Difference between revisions of "Fighter"

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Fighters may select the Firearms weapon group as part of their weapon training.
 
Fighters may select the Firearms weapon group as part of their weapon training.
   
: '''Firearms:''' pistol, rifle
+
: '''Firearms:''' dragonspitter, thunderbelcher
   
 
==Starting Kits==
 
==Starting Kits==

Revision as of 23:47, 26 May 2013

Fighter04.jpg
The Fighter
Common Roles Adventurer, assassin, bandit, bodyguard, bounty hunter, champion, city guard, freedom fighter, gladiator, knight, lord, mercenary, officer, soldier, templar, thug, trainer
Common Races Arvek Nar, Giantborn, Half-orcs, Khazad-Aul, Khazad-Mornir, Humans (especially the Dranei, Aesir), Llyranesi, Oruch, Sith'makar, Half-elves (often Llyranesi-blooded)
Influencial Faiths Angoron, Daeus, Kor, Serriel
Common Organizations Fighters often serve as guards, army, or hired swords. Organizations aimed at fighters are the Armsmasters Guild, Explorer's Guild, as well as guards for many local diplomatic groups or merchants
Pathfinder Rules for Fighter

Additional Options

Fighters may select the Firearms weapon group as part of their weapon training.

Firearms: dragonspitter, thunderbelcher

Starting Kits

Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.

The following concepts are examples of things you could do, though not the limit. They're also intended as guidelines, not law.

Concept Attributes Feats and Skills Notes
Two-bladed Dervish Dexterity 17+, Strength, Constitution Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting You slice with two weapons dancing in front of you. Note that one of them should be light to avoid penalties.
Defender or Soldier Dexterity 17+, Strength Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting You're a wall with your sword and shield.
Templar or Royal Guardsman Strength 13+, Dexterity, Constitution Power Attack, Combat Reflexes, Weapon Focus, Short Haft Keep things away with your polearm, and strike when they try to move through.
Thug Strength 13+, Constitution, Dexterity Weapon Focus, Power Attack, Cleave, Unarmed Strike Use a large 2H weapon, hit things hard. Oh yeah, you can punch people, too.
Soldier-archer Dexterity, Strength Point Blank Shot, Precise Shot, Rapid Shot Fire on your enemies from afar. Use a composite bow for best effect.


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