Difference between revisions of "Template:FeatsAC"

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| Arcane spellcaster, caster level 10th
 
| Arcane spellcaster, caster level 10th
 
| Sacrifice a spell to make a ray attack
 
| Sacrifice a spell to make a ray attack
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| [http://www.d20pfsrd.com/feats/general-feats/arcane-school-spirit-general Arcane School Spirit]
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|Bluff 1 rank, arcane school class feature, gnome
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| Show off your school spirit to the irritation of others!
   
 
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Revision as of 19:01, 30 January 2013

Feats A - C
Feat Type Prerequesite Benefit
Acrobatic
+2 bonus on Acrobatics and Fly checks
Adamantine Body Armored Body War golem, 1st level only Adamantine plating
Agile Maneuvers Combat
Use your Dex bonus when calculating your CMB
Alertness
+2 bonus on Perception and Sense Motive checks
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders
Allied Spellcaster Teamwork Caster level 1st +2 bonus on level checks to overcome spell resistance
Animal Affinity
+2 bonus on Handle Animal and Ride checks
Arcane Blast Arcane spellcaster, caster level 10th Sacrifice a spell to make a ray attack
Arcane School Spirit Bluff 1 rank, arcane school class feature, gnome Show off your school spirit to the irritation of others!
Arcane Shield Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC
Arcane Armor Training Combat Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
  Arcane Armor Mastery Combat Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Arcane Strike Combat Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Light
No penalties on attack rolls while wearing light armor
  Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
    Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Athletic
+2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Aspect of the Beast Wild shape class feature, ranger natural weapons combat style Gain one of four bestial advantages
Blind-Fight Combat
Reroll miss chances for concealment
  Improved Blind-Fight Combat Perception 10 ranks, Blind-Fight Ignore miss chance for less than total concealment
    Greater Blind-Fight Combat Perception 15 ranks, Improved Blind-Fight Total concealment is considered normal concealment
Bashing Finish Combat Shield Master, Two-Weapon Fighting, base attack bonus +11 Make a free shield bash after a critical hit
Blood of the Dark Fae General Oruch, 13 Con, BAB 4+ You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity.
Blood Vengeance Half-oruch or oruch You fall into a rage-like state if a comrade falls; this feat excludes conjured or summoned creatures, or allies that have fewer hit dice than you
Bloody Assault Combat Power Attack, base attack bonus +6 Trade melee attack bonus for bleed damage
Bodyguard Combat Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally's AC
  In Harm's Way Combat Bodyguard Take the damage of a successful attack upon an adjacent ally
Bullying Blow Intimidate 1, oruch or half-oruch Punch someone, then intimidate them
Cavalry Formation Combat, Teamwork Mounted Combat You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.
Bull Rush Strike Combat Improved Bull Rush, base attack bonus +9 Attempt a bull rush on a successful critical hit
Catch Off-Guard Combat
No penalties for improvised melee weapons
Channel Smite Combat Channel energy class feature Channel energy through your attack
Charge Through Combat Improved Overrun, base attack bonus +1 Make overrun as free action while charging
Cockatrice Strike Combat Medusa's Wrath, base attack bonus +16 Turn a target to stone with a critical hit
Combat Casting
+4 bonus on concentration checks for defensive casting
Combat Expertise Combat Int 13 Trade attack bonus for AC bonus
  Improved Disarm Combat Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
    Greater Disarm Combat Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
  Improved Feint Combat Combat Expertise Feint as a move action
    Greater Feint Combat Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
  Improved Trip Combat Combat Expertise +2 bonus on trip attempts, no attack of opportunity
    Greater Trip Combat Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
  Whirlwind Attack Combat Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Patrol Combat Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity
Combat Reflexes Combat
Make additional attacks of opportunity
  Stand Still Combat Combat Reflexes Stop enemies from moving past you
Coordinated Charge Combat, Teamwork You have at least two other teamwork feats, base attack bonus +10 You are an expert at leading your allies into the fray.
Combat Medic Teamwork Heal 5 ranks You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
Command Undead Channel negative energy class feature Channel energy can be used to control undead
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Coordinated Defense Combat, Teamwork
+2 bonus to CMD
Coordinated Maneuvers Combat, Teamwork
+2 bonus on combat maneuver checks
Cosmopolitan
Read and speak two additional languages
Covering Defense Combat Shield Focus, base attack bonus +6 Provide cover to an ally with total defense
Critical Focus Combat Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
Bleeding Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
Blinding Critical Combat Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
Critical Mastery Combat Any two critical feats, 14th-level fighter Apply two effects to your critical hits
Crippling Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target's speed is halved
Deafening Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
Sickening Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
Staggering Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
Stunning Critical Combat Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
Tiring Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
Exhausting Critical Combat Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted