Difference between revisions of "Template:CoreFeatList"
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| Line 678: | Line 678: | ||
| +1 natural armor bonus to AC |
| +1 natural armor bonus to AC |
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| − | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent] |
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| |
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| Wis 13, sith'makar |
| Wis 13, sith'makar |
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| Gain the scent special ability |
| Gain the scent special ability |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#smell-fear Smell Fear] |
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| + | | |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent], sith'makar |
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| + | | +4 on Perception checks to detect frightened creatures |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ki-throw-(combat) Ki Throw] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-trip Improved Trip], [http://paizo.com/pathfinderRPG/prd/feats.htmlimproved-unarmed-strike Improved Unarmed Strike] |
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| + | | Throw opponent into adjacent square with a trip attack |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-ki-throw-(combat) Improved Ki Throw] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-bull-rush Improved Bull Rush], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ki-throw-(combat) Ki Throw] |
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| + | | Throw opponent into occupied square as a bull rush |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#leaf-singer Leaf Singer] |
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| + | | |
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| + | | Cha 13, bardic performance, and race: llyranesi, mulniessa, sylvanori, or half-elf |
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| + | | Gain benefits to bardic performance in forests and against fey |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#lingering-performance Lingering Performance] |
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| + | | |
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| + | | Bardic performance class ability |
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| + | | Bardic performance continues for 2 rounds after you stop performing |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#low-profile-(combat) Low Profile] |
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| + | | Combat |
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| + | | Dex 13, Small size or smaller |
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| + | | +1 dodge bonus to AC against ranged attacks |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#lucky-halfling Lucky Halfling] |
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| + | | |
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| + | | Halfling |
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| + | | You may roll saving throw for an ally once per day |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#master-alchemist Master Alchemist] |
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| + | | |
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| + | | Craft (alchemy) 5 ranks |
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| + | | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#missile-shield-(combat) Missile Shield] |
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| + | | Combat |
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| + | | Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-focus Shield Focus] |
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| + | | Deflect one ranged attack per round with shield |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ray-shield-(combat) Ray Shield] |
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| + | | Combat |
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| + | | Dex 15, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#missile-shield-(combat) Missile Shield], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spellbreaker Spellbreaker] |
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| + | | Deflect one ranged touch attack per round with shield |
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|- |
|- |
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| Mithril Body |
| Mithril Body |
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| Line 692: | Line 742: | ||
| War Golem, Mithril Body |
| War Golem, Mithril Body |
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| Reduce ACP and raise AC |
| Reduce ACP and raise AC |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-shield-(combat) Mounted Shield] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-combat Mounted Combat], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-focus Shield Focus] |
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| + | | Apply shield bonus to mount's AC |
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|- |
|- |
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| Never Stand Down |
| Never Stand Down |
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| Line 702: | Line 757: | ||
| Oruch, 13 Cha |
| Oruch, 13 Cha |
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| A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
| A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#paired-opportunists Paired Opportunists] |
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| + | | Combat, Teamwork |
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| + | | <center>—</center> |
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| + | | +4 bonus on attacks of opportunity |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#parry-spell Parry Spell] |
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| + | | |
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| + | | Spellcraft 15 ranks, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-counterspell Improved Counterspell] |
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| + | | Reflect a counterspelled spell back on its caster |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#parting-shot-(combat) Parting Shot] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/feats.html#shot-on-the-run Shot on the Run], base attack bonus +6 |
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| + | | Make a ranged attack when withdrawing |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#perfect-strike-(combat) Perfect Strike] |
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| + | | Combat |
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| + | | Dex 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
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| + | | Roll twice for attacks with monk weapons and take the better roll |
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|- |
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| Pistol Whip |
| Pistol Whip |
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| Line 707: | Line 782: | ||
| EWP (Firearms), Int 13, BAB: 3+ |
| EWP (Firearms), Int 13, BAB: 3+ |
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| Perform an attack with the end of your firearm, possibly knocking an opponent prone |
| Perform an attack with the end of your firearm, possibly knocking an opponent prone |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-master-(combat) Point-Blank Master] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/feats.html#weapon-specialization Weapon Specialization] with a ranged weapon |
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| + | | Do not provoke attacks of opportunity while firing one ranged weapon |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#preferred-spell Preferred Spell] |
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| + | | |
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| + | | Spellcraft 5 ranks, [http://paizo.com/pathfinderRPG/prd/feats.html#heighten-spell Heighten Spell] |
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| + | | Spontaneously cast a specific spell |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#punishing-kick-(combat) Punishing Kick] |
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| + | | Combat |
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| + | | Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
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| + | | Knock down or push back foes with unarmed strikes |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#pushing-assault-(combat) Pushing Assault] |
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| + | | Combat |
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| + | | Str 15, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1 |
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| + | | Push a foe back with a two-handed weapon |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#raging-vitality Raging Vitality] |
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| + | | |
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| + | | Con 15, rage class feature |
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| + | | +2 bonus to Con when raging, and continue raging if unconscious |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#razortusk Razortusk] |
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| + | | |
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| + | | sith'makar |
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| + | | Gain bite attack |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#rending-claws-(combat) Rending Claws] |
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| + | | Combat |
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| + | | Str 13, two claw attacks, base attack bonus +6 |
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| + | | Deal 1d6 extra damage if both claws hit; due to the difficulty in coding this feat, staff must set it by hand |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#repositioning-strike-(combat) Repositioning Strike] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-(combat) Improved Repostion], base attack bonus +9 |
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| + | | Attempt a reposition attack on a successful critical hit |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#saving-shield-(combat) Saving Shield] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/feats.html#shield-proficiency Shield Proficiency] |
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| + | | Grant shield bonus to an adjacent ally |
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|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_scorpion-style Scorpion Style] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_scorpion-style Scorpion Style] |
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| Line 722: | Line 842: | ||
| [http://paizo.com/pathfinderRPG/prd/feats.html#__gorgon-s-fist Gorgon's Fist], base attack bonus +11 |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__gorgon-s-fist Gorgon's Fist], base attack bonus +11 |
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| Make 2 extra attacks against a hindered foe |
| Make 2 extra attacks against a hindered foe |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise], base attack bonus +6 |
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| + | | Exchange later attacks to reroll missed first attack |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-second-chance-(combat) Improved Second Chance] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance], base attack bonus +11 |
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| + | | Take a –5 penalty on later attacks to reroll missed attack |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shadow-strike-(combat) Shadow Strike] |
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| + | | Combat |
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| + | | Base attack bonus +1 |
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| + | | Deal precision damage against targets with concealment |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shared-insight Shared Insight] |
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| + | | |
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| + | | Wis 13, half-elf |
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| + | | Grant friendly creatures a +2 bonus on Perception checks |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-of-swings-(combat) Shield of Swings] |
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| + | | Combat |
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| + | | Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1 |
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| + | | Reduce damage with a two handed weapon to gain a +4 shield bonus |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-specialization-(combat) Shield Specialization] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/feats.html#shield-focus Shield Focus], 4th-level fighter |
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| + | | +2 bonus to AC against criticals with one type of shield |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-shield-specialization-(combat) Greater Shield Specialization] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-shield-focus Greater Shield Focus], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-specialization-(combat) Shield Specialization], 12th-level fighter |
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| + | | +2 bonus to AC against criticals, and negate critical hit once per day |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shielded-caster Shielded Caster] |
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| + | | Teamwork |
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| + | | <center>—</center> |
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| + | | +4 bonus on concentration checks |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep] |
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| + | | Combat |
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| + | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#dodge Dodge], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility] |
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| + | | Make 5-foot step immediately after an opponent misses |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-sidestep-(combat) Improved Sidestep] |
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| + | | Combat |
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| + | | Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#sidestep-(combat) Sidestep] |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep] without using your 5-foot step on your next turn |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#smash-(combat) Smash] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], giantborn |
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| + | | Ignore 5 points of hardness when breaking an object |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sociable Sociable] |
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| + | | |
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| + | | Cha 13, half-elf |
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| + | | Grant friendly creatures a +2 bonus on Diplomacy checks |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spider-step Spider Step] |
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| + | | |
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| + | | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk |
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| + | | Walk on walls or ceilings for half your slow fall distance |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cloud-step Cloud Step] |
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| + | | |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spider-step Spider Step], 12th-level monk |
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| + | | Air walk for half your slow fall distance |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stabbing-shot-(combat) Stabbing Shot] |
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| + | | Combat |
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| + | | [http://paizo.com/pathfinderRPG/prd/feats.html#rapid-shot Rapid Shot] |
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| + | | Use arrow as a melee attack to push enemies back |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#steel-soul Steel Soul] |
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| + | | |
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| + | | khazad-mornir, khazad-aul |
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| + | | +4 racial bonus on saves against spells and spell-like abilities |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-faced Stone-Faced] |
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| + | | |
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| + | | khazad-aul |
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| + | | +4 bonus on Bluff checks to lie or conceal motives |
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| + | |- |
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| + | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-singer Stone Singer] |
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| + | | |
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| + | | Cha 13, bardic performance, khazad-aul |
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| + | | Gain benefits to bardic performance underground and against earth creatures |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-fist Stunning Fist] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-fist Stunning Fist] |
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Revision as of 19:21, 29 January 2013
| Core Feats | |||
| Feat | Type | Prerequesite | Benefit |
| Acrobatic | +2 bonus on Acrobatics and Fly checks | ||
| Adamantine Body | Armored Body | War golem, 1st level only | Adamantine plating |
| Agile Maneuvers | Combat | Use your Dex bonus when calculating your CMB | |
| Alertness | +2 bonus on Perception and Sense Motive checks | ||
| Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders | |
| Allied Spellcaster | Teamwork | Caster level 1st | +2 bonus on level checks to overcome spell resistance |
| Animal Affinity | +2 bonus on Handle Animal and Ride checks | ||
| Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make a ray attack | |
| Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC | |
| Arcane Armor Training | Combat | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
| Arcane Armor Mastery | Combat | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
| Arcane Strike | Combat | Ability to cast arcane spells | +1 damage and weapons are considered magic |
| Armor Proficiency, Light | No penalties on attack rolls while wearing light armor | ||
| Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor | |
| Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor | |
| Athletic | +2 bonus on Climb and Swim checks | ||
| Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con | |
| Aspect of the Beast | Wild shape class feature, ranger natural weapons combat style | Gain one of four bestial advantages | |
| Blind-Fight | Combat | Reroll miss chances for concealment | |
|   Improved Blind-Fight | Combat | Perception 10 ranks, Blind-Fight | Ignore miss chance for less than total concealment |
| Greater Blind-Fight | Combat | Perception 15 ranks, Improved Blind-Fight | Total concealment is considered normal concealment |
| Bashing Finish | Combat | Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit |
| Blood of the Dark Fae | General | Oruch, 13 Con, BAB 4+ | You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity. |
| Bloody Assault | Combat | Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage |
| Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally's AC |
| In Harm's Way | Combat | Bodyguard | Take the damage of a successful attack upon an adjacent ally |
| Bull Rush Strike | Combat | Improved Bull Rush, base attack bonus +9 | Attempt a bull rush on a successful critical hit |
| Catch Off-Guard | Combat | No penalties for improvised melee weapons | |
| Channel Smite | Combat | Channel energy class feature | Channel energy through your attack |
| Charge Through | Combat | Improved Overrun, base attack bonus +1 | Make overrun as free action while charging |
| Cockatrice Strike | Combat | Medusa's Wrath, base attack bonus +16 | Turn a target to stone with a critical hit |
| Combat Casting | +4 bonus on concentration checks for defensive casting | ||
| Combat Expertise | Combat | Int 13 | Trade attack bonus for AC bonus |
| Improved Disarm | Combat | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
| Greater Disarm | Combat | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
| Improved Feint | Combat | Combat Expertise | Feint as a move action |
| Greater Feint | Combat | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
| Improved Trip | Combat | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
| Greater Trip | Combat | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
| Whirlwind Attack | Combat | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
| Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity |
| Combat Reflexes | Combat | Make additional attacks of opportunity | |
| Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you |
| Command Undead | Channel negative energy class feature | Channel energy can be used to control undead | |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
| Coordinated Defense | Combat, Teamwork | +2 bonus to CMD | |
| Coordinated Maneuvers | Combat, Teamwork | +2 bonus on combat maneuver checks | |
| Cosmopolitan | Read and speak two additional languages | ||
| Covering Defense | Combat | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense |
| Critical Focus | Combat | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
| Bleeding Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
| Blinding Critical | Combat | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
| Critical Mastery | Combat | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
| Crippling Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target's speed is halved |
| Deafening Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
| Sickening Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
| Staggering Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
| Stunning Critical | Combat | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
| Tiring Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
| Exhausting Critical | Combat | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
| Dazing Assault | Combat | Power Attack, base attack bonus +11 | Trade melee attack bonus to daze opponents |
| Deadly Aim | Combat | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
| Deceitful | +2 bonus on Bluff and Disguise checks | ||
| Deepsight | Darkvision 60 feet | Your darkvision has a range of 120 feet | |
| Defensive Combat Training | Combat | Use your total Hit Dice as your base attack bonus for CMD | |
| Deft Hands | +2 bonus on Disable Device and Sleight of Hand checks | ||
| Disarming Strike | Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit | |
| Disrupting Shot | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy's DC to cast spells | |
| Disruptive | Combat | 6th-level fighter | Increases the DC to cast spells adjacent to you |
| Spellbreaker | Combat | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
| Diviner's Delving | Spell Focus (divination) | +2 bonus on caster level checks with divinations | |
| Dodge | Combat | Dex 13 | +1 dodge bonus to AC |
| Mobility | Combat | Dodge | +4 AC against attacks of opportunity from movement |
| Spring Attack | Combat | Mobility, base attack bonus +4 | Move before and after melee attack |
| Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
| Lightning Stance | Combat | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
| Eldritch Claws*** | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver | |
| Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals | |
| Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike |
| Elemental Focus | +1 bonus on save DCs for one energy type | ||
| Greater Elemental Focus | Elemental Focus | +1 bonus on save DCs for one energy type | |
| Endurance | +4 bonus on checks to avoid nonlethal damage | ||
| Elven Accuracy** | Combat | llyranesi, mul'niessa, sylvanori | Reroll miss chance due to concealment when using a bow |
| Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | |
| Enforcer | Combat | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage |
| Eschew Materials | Cast spells without material components | ||
| Exotic Weapon Proficiency | Combat | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
| Extra Channel | Channel energy class feature | Channel energy two additional times per day | |
| Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | |
| Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | |
| Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | |
| Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | |
| Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | |
| Extra Rage Power | Rage power class feature | Gain one additional rage power | |
| Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent | |
| Fast Healer | Con 13, Diehard, Endurance | Regain additional hit points when healing | |
| Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy | |
| Fleet | Your base speed increases by 5 feet | ||
| Fight On** | Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul | Gain temporary hit points when reduced to 0 | |
| Firearm Mastery | Combat | Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) | You are a blur with your firearm. |
| Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows |
| Great Fortitude | +2 on Fortitude saves | ||
| Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save | |
| Furious Focus | Combat | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round |
| Dreadful Carnage | Combat | Str 15, Furious Focus, base attack bonus +11 | Make a free Intimidate check when you knock down a foe |
| Gang Up | Combat | Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
| Team Up | Combat | Gang-Up, base attack bonus +6 | Aid another as a move action with two adjacent allies |
| Gnome Trickster | Cha 13, gnome, gnome magic racial trait | Use Mage Hand and Prestidigitation once per day | |
| Goblin Accuracy | Combat | Gobber | Elven Accuracy but for goblins with guns |
| Go Unnoticed | Dex 13, gnome, gobber, halfling | Make Stealth check against flat-footed opponents during first round of combat | |
| Groundling | Cha 13, gnome, gnome magic racial trait | Speak with burrowing animals as spell-like ability | |
| Heroic Defiance | Diehard, base Fortitude save +8 | Once per day, delay onset of harmful condition for 1 round | |
| Heroic Recovery | Diehard, base Fortitude save +4 | Once per day, gain new saving throw against harmful condition requiring Fort save | |
| Horse Lord | General | Arvek Nar, Handle Animal 1 | A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war |
| Horse Lord, Improved | General | Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 | Roll twice to avoid your own mount being hit in combat |
| Improved Channel | Channel energy class feature | +2 bonus on channel energy DC | |
| Improved Counterspell | Counterspell with spell of the same school | ||
| Improved Critical | Combat | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
| Improved Dirty Trick | Combat | Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity |
| Greater Dirty Trick | Combat | Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds |
| Improved Drag | Combat | Power Attack | +2 bonus on drag attempts, no attack of opportunity |
| Greater Drag | Combat | Improved Drag, base attack bonus +6 | Enemies you drag provoke attacks of opportunity |
| Improved Initiative | Combat | +4 bonus on initiative checks | |
| Improved Reposition | Combat | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity |
| Greater Reposition | Combat | Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity |
| Improved Stonecunning** | Wis 13, khazad-aul, stonecunning racial trait | +4 bonus on Perception checks to notice unusual stonework | |
| Stone Sense** | Perception 10 ranks, Improved Stonecunning, khazad-aul | Gain tremorsense 10 ft. | |
| Improved Unarmed Strike | Combat | Always considered armed | |
| Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
| Snatch Arrows | Combat | Dex 15, Deflect Arrows | Catch one ranged attack per round |
| Improved Grapple | Combat | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
| Greater Grapple | Combat | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
| Ironguts | Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch | +2 on saves against nausea, sickening, and ingested poisons | |
| Ironhide | Con 13; half-orc, oruch, sith'makar, khazad-mornir | +1 natural armor bonus to AC | |
| Keen Scent | Wis 13, sith'makar | Gain the scent special ability | |
| Smell Fear | Keen Scent, sith'makar | +4 on Perception checks to detect frightened creatures | |
| Ki Throw | Combat | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack |
| Improved Ki Throw | Combat | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush |
| Leaf Singer | Cha 13, bardic performance, and race: llyranesi, mulniessa, sylvanori, or half-elf | Gain benefits to bardic performance in forests and against fey | |
| Lingering Performance | Bardic performance class ability | Bardic performance continues for 2 rounds after you stop performing | |
| Low Profile | Combat | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks |
| Lucky Halfling | Halfling | You may roll saving throw for an ally once per day | |
| Master Alchemist | Craft (alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster | |
| Missile Shield | Combat | Dex 13, Shield Focus | Deflect one ranged attack per round with shield |
| Ray Shield | Combat | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield |
| Mithril Body | Armored Body | War Golem, 1st only | Mithril plating |
| Mithril Fluidity | Armored Body | War Golem, Mithril Body | Reduce ACP and raise AC |
| Mounted Shield | Combat | Mounted Combat, Shield Focus | Apply shield bonus to mount's AC |
| Never Stand Down | General | Oruch | You draw on the strength of your people, and stand fearless in the face of the enemy |
| Rebuke the Horde | General | Oruch, 13 Cha | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
| Paired Opportunists | Combat, Teamwork | +4 bonus on attacks of opportunity | |
| Parry Spell | Spellcraft 15 ranks, Improved Counterspell | Reflect a counterspelled spell back on its caster | |
| Parting Shot | Combat | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing |
| Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll |
| Pistol Whip | Combat | EWP (Firearms), Int 13, BAB: 3+ | Perform an attack with the end of your firearm, possibly knocking an opponent prone |
| Point-Blank Master | Combat | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
| Preferred Spell | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell | |
| Punishing Kick | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes |
| Pushing Assault | Combat | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon |
| Raging Vitality | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious | |
| Razortusk | sith'makar | Gain bite attack | |
| Rending Claws | Combat | Str 13, two claw attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit; due to the difficulty in coding this feat, staff must set it by hand |
| Repositioning Strike | Combat | Improved Repostion, base attack bonus +9 | Attempt a reposition attack on a successful critical hit |
| Saving Shield | Combat | Shield Proficiency | Grant shield bonus to an adjacent ally |
| Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
| Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
| Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
| Second Chance | Combat | Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack |
| Improved Second Chance | Combat | Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack |
| Shadow Strike | Combat | Base attack bonus +1 | Deal precision damage against targets with concealment |
| Shared Insight | Wis 13, half-elf | Grant friendly creatures a +2 bonus on Perception checks | |
| Shield of Swings | Combat | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus |
| Shield Specialization | Combat | Shield Focus, 4th-level fighter | +2 bonus to AC against criticals with one type of shield |
| Greater Shield Specialization | Combat | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day |
| Shielded Caster | Teamwork | +4 bonus on concentration checks | |
| Sidestep | Combat | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses |
| Improved Sidestep | Combat | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn |
| Smash | Combat | Power Attack, giantborn | Ignore 5 points of hardness when breaking an object |
| Sociable | Cha 13, half-elf | Grant friendly creatures a +2 bonus on Diplomacy checks | |
| Spider Step | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk | Walk on walls or ceilings for half your slow fall distance | |
| Cloud Step | Spider Step, 12th-level monk | Air walk for half your slow fall distance | |
| Stabbing Shot | Combat | Rapid Shot | Use arrow as a melee attack to push enemies back |
| Steel Soul | khazad-mornir, khazad-aul | +4 racial bonus on saves against spells and spell-like abilities | |
| Stone-Faced | khazad-aul | +4 bonus on Bluff checks to lie or conceal motives | |
| Stone Singer | Cha 13, bardic performance, khazad-aul | Gain benefits to bardic performance underground and against earth creatures | |
| Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
| Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
| Intimidating Prowess | Combat | Add Str to Intimidate in addition to Cha | |
| Iron Will | +2 bonus on Will saves | ||
| Improved Iron Will | Iron Will | Once per day, you may reroll a Will save | |
| Lightning Reflexes | +2 bonus on Reflex saves | ||
| Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | |
| Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
| Magical Aptitude | +2 bonus on Spellcraft and Use Magic Device checks | ||
| Martial Weapon Proficiency | No penalty on attacks made with one martial weapon | ||
| Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
| Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
| Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted |
| Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted |
| Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge |
| Trample | Combat | Mounted Combat | Overrun targets while mounted |
| Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
| Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
| Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
| Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
| Persuasive | +2 bonus on Diplomacy and Intimidate checks | ||
| Point-Blank Shot | Combat | +1 attack and damage on targets within 30 feet | |
| Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half |
| Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee |
| Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
| Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
| Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
| Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack |
| Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
| Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
| Cleave | Combat | Power Attack | Make an additional attack if the first one hits |
| Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
| Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
| Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
| Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
| Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
| Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
| Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
| Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action |
| Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo) |
| Run | Run at 5 times your normal speed | ||
| Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
| Self-Sufficient | +2 bonus on Heal and Survival checks | ||
| Shield Proficiency | No penalties on attack rolls when using a shield | ||
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing |
| Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
| Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
| Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
| Greater Shield Focus | Combat | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
| Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield |
| Simple Weapon Proficiency | No penalty on attacks made with simple weapons | ||
| Skill Focus | +3 bonus on one skill (+6 at 10 ranks) | ||
| Spell Focus | +1 bonus on save DCs for one school | ||
| Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
| Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
| Spell Penetration | +2 bonus on level checks to beat spell resistance | ||
| Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
| Steady Shot | BAB 1, Weapon Focus in chosen weapon | Add 1/2 dex modifier to damage with a specific type of weapon | |
| Stealthy | +2 bonus on Escape Artist and Stealth checks | ||
| Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action |
| Following Step | Combat | Dex 13, Step Up | Move up to 10 feet as an immediate action |
| Step Up and Strike | Combat | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action |
| Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach |
| Throw Anything | Combat | No penalties for improvised ranged weapons | |
| Toughness | +3 hit points, +1 per Hit Die beyond 3 | ||
| Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
| Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties |
| Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
| Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
| Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
| Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
| Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
| Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack |
| Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
| Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
| Unit Tactics | General | Arvek Nar, K/military theory 5 | Your military leadership enables your allies to respond more quickly |
| Weapon Finesse | Combat | Use Dex instead of Str on attack rolls with light weapons | |
| Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
| Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet |
| Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
| Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
| Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
| Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
| Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
| Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
| Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
| Up Shields | General | Arvek Nar, BAB 1, Proficiency with Tower Shield | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally |
| Item Creation Feats | ||
| Feat | Prerequesites | Benefit |
| Brew Potion | Caster level 3rd | Create magic potions |
| Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
| Craft Rod | Caster level 9th | Create magic rods |
| Craft Staff | Caster level 11th | Create magic staves |
| Craft Wand | Caster level 5th | Create magic wands |
| Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
| Forge Ring | Caster level 7th | Create magic rings |
| Scribe Scroll | Caster level 1st | Create magic scrolls |
| Metamagic Feats | ||
| Feat | Prerequisites | Benefits |
| Empower Spell | Increase spell variables by 50% | |
| Enlarge Spell | Double spell range | |
| Extend Spell | Double spell duration | |
| Heighten Spell | Treat spell as a higher level | |
| Maximize Spell | Maximize spell variables | |
| Quicken Spell | Cast spell as a swift action | |
| Silent Spell | Cast spell without verbal components | |
| Still Spell | Cast spell without somatic components | |
| Widen Spell | Double spell area | |