Difference between revisions of "Skills"

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=Core=
 
=Core=
To view the list of skills in Pathfinder Core, please see the [http://www.pathfinderreference.com/skills/skills.htm Skills section of the PRD].
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To view the list of skills in Pathfinder Core, please see the [http://www.pathfinderreference.com/skills/skills.htm Skills section of the PRD]. Also, as a reminder? Diplomacy is not mind control, nor is it an auto-win...just as a minmaxed Perception will not mean you see everything. To be a little more clear, sending in a +request with 'I roll my Diplohax' is less of a good idea than roleplay, particularly when combined with an In-Character tie. For example: 'I'm an Althean and attend the hospitals as part of my work with them. I would like to speak with the nurses there on the types of diseases they've seen occur because of the war.'
   
   

Revision as of 05:14, 7 March 2012

Core

To view the list of skills in Pathfinder Core, please see the Skills section of the PRD. Also, as a reminder? Diplomacy is not mind control, nor is it an auto-win...just as a minmaxed Perception will not mean you see everything. To be a little more clear, sending in a +request with 'I roll my Diplohax' is less of a good idea than roleplay, particularly when combined with an In-Character tie. For example: 'I'm an Althean and attend the hospitals as part of my work with them. I would like to speak with the nurses there on the types of diseases they've seen occur because of the war.'


House

House Skills
Skill Description
Craft/Artifice Your skill in using and understanding the mysteries of artifice.
Knowledge/Military Theory Knowledge of military tactics and the ways of war.
Profession/Airman Knowledge of and a history of working with airships.
Craft/Gunsmithing Knowledge of and the ability to craft one of the newer, more unpredictable weapons in the world.
Check: A character may repair a single firearm he or she is currently wielding with a Craft/Gunsmithing check, as long as that condition was gained by a firearm misfire. A DC 10 check allows them to repair a gun with the broken condition as a standard action. A DC 20 may be done as a move.