Difference between revisions of "Template:CoreFeatList"
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|colspan="4" | Core Feats |
|colspan="4" | Core Feats |
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Revision as of 20:26, 15 February 2012
Core Feats | |||
Feat | Type | Prerequesite | Benefit |
Acrobatic | +2 bonus on Acrobatics and Fly checks | ||
Agile Maneuvers | Combat | Use your Dex bonus when calculating your CMB | |
Alertness | +2 bonus on Perception and Sense Motive checks | ||
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders | |
Animal Affinity | +2 bonus on Handle Animal and Ride checks | ||
Arcane Armor Training | Combat | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Armor Mastery | Combat | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Strike | Combat | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Armor Proficiency, Light | No penalties on attack rolls while wearing light armor | ||
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor | |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor | |
Athletic | +2 bonus on Climb and Swim checks | ||
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con | |
Blind-Fight | Combat | Reroll miss chances for concealment | |
Catch Off-Guard | Combat | No penalties for improvised melee weapons | |
Channel Smite | Combat | Channel energy class feature | Channel energy through your attack |
Combat Casting | +4 bonus on concentration checks for defensive casting | ||
Combat Expertise | Combat | Int 13 | Trade attack bonus for AC bonus |
Improved Disarm | Combat | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Greater Disarm | Combat | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Improved Feint | Combat | Combat Expertise | Feint as a move action |
Greater Feint | Combat | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Improved Trip | Combat | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Greater Trip | Combat | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Whirlwind Attack | Combat | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Combat Reflexes | Combat | Make additional attacks of opportunity | |
Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead | |
Critical Focus | Combat | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Bleeding Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Blinding Critical | Combat | [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Critical Mastery | Combat | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Deafening Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Sickening Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Staggering Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Stunning Critical | Combat | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Tiring Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Exhausting Critical | Combat | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Deadly Aim | Combat | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Deceitful | +2 bonus on Bluff and Disguise checks | ||
Defensive Combat Training | Combat | Use your total Hit Dice as your base attack bonus for CMD | |
Deft Hands | +2 bonus on Disable Device and Sleight of Hand checks | ||
Disruptive | Combat | 6th-level fighter | Increases the DC to cast spells adjacent to you |
Spellbreaker | Combat | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC |
Mobility | Combat | Dodge | +4 AC against attacks of opportunity from movement |
Spring Attack | Combat | Mobility, base attack bonus +4 | Move before and after melee attack |
Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Lightning Stance | Combat | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals | |
Endurance | +4 bonus on checks to avoid nonlethal damage | ||
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | |
Eschew Materials | Cast spells without material components | ||
Exotic Weapon Proficiency | Combat | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Extra Channel | Channel energy class feature | Channel energy two additional times per day | |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | |
Fleet | Your base speed increases by 5 feet | ||
Great Fortitude | +2 on Fortitude saves | ||
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save | |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC | |
Improved Counterspell | Counterspell with spell of the same school | ||
Improved Critical | Combat | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Initiative | Combat | +4 bonus on initiative checks | |
Improved Unarmed Strike | Combat | Always considered armed | |
Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Snatch Arrows | Combat | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Improved Grapple | Combat | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Greater Grapple | Combat | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
Intimidating Prowess | Combat | Add Str to Intimidate in addition to Cha | |
Iron Will | +2 bonus on Will saves | ||
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save | |
Lightning Reflexes | +2 bonus on Reflex saves | ||
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | |
Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Magical Aptitude | +2 bonus on Spellcraft and Use Magic Device checks | ||
Martial Weapon Proficiency | No penalty on attacks made with one martial weapon | ||
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted |
Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge |
Trample | Combat | Mounted Combat | Overrun targets while mounted |
Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
Persuasive | +2 bonus on Diplomacy and Intimidate checks | ||
Point-Blank Shot | Combat | +1 attack and damage on targets within 30 feet | |
Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half |
Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee |
Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Cleave | Combat | Power Attack | Make an additional attack if the first one hits |
Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action |
Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly |
Run | Run at 5 times your normal speed | ||
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
Self-Sufficient | +2 bonus on Heal and Survival checks | ||
Shield Proficiency | No penalties on attack rolls when using a shield | ||
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Greater Shield Focus | Combat | [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-focus Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Simple Weapon Proficiency | No penalty on attacks made with simple weapons | ||
Skill Focus | +3 bonus on one skill (+6 at 10 ranks) | ||
Spell Focus | +1 bonus on save DCs for one school | ||
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
Spell Penetration | +2 bonus on level checks to beat spell resistance | ||
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
Stealthy | +2 bonus on Escape Artist and Stealth checks | ||
Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach |
Throw Anything | Combat | No penalties for improvised ranged weapons | |
Toughness | +3 hit points, +1 per Hit Die beyond 3 | ||
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties |
Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Weapon Finesse | Combat | Use Dex instead of Str on attack rolls with light weapons | |
Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet |
Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Item Creation Feats | ||
Feat | Prerequesites | Benefit |
Brew Potion | Caster level 3rd | Create magic potions |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
Craft Rod | Caster level 9th | Create magic rods |
Craft Staff | Caster level 11th | Create magic staves |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Forge Ring | Caster level 7th | Create magic rings |
Scribe Scroll | Caster level 1st | Create magic scrolls |
Metamagic Feats | ||
Feat | Prerequisites | Benefits |
Empower Spell | Increase spell variables by 50% | |
Enlarge Spell | Double spell range | |
Extend Spell | Double spell duration | |
Heighten Spell | Treat spell as a higher level | |
Maximize Spell | Maximize spell variables | |
Quicken Spell | Cast spell as a swift action | |
Silent Spell | Cast spell without verbal components | |
Still Spell | Cast spell without somatic components | |
Widen Spell | Double spell area |