Difference between revisions of "Template:CoreFeatList"
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(Created page with " {{TableMain}} {{T01}} |Feat |Type |Prerequesite |Benefit |- |[http://paizo.com/pathfinderRPG/prd/feats.html#_acrobatic Acrobatic] | | — | +2 bonus on [http://paizo.com...") |
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|Benefit |
|Benefit |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_acrobatic Acrobatic] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_acrobatic Acrobatic] |
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Line 13: | Line 12: | ||
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/acrobatics.html#_acrobatics Acrobatics] and [http://paizo.com/pathfinderRPG/prd/skills/fly.html#_fly Fly] checks |
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/acrobatics.html#_acrobatics Acrobatics] and [http://paizo.com/pathfinderRPG/prd/skills/fly.html#_fly Fly] checks |
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− | |||
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_agile-maneuvers Agile Maneuvers] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_agile-maneuvers Agile Maneuvers] |
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|Combat |
|Combat |
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Line 20: | Line 17: | ||
| Use your Dex bonus when calculating your CMB |
| Use your Dex bonus when calculating your CMB |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alertness Alertness] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alertness Alertness] |
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Line 26: | Line 22: | ||
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/perception.html#_perception Perception] and [http://paizo.com/pathfinderRPG/prd/skills/senseMotive.html#_sense-motive Sense Motive] checks |
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/perception.html#_perception Perception] and [http://paizo.com/pathfinderRPG/prd/skills/senseMotive.html#_sense-motive Sense Motive] checks |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alignment-channel Alignment Channel] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alignment-channel Alignment Channel] |
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| Channel energy class feature |
| Channel energy class feature |
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| Channel energy can heal or harm outsiders |
| Channel energy can heal or harm outsiders |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_animal-affinity Animal Affinity] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_animal-affinity Animal Affinity] |
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Line 38: | Line 31: | ||
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/handleAnimal.html#_handle-animal Handle Animal] and [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] checks |
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/handleAnimal.html#_handle-animal Handle Animal] and [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] checks |
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|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-training Arcane Armor Training] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-training Arcane Armor Training] |
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|Combat |
|Combat |
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Line 44: | Line 36: | ||
| Reduce your arcane spell failure chance by 10% |
| Reduce your arcane spell failure chance by 10% |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-mastery Arcane Armor Mastery] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-mastery Arcane Armor Mastery] |
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|Combat |
|Combat |
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Line 51: | Line 41: | ||
| Reduce your arcane spell failure chance by 20% |
| Reduce your arcane spell failure chance by 20% |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-strike Arcane Strike] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-strike Arcane Strike] |
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|Combat |
|Combat |
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Line 57: | Line 46: | ||
| +1 damage and weapons are considered magic |
| +1 damage and weapons are considered magic |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-light Armor Proficiency, Light] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-light Armor Proficiency, Light] |
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Line 63: | Line 51: | ||
| No penalties on attack rolls while wearing light armor |
| No penalties on attack rolls while wearing light armor |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-medium Armor Proficiency, Medium] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-medium Armor Proficiency, Medium] |
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| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-light Armor Proficiency, Light] |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-light Armor Proficiency, Light] |
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| No penalties on attack rolls while wearing medium armor |
| No penalties on attack rolls while wearing medium armor |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-heavy Armor Proficiency, Heavy] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-heavy Armor Proficiency, Heavy] |
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| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-medium Armor Proficiency, Medium] |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-medium Armor Proficiency, Medium] |
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| No penalties on attack rolls while wearing heavy armor |
| No penalties on attack rolls while wearing heavy armor |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_athletic Athletic] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_athletic Athletic] |
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Line 80: | Line 64: | ||
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/climb.html#_climb Climb] and [http://paizo.com/pathfinderRPG/prd/skills/swim.html#_swim Swim] checks |
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/climb.html#_climb Climb] and [http://paizo.com/pathfinderRPG/prd/skills/swim.html#_swim Swim] checks |
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|- |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_augment-summoning Augment Summoning] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_augment-summoning Augment Summoning] |
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+ | | |
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| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] (conjuration) |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] (conjuration) |
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| Summoned creatures gain +4 Str and Con |
| Summoned creatures gain +4 Str and Con |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blind-fight Blind-Fight] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blind-fight Blind-Fight] |
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|Combat |
|Combat |
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Line 92: | Line 74: | ||
| Reroll miss chances for concealment |
| Reroll miss chances for concealment |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_catch-off-guard Catch Off-Guard] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_catch-off-guard Catch Off-Guard] |
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|Combat |
|Combat |
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Line 98: | Line 79: | ||
| No penalties for improvised melee weapons |
| No penalties for improvised melee weapons |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_channel-smite Channel Smite] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_channel-smite Channel Smite] |
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|Combat |
|Combat |
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Line 105: | Line 84: | ||
| Channel energy through your attack |
| Channel energy through your attack |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-casting Combat Casting] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-casting Combat Casting] |
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Line 111: | Line 89: | ||
| +4 bonus on concentration checks for defensive casting |
| +4 bonus on concentration checks for defensive casting |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-expertise Combat Expertise] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-expertise Combat Expertise] |
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|Combat |
|Combat |
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Line 117: | Line 94: | ||
| Trade attack bonus for AC bonus |
| Trade attack bonus for AC bonus |
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|- |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-disarm Improved Disarm] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-disarm Improved Disarm] |
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|Combat |
|Combat |
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Line 124: | Line 99: | ||
| +2 bonus on disarm attempts, no attack of opportunity |
| +2 bonus on disarm attempts, no attack of opportunity |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-disarm Greater Disarm] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-disarm Greater Disarm] |
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|Combat |
|Combat |
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Line 130: | Line 104: | ||
| Disarmed weapons are knocked away from your enemy |
| Disarmed weapons are knocked away from your enemy |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-feint Improved Feint] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-feint Improved Feint] |
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|Combat |
|Combat |
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Line 136: | Line 109: | ||
| Feint as a move action |
| Feint as a move action |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-feint Greater Feint] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-feint Greater Feint] |
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|Combat |
|Combat |
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Line 143: | Line 114: | ||
| Enemies you feint lose their Dex bonus for 1 round |
| Enemies you feint lose their Dex bonus for 1 round |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-trip Improved Trip] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-trip Improved Trip] |
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|Combat |
|Combat |
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Line 149: | Line 119: | ||
| +2 bonus on trip attempts, no attack of opportunity |
| +2 bonus on trip attempts, no attack of opportunity |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-trip Greater Trip] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-trip Greater Trip] |
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|Combat |
|Combat |
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Line 155: | Line 124: | ||
| Enemies you trip provoke attacks of opportunity |
| Enemies you trip provoke attacks of opportunity |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_whirlwind-attack Whirlwind Attack] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_whirlwind-attack Whirlwind Attack] |
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|Combat |
|Combat |
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Line 161: | Line 129: | ||
| Make one melee attack against all foes within reach |
| Make one melee attack against all foes within reach |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-reflexes Combat Reflexes] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-reflexes Combat Reflexes] |
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|Combat |
|Combat |
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Line 167: | Line 134: | ||
| Make additional attacks of opportunity |
| Make additional attacks of opportunity |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stand-still Stand Still] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stand-still Stand Still] |
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|Combat |
|Combat |
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Line 173: | Line 139: | ||
| Stop enemies from moving past you |
| Stop enemies from moving past you |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_command-undead Command Undead] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_command-undead Command Undead] |
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| Channel negative energy class feature |
| Channel negative energy class feature |
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| Channel energy can be used to control undead |
| Channel energy can be used to control undead |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-focus Critical Focus] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-focus Critical Focus] |
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|Combat |
|Combat |
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Line 184: | Line 148: | ||
| +4 bonus on attack rolls made to confirm critical hits |
| +4 bonus on attack rolls made to confirm critical hits |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_bleeding-critical Bleeding Critical] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_bleeding-critical Bleeding Critical] |
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|Combat |
|Combat |
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Line 190: | Line 153: | ||
| Whenever you score a critical hit, the target takes 2d6 bleed |
| Whenever you score a critical hit, the target takes 2d6 bleed |
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|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blinding-critical Blinding Critical] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blinding-critical Blinding Critical] |
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|Combat |
|Combat |
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Line 196: | Line 158: | ||
| Whenever you score a critical hit, the target is blinded |
| Whenever you score a critical hit, the target is blinded |
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|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-mastery Critical Mastery] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-mastery Critical Mastery] |
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|Combat |
|Combat |
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Line 202: | Line 163: | ||
| Apply two effects to your critical hits |
| Apply two effects to your critical hits |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deafening-critical Deafening Critical] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deafening-critical Deafening Critical] |
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|Combat |
|Combat |
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Line 208: | Line 168: | ||
| Whenever you score a critical hit, the target is deafened |
| Whenever you score a critical hit, the target is deafened |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_sickening-critical Sickening Critical] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_sickening-critical Sickening Critical] |
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|Combat |
|Combat |
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Line 214: | Line 173: | ||
| Whenever you score a critical hit, the target is sickened |
| Whenever you score a critical hit, the target is sickened |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_staggering-critical Staggering Critical] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_staggering-critical Staggering Critical] |
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|Combat |
|Combat |
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Line 220: | Line 178: | ||
| Whenever you score a critical hit, the target is staggered |
| Whenever you score a critical hit, the target is staggered |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-critical Stunning Critical] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-critical Stunning Critical] |
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|Combat |
|Combat |
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Line 261: | Line 218: | ||
| Increases the DC to cast spells adjacent to you |
| Increases the DC to cast spells adjacent to you |
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|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker Spellbreaker] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker Spellbreaker] |
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|Combat |
|Combat |
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Line 267: | Line 223: | ||
| Enemies provoke attacks if their spells fail |
| Enemies provoke attacks if their spells fail |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge] |
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|Combat |
|Combat |
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− | | |
+ | | Dex 13 |
| +1 dodge bonus to AC |
| +1 dodge bonus to AC |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_mobility Mobility] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_mobility Mobility] |
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|Combat |
|Combat |
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Line 279: | Line 233: | ||
| +4 AC against attacks of opportunity from movement |
| +4 AC against attacks of opportunity from movement |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack Spring Attack] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack Spring Attack] |
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|Combat |
|Combat |
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Line 296: | Line 249: | ||
|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel] |
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+ | | |
||
| Channel energy class feature |
| Channel energy class feature |
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| Channel energy can harm or heal elementals |
| Channel energy can harm or heal elementals |
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Line 305: | Line 259: | ||
|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_diehard Diehard] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_diehard Diehard] |
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+ | | |
||
| [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance] |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance] |
||
| Automatically stabilize and remain conscious below 0 hp |
| Automatically stabilize and remain conscious below 0 hp |
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Line 319: | Line 274: | ||
| Base attack bonus +1 |
| Base attack bonus +1 |
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| No penalty on attacks made with one exotic weapon |
| No penalty on attacks made with one exotic weapon |
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− | |||
|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel] |
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+ | | |
||
| Channel energy class feature |
| Channel energy class feature |
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| Channel energy two additional times per day |
| Channel energy two additional times per day |
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|- |
|- |
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− | |||
− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki] |
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+ | | |
||
| <i>Ki</i> pool class feature |
| <i>Ki</i> pool class feature |
||
| Increase your <i>ki</i> pool by 2 points |
| Increase your <i>ki</i> pool by 2 points |
||
− | |||
|- |
|- |
||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands] |
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+ | | |
||
| Lay on hands class feature |
| Lay on hands class feature |
||
| Use lay on hands two additional times per day |
| Use lay on hands two additional times per day |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy] |
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+ | | |
||
| Mercy class feature |
| Mercy class feature |
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| Your lay on hands benefits from one additional mercy |
| Your lay on hands benefits from one additional mercy |
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− | |||
|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance] |
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Line 684: | Line 637: | ||
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|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-focus Greater Spell Focus] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-focus Greater Spell Focus] |
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+ | | |
||
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] |
||
| +1 bonus on save DCs for one school |
| +1 bonus on save DCs for one school |
||
|- |
|- |
||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spell-mastery Spell Mastery] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spell-mastery Spell Mastery] |
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+ | | |
||
| 1st-level Wizard |
| 1st-level Wizard |
||
| Prepare some spells without a spellbook |
| Prepare some spells without a spellbook |
||
Line 696: | Line 651: | ||
| +2 bonus on level checks to beat spell resistance |
| +2 bonus on level checks to beat spell resistance |
||
|- |
|- |
||
− | |[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-penetration Greater Spell Penetration] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-penetration Greater Spell Penetration] |
+ | | |
||
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-penetration Spell Penetration] |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-penetration Spell Penetration] |
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| +2 bonus on level checks to beat spell resistance |
| +2 bonus on level checks to beat spell resistance |
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| Take a 5-foot step as an immediate action |
| Take a 5-foot step as an immediate action |
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|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back] |
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|Combat |
|Combat |
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|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_turn-undead Turn Undead] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_turn-undead Turn Undead] |
||
+ | | |
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− | | Channel positive energy |
+ | | Channel positive energy class feature |
| Channel energy can be used to make undead flee |
| Channel energy can be used to make undead flee |
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| Create magic wands |
| Create magic wands |
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|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-wondrous-item Craft Wondrous Item] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-wondrous-item Craft Wondrous Item] |
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| Caster level 3rd |
| Caster level 3rd |
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{{TableMain}} |
{{TableMain}} |
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{{T02}} |
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− | |colspan="3" | |
+ | |colspan="3" | Metamagic Feats |
|- |
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|Feat |
|Feat |
Revision as of 20:20, 15 February 2012
Feat | Type | Prerequesite | Benefit |
Acrobatic | — | +2 bonus on Acrobatics and Fly checks | |
Agile Maneuvers | Combat | — | Use your Dex bonus when calculating your CMB |
Alertness | — | +2 bonus on Perception and Sense Motive checks | |
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders | |
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks | |
Arcane Armor Training | Combat | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Armor Mastery | Combat | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Strike | Combat | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor | |
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor | |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor | |
Athletic | — | +2 bonus on Climb and Swim checks | |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con | |
Blind-Fight | Combat | — | Reroll miss chances for concealment |
Catch Off-Guard | Combat | — | No penalties for improvised melee weapons |
Channel Smite | Combat | Channel energy class feature | Channel energy through your attack |
Combat Casting | — | +4 bonus on concentration checks for defensive casting | |
Combat Expertise | Combat | Int 13 | Trade attack bonus for AC bonus |
Improved Disarm | Combat | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Greater Disarm | Combat | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Improved Feint | Combat | Combat Expertise | Feint as a move action |
Greater Feint | Combat | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Improved Trip | Combat | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Greater Trip | Combat | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Whirlwind Attack | Combat | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Combat Reflexes | Combat | — | Make additional attacks of opportunity |
Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead | |
Critical Focus | Combat | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Bleeding Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Blinding Critical | Combat | [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Critical Mastery | Combat | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Deafening Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Sickening Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Staggering Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Stunning Critical | Combat | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Tiring Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Exhausting Critical | Combat | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Deadly Aim | Combat | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Deceitful | — | +2 bonus on Bluff and Disguise checks | |
Defensive Combat Training | Combat | — | Use your total Hit Dice as your base attack bonus for CMD |
Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks | |
Disruptive | Combat | 6th-level fighter | Increases the DC to cast spells adjacent to you |
Spellbreaker | Combat | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC |
Mobility | Combat | Dodge | +4 AC against attacks of opportunity from movement |
Spring Attack | Combat | Mobility, base attack bonus +4 | Move before and after melee attack |
Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Lightning Stance | Combat | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals | |
Endurance | — | +4 bonus on checks to avoid nonlethal damage | |
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | |
Eschew Materials | — | Cast spells without material components | |
Exotic Weapon Proficiency | Combat | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Extra Channel | Channel energy class feature | Channel energy two additional times per day | |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | |
Fleet | — | Your base speed increases by 5 feet | |
Great Fortitude | — | +2 on Fortitude saves | |
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save | |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC | |
Improved Counterspell | — | Counterspell with spell of the same school | |
Improved Critical | Combat | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Initiative | Combat | — | +4 bonus on initiative checks |
Improved Unarmed Strike | Combat | — | Always considered armed |
Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Snatch Arrows | Combat | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Improved Grapple | Combat | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Greater Grapple | Combat | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
Intimidating Prowess | Combat | — | Add Str to Intimidate in addition to Cha |
Iron Will | — | +2 bonus on Will saves | |
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save | |
Lightning Reflexes | — | +2 bonus on Reflex saves | |
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | |
Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks | |
Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon | |
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted |
Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge |
Trample | Combat | Mounted Combat | Overrun targets while mounted |
Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
Persuasive | — | +2 bonus on Diplomacy and Intimidate checks | |
Point-Blank Shot | Combat | — | +1 attack and damage on targets within 30 feet |
Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half |
Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee |
Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Cleave | Combat | Power Attack | Make an additional attack if the first one hits |
Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action |
Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly |
Run | — | Run at 5 times your normal speed | |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
Self-Sufficient | — | +2 bonus on Heal and Survival checks | |
Shield Proficiency | — | No penalties on attack rolls when using a shield | |
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Greater Shield Focus | Combat | [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-focus Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons | |
Skill Focus | — | +3 bonus on one skill (+6 at 10 ranks) | |
Spell Focus | — | +1 bonus on save DCs for one school | |
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
Spell Penetration | — | +2 bonus on level checks to beat spell resistance | |
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
Stealthy | — | +2 bonus on Escape Artist and Stealth checks | |
Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach |
Throw Anything | Combat | — | No penalties for improvised ranged weapons |
Toughness | — | +3 hit points, +1 per Hit Die beyond 3 | |
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties |
Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Weapon Finesse | Combat | — | Use Dex instead of Str on attack rolls with light weapons |
Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet |
Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Item Creation Feats | ||
Feat | Prerequesites | Benefit |
Brew Potion | Caster level 3rd | Create magic potions |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
Craft Rod | Caster level 9th | Create magic rods |
Craft Staff | Caster level 11th | Create magic staves |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Forge Ring | Caster level 7th | Create magic rings |
Scribe Scroll | Caster level 1st | Create magic scrolls |
Metamagic Feats | ||
Feat | Prerequisites | Benefits |
Empower Spell | — | Increase spell variables by 50% |
Enlarge Spell | — | Double spell range |
Extend Spell | — | Double spell duration |
Heighten Spell | — | Treat spell as a higher level |
Maximize Spell | — | Maximize spell variables |
Quicken Spell | — | Cast spell as a swift action |
Silent Spell | — | Cast spell without verbal components |
Still Spell | — | Cast spell without somatic components |
Widen Spell | — | Double spell area |