Difference between revisions of "Template:Classes"

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| colspan="2" style="background:#ccc;" |'''[[Monk]]'''
 
| colspan="2" style="background:#ccc;" |'''[[Monk]]'''
 
|-
 
|-
| [[image:artificer02.jpg|75px|left]]
+
| [[image:artificer02.jpg|75px|left|link=Artificer]]
 
| Artificers come from the old tradition of Kulthos, which was a society of wizards who became focused on magitech. Their spells now resemble contraptions, and the skyships are their own invention. Many of them are adventurers, eager to seak out new knowledge and try new ways to test their designs and concepts.
 
| Artificers come from the old tradition of Kulthos, which was a society of wizards who became focused on magitech. Their spells now resemble contraptions, and the skyships are their own invention. Many of them are adventurers, eager to seak out new knowledge and try new ways to test their designs and concepts.
| [[image:monk03.jpg|75px|left]]
+
| [[image:monk03.jpg|75px|left|link=Monk]]
 
| Defensive fighters who possess a strong mental discipline, monks balance physical might with a mystic tradition. Most gods possess a number of monk orders with varying outlooks and focuses. Monks are not recommended for new players, as the class is somewhat difficult to get to work well.
 
| Defensive fighters who possess a strong mental discipline, monks balance physical might with a mystic tradition. Most gods possess a number of monk orders with varying outlooks and focuses. Monks are not recommended for new players, as the class is somewhat difficult to get to work well.
   
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| colspan="2" style="background:#ccc;" |'''[[Paladin]]'''
 
| colspan="2" style="background:#ccc;" |'''[[Paladin]]'''
 
|-
 
|-
| [[image:barbarian04.jpg|75px|left]]
+
| [[image:barbarian04.jpg|75px|left|link=Barbarian]]
 
| A savage warrior who relies on strength. Barbarians receive more skills than the fighter, and possess unique "rage powers" that let them do primal, or otherworldly, things. Barbarians are good at hitting things.
 
| A savage warrior who relies on strength. Barbarians receive more skills than the fighter, and possess unique "rage powers" that let them do primal, or otherworldly, things. Barbarians are good at hitting things.
| [[image:paladin02.jpg|75px|left]]
+
| [[image:paladin02.jpg|75px|left|link=Paladin]]
 
| Paladins are defenders of all that is good in the world, and receive the sponsorship of a divine patron. They receive few skills, a few divine spells, and are good at fighting evil beings and creatures.
 
| Paladins are defenders of all that is good in the world, and receive the sponsorship of a divine patron. They receive few skills, a few divine spells, and are good at fighting evil beings and creatures.
   
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| colspan="2" style="background:#ccc;" |'''[[Ranger]]'''
 
| colspan="2" style="background:#ccc;" |'''[[Ranger]]'''
 
|-
 
|-
| [[image:bard01.jpg|75px|left]]
+
| [[image:bard01.jpg|75px|left|link=Bard]]
 
| Storytellers, performers, acrobats, bards receive their spells from the Endilion Hymn. They possess a number of skills, and do not have as many spells as a wizard. They're good as a "support" style role.
 
| Storytellers, performers, acrobats, bards receive their spells from the Endilion Hymn. They possess a number of skills, and do not have as many spells as a wizard. They're good as a "support" style role.
| [[image:ranger01.jpg|75px|left]]
+
| [[image:ranger01.jpg|75px|left|link=Ranger]]
 
| Skillful, light warriors, rangers are known for their talent in the wilderness. They receive a generous number of skills, a few divine spells, and specialize in fighting certain types of enemies.
 
| Skillful, light warriors, rangers are known for their talent in the wilderness. They receive a generous number of skills, a few divine spells, and specialize in fighting certain types of enemies.
   
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| colspan="2" style="background:#ccc;" |'''[[Rogue]]'''
 
| colspan="2" style="background:#ccc;" |'''[[Rogue]]'''
 
|-
 
|-
| [[image:cavalier04.jpg|75px|left]]
+
| [[image:cavalier04.jpg|75px|left|link=Cavalier]]
 
| A knightly tradition that grew in Myrddion, and spread around the world. A martial and support class, they possess the ability to challenge a foe and make it count, as well as to lend support to their teammates.
 
| A knightly tradition that grew in Myrddion, and spread around the world. A martial and support class, they possess the ability to challenge a foe and make it count, as well as to lend support to their teammates.
| [[image:rogue02.jpg|75px|left]]
+
| [[image:rogue02.jpg|75px|left|link=Rogue]]
 
| Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue.
 
| Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue.
   
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| colspan="2" style="background:#ccc;" |'''[[Sorcerer]]'''
 
| colspan="2" style="background:#ccc;" |'''[[Sorcerer]]'''
 
|-
 
|-
| [[image:cleric04.jpg|75px|left]]
+
| [[image:cleric04.jpg|75px|left|link=Cleric]]
 
| Clerics are the servants of the gods, and receive their spells from a divine sponsor. They often work within a Temple, and suggested titles are found on each deity's page. They do well as a "support" role, and may also take on the role of a divine warrior.
 
| Clerics are the servants of the gods, and receive their spells from a divine sponsor. They often work within a Temple, and suggested titles are found on each deity's page. They do well as a "support" role, and may also take on the role of a divine warrior.
| [[image:sorcerer04.jpg|75px|left]]
+
| [[image:sorcerer04.jpg|75px|left|link=Sorcerer]]
 
| Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points.
 
| Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points.
   
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| colspan="2" style="background:#ccc;" |'''[[Fighter]]'''
 
| colspan="2" style="background:#ccc;" |'''[[Fighter]]'''
 
|-
 
|-
| [[image:druid04.jpg|75px|left]]
+
| [[image:druid04.jpg|75px|left|link=Druid]]
 
| Druids are primal casters who receive their spells from a divine sponsor or the Green Word. They often travel in the company of a great beast, and among more primitive races, often serve in a similar manner as priests.
 
| Druids are primal casters who receive their spells from a divine sponsor or the Green Word. They often travel in the company of a great beast, and among more primitive races, often serve in a similar manner as priests.
| [[image:fighter04.jpg|75px|left]]
+
| [[image:fighter04.jpg|75px|left|link=Fighter]]
 
| Fighters fight with steel and heavy armor. They serve as mercenaries, defenders, servants of merchants and nobility, among other roles. Fighters receive few skills, but are good at fighting and receive more feats than any other class.
 
| Fighters fight with steel and heavy armor. They serve as mercenaries, defenders, servants of merchants and nobility, among other roles. Fighters receive few skills, but are good at fighting and receive more feats than any other class.
 
|-
 
|-
 
| colspan="2" style="background:#ccc;" |'''[[Wizard]]'''
 
| colspan="2" style="background:#ccc;" |'''[[Wizard]]'''
 
|-
 
|-
| [[image:wizard06.jpg|75px|left]]
+
| [[image:wizard06.jpg|75px|left|link=Wizard]]
 
| Wizards are students of the arcane who possess a bredth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference.
 
| Wizards are students of the arcane who possess a bredth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference.
 
|}
 
|}

Revision as of 05:54, 8 January 2012

The Different Classes
Class Summary Class Summary
Artificer Monk
Artificer02.jpg
Artificers come from the old tradition of Kulthos, which was a society of wizards who became focused on magitech. Their spells now resemble contraptions, and the skyships are their own invention. Many of them are adventurers, eager to seak out new knowledge and try new ways to test their designs and concepts.
Monk03.jpg
Defensive fighters who possess a strong mental discipline, monks balance physical might with a mystic tradition. Most gods possess a number of monk orders with varying outlooks and focuses. Monks are not recommended for new players, as the class is somewhat difficult to get to work well.


Barbarian Paladin
Barbarian04.jpg
A savage warrior who relies on strength. Barbarians receive more skills than the fighter, and possess unique "rage powers" that let them do primal, or otherworldly, things. Barbarians are good at hitting things.
Paladin02.jpg
Paladins are defenders of all that is good in the world, and receive the sponsorship of a divine patron. They receive few skills, a few divine spells, and are good at fighting evil beings and creatures.


Bard Ranger
Bard01.jpg
Storytellers, performers, acrobats, bards receive their spells from the Endilion Hymn. They possess a number of skills, and do not have as many spells as a wizard. They're good as a "support" style role.
Ranger01.jpg
Skillful, light warriors, rangers are known for their talent in the wilderness. They receive a generous number of skills, a few divine spells, and specialize in fighting certain types of enemies.


Cavalier Rogue
Cavalier04.jpg
A knightly tradition that grew in Myrddion, and spread around the world. A martial and support class, they possess the ability to challenge a foe and make it count, as well as to lend support to their teammates.
Rogue02.jpg
Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue.


Cleric Sorcerer
Cleric04.jpg
Clerics are the servants of the gods, and receive their spells from a divine sponsor. They often work within a Temple, and suggested titles are found on each deity's page. They do well as a "support" role, and may also take on the role of a divine warrior.
Sorcerer04.jpg
Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points.
Druid Fighter
Druid04.jpg
Druids are primal casters who receive their spells from a divine sponsor or the Green Word. They often travel in the company of a great beast, and among more primitive races, often serve in a similar manner as priests.
Fighter04.jpg
Fighters fight with steel and heavy armor. They serve as mercenaries, defenders, servants of merchants and nobility, among other roles. Fighters receive few skills, but are good at fighting and receive more feats than any other class.
Wizard
Wizard06.jpg
Wizards are students of the arcane who possess a bredth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference.