Difference between revisions of "Skills"

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| Craft/Gunsmithing
 
| Craft/Gunsmithing
 
| Knowledge of and the ability to craft one of the newer, more unpredictable weapons in the world.
 
| Knowledge of and the ability to craft one of the newer, more unpredictable weapons in the world.
: Check: A character may repair a single firearm he or she is currently wielding with a Craft/Gunsmithing check. A DC 10 check allows them to repair a gun with the broken condition as a standard action. A DC 20 may be done as a move.
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: Check: A character may repair a single firearm he or she is currently wielding with a Craft/Gunsmithing check, as long as that condition was gained by a firearm misfire. A DC 10 check allows them to repair a gun with the broken condition as a standard action. A DC 20 may be done as a move.
 
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Revision as of 23:56, 28 December 2011

Core

To view the list of skills in Pathfinder Core, please see the Skills section of the PRD.


House

House Skills
Skill Description
Craft/Artifice Your skill in using and understanding the mysteries of artifice.
Knowledge/Military Theory Knowledge of military tactics and the ways of war.
Profession/Airman Knowledge of and a history of working with airships.
Craft/Gunsmithing Knowledge of and the ability to craft one of the newer, more unpredictable weapons in the world.
Check: A character may repair a single firearm he or she is currently wielding with a Craft/Gunsmithing check, as long as that condition was gained by a firearm misfire. A DC 10 check allows them to repair a gun with the broken condition as a standard action. A DC 20 may be done as a move.