Difference between revisions of "Anarchic"

From Tenebrae
Jump to navigation Jump to search
Line 10: Line 10:
   
   
  +
{| style="cellpadding="5" cellspacing="0" border="0"
{| class="prettytable"
 
 
! <center>Hit Dice</center>
 
! <center>Hit Dice</center>
 
! <center>Resist Acid, Electricity, and Sonic</center>
 
! <center>Resist Acid, Electricity, and Sonic</center>

Revision as of 23:23, 5 February 2010

Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.

CR: No change until 5 HD, CR +1 at 5 HD or more.

Darkvision: Gains the ability to see in the dark up to 60 feet.

Spell Resistance: Gains SR equal to new CR +5.

Special Attacks: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)


Hit Dice
Resist Acid, Electricity, and Sonic
DR
1-4
5
-
5-10
10
5/law
11+
15
10/law