Difference between revisions of "Anarchic"
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{| class="prettytable" |
{| class="prettytable" |
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! <center>Hit Dice</center> |
! <center>Hit Dice</center> |
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− | ! <center>Resist Acid, Electricity, |
+ | ! <center>Resist Acid, Electricity, and Sonic</center> |
! <center>DR</center> |
! <center>DR</center> |
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Revision as of 23:20, 5 February 2010
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
CR: No change until 5 HD, CR +1 at 5 HD or more.
Darkvision: Gains the ability to see in the dark up to 60 feet.
Spell Resistance: Gains SR equal to new CR +5.
Special Attacks: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)