Difference between revisions of "Paladin"

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On the Emblem of Ea, all Paladins must have a patron deity although not all Paladins may be beholden to a specific church organization. Due to their lawful nature, most Paladins find it beneficial to work together and form Paladin orders but there have been cases of a few who choose to work alone and to honor their deities requests in a more personal matter. Any Lawful Good, Neutral Good and Lawful Neutral deity can support a Paladin. For Lawful Neutral deities this means that they may also have Lawful Evil members of their churches since the alignment step rule is in effect. To a Paladin character this simply means that their church has elements of corruption in it that must be weeded out and destroyed. No matter what, a Paladin represents the most lawful and good aspects of whatever deity they serve.
 
On the Emblem of Ea, all Paladins must have a patron deity although not all Paladins may be beholden to a specific church organization. Due to their lawful nature, most Paladins find it beneficial to work together and form Paladin orders but there have been cases of a few who choose to work alone and to honor their deities requests in a more personal matter. Any Lawful Good, Neutral Good and Lawful Neutral deity can support a Paladin. For Lawful Neutral deities this means that they may also have Lawful Evil members of their churches since the alignment step rule is in effect. To a Paladin character this simply means that their church has elements of corruption in it that must be weeded out and destroyed. No matter what, a Paladin represents the most lawful and good aspects of whatever deity they serve.
   
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==Recent Events==
   
 
== Paladin Orders ==
 
== Paladin Orders ==
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'''Serriel:''' Serriel's paladins are a new face among Ea's denizens. Like their goddess, they tend to focus on the beauty of civilization and the progress of mankind, whatever race they may be.
 
'''Serriel:''' Serriel's paladins are a new face among Ea's denizens. Like their goddess, they tend to focus on the beauty of civilization and the progress of mankind, whatever race they may be.
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==Starting Kits==
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Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.
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[[Category:Admin]][[Category:Characters]][[Category:Classes]]
 
[[Category:Admin]][[Category:Characters]][[Category:Classes]]

Revision as of 00:10, 8 July 2011

Paladin02.jpg
The Paladin
Common Roles Adventurer, advisor, champion, justicar, knight, lord, soldier, templar, trainer
Common Races Coming soon.
Sponsors Daeus, Althea, Reos, Eluna, Vardama, Serriel
Common Organizations Paladins are members of a Temple, and may be a part of a more focused organization within it


Similar to the cleric, Paladins have many options due to the religious theme of The Emblem of Ea. Unlike Clerics who are the knights of their churches, Paladins are held to an even higher standard then as they are seen as the epitome of good and undertake missions in the name of the divine and the ideological power represented therein. Paladins are not simply Lawful Good fighters but are those called to rise above the corruption evident in society and even within their own orders and to take stands when no one else will.

On the Emblem of Ea, all Paladins must have a patron deity although not all Paladins may be beholden to a specific church organization. Due to their lawful nature, most Paladins find it beneficial to work together and form Paladin orders but there have been cases of a few who choose to work alone and to honor their deities requests in a more personal matter. Any Lawful Good, Neutral Good and Lawful Neutral deity can support a Paladin. For Lawful Neutral deities this means that they may also have Lawful Evil members of their churches since the alignment step rule is in effect. To a Paladin character this simply means that their church has elements of corruption in it that must be weeded out and destroyed. No matter what, a Paladin represents the most lawful and good aspects of whatever deity they serve.

Recent Events

Paladin Orders

Paladin03.jpg

Daeus: Paladins of Daeus are among the best loved heroes on Aeryth. They are often loosely organized into an organization known as The Templars of the Holy Sword, which also includes good fighters and serves as one of the arms of the military forces of the church. These Paladins tend to be more conservative then their clerical counterparts.


Althea: Paladins of Althea are often compassionate healers and protectors of the weak. They guard the weak and use their healing abilities on others in need. A Paladin of Althea may stop and allow a crime to go unpunished and an evil person to escape in order to heal someone who has been wounded and is in need.


Reos: Reos has few paladins but those who exist are pretty much exclusively dwarven. These paladins are normally considered champions of dwarven kind, blending together all of the virtues of the dwarven race into their ultimate warriors.


Eluna: Paladins of Eluna rarely gain full levels of paladins throughout their career and many times turn their attention to the development of arcane might or the gift of foresight. They often hunt down instances of evil magic and black spells, which bring harm to the world, and so have little to no problems working with magicians and other goodly aligned arcane spell users. Paladins of Eluna often become clerics or members of the Order of the Silver Crescent. Some even gain sorcery talents.


Vardama: Paladins of Vardama are almost exclusively concerned with the hunting, slaying and destroying of evil Necromancers and killing of undead. Most of the time they remain Paladins for their entire career but a few may take on the talents of hunters or rangers. In general, Vardama's paladins are extremely rare.


Serriel: Serriel's paladins are a new face among Ea's denizens. Like their goddess, they tend to focus on the beauty of civilization and the progress of mankind, whatever race they may be.

Starting Kits

Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.


Theme Attributes Feats and Skills Notes