Difference between revisions of "Rumor Archives"
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+ | ===Variday, Hattanani 23, 1013=== |
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+ | Great activity has increased at The Armsmaster Guild Hall; (08 on the +map) banners and various decorations to [[Angoron]] have been put up. Fighting pits have been cordoned off, as well as others challenge or contest areas erected. Some of the toughest men, so called Priests and Clerics of Angoron are seen teaming all over the large Hall making ready for the [[Calendar|Annual Paramount Tournament Gladiatorial Games]]! |
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+ | In the center of the huge Guild Hall, a large Score board has been erected, a listing of Events and Competitions are viewable, with sections to list all of the contestants. Events such as, The Strongest Man Contest, Wizard Duels, Team Event, and a Triathlon appear on the board and the list goes on. Located at the entrance of the Hall is an official Challenge to all those boasting of Fighting skill, to bring their Courage and Honor, to compete in the greatest Competition in all of Ea! |
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+ | Opening Ceremonies will kick off the Tournament in three days, launching on Variday, Hattanani the 23rd (this Monday), and run for two weeks. |
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+ | * Lists and rules will be given to those interested in participating. |
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+ | * Come one, Come ALL! Great contests of Strength and Courage, honor the Great Titan, and show your skill in the Greatest Gladiatorial Games in all of Ea! |
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+ | * Postings to Announce day and time of the Events...stay tuned! |
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+ | ''For more information and news, +bbread 7 and +bbread 3 ingame.'' |
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===Gilday, Hattanani 18, 1013=== |
===Gilday, Hattanani 18, 1013=== |
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As the trail of caravans slows to [[Veyshan]], so do the supplies of exotics. Crafty merchants and restaurant owners will be soon looking for the next big thing, though for now appear to be doing well. Interest in Veyshan goods still runs high, and the supplies, ideas, and goods brought back from this exotic landscape will resonate throughout society in the weeks to come. |
As the trail of caravans slows to [[Veyshan]], so do the supplies of exotics. Crafty merchants and restaurant owners will be soon looking for the next big thing, though for now appear to be doing well. Interest in Veyshan goods still runs high, and the supplies, ideas, and goods brought back from this exotic landscape will resonate throughout society in the weeks to come. |
Revision as of 01:43, 17 June 2011
Variday, Hattanani 23, 1013
Great activity has increased at The Armsmaster Guild Hall; (08 on the +map) banners and various decorations to Angoron have been put up. Fighting pits have been cordoned off, as well as others challenge or contest areas erected. Some of the toughest men, so called Priests and Clerics of Angoron are seen teaming all over the large Hall making ready for the Annual Paramount Tournament Gladiatorial Games!
In the center of the huge Guild Hall, a large Score board has been erected, a listing of Events and Competitions are viewable, with sections to list all of the contestants. Events such as, The Strongest Man Contest, Wizard Duels, Team Event, and a Triathlon appear on the board and the list goes on. Located at the entrance of the Hall is an official Challenge to all those boasting of Fighting skill, to bring their Courage and Honor, to compete in the greatest Competition in all of Ea!
Opening Ceremonies will kick off the Tournament in three days, launching on Variday, Hattanani the 23rd (this Monday), and run for two weeks.
- Lists and rules will be given to those interested in participating.
- Come one, Come ALL! Great contests of Strength and Courage, honor the Great Titan, and show your skill in the Greatest Gladiatorial Games in all of Ea!
- Postings to Announce day and time of the Events...stay tuned!
For more information and news, +bbread 7 and +bbread 3 ingame.
Gilday, Hattanani 18, 1013
As the trail of caravans slows to Veyshan, so do the supplies of exotics. Crafty merchants and restaurant owners will be soon looking for the next big thing, though for now appear to be doing well. Interest in Veyshan goods still runs high, and the supplies, ideas, and goods brought back from this exotic landscape will resonate throughout society in the weeks to come.
Refugees, concerned with needs such as basic food and clothing, may seen occasionally purchasing glitter-covered play-blades for their children or a colorful sash. Despite the horrors of just months past (to us) or five years (to everyone else), the people of Alexandrian City look for things to distract them beyond basic supplies, to begin enjoying life again.
Other social groups have responded in a similar fashion. Ever the trend-setter in style among the upper crust, Madame Gelfure was seen returning to the city in colors best described as "Green" with a hint of "Veyshan Sands." Perhaps unrelated, the uniforms of the Society for Progressive Arcanists have changed again, and the librarian reports an increase in the study of elemental magic and genie-blooded ancestry. Whatever the cause, the Society is developing a reputation for being very "hip," which contrasts its previous reputation--as somewhat stodgy and "out of place," in fact.
"Veyshan Sand" appears to be strongly in style in the coming month, with some upper-crust ladies attempting veils--though placed atop the hair and edged with precious stones--and for the super-trendy, cogs or pieces of artificery in place of traditional Veyshanti beading. Restaurants serving spiced cuisine also report an increase, and a number of quick-thinking owners responded to the interest by expanding their menus.
The Temple of Vardama, perhaps oddly, has benefitted. Priests there report a slight surge of visitors to their monastery as interest in that particular fighting style has temporarily increased.
In the next few weeks, we may see a touch of red added to the colors of ladies' headdresses and the sash of swords as some of our local holiday celebrations begin in earnest.
For more information and news, +bbread 7 ingame.
Variday, Hattanani 02, 1013
The exotic markets of Veyshan received an unexpected traveler this last week. Madame Gelfure, decked in the latest blend of Alexandrian and Veyshan fashion, hit the famed Taashran markets. Known for her at times eccentric taste in hats and ties to the "Hats for Orphans" campaign, Gelfure is a well-known figure around Alexandria. It remains to be seen how Veyshan will react, although opinions among local Veyshanti merchants have varied widely thus far. A disgruntled speaker who wishes not to be named suggests that the visitation is part of a covert operations program, to sneak in "scum-ridden, adventurous treasure-hunters" beneath the cover of the Madame's more flamboyant personality. Others counter him by mentioning Taashran's two famous hat-crafters, Aliyah Essa and Qasim Vijaya, and that the Madame is already said to have planned a visitation.
The Madame is expected to attend to a number of diplomatic visits while in the area, on behalf of the recently restructured Society of Progressive Arcanists.
For more information and news, +bbread 7 ingame.
Korday, Bernfleur 14, 1013
Things are changing in Alexandria's political climate. Merchants already overtaxed in efforts to reestablish contacts and routes, and in competition with new, stronger dwarven companies, now find themselves facing a threat from the land of genies: Veyshan.
It started with one man, as such things do. A stranger in silks and turbans and astride a sleek black charger, he came bearing items the like which the lands had not seen in centuries. And after him, another.
The exotic merchants from the sands trickle inwards with ever-rarer treasures. Tales of uncovered cities, exposed ruins.
And adventures.
So far as anyone can tell, a new series of ruins have been discovered.
And Alexandrian Merchants, and the Explorer's Guild recognize an opportunity when they see one. Even now, contracts are being issued, and caravans planned.
For more information and news, +bbread 7 ingame.
Ceriday, Bernfleur 09, 1013
Tragedy struck the Myrrish celebration this last Kesenday. The Magistrate held a celebration for the men and women who had worked so hard to make Sendor possible, and found himself nearly poisoned. The poisoning was averted thanks to the acts of several quick-thinking guests. No one has yet claimed responsibility, though the name of the foul god Gunahkar has been spoken by more than one set of lips.
For more information and news, +bbread 7 ingame.
Eliday, Eatonis 27, 1013
"If you go there, you hire someone. You hire alot of someones, and even then? Even then you think about it," are the reports heard from merchants when there isn't outright refusal. The latest is a barrel-chested dwarf with bristling beard and the wide stance of his race. His name is Cal Stonecutter, and he represents the last in a long line of attempted travelers to the pass near the Crumbled Tower. His race makes it all the more remarkable.
Since Taara's Revenge, the dwarves have taken the lead in recovery efforts and exploration. Their stalwart caravans travel on roads no other man would dare. In recent years, they emerged from their Mountain on a quest to reforge communities and bring trade and food to areas nearly fogotten and decimated in 5 years of destruction and chaos.
For Cal to take such a stance, the Pass must be bad. As he says this, the banner of Reos the Builder flaps in the wind behind him. Many of the dwarves march under Him, though of late a new face has been seen, too. A symbol with two gladius' and a spear crossed over a round shield. They call Her the "Rising Dawn."
Other reports continue to trickle in.
For more information and news, +bbread 7 ingame.
Korday, Eatonis 17, 1013
Gurin Ashvine hasn't been seen. At least, that's according to the rumor mill. Building whispers in the adventurers' quarters suggest he was kidnapped on his way to the most holy of holies, the Eidolon Court.
Whether he survived or not, or whether the events are true remains debatable--and officials aren't talking. Tensions build, however, as mercenaries within the city prepare for potential contracts. Those in the religious orders see their superiors worried and muttering. And some of them--well, it's hard to explain the mysterious absences. Or--the whispers of Gunakhar's stirring.
For more information and news, +bbread 7 ingame.
Ceriday, Eatonis 12, 1013
The Red Ridge Mountains have always been a place from which greater Alexandros draws considerable mineral wealth. With the advent of airships, the process of bringing ore from the mines to refineries within Alexandria has become even easier, providing a not inconsiderable source of wealth for Alexandrians and a rugged community of mining towns along the mountains themselves.
Before the advent of airships, though, there were numerous passes through which transit had to be arranged and tolls paid. A network of forts, towers, and outposts were necessary to secure them against the various threats of bandits, raiders, and monsters and to ensure the orderly transfer of goods and secure trade. Many of these are no longer manned but that doesn't mean the passes that are still mapped aren't used.
One particular pass known as the Crumbled Tower has recently come under scrutiny. Merchants passing through claim to've seen strange things--shadowy figures moving through the night and stranger sounds along the roadsides. It has rapidly developed a reputation as being haunted.
Worse, some men claim to've seen a great winged beast in the sky, giving rise to fears that a dragon may've taken up residence in the Red Ridge Mountains for the first time in some years. Alexandrian military airships are already being diverted to the mountains, indicating enough reports of the beast have been seen to encourage a show of force by the local governments.
Further rumors indicate that bands of adventurers may be hired to ensure that there is nothing to these stories than frightened merchants.
For more information and news, +bbread 7 ingame.
Tariday, Pryntar 22, 1013
As light falls over Alexandria, it illuminates a city in turmoil. Members long-established hustle about with bowed shoulders and hold conversations in whispers. The governing houses stand flush with faces old and new, with politicians visiting from different lands. Traders, many of them dwarven and others eager for news and renewed ties, begin their initial forays.
When Alexandria vanished, rumors now hold that its underside did not, and creatures and horrors unknown settled beneath the once-familiar landscape. City workers complain of species never known before. The City stuggles to contain the problem: priests are called in daily for exorcisms, and adventurers with their swords. Racial tensions rise in some areas, and adventurers are asked to defend even kobolds.
As Alexandria adjusts to the changed world around it, news continues to arrive on the feet of tradesmen and family letters. Dragonier lies in ruins, rumors say, its carcass watched over by some dread overlord. Traders claim him to be ten stories tall, others larger--while some suggest he wears the guise of a hobgoblin. Even Charn does not seem immune; no few travelers draw the Sign of Triangles over their breast when speaking of it, in order to ward away Thul's Eye. Other rumors persist of a demonic sorceress from the mists and an unknown tyrant.
For more information and news, +bbread 7 ingame.
Gilday, Pryntar 2, 1013
Recently, a pair of Myrrish Magistrates have been seen nosing around the city of Alexandria. The Magistrates are leading the charge in attempting to locate the missing Myrrish King on behalf of the feuding, royal brothers who now contend for his throne. King Serenas, who vanished when Alexandria was plunged into the mists, has not yet been located.
It is rumored that their meeting with the ruling council did not go well but that they were granted sanction to continue their investigations.
They have already taken to questioning those who witnessed the event at the Eidolon Court and no doubt have other things on their agenda.
For more information and news, +bbread 7 ingame.