Difference between revisions of "Rumbo"

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<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Character Overview</p>
 
<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Character Overview</p>
With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.
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''With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.''
   
 
Cogz Rumbo was once Feuerwerker, the rank a gunsmith holds aboard a Bludguni airship. He was also the apprentice of the Arvek Nar navigator-wizard, Gerge, aboard the Golden Cockatrice. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball when penetrated the magazine and ignited the kegs of blackpowder Rumbo was charged with watching over. One of only three survivors Rumbo has since wandered as a mercenary for hire. He has worked with sky-pirates over the Skycurtain Mountains then for treasure hunters in Khazad Duin. He was a gunsmith in Blar for a time before working for smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and came to Alexandria looking for a better prosthetic. He has taken up lodging in GoblinTown after meeting with a goblin cleric of Rada and a elf wizard who pointed him in the right direction and is usually found there or on the other side of the rive in Sage Orum's Plaza.
== Background ==
 
Cogz Rumbo is a gobber gunslinger and mystic diviner. He was once Feuerwerker, the rank a gunsmith holds aboard a Bludguni airship, and also an apprentice of Gerge the Arvek Nar navigator-wizard aboard the Golden Cockatrice. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball that penetrated the magazine and ignited the kegs of blackpowder Rumbo oversaw. One of only three survivors Rumbo has since wandered as a mercenary for hire; sky-pirates over the Skycurtain Mountains then treasure hunters in Khazad Duin. He was a gunsmith in Blar and then worked for smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and is in Alexandria looking for a better prosthetic.
 
   
 
<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Roleplay Hooks</p>
 
<p style="color:#b10e08; font-weight: bold; font-size: 150%;">Roleplay Hooks</p>

Revision as of 10:57, 15 August 2020

Airship.jpg
Cogz Rumbo
Halloweengobber.jpg
Race: Gobber
Homeland: Bludgun
Date of Birth: 9 Pryntar, 994
Apparent Age: Late twenties.
Occupation: Gunslinger & Mystic Diviner.
Class: Wizard / Rogue
Level: 1 / 1

Character Overview

With pickle-green skin, those big pointy ears and his wiry physique Cogz Rumbo is indubitably a gobber. He is barely more than three feet tall and is as thin as a twig. A wooden peg has replaced his left leg and supports him whenever he hobbles about. Apart from the prosthetic Cogz Rumbo is quite plain with only a few small warts decorating his broad face. Beady yellow eyes are set to either side of his small nose and he has a wide mouth filled with sharp teeth.

Cogz Rumbo was once Feuerwerker, the rank a gunsmith holds aboard a Bludguni airship. He was also the apprentice of the Arvek Nar navigator-wizard, Gerge, aboard the Golden Cockatrice. His leg was lost when the airship was totally destroyed by a Myrrish gnome's fireball when penetrated the magazine and ignited the kegs of blackpowder Rumbo was charged with watching over. One of only three survivors Rumbo has since wandered as a mercenary for hire. He has worked with sky-pirates over the Skycurtain Mountains then for treasure hunters in Khazad Duin. He was a gunsmith in Blar for a time before working for smugglers with ties to The Sunset. After reading a back issue of "The Clockworks and Steamfitting Journal" Rumbo has decided that a wooden peg-leg just isn't good enough and came to Alexandria looking for a better prosthetic. He has taken up lodging in GoblinTown after meeting with a goblin cleric of Rada and a elf wizard who pointed him in the right direction and is usually found there or on the other side of the rive in Sage Orum's Plaza.

Roleplay Hooks

  • Firearms - Rumbo is a trained gunsmith and a practiced shot so anything to do with firearms is sure to draw his attention.
  • Magic - Rumbo is a wizard, specialized in divinations, and so responds well to mystical mysteries or magical mayhem.
  • Gobbers - Gobbers are the best race!
  • Artifice - Rumbo is missing his left leg and currently hobbles about on a wooden peg. One day he would like to upgrade to something better so he has been poking around looking for folks who can make clockwork prosthetics.


Flag bludgun.png

Homeland PC Badge
Homeland: Bludgun
Family History: The Rumbo family have always lived in Blod, smithing or tinkering for as powerful a Warlord of Chieftain as would accept them.
Politics: A place where the strong and powerful rule, this is as it should be.


Flaws02.jpg

Flaws PC Badge
Flaw: Intolerance
Development: Myrrish Gnomes are a dangerous menace, as likely to blow you up by accident as they are to kill you on purpose.
Gobberpirate cp footer.jpg

"I'm no stranger to danger. Besides, if I should die, I shall take full responsibility."