Difference between revisions of "Anarchic"

From Tenebrae
Jump to navigation Jump to search
Line 1: Line 1:
[[Category:Bestiary]]
 
[[Category:Templates]]
 
 
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
 
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
   
Line 40: Line 38:
 
|}
 
|}
 
 
 
 
 
[[Category:Admin]]
  +
 
[[Category:Templates|Anarchic]]

Revision as of 22:46, 11 May 2017

Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.

Changes

CR: No change until 5 HD, CR +1 at 5 HD or more.

Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.

Defense

Spell Resistance: Gains SR equal to new CR +5.

Special Abilities

Smite Law: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)


Anarchic Creature Defenses
Hit Dice Resist Acid, Electricity, and Sonic DR
1-4
5
-
5-10
10
5/law
11+
15
10/law