Difference between revisions of "Player-Made Org Questions"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | '''The more concise you can make answers, the better!''' |
||
− | |||
==Some Meta Stuff, First== |
==Some Meta Stuff, First== |
||
'''Who is interested in joining the org?''' |
'''Who is interested in joining the org?''' |
Revision as of 04:27, 19 November 2016
Some Meta Stuff, First
Who is interested in joining the org?
- This helps us gauge who is interested, and who could join in the RP. Once created all orgs are open to everyone. For this reason, make sure that the organization is joinable by easily statable interests.
What existing orgs are related to your concept? Why do they not work or fit?
- Sometimes, we are able to tweak an existing group, or help PCs find a place within pre-existing networks. That is, often existing organizations are made intentionally broad so as to cover a variety of concepts and options. However, sometimes this just does not work, and creating a new group is a better option.
Goals and Weaknesses
What is the specific goal of the organization?
- We'll ask you to find a more narrowed focus as opposed to a general one, and one that is different enough from existing groups to warrant distinction. For example, "dashing adventurers" is covered by the Adventurer's Guild. "Sildanyari adventure-minded gentlemen and women looking to gentrify the Guild" would be a subset of the Adventurer's Guild, because they are trying to change it. However, an organization dedicated to furthering the skills of griffon-riders among the gnomes, lucht, and others of "reasonably-sized stature" would be both different and focused.
What are its weaknesses?
- Pride can be a weakness, but should not be the only one. Aim for two or three to give it a nice rounding-out. These are potential story foils and help the group come forward as a more fleshed-out entity.
How does the organization attempt to achieve its goals?
- How does it try to get things done? As an aside, organizations may not represent government entities, in general, or otherwise be a means of gaining political power. That is just because our focus is more on adventuring and heroism!
The Greater World
Beyond PCs, what groups are interested in the org?
- Try to include at least 3 classes, and 2 faiths!
Who is the NPC in charge?
- All organizations are run by NPCs, without exception. We've found this helps keeps things playable, and establishes the focus on organizations as a story tool. It also helps reduce some of the drama seen in other areas.
What is its general area of influence?
- Where do they operate? What areas, goals, topics are they trying to affect?
Finer Details
History
- Where did they come from? A good area to introduce areas of competition, enemies, and so on!
RPP-Related Skills
- Skills suggested for members to take as an org spend, etc. This also helps paint your organization. You may select up to 7. Skills such as: Diplomacy, Bluff, Intimidate, and Perception tend to be reviewed with greater scrutiny.