Difference between revisions of "Rings"

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===Greater Medium Rings===
 
===Greater Medium Rings===
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of protection +3 "> Ring of protection +3 </span>''''' ( 18000 )<br /> '''Aura''' faint abjuration ; '''CL''' 9th <br /> ''DESCRIPTION'' <br /> This ring offers continual magical protection in the form of a deflection bonus of +3 to AC. <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, shield of faith, caster must be of a level at least three times higher than the bonus of the ring '''Cost''' 9000 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of spell storing, minor "> Ring of spell storing, minor </span>''''' ( 18000 )<br /> '''Aura''' faint evocation ; '''CL''' 8th <br /> ''DESCRIPTION'' <br /> As the minor ring of spell storing, except it holds up to 3 levels of spells. <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, imbue with spell ability '''Cost''' 9000 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of energy shroud "> Ring of energy shroud </span>''''' ( 19500 )<br /> '''Aura''' strong abjuration ; '''CL''' 13th <br /> ''DESCRIPTION'' <br /> A ring of energy shroud always appears to be glass or crystal in construction, tinted in a red, green, blue, or yellow hue. Closer inspection reveals a small band of metal within the glass or crystal. Treasured by frontline fighters and anyone with a trusted evoker ally, rings of energy shroud normally function as a minor ring of energy resistance. However, once per day as an immediate action, the ring's wearer can negate the damage of an incoming acid, cold, electricity, or fire energy effect for himself (but not for other creatures affected by the spell or effect), transforming that damage into a shroud of energy that wreathes the wearer's body acting as if under the effects of the elemental aura spell (Advanced Player's Guide). The elemental aura effect has the same energy type of the damage negated. <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, elemental aura, resist energy '''Cost''' 9750 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of invisibility "> Ring of invisibility </span>''''' ( 20000 )<br /> '''Aura''' faint illustion ; '''CL''' 3rd <br /> ''DESCRIPTION'' <br /> By activating this simple silver ring, the wearer can benefit from invisibility, as the spell. <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, invisibility '''Cost''' 10000 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of wizardry I "> Ring of wizardry I </span>''''' ( 20000 )<br /> '''Aura''' moderate (no school) ; '''CL''' 11th <br /> ''DESCRIPTION'' <br /> This special ring comes in four varieties, all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled. <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, limited wish '''Cost''' 10000 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of spell knowledge IV "> Ring of spell knowledge IV </span>''''' ( 24000 )<br /> '''Aura''' strong (no school) ; '''CL''' 7th <br /> ''DESCRIPTION'' <br /> "This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.
   
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A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.
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Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting)." <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, creator must be able to cast levels of the spell to be granted '''Cost''' 12000 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of evasion "> Ring of evasion </span>''''' ( 25000 )<br /> '''Aura''' moderate transmutation ; '''CL''' 7th <br /> ''DESCRIPTION'' <br /> This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, jump '''Cost''' 12500 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of x-ray vision "> Ring of x-ray vision </span>''''' ( 25000 )<br /> '''Aura''' moderate divination ; '''CL''' 6th <br /> ''DESCRIPTION'' <br /> "On command, this ring gives its wearer the ability to see into and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision.
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Using the ring is exhausting, causing the wearer 1 point of Constitution damage per minute after the first 10 minutes of use in a single day. The ring must be used in 1-minute increments." <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, true seeing '''Cost''' 12500 </div>
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<div style="{{PadBottom|10}}"> '''''<span id=" Ring of blinking "> Ring of blinking </span>''''' ( 27000 )<br /> '''Aura''' moderate transmutation ; '''CL''' 7th <br /> ''DESCRIPTION'' <br /> On command, this ring makes the wearer blink, as the blink spell. <br />''CONSTRUCTION'' <br />'''Requirements''' Forge Ring, blink '''Cost''' 13500 </div>
   
 
===Lesser Major Rings===
 
===Lesser Major Rings===

Revision as of 01:45, 2 September 2015


Magic Rings
Lesser Minor Ring Price
Ring of arcane signets 1000
Ring of spell knowledge I 1500
Ring of protection +1 2000
Ring of the grasping grave 2000
Ring of feather falling 2200
Ring of athletics 2500
Ring of sustenance 2500
Ring of ferocious action 3000
Greater Minor Ring Price
Ring of counterspells 4000
Ring of maniacal devices 5000
Ring of sacred mistletoe 6000
Ring of spell knowledge II 6000
Ring of swarming stabs 6000
Lesser Medium Ring Price
Ring of forcefangs 8000
Ring of mind shielding 8000
Ring of protection +2 8000
Ring of strength sapping 8000
Ring of force shield 8500
Ring of the ram 8600
Scholar's ring 8700
Ring of athletics, improved 10000
Ring of curing 10000
Ring of ki mastery 10000
Ring of animal friendship 10800
Ring of transposition 10800
Ring of the sophisticate 11000
Decoy ring 12000
Ring of craft magic 12000
Ring of energy resistance, minor 12000
Ring of the troglodyte 12000
Steelhand circle 12000
Ring of chameleon power 12700
Ring of spell knowledge III 13500
Ring of the sea strider 14000
Ring of retribution 15000
Ring of water walking 15000
Greater Medium Ring Price
Ring of protection +3 18000
Ring of spell storing, minor 18000
Ring of energy shroud 19500
Ring of invisibility 20000
Ring of wizardry I 20000
Ring of spell knowledge IV 24000
Ring of evasion 25000
Ring of x-ray vision 25000
Ring of blinking 27000
Lesser Major Ring Price
Ring of energy resistance, major 28000
Ring of protection +4 32000
Ring of return 33600
Ring of freedom of movement 40000
Ring of wizardry II 40000
Ring of energy resistance, greater 44000
Ring of delayed doom 45000
Greater Major Ring Price
Ring of friend shield 50000
Ring of protection +5 50000
Ring of shooting stars 50000
Ring of spell storing 50000
Ring of continuation 56000
Ring of wizardry III 70000
Spiritualist Rings 70000
Ring of telekinesis 75000
Ring of regeneration 90000
Ring of spell turning 100000
Ring of wizardry IV 100000
Ring of three wishes 120000
Ring of djinni calling 125000
Ring of elemental command 200000
Ring of spell storing, major 200000

Descriptions

Lesser Minor Rings

Ring of arcane signets ( 1000 )
Aura faint universal ; CL 8th
DESCRIPTION
The approximately 1-inch-diameter pentagon of emerald green crystal that dominates this otherwise plain silver ring forms itself into a specific rune, sigil, or similar identifying marker each time a person first puts it on. If the wearer expects this to occur, she can cause the crystal to adopt any shape she wishes. If the wearer does not expect this to occur, the crystal instead molds itself into an image that symbolizes the wearer or some dominant facet of her personality. Once the crystal assumes this initial form, it always takes that form whenever the same wearer puts on the ring. The wearer can, as a standard action, embed this image on any object (as if using arcane mark) simply by pressing the ring against it. The wearer may choose the color and other cosmetic features of the image each time she uses the ring. The brand is otherwise permanent unless removed by dispel magic, erase, or a more powerful spell.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, arcabe narj Cost 500
Ring of spell knowledge I ( 1500 )
Aura moderate (no school) ; CL 7th
DESCRIPTION
"This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.

A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.

Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport."
CONSTRUCTION
Requirements Forge Ring, caster must be able to cast spells of the spell level to be granted Cost 750
Ring of protection +1 ( 2000 )
Aura faint abjuration ; CL 5th
DESCRIPTION
This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, shield of faith, caster must be of a level at least three times the bonus of the ring Cost 1000
Ring of the grasping grave ( 2000 )
Aura faint necromancy ; CL 1st
DESCRIPTION
The wearer of this ring can make a melee touch attack against an undead creature no more than one size category larger than himself, cutting off that creature from undying energy. The wearer never suffers any ill effects that might normally occur from coming into physical contact with an undead creature touched in this way. On a successful hit, the undead cannot be healed or aided by the effects of negative energy for 1d4 rounds. During this duration, positive energy affects the undead creature normally.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, sculpt corpse Cost 1000
Ring of feather falling ( 2200 )
Aura faint transmutation ; CL 1st
DESCRIPTION
This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, and activates immediately if the wearer falls more than 5 feet.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, feather fall Cost 1100
Ring of athletics ( 2500 )
Aura faint transmutation ; CL 2nd
DESCRIPTION
This silver ring continually grants the wearer a +5 competence bonus on Athletics checks.
CONSTRUCTION
Requirements Forge Ring, creator must have 5 ranks in Athletics Cost 1250
Ring of sustenance ( 2500 )
Aura faint conjuration ; CL 5th
DESCRIPTION
This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind; its wearer only needs to sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, create food and water Cost 1250
Ring of ferocious action ( 3000 )
Aura faint transmutation ; CL 5th
DESCRIPTION
This ring allows its wearer to persevere through physical or mental trauma that hampers his actions. The ring has 5 charges, which are renewed each day. At the start of his turn, if the wearer is staggered, as a free action he may spend a charge to activate the ring and ignore the staggered condition until his next turn.
CONSTRUCTION
Requirements Forge Ring, haste, stabilize Cost 1500

Greater Minor Rings

Ring of counterspells { 4000 )
Aura moderate evocation ; CL 11th
DESCRIPTION
Upon first examination, this ring seems to be a ring of spell storing. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer's part. Once so used, the spell cast within the ring is gone. A new spell (or the same one as before) may be placed into it again.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, imbue with spell ability Cost 2000
Ring of maniacal devices { 5000 )
Aura faint transmutation ; CL 3rd
DESCRIPTION
This elaborately decorated ring is crafted with the design of a fierce dragon wrapped greedily around a shining gemstone. It grants the wearer a +5 competence bonus on all Craft (traps) and Disable Device checks. Even if he has no ranks in these skills, the wearer may make Craft (traps) and Disable Device checks as if he were trained in them.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, fox's cunning, caster must have 5 ranks in the relevent skill Cost 2500
Ring of sacred mistletoe { 6000 )
Aura faint transmutation ; CL 1st
DESCRIPTION
"This tiny ring of living mistletoe coils about the wearer's finger of its own accord. The wearer gains a +2 competence bonus on Handle Animal, Knowledge (nature), and wild empathy checks, and a wearer with the woodland stride ability can move effortlessly, without harm or impediment, even through magically created or manipulated plants. This does not allow the wearer to move through solid objects or creatures. Furthermore, the wearer can use shillelagh once per day.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport."
CONSTRUCTION
Requirements Forge Ring, pass without trace, shallelagh Cost 3000
Ring of spell knowledge II { 6000 )
Aura moderate divination ; CL 8th
DESCRIPTION
"This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.

A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.

Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list."
CONSTRUCTION
Requirements Forge Ring, creater must be able to cast spells of the spell level to be granted. Cost 3000
Ring of swarming stabs { 6000 )
Aura faint transmutation ; CL 2nd
DESCRIPTION
This ring is crafted of hardened leather strips, into which bits of fur, feathers, bone, and ivory have been woven. Twice per day, when the wearer is flanking an opponent, he can as a swift action deal an additional 1d6 points of damage on a successful melee attack against that opponent. This is a sneak attack for any effects that reduce or negate such damage.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, guidance, creater must be able to sneak attack Cost 3000

Lesser Medium Rings

Ring of forcefangs ( 8000 )
Aura moderate evocation ; CL 9th
DESCRIPTION
This band negates any force spell or force spell-like ability targeted at the wearer. Doing so gives the ring a number of charges equal to the spell level of the incoming force effect. The ring can hold a maximum of 9 charges. If an incoming force attack would charge the ring beyond this limit, the ring does not negate the attack or gain charges, and the attack affects the wearer normally. On command, the wearer can use the ring's charges to cast magic missile, unleashing one missile (1d4+1 force damage) per charge but no more than five missiles per round.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, Heighten Spell, magic missile Cost 4000
Ring of mind shielding ( 8000 )
Aura faint abjuration ; CL 3rd
DESCRIPTION
This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, nondetection Cost 4000
Ring of protection +2 ( 8000 )
Aura faint abjuration ; CL 6th
DESCRIPTION
This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.
CONSTRUCTION
Requirements Forge Ring, shield of faith, caster must be of a level at least three times higher than the bonus of the ring Cost 4000
Ring of strength sapping ( 8000 )
Aura moderate necromancy ; CL 7th
DESCRIPTION
This ring is made of black steel and is eerily cold to the touch. Once per day as a swift action, when the wearer hits a living creature with an unarmed attack, the target must succeed at a DC 20 Fortitude saving throw or take 1d4 point of Strength damage in addition to the attack's normal damage. If the target of the attack takes any Strength damage from this attack, the ring's wearer gains a +2 enhancement bonus to her Strength for 1 minute.
CONSTRUCTION
Requirements Forge Ring, bull's strength, ray of enfeeblement Cost 4000
Ring of force shield ( 8500 )
Aura moderate evocation ; CL 10th
DESCRIPTION
This ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, wall of force Cost 4250
Ring of the ram ( 8600 )
Aura moderate transmutation ; CL 9th
DESCRIPTION
"A ring of the ram has a setting crafted to resemble a ram's head. The wearer can command the ring to give forth a ramlike force, manifested by a vaguely discernible shape that resembles the head of a ram or a goat. This force strikes a single target, dealing 1d6 points of damage if 1 charge is expended, 2d6 points if 2 charges are used, or 3d6 points if 3 charges (the maximum) are used. Treat this as a ranged attack with a 50-foot maximum range and no penalties for distance.

The force of the blow is considerable, and those struck by the ring are subject to a bull rush if within 30 feet of the ring wearer. The ram is Large and uses the ring's caster level as its base attack bonus, with a Strength of 25. This gives the ram a Combat Maneuver Bonus of +17. The ram gains a +1 bonus on the bull rush attempt if 2 charges are expended, or +2 if 3 charges are expended.

In addition to its attack mode, the ring of the ram also has the power to open doors as if it were a character with a Strength score of 25. This usage expends 1 charge. If 2 charges are expended, the effect is equivalent to a character with a Strength score of 27. If 3 charges are expended, the effect is that of a character with Strength score of 29. A newly created ring has 50 charges. When all the charges are expended, the ring becomes a nonmagical item."
CONSTRUCTION
Requirements Forge Ring, scrying, status Cost 4300
Scholar's ring ( 8700 )
Aura moderate conjuration ; CL 5th
DESCRIPTION
"A scholar's ring grants complete understanding of any written text or spoken language, even one that the wearer has never encountered before (as the comprehend languages spell), as well as a +5 competence bonus on Knowledge (history) checks. In addition, once every 5 days the wearer can invoke a legend lore spell related to a subject that she has been studying in the previous week, if she has attempted a Knowledge (history) check aided by the ring."
CONSTRUCTION
Requirements Forge Ring, comprehend languages, legend lore Cost 4350
Ring of athletics, improved ( 10000 )
Aura faint transmutation ; CL 2nd
DESCRIPTION
As the ring of athletics, except it grants a +10 competence bonus on its wearer's Athletics checks.
CONSTRUCTION
Requirements Forge Ring, creator must have 10 ranks in Athletics Cost 5000
Ring of curing ( 10000 )
Aura moderate transmutation ; CL 8th
DESCRIPTION
This simple copper ring is a boon to those who spend their lives healing others. Whenever the wearer of a ring of curing casts a conjuration spell of the healing subschool, all maximums to the level-dependent healing provided by that spell increase by 2. For example, cure light wounds would provide a maximum healing of 1d8 + 7 (at 7th caster level), while heal would cure a maximum of 170 points of damage. This ring does not increase the wearer's actual caster level, nor the amount of level-dependent healing provided by any such spell.
CONSTRUCTION
Requirements Forge Ring, Heighten Spell, consecrate Cost 5000
Ring of ki mastery ( 10000 )
Aura faint transmutation ; CL 5th
DESCRIPTION
"This ring is half onyx and half clear-white crystal, magically fused together and hardened to the strength of steel. It allows a wearer with a ki pool to store up to 2 ki points in the ring as a swift action. These points remain in the ring until used. The wearer can use the ki points normally, or can gain the following benefits when he has ki points stored in the ring.

As long as there is at least one ki point stored in the ring, the wearer gains a +2 bonus to CMD against grapple, reposition, and trip attempts.

As long as there are at least 2 ki points stored in the ring, the wearer reduces the number of ki points needed to use a ninja trick or ki ability by 1 (minimum 1 ki point)."
CONSTRUCTION
Requirements Forge Ring, ki leech, the creator must be able to use ki Cost 5000
Ring of animal friendship ( 10800 )
Aura faint enchantment ; CL 3rd
DESCRIPTION
A ring of animal friendship always bears some sort of animal-like design in its craftsmanship. On command, this ring affects an animal as if the wearer had cast charm animal, causing the animal to regard the wearer as a trusted friend.
CONSTRUCTION
Requirements Forge Ring, charm animal Cost 5400
Ring of transposition ( 10800 )
Aura moderate divination ; CL 10th
DESCRIPTION
"On command, the wearer of this ring can touch it to another ring, magical or mundane, and bind it to the ring of transposition. Once per day, the wearer of the ring of transposition can speak a command word to exchange places with the creature wearing the bonded ring, which must be within 800 feet, as though using a dimension door spell against a willing target. In the process, the ring of transposition trades places with the ring on the other creature's hand, and the bond between the rings is broken. The bonding property of the ring of transposition can be used as often as desired, breaking any existing bond each time it is used. An existing bond can be broken by a successful dispel check against the caster level of the ring."
CONSTRUCTION
Requirements Forge Ring, dimension door Cost 5400
Ring of the sophisticate ( 11000 )
Aura moderate transmutation and divination ; CL 8th
DESCRIPTION
"Often worn on the little finger, this ring grants its wearer a +4 competence bonus on Sense Motive and Knowledge (local) checks. Also, once per day on command, the wearer can use the ring to cast either locate creature or locate object (the wearer's choice). Furthermore, on command and at will, the wearer can instantly know the direction from herself to the nearest tavern, pub, or similar watering hole as long as that establishment is in a settlement whose population is equivalent to that of a village or greater and that is within 20 miles of the wearer."
CONSTRUCTION
Requirements Forge Ring, know direction, locate object, creator must have at least 4 ranks in Sense Motive and Knowledge/Local Cost 5500
Decoy ring ( 12000 )
Aura moderate illusion ; CL 11th
DESCRIPTION
This ring is a thick loop of mirrorlike metal. Whenever the wearer of this ring takes the withdraw action or becomes helpless (including falling unconscious), it instantly makes her invisible for 3 rounds and creates four illusory duplicates that either run off in opposite directions or perform other plausible actions that could draw enemy attention away from her. The duplicates last for 3 rounds before disappearing, but they instantly pop out of existence if struck by an attack (AC 10) and can be disbelieved (Will DC 19). Allies of the wearer always know her true location and can freely provide aid or assistance to her.
CONSTRUCTION
Requirements Forge Ring, mislead Cost 6000
Ring of craft magic ( 12000 )
Aura faint transmutation ; CL 3rd
DESCRIPTION
A ring of craft magic always bears some sort of tool-like design in its craftsmanship. The wearer of the ring sees spells as similar to crafts, and vice versa. The wearer may make a Craft check in place of a Spellcraft check to identify an item that could be created with that Craft skill. The wearer may also expend a spell slot or prepared spell to gain an enhancement bonus equal to the level of the expended spell on a single Craft or Profession check (regardless of the amount of time needed to make the check).
CONSTRUCTION
Requirements Forge Ring, creator must be a gnome or khazad Cost 6000
Ring of energy resistance, minor ( 12000 )
Aura moderate abjuration ; CL 11th
DESCRIPTION
"Rings of this type come in a wide variety of designs and colorations, typically related to the types of energy they defend against. These rings continually protect their wearers from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. A minor ring of energy resistance grants 10 points of resistance. A major ring of energy resistance grants 20 points of resistance. A greater ring of energy resistance grants 30 points of resistance."
CONSTRUCTION
Requirements Forge Ring, resist energy Cost 6000
Ring of the troglodyte ( 12000 )
Aura faint conjuration ; CL 5th
DESCRIPTION
"Two times per day on command, the wearer of this ring can produce a horrific smell affecting all living creatures other than the wearer within a 10-foot radius. Once created, the smell remains, centered on the wearer, until she dismisses it as a free action. This is a poison effect. Any creature affected by the disgusting aroma produced by the ring must succeed at a DC 14 Fortitude saving throw when it starts its turn in the ring's stench radius. Those that fail a saving throw become sickened for 1 round. If they are already sickened, they become nauseated for 1 round instead."
CONSTRUCTION
Requirements Forge Ring, stinking cloud Cost 6000
Steelhand circle ( 12000 )
Aura moderate transmutation ; CL 8th
DESCRIPTION
"When this ring is worn, the wielder's skin attains a barely perceptible sheen. In practical terms, the wearer ignores the first 5 points of an object's hardness when performing a sunder combat maneuver or when smashing an object. She also does not take the standard –4 penalty for making a combat maneuver check to disarm while unarmed. Additionally, the ring's wearer can focus all of the ring's power, possibly repelling a devastating blow. Once per day, when a critical hit or sneak attack is scored on the wearer, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Using this ability is an immediate action, and the wearer must decide to use it before the critical hit or sneak attack damage is rolled."
CONSTRUCTION
Requirements Forge Ring, stone fist, stoneskin Cost 6000
Ring of chameleon power ( 12700 )
Aura faint illusion ; CL 3rd
DESCRIPTION
As a free action, the wearer of this ring can gain the ability to magically blend in with her surroundings. This provides a +10 competence bonus on her Stealth checks. As a standard action, she can also use the spell disguise self as often as she wants.
CONSTRUCTION
Requirements Forge Ring, disguise self, invisibility Cost 6350
Ring of spell knowledge III ( 13500 )
Aura moderate (no school) ; CL 7th
DESCRIPTION
"This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.

A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.

Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting)."
CONSTRUCTION
Requirements Forge Ring, creator must be able to cast spells of the spell level to be granted Cost 6750
Ring of the sea strider ( 14000 )
Aura moderate conjuration ; CL 7th
DESCRIPTION
This ring is made of a single piece of deep blue crystal. The ring grants its wearer a swim speed of 30 feet, as well as +8 racial bonus on swim checks for having a swim speed. Furthermore, once per day as a swift action, as long as the wearer is in contact with liquid, he can use dimension door as the spell, but its starting and ending points must be connected by a contagious mass of liquid.
CONSTRUCTION
Requirements Forge Ring, dimension door, touch of the sea Cost 7000
Ring of retribution ( 15000 )
Aura strong evocation ; CL 13th
DESCRIPTION
Once per day, the wearer of this charred bone ring may, as an immediate action, cause it to detonate in a 30-foot-radius burst that deals 10d6 points of fire damage (Reflex DC 14 half). If the wearer is killed by the detonation, all magical equipment he carries must also save or take fire damage, and all nonmagical equipment takes this damage with no saving throw. This explosion never destroys the ring.
CONSTRUCTION
Requirements Forge Ring, Quicken Spell, fireball Cost 7500
Ring of water walking ( 15000 )
Aura moderate transmutation ; CL 9th
DESCRIPTION
This ring is often made of coral or bluish metal decorated with motifs depicting rolling waves of water. The ring allows the wearer to continually utilize the effects of the spell water walk.
CONSTRUCTION
Requirements Forge Ring, water walk Cost 7500

Greater Medium Rings

Ring of protection +3 ( 18000 )
Aura faint abjuration ; CL 9th
DESCRIPTION
This ring offers continual magical protection in the form of a deflection bonus of +3 to AC.
CONSTRUCTION
Requirements Forge Ring, shield of faith, caster must be of a level at least three times higher than the bonus of the ring Cost 9000
Ring of spell storing, minor ( 18000 )
Aura faint evocation ; CL 8th
DESCRIPTION
As the minor ring of spell storing, except it holds up to 3 levels of spells.
CONSTRUCTION
Requirements Forge Ring, imbue with spell ability Cost 9000
Ring of energy shroud ( 19500 )
Aura strong abjuration ; CL 13th
DESCRIPTION
A ring of energy shroud always appears to be glass or crystal in construction, tinted in a red, green, blue, or yellow hue. Closer inspection reveals a small band of metal within the glass or crystal. Treasured by frontline fighters and anyone with a trusted evoker ally, rings of energy shroud normally function as a minor ring of energy resistance. However, once per day as an immediate action, the ring's wearer can negate the damage of an incoming acid, cold, electricity, or fire energy effect for himself (but not for other creatures affected by the spell or effect), transforming that damage into a shroud of energy that wreathes the wearer's body acting as if under the effects of the elemental aura spell (Advanced Player's Guide). The elemental aura effect has the same energy type of the damage negated.
CONSTRUCTION
Requirements Forge Ring, elemental aura, resist energy Cost 9750
Ring of invisibility ( 20000 )
Aura faint illustion ; CL 3rd
DESCRIPTION
By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.
CONSTRUCTION
Requirements Forge Ring, invisibility Cost 10000
Ring of wizardry I ( 20000 )
Aura moderate (no school) ; CL 11th
DESCRIPTION
This special ring comes in four varieties, all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
CONSTRUCTION
Requirements Forge Ring, limited wish Cost 10000
Ring of spell knowledge IV ( 24000 )
Aura strong (no school) ; CL 7th
DESCRIPTION
"This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.

A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.

Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting)."
CONSTRUCTION
Requirements Forge Ring, creator must be able to cast levels of the spell to be granted Cost 12000
Ring of evasion ( 25000 )
Aura moderate transmutation ; CL 7th
DESCRIPTION
This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage.
CONSTRUCTION
Requirements Forge Ring, jump Cost 12500
Ring of x-ray vision ( 25000 )
Aura moderate divination ; CL 6th
DESCRIPTION
"On command, this ring gives its wearer the ability to see into and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision. Using the ring is exhausting, causing the wearer 1 point of Constitution damage per minute after the first 10 minutes of use in a single day. The ring must be used in 1-minute increments."
CONSTRUCTION
Requirements Forge Ring, true seeing Cost 12500
Ring of blinking ( 27000 )
Aura moderate transmutation ; CL 7th
DESCRIPTION
On command, this ring makes the wearer blink, as the blink spell.
CONSTRUCTION
Requirements Forge Ring, blink Cost 13500

Lesser Major Rings

Greater Major Rings