Difference between revisions of "Template:Classes"

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| [[image:bard01.jpg|75px|left|link=Bard]]
 
| [[image:bard01.jpg|75px|left|link=Bard]]
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| Jacks of all trades and masters of none, bards dazzle with their versatility. Some are storytellers or performers, others acrobats, and others dazzling, mixed combatants that augment their fighting with song and spell.
| Storytellers, performers, acrobats, bards receive their spells from the Endilion Hymn. They possess a number of skills, and do not have as many spells as a wizard.
 
 
| [[image:cavalier04.jpg|75px|left|link=Cavalier]]
 
| [[image:cavalier04.jpg|75px|left|link=Cavalier]]
 
| The deadly, shining knight on horseback. Some of them aren't so shining. Some are. The cavalier tradition grew out of Myrddion and spread around the world.
 
| The deadly, shining knight on horseback. Some of them aren't so shining. Some are. The cavalier tradition grew out of Myrddion and spread around the world.
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| [[image:cleric04.jpg|75px|left|link=Cleric]]
 
| [[image:cleric04.jpg|75px|left|link=Cleric]]
| Clerics are the servants of the gods, and receive their spells from a divine sponsor. They often work within a Temple, and suggested titles are found on each deity's page. While they do well as a "support" role, they may also take on the role of a divine warrior.
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| Honored servants of the gods, clerics possess great powers at their disposal. They often work within a Temple.
 
| [[image:druid04.jpg|75px|left|link=Druid]]
 
| [[image:druid04.jpg|75px|left|link=Druid]]
| Druids are primal casters who receive their spells from a divine sponsor or the Green Word. They often travel in the company of a great beast, and among more primitive races, often serve in a similar manner as priests.
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| Primal casters who answer Nature's beck and call, druids are a primal force. From summoning nature's elements to taking the form of a great beast, they represent the wild wonder the world has to offer.
   
   
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| [[image:fighter04.jpg|75px|left|link=Fighter]]
 
| [[image:fighter04.jpg|75px|left|link=Fighter]]
| Fighters fight with steel and heavy armor. They serve as mercenaries, defenders, servants of merchants and nobility, among other roles. Fighters receive few skills, but are good at mastering a number of combat styles, making them more flexible in combat than might otherwise seem and their armor training feature makes them fast in any type of armor, no matter its weight. They make strong, mobile combatants.
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| Mercenaries, defenders, servants of merchants and nobility, fighters serve no one role. Fighters receive few skills, but are good at mastering a number of combat styles, making them more flexible in combat than might otherwise seem and their armor training feature makes them fast in any type of armor, no matter its weight. They make strong combatants.
 
| [[image:Inquisitor01.jpg|75px|left|link=Inquisitor]]
 
| [[image:Inquisitor01.jpg|75px|left|link=Inquisitor]]
 
| Special agents who get things done in the name of their Temples. Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will.
 
| Special agents who get things done in the name of their Temples. Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will.

Revision as of 20:55, 30 June 2015

The Different Classes
Class Summary Class Summary
Artificer Barbarian
Artificer02.jpg
Masters of magitech and heralding from Kulthos' cursed tradition, artificers are looked upon with a mixture of wonder and fear. Many of them are adventurers, eager to seek out new knowledge and try new ways to test their designs and concepts.
Barbarian04.jpg
A savage warrior whose strength stands unrivaled, the barbarian augments their fighting capabilities with primal forces. Capable of amazing feats of strength, a barbarian may train themselves to shatter a wall of force, though they possess a variety of nature and wild-oriented skills as well.


Bard Cavalier
Bard01.jpg
Jacks of all trades and masters of none, bards dazzle with their versatility. Some are storytellers or performers, others acrobats, and others dazzling, mixed combatants that augment their fighting with song and spell.
Cavalier04.jpg
The deadly, shining knight on horseback. Some of them aren't so shining. Some are. The cavalier tradition grew out of Myrddion and spread around the world.
Cleric Druid
Cleric04.jpg
Honored servants of the gods, clerics possess great powers at their disposal. They often work within a Temple.
Druid04.jpg
Primal casters who answer Nature's beck and call, druids are a primal force. From summoning nature's elements to taking the form of a great beast, they represent the wild wonder the world has to offer.


Fighter Inquisitor
Fighter04.jpg
Mercenaries, defenders, servants of merchants and nobility, fighters serve no one role. Fighters receive few skills, but are good at mastering a number of combat styles, making them more flexible in combat than might otherwise seem and their armor training feature makes them fast in any type of armor, no matter its weight. They make strong combatants.
Inquisitor01.jpg
Special agents who get things done in the name of their Temples. Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will.
Monk Paladin
Monk03.jpg
Mobile combatants with elements of wuxia, monks are fighters who possess a strong mental discipline and mystic tradition. There are a number of monk orders with varying outlooks and focuses.
Paladin02.jpg
Paladins are defenders of all that is good in the world, and receive the sponsorship of a divine patron. Known for mercy as well as their combat abilities, charisma is one of their strongest traits.
Ranger Rogue
Ranger02.jpg
Skillful warriors, rangers are known for their talent in the wilderness. They receive a generous number of skills, a few divine spells, and specialize in fighting certain types of enemies.
Rogue02.jpg
Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue. They are a sort of "all around" class capable of doing a number of things, though they are somewhat squishy. They shine in overcoming obstacles, and investigative tasks.
Sorcerer Swashbuckler
Sorcerer04.jpg
Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points.
Swashbuckler03.jpg
Because you always wanted to be Zorro. Or Inigo Montoya.
Wizard Witch
Wizard06.jpg
Wizards are students of the arcane who possess a bredth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference.
Witch01.png
Born recently from the clash between Eluna and Taara, witches struggle between both as they find their place in the world.