Difference between revisions of "Sith-makar Forgotten"
(Created page with "This creature superficially resembles its tribesfolk, though its posture is hunched and features exaggerated. Most possess exaggerated claws and fangs, their scales twisted an...") |
|||
Line 14: | Line 14: | ||
===Summary=== |
===Summary=== |
||
− | '''CR |
+ | '''CR 5''' |
'''CE Medium Monstrous Humanoid (Abberation sith-makar)''' |
'''CE Medium Monstrous Humanoid (Abberation sith-makar)''' |
||
− | '''Init''' |
+ | '''Init''' 1; '''Senses''' Darkvision 60', low-light vision |
===Defense=== |
===Defense=== |
||
Line 24: | Line 24: | ||
'''AC''' 15 (+2 natural, +4 Hide armor, +1 dex, -2 rage) |
'''AC''' 15 (+2 natural, +4 Hide armor, +1 dex, -2 rage) |
||
− | '''HP''' |
+ | '''HP''' 34 (3d12+15) |
'''Fort''' +5 (7 when raging), '''Ref''' +1, '''Will''' +2 (4 when raging) |
'''Fort''' +5 (7 when raging), '''Ref''' +1, '''Will''' +2 (4 when raging) |
||
Line 34: | Line 34: | ||
'''Speed''' 20 feet |
'''Speed''' 20 feet |
||
− | '''Melee''' + |
+ | '''Melee''' +8 d4+5 bite and 2 claws at +8 d4+5 |
'''Space''' 5' '''Reach''' 5' |
'''Space''' 5' '''Reach''' 5' |
||
Line 44: | Line 44: | ||
'''Str''' 16 (20), '''Dex''' 12, '''Con''' 16 (20), '''Int''' 6, '''Wis''' 11, '''Cha''' 12 |
'''Str''' 16 (20), '''Dex''' 12, '''Con''' 16 (20), '''Int''' 6, '''Wis''' 11, '''Cha''' 12 |
||
− | '''Feats:''' Razortusk |
+ | '''Feats:''' Razortusk, Skill Focus/Stealth |
'''Rage Powers:''' Animal Fury |
'''Rage Powers:''' Animal Fury |
||
Line 51: | Line 51: | ||
====Notes==== |
====Notes==== |
||
− | '''Breath Weapon (Ex):''' A |
+ | '''Breath Weapon (Ex):''' A Forgotten creature can spray a 30-foot cone of acidic bile from its mouth as a standard action once every 1d4 rounds. The acid damage caused by this attack is equal to 1d6 per two Hit Dice the mutant possesses. A successful Reflex save (DC = 10 + 1/2 the Mana Waste mutant's Hit Dice + the Mana Waste mutant's Constitution modifier) halves any damage taken from this attack. |
'''Shattered Mind (deformity):''' The mutant takes a –2 penalty to Intelligence, but gains a +2 racial bonus on Will saves. |
'''Shattered Mind (deformity):''' The mutant takes a –2 penalty to Intelligence, but gains a +2 racial bonus on Will saves. |
Revision as of 18:30, 17 March 2015
This creature superficially resembles its tribesfolk, though its posture is hunched and features exaggerated. Most possess exaggerated claws and fangs, their scales twisted and nobby from an overabundance of mana. Their intelligence is merciless and cunning.
Despite their appearance, the Forgotten are a tragic creature. There are two ways the Forgotten may form. The first is through their own desperation; not every sith-makar Awakened, and even some who had, seek to strengthen their own draconic ties. To do so, they begin eating the flesh of their kin. Over time, this warps them and flesh becomes the one thing they hunger for.
Charn discovered this property by accident...but were quick to turn it to their advantage. Captured and force-fed the bodies of their tribesfolk, the Charnese Forgotten are deliberately wrought shocktroops. Those who do not grow claws naturally have leather devices made for them and strapped to their forearms, with jagged edges.
There is no known way to reverse the process.
Mechanically, they are sith-makar with the Vast-wrought template added, and barbarian level(s), so may be adjusted for challenge.
For inspiration, imagine the Reavers from Firefly, or certain creatures from Beastmaster.
Summary
CR 5
CE Medium Monstrous Humanoid (Abberation sith-makar)
Init 1; Senses Darkvision 60', low-light vision
Defense
AC 15 (+2 natural, +4 Hide armor, +1 dex, -2 rage)
HP 34 (3d12+15)
Fort +5 (7 when raging), Ref +1, Will +2 (4 when raging)
Special Qualities Resist Fire 5, immune to sleep effects and paralysis effects, +4 bonus on saves against mind-affecting effects, DR 5/cold iron (or DR 10/cold iron if the base creature has 11 HD or more), and spell resistance equal to 11 + its adjusted CR. Vast-wrought creatures are immune to disease and poison.
Offense
Speed 20 feet
Melee +8 d4+5 bite and 2 claws at +8 d4+5
Space 5' Reach 5'
Special Qualities Rage, Breath Weapon
Statistics
Str 16 (20), Dex 12, Con 16 (20), Int 6, Wis 11, Cha 12
Feats: Razortusk, Skill Focus/Stealth
Rage Powers: Animal Fury
Tactics: At the sight of prey, the Forgotten becomes single-minded and cannot be dissuaded. They retain limited cunning, however, so may also peruse prey or attempt to ambush them. They rage immediately when fighting.
Notes
Breath Weapon (Ex): A Forgotten creature can spray a 30-foot cone of acidic bile from its mouth as a standard action once every 1d4 rounds. The acid damage caused by this attack is equal to 1d6 per two Hit Dice the mutant possesses. A successful Reflex save (DC = 10 + 1/2 the Mana Waste mutant's Hit Dice + the Mana Waste mutant's Constitution modifier) halves any damage taken from this attack.
Shattered Mind (deformity): The mutant takes a –2 penalty to Intelligence, but gains a +2 racial bonus on Will saves.