Difference between revisions of "Anarchic"

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{{TableMain}}
 
{{TableMain}}
 
{{T01}}
 
{{T01}}
|colspan="3"|Anarchic Creature DR and Resistance
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|colspan="3"|<center>Anarchic Creature Defenses</center>
 
{{T02}}
 
{{T02}}
 
|Hit Dice
 
|Hit Dice

Revision as of 03:10, 12 July 2010

Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.

Changes

CR: No change until 5 HD, CR +1 at 5 HD or more.

Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.

Defense

Spell Resistance: Gains SR equal to new CR +5.

Special Abilities

Smite Law: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)


Anarchic Creature Defenses
Hit Dice Resist Acid, Electricity, and Sonic DR
1-4
5
-
5-10
10
5/law
11+
15
10/law