Difference between revisions of "Axiomatic"

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Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
 
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
   
  +
==Statistics==
'''Darkvision:''' Gains the ability to see in the dark up to 60 feet.
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'''Darkvision:''' Gains the ability to see in the dark up to 60 feet.
   
'''Spell Resistance:''' Gains SR equal to new CR +5.
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'''Spell Resistance:''' Gains SR equal to new CR +5.
   
'''Special Attacks: '''Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
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'''Special Attacks:'' 'Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
   
   

Revision as of 02:48, 12 July 2010

Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.CR: No change until 5 HD, CR +1 at 5 HD or more.

Statistics

Darkvision: Gains the ability to see in the dark up to 60 feet.

Spell Resistance: Gains SR equal to new CR +5.

'Special Attacks: 'Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)


Axiomatic Creature DR and Resistance
Hit Dice
Resist Cold, Acid, and Electricity
DR
1-4
5
-
5-10
10
5/chaos
11+
15
10/chaos