Difference between revisions of "Skills"
Line 1: | Line 1: | ||
+ | {{TableMain}} |
||
− | =Core= |
||
+ | {{T01}} |
||
− | To view the list of skills in Pathfinder Core, please see the [http://www.pathfinderreference.com/skills/skills.htm Skills section of the PRD]. |
||
+ | |colspan="14" | Available Skills |
||
− | |||
+ | {{T02}} |
||
− | ==Social Skills and PCs== |
||
+ | | Skill |
||
− | Skills such as diplomacy, intimidate, and so on do not function between PCs. That is, PCs are heroes, and heroes follow different rules. On Tene, we take this to mean that players may roll for fun within agreed-upon social situations, but as a rule of thumb, these skills apply to NPCs only. |
||
+ | | Bbn |
||
− | |||
+ | | Brd |
||
− | When using these skills with NPCs, remember to use common sense. That is, using intimidate on someone will likely result in them calling the Watch. While this is stated in the PRD, it bears repeating: what would you do if someone came up and threatened to hit you with a stick? |
||
+ | | Clr |
||
− | |||
+ | | Drd |
||
− | With skills such as diplomacy, also, it's important to remember that these skills are not instant-wins. While use of diplomacy may encourage NPCs' attitudes to shift, this is typically by one step either direction only. In addition, saying that "I have a +34 diplomacy, everyone loves me" ...is not something we wish to see. Diplomacy, like charisma, may represent many talents and skills after all. A PC does not need to be liked well to be persuasive. |
||
+ | | Ftr |
||
− | |||
+ | | Mnk |
||
− | Be aware also that DMs will often give an advantage, for example, to the Althean who roleplays speaking with his temple rather than the wizard who happened to put max diplomacy or perception ranks on a headband. |
||
+ | | Pal |
||
− | |||
+ | | Rgr |
||
− | Finally, review your RPP spends. If you've an active membership in an area (this is a defined RPP spend), you're likely to receive a lower diplomacy DC, or uncover information more easily than someone who does not. This is doubly true if you have influence in that area. ...that is, investing within an area pays off. You "know your way around." Don't expect that as an outsider you'll automagically succeed just because you have the ranks. Naturally, it will be more difficult for you, as an outsider. This is not to say impossible, it's just more realistic. |
||
+ | | Rog |
||
− | |||
+ | | Sor |
||
− | ==Craft and Profession== |
||
+ | | Wiz |
||
− | Where and when applicable, these may be used as knowledge skills regarding applicable areas. For example, someone with Profession/Brewer might roll their skill to identify a number of different beers or wines, or to know the history of beer or wine within a specific area. Craft and Profession skills may also be earned via RPPs. |
||
+ | | Untrained |
||
+ | | Ability |
||
+ | |- |
||
+ | | Acrobatics||C||C||—||—||—||C||—||—||C||—||—||Yes||Dex* |
||
+ | |- |
||
+ | | Appraise||—||C||C||—||—||—||—||—||C||C||C||Yes||Int |
||
+ | |- |
||
+ | | Bluff||—||C||—||—||—||—||—||—||C||C||—||Yes||Cha |
||
+ | |- |
||
+ | | Climb||C||C||—||C||C||C||—||C||C||—||—||Yes||Str* |
||
+ | |- |
||
+ | | Craft||C||C||C||C||C||C||C||C||C||C||C||Yes||Int |
||
+ | |- |
||
+ | | Diplomacy||—||C||C||—||—||—||C||—||C||—||—||Yes||Cha |
||
+ | |- |
||
+ | | Disable Device||—||—||—||—||—||—||—||—||C||—||—||No||Dex* |
||
+ | |- |
||
+ | | Disguise||—||C||—||—||—||—||—||—||C||—||—||Yes||Cha |
||
+ | |- |
||
+ | | Escape Artist||—||C||—||—||—||C||—||—||C||—||—||Yes||Dex* |
||
+ | |- |
||
+ | | Fly||—||—||—||C||—||—||—||—||—||C||C||Yes||Dex* |
||
+ | |- |
||
+ | | Handle Animal||C||—||—||C||C||—||C||C||—||—||—||No||Cha |
||
+ | |- |
||
+ | | Heal||—||—||C||C||—||—||C||C||—||—||—||Yes||Wis |
||
+ | |- |
||
+ | | Intimidate||C||C||—||—||C||C||—||C||C||C||—||Yes||Cha |
||
+ | |- |
||
+ | | Knowledge (arcana)||—||C||C||—||—||—||—||—||—||C||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (dungeoneering)||—||C||—||—||C||—||—||C||C||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (engineering)||—||C||—||—||C||—||—||—||—||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (geography)||—||C||—||C||—||—||—||C||—||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (history)||—||C||C||—||—||C||—||—||—||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (local)||—||C||—||—||—||—||—||—||C||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (nature)||C||C||—||C||—||—||—||C||—||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (nobility)||—||C||C||—||—||—||C||—||—||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (planes)||—||C||C||—||—||—||—||—||—||—||C||No||Int |
||
+ | |- |
||
+ | | Knowledge (religion)||—||C||C||—||—||C||C||—||—||—||C||No||Int |
||
+ | |- |
||
+ | | Linguistics||—||C||C||—||—||—||—||—||C||—||C||No||Int |
||
+ | |- |
||
+ | | Perception||C||C||—||C||—||C||—||C||C||—||—||Yes||Wis |
||
+ | |- |
||
+ | | Perform||—||C||—||—||—||C||—||—||C||—||—||Yes||Cha |
||
+ | |- |
||
+ | | Profession||—||C||C||C||C||C||C||C||C||C||C||No||Wis |
||
+ | |- |
||
+ | | Ride||C||—||—||C||C||C||C||C||—||—||—||Yes||Dex* |
||
+ | |- |
||
+ | | Sense Motive||—||C||C||—||—||C||C||—||C||—||—||Yes||Wis |
||
+ | |- |
||
+ | | Sleight of Hand||—||C||—||—||—||—||—||—||C||—||—||No||Dex* |
||
+ | |- |
||
+ | | Spellcraft||—||C||C||C||—||—||C||C||—||C||C||No||Int |
||
+ | |- |
||
+ | | Stealth||—||C||—||—||—||C||—||C||C||—||—||Yes||Dex* |
||
+ | |- |
||
+ | | Survival||C||—||—||C||C||—||—||C||—||—||—||Yes||Wis |
||
+ | |- |
||
+ | | Swim||C||—||—||C||C||C||—||C||C||—||—||Yes||Str* |
||
+ | |- |
||
+ | | Use Magic Device||—||C||—||—||—||—||—||—||C||C||—||No||Cha |
||
+ | |} |
||
Line 54: | Line 127: | ||
|Tailoring ||Trapmaking ||Weaponsmithing ||Weaving |
|Tailoring ||Trapmaking ||Weaponsmithing ||Weaving |
||
|} |
|} |
||
+ | |||
+ | |||
+ | ==Skill Descriptions== |
||
+ | Descriptions of individual skills may be found on the Paizo Website. Below are descriptions of our house skills, as well as special notes. |
||
+ | |||
+ | ===Social Skills and PCs=== |
||
+ | Skills such as diplomacy, intimidate, and so on do not function between PCs. That is, PCs are heroes, and heroes follow different rules. On Tene, we take this to mean that players may roll for fun within agreed-upon social situations, but as a rule of thumb, these skills apply to NPCs only. |
||
+ | |||
+ | When using these skills with NPCs, remember to use common sense. That is, using intimidate on someone will likely result in them calling the Watch. While this is stated in the PRD, it bears repeating: what would you do if someone came up and threatened to hit you with a stick? |
||
+ | |||
+ | With skills such as diplomacy, also, it's important to remember that these skills are not instant-wins. While use of diplomacy may encourage NPCs' attitudes to shift, this is typically by one step either direction only. In addition, saying that "I have a +34 diplomacy, everyone loves me" ...is not something we wish to see. Diplomacy, like charisma, may represent many talents and skills after all. A PC does not need to be liked well to be persuasive. |
||
+ | |||
+ | Be aware also that DMs will often give an advantage, for example, to the Althean who roleplays speaking with his temple rather than the wizard who happened to put max diplomacy or perception ranks on a headband. |
||
+ | |||
+ | Finally, review your RPP spends. If you've an active membership in an area (this is a defined RPP spend), you're likely to receive a lower diplomacy DC, or uncover information more easily than someone who does not. This is doubly true if you have influence in that area. ...that is, investing within an area pays off. You "know your way around." Don't expect that as an outsider you'll automagically succeed just because you have the ranks. Naturally, it will be more difficult for you, as an outsider. This is not to say impossible, it's just more realistic. |
||
+ | |||
+ | ===Craft and Profession=== |
||
+ | Where and when applicable, these may be used as knowledge skills regarding applicable areas. For example, someone with Profession/Brewer might roll their skill to identify a number of different beers or wines, or to know the history of beer or wine within a specific area. Craft and Profession skills may also be earned via RPPs. |
||
+ | |||
=House= |
=House= |
Revision as of 02:26, 17 March 2013
Available Skills | |||||||||||||
Skill | Bbn | Brd | Clr | Drd | Ftr | Mnk | Pal | Rgr | Rog | Sor | Wiz | Untrained | Ability |
Acrobatics | C | C | — | — | — | C | — | — | C | — | — | Yes | Dex* |
Appraise | — | C | C | — | — | — | — | — | C | C | C | Yes | Int |
Bluff | — | C | — | — | — | — | — | — | C | C | — | Yes | Cha |
Climb | C | C | — | C | C | C | — | C | C | — | — | Yes | Str* |
Craft | C | C | C | C | C | C | C | C | C | C | C | Yes | Int |
Diplomacy | — | C | C | — | — | — | C | — | C | — | — | Yes | Cha |
Disable Device | — | — | — | — | — | — | — | — | C | — | — | No | Dex* |
Disguise | — | C | — | — | — | — | — | — | C | — | — | Yes | Cha |
Escape Artist | — | C | — | — | — | C | — | — | C | — | — | Yes | Dex* |
Fly | — | — | — | C | — | — | — | — | — | C | C | Yes | Dex* |
Handle Animal | C | — | — | C | C | — | C | C | — | — | — | No | Cha |
Heal | — | — | C | C | — | — | C | C | — | — | — | Yes | Wis |
Intimidate | C | C | — | — | C | C | — | C | C | C | — | Yes | Cha |
Knowledge (arcana) | — | C | C | — | — | — | — | — | — | C | C | No | Int |
Knowledge (dungeoneering) | — | C | — | — | C | — | — | C | C | — | C | No | Int |
Knowledge (engineering) | — | C | — | — | C | — | — | — | — | — | C | No | Int |
Knowledge (geography) | — | C | — | C | — | — | — | C | — | — | C | No | Int |
Knowledge (history) | — | C | C | — | — | C | — | — | — | — | C | No | Int |
Knowledge (local) | — | C | — | — | — | — | — | — | C | — | C | No | Int |
Knowledge (nature) | C | C | — | C | — | — | — | C | — | — | C | No | Int |
Knowledge (nobility) | — | C | C | — | — | — | C | — | — | — | C | No | Int |
Knowledge (planes) | — | C | C | — | — | — | — | — | — | — | C | No | Int |
Knowledge (religion) | — | C | C | — | — | C | C | — | — | — | C | No | Int |
Linguistics | — | C | C | — | — | — | — | — | C | — | C | No | Int |
Perception | C | C | — | C | — | C | — | C | C | — | — | Yes | Wis |
Perform | — | C | — | — | — | C | — | — | C | — | — | Yes | Cha |
Profession | — | C | C | C | C | C | C | C | C | C | C | No | Wis |
Ride | C | — | — | C | C | C | C | C | — | — | — | Yes | Dex* |
Sense Motive | — | C | C | — | — | C | C | — | C | — | — | Yes | Wis |
Sleight of Hand | — | C | — | — | — | — | — | — | C | — | — | No | Dex* |
Spellcraft | — | C | C | C | — | — | C | C | — | C | C | No | Int |
Stealth | — | C | — | — | — | C | — | C | C | — | — | Yes | Dex* |
Survival | C | — | — | C | C | — | — | C | — | — | — | Yes | Wis |
Swim | C | — | — | C | C | C | — | C | C | — | — | Yes | Str* |
Use Magic Device | — | C | — | — | — | — | — | — | C | C | — | No | Cha |
Available Profession Skills | |||
Airman | Apothecary | Astrologer | Boater |
Bookkeeper | Brewer | Cook | Driver |
Gambler | Farmer | Fisher | Guide |
Herbalist | Innkeeper | Lumberjack | Machinist |
Merchant | Miller | Miner | Porter |
Rancher | Sailor | Scribe | Siege Engineer |
Stablehand | Tanner | Teacher | Teamster |
Woodcutter |
Available Craft Skills | |||
Alchemy | Armorsmithing | Artifice | Basketweaving |
Bookbinding | Bowmaking | Blacksmithing | Calligraphy |
Carpentry | Cartography | Cobbling | Gemcutting |
Gunsmithing | Leatherworking | Locksmithing | Painting |
Pottery | Sculpture | Shipmaking | Stonemasonry |
Tailoring | Trapmaking | Weaponsmithing | Weaving |
Skill Descriptions
Descriptions of individual skills may be found on the Paizo Website. Below are descriptions of our house skills, as well as special notes.
Social Skills and PCs
Skills such as diplomacy, intimidate, and so on do not function between PCs. That is, PCs are heroes, and heroes follow different rules. On Tene, we take this to mean that players may roll for fun within agreed-upon social situations, but as a rule of thumb, these skills apply to NPCs only.
When using these skills with NPCs, remember to use common sense. That is, using intimidate on someone will likely result in them calling the Watch. While this is stated in the PRD, it bears repeating: what would you do if someone came up and threatened to hit you with a stick?
With skills such as diplomacy, also, it's important to remember that these skills are not instant-wins. While use of diplomacy may encourage NPCs' attitudes to shift, this is typically by one step either direction only. In addition, saying that "I have a +34 diplomacy, everyone loves me" ...is not something we wish to see. Diplomacy, like charisma, may represent many talents and skills after all. A PC does not need to be liked well to be persuasive.
Be aware also that DMs will often give an advantage, for example, to the Althean who roleplays speaking with his temple rather than the wizard who happened to put max diplomacy or perception ranks on a headband.
Finally, review your RPP spends. If you've an active membership in an area (this is a defined RPP spend), you're likely to receive a lower diplomacy DC, or uncover information more easily than someone who does not. This is doubly true if you have influence in that area. ...that is, investing within an area pays off. You "know your way around." Don't expect that as an outsider you'll automagically succeed just because you have the ranks. Naturally, it will be more difficult for you, as an outsider. This is not to say impossible, it's just more realistic.
Craft and Profession
Where and when applicable, these may be used as knowledge skills regarding applicable areas. For example, someone with Profession/Brewer might roll their skill to identify a number of different beers or wines, or to know the history of beer or wine within a specific area. Craft and Profession skills may also be earned via RPPs.
House
House Skills | |
Skill | Description |
Craft/Artifice | Your skill in using and understanding the mysteries of artifice. This implies knowledge as well as use. For a while, this was almost +perform/artifice. Artificers may use this in place of Spellcraft when creating enchanted items. |
Knowledge/Military Theory | Knowledge of military tactics and the ways of war. |
Profession/Airman | Knowledge of and a history of working with airships. |
Craft/Gunsmithing | Knowledge of and the ability to craft one of the newer, more unpredictable weapons in the world.
|