Difference between revisions of "Template:CoreFeatList"
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| Channel energy class feature |
| Channel energy class feature |
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| Channel energy can harm or heal elementals |
| Channel energy can harm or heal elementals |
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⚫ | |||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-fist-(combat) Elemental Fist] |
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⚫ | |||
+ | | Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
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+ | | Deal 1d6 energy damage with an unarmed strike |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus] |
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+ | | |
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+ | | <center>—</center> |
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+ | | +1 bonus on save DCs for one energy type |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-elemental-focus Greater Elemental Focus] |
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+ | | |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus] |
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+ | | +1 bonus on save DCs for one energy type |
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|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_endurance Endurance] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_endurance Endurance] |
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| <center>—</center> |
| <center>—</center> |
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| +4 bonus on checks to avoid nonlethal damage |
| +4 bonus on checks to avoid nonlethal damage |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elven-accuracy-(combat) Elven Accuracy]** |
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+ | | Combat |
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+ | | llyranesi, mul'niessa, sylvanori |
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+ | | Reroll miss chance due to concealment when using a bow |
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|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_diehard Diehard] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_diehard Diehard] |
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| Automatically stabilize and remain conscious below 0 hp |
| Automatically stabilize and remain conscious below 0 hp |
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|- |
|- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#enforcer-(combat) Enforcer] |
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− | |||
+ | | Combat |
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+ | | Intimidate 1 rank |
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+ | | Demoralize opponent as free action when you inflict nonlethal damage |
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+ | |- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_eschew-materials Eschew Materials] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_eschew-materials Eschew Materials] |
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| |
| |
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Line 399: | Line 423: | ||
| Cast spells without material components |
| Cast spells without material components |
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|- |
|- |
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− | |||
|[http://paizo.com/pathfinderRPG/prd/feats.html#_exotic-weapon-proficiency Exotic Weapon Proficiency] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_exotic-weapon-proficiency Exotic Weapon Proficiency] |
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|Combat |
|Combat |
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| Rage class feature |
| Rage class feature |
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| Use rage for 6 additional rounds per day |
| Use rage for 6 additional rounds per day |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rage-power Extra Rage Power] |
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+ | | |
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+ | | Rage power class feature |
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+ | | Gain one additional rage power |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rogue-talent Extra Rogue Talent] |
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+ | | |
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+ | | Rogue talent class feature |
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+ | | Gain one additional rogue talent |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fast-healer Fast Healer] |
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+ | | |
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+ | | Con 13, [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], [http://paizo.com/pathfinderRPG/prd/feats.html#endurance Endurance] |
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+ | | Regain additional hit points when healing |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#favored-defense Favored Defense] |
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+ | | |
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+ | | Favored enemy class feature |
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+ | | Bonus to CMD and AC when attacked by favored enemy |
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|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_fleet Fleet] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_fleet Fleet] |
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| <center>—</center> |
| <center>—</center> |
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| Your base speed increases by 5 feet |
| Your base speed increases by 5 feet |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fight-on Fight On]** |
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+ | | |
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+ | | Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul |
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+ | | Gain temporary hit points when reduced to 0 |
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|- |
|- |
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| Firearm Mastery |
| Firearm Mastery |
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| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) |
| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) |
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| You are a blur with your firearm. |
| You are a blur with your firearm. |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#focused-shot-(combat) Focused Shot] |
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+ | | Combat |
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+ | | Int 13, [http://paizo.com/pathfinderRPG/prd/feats.html#precise-shot Precise Shot] |
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+ | | Add Int modifier on damage rolls with bows or crossbows |
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|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_great-fortitude Great Fortitude] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_great-fortitude Great Fortitude] |
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| <center>—</center> |
| <center>—</center> |
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| +2 on Fortitude saves |
| +2 on Fortitude saves |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-great-fortitude Improved Great Fortitude] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-great-fortitude Improved Great Fortitude] |
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| [http://paizo.com/pathfinderRPG/prd/feats.html#__great-fortitude Great Fortitude] |
| [http://paizo.com/pathfinderRPG/prd/feats.html#__great-fortitude Great Fortitude] |
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| Once per day, you may reroll a Fortitude save |
| Once per day, you may reroll a Fortitude save |
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+ | |- |
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⚫ | |||
+ | | Combat |
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⚫ | |||
⚫ | |||
|- |
|- |
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| Horse Lord |
| Horse Lord |
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| Base attack bonus +1 |
| Base attack bonus +1 |
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| Take a 5-foot step as an immediate action |
| Take a 5-foot step as an immediate action |
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+ | |- |
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+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#following-step-(combat) Following Step] |
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+ | | Combat |
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+ | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#step-up Step Up] |
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+ | | Move up to 10 feet as an immediate action |
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|- |
|- |
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|[http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back] |
|[http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back] |
Revision as of 18:42, 29 January 2013
Core Feats | |||
Feat | Type | Prerequesite | Benefit |
Acrobatic | +2 bonus on Acrobatics and Fly checks | ||
Adamantine Body | Armored Body | War golem, 1st level only | Adamantine plating |
Agile Maneuvers | Combat | Use your Dex bonus when calculating your CMB | |
Alertness | +2 bonus on Perception and Sense Motive checks | ||
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders | |
Allied Spellcaster | Teamwork | Caster level 1st | +2 bonus on level checks to overcome spell resistance |
Animal Affinity | +2 bonus on Handle Animal and Ride checks | ||
Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make a ray attack | |
Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC | |
Arcane Armor Training | Combat | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Armor Mastery | Combat | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Strike | Combat | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Armor Proficiency, Light | No penalties on attack rolls while wearing light armor | ||
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor | |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor | |
Athletic | +2 bonus on Climb and Swim checks | ||
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con | |
Aspect of the Beast | Wild shape class feature, ranger natural weapons combat style | Gain one of four bestial advantages | |
Blind-Fight | Combat | Reroll miss chances for concealment | |
Bashing Finish | Combat | Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit |
Blood of the Dark Fae | General | Oruch, 13 Con, BAB 4+ | You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity. |
Bloody Assault | Combat | Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage |
Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally's AC |
Bull Rush Strike | Combat | Improved Bull Rush, base attack bonus +9 | Attempt a bull rush on a successful critical hit |
Catch Off-Guard | Combat | No penalties for improvised melee weapons | |
Channel Smite | Combat | Channel energy class feature | Channel energy through your attack |
Charge Through | Combat | Improved Overrun, base attack bonus +1 | Make overrun as free action while charging |
Cockatrice Strike | Combat | Medusa's Wrath, base attack bonus +16 | Turn a target to stone with a critical hit |
Combat Casting | +4 bonus on concentration checks for defensive casting | ||
Combat Expertise | Combat | Int 13 | Trade attack bonus for AC bonus |
Improved Disarm | Combat | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Greater Disarm | Combat | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Improved Feint | Combat | Combat Expertise | Feint as a move action |
Greater Feint | Combat | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Improved Trip | Combat | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Greater Trip | Combat | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Whirlwind Attack | Combat | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity |
Combat Reflexes | Combat | Make additional attacks of opportunity | |
Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead | |
Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
Coordinated Defense | Combat, Teamwork | +2 bonus to CMD | |
Coordinated Maneuvers | Combat, Teamwork | +2 bonus on combat maneuver checks | |
Cosmopolitan | Read and speak two additional languages | ||
Covering Defense | Combat | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense |
Critical Focus | Combat | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Bleeding Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Blinding Critical | Combat | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Critical Mastery | Combat | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Crippling Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target's speed is halved |
Deafening Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Sickening Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Staggering Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Stunning Critical | Combat | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Tiring Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Exhausting Critical | Combat | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Dazing Assault | Combat | Power Attack, base attack bonus +11 | Trade melee attack bonus to daze opponents |
Deadly Aim | Combat | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Deceitful | +2 bonus on Bluff and Disguise checks | ||
Deepsight | Darkvision 60 feet | Your darkvision has a range of 120 feet | |
Defensive Combat Training | Combat | Use your total Hit Dice as your base attack bonus for CMD | |
Deft Hands | +2 bonus on Disable Device and Sleight of Hand checks | ||
Disarming Strike | Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit | |
Disrupting Shot | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy's DC to cast spells | |
Disruptive | Combat | 6th-level fighter | Increases the DC to cast spells adjacent to you |
Spellbreaker | Combat | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Diviner's Delving | Spell Focus (divination) | +2 bonus on caster level checks with divinations | |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC |
Mobility | Combat | Dodge | +4 AC against attacks of opportunity from movement |
Spring Attack | Combat | Mobility, base attack bonus +4 | Move before and after melee attack |
Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Lightning Stance | Combat | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Eldritch Claws*** | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver | |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals | |
Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike |
Elemental Focus | +1 bonus on save DCs for one energy type | ||
Greater Elemental Focus | Elemental Focus | +1 bonus on save DCs for one energy type | |
Endurance | +4 bonus on checks to avoid nonlethal damage | ||
Elven Accuracy** | Combat | llyranesi, mul'niessa, sylvanori | Reroll miss chance due to concealment when using a bow |
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | |
Enforcer | Combat | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage |
Eschew Materials | Cast spells without material components | ||
Exotic Weapon Proficiency | Combat | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Extra Channel | Channel energy class feature | Channel energy two additional times per day | |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | |
Extra Rage Power | Rage power class feature | Gain one additional rage power | |
Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent | |
Fast Healer | Con 13, Diehard, Endurance | Regain additional hit points when healing | |
Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy | |
Fleet | Your base speed increases by 5 feet | ||
Fight On** | Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul | Gain temporary hit points when reduced to 0 | |
Firearm Mastery | Combat | Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) | You are a blur with your firearm. |
Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows |
Great Fortitude | +2 on Fortitude saves | ||
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save | |
Goblin Accuracy | Combat | Gobber | Elven Accuracy but for goblins with guns |
Horse Lord | General | Arvek Nar, Handle Animal 1 | A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war |
Horse Lord, Improved | General | Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 | Roll twice to avoid your own mount being hit in combat |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC | |
Improved Counterspell | Counterspell with spell of the same school | ||
Improved Critical | Combat | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Initiative | Combat | +4 bonus on initiative checks | |
Improved Unarmed Strike | Combat | Always considered armed | |
Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Snatch Arrows | Combat | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Improved Grapple | Combat | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Greater Grapple | Combat | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
In Harm's Way | Combat | Bodyguard | Take the damage of a successful attack upon an adjacent ally |
Mithril Body | Armored Body | War Golem, 1st only | Mithril plating |
Mithril Fluidity | Armored Body | War Golem, Mithril Body | Reduce ACP and raise AC |
Never Stand Down | General | Oruch | You draw on the strength of your people, and stand fearless in the face of the enemy |
Rebuke the Horde | General | Oruch, 13 Cha | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
Pistol Whip | Combat | EWP (Firearms), Int 13, BAB: 3+ | Perform an attack with the end of your firearm, possibly knocking an opponent prone |
Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
Intimidating Prowess | Combat | Add Str to Intimidate in addition to Cha | |
Iron Will | +2 bonus on Will saves | ||
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save | |
Lightning Reflexes | +2 bonus on Reflex saves | ||
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save | |
Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Magical Aptitude | +2 bonus on Spellcraft and Use Magic Device checks | ||
Martial Weapon Proficiency | No penalty on attacks made with one martial weapon | ||
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted |
Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge |
Trample | Combat | Mounted Combat | Overrun targets while mounted |
Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
Persuasive | +2 bonus on Diplomacy and Intimidate checks | ||
Point-Blank Shot | Combat | +1 attack and damage on targets within 30 feet | |
Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half |
Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee |
Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Cleave | Combat | Power Attack | Make an additional attack if the first one hits |
Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action |
Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo) |
Run | Run at 5 times your normal speed | ||
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
Self-Sufficient | +2 bonus on Heal and Survival checks | ||
Shield Proficiency | No penalties on attack rolls when using a shield | ||
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Greater Shield Focus | Combat | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Simple Weapon Proficiency | No penalty on attacks made with simple weapons | ||
Skill Focus | +3 bonus on one skill (+6 at 10 ranks) | ||
Spell Focus | +1 bonus on save DCs for one school | ||
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
Spell Penetration | +2 bonus on level checks to beat spell resistance | ||
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
Steady Shot | BAB 1, Weapon Focus in chosen weapon | Add 1/2 dex modifier to damage with a specific type of weapon | |
Stealthy | +2 bonus on Escape Artist and Stealth checks | ||
Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Following Step | Combat | Dex 13, Step Up | Move up to 10 feet as an immediate action |
Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach |
Throw Anything | Combat | No penalties for improvised ranged weapons | |
Toughness | +3 hit points, +1 per Hit Die beyond 3 | ||
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties |
Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Unit Tactics | General | Arvek Nar, K/military theory 5 | Your military leadership enables your allies to respond more quickly |
Weapon Finesse | Combat | Use Dex instead of Str on attack rolls with light weapons | |
Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet |
Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Up Shields | General | Arvek Nar, BAB 1, Proficiency with Tower Shield | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally |
Item Creation Feats | ||
Feat | Prerequesites | Benefit |
Brew Potion | Caster level 3rd | Create magic potions |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
Craft Rod | Caster level 9th | Create magic rods |
Craft Staff | Caster level 11th | Create magic staves |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Forge Ring | Caster level 7th | Create magic rings |
Scribe Scroll | Caster level 1st | Create magic scrolls |
Metamagic Feats | ||
Feat | Prerequisites | Benefits |
Empower Spell | Increase spell variables by 50% | |
Enlarge Spell | Double spell range | |
Extend Spell | Double spell duration | |
Heighten Spell | Treat spell as a higher level | |
Maximize Spell | Maximize spell variables | |
Quicken Spell | Cast spell as a swift action | |
Silent Spell | Cast spell without verbal components | |
Still Spell | Cast spell without somatic components | |
Widen Spell | Double spell area |