Difference between revisions of "Axiomatic"

From Tenebrae
Jump to navigation Jump to search
Line 1: Line 1:
  +
[[Category:Setting]]
  +
[[Category:Fauna]]
  +
[[Category:Templates]]
 
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
 
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
   

Revision as of 19:10, 7 April 2010

Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.CR: No change until 5 HD, CR +1 at 5 HD or more.

Darkvision: Gains the ability to see in the dark up to 60 feet.

Spell Resistance: Gains SR equal to new CR +5.

Special Attacks: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)


Axiomatic Creature DR and Resistance
Hit Dice
Resist Cold, Acid, and Electricity
DR
1-4
5
-
5-10
10
5/chaos
11+
15
10/chaos