Difference between revisions of "Template:CoreFeatList"

From Tenebrae
Jump to navigation Jump to search
(Created page with " {{TableMain}} {{T01}} |Feat |Type |Prerequesite |Benefit |- |[http://paizo.com/pathfinderRPG/prd/feats.html#_acrobatic Acrobatic] | | — | +2 bonus on [http://paizo.com...")
 
Line 7: Line 7:
 
|Benefit
 
|Benefit
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_acrobatic Acrobatic]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_acrobatic Acrobatic]
 
|
 
|
Line 13: Line 12:
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/acrobatics.html#_acrobatics Acrobatics] and [http://paizo.com/pathfinderRPG/prd/skills/fly.html#_fly Fly] checks
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/acrobatics.html#_acrobatics Acrobatics] and [http://paizo.com/pathfinderRPG/prd/skills/fly.html#_fly Fly] checks
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_agile-maneuvers Agile Maneuvers]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_agile-maneuvers Agile Maneuvers]
 
|Combat
 
|Combat
Line 20: Line 17:
 
| Use your Dex bonus when calculating your CMB
 
| Use your Dex bonus when calculating your CMB
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alertness Alertness]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alertness Alertness]
 
|
 
|
Line 26: Line 22:
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/perception.html#_perception Perception] and [http://paizo.com/pathfinderRPG/prd/skills/senseMotive.html#_sense-motive Sense Motive] checks
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/perception.html#_perception Perception] and [http://paizo.com/pathfinderRPG/prd/skills/senseMotive.html#_sense-motive Sense Motive] checks
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alignment-channel Alignment Channel]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alignment-channel Alignment Channel]
 
| Channel energy class feature
 
| Channel energy class feature
 
| Channel energy can heal or harm outsiders
 
| Channel energy can heal or harm outsiders
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_animal-affinity Animal Affinity]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_animal-affinity Animal Affinity]
 
|
 
|
Line 38: Line 31:
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/handleAnimal.html#_handle-animal Handle Animal] and [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] checks
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/handleAnimal.html#_handle-animal Handle Animal] and [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] checks
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-training Arcane Armor Training]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-training Arcane Armor Training]
 
|Combat
 
|Combat
Line 44: Line 36:
 
| Reduce your arcane spell failure chance by 10%
 
| Reduce your arcane spell failure chance by 10%
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-mastery   Arcane Armor Mastery]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-mastery   Arcane Armor Mastery]
 
|Combat
 
|Combat
Line 51: Line 41:
 
| Reduce your arcane spell failure chance by 20%
 
| Reduce your arcane spell failure chance by 20%
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-strike Arcane Strike]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-strike Arcane Strike]
 
|Combat
 
|Combat
Line 57: Line 46:
 
| +1 damage and weapons are considered magic
 
| +1 damage and weapons are considered magic
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-light Armor Proficiency, Light]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-light Armor Proficiency, Light]
 
|
 
|
Line 63: Line 51:
 
| No penalties on attack rolls while wearing light armor
 
| No penalties on attack rolls while wearing light armor
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-medium   Armor Proficiency, Medium]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-medium   Armor Proficiency, Medium]
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-light Armor Proficiency, Light]
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-light Armor Proficiency, Light]
 
| No penalties on attack rolls while wearing medium armor
 
| No penalties on attack rolls while wearing medium armor
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-heavy     Armor Proficiency, Heavy]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-heavy     Armor Proficiency, Heavy]
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-medium Armor Proficiency, Medium]
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-medium Armor Proficiency, Medium]
 
| No penalties on attack rolls while wearing heavy armor
 
| No penalties on attack rolls while wearing heavy armor
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_athletic Athletic]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_athletic Athletic]
 
|
 
|
Line 80: Line 64:
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/climb.html#_climb Climb] and [http://paizo.com/pathfinderRPG/prd/skills/swim.html#_swim Swim] checks
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/climb.html#_climb Climb] and [http://paizo.com/pathfinderRPG/prd/skills/swim.html#_swim Swim] checks
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_augment-summoning Augment Summoning]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_augment-summoning Augment Summoning]
  +
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] (conjuration)
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] (conjuration)
 
| Summoned creatures gain +4 Str and Con
 
| Summoned creatures gain +4 Str and Con
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blind-fight Blind-Fight]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blind-fight Blind-Fight]
 
|Combat
 
|Combat
Line 92: Line 74:
 
| Reroll miss chances for concealment
 
| Reroll miss chances for concealment
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_catch-off-guard Catch Off-Guard]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_catch-off-guard Catch Off-Guard]
 
|Combat
 
|Combat
Line 98: Line 79:
 
| No penalties for improvised melee weapons
 
| No penalties for improvised melee weapons
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_channel-smite Channel Smite]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_channel-smite Channel Smite]
 
|Combat
 
|Combat
Line 105: Line 84:
 
| Channel energy through your attack
 
| Channel energy through your attack
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-casting Combat Casting]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-casting Combat Casting]
 
|
 
|
Line 111: Line 89:
 
| +4 bonus on concentration checks for defensive casting
 
| +4 bonus on concentration checks for defensive casting
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-expertise Combat Expertise]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-expertise Combat Expertise]
 
|Combat
 
|Combat
Line 117: Line 94:
 
| Trade attack bonus for AC bonus
 
| Trade attack bonus for AC bonus
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-disarm   Improved Disarm]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-disarm   Improved Disarm]
 
|Combat
 
|Combat
Line 124: Line 99:
 
| +2 bonus on disarm attempts, no attack of opportunity
 
| +2 bonus on disarm attempts, no attack of opportunity
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-disarm     Greater Disarm]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-disarm     Greater Disarm]
 
|Combat
 
|Combat
Line 130: Line 104:
 
| Disarmed weapons are knocked away from your enemy
 
| Disarmed weapons are knocked away from your enemy
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-feint   Improved Feint]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-feint   Improved Feint]
 
|Combat
 
|Combat
Line 136: Line 109:
 
| Feint as a move action
 
| Feint as a move action
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-feint     Greater Feint]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-feint     Greater Feint]
 
|Combat
 
|Combat
Line 143: Line 114:
 
| Enemies you feint lose their Dex bonus for 1 round
 
| Enemies you feint lose their Dex bonus for 1 round
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-trip   Improved Trip]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-trip   Improved Trip]
 
|Combat
 
|Combat
Line 149: Line 119:
 
| +2 bonus on trip attempts, no attack of opportunity
 
| +2 bonus on trip attempts, no attack of opportunity
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-trip     Greater Trip]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-trip     Greater Trip]
 
|Combat
 
|Combat
Line 155: Line 124:
 
| Enemies you trip provoke attacks of opportunity
 
| Enemies you trip provoke attacks of opportunity
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_whirlwind-attack   Whirlwind Attack]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_whirlwind-attack   Whirlwind Attack]
 
|Combat
 
|Combat
Line 161: Line 129:
 
| Make one melee attack against all foes within reach
 
| Make one melee attack against all foes within reach
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-reflexes Combat Reflexes]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-reflexes Combat Reflexes]
 
|Combat
 
|Combat
Line 167: Line 134:
 
| Make additional attacks of opportunity
 
| Make additional attacks of opportunity
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stand-still   Stand Still]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stand-still   Stand Still]
 
|Combat
 
|Combat
Line 173: Line 139:
 
| Stop enemies from moving past you
 
| Stop enemies from moving past you
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_command-undead Command Undead]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_command-undead Command Undead]
 
| Channel negative energy class feature
 
| Channel negative energy class feature
 
| Channel energy can be used to control undead
 
| Channel energy can be used to control undead
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-focus Critical Focus]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-focus Critical Focus]
 
|Combat
 
|Combat
Line 184: Line 148:
 
| +4 bonus on attack rolls made to confirm critical hits
 
| +4 bonus on attack rolls made to confirm critical hits
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_bleeding-critical   Bleeding Critical]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_bleeding-critical   Bleeding Critical]
 
|Combat
 
|Combat
Line 190: Line 153:
 
| Whenever you score a critical hit, the target takes 2d6 bleed
 
| Whenever you score a critical hit, the target takes 2d6 bleed
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blinding-critical   Blinding Critical]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blinding-critical   Blinding Critical]
 
|Combat
 
|Combat
Line 196: Line 158:
 
| Whenever you score a critical hit, the target is blinded
 
| Whenever you score a critical hit, the target is blinded
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-mastery   Critical Mastery]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-mastery   Critical Mastery]
 
|Combat
 
|Combat
Line 202: Line 163:
 
| Apply two effects to your critical hits
 
| Apply two effects to your critical hits
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deafening-critical   Deafening Critical]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deafening-critical   Deafening Critical]
 
|Combat
 
|Combat
Line 208: Line 168:
 
| Whenever you score a critical hit, the target is deafened
 
| Whenever you score a critical hit, the target is deafened
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_sickening-critical   Sickening Critical]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_sickening-critical   Sickening Critical]
 
|Combat
 
|Combat
Line 214: Line 173:
 
| Whenever you score a critical hit, the target is sickened
 
| Whenever you score a critical hit, the target is sickened
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_staggering-critical   Staggering Critical]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_staggering-critical   Staggering Critical]
 
|Combat
 
|Combat
Line 220: Line 178:
 
| Whenever you score a critical hit, the target is staggered
 
| Whenever you score a critical hit, the target is staggered
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-critical   Stunning Critical]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-critical   Stunning Critical]
 
|Combat
 
|Combat
Line 261: Line 218:
 
| Increases the DC to cast spells adjacent to you
 
| Increases the DC to cast spells adjacent to you
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker   Spellbreaker]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker   Spellbreaker]
 
|Combat
 
|Combat
Line 267: Line 223:
 
| Enemies provoke attacks if their spells fail
 
| Enemies provoke attacks if their spells fail
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge]
 
|Combat
 
|Combat
| Dex 13
+
| Dex 13
 
| +1 dodge bonus to AC
 
| +1 dodge bonus to AC
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_mobility   Mobility]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_mobility   Mobility]
 
|Combat
 
|Combat
Line 279: Line 233:
 
| +4 AC against attacks of opportunity from movement
 
| +4 AC against attacks of opportunity from movement
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack     Spring Attack]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack     Spring Attack]
 
|Combat
 
|Combat
Line 296: Line 249:
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel]
  +
|
 
| Channel energy class feature
 
| Channel energy class feature
 
| Channel energy can harm or heal elementals
 
| Channel energy can harm or heal elementals
Line 305: Line 259:
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_diehard   Diehard]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_diehard   Diehard]
  +
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance]
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance]
 
| Automatically stabilize and remain conscious below 0 hp
 
| Automatically stabilize and remain conscious below 0 hp
Line 319: Line 274:
 
| Base attack bonus +1
 
| Base attack bonus +1
 
| No penalty on attacks made with one exotic weapon
 
| No penalty on attacks made with one exotic weapon
 
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel]
  +
|
 
| Channel energy class feature
 
| Channel energy class feature
 
| Channel energy two additional times per day
 
| Channel energy two additional times per day
 
|-
 
|-
 
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki]
  +
|
 
| <i>Ki</i> pool class feature
 
| <i>Ki</i> pool class feature
 
| Increase your <i>ki</i> pool by 2 points
 
| Increase your <i>ki</i> pool by 2 points
 
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands]
  +
|
 
| Lay on hands class feature
 
| Lay on hands class feature
 
| Use lay on hands two additional times per day
 
| Use lay on hands two additional times per day
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy]
  +
|
 
| Mercy class feature
 
| Mercy class feature
 
| Your lay on hands benefits from one additional mercy
 
| Your lay on hands benefits from one additional mercy
 
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance]
Line 684: Line 637:
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-focus &nbsp;&nbsp;Greater Spell Focus]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-focus &nbsp;&nbsp;Greater Spell Focus]
  +
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus]
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus]
 
| +1 bonus on save DCs for one school
 
| +1 bonus on save DCs for one school
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spell-mastery Spell Mastery]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spell-mastery Spell Mastery]
  +
|
 
| 1st-level Wizard
 
| 1st-level Wizard
 
| Prepare some spells without a spellbook
 
| Prepare some spells without a spellbook
Line 696: Line 651:
 
| +2 bonus on level checks to beat spell resistance
 
| +2 bonus on level checks to beat spell resistance
 
|-
 
|-
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-penetration &nbsp;&nbsp;Greater Spell Penetration]
+
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-penetration &nbsp;&nbsp;Greater Spell Penetration]
  +
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-penetration Spell Penetration]
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-penetration Spell Penetration]
 
| +2 bonus on level checks to beat spell resistance
 
| +2 bonus on level checks to beat spell resistance
Line 710: Line 666:
 
| Take a 5-foot step as an immediate action
 
| Take a 5-foot step as an immediate action
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back]
 
|Combat
 
|Combat
Line 727: Line 682:
 
|-
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_turn-undead Turn Undead]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_turn-undead Turn Undead]
  +
|
| Channel positive energy classfeature
+
| Channel positive energy class feature
 
| Channel energy can be used to make undead flee
 
| Channel energy can be used to make undead flee
 
|-
 
|-
Line 854: Line 810:
 
| Create magic wands
 
| Create magic wands
 
|-
 
|-
 
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-wondrous-item Craft Wondrous Item]
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-wondrous-item Craft Wondrous Item]
 
| Caster level 3rd
 
| Caster level 3rd
Line 871: Line 826:
 
{{TableMain}}
 
{{TableMain}}
 
{{T02}}
 
{{T02}}
|colspan="3" |
+
|colspan="3" | Metamagic Feats
 
|-
 
|-
 
|Feat
 
|Feat

Revision as of 20:20, 15 February 2012

Feat Type Prerequesite Benefit
Acrobatic +2 bonus on Acrobatics and Fly checks
Agile Maneuvers Combat Use your Dex bonus when calculating your CMB
Alertness +2 bonus on Perception and Sense Motive checks
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders
Animal Affinity +2 bonus on Handle Animal and Ride checks
Arcane Armor Training Combat Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
  Arcane Armor Mastery Combat Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Arcane Strike Combat Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Light No penalties on attack rolls while wearing light armor
  Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
    Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Athletic +2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Blind-Fight Combat Reroll miss chances for concealment
Catch Off-Guard Combat No penalties for improvised melee weapons
Channel Smite Combat Channel energy class feature Channel energy through your attack
Combat Casting +4 bonus on concentration checks for defensive casting
Combat Expertise Combat Int 13 Trade attack bonus for AC bonus
  Improved Disarm Combat Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
    Greater Disarm Combat Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
  Improved Feint Combat Combat Expertise Feint as a move action
    Greater Feint Combat Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
  Improved Trip Combat Combat Expertise +2 bonus on trip attempts, no attack of opportunity
    Greater Trip Combat Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
  Whirlwind Attack Combat Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Reflexes Combat Make additional attacks of opportunity
  Stand Still Combat Combat Reflexes Stop enemies from moving past you
Command Undead Channel negative energy class feature Channel energy can be used to control undead
Critical Focus Combat Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
  Bleeding Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
  Blinding Critical Combat [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
  Critical Mastery Combat Any two critical feats, 14th-level fighter Apply two effects to your critical hits
  Deafening Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
  Sickening Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
  Staggering Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
  Stunning Critical Combat Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
  Tiring Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
    Exhausting Critical Combat Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted
Deadly Aim Combat Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Deceitful +2 bonus on Bluff and Disguise checks
Defensive Combat Training Combat Use your total Hit Dice as your base attack bonus for CMD
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks
Disruptive Combat 6th-level fighter Increases the DC to cast spells adjacent to you
  Spellbreaker Combat Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail
Dodge Combat Dex 13 +1 dodge bonus to AC
  Mobility Combat Dodge +4 AC against attacks of opportunity from movement
    Spring Attack Combat Mobility, base attack bonus +4 Move before and after melee attack
  Wind Stance Combat Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
    Lightning Stance Combat Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals
Endurance +4 bonus on checks to avoid nonlethal damage
  Diehard Endurance Automatically stabilize and remain conscious below 0 hp
Eschew Materials Cast spells without material components
Exotic Weapon Proficiency Combat Base attack bonus +1 No penalty on attacks made with one exotic weapon
Extra Channel Channel energy class feature Channel energy two additional times per day
Extra Ki Ki pool class feature Increase your ki pool by 2 points
Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy
Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day
Extra Rage Rage class feature Use rage for 6 additional rounds per day
Fleet Your base speed increases by 5 feet
Great Fortitude +2 on Fortitude saves
  Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save
Improved Channel Channel energy class feature +2 bonus on channel energy DC
Improved Counterspell Counterspell with spell of the same school
Improved Critical Combat Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved Initiative Combat +4 bonus on initiative checks
Improved Unarmed Strike Combat Always considered armed
  Deflect Arrows Combat Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
    Snatch Arrows Combat Dex 15, Deflect Arrows Catch one ranged attack per round
  Improved Grapple Combat Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
    Greater Grapple Combat Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
Scorpion Style Combat Improved Unarmed Strike Reduce target's speed to 5 ft.
Gorgon's Fist Combat Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
Medusa's Wrath Combat Gorgon's Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe
Stunning Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Improvised Weapon Mastery Combat Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Intimidating Prowess Combat Add Str to Intimidate in addition to Cha
Iron Will +2 bonus on Will saves
       Improved Iron Will Iron Will Once per day, you may reroll a Will save
Lightning Reflexes +2 bonus on Reflex saves
       Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save
Lunge Combat Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Martial Weapon Proficiency No penalty on attacks made with one martial weapon
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check
       Mounted Archery Combat Mounted Combat Halve the penalty for ranged attacks while mounted
       Ride-By Attack Combat Mounted Combat Move before and after a charge attack while mounted
    Spirited Charge Combat Ride-By Attack Double damage on a mounted charge
       Trample Combat Mounted Combat Overrun targets while mounted
       Unseat Combat Improved Bull Rush, Mounted Combat Knock opponents from their mounts
Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
       Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Persuasive +2 bonus on Diplomacy and Intimidate checks
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet
  Far Shot Combat Point-Blank Shot Decrease ranged penalties by half
  Precise Shot Combat Point-Blank Shot No penalty for shooting into melee
    Improved PreciseShot Combat Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
   Pinpoint Targeting Combat Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Shot on the Run Combat Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement
Rapid Shot Combat Dex 13, Point-Blank Shot Make one extra ranged attack
Manyshot Combat Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Power Attack Combat Str 13, base attack bonus +1 Trade melee attack bonus for damage
      Cleave Combat Power Attack Make an additional attack if the first one hits
          Great Cleave Combat Cleave, base attack bonus +4 Make an additional attack after each attack hits
     Improved Bull Rush Combat Power Attack +2 bonus on bull rush attempts, no attack of opportunity
          Greater Bull Rush Combat Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
       Improved Overrun Combat Power Attack +2 bonus on overrun attempts, no attack of opportunity
              Greater Overrun Combat Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
       Improved Sunder Combat Power Attack +2 bonus on sunder attempts, no attack of opportunity
              Greater Sunder Combat Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy
Quick Draw Combat Base attack bonus +1 Draw weapon as a free action
Rapid Reload Combat Weapon proficiency (crossbow) Reload crossbow quickly
Run Run at 5 times your normal speed
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy
Self-Sufficient +2 bonus on Heal and Survival checks
Shield Proficiency No penalties on attack rolls when using a shield
  Improved Shield Bash Combat Shield Proficiency Keep your shield bonus when shield bashing
    Shield Slam Combat Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
      Shield Master Combat Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
  Shield Focus Combat Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield
    Greater Shield Focus Combat [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-focus Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
  Tower Shield Proficiency Combat Shield Proficiency No penalties on attack rolls when using a tower shield
Simple Weapon Proficiency No penalty on attacks made with simple weapons
Skill Focus +3 bonus on one skill (+6 at 10 ranks)
Spell Focus +1 bonus on save DCs for one school
  Greater Spell Focus Spell Focus +1 bonus on save DCs for one school
Spell Mastery 1st-level Wizard Prepare some spells without a spellbook
Spell Penetration +2 bonus on level checks to beat spell resistance
       Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance
Stealthy +2 bonus on Escape Artist and Stealth checks
Step Up Combat Base attack bonus +1 Take a 5-foot step as an immediate action
Strike Back Combat Base attack bonus +11 Attack foes that strike you while using reach
Throw Anything Combat No penalties for improvised ranged weapons
Toughness +3 hit points, +1 per Hit Die beyond 3
Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties
  Double Slice Combat Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
    Two-Weapon Rend Combat Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
  Improved Two-Weapon Fighting Combat Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
    Greater Two-Weapon Fighting Combat Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
  Two-Weapon Defense Combat Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Vital Strike Combat Base attack bonus +6 Deal twice the normal damage on a single attack
  Improved Vital Strike Combat Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
    Greater Vital Strike Combat Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
Weapon Finesse Combat Use Dex instead of Str on attack rolls with light weapons
Weapon Focus Combat Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
  Dazzling Display Combat Weapon Focus Intimidate all foes within 30 feet
    Shatter Defenses Combat Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
      Deadly Stroke Combat Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
  Greater Weapon Focus Combat Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
  Penetrating Strike Combat Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
    Greater Penetrating Strike Combat Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
  Weapon Specialization Combat Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
    Greater Weapon Specialization Combat Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
Item Creation Feats
Feat Prerequesites Benefit
Brew Potion Caster level 3rd Create magic potions
Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons
Craft Rod Caster level 9th Create magic rods
Craft Staff Caster level 11th Create magic staves
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Item Caster level 3rd Create magic wondrous items
Forge Ring Caster level 7th Create magic rings
Scribe Scroll Caster level 1st Create magic scrolls


Metamagic Feats
Feat Prerequisites Benefits
Empower Spell Increase spell variables by 50%
Enlarge Spell Double spell range
Extend Spell Double spell duration
Heighten Spell Treat spell as a higher level
Maximize Spell Maximize spell variables
Quicken Spell Cast spell as a swift action
Silent Spell Cast spell without verbal components
Still Spell Cast spell without somatic components
Widen Spell Double spell area