Difference between revisions of "Fighter"
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|Two-bladed |
|Two-bladed |
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− | |Dexterity, Strength, Constitution |
+ | |Dexterity 17+, Strength, Constitution |
|Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting |
|Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting |
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|Fighting with two weapons requires a high dex. You want to start out with a 17 for feat requirements. |
|Fighting with two weapons requires a high dex. You want to start out with a 17 for feat requirements. |
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|Sword and shield |
|Sword and shield |
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− | |Dexterity, Strength |
+ | |Dexterity 17+, Strength |
|Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting |
|Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting |
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+ | |Fighting with two weapons requires a high dex. You want to start out with a 17 for feat requirements. |
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|Polearms |
|Polearms |
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− | |Strength, Dexterity |
+ | |Strength 13+, Dexterity |
|Power Attack, Combat Reflexes, Short Haft |
|Power Attack, Combat Reflexes, Short Haft |
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+ | | |
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Revision as of 23:03, 7 July 2011
The Fighter | |
Common Roles | Adventurer, assassin, bandit, bodyguard, bounty hunter, champion, city guard, freedom fighter, gladiator, knight, lord, mercenary, officer, soldier, templar, thug, trainer |
Common Races | Arvek Nar, Giantborn, Khazad, Humans (especially the Dranei, Aesir), Llyranesi, Oruch, Sith'makar |
Influencial Faiths | Angoron, Daeus, Kor, Serriel |
Common Organizations | Fighters often serve as guards, army, or hired swords. Organizations aimed at fighters are the Armsmasters Guild, Explorer's Guild, as well as guards for many local diplomatic groups or merchants |
Recent Events
The world of Gaea is war weary and heavy with the burden of repeated battles. The history of the world is stepped in conflict and in a world like this, fighters can flourish.
...to be filled in. This section should contain more recent theme events that would draw fighter-type PCs.
Additional Options
Fighters may select the Firearms weapon group as part of their weapon training.
- Firearms: pistol, rifle
Starting Kits
Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.
Fighting Style | Attributes | Feats and Skills | Notes |
Two-bladed | Dexterity 17+, Strength, Constitution | Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting | Fighting with two weapons requires a high dex. You want to start out with a 17 for feat requirements. |
Sword and shield | Dexterity 17+, Strength | Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting | Fighting with two weapons requires a high dex. You want to start out with a 17 for feat requirements. |
Polearms | Strength 13+, Dexterity | Power Attack, Combat Reflexes, Short Haft |