Difference between revisions of "Introduction to Chargen"
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[[Category:Getting Started]] |
[[Category:Getting Started]] |
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− | Welcome to the Emblem of Ea! To start, you |
+ | Welcome to the Emblem of Ea! To start, you should review the '''[[Theme Guide]]''' to get a solid footing on our setting and storyline. Once you've done that, you'll want to build your concept by browsing this wiki. For basic questions, the '''[[FAQ]]''' makes for good reading, as it was put together based on the feedback and questions of other players. |
− | Chargen in Ea is a simple process that will take you through a series of rooms, where you'll fill in information about your character, similar to how you would a character sheet at a tabletop game. If you're less familiar with the rules, don't worry: the code will handle many of the calculations for you. Instead, focus on the type of character you'd like to make, and the story you'd like to tell. Looking over our '''[[Core Setting]]''' is another great place to start. '''[[Races]]''' will tell you about the race and society of the character you intend to play, and '''[[Religion]]''' |
+ | Chargen in Ea is a simple process that will take you through a series of rooms, where you'll fill in information about your character, similar to how you would a character sheet at a tabletop game. If you're less familiar with the rules, don't worry: the code will handle many of the calculations for you. Instead, focus on the type of character you'd like to make, and the story you'd like to tell. Looking over our '''[[Core Setting]]''' is another great place to start. '''[[Races]]''' will tell you about the race and society of the character you intend to play, and '''[[Religion]]''' gives him or her something to believe in. |
− | Are you new to Pathfinder? Pathfinder is the next "evolution" of 3.5. If you're familiar with 3.5, you're probably familiar with Pathfinder. Pathfinder's rules and system are available through the publisher's website, and a number of other places. You might wish to check our '''[[Pathfinder Resources |
+ | Are you new to Pathfinder? Pathfinder is the next "evolution" of 3.5. If you're familiar with 3.5, you're probably familiar with Pathfinder. Pathfinder's rules and system are available through the publisher's website, and a number of other places. You might wish to check our '''[[Pathfinder Resources]]'''. |
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===Room Two: Race, Class, and Religion=== |
===Room Two: Race, Class, and Religion=== |
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− | Room two covers the "beefy" parts of your character: what race they are, what class, and what faith they follow. |
+ | Room two covers the "beefy" parts of your character: what race they are, what class, and what faith they follow. As a high fantasy game, the gods in Ea have a visible impact on the world. Our races are colorful, and tailored to our setting. A class often suggests a character's outlook on life, and the classes page (linked below) provides a list of common occupations that different classes are most commonly found in. The following pages may be helpful: |
* [[Races]] |
* [[Races]] |
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===Room Three: Skills, Languages, and Spells=== |
===Room Three: Skills, Languages, and Spells=== |
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− | This room allows you to set your skills, extra languages (if applicable), and pick your starting spells (if applicable). |
+ | This room allows you to set your skills, extra languages (if applicable), and pick your starting spells (if applicable). Don't forget to pick these spells! |
+ | When considering a language for your character, check the racial entry. This will determine the languages your character has most likely encountered, and what will be available to him or her. |
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+ | |||
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* [[Skills]] |
* [[Skills]] |
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− | If the skills seem different than in 3.5, don't worry. Pathfinder does its skills a little differently. If you're confused, you might want to see our '''[[Pathfinder Resources|Pathfinder |
+ | If the skills seem different than in 3.5, don't worry. Pathfinder does its skills a little differently. If you're confused, you might want to see our '''[[Pathfinder Resources|Pathfinder Resources]]'''. |
===Room Four: Feats=== |
===Room Four: Feats=== |
||
− | Feats are a little more powerful than skills, and help define what a character can do. Tenebrae uses feats from the Pathfinder Core set, though it has a few of its own offerings, too. These (and if additional Pathfinder feats may be allowed) may be found at |
+ | Feats are a little more powerful than skills, and help define what a character can do. Tenebrae uses feats from the Pathfinder Core set, though it has a few of its own offerings, too. These (and if additional Pathfinder feats may be allowed) may be found at the below link. Otherwise, refer to the [[Pathfinder Resources|Pathfinder PRD]]. |
* [[Feats]] |
* [[Feats]] |
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===Room Five: Equipment=== |
===Room Five: Equipment=== |
||
− | As before, Tenebrae offers its own custom items. If you're interested, you might visit the below page. Otherwise, items are standard as per Pathfinder Core. |
+ | As before, Tenebrae offers its own custom items. If you're interested, you might visit the below page. Otherwise, items are standard as per Pathfinder Core. The below page lists our custom items. Otherwise, refer to the [[Pathfinder Resources|Pathfinder PRD]]. |
* [[Equipment]] |
* [[Equipment]] |
Revision as of 04:01, 29 December 2010
Welcome to the Emblem of Ea! To start, you should review the Theme Guide to get a solid footing on our setting and storyline. Once you've done that, you'll want to build your concept by browsing this wiki. For basic questions, the FAQ makes for good reading, as it was put together based on the feedback and questions of other players.
Chargen in Ea is a simple process that will take you through a series of rooms, where you'll fill in information about your character, similar to how you would a character sheet at a tabletop game. If you're less familiar with the rules, don't worry: the code will handle many of the calculations for you. Instead, focus on the type of character you'd like to make, and the story you'd like to tell. Looking over our Core Setting is another great place to start. Races will tell you about the race and society of the character you intend to play, and Religion gives him or her something to believe in.
Are you new to Pathfinder? Pathfinder is the next "evolution" of 3.5. If you're familiar with 3.5, you're probably familiar with Pathfinder. Pathfinder's rules and system are available through the publisher's website, and a number of other places. You might wish to check our Pathfinder Resources.
Room One: Attributes
The first room starts with attributes. Tenebrae offers a generous point system to allow players to make the character they want. We employ Pathfinder's weighted point by system, with a starting allotment of 32 points. For an explanation of how weighted buy works, take a look at the Pathfinder PRD, and look at "Purchase" underneath that page.
Please note that higher numbers will need to be justified in a background, and "min-maxed" builds will not be approved. If you have questions about our theme along the way, feel free to browse this wiki, page staff, or speak with our players. For questions about specific feats, or how skills work, our RulesChat channel is available, too. Note that this channel is intended for questions and general advice--it is not intended and should not be used to tell someone "how" to make their character.
Use the Public Channel
- Type pub Hi, is there anyone who could help me? to ask a question on the Public channel.
Page Staff
- Type +staff to see who's online.
- Type page staffname=Hi, is there anyone who could help me? to send a staffer a private message.
Use the RulesChat Channel
- Type: addcom rc=ruleschat, then use rc Hi! I have a question about how skills work in Pathfinder! to ask a question on the RulesChat channel.
Room Two: Race, Class, and Religion
Room two covers the "beefy" parts of your character: what race they are, what class, and what faith they follow. As a high fantasy game, the gods in Ea have a visible impact on the world. Our races are colorful, and tailored to our setting. A class often suggests a character's outlook on life, and the classes page (linked below) provides a list of common occupations that different classes are most commonly found in. The following pages may be helpful:
Room Three: Skills, Languages, and Spells
This room allows you to set your skills, extra languages (if applicable), and pick your starting spells (if applicable). Don't forget to pick these spells!
When considering a language for your character, check the racial entry. This will determine the languages your character has most likely encountered, and what will be available to him or her.
Tenebrae uses the Pathfinder list for skills and spells, but also adds its own content. All of our languages are custom: your race and class will determine what you know. You might be interested in the following pages:
If the skills seem different than in 3.5, don't worry. Pathfinder does its skills a little differently. If you're confused, you might want to see our Pathfinder Resources.
Room Four: Feats
Feats are a little more powerful than skills, and help define what a character can do. Tenebrae uses feats from the Pathfinder Core set, though it has a few of its own offerings, too. These (and if additional Pathfinder feats may be allowed) may be found at the below link. Otherwise, refer to the Pathfinder PRD.
Room Five: Equipment
As before, Tenebrae offers its own custom items. If you're interested, you might visit the below page. Otherwise, items are standard as per Pathfinder Core. The below page lists our custom items. Otherwise, refer to the Pathfinder PRD.
Room Six: Finishing Touches
Finishing touches are just that. Your background, +finger details (such as a quote or themesong), can be set here. Take a look at the room description for the individual helpfiles, and don't panic about the background. If you need help, you might try using the public channel, or paging staff.
When you feel you're ready, hit +apply.
As you wait for approval, you'll also want to apply for a forum account under your character's new name. A forum account isn't needed to play the game, but having one lets you use our forum--and our wiki. Using your character's name lets us know who you are, and lets others on the MU rest comfortably in knowing who they're speaking with.