Difference between revisions of "Organizations of the Learned"
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| colspan="2"|'''RPP-Related Skills:''' Forthcoming... |
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+ | | colspan="2" | {{SpanLeft-Start}}[[image:Org_global.png]] [[image:Org_npc.png]] Collectors{{SpanEnd}}{{SpanRight-Start}}[[image:Org_blank.png]] ''N/A''{{SpanEnd}} |
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+ | {{T02}} |
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+ | | colspan="2"|{{SpanLeft-Start}}Wizards, sorcerers, rogues, Taarans{{SpanEnd}} {{SpanRight-Start}}'''Locations:''' Alexandria (A02){{SpanEnd}} |
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+ | | style="background:#ccc;" colspan="2"|The local paper, comprised of reporters and heroes who'll do anything, brave anything, to get the scoop! |
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+ | | colspan="2"|The Collectors specialize in the theft of powerful objects, with many lusting after both academic and arcane fame. Their means are often subtle, though they're unafraid to harness whatever means necessary. They are the opponents of the Acquisitioners and various Elunan groups across the globe. |
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+ | To the public, the Collectors appear generally as a sort of club for academics and eccentric collectors. The innocuousness of their name lends to this perception. Their true name for themselves is something in Infernal, and rarely spoken--it's said that saying it aloud invokes the chill of an old and wretched artifact. The first one Draken (their founder) stole, in fact. |
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+ | '''[[:Template:TheCollectors|MORE]]''' |
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+ | | colspan="2"|'''RPP-Related Skills:''' N/A |
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Revision as of 20:36, 21 February 2017
Reading an Organization Entry
Global | The organization has offices in multiple nations or areas. "Global" here is a relative term, and does not imply centralized control. | |
Localized | The organization is localized. See entry for details. Many Alexandrian-based groups have this feature! | |
NPC | Only for NPCs. |
Organizations of the Learned
Alexandria's Society for Progressive Arcanists Associated Characters | |
Wizards, sorcerers, bards, witches Locations: Alexandria (A14) | |
Alexandria's Mage's Guild, cut off from Rune. Wizards, Witches, and Sorcerers are generally considered de-facto members of this guild, though clerics of Eluna also pay it patronage. | |
Alexandria's now independent branch of the once-global mages' guild. Run by Madame Gelfure, it's said her brilliance is only exceeded by her eccentricities. Under her leadership, the mages have cornered more social markets as well as traditional ones. The most notable are their expansion into new markets: the fickle and changing fashions of nobility and the well-to-do, as well as lending arcane styling to architecture, an area long thought to be within artifice's gridlock. These efforts have greatly stabilized the Arcanists' funding and allowed the expansion of libraries. They embrace all forms of magic, except the darker forms of necromancy.
The guild maintains some ties to Rune, although the fall of that nation means there is no worldwide mages' guild, and their authority is greatly diminished. Mages the world over are in turmoil, after the fall of Rune and actions of Taara. Gelfure's swift taking of the local guild has allowed Alexandria some stability. Eluna's faith, always strong within the Academy, has along with Navos made a resurgence, although some Taaran mages may be found. Their building sits across from the Exploratory Associates (the artificers) at Sage Orum's Plaza. | |
RPP-Related Skills: Knowledge/Arcana, Knowledge/The Planes, Spellcraft, Profession/Scribe, Craft/Calligraphy, Craft/Bookbinding, Linguistics (up to 7 skills per org may be listed, 3 of which must be craft/profession/perform and 1 should probably be a knowledge; a single organization may possess up to two of Perception, Bluff, Diplomacy, Intimidate if it fits their theme) |
Alexandria's Bardic College Associated Characters | |
Bards, Sorcerers, Rogues Locations: Alexandria (A04) | |
Located in the artistic heart of the City, Alexandria's Bardic College is world-reknowned. | |
Alexandria's Bardic College is centered in the Theatre District, among its sundry and noted theatres and performance halls. It is noted for the "Midnight Run" tradition, where seniors run through campus, painting murals and new colors on the buildings every year. Other acts of artistic merit, such as a midnight concert, have gained traction in recent years. The result has given the college a hodgepodge look that it takes pride in. | |
RPP-Related Skills: Forthcoming... |
Alexandria's Exploratory Associates Associated Characters | |
Artificers, Clerics, Bards Locations: Alexandria (A14) | |
A center for artifice and engineering, the Exploratory Associates are Alexandria's "Artificer's Guild." | |
Alexandria's branch of the Engineer's Enclave, the Exploratory Associates is a house of invention, artifice, and the occasional kaboom within Alexandria City. It sits across from the Progressive Arcanist's, within Sage Orum's Plaza. The building is noted for its unusual architecture as resembling a giant, mechanical spider, as well as the Reosian dioramas within. The dioramas showcase notable works of artifice throughout history. | |
RPP-Related Skills: Forthcoming... |
Alexandria's Alexandria's Alexandrian Tribune Associated Characters | |
All Locations: Alexandria (A02) | |
The local paper, comprised of reporters and heroes who'll do anything, brave anything, to get the scoop! | |
Alexandria's local paper! A mixture of shining journalism and ragtag rumor. Reporters, journalists and rumormongers abound. The Tribune has its offices in Lower Alexandria. You do not need to be a member of this organization to publish in it--player and character submissions are all accepted. | |
RPP-Related Skills: Forthcoming... |