Difference between revisions of "Feats"
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===Connections=== |
===Connections=== |
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− | '''Prerequisites:''' membership in a Faction or Organization, or an established Associate |
+ | : '''Prerequisites:''' membership in a Faction or Organization, or an established Associate |
As a member of a given organization or faction, you have some degree of influence and access to resources. Alternately, you know someone well who is willing to aid you in useful ways, perhaps to repay a debt or due to friendship ... or fear. Whatever the source of your connections, the feat permits you to use your relationship to derive assistance on a reliable basis. |
As a member of a given organization or faction, you have some degree of influence and access to resources. Alternately, you know someone well who is willing to aid you in useful ways, perhaps to repay a debt or due to friendship ... or fear. Whatever the source of your connections, the feat permits you to use your relationship to derive assistance on a reliable basis. |
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− | Note that this feat makes no determination of the nature of the relationship or regard, and that lacking this feat is not evidence of lack of status. A noble may have no Connections feats, while the noble's stable-hand may have learned to use his proximity to the noble to his constant benefit. |
+ | : Note that this feat makes no determination of the nature of the relationship or regard, and that lacking this feat is not evidence of lack of status. A noble may have no Connections feats, while the noble's stable-hand may have learned to use his proximity to the noble to his constant benefit. |
− | '''Benefit:''' Each time you select this feat, pick two skills related to your connections. You receive a +2 connections bonus to both skills (+4 at level 10) when organization/guy can reasonably help you. Reasonably generally means you are nearby (in the city) and have time to spare (an afternoon, a day, generally not rushed for time). |
+ | : '''Benefit:''' Each time you select this feat, pick two skills related to your connections. You receive a +2 connections bonus to both skills (+4 at level 10) when organization/guy can reasonably help you. Reasonably generally means you are nearby (in the city) and have time to spare (an afternoon, a day, generally not rushed for time). |
− | In addition, one of the two skills is chosen to be your Reputation skill. This skill can be used as Gather Information or Diplomacy for topics and folks related to the skill, somewhat flavored by the type of connection you have. |
+ | : In addition, one of the two skills is chosen to be your Reputation skill. This skill can be used as Gather Information or Diplomacy for topics and folks related to the skill, somewhat flavored by the type of connection you have. |
− | '''Special:''' You may take this feat additional times, either selecting new skills from the same connection, or additional connections. It's possible to take the same skill from two different sources, particularly as different Reputation skills, but probably not advisable. |
+ | : '''Special:''' You may take this feat additional times, either selecting new skills from the same connection, or additional connections. It's possible to take the same skill from two different sources, particularly as different Reputation skills, but probably not advisable. |
===Lightning Reload (Combat Feat)=== |
===Lightning Reload (Combat Feat)=== |
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: Your hand are a blur as you load your weapons. |
: Your hand are a blur as you load your weapons. |
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− | : Prerequisite: BAB +6 |
+ | : '''Prerequisite:''' BAB +6 |
− | : Benefit: Choose Pistol or Rifle; it takes you less time to reload the chosen type of weapon. Pistols, heavy pistols, and rifles are improved from move action to free action. Heavy rifles are improved from full round actions to move actions. |
+ | : '''Benefit:''' Choose Pistol or Rifle; it takes you less time to reload the chosen type of weapon. Pistols, heavy pistols, and rifles are improved from move action to free action. Heavy rifles are improved from full round actions to move actions. |
− | : Special: You may take lightning reload a second time, applying the benefits to both types of weapon. |
+ | : '''Special:''' You may take lightning reload a second time, applying the benefits to both types of weapon. |
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: You pick off targets with great precision. |
: You pick off targets with great precision. |
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− | : Prerequisite: BAB +1, Weapon focus in the chosen weapon |
+ | : '''Prerequisite:''' BAB +1, Weapon focus in the chosen weapon |
− | : Benefit: When firing two-handed, +1/2 Dex modifier to damage and max sneak attack range is 60'. |
+ | : '''Benefit:''' When firing two-handed, +1/2 Dex modifier to damage and max sneak attack range is 60'. |
− | : Special: Fighters may select this as a bonus feat. |
+ | : '''Special:''' Fighters may select this as a bonus feat. |
− | : Note: This is crossbow sniper, but for guns. |
+ | : '''Note: '''This is crossbow sniper, but for guns. |
Revision as of 20:10, 27 July 2010
House Feats
Connections
- Prerequisites: membership in a Faction or Organization, or an established Associate
As a member of a given organization or faction, you have some degree of influence and access to resources. Alternately, you know someone well who is willing to aid you in useful ways, perhaps to repay a debt or due to friendship ... or fear. Whatever the source of your connections, the feat permits you to use your relationship to derive assistance on a reliable basis.
- Note that this feat makes no determination of the nature of the relationship or regard, and that lacking this feat is not evidence of lack of status. A noble may have no Connections feats, while the noble's stable-hand may have learned to use his proximity to the noble to his constant benefit.
- Benefit: Each time you select this feat, pick two skills related to your connections. You receive a +2 connections bonus to both skills (+4 at level 10) when organization/guy can reasonably help you. Reasonably generally means you are nearby (in the city) and have time to spare (an afternoon, a day, generally not rushed for time).
- In addition, one of the two skills is chosen to be your Reputation skill. This skill can be used as Gather Information or Diplomacy for topics and folks related to the skill, somewhat flavored by the type of connection you have.
- Special: You may take this feat additional times, either selecting new skills from the same connection, or additional connections. It's possible to take the same skill from two different sources, particularly as different Reputation skills, but probably not advisable.
Lightning Reload (Combat Feat)
- Your hand are a blur as you load your weapons.
- Prerequisite: BAB +6
- Benefit: Choose Pistol or Rifle; it takes you less time to reload the chosen type of weapon. Pistols, heavy pistols, and rifles are improved from move action to free action. Heavy rifles are improved from full round actions to move actions.
- Special: You may take lightning reload a second time, applying the benefits to both types of weapon.
Steady Shot
- You pick off targets with great precision.
- Prerequisite: BAB +1, Weapon focus in the chosen weapon
- Benefit: When firing two-handed, +1/2 Dex modifier to damage and max sneak attack range is 60'.
- Special: Fighters may select this as a bonus feat.
- Note: This is crossbow sniper, but for guns.
Typhoon Breath
You can turn your breathweapon into a powerful storm.
- Prerequesites: Str 13, breath weapon, Power Attack, sith-makar
- Benefit: When you use your breath weapon, in addition to its normal effects, creatures in the area are affected as though struck by wind effects. The force of the wind depends on your size, as indicated below. Because the breathweapon has an instantantaneous duration, creatures ignore the checked effect unless they are airborn (in which case, they're blown back 1d6x5 feet).
Size | Wind Severity |
Medium | Strong |
Large | Severe |
Feats from Other Sources
Emblem of Ea allows a limited selection of feats from other sources.
Danger sense, Lightning Reload, Monkeygrip, Practiced Spellcaster, Ranged Disarm, Ranged Spell Specialization, Ranged Sunder, Short Haft, Steady Shot, Touch Spell Specialization, Dive for Cover, Double Wand Wielder, Wandstrike, Nature's Bond
Wild feats: Boar's Ferocity, Cheetah's Speed, Eagle's Wings, Elephant's Hide, Extra Wild Shape, Fast Wild Shape, Grizzly's Claws, Lion's Pounce, Oaken Resilience, Serpent's Venom, Swim like a Fish, Wolverine's Rage