Difference between revisions of "Axiomatic"

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'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
 
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
   
  +
===Senses===
 
'''Darkvision:''' Gains the ability to see in the dark up to 60 feet.
 
'''Darkvision:''' Gains the ability to see in the dark up to 60 feet.
   
  +
===Defense===
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
   
  +
===Special Abilities===
'''Special Attacks:''' Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
+
'''Smite Chaos:''' Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
  +
   
   
 
{{TableMain}}
 
{{TableMain}}
 
{{T01}}
 
{{T01}}
|colspan="3"|<center>'''Axiomatic Creature DR and Resistance'''</center>
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|colspan="3"|<center>'''Axiomatic Defenses'''</center>
 
{{T02}}
 
{{T02}}
 
! <center>Hit Dice</center>
 
! <center>Hit Dice</center>

Revision as of 02:55, 12 July 2010

Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.

Changes

CR: No change until 5 HD, CR +1 at 5 HD or more.

Senses

Darkvision: Gains the ability to see in the dark up to 60 feet.

Defense

Spell Resistance: Gains SR equal to new CR +5.

Special Abilities

Smite Chaos: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)


Axiomatic Defenses
Hit Dice
Resist Cold, Acid, and Electricity
DR
1-4
5
-
5-10
10
5/chaos
11+
15
10/chaos