Difference between revisions of "Anarchic"
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Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos. |
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos. |
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+ | ==Changes== |
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'''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more. |
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− | ''' |
+ | '''Senses:''' Darkvision: Gains the ability to see in the dark up to 60 feet. |
+ | ===Defense=== |
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'''Spell Resistance:''' Gains SR equal to new CR +5. |
'''Spell Resistance:''' Gains SR equal to new CR +5. |
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+ | ===Special Abilities=== |
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− | ''' |
+ | '''Smite Law:''' Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.) |
Revision as of 03:09, 12 July 2010
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
Changes
CR: No change until 5 HD, CR +1 at 5 HD or more.
Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.
Defense
Spell Resistance: Gains SR equal to new CR +5.
Special Abilities
Smite Law: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)
Anarchic Creature DR and Resistance | ||
Hit Dice | Resist Acid, Electricity, and Sonic | DR |