Difference between revisions of "Anarchic"

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Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
 
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
   
  +
==Changes==
 
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
 
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
   
'''Darkvision:''' Gains the ability to see in the dark up to 60 feet.
+
'''Senses:''' Darkvision: Gains the ability to see in the dark up to 60 feet.
   
  +
===Defense===
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
   
  +
===Special Abilities===
'''Special Attacks: '''Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)
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'''Smite Law:''' Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)
   
   

Revision as of 03:09, 12 July 2010

Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.

Changes

CR: No change until 5 HD, CR +1 at 5 HD or more.

Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.

Defense

Spell Resistance: Gains SR equal to new CR +5.

Special Abilities

Smite Law: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)


Anarchic Creature DR and Resistance
Hit Dice Resist Acid, Electricity, and Sonic DR
1-4
5
-
5-10
10
5/law
11+
15
10/law