Difference between revisions of "Anarchic"

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{{TableMain}}
{| cellspacing="5"
 
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{{T01}}
|+'''Anarchic Creature DR and Resistance'''
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|Anarchic Creature DR and Resistance
! <center>Hit Dice</center>
 
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{{T02}}
! <center>Resist Acid, Electricity, and Sonic</center>
 
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|Hit Dice
! <center>DR</center>
 
 
|Resist Acid, Electricity, and Sonic
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|DR
   
 
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|-

Revision as of 02:29, 12 July 2010

Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.

CR: No change until 5 HD, CR +1 at 5 HD or more.

Darkvision: Gains the ability to see in the dark up to 60 feet.

Spell Resistance: Gains SR equal to new CR +5.

Special Attacks: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)


Anarchic Creature DR and Resistance
Hit Dice Resist Acid, Electricity, and Sonic DR
1-4
5
-
5-10
10
5/law
11+
15
10/law