Difference between revisions of "Template:FeatsDI"
(44 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{T01}} |
+ | {{T01}} colspan="4" | Feats D - I |
+ | {{T02}} |
||
− | | colspan="4" | Feats D - I |
||
+ | |Feat || Type|| Prerequesite|| Benefit |
||
− | {{T02}} |
||
− | | Feat |
||
− | | Type |
||
− | | Prerequesite |
||
− | | Benefit |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/arg-feats/dark-sight-fetchling Dark Sight]|| |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-assault-%28combat%29 Dazing Assault] |
||
+ | |Mul'niessa, 6+ hd |
||
− | | Combat |
||
+ | |See through magical darkness |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +11 |
||
+ | |- |
||
− | | Trade melee attack bonus to daze opponents |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-assault-%28combat%29 Dazing Assault]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +11|| Trade melee attack bonus to daze opponents |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-aim Deadly Aim] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-aim Deadly Aim]|| Combat|| Dex 13, base attack bonus +1|| Trade ranged attack bonus for damage |
− | | Combat |
||
− | | Dex 13, base attack bonus +1 |
||
− | | Trade ranged attack bonus for damage |
||
|- |
|- |
||
− | | |
+ | |[http://www.d20pfsrd.com/feats/arg-feats/dauntless-destiny-human Dauntless Destiny] |
− | | |
+ | | |
+ | |Cha 13, Fearless Curiosity, Intimdate 10, Human |
||
− | | <center>— </center> |
||
+ | |You are talented at averting disaster! |
||
− | | +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/bluff.html#_bluff Bluff] and [http://paizo.com/pathfinderRPG/prd/skills/disguise.html#_disguise Disguise] checks |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_deceitful Deceitful]|| || <center>— </center>|| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/bluff.html#_bluff Bluff] and [http://paizo.com/pathfinderRPG/prd/skills/disguise.html#_disguise Disguise] checks |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#deepsight Deepsight] |
||
− | | |
||
− | | Darkvision 60 feet |
||
− | | Your darkvision has a range of 120 feet |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#deepsight Deepsight]|| || Darkvision 60 feet|| Your darkvision has a range of 120 feet |
− | | Combat |
||
− | | <center>— </center> |
||
− | | Use your total Hit Dice as your base attack bonus for CMD |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_defensive-combat-training Defensive Combat Training]|| Combat|| <center>— </center>|| Use your total Hit Dice as your base attack bonus for CMD |
− | | |
||
− | | <center>— </center> |
||
− | | +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/disableDevice.html#_disable-device Disable Device] and [http://paizo.com/pathfinderRPG/prd/skills/sleightOfHand.html#_sleight-of-hand Sleight of Hand] checks |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_deft-hands Deft Hands]|| || <center>— </center>|| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/disableDevice.html#_disable-device Disable Device] and [http://paizo.com/pathfinderRPG/prd/skills/sleightOfHand.html#_sleight-of-hand Sleight of Hand] checks |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disarming-strike-%28combat%29 Disarming Strike] |
||
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-disarm Improved Disarm], base attack bonus +9 |
||
− | | Attempt a disarm on a successful critical hit |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/demoralizing-lash-combat-hobgoblin Demoralizing Lash]|| Combat|| Arvek Nar, Base attack bonus +1, Intimidate 1 rank|| You cow your enemies with the lash of a whip |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disrupting-shot-%28combat%29 Disrupting Shot] |
||
− | | |
||
− | | Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-shot Point-Blank Shot], 6th-level fighter |
||
− | | Ranged attacks increase enemy's DC to cast spells |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/desperate-swing-combat-halfling Desperate Swing]|| Combat|| Cautious Fighter, base attack bonus +1, halfling|| You land your most telling blows in desperate situations. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_disruptive Disruptive] |
||
− | | Combat |
||
− | | 6th-level fighter |
||
− | | Increases the DC to cast spells adjacent to you |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/combat-feats/destroyer-s-blessing-combat Destroyer's Blessing]|| Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker Spellbreaker] |
||
+ | |Oruch, half-oruch, rage class feature |
||
− | | Combat |
||
+ | |You smash things gud when mad, then it makes u madder |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__disruptive Disruptive], 10th-level fighter |
||
− | | Enemies provoke attacks if their spells fail |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disarming-strike-%28combat%29 Disarming Strike]|| || [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-disarm Improved Disarm], base attack bonus +9|| Attempt a disarm on a successful critical hit |
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus Spell Focus] (divination) |
||
− | | +2 bonus on caster level checks with divinations |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disrupting-shot-%28combat%29 Disrupting Shot]|| || Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-shot Point-Blank Shot], 6th-level fighter|| Ranged attacks increase enemy's DC to cast spells |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge] |
||
− | | Combat |
||
− | | Dex 13 |
||
− | | +1 dodge bonus to AC |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_disruptive Disruptive]|| Combat|| 6th-level fighter|| Increases the DC to cast spells adjacent to you |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge] |
||
− | | +4 AC against attacks of opportunity from movement |
||
|- |
|- |
||
− | | |
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker Spellbreaker]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__disruptive Disruptive], 10th-level fighter|| Enemies provoke attacks if their spells fail |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], base attack bonus +4 |
||
− | | Move before and after melee attack |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#diviner%27s-delving Diviner's Delving]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus Spell Focus] (divination)|| +2 bonus on caster level checks with divinations |
− | | Combat |
||
− | | Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge], base attack bonus +6 |
||
− | | Gain 20% concealment if you move |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge]|| Combat|| Dex 13|| +1 dodge bonus to AC |
+ | |||
− | | Combat |
||
+ | |- |
||
− | | Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__wind-stance Wind Stance], base attack bonus +11 |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_mobility Mobility]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge]|| +4 AC against attacks of opportunity from movement |
||
− | | Gain 50% concealment if you move |
||
+ | |||
+ | |- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack Spring Attack]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], base attack bonus +4|| Move before and after melee attack |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_wind-stance Wind Stance]|| Combat|| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge], base attack bonus +6|| Gain 20% concealment if you move |
||
+ | |||
+ | |- |
||
+ | {{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-stance Lightning Stance]|| Combat|| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__wind-stance Wind Stance], base attack bonus +11|| Gain 50% concealment if you move |
||
+ | |||
+ | |- |
||
+ | | Draconic Breath|| || Sith-makar, 3+ hd|| You gain a breathweapon! This is a house feat--see description, below. |
||
|- |
|- |
||
|[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_duck-and-cover Duck and Cover] |
|[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_duck-and-cover Duck and Cover] |
||
− | |Teamwork |
+ | |Teamwork|| <center>—</center> |
− | | <center>—</center> |
||
|Your allies assist you in avoiding certain attacks. |
|Your allies assist you in avoiding certain attacks. |
||
|- |
|- |
||
+ | |Eccentric Tinker || General || Gnome || Your obsessive, eccentric nature bleeds over into the tools of your trade |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#eldritch-claws-%28combat%29 Eldritch Claws]<nowiki>***</nowiki> |
||
− | | |
||
− | | Str 15, natural weapons, base attack bonus +6 |
||
− | | Natural weapons treated as magic and silver |
||
|- |
|- |
||
+ | {{TDI}}Maddened Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel] |
||
− | | |
||
− | | Channel energy class feature |
||
− | | Channel energy can harm or heal elementals |
||
|- |
|- |
||
+ | {{TDI}}Unsettled Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-fist-%28combat%29 Elemental Fist] |
||
− | | Combat |
||
− | | Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8 |
||
− | | Deal 1d6 energy damage with an unarmed strike |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/general-feats/effortless-trickery Effortless Trickery] || General || Gnome || Illusions are easier for you than others |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus] |
||
− | | |
||
− | | <center>— </center> |
||
− | | +1 bonus on save DCs for one energy type |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#eldritch-claws-%28combat%29 Eldritch Claws]<nowiki>***</nowiki>|| || Str 15, natural weapons, base attack bonus +6|| Natural weapons treated as magic and silver |
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus] |
||
− | | +1 bonus on save DCs for one energy type |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel]|| || Channel energy class feature|| Channel energy can harm or heal elementals |
+ | |||
− | | |
||
+ | |- |
||
− | | <center>— </center> |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-fist-%28combat%29 Elemental Fist]|| Combat|| Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8|| Deal 1d6 energy damage with an unarmed strike |
||
− | | +4 bonus on checks to avoid nonlethal damage |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]|| || <center>— </center>|| +1 bonus on save DCs for one energy type |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-elemental-focus Greater Elemental Focus]|| || [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]|| +1 bonus on save DCs for one energy type |
||
+ | |||
+ | |- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/elven-battle-training-combat-elf Elven Battle Training]|| Combat|| Base attack bonus +1, Llyranesi, Sylvanori|| You have been specially trained to wield a variety of traditional elven weapons. |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_endurance Endurance]|| || <center>— </center>|| +4 bonus on checks to avoid nonlethal damage |
||
+ | |||
+ | |- |
||
+ | {{TDI}} [http://paizo.com/pathfinderRPG/prd/feats.html#_diehard Diehard]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance]|| Automatically stabilize and remain conscious below 0 hp |
||
|- |
|- |
||
Line 151: | Line 122: | ||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elven-accuracy-%28combat%29 Elven Accuracy] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elven-accuracy-%28combat%29 Elven Accuracy]|| Combat|| llyranesi, mul'niessa, sylvanori|| Reroll miss chance due to concealment when using a bow |
− | | Combat |
||
− | | llyranesi, mul'niessa, sylvanori |
||
− | | Reroll miss chance due to concealment when using a bow |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#enforcer-%28combat%29 Enforcer]|| Combat|| Intimidate 1 rank|| Demoralize opponent as free action when you inflict nonlethal damage |
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance] |
||
− | | Automatically stabilize and remain conscious below 0 hp |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/general-feats/escape-route-teamwork Escape Route] || Teamwork || || You have trained to watch your allies’ backs, covering them as they make tactical withdraws. |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#enforcer-%28combat%29 Enforcer] |
||
− | | Combat |
||
− | | Intimidate 1 rank |
||
− | | Demoralize opponent as free action when you inflict nonlethal damage |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/general-feats/ensemble-teamwork Ensemble] || Teamwork || Perform 5+ || You can create an ensemble of skilled and amateur performers to aid you in your performance. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_eschew-materials Eschew Materials] |
||
− | | |
||
− | | <center>— </center> |
||
− | | Cast spells without material components |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_eschew-materials Eschew Materials]|| || <center>— </center>|| Cast spells without material components |
− | | Combat |
||
− | | Base attack bonus +1 |
||
− | | No penalty on attacks made with one exotic weapon |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_exotic-weapon-proficiency Exotic Weapon Proficiency]|| Combat|| Base attack bonus +1|| No penalty on attacks made with one exotic weapon |
− | | |
||
− | | Channel energy class feature |
||
− | | Channel energy two additional times per day |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/racial-feats/expanded-resistance-gnome Expanded Resistance] || General || Gnome, illusion resistance racial trait || Your bright eyes pierce through illusions |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki] |
||
− | | |
||
− | | ''Ki'' pool class feature |
||
− | | Increase your ''ki'' pool by 2 points |
||
|- |
|- |
||
− | | |
+ | |[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html Extra Bane] || General || Bane class feature || You can use your bane ability for 3 additional rounds per day |
− | | |
||
− | | Lay on hands class feature |
||
− | | Use lay on hands two additional times per day |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra- |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel]|| || Channel energy class feature|| Channel energy two additional times per day |
− | | |
||
− | | Mercy class feature |
||
− | | Your lay on hands benefits from one additional mercy |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/general-feats/extra-discovery Extra Discovery] || || Discovery class feature|| Gain an additional discovery! When you take this feat, send staff a +req to request which discovery you would like to learn. You must qualify for for the discovery taken. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance] |
||
− | | |
+ | |- |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki]|| || ''Ki'' pool class feature|| Increase your ''ki'' pool by 2 points |
||
− | | Bardic performance class feature |
||
− | | Use bardic performance for 6 additional rounds per day |
||
|- |
|- |
||
− | | |
+ | |[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html Extra Hex] || General || Hex class feature || You gain an additional hex |
− | | |
+ | |- |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands]|| || Lay on hands class feature|| Use lay on hands two additional times per day |
||
− | | Rage class feature |
||
− | | Use rage for 6 additional rounds per day |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy]|| || Mercy class feature|| Your lay on hands benefits from one additional mercy |
− | | |
||
− | | Rage power class feature |
||
− | | Gain one additional rage power |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance]|| || Bardic performance class feature|| Use bardic performance for 6 additional rounds per day |
− | | |
||
− | | Rogue talent class feature |
||
− | | Gain one additional rogue talent |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-rage Extra Rage]|| || Rage class feature|| Use rage for 6 additional rounds per day |
− | | |
||
− | | Con 13, [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], [http://paizo.com/pathfinderRPG/prd/feats.html#endurance Endurance] |
||
− | | Regain additional hit points when healing |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rage-power Extra Rage Power]|| || Rage power class feature|| Gain one additional rage power |
+ | |||
− | | |
||
+ | |- |
||
− | | Favored enemy class feature |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rogue-talent Extra Rogue Talent]|| || Rogue talent class feature|| Gain one additional rogue talent |
||
− | | Bonus to CMD and AC when attacked by favored enemy |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fast-healer Fast Healer]|| || Con 13, [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], [http://paizo.com/pathfinderRPG/prd/feats.html#endurance Endurance]|| Regain additional hit points when healing |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#favored-defense Favored Defense]|| || Favored enemy class feature|| Bonus to CMD and AC when attacked by favored enemy |
||
+ | |||
+ | |- |
||
+ | |Far Traveler || General || Lucht, Linguistics 1 || Gain additional languages |
||
+ | |||
+ | |- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/fearless-curiosity-human Fearless Curiosity] || || Charisma 13, Human|| You are fearless in your curiosity about the world around you |
||
|- |
|- |
||
Line 247: | Line 192: | ||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_-improved-feint-partner Improved Feint Partner] |
|
|Combat, Teamwork |
|Combat, Teamwork |
||
|Combat Reflexes, Feint Partner, base attack bonus +6 |
|Combat Reflexes, Feint Partner, base attack bonus +6 |
||
Line 253: | Line 198: | ||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/arg-feats/ferocious-action-orc Ferocious Action] || || Oruch, half-oruch ||Avoid being staggered when you reach 0 hp |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_fleet Fleet] |
||
− | | |
||
− | | <center>— </center> |
||
− | | Your base speed increases by 5 feet |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/racial-feats/ferocious-resolve-orc-half-orc Ferocious Resolve] || General || Con 13, half-oruch, oruch || Nothing stops you |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fight-on Fight On] |
||
− | | |
||
− | | Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul |
||
− | | Gain temporary hit points when reduced to 0 |
||
|- |
|- |
||
+ | |Fiendish Darkness || General || Mul'niessa || Use Darkness an additional number of times per day |
||
− | | Firearm Mastery |
||
− | | Combat |
||
− | | Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) |
||
− | | You are a blur with your firearm. |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/fire-hand-combat-goblin Fire Hand] |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#focused-shot-%28combat%29 Focused Shot] |
||
+ | | Goblin|| Born with a torch in your hand, you have a gift with anything that burns. |
||
− | | Combat |
||
− | | Int 13, [http://paizo.com/pathfinderRPG/prd/feats.html#precise-shot Precise Shot] |
||
− | | Add Int modifier on damage rolls with bows or crossbows |
||
|- |
|- |
||
− | | [http:// |
+ | | [http://www.d20pfsrd.com/feats/arg-feats/fire-tamer-goblin Fire Tamer] |
+ | | Goblin|| You know your way around even magical fire. |
||
− | | |
||
− | | <center>— </center> |
||
− | | +2 on Fortitude saves |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_fleet Fleet]|| || <center>— </center>|| Your base speed increases by 5 feet |
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__great-fortitude Great Fortitude] |
||
− | | Once per day, you may reroll a Fortitude save |
||
|- |
|- |
||
+ | |Flight of Serenity || General || Egalrin, Fly 8+, Wis 15+ || Draw out the peacefulness of others |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus] |
||
− | | Combat |
||
− | | Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1 |
||
− | | Do not take the Power Attack penalty on the first attack each round |
||
|- |
|- |
||
− | | |
+ | |[http://paizo.com/pathfinderRPG/prd/additionalMonsters/monsterFeats.html#_flyby-attack Flyby Attack] || || Strengthened Wings, Egalrin||Spring Attack for flying creatures |
− | | Combat |
||
− | | Str 15, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus], base attack bonus +11 |
||
− | | Make a free Intimidate check when you knock down a foe |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fight-on Fight On]|| || Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul|| Gain temporary hit points when reduced to 0 |
||
− | |[http://www.archivesofnethys.com/feats.htm#ferocious-tenacity Ferocious Tenacity] |
||
+ | |||
+ | |- |
||
+ | | Firearm Mastery|| Combat|| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)|| You are a blur with your firearm. |
||
+ | |||
+ | |- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/focusing-blow-teamwork-hobgoblin Focusing Blow]|| Teamwork|| Hobgoblin Discipline, Arvek Nar|| You and your allies work together to shake off mental effects. With punches. |
||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#focused-shot-%28combat%29 Focused Shot]|| Combat|| Int 13, [http://paizo.com/pathfinderRPG/prd/feats.html#precise-shot Precise Shot]|| Add Int modifier on damage rolls with bows or crossbows; we also allow this to work with firearms |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus]|| Combat|| Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1|| Do not take the Power Attack penalty on the first attack each round |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dreadful-carnage-%28combat%29 Dreadful Carnage]|| Combat|| Str 15, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus], base attack bonus +11|| Make a free Intimidate check when you knock down a foe |
||
+ | |||
+ | |- |
||
+ | |[http://www.d20pfsrd.com/feats/combat-feats/ferocious-tenacity-combat Ferocious Tenacity] |
||
|Combat |
|Combat |
||
|Oruch or half-orc, rage class feature |
|Oruch or half-orc, rage class feature |
||
Line 307: | Line 247: | ||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gang-up-%28combat%29 Gang Up] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gang-up-%28combat%29 Gang Up]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]|| Flank an opponent if at least two allies are adjacent to it |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise] |
||
− | | Flank an opponent if at least two allies are adjacent to it |
||
|- |
|- |
||
+ | |Guardian of the Sky || General || Egalrin, HD 5+ || You are adept at aerial combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#team-up-%28combat%29 Team Up] |
||
− | | Combat |
||
− | | Gang-Up, base attack bonus +6 |
||
− | | Aid another as a move action with two adjacent allies |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#team-up-%28combat%29 Team Up]|| Combat|| Gang-Up, base attack bonus +6|| Aid another as a move action with two adjacent allies |
|
− | | |
||
− | | Cha 13, gnome, gnome magic racial trait |
||
− | | Use Mage Hand and Prestidigitation once per day |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/arg-feats/giant-killer-combat-dwarf Giant Killer] |
||
− | | Goblin Accuracy |
||
+ | |Combat|| Str 13, Cleave, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad|| Your cleaving strokes menace giants and larger foes |
||
− | | Combat |
||
− | | Gobber |
||
− | | Elven Accuracy but for goblins with guns |
||
|- |
|- |
||
+ | |Giant's Fists || General || Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+ || You can summon the elements of your giant's heritage |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#go-unnoticed Go Unnoticed] |
||
− | | |
||
− | | Dex 13, gnome, gobber, halfling |
||
− | | Make Stealth check against flat-footed opponents during first round of combat |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gnome-trickster Gnome Trickster]|| || Cha 13, gnome, gnome magic racial trait|| Use Mage Hand and Prestidigitation once per day |
− | | |
||
− | | Cha 13, gnome, gnome magic racial trait |
||
− | | Speak with burrowing animals as spell-like ability |
||
|- |
|- |
||
+ | | Goblin Accuracy|| Combat|| Gobber|| Elven Accuracy but for goblins with guns |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-defiance Heroic Defiance] |
||
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +8 |
||
− | | Once per day, delay onset of harmful condition for 1 round |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/goblin-cleaver-combat-dwarf Goblin Cleaver]|| Combat|| Str 13, Cleave, Power Attack, Khazad|| You are ferocious at hewing the small, warty enemies of your ancestors! ...and other tiny, obnoxious things |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-recovery Heroic Recovery] |
||
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +4 |
||
− | | Once per day, gain new saving throw against harmful condition requiring Fort save |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/goblin-gunslinger-combat-goblin Goblin Gunslinger]|| Goblin|| You have learned how to fire the big guns. |
||
− | | Horse Lord |
||
− | | General |
||
− | | Arvek Nar, Handle Animal 1 |
||
− | | A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#go-unnoticed Go Unnoticed]|| || Dex 13, gnome, gobber, halfling|| Make Stealth check against flat-footed opponents during first round of combat |
||
− | | Horse Lord, Improved |
||
− | | General |
||
− | | Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 |
||
− | | Roll twice to avoid your own mount being hit in combat |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_great-fortitude Great Fortitude]|| || <center>— </center>|| +2 on Fortitude saves |
− | | |
||
− | | Channel energy class feature |
||
− | | +2 bonus on channel energy DC |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-great-fortitude Improved Great Fortitude]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__great-fortitude Great Fortitude]|| Once per day, you may reroll a Fortitude save |
|
− | | |
||
− | | <center>— </center> |
||
− | | Counterspell with spell of the same school |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#groundling Groundling]|| || Cha 13, gnome, gnome magic racial trait|| Speak with burrowing animals as spell-like ability |
− | | Combat |
||
− | | Proficiency with weapon, base attack bonus +8 |
||
− | | Double the threat range of one weapon |
||
|- |
|- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/guardian-of-the-wild-elf Guardian of the Wild]|| || Attuned to the Wild, Llyranesi, Sylvanori|| Your mystic connection with the wilderness enhances your ability to react to threats. |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise] |
||
− | | +2 bonus on dirty trick attempts, no attack of opportunity |
||
|- |
|- |
||
+ | |Gunbowder Rune || General || Gobber, Int 13, BAB 6+ || You can graft gunpowder into your skin |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-dirty-trick-%28combat%29 Greater Dirty Trick] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick], base attack bonus +6 |
||
− | | Dirty trick penalty lasts 1d4 rounds |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-defiance Heroic Defiance]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +8|| Once per day, delay onset of harmful condition for 1 round |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack] |
||
− | | +2 bonus on drag attempts, no attack of opportunity |
||
|- |
|- |
||
− | | |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-recovery Heroic Recovery]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +4|| Once per day, gain new saving throw against harmful condition requiring Fort save |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-%28combat%29 Improved Drag], base attack bonus +6 |
||
− | | Enemies you drag provoke attacks of opportunity |
||
|- |
|- |
||
− | | |
+ | |[http://www.d20pfsrd.com/feats/arg-feats/heroic-will-human Heroic Will] |
+ | | |
||
− | | Combat |
||
+ | |Iron Will, Will Save 4+, Human |
||
− | | <center>— </center> |
||
+ | |You are free-willed. |
||
− | | +4 bonus on initiative checks |
||
+ | |||
+ | |- |
||
+ | |[http://www.d20pfsrd.com/feats/racial-feats/horde-charge-teamwork-orc-half-orc Horde Charge] || Teamwork || BAB 1+, half-oruch or oruch || When you charge with an ally, you are more deadly |
||
+ | |||
+ | |- |
||
+ | | Horse Lord|| General|| Arvek Nar, Handle Animal 1|| A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war |
||
+ | |||
+ | |- |
||
+ | {{TDI}}Horse Lord, Improved|| General|| Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5|| Roll twice to avoid your own mount being hit in combat |
||
+ | |||
+ | |- |
||
+ | | Human Improvisation || || Int 13, human|| You can figure out how to do almost anything |
||
+ | |||
+ | |- |
||
+ | | [http://www.d20pfsrd.com/feats/arg-feats/hobgoblin-discipline-hobgoblin Hobgoblin Discipline] || || BAB 1, Arvek Nar|| The presence of other hobgoblins bolsters your resolve. |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-channel Improved Channel]|| || Channel energy class feature|| +2 bonus on channel energy DC |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-counterspell Improved Counterspell]|| || <center>— </center>|| Counterspell with spell of the same school |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-critical Improved Critical]|| Combat|| Proficiency with weapon, base attack bonus +8|| Double the threat range of one weapon |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]|| +2 bonus on dirty trick attempts, no attack of opportunity |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-dirty-trick-%28combat%29 Greater Dirty Trick]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick], base attack bonus +6|| Dirty trick penalty lasts 1d4 rounds |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-%28combat%29 Improved Drag]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack]|| +2 bonus on drag attempts, no attack of opportunity |
||
+ | |||
+ | |- |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-drag-%28combat%29 Greater Drag]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-%28combat%29 Improved Drag], base attack bonus +6|| Enemies you drag provoke attacks of opportunity |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-initiative Improved Initiative]|| Combat|| <center>— </center>|| +4 bonus on initiative checks |
||
|- |
|- |
||
|[http://paizo.com/pathfinderRPG/prd/monsters/monsterFeats.html#_improved-natural-attack Improved Natural Attack] |
|[http://paizo.com/pathfinderRPG/prd/monsters/monsterFeats.html#_improved-natural-attack Improved Natural Attack] |
||
|General |
|General |
||
− | |Natural weapon ranger combat style, Razortusk, or |
+ | |Natural weapon ranger combat style, Druid with wildshape, Razortusk, or War Golem with slam attack |
|You go RHAR! |
|You go RHAR! |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]|| +2 bonus on reposition attempts, no attack of opportunity |
+ | |||
− | | Combat |
||
+ | |- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise] |
||
+ | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-reposition-%28combat%29 Greater Reposition]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition], base attack bonus +6|| Enemies you reposition provoke attacks of opportunity |
||
− | | +2 bonus on reposition attempts, no attack of opportunity |
||
+ | |||
+ | |- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-stonecunning Improved Stonecunning]|| || Wis 13, khazad-aul, stonecunning racial trait|| +4 bonus on Perception checks to notice unusual stonework |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-sense Stone Sense]|| || Perception 10 ranks, Improved Stonecunning, khazad-aul|| Gain tremorsense 10 ft. |
|
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition], base attack bonus +6 |
||
− | | Enemies you reposition provoke attacks of opportunity |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/ |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-unarmed-strike Improved Unarmed Strike]|| Combat|| <center>— </center>|| Always considered armed |
− | | |
||
− | | Wis 13, khazad-aul, stonecunning racial trait |
||
− | | +4 bonus on Perception checks to notice unusual stonework |
||
|- |
|- |
||
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_deflect-arrows Deflect Arrows]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]|| Avoid one ranged attack per round |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-sense Stone Sense] |
||
− | | |
||
− | | Perception 10 ranks, Improved Stonecunning, khazad-aul |
||
− | | Gain tremorsense 10 ft. |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_snatch-arrows Snatch Arrows]|| Combat|| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__deflect-arrows Deflect Arrows]|| Catch one ranged attack per round |
− | | Combat |
||
− | | <center>— </center> |
||
− | | Always considered armed |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-grapple Improved Grapple]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]|| +2 bonus on grapple attempts, no attack of opportunity |
− | | Combat |
||
− | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike] |
||
− | | Avoid one ranged attack per round |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html# |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-grapple Greater Grapple]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-grapple Improved Grapple], base attack bonus +6|| Maintain your grapple as a move action |
− | | Combat |
||
− | | Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__deflect-arrows Deflect Arrows] |
||
− | | Catch one ranged attack per round |
||
|- |
|- |
||
+ | |[http://www.d20pfsrd.com/feats/arg-feats/intimidating-confidence-human Intimidating Confidence] || || Cha 13, Fearless Curiosity, Intimidate 5, Human || You have boundless faith in your success. |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-grapple Improved Grapple] |
||
− | | Combat |
||
− | | Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike] |
||
− | | +2 bonus on grapple attempts, no attack of opportunity |
||
|- |
|- |
||
+ | |Intimidating Size || General || Giantborn, Intimidate 5, 7' or higher in height || *flex* |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-grapple Greater Grapple] |
||
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-grapple Improved Grapple], base attack bonus +6 |
||
− | | Maintain your grapple as a move action |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironguts Ironguts] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironguts Ironguts]|| || Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch|| +2 on saves against nausea, sickening, and ingested poisons |
− | | |
||
− | | Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch |
||
− | | +2 on saves against nausea, sickening, and ingested poisons |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironhide Ironhide] |
+ | | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironhide Ironhide]|| || Con 13; half-orc, oruch, sith'makar, khazad-mornir|| +1 natural armor bonus to AC |
− | | |
||
− | | Con 13; half-orc, oruch, sith'makar, khazad-mornir |
||
− | | +1 natural armor bonus to AC |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improvised-weapon-mastery Improvised Weapon Mastery] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_improvised-weapon-mastery Improvised Weapon Mastery]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__catch-off-guard Catch Off-Guard] or [http://paizo.com/pathfinderRPG/prd/feats.html#__throw-anything Throw Anything], base attack bonus +8|| Make an improvised weapon deadly |
− | | Combat |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__catch-off-guard Catch Off-Guard] or [http://paizo.com/pathfinderRPG/prd/feats.html#__throw-anything Throw Anything], base attack bonus +8 |
||
− | | Make an improvised weapon deadly |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_intimidating-prowess Intimidating Prowess] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_intimidating-prowess Intimidating Prowess]|| Combat|| <center>— </center>|| Add Str to [http://paizo.com/pathfinderRPG/prd/skills/intimidate.html#_intimidate Intimidate] in addition to Cha |
− | | Combat |
||
− | | <center>— </center> |
||
− | | Add Str to [http://paizo.com/pathfinderRPG/prd/skills/intimidate.html#_intimidate Intimidate] in addition to Cha |
||
|- |
|- |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#_iron-will Iron Will] |
+ | | [http://paizo.com/pathfinderRPG/prd/feats.html#_iron-will Iron Will]|| || <center>— </center>|| +2 bonus on Will saves |
− | | |
||
− | | <center>— </center> |
||
− | | +2 bonus on Will saves |
||
|- |
|- |
||
− | + | {{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-iron-will Improved Iron Will]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__iron-will Iron Will]|| Once per day, you may reroll a Will save |
|
− | | |
||
− | | [http://paizo.com/pathfinderRPG/prd/feats.html#__iron-will Iron Will] |
||
− | | Once per day, you may reroll a Will save |
Latest revision as of 02:56, 22 June 2014
|- style="background: #8dbdbd; font-size:120%; font-weight:bold;" colspan="4" | Feats D - I |- style="background: #D3E3E3; font-weight:bold; border: 1px;" |Feat || Type|| Prerequesite|| Benefit |- |Dark Sight|| |Mul'niessa, 6+ hd |See through magical darkness |- | Dazing Assault|| Combat|| Power Attack, base attack bonus +11|| Trade melee attack bonus to daze opponents
|- | Deadly Aim|| Combat|| Dex 13, base attack bonus +1|| Trade ranged attack bonus for damage
|- |Dauntless Destiny | |Cha 13, Fearless Curiosity, Intimdate 10, Human |You are talented at averting disaster!
|-
| Deceitful|| ||
|| +2 bonus on Bluff and Disguise checks
|- | Deepsight|| || Darkvision 60 feet|| Your darkvision has a range of 120 feet
|-
| Defensive Combat Training|| Combat||
|| Use your total Hit Dice as your base attack bonus for CMD
|-
| Deft Hands|| ||
|| +2 bonus on Disable Device and Sleight of Hand checks
|- | Demoralizing Lash|| Combat|| Arvek Nar, Base attack bonus +1, Intimidate 1 rank|| You cow your enemies with the lash of a whip
|- | Desperate Swing|| Combat|| Cautious Fighter, base attack bonus +1, halfling|| You land your most telling blows in desperate situations.
|- | Destroyer's Blessing|| Combat |Oruch, half-oruch, rage class feature |You smash things gud when mad, then it makes u madder
|- | Disarming Strike|| || Improved Disarm, base attack bonus +9|| Attempt a disarm on a successful critical hit
|- | Disrupting Shot|| || Dex 13, Point-Blank Shot, 6th-level fighter|| Ranged attacks increase enemy's DC to cast spells
|- | Disruptive|| Combat|| 6th-level fighter|| Increases the DC to cast spells adjacent to you
|- | Spellbreaker|| Combat|| Disruptive, 10th-level fighter|| Enemies provoke attacks if their spells fail
|- | Diviner's Delving|| || Spell Focus (divination)|| +2 bonus on caster level checks with divinations
|- | Dodge|| Combat|| Dex 13|| +1 dodge bonus to AC
|- | Mobility|| Combat|| Dodge|| +4 AC against attacks of opportunity from movement
|- | Spring Attack|| Combat|| Mobility, base attack bonus +4|| Move before and after melee attack
|- | Wind Stance|| Combat|| Dex 15, Dodge, base attack bonus +6|| Gain 20% concealment if you move
|- | Lightning Stance|| Combat|| Dex 17, Wind Stance, base attack bonus +11|| Gain 50% concealment if you move
|- | Draconic Breath|| || Sith-makar, 3+ hd|| You gain a breathweapon! This is a house feat--see description, below.
|- |Duck and Cover
|Teamwork||
|Your allies assist you in avoiding certain attacks.
|- |Eccentric Tinker || General || Gnome || Your obsessive, eccentric nature bleeds over into the tools of your trade
|- | Maddened Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools
|- | Unsettled Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools
|- |Effortless Trickery || General || Gnome || Illusions are easier for you than others
|- | Eldritch Claws***|| || Str 15, natural weapons, base attack bonus +6|| Natural weapons treated as magic and silver
|- | Elemental Channel|| || Channel energy class feature|| Channel energy can harm or heal elementals
|- | Elemental Fist|| Combat|| Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8|| Deal 1d6 energy damage with an unarmed strike
|-
| Elemental Focus|| ||
|| +1 bonus on save DCs for one energy type
|- | Greater Elemental Focus|| || Elemental Focus|| +1 bonus on save DCs for one energy type
|- | Elven Battle Training|| Combat|| Base attack bonus +1, Llyranesi, Sylvanori|| You have been specially trained to wield a variety of traditional elven weapons.
|-
| Endurance|| ||
|| +4 bonus on checks to avoid nonlethal damage
|- | Diehard|| || Endurance|| Automatically stabilize and remain conscious below 0 hp
|- |Enfilading Fire |Combat, Teamwork |Point-Blank Shot, Precise Shot, one other teamwork feat. |Your ranged attacks take advantage of the flanking maneuvers of allies.
|- | Elven Accuracy|| Combat|| llyranesi, mul'niessa, sylvanori|| Reroll miss chance due to concealment when using a bow
|- | Enforcer|| Combat|| Intimidate 1 rank|| Demoralize opponent as free action when you inflict nonlethal damage
|- | Escape Route || Teamwork || || You have trained to watch your allies’ backs, covering them as they make tactical withdraws.
|- | Ensemble || Teamwork || Perform 5+ || You can create an ensemble of skilled and amateur performers to aid you in your performance.
|-
| Eschew Materials|| ||
|| Cast spells without material components
|- | Exotic Weapon Proficiency|| Combat|| Base attack bonus +1|| No penalty on attacks made with one exotic weapon
|- |Expanded Resistance || General || Gnome, illusion resistance racial trait || Your bright eyes pierce through illusions
|- |Extra Bane || General || Bane class feature || You can use your bane ability for 3 additional rounds per day
|- | Extra Channel|| || Channel energy class feature|| Channel energy two additional times per day
|- | Extra Discovery || || Discovery class feature|| Gain an additional discovery! When you take this feat, send staff a +req to request which discovery you would like to learn. You must qualify for for the discovery taken. |- | Extra Ki|| || Ki pool class feature|| Increase your ki pool by 2 points
|- |Extra Hex || General || Hex class feature || You gain an additional hex |- | Extra Lay On Hands|| || Lay on hands class feature|| Use lay on hands two additional times per day
|- | Extra Mercy|| || Mercy class feature|| Your lay on hands benefits from one additional mercy
|- | Extra Performance|| || Bardic performance class feature|| Use bardic performance for 6 additional rounds per day
|- | Extra Rage|| || Rage class feature|| Use rage for 6 additional rounds per day
|- | Extra Rage Power|| || Rage power class feature|| Gain one additional rage power
|- | Extra Rogue Talent|| || Rogue talent class feature|| Gain one additional rogue talent
|- | Fast Healer|| || Con 13, Diehard, Endurance|| Regain additional hit points when healing
|- | Favored Defense|| || Favored enemy class feature|| Bonus to CMD and AC when attacked by favored enemy
|- |Far Traveler || General || Lucht, Linguistics 1 || Gain additional languages
|- | Fearless Curiosity || || Charisma 13, Human|| You are fearless in your curiosity about the world around you
|- |Feint Partner |Combat, Teamwork |Bluff 1 rank |When ally successfully feints, opponent loses Dex bonus against your next attack
|- | Improved Feint Partner |Combat, Teamwork |Combat Reflexes, Feint Partner, base attack bonus +6 |When ally successfully feints, you gain attack of opportunity against opponent
|- |Ferocious Action || || Oruch, half-oruch ||Avoid being staggered when you reach 0 hp
|- |Ferocious Resolve || General || Con 13, half-oruch, oruch || Nothing stops you
|- |Fiendish Darkness || General || Mul'niessa || Use Darkness an additional number of times per day
|- | Fire Hand | Goblin|| Born with a torch in your hand, you have a gift with anything that burns.
|- | Fire Tamer | Goblin|| You know your way around even magical fire.
|-
| Fleet|| ||
|| Your base speed increases by 5 feet
|- |Flight of Serenity || General || Egalrin, Fly 8+, Wis 15+ || Draw out the peacefulness of others
|- |Flyby Attack || || Strengthened Wings, Egalrin||Spring Attack for flying creatures
|- | Fight On|| || Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul|| Gain temporary hit points when reduced to 0
|- | Firearm Mastery|| Combat|| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)|| You are a blur with your firearm.
|- | Focusing Blow|| Teamwork|| Hobgoblin Discipline, Arvek Nar|| You and your allies work together to shake off mental effects. With punches. |- | Focused Shot|| Combat|| Int 13, Precise Shot|| Add Int modifier on damage rolls with bows or crossbows; we also allow this to work with firearms
|- | Furious Focus|| Combat|| Str 13, Power Attack, base attack bonus +1|| Do not take the Power Attack penalty on the first attack each round
|- | Dreadful Carnage|| Combat|| Str 15, Furious Focus, base attack bonus +11|| Make a free Intimidate check when you knock down a foe
|- |Ferocious Tenacity |Combat |Oruch or half-orc, rage class feature |You spit in the face of death
|- | Gang Up|| Combat|| Combat Expertise|| Flank an opponent if at least two allies are adjacent to it
|- |Guardian of the Sky || General || Egalrin, HD 5+ || You are adept at aerial combat
|- | Team Up|| Combat|| Gang-Up, base attack bonus +6|| Aid another as a move action with two adjacent allies
|- |Giant Killer |Combat|| Str 13, Cleave, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad|| Your cleaving strokes menace giants and larger foes
|- |Giant's Fists || General || Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+ || You can summon the elements of your giant's heritage
|- | Gnome Trickster|| || Cha 13, gnome, gnome magic racial trait|| Use Mage Hand and Prestidigitation once per day
|- | Goblin Accuracy|| Combat|| Gobber|| Elven Accuracy but for goblins with guns
|- | Goblin Cleaver|| Combat|| Str 13, Cleave, Power Attack, Khazad|| You are ferocious at hewing the small, warty enemies of your ancestors! ...and other tiny, obnoxious things
|- | Goblin Gunslinger|| Goblin|| You have learned how to fire the big guns.
|- | Go Unnoticed|| || Dex 13, gnome, gobber, halfling|| Make Stealth check against flat-footed opponents during first round of combat
|-
| Great Fortitude|| ||
|| +2 on Fortitude saves
|- | Improved Great Fortitude|| || Great Fortitude|| Once per day, you may reroll a Fortitude save
|- | Groundling|| || Cha 13, gnome, gnome magic racial trait|| Speak with burrowing animals as spell-like ability
|- | Guardian of the Wild|| || Attuned to the Wild, Llyranesi, Sylvanori|| Your mystic connection with the wilderness enhances your ability to react to threats.
|- |Gunbowder Rune || General || Gobber, Int 13, BAB 6+ || You can graft gunpowder into your skin
|- | Heroic Defiance|| || Diehard, base Fortitude save +8|| Once per day, delay onset of harmful condition for 1 round
|- | Heroic Recovery|| || Diehard, base Fortitude save +4|| Once per day, gain new saving throw against harmful condition requiring Fort save
|- |Heroic Will | |Iron Will, Will Save 4+, Human |You are free-willed.
|- |Horde Charge || Teamwork || BAB 1+, half-oruch or oruch || When you charge with an ally, you are more deadly
|- | Horse Lord|| General|| Arvek Nar, Handle Animal 1|| A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
|- | Horse Lord, Improved|| General|| Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5|| Roll twice to avoid your own mount being hit in combat
|- | Human Improvisation || || Int 13, human|| You can figure out how to do almost anything
|- | Hobgoblin Discipline || || BAB 1, Arvek Nar|| The presence of other hobgoblins bolsters your resolve.
|- | Improved Channel|| || Channel energy class feature|| +2 bonus on channel energy DC
|-
| Improved Counterspell|| ||
|| Counterspell with spell of the same school
|- | Improved Critical|| Combat|| Proficiency with weapon, base attack bonus +8|| Double the threat range of one weapon
|- | Improved Dirty Trick|| Combat|| Combat Expertise|| +2 bonus on dirty trick attempts, no attack of opportunity
|- | Greater Dirty Trick|| Combat|| Improved Dirty Trick, base attack bonus +6|| Dirty trick penalty lasts 1d4 rounds
|- | Improved Drag|| Combat|| Power Attack|| +2 bonus on drag attempts, no attack of opportunity
|- | Greater Drag|| Combat|| Improved Drag, base attack bonus +6|| Enemies you drag provoke attacks of opportunity
|-
| Improved Initiative|| Combat||
|| +4 bonus on initiative checks
|- |Improved Natural Attack |General |Natural weapon ranger combat style, Druid with wildshape, Razortusk, or War Golem with slam attack |You go RHAR!
|- | Improved Reposition|| Combat|| Combat Expertise|| +2 bonus on reposition attempts, no attack of opportunity
|- | Greater Reposition|| Combat|| Improved Reposition, base attack bonus +6|| Enemies you reposition provoke attacks of opportunity
|- | Improved Stonecunning|| || Wis 13, khazad-aul, stonecunning racial trait|| +4 bonus on Perception checks to notice unusual stonework
|- | Stone Sense|| || Perception 10 ranks, Improved Stonecunning, khazad-aul|| Gain tremorsense 10 ft.
|-
| Improved Unarmed Strike|| Combat||
|| Always considered armed
|- | Deflect Arrows|| Combat|| Dex 13, Improved Unarmed Strike|| Avoid one ranged attack per round
|- | Snatch Arrows|| Combat|| Dex 15, Deflect Arrows|| Catch one ranged attack per round
|- | Improved Grapple|| Combat|| Dex 13, Improved Unarmed Strike|| +2 bonus on grapple attempts, no attack of opportunity
|- | Greater Grapple|| Combat|| Improved Grapple, base attack bonus +6|| Maintain your grapple as a move action
|- |Intimidating Confidence || || Cha 13, Fearless Curiosity, Intimidate 5, Human || You have boundless faith in your success.
|- |Intimidating Size || General || Giantborn, Intimidate 5, 7' or higher in height || *flex*
|- | Ironguts|| || Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch|| +2 on saves against nausea, sickening, and ingested poisons
|- | Ironhide|| || Con 13; half-orc, oruch, sith'makar, khazad-mornir|| +1 natural armor bonus to AC
|- | Improvised Weapon Mastery|| Combat|| Catch Off-Guard or Throw Anything, base attack bonus +8|| Make an improvised weapon deadly
|-
| Intimidating Prowess|| Combat||
|| Add Str to Intimidate in addition to Cha
|-
| Iron Will|| ||
|| +2 bonus on Will saves
|- | Improved Iron Will|| || Iron Will|| Once per day, you may reroll a Will save