Difference between revisions of "Template:FeatsDI"

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(Created page with "{{T01}} | colspan="4" | Feats D - I {{T02}} | Feat | Type | Prerequesite | Benefit |- | [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-assault-%28comba...")
 
 
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{{T01}}
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{{T01}} colspan="4" | Feats D - I
  +
{{T02}}
| colspan="4" | Feats D - I
 
  +
|Feat || Type|| Prerequesite|| Benefit
{{T02}}
 
| Feat
 
| Type
 
| Prerequesite
 
| Benefit
 
 
|-
 
|-
  +
|[http://www.d20pfsrd.com/feats/arg-feats/dark-sight-fetchling Dark Sight]||  
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-assault-%28combat%29 Dazing Assault]
 
  +
|Mul'niessa, 6+ hd
| Combat
 
  +
|See through magical darkness
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +11
 
  +
|-
| Trade melee attack bonus to daze opponents
 
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-assault-%28combat%29 Dazing Assault]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +11|| Trade melee attack bonus to daze opponents
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-aim Deadly Aim]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-aim Deadly Aim]|| Combat|| Dex 13, base attack bonus +1|| Trade ranged attack bonus for damage
| Combat
 
| Dex 13, base attack bonus +1
 
| Trade ranged attack bonus for damage
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deceitful Deceitful]
+
|[http://www.d20pfsrd.com/feats/arg-feats/dauntless-destiny-human Dauntless Destiny]
|
+
|
  +
|Cha 13, Fearless Curiosity, Intimdate 10, Human
| <center>— </center>
 
  +
|You are talented at averting disaster!
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/bluff.html#_bluff Bluff] and [http://paizo.com/pathfinderRPG/prd/skills/disguise.html#_disguise Disguise] checks
 
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deceitful Deceitful]|| || <center>— </center>|| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/bluff.html#_bluff Bluff] and [http://paizo.com/pathfinderRPG/prd/skills/disguise.html#_disguise Disguise] checks
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#deepsight Deepsight]
 
| &nbsp;
 
| Darkvision 60 feet
 
| Your darkvision has a range of 120 feet
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_defensive-combat-training Defensive Combat Training]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#deepsight Deepsight]|| &nbsp;|| Darkvision 60 feet|| Your darkvision has a range of 120 feet
| Combat
 
| <center>— </center>
 
| Use your total Hit Dice as your base attack bonus for CMD
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deft-hands Deft Hands]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_defensive-combat-training Defensive Combat Training]|| Combat|| <center>— </center>|| Use your total Hit Dice as your base attack bonus for CMD
|
 
| <center>— </center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/disableDevice.html#_disable-device Disable Device] and [http://paizo.com/pathfinderRPG/prd/skills/sleightOfHand.html#_sleight-of-hand Sleight of Hand] checks
 
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deft-hands Deft Hands]|| || <center>— </center>|| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/disableDevice.html#_disable-device Disable Device] and [http://paizo.com/pathfinderRPG/prd/skills/sleightOfHand.html#_sleight-of-hand Sleight of Hand] checks
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disarming-strike-%28combat%29 Disarming Strike]
 
| &nbsp;
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-disarm Improved Disarm], base attack bonus +9
 
| Attempt a disarm on a successful critical hit
 
   
 
|-
 
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/demoralizing-lash-combat-hobgoblin Demoralizing Lash]|| Combat|| Arvek Nar, Base attack bonus +1, Intimidate 1 rank|| You cow your enemies with the lash of a whip
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disrupting-shot-%28combat%29 Disrupting Shot]
 
| &nbsp;
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-shot Point-Blank Shot], 6th-level fighter
 
| Ranged attacks increase enemy's DC to cast spells
 
   
 
|-
 
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/desperate-swing-combat-halfling Desperate Swing]|| Combat|| Cautious Fighter, base attack bonus +1, halfling|| You land your most telling blows in desperate situations.
| [http://paizo.com/pathfinderRPG/prd/feats.html#_disruptive Disruptive]
 
| Combat
 
| 6th-level fighter
 
| Increases the DC to cast spells adjacent to you
 
   
 
|-
 
|-
  +
| [http://www.d20pfsrd.com/feats/combat-feats/destroyer-s-blessing-combat Destroyer's Blessing]|| Combat
| [http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker Spellbreaker]
 
  +
|Oruch, half-oruch, rage class feature
| Combat
 
  +
|You smash things gud when mad, then it makes u madder
| [http://paizo.com/pathfinderRPG/prd/feats.html#__disruptive Disruptive], 10th-level fighter
 
| Enemies provoke attacks if their spells fail
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#diviner%27s-delving Diviner's Delving]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disarming-strike-%28combat%29 Disarming Strike]|| || [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-disarm Improved Disarm], base attack bonus +9|| Attempt a disarm on a successful critical hit
| &nbsp;
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus Spell Focus] (divination)
 
| +2 bonus on caster level checks with divinations
 
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disrupting-shot-%28combat%29 Disrupting Shot]|| || Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-shot Point-Blank Shot], 6th-level fighter|| Ranged attacks increase enemy's DC to cast spells
| [http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge]
 
| Combat
 
| Dex 13
 
| +1 dodge bonus to AC
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_mobility Mobility]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_disruptive Disruptive]|| Combat|| 6th-level fighter|| Increases the DC to cast spells adjacent to you
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge]
 
| +4 AC against attacks of opportunity from movement
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack Spring Attack]
+
{{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker Spellbreaker]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__disruptive Disruptive], 10th-level fighter|| Enemies provoke attacks if their spells fail
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], base attack bonus +4
 
| Move before and after melee attack
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_wind-stance Wind Stance]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#diviner%27s-delving Diviner's Delving]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus Spell Focus] (divination)|| +2 bonus on caster level checks with divinations
| Combat
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge], base attack bonus +6
 
| Gain 20% concealment if you move
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-stance Lightning Stance]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge]|| Combat|| Dex 13|| +1 dodge bonus to AC
| Combat
 
| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__wind-stance Wind Stance], base attack bonus +11
 
| Gain 50% concealment if you move
 
   
 
|-
 
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_mobility Mobility]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge]|| +4 AC against attacks of opportunity from movement
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#eldritch-claws-%28combat%29 Eldritch Claws]<nowiki>***</nowiki>
 
|
 
| Str 15, natural weapons, base attack bonus +6
 
| Natural weapons treated as magic and silver
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel]
+
{{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack Spring Attack]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], base attack bonus +4|| Move before and after melee attack
|
 
| Channel energy class feature
 
| Channel energy can harm or heal elementals
 
   
 
|-
 
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_wind-stance Wind Stance]|| Combat|| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge], base attack bonus +6|| Gain 20% concealment if you move
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-fist-%28combat%29 Elemental Fist]
 
| Combat
 
| Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8
 
| Deal 1d6 energy damage with an unarmed strike
 
   
 
|-
 
|-
  +
{{TDII}}[http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-stance Lightning Stance]|| Combat|| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__wind-stance Wind Stance], base attack bonus +11|| Gain 50% concealment if you move
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]
 
| &nbsp;
 
| <center>— </center>
 
| +1 bonus on save DCs for one energy type
 
   
 
|-
 
|-
  +
| Draconic Breath|| || Sith-makar, 3+ hd|| You gain a breathweapon! This is a house feat--see description, below.
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-elemental-focus Greater Elemental Focus]
 
| &nbsp;
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]
 
| +1 bonus on save DCs for one energy type
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_endurance Endurance]
+
|[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_duck-and-cover Duck and Cover]
  +
|Teamwork|| <center>—</center>
|
 
  +
|Your allies assist you in avoiding certain attacks.
| <center>— </center>
 
| +4 bonus on checks to avoid nonlethal damage
 
   
 
|-
 
|-
  +
|Eccentric Tinker || General || Gnome || Your obsessive, eccentric nature bleeds over into the tools of your trade
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elven-accuracy-%28combat%29 Elven Accuracy]<nowiki>**</nowiki>
 
| Combat
 
| llyranesi, mul'niessa, sylvanori
 
| Reroll miss chance due to concealment when using a bow
 
   
 
|-
 
|-
  +
{{TDI}}Maddened Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools
| [http://paizo.com/pathfinderRPG/prd/feats.html#_diehard Diehard]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance]
 
| Automatically stabilize and remain conscious below 0 hp
 
   
 
|-
 
|-
  +
{{TDI}}Unsettled Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#enforcer-%28combat%29 Enforcer]
 
| Combat
 
| Intimidate 1 rank
 
| Demoralize opponent as free action when you inflict nonlethal damage
 
   
 
|-
 
|-
  +
|[http://www.d20pfsrd.com/feats/general-feats/effortless-trickery Effortless Trickery] || General || Gnome || Illusions are easier for you than others
| [http://paizo.com/pathfinderRPG/prd/feats.html#_eschew-materials Eschew Materials]
 
  +
|
 
  +
|-
| <center>— </center>
 
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#eldritch-claws-%28combat%29 Eldritch Claws]<nowiki>***</nowiki>|| || Str 15, natural weapons, base attack bonus +6|| Natural weapons treated as magic and silver
| Cast spells without material components
 
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel]|| || Channel energy class feature|| Channel energy can harm or heal elementals
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-fist-%28combat%29 Elemental Fist]|| Combat|| Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8|| Deal 1d6 energy damage with an unarmed strike
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]|| || <center>— </center>|| +1 bonus on save DCs for one energy type
  +
  +
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-elemental-focus Greater Elemental Focus]|| &nbsp;|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]|| +1 bonus on save DCs for one energy type
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/elven-battle-training-combat-elf Elven Battle Training]|| Combat|| Base attack bonus +1, Llyranesi, Sylvanori|| You have been specially trained to wield a variety of traditional elven weapons.
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_endurance Endurance]|| || <center>— </center>|| +4 bonus on checks to avoid nonlethal damage
  +
  +
|-
  +
{{TDI}} [http://paizo.com/pathfinderRPG/prd/feats.html#_diehard Diehard]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance]|| Automatically stabilize and remain conscious below 0 hp
  +
  +
|-
  +
|[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_enfilading-fire Enfilading Fire]
  +
|Combat, Teamwork
  +
|Point-Blank Shot, Precise Shot, one other teamwork feat.
  +
|Your ranged attacks take advantage of the flanking maneuvers of allies.
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elven-accuracy-%28combat%29 Elven Accuracy]|| Combat|| llyranesi, mul'niessa, sylvanori|| Reroll miss chance due to concealment when using a bow
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#enforcer-%28combat%29 Enforcer]|| Combat|| Intimidate 1 rank|| Demoralize opponent as free action when you inflict nonlethal damage
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/general-feats/escape-route-teamwork Escape Route] || Teamwork || || You have trained to watch your allies’ backs, covering them as they make tactical withdraws.
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/general-feats/ensemble-teamwork Ensemble] || Teamwork || Perform 5+ || You can create an ensemble of skilled and amateur performers to aid you in your performance.
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_eschew-materials Eschew Materials]|| || <center>— </center>|| Cast spells without material components
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_exotic-weapon-proficiency Exotic Weapon Proficiency]|| Combat|| Base attack bonus +1|| No penalty on attacks made with one exotic weapon
  +
  +
|-
  +
|[http://www.d20pfsrd.com/feats/racial-feats/expanded-resistance-gnome Expanded Resistance] || General || Gnome, illusion resistance racial trait || Your bright eyes pierce through illusions
  +
  +
|-
  +
|[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html Extra Bane] || General || Bane class feature || You can use your bane ability for 3 additional rounds per day
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel]|| || Channel energy class feature|| Channel energy two additional times per day
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/general-feats/extra-discovery Extra Discovery] || || Discovery class feature|| Gain an additional discovery! When you take this feat, send staff a +req to request which discovery you would like to learn. You must qualify for for the discovery taken.
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki]|| || ''Ki'' pool class feature|| Increase your ''ki'' pool by 2 points
  +
  +
|-
  +
|[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html Extra Hex] || General || Hex class feature || You gain an additional hex
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands]|| || Lay on hands class feature|| Use lay on hands two additional times per day
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy]|| || Mercy class feature|| Your lay on hands benefits from one additional mercy
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance]|| || Bardic performance class feature|| Use bardic performance for 6 additional rounds per day
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-rage Extra Rage]|| || Rage class feature|| Use rage for 6 additional rounds per day
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rage-power Extra Rage Power]|| || Rage power class feature|| Gain one additional rage power
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rogue-talent Extra Rogue Talent]|| &nbsp;|| Rogue talent class feature|| Gain one additional rogue talent
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fast-healer Fast Healer]|| || Con 13, [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], [http://paizo.com/pathfinderRPG/prd/feats.html#endurance Endurance]|| Regain additional hit points when healing
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#favored-defense Favored Defense]|| &nbsp;|| Favored enemy class feature|| Bonus to CMD and AC when attacked by favored enemy
  +
  +
|-
  +
|Far Traveler || General || Lucht, Linguistics 1 || Gain additional languages
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/fearless-curiosity-human Fearless Curiosity] || || Charisma 13, Human|| You are fearless in your curiosity about the world around you
  +
  +
|-
  +
|[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_feint-partner Feint Partner]
  +
|Combat, Teamwork
  +
|Bluff 1 rank
  +
|When ally successfully feints, opponent loses Dex bonus against your next attack
  +
  +
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#_-improved-feint-partner Improved Feint Partner]
  +
|Combat, Teamwork
  +
|Combat Reflexes, Feint Partner, base attack bonus +6
  +
|When ally successfully feints, you gain attack of opportunity against opponent
  +
  +
|-
  +
|[http://www.d20pfsrd.com/feats/arg-feats/ferocious-action-orc Ferocious Action] || || Oruch, half-oruch ||Avoid being staggered when you reach 0 hp
  +
  +
|-
  +
|[http://www.d20pfsrd.com/feats/racial-feats/ferocious-resolve-orc-half-orc Ferocious Resolve] || General || Con 13, half-oruch, oruch || Nothing stops you
  +
  +
|-
  +
|Fiendish Darkness || General || Mul'niessa || Use Darkness an additional number of times per day
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/fire-hand-combat-goblin Fire Hand]
  +
| Goblin|| Born with a torch in your hand, you have a gift with anything that burns.
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/fire-tamer-goblin Fire Tamer]
  +
| Goblin|| You know your way around even magical fire.
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_fleet Fleet]|| || <center>— </center>|| Your base speed increases by 5 feet
  +
  +
|-
  +
|Flight of Serenity || General || Egalrin, Fly 8+, Wis 15+ || Draw out the peacefulness of others
  +
  +
|-
  +
|[http://paizo.com/pathfinderRPG/prd/additionalMonsters/monsterFeats.html#_flyby-attack Flyby Attack] || || Strengthened Wings, Egalrin||Spring Attack for flying creatures
  +
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fight-on Fight On]|| &nbsp;|| Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul|| Gain temporary hit points when reduced to 0
  +
  +
|-
  +
| Firearm Mastery|| Combat|| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)|| You are a blur with your firearm.
  +
  +
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/focusing-blow-teamwork-hobgoblin Focusing Blow]|| Teamwork|| Hobgoblin Discipline, Arvek Nar|| You and your allies work together to shake off mental effects. With punches.
  +
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#focused-shot-%28combat%29 Focused Shot]|| Combat|| Int 13, [http://paizo.com/pathfinderRPG/prd/feats.html#precise-shot Precise Shot]|| Add Int modifier on damage rolls with bows or crossbows; we also allow this to work with firearms
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus]|| Combat|| Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1|| Do not take the Power Attack penalty on the first attack each round
| [http://paizo.com/pathfinderRPG/prd/feats.html#_exotic-weapon-proficiency Exotic Weapon Proficiency]
 
| Combat
 
| Base attack bonus +1
 
| No penalty on attacks made with one exotic weapon
 
   
 
|-
 
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dreadful-carnage-%28combat%29 Dreadful Carnage]|| Combat|| Str 15, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus], base attack bonus +11|| Make a free Intimidate check when you knock down a foe
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel]
 
|
 
| Channel energy class feature
 
| Channel energy two additional times per day
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki]
+
|[http://www.d20pfsrd.com/feats/combat-feats/ferocious-tenacity-combat Ferocious Tenacity]
  +
|Combat
|
 
| ''Ki'' pool class feature
+
|Oruch or half-orc, rage class feature
  +
|You spit in the face of death
| Increase your ''ki'' pool by 2 points
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gang-up-%28combat%29 Gang Up]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]|| Flank an opponent if at least two allies are adjacent to it
|
 
| Lay on hands class feature
 
| Use lay on hands two additional times per day
 
   
 
|-
 
|-
  +
|Guardian of the Sky || General || Egalrin, HD 5+ || You are adept at aerial combat
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy]
 
|
 
| Mercy class feature
 
| Your lay on hands benefits from one additional mercy
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance]
+
{{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#team-up-%28combat%29 Team Up]|| Combat|| Gang-Up, base attack bonus +6|| Aid another as a move action with two adjacent allies
|
 
| Bardic performance class feature
 
| Use bardic performance for 6 additional rounds per day
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_extra-rage Extra Rage]
+
|[http://www.d20pfsrd.com/feats/arg-feats/giant-killer-combat-dwarf Giant Killer]
  +
|Combat|| Str 13, Cleave, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad|| Your cleaving strokes menace giants and larger foes
|
 
| Rage class feature
 
| Use rage for 6 additional rounds per day
 
   
 
|-
 
|-
  +
|Giant's Fists || General || Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+ || You can summon the elements of your giant's heritage
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rage-power Extra Rage Power]
 
| &nbsp;
 
| Rage power class feature
 
| Gain one additional rage power
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rogue-talent Extra Rogue Talent]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gnome-trickster Gnome Trickster]|| &nbsp;|| Cha 13, gnome, gnome magic racial trait|| Use Mage Hand and Prestidigitation once per day
| &nbsp;
 
| Rogue talent class feature
 
| Gain one additional rogue talent
 
   
 
|-
 
|-
  +
| Goblin Accuracy|| Combat|| Gobber|| Elven Accuracy but for goblins with guns
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fast-healer Fast Healer]
 
| &nbsp;
 
| Con 13, [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], [http://paizo.com/pathfinderRPG/prd/feats.html#endurance Endurance]
 
| Regain additional hit points when healing
 
   
 
|-
 
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/goblin-cleaver-combat-dwarf Goblin Cleaver]|| Combat|| Str 13, Cleave, Power Attack, Khazad|| You are ferocious at hewing the small, warty enemies of your ancestors! ...and other tiny, obnoxious things
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#favored-defense Favored Defense]
 
| &nbsp;
 
| Favored enemy class feature
 
| Bonus to CMD and AC when attacked by favored enemy
 
   
 
|-
 
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/goblin-gunslinger-combat-goblin Goblin Gunslinger]|| Goblin|| You have learned how to fire the big guns.
| [http://paizo.com/pathfinderRPG/prd/feats.html#_fleet Fleet]
 
|
 
| <center>— </center>
 
| Your base speed increases by 5 feet
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fight-on Fight On]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#go-unnoticed Go Unnoticed]|| &nbsp;|| Dex 13, gnome, gobber, halfling|| Make Stealth check against flat-footed opponents during first round of combat
| &nbsp;
 
| Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul
 
| Gain temporary hit points when reduced to 0
 
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_great-fortitude Great Fortitude]|| || <center>— </center>|| +2 on Fortitude saves
| Firearm Mastery
 
| Combat
 
| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)
 
| You are a blur with your firearm.
 
   
 
|-
 
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-great-fortitude Improved Great Fortitude]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__great-fortitude Great Fortitude]|| Once per day, you may reroll a Fortitude save
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#focused-shot-%28combat%29 Focused Shot]
 
| Combat
 
| Int 13, [http://paizo.com/pathfinderRPG/prd/feats.html#precise-shot Precise Shot]
 
| Add Int modifier on damage rolls with bows or crossbows
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_great-fortitude Great Fortitude]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#groundling Groundling]|| &nbsp;|| Cha 13, gnome, gnome magic racial trait|| Speak with burrowing animals as spell-like ability
|
 
| <center>— </center>
 
| +2 on Fortitude saves
 
   
 
|-
 
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/guardian-of-the-wild-elf Guardian of the Wild]|| || Attuned to the Wild, Llyranesi, Sylvanori|| Your mystic connection with the wilderness enhances your ability to react to threats.
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-great-fortitude Improved Great Fortitude]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__great-fortitude Great Fortitude]
 
| Once per day, you may reroll a Fortitude save
 
   
 
|-
 
|-
  +
|Gunbowder Rune || General || Gobber, Int 13, BAB 6+ || You can graft gunpowder into your skin
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus]
 
| Combat
 
| Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1
 
| Do not take the Power Attack penalty on the first attack each round
 
   
 
|-
 
|-
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dreadful-carnage-%28combat%29 Dreadful Carnage]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-defiance Heroic Defiance]|| &nbsp;|| [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +8|| Once per day, delay onset of harmful condition for 1 round
| Combat
 
| Str 15, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-%28combat%29 Furious Focus], base attack bonus +11
 
| Make a free Intimidate check when you knock down a foe
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gang-up-%28combat%29 Gang Up]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-recovery Heroic Recovery]|| &nbsp;|| [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +4|| Once per day, gain new saving throw against harmful condition requiring Fort save
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]
 
| Flank an opponent if at least two allies are adjacent to it
 
   
 
|-
 
|-
  +
|[http://www.d20pfsrd.com/feats/arg-feats/heroic-will-human Heroic Will]
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#team-up-%28combat%29 Team Up]
 
  +
|
| Combat
 
  +
|Iron Will, Will Save 4+, Human
| Gang-Up, base attack bonus +6
 
  +
|You are free-willed.
| Aid another as a move action with two adjacent allies
 
   
 
|-
 
|-
  +
|[http://www.d20pfsrd.com/feats/racial-feats/horde-charge-teamwork-orc-half-orc Horde Charge] || Teamwork || BAB 1+, half-oruch or oruch || When you charge with an ally, you are more deadly
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gnome-trickster Gnome Trickster]
 
| &nbsp;
 
| Cha 13, gnome, gnome magic racial trait
 
| Use Mage Hand and Prestidigitation once per day
 
   
 
|-
 
|-
  +
| Horse Lord|| General|| Arvek Nar, Handle Animal 1|| A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
| Goblin Accuracy
 
| Combat
 
| Gobber
 
| Elven Accuracy but for goblins with guns
 
   
 
|-
 
|-
  +
{{TDI}}Horse Lord, Improved|| General|| Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5|| Roll twice to avoid your own mount being hit in combat
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#go-unnoticed Go Unnoticed]
 
| &nbsp;
 
| Dex 13, gnome, gobber, halfling
 
| Make Stealth check against flat-footed opponents during first round of combat
 
   
 
|-
 
|-
  +
| Human Improvisation || || Int 13, human|| You can figure out how to do almost anything
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#groundling Groundling]
 
| &nbsp;
 
| Cha 13, gnome, gnome magic racial trait
 
| Speak with burrowing animals as spell-like ability
 
   
 
|-
 
|-
  +
| [http://www.d20pfsrd.com/feats/arg-feats/hobgoblin-discipline-hobgoblin Hobgoblin Discipline] || || BAB 1, Arvek Nar|| The presence of other hobgoblins bolsters your resolve.
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-defiance Heroic Defiance]
 
| &nbsp;
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +8
 
| Once per day, delay onset of harmful condition for 1 round
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-recovery Heroic Recovery]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-channel Improved Channel]|| || Channel energy class feature|| +2 bonus on channel energy DC
| &nbsp;
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +4
 
| Once per day, gain new saving throw against harmful condition requiring Fort save
 
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-counterspell Improved Counterspell]|| || <center>— </center>|| Counterspell with spell of the same school
| Horse Lord
 
| General
 
| Arvek Nar, Handle Animal 1
 
| A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
 
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-critical Improved Critical]|| Combat|| Proficiency with weapon, base attack bonus +8|| Double the threat range of one weapon
| &nbsp;&nbsp;Horse Lord, Improved
 
| General
 
| Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5
 
| Roll twice to avoid your own mount being hit in combat
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-channel Improved Channel]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]|| +2 bonus on dirty trick attempts, no attack of opportunity
|
 
| Channel energy class feature
 
| +2 bonus on channel energy DC
 
   
 
|-
 
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-dirty-trick-%28combat%29 Greater Dirty Trick]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick], base attack bonus +6|| Dirty trick penalty lasts 1d4 rounds
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-counterspell Improved Counterspell]
 
|
 
| <center>— </center>
 
| Counterspell with spell of the same school
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-critical Improved Critical]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-%28combat%29 Improved Drag]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack]|| +2 bonus on drag attempts, no attack of opportunity
| Combat
 
| Proficiency with weapon, base attack bonus +8
 
| Double the threat range of one weapon
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick]
+
{{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-drag-%28combat%29 Greater Drag]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-%28combat%29 Improved Drag], base attack bonus +6|| Enemies you drag provoke attacks of opportunity
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]
 
| +2 bonus on dirty trick attempts, no attack of opportunity
 
   
 
|-
 
|-
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-dirty-trick-%28combat%29 Greater Dirty Trick]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-initiative Improved Initiative]|| Combat|| <center>— </center>|| +4 bonus on initiative checks
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-%28combat%29 Improved Dirty Trick], base attack bonus +6
 
| Dirty trick penalty lasts 1d4 rounds
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-%28combat%29 Improved Drag]
+
|[http://paizo.com/pathfinderRPG/prd/monsters/monsterFeats.html#_improved-natural-attack Improved Natural Attack]
  +
|General
| Combat
 
  +
|Natural weapon ranger combat style, Druid with wildshape, Razortusk, or War Golem with slam attack
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack]
 
  +
|You go RHAR!
| +2 bonus on drag attempts, no attack of opportunity
 
   
 
|-
 
|-
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-drag-%28combat%29 Greater Drag]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]|| +2 bonus on reposition attempts, no attack of opportunity
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-%28combat%29 Improved Drag], base attack bonus +6
 
| Enemies you drag provoke attacks of opportunity
 
   
 
|-
 
|-
  +
{{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-reposition-%28combat%29 Greater Reposition]|| Combat|| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition], base attack bonus +6|| Enemies you reposition provoke attacks of opportunity
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-initiative Improved Initiative]
 
| Combat
 
| <center>— </center>
 
| +4 bonus on initiative checks
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-stonecunning Improved Stonecunning]|| &nbsp;|| Wis 13, khazad-aul, stonecunning racial trait|| +4 bonus on Perception checks to notice unusual stonework
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]
 
| +2 bonus on reposition attempts, no attack of opportunity
 
   
 
|-
 
|-
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-reposition-%28combat%29 Greater Reposition]
+
{{TDI}}[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-sense Stone Sense]|| &nbsp;|| Perception 10 ranks, Improved Stonecunning, khazad-aul|| Gain tremorsense 10 ft.
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-%28combat%29 Improved Reposition], base attack bonus +6
 
| Enemies you reposition provoke attacks of opportunity
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-stonecunning Improved Stonecunning]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-unarmed-strike Improved Unarmed Strike]|| Combat|| <center>— </center>|| Always considered armed
| &nbsp;
 
| Wis 13, khazad-aul, stonecunning racial trait
 
| +4 bonus on Perception checks to notice unusual stonework
 
   
 
|-
 
|-
  +
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deflect-arrows Deflect Arrows]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]|| Avoid one ranged attack per round
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-sense Stone Sense]
 
| &nbsp;
 
| Perception 10 ranks, Improved Stonecunning, khazad-aul
 
| Gain tremorsense 10 ft.
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-unarmed-strike Improved Unarmed Strike]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_snatch-arrows Snatch Arrows]|| Combat|| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__deflect-arrows Deflect Arrows]|| Catch one ranged attack per round
| Combat
 
| <center>— </center>
 
| Always considered armed
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_deflect-arrows Deflect Arrows]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-grapple Improved Grapple]|| Combat|| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]|| +2 bonus on grapple attempts, no attack of opportunity
| Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]
 
| Avoid one ranged attack per round
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_snatch-arrows Snatch Arrows]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-grapple Greater Grapple]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-grapple Improved Grapple], base attack bonus +6|| Maintain your grapple as a move action
| Combat
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__deflect-arrows Deflect Arrows]
 
| Catch one ranged attack per round
 
   
 
|-
 
|-
  +
|[http://www.d20pfsrd.com/feats/arg-feats/intimidating-confidence-human Intimidating Confidence] || || Cha 13, Fearless Curiosity, Intimidate 5, Human || You have boundless faith in your success.
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improved-grapple Improved Grapple]
 
| Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]
 
| +2 bonus on grapple attempts, no attack of opportunity
 
   
 
|-
 
|-
  +
|Intimidating Size || General || Giantborn, Intimidate 5, 7' or higher in height || *flex*
| [http://paizo.com/pathfinderRPG/prd/feats.html#_greater-grapple Greater Grapple]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-grapple Improved Grapple], base attack bonus +6
 
| Maintain your grapple as a move action
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironguts Ironguts]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironguts Ironguts]|| &nbsp;|| Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch|| +2 on saves against nausea, sickening, and ingested poisons
| &nbsp;
 
| Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch
 
| +2 on saves against nausea, sickening, and ingested poisons
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironhide Ironhide]
+
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironhide Ironhide]|| &nbsp;|| Con 13; half-orc, oruch, sith'makar, khazad-mornir|| +1 natural armor bonus to AC
| &nbsp;
 
| Con 13; half-orc, oruch, sith'makar, khazad-mornir
 
| +1 natural armor bonus to AC
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improvised-weapon-mastery Improvised Weapon Mastery]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_improvised-weapon-mastery Improvised Weapon Mastery]|| Combat|| [http://paizo.com/pathfinderRPG/prd/feats.html#__catch-off-guard Catch Off-Guard] or [http://paizo.com/pathfinderRPG/prd/feats.html#__throw-anything Throw Anything], base attack bonus +8|| Make an improvised weapon deadly
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__catch-off-guard Catch Off-Guard] or [http://paizo.com/pathfinderRPG/prd/feats.html#__throw-anything Throw Anything], base attack bonus +8
 
| Make an improvised weapon deadly
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_intimidating-prowess Intimidating Prowess]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_intimidating-prowess Intimidating Prowess]|| Combat|| <center>— </center>|| Add Str to [http://paizo.com/pathfinderRPG/prd/skills/intimidate.html#_intimidate Intimidate] in addition to Cha
| Combat
 
| <center>— </center>
 
| Add Str to [http://paizo.com/pathfinderRPG/prd/skills/intimidate.html#_intimidate Intimidate] in addition to Cha
 
   
 
|-
 
|-
| [http://paizo.com/pathfinderRPG/prd/feats.html#_iron-will Iron Will]
+
| [http://paizo.com/pathfinderRPG/prd/feats.html#_iron-will Iron Will]|| || <center>— </center>|| +2 bonus on Will saves
|
 
| <center>— </center>
 
| +2 bonus on Will saves
 
   
 
|-
 
|-
| &nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-iron-will Improved Iron Will]
+
{{TDI}}[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-iron-will Improved Iron Will]|| || [http://paizo.com/pathfinderRPG/prd/feats.html#__iron-will Iron Will]|| Once per day, you may reroll a Will save
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__iron-will Iron Will]
 
| Once per day, you may reroll a Will save
 

Latest revision as of 02:56, 22 June 2014

|- style="background: #8dbdbd; font-size:120%; font-weight:bold;" colspan="4" | Feats D - I |- style="background: #D3E3E3; font-weight:bold; border: 1px;" |Feat || Type|| Prerequesite|| Benefit |- |Dark Sight||   |Mul'niessa, 6+ hd |See through magical darkness |- | Dazing Assault|| Combat|| Power Attack, base attack bonus +11|| Trade melee attack bonus to daze opponents

|- | Deadly Aim|| Combat|| Dex 13, base attack bonus +1|| Trade ranged attack bonus for damage

|- |Dauntless Destiny | |Cha 13, Fearless Curiosity, Intimdate 10, Human |You are talented at averting disaster!

|-

| Deceitful|| ||

|| +2 bonus on Bluff and Disguise checks

|- | Deepsight||  || Darkvision 60 feet|| Your darkvision has a range of 120 feet

|-

| Defensive Combat Training|| Combat||

|| Use your total Hit Dice as your base attack bonus for CMD

|-

| Deft Hands|| ||

|| +2 bonus on Disable Device and Sleight of Hand checks

|- | Demoralizing Lash|| Combat|| Arvek Nar, Base attack bonus +1, Intimidate 1 rank|| You cow your enemies with the lash of a whip

|- | Desperate Swing|| Combat|| Cautious Fighter, base attack bonus +1, halfling|| You land your most telling blows in desperate situations.

|- | Destroyer's Blessing|| Combat |Oruch, half-oruch, rage class feature |You smash things gud when mad, then it makes u madder

|- | Disarming Strike|| || Improved Disarm, base attack bonus +9|| Attempt a disarm on a successful critical hit

|- | Disrupting Shot|| || Dex 13, Point-Blank Shot, 6th-level fighter|| Ranged attacks increase enemy's DC to cast spells

|- | Disruptive|| Combat|| 6th-level fighter|| Increases the DC to cast spells adjacent to you

|- |  Spellbreaker|| Combat|| Disruptive, 10th-level fighter|| Enemies provoke attacks if their spells fail

|- | Diviner's Delving|| || Spell Focus (divination)|| +2 bonus on caster level checks with divinations

|- | Dodge|| Combat|| Dex 13|| +1 dodge bonus to AC

|- |  Mobility|| Combat|| Dodge|| +4 AC against attacks of opportunity from movement

|- |    Spring Attack|| Combat|| Mobility, base attack bonus +4|| Move before and after melee attack

|- |  Wind Stance|| Combat|| Dex 15, Dodge, base attack bonus +6|| Gain 20% concealment if you move

|- |    Lightning Stance|| Combat|| Dex 17, Wind Stance, base attack bonus +11|| Gain 50% concealment if you move

|- | Draconic Breath|| || Sith-makar, 3+ hd|| You gain a breathweapon! This is a house feat--see description, below.

|- |Duck and Cover

|Teamwork||

|Your allies assist you in avoiding certain attacks.

|- |Eccentric Tinker || General || Gnome || Your obsessive, eccentric nature bleeds over into the tools of your trade

|- |  Maddened Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools

|- |  Unsettled Tinker || General || Gnome, Eccentric Tinker, BAB 4 || You are deadly with your tools

|- |Effortless Trickery || General || Gnome || Illusions are easier for you than others

|- | Eldritch Claws***|| || Str 15, natural weapons, base attack bonus +6|| Natural weapons treated as magic and silver

|- | Elemental Channel|| || Channel energy class feature|| Channel energy can harm or heal elementals

|- | Elemental Fist|| Combat|| Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8|| Deal 1d6 energy damage with an unarmed strike

|-

| Elemental Focus|| ||

|| +1 bonus on save DCs for one energy type

|- |  Greater Elemental Focus||  || Elemental Focus|| +1 bonus on save DCs for one energy type

|- | Elven Battle Training|| Combat|| Base attack bonus +1, Llyranesi, Sylvanori|| You have been specially trained to wield a variety of traditional elven weapons.

|-

| Endurance|| ||

|| +4 bonus on checks to avoid nonlethal damage

|- |   Diehard|| || Endurance|| Automatically stabilize and remain conscious below 0 hp

|- |Enfilading Fire |Combat, Teamwork |Point-Blank Shot, Precise Shot, one other teamwork feat. |Your ranged attacks take advantage of the flanking maneuvers of allies.

|- | Elven Accuracy|| Combat|| llyranesi, mul'niessa, sylvanori|| Reroll miss chance due to concealment when using a bow

|- | Enforcer|| Combat|| Intimidate 1 rank|| Demoralize opponent as free action when you inflict nonlethal damage

|- | Escape Route || Teamwork || || You have trained to watch your allies’ backs, covering them as they make tactical withdraws.

|- | Ensemble || Teamwork || Perform 5+ || You can create an ensemble of skilled and amateur performers to aid you in your performance.

|-

| Eschew Materials|| ||

|| Cast spells without material components

|- | Exotic Weapon Proficiency|| Combat|| Base attack bonus +1|| No penalty on attacks made with one exotic weapon

|- |Expanded Resistance || General || Gnome, illusion resistance racial trait || Your bright eyes pierce through illusions

|- |Extra Bane || General || Bane class feature || You can use your bane ability for 3 additional rounds per day

|- | Extra Channel|| || Channel energy class feature|| Channel energy two additional times per day

|- | Extra Discovery || || Discovery class feature|| Gain an additional discovery! When you take this feat, send staff a +req to request which discovery you would like to learn. You must qualify for for the discovery taken. |- | Extra Ki|| || Ki pool class feature|| Increase your ki pool by 2 points

|- |Extra Hex || General || Hex class feature || You gain an additional hex |- | Extra Lay On Hands|| || Lay on hands class feature|| Use lay on hands two additional times per day

|- | Extra Mercy|| || Mercy class feature|| Your lay on hands benefits from one additional mercy

|- | Extra Performance|| || Bardic performance class feature|| Use bardic performance for 6 additional rounds per day

|- | Extra Rage|| || Rage class feature|| Use rage for 6 additional rounds per day

|- | Extra Rage Power|| || Rage power class feature|| Gain one additional rage power

|- | Extra Rogue Talent||  || Rogue talent class feature|| Gain one additional rogue talent

|- | Fast Healer|| || Con 13, Diehard, Endurance|| Regain additional hit points when healing

|- | Favored Defense||  || Favored enemy class feature|| Bonus to CMD and AC when attacked by favored enemy

|- |Far Traveler || General || Lucht, Linguistics 1 || Gain additional languages

|- | Fearless Curiosity || || Charisma 13, Human|| You are fearless in your curiosity about the world around you

|- |Feint Partner |Combat, Teamwork |Bluff 1 rank |When ally successfully feints, opponent loses Dex bonus against your next attack

|- |  Improved Feint Partner |Combat, Teamwork |Combat Reflexes, Feint Partner, base attack bonus +6 |When ally successfully feints, you gain attack of opportunity against opponent

|- |Ferocious Action || || Oruch, half-oruch ||Avoid being staggered when you reach 0 hp

|- |Ferocious Resolve || General || Con 13, half-oruch, oruch || Nothing stops you

|- |Fiendish Darkness || General || Mul'niessa || Use Darkness an additional number of times per day

|- | Fire Hand | Goblin|| Born with a torch in your hand, you have a gift with anything that burns.

|- | Fire Tamer | Goblin|| You know your way around even magical fire.

|-

| Fleet|| ||

|| Your base speed increases by 5 feet

|- |Flight of Serenity || General || Egalrin, Fly 8+, Wis 15+ || Draw out the peacefulness of others

|- |Flyby Attack || || Strengthened Wings, Egalrin||Spring Attack for flying creatures

|- | Fight On||  || Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul|| Gain temporary hit points when reduced to 0

|- | Firearm Mastery|| Combat|| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)|| You are a blur with your firearm.

|- | Focusing Blow|| Teamwork|| Hobgoblin Discipline, Arvek Nar|| You and your allies work together to shake off mental effects. With punches. |- | Focused Shot|| Combat|| Int 13, Precise Shot|| Add Int modifier on damage rolls with bows or crossbows; we also allow this to work with firearms

|- | Furious Focus|| Combat|| Str 13, Power Attack, base attack bonus +1|| Do not take the Power Attack penalty on the first attack each round

|- |  Dreadful Carnage|| Combat|| Str 15, Furious Focus, base attack bonus +11|| Make a free Intimidate check when you knock down a foe

|- |Ferocious Tenacity |Combat |Oruch or half-orc, rage class feature |You spit in the face of death

|- | Gang Up|| Combat|| Combat Expertise|| Flank an opponent if at least two allies are adjacent to it

|- |Guardian of the Sky || General || Egalrin, HD 5+ || You are adept at aerial combat

|- |  Team Up|| Combat|| Gang-Up, base attack bonus +6|| Aid another as a move action with two adjacent allies

|- |Giant Killer |Combat|| Str 13, Cleave, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad|| Your cleaving strokes menace giants and larger foes

|- |Giant's Fists || General || Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+ || You can summon the elements of your giant's heritage

|- | Gnome Trickster||  || Cha 13, gnome, gnome magic racial trait|| Use Mage Hand and Prestidigitation once per day

|- | Goblin Accuracy|| Combat|| Gobber|| Elven Accuracy but for goblins with guns

|- | Goblin Cleaver|| Combat|| Str 13, Cleave, Power Attack, Khazad|| You are ferocious at hewing the small, warty enemies of your ancestors! ...and other tiny, obnoxious things

|- | Goblin Gunslinger|| Goblin|| You have learned how to fire the big guns.

|- | Go Unnoticed||  || Dex 13, gnome, gobber, halfling|| Make Stealth check against flat-footed opponents during first round of combat

|-

| Great Fortitude|| ||

|| +2 on Fortitude saves

|- |  Improved Great Fortitude|| || Great Fortitude|| Once per day, you may reroll a Fortitude save

|- | Groundling||  || Cha 13, gnome, gnome magic racial trait|| Speak with burrowing animals as spell-like ability

|- | Guardian of the Wild|| || Attuned to the Wild, Llyranesi, Sylvanori|| Your mystic connection with the wilderness enhances your ability to react to threats.

|- |Gunbowder Rune || General || Gobber, Int 13, BAB 6+ || You can graft gunpowder into your skin

|- | Heroic Defiance||  || Diehard, base Fortitude save +8|| Once per day, delay onset of harmful condition for 1 round

|- | Heroic Recovery||  || Diehard, base Fortitude save +4|| Once per day, gain new saving throw against harmful condition requiring Fort save

|- |Heroic Will | |Iron Will, Will Save 4+, Human |You are free-willed.

|- |Horde Charge || Teamwork || BAB 1+, half-oruch or oruch || When you charge with an ally, you are more deadly

|- | Horse Lord|| General|| Arvek Nar, Handle Animal 1|| A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war

|- |  Horse Lord, Improved|| General|| Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5|| Roll twice to avoid your own mount being hit in combat

|- | Human Improvisation || || Int 13, human|| You can figure out how to do almost anything

|- | Hobgoblin Discipline || || BAB 1, Arvek Nar|| The presence of other hobgoblins bolsters your resolve.

|- | Improved Channel|| || Channel energy class feature|| +2 bonus on channel energy DC

|-

| Improved Counterspell|| ||

|| Counterspell with spell of the same school

|- | Improved Critical|| Combat|| Proficiency with weapon, base attack bonus +8|| Double the threat range of one weapon

|- | Improved Dirty Trick|| Combat|| Combat Expertise|| +2 bonus on dirty trick attempts, no attack of opportunity

|- |  Greater Dirty Trick|| Combat|| Improved Dirty Trick, base attack bonus +6|| Dirty trick penalty lasts 1d4 rounds

|- | Improved Drag|| Combat|| Power Attack|| +2 bonus on drag attempts, no attack of opportunity

|- |  Greater Drag|| Combat|| Improved Drag, base attack bonus +6|| Enemies you drag provoke attacks of opportunity

|-

| Improved Initiative|| Combat||

|| +4 bonus on initiative checks

|- |Improved Natural Attack |General |Natural weapon ranger combat style, Druid with wildshape, Razortusk, or War Golem with slam attack |You go RHAR!

|- | Improved Reposition|| Combat|| Combat Expertise|| +2 bonus on reposition attempts, no attack of opportunity

|- |  Greater Reposition|| Combat|| Improved Reposition, base attack bonus +6|| Enemies you reposition provoke attacks of opportunity

|- | Improved Stonecunning||  || Wis 13, khazad-aul, stonecunning racial trait|| +4 bonus on Perception checks to notice unusual stonework

|- |  Stone Sense||  || Perception 10 ranks, Improved Stonecunning, khazad-aul|| Gain tremorsense 10 ft.

|-

| Improved Unarmed Strike|| Combat||

|| Always considered armed

|- | Deflect Arrows|| Combat|| Dex 13, Improved Unarmed Strike|| Avoid one ranged attack per round

|- | Snatch Arrows|| Combat|| Dex 15, Deflect Arrows|| Catch one ranged attack per round

|- | Improved Grapple|| Combat|| Dex 13, Improved Unarmed Strike|| +2 bonus on grapple attempts, no attack of opportunity

|- | Greater Grapple|| Combat|| Improved Grapple, base attack bonus +6|| Maintain your grapple as a move action

|- |Intimidating Confidence || || Cha 13, Fearless Curiosity, Intimidate 5, Human || You have boundless faith in your success.

|- |Intimidating Size || General || Giantborn, Intimidate 5, 7' or higher in height || *flex*

|- | Ironguts||  || Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch|| +2 on saves against nausea, sickening, and ingested poisons

|- | Ironhide||  || Con 13; half-orc, oruch, sith'makar, khazad-mornir|| +1 natural armor bonus to AC

|- | Improvised Weapon Mastery|| Combat|| Catch Off-Guard or Throw Anything, base attack bonus +8|| Make an improvised weapon deadly

|-

| Intimidating Prowess|| Combat||

|| Add Str to Intimidate in addition to Cha

|-

| Iron Will|| ||

|| +2 bonus on Will saves

|- |  Improved Iron Will|| || Iron Will|| Once per day, you may reroll a Will save