Difference between revisions of "Template:CoreFeatList"

From Tenebrae
Jump to navigation Jump to search
(Replaced content with "{{FeatsAC}} {{FeatsDI}} {{FeatsJZ}} {{FeatsMetaMagic}} {{FeatsItems}}")
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{TableMain}}
+
{{FeatsAC}}
{{T01}}
+
{{FeatsDI}}
  +
{{FeatsJZ}}
|colspan="4" | Core Feats
 
{{T02}}
 
|Feat
 
|Type
 
|Prerequesite
 
|Benefit
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_acrobatic Acrobatic]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/acrobatics.html#_acrobatics Acrobatics] and [http://paizo.com/pathfinderRPG/prd/skills/fly.html#_fly Fly] checks
 
|-
 
| Adamantine Body
 
| Armored Body
 
| War golem, 1st level only
 
| Adamantine plating
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_agile-maneuvers Agile Maneuvers]
 
|Combat
 
| <center>&mdash;</center>
 
| Use your Dex bonus when calculating your CMB
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alertness Alertness]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/perception.html#_perception Perception] and [http://paizo.com/pathfinderRPG/prd/skills/senseMotive.html#_sense-motive Sense Motive] checks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_alignment-channel Alignment Channel]
 
|
 
| Channel energy class feature
 
| Channel energy can heal or harm outsiders
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#allied-spellcaster Allied Spellcaster]
 
| Teamwork
 
| Caster level 1st
 
| +2 bonus on level checks to overcome spell resistance
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_animal-affinity Animal Affinity]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/handleAnimal.html#_handle-animal Handle Animal] and [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] checks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#arcane-blast Arcane Blast]
 
|
 
| Arcane spellcaster, caster level 10th
 
| Sacrifice a spell to make a ray attack
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#arcane-shield Arcane Shield]
 
|
 
| Arcane spellcaster, caster level 10th
 
| Sacrifice a spell to gain deflection bonus to AC
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-training Arcane Armor Training]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-light Armor Proficiency, Light], caster level 3rd
 
| Reduce your arcane spell failure chance by 10%
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-armor-mastery &nbsp;&nbsp;Arcane Armor Mastery]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__arcane-armor-training Arcane Armor Training], [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-medium Armor Proficiency, Medium], caster level 7th
 
| Reduce your arcane spell failure chance by 20%
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_arcane-strike Arcane Strike]
 
|Combat
 
| Ability to cast arcane spells
 
| +1 damage and weapons are considered magic
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-light Armor Proficiency, Light]
 
|
 
| <center>&mdash;</center>
 
| No penalties on attack rolls while wearing light armor
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-medium &nbsp;&nbsp;Armor Proficiency, Medium]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-light Armor Proficiency, Light]
 
| No penalties on attack rolls while wearing medium armor
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_armor-proficiency-heavy &nbsp;&nbsp;&nbsp;&nbsp;Armor Proficiency, Heavy]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__armor-proficiency-medium Armor Proficiency, Medium]
 
| No penalties on attack rolls while wearing heavy armor
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_athletic Athletic]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/climb.html#_climb Climb] and [http://paizo.com/pathfinderRPG/prd/skills/swim.html#_swim Swim] checks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_augment-summoning Augment Summoning]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus] (conjuration)
 
| Summoned creatures gain +4 Str and Con
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#aspect-of-the-beast Aspect of the Beast]
 
|
 
| Wild shape class feature, ranger natural weapons combat style
 
| Gain one of four bestial advantages
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blind-fight Blind-Fight]
 
|Combat
 
| <center>&mdash;</center>
 
| Reroll miss chances for concealment
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bashing-finish-(combat) Bashing Finish]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-master Shield Master], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#two-weapon-fighting Two-Weapon Fighting], base attack bonus +11
 
| Make a free shield bash after a critical hit
 
|-
 
| Blood of the Dark Fae
 
| General
 
| Oruch, 13 Con, BAB 4+
 
| You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity.
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bloody-assault-(combat) Bloody Assault]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +6
 
| Trade melee attack bonus for bleed damage
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bodyguard-(combat) Bodyguard]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-reflexes Combat Reflexes]
 
| Use attack of opportunity to add a bonus to adjacent ally's AC
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bull-rush-strike-(combat) Bull Rush Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-bull-rush Improved Bull Rush], base attack bonus +9
 
| Attempt a bull rush on a successful critical hit
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_catch-off-guard Catch Off-Guard]
 
| Combat
 
| <center>&mdash;</center>
 
| No penalties for improvised melee weapons
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_channel-smite Channel Smite]
 
| Combat
 
| Channel energy class feature
 
| Channel energy through your attack
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#charge-through-(combat) Charge Through]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-overrun Improved Overrun], base attack bonus +1
 
| Make overrun as free action while charging
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cockatrice-strike-(combat) Cockatrice Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#medusa-s-wrath Medusa's Wrath], base attack bonus +16
 
| Turn a target to stone with a critical hit
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-casting Combat Casting]
 
|
 
| <center>&mdash;</center>
 
| +4 bonus on concentration checks for defensive casting
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-expertise Combat Expertise]
 
|Combat
 
| Int 13
 
| Trade attack bonus for AC bonus
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-disarm &nbsp;&nbsp;Improved Disarm]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__combat-expertise Combat Expertise]
 
| +2 bonus on disarm attempts, no attack of opportunity
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-disarm &nbsp;&nbsp;&nbsp;&nbsp;Greater Disarm]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-disarm Improved Disarm], base attack bonus +6
 
| Disarmed weapons are knocked away from your enemy
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-feint &nbsp;&nbsp;Improved Feint]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__combat-expertise Combat Expertise]
 
| Feint as a move action
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-feint &nbsp;&nbsp;&nbsp;&nbsp;Greater Feint]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-feint Improved Feint], base attack bonus +6
 
| Enemies you feint lose their Dex bonus for 1 round
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-trip &nbsp;&nbsp;Improved Trip]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__combat-expertise Combat Expertise]
 
| +2 bonus on trip attempts, no attack of opportunity
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-trip &nbsp;&nbsp;&nbsp;&nbsp;Greater Trip]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-trip Improved Trip], base attack bonus +6
 
| Enemies you trip provoke attacks of opportunity
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_whirlwind-attack &nbsp;&nbsp;Whirlwind Attack]
 
|Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__combat-expertise Combat Expertise], [http://paizo.com/pathfinderRPG/prd/feats.html#__spring-attack Spring Attack], base attack bonus +4
 
| Make one melee attack against all foes within reach
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#combat-patrol-(combat) Combat Patrol]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-reflexes Combat Reflexes], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility], base attack bonus +5
 
| Increase threatened area for attack of opportunity
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_combat-reflexes Combat Reflexes]
 
|Combat
 
| <center>&mdash;</center>
 
| Make additional attacks of opportunity
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stand-still &nbsp;&nbsp;Stand Still]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__combat-reflexes Combat Reflexes]
 
| Stop enemies from moving past you
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_command-undead Command Undead]
 
|
 
| Channel negative energy class feature
 
| Channel energy can be used to control undead
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#crossbow-mastery-(combat) Crossbow Mastery]
 
| Combat
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#_point-blank-shot Point-Blank Shot], [http://paizo.com/pathfinderRPG/prd/feats.html#_rapid-reload Rapid Reload], [http://paizo.com/pathfinderRPG/prd/feats.html#_rapid-shot Rapid Shot]
 
| Reload crossbow as free action and make full attacks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#coordinated-defense Coordinated Defense]
 
| Combat, Teamwork
 
| <center>&mdash;</center>
 
| +2 bonus to CMD
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#coordinated-maneuvers Coordinated Maneuvers]
 
| Combat, Teamwork
 
| <center>&mdash;</center>
 
| +2 bonus on combat maneuver checks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cosmopolitan Cosmopolitan]
 
|
 
| <center>&mdash;</center>
 
| Read and speak two additional languages
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#covering-defense-(combat) Covering Defense]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#shield-focus Shield Focus], base attack bonus +6
 
| Provide cover to an ally with total defense
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-focus Critical Focus]
 
|Combat
 
| Base attack bonus +9
 
| +4 bonus on attack rolls made to confirm critical hits
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_bleeding-critical &nbsp;&nbsp;Bleeding Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus], base attack bonus +11
 
| Whenever you score a critical hit, the target takes 2d6 bleed
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_blinding-critical &nbsp;&nbsp;Blinding Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus], base attack bonus +15
 
| Whenever you score a critical hit, the target is blinded
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_critical-mastery &nbsp;&nbsp;Critical Mastery]
 
|Combat
 
| Any two [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-feats critical feats], 14th-level fighter
 
| Apply two effects to your critical hits
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#crippling-critical-(combat) &nbsp;&nbsp;Crippling Critical]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#critical-focus Critical Focus], base attack bonus +13
 
| Whenever you score a critical hit, the target's speed is halved
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deafening-critical &nbsp;&nbsp;Deafening Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus], base attack bonus +13
 
| Whenever you score a critical hit, the target is deafened
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_sickening-critical &nbsp;&nbsp;Sickening Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus], base attack bonus +11
 
| Whenever you score a critical hit, the target is sickened
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_staggering-critical &nbsp;&nbsp;Staggering Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus], base attack bonus +13
 
| Whenever you score a critical hit, the target is staggered
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-critical &nbsp;&nbsp;Stunning Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__staggering-critical Staggering Critical], base attack bonus +17
 
| Whenever you score a critical hit, the target is stunned
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_tiring-critical &nbsp;&nbsp;Tiring Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__critical-focus Critical Focus], base attack bonus +13
 
| Whenever you score a critical hit, the target is fatigued
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_exhausting-critical &nbsp;&nbsp;&nbsp;&nbsp;Exhausting Critical]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__tiring-critical Tiring Critical], base attack bonus +15
 
| Whenever you score a critical hit, the target is exhausted
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-assault-(combat) Dazing Assault]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +11
 
| Trade melee attack bonus to daze opponents
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-aim Deadly Aim]
 
|Combat
 
| Dex 13, base attack bonus +1
 
| Trade ranged attack bonus for damage
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deceitful Deceitful]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/bluff.html#_bluff Bluff] and [http://paizo.com/pathfinderRPG/prd/skills/disguise.html#_disguise Disguise] checks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#deepsight Deepsight]
 
| &nbsp;
 
| Darkvision 60 feet
 
| Your darkvision has a range of 120 feet
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_defensive-combat-training Defensive Combat Training]
 
|Combat
 
| <center>&mdash;</center>
 
| Use your total Hit Dice as your base attack bonus for CMD
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deft-hands Deft Hands]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/disableDevice.html#_disable-device Disable Device] and [http://paizo.com/pathfinderRPG/prd/skills/sleightOfHand.html#_sleight-of-hand Sleight of Hand] checks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disarming-strike-(combat) Disarming Strike]
 
| &nbsp;
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-disarm Improved Disarm], base attack bonus +9
 
| Attempt a disarm on a successful critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disrupting-shot-(combat) Disrupting Shot]
 
| &nbsp;
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-shot Point-Blank Shot], 6th-level fighter
 
| Ranged attacks increase enemy's DC to cast spells
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_disruptive Disruptive]
 
|Combat
 
| 6th-level fighter
 
| Increases the DC to cast spells adjacent to you
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spellbreaker &nbsp;&nbsp;Spellbreaker]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__disruptive Disruptive], 10th-level fighter
 
| Enemies provoke attacks if their spells fail
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#diviner's-delving Diviner's Delving]
 
| &nbsp;
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus Spell Focus] (divination)
 
| +2 bonus on caster level checks with divinations
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_dodge Dodge]
 
|Combat
 
| Dex 13
 
| +1 dodge bonus to AC
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_mobility &nbsp;&nbsp;Mobility]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge]
 
| +4 AC against attacks of opportunity from movement
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spring-attack &nbsp;&nbsp;&nbsp;&nbsp;Spring Attack]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], base attack bonus +4
 
| Move before and after melee attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_wind-stance &nbsp;&nbsp;Wind Stance]
 
|Combat
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__dodge Dodge], base attack bonus +6
 
| Gain 20% concealment if you move
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-stance &nbsp;&nbsp;&nbsp;&nbsp;Lightning Stance]
 
|Combat
 
| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__wind-stance Wind Stance], base attack bonus +11
 
| Gain 50% concealment if you move
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#eldritch-claws-(combat) Eldritch Claws]***
 
|
 
| Str 15, natural weapons, base attack bonus +6
 
| Natural weapons treated as magic and silver
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_elemental-channel Elemental Channel]
 
|
 
| Channel energy class feature
 
| Channel energy can harm or heal elementals
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_endurance Endurance]
 
|
 
| <center>&mdash;</center>
 
| +4 bonus on checks to avoid nonlethal damage
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_diehard &nbsp;&nbsp;Diehard]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__endurance Endurance]
 
| Automatically stabilize and remain conscious below 0 hp
 
|-
 
   
|[http://paizo.com/pathfinderRPG/prd/feats.html#_eschew-materials Eschew Materials]
 
|
 
| <center>&mdash;</center>
 
| Cast spells without material components
 
|-
 
   
|[http://paizo.com/pathfinderRPG/prd/feats.html#_exotic-weapon-proficiency Exotic Weapon Proficiency]
 
|Combat
 
| Base attack bonus +1
 
| No penalty on attacks made with one exotic weapon
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-channel Extra Channel]
 
|
 
| Channel energy class feature
 
| Channel energy two additional times per day
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-ki Extra Ki]
 
|
 
| <i>Ki</i> pool class feature
 
| Increase your <i>ki</i> pool by 2 points
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-lay-on-hands Extra Lay On Hands]
 
|
 
| Lay on hands class feature
 
| Use lay on hands two additional times per day
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-mercy Extra Mercy]
 
|
 
| Mercy class feature
 
| Your lay on hands benefits from one additional mercy
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-performance Extra Performance]
 
|
 
| Bardic performance class feature
 
| Use bardic performance for 6 additional rounds per day
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extra-rage Extra Rage]
 
|
 
| Rage class feature
 
| Use rage for 6 additional rounds per day
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_fleet Fleet]
 
|
 
| <center>&mdash;</center>
 
| Your base speed increases by 5 feet
 
|-
 
| Firearm Mastery
 
| Combat
 
| Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)
 
| You are a blur with your firearm.
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_great-fortitude Great Fortitude]
 
|
 
| <center>&mdash;</center>
 
| +2 on Fortitude saves
 
|-
 
| Goblin Accuracy
 
| Combat
 
| Gobber
 
| Elven Accuracy but for goblins with guns
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-great-fortitude &nbsp;&nbsp;Improved Great Fortitude]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__great-fortitude Great Fortitude]
 
| Once per day, you may reroll a Fortitude save
 
|-
 
| Horse Lord
 
| General
 
| Arvek Nar, Handle Animal 1
 
| A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
 
|-
 
| Horse Lord, Improved
 
| General
 
| Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5
 
| Roll twice to avoid your own mount being hit in combat
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-channel Improved Channel]
 
|
 
| Channel energy class feature
 
| +2 bonus on channel energy DC
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-counterspell Improved Counterspell]
 
|
 
| <center>&mdash;</center>
 
| Counterspell with spell of the same school
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-critical Improved Critical]
 
|Combat
 
| Proficiency with weapon, base attack bonus +8
 
| Double the threat range of one weapon
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-initiative Improved Initiative]
 
|Combat
 
| <center>&mdash;</center>
 
| +4 bonus on initiative checks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-unarmed-strike Improved Unarmed Strike]
 
|Combat
 
| <center>&mdash;</center>
 
| Always considered armed
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deflect-arrows &nbsp;&nbsp;Deflect Arrows]
 
|Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]
 
| Avoid one ranged attack per round
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_snatch-arrows &nbsp;&nbsp;&nbsp;&nbsp;Snatch Arrows]
 
|Combat
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__deflect-arrows Deflect Arrows]
 
| Catch one ranged attack per round
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-grapple &nbsp;&nbsp;Improved Grapple]
 
|Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]
 
| +2 bonus on grapple attempts, no attack of opportunity
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-grapple &nbsp;&nbsp;&nbsp;&nbsp;Greater Grapple]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-grapple Improved Grapple], base attack bonus +6
 
| Maintain your grapple as a move action
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#in-harm's-way-(combat) In Harm's Way]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bodyguard-(combat) Bodyguard]
 
| Take the damage of a successful attack upon an adjacent ally
 
|-
 
| Mithril Body
 
| Armored Body
 
| War Golem, 1st only
 
| Mithril plating
 
|-
 
| Mithril Fluidity
 
| Armored Body
 
| War Golem, Mithril Body
 
| Reduce ACP and raise AC
 
|-
 
| Never Stand Down
 
| General
 
| Oruch
 
| You draw on the strength of your people, and stand fearless in the face of the enemy
 
|-
 
| Rebuke the Horde
 
| General
 
| Oruch, 13 Cha
 
| A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
 
|-
 
| Pistol Whip
 
| Combat
 
| EWP (Firearms), Int 13, BAB: 3+
 
| Perform an attack with the end of your firearm, possibly knocking an opponent prone
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_scorpion-style Scorpion Style]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike]
 
| Reduce target's speed to 5 ft.
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_gorgon-s-fist &nbsp;&nbsp;&nbsp;Gorgon's Fist]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__scorpion-style Scorpion Style], base attack bonus +6
 
| Stagger a foe whose speed is reduced
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_medusa-s-wrath &nbsp;&nbsp;&nbsp;&nbsp;Medusa's Wrath]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__gorgon-s-fist Gorgon's Fist], base attack bonus +11
 
| Make 2 extra attacks against a hindered foe
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stunning-fist Stunning Fist]
 
|Combat
 
| Dex 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8
 
| Stun opponent with an unarmed strike
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improvised-weapon-mastery Improvised Weapon Mastery]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__catch-off-guard Catch Off-Guard] or [http://paizo.com/pathfinderRPG/prd/feats.html#__throw-anything Throw Anything], base attack bonus +8
 
| Make an improvised weapon deadly
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_intimidating-prowess Intimidating Prowess]
 
|Combat
 
| <center>&mdash;</center>
 
| Add Str to [http://paizo.com/pathfinderRPG/prd/skills/intimidate.html#_intimidate Intimidate] in addition to Cha
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_iron-will Iron Will]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on Will saves
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-iron-will &nbsp;&nbsp;Improved Iron Will]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__iron-will Iron Will]
 
| Once per day, you may reroll a Will save
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_lightning-reflexes Lightning Reflexes]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on Reflex saves
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-lightning-reflexes &nbsp;&nbsp;Improved Lightning Reflexes]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__lightning-reflexes Lightning Reflexes]
 
| Once per day, you may reroll a Reflex save
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_lunge Lunge]
 
|Combat
 
| Base attack bonus +6
 
| Take a &ndash;2 penalty to your AC to attack with reach
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_magical-aptitude Magical Aptitude]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/spellcraft.html#_spellcraft Spellcraft] and [http://paizo.com/pathfinderRPG/prd/skills/useMagicDevice.html#_use-magic-device Use Magic Device] checks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_martial-weapon-proficiency Martial Weapon Proficiency]
 
|
 
| <center>&mdash;</center>
 
| No penalty on attacks made with one martial weapon
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_master-craftsman Master Craftsman]
 
|
 
| 5 ranks in any Craft or Profession skill
 
| You can craft magic items without being a spellcaster
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_mounted-combat Mounted Combat]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] 1 rank
 
| Avoid attacks on mount with [http://paizo.com/pathfinderRPG/prd/skills/ride.html#_ride Ride] check
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-archery &nbsp;&nbsp;Mounted Archery]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]
 
| Halve the penalty for ranged attacks while mounted
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__ride-by-attack &nbsp;&nbsp;Ride-By Attack]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]
 
| Move before and after a charge attack while mounted
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spirited-charge &nbsp;&nbsp;&nbsp;&nbsp;Spirited Charge]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__ride-by-attack Ride-By Attack]
 
| Double damage on a mounted charge
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__trample &nbsp;&nbsp;Trample]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]
 
| Overrun targets while mounted
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__unseat &nbsp;&nbsp;Unseat]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush], [http://paizo.com/pathfinderRPG/prd/feats.html#__mounted-combat Mounted Combat]
 
| Knock opponents from their mounts
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_natural-spell Natural Spell]
 
|
 
| Wis 13, wild shape class feature
 
| Cast spells while using wild shape
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_nimble-moves Nimble Moves]
 
|
 
| Dex 13
 
| Ignore 5 feet of difficult terrain when you move
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__acrobatic-steps &nbsp;&nbsp;Acrobatic Steps]
 
|
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#__nimble-moves Nimble Moves]
 
| Ignore 20 feet of difficult terrain when you move
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_persuasive Persuasive]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on Diplomacy and Intimidate checks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_point-blank-shot Point-Blank Shot]
 
|Combat
 
| <center>&mdash;</center>
 
| +1 attack and damage on targets within 30 feet
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_far-shot &nbsp;&nbsp;Far Shot]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot]
 
| Decrease ranged penalties by half
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_precise-shot &nbsp;&nbsp;Precise Shot]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot]
 
| No penalty for shooting into melee
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-precise-shot &nbsp;&nbsp;&nbsp;&nbsp;Improved PreciseShot]
 
|Combat
 
| Dex 19, [http://paizo.com/pathfinderRPG/prd/feats.html#__precise-shot Precise Shot], base attack bonus +11
 
| No cover or concealment chance on ranged attacks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_pinpoint-targeting &nbsp;&nbsp; Pinpoint Targeting]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-precise-shot Improved Precise Shot], base attack bonus +16
 
| No armor or shield bonus on one ranged attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_shot-on-the-run Shot on the Run]
 
|Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__mobility Mobility], [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot], base attack bonus +4
 
| Make ranged attack at any point during movement
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_rapid-shot Rapid Shot]
 
|Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#__point-blank-shot Point-Blank Shot]
 
| Make one extra ranged attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_manyshot Manyshot]
 
|Combat
 
| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__rapid-shot Rapid Shot], base attack bonus +6
 
| Shoot two arrows simultaneously
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_power-attack Power Attack]
 
|Combat
 
| Str 13, base attack bonus +1
 
| Trade melee attack bonus for damage
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__cleave Cleave]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]
 
| Make an additional attack if the first one hits
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__great-cleave Great Cleave]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__cleave Cleave], base attack bonus +4
 
| Make an additional attack after each attack hits
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]
 
| +2 bonus on bull rush attempts, no attack of opportunity
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__greater-bull-rush Greater Bull Rush]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-bull-rush Improved Bull Rush], base attack bonus +6
 
| Enemies you bull rush provoke attacks of opportunity
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-overrun &nbsp;&nbsp;Improved Overrun]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]
 
| +2 bonus on overrun attempts, no attack of opportunity
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__greater-overrun &nbsp;&nbsp;&nbsp;&nbsp;Greater Overrun]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-overrun Improved Overrun], base attack bonus +6
 
| Enemies you overrun provoke attacks of opportunity
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__improved-sunder &nbsp;&nbsp;Improved Sunder]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__power-attack Power Attack]
 
| +2 bonus on sunder attempts, no attack of opportunity
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#__greater-sunder &nbsp;&nbsp;&nbsp;&nbsp;Greater Sunder]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-sunder Improved Sunder], base attack bonus +6
 
| Damage from sunder attempts transfers to your enemy
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_quick-draw Quick Draw]
 
|Combat
 
| Base attack bonus +1
 
| Draw weapon as a free action
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_rapid-reload Rapid Reload]
 
|Combat
 
| Weapon proficiency (crossbow)
 
| Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under [[Feats#Other_Paizo|Other Paizo]])
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_run Run]
 
|
 
| <center>&mdash;</center>
 
| Run at 5 times your normal speed
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_selective-channeling Selective Channeling]
 
|
 
| Cha 13, channel energy class feature
 
| Choose whom to affect with channel energy
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_self-sufficient Self-Sufficient]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/heal.html#_heal Heal] and [http://paizo.com/pathfinderRPG/prd/skills/survival.html#_survival Survival] checks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_shield-proficiency Shield Proficiency]
 
|
 
| <center>&mdash;</center>
 
| No penalties on attack rolls when using a shield
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-shield-bash &nbsp;&nbsp;Improved Shield Bash]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency]
 
| Keep your shield bonus when shield bashing
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_shield-slam &nbsp;&nbsp;&nbsp;&nbsp;Shield Slam]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-shield-bash Improved Shield Bash], [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting], base attack bonus +6
 
| Free bull rush with a bash attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_shield-master &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shield Master]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-slam Shield Slam], base attack bonus +11
 
| No two-weapon penalties when attacking with a shield
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_shield-focus &nbsp;&nbsp;Shield Focus]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency], base attack bonus +1
 
| Gain a +1 bonus to your AC when using a shield
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-shield-focus Greater Shield Focus]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-focus Shield Focus], 8th-level fighter
 
| Gain a +1 bonus to your AC when using a shield
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_tower-shield-proficiency &nbsp;&nbsp;Tower Shield Proficiency]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__shield-proficiency Shield Proficiency]
 
| No penalties on attack rolls when using a tower shield
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_simple-weapon-proficiency Simple Weapon Proficiency]
 
|
 
| <center>&mdash;</center>
 
| No penalty on attacks made with simple weapons
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_skill-focus Skill Focus]
 
|
 
| <center>&mdash;</center>
 
| +3 bonus on one skill (+6 at 10 ranks)
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spell-focus Spell Focus]
 
|
 
| <center>&mdash;</center>
 
| +1 bonus on save DCs for one school
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-focus &nbsp;&nbsp;Greater Spell Focus]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-focus Spell Focus]
 
| +1 bonus on save DCs for one school
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spell-mastery Spell Mastery]
 
|
 
| 1st-level Wizard
 
| Prepare some spells without a spellbook
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_spell-penetration Spell Penetration]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on level checks to beat spell resistance
 
|-
 
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-spell-penetration &nbsp;&nbsp;Greater Spell Penetration]
 
|
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__spell-penetration Spell Penetration]
 
| +2 bonus on level checks to beat spell resistance
 
|-
 
| Steady Shot
 
|
 
| BAB 1, Weapon Focus in chosen weapon
 
| Add 1/2 dex modifier to damage with a specific type of weapon
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_stealthy Stealthy]
 
|
 
| <center>&mdash;</center>
 
| +2 bonus on [http://paizo.com/pathfinderRPG/prd/skills/escapeArtist.html#_escape-artist Escape Artist] and [http://paizo.com/pathfinderRPG/prd/skills/stealth.html#_stealth Stealth] checks
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_step-up Step Up]
 
|Combat
 
| Base attack bonus +1
 
| Take a 5-foot step as an immediate action
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_strike-back Strike Back]
 
|Combat
 
| Base attack bonus +11
 
| Attack foes that strike you while using reach
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_throw-anything Throw Anything]
 
|Combat
 
| <center>&mdash;</center>
 
| No penalties for improvised ranged weapons
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_toughness Toughness]
 
|
 
| <center>&mdash;</center>
 
| +3 hit points, +1 per Hit Die beyond 3
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_turn-undead Turn Undead]
 
|
 
| Channel positive energy class feature
 
| Channel energy can be used to make undead flee
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_two-weapon-fighting Two-Weapon Fighting]
 
|Combat
 
| Dex 15
 
| Reduce two-weapon fighting penalties
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_double-slice &nbsp;&nbsp;Double Slice]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting]
 
| Add your Str bonus to off-hand damage rolls
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_two-weapon-rend &nbsp;&nbsp;&nbsp;&nbsp;Two-Weapon Rend]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__double-slice Double Slice], Improved Two-Weapon Fighting, base attack bonus +11
 
| Rend a foe hit by both your weapons
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-two-weapon-fighting &nbsp;&nbsp;Improved Two-Weapon Fighting]
 
|Combat
 
| Dex 17, [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting], base attack bonus +6
 
| Gain additional off-hand attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-two-weapon-fighting &nbsp;&nbsp;&nbsp;&nbsp;Greater Two-Weapon Fighting]
 
|Combat
 
| Dex 19, [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-two-weapon-fighting Improved Two-Weapon Fighting], base attack bonus +11
 
| Gain a third off-hand attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_two-weapon-defense &nbsp;&nbsp;Two-Weapon Defense]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__two-weapon-fighting Two-Weapon Fighting]
 
| Gain +1 shield bonus when fighting with two weapons
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_vital-strike Vital Strike]
 
|Combat
 
| Base attack bonus +6
 
| Deal twice the normal damage on a single attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_improved-vital-strike &nbsp;&nbsp;Improved Vital Strike]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__vital-strike Vital Strike], base attack bonus +11
 
| Deal three times the normal damage on a single attack
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-vital-strike &nbsp;&nbsp;&nbsp;&nbsp;Greater Vital Strike]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__improved-vital-strike Improved Vital Strike], base attack bonus +16
 
| Deal four times the normal damage on a single attack
 
|-
 
| Unit Tactics
 
| General
 
| Arvek Nar, K/military theory 5
 
| Your military leadership enables your allies to respond more quickly
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_weapon-finesse Weapon Finesse]
 
|Combat
 
| <center>&mdash;</center>
 
| Use Dex instead of Str on attack rolls with light weapons
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_weapon-focus Weapon Focus]
 
|Combat
 
| Proficiency with weapon, base attack bonus +1
 
| +1 bonus on attack rolls with one weapon
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_dazzling-display &nbsp;&nbsp;Dazzling Display]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus]
 
| Intimidate all foes within 30 feet
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_shatter-defenses &nbsp;&nbsp;&nbsp;&nbsp;Shatter Defenses]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__dazzling-display Dazzling Display], base attack bonus +6
 
| Hindered foes are flat-footed
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_deadly-stroke &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deadly Stroke]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__greater-weapon-focus Greater Weapon Focus], [http://paizo.com/pathfinderRPG/prd/feats.html#__shatter-defenses Shatter Defenses], base attack bonus +11
 
| Deal double damage plus 1 Con bleed
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-weapon-focus &nbsp;&nbsp;Greater Weapon Focus]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 8th-level fighter
 
| +1 bonus on attack rolls with one weapon
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_penetrating-strike &nbsp;&nbsp;Penetrating Strike]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 12th-level fighter
 
| Your attacks ignore 5 points of damage reduction
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-penetrating-strike &nbsp;&nbsp;&nbsp;&nbsp;Greater Penetrating Strike]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__penetrating-strike Penetrating Strike], 16th-level fighter
 
| Your attacks ignore 10 points of damage reduction
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_weapon-specialization &nbsp;&nbsp;Weapon Specialization]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-focus Weapon Focus], 4th-level fighter
 
| +2 bonus on damage rolls with one weapon
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_greater-weapon-specialization &nbsp;&nbsp;&nbsp;&nbsp;Greater Weapon Specialization]
 
|Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#__weapon-specialization Weapon Specialization], 12th-level fighter
 
| +2 bonus on damage rolls with one weapon
 
|-
 
| Up Shields
 
| General
 
| Arvek Nar, BAB 1, Proficiency with Tower Shield
 
| Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
 
|}
 
   
{{TableMain}}
+
{{FeatsMetaMagic}}
{{T01}}
 
|colspan="3" | Item Creation Feats
 
{{T02}}
 
|Feat
 
|Prerequesites
 
|Benefit
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_brew-potion Brew Potion]
 
| Caster level 3rd
 
| Create magic potions
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-magic-arms-and-armor Craft Magic Arms and Armor]
 
| Caster level 5th
 
| Create magic armors, shields, and weapons
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-rod Craft Rod]
 
| Caster level 9th
 
| Create magic rods
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-staff Craft Staff]
 
| Caster level 11th
 
| Create magic staves
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-wand Craft Wand]
 
| Caster level 5th
 
| Create magic wands
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_craft-wondrous-item Craft Wondrous Item]
 
| Caster level 3rd
 
| Create magic wondrous items
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_forge-ring Forge Ring]
 
| Caster level 7th
 
| Create magic rings
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_scribe-scroll Scribe Scroll]
 
| Caster level 1st
 
| Create magic scrolls
 
|}
 
   
   
  +
{{TableMain}}
 
{{T01}}
+
{{FeatsItems}}
|colspan="3" | Metamagic Feats
 
{{T02}}
 
|Feat
 
|Prerequisites
 
|Benefits
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_empower-spell Empower Spell]
 
| <center>&mdash;</center>
 
| Increase spell variables by 50%
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_enlarge-spell Enlarge Spell]
 
| <center>&mdash;</center>
 
| Double spell range
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_extend-spell Extend Spell]
 
| <center>&mdash;</center>
 
| Double spell duration
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_heighten-spell Heighten Spell]
 
| <center>&mdash;</center>
 
| Treat spell as a higher level
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_maximize-spell Maximize Spell]
 
| <center>&mdash;</center>
 
| Maximize spell variables
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_quicken-spell Quicken Spell]
 
| <center>&mdash;</center>
 
| Cast spell as a swift action
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_silent-spell Silent Spell]
 
| <center>&mdash;</center>
 
| Cast spell without verbal components
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_still-spell Still Spell]
 
| <center>&mdash;</center>
 
| Cast spell without somatic components
 
|-
 
|[http://paizo.com/pathfinderRPG/prd/feats.html#_widen-spell Widen Spell]
 
| <center>&mdash;</center>
 
| Double spell area
 
|}
 

Latest revision as of 20:11, 29 January 2013

Feat Type Prerequesite Benefit
Abyssal Mask General Mul'niessa, Intimidate 1 Receive a bonus to intimidate other humanoids
Acrobatic
+2 bonus on Acrobatics and Fly checks
Agile Maneuvers Combat
Use your Dex bonus when calculating your CMB
Alertness
+2 bonus on Perception and Sense Motive checks
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders
Allied Spellcaster Teamwork Caster level 1st +2 bonus on level checks to overcome spell resistance
Angoron's Defender General Giantborn, Intimidate 5 You use your strength to become a protector of others
Animal Affinity
+2 bonus on Handle Animal and Ride checks
Arcane Blast Arcane spellcaster, caster level 10th Sacrifice a spell to make a ray attack
Arcane School Spirit Bluff 1 rank, arcane school class feature, gnome Show off your school spirit to the irritation of others!
Arcane Shield Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC
Arcane Armor Training Combat Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
  Arcane Armor Mastery Combat Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Arcane Strike Combat Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Light
No penalties on attack rolls while wearing light armor
  Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
    Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Athletic
+2 bonus on Climb and Swim checks
Apex Predator Sith-makar You are a predator among predators
Aspect of the Beast Wild shape class feature, ranger natural weapons combat style Gain one of four bestial advantages
Attuned to the Wild Llyranesi, Sylvanori You share a strong mystic connection with one type of wilderness terrain.
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Awaken the Giant General Giantborn Your giant heritage awakens
Blind-Fight Combat
Reroll miss chances for concealment
  Improved Blind-Fight Combat Perception 10 ranks, Blind-Fight Ignore miss chance for less than total concealment
    Greater Blind-Fight Combat Perception 15 ranks, Improved Blind-Fight Total concealment is considered normal concealment
Back to Back Teamwork Perception 3+ Your ally’s eyes are your own, and yours are his.
   Improved Back to Back Teamwork Back to Back, Perception 5+ After much practice, you and an ally have become adept at fighting in close proximity to one another.
Bashing Finish Combat Shield Master, Two-Weapon Fighting, base attack bonus +11 Make a free shield bash after a critical hit
Bewildering Koan General Gnome, Bluff 1 rank, ki pool class feature You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance
Blood of the Dark Fae General Oruch, 13 Con, BAB 4+ You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity.
Blood Vengeance Half-oruch or oruch, nonlawful You fall into a rage-like state if a comrade falls; this feat excludes conjured or summoned creatures, or allies that have fewer hit dice than you
Bloody Assault Combat Power Attack, base attack bonus +6 Trade melee attack bonus for bleed damage
Blundering Defense Combat Cautious Fighter, halfling Some of your defensive techniques work as a distraction to aid allies.
Bodyguard Combat Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally's AC
  In Harm's Way Combat Bodyguard Take the damage of a successful attack upon an adjacent ally
Boon Companion We still have the 3.5 version. Google 'Natural Bond'. Lets a ranger's animal companion have more oomph
Breadth of Experience General 100+ years old Your beard waggles with wisdom
Broken Wing Gambit Combat, Teamwork Bkuff 5+ You feign weakness, making yourself a tempting and distracting target.
Burn! Burn! Burn! Disable Device 1 rank, goblin You take the goblin love of arson and fire play to a whole new level.
Bullying Blow Intimidate 1, oruch or half-oruch Punch someone, then intimidate them
Cautious Fighter Combat Halfling You care more about survival than victory.
Casual Illusionist General Gnome, gnome magic racial trait Your innate magic boosts your ability to bluff
Cavalry Formation Combat, Teamwork Mounted Combat You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield.
Catch Off-Guard Combat
No penalties for improvised melee weapons
Channel Smite Combat Channel energy class feature Channel energy through your attack
Charge Through Combat Improved Overrun, base attack bonus +1 Make overrun as free action while charging
Child of the Skies General Egalrin You heal more quickly beneath the skies
Cockatrice Strike Combat Medusa's Wrath, base attack bonus +16 Turn a target to stone with a critical hit
Combat Casting
+4 bonus on concentration checks for defensive casting
Combat Distraction Goblin, Acrobatics 1 rank, Escape Artist 1 rank Your antics drive an enemy...mad
Combat Expertise Combat Int 13 Trade attack bonus for AC bonus
  Improved Disarm Combat Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
    Greater Disarm Combat Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
  Improved Feint Combat Combat Expertise Feint as a move action
    Greater Feint Combat Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
  Improved Trip Combat Combat Expertise +2 bonus on trip attempts, no attack of opportunity
    Greater Trip Combat Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
  Whirlwind Attack Combat Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Patrol Combat Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity
Combat Reflexes Combat
Make additional attacks of opportunity
  Stand Still Combat Combat Reflexes Stop enemies from moving past you
Coordinated Charge Combat, Teamwork You have at least two other teamwork feats, base attack bonus +10 You are an expert at leading your allies into the fray.
Combat Medic Teamwork Heal 5 ranks You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind.
Command Undead Channel negative energy class feature Channel energy can be used to control undead
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Coordinated Defense Combat, Teamwork
+2 bonus to CMD
Coordinated Maneuvers Combat, Teamwork
+2 bonus on combat maneuver checks
Cosmopolitan
Read and speak two additional languages
Covering Defense Combat Shield Focus, base attack bonus +6 Provide cover to an ally with total defense
Critical Focus Combat Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
  Bleeding Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
  Blinding Critical Combat Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
  Critical Mastery Combat Any two critical feats, 14th-level fighter Apply two effects to your critical hits
  Crippling Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target's speed is halved
  Deafening Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
  Sickening Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
  Staggering Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
    Stunning Critical Combat Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
  Tiring Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
    Exhausting Critical Combat Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted
Feat Type Prerequesite Benefit
Dark Sight   Mul'niessa, 6+ hd See through magical darkness
Dazing Assault Combat Power Attack, base attack bonus +11 Trade melee attack bonus to daze opponents
Deadly Aim Combat Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Dauntless Destiny Cha 13, Fearless Curiosity, Intimdate 10, Human You are talented at averting disaster!
Deceitful
+2 bonus on Bluff and Disguise checks
Deepsight   Darkvision 60 feet Your darkvision has a range of 120 feet
Defensive Combat Training Combat
Use your total Hit Dice as your base attack bonus for CMD
Deft Hands
+2 bonus on Disable Device and Sleight of Hand checks
Demoralizing Lash Combat Arvek Nar, Base attack bonus +1, Intimidate 1 rank You cow your enemies with the lash of a whip
Desperate Swing Combat Cautious Fighter, base attack bonus +1, halfling You land your most telling blows in desperate situations.
Destroyer's Blessing Combat Oruch, half-oruch, rage class feature You smash things gud when mad, then it makes u madder
Disarming Strike Improved Disarm, base attack bonus +9 Attempt a disarm on a successful critical hit
Disrupting Shot Dex 13, Point-Blank Shot, 6th-level fighter Ranged attacks increase enemy's DC to cast spells
Disruptive Combat 6th-level fighter Increases the DC to cast spells adjacent to you
  Spellbreaker Combat Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail
Diviner's Delving Spell Focus (divination) +2 bonus on caster level checks with divinations
Dodge Combat Dex 13 +1 dodge bonus to AC
  Mobility Combat Dodge +4 AC against attacks of opportunity from movement
    Spring Attack Combat Mobility, base attack bonus +4 Move before and after melee attack
  Wind Stance Combat Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
    Lightning Stance Combat Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Draconic Breath Sith-makar, 3+ hd You gain a breathweapon! This is a house feat--see description, below.
Duck and Cover Teamwork
Your allies assist you in avoiding certain attacks.
Eccentric Tinker General Gnome Your obsessive, eccentric nature bleeds over into the tools of your trade
  Maddened Tinker General Gnome, Eccentric Tinker, BAB 4 You are deadly with your tools
  Unsettled Tinker General Gnome, Eccentric Tinker, BAB 4 You are deadly with your tools
Effortless Trickery General Gnome Illusions are easier for you than others
Eldritch Claws*** Str 15, natural weapons, base attack bonus +6 Natural weapons treated as magic and silver
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Deal 1d6 energy damage with an unarmed strike
Elemental Focus
+1 bonus on save DCs for one energy type
  Greater Elemental Focus   Elemental Focus +1 bonus on save DCs for one energy type
Elven Battle Training Combat Base attack bonus +1, Llyranesi, Sylvanori You have been specially trained to wield a variety of traditional elven weapons.
Endurance
+4 bonus on checks to avoid nonlethal damage
   Diehard Endurance Automatically stabilize and remain conscious below 0 hp
Enfilading Fire Combat, Teamwork Point-Blank Shot, Precise Shot, one other teamwork feat. Your ranged attacks take advantage of the flanking maneuvers of allies.
Elven Accuracy Combat llyranesi, mul'niessa, sylvanori Reroll miss chance due to concealment when using a bow
Enforcer Combat Intimidate 1 rank Demoralize opponent as free action when you inflict nonlethal damage
Escape Route Teamwork You have trained to watch your allies’ backs, covering them as they make tactical withdraws.
Ensemble Teamwork Perform 5+ You can create an ensemble of skilled and amateur performers to aid you in your performance.
Eschew Materials
Cast spells without material components
Exotic Weapon Proficiency Combat Base attack bonus +1 No penalty on attacks made with one exotic weapon
Expanded Resistance General Gnome, illusion resistance racial trait Your bright eyes pierce through illusions
Extra Bane General Bane class feature You can use your bane ability for 3 additional rounds per day
Extra Channel Channel energy class feature Channel energy two additional times per day
Extra Discovery Discovery class feature Gain an additional discovery! When you take this feat, send staff a +req to request which discovery you would like to learn. You must qualify for for the discovery taken.
Extra Ki Ki pool class feature Increase your ki pool by 2 points
Extra Hex General Hex class feature You gain an additional hex
Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy
Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day
Extra Rage Rage class feature Use rage for 6 additional rounds per day
Extra Rage Power Rage power class feature Gain one additional rage power
Extra Rogue Talent   Rogue talent class feature Gain one additional rogue talent
Fast Healer Con 13, Diehard, Endurance Regain additional hit points when healing
Favored Defense   Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy
Far Traveler General Lucht, Linguistics 1 Gain additional languages
Fearless Curiosity Charisma 13, Human You are fearless in your curiosity about the world around you
Feint Partner Combat, Teamwork Bluff 1 rank When ally successfully feints, opponent loses Dex bonus against your next attack
  Improved Feint Partner Combat, Teamwork Combat Reflexes, Feint Partner, base attack bonus +6 When ally successfully feints, you gain attack of opportunity against opponent
Ferocious Action Oruch, half-oruch Avoid being staggered when you reach 0 hp
Ferocious Resolve General Con 13, half-oruch, oruch Nothing stops you
Fiendish Darkness General Mul'niessa Use Darkness an additional number of times per day
Fire Hand Goblin Born with a torch in your hand, you have a gift with anything that burns.
Fire Tamer Goblin You know your way around even magical fire.
Fleet
Your base speed increases by 5 feet
Flight of Serenity General Egalrin, Fly 8+, Wis 15+ Draw out the peacefulness of others
Flyby Attack Strengthened Wings, Egalrin Spring Attack for flying creatures
Fight On   Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul Gain temporary hit points when reduced to 0
Firearm Mastery Combat Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) You are a blur with your firearm.
Focusing Blow Teamwork Hobgoblin Discipline, Arvek Nar You and your allies work together to shake off mental effects. With punches.
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows; we also allow this to work with firearms
Furious Focus Combat Str 13, Power Attack, base attack bonus +1 Do not take the Power Attack penalty on the first attack each round
  Dreadful Carnage Combat Str 15, Furious Focus, base attack bonus +11 Make a free Intimidate check when you knock down a foe
Ferocious Tenacity Combat Oruch or half-orc, rage class feature You spit in the face of death
Gang Up Combat Combat Expertise Flank an opponent if at least two allies are adjacent to it
Guardian of the Sky General Egalrin, HD 5+ You are adept at aerial combat
  Team Up Combat Gang-Up, base attack bonus +6 Aid another as a move action with two adjacent allies
Giant Killer Combat Str 13, Cleave, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad Your cleaving strokes menace giants and larger foes
Giant's Fists General Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+ You can summon the elements of your giant's heritage
Gnome Trickster   Cha 13, gnome, gnome magic racial trait Use Mage Hand and Prestidigitation once per day
Goblin Accuracy Combat Gobber Elven Accuracy but for goblins with guns
Goblin Cleaver Combat Str 13, Cleave, Power Attack, Khazad You are ferocious at hewing the small, warty enemies of your ancestors! ...and other tiny, obnoxious things
Goblin Gunslinger Goblin You have learned how to fire the big guns.
Go Unnoticed   Dex 13, gnome, gobber, halfling Make Stealth check against flat-footed opponents during first round of combat
Great Fortitude
+2 on Fortitude saves
  Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save
Groundling   Cha 13, gnome, gnome magic racial trait Speak with burrowing animals as spell-like ability
Guardian of the Wild Attuned to the Wild, Llyranesi, Sylvanori Your mystic connection with the wilderness enhances your ability to react to threats.
Gunbowder Rune General Gobber, Int 13, BAB 6+ You can graft gunpowder into your skin
Heroic Defiance   Diehard, base Fortitude save +8 Once per day, delay onset of harmful condition for 1 round
Heroic Recovery   Diehard, base Fortitude save +4 Once per day, gain new saving throw against harmful condition requiring Fort save
Heroic Will Iron Will, Will Save 4+, Human You are free-willed.
Horde Charge Teamwork BAB 1+, half-oruch or oruch When you charge with an ally, you are more deadly
Horse Lord General Arvek Nar, Handle Animal 1 A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
  Horse Lord, Improved General Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 Roll twice to avoid your own mount being hit in combat
Human Improvisation Int 13, human You can figure out how to do almost anything
Hobgoblin Discipline BAB 1, Arvek Nar The presence of other hobgoblins bolsters your resolve.
Improved Channel Channel energy class feature +2 bonus on channel energy DC
Improved Counterspell
Counterspell with spell of the same school
Improved Critical Combat Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved Dirty Trick Combat Combat Expertise +2 bonus on dirty trick attempts, no attack of opportunity
  Greater Dirty Trick Combat Improved Dirty Trick, base attack bonus +6 Dirty trick penalty lasts 1d4 rounds
Improved Drag Combat Power Attack +2 bonus on drag attempts, no attack of opportunity
  Greater Drag Combat Improved Drag, base attack bonus +6 Enemies you drag provoke attacks of opportunity
Improved Initiative Combat
+4 bonus on initiative checks
Improved Natural Attack General Natural weapon ranger combat style, Druid with wildshape, Razortusk, or War Golem with slam attack You go RHAR!
Improved Reposition Combat Combat Expertise +2 bonus on reposition attempts, no attack of opportunity
  Greater Reposition Combat Improved Reposition, base attack bonus +6 Enemies you reposition provoke attacks of opportunity
Improved Stonecunning   Wis 13, khazad-aul, stonecunning racial trait +4 bonus on Perception checks to notice unusual stonework
  Stone Sense   Perception 10 ranks, Improved Stonecunning, khazad-aul Gain tremorsense 10 ft.
Improved Unarmed Strike Combat
Always considered armed
Deflect Arrows Combat Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Snatch Arrows Combat Dex 15, Deflect Arrows Catch one ranged attack per round
Improved Grapple Combat Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
Greater Grapple Combat Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
Intimidating Confidence Cha 13, Fearless Curiosity, Intimidate 5, Human You have boundless faith in your success.
Intimidating Size General Giantborn, Intimidate 5, 7' or higher in height *flex*
Ironguts   Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch +2 on saves against nausea, sickening, and ingested poisons
Ironhide   Con 13; half-orc, oruch, sith'makar, khazad-mornir +1 natural armor bonus to AC
Improvised Weapon Mastery Combat Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Intimidating Prowess Combat
Add Str to Intimidate in addition to Cha
Iron Will
+2 bonus on Will saves
  Improved Iron Will Iron Will Once per day, you may reroll a Will save
Lightning Reflexes
+2 bonus on Reflex saves
  Improved Lightning Reflexes Lightning Reflexes Once per day, you may s a Reflex save
Keen Scent   Wis 13, sith'makar Gain the scent special ability
Ki Throw Combat Improved Trip, Improved Unarmed Strike Your physical control and mastery of momentum allows you to throw enemies.
  Improved Ki Throw Combat Improved Bull Rush, Ki Throw Your enemies are living weapons in your hands.
Leaf Singer   Elf or half-elf, Cha 13, Bard 1 The wilderness makes your performances more effective
Ledge Walker Dex 13, khazad You negotiate tiny ledges like the khazadi ballerina you are
Lucky Halfling   Halfling When a friend fails a save, reroll it for them
Lunge Combat Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
Mage of the Wild Attuned to the Wild, Llyranesi, Sylvanori Your mystic connection with the wilderness enhances your spellcasting.
Magical Aptitude
+2 bonus on Spellcraft and Use Magic Device checks
Martial Weapon Proficiency
No penalty on attacks made with one martial weapon
Missile Shield Dex 13, Shield Focus You are skilled at deflecting ranged attacks with your shield.
  Ray Shield Dex 13, Shield Focus, Missile Shield, Spellbreaker You can even deflect rays with your shield.
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check
  Mounted Archery Combat Mounted Combat Halve the penalty for ranged attacks while mounted
  Ride-By Attack Combat Mounted Combat Move before and after a charge attack while mounted
    Spirited Charge Combat Ride-By Attack Double damage on a mounted charge
  Trample Combat Mounted Combat Overrun targets while mounted
  Unseat Combat Improved Bull Rush, Mounted Combat Knock opponents from their mounts
National Fervor General Human, Any other National feat Your dedication defends you
National Knowledge General Human, K/Local 1 OR K/Religion 1 You're dedicated, but you've done your research
National Pride General Human, K/Religion 1 OR K/local 1 Your pride in your cause frustrates your enemies, or aids your allies
National Spirit General Human, K/Religion 1 OR K/local 1 Your dedication defends you
Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape
Never Stand Down General Oruch You draw on the strength of your people, and stand fearless in the face of the enemy
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
  Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Obscuring Wings General Egalrin Create a dust cloud by beating your wings
Orc Hewer Combat Str 13, Cleave, Power Attack, khazad You are ferocious at hewing your enemies, especially oruch
Outflank Combat, Teamwork BAB 4+ Your criticals provoke an AoO from your allies
Paired Opportunists Combat, Teamwork You receive a +4 bonus on AoOs against creatures that you and your allies threaten.
Parting Shot Combat Shot on the Run, base attack bonus +6 Make a ranged attack when withdrawing
Pass for Human Half-elf You pass easily as a human.
Perfect Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Roll twice for attacks with monk weapons and take the better roll
Persuasive
+2 bonus on Diplomacy and Intimidate checks
Point-Blank Shot Combat
+1 attack and damage on targets within 30 feet
  Far Shot Combat Point-Blank Shot Decrease ranged penalties by half
  Precise Shot Combat Point-Blank Shot No penalty for shooting into melee
    Improved PreciseShot Combat Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
      Pinpoint Targeting Combat Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
  Shot on the Run Combat Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement
  Rapid Shot Combat Dex 13, Point-Blank Shot Make one extra ranged attack
    Manyshot Combat Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Point-Blank Master Combat Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged weapon
Power Attack Combat Str 13, base attack bonus +1 Trade melee attack bonus for damage
  Cleave Combat Power Attack Make an additional attack if the first one hits
    Great Cleave Combat Cleave, base attack bonus +4 Make an additional attack after each attack hits
  Improved Bull Rush Combat Power Attack +2 bonus on bull rush attempts, no attack of opportunity
    Bull Rush Strike Combat Improved Bull Rush, base attack bonus +9 Attempt a bull rush on a successful critical hit
    Greater Bull Rush Combat Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
  Improved Overrun Combat Power Attack +2 bonus on overrun attempts, no attack of opportunity
    Greater Overrun Combat Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
  Improved Sunder Combat Power Attack +2 bonus on sunder attempts, no attack of opportunity
    Greater Sunder Combat Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy
Quick Draw Combat Base attack bonus +1 Draw weapon as a free action
Rebuke the Horde General Oruch, 13 Cha A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
Resilient Brute General Half-oruch or oruch You absorb punishment others find deadly
Run
Run at 5 times your normal speed
Pack Attack Combat, Teamwork BAB 1+ You are skilled at surrounding your enemies.
Pistol Whip Combat EWP (Firearms), Int 13, BAB: 3+ Perform an attack with the end of your firearm, possibly knocking an opponent prone
Practiced Tactician General Tactician class feature You can use your tactician ability an additional time per day
Preferred Spell   Spellcraft 5 ranks, Heighten Spell Spontaneously cast a specific spell
Punishing Kick Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Knock down or push back foes with unarmed strikes
Pushing Assault Combat Str 15, Power Attack, base attack bonus +1 Push a foe back with a two-handed weapon
Raging Vitality   Con 15, rage class feature +2 bonus to Con when raging, and continue raging if unconscious
Rapid Reload Combat Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). You reload your crossbow or firearm with rapid speed.
Razortusk   sith'makar Gain bite attack
Rending Claws Combat Str 13, two claw attacks, base attack bonus +6 Deal 1d6 extra damage if both claws hit
Repositioning Strike Combat Improved Repostion, base attack bonus +9 Attempt a reposition attack on a successful critical hit
Saving Shield Combat Shield Proficiency Grant shield bonus to an adjacent ally
Scorpion Style Combat Improved Unarmed Strike Reduce target's speed to 5 ft.
  Gorgon's Fist Combat Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
    Medusa's Wrath Combat Gorgon's Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe
Second Chance Combat Combat Expertise, base attack bonus +6 Exchange later attacks to reroll missed first attack
  Improved Second Chance Combat Second Chance, base attack bonus +11 Take a –5 penalty on later attacks to reroll missed attack
Seen and Unseen Half-elf From bitterness or training, you excel at hiding from the races that sired you
Seize the Moment Teamwork, Combat Combat Reflexes, Improved Critical You and your allies are poised to pounce whenever one of you scores a telling blow
Serenity of the Sky General Egalrin, Child of the Skies Receive bonuses beneath an open sky
Shake It Off Teamwork
You support your allies and help them recover from crippling effects.
Shared Manipulation Half-elf You've probably worked in theatre
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy
Self-Sufficient
+2 bonus on Heal and Survival checks
Shadow Strike Combat Base attack bonus +1 Deal precision damage against targets with concealment
Shadowy Dash   Mul'niessa Move quickly in the shadows
Shared Insight   Wis 13, half-elf Grant friendly creatures a +2 bonus on Perception checks
Shield Proficiency
No penalties on attack rolls when using a shield
  Improved Shield Bash Combat Shield Proficiency Keep your shield bonus when shield bashing
    Shield Slam Combat Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
      Shield Master Combat Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
  Shield Focus Combat Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield
    Greater Shield Focus Combat Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
  Tower Shield Proficiency Combat Shield Proficiency No penalties on attack rolls when using a tower shield
Shield of Swings Combat Str 13, Power Attack, base attack bonus +1 Reduce damage with a two handed weapon to gain a +4 shield bonus
Shield Specialization Combat Shield Focus, 4th-level fighter +2 bonus to AC against criticals with one type of shield
  Greater Shield Specialization Combat Greater Shield Focus, Shield Specialization, 12th-level fighter +2 bonus to AC against criticals, and negate critical hit once per day
Shield Wall Combat, Teamwork Shield Proficiency You form a unified defense with those around you.
Shielded Caster Teamwork
+4 bonus on concentration checks
Short Circuit General War Golem, War Golem Slam, BAB 7+, Con 13+ Infuse your slam attack with electricity
Sidestep Combat Dex 13, Dodge, Mobility Make 5-foot step immediately after an opponent misses
  Improved Sidestep Combat Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn
Simple Weapon Proficiency
No penalty on attacks made with simple weapons
Skill Focus
+3 bonus on one skill (+6 at 10 ranks)
Smash Combat Power Attack, giantborn Ignore 5 points of hardness when breaking an object
Smashing Fists General Giantborn, BAB 4+ You have massive, manly forearms!
Smell Fear   Keen Scent, Sith-makar Receive a bonus on checks to detect fearful creatures
Smoking Boulders Giantborn, 6+ hd You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect.
Sociable   Cha 13, half-elf Grant friendly creatures a +2 bonus on Diplomacy checks
Spell Focus
+1 bonus on save DCs for one school
  Greater Spell Focus Spell Focus +1 bonus on save DCs for one school
Spell Mastery 1st-level Wizard Prepare some spells without a spellbook
Spell Penetration
+2 bonus on level checks to beat spell resistance
  Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance
Spider Step   Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk Walk on walls or ceilings for half your slow fall distance
  Cloud Step   Spider Step, 12th-level monk Air walk for half your slow fall distance
Spirit of the Skies General Egalrin, Guardian of the Skies, Child of the Skies When buoyed by the open skies, you react more quickly
Spirit of the Wild Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori Your mystic connection with one type of wilderness has grown even stronger.
Stabbing Shot Combat Rapid Shot Use arrow as a melee attack to push enemies back
Stealth Synergy Teamwork
Working closely with an ally, you are able to move like twin shadows.
Storm Lashed General Khazid-mornir The winds do not move you.
Stunning Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Steady Shot BAB 1, Weapon Focus in chosen weapon Add 1/2 dex modifier to damage with a specific type of weapon
Stealthy
+2 bonus on Escape Artist and Stealth checks
Steamroller Str 13, Improved Bull Rush, War Golem Slam, War Golem You steamroll through foes, knocking them prone
Steel Soul   khazad-mornir, khazad-aul +4 racial bonus on saves against spells and spell-like abilities
Step Up Combat Base attack bonus +1 Take a 5-foot step as an immediate action
  Following Step Combat Dex 13, Step Up Move up to 10 feet as an immediate action
    Step Up and Strike Combat Following Step, base attack bonus +6 Follow adjacent creature and attack as an immediate action
Strengthened Wings Egalrin, 5+ hit dice, Str 13 Fly in medium and heavy armor.


Strike Back Combat Base attack bonus +11 Attack foes that strike you while using reach
Stone-Faced   khazad-aul +4 bonus on Bluff checks to lie or conceal motives
Stone Singer   Cha 13, bardic performance, khazad-aul Gain benefits to bardic performance underground and against earth creatures
Stunning Assault Combat Power Attack, base attack bonus +16 Trade melee attack bonus to stun opponents
Stunning Assault Combat Power Attack, base attack bonus +16 Trade melee attack bonus to stun opponents
Surge of Success Human Your success drives you forward
Sundering Strike Combat Improved Sunder, base attack bonus +9 Attempt a sunder attack on a successful critical hit
Swap Places Combat, Teamwork You are skilled at changing places with your ally during a chaotic melee.
Swift Aid Combat Combat Expertise, base attack bonus +6 Attempt to aid another as a swift action
Tandem Trip Teamwork, Combat
You know how to work together to trip your foes.
Tantrum Combat Gnome, Bluff 1 rank, rage class feature Use the bluff skill to feint when raging
Taara's Own General Mul'niessa Receive a versus death effects
Taleteller's Kin General Lucht, K/Local 1 You possess an unusual knowledge of local stories
Taunt   Cha 13, Small size or smaller Demoralize opponents with Bluff instead of Intimidate
Team Pickpocketing Bluff 1+, Sleight of Hand 1+ You distract a mark with friendly conversation while your partner robs the victim blind.
Teleport Tactician Combat Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity
Tenacious Survivor General Con 13, Diehard, Endurance, half-oruch or oruch You are so tough that death does not kill you
Terror of the Wild Sith-makar Creatures of the wild see you as a predator.
Territorial Defender Combat Combat Reflexes, sith-makar, BAB 5 You know how to defend your territory
Terrorizing Display Combat Dazzling Display, Demoralizing Lash, Weapon Focus, Intimidate 10 ranks, Arvek Nar, proficiency with selected weapon Your battle prowess frightens friend and foe alike.
Throw Anything Combat
No penalties for improvised ranged weapons
Tiny Pest General Lucht, BAB 1, Improved Trip You can trip opponents of up to two sizes larger
Touch of Serenity Combat Wis 18, Improved Unarmed Strike, base attack bonus +8 Foes hit by unarmed strikes cannot attack or cast spells
Toughness
+3 hit points, +1 per Hit Die beyond 3
Toxic Recovery Khazad Your system recuperates from the effects of toxins with astonishing speed
Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee
Traveler's Burden General Lucht Your backpack is bigger than you are, and where did you pack that elephant?
Traveler's Step General Lucht, 3+ hd You may pass roads unmarked
Trick Riding Combat Ride rank 9, Mounted Combat Automatically pass simple Ride skill checks
  Mounted Skirmisher Combat Ride rank 14, Trick Riding Make a full attack if mount moves its speed or less
Trap Wrecker Power Attack, Disable Device 1 rank, oruch or half-oruch Disarm traps by smashing them
Tripping Strike Combat Improved Trip, base attack bonus +9 Attempt a trip attack on a successful critical hit
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties
  Double Slice Combat Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
  Two-Weapon Rend Combat Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
  Improved Two-Weapon Fighting Combat Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
    Greater Two-Weapon Fighting Combat Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
  Two-Weapon Defense Combat Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Vital Strike Combat Base attack bonus +6 Deal twice the normal damage on a single attack
  Vital Strike, Improved Combat Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
    Vital Strike, Greater Combat Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
Under and Over Combat Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone
Underfoot Combat Dodge, Mobility, Small size or smaller +4 on Acrobatics checks to move past larger opponents
Unhinged Rage General Gobber, Rage class feature, Charisma 13+ ...
Unit Tactics General Arvek Nar, K/military theory 5 Your military leadership enables your allies to respond more quickly
Urban Forager General Knowledge (local) 1 rank, Survival 1 rank You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities
Vermin Heart   Wild empathy class feature Target vermin with spells as if they were animals
War Singer**   Cha 13, bardic performance, half-orc or oruch Gain benefits to bardic performance on battlefields and against orcs
Warden of the Woods General llyranesi or sylvanori, spellcaster level 1+ You are trained against unnatural foes
Weapon Finesse Combat
Use Dex instead of Str on attack rolls with light weapons
Weapon Focus Combat Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
Dazzling Display Combat Weapon Focus Intimidate all foes within 30 feet
   Shatter Defenses Combat Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
   Deadly Stroke Combat Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
   Weapon Focus, Greater Combat Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
Shatterspell Combat Disruptive, Spellbreaker, khazad, 10th-level fighter Your mighty blows shatter the magic of enemies
Penetrating Strike Combat Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
Greater Penetrating Strike Combat Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
Weapon Specialization Combat Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
  Weapon Specialization, Greater Combat Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
Up Shields General Arvek Nar, BAB 1, Proficiency with Tower Shield Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
Well-Prepared   gobber, halfling Retrieve a specific mundane item from your person
Wingover   Strengthened Wings, Egalrin Make turns more easily while flying



Metamagic Feats
Feat Prerequisites Benefits
Disruptive Spell
Target of spell must make concentration check to cast a spell in the next round
Ectoplasmic Spell
Spell fully affects incorporeal and ethereal creatures
Elemental Spell
Inflict energy damage instead of regular spell damage
Empower Spell
Increase spell variables by 50%
Enlarge Spell
Double spell range
Extend Spell
Double spell duration
Focused Spell
Increase save DC of spell for one target in a group
Heighten Spell
Treat spell as a higher level
Lingering Spell
Instantaneous area effect spell lasts for 1 round
Maximize Spell
Maximize spell variables
Quicken Spell
Cast spell as a swift action
Persistent Spell
Creatures who saved against a spell must save again
Reach Spell
Increase spell range to higher range category
Sickening Spell
Sicken creature with spell damage
Silent Spell
Cast spell without verbal components
Still Spell
Cast spell without somatic components
Thundering Spell
Deafen creature with spell damage
Widen Spell
Double spell area



Item Creation Feats
Feat Prerequesites Benefit
Brew Potion Caster level 3rd Create magic potions
Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons
Craft Rod Caster level 9th Create magic rods
Craft Staff Caster level 11th Create magic staves
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Item Caster level 3rd Create magic wondrous items
Forge Ring Caster level 7th Create magic rings
Scribe Scroll Caster level 1st Create magic scrolls