Difference between revisions of "Feats"

From Tenebrae
Jump to navigation Jump to search
 
(205 intermediate revisions by the same user not shown)
Line 1: Line 1:
  +
__TOC__
The following feats are available in addition to those in Pathfinder Core. For a list of feats available in Pathfinder Core, please refer to the [http://paizo.com/pathfinderRPG/prd/feats.html Feats section of the PRD]. Note there may be some changes and restrictions due to house rules and clarifications.
 
   
=House Feats=
+
=Feats=
  +
This page lists available feats on our MUX. If the pre-reqs listed here are different than the ones in the PRD, this means we've altered them to be inline with theme. Of course, typos may still occur. We do not allow Leadership or Improved Familiar at this time.
{{TableMain}}
 
{{T01}}
 
| colspan="4" | House Feats
 
{{T02}}
 
|Feat
 
|Type
 
|Requirements
 
|Benefit
 
|-
 
| Adamantine Body
 
| Armored Body
 
| War golem, 1st level only
 
| Gain a permanently plated adamantine body
 
|-
 
| Connections
 
|
 
|
 
| Establish connections with an organization or group
 
|-
 
| Goblin Accuracy
 
| Combat
 
| gobber
 
| Elven Accuracy but for goblins with guns
 
| Lightning Reload
 
| Combat
 
| BAB 6
 
| Reload a type of gun faster
 
|-
 
| Mithril Body
 
| Armored Body
 
| War Golem, 1st only
 
|
 
|-
 
| Mithril Fluidity
 
| Armored Body
 
| War Golem, Mithril Body
 
| Reduce ACP and raise AC
 
|-
 
| Steady Shot
 
|
 
| BAB 1, Weapon Focus in chosen weapon
 
| Add 1/2 dex modifier to damage with a specific type of weapon
 
|-
 
| Unit Tactics
 
|
 
| Arvek Nar, K/military theory 5
 
| Increase allies' initiative during combat
 
|-
 
| Up Shields
 
|
 
| Arvek Nar, BAB 1, Proficiency with Tower Shield
 
| Grant bonuses to an adjacent ally
 
|}
 
   
  +
[[Racials_Draft_Review|Additional feats that need added below]]
   
'''Adamantine Body (Armored Body)'''
 
: '''Description:''' At the cost of mobility, A War Golem’s body can be layered with adamantine to provide formidable protection and some degree of damage reduction.
 
   
  +
[[File:Feats_A-D.png|link=Feats A-D]] [[File:Feats_E-I.png|link=Feats E-I]]
: '''Prerequisite:''' War-Golem, 1st Level Only
 
   
: '''Benefit:''' Your armor bonus increases to +8 and you gain DR 2/Adamantine. Your base land speed is decreased to 20’ and you are considered to be wearing heavy armor. You have a +1 maximum dexterity bonus to AC and a –5 armor check penalty whenever it is applicable. Your arcane spell failure chance is at 35%.
 
   
  +
[[File:Feats_J-Z.png|link=Feats J-Z]] [[File:Feats_metamagic.png|link=Feats Metamagic]]
: '''Special:''' War golems who take this feat may not utilize druidic supernatural class abilities or spell like abilities. War-Golems who take this feat may not access special abilities forbidden to those wearing heavy armor.
 
   
'''Connections'''
 
: '''Prerequisites:''' membership in a Faction or Organization, or an established Associate
 
: As a member of a given organization or faction, you have some degree of influence and access to resources. Alternately, you know someone well who is willing to aid you in useful ways, perhaps to repay a debt or due to friendship ... or fear. Whatever the source of your connections, the feat permits you to use your relationship to derive assistance on a reliable basis.
 
   
  +
{{Clear}}
: Note that this feat makes no determination of the nature of the relationship or regard, and that lacking this feat is not evidence of lack of status. A noble may have no Connections feats, while the noble's stable-hand may have learned to use his proximity to the noble to his constant benefit.
 
   
  +
=Extras=
: '''Benefit:''' Each time you select this feat, pick two skills related to your connections. You receive a +2 connections bonus to both skills (+4 at level 10) when organization/guy can reasonably help you. Reasonably generally means you are nearby (in the city) and have time to spare (an afternoon, a day, generally not rushed for time).
 
  +
==Human "Fervor" Feats==
  +
Fervor feats are a special type of General feat intended for humans.
   
  +
Though a flexible race, humans may also be creatures of both dedication and passion. The fervor feats represent human idealism and dedication.
: In addition, one of the two skills is chosen to be your Reputation skill. This skill can be used as Diplomacy for topics and folks related to the skill, somewhat flavored by the type of connection you have.
 
   
  +
==Feats from 3.5==
: '''Special:''' You may take this feat additional times, either selecting new skills from the same connection, or additional connections. It's possible to take the same skill from two different sources, particularly as different Reputation skills, but probably not advisable.
 
  +
We also allow some feats from 3.5. Many of these are from the Complete books. WotC doesn't allow us to post information regarding these feats, so you will need to find it on your own. These feats are:
  +
* Practiced Spellcaster (Spellcraft: 1)
  +
* Short Haft (BAB 3+, Proficiency with a reach weapon, Weapon Focus with a reach weapon)
   
  +
[[Category:Admin|Feats]]
'''Goblin Accuracy'''
 
  +
[[Category:Feats|Feats]]
: '''Prerequisite:''' Gobber
 
 
: '''Benefit:''' This is Elven Accuracy, but for goblins with guns. See the [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elven-accuracy-(combat) Elven Accuracy] entry.
 
 
 
'''Lightning Reload (Combat Feat)'''
 
 
: Your hand are a blur as you load your weapons.
 
 
: '''Prerequisite:''' BAB +6
 
 
: '''Benefit:''' Choose Pistol or Rifle; it takes you less time to reload the chosen type of weapon. Reload time goes from a move action to a free action for that type of firearm.
 
 
: '''Special:''' You may take lightning reload additional times, applying the benefits to an additional type of weapon.
 
 
'''Mithral Body (Armored Body)'''
 
: '''Description:''' A [[War golems|War Golem’s]] body can be crafted with a layer of mithril that provides some protection without sacrificing gracefulness or speed.
 
 
: '''Prerequisites:''' War Golem, 1st level only
 
 
: '''Benefits:''' Your armor is increased to +5 and you are considered to be wearing light armor. Younow have a +5 maximum dexterity bonus to AC, a-2 penalty on skill checks that require an armor check and an arcane spell failure of 15%.
 
 
: '''Special:''' War Golems must take this feat at 1st level. War-Golem [[druid|Druids]] who take this feat cannot cast druid spells or use their druid supernatural class abilities. War Golems with this feat do not gain access to any class feature prohibited to characters who wear light armor.
 
 
'''Mithral Fluidity (Armored Body)'''
 
 
: '''Description:''' Your movements are fluid and smoother then most other [[War golems|War Golems]].
 
 
: '''Prerequisites:''' War-Golem, Mithral Body
 
 
: '''Benefit:''' The maximum dexterity bonus applied to War-Golems with the Mithral Body feat is increased by 1. In addition, the armor check penalties are decreased by 1.
 
 
: '''Special:''' This feat can be taken multiple times. However, penalties cannot be reduced below 0.
 
 
'''Steady Shot'''
 
 
: You pick off targets with great precision.
 
 
: '''Prerequisite:''' BAB +1, Weapon focus in the chosen weapon
 
 
: '''Benefit:''' Choose Pistol or Rifle. +1/2 Dex modifier to damage and max sneak attack range is 60'. This feat cannot benefit repeating rifles.
 
: '''Special:''' Fighters may select this as a bonus feat.
 
: '''Note: '''This is crossbow sniper, but for guns.
 
 
'''Unit Tactics'''
 
 
: '''Prerequisite:''' Arvek Nar, K/military theory 5+
 
: '''Benefit:''' Even for an arvek nar, you are trained in the arts of organized warfare. Once during each combat, you may spend a swift action to guide and hearten your allies, granting a +1 initiative to each ally (excluding yourself) within 30'.
 
 
'''Up Shields'''
 
: '''Prerequesite:''' Arvek Nar, proficiency with heavy or tower shield, BAB 1
 
: '''Benefit:''' When using a heavy or tower shield, as a move action the Arvek Nar may provide partial cover to himself and an adjacent ally until the beginning of his next turn (+2 ac, +1 ref saves). This feat does not stack with itself.
 
 
=Feats from Other Sources=
 
Emblem of Ea allows a limited selection of feats from other sources.
 
 
==3.5 Feats==
 
We allow some feats from 3.5. Many of these are from the Complete books.
 
 
Danger Sense, Lightning Reload, Practiced Spellcaster, Ranged Disarm, Ranged Sunder, Short Haft, Steady Shot, Dive for Cover, Double Wand Wielder, Wandstrike, Natural Bond
 
 
==APG Feats==
 
The following feats are conditionally approved from the APG. Note, some of these are modified to adjust to our custom races. See '''Pathfinder Racial Feats''', below. To see a description of individual APG feats, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html check out the Paizo PRD].
 
 
 
{{TableMain}}
 
{{T01}}
 
| colspan="4" | General Feats from the APG
 
{{T02}}
 
|Feat
 
|Type
 
|Requirements
 
|Benefit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#arcane-blast Arcane Blast]
 
|
 
| Arcane spellcaster, caster level 10th
 
| Sacrifice a spell to make a ray attack
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#arcane-shield Arcane Shield]
 
|
 
| Arcane spellcaster, caster level 10th
 
| Sacrifice a spell to gain deflection bonus to AC
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#aspect-of-the-beast Aspect of the Beast]
 
|
 
| Wild shape class feature
 
| Gain one of four bestial advantages
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bashing-finish-(combat) Bashing Finish]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-master Shield Master], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#two-weapon-fighting Two-Weapon Fighting], base attack bonus +11
 
| Make a free shield bash after a critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bloody-assault-(combat) Bloody Assault]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +6
 
| Trade melee attack bonus for bleed damage
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bodyguard-(combat) Bodyguard]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-reflexes Combat Reflexes]
 
| Use attack of opportunity to add a bonus to adjacent ally's AC
 
|-
 
|     [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#in-harm's-way-(combat) In Harm's Way]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bodyguard-(combat) Bodyguard]
 
| Take the damage of a successful attack upon an adjacent ally
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bull-rush-strike-(combat) Bull Rush Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-bull-rush Improved Bull Rush], base attack bonus +9
 
| Attempt a bull rush on a successful critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#charge-through-(combat) Charge Through]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-overrun Improved Overrun], base attack bonus +1
 
| Make overrun as free action while charging
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cockatrice-strike-(combat) Cockatrice Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#medusa-s-wrath Medusa's Wrath], base attack bonus +16
 
| Turn a target to stone with a critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#combat-patrol-(combat) Combat Patrol]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-reflexes Combat Reflexes], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility], base attack bonus +5
 
| Increase threatened area for attack of opportunity
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cosmopolitan Cosmopolitan]
 
|
 
| —
 
| Read and speak two additional languages
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#covering-defense-(combat) Covering Defense]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#shield-focus Shield Focus], base attack bonus +6
 
| Provide cover to an ally with total defense
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#crippling-critical-(combat) Crippling Critical]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#critical-focus Critical Focus], base attack bonus +13
 
| Whenever you score a critical hit, the target's speed is halved
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-assault-(combat) Dazing Assault]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +11
 
| Trade melee attack bonus to daze opponents
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#deepsight Deepsight]
 
|  
 
| Darkvision 60 feet
 
| Your darkvision has a range of 120 feet
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disarming-strike-(combat) Disarming Strike]
 
|  
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-disarm Improved Disarm], base attack bonus +9
 
| Attempt a disarm on a successful critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disrupting-shot-(combat) Disrupting Shot]
 
|  
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-shot Point-Blank Shot], 6th-level fighter
 
| Ranged attacks increase enemy's DC to cast spells
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#diviner's-delving Diviner's Delving]
 
|  
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus Spell Focus] (divination)
 
| +2 bonus on caster level checks with divinations
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-fist-(combat) Elemental Fist]
 
| Combat
 
| Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8
 
| Deal 1d6 energy damage with an unarmed strike
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]
 
|  
 
| —
 
| +1 bonus on save DCs for one energy type
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-elemental-focus Greater Elemental Focus]
 
|  
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-focus Elemental Focus]
 
| +1 bonus on save DCs for one energy type
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elven-accuracy-(combat) Elven Accuracy]**
 
| Combat
 
| llyranesi, mul'niessa, sylvanori
 
| Reroll miss chance due to concealment when using a bow
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#enforcer-(combat) Enforcer]
 
| Combat
 
| Intimidate 1 rank
 
| Demoralize opponent as free action when you inflict nonlethal damage
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rage-power Extra Rage Power]
 
|  
 
| Rage power class feature
 
| Gain one additional rage power
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#extra-rogue-talent Extra Rogue Talent]
 
|  
 
| Rogue talent class feature
 
| Gain one additional rogue talent
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fast-healer Fast Healer]
 
|  
 
| Con 13, [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], [http://paizo.com/pathfinderRPG/prd/feats.html#endurance Endurance]
 
| Regain additional hit points when healing
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#favored-defense Favored Defense]
 
|  
 
| Favored enemy class feature
 
| Bonus to CMD and AC when attacked by favored enemy
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#fight-on Fight On]**
 
|  
 
| Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul
 
| Gain temporary hit points when reduced to 0
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#focused-shot-(combat) Focused Shot]
 
| Combat
 
| Int 13, [http://paizo.com/pathfinderRPG/prd/feats.html#precise-shot Precise Shot]
 
| Add Int modifier on damage rolls with bows or crossbows
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#following-step-(combat) Following Step]
 
| Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#step-up Step Up]
 
| Move up to 10 feet as an immediate action
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#step-up-and-strike-(combat) Step Up and Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#following-step-(combat) Following Step], base attack bonus +6
 
| Follow adjacent creature and attack as an immediate action
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-(combat) Furious Focus]
 
| Combat
 
| Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1
 
| Do not take the Power Attack penalty on the first attack each round
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dreadful-carnage-(combat) Dreadful Carnage]
 
| Combat
 
| Str 15, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#furious-focus-(combat) Furious Focus], base attack bonus +11
 
| Make a free Intimidate check when you knock down a foe
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gang-up-(combat) Gang Up]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]
 
| Flank an opponent if at least two allies are adjacent to it
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#team-up-(combat) Team Up]
 
| Combat
 
| Gang-Up, base attack bonus +6
 
| Aid another as a move action with two adjacent allies
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#gnome-trickster Gnome Trickster]
 
|  
 
| Cha 13, gnome, gnome magic racial trait
 
| Use Mage Hand and Prestidigitation once per day
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#go-unnoticed Go Unnoticed]
 
|  
 
| Dex 13, gnome, gobber, halfling
 
| Make Stealth check against flat-footed opponents during first round of combat
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#groundling Groundling]
 
|  
 
| Cha 13, gnome, gnome magic racial trait
 
| Speak with burrowing animals as spell-like ability
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-defiance Heroic Defiance]
 
|  
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +8
 
| Once per day, delay onset of harmful condition for 1 round
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#heroic-recovery Heroic Recovery]
 
|  
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#diehard Diehard], base Fortitude save +4
 
| Once per day, gain new saving throw against harmful condition requiring Fort save
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-blind-fight-(combat) Improved Blind-Fight]
 
| Combat
 
| Perception 10 ranks, [http://paizo.com/pathfinderRPG/prd/feats.html#blind-fight Blind-Fight]
 
| Ignore miss chance for less than total concealment
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-blind-fight-(combat) Greater Blind-Fight]
 
| Combat
 
| Perception 15 ranks, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-blind-fight-(combat) Improved Blind-Fight]
 
| Total concealment is considered normal concealment
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-(combat) Improved Dirty Trick]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]
 
| +2 bonus on dirty trick attempts, no attack of opportunity
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-dirty-trick-(combat) Greater Dirty Trick]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-dirty-trick-(combat) Improved Dirty Trick], base attack bonus +6
 
| Dirty trick penalty lasts 1d4 rounds
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-(combat) Improved Drag]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack]
 
| +2 bonus on drag attempts, no attack of opportunity
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-drag-(combat) Greater Drag]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-drag-(combat) Improved Drag], base attack bonus +6
 
| Enemies you drag provoke attacks of opportunity
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-(combat) Improved Reposition]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise]
 
| +2 bonus on reposition attempts, no attack of opportunity
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-reposition-(combat) Greater Reposition]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-(combat) Improved Reposition], base attack bonus +6
 
| Enemies you reposition provoke attacks of opportunity
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-stonecunning Improved Stonecunning]**
 
|  
 
| Wis 13, khazad-aul, stonecunning racial trait
 
| +4 bonus on Perception checks to notice unusual stonework
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-sense Stone Sense]**
 
|  
 
| Perception 10 ranks, Improved Stonecunning, khazad-aul
 
| Gain tremorsense 10 ft.
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironguts Ironguts]**
 
|  
 
| Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch
 
| +2 on saves against nausea, sickening, and ingested poisons
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ironhide Ironhide]**
 
|  
 
| Con 13; half-orc, oruch, sith'makar, khazad-mornir
 
| +1 natural armor bonus to AC
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent]**
 
|  
 
| Wis 13, sith'makar
 
| Gain the scent special ability
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#smell-fear Smell Fear]**
 
|  
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#keen-scent Keen Scent], sith'makar
 
| +4 on Perception checks to detect frightened creatures
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ki-throw-(combat) Ki Throw]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-trip Improved Trip], [http://paizo.com/pathfinderRPG/prd/feats.htmlimproved-unarmed-strike Improved Unarmed Strike]
 
| Throw opponent into adjacent square with a trip attack
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-ki-throw-(combat) Improved Ki Throw]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-bull-rush Improved Bull Rush], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ki-throw-(combat) Ki Throw]
 
| Throw opponent into occupied square as a bull rush
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#leaf-singer Leaf Singer]**
 
|  
 
| Cha 13, bardic performance, and race: llyranesi, mulniessa, sylvanori, or half-elf
 
| Gain benefits to bardic performance in forests and against fey
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#lingering-performance Lingering Performance]
 
|  
 
| Bardic performance class ability
 
| Bardic performance continues for 2 rounds after you stop performing
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#low-profile-(combat) Low Profile]
 
| Combat
 
| Dex 13, Small size or smaller
 
| +1 dodge bonus to AC against ranged attacks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#lucky-halfling Lucky Halfling]
 
|  
 
| Halfling
 
| You may roll saving throw for an ally once per day
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#master-alchemist Master Alchemist]
 
|  
 
| Craft (alchemy) 5 ranks
 
| +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#missile-shield-(combat) Missile Shield]
 
| Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-focus Shield Focus]
 
| Deflect one ranged attack per round with shield
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ray-shield-(combat) Ray Shield]
 
| Combat
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#missile-shield-(combat) Missile Shield], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spellbreaker Spellbreaker]
 
| Deflect one ranged touch attack per round with shield
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-shield-(combat) Mounted Shield]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-combat Mounted Combat], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-focus Shield Focus]
 
| Apply shield bonus to mount's AC
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#parry-spell Parry Spell]
 
|  
 
| Spellcraft 15 ranks, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-counterspell Improved Counterspell]
 
| Reflect a counterspelled spell back on its caster
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#parting-shot-(combat) Parting Shot]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#shot-on-the-run Shot on the Run], base attack bonus +6
 
| Make a ranged attack when withdrawing
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#perfect-strike-(combat) Perfect Strike]
 
| Combat
 
| Dex 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8
 
| Roll twice for attacks with monk weapons and take the better roll
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#point-blank-master-(combat) Point-Blank Master]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#weapon-specialization Weapon Specialization] with a ranged weapon
 
| Do not provoke attacks of opportunity while firing one ranged weapon
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#preferred-spell Preferred Spell]
 
|  
 
| Spellcraft 5 ranks, [http://paizo.com/pathfinderRPG/prd/feats.html#heighten-spell Heighten Spell]
 
| Spontaneously cast a specific spell
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#punishing-kick-(combat) Punishing Kick]
 
| Combat
 
| Con 13, Wis 13, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8
 
| Knock down or push back foes with unarmed strikes
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#pushing-assault-(combat) Pushing Assault]
 
| Combat
 
| Str 15, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1
 
| Push a foe back with a two-handed weapon
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#raging-vitality Raging Vitality]
 
|  
 
| Con 15, rage class feature
 
| +2 bonus to Con when raging, and continue raging if unconscious
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#razortusk Razortusk]**
 
|  
 
| sith'makar
 
| Gain bite attack
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#repositioning-strike-(combat) Repositioning Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-reposition-(combat)">Improved Repostion], base attack bonus +9
 
| Attempt a reposition attack on a successful critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#saving-shield-(combat) Saving Shield]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#shield-proficiency Shield Proficiency]
 
| Grant shield bonus to an adjacent ally
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise], base attack bonus +6
 
| Exchange later attacks to reroll missed first attack
 
|-
 
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-second-chance-(combat) Improved Second Chance]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#second-chance-(combat) Second Chance], base attack bonus +11
 
| Take a –5 penalty on later attacks to reroll missed attack
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shadow-strike-(combat) Shadow Strike]
 
| Combat
 
| Base attack bonus +1
 
| Deal precision damage against targets with concealment
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shared-insight Shared Insight]
 
|  
 
| Wis 13, half-elf
 
| Grant friendly creatures a +2 bonus on Perception checks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-of-swings-(combat) Shield of Swings]
 
| Combat
 
| Str 13, [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +1
 
| Reduce damage with a two handed weapon to gain a +4 shield bonus
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-specialization-(combat) Shield Specialization]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#shield-focus Shield Focus], 4th-level fighter
 
| +2 bonus to AC against criticals with one type of shield
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-shield-specialization-(combat) Greater Shield Specialization]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#greater-shield-focus Greater Shield Focus], [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#shield-specialization-(combat) Shield Specialization], 12th-level fighter
 
| +2 bonus to AC against criticals, and negate critical hit once per day
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep]
 
| Combat
 
| Dex 13, [http://paizo.com/pathfinderRPG/prd/feats.html#dodge Dodge], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility]
 
| Make 5-foot step immediately after an opponent misses
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-sidestep-(combat) Improved Sidestep]
 
| Combat
 
| Dex 15, [http://paizo.com/pathfinderRPG/prd/feats.html#sidestep-(combat) Sidestep]
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sidestep-(combat) Sidestep] without using your 5-foot step on your next turn
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#smash-(combat) Smash]**
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], giantborn
 
| Ignore 5 points of hardness when breaking an object
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sociable Sociable]**
 
|  
 
| Cha 13, half-elf
 
| Grant friendly creatures a +2 bonus on Diplomacy checks
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spider-step Spider Step]
 
|  
 
| Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk
 
| Walk on walls or ceilings for half your slow fall distance
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#cloud-step Cloud Step]
 
|  
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#spider-step Spider Step], 12th-level monk
 
| Air walk for half your slow fall distance
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stabbing-shot-(combat) Stabbing Shot]**
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#rapid-shot Rapid Shot]
 
| Use arrow as a melee attack to push enemies back
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#steel-soul Steel Soul]**
 
|  
 
| khazad-mornir, khazad-aul
 
| +4 racial bonus on saves against spells and spell-like abilities
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-faced Stone-Faced]**
 
|  
 
| khazad-aul
 
| +4 bonus on Bluff checks to lie or conceal motives
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stone-singer Stone Singer]**
 
|  
 
| Cha 13, bardic performance, khazad-aul
 
| Gain benefits to bardic performance underground and against earth creatures
 
|-
 
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#stunning-assault-(combat) Stunning Assault]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#power-attack Power Attack], base attack bonus +16
 
| Trade melee attack bonus to stun opponents
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sundering-strike-(combat) Sundering Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-sunder Improved Sunder], base attack bonus
 
| +9 Attempt a sunder attack on a successful critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#swift-aid-(combat) Swift Aid]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise Combat Expertise], base attack bonus
 
| +6 Attempt to aid another as a swift action
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#taunt Taunt]
 
|  
 
| Cha 13, Small size or smaller
 
| Demoralize opponents with Bluff instead of Intimidate
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#teleport-tactician-(combat) Teleport Tactician]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#combat-reflexes Combat Reflexes], [http://paizo.com/pathfinderRPG/prd/feats.html#disruptive Disruptive], [http://paizo.com/pathfinderRPG/prd/feats.html#spellbreaker Spellbreaker]
 
| Teleporting creatures provoke attacks of opportunity
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#touch-of-serenity-(combat) Touch of Serenity]
 
| Combat
 
| Wis 18, [http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike Improved Unarmed Strike], base attack bonus +8
 
| Foes hit by unarmed strikes cannot attack or cast spells
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#trick-riding-(combat) Trick Riding]
 
| Combat
 
| Ride rank 9, [http://paizo.com/pathfinderRPG/prd/feats.html#mounted-combat Mounted Combat]
 
| Automatically pass simple Ride skill checks
 
|-
 
|      [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-skirmisher-(combat) Mounted Skirmisher]
 
| Combat
 
| Ride rank 14, [http://paizo.com/pathfinderRPG/prd/feats.html Trick Riding]
 
| Make a full attack if mount moves its speed or less
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#tripping-strike-(combat) Tripping Strike]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#improved-trip Improved Trip], base attack bonus +9
 
| Attempt a trip attack on a successful critical hit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#under-and-over-(combat) Under and Over]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#agile-maneuvers Agile Maneuvers], Small size or smaller
 
| Failed grapples against you cause attacker to fall prone
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#underfoot-(combat) Underfoot]
 
| Combat
 
| [http://paizo.com/pathfinderRPG/prd/feats.html#dodge Dodge], [http://paizo.com/pathfinderRPG/prd/feats.html#mobility Mobility], Small size or smaller
 
| +4 on Acrobatics checks to move past larger opponents
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#vermin-heart Vermin Heart]
 
|  
 
| Wild empathy class feature
 
| Target vermin with spells as if they were animals
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#war-singer War Singer]**
 
|  
 
| Cha 13, bardic performance, half-orc or oruch
 
| Gain benefits to bardic performance on battlefields and against orcs
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#well-prepared Well-Prepared]**
 
|  
 
| gobber, halfling
 
| Retrieve a specific mundane item from your person
 
{{T01}}
 
| colspan="4" | Metamagic Feats from the APG
 
{{T02}}
 
|Feat
 
|Type
 
|Requirements
 
|Benefit
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#bouncing-spell-(metamagic) Bouncing Spell]
 
| Metamagic
 
| —
 
| Redirect a spell that had no effect on initial target
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dazing-spell-(metamagic) Dazing Spell]
 
| Metamagic
 
| —
 
| Daze creature with spell damage
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#disruptive-spell-(metamagic) Disruptive Spell]
 
| Metamagic
 
| —
 
| Target of spell must make concentration check to cast a spell in the next round
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#ectoplasmic-spell-(metamagic) Ectoplasmic Spell]
 
| Metamagic
 
| —
 
| Spell fully affects incorporeal and ethereal creatures
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#elemental-spell-(metamagic) Elemental Spell]
 
| Metamagic
 
| —
 
| Inflict energy damage instead of regular spell damage
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#focused-spell-(metamagic) Focused Spell]
 
| Metamagic
 
| —
 
| Increase save DC of spell for one target in a group
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#intensified-spell-(metamagic) Intensified Spell]
 
| Metamagic
 
| —
 
| Increase maximum damage dice by 5 levels
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#lingering-spell-(metamagic) Lingering Spell]
 
| Metamagic
 
| —
 
| Instantaneous area effect spell lasts for 1 round
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#merciful-spell-(metamagic) Merciful Spell]
 
| Metamagic
 
| —
 
| Spell inflicts nonlethal damage instead of lethal
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#persistent-spell-(metamagic) Persistent Spell]
 
| Metamagic
 
| —
 
| Creatures who saved against a spell must save again
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#reach-spell-(metamagic) Reach Spell]
 
| Metamagic
 
| —
 
| Increase spell range to higher range category
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#selective-spell-(metamagic) Selective Spell]
 
| Metamagic
 
| Spellcraft 10 ranks
 
| Exclude targets from an area effect spell
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#sickening-spell-(metamagic) Sickening Spell]
 
| Metamagic
 
| —
 
| Sicken creature with spell damage
 
|-
 
| [http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#thundering-spell-(metamagic) Thundering Spell]
 
| Metamagic
 
| —
 
| Deafen creature with spell damage
 
|}
 
 
: <nowiki>**</nowiki> Racial feat. Due to our custom races and themes, the racial requirements have probably been modified or expanded.
 
 
==Pathfinder Racial Feats==
 
Tenebrae's races have access to the following racial feats, with additional requirements or modifications noted in parentheses. These feats are from various sources (the APG, Bestiary). Note that this list replaces the listed racial requirements--this is because of our custom races and setting. It is not something we are looking to change, though you may see additional options from other sources added as we move forward.
 
 
{{TableMain}}
 
{{T01}}
 
| colspan="2" | APG Racial Feats
 
{{T02}}
 
|House Race
 
|Racial Feats
 
|-
 
| '''Arvek Nar''' || Up Shields, [http://www.d20pfsrd.com/feats/local-feats/mounted-blade Mounted Blade], Unit Tactics
 
|-
 
| '''Egalrin''' || Flyby Attack, Wingover (all available at 9 hd or later)
 
|-
 
| '''Giantborn'''|| Fight-On, Smash, Ironguts
 
|-
 
| '''Gnomes'''|| Gnome Trickster, Groundling, Go Unnoticed
 
|-
 
| '''Gobbers'''|| Go Unnoticed, Well-Prepared, Goblin Accuracy (a new feat, this is Elven Accuracy, but for goblins with guns)
 
|-
 
| '''Halflings'''|| Lucky Halfling, Well-Prepared, Go Unnoticed
 
|-
 
| '''Half-elf'''|| Leaf Singer, Shared Insight, Sociable
 
|-
 
| '''Half-orc'''|| War Singer, Fight-On, Iroguts, Ironhide
 
|-
 
| '''Khazad-Mornir'''|| Fight-On, Ironguts, Steel Soul, Ironhide, [http://www.archivesofnethys.com/feats.htm#storm-lashed Storm Lashed] (pre-req is only khazid-mornir, skill req removed)
 
|-
 
| '''Khazad-Aul'''|| Fight-On, Ironguts, Stone-Faced, Stone Singer, Steel Soul, Ironhide, Stone Sense
 
|-
 
| '''Llyranesi, Mulniessa, <br>and Sylvanori'''|| Elven Accuracy, Leaf Singer
 
|-
 
| '''Oruch'''|| Fight-On, War Singer, Ironguts, Ironhide
 
|-
 
| '''Sith'makar'''|| Keen Scent, Razortusk, Smell Fear, Ironhide
 
|}
 
 
 
[[Category:Admin]][[Category:Characters]]
 

Latest revision as of 04:36, 6 December 2018

Feats

This page lists available feats on our MUX. If the pre-reqs listed here are different than the ones in the PRD, this means we've altered them to be inline with theme. Of course, typos may still occur. We do not allow Leadership or Improved Familiar at this time.

Additional feats that need added below


Feats A-D.png Feats E-I.png


Feats J-Z.png Feats metamagic.png


Extras

Human "Fervor" Feats

Fervor feats are a special type of General feat intended for humans.

Though a flexible race, humans may also be creatures of both dedication and passion. The fervor feats represent human idealism and dedication.

Feats from 3.5

We also allow some feats from 3.5. Many of these are from the Complete books. WotC doesn't allow us to post information regarding these feats, so you will need to find it on your own. These feats are:

  • Practiced Spellcaster (Spellcraft: 1)
  • Short Haft (BAB 3+, Proficiency with a reach weapon, Weapon Focus with a reach weapon)