Difference between revisions of "Recent History"
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− | Recent History is intended to be just that. It's events in miniature, aimed at helping newer players gain a foothold of the game, or for older ones to have a sort of "scroll" to look back on. If you'd like to look at older game history, it can be found [[Older Plots|over here]]. |
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+ | {{CurrentMetaArc}} |
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− | '''Warning: This page is updated sporadically due to DM schedules and will fill up as we move forward from the game's reboot. For the most up-to-date information, please log into the game, itself.''' |
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− | ==The War for Sendor and the Fall of Animus== |
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− | Kinnevack strode into Sendor years ago and turned the once-Myrrish land into a place of slavery and domination. She toppled old temples and ruled with an iron fist. The streets of Sendor turned to chaos, and where men fell, ogres and the old goblinkin took their place. Images of Maugrim dominated the Temple Square, and tribal spears ran red with the blood of Kor the Warlord, and drums sang of more to come. |
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+ | =Smaller Arcs= |
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− | Alexandria joined forces with Myriddion, and drove its armies into Sendor. The pull required they withdraw troops from Blar, and that nation fell once again. Yet, Sendor and Myrddion rescued friends and family. They marched into Sendor and drove demons from the town of Versis, they toppled the once-unsurmountable fort of Gettys. Despite losses and the crashing of airships, the gods of Light appeared to bless their efforts. |
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+ | [[File:Arcs_current.png|link=Category:Current Arcs]] |
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− | Except, tragedy struck just the same. |
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+ | [[File:Arcs_complete.png|link=Category:Completed Arcs]] |
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− | As they lay camped at Versis, the clerics of the Knowing God suddenly went blind. Animus was struck from the world, and his loss sent magecraft into chaos, and began the unraveling of the nation of Rune. Licking its wounds, the army still marched on--though now they looked over their shoulders, for gone was the Father of Wisdom. |
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− | They eventually would fell Kinnevack, and retake Sendor. And as the armies gathered beneath the combined flags of nations, world peace lay on the horizon, despite the fall of a god. The ancient king of Myrddion and Bludgun saw much in common with one another, and began, in Alexandria, to reach towards one another with the hand of peace. |
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− | ==The End of the War and the Vanishing of Alexandria== |
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− | With the end of the Sendor War, [[Alexandria]] became the center of world events. The weathered kings of two nations, [[Myrddion]] and [[Bludgun]], gathered and shook hands over the beginnings of world peace. It was at that time that Alexandria was ripped from the world--though to the world at large, she simply disappeared. She vanished from the world for five years, though Alexandria would not age but days, and so did the kings. In the meantime, the world plunged into war and once-proud Rune began to crumble. |
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+ | ==About Arcs on Tenebrae== |
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− | When Alexandria reemerged and the kings did not, Alexandria found itself under increasing scrutiny of all kinds. As news of the world's changes trickled in, figures emerged, lending the force of their personality to bring order or settle chaos, and to prepare the city for whatever might come. One such was [[Nonplayer Characters|Madam Gelfure]], who now rules the [[Local Organizations|mage's guild]] in Alexandria. |
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+ | {{AboutArcs}} |
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− | The people of Alexandria now reach out to a world that wasn't sure they would return. And they do not like what they hear. Some reach out for news of loved ones, others with anger and purpose. They find that the attitudes of the gods have changed, too. The Gods of Light have raised their swords and those of Twilight have become focused on their individual temples and followers, in effect raising their fortress walls. The Gods of Dark--news trickles in, but what rumors are heard brings terror to the hearts of the brave and timid alike. |
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+ | === For Arc Runners === |
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+ | Anyone can list their small arc! A special arcs page will let you add notes, story intros, and more for players. '''[https://youtu.be/zWiE2TRUmpQ Here is a video showing you how to do that]'''! If you need more help, just ping staff! Oh, and here is our '''[[How_to_Format_a_Log_Quickly|Automagic Log-Cleaning Button]]'''! |
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− | [[Category:Getting_Started]] |
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+ | [[Category:Player|Recent History]] |
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+ | [[Category:World History|Recent History]] |
Latest revision as of 07:42, 23 February 2023
Nations gathered in Alexandria, and peace was on the table. In front of them lay the tantalizing dream of world peace after an international war. The kings of Myrddion and Bludgun stood ready to shake hands as the world celebrated, despite the recent loss of the god Animus (by Taara's hand) and it seemed all would be well again.
However, as the kings met in Alexandria, the dark goddess Taara struck again and threw Alexandria into timeless Mists. Myrddion swiftly fell to cold civil war from the loss of its king. Its two heirs fight one another for the throne, each with a different set of ideals. Thanks to Taara's influence and Thul's agreements, Charn followed suit. Rune soon fell, and Dragonier--the powerful nation of dragon and mortalkind, was suddenly gone, crushed beneath the claws of then-unknown Heth. A mighty Void Dragon, Heth would slaughter man, woman, hatchling, and child and transform the once great nation into a nation of wights and undeath. Scholars would term these troubled years as the Rise of Shadows, after the dark goddess who had acted as such a powerful catalyst for mortal greed.
The worst was yet to come.
Alexandria returned five years later to Shadow's ruins...to Alexandrians, it had been a mere five weeks. With Alexandrian's "sudden" return, rumors and accusations began to fly. Worse, the kings were gone. Aged and respected monarchs, their absence is felt keenly and for a time, the world would blame Alexandria. Other forces would begin take advantage of this confusion...merchants, nations, and even cannibal spirits.
Our current arc begins with these echos of Taara's Rise of Shadows and their effects across the planes of the world. The greed of mortal and immortal alike has answered her thunderous call, and the world suffers. From his throne of bones, Heth flexes his wings and lies ready to lay waste to nations around him. A great Void Dragon of unknown power, the undead hordes at Dragonier's once-wonderous borders stir restlessly beneath his command. To the great north the Dranei warlord, Arendt, calls his fellows to raise their axes to reclaim Dran's honor. They cite the injustice of the fall of a Khan at Dragonier's hands...yet with that nation gone, there is no one else for them to turn their rage against. Now, Rune faces the bulk of the barbarian hordes, its barbarians, its witches, its giants, and mammoths. Both sides draw in alliances, draw on blood and steel, and other nations may look to join the conflict. Even Stormgarde sees visions of a great and unified North, independent of meddling southlands and wizards.
Until these acts, both Dran and Rune had been forces in containing Heth's expansion... Now Heth draws back his claws to strike, and yet other forces rise up, perhaps inspired by the goddess of avarice. A face not seen for ages, the Demon Binder Asumit, would use the chaos to become a god. He holds in one hand the Book of Darkness, and the other a vision of Hell.
Now more than ever, it is a time for heroes.
Smaller Arcs
About Arcs on Tenebrae
Arcs in Tenebrae are in in a way that makes them an open invitation to you as a player to become involved, whether it be running a scene, creating roleplay, or other means. Meta-arcs typically encompass the MU as a whole, but are structured loosely enough that you are able to fill in the blanks. For example, during the Cannibal Queen arc, players were enabled to invent their own tales of madness and tragedy, have heroes intervene in nearby towns, and run PrPs on the same. DMs sometimes will run small sections of these arcs on slightly different themes. In short, we keep the strokes broad and invite you to fill in the details.
For Arc Runners
Anyone can list their small arc! A special arcs page will let you add notes, story intros, and more for players. Here is a video showing you how to do that! If you need more help, just ping staff! Oh, and here is our Automagic Log-Cleaning Button!