Difference between revisions of "Organization Spends"
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− | |Though primarily an '''Exclusive''' spend, other options are offered: |
+ | |Though primarily an '''[[RPPs#Types_of_RPP_Spends|Exclusive]]''' spend, other options are offered, based on your PC's interest in their organization: |
:'''Casual Member (Free):''' Generally speaking, anyone may claim membership in an organization for free. For example, most anyone may be a member of the Arcanists and would need to spend no RPPs to do so. |
:'''Casual Member (Free):''' Generally speaking, anyone may claim membership in an organization for free. For example, most anyone may be a member of the Arcanists and would need to spend no RPPs to do so. |
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− | :'''Sworn Member (Limited Spend):''' Someone a little more dedicated, however, might spend the points to be a Sworn member. This means they occasionally go to meetings or show up at group events, and so forth. This is at least enough to gain them easy access to facilities. |
+ | :'''Sworn Member ([[RPPs#Types_of_RPP_Spends|Limited Spend]]):''' Someone a little more dedicated, however, might spend the points to be a Sworn member. This means they occasionally go to meetings or show up at group events, and so forth. This is at least enough to gain them easy access to facilities. |
− | :'''Active Member (Exclusive Spend):''' The exclusive, Active Org spend means that a PC has spent more significant time investing and being a part of this group. It also qualifies them for special training and benefits, as well as a number of exclusive perks. |
+ | :'''Active Member ([[RPPs#Types_of_RPP_Spends|Exclusive Spend]]):''' The exclusive, Active Org spend means that a PC has spent more significant time investing and being a part of this group. It also qualifies them for special training and benefits, as well as a number of exclusive perks. |
− | These different "levels" are offered because every PC's tale is going to be different. |
+ | These different "levels" are offered because every PC's tale is going to be different. NPC organizations may not be selected. |
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|'''Upgrade from Sworn to Active''' |
|'''Upgrade from Sworn to Active''' |
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− | |Sometimes, some things just feel right. As an option, you may upgrade your Sworn membership to Active status (if you do not already possess an Exclusive spend). At T1 this costs 5 points, at T2, 10. You do not have to do this: you may possess both Sworn in one group, and Active another. One is an Exclusive and the other a Limited; they are different types of spends. |
+ | |Sometimes, some things just feel right. As an option, you may upgrade your Sworn membership to Active status (if you do not already possess an Exclusive spend). At T1 this costs 5 points, at T2, 10. You do not have to do this: you may possess both Sworn in one group, and Active another. One is an Exclusive and the other a Limited; they are different types of spends. You do not need to possess Sworn before going to Active. |
|See text |
|See text |
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+ | {{TableMain}} |
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+ | {{T01}} |
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+ | |colspan="3" |[[image:rpp_limited.gif]] [[image:rpp_tiered.gif]] Unlimited Organization (Casual Member) |
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+ | {{T02}} |
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+ | |Tier |
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+ | |Benefit |
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+ | |Cost |
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+ | |- |
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+ | |colspan="2"|Generally speaking, anyone may claim membership in an organization for free. For example, most anyone may be a member of the Arcanists and would need to spend no RPPs to do so. |
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+ | |||
+ | You may select 1 organization, and it costs nothing to do so. |
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+ | |- |
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+ | |None |
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+ | |} |
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{{TableMain}} |
{{TableMain}} |
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{{T01}} |
{{T01}} |
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− | |colspan="3" |[[image:rpp_limited.gif]] [[image:rpp_tiered.gif]] Sworn Member |
+ | |colspan="3" |[[image:rpp_limited.gif]] [[image:rpp_tiered.gif]] Limited Organization (Sworn Member) |
{{T02}} |
{{T02}} |
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|Tier |
|Tier |
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* Facility access |
* Facility access |
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* Consultation access (see the Consultation spend) |
* Consultation access (see the Consultation spend) |
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− | ''Special:'' Currently, you may not possess the Limited Influence spend and the Limited Organization spend. One or the other must be selected. This is an exception to the normal rules, as we're still learning how things will interact. |
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|5 RPP |
|5 RPP |
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|'''Cooperative Skills:''' When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
|'''Cooperative Skills:''' When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
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+ | ''If you possess this ability from any other source, (such as possessing the Exclusive spend in a different organization) you instead gain 1 additional knowledge, craft, perform, or profession skill usable with this ability, to a maximum of 3 skills benefited.'' |
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|5 RPP |
|5 RPP |
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{{TableMain}} |
{{TableMain}} |
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{{T01}} |
{{T01}} |
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− | |colspan="6"|[[image:rpp_exclusive.gif]] [[image:rpp_tiered.gif]] Active Organization Member |
+ | |colspan="6"|[[image:rpp_exclusive.gif]] [[image:rpp_tiered.gif]] Exclusive Organization (Active Organization Member) |
{{T02}} |
{{T02}} |
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| Tier |
| Tier |
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| valign="top"| <p style="font-size:large; font-weight:bold;">T2</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T2</p> |
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− | | '''Investment I:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn your organization's better favors (Tokens). Tokens are optional abilities and opportunities available to you as part of your Organization spend. In addition, you gain one free token at this time. You must fully qualify for any token you select. |
+ | | '''Investment I:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn your organization's better favors (Tokens). Tokens are optional abilities and opportunities available to you as part of your Organization spend. In addition, you gain one free token at this time. You must fully qualify for any token you select. |
+ | |||
+ | '''The token must be selected when you advance to this tier.''' If do not select the token, you cannot advance. This is to keep paperwork easier, and also because a 'wildcard token' would be a powerful ability on its own. |
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| valign="top"| <p style="font-size:large; font-weight:bold;">T4</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T4</p> |
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− | | '''Scholar:''' You've studied extensively within your organization. You receive a second, permanent +2 |
+ | | '''Scholar:''' You've studied extensively within your organization. You receive a second, permanent +2 bonus to any specific skill related to their area of study. This must be a different skill than the one chosen under Acolyte's Training. |
'''Investment II:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn a few favors. By purchasing this tier, you earn one Token of any tier you have access to (see Tokens table). You may always purchase more. |
'''Investment II:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn a few favors. By purchasing this tier, you earn one Token of any tier you have access to (see Tokens table). You may always purchase more. |
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| valign="top"| <p style="font-size:large; font-weight:bold;">T5</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T5</p> |
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− | | Choose '''one''' of the following |
+ | | Choose '''one''' of the following. |
− | :'''Organizational Contacts:''' Every organization has access to resources, though some more than others. Some may not have access directly, but have a network of allies throughout their area. In either case, if you've at least a half hour to make use of your contacts, you're able to secure the assistance of an NPC. The maximum CR of this NPC is equal to half your level. The NPC will try to accomplish any task that is not unreasonably dangerous, is not suicidal, doesn’t seriously affect his or her resources |
+ | :'''Organizational Contacts:''' Every organization has access to resources, though some more than others. Some may not have access directly, but have a network of allies throughout their area. In either case, if you've at least a half hour to make use of your contacts, you're able to secure the assistance of an NPC. The maximum CR of this NPC is equal to half your level. The NPC will try to accomplish any task that is not unreasonably dangerous, is not suicidal, doesn’t seriously affect his or her resources, and takes up to one day. For example, you might request the aid of a cleric to assist in removing the disease from a companion, or a wizard to spirit a message to a far-away land. Exact details on how calling in the favor works, who the NPC is, and are subject to DM approval. This is only usable in areas where your organization would reasonably have influence. The value of the assistance you request is generally limited to 50g per tier in this spend. |
− | :'''Planar Pact:''' You gain the acquaintance of a (choose one) small elemental, pseudodragon, dire rat, mephit, grig (without a fiddle), sprite, fromian worker, resolute owl, tidepool dragon, faerie dragon, or celestial hawk |
+ | :'''Planar Pact:''' You gain the acquaintance (though not service) of a (choose one) small elemental, pseudodragon, dire rat, mephit, grig (without a fiddle), sprite, fromian worker, resolute owl, tidepool dragon, faerie dragon, or celestial hawk. You can choose a creature with an alignment up to 1 step away from yours on each alignment axis. These creatures are unique members of their race, and possess an intelligence of at least 9. By enacting a small and personal ritual which takes at least 10 minutes, you're able to call upon the creature to perform a small task. This task may neither be suicidal nor endanger the creature in any way, nor may it take more than 24 hours. Typical tasks include healing, playing a minor prank on some city guards so you can sneak past, and so forth. The creature is a called outsider and automatically returns to its home plane at the end of this service. |
− | :You may call upon this pact up to once per week. Though this is a pact between yourself and the creature, it is also somewhat personal: therefore, gifts never go amiss, it may drop by to harass you at inappropriate moments, and it may ask for (rarely) the occasional favor in return. At the DM's discretion, the creature's nature may influence its interpretation of the task (though it would not deliberately sabotage any task given, some creatures possess elements of pure concept and will be naturally influenced in this way, and for most creatures the effects are |
+ | :You may call upon this pact up to once per week. Though this is a pact between yourself and the creature, it is also somewhat personal: therefore, gifts never go amiss, it may drop by to harass you at inappropriate moments, and it may ask for (rarely) the occasional favor in return. At the DM's discretion, the creature's nature may influence its interpretation of the task (though it would not deliberately sabotage any task given, some creatures possess elements of pure concept and will be naturally influenced in this way, and for most creatures the effects are harmless). Also at the DM's discretion, for the price of a somewhat substantial gift (500g), the creature may be willing to perform a more difficult or risky task, though nothing that would be considered suicidal. They may not provide combat assistance. |
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| valign="top"| <p style="font-size:large; font-weight:bold;">T6</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T6</p> |
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− | | '''Mentor:''' You work within an organization who values mentorship. Anyone you mentor may become an active member within your organization for 5 RPP, or a sworn one for free. In addition, you receive a 5 RPP bonus which may be spent on any spend of your choosing. If the trainee is at least |
+ | | '''Mentor:''' You work within an organization who values mentorship. Anyone you mentor may become an active member within your organization for 5 RPP, or a sworn one for free. In addition, you receive a 5 RPP bonus which may be spent on any spend of your choosing. If the trainee is at least 1 level tier lower than you, you both also receive the value of a PrP at your level. Level 20 PCs receive a slightly reduced award, as they are basically at the end of their leveling. |
Additionally, you receive a +4 to diplomacy-based roles within your organization as your actions are regarded with greater favor. The mechanical bonus reflects this inclination and is not an absolute--your PC may still be a curmudgeon that no one particularly likes (Cha 8); they'll just, you know, be more inclined to work with a curmudgeon they know (+4 diplomacy) as opposed to one they don't. |
Additionally, you receive a +4 to diplomacy-based roles within your organization as your actions are regarded with greater favor. The mechanical bonus reflects this inclination and is not an absolute--your PC may still be a curmudgeon that no one particularly likes (Cha 8); they'll just, you know, be more inclined to work with a curmudgeon they know (+4 diplomacy) as opposed to one they don't. |
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If the character possesses the Cooperative Skills token, they gain one additional skill of their choice (related to their org) for free in regards to this ability, to a maximum of three. This represents them being better skilled at assisting and teaching through their years with the organization. |
If the character possesses the Cooperative Skills token, they gain one additional skill of their choice (related to their org) for free in regards to this ability, to a maximum of three. This represents them being better skilled at assisting and teaching through their years with the organization. |
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− | Finally, if you possess it, your Contacts' spending limit is increased to 100g instead of 50. |
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| 10 RPP |
| 10 RPP |
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+ | |||
+ | [[Category:Admin|Organization Spends]] |
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+ | [[Category:RPPs|Organization Spends]] |
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==Active Organization Member Token Spends== |
==Active Organization Member Token Spends== |
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|'''Cooperative Skills''' |
|'''Cooperative Skills''' |
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− | |When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
+ | |When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
+ | |||
+ | ''If you possess this ability from any other source, (such as possessing the Limited spend in a different organization) you instead gain 1 additional knowledge, craft, perform, or profession skill usable with this ability, to a maximum of 3 skills benefited.'' |
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|5 RPP, T2+ |
|5 RPP, T2+ |
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It's possible to be active in any organization and receive benefits from it (even one you invented), except the Adventurer's Guild. The Adventurer's Guild is considered a "very general" organization and does not qualify for this or associated RPP spends. |
It's possible to be active in any organization and receive benefits from it (even one you invented), except the Adventurer's Guild. The Adventurer's Guild is considered a "very general" organization and does not qualify for this or associated RPP spends. |
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− | * [[ |
+ | * '''[[Organizations]]''' |
+ | |||
− | * [[Organizations|Worldwide Organizations]] |
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+ | |||
− | * [[Player-Made_Orgs|Player-Made Organizations]] |
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+ | |||
===Creating Organizations=== |
===Creating Organizations=== |
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{{BadgeRPPOrganization}} |
{{BadgeRPPOrganization}} |
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+ | [[Category:Admin|Organization Spends]] |
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+ | [[Category:RPPs|Organization Spends]] |
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− | [[Category:Character_Options]][[Category:RPPs]] |
Latest revision as of 19:58, 26 February 2020
About Organization Spends | |
Though primarily an Exclusive spend, other options are offered, based on your PC's interest in their organization:
These different "levels" are offered because every PC's tale is going to be different. NPC organizations may not be selected. |
Organization Spends
Active Organization Member Token Spends
Being an active members has its perks. By building up a little social credit, your organization will assist in a service or expense on your behalf. Most of them possess a limit on the number of uses. Others do not.
Descriptions
Apprentice
Over time, an organization begins entrusting you with the training of the young (or old). Frightening, isn't it? You're given the care of someone other than yourself who's looking to learn your trade. For a knight, this may be a squire. A wizard, a student or scribe. The title and position is up to you.
Treat the apprentice as a 3rd level adept, commoner, warrior, or expert with 3 ranks in the appropriate skills and the basic NPC ability score array (13, 12, 11, 10, 9, and 8 before racial modifiers). This usually gives them a +8 for selected class skills, and a +5 for selected non-class skills.
Unless allowed by the DM, an accomplice may not accompany you on adventures. That is, they are not meant to replace PCs. However, at the DM's discretion, they often provide indirect assistance. An apprentice is not expected to place themselves in danger or bodily harm.
When chosen, you will work out the accomplice's skills with staff, as well as their specific role. Examples of types of accomplices include, but are not limited to:
- Squire (knowledge/nobility, diplomacy, ride, handle animal)
- Scribe (linguistics, craft/calligraphy, appraise, knowledge/history)
- Arcane Apprentice (knowledge/arcana, spellcraft, knowledge/history, knowledge/the planes)
- Acolyte (knowledge/religion, heal, knowledge/history, handle animal)
...and so on.
Resources
Finding Organizations
It's possible to be active in any organization and receive benefits from it (even one you invented), except the Adventurer's Guild. The Adventurer's Guild is considered a "very general" organization and does not qualify for this or associated RPP spends.
Creating Organizations
PCs may create their own organizations. Once created, these organizations are posted publicly and anyone may join. Organizations must also fit the more general guidelines, below.
Organizations within the Game
- Similar to PrPs and ongrid shops, organizations exist for general roleplay. That is, they are not intended as a private club, any more than someone may run "circle PrPs."
- All organizations are lead by NPCs; chief positions are also held by NPCs under the influence of staff.
- Though PCs certainly influence organizations, they are ultimately part of the fabric of the game. That is, organizations are under DM control and are affected by current plots and DM events.
Organization-Specific Items
A number of organizations possess access to secrets unique to them. Active or Sworn members may purchase these items through their organization, or may assist in crafting them. Someone outside an organization may do either of the former by paying 1 RPP per item (this fee is in place, even if acquiring it through a PC crafter).
Character Page Badges
Want to show off your Organization on your Character Page? Use the following wikicode! (More badges here!)
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{{Badge}} {{Badge-Icon|Scholar01.jpg}} {{Badge-Content}} {{Badge-Title|(RPP) Organization PC Badge}} {{Badge-Entry|Organization}}Name of your organization {{Badge-Entry|Role}}Your role {{Badge-Entry|Scholarship}}Particular studies you've undertaken or possess exceptional knowledge of, within your organization. {{Badge-Entry|Apprentice}}Do you have an apprentice or assistant? If so, describe them. {{Badge-Entry|Other Landmarks}}What landmarks have you accomplished as part of your membership? Favors grained or unique training achieved? {{Badge-End}}