Difference between revisions of "Template:DMRulesforRacialMagic"

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Ea's magic is responsive to the world around it. Wizards, sorcerers, the uncovering of Aspects are not the only ways in which magic manifests.
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Ea's magic responds to its people. Wizards, sorcerers, the uncovering of [[Aspect Spends|Aspects]] are not the only ways in which magic manifests.
   
The following are thematic options for DMs for adding magic to races and cultures ingame. Anyone who runs a scene may use these outright or as building blocks to enhance their story. If some of these rituals come across as "duh," that is part of the point: to illustrate that these sorts of things can be done if they fit the theme. Just because there are no given mechanics for them does not mean they shouldn't exist or work.
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The following are options for any storyteller, for use in [[Player_Run_Plots|PrPs]], scenes, backgrounds, and [[Small_Stories|small stories]]. If some of these rituals come across as "didn't we always have--!??" that is part of why these are being offered: to illustrate just how active magic is in Ea. Also, just because there are no given mechanics for them does not mean they shouldn't exist.
   
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These rituals and options are beyond the scope of any one PC working on their own.
There are some caveats. First, these rituals and options are beyond the scope of any one PC. They are meant to be used as story devices, and tend to require a story element, such as a visit to the sylvanori elders. Second, these rituals do not always work, sometimes work perfectly, and other times do so to varying degrees (that's just saying they are story-dependent, and not a means of power).
 
   
 
They are meant to be used as story devices, and tend to require a story element, such as a visit to the sylvanori elders. In addition, they require the presence of more than one person from that community--they are NOT means to add to individual PCs' power levels. Finally, all rituals work according to story. Sometimes rituals sometimes work perfectly, and other times do so to varying degrees (that's just saying they are story-dependent, and not a means of power).
You are welcome to build on these ideas, or use theme to expand on them. One of the reasons we made these is to show you just what you can do!
 
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You are welcome to build on these ideas, or expand on them.

Latest revision as of 04:32, 26 July 2017

Ea's magic responds to its people. Wizards, sorcerers, the uncovering of Aspects are not the only ways in which magic manifests.

The following are options for any storyteller, for use in PrPs, scenes, backgrounds, and small stories. If some of these rituals come across as "didn't we always have--!??" that is part of why these are being offered: to illustrate just how active magic is in Ea. Also, just because there are no given mechanics for them does not mean they shouldn't exist.

These rituals and options are beyond the scope of any one PC working on their own.

They are meant to be used as story devices, and tend to require a story element, such as a visit to the sylvanori elders. In addition, they require the presence of more than one person from that community--they are NOT means to add to individual PCs' power levels. Finally, all rituals work according to story. Sometimes rituals sometimes work perfectly, and other times do so to varying degrees (that's just saying they are story-dependent, and not a means of power).

You are welcome to build on these ideas, or expand on them.