Difference between revisions of "Benthus"
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DEFENSES |
DEFENSES |
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− | AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1) |
+ | AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1 size) |
HP: 12HD: 90 hp |
HP: 12HD: 90 hp |
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− | Saves: Fort +11, Reflex + |
+ | Saves: Fort +11, Reflex +14, Will +5 |
Additional: Magical creature, Celestial beast (Resist cold, acid, electricity 15. DR 10/evil. SR 19) |
Additional: Magical creature, Celestial beast (Resist cold, acid, electricity 15. DR 10/evil. SR 19) |
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Speed: 40 ft (60 ft, fly, average) |
Speed: 40 ft (60 ft, fly, average) |
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− | Melee: Bite +14 (1d6+5), 2 Claws + |
+ | Melee: Bite +14 (1d6+5), 2 Claws +12 (1d4+5) |
Reach: 5 ft |
Reach: 5 ft |
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Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage) |
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage) |
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STATISTICS |
STATISTICS |
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− | Stats: Str |
+ | Stats: Str 20, Dex 22, Con 16, Int 6, Wis 12, Cha 12 |
BAB: +9 |
BAB: +9 |
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Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard |
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard |
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− | [[image: |
+ | [[image:Benthus2.jpg|thumb|right]] |
+ | |||
+ | {{Badge}} |
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+ | {{Badge-Icon|Halfelf02_druid.jpg}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|Half-Sildanyari PC Badge}} |
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+ | {{Badge-Entry|Heritage}}Being half-sildanyari and half-human, he considers himself a bridge between the two races. When it comes to cultures, he holds neither of the two as more important than the other, preferring instead to be neutral in any of these events or procedures. |
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+ | {{Badge-Entry|Role}}Primary role is as a spokesman. Secondary would be a guardian. |
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+ | {{Badge-Entry|Faith}}Daeusite. |
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+ | {{Badge-Entry|Homeland}}Alexandria. |
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+ | |||
+ | {{Badge-End}} |
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+ | |||
+ | {{Badge}} |
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+ | {{Badge-Icon|Scroll_med.png}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|Organization PC Badge}} |
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+ | {{Badge-Entry|Organization}}Temple of Daeus |
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+ | {{Badge-Entry|Role}}Guardian |
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+ | {{Badge-Entry|Landmarks}}Associate and friend to the faithful followers of Daeus |
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+ | |||
+ | {{Badge-End}} |
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+ | {{Badge}} |
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+ | {{Badge-Icon|Scroll_med.png}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|Faith PC Badge}} |
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+ | {{Badge-Entry|Faith}}Daeus |
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+ | {{Badge-Entry|Temple}}Temple of Daeus in Alexandria |
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+ | {{Badge-Entry|Role}}Guardian |
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+ | {{Badge-Entry|Landmarks}}Associate and friend to the faithful followers of Daeus |
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+ | |||
+ | {{Badge-End}} |
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+ | |||
+ | {{Badge}} |
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+ | {{Badge-Icon|Aspect02.jpg}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|Aspect PC Badge}} |
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+ | {{Badge-Entry|Aspect}}Sun-Touched |
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+ | {{Badge-Entry|Tier}}Tier 1 |
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+ | {{Badge-Entry|Development}}Benthus has heard the voice of Daeus in his dream one night, and learned to speak the language as if it were second nature to him. He often communicates with his mount in this language, and uses it when casting divine spells. The language molded his personality as well, making him speak reason to people. |
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+ | |||
+ | {{Badge-End}} |
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+ | |||
+ | {{Badge}} |
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+ | {{Badge-Icon|Flaws02.jpg}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|Flaws PC Badge}} |
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+ | {{Badge-Entry|Flaw}}Pride |
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+ | {{Badge-Entry|Development}}Pride has clouded his judgment and his effectiveness as a paladin. It has made enemies of friends, and distance between him and his god. He died because of it. Still, he clings to it. |
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+ | |||
+ | {{Badge-End}} |
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+ | |||
+ | {{Badge}} |
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+ | {{Badge-Icon|Scholar01.jpg}} |
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+ | {{Badge-Content}} |
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+ | {{Badge-Title|(RPP) Organization PC Badge}} |
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+ | {{Badge-Entry|Organization}} Templars of the Holy Sword |
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+ | {{Badge-Entry|Role}}Guardian. Diplomat. Executioner. |
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+ | {{Badge-Entry|Scholarship}}Riding skill. |
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+ | {{Badge-Entry|Apprentice}}No apprentice so far. |
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+ | {{Badge-Entry|Other Landmarks}}He knows how to carry his shield better than most shield bearers. He is knowledgeable in wielding one exotic type weapon. |
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+ | |||
+ | {{Badge-End}} |
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{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}} |
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}} |
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+ | * Protect the city of Alexandria against evil influences. |
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− | * Roleplay hook |
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+ | * Find an ally that got lost during a fight against hero-killers. |
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− | * Roleplay hook |
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Latest revision as of 14:18, 16 January 2016
Benthus
About My Character
Desc:
This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun. A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise. He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good). Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.
BONDED MOUNT'S BASIC INFORMATION Name: Stormwind Animal Type: Griffon Size: Large Init: +5 Senses: Darkvision 60 ft., low-light vision, scent Your Class Which Grants this Companion: Paladin DEFENSES AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1 size) HP: 12HD: 90 hp Saves: Fort +11, Reflex +14, Will +5 Additional: Magical creature, Celestial beast (Resist cold, acid, electricity 15. DR 10/evil. SR 19) OFFENSES Speed: 40 ft (60 ft, fly, average) Melee: Bite +14 (1d6+5), 2 Claws +12 (1d4+5) Reach: 5 ft Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage) Additional: Glide STATISTICS Stats: Str 20, Dex 22, Con 16, Int 6, Wis 12, Cha 12 BAB: +9 Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard Skills: Perception 12 (+16) Additional: Special Abilities and Tricks -Link, Share Spells, Tricks: knows 22 EQUIPMENT: Mithral Breast Plate Barding, Exotic saddle
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Roleplay Hooks
- Protect the city of Alexandria against evil influences.
- Find an ally that got lost during a fight against hero-killers.