Difference between revisions of "Village in Peril again"
(Created page with "*Title: Underground Bandits *Emitter: Yngvild *Characters: Tiassa, Silmeria, Kojot, Kiroth *Place: Outside Alexandria *Time: Saturday August 29, 2015 *Sum...") |
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− | *Title: |
+ | *Title: Village in Peril, again |
*Emitter: [[Yngvild]] |
*Emitter: [[Yngvild]] |
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*Characters: [[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]] |
*Characters: [[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]] |
Latest revision as of 09:12, 30 August 2015
- Title: Village in Peril, again
- Emitter: Yngvild
- Characters: Tiassa, Silmeria, Kojot, Kiroth
- Place: Outside Alexandria
- Time: Saturday August 29, 2015
- Summary: A village has gone off the radar, so to speak
- APL: 8
- Encounter 1: 3 Hill Giants, CR 10
As pleasant as the journey out to the village is, the fact that the call had sounded as desperate as it had has put a pall on Silmeria's habitual smile. The closer the party gets to the hamlet, the more serious the Inquisitor becomes. By this point, her removing and cleaning her spectacles is very firmly placed in the 'nervous tic' box, and she's checked the breech of her pistol at least half a dozen times. Just, apparently, to be sure.
The sound of clanking follows Kiroth as he walks along with the others. He has on his full plate and sword and shield. He looks around as they travel towards this missing village. Occasionally his eyes will glow with a soft white golden light as he checks for any evil presences around them.
Tiasa moves along watching the area around them. The large sith would prefer something deep in the woods or jungle, but this will have to work just as well.
Kojot flexes his hands, the sheathes of his fingerblades loosely tied. The specifics are different, but the style is the same: make sure a location is secured and safe for locals and travellers. The mithril fullplate lightly clinks as he walks, the scraps of fur adorning it making the half-oruch seem almost more like a desert-wolf.
The closer the party gets to the village the more rocky the terrain gets. It verges on mountainous as they get to the site itself. Or at least what is left of it. It looks like there was perhaps some kind of avalanche as there are several large boulders in the ruins of various houses, but others look like they were knocked down, or even stomped on. Certainly the place is well trashed.
Tiasa blinks a little and shakes her head, "I wonder." she starts to get a closer look, looking for tracks and signs this might not have been natural.
GAME: Silmeria rolls perception: (15)+16: 31
GAME: Kojot rolls Perception: (13)+17: 30
GAME: Kojot rolls survival: (3)+17: 20
GAME: Kojot rolls Knowledge/Nature: (5)+13: 18
GAME: Tiasa rolls Survival: (2)+12: 14
GAME: Tiasa rolls perception: (4)+12: 16
GAME: Tiasa rolls knowledge/nature: (12)+9: 21
GAME: Kiroth rolls perception: (15)+2: 17
GAME: Kiroth rolls survival: (7)+2: 9
You paged (Kojot, Silmeria, Tiasa) with 'Okay there are no debris trails behind the rather large boulders, as if they had been flung somehow.'
Tiasa shakes her head, "I do not think it was natural." she says and looks around for more sign. She is considering trying to get smells.
You paged Kojot with 'Okay trails. One mess of standardish sized humanoid that seem to have been running away towards another town, or a least moving fast. And one HUGE set of prints that lead further into the mountains.'
The animal pens have been smashed to pieces, and bits of blood and fur are scattered about but it there are no large remains.
"I worry," Silmeria echoes, circling around the other way from Tiasa, peering at the boulders, and the rocky slope nearby. A small line forms between her eyebrows, the corners of her mouth pulling down. "There's no debris behind these stones," she says after a moment, tipping her head back to look up the slope. "....D'you think they were thrown?"
Kojot pauses. "Looks like the people fled," he remarks, pointing out the foot- and boot-prints leading swiftly away from town. "And given the size of these 'prints over here..."
He points out a set of HUGE footprints heading towards the mountain. "These rocks were probably thrown."
Tiasa moves over to take a better look at the tracks. See if she can tell how old, and maybe exactly what caused it.
Kiroth moves over the rough terrain and he frowns at what he sees. "Looks like something attacked here." He sees the huge footprints, "Probably giants, they are known for their boulder throwing." He says as he draws his sword and has his shield ready.
GAME: Tiasa rolls survival: (10)+12: 22
GAME: Tiasa rolls knowledge/natura: (9)+knowledge/natura: 9
GAME: Tiasa rolls knowledge/nature: (8)+9: 17
"Oh dear," Silmeria murmurs, pistol and sword now at the ready. "...I suppose, then, we'll need to climb the mountain?" With that, the Inquisitor searches the slope for a trail, something that could be used to head after the giant thieves.
You paged Tiasa with 'Tracks date back about to the time when the village stopped responding, a few days old perhaps. It looks like the large ones went back and forth a few times towards the animal pens.'
Tiasa nods, "The trackss would see to be having something to do with village gone, about as old as them missing."
Kiroth hmms, "They could have been taken and being held by the giants. We should hurry to try to follow and catch up with them unless something else is a foot and these giant footprints are a rouse."
"If they're a ruse, they're a startlingly impractical one," Silmeria says, nodding to the tracks. "Come... let's go."
The day is slowly heating up as the party follows the trail into a rather wide canyon, the 'walls' about 50 foot up. Heat starts to radiate from the rocks as it twists and turns, likely along the line of some ancient long dried up river.
GAME: Kojot rolls Perception: (10)+17: 27
GAME: Kiroth rolls perception: (6)+2: 8
GAME: Tiasa rolls perception: (20)+12: 32
GAME: Silmeria rolls perception: (19)+16: 35
You paged (Kojot, Tiasa, Silmeria) with 'Just around the corner you can hear the sounds of something trying to be still and hide. But not very well. More disturbingly perhaps are similiar noises from up high on either side of the Canyon'
Kiroth looks around and he blinks the sweat out of his eyes. Being in full plate is great for protection not so great against the heat. He continues to look around blinking hard every now and then as the sweat stings his eyes.
Huh? (Type "help" for help.)
Kojot shakes the sheathes off of his fingerblades. "We have company," he growls, nodding towards the corner.
Silmeria slips around Tiasa, rapping her knuckles on Kojot's pauldron. Waving a hand to get TIasa's attention, she points ahead, then, worried, up to either side of the lip of the canyon. The Inquisitor seems to have noticed something, and is deeply concerned.
Can tell there is something just ahead and she shakes her head. "Something around the bend." she hisses softly and then starts to change.
With a popping of joints and cracking of bones, the Sith-Makar called Tiasa starts to change. Her body seems to swell and stretch. She drops down to all fours as the things she carries are absorbed into her new form. When all is said and done, standing in her place is a Large Monitor Lizard.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Yngvild has dropped a TIMESTOP!
Please +init, then cease all roleplay and actions immediately and wait for Yngvild to instruct you further.
For in-combat commands, type: +thelp.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
GAME: Silmeria rolls initiative: Roll: 4 + Bonus: 5 = Total: 9
GAME: Kojot rolls initiative: Roll: 11 + Bonus: 5 = Total: 16
GAME: MonitorLizard rolls initiative: Roll: 13 + Bonus: 3 = Total: 16
GAME: No valid players found.
GAME: Kiroth rolls initiative: Roll: 12 + Bonus: 1 = Total: 13
GAME: You damaged Kojot for -100 points. 75 remaining.
GAME: You damaged Silmeria for -100 points. 35 remaining.
GAME: You damaged MonitorLizard for -100 points. 84 remaining.
GAME: You damaged Kiroth for -100 points. 96 remaining.
GAME: You roll initiative for HG1: Roll: 15 + Bonus: -1 = Total: 14
GAME: You roll initiative for HG2: Roll: 2 + Bonus: -1 = Total: 1
GAME: You roll initiative for HG3: Roll: 20 + Bonus: -1 = Total: 19
GAME: Yngvild advances the initiative order.
Round One - Init 19.
It is now HG3's turn! MonitorLizard is next!
GAME: Yngvild advances the initiative order.
Round One - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: Yngvild advances the initiative order.
Round One - Init 16.
It is now Kojot's turn! HG1 is next!
GAME: Note Flat-footed on Kojot ended.
Tiasa has become a large Monitor Lizard, easily horse sized or larger comparitively. Said lizard looks at the others and does speak common, though it sounds simple, "Right around corner, hear breathing."
GAME: Yngvild rolls 1d20+6: (4)+6: 10
Watch System: Latenat has disconnected.
Kojot walks past the corner, moving to where he can see while still being seen.
And behind the corner is not surprisingly a rather scruffy looking giant. He bellows something in Jotun and launches a boulder as Kojot heads around, which smashes into the canyon wall in a shower of stone chips. Another below echoes about as he pulls a crude but huge club and slams it into the ground tauntingly.
GAME: Yngvild advances the initiative order.
Round One - Init 14.
It is now HG1's turn! Kiroth is next!
GAME: Yngvild rolls 1do20+6: (12)+1do20+6: 18
Another boulder sails down towards the party, this one hits Kojot but bounces off his armor and down to the ground as another scruffy giant appears atop the canyon.
GAME: Yngvild advances the initiative order.
Round One - Init 13.
It is now Kiroth's turn! Silmeria is next!
GAME: Note Flat-footed on Kiroth ended.
Watch System: Fayde has connected.
GAME: Yngvild rolls 1d20+3: (2)+3: 5
GAME: Kiroth casts Challenge Evil. Caster Level: 9 DC: 15
GAME: Yngvild advances the initiative order.
Round One - Init 9.
It is now Silmeria's turn! HG2 is next!
GAME: Note Flat-footed on Silmeria ended.
Kiroth focuses on the one that's on top of the cannon. He points his sword at the giant, "Come down and face me or does the thought of facing a Sunblade make your bowels turn to water. I am not some villager you can easily pick off, I am Kiroth, Sunblade of the Shining Knight. Now come and face me!"
GAME: Silmeria rolls ranged+1+2: (2)+7+1+2: 12
GAME: Silmeria rolls 1d4+1+2d6: (1)+1+(11): 13
GAME: Yngvild advances the initiative order.
Round One - Init 1.
It is now HG2's turn! HG3 is next!
GAME: Yngvild rolls 1d20+6: (14)+6: 20
The Inquisitor, it seems, has been waiting for the giants to show themselves. The moment one at the canyon lip roars and hurls its missile at the party, Silmeria wheels, pointing her elaborate pistol up, tilting her head, and muttering a prayer of vengeance. The trigger is pulled, and the barrel erups with silver flame, the explosion backed by the peal of some distant brass bell, as her shot sinks into the giant's massive arm.
The giant hit by the bullet lets loose a thunderous cry of pain, as a third one appears on the opposite side of the canyon. He tosses a large rock down at the paladin making a show of himself, but the bright and shiny armor stops any damage, although it does scuff it a bit.
GAME: NEW ROUND!
Yngvild advances the initiative order.
Round Two - Init 19.
It is now HG3's turn! MonitorLizard is next!
GAME: Yngvild rolls 1d20+14: (4)+14: 18
The sacrifical giant on the ground looks a little uncertain, glacing from side to side then up at the slightly more safe ones. Gritting his teeth he thumps the ground with his huge club a few more times to get his courage up, then trots foward, a big swing doing nothing to damage Kojot.
GAME: Yngvild advances the initiative order.
Round Two - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: MonitorLizard RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC
GAME: MonitorLizard rolls acrobatics+8: (13)+14+8: 35
Watch System: Fayde has disconnected.
GAME: MonitorLizard rolls pclaw: aliased to Melee+1+1-3: (17)+14+1+1+-3: 30
GAME: MonitorLizard rolls pcdam: aliased to 2d6+strength+1+6: (9)+8+1+6: 24
GAME: Yngvild advances the initiative order.
Round Two - Init 16.
It is now Kojot's turn! HG1 is next!
MonitorLizard growls with rage as she calls on the spirits of nature to grant her their primal fury. The lizard seems to swell as its muscles look to grow, its teeth and claws look to almost get sharper. With a powerful leap, she springs from he ground to land on the giant and starting to rip into it with one of her claws.
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (15)+15+6+-2: 34
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (2)+15+6+-2+-5: 16
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (7)+15+6+-2: 26
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (4)+15+6+-2+-5: 18
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21
GAME: Kojot rolls MainClawDmg+MainClawDmg: aliased to 1d6+8+1d6+8: (5)+8+(4)+8: 25
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (2)+8: 10
GAME: Yngvild advances the initiative order.
Round Two - Init 14.
It is now HG1's turn! Kiroth is next!
GAME: Yngvild rolls 1d20+6: (19)+6: 25
GAME: Yngvild rolls 1d8+10: (6)+10: 16
Kojot slashes away at the giant. "Not a bad ambush -- but not a good one, either," he snarls in Jotun.
GAME: You damaged MonitorLizard for 16 points. 92 remaining.
The as yet untouched topside hill giant launches a boulder into the melee around the sacrifical goat. He manages to thread the swirling melee and the large rock bounces painfully off the large shapechanged Lizard.
GAME: Yngvild advances the initiative order.
Round Two - Init 13.
It is now Kiroth's turn! Silmeria is next!
GAME: Kiroth rolls intimidate: (15)+4: 19
Kiroth brushes aside the boulder with his shield, "Your boulders do nothing, come down and fight me or are you afraid to face me? Afraid that on equal footing you would be no match for me. You and all your kin are cowards."
GAME: Yngvild advances the initiative order.
Round Two - Init 9.
It is now Silmeria's turn! HG2 is next!
GAME: Silmeria casts Spiritual Weapon. Caster Level: 6 DC: 14
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13
Ah well!
GAME: Yngvild advances the initiative order.
Round Two - Init 1.
It is now HG2's turn! HG3 is next!
GAME: Yngvild rolls 1d20+6: (5)+6: 11
Silmeria's spectacles gleam harshly in the midday light, a faint gray radiance limning her form. Her hook-bladed word is raised to point at the one she'd scored a shot on, as she lifts her chin. "The Gray Lady is waiting for you, thief and murderer! Her blade shall carve your misdeeds upon your soul!" Rearing back, she lunges forward, drawing a vicious slash in the air, and a translucent gray copy of her weapon, much more ornate and engraved with harpstrings upon its back edge, spins up the canyon and barely missing the giant's face as it shrieks past.
If the giant atop the hill even speaks tradespeak is doubtful. Still he seems disinclined to come down and face the shiny humanoid. However it seems the compelling magic has worked as the next boulder is launched right at Kiroth, and shatters at his feet this time.
GAME: NEW ROUND!
Yngvild advances the initiative order.
Round Three - Init 19.
It is now HG3's turn! MonitorLizard is next!
I don't see that here.
The 5' 7" half-orc in front of you appears to take after his human parent. Kojot's facial structure suggests that he might be from Veyshan, but the most striking things are his clothes and the way he carries himself. Beyond his armor, his outfit is a melange of scraps of leather and fur, and combined with his slightly predatory stance the effect is similar to that of a desert-wolf. This is complemented by the fingerblade gauntlets of orcish design; the blades seem to be as natural to him as if they were extensions of his body.
GAME: Yngvild rolls 1d20+14: (11)+14: 25
GAME: Yngvild rolls 1d20+9: (17)+9: 26
The giant on the ground rears back in agony as Kojot tears into him. He replies to the taunt in Jotun with some truly vile imprechations about the half-orc's mother. This seems to have taxed his limited brain capacity enough so that his two swings bounce off his opponents armour without much effect.
GAME: Yngvild advances the initiative order.
Round Three - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: Yngvild advances the initiative order.
Round Three - Init 16.
It is now Kojot's turn! HG1 is next!
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (10)+15+6+-2: 29
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (6)+15+6+-2+-5: 20
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (12)+15+6+-2: 31
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (1)+15+6+-2+-5: 15 (EPIC FAIL)
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (5)+8: 13
GAME: Kojot rolls OffClawDmg: aliased to 1d6+8: (4)+8: 12
Kojot tears into the giant, slashing furiously.
You paged Silmeria with 'Was the spiritual weapon on the one you shot?'
GAME: Yngvild advances the initiative order.
Round Three - Init 14.
It is now HG1's turn! Kiroth is next!
GAME: Yngvild rolls 1d20+6: (2)+6: 8
Just who the rock from the as yet untouched giant was aimed at is a little unclear, as it manages to miss everyone down below, shattering amidst the party.
GAME: Yngvild advances the initiative order.
Round Three - Init 13.
It is now Kiroth's turn! Silmeria is next!
GAME: Kiroth rolls perception: (12)+2: 14
MonitorLizard has disconnected.
Kiroth can see that they aren't coming down and there is no way that he can go up. He puts away his sword and shield for the moment.
GAME: Yngvild advances the initiative order.
Round Three - Init 9.
It is now Silmeria's turn! HG2 is next!
GAME: Silmeria casts Flames of the Faithful. Caster Level: 6 DC: 14
GAME: Yngvild advances the initiative order.
Round Three - Init 1.
It is now HG2's turn! HG3 is next!
"My friends," Silmeria says, as a bullet disappears from her bandoleer, and chambers itself into her gun, "perhaps we should figure out a means of bringing them down to our level... more or less?" Touching the barrel of the gun to her forehead, she breathes a soft sequence of words, and the engravings glimmer to life, the silver light shining fron within hinting at a fire barely contained by the weapon's metal shell.
GAME: Silmeria rolls 1d20+4+2: (7)+4+2: 13
GAME: Yngvild rolls 1d20+6: (18)+6: 24
GAME: Yngvild rolls 1d8+10: (7)+10: 17
GAME: You damaged Kiroth for 17 points. 79 remaining.
Still under the Paladin's compulsion the Giant ignores the weapon of force that keeps missing him anyway and launches another rock down below. Now that he has his shield away the blow lands against Kiroth with a solid thud.
GAME: NEW ROUND!
Yngvild advances the initiative order.
Round Four - Init 19.
It is now HG3's turn! MonitorLizard is next!
GAME: Yngvild rolls 1d20+14: (13)+14: 27
GAME: Yngvild rolls 1d20+9: (7)+9: 16
Rapidly being torn to shreds the Hill Giant looks on the verge of fleeing, but in his panic he lashes out twice more, with no more effect than beofre. Both bounce off the tough half-orc before him.
GAME: Yngvild advances the initiative order.
Round Four - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: Yngvild advances the initiative order.
Round Four - Init 16.
It is now Kojot's turn! HG1 is next!
GAME: Kojot rolls MainClawAtk+TWF: aliased to Finesse+6-2: (5)+15+6+-2: 24
GAME: Kojot rolls MainClawAtk+TWF-5: aliased to Finesse+6-2-5: (5)+15+6+-2+-5: 19
GAME: Kojot rolls OffClawAtk+TWF: aliased to Finesse+6-2: (2)+15+6+-2: 21
GAME: Kojot rolls OffClawAtk+TWF-5: aliased to Finesse+6-2-5: (17)+15+6+-2+-5: 31
GAME: Kojot rolls OffClawAtk+TWF-5+CF: aliased to Finesse+6-2-5+4: (9)+15+6+-2+-5+4: 27
GAME: Kojot rolls MainClawDmg: aliased to 1d6+8: (6)+8: 14
GAME: Kojot rolls OffClawDmg+OffClawDmg: aliased to 1d6+8+1d6+8: (6)+8+(4)+8: 26
GAME: hg3 removed from initiative list.
Kojot slashes furiously into the giant, digging vicious gouges into the giant. Looking up at the other giant, he murmurs "Glad I have a bow."
GAME: Yngvild advances the initiative order.
Round Four - Init 14.
It is now HG1's turn! Kiroth is next!
GAME: Yngvild rolls 1d20+6: (9)+6: 15
The as yet untouched Hill Giant watches his companion torn to quivering giant chunks and pales a little. Still he was there as a sacrifical goat so he rallies and hurls another boulder, this one bouncing off Kojot.
GAME: Yngvild advances the initiative order.
Round Four - Init 13.
It is now Kiroth's turn! Silmeria is next!
Kiroth draws out his light crossbow and he calls out, "Shining Knight bless this weapon with your divine might."
GAME: Yngvild advances the initiative order.
Round Four - Init 9.
It is now Silmeria's turn! HG2 is next!
GAME: Silmeria rolls 1d20+4+2: (9)+4+2: 15
GAME: Silmeria rolls 1d20+4+2+3+2: (6)+4+2+3+2: 17
GAME: Silmeria rolls 1d4+2+2d6+1d6: (2)+2+(10)+(1): 15
GAME: Yngvild rolls 1d20+6: (3)+6: 9
GAME: Yngvild advances the initiative order.
Round Four - Init 1.
It is now HG2's turn! MonitorLizard is next!
Silmeria's sword goes back in its holster, as the force-copy of her sword spins around for another harrying pass. One eye squints as she peers down the sight, and with another bell-like report of sound, silver flame belches from the pistol's barrel, the round smoking as it augurs into the giant's flesh.
Still compelled by the holy force, despite the burning hole in its arm, the Giant launches another rock down at the Paladin, and this time misses by a mile, the stone shattering on the opposite side of the canyon.
GAME: NEW ROUND!
Yngvild advances the initiative order.
Round Five - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: Yngvild advances the initiative order.
Round Five - Init 16.
It is now Kojot's turn! HG1 is next!
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (16)+15+1: 32
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (8)+2: 10
GAME: Yngvild advances the initiative order.
Round Five - Init 14.
It is now HG1's turn! Kiroth is next!
GAME: Yngvild rolls 1d20+6: (12)+6: 18
Not quite sure which the most dangerous target is, the as yet undamaged Giant focuses on Kojot and another boulder lands on him, but too weakly to do any damage.
GAME: Yngvild advances the initiative order.
Round Five - Init 13.
It is now Kiroth's turn! Silmeria is next!
Kojot draws his bow and lets an arrow fly at the wounded giant, striking it hard.
GAME: Kiroth rolls 1d20+10+1: (6)+10+1: 17
Kiroth raises his now blessed crossbow up and he aims at the giant. He fires but misses far to the right.
GAME: Yngvild advances the initiative order.
Round Five - Init 9.
It is now Silmeria's turn! HG2 is next!
GAME: Silmeria rolls 1d20+4+2: (15)+4+2: 21
GAME: Silmeria rolls 1d20+4+3+2+2: (14)+4+3+2+2: 25
GAME: Silmeria rolls 1d8+2: (4)+2: 6
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(4)+(11): 20
GAME: Yngvild advances the initiative order.
Round Five - Init 1.
It is now HG2's turn! MonitorLizard is next!
Sighting along the barrel, Silmeria smiles as the spinning sword arcs around, and slashes across its back. As the giant whips around to snarl at whatever hurt it, fire belches from the Vardaman's pistol, the silverfire-encased ball of lead drilling deep into the giant's side.
GAME: Yngvild rolls 1d20+6: (11)+6: 17
The terribly wounded giant is starting to look like it wants to run, but with the holy compulsion in grabs a nearby rock and tosses it towards Kiroth again, and once again it bounces off his previously shiny armor.
GAME: NEW ROUND!
Yngvild advances the initiative order.
Round Six - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: Yngvild advances the initiative order.
Round Six - Init 16.
It is now Kojot's turn! HG1 is next!
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (17)+15+1: 33
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (20)+15+1+-5: 31 (THREAT)
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (6)+2: 8
GAME: Kojot rolls LongbowDmg: aliased to 1d8+2: (1)+2: 3
GAME: Yngvild advances the initiative order.
Round Six - Init 14.
It is now HG1's turn! Kiroth is next!
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)
Kojot fires a few more arrows, getting some modest hits in.
The untouched giant tries to launch a boulder down at the party, but it slips from his huge fingers early and sails clear over the canyon, almost beaning his compatriot. Which leads to a string of truly vile curses.
GAME: Yngvild advances the initiative order.
Round Six - Init 13.
It is now Kiroth's turn! Silmeria is next!
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30
GAME: Kiroth rolls 2d8+2: (3)+2: 5
Kiroth cranks the hand wench to get the draw string back before he reloads a bolt. He aims and fires to hit the hillgiant this time, but just in it's arm.
GAME: Yngvild advances the initiative order.
Round Six - Init 9.
It is now Silmeria's turn! HG2 is next!
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10
GAME: Silmeria rolls 1d20+4+3+2+2: (16)+4+3+2+2: 27
GAME: Silmeria rolls 1d4+2+1d6+2d6: (3)+2+(3)+(7): 15
Silmeria's blessed gun fires again, sending a second ball of lead screaming into the giant's belly.
GAME: Yngvild advances the initiative order.
Round Six - Init 1.
It is now HG2's turn! MonitorLizard is next!
GAME: Yngvild rolls 1d20+6: (1)+6: 7 (EPIC FAIL)
Roaring in agony as he is hit by multiple different stingy burny things (But not the spiritual weapon) the giant tosses a boulder, and returns his companions favour, the boulder flying out to almost hit the one opposite.
GAME: NEW ROUND!
Yngvild advances the initiative order.
Round Seven - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: Yngvild advances the initiative order.
Round Seven - Init 16.
It is now Kojot's turn! HG1 is next!
GAME: Kojot rolls LongbowAtk: aliased to Ranged+1: (2)+15+1: 18
GAME: Kojot rolls LongbowAtk-5: aliased to Ranged+1-5: (8)+15+1+-5: 19
Kojot fires a few more arrows, this time bracketing the giant. Good if you're a mathematician, but not so much for actually defeating the giant.
GAME: Yngvild advances the initiative order.
Round Seven - Init 14.
It is now HG1's turn! Kiroth is next!
GAME: Yngvild rolls 1d20+6: (7)+6: 13
And the other giant kind of returns the favour, his launched boulder missing Kojot, with a string of nasty curses in Jotun. Most of which are anatomicaly unlikely if not impossible.
GAME: Yngvild advances the initiative order.
Round Seven - Init 13.
It is now Kiroth's turn! Silmeria is next!
GAME: Kiroth rolls 1d20+10+1: (19)+10+1: 30
GAME: Kiroth rolls 1d20+10+1: (18)+10+1: 29
GAME: Kiroth rolls 2d8+2: (13)+2: 15
Kiroth adjusts his aim again after reloading as he doesn't often use his crossbow. He gets off a good shot and puts a bolt through the giant's forehead.
GAME: Yngvild advances the initiative order.
Round Seven - Init 9.
It is now Silmeria's turn! HG2 is next!
GAME: Silmeria rolls 1d20+4+2: (4)+4+2: 10
GAME: Silmeria rolls 1d20+4+3+2+2: (18)+4+3+2+2: 29
GAME: Silmeria rolls 1d4+2+1d6+2d6: (4)+2+(6)+(7): 19
Spining on her heel, Silmeria sweeps her free hand out to the undamaged giant, sighing through her nose as the spinning weapon whirs past its face, and takes aim again, opening a smoking hole into its upper chest.
GAME: Yngvild rolls willpower: (3)+willpower: 3
GAME: Yngvild rolls 1d20+3: (9)+3: 12
GAME: Yngvild advances the initiative order.
Round Seven - Init 1.
It is now HG2's turn! MonitorLizard is next!
Hill Giants are known for many things. Courage is decidely not one of them. As his two companions are slain nastily the remaning one looks rather uncertain. The solid hit from Silmeria makes up his mind and the towering figure turns and runs away as fast as its long legs can carry it, vanishing from the view of those down in the canyon.
GAME: NEW ROUND!
Yngvild advances the initiative order.
Round Eight - Init 16.
It is now MonitorLizard's turn! Kojot is next!
GAME: Yngvild advances the initiative order.
Round Eight - Init 16.
It is now Kojot's turn! HG1 is next!
GAME: MonitorLizard ends her rage.
GAME: Yngvild removes the timestop.
Timestop by Yngvild has left.
GAME: You remove the timestop.
Two giants dead, one fled. There is a trail of large footprints down the Canyon and also back at the village the humanoid ones.
Silmeria sighs, holstering her gun, eyes flickering among the tracks found on the trail. "...It looks like some of the villagers fled... but we should follow the giants' trail back, to see if any remained captured. And to see to the remains, if we're too late."
Kojot nods. "Best to deal with the threat first," he agrees.
Kiroth nods, "That sounds like a plan to me let's deal with the threat first."
Following the trail the canyon widens up into something of a clearing. The cave is more easily located by smell than sight, Hill Giants not known for their cleanliness. A combination of a privy in the heat and non too fresh carcasses carries clearly across. There are some bodies scattered in a heap near the entrance, non appearing to be human.
"Oh dear Lady," Silmeria moans, tugging a whiskey-soaked handkerchief from her sleeve and pressing it to her nose. "Honestly? Do they *like* the smell of rot and filth?" Sighing, the bespectacled Inquisitor picks her way to the entrance of the cave, examining the bodies by sight, for the moment, to see what they once were.
You paged Silmeria with 'All are livestock, seems that is what the giants were after'
You paged Silmeria with 'And some shinies to be determined by staff :)'
Kojot keeps an eye out for any other wandering giants.
Kiroth looks around as they get to the clearing. He nods to Silmeria, "Yes they do." He takes a moment and calls upon the blessing of his blade and it starts to go as he asks for it to be made holy. "Let's finish off these giants."
At the moment it seems the camp is abandoned, at least there are no sights nor sounds of giants moving about. Just some nasty remnants of their inhabitation.
"Lets do," Silmeria says, rising to her feet. "It seems as though it was the livestock they were after... And any pretties that caught their eye." Sword and pistol both out, because one never knows if the giant will *always* hang around on a canyon lip. "Which way did it go then, d'you know?"
Kiroth looks around, "They don't look to be around here." He frowns, "We should have gone the other way, they could have gone chasing after the humans if they escaped."
Kojot shrugs. "If that last giant ran off instead of sticking around, he probably couldn't catch up with the people who fled," he points out. "Still, we should probably check the villager's escape route, just to make sure it's safe."
"THere aren't terribly much of them left, and that last looked like he was about to leave a yellow trail in his wake," Silmeria notes, nodding in agreement with Kojot and picking through the animal corpses, setting aside what coin and trinkets she can find. "Help me sort this, then we'll follow the escapees' trail. They deserve to have *some* of their valuable returned.
Kiroth nods a little bit, "Agreed I'd be happy to help." He lets the glow of his blade die down before he sheathes his weapon.
There is a fair amount of loot, and no sign of any further giants. If followed the trail leads to a town about a half days travel away, with an influx of refugees who report being awoken by boulders through their houses. Some injuries, but no deaths aside from pretty much all their livestock.