Difference between revisions of "Organization Spends"
(51 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
| style="background:#ccc;" valign="top"| [[image:rpp_exclusive.gif]] |
| style="background:#ccc;" valign="top"| [[image:rpp_exclusive.gif]] |
||
− | [[image: |
+ | [[image:rpp_limited.gif]] |
+ | |||
⚫ | |||
+ | [[image:rpp_unlimited.gif]] |
||
⚫ | |||
:'''Casual Member (Free):''' Generally speaking, anyone may claim membership in an organization for free. For example, most anyone may be a member of the Arcanists and would need to spend no RPPs to do so. |
:'''Casual Member (Free):''' Generally speaking, anyone may claim membership in an organization for free. For example, most anyone may be a member of the Arcanists and would need to spend no RPPs to do so. |
||
− | :'''Sworn Member (Limited Spend):''' Someone a little more dedicated, however, might spend the points to be a Sworn member. This means they occasionally go to meetings or show up at group events, and so forth. This is at least enough to gain them |
+ | :'''Sworn Member ([[RPPs#Types_of_RPP_Spends|Limited Spend]]):''' Someone a little more dedicated, however, might spend the points to be a Sworn member. This means they occasionally go to meetings or show up at group events, and so forth. This is at least enough to gain them easy access to facilities. |
− | :'''Active Member (Exclusive Spend):''' The exclusive, Active Org spend means that a PC has spent more significant time investing and being a part of this group. It also qualifies them for special training and benefits, as well as a number of exclusive perks. |
+ | :'''Active Member ([[RPPs#Types_of_RPP_Spends|Exclusive Spend]]):''' The exclusive, Active Org spend means that a PC has spent more significant time investing and being a part of this group. It also qualifies them for special training and benefits, as well as a number of exclusive perks. |
− | These different "levels" are offered because every PC's tale is going to be different. |
+ | These different "levels" are offered because every PC's tale is going to be different. NPC organizations may not be selected. |
|} |
|} |
||
− | |||
− | <center>'''Sworn Member will be replacing Card-Carrying, soon. It conveys the same benefits, plus extras. If you already possess Card-Carrying, you'll gain the new Limited, automagically. '''</center> |
||
Line 33: | Line 33: | ||
|Sometimes, life leads you a different direction. If this happens, you may always transfer membership. This transfer is not immediate, and should involve some roleplay and storytelling as appropriate. The particular story and the form it takes is up to you. |
|Sometimes, life leads you a different direction. If this happens, you may always transfer membership. This transfer is not immediate, and should involve some roleplay and storytelling as appropriate. The particular story and the form it takes is up to you. |
||
|Active or Sworn Member |
|Active or Sworn Member |
||
+ | |- |
||
+ | |'''Upgrade from Sworn to Active''' |
||
+ | |Sometimes, some things just feel right. As an option, you may upgrade your Sworn membership to Active status (if you do not already possess an Exclusive spend). At T1 this costs 5 points, at T2, 10. You do not have to do this: you may possess both Sworn in one group, and Active another. One is an Exclusive and the other a Limited; they are different types of spends. You do not need to possess Sworn before going to Active. |
||
+ | |See text |
||
|- |
|- |
||
|'''Consultation''' |
|'''Consultation''' |
||
Line 43: | Line 47: | ||
|} |
|} |
||
+ | {{TableMain}} |
||
+ | {{T01}} |
||
+ | |colspan="3" |[[image:rpp_limited.gif]] [[image:rpp_tiered.gif]] Unlimited Organization (Casual Member) |
||
+ | {{T02}} |
||
+ | |Tier |
||
+ | |Benefit |
||
+ | |Cost |
||
+ | |- |
||
+ | |colspan="2"|Generally speaking, anyone may claim membership in an organization for free. For example, most anyone may be a member of the Arcanists and would need to spend no RPPs to do so. |
||
+ | |||
+ | You may select 1 organization, and it costs nothing to do so. |
||
+ | |- |
||
+ | |None |
||
+ | |} |
||
{{TableMain}} |
{{TableMain}} |
||
{{T01}} |
{{T01}} |
||
− | |colspan="3" |[[image:rpp_limited.gif]] Sworn Member |
+ | |colspan="3" |[[image:rpp_limited.gif]] [[image:rpp_tiered.gif]] Limited Organization (Sworn Member) |
{{T02}} |
{{T02}} |
||
|Tier |
|Tier |
||
Line 57: | Line 75: | ||
* Facility access |
* Facility access |
||
* Consultation access (see the Consultation spend) |
* Consultation access (see the Consultation spend) |
||
− | |||
− | ''Special:'' If you possess the Limited spend at this tier, you may purchase T1 in the Exclusive version for 5 points, though you do not need to, as Limited and Exclusive spends may be purchased separately. However, you may not possess the Limited Influence spend and the Limited Organization spend. One or the other must be selected. |
||
− | |||
|5 RPP |
|5 RPP |
||
Line 66: | Line 81: | ||
|'''Cooperative Skills:''' When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
|'''Cooperative Skills:''' When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
||
+ | ''If you possess this ability from any other source, (such as possessing the Exclusive spend in a different organization) you instead gain 1 additional knowledge, craft, perform, or profession skill usable with this ability, to a maximum of 3 skills benefited.'' |
||
− | ''Special:'' If you possess the Limited spend at this tier, you may purchase T2 in the Exclusive version for 10 points, though you do not need to, as Limited and Exclusive spends may be purchased separately. However, you may not possess the Limited Influence spend and the Limited Organization spend. One or the other must be selected. |
||
+ | |||
|5 RPP |
|5 RPP |
||
|} |
|} |
||
Line 74: | Line 90: | ||
{{TableMain}} |
{{TableMain}} |
||
{{T01}} |
{{T01}} |
||
− | |colspan="6"|[[image:rpp_exclusive.gif]] [[image:rpp_tiered.gif]] Active Organization Member |
+ | |colspan="6"|[[image:rpp_exclusive.gif]] [[image:rpp_tiered.gif]] Exclusive Organization (Active Organization Member) |
{{T02}} |
{{T02}} |
||
| Tier |
| Tier |
||
Line 83: | Line 99: | ||
| '''Acolyte's Training:''' You're a fledgling member, but you're well on your way. As part of your training you've undergone a number of studies, becoming more familiar with the organization and its goals. |
| '''Acolyte's Training:''' You're a fledgling member, but you're well on your way. As part of your training you've undergone a number of studies, becoming more familiar with the organization and its goals. |
||
− | In game terms, choose one org-specific skill which you also possess ranks in. This may include any skill related to your organization. You receive a +2 |
+ | In game terms, choose one org-specific skill which you also possess ranks in. This may include any skill related to your organization. You receive a +2 bonus to any roll made based on this skill. (Let staff know which skill when you earn your tier, so we can set this on your +sheet). |
Line 89: | Line 105: | ||
|- |
|- |
||
| valign="top"| <p style="font-size:large; font-weight:bold;">T2</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T2</p> |
||
− | | '''Investment I:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn your organization's better favors |
+ | | '''Investment I:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn your organization's better favors (Tokens). Tokens are optional abilities and opportunities available to you as part of your Organization spend. In addition, you gain one free token at this time. You must fully qualify for any token you select. |
+ | |||
+ | '''The token must be selected when you advance to this tier.''' If do not select the token, you cannot advance. This is to keep paperwork easier, and also because a 'wildcard token' would be a powerful ability on its own. |
||
Line 98: | Line 116: | ||
| Your organization offers training within a specific area, or at least they know who to contact. Regardless, this is a special service you've earned the rights to. Choose '''one''' of the following as your benefit for this tier: |
| Your organization offers training within a specific area, or at least they know who to contact. Regardless, this is a special service you've earned the rights to. Choose '''one''' of the following as your benefit for this tier: |
||
− | :'''Crosstraining:''' Select an ability you possess from a single class, such as animal companion. You may treat yourself as one level higher for purposes of that ability (though no higher than your current hit dice). |
+ | :'''Crosstraining:''' Select an ability you possess from a single class, such as animal companion. You may treat yourself as one effective level higher for purposes of that ability (though no higher than your current hit dice). This does not actually give you a level in that class (think feats such as practiced spellcaster, or boon companion). |
:For example, a fighter who has taken a level of rogue may choose to have a level of rogue count towards his weapon training. Alternately, a paladin with a level of monk could choose to count 1 level of monk towards their paladin smite ability (so a monk 1/paladin 1 could count as paladin 2 for smite). Optionally, this may be a benefit to a class such as ranger which has an ability set at lower than its hit dice (Level-3 animal companion, for example). |
:For example, a fighter who has taken a level of rogue may choose to have a level of rogue count towards his weapon training. Alternately, a paladin with a level of monk could choose to count 1 level of monk towards their paladin smite ability (so a monk 1/paladin 1 could count as paladin 2 for smite). Optionally, this may be a benefit to a class such as ranger which has an ability set at lower than its hit dice (Level-3 animal companion, for example). |
||
Line 115: | Line 133: | ||
|- |
|- |
||
| valign="top"| <p style="font-size:large; font-weight:bold;">T4</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T4</p> |
||
− | | '''Scholar:''' You've studied extensively within your organization. You receive a second, permanent +2 |
+ | | '''Scholar:''' You've studied extensively within your organization. You receive a second, permanent +2 bonus to any specific skill related to their area of study. This must be a different skill than the one chosen under Acolyte's Training. |
− | '''Investment II:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn a few favors. By purchasing this tier, you earn one |
+ | '''Investment II:''' You're a valued member of your society, and membership does have its benefits. By rubbing a few shoulders and generally being an active, supportive member, you've gained the ability to earn a few favors. By purchasing this tier, you earn one Token of any tier you have access to (see Tokens table). You may always purchase more. |
Line 124: | Line 142: | ||
|- |
|- |
||
| valign="top"| <p style="font-size:large; font-weight:bold;">T5</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T5</p> |
||
− | | Choose '''one''' of the following |
+ | | Choose '''one''' of the following. |
− | :'''Organizational Contacts:''' Every organization has access to resources, though some more than others. Some may not have access directly, but have a network of allies throughout their area. In either case, if you've at least a half hour to make use of your contacts, you're able to secure the assistance of an NPC. The maximum CR of this NPC is equal to half your level. The NPC will try to accomplish any task that is not unreasonably dangerous, is not suicidal, doesn’t seriously affect his or her resources |
+ | :'''Organizational Contacts:''' Every organization has access to resources, though some more than others. Some may not have access directly, but have a network of allies throughout their area. In either case, if you've at least a half hour to make use of your contacts, you're able to secure the assistance of an NPC. The maximum CR of this NPC is equal to half your level. The NPC will try to accomplish any task that is not unreasonably dangerous, is not suicidal, doesn’t seriously affect his or her resources, and takes up to one day. For example, you might request the aid of a cleric to assist in removing the disease from a companion, or a wizard to spirit a message to a far-away land. Exact details on how calling in the favor works, who the NPC is, and are subject to DM approval. This is only usable in areas where your organization would reasonably have influence. The value of the assistance you request is generally limited to 50g per tier in this spend. |
− | :'''Planar Pact:''' You gain the acquaintance of a (choose one) small elemental, pseudodragon, dire rat, mephit, grig (without a fiddle), sprite, fromian worker, resolute owl, tidepool dragon, faerie dragon, or celestial hawk |
+ | :'''Planar Pact:''' You gain the acquaintance (though not service) of a (choose one) small elemental, pseudodragon, dire rat, mephit, grig (without a fiddle), sprite, fromian worker, resolute owl, tidepool dragon, faerie dragon, or celestial hawk. You can choose a creature with an alignment up to 1 step away from yours on each alignment axis. These creatures are unique members of their race, and possess an intelligence of at least 9. By enacting a small and personal ritual which takes at least 10 minutes, you're able to call upon the creature to perform a small task. This task may neither be suicidal nor endanger the creature in any way, nor may it take more than 24 hours. Typical tasks include healing, playing a minor prank on some city guards so you can sneak past, and so forth. The creature is a called outsider and automatically returns to its home plane at the end of this service. |
− | :You may call upon this pact up to once per week. Though this is a pact between yourself and the creature, it is also somewhat personal: therefore, gifts never go amiss, it may drop by to harass you at inappropriate moments, and it may ask for (rarely) the occasional favor in return. At the DM's discretion, the creature's nature may influence its interpretation of the task (though it would not deliberately sabotage any task given, some creatures possess elements of pure concept and will be naturally influenced in this way, and for most creatures the effects are |
+ | :You may call upon this pact up to once per week. Though this is a pact between yourself and the creature, it is also somewhat personal: therefore, gifts never go amiss, it may drop by to harass you at inappropriate moments, and it may ask for (rarely) the occasional favor in return. At the DM's discretion, the creature's nature may influence its interpretation of the task (though it would not deliberately sabotage any task given, some creatures possess elements of pure concept and will be naturally influenced in this way, and for most creatures the effects are harmless). Also at the DM's discretion, for the price of a somewhat substantial gift (500g), the creature may be willing to perform a more difficult or risky task, though nothing that would be considered suicidal. They may not provide combat assistance. |
Line 137: | Line 155: | ||
|- |
|- |
||
| valign="top"| <p style="font-size:large; font-weight:bold;">T6</p> |
| valign="top"| <p style="font-size:large; font-weight:bold;">T6</p> |
||
− | | '''Mentor:''' You work within an organization who values mentorship. Anyone you mentor may become an active member within your organization for 5 RPP, or a sworn one for free. In addition, you receive a 5 RPP bonus which may be spent on any spend of your choosing. If the trainee is at least |
+ | | '''Mentor:''' You work within an organization who values mentorship. Anyone you mentor may become an active member within your organization for 5 RPP, or a sworn one for free. In addition, you receive a 5 RPP bonus which may be spent on any spend of your choosing. If the trainee is at least 1 level tier lower than you, you both also receive the value of a PrP at your level. Level 20 PCs receive a slightly reduced award, as they are basically at the end of their leveling. |
Additionally, you receive a +4 to diplomacy-based roles within your organization as your actions are regarded with greater favor. The mechanical bonus reflects this inclination and is not an absolute--your PC may still be a curmudgeon that no one particularly likes (Cha 8); they'll just, you know, be more inclined to work with a curmudgeon they know (+4 diplomacy) as opposed to one they don't. |
Additionally, you receive a +4 to diplomacy-based roles within your organization as your actions are regarded with greater favor. The mechanical bonus reflects this inclination and is not an absolute--your PC may still be a curmudgeon that no one particularly likes (Cha 8); they'll just, you know, be more inclined to work with a curmudgeon they know (+4 diplomacy) as opposed to one they don't. |
||
If the character possesses the Cooperative Skills token, they gain one additional skill of their choice (related to their org) for free in regards to this ability, to a maximum of three. This represents them being better skilled at assisting and teaching through their years with the organization. |
If the character possesses the Cooperative Skills token, they gain one additional skill of their choice (related to their org) for free in regards to this ability, to a maximum of three. This represents them being better skilled at assisting and teaching through their years with the organization. |
||
− | |||
− | Finally, if you possess it, your Contacts' spending limit is increased to 100g instead of 50. |
||
| 10 RPP |
| 10 RPP |
||
|} |
|} |
||
+ | |||
+ | [[Category:Admin|Organization Spends]] |
||
+ | [[Category:RPPs|Organization Spends]] |
||
==Active Organization Member Token Spends== |
==Active Organization Member Token Spends== |
||
Line 163: | Line 182: | ||
|- |
|- |
||
|'''Advanced Scholar''' |
|'''Advanced Scholar''' |
||
− | |Your |
+ | |Your bonus for your scholar and apprentice skills becomes +4 instead of +2. Earnable once. |
|10 RPP, Active Org T4+ |
|10 RPP, Active Org T4+ |
||
|- |
|- |
||
Line 178: | Line 197: | ||
|- |
|- |
||
|'''Equipment Repair''' |
|'''Equipment Repair''' |
||
− | |Your organization will assist with the cost of repairing a broken or sundered weapon or armor. With their aid, you're able to reduce the cost to just |
+ | |Your organization will assist with the cost of repairing a broken or sundered weapon or armor. With their aid, you're able to reduce the cost to just 15% of the item's value. You may use this once per purchase. (Normally it is 25%). |
|1 RPP, Active Org T2+ |
|1 RPP, Active Org T2+ |
||
|- |
|- |
||
− | |'''Expanded Library''' |
+ | |'''Expanded Library, Minor''' |
− | |Your organization has access to an arcane library of some kind, either through agreements or something more direct. You may purchase this boon when you level. By doing so, you may have an additional spell added to your spellbook or binder, up to the highest level you may now cast. For example, you could purchase this once at level 4, and earn an additional spell for your spellbook, then again at level 5, and again at level 6. |
+ | |Your organization has access to an arcane library of some kind, either through agreements or something more direct. You may purchase this boon once each time when you level. By doing so, you may have an additional spell added to your spellbook or binder, up to the highest level you may now cast, to a maximum spell level of 4. For example, you could purchase this once at level 4, and earn an additional spell for your spellbook, then again at level 5, and again at level 6. If you ever leave this exclusive spend, you must pay back the scribing and scroll purchase costs. This spend is retroactive, up to the level you could have purchased it at (character level 4). Spells earned in this way are limited to the spells you would have been able to cast at that level. |
− | |Active Org T2+, 1 RPP |
+ | |Active Org T2+, 1 RPP each time |
+ | |- |
||
+ | |'''Expanded Library, Major''' |
||
+ | |You gain deeper access to your organization's library, either through agreements or something more direct. You may purchase this boon, or the minor library boon, once each time you level. You may not purchase both during the same level. The major library boon adds an additional spell to your spellbook or binder, up to the highest level you may now cast. If you ever leave this exclusive spend, you must pay back the scribing and scroll purchase costs. |
||
+ | |Active Org T4+, 1 RPP each time |
||
|- |
|- |
||
|'''Expanded Training''' |
|'''Expanded Training''' |
||
− | |Your organization offers expanded martial training. Purchasing this token earns you an Exotic Weapon Proficiency in a single weapon. Earnable once. |
+ | |Your organization offers expanded martial training. Purchasing this token earns you an Exotic Weapon Proficiency or a Martial Weapon Proficiency in a single weapon. Earnable once. |
|Active Org T2+, 15 RPP |
|Active Org T2+, 15 RPP |
||
+ | |- |
||
+ | |'''Extraction''' |
||
+ | |Through use of a personal marker, you're able to contact your organization and have them pull you and others out of a dangerous situation. Performing the recall is a full-round action and transfers you and a number of willing allies to the organization's nearest safehouse. This otherwise works as teleport (treat your character level as the caster level), though there is no chance of failure. Once purchased, this is a permanent ability. However, each marker costs 400 gold in order to be crafted and attuned to you, including the initial token. |
||
+ | |5RPP and special, T4+ |
||
|- |
|- |
||
|'''Raise Dead Assistance''' |
|'''Raise Dead Assistance''' |
||
Line 212: | Line 239: | ||
|- |
|- |
||
|'''Cooperative Skills''' |
|'''Cooperative Skills''' |
||
− | |When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
+ | |When you purchase this spend, select two knowledge, craft, perform, or profession skills related to your group. Any time you Aid Another someone who is employing one of these skills, your bonus is +4 instead of +2. |
+ | |||
+ | ''If you possess this ability from any other source, (such as possessing the Limited spend in a different organization) you instead gain 1 additional knowledge, craft, perform, or profession skill usable with this ability, to a maximum of 3 skills benefited.'' |
||
+ | |||
|5 RPP, T2+ |
|5 RPP, T2+ |
||
|} |
|} |
||
Line 220: | Line 250: | ||
Over time, an organization begins entrusting you with the training of the young (or old). Frightening, isn't it? You're given the care of someone other than yourself who's looking to learn your trade. For a knight, this may be a squire. A wizard, a student or scribe. The title and position is up to you. |
Over time, an organization begins entrusting you with the training of the young (or old). Frightening, isn't it? You're given the care of someone other than yourself who's looking to learn your trade. For a knight, this may be a squire. A wizard, a student or scribe. The title and position is up to you. |
||
− | Treat the apprentice as a 3rd level adept, commoner, or expert with 3 ranks in the appropriate skills and the basic NPC ability score array (13, 12, 11, 10, 9, and 8 before racial modifiers). This gives them a +8 for class skills, and a +5 for non-class skills. |
+ | Treat the apprentice as a 3rd level adept, commoner, warrior, or expert with 3 ranks in the appropriate skills and the basic NPC ability score array (13, 12, 11, 10, 9, and 8 before racial modifiers). This usually gives them a +8 for selected class skills, and a +5 for selected non-class skills. |
Unless allowed by the DM, an accomplice may not accompany you on adventures. That is, they are not meant to replace PCs. However, at the DM's discretion, they often provide indirect assistance. An apprentice is not expected to place themselves in danger or bodily harm. |
Unless allowed by the DM, an accomplice may not accompany you on adventures. That is, they are not meant to replace PCs. However, at the DM's discretion, they often provide indirect assistance. An apprentice is not expected to place themselves in danger or bodily harm. |
||
Line 236: | Line 266: | ||
It's possible to be active in any organization and receive benefits from it (even one you invented), except the Adventurer's Guild. The Adventurer's Guild is considered a "very general" organization and does not qualify for this or associated RPP spends. |
It's possible to be active in any organization and receive benefits from it (even one you invented), except the Adventurer's Guild. The Adventurer's Guild is considered a "very general" organization and does not qualify for this or associated RPP spends. |
||
− | * [[ |
+ | * '''[[Organizations]]''' |
+ | |||
− | * [[Organizations|Worldwide Organizations]] |
||
+ | |||
− | * [[Player-Made_Orgs|Player-Made Organizations]] |
||
+ | |||
===Creating Organizations=== |
===Creating Organizations=== |
||
Line 251: | Line 282: | ||
A number of organizations possess access to secrets unique to them. Active or Sworn members may purchase these items through their organization, or may assist in crafting them. Someone outside an organization may do either of the former by paying 1 RPP per item (this fee is in place, even if acquiring it through a PC crafter). |
A number of organizations possess access to secrets unique to them. Active or Sworn members may purchase these items through their organization, or may assist in crafting them. Someone outside an organization may do either of the former by paying 1 RPP per item (this fee is in place, even if acquiring it through a PC crafter). |
||
+ | * '''[[Org-Limited_Items|Organization-Specific Items]]''' |
||
− | '''This space will be fleshed out, soon.''' |
||
+ | |||
+ | |||
+ | ==Character Page Badges== |
||
+ | Want to show off your Organization on your Character Page? Use the following wikicode! ([[Character_Page_Modules|More badges here]]!) |
||
+ | |||
+ | |||
+ | {{BadgeRPPOrganization}} |
||
− | [[Category: |
+ | [[Category:Admin|Organization Spends]] |
+ | [[Category:RPPs|Organization Spends]] |
Latest revision as of 19:58, 26 February 2020
About Organization Spends | |
Though primarily an Exclusive spend, other options are offered, based on your PC's interest in their organization:
These different "levels" are offered because every PC's tale is going to be different. NPC organizations may not be selected. |
Organization Spends
Active Organization Member Token Spends
Being an active members has its perks. By building up a little social credit, your organization will assist in a service or expense on your behalf. Most of them possess a limit on the number of uses. Others do not.
Descriptions
Apprentice
Over time, an organization begins entrusting you with the training of the young (or old). Frightening, isn't it? You're given the care of someone other than yourself who's looking to learn your trade. For a knight, this may be a squire. A wizard, a student or scribe. The title and position is up to you.
Treat the apprentice as a 3rd level adept, commoner, warrior, or expert with 3 ranks in the appropriate skills and the basic NPC ability score array (13, 12, 11, 10, 9, and 8 before racial modifiers). This usually gives them a +8 for selected class skills, and a +5 for selected non-class skills.
Unless allowed by the DM, an accomplice may not accompany you on adventures. That is, they are not meant to replace PCs. However, at the DM's discretion, they often provide indirect assistance. An apprentice is not expected to place themselves in danger or bodily harm.
When chosen, you will work out the accomplice's skills with staff, as well as their specific role. Examples of types of accomplices include, but are not limited to:
- Squire (knowledge/nobility, diplomacy, ride, handle animal)
- Scribe (linguistics, craft/calligraphy, appraise, knowledge/history)
- Arcane Apprentice (knowledge/arcana, spellcraft, knowledge/history, knowledge/the planes)
- Acolyte (knowledge/religion, heal, knowledge/history, handle animal)
...and so on.
Resources
Finding Organizations
It's possible to be active in any organization and receive benefits from it (even one you invented), except the Adventurer's Guild. The Adventurer's Guild is considered a "very general" organization and does not qualify for this or associated RPP spends.
Creating Organizations
PCs may create their own organizations. Once created, these organizations are posted publicly and anyone may join. Organizations must also fit the more general guidelines, below.
Organizations within the Game
- Similar to PrPs and ongrid shops, organizations exist for general roleplay. That is, they are not intended as a private club, any more than someone may run "circle PrPs."
- All organizations are lead by NPCs; chief positions are also held by NPCs under the influence of staff.
- Though PCs certainly influence organizations, they are ultimately part of the fabric of the game. That is, organizations are under DM control and are affected by current plots and DM events.
Organization-Specific Items
A number of organizations possess access to secrets unique to them. Active or Sworn members may purchase these items through their organization, or may assist in crafting them. Someone outside an organization may do either of the former by paying 1 RPP per item (this fee is in place, even if acquiring it through a PC crafter).
Character Page Badges
Want to show off your Organization on your Character Page? Use the following wikicode! (More badges here!)
|
{{Badge}} {{Badge-Icon|Scholar01.jpg}} {{Badge-Content}} {{Badge-Title|(RPP) Organization PC Badge}} {{Badge-Entry|Organization}}Name of your organization {{Badge-Entry|Role}}Your role {{Badge-Entry|Scholarship}}Particular studies you've undertaken or possess exceptional knowledge of, within your organization. {{Badge-Entry|Apprentice}}Do you have an apprentice or assistant? If so, describe them. {{Badge-Entry|Other Landmarks}}What landmarks have you accomplished as part of your membership? Favors grained or unique training achieved? {{Badge-End}}