Difference between revisions of "Template:Classes"
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{{TableMain}} |
{{TableMain}} |
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− | {{T01}} |
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− | | colspan="6" | The Different Classes |
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− | {{T02}} |
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− | |Class |
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− | |Summary |
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− | |Class |
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− | |Summary |
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− | | colspan="2" style="background:#ccc;" |'''[[Artificer]]''' |
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+ | |valign="top" |'''<big>[[Artificer]]</big>''' <br /> Masters of magitech and heralding from Kulthos' cursed tradition, artificers are looked upon with a mixture of wonder and fear. Many of them are adventurers, eager to seek out new knowledge and try new ways to test their designs and concepts. |
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− | | colspan="2" style="background:#ccc;" |'''[[Barbarian]]''' |
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− | |- |
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+ | |valign="top" |[[image:Barbarian.png|130px|left|link=Barbarian]] |
+ | |valign="top" |'''<big>[[Barbarian]]</big>''' <br />A warrior of the wild places. The barbarian augments their fighting capabilities with primal forces and savage skill. |
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− | | Artificers come from the old tradition of Kulthos, which was a society of wizards who became focused on magitech. Their spells now resemble contraptions, and the skyships are their own invention. Many of them are adventurers, eager to seek out new knowledge and try new ways to test their designs and concepts. They scare people. |
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− | | [[image:barbarian04.jpg|75px|left|link=Barbarian]] |
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− | | A savage warrior who relies on strength. Barbarians receive more skills than the fighter, and possess unique "rage powers" that let them do primal, or otherworldly, things. Barbarians are good at hitting things. |
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− | | colspan="2" style="background:#ccc;" |'''[[Bard]]''' |
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+ | |valign="top" |'''<big>[[Bard]]</big>''' <br/>Jacks of all trades and masters of none, bards dazzle with their versatility and creative approaches to problems. Some are storytellers or performers, others acrobats, and others dazzling, mixed combatants that augment their fighting with song and spell. |
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− | | colspan="2" style="background:#ccc;" |'''[[Cavalier]]''' |
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− | |- |
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+ | |valign="top" |'''<big>[[Cavalier]]</big>''' <br/>The deadly, shining knight on horseback. Some of them aren't so shining. Some are. The cavalier tradition grew out of Myrddion and spread around the world. |
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− | | Storytellers, performers, acrobats, bards receive their spells from the Endilion Hymn. They possess a number of skills, and do not have as many spells as a wizard. They're good as a "support" style role. |
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− | | A knightly tradition that grew in Myrddion, and spread around the world. A martial and support class, they possess the ability to challenge a foe and make it count, as well as to lend support to their teammates. |
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− | | colspan="2" style="background:#ccc;" |'''[[Cleric]]''' |
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+ | |valign="top" |'''<big>[[Cleric]]</big>''' <br/>Honored servants of the gods, clerics possess great powers at their disposal. They often work within a Temple. |
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− | | colspan="2" style="background:#ccc;" |'''[[Druid]]''' |
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− | |- |
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+ | |valign="top" |'''<big>[[Druid]]</big>''' <br/>Casters who answer Nature's call, druids represent a primal force. From summoning nature's elements to taking the form of a great beast, they embody the wild wonders the world has to offer. |
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− | | Clerics are the servants of the gods, and receive their spells from a divine sponsor. They often work within a Temple, and suggested titles are found on each deity's page. While they do well as a "support" role, they may also take on the role of a divine warrior. |
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− | | Druids are primal casters who receive their spells from a divine sponsor or the Green Word. They often travel in the company of a great beast, and among more primitive races, often serve in a similar manner as priests. |
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− | | colspan="2" style="background:#ccc;" |'''[[Fighter]]''' |
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+ | |valign="top" |'''<big>[[Fighter]]</big>''' <br/>Mercenaries, defenders, servants of merchants and nobility, fighters serve no one role. Fighters receive few skills, but are good at mastering a number of combat styles, making them more flexible in combat than might otherwise seem and their armor training feature makes them fast in any type of armor, no matter its weight. They make strong combatants. |
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− | | colspan="2" style="background:#ccc;" |'''[[Inquisitor]]''' |
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− | |- |
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+ | |valign="top" |'''<big>[[Inquisitor]]</big>''' <br/>Divine agents who get things done. Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will. |
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− | | Fighters fight with steel and heavy armor. They serve as mercenaries, defenders, servants of merchants and nobility, among other roles. Fighters receive few skills, but are good at fighting and receive more feats than any other class. |
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− | | Inquisitors, if one phrase describes them, are "the guys who get things done." Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will. An inquisitor in the field is a terror to behold--once they have recognized their prey, inquisitors are capable of zeroing in with a ferocious tenacity upon its weakness, and it is said no untruth escapes their gaze. Likewise, their discernment for truth and variety of skills make them valuable investigators and allies. |
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− | | colspan="2" style="background:#ccc;" |'''[[Monk]]''' |
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+ | |valign="top" |'''<big>[[Monk]]</big>''' <br/>A powerful unarmed combatant with elements of wuxia, monks must strike a balance between mental and martial traditions. |
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− | | colspan="2" style="background:#ccc;" |'''[[Paladin]]''' |
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− | |- |
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+ | |valign="top" |'''<big>[[Paladin]]</big>''' <br/>Defenders of all that is good in the world, paladins take the harder path. They stand on the forefront in the war against evil, yet are also known for their mercy. |
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− | | Defensive fighters who possess a strong mental discipline, monks balance physical might with a mystic tradition. Most gods possess a number of monk orders with varying outlooks and focuses. Monks are not recommended for new players, as the class is somewhat difficult to get to work well. |
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− | | Paladins are defenders of all that is good in the world, and receive the sponsorship of a divine patron. Known for mercy as well as their combat abilities, charisma is one of their strongest traits. |
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− | | colspan="2" style="background:#ccc;" |'''[[Ranger]]''' |
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− | | colspan="2" style="background:#ccc;" |'''[[Rogue]]''' |
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+ | |valign="top" |[[image:Ranger.png|130px|left|link=Ranger]] |
+ | |valign="top" |'''<big>[[Ranger]]</big>''' <br/>Rangers embody the world of the rugged warrior, the wilderness scout. They excel at a chosen fighting style, and are often accompanied by a faithful companion. |
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− | | Skillful, light warriors, rangers are known for their talent in the wilderness. They receive a generous number of skills, a few divine spells, and specialize in fighting certain types of enemies. |
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− | | [[image: |
+ | |valign="top" |[[image:Rogue.png|130px|left|link=Rogue]] |
− | | Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue. |
+ | |valign="top" |'''<big>[[Rogue]]</big>''' <br/>Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue. Somewhat squishy in combat, rogues shine in overcoming obstacles, and investigative tasks. |
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+ | |valign="top" |[[image:Swashbuckler.png|130px|left|link=Swashbuckler]] |
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+ | |valign="top" |'''<big>[[Swashbuckler]]</big>''' <br/>Because you always wanted to be Zorro. Or Inigo Montoya. |
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− | | colspan="2" style="background:#ccc;" |'''[[Sorcerer]]''' |
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− | | colspan="2" style="background:#ccc;" |'''[[Wizard]]''' |
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+ | |valign="top" | [[image:Witch.png|130px|left|link=Witch]] |
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+ | |valign="top" |[[image:Bloodrager.png|130px|left|link=Bloodrager]] |
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− | | colspan="2" style="background:#ccc;" |'''[[Witch]]''' |
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+ | |valign="top" |'''<big>[[Bloodrager]]</big>''' <br/>Originally hailing from a secretive oruch clan, both honorable and strong, the bloodragers are the latest heroes of Ea! |
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+ | [[Category:Admin|Classes]] |
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+ | [[Category:Classes|Classes]] |
Latest revision as of 22:22, 9 January 2018
Artificer Masters of magitech and heralding from Kulthos' cursed tradition, artificers are looked upon with a mixture of wonder and fear. Many of them are adventurers, eager to seek out new knowledge and try new ways to test their designs and concepts. |
Barbarian A warrior of the wild places. The barbarian augments their fighting capabilities with primal forces and savage skill.
| ||
Bard Jacks of all trades and masters of none, bards dazzle with their versatility and creative approaches to problems. Some are storytellers or performers, others acrobats, and others dazzling, mixed combatants that augment their fighting with song and spell. |
Cavalier The deadly, shining knight on horseback. Some of them aren't so shining. Some are. The cavalier tradition grew out of Myrddion and spread around the world.
| ||
Cleric Honored servants of the gods, clerics possess great powers at their disposal. They often work within a Temple. |
Druid Casters who answer Nature's call, druids represent a primal force. From summoning nature's elements to taking the form of a great beast, they embody the wild wonders the world has to offer.
| ||
Fighter Mercenaries, defenders, servants of merchants and nobility, fighters serve no one role. Fighters receive few skills, but are good at mastering a number of combat styles, making them more flexible in combat than might otherwise seem and their armor training feature makes them fast in any type of armor, no matter its weight. They make strong combatants. |
Inquisitor Divine agents who get things done. Their variety of talents and martial skills allow them to fill roles as diverse from one another as the hunter, stealth expert, investigator, informant...or the angered force of their deity's will.
| ||
Monk A powerful unarmed combatant with elements of wuxia, monks must strike a balance between mental and martial traditions. |
Paladin Defenders of all that is good in the world, paladins take the harder path. They stand on the forefront in the war against evil, yet are also known for their mercy.
| ||
Ranger Rangers embody the world of the rugged warrior, the wilderness scout. They excel at a chosen fighting style, and are often accompanied by a faithful companion. |
Rogue Rogues are a skillful class that is adept at thievery, investigation, and a glib tongue. Somewhat squishy in combat, rogues shine in overcoming obstacles, and investigative tasks. | ||
Sorcerer Sorcerers are students of the arcane who have a distant tie to some unusual creature...either that, or a contract of some kind. They gain spells more slowly than the wizard, but may cast them more frequently. They receive few skill points. |
Swashbuckler Because you always wanted to be Zorro. Or Inigo Montoya.
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Wizard Wizards are students of the arcane who possess a breadth and width of knowledge. They are strongest in support, battlefield control, and buffer type roles, and though they receive few skill points, their intelligence often makes up the difference. |
Witch Born recently from the clash between Eluna and Taara, witches struggle between both as they find their place in the world.
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Bloodrager Originally hailing from a secretive oruch clan, both honorable and strong, the bloodragers are the latest heroes of Ea! |