Difference between revisions of "Axiomatic"

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m (Protected "Axiomatic" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading])
 
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[[Category:Setting]]
 
[[Category:Fauna]]
 
[[Category:Templates]]
 
 
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.
 
Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.
   
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'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
 
'''CR:''' No change until 5 HD, CR +1 at 5 HD or more.
   
'''Darkvision:''' Gains the ability to see in the dark up to 60 feet.
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'''Senses:''' Darkvision: Gains the ability to see in the dark up to 60 feet.
   
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===Defense===
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
 
'''Spell Resistance:''' Gains SR equal to new CR +5.
   
  +
===Special Abilities===
'''Special Attacks:''' Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
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'''Smite Chaos:''' Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)
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{{TableMain}}
 
{{TableMain}}
 
{{T01}}
 
{{T01}}
|colspan="3"|<center>'''Axiomatic Creature DR and Resistance'''</center>
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|colspan="3"|<center>'''Axiomatic Defenses'''</center>
 
{{T02}}
 
{{T02}}
 
! <center>Hit Dice</center>
 
! <center>Hit Dice</center>
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|}
 
|}
 
&nbsp;
 
&nbsp;
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center>10/chaos
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[[Category:Admin]]
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[[Category:Templates|Axiomatic]]

Latest revision as of 17:47, 26 June 2017

Axiomatic creatures may also be fiendish or celestial, but a fair number of them occupy the pure realms of regimented order in the outer planes.

Changes

CR: No change until 5 HD, CR +1 at 5 HD or more.

Senses: Darkvision: Gains the ability to see in the dark up to 60 feet.

Defense

Spell Resistance: Gains SR equal to new CR +5.

Special Abilities

Smite Chaos: Smite Chaos 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one chaotic foe; smite persists until target is dead or the axiomatic creature rests.)


Axiomatic Defenses
Hit Dice
Resist Cold, Acid, and Electricity
DR
1-4
5
-
5-10
10
5/chaos
11+
15
10/chaos

  center>10/chaos