Neck

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Neck
Neck Market Price
Necklace of fireballs (type I) 1,650
Amulet of natural armor +1 2,000
Golembane scarab 2500
Necklace of fireballs (type II) 2,700
Mind sentinel medallion 3500
Mummer's ruff 3500
Amulet of elemental strife 4000
Righteous fist amulet 4000
Necklace of fireballs (type III) 4,350
Amulet of mighty fists +1 4,000
Necklace of fireballs (type IV) 5,400
Necklace of fireballs (type V) 5,850
Amulet of bullet protection +2 6,000
Feychild necklace 6000
Carcanet of detention 7200
Periapt of health 7500
Amulet of natural armor +2 8,000
Amulet of proof against petrification 8000
Everwake amulet 8000
Gravewatch pendant 8000
Hand of glory 8000
Torc of the lionheart fury 8000
Necklace of fireballs (type VI) 8,100
Necklace of fireballs (type VII) 8,700
Amulet of hidden strength 9000
Necklace of adaptation 9000
Amulet of spell cunning 10000
Frost fist amulet 10000
Crystal of healing hands 12000
Guardian gorget 12000
Medallion of thoughts 12000
Periapt of protection from curses 12000
Forge fist amulet 13000
Amulet of bullet protection +3 13,500
Periapt of wound closure 15000
Necklace of ki serenity 16000
Brooch of amber sparks 16800
Symbol of sanguine protection 17500
Amulet of natural armor +3 18,000
Amulet of mighty fists +2 16,000
Dragonfoe amulet 20000
Amulet of spell mastery 22000
Amulet of bullet protection +4 24,000
Periapt of proof against poison 27000
Amulet of natural armor +4 32,000
Amulet of proof against detection and location 35000
Amulet of bullet protection +5 37,500
Scarab of protection 38000
Necklace of netted stars 42000
Amulet of mighty fists +3 36,000
Amulet of natural armor +5 50,000
Amulet of mighty fists +4 64,000
Amulet of the planes 120000
Amulet of mighty fists +5 100,000



Aegis of recovery ( 1,500 gp )
Aura faint abjuration and conjuration ; CL 3rd ; Weight -
DESCRIPTION
An aegis of recovery grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a hold person spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.
CONSTRUCTION
Requirements Craft Wondrous Item, barkskin, cure moderate wounds Cost 750 gp

Amulet of bullet protection ( +1 luck bonus 1,500 gp; +2 luck bonus 6,000 gp; +3 luck bonus 13,500 gp; +4 luck bonus 24,000 gp; +5 luck bonus 37,500 gp )
Aura faint abjuration ; CL 5th ; Weight ;-
DESCRIPTION
This amulet, usually crafted from the splintered remains of spent firearm bullets shaped into a rough holy symbol or clover, grants the wearer a luck bonus to AC against firearm attacks that target touch AC.
CONSTRUCTION
Requirements Craft Wondrous Item, divine favor, creator's caster level must be at least three times the amulet's bonus Cost +1 luck bonus 750 gp; +2 luck bonus 3,000 gp; +3 luck bonus 6,750 gp; +4 luck bonus 12,000 gp; +5 luck bonus 18,750 gp

Amulet of eternal strife ( 4,000 gp )
Aura moderate abjuration ; CL 8th ; Weight 1 lb.
DESCRIPTION
This amulet shines brightly when brought within 60 feet of an outsider with the elemental subtype, shedding light as a torch. The amulet glows a different color depending on the subtype of the elemental or elementals present (white for air, yellow for earth, red for fire, and blue for water). If more than one subtype is present, the gem flickers back and forth between the appropriate colors. The wearer gains resistance 5 against a single energy type determined by the subtype of the closest elemental present (air grants electricity resistance, earth grants acid resistance, fire grants fire resistance, and water grants cold resistance). If the closest elemental possesses multiple subtypes, the wearer may choose which type of resistance she gains. This energy resistance only applies against attacks from elementals. The amulet also allows any attacks made by the wearer to bypass the damage reduction of such creatures.
CONSTRUCTION
Requirements Craft Wondrous Item, resist energy, creator must be 8th level Cost 2,000 gp

Amulet of hidden strength ( 9,000 gp )
Aura faint transmutation ; CL 5th ; Weight -
DESCRIPTION
This glass teardrop hangs on a platinum chain and can be used once per day to grant a surge of power. This surge can be used in one of two ways. As a swift action, the wearer of the amulet can make one melee or ranged attack at his highest attack bonus. Alternatively, if the wearer of the amulet has a ki pool, he can instead focus on the power of the amulet as a full-round action and regain two ki points. This item does not stack with haste.
CONSTRUCTION
Requirements Craft Wondrous Item, creator must have a ki pool Cost 4,500 gp

Amulet of mighty fists ( 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5) )
Aura faint evocation ; CL 5th ; Weight -
DESCRIPTION
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons. Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
CONSTRUCTION
Requirements Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the amulet's bonus, plus any requirements of the melee weapon special abilities Cost +1 bonus 2,000 gp; +2 bonus 8,000 gp; +3 bonus 18,000 gp; +4 bonus 32,000 gp; +5 bonus 50,000 gp

Amulet of natural armor ( +1 bonus 2,000 gp; +2 bonus 8,000 gp; +3 bonus 18,000 gp; +4 bonus 32,000 gp; +5 bonus 50,000 gp )
Aura faint transmutation ; CL 5th ; Weight -
DESCRIPTION
This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer's body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.
CONSTRUCTION
Requirements Craft Wondrous Item, barkskin, creator's caster leve must be at least three times the amulet's bonus Cost +1 bonus 1,000 gp; +2 bonus 4,000 gp; +3 bonus 9,000 gp; +4 bonus 16,000 gp; +5 bonus 25,000 gp

Amulet of proof against detection and location ( 35,000 gp )
Aura moderate abjuration ; CL 8th ; Weight -
DESCRIPTION
This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself).
CONSTRUCTION
Requirements Craft Wondrous Item, nondetection Cost 17,500 gp

Amulet of proof against petrification ( 8,000 gp )
Aura moderate abjuration ; CL 8th ; Weight -
DESCRIPTION
This finely polished wooden amulet has the image of a blindfolded medusa carved upon its surface. Whenever the wearer fails a saving throw that would result in him being turned to stone, he is instead staggered for 1d6 rounds. If a spell or effect turns him to stone without allowing a saving throw, he is instead staggered for 1 minute. These abilities do not function while the wearer is staggered.
CONSTRUCTION
Requirements Craft Wondrous Item, stone to flesh Cost 4,000 gp

Amulet of spell cunning ( 10,000 gp )
Aura moderate transmutation ; CL 7th ; Weight 1 lb.
DESCRIPTION
This silver locket only has power when used as a wizard's bonded object. It allows a wizard to prepare an additional 3 levels of spells per day.
CONSTRUCTION
Requirements Craft Wondrous Item, mnemonic enhancer Cost 5,000 gp

Amulet of spell mastery ( 22,000 gp )
Aura strong transmutation ; CL 11th ; Weight 1 lb.
DESCRIPTION
This platinum locket only has power when used as a wizard's bonded object. It allows the wizard to prepare an additional 6 levels of spells per day.
CONSTRUCTION
Requirements Craft Wondrous Item, mnemonic enhancer Cost 11,000 gp

Amulet of the planes ( 120,000 gp )
Aura strong conjuration ; CL 15th ; Weight -
DESCRIPTION
This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize the spell plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she desires. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01–60 on d%) or to a random plane (61–100).
CONSTRUCTION
Requirements Craft Wondrous Item, plane shift Cost 60,000 gp

Brooch of amber sparks ( 16,800 gp )
Aura faint abjuration and evocation ; CL 5th ; Weight 1 lb.
DESCRIPTION
This copper clasp adorned with a piece of amber is used to fasten a cloak or cape. When its wearer takes electricity damage, this brooch absorbs up to 20 points of electrical damage and holds that electrical charged until it is released by its wielder or harmlessly at the end of 10 minutes, whichever occurs first. The brooch can absorb up to 50 points of electricity damage per day. The wielder can release the charge on command, unleashing any electricity in the brooch as if casting a shocking grasp spell (dealing 1d6 points of electricity damage per 5 points of damage held).
CONSTRUCTION
Requirements Craft Wondrous Item, resist energy, shocking grasp Cost 8,400 gp

Brooch of shielding ( 1,500 gp )
Aura faint abjuration ; CL 1st ; Weight -
DESCRIPTION
This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape. In addition to this mundane task, it can absorb magic missiles of the sort generated by the spell or spell-like ability. A brooch can absorb up to 101 points of damage from magic missiles before it melts and becomes useless.
CONSTRUCTION
Requirements Craft Wondrous Item, shield Cost 750 gp

Carcanet of detention ( 7,200 gp )
Aura faint conjuration ; CL 4th ; Weight -
DESCRIPTION
Comprised of thick iron links, the carcanet of detention is commonly worn by prison guards and elite members of the city watch. Once per day, the wearer of the carcanet may command it to animate and attempt to wrap around one Medium or smaller creature within 15 feet. The target receives a DC 15 Reflex saving throw to avoid the chain. If the saving throw fails, the target is entangled and cannot move from its current location. As a full-round action, the target can attempt a new saving throw to end the effect; otherwise it persists for 10 minutes or until ended by the wearer as a swift action, at which point it returns to its carcanet form. The chain has a hardness of 10 and 15 hit points.
CONSTRUCTION
Requirements Craft Wondrous Item, animate rope Cost 3,600 gp

Crystal of healing hands ( 12,000 gp )
Aura moderate conjuration ; CL 10th ; Weight 1 lb.
DESCRIPTION
A cloth cord marked with esoteric religious symbols typically holds this roughly cut, glittering prism in place. A person with the lay on hands class feature can direct one use of this energy into the crystal, which stores it until the wearer speaks a command word to release it. Releasing the energy targets the wearer with the stored lay on hands effect, as if touched by the person who infused the crystal with its power. The crystal can contain a single use of the lay on hands class feature. When filled with this magic, it begins to glow with a pearly white light. The wearer of the crystal can order it to release its energy as a standard action. This acts identically to receiving the effect of lay on hands directly from the person who channeled it into the crystal, including any mercies they had at the time.
CONSTRUCTION
Requirements Craft Wondrous Item, cure light wounds, creator must be a paladin Cost 6,000 gp

Dragonfoe amulet ( 20,000 gp )
Aura moderate transmutation ; CL 9th ; Weight 1 lb.
DESCRIPTION
This amulet consists of a cracked dragon scale set in a disk of gold. Most are slightly damaged, bearing the scars of draconic breath weapons. The dragonfoe amulet is a powerful, specialized tool for those who oppose dragons, improving the protection and attacks of the wearer in a number of ways. The wearer of a dragonfoe amulet ignores the damage reduction of dragons. This only affects actual dragons, not all creatures of the dragon type. In addition, if the wearer casts a spell against a dragon, she can roll twice to overcome any spell resistance the dragon might possess, taking the higher result. Lastly, the wearer takes no damage instead of half damage on a successful Reflex save against a dragon's breath weapon (as the evasion ability).
CONSTRUCTION
Requirements Craft Wondrous Item, Spell Penetration, magic weapon, jump Cost 10,000 gp

Everwake amulet ( 8,000 gp )
Aura faint conjuration ; CL 2nd ; Weight 1 lb.
DESCRIPTION
Cast in the image of the sun and often ornamented with an open eye, this amulet defends the wearer against the need for sleep. The wearer of this amulet does not need to sleep, but must remain at ease for the normal amount of time to regain spells and other abilities that require rest (although the wearer could perform light activity, such as reading or keeping watch). Once the wearer has used the power of this amulet for a total of seven nights, the amulet loses its power for one day and the wearer is exhausted for this duration. If the wearer removes the amulet for any reason after having used its ability, she becomes exhausted for four hours for every night of sleep skipped.
CONSTRUCTION
Requirements Craft Wondrous Item, lesser restoration Cost 4,000 gp

Feychild necklace ( 6,000 gp )
Aura moderate divination ; CL 8th ; Weight 1/2 lb.
DESCRIPTION
This necklace is set with a bloodstone sculpted to look like a scintillating green eye. It gives the wearer a +4 competence bonus on Charisma checks, like a Circlet of Persuasion, and Charisma-based checks made to interact with gnomes, a +2 competence bonus on similar checks when dealing with beings of the fey creature type, and a –2 penalty on similar checks when interacting with anyone else. The wearer can read, speak, and understand the Gnome language. If the wearer is not a gnome, she gains low-light vision, and may cast dancing lights, ghost sound, prestidigitation, and speak with animals each once per day as a spell-like ability..
CONSTRUCTION
Requirements Craft Wondrous Item, creator must be a gnome Cost 3,000 gp

Forge fist amulet ( 13,000 gp )
Aura faint evocation ; CL 6th ; Weight 1 lb.
DESCRIPTION
This fist-shaped stone amulet glows with a fiery light. On command, this amulet causes the wearer's fists to transform into red-hot flaming adamantine. The wearer is protected from the searing heat and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer make with his hands gain the flaming weapon special ability and are treated as adamantine for the purpose of bypassing damage reduction (but not hardness). The wearer's hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by fire). The transformation can be ended as a swift action.
CONSTRUCTION
Requirements Craft Wondrous Item, greater magic fang; and flame blade, or fireball' Cost 6,500 gp

Frost fist amulet ( 10,000 gp )
Aura faint evocation ; CL 5th ; Weight 1 lb.
DESCRIPTION
Shaped like a fist, this iron amulet is surrounded by a frigid fog. On command, this amulet causes the wearer's hands to become encased in a layer of freezing iron. The wearer is protected from the frigid cold and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer makes with hands gain the frost weapon special ability and are treated as cold iron for the purpose of bypassing damage reduction. The wearer's hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by cold). The transformation can be ended as a swift action.
CONSTRUCTION
Requirements Craft Wondrous Item, greater magic fang; and cone of cold or ice storm Cost 5,000 gp

Golembane scarab ( 2,500 gp )
Aura moderate divination ; CL 8th ; Weight -
DESCRIPTION
This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its bearer to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.
CONSTRUCTION
Requirements Craft Wondrous Item, detect magic, creator must be at least 10th level Cost 1,250 gp

Gravewatch pendant ( 8,000 gp )
Aura faint abjuration ; CL 3rd ; Weight 1 lb.
DESCRIPTION
Favored by the grave-wardens of sites known to be infested with the spirits of the dead, this pendant is an iron ring strung on a necklace made from polished and discolored bones, nails, and teeth. A faint blue light limns the wearer, protecting him from attack. Undead creatures are repulsed by this light and take a –2 penalty on all attack rolls against the wearer of a gravewatch pendant. Incorporeal undead creatures are further repulsed and instead take a –4 penalty on all attack rolls against the wearer. Undead creatures can sense this light easily, however, and receive a +4 circumstance bonus on Perception checks to detect a creature wearing this pendant.
CONSTRUCTION
Requirements Craft Wondrous Item, protection from evil Cost 4,000 gp

Guardian gorget ( 12,000 gp )
Aura strong abjuration ; CL 13th ; Weight 1 lb.
DESCRIPTION
This flanged collar of mithral and steel protects the wearer's neck and shoulders. It provides a +2 armor bonus to AC (this does not stack with other armor bonuses) and grants the light fortification property to the wearer. In addition, the wearer may engrave a glyph of warding directly onto the guardian gorget. When the wearer is struck in melee, she can trigger the glyph as an immediate action, causing the glyph to discharge against the creature making the attack (and other creatures within 5 feet, if a blast glyph was placed, though the wearer is not harmed by the glyph‘s effects). The glyph can be triggered even if the attack would normally leave the wearer incapable of taking actions (such as killed, stunned, dazed, or knocked unconscious).
CONSTRUCTION
Requirements Craft Wondrous Item, glyph of warding, limited wish or miracle, mage armor or magic vestment Cost 6,000 gp

Hand of glory ( 8,000 gp )
Aura faint varied ; CL 5th ; Weight 2 lbs.
DESCRIPTION
This mummified human hand hangs around a character's neck by a leather cord (taking up space as a magic necklace would). If a magic ring is placed on one of the fingers of the hand, the wearer benefits from the ring as if wearing it herself, and it does not count against her two-ring limit. The hand can wear only one ring at a time. Even without a ring, the hand itself allows its wearer to use daylight and see invisibility each once per day.
CONSTRUCTION
Requirements Craft Wondrous Item, animate dead, daylight, see invisibility Cost 4,000 gp

Hand of the mage ( 900 gp )
Aura faint transmutation ; CL 2nd ; Weight 2 lbs.
DESCRIPTION
This mummified elf hand hangs by a golden chain around a character's neck (taking up space as a magic necklace would). It allows the wearer to utilize the spell mage hand at will.
CONSTRUCTION
Requirements Craft Wondrous Item, mage hand Cost 450 gp

Medallion of thoughts ( 12,000 gp )
Aura faint divination ; CL 5th ; Weight -
DESCRIPTION
This appears to be a normal pendant disk hung from a neck chain. Usually fashioned from bronze, copper, or silver, the medallion allows the wearer to read the thoughts of others, as with the spell detect thoughts.
CONSTRUCTION
Requirements Craft Wondrous Item, detect thoughts Cost 6,000 gp

Mind sentinel medallion ( 3,500 gp )
Aura faint abjuration ; CL 1st ; Weight -
DESCRIPTION
The surface of this silver medallion is covered in angular geometric shapes that refract light randomly. The medallion grants a continuous +2 resistance bonus on saves versus mind-affecting spells, spell-like abilities, and supernatural abilities. If the wearer fails a save to avoid becoming dominated or confused, the amulet immediately grants the wearer a second saving throw to resist the effect. If this second save is successful, the medallion's power fades away entirely and it becomes a simple piece of silver jewelry.
CONSTRUCTION
Requirements Craft Wondrous Item, protection from evil Cost 1,750 gp

Mummer's ruff ( 3,500 gp )
Aura faint illusion ; CL 5th ; Weight -
DESCRIPTION
Usually fashioned from brightly colored silk, a mummer's ruff is a favored accoutrement of performers and con artists alike. The wearer of a mummer's ruff gains a +10 bonus on Bluff skill checks when attempting to imitate another's voice. In addition, once per day, the wearer of the mummer's ruff can throw his voice as if using ventriloquism for up to 5 minutes.
CONSTRUCTION
Requirements Craft Wondrous Item, sculpt sound, ventriloquism Cost 1,750 gp

Necklace of adaptation ( 9,000 gp )
Aura moderate transmutation ; CL 7th ; Weight 1 lb.
DESCRIPTION
This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.
CONSTRUCTION
Requirements Craft Wondrous Item, alter self Cost 4,500 gp

Necklace of fireballs ( See Table )
Aura moderate evocation ; CL 10th ; Weight 1 lb.
DESCRIPTION
This item appears to be a string of beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.

Necklace of Fireballs
Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Market Price
Type I 1 2 1,650 gp
Type II 1 2 2 2,700 gp
Type III 1 2 4 4,350 gp
Type IV 1 2 2 4 5,400 gp
Type V 1 2 2 2 5,850 gp
Type VI 1 2 2 4 8,100 gp
Type VII 1 2 2 2 2 8,700 gp

Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above.

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.
CONSTRUCTION
Requirements Craft Wondrous Item, fireball Cost Type I 825 gp; Type II 1,350 gp; Type III 2, 175 gp; Type IV 2,700 gp; Type V 2,925 gp; Type VI 4,050 gp; Type VII4,350 gp

Necklace of ki serenity ( 16,000 gp )
Aura moderate enchantment ; CL 9th ; Weight -
DESCRIPTION
This simple leather cord is tightly knotted at even intervals and gives its wearer a sense of inner calmness and connection with the larger world. The wearer gains a +4 bonus to his effective level when determining the size of his ki pool and the level-based effects of his ki pool ability (such as bypassing damage reduction).
CONSTRUCTION
Requirements Craft Wondrous Item, calm emotions, owl's wisdom Cost 8,000 gp

Necklace of netted stars ( 42,000 gp )
Aura strong illusion and transmutation ; CL 12th ; Weight 1 lb.
DESCRIPTION
This marvelous mithral necklace forms a broad, draping lacework of threadlike chains set with a multitude of tiny jewels. Seven of these jewels are larger than the rest. While wearing a necklace of netted stars, the wearer can create dancing lights at will and wandering star motes once per day. In addition, each of the seven jewels of the necklace can recall a previously cast 1st-level or 0-level spell, as a pearl of power. Once per day, the wearer may use the necklace to catch a spell targeted at him, as if readying an action to counterspell using dispel magic, with a bonus on the check equal to 12 + the number of jewels not yet used to recall spells that day. If all jewels have been used, this ability cannot be used that day. The level of the spell to be countered must be less than or equal to the number of unused jewels. If the counterspell succeeds, the spell is negated and the wearer can use its magical energy to recall a previously cast spell of the same level or lower as an immediate action. Whether or not the attempt succeeds, this action exhausts the power of all of the necklace's jewels for that day.Once per day, the wearer may use the necklace to catch a spell targeted at him, as if readying an action to counterspell using dispel magic, with a bonus on the check equal to 12 + the number of jewels not yet used to recall spells that day. If all jewels have been used, this ability cannot be used that day. The level of the spell to be countered must be less than or equal to the number of unused jewels. If the counterspell succeeds, the spell is negated and the wearer can use its magical energy to recall a previously cast spell of the same level or lower as an immediate action. Whether or not the attempt succeeds, this action exhausts the power of all of the necklace's jewels for that day.
CONSTRUCTION
Requirements Craft Wondrous Item, dancing lights, dispe magic, wandering star motes, creator must be able to cast 7th-level spells Cost 21,000 gp

Periapt of health ( 7,500 gp )
Aura faint conjuration ; CL 5th ; Weight -
DESCRIPTION
This simple periapt usually appears as a blue gemstone fastened to a silver chain designed to be worn about the neck. The wearer is immune to all disease, including supernatural diseases.
CONSTRUCTION
Requirements Craft Wondrous Item, remove disease Cost 3,750 gp

Periapt of proof against poison ( 27,000 gp )
Aura faint conjuration ; CL 5th ; Weight -
DESCRIPTION
This item is a brilliant-cut black gem on a delicate silver chain meant to be worn about the neck. The wearer is immune to poison, although poisons active when the periapt is first donned still run their course.
CONSTRUCTION
Requirements Craft Wondrous Item, neutralize poison Cost 13,500 gp

Periapt of protection from curses ( 12,000 gp )
Aura faint abjuration ; CL 5th ; Weight -
DESCRIPTION
This amethyst stone strung on a coarse iron chain protects the wearer from curses. Three times per day, whenever the wearer rolls a saving throw against a curse (such as a witch's hex, or a bestow curse spell), he may reroll the saving throw as an immediate action. The wearer must decide to use this ability before the results of the saving throw are revealed. He must take the second roll, even if it is worse.
CONSTRUCTION
Requirements Craft Wondrous Item, remove curse Cost 6,000 gp

Periapt of wound closure ( 15,000 gp )
Aura moderate conjuration ; CL 10th ; Weight -
DESCRIPTION
This stone is bright blue and dangles on a silver chain meant to be worn on the neck. The wearer of this periapt automatically becomes stable if his hit points drop below 0 (but not if the damage is enough to kill the wearer). The periapt doubles the wearer's normal rate of healing or allows normal healing of wounds that would not do so normally. Hit point damage caused by bleeding is negated for the wearer of the periapt, but he is still susceptible to damage from bleeding that causes ability damage or drain.
CONSTRUCTION
Requirements Craft Wondrous Item, heal Cost 7,500 gp

Righteous fist amulet ( 4,000 gp )
Aura faint transmutation ; CL 4th ; Weight 1/2 lb.
DESCRIPTION
This golden amulet is used by religious sects as a way to help the faithful capture fugitives or defend themselves without doing undue harm to potential converts. While the wearer is using her divine powers of retribution (such as a cleric's smite, an inquisitor's smiting judgment, or a paladin's smite), the amulet grants her the ability to make unarmed strikes in melee combat as if she had the Improved Unarmed Strike feat.
CONSTRUCTION
Requirements Craft Wondrous Item, Improved Unarmed Strike, stone fist Cost 2,000 gp

Scarab of protection ( 38,000 gp )
Aura strong abjuration and necromancy ; CL 18th ; Weight -
DESCRIPTION
This device appears to be a jade medallion in the shape of a beetle. If it is held for 1 round, an inscription appears on its surface letting the holder know that it is a protective device. The scarab's possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.
CONSTRUCTION
Requirements Craft Wondrous Item, deathward, spell resistance Cost 19,000 gp

Swarmblade clasp ( 3,000 gp )
Aura moderate abjuration ; CL 8th ; Weight 1/2 lb.
DESCRIPTION
An ancient fossilized insect lies trapped within this ornate amber clasp, impaled by the long golden pin that fastens the wearer's cloak. The wearer's weapons, unarmed attacks, and natural attacks deal full damage to swarms, regardless of the swarm's immunity to weapon damage (if any, although damage reduction applies as normal). If the wearer is damaged by a swarm, she automatically succeeds on her saving throw against the swarm's distraction ability.
CONSTRUCTION
Requirements Craft Wondrous Item, repel vermin Cost 1,500 gp

Symbol of sanguine protection ( 17,500 gp )
Aura faint transmutation ; CL 6th ; Weight 1 lb.
DESCRIPTION
This silver holy symbol rests just over the wearer's heart, imbuing his blood with divine power. After wearing the amulet for 24 hours, the wearer can shed his own blood as a standard action, dealing 1d6 points of damage to himself, to collect an amount of divinely empowered blood that functions as a flask of holy water. The wearer can collect his blood this way once per day, but the individual vials lose their potency after just 1 week. Undead creatures and evil outsiders that successfully use a blood drain attack on the wearer take 4d6 points of positive energy damage and are sickened for 1d4 rounds unless they make a DC 16 Will save. Any benefit the creature might gain from drinking the wearer's blood is negated due to the power of this symbol.
CONSTRUCTION
Requirements Craft Wondrous Item, bless water Cost 8,750 gp

Torc of lionheart fury ( 8,000 gp )
Aura faint abjuration ; CL 3rd ; Weight 1 lb.
DESCRIPTION
Each end of this heavy copper neckwear bears the image of a snarling lion. The wearer gains a +2 morale bonus on saving throws against fear. If the wearer is a barbarian of at least 12th level, she gains fearless rage as a bonus rage power. If she already has this power, she also becomes immune to the panicked condition while raging, and any panic-causing attack against her while she rages instead causes her to regain 1 round of rage, up to once per round.
CONSTRUCTION
Requirements Craft Wondrous Item, remove fear Cost 4,000 gp