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	<id>http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vukmoonmoon</id>
	<title>Tenebrae - User contributions [en]</title>
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	<updated>2026-04-08T11:38:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=14894</id>
		<title>Vuk</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=14894"/>
		<updated>2014-09-12T19:42:02Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[image:http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Vuk is a cheerful Gobber, slightly taller then most, fairly hardy &amp;lt;By Gobber standards!&amp;gt;. He always seems to be smiling, and comically out of place. Wearing finery, and taking on the aires of a proper gentleman.&lt;br /&gt;
&lt;br /&gt;
As of late, he's also become a Priest, even marrying Jibbom, and declaring Sandy to be the Godmother of all of Jibbom's Children.&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Vuk is first and foremost, prone to ...rather playing up his accomplishments to fit in with 'Real Adventurers'. Maybe your PC heard one of his tales and believed them, and wants to hire him as an 'expert' as he claimed to be? Perhaps you want to see the comical results?&lt;br /&gt;
&lt;br /&gt;
Vuk is also naive, innocent, and if a 'Right Proper Adventurer' convinces him some thing is a true adventurer do, it's probable he'd go along with it! Hero Worship!&lt;br /&gt;
&lt;br /&gt;
Vuk is a cook, and a good hunter, you might not want him to help ward off a real monster, but maybe you need a camp steward?&lt;br /&gt;
&lt;br /&gt;
He's tall, for a Gobber.&lt;br /&gt;
&lt;br /&gt;
His family also runs an in just a few days outside of the city, maybe you remember telling him a tall tale and realized he thought you were quite sober, and now is trying to accomplish the feat?&lt;br /&gt;
&lt;br /&gt;
Rumored to be behind a religion based around hero worship of Jibbom.&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
&lt;br /&gt;
**Random Encounters!**&lt;br /&gt;
&lt;br /&gt;
http://pathfinder.dmtools.org/&lt;br /&gt;
&lt;br /&gt;
http://donjon.bin.sh/pathfinder/encounter/&lt;br /&gt;
&lt;br /&gt;
http://www.dinglesgames.com/tools/pathfinder-encounter-generator/&lt;br /&gt;
&lt;br /&gt;
==Random Quotes==&lt;br /&gt;
“You people voted for Hubert Humphrey and killed Jesus!- Hunter S Thompson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]][[Category:Gobber]][[Category:Danan]][[Category:Rogue]][[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=14887</id>
		<title>Vuk</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=14887"/>
		<updated>2014-09-12T17:54:01Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: /* RP Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[image:http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Vuk is a cheerful Gobber, slightly taller then most, fairly hardy &amp;lt;By Gobber standards!&amp;gt;. He always seems to be smiling, and comically out of place. Wearing finery, and taking on the aires of a proper gentleman.&lt;br /&gt;
&lt;br /&gt;
As of late, he's also become a Priest, even marrying Jibbom, and declaring Sandy to be the Godmother of all of Jibbom's Children.&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Vuk is first and foremost, prone to ...rather playing up his accomplishments to fit in with 'Real Adventurers'. Maybe your PC heard one of his tales and believed them, and wants to hire him as an 'expert' as he claimed to be? Perhaps you want to see the comical results?&lt;br /&gt;
&lt;br /&gt;
Vuk is also naive, innocent, and if a 'Right Proper Adventurer' convinces him some thing is a true adventurer do, it's probable he'd go along with it! Hero Worship!&lt;br /&gt;
&lt;br /&gt;
Vuk is a cook, and a good hunter, you might not want him to help ward off a real monster, but maybe you need a camp steward?&lt;br /&gt;
&lt;br /&gt;
He's tall, for a Gobber.&lt;br /&gt;
&lt;br /&gt;
His family also runs an in just a few days outside of the city, maybe you remember telling him a tall tale and realized he thought you were quite sober, and now is trying to accomplish the feat?&lt;br /&gt;
&lt;br /&gt;
Rumored to be behind a religion based around hero worship of Jibbom.&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
&lt;br /&gt;
**Random Encounters!**&lt;br /&gt;
&lt;br /&gt;
http://pathfinder.dmtools.org/&lt;br /&gt;
&lt;br /&gt;
http://donjon.bin.sh/pathfinder/encounter/&lt;br /&gt;
&lt;br /&gt;
http://www.dinglesgames.com/tools/pathfinder-encounter-generator/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]][[Category:Gobber]][[Category:Danan]][[Category:Rogue]][[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=14886</id>
		<title>Vuk</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=14886"/>
		<updated>2014-09-12T17:53:42Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: /* About My Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[image:http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Vuk is a cheerful Gobber, slightly taller then most, fairly hardy &amp;lt;By Gobber standards!&amp;gt;. He always seems to be smiling, and comically out of place. Wearing finery, and taking on the aires of a proper gentleman.&lt;br /&gt;
&lt;br /&gt;
As of late, he's also become a Priest, even marrying Jibbom, and declaring Sandy to be the Godmother of all of Jibbom's Children.&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Vuk is first and foremost, prone to ...rather playing up his accomplishments to fit in with 'Real Adventurers'. Maybe your PC heard one of his tales and believed them, and wants to hire him as an 'expert' as he claimed to be? Perhaps you want to see the comical results?&lt;br /&gt;
&lt;br /&gt;
Vuk is also naive, innocent, and if a 'Right Proper Adventurer' convinces him some thing is a true adventurer do, it's probable he'd go along with it! Hero Worship!&lt;br /&gt;
&lt;br /&gt;
Vuk is a cook, and a good hunter, you might not want him to help ward off a real monster, but maybe you need a camp steward?&lt;br /&gt;
&lt;br /&gt;
He's tall, for a Gobber.&lt;br /&gt;
&lt;br /&gt;
His family also runs an in just a few days outside of the city, maybe you remember telling him a tall tale and realized he thought you were quite sober, and now is trying to accomplish the feat?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
&lt;br /&gt;
**Random Encounters!**&lt;br /&gt;
&lt;br /&gt;
http://pathfinder.dmtools.org/&lt;br /&gt;
&lt;br /&gt;
http://donjon.bin.sh/pathfinder/encounter/&lt;br /&gt;
&lt;br /&gt;
http://www.dinglesgames.com/tools/pathfinder-encounter-generator/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]][[Category:Gobber]][[Category:Danan]][[Category:Rogue]][[Category:Ranger]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Jibbom%27s_Wedding&amp;diff=13666</id>
		<title>Jibbom's Wedding</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Jibbom%27s_Wedding&amp;diff=13666"/>
		<updated>2014-07-08T00:10:15Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;Drums. Drums resound along the halls in tribal fashion. Beating drums, dancing drums. A symbol of Angoron and beloved of oruch and used by tribes the world over, someone's bro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drums. Drums resound along the halls in tribal fashion. Beating drums, dancing drums. A symbol of Angoron and beloved of oruch and used by tribes the world over, someone's brought them here. Oh, and booze. Lots of booze. Barrels of it in fact that...&lt;br /&gt;
&lt;br /&gt;
All smells like hippie-flowers.&lt;br /&gt;
&lt;br /&gt;
It's hippie-booze.&lt;br /&gt;
&lt;br /&gt;
There are a number of sith, here. Oruch, half-oruch, hired to man the drums. They beat the fire-skins and someone's hired to play a flute somewhere. The Temple of Tarien is alive, with the sound of music. Moonshadow and other oruch, and sith, have been drafted--it's all last minute. VERY last minute.&lt;br /&gt;
&lt;br /&gt;
...and that's when the groom-to-be comes stumbling in, supported by friends on either side. The way he's walking, it's a wonder the lucht is upright at all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Woooo!&amp;quot; Jibbom shouts, pumping his arms over his head. &amp;quot;Fear not, citizens!&amp;quot; He slurs loudly. &amp;quot;It is I, your hero, Steel Von Ironblood, Bane of the Night! And I am here... to marry!&amp;quot; He has even worn his finest soiled robes for the occasion.&lt;br /&gt;
A khazadi merchant stumps by, and shakes his head. He hands someone a crowbar before, &amp;quot;Them's for the barrels. I wash my hands of this.&amp;quot;&lt;br /&gt;
The Avatar-priest of Jibbom, that is Jibbom is here! Along with recent converts..which are probably none, despite his hard work. Maybe a few people as drunk as Jibbom who thought it would be amusing to follow along with the game. &amp;quot;Jibbom my good friend! It is I! Also Jibbom!&amp;quot; Vuk announces as he runs up to Jibbom in his comical outfit of ..well Jibbom, surprisingly, not drunk. Not surprisingly, he has bacon wrapped chestnuts to try and tempt Jibbom into being placated of Ire.&lt;br /&gt;
Leisel has come with a small contingent from the Druid's Grove. Dressed in earthy finery, with flowering vines hanging from her hair. She glances upwards, in which a small beetle pops out of her hair. She talks quietly, &amp;quot;Yes yes.. you have top row. Yes he remembers you, but this is a special day for him. Don't go bothering him with recounted stories. Yes yes... he's your idle. No, I don't think he has any poop.&amp;quot; Leisel glances at the others form the grove, all smiling. She leans towards one elf, &amp;quot;He never wanst anyone to forget he's travelled with Steel Von Ironblood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey does his best to help Jibbom keep upright despite barely keeping up himself, a bottle in his hand. &amp;quot;He's all ready!&amp;quot; Ren declares confidently. A bottle still in hand in case the groom shows signs of sobriety.&lt;br /&gt;
&lt;br /&gt;
Then. Through and around people gathered there a murmur of movement. And maybe yelps. What's this? It's a bounding wolf. With a wolfling.&lt;br /&gt;
&lt;br /&gt;
        Gurr was only given one important task. Get her there. After that? He was promised food. Lots and lots of food. Which is why he's in a hurry to get done.&lt;br /&gt;
&lt;br /&gt;
        Rhar is dressed in her finest furs! Which are her only furs. The same ones she's worn since forever. Even the decorative sprinkling of twigs and leaves are there, along with the usual cosmetic smears of dirt. She did add one special ornament for the occassion! Tangled in her very long snarl of curly hair is a shiny new silver spoon!&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;CYOOTIE!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        She heard him, and she'd know that very loud, confident, funny, and multi-syllabic voice anywhere.&lt;br /&gt;
Moonshadow is standing in the area and....looks really unconcerned at the moment. She sits in the lotus position and seems to be meditating. Can you even meditate around Jibbom?&lt;br /&gt;
&lt;br /&gt;
Ssylrath trails after Rhar into the temple looking pretty much exactly the same as normal. Luckily it appears that his swiftclaw is outside this time. He surveys the room and then stands off to one side out of the way.&lt;br /&gt;
Aenyn is sitting on the roof of the temple of Tarien, his feet dangling over the edge and idly kicking the air. He leans forward slightly to look down at the festivities below. He grins widely, shaking his head. &amp;quot;You never cease to amaze,&amp;quot; he murmurs.&lt;br /&gt;
&lt;br /&gt;
Jibbom beams ear to ear at the sound of his bride to be. &amp;quot;Ah! My lovely fiancee!&amp;quot; He whirls about drunkenly to face her, in total disregard for the usual tradition of not seeing the bride before the ceremony. &amp;quot;You look radiant! Your new jewelry suits you perfectly.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 He means the spoon, of course.&lt;br /&gt;
&lt;br /&gt;
Tatyannah finds a place high up from which to watch the festivities. Just in case. Possibly near Aenyn. She just feels sorry for the poor bastards below. /Something/ is going to happen, she's not sure what, but it's just best to be out of the way, just in case it does.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And if there are. ...hatchlings. You will never ssleep. Again.&amp;quot; Svarshan is passing on Words of Wisdom to the wobbly True-Jibbom, not the Jibbom-in-False-Clothes. And he pauses after these grave words, these wise words, to add, &amp;quot;But hatchlings are. Good. Very good. You sshould have. Many...RRHAR!&amp;quot; he says, and it's not a yell, it's a name.&lt;br /&gt;
&lt;br /&gt;
He stands there, mostly conscious and supported by his tail and two legs, as he watches the couple reunite. He nudges Renfrey with his elbow.&lt;br /&gt;
Jibbom has just -shorted- even Vuk's rather dodgy logic circuit. He just sort of gestures at the two, then at the temple floor. Then The heavens, then actually collapses with the platter of treats spilling. &amp;quot;Sandy. Diety. Marry. Help. Wolf.&amp;quot; He says and ..yep. Vuk's truly troubled. Maybe he -really- did take the Jibbom worship to viewing him as a god and this just blew apart his world view of Noble lineage and wedding.&lt;br /&gt;
&lt;br /&gt;
Rhar bounds off of Gurr before he slows down all the way. Not see Jibbom before the wedding? She didn't know that. But it's the wedding. Not before. So she can see him now! She meets him with a mighty wolf-hug. Lifts him off the floor. Spins him around more. &amp;quot;Merry!&amp;quot; Then she hears someone calling her name. She spots Svarshan, and waves. Jibbom. Since she's already holding him. Bigger wave. Easier to see, too.&lt;br /&gt;
Renfrey looks up at Svarshan and hands the Sith the bottle &amp;quot;You brought me along remember, good day Rhar!&amp;quot; he waves with both hands.&lt;br /&gt;
Ssylrath looks surprised. &amp;quot;Ssshe's marring /him/? That I did not expect.&amp;quot; He shrugs, resigned but looking around the room and at the performers with interest.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;May the Father Dragon blesss you with many hatchlings!&amp;quot; Svarshan calls out. He manages the entire sentence and looks astonished enough that he stops talking, right after that. When Renfrey speaks up he looks at the man, still too astonished to say much of anything.&lt;br /&gt;
&lt;br /&gt;
In the meanwhile, drums pick up. So does the flute. It's sort of hap-hazard, and after a while the band manages to get together well enough to play a coherent tune that's probably at least roughly familiar to most present.&lt;br /&gt;
&amp;quot;Yes! Marry!&amp;quot; Jibbom shouts happy as he is whirled around by Rhar. &amp;quot;And all the most illustrious citizens of the realm are here!&amp;quot; He beams as he looks around the audience. &amp;quot;Okay! Let's get this show on the road. We've got the best man here...&amp;quot; He drunkenly waves at Svarshan. &amp;quot;Now we just need the rest of the wedding party. And someone to do the ceremony.&amp;quot; He raises his voice even further. &amp;quot;Who wants to be in the wedding of Steel Von Ironblood, Bane of the Night?&amp;quot;&lt;br /&gt;
Aenyn glances over at Tatyannah and grins, &amp;quot;I see someone else had a similar idea as me. Best seats in the house!&amp;quot; He reaches into a pouch at his belt and pulls out a handful of assorted nuts. He starts to munch on them.&lt;br /&gt;
Tatyannah continues to peer down from her vantage point, even as she starts to pull out snacks and other such things. &amp;quot;Precisely,&amp;quot; she says to Aenyn. &amp;quot;I don't know what it is, but something horrible is going to go on down there and in the end, if I was down there, I'd probably be angry about it. So, I am up here, so I can point and laugh about it.&amp;quot;&lt;br /&gt;
Svarshan hefts the bottle Renfrey had given him, and gestures towards Sandy with it. &amp;quot;Sshe owns. A clothing sshop. Knows. Fanssee. Things.&amp;quot; Pause. Solemn, as the next words are chosen. ...but he fails. So instead, he nods towards Rhar, the gesture suggesting Sandy would be of help to her party.&lt;br /&gt;
Leisel stands watching the mayhem... as the druids smile watching all that goes on.&lt;br /&gt;
Ssylrath clanks forward in his plate armour. &amp;quot;I will ssstand with Rhar for she is Pack. Is this your wish?&amp;quot; He addresses the last to Rhar herself, waiting for a response.&lt;br /&gt;
Sandy pauses. She looks at Svarsah. Eyes him. Eyes him for a long moment. DId he just volunteer her for something? She takes a step back. A very large step back.&lt;br /&gt;
&lt;br /&gt;
Aenyn nods solemnly to Tatyannah as he chews his chosen snack. &amp;quot;Laughter is important. If you can't laugh at life, you're doing it wrong.&amp;quot; He looks back down at the wedding below, &amp;quot;And whatever is going to happen down there, I'm sure laughter will be involved somehow.&amp;quot;&lt;br /&gt;
Rhar points a finger at Ssylrath. &amp;quot;Yes!&amp;quot; Then she waves him over. She looks around for Gurr. He should be part of this. She knows he wants to be.&lt;br /&gt;
&lt;br /&gt;
        Actually, what Gurr wants to be is well-fed and asleep. Preferably elsewhere. In lieu of that, he finds a nice hiding spot beneath a table. Which conveniently has food on it.&lt;br /&gt;
&lt;br /&gt;
        When Rhar doesn't see Gurr, she takes Svarshan's suggestion and points at Sandy. &amp;quot;Yes! Come!&amp;quot; Rhar must include Cyootie's former mate. To prove unequivocally that Cyootie is now Rhar's mate.&lt;br /&gt;
Renfrey grins to Svarshan &amp;quot;Pfff they need a holy man and your kind of like that right? Do it!&amp;quot; he elbows Svar back.&lt;br /&gt;
Vuk will rouse eventually, Gobber nuttery lets him spring back..or he doesn't want an outsider making a mockery of Communion of the Divine Jibbom. If you read the Pamphlets. &amp;quot;Eh? Do we require a priest to oversee this union? I, the Avatar Priest of Jibbom, that is Jibbom of the Communion of the Divine Jibbom can see this marriage made proper, right, and true. At least, according to our religious codes.&amp;quot; Which are all made up and deranged to begin with. Like Jibbom.&lt;br /&gt;
Jibbom beams approvingly. &amp;quot;Yes! A fine choice for Maid of Honor.&amp;quot; He nods towards Sandy. &amp;quot;After all, she will soon be our neighbor! I have purchased the estate next to hers. We shall make our den in the great manor, and our many children shall roam freely over our lands.&amp;quot; Oh no.&lt;br /&gt;
&lt;br /&gt;
Svarshan makes his way over, and then smacks Jibbom a few times on the back. &amp;quot;Sssa. It iss not a. Wedding without your. Friendss there.&amp;quot; He looks from one to the other, and then to Sandy and Ssylrath. And then stills when Renfrey says THAT. ...he makes a sort of gurgling sound in the back of his throat.&lt;br /&gt;
&lt;br /&gt;
Ssylrath moves over to stand somewhere vaguely near Rhar. He is quite possibly the most unfamiliar with the expected ceremony here, having never been in a softskin temple nor at a softskin wedding. He looks it too, appearing somewhat lost and trying to keep out of the way yet available to the bride.&lt;br /&gt;
&amp;quot;Oh I'm positive laughter will be involved,&amp;quot; Tatyannah tells her companion. In fact, she breaks out in to an odd-choked, possibly horrified laughter when Jibbom reveals he bought the place next to Sandy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Druid,&amp;quot; Svarshan manages eventually. He finds the word and forces it out, then takes a slow and deeper breath. He nods towards Leisel, the woman standing there in her robes and greens. Unfortunately, given the recent gravity of Renfrey's horrible words, he nods by accident to the beetle upon Leisel's shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not Jibbom's mate,&amp;quot; says Sandy, firmly, to Rhar. &amp;quot;I have not been Jibbom's mate. I've /never/ been Jibbom's mate.&amp;quot; Still, though, she's being nudged forward by the ceowd. More or less, anyways, with a look of resignation not entirely dissimilar from that of a prisoner marching towards the gallows. That Jibbom says he's going to move in near her only make sher look even more horrified.&lt;br /&gt;
&lt;br /&gt;
Rhar smiles back and up at Ssylrath. She's happy he's here. And she doesn't know anything about temples or weddings, either. But it doesn't matter. Then she echoes Jibbom with a big &amp;quot;Yes!&amp;quot; After than, she looks at Jibbom. &amp;quot;Manor?&amp;quot;&lt;br /&gt;
&amp;quot;A great big fancy den!&amp;quot; Jibbom explains to Rhar, grinning widely. &amp;quot;You'll like it. Very fancy.&amp;quot; He raises a finger in the air. &amp;quot;But first, the wedding! Come on, it's ceremony time! Who wants to perform the whatchamacallit?&amp;quot; He grabs Rhar's hand and heads towards the nearest thing that resembles an altar.&lt;br /&gt;
&lt;br /&gt;
Aenyn laughs a bit as well since that's really all he can do at this point. &amp;quot;Remind me to steer clear of that part of the city for a while.&amp;quot; He falls quiet as Jibbom calls for the ceremony to begin, the only sound coming from him being the sound of him eating.&lt;br /&gt;
This is one of those times, where part of Vuk's hero worship addled brain realizes he might be incurring wrath of the Gods. &amp;quot;Then the wedding shall commence! Begin stoking the fires! Let them burn into the sky and the dancers commence dancing!&amp;quot; Altar? Well if there -isn't- an Altar, Vuk will find a Giant born to raise him! &amp;quot;I, the Avatar Priest, that is Jibbom, shall commence with out delay, the proceedings to see the Truest Hero of Alexandria, one made Diety to many, Jibbom, Prince like Protector, married to Rhar!&amp;quot; He says and gestures wildly to add dramatic effect, or because as always, Vuk is about to careen off his perch. God at least it isn't that stool in the Fernwood pub!&lt;br /&gt;
When Sandy sees Vuk, she just stops for a moment and asks, pretty obviously in the most rhetorical way possible, &amp;quot;Anyone not see this one coming?&amp;quot; Dry tones to her voice. She glares at Svarhsan -- this is somehow all his fault -- and stays exactly where it has been indicated that she ought to be for the moment. Jibbom is given a horrified look, as well.&lt;br /&gt;
Svarshan stands there a moment. He opens his mouth. ...and closes it slowly then, before looking up at the sky. He appears to be waiting for lightning to strike.&lt;br /&gt;
&lt;br /&gt;
Ssylrath watches the strange customs of these mad people with interest, curious to see how Alexandrians do things like this. He seems a little surprised at some of the things said but shrugs and accepts it as normal for this odd land.&lt;br /&gt;
&lt;br /&gt;
In the background, the drums pick up again. Hey, they were hired for the evening! So they drum and thrum, and fill the hall with festive sounds.&lt;br /&gt;
&lt;br /&gt;
Rhar doesn't know anything about wedding cermonies. So she follows her husband-to-be's lead. To the priest that must know many powerful magical things. And weddings.&lt;br /&gt;
&amp;quot;Yes! Let the grand ceremonyness commence!&amp;quot; Jibbom slurs as he wanders up to the 'altar' in front of Vuk, still gripping Rhar's hands and staring into her eyes. &amp;quot;All shall bear witness to our heroic love!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran has come to this wedding prepared with all sorts of spells all ready on him. He has gotten a spot in the back and he has his staff with him who is crying. Cesran sighs as he helps to dab the eyes of the dragon head on top of the staff.&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts dropping bits of her food on Sandy, mostly because she's mean. Otherwise, she's just waiting for something really interesting to start happening.&lt;br /&gt;
A few of the drummers look up, as well, after Vuk makes his announcement. The sound continues for a while though and some of them skip a beat--whether from surprise or the copious amounts of drinking going on is anyone's guess.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait, wait! I've got a bouquet!&amp;quot; one of the drummers surges to his feet, and runs that way. He has a bouquet of dandelions and tulips. They're thrust into Rhar's hands.&lt;br /&gt;
Vuk is not an actual priest, infact, this is -actually- mostly Sandy's Fault for the whole 'Are we sure that he isn't Jibbom?'. Or some thing like that. &amp;quot;Behold then and bear witness to this wonderous occasion! May all of Alexandria revel for months to come! The rings must be brought forth, and the one whom once was beholden to Jibbom must first denounce her burning passionate love of him!&amp;quot; Vuk is also making this all up. &amp;quot;Then and only then, may the rings be presented for this most benefict occasion!&amp;quot;&lt;br /&gt;
Ssylrath stays a few steps back from Rhar, not so close as to crowd but not too far away. He keeps an eye on Sandy and Svarshan for cues as to expected behavior.&lt;br /&gt;
&amp;quot;Oh right. The rings.&amp;quot; Jibbom clearly had not thought of this in advance. He looks out at the crowd. &amp;quot;Who's got some rings?&amp;quot;&lt;br /&gt;
Cesran looks down at his feet and he mutters to himself, &amp;quot;Please don't let them remember I forge rings.&amp;quot; He says as his staff continues to blubber.&lt;br /&gt;
And suddenly Rhar has flowers to go with the Jibbom in hand. Free gifts! She sniffs at the bouquet. Then bites a leaf off of one of the dandelions. Hours d'ouevres! Then Cyootie is talking about showing their love and rings. She looks at the altar. &amp;quot;Mate? Here? In ring?&amp;quot;&lt;br /&gt;
Svarshan looks over towards the other sith. His expression is solemn and... &amp;quot;Coyote,&amp;quot; he says in response, and then he looks down to Jibbom and...&amp;quot;Rings?&amp;quot; he asks. &amp;quot;What are. Thosse for?&amp;quot;&lt;br /&gt;
&amp;quot;...After you're married, give it a good toss. It happened at my sister's wedding, and--I mean, it's a custom. Whomever it lands on is the next one to get married! So tradition says, at any rate.&amp;quot; The red-headed man who'd given Rhar the bouquet grins, and then gives a jump before jogging back to his drums. He rejoins the drumming line, and--Thrum, thrum, THRUM!&lt;br /&gt;
&lt;br /&gt;
The sound and music takes the hall.&lt;br /&gt;
&lt;br /&gt;
Kind of.&lt;br /&gt;
&lt;br /&gt;
Tatyannah pulls a couple of things out of one of her many pockets, a couple of cheap rings she was going to sell for cash later. &amp;quot;Should I volunteer,&amp;quot; she asks of Aenyn. &amp;quot;I could lower them down on a bit of string.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first bit of food that hits Sandy's head is ignored. The second one that lands makes her brush at her hair. The third? The third has her looking up and pointing in Tatyannah's direction, &amp;quot;You stop that,&amp;quot; she growls. This is horrifying enough as it is and now she has FOOD in her hair!&lt;br /&gt;
&amp;quot;Not /in/ the ring.&amp;quot; Jibbom quickly clarifies to Rhar. &amp;quot;But we need to put rings on each other's hands. Then we say some stuff, then make out and people cheer.&amp;quot; That's Jibbom's understanding of it, anyways. &amp;quot;Now, where are those rings?&amp;quot;&lt;br /&gt;
Over in the cornre, a bald headed, human man with brown eyes and an amused look on his face is hanging back. He's dressed casually, but anyone who knows better would recognize him as a member of the Tarienite clergy. He's got his eyes up on the rafters from time to time. Yep. That's Aenyn's dad for those who'd know.&lt;br /&gt;
Aenyn has already pulled a ring out of one of his pockets as Tatyannah asks her question. He laughs as he shows her the ring, &amp;quot;I had the same thought, it seems. One from each of us perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah beams at Sandy and gives her a little wave, &amp;quot;I was just trying to get your attention. They still need rings? I've got a couple. I'm pretty sure their fingers won't turn green.&amp;quot; She eyes the couple to be married, &amp;quot;Well, greener.&amp;quot; She gives Aenyn a nod, &amp;quot;Yes, I believe so.&amp;quot; She tucks away one ring, then pulls out a bit of rope, to which she puts the ring on, before handing it over to Aenyn, &amp;quot;Who are we to stand in the way of true love?&amp;quot;&lt;br /&gt;
Rings are magically appearing, Vuk will use this to his advantage. &amp;quot;Behold! By the grace of the Gods do rings appear! This wedding is blessed by Divinity it self! These rings shall be eternal as their love! As Great as the hunger of Jibbom him self! Blesse'd be The Deity like one!&amp;quot; Vuk may very well never leave his shack after this. &amp;quot;Now if Lady Sandiel shall first renounce her love of Jibbom! We may view this wedding onopposed, despite her jealousy of Rhar!&amp;quot;&lt;br /&gt;
&amp;quot;Truly the Coyote has blessed us!&amp;quot; Jibbom shouts at the appearance of the rings. When Vuk takes the ceremony to the next logical stage, he looks expectantly at Sandy.&lt;br /&gt;
&lt;br /&gt;
The drums pick up. Adding to the tension.&lt;br /&gt;
Aenyn takes the rope and slips his ring on it as well. It's about as cheap at Tatyannah's and silver. Ish. One the rings are secure, he lowers them down to the ceremony below. He grins at Tatyannah, &amp;quot;Ya hear that? We're Divinity.&amp;quot; He laughs.&lt;br /&gt;
&lt;br /&gt;
Cesran looks up as he sees the ring start to come down and he shakes his head a little bit. He takes out a rod and he waves his hands a little bit using his rod of silence to create some ephemeral music with prestidigitation, but without using his commanding voice to say the command word.&lt;br /&gt;
Tatyannah laughs out loud, &amp;quot;Indeed. Well, maybe I'll just stick to be an instrument of Tarien's will. In some ways, despite the sound of it, it might be safer. After all, we wouldn't want any other divinities to get an ideas about us.&amp;quot;&lt;br /&gt;
&amp;quot;You have my attention,&amp;quot; says Sandy, calling back to Tatyannah, but then there are rings and her eyes narrow warily before she glances down towards Rhar and Jibbom again. There's relief in her expression. Vuk makes her pause and blanch. A horrified look comes across her face. &amp;quot;Wait, what?&amp;quot; she says, &amp;quot;There's no love to renounce!&amp;quot; That counts, right?&lt;br /&gt;
Rhar says, &amp;quot;Cyootie!&amp;quot; Rhar yells. Then she howls. Long and loud. It's less coyote, more wolf. But close enough? And then there is the sandy lady mention. And Rhar eyes her. Expectantly. Glaringly.&amp;quot;&lt;br /&gt;
&amp;quot;Cyootie!&amp;quot; Rhar yells. Then she howls. Long and loud. It's less coyote, more wolf. But close enough? And then there is the sandy lady mention. And Rhar eyes her. Expectantly. Glaringly.&lt;br /&gt;
Well, given Sandy once teleported Vuk, and is known to Enslave Gobbers to work airships, he won't press it, he just forces his voice not to crack. &amp;quot;By the power vested in me as the Avatar Priest of Jibbom that is Jibbom, may the Lord Jibbom present a ring to One Rhar! Chosen of Jibbom! Holy Mate of his deitiness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't forget tha bouquet!&amp;quot; calls the drummer from the sides!&lt;br /&gt;
Pulling an apple out of her pouch, then, Sandy promptly throws it at Tatyannah. &lt;br /&gt;
 &lt;br /&gt;
 The bald-headed man is now bursting out laughing.&lt;br /&gt;
Svarshan takes a slow breath, and then moves to stand beside Jibbom. &amp;quot;If Rhar leapsss at. Ssandy. Try to. Catch her,&amp;quot; to Ssylrath.&lt;br /&gt;
&amp;quot;Yes!&amp;quot; Jibbom shouts gleefully, snatching the ring before placing it upon the hand of his glaring pride. &amp;quot;With this ring, I, Steel Von Ironblood, Bane of the Night, do wed thee, Rhar!&amp;quot;&lt;br /&gt;
Aenyn hmms softly at Tatyannah, &amp;quot;You do have a point there. Though I never knew Tarien was a minstrel.&amp;quot; He doesn't wait to see if that lame joke gets a laugh or not and turns his attention back to the wedding.&lt;br /&gt;
&lt;br /&gt;
Ssylrath nods at Svarshan, not really comprehending completely but willing to comply with the strange customs of this place.&lt;br /&gt;
Rhar's finger is protected from green ringing by a protective layer of dirt. She grins excitedly at Jiboom while he puts it on her. Or tears it off of his pride. She looks like she wants to say.. something. But she doesn't know what. So she waits, and looks. From Ssylrath to Svarshan to Vuk to Sandy to other people and back to Jibbom.&lt;br /&gt;
&lt;br /&gt;
Vuk is truly making this up as he goes, fortunately, rings seem common place. &amp;quot;Now! Rhar, soon to be loved of all of Alexandria, you may give onto Lord Jibbom, the ring gifted to you by the Gods them selves!&amp;quot;&lt;br /&gt;
Cesran watches as he lets the music continue to play and he changes it a bit as the ceremony comes to the exchange of rings.&lt;br /&gt;
Jibbom beams delightedly at his pride/bride, extending his hand expectantly.&lt;br /&gt;
Svarshan's face rumples. He would like to help Rhar, but he's terrible with words. Awful with them. He leans down to say a thing and...&amp;quot;Jusst. Bite him,&amp;quot; he says. That sounds simple enough. So romantic. So sith-makar!&lt;br /&gt;
&lt;br /&gt;
Tatyannah reaches down to catch the apple, &amp;quot;Thanks,&amp;quot; she says cheerfully. She flashes a smile Aenyn, even as she cuts the apple in half and offers it over.&lt;br /&gt;
Rhar takes the ring in one hand. And Jibbom's in the other. She's grinning like a very happy bride. With lots of teeth. Then she nods. Twice. She slides the ring on. Even on the same finger as the one she now wears. Now they're the same! Then she tugs his hand to pull him close. And bites him on the shoulder. Not too hard. Just enough to hold him there. For a second.&lt;br /&gt;
Ssylrath nods approvingly. Finally something that seems familiar.&lt;br /&gt;
&lt;br /&gt;
Jibbom beams at the ring, then squeals with surprise at the biting. &amp;quot;My beautiful bride, please, contain your powerful lusts for me! You must save it for the honeymoon.&amp;quot;&lt;br /&gt;
Aenyn takes the offered apple half with an &amp;quot;Oh! Thank you!&amp;quot; then takes a bite. He nearly spits it back out again when Rhar bites Jibbom on the shoulder.&lt;br /&gt;
Svarshan nods as well. And then adds, &amp;quot;When you are. Ready, haul him. Off,&amp;quot; he says solemnly, just as the drummer speaks up again, &amp;quot;Don't forget the bouquet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
More of the drummers break out into cheers, a few performing some riffs to celebrate!&lt;br /&gt;
Vuk would agree with Jibbom statements, but he raises his hands upon to the heavens. &amp;quot;I, Avatar Priest of Jibbom, that is Jibbom...pronounce Lord Jibbom and Lady Rhar married! May the gods bless this union! May all of Alexandria Rejoice! Let it known that these brave adventurers! Protector of Virtues and Charities known to the lands have named Lady Sandiel Godmother of their children, whom shall be like a pack of justice seeking wolves upon the world! Let it be known Svarshan! ... Some thing important of some thing! Godfather of their children! May it never come to pass either must enact sacred duties!&amp;quot; With that, Vuk dances on the Giantborn to make the Bells make a chaotic racket before he settles. &amp;quot;Thus, I decree, henceforth, for a month, shall none imbibe naught by Mead, and they may revel in their lusts and desires for them selves!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah chokes a little herself at the bite. &amp;quot;This is the /weirdest/ ceremony I have /ever/ seen.&amp;quot;&lt;br /&gt;
&amp;quot;Yes! Let all celebrate this eternal union of true heroic love!&amp;quot; Jibbom shouts. &amp;quot;LET THIS BE THE GREATEST PARTY THE COYOTE HAS EVER BROUGHT!&amp;quot; He practically lunges at Rhar to kiss her with wanton enthusiasm.&lt;br /&gt;
Sandy gives Tatyannah a dirty look when the apple fails to bean her over hte head. THen Jibbom is bitten and she just stareas for a long moment. She opens her mouth, then shuts it. &lt;br /&gt;
 &lt;br /&gt;
 In the back of the room, a halfling that some might recognize as having been the one in charge of the 'bragging contest' slips out the door very quietly. &lt;br /&gt;
 &lt;br /&gt;
 Aenyn's father, the bald-headed man who's been hanging back, is now laughing even harder.&lt;br /&gt;
&lt;br /&gt;
Renfrey returns from the little boys, adjusting his belt andlooking a bit sad for having missed the big moment. He lightly punches Svar &amp;quot;Thats for recommending prune wine.&amp;quot; well maybe not so lightly.&lt;br /&gt;
&amp;quot;CYOOTIE!&amp;quot; Rhar yells! She makes Cyootie's lunging easy, too. By picking him up bodily. In a giant wolf-hug. That he can feel all the way to his heart. By way of ribs! Then much kissing ensues. With extra happy drool. Energetic enough that her new husband will have some of Rhar's cosmetics rubbing off!&lt;br /&gt;
This is when, before people decide to stab Vuk to death like Caesar, he leaps off the Giantborn he used to do the wedding from and goes to try and find some place to hide, preferably, with a bottle of brandy.&lt;br /&gt;
&amp;quot;Ow,&amp;quot; Svarshan replies, and then watches the howls and the pick-me-ups. &amp;quot;May you have many--&amp;quot; and then the rest of the priest's words catch up with him. Godparent. His features go blank. Absolutely. Blank.&lt;br /&gt;
&lt;br /&gt;
Jibbom doesn't mind getting covered in drool and Rhar's other various smudges. He's beaming with absolute delight when the kiss ends. &amp;quot;Our many, many children shall run free and wild across our mighty den and those of our neighbors!&amp;quot; Meaning Sandy, of course. Jibbom kisses Rhar again with complete disregard for discretion.&lt;br /&gt;
Aenyn nods at Tatyannah, &amp;quot;Same here. Even for this temple.&amp;quot; He takes another bite of his apple and after swallowing, he adds, &amp;quot;Well, noone objected to the ceremony at least. But there's still the reception to go.&amp;quot;&lt;br /&gt;
Ssylrath watches with so much interest he's almost taking notes for a paper to be published later. Almost. &amp;quot;This hasss been most educational. Not what I exsspected at all really. Is it always this... peaceful at these events?&amp;quot; He is speaking to nobody in particular.&lt;br /&gt;
Rhar likes the kissing. But there's also more. It's not just merry. It's a merry party. And she remembers something about throwing. So she hefts upon Jibbom, and tosses him out for the crowd. &amp;quot;GO FAR!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There isss. Less posturing,&amp;quot; to Ssylrath, wryly. Svar pauses for a while after that. And then pauses a while longer. &amp;quot;But I do not think. Any union of the Coyote-touched isss anything. Ssseen before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Jibbom laughs delightedly as he sails through the air like a drunken duckling, colliding headfirst into Ssylrath.&lt;br /&gt;
Sandy is ducking and covering. The last thing she needs is Jibbom landing /anywhere near her/. SHe hides behind, well.. anyone who happens to be nearby, honestly.&lt;br /&gt;
&lt;br /&gt;
Ssylrath staggers back a couple of steps but for all his speed the groom is still a Lucht. Mostly. The Sith warrior braces himself with his tail and keeps his feet, hefting the flying man. &amp;quot;Do you wisssh to be thrown back or will you travel under your own power?&amp;quot; The question is polite as if the situation is completely normal.&lt;br /&gt;
&amp;quot;Throw me back to my true love with all possible speed!&amp;quot; Jibbom instructs, equally nonchalant. Or possibly just concussed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have to admit,&amp;quot; Tatyannah says to Aenyn, &amp;quot;I am surprised there were no objectors, possibly professional mourners, that sort of thing. It seems like a Jibbom thing to do.&amp;quot;&lt;br /&gt;
Rhar throws her hands up when Ssylrath catches Jibbom. Perfect! Ssylrath won't have to throw Jibbom far. Rhar is already bounding his way rapidly. To collect her mate.&lt;br /&gt;
Ssylrath gives the groom some advice for his life with Rhar. &amp;quot;Good luck. You will need it I sssuspect.&amp;quot; H then hefts the him and lobs him back in the direction of his bride, trying not to cause more injury than is necessary.&lt;br /&gt;
&lt;br /&gt;
Svarshan steps back abruptly as Jibbom's thrown sailing like a drunken duckling. It takes him a while to take it all in with the drumming, and the abrupt flight overhead...and then a slow smile settles at his features. &amp;quot;Their tradition isss. Now, Coyote will bless you with a. Cihuaa,&amp;quot; he says. Then, &amp;quot;Dragon blesss, we sshall. Ssee. What Omenss bring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey hides behind Svar so he doesn't get nailed by flying halfling. &amp;quot;You know this is not a normal human wedding right? Halfling maybe...&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheee!&amp;quot; Jibbom declares again as he is tossed into Rhar, practically tackling her to the ground. That means it's time for more absolutely improper kissing.&lt;br /&gt;
Aenyn finishes his apple half and drops the half-core into the festivities below without regard for who may be underneath. &amp;quot;That would have been a Jibbom thing to do. Maybe his new bride is changing him.&amp;quot; He manages to say it with a straight face, but said expression lasts but a few moments afterwards before he bursts out laughing.&lt;br /&gt;
&amp;quot;I know what the. Myrrish taught me,&amp;quot; Svarshan replies solemnly to Renfrey. There's a trace of a smile there, if one knows where to look.&lt;br /&gt;
Tatyannah snorts at what Aenyn, snickering a lot, at least until she sees Jibbom and Rhar being 'amorous' and then has to turn away. Some things can't be unseen.&lt;br /&gt;
&lt;br /&gt;
Sandy looks like she's going to sick up at the ight as well. She turns and marches to a corner. Clearly, she is overcome by emotion at the loss of Jibbom!&lt;br /&gt;
&amp;quot;Did you hear that?&amp;quot; Jibbom declares after Svarshan's words. &amp;quot;It is my sacred duty to tap that booty!&amp;quot; More wanton kisses.&lt;br /&gt;
&lt;br /&gt;
Tatyannah shudders, &amp;quot;He has profaned the word 'booty'. I think -I think I'm going to be ill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath crouches down and looks under the table where Gurr went earlier. &amp;quot;Come on Gurr, I'll find you sssome food, we'll keep out of their way until tomorrow.&amp;quot; He waits to see if the wolf will respond.&lt;br /&gt;
&lt;br /&gt;
Rhar still likes the kissing. This time there's another bite, too! Svarshan was on to something, there... Then she remembers. The flowers! She threw the wrong thing, or the right thing. But there's still the flowers. he pushes Jibbom up. Then picks him up. And carries him with her to Ssylrath. &amp;quot;Peace nest! Find mate! MAny hatchling!&amp;quot; She holds out the flowers to him. She also grins at Gurr. &amp;quot;Go. Hunt. Eat.&amp;quot; She has other things to do.&lt;br /&gt;
Ssylrath takes the flowers bemusedly and nods. &amp;quot;Go hunt eat indeed. It is bessst in life.&amp;quot; He turns to go, holding the bunch of flowers clearly unsure what to do with it.&lt;br /&gt;
&lt;br /&gt;
Sandy looks like she might start crying. The horror of Jibbom living near her may be too much bear.&lt;br /&gt;
&lt;br /&gt;
Aenyn clears his throat, pointedly not looking down at all. &amp;quot;I...think that it is about time to disappear. Before...before...&amp;quot; He seems unable to find the words and just shrugs and makes a face. &amp;quot;In any case, it was good seeing you again, Tat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aenyn!&amp;quot; The bald fellow calls out, &amp;quot;Why don't you come over here?&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Too late. Aenyn can't escape now!&lt;br /&gt;
&amp;quot;Yes, Gurr! Be well! We shall see you again soon.&amp;quot; Jibbom assures the wolf, grinning broadly. Then, his attention is back on Rhar. &amp;quot;Well! The revels of celebration are underway. Shall we join in the debaucherous revelry, or proceed straight to the honeymoon and the wanton mating?&amp;quot; He's speaking much too loudly.&lt;br /&gt;
&amp;quot;Good to see you as well, Aenyn,&amp;quot; Tatyannah replies, even as he gets called away. &amp;quot;Oh, oh dear, I am sorry. Yeah, I gotta - go. Away, from here.&amp;quot; She cruelly abandons both Aenyn and Sandy.&lt;br /&gt;
&lt;br /&gt;
Rhar doesn't need to think about that too much. She remembers a little about parties. &amp;quot;DRINK! EAT! PLAY!&amp;quot; She calls out to everyone. Parties are supposed to be fun! Then she answers her Cyootie (he's hers now!). And tells everyone else. &amp;quot;RHAR CYOOTIE MATE! MANY CUBS!&amp;quot; And then she grabs Jibbom by the scruff between his wings and starts dragging him off.&lt;br /&gt;
&lt;br /&gt;
Once Rhar states that, Gurr is all too happy to follow Ssylrath. He's had enough boring nights loungin outside the inn. They won't let him in. And he'd be just as bored even if they did.&lt;br /&gt;
Ssylrath pulls some jerky from a pouch and leads Gurr towards the temple's main doors, handing it over as he goes. He seems more bemused than anything.&lt;br /&gt;
Aenyn nods his understanding to Tatyannah and slips off of his perch to plummet to the floor! Except it seems he had actually attached a safety harness for just such an occasion and a nice rope slows his descent until his feet gracefully touch the floor. He unhooks the rope from the harness and jogs over to his father, giving him a questioning look.&lt;br /&gt;
&lt;br /&gt;
Drapping an arm over Aenyn's shoulder, his father -- and it is clearly so now, says, &amp;quot;So, my boy. Now that you've seen a wedding yourself, when is it going to be our family's turn, eh?&amp;quot; He asks this /entirely too loudly/. So that everyone can hear, of course. &lt;br /&gt;
 &lt;br /&gt;
 Sandy covers her mouth with her hand and scurries off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! We must revel! An excellent choice, my lovely wife!&amp;quot; Jibbom shouts as he is carried about. &amp;quot;Wheee!&amp;quot; He declares again. Aenyn is grinned at as he is carried past. &amp;quot;You should get married! I can personally attest that it is great fun. Do you need Steel Von Ironblood to find you a properly heroic bride, associate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath escapes while the escaping is good. Ish. Outside there is the sound of a swiftclaw being mounted by someone in plate armour, a brief growl from a wolf, and then the sound of all three rapidly retreating out of the city to where things are sane.&lt;br /&gt;
&lt;br /&gt;
Aenyn turns a lovely shade of red at his father's question that only deepens when Jibbom adds to it. He tugs at his collar as he swallows visibly. &amp;quot;Well, funny you should ask because...WHAT IS THAT?!&amp;quot; He points in a random direction. Whether anyone actually looks or not, he ducks underneath a nearby table and steps *through* the shadow underneath, disappearing.&lt;br /&gt;
&lt;br /&gt;
His father doesn't look away, and instead, watches Aenyn run like hell away. He bursts out laughing shortly thereafter.&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13665</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13665"/>
		<updated>2014-07-08T00:09:52Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Into_the_Breach!&amp;diff=12885</id>
		<title>PRP: Into the Breach!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Into_the_Breach!&amp;diff=12885"/>
		<updated>2014-04-02T05:51:54Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;Into The Breach! DM: Vuk Players: Verna. Corra. Zalara. Altar.  Militia fighting a holding action may not be truthful, there might have been a few militia involved, but it was...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Into The Breach!&lt;br /&gt;
DM: Vuk&lt;br /&gt;
Players: Verna. Corra. Zalara. Altar.&lt;br /&gt;
&lt;br /&gt;
Militia fighting a holding action may not be truthful, there might have been a few militia involved, but it was more a collection of those pressed gang into service with offers of gold, or simple lack of other options.  The trade post could afford to bribe passing travellers to take up arms, and some merchants simply couldn't allow it to fall. &lt;br /&gt;
&lt;br /&gt;
The original artifice device had been defeated when it came into range of the trade post and repeated cannon blasts hammered it, and a wizard used several fireballs on the disabled vehicle. The ensuing explosion marked the first real action of the militia. They have since been involved in non stop skirmishes along the blackened landscape near the trade post. Holding out till a band of Adventurers could flank through the valley and find the Bandit Encampment to presumably, kill the leader..&lt;br /&gt;
&lt;br /&gt;
Verna returns to the scene of the unfortunate clash with the bandits and their machines. She is not surprised that the fighting continues, if the enemy continues their cautious, well-armed tactics. &amp;quot;If we are to advance, I suggest that we as many of the entrenched positions as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara sighs softly and shakes her head a little bit, &amp;quot;All these beautiful machines gone to waste. It's such a shame. Too bad we couldn't repurpose them to help us and fight other harmful machines and re-program them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Altar shared the road here mostly in silence, sometimes he goes for hours without saying anything. &amp;quot;This is my first time in this area, do any of you know where the bandit camp is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra is here as well. &amp;quot;WE are to flank behind and find it, that is the problem I think no one has been able to get close enough to find its exact location. Suggestions?&amp;quot; She took a look around at the site. &amp;quot;We have an idea where they came from though yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The valley seems so quiet after the events last occured, even with the soft gurgling of water flowing through the river, and chirping of birds, the buzzing of insects, the distant sound of gun fire is ever present though, along with the occasional detonation of some thing larger. Magic? Carronade? It is hard to say what it is, but the forward assault of the Artifice vehicle is easy to track. A winding wheel churned path of mud and broken vegetation, leading towards the far end of the battle, past the trenches once used to assault the destroyed blockhouse.&lt;br /&gt;
&lt;br /&gt;
 It's rather difficult to hide where a tank goes.&lt;br /&gt;
&lt;br /&gt;
Zalara hmms, &amp;quot;Well we could just follow the tracks.&amp;quot; She says as she misses her own creation of artifice her hoverbike, but it's still in it's prototype phase and she doesn't want to risk it in the battlefield. She has he death ray ready though. &amp;quot;If we find it I can probably disable it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Altar looks at the deep tracks in the ground. &amp;quot;Those tracks are easy enough for even me to follow. If no one was able to get close enough, I suppose we should assume it was due to resistance, rather than having trouble finding the camp.&amp;quot;&lt;br /&gt;
Verna considers he wreckage upon the battlefield. Perhaps her initial assessment was premature. &amp;quot;That is what nearly sent us all to the Harsh Lady for judgement,&amp;quot; she gestures at the the repurposed boat wereckage. &amp;quot;The tracks are easy to follow, and the trenches used to assault the blockhouse could provide us cover should we require.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods her head to te side, &amp;quot;Well we can get a bit more stealthy when we get close, lets go.&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
The tracks are rather winding, avoiding parts of the trench, presumably where the vehicle couldn't hope to cross due to the drop, or other unknown factors. The trench them selves are in good repair, still unshowing of who dug which, or for what purpose, several show signs of habitation..or corpses. No one has had time to police the area, and they zig and zag about. &lt;br /&gt;
&lt;br /&gt;
Eventually the group will follow the tracks to a hill, a low one, and beyond it, are several others, but in the small dip between these formations lies the encampment, dozens of tents set up, along with several enlarged wooden shelters over artifice devices in various state of disrepair..or is it repair?&lt;br /&gt;
&lt;br /&gt;
There's a dark thicket surrounding the encampment, with another slit trench in it, making it difficult to see what may be within, and there's shouts from the tents and wooden shelters, presumably, the engineers... for now, the party is hidden.&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls stealth: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
Altar stops just before the crest of the hill, able to look down a little without being in full view of the people down below. &amp;quot;If you want to sneak down there, I won't stop, but if I don't wait here, I will give you away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra cocks her head to the side and looks at the other. &amp;quot;How do we tell who is in charge?&amp;quot;&lt;br /&gt;
Verna considers what lies before them. &amp;quot;I can be difficult to observe, but I am not skilled at silence. If they construct more weapons of war, we must stop them.&amp;quot;&lt;br /&gt;
Altar says, &amp;quot;Look for the largest tent, or the place where all the people go to check with their boss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara hmms, &amp;quot;Well if we are after the leaders we should look for the most ornate tent with guards.&amp;quot;&lt;br /&gt;
GAME: Verna rolls perception: (15)+7: 22&lt;br /&gt;
GAME: Zalara rolls perception: (20)+13: 33&lt;br /&gt;
GAME: Altar rolls perception: (20)+3: 23&lt;br /&gt;
GAME: Corra rolls perception: (13)+9: 22&lt;br /&gt;
There's at least a dozen guards on the perimeter you can see, and occasionally an engineer leaves one of the tents, laden with this or that &amp;lt;Hard to say for most, save Zalara, who can probably tell you the basic components of the oil being carried, and the type of bolt, even at this range&amp;gt;. Though the thicket of trees and brush remains obscured to most of you..Zalara can distinctly see at least a half dozen men in the trench under it with long barrel rifles.&lt;br /&gt;
&lt;br /&gt;
Zalara points out the other half a dozen men in the trench by the thicket of trees and brush. &amp;quot;There are some men over there. They might be guards.&amp;quot;&lt;br /&gt;
Corra nods and thinks for a moment, &amp;quot;So, do we try to take out the perimeter and make our way in, or sneak by?&amp;quot;&lt;br /&gt;
Altar says, &amp;quot;Sneaking isn't going to work for me. If we know where the guards are, we should be able to ambush them. If we can take out the guards in pieces rather than all at once, it will be much easier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should avoid the dragonspittermen in the trench, and their weapons fire,&amp;quot; Verna clarifies what could be obvious. &amp;quot;If we can remove the perimter threat in an isolated fashion, or create a diversion, that would be preferable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara continues to look at those with long guns, &amp;quot;Oh I think they might have a vehicle over there. Let's go after them first.&amp;quot; She points it out to the others.&lt;br /&gt;
&lt;br /&gt;
Corra nods her head, &amp;quot;I have good range with my bow, so I can take from a distance.&amp;quot; she says softly.&lt;br /&gt;
&amp;quot;I am limited at great range.&amp;quot; Verna considers a moment. &amp;quot;Perhaps we should divide our forces? Those with the greatest range could monitor and hinder from a distance, without so great a risk.&amp;quot; While not a tactical expert, making use of their strengths is simple wisdom.&lt;br /&gt;
Altar says, &amp;quot;The guards in the trench have a vehicle? If they're outside it, now would be a good time to drop in on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara nods, &amp;quot;The ones in the thicket and the bushes have one hidden in the back, I bet I could drive it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That draws Verna's attention. &amp;quot;Speed would be a great asset. We could utilize it to breach the interior, or possobly as a strong diversion. In either case, those around the vehicle seem the most worthwhile target.&amp;quot;&lt;br /&gt;
Corra cocks her head to the side a little, &amp;quot;Well if we need to hit them fast, staying together would probably be best.&amp;quot;&lt;br /&gt;
Altar says, &amp;quot;Do you think you could sneak into the vehicle and shoot them from inside while we attack them from the outside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna's hood dips in a nod of agreement. &amp;quot;With one target on the perimeter, we should face them together to overhelm as rapidly as possible.&amp;quot; She nods again to Altar's suggestion. &amp;quot;Any advantage is worth pursuit.&amp;quot;&lt;br /&gt;
Zalara nods as she goes to press a button on her bracers to activate her shield contraption. &amp;quot;I could try too bad that I didn't prepare my invisibility contraption. Still I'm pretty good at sneaking. I can give it a try.&amp;quot;&lt;br /&gt;
Corra nods her head, &amp;quot;Could try, the two of us sneak in to the vehicle and I use my bow form there, they you attack from the other side, yes?&amp;quot;&lt;br /&gt;
Zalara smiles, 'Well I was thinking of getting into the vehicle and using it against them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps you two should go first,&amp;quot; Verna notes. &amp;quot;We will follow and attempt to move unnoticed. If we are observed, we can face the bandits while you enter the vehicle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Altar agrees with Verna &amp;quot;If you can sneak inside, start shooting at the guards there if possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls stealth: (20)+10: 30&lt;br /&gt;
GAME: Corra rolls stealth+2: (18)+10+2: 30&lt;br /&gt;
&lt;br /&gt;
Corra moves along with Zalara, watching her back. She isn't one into artifice but she can shoot if it comes to that. She has her bow out and an arrow at the ready.&lt;br /&gt;
Zalara is able to sneak into the ship and she looks around. &amp;quot;Oh this is easy.&amp;quot; She says as she starts up the vehicle to get it going. She hmms, &amp;quot;Now how to aim to take out those long guns in the thicket.&lt;br /&gt;
&lt;br /&gt;
The interior reveals the complexity of the machinery, several oil burning engines, noxious fumes flooding the interior, which might explain the crudely stitched masks to cover one's face. Racks of shells near the center turret, large, angry looking shells splashed with red paint.&lt;br /&gt;
Cramped access ways to the control cabin go past scalding pipes and several more areas where munitions are stored for what is presumably, the multi barreled musket esque weapons, in fabric belts, pulled in and automatically loading by means of artifice. The place is noisey, and if not for indicators and small slits, you'd never navigate through the outside world.&lt;br /&gt;
The Control cabin has ventilators to pump fumes out, and a crude aiming array for the weapons, seating a total of five, if they kneel in front of their weapon stations. The 'center' station seems to control the driving, and offers the best views of the world in front and around.&lt;br /&gt;
&lt;br /&gt;
Zalara smiles, &amp;quot;Ah I love the smell of artifice in the morning.&amp;quot; She says as she makes her way into the control cabin and she sits down at the controls. She narrows here eyes to look out, &amp;quot;Time to go pick up the rest of the party. Man one of the weapons.&amp;quot; She calls back to Corra as she starts to drive the vehicle.&lt;br /&gt;
&lt;br /&gt;
Corra nods her head and moves to man one of the multi barrelled musket guns.&lt;br /&gt;
&lt;br /&gt;
Verna observes the activity from her area of unobtrusiveness. &amp;quot;It is fitting that we use their own weapons to defeat them,&amp;quot; she comments quietly to Altar when the others appear to reach the vehicle.&lt;br /&gt;
&lt;br /&gt;
Altar waits with Verna. &amp;quot;Yes, fitting. Hopefully also effective.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara did shut the hatches and locked them. She continues to steer the vehicle over towards the rest of the party. She swings the cannon around and she laughs almost madly, &amp;quot;Take this!&amp;quot; She says as she fires right into the middle of the camp.&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls 1d20+8: (4)+8: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+2: (15)+2: 17&lt;br /&gt;
GAME: Vuk rolls 1d20+2: (2)+2: 4&lt;br /&gt;
GAME: Vuk rolls 1d20+2: (15)+2: 17&lt;br /&gt;
GAME: Vuk rolls 1d20+2: (4)+2: 6&lt;br /&gt;
GAME: Zalara rolls 5d6: (23): 23&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (11)+7: 18&lt;br /&gt;
GAME: Vuk rolls 2d6+2: (4)+2: 6&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (5)+7: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (11)+7: 18&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (10)+2: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (10)+2: 12&lt;br /&gt;
Explosive shells tend to alert -every one- in the area in a quick hurry, which is why the vehicle is suddenly coming under heavy fire from both the engineers, and the soldiers in the trench. Shots pinging off as the engineers fire their sidearms at the vehicle, whilst trying to find some where to hide..or perhaps find a bigger weapon!&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (16)+2: 18&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (9)+2: 11&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (6)+7: 13&lt;br /&gt;
GAME: Vuk rolls 2d6+2: (9)+2: 11&lt;br /&gt;
GAME: Corra rolls ranged: (8)+6: 14&lt;br /&gt;
GAME: Corra rolls 2d8+2: (3)+2: 5&lt;br /&gt;
Corra gets the muskets turned towards some of the engineers and shoots at one of them, but she isn't used to it, so not many of the balls strike their target.&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (1)+7: 8&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (6)+2: 8&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (5)+7: 12&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (9)+2: 11&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (16)+7: 23&lt;br /&gt;
GAME: Vuk rolls 4d6+2: (14)+2: 16&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (12)+7: 19&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (14)+2: 16&lt;br /&gt;
Verna awaits for the vehicle to near. &amp;quot;I believe our time to embark has arrived.&amp;quot; She quickly rises from her concealed position and rushes hurriedly for and into the vehicle. &amp;quot;You gained their attention...&amp;quot;&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (5)+7: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (16)+7: 23&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (10)+2: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Vuk rolls 5d6: (18): 18&lt;br /&gt;
With the tank grinding forward towards the other two members of the party, the soldiers bullets seem to be having little effect, other then small dents and sparks showering off the metal chasis. It's the engineer who rushes out from the tent with an odd looking gun, and the roar of flaming debris that erupts from it that might be worrisome, exploding along the deck as Verna gets aboard it, leaving a gouge in the armor plating. &lt;br /&gt;
Seems the Engineers may have a way to stop the vehicle after all. If they have enough time..&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Vuk rolls 4d8+4: (19)+4: 23&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (11)+7: 18&lt;br /&gt;
GAME: Vuk rolls 2d6+6: (6)+6: 12&lt;br /&gt;
GAME: Corra rolls ranged: (12)+6: 18&lt;br /&gt;
Altar takes the opportunity to run to the tank and jump in. He has a little trouble getting in the opening designed for humans, but he manages. Once inside he's folded as much as he can, and still taking up most of the remaining room. &amp;quot;This is smaller on the inside than it is on the outside.&amp;quot;&lt;br /&gt;
GAME: Corra rolls 2d8+2: (6)+2: 8&lt;br /&gt;
Corra sees the new threat to the contraption they are in and turns her gun on that engineer and opens fire. She does hit, at least hurting him a bit. Maybe he shoould have more armor on.&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (12)+7: 19&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (12)+2: 14&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (16)+7: 23&lt;br /&gt;
GAME: Vuk rolls 2d6+2: (2)+2: 4&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (7)+2: 9&lt;br /&gt;
GAME: Verna rolls ranged: (5)+5: 10&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (8)+2: 10&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (15)+2: 17&lt;br /&gt;
Verna is rather small, which is often an advantage. Such as while confined within a modified land boat. She studies the weapon all but crammed into her chest, notices engineers outside the viewport, and presses controls. The weapon discharges rapidly and wildly. &amp;quot;Interesting. Crude, but interesting.&amp;quot;&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Vuk rolls 5d6: (18): 18&lt;br /&gt;
The repeated rifle strikes against the tank seem to do little, but the impact of another fiery shot from the Engineer does...it's hard to tell..but the smoke might be getting thicker!&lt;br /&gt;
GAME: Altar rolls 1d20+4: (9)+4: 13&lt;br /&gt;
GAME: Altar rolls 5d8: (18): 18&lt;br /&gt;
Altar pulls the levers and spins the wheels as directed to get the big cannon to point at the little engineer, then pulls the trigger. He gets some boom for his buck, but it wasn't a perfect shot and mostly just showered him with dirt and rocks.&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (6)+2: 8&lt;br /&gt;
GAME: Corra rolls ranged: (8)+6: 14&lt;br /&gt;
GAME: Corra rolls 2d8+2: (8)+2: 10&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (10)+7: 17&lt;br /&gt;
GAME: Vuk rolls 5d6: (14): 14&lt;br /&gt;
Corra watches the one engineer fall and turns the guns to fire on the engineer running for the fallen's weapon, tearing into him with some of the shots.&lt;br /&gt;
One of the engineers goes down in a bloody pulp, shattered and burnt flesh, but his weapon is intact, and one of his comrades runs for it, taking a burst into the body as he does, the light leather coveralls he has on doing little to keep him safe, but the large bore weapon is suddenly very important. Several impacts hammer the tank, but it doesn't seem to suffer extensive damage.&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (1)+7: 8&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (16)+7: 23&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (10)+2: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (17)+7: 24&lt;br /&gt;
GAME: Vuk rolls 5d6: (15): 15&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (12)+7: 19&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (8)+2: 10&lt;br /&gt;
GAME: Verna rolls ranged: (15)+5: 20&lt;br /&gt;
GAME: Verna rolls 2d8+2: (13)+2: 15&lt;br /&gt;
The high volume of projectiles seems intended to mitigate a lack of experience and skill. Verna can make use of this, in a point and spray fashion. Said spray is enough to perforate one of the armed individual outside in numberous important organs. He collapses.&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (1)+7: 8&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Altar rolls 1d20+4: (2)+4: 6&lt;br /&gt;
Altar wheels the cannon around and pulls the trigger again. His compatriots might have cause to wonder what he was aiming at, because an empty patch of dirt sprays all over an even larger just as empty patch of dirt.&lt;br /&gt;
GAME: Vuk rolls 1d20+2: (18)+2: 20&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (5)+7: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Vuk rolls 5d6: (18): 18&lt;br /&gt;
GAME: Corra rolls ranged: (1)+6: 7&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (11)+7: 18&lt;br /&gt;
GAME: Vuk rolls 5d6: (16): 16&lt;br /&gt;
Corra tries to follow the engineer she was shooting at with her gun but doesn't get it lined up right and the multi-muskets misfires and doesn't seem to work anymore. Corra glances over towards one of the other guns and starts to move that way.&lt;br /&gt;
With two of the engineers down, things are starting to look dicey, the soldiers aren't trying to make any motion to resecure any of the weapons, nor go closer to the tank, infact, they're breaking to run. Rifles do not do much to tanks, and the only hope they have is to break through the thicket to find reinforcements..or is that light beyond the horizon new hope?&lt;br /&gt;
&lt;br /&gt;
Verna Rolled 12&lt;br /&gt;
&lt;br /&gt;
GAME: Altar rolls 1d20+4: (12)+4: 16&lt;br /&gt;
GAME: Altar rolls 5d8: (27): 27&lt;br /&gt;
&lt;br /&gt;
So that's what Altar was aiming at, he finds his mark, an engineer with a large gun. This one hits its mark and splatters engineer all over the place.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (12)+7: 19&lt;br /&gt;
GAME: Vuk rolls 5d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls ranged: (11)+6: 17&lt;br /&gt;
GAME: Corra rolls 2d8+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Corra manages to get to one of the guns and turns it to the last remaining engineer and fires, dropping the engineer.&lt;br /&gt;
The soldiers had left the engineers to die, making their way swiftly away from the vehicle..towards a new threat..or maybe not so new. Maybe the glow was the same thing Verna had witnessed before. It wouldn't make sense for the true commander &amp;lt;Who hardly seemed of this world&amp;gt; to commit when he ordered others to do so. Perhaps the tank will later prove most useful in destroying this creature..&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12884</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12884"/>
		<updated>2014-04-02T05:51:34Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12883</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12883"/>
		<updated>2014-04-02T05:51:02Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Hold_The_Line!&amp;diff=12766</id>
		<title>PRP: Hold The Line!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Hold_The_Line!&amp;diff=12766"/>
		<updated>2014-03-26T07:46:27Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;HOLD THE LINE Players: Verna, Duncan, Aurala, Hassan DM: Vuk  So word had come a small garrison needed aid. Though the manner in which it came was perhaps -odd-. An officer of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HOLD THE LINE&lt;br /&gt;
Players: Verna, Duncan, Aurala, Hassan&lt;br /&gt;
DM: Vuk&lt;br /&gt;
&lt;br /&gt;
So word had come a small garrison needed aid. Though the manner in which it came was perhaps -odd-. An officer of the watch was found in a half sunken river boat used to ferry supplies up river from the trade post to the garrison, close to starvation, eyes wild, armor and clothing rent and unkept. Babbling for aid and the road unsafe. As the river tradepost had it's fighting men at the tradepost, they sent a swift rider to Alexandria to request aid.&lt;br /&gt;
&lt;br /&gt;
In turn, this fell onto the Adventurer's of the city, whom were tasked to send relief and ascertain what the current situation was. Fortunately, an artificer powered river boat was heading the same way, cutting travel time significantly.&lt;br /&gt;
&lt;br /&gt;
Aurala is looking forward to get out and about. She cocks her head to the side a little as she rides the river boat, &amp;quot;Any idea what kind of relief we need to offer?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Hassan leans against the edge of the boat, robes hiked up to urinate into the water with a groan. &amp;quot;I knew I shouldn't have drank so much tea this morning.&amp;quot; Once his business is finished, he sorts his robe out meticulously and finds a seat nearby. &amp;quot;I imagine the kind that involves killing a large number of brigands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan is towards the rear of the boat, tightening the straps on the armor on his Digger wears. &amp;quot;That sounds about right,&amp;quot; he calls out. &amp;quot;I just hope it doesn't involve undead. Or dragons. Or undead dragons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Madness, if not always the blatant babbling sort, seems to be a growing trend as of late. Heth defiling the lost t the north, Dragonieri councils, rumors of wartidings from Dran. Now, even nearby outposts are under threat. Verna is displeased about all of this, even moreso than the uncomfortable boat ride. The only benefit: it is much easier to read upon a boat than in the mids of the other concerns. &amp;quot;Given the great increase in bound souls, the presence of undead would be little surprise.&amp;quot; Perhaps that is one reason she is present.&lt;br /&gt;
&lt;br /&gt;
You paged Verna with 'you notice in passing, this trip is bringing you close to the now missing Kulthus Ruins!'&lt;br /&gt;
&lt;br /&gt;
The boat ride is fortunately, uneventful, and the river tradepost is amply able to receive you all with out the dockworkers pitching you into the drink, though the night is slowly drawing in, which is of course, natural. One of the older dock workers, one of the ones who found the guardsman can direct you on a crude maps drawn by..likely him self, towards the Blockhouse requesting aid. It sits on the fork of the river, in a small valley, giving it the ability to overlook both trade along the river, and protect the sole 'road' to the tradepost. A logical and ancient fortification. Of course it's a good thirty miles away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Knowledge/Local or Geography or History if any one wants :)&lt;br /&gt;
&lt;br /&gt;
GAME: Hassan rolls Knowledge/History: (15)+9: 24&lt;br /&gt;
GAME: Hassan rolls Knowledge/Local: (14)+9: 23&lt;br /&gt;
GAME: Hassan rolls Knowledge/Geography: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls knowledge/local: (20)+7: 27&lt;br /&gt;
GAME: Verna rolls knowledge/history: (13)+7: 20&lt;br /&gt;
GAME: Verna rolls knowledge/geography: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
You paged (Hassan, Verna) with 'You vaguely recall through reading, or simply looking at ancient maps, this Blockhouse was built by a long forgotten Merchant house that has since disappeared, it used to be part of a small interconnected system of watch posts across the valley and reportedly had some enchantments built into the stone it self.'&lt;br /&gt;
&lt;br /&gt;
Hassan takes the time to haggle tooth and nail for a cart and a mule to ride along in, deriding the quality of both the entire time during the bargaining process and during the ride there, especially if nobody volunteers to take the reins while he can watch the scenery while he drinks and smokes. &amp;quot;If I recall my studies correctly, and I do, because this gurla root is simply superb....&amp;quot; He pauses to spit a chewed portion of the mild euphoric out before stuffing another pinch in his mouth, &amp;quot;This looks like it used to be part of a merchant house that I can't remember the name of. They were wealthy enough, as they worked magic into the stone of the building itself.&amp;quot; He takes another look at the map, before sighing and handing it off to whomever will take it from him. &amp;quot;It's a pity there aren't more brothels, bathhouses, or wineries in need of adventurers.&amp;quot;&lt;br /&gt;
Aurala shakes her head and sighs a little as she does hear that and shrugs a bit. She was looking to get out of the city and this provided a good opportunity. Not all of the company with her...well some things you just have to put up with.&lt;br /&gt;
&lt;br /&gt;
Verna puts her tome away to disembark. &amp;quot;I believe that you are correct. Perhaps the magic nature of the fortifcation is cause for the trouble? If it were taken from merchants, a military force could create a formidable strongpoint.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Hassan's effort, it isn't hard to find a decent cart, or mule. This isn't some backwater tradepost, it's fairly large, but much of the population are transients, maybe under a hundred of the people here stay more then a few weeks at a time. Brothels exist, along with all other conceivable thing traveling merchants of various degrees of wealth. &lt;br /&gt;
&lt;br /&gt;
The Townhall incidentally looks fairly old, and has a few of the original markings; an old merchant guild that was headquartered here, not to surprising is it? The night will be no longer be young as you mark your way along the road, it isn't hard to follow it, there's patches still covered in cobble stone, giving the impression at some point, there was a great project here before things went terribly awry when the finnacial aspect fell apart.&lt;br /&gt;
&lt;br /&gt;
Verna does not mind the growing dim. &amp;quot;How different the post and road would be, had profitable trade continued. It could well have grown to be a vast city, larger than Alexandria.&amp;quot; Nor does she object to a cart. While not adverse to foot travel, why walk when one can ride?&lt;br /&gt;
&lt;br /&gt;
Aurala nods and looks around for a moment as they arrive and look around. She watches the others and for the most part stays quiet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Need Perception checks please :)&amp;quot;&lt;br /&gt;
GAME: Verna rolls perception: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls perception: (9)+14: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls perception: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Hassan rolls Perception: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
You paged (Duncan, Aurala) with 'The path to the Blockhouse seems to be overgrown with underbrush like it hasn't been used in several months..and against a tree, you find a militia man, dead, shot through the chest several times. His upper body is slumped up right, and looks as if he has only been dead a day or two..his lower half, extended towards the blockhouse..is stripped clean, the armor rusting.'&lt;br /&gt;
&lt;br /&gt;
Aurala cocks her head to the side a little, and then gestures, &amp;quot;Body, not sure...something.&amp;quot; she looks towards the blockhouse and then back to the others.&lt;br /&gt;
&lt;br /&gt;
Duncan nods in agreement. &amp;quot;Looks like he's militia,&amp;quot; the Khazad adds. He has his Digger stay with the others and then goes over for a closer look, sliding his axe out as he approaches. &amp;quot;He's been shot, but his lower half's stripped clean,&amp;quot; Duncan reports.&lt;br /&gt;
&lt;br /&gt;
Well, he is usually bombed out of his mind on drink and mind altering substances, so if Hassan actually made a perception check it'd be surprising. Rising from the cart from his nap, he throws off the blanket and stares at the body for a long moment. &amp;quot;Ugh, is that a person?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala shakes her head, &amp;quot;Almost looks like...maybe something stripped the lower half and since its pointing towards the blockhouse? Maybe it came from there, but maybe its...something that wouldn't disturb the foliage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Investigating the body would be fine and dandy if it wasn't for the sudden and distinct cracking of rifle fire. A rolling barrage of it from the blockhouse no doubt, but the night is to dark to truly see the blockhouse at this distance, or maybe it's the way the valley is?&lt;br /&gt;
&lt;br /&gt;
Duncan whirls towards the blockhouse at the sound rather than take cover. He's still not used to rifles on the battle field. &amp;quot;We should go check that out - maybe that's why they needed us!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala cocks her head to the side, &amp;quot;Hello the blockhouse, are you firing on us?&amp;quot; she isn't sure if it was coming towards them or if it was shooting somewhere else.&lt;br /&gt;
&lt;br /&gt;
Hassan's ears perk up at the report of rifle fire, taking momentary cover behind the cart. Once it's apparent that they aren't shooting at him after looking for plumes of dust kicked up or whizzing bullets or the like, the Veyshanti wizard adjusts his robe and climbs into the driver's seat of the cart. &amp;quot;Well, let us investigate, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna startles at the unexpected sounds of weapons fire. &amp;quot;Perhaps whatever the messenger attempted to report has now arrived?&amp;quot; She knows nothing of a body, save that there may be some ahead.&lt;br /&gt;
&lt;br /&gt;
Getting to the blockhouse isn't difficult..it's just up the road a few miles. It's well situated, with clear views all around, but the area show signs of cannons or the like being used, gouges in the low walls around it, pock marks from rifles, and the only entry way from your side being manned by a man who has bloodied bandages on his neck. It's not even clear if he's conscious.&lt;br /&gt;
&lt;br /&gt;
Though briefly, you hear a chanting in your minds, a hundred voices speaking both at once, and alone. It's disconcerting, and looking up reveals that the sky overhead is both night and day.. and the rifle fire seems to be coming from beyond the blockhouse.&lt;br /&gt;
&lt;br /&gt;
'Halt! You bastards aren't getting in here!'&lt;br /&gt;
&lt;br /&gt;
Guess that guard on the entry way you see isn't dead after all, closer inspect reveals his form is emacitated, and his hair is much longer then you'd expect..unkempt..and he has a beard easily down to his lower throat!&lt;br /&gt;
&lt;br /&gt;
Certainly not dead. Few corpse speak, and rarer still do they do so with such eloquence. As well, in Verna's experience, the reek of the man and that of the deceased is distinctly different. &amp;quot;We come to offer an aid to your troubles, not compound them. What happens here? At whom do you...&amp;quot; She pauses at the unexpected sounds within her skull.&lt;br /&gt;
&lt;br /&gt;
Duncan rests his axe over his shoulders, in a gesture meaning to make him seem less threatening. It might be more convincing if he didn't keep his hand on the handle, ready to lift and swing. &amp;quot;What's going on here?&amp;quot; he barks at the man. &amp;quot;Where's all that shooting coming from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is anyone else hearing that in their minds, or did I get into a bad batch again?&amp;quot; Hassan inquires, rubbing a temple. He quietens up once he sees the emaciated guardsman.&lt;br /&gt;
&lt;br /&gt;
Duncan tears his gaze off of the guard and glances first at Hassan and then the others. &amp;quot;I hear something,&amp;quot; he affirms. &amp;quot;Though maybe it was just me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala cocks her head to the side and does stop, &amp;quot;WE stopped, don't shoot, and we aren't bastards...Well at least not all of us are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Guard doesn't take much convincing..you -did- just come from the direction of the tradepost. &amp;quot;Oh thank god...we thought they managed to flank around..reinforcements..REINFORCEMENTS! FOOD!&amp;quot; He shouts, banging on the sturdy door so it opens. Voices? What voices, no voices! They're gone as quick as they were heard. But at least now you can follow the man into the blockhouse, which at least provides cover from stray shots. &amp;quot;We sent for you over a month ago!&amp;quot; He says as he waits for every one to rush in. &amp;quot;Shots..oh yes..shots..shots...they've been doing that for a week now..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whom or what do they fire upon?&amp;quot; Verna is concerned on several levels. Her head turns towards the others. &amp;quot;Be on your guard. There is something familiar to the voices, though they were brief. The last event was a rift in the planes. It may not be so strong, here, but there remains a dire danger.&amp;quot;&lt;br /&gt;
Duncan reaches into his pack as he follows, withdrawing his longbow. After a moment's thought he reaches in again, producing a bread roll that he offers to the guard. &amp;quot;A week? Who? How many are there? -What- are they?&amp;quot;&lt;br /&gt;
Aurala cocks her head to the side, &amp;quot;A month ago...it...wasn't that long.&amp;quot; she shakes her head, &amp;quot;There is something going on.&amp;quot;&lt;br /&gt;
The guardsman isn't going to wait forever for them to get into the multistory blockhouse. Strong sturdy stone with broad stairs leading up to the next level, and another leading to the sub level. Protective runes in several langauges every few feet, at major seams or joints. No doubt there might truly be magic at play here. &amp;quot;They keep shooting at us..we can't even go out for berries any more. Been down to hardtack and a few dead rats..&amp;quot; The man says, bolting the door behind them. The room they are on must serve as the main level of the garrison, thin shuttered arrow slits, some with holes blown straight through the shutters. There's a good twenty cots around...one holds a man who is struggling to breathe, clearly unconscious. &amp;quot;Eh? Week? I told you all! Over a month!&amp;quot; Then he hobbles towards the staircase. &amp;quot;The gods bring us food and relief!&amp;quot; About four other men come hobbling down, one of whom has the aires of an officer. Though none look well fed..or healthy, all showing signs of a certain amount of madness, though the officer looks the most steady. &amp;quot;Food? Oh god I haven't had a bit o salt pork in going on two months I haven't..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala shakes her head a bit and is really confused and it shows.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I regret that the passage of time appears... altered, by some unknown cause,&amp;quot; Verna admits, &amp;quot;though I did bring some supplies.&amp;quot; Supplies which she produces from her cloak. Some salt pork, pressed and dried fruit, and some small loaves of hardtack. Not a feast, but enough for one or two to survive for a few days without utter starvation.&lt;br /&gt;
&lt;br /&gt;
Duncan frowns. &amp;quot;I don't have enough for -all- of you,&amp;quot; he begins. &amp;quot;But I can go out hunting. Surely they can't shoot at you all day and all night.&amp;quot; He considers and then adds, &amp;quot;Under cover of darkness, we might even be able to root them out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Food is food, and the men approach..fortunately, they don't seem intent on trying to tear every thing apart, still a discplined milita, stew is more likely, their apparent officer doesn't seem so rash. &amp;quot;I...I think I remember when it started..we can't get out..tried. They cut us down..some thing said if we wouldn't leave, they'd starve us out.&amp;quot; Then there's a barrage of fire and a few shutters get new holes and the garrison drops to the ground and one looks through the shutter nearest to him. &amp;quot;Sir! They're amassing!&amp;quot; He says, but when he tries to rise up to retrieve his musket, he can barely crawl. It's like the arrival of new blood has left them all spent, unable to muster their energies. &amp;quot;Make ready damn you! We don't want to go out like Godfrey! Trying to break into the cold storage to eat the dead!&amp;quot; The men just simply lack the strength, and a low chant is building outside. Time to take a look?&lt;br /&gt;
&lt;br /&gt;
Aurala goes to look to see what is amassing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So you have not observed your attackers?!&amp;quot; Verna inquires incredulously... as she ducks. The men are too weak to extricate themselves, so they must render aid, as requested. She moves for a window to peek, cautiously. Yes, it is time to take a look.&lt;br /&gt;
&lt;br /&gt;
Duncan puts an arrow to his bow and then goes to peer through one of the open arrow-slits.&lt;br /&gt;
&lt;br /&gt;
The Officer spends a few more minutes shouting cries to rally, and stand by, like a mad man, or some one unaware of their surroundings until he seems to remember and force the madness to bay as he follows, his long barrel pistol in hand. &amp;quot;Aye...we know the bastards alright..or some of them. Bandits! Even got some infernal device of artifice, moves around like a cart under it's own power..firing at us!&amp;quot; It it easy to see what is amassing, even with sporadic gun fire to keep one from looking to long. The entire valley in front of the Blockhouse is shell churned, a few Militia men in forward positions. Trench systems dug deep, making it hard to track the movement of the bandits, other then the ones who are clearing another trench as you look. A dozen or so, getting ready to charge the battered lower door into the sub level. One of the shots from afar tears into the shutter beside Duncan, the blast spreading a green energy against the stone, leaving it blackened and a few slivers of rock falling ..&lt;br /&gt;
&lt;br /&gt;
Aurala pulls out her bow, &amp;quot;Wish I could charge out there, but this is probably the better way to go. Smoke them if you got them.&amp;quot; she says as she readies her quiver and strings her bow. Something about the bow says that it takes quite a bit of strength to string it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They look to be preparing to assault!&amp;quot; Verna is not a military tactician, but she does have a keen eye for the obvious. Therefor, she dons her armor, in a fashion, conjuring a protective field of force about her person.&lt;br /&gt;
&lt;br /&gt;
Duncan flinches away from the exploding shutters. He stares at the aftereffects of the blast, then edges back almost hesitantly to peer out of the arrow-slit he was looking out earlier. He glances over at the others, then nods quickly at the remains of the shutter. &amp;quot;They've got more than arrows - more even than rifle shots. Maybe we should go out there, to take the fight to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;for the purposes of this, unless you try to go outside, or climb the stairs and the ladder to the roof, you have a +4 to AC from the cover. So please do keep that in mind. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The chanting isn't some discplined clerical chant, nor that of Templars of a faith, this is the chant of soldiers, their muskets smashing to their hand as they begin a charge forward, unaware of the reinforcements in the fort, or uncaring. They clearly have a goal; make the next trench towards their objective. Then they can make a mad dash to close under the firing arc of the block house!&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls perception: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+8-2: (17)+8+-2: 23&lt;br /&gt;
GAME: Duncan rolls 1d8+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Duncan winces slightly as something goes wizzing by. He scans the advancing enemy but doesn't spot any rifles. So instead Duncan draws the bow and fires an arrow. At this range he has to send it sailing through the air in a huge arc, and it takes a few seconds to reach it's destination - but when it does is pierces the lead soldier's knee.&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls perception: (15)+14: 29&lt;br /&gt;
You paged Aurala with 'you make out the movement of the sniper a few dozen yards beyond the skirmishers charging forward &amp;lt;250feet&amp;gt;.'&lt;br /&gt;
GAME: Aurala rolls ranged+1-3: (14)+10+1+-3: 22&lt;br /&gt;
GAME: Aurala rolls ranged+1-3: (16)+10+1+-3: 24&lt;br /&gt;
GAME: Aurala rolls ranged+1-3-5: (11)+10+1+-3+-5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (8)+5: 13&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
Aurala takes a deep breath and then notices something as she looks out. She sees something in the distance and then says a command word. Her boots start to glow for a moment and then she seems to move a bit faster. She pulls out an arrow and then looses it at the distance, much farther than the soldiers. She quickly pulls a second and third arrow loosing them in the same direction. The first two arrows sink into the chest of her target, still mostly concealed in the distance. The last arrow goes wide. She swears a bit, &amp;quot;Never really liked the bow.&amp;quot; she murmers.&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls perception: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls ranged-2: (4)+5+-2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (4)+5: 9&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am not a ballista,&amp;quot; Verna frowns. &amp;quot;My magic is not especially effective at this distance.&amp;quot; This would explain why she produces a light crossbow from her cloak, aims, and looses. It strikes a threatening bush at the two o'clock mark. In the knee.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
One of the snipers goes down with twin arrows through his chest and his comrade, trying to bring their long rifle to take down Aurala, ends up with a distinctive problem; their rifle explodes, the blast and roar visible across the battlefield as a red flare of power. Guess that takes care of him.&lt;br /&gt;
&lt;br /&gt;
The other 'bandits' have taken a position in the first trench, one dragging the man with an arrow in his knee and they begin to fire upwards at the shutters, some shots find their mark with their green tinted energies exploding across their markets, another few not so much. Three of the remaining soldiers seem tasked to leg it to the next trench. Presumably to provide covering fire from there.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls weapon7-2: (5)+8+-2: 11&lt;br /&gt;
&lt;br /&gt;
Duncan takes a hit on the shoulder. He curses in Khazdul, tears off the fur cloak he wears as it begins to smolder. Then he checks his beard once to make sure it's not on fire. And finally he raises his bow and lets fly with another arrow. The hasty shot digs harmlessly into the ground a few feet behind one of the advancing soldiers.&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls ranged+1-2: (16)+10+1+-2: 25&lt;br /&gt;
GAME: Aurala rolls ranged+1-2: (6)+10+1+-2: 15&lt;br /&gt;
GAME: Aurala rolls ranged+1-2-5: (7)+10+1+-2+-5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (3)+5: 8&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Aurala takes a deep breath and growls a bit as she is shot, its just a flesh wound but mostly because the barbarian is quite tough. She sights and looses an arrow at one of the wounded soldiers and takes him down before putting two more arrows at one of the advancing soldiers, first strikes and leaves him staggering, the last arrow misses.&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (15)+5: 20&lt;br /&gt;
GAME: Vuk rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls ranged-2: (17)+5+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls 1d8: (8): 8&lt;br /&gt;
&lt;br /&gt;
Verna catches a blast of the sickly green energy. It is also a glancing blow, thanks to the wall. Unlike Aurala, however, she is not quite so large nor sturdy. She reloads regardless and steps out to loose. This time, the Harsh Lady is more approving: the bolt flies true to stop the one Aurala wounded.&lt;br /&gt;
&lt;br /&gt;
With two of the men trying to reach the next trench down or wounded, the attack is faltering and a signal..a horn blast..or a trumpet, seems to signal a retreat! The man who just about reached the new trench is the first to bolt, he's the most exposed, and the others are trying to fall back in an orderly fashion..this is no Bandit ragtag band. These men are retreating, in staggered formation..but then there's am Omnious rumble of machinery approaching some where.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+8-2: (5)+8+-2: 11&lt;br /&gt;
&lt;br /&gt;
Duncan winces as he takes another hit. This time he's sure his beard was singed. He fires off one last shot at the retreating 'bandits' before lowering his bow. Then he tilts his head to one side. &amp;quot;The cart?&amp;quot; he asks the nearest militiaman, though from his expression he thinks he knows the answer.&lt;br /&gt;
&lt;br /&gt;
Aurala pulls away and then hears the noise, &amp;quot;Sounds like an artifice of some kind. How close does it get? Are our bows even going to do anything?&amp;quot; she bites her lip.&lt;br /&gt;
&lt;br /&gt;
The men who are there seem to know that sound, since one defecates him self with out a second thought, the only one who seems to make much sense is the officer.&lt;br /&gt;
&lt;br /&gt;
'Man the Cannons! Run them out! The bastards are bringing her back! Man the Cannons!'&lt;br /&gt;
&lt;br /&gt;
It doesn't take long if one heads to the second level, to realize the cannons, are thoroughly destroyed, and the only one still operational is on the roof, and it seems rather small, a swivel gun of sorts, and the shell box for it reveals..two shells. Below the officer is still shouting orders for a loading drill. &lt;br /&gt;
&lt;br /&gt;
The effects of the last attack by what ever approached is still visible on the roof and gun floor, two men are in the blasted wreckage of the cannons below, though it isn't clear what killed them, direct fire, or the cannons slamming into them. The corpse on the roof was torn in half, rotting entrails spilling out on the cannon housing from where it seems they took a direct blast..their torso still leaning to sight the gun, fingers clutched around the lanyard from when it was last fired..&lt;br /&gt;
&lt;br /&gt;
Duncan puts away his bow and then unwraps the chain of his flail from around his waist. &amp;quot;I don't know,&amp;quot; he admits to Aurala. &amp;quot;But I don't to be trapped in here while we find out!&amp;quot; He heads for the door.&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;WEll going out might not be the best option either.&amp;quot; she murmers and then shakes her head and tries to see what might be approaching.&lt;br /&gt;
&lt;br /&gt;
Indeed, Aurala, if she's on the roof, can see the artifice vehicle lurching forward, it looks like a mad man ..oh wait, Artificers -are- mad men, took a riverboat of some kind, and hammered wheels to it, and a semi enclosed cannon of some kind, along with a second, mounted weapon. It looks like an oversized musket..or three, hard to exactly say. There's patched holes all over it, and it's smoke stacks are belching think oily smoke and embers out. Any crew are well concealed in their armor cabins, or behind gun shields...about that time the officer seems to have gotten his wits back. &amp;quot;We've only two shots left..the damned thing, keeps being pulled back, and we can't keep their crews from it when we disable it!&amp;quot; His sanity is back as he watches. &amp;quot;If they can breach the door this time...old Winslow died a week ago from infection. He was the only metal worker we had to replace the door..&amp;quot; They also lack any materials to even try and fashion into a door..or a mage to let them smelt the metal with blasts of arcane fire.&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;Do you think you can disable it with your two shots? If so then we can go out and try to keep their crews from it and finish it off.&amp;quot;&lt;br /&gt;
Duncan pauses with one hand on the latch for the door. &amp;quot;Sounds like they'll be shooting at the Blockhouse!&amp;quot; he shout&lt;br /&gt;
&lt;br /&gt;
Verna takes cover behind the wall when the rumbling starts. Aurala goes upwards and it seems Duncan goes the opposite. After a moment of thought, Verna follows Duncan for the entrance. &amp;quot;If you can disable it, all the better. At the least you might draw its attention. We can hinder their soldiers and possibly the artifice if need be.&amp;quot; While she is not a soldier, she did admit that her magic is not aligned as artillery.&lt;br /&gt;
&lt;br /&gt;
The artifice powered ..land boat isn't going to approach to closely, seems they tried bonzai charges before. &amp;quot;Aye! I remember how to load the rounds..can't..aim..head..&amp;quot; The officer says, blood is -actually- dripping from his nose and ears, and it looks sickly. God knows what diseases are coursing through him! &amp;quot;MAN THE CANNONS! GUNNER TAKE AIM!&amp;quot; He starts shouting as he grabs a round to load into the breach. Ominously, the barrels on the artificer vehicle are turning towards the block house.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5-3: (7)+5+-3: 9&lt;br /&gt;
&lt;br /&gt;
Verna peeks out through the door, only to see weapon barrels traverse in their direction. &amp;quot;We cannot remain here!&amp;quot; Their intent was to approach the vehicle, as well. She darts out the door, moving at a respectable speed. The lack of burdensome armor helps with haste. The sudden barrage of energy or projectiles that pepper the area about the door helps even more.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5-3: (18)+5+-3: 20&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
Duncan is about to follow Verna out when shots start slamming into the door. He stumbles back away from the doorway with a curse, but he's unwilling to leave her alone outside of the 'protection' of the Blockhouse. Duncan waits until the shots end and then leaps out himself - only to leap into another hail of fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
Aurala takes a deep breath and then calls on her rage. Flames burst from her body and run down her arms as she seems to be on fire. Her boots glow a moment and then she takes off, covering an incredible distance, almost half the way to the tank, maybe she moves too fast for them to realize but luckily the cannon misses her.&lt;br /&gt;
&lt;br /&gt;
The tank crew had been prepared to suppress the defenders, more the remaining cannon, but they could shift their weapons fire..or at least, that odd cluster of muskets as it opens up, hammering heavy minnie balls against the door frame and those leaving. The main cannon gives off a crunching sound of a shell casing being chewed up and shouts of dismay. Unfortunately, the cluster of muskets on the strange device is still function as it keeps firing!&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
LEaving the doorway seemed a  wise idea at the time. After the barrage misses too close for comfort, Verna is not so certain. Another projectile ricochets from her force armor near enough to her hood that she can see said ricochet. That does it. She breaks into a dead run for the nearest cover, which happens to be a trench portion. Her drab cloak and robes flutter behind her, revealing a flash of white cloth beneath. Apparently, Vardaman apparel is not entirely bleak. Once near enough, she dives into the trench. In retrospect, this plan now seems rather devoid of wisdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duncan is struck by several muskets, one skipping off of his upper arm and leaving a bloody crease in his bicep, the other striking him the abdomen and no doubt leaving a nasty bruise under his chain shirt. Others strike the ground around him and he breaks into a run, moving a bit faster than most Khazad but only just keeping up with Verna. He leaps into the trench a few paces away from her, then tries to duck down while he catches his breath.&lt;br /&gt;
&lt;br /&gt;
Aurala continues her blinding speed across the field getting closer to the tank construct thanks to her natural speed as a barbarian and her boots of speed. She is almost within striking distance.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (6)+5: 11&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls reflex: (4)+3: 7&lt;br /&gt;
GAME: Verna rolls reflex: (12)+4: 16&lt;br /&gt;
GAME: Vuk rolls 3d10+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
Aurala is -definitely- the fastest moving thing here and she's receiving a scathing amount of fire from the cobbled together muskets...Verna and Duncan unfortunately, are the receiving end of fire, this is what happens when you cluster together. The trench becomes riddled with fiery balls of metal, cannister shot as it were, or grapeshot, though this is technically, cannister shot. It practically explodes around them, Verna by luck, or fate, manages to not become riddled with shrapnel. Duncan...well. Duncan seems to be not so lucky.&lt;br /&gt;
&lt;br /&gt;
It could be luck, divine favor, or simply Duncan's flesh absorbing the shrapnel that spares Verna. &amp;quot;Are you fit to continue?&amp;quot; She does not look back, focused on moving and keeping her head down. Fortunately, she is not tall, so that portion is not difficult.&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1+2: (11)+16+2+1+2: 32&lt;br /&gt;
GAME: Aurala rolls 2d6+23+1d6: (2)+23+(4): 29&lt;br /&gt;
Duncan moves along the trench in a crouch. Which does nothing to protect him from the rain of fiery metal that suddenly fills the trench. He collapses in a heap, scorched and battered and bleeding from multiple wounds all at the same time.&lt;br /&gt;
&lt;br /&gt;
Aurala roars as she continues across the battlefield. The flames move up her body and along the greatsword as she gets close to the tank and leaps slashing down leaving a good dent, maybe even a rent in the side of the thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (13)+8: 21&lt;br /&gt;
GAME: Vuk rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+6-4: (2)+6+-4: 4&lt;br /&gt;
&lt;br /&gt;
The tank suddenly finds it self being hammered by an angry giant and begins to reverse away, giving it's cannon a chance to fire on it, slowly picking up speed! Two soldiers pull them selves up from the trenches as it goes, to fire into Aurala's back. Cold calculations, maybe this was all a trap to lead the heroes into an ambush..or is it just the fortune of wars? Aurala is finding her self faced with alot of sudden, high speed metallic death!&lt;br /&gt;
&lt;br /&gt;
GAME: Verna casts Cure Moderate Wounds. Caster Level: 5 DC: 15&lt;br /&gt;
GAME: Verna rolls 2d8+5: (9)+5: 14&lt;br /&gt;
When Verna receives no response to her query following the explosion, she now looks back. Spying Duncan appearing very much not fit, she backtracks hastily. &amp;quot;Harsh Lady, it is not yet his time to stand before You...&amp;quot; Verna calls upon her Matron's aid in delaying Duncan's journey and meding his wounds.&lt;br /&gt;
Duncan's eyes open and he lurches to his feet. He looks around, trying to remember what happened. Gives Verna a quick nod of thanks. Then runs for the next trench, a look of resignation on his face.&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1: (16)+16+2+1: 35&lt;br /&gt;
GAME: Aurala rolls 2d6+23+1d6: (4)+23+(3): 30&lt;br /&gt;
Aurala growls as the thing pulls back and starts moving away, &amp;quot;hold still.&amp;quot; she mutters and then moves after it, and slashes her flaming sword down on it yet once again, sparks flying as she leaves a large gouge in the front of the boat.&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (8)+5: 13&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (1)+5: 6&lt;br /&gt;
GAME: Vuk rolls 2d6: (10): 10&lt;br /&gt;
GAME: Vuk rolls 1d20+6: (6)+6: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+6: (15)+6: 21&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (6)+2: 8&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (10)+2: 12&lt;br /&gt;
GAME: Vuk rolls 1d20+6-4: (18)+6+-4: 20&lt;br /&gt;
GAME: Vuk rolls 3d10+6: (19)+6: 25&lt;br /&gt;
The soldiers and ARTIFICER MODIFIED ARTIFICE RIVERBOAT. Not a Tank seem to make properly shortwork of Aurala as smoke bellows from the multiple rents in it's sides and bow. Gears grinding to a halt again as the soldiers shift to new positions. Aurala sustains the full effect of the cannon at close, a blast of cannister shot that is nigh unavoidable, tearing through protective gear as cheers erupt across the battlefield. For a moment maybe the 'Bandits' thought they were in trouble?&lt;br /&gt;
&lt;br /&gt;
GAME: Verna casts Shield. Caster Level: 5 DC: 14&lt;br /&gt;
Duncan winces every time the cannon fires now, fully expecting to for fiery death to rain down on him soon after. But that doesn't stop him from climbing out of the trench and running forward again.&lt;br /&gt;
Aurala falls where she is after those blasts, collapsing to the ground, smoke and flames rising from her body as she isn't moving at the moment.&lt;br /&gt;
Verna also winces, but also acts practically. Or as much as one could considering their current situation. She moves after Duncan, though now not as rapidly, as she conjures a second field of force for protection.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (15)+5: 20&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (20)+5: 25&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (10)+5: 15&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (7)+2: 9&lt;br /&gt;
GAME: Vuk rolls 2d8+2: (8)+2: 10&lt;br /&gt;
GAME: Vuk rolls 1d20+5: (7)+5: 12&lt;br /&gt;
GAME: Verna rolls reflex: (4)+4: 8&lt;br /&gt;
GAME: Vuk rolls 3d10+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
When Verna decides to sacrifice her self and her comrade in the trench, things go from bad to weirder when the soldiers and their modified rivercraft don't approach directly, some thing else seems to.  A tall brass being, literally, made of brass, pulsating with an inner light and raising an odd device towards the blockhouse..and the thousand voices come back, speaking as one and many.&lt;br /&gt;
&lt;br /&gt;
'Containment failure, stabilization failing! Containment barriers holding!'&lt;br /&gt;
&lt;br /&gt;
Then the blockhouse 'explodes' in a bright flash of light, explode may not be the correct word so much as slowly breaks down, the protective runes on it flaring brightly as the Brass being maintain it's device on the building till it's a pile of carefully formed rubble, all that is left is the stones and mortar with protective runes, and suddenly the dawn breaks overhead, a cleasing rain cascading down before it turns to leave. Booming out in an oddly mechanical tone, so out of place from the 'bandits' with them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Two days, then you must attack again, we will return to the encampment to consider the infestation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As it leaves, and the soldiers and Artifice vehicle with it, the rains wipe away pain and knit wounds in the party... now what has been unleashed? What will it strike next?&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12765</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12765"/>
		<updated>2014-03-26T07:45:58Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Fire!_Fire!&amp;diff=12614</id>
		<title>PRP: Fire! Fire!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Fire!_Fire!&amp;diff=12614"/>
		<updated>2014-03-21T04:29:12Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot; Fire Fire! DM: Vuk Players: Savengriff, Corra, and Verna  The Spell Cannon's firing had caused elementals to pop up about the region, most probably were never encountered, or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Fire Fire!&lt;br /&gt;
DM: Vuk&lt;br /&gt;
Players: Savengriff, Corra, and Verna&lt;br /&gt;
&lt;br /&gt;
The Spell Cannon's firing had caused elementals to pop up about the region, most probably were never encountered, or disappeared almost as soon as they formed. That wasn't the case with a cry for help, a young boy on a small pony had been dispatched to Alexandria, the small farming community he lived in had rather permanent residences! Fire Elementals! They aren't even sure how many, but they all congregrated to the local miller and if the mill burned down, they'd lose most of their harvest that was still being milled! Oh how who will accompany the poor young man back and help save them all from such tragedy?&lt;br /&gt;
&lt;br /&gt;
Savengriff makes his way ot where the young man has arrived on horseback. &amp;quot;Whoa there!&amp;quot; he calls, holding up a hand to try and stop their progress. &amp;quot;What's going on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra is drawn by the call for assistance and the young boy and his pony, she has been itching for something to do and it appears as if the time has come.&lt;br /&gt;
&lt;br /&gt;
Verna is on her way from the temple when the boy arrives. His panted words catch her attention and her hood turns towards. &amp;quot;Elementals? Fascinating? The planar fabric seems especially distrubed as of late.&amp;quot; Which is readily explained by such devices as Planar Dysjunction Cannons. &amp;quot;I can assist as needed.&amp;quot; As much as she might prefer one infestation be resolved prior to the arrival of the next, this issue is likely temporary. As well, the loss of crops is of great concern.&lt;br /&gt;
The boy isn't winded, after all, he rode here, he's just young and like many, not entirely used to elementals appearing! &amp;quot;It's awful! Ma hit the pony and told me to find help here! The fire was all moving on it's own! Eating the mill! We kept pouring water all over it but then Old Gregory fainted from the steam! Pa said if they eat the mill we'll all starve we'z will!&amp;quot;&lt;br /&gt;
Corra cocks her head to the side and moves towards her own horse, &amp;quot;It sounds like out assistance is needed, are you up to leading us back to your home?&amp;quot; she asks the boy.&lt;br /&gt;
&lt;br /&gt;
Savengriff arches an eyebrow. &amp;quot;Moving fire? That really can't be good - I'll accompany you back and see what I can do.&amp;quot; He nods to Corra and Verna. &amp;quot;And it appears I may not be alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna pans her head between her fellow volunteers and the boy &amp;quot;Any uncontained fire is a danger. We should make haste.&amp;quot; To that end, any with a horse and/or cart available will become a prime option for requested transportation.&lt;br /&gt;
&lt;br /&gt;
The Boy looks between the three, the mention of showing them the way gets a nervous burst of head nods. &amp;quot;Ma told me to bring every one back! We have to hurry! I don't think they can keep throwing water on the ground forever! Pa said the things might get mad and try to hurt some one if we did!&amp;quot; About all he could do is give Verna a hand up on the pony!&lt;br /&gt;
&lt;br /&gt;
Savengriff flags down a passing merchant, running over to him. &amp;quot;Good sir!&amp;quot; he calls, showing his cityguard tabard to the man. &amp;quot;I have need of your horse, an emergency has risen at a nearby farm. Time is of the utmost essence, and I will return him or recompense you after.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra waits for the boy to lead the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Verna is grateful for the boy's assistance. Fortunately for both, his weight and stature could easily rival or surpass her own, regardless of his youth.&lt;br /&gt;
&lt;br /&gt;
So with Savengriff on his hijacked horse, and Verna upon a pony, that leaves Corra the only one with her own equine companion to follow with! Fortunately, horses can keep up with a pony with ease, even with it moving at a full gallop. Truthfully, the Pony could have found it's own way home, it's not even a long ride into the country side, and the smoke gives away the area with in an hour or two. Dusk is only beginning to set, and shouts for people to get back can be heard as you approach. &amp;quot;Ma! Pa!&amp;quot; The boy starts to shout as you can see the first of the farms racing past!&lt;br /&gt;
&lt;br /&gt;
Savengriff digs the heel of his boot into the horse's hindquarters, trying to get it to go faster. &amp;quot;Get everyone away from the fire!&amp;quot; he bellows, waving for the locals to stay away from the blaze. &amp;quot;Evveryone, get back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna holds firmly onto her temproary driver, lest she fall from the horse. The remainder of her attention is at the smoke and yells ahead. That is where their assistance is required, of course.&lt;br /&gt;
&lt;br /&gt;
Corra could outdistance the others but doesn't. She keeps pace withthem and as they get closer, she watches the surroundings, in case a stay elemental has started fires elsewhere or something.&lt;br /&gt;
&lt;br /&gt;
The actual elements are fairly easy to find...'attacking' the mill. Though attacking hardly seems appropriate, they seem more to be playing around it. Two smaller ones accompanied by a larger one. Though smoker -does- issue from the windows of the mill and the fast flowing creek that turns it's small wheel to grind grain is steaming from ambient heat. Clearly when the farmers tried to throw water into the path of the elementals, it made them begome more aggressive. The boy for his part, quickly forgets to help any one get closer to the mill when he sees his Ma and Pa, running over to them to hug his Ma in worry. &amp;quot;Ma! Pa! I brought help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savengriff pulls back on the reins and swings out of the saddle, drawing his sword as he lands. &amp;quot;He did indeed,&amp;quot; he says to the parents as he walks up behind the boy. &amp;quot;You've got an incredibly brave young man here. Now, tell me - are there more than those three? Or just the ones over there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is anyone inside the mill?&amp;quot; Verna inquires once the structure and the elementals are visible. The distinction between deterrent and resuce is important.&lt;br /&gt;
Corra dismounts and then looks around a bit, &amp;quot;Yeah that is a good question, just the three?&amp;quot; she looks around a bit more and eyes the elementals, trying to think of ways to fight them.&lt;br /&gt;
&lt;br /&gt;
The Boy's Father is the one who will speak..well, any of the dozen farmers will, but he makes the most sense. &amp;quot;Just three we saw, but we think the Mill is on fire! All the smoke coming out!&amp;quot; He says, another farm is quipping up too. &amp;quot;The old Miller got out in a hurry! Said the whole place might go up at any minute! Hasn't come out of his shack ever since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savengriff surveys the situation. &amp;quot;We'll have to deal with the creatures first - trying to put out the blaze with them still around will be like trying to carry water in a sieve. Focus on one at a time - the sooner we whittle down their numbers, the easier it will become.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra cocks her head to the side for a moment, &amp;quot;So, have they hurt anyone, or is it just the mill right now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The farmers buzz with various statements, the only thing they seem to be able to admit to is the fire elementals haven't hurt any one! &amp;quot;Few of us fainted from all the steam, but we never tried to really throw the water on them either!&amp;quot; One quips.&lt;br /&gt;
&lt;br /&gt;
Corra nods her head a little, &amp;quot;Well know of a way to make them leave without fighting?&amp;quot; she looks at Savengriff and then to Verna. She is watching the elementals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna nods to both of her companions after she dismounts the pony. &amp;quot;There may be no need for violence, and that would likely be best for all involved. If we can determine their motives, perhaps we can convince them to go elsewhere, where they will not endanger others.&amp;quot; She regards the beings at play, if that is what they consider their actions. In any case, the farmers' words suggest that there is no immediate ill intent.&lt;br /&gt;
&lt;br /&gt;
Savengriff rubs his chin. &amp;quot;Believe me, if this can be done without violence, I'm all for it. However, just driving them off would just mean fires elsewhere, perhaps on another farm, perhaps where we can't react as quickly to it to stop any damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Fire Elementals..or the bigger one, do seem to have some sort of fascination with the Mill, but haven't actively started going into it.. the fence -around- the Mill is smoldering in places, fully ablaze in others. The smoke from the Mill is wafting out, smelling well..alot like bread. Which sort of makes sense, it is where the grain is made to flour!&lt;br /&gt;
&lt;br /&gt;
Corra cocks her head to the side and nods her head, &amp;quot;They haven't hurt anyone so if we can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna continues to study the beings for further insight. To assist wth this, she adjusts the ring upon one gloved finger as she concentrates. A brief gesture and incantation follow, to impart her with understanding of thing that she has not yet read nor studied.&lt;br /&gt;
&lt;br /&gt;
Savengriff narrows his eyes at the elementals. &amp;quot;Let's try and drive them off, first, then. If they attack, defend yourselves.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Verna utilizes her Bonded Object to cast Commprehend Languages. &amp;quot;On the chance that the elementals are speaking.&amp;quot;&lt;br /&gt;
You paged Verna with 'They are not. At least not in any verbal or physical form.'&lt;br /&gt;
Verna remains quiet for some time before she exhales a sigh. &amp;quot;They are not communicating in any fashion that I can deterine. Unfortunate. I had hoped to discern something more of their purpose and intent. Perhaps we could draw them from the mill and detain them? I cannot disperse the effect which brought them to our plane and return them, but the effect may eventually expire of its own accord.&amp;quot;&lt;br /&gt;
Corra nods her head a bit, &amp;quot;Any ideas?&amp;quot; she asks a bit curiously. She looks at the elementals,&amp;quot;If we can't talk to them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Elementals are -aware- of being watched, but they are fairly content..for now to simply cause fire to spread along fencing surrounding the Mill. The Larger of the three does however make a drifting motion towards the water wheel, seemingly intent on burning it down, presumably because it keeps causing water to splash up on their heated play area.&lt;br /&gt;
&lt;br /&gt;
Savengriff thinks. &amp;quot;If we can drive them into the creek, perhaps it will discourage them from sticking around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If we can draw them from the mill,&amp;quot; Verna notes, indicating the increasing smoke from the structure, &amp;quot;it will grant time to douse the fire and determine what else we may attempt.&amp;quot; She begins to move for the elementals and their playground. A field or protective force is conjured en route. She may not seek violence, but she is not foolish. Fire is unpredictable.&lt;br /&gt;
&lt;br /&gt;
Savengriff nods. &amp;quot;If it involves aggravating them, I can try and, well... piss them off enough that they follow me. With any luck it'll at leats get them out of barbecue range of the breadmill there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Smaller elementals are the ones closest, and when Verna approaches they 'turn' to face her, at least their fiery bodies shift. The larger one just seems to lazy trace flames over the water wheel, some flicker along the edges as they turn, being put out..but some reach the middle, where they can feed along the spokes.&lt;br /&gt;
&lt;br /&gt;
Savengriff edges around the elementals, trying to circle past them to get a little closer to the now-burning wheel. A thin sheen of frost covers his hand, and when he points it at the structure a burst of cold air leaps out to try and extinguish the flames on the central spoke.&lt;br /&gt;
&lt;br /&gt;
GAME: Savengriff casts Ray of Frost. Caster Level: 2 DC: -87&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+4: (13)+4: 17&lt;br /&gt;
GAME: Vuk rolls 1d4+1d4: (3)+(3): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Savengriff rolls reflex: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
The smaller of the two fire elementals, when Savengriff moves forward to put out the new fires, swarm forwards..or ...drift, it's really hard to understand how a living fire moves. The larger one just moves to rekindle the fire, though much more focused now, like they want some thing -inside- to catch fire!&lt;br /&gt;
&lt;br /&gt;
GAME: Verna casts Spiritual Weapon. Caster Level: 5 DC: 15&lt;br /&gt;
GAME: Verna rolls melee+wisdom: (15)+3+3: 21&lt;br /&gt;
GAME: Verna rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
When the larger now seems intent on burning the mill, and the others attack, Verna takes direct action. She calls to the Harsh Lady for aid and receives an avatar of Lamentation. The force-khopesh coalesces and promptly flies to strike at the larger elemental that threatens he mill.&lt;br /&gt;
&lt;br /&gt;
GAME: Savengriff rolls melee+1: (4)+4+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+4: (9)+4: 13&lt;br /&gt;
GAME: Vuk rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d4+1d4: (4)+(3): 7&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
Savengriff swings with his longsword as the fire elementals attack him, but the raging heat cause him to lose focus. His blade whips around, sailing right past one of the elementals and totally failing to harmit.&lt;br /&gt;
&lt;br /&gt;
The Two smaller elementals are content to try and consume or burn down Savangriff, the larger of the trio though gives a threatening movement towards Verna, intent on perhaps smashing into her..or over here. Though the flames lick close to her, they don't -quite- come in contact with her as it closes the distance.&lt;br /&gt;
&lt;br /&gt;
GAME: Verna casts Chill Touch. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
Savengriff rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
Verna backs away from the flames cautiously. As she does so, she utters an incantation. Negative energy is called to her person. Specifically, her hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Vuk rolls 1d4+1d4: (2)+(1): 3&lt;br /&gt;
&lt;br /&gt;
Savengriff takes a quick step away from the elementals, muttering something under his breath. The winds around him pick up as a small rainstorm suddenly materializes, and a wet gust of wind rshes out and slams into the smaller elemental... however, his armor gets inthe way, and the storm dissipats harmlessly against the hot little bugger.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+4: (18)+4: 22&lt;br /&gt;
GAME: Savengriff rolls reflex: (2)+2: 4&lt;br /&gt;
GAME: Vuk rolls 1d4+1d4: (4)+(3): 7&lt;br /&gt;
&lt;br /&gt;
Well, Savengriff -had- a good plan, other then the fact his armor got the entire plan bungled by bulk armor..or maybe his armor being sucked into the mud. Not sure which really, but the elementals seem more agitated as they push forward and brush up against him..he'll have some burns, especially since they begin to play on his chest..or some thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Vuk rolls 1d6+1d4: (5)+(2): 7&lt;br /&gt;
GAME: Verna rolls reflex: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls melee: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls 1d6: (1): 1&lt;br /&gt;
GAME: Verna rolls 2d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Vuk rolls 1d6+1d4: (1)+(4): 5&lt;br /&gt;
GAME: Verna rolls reflex: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Verna reaches for the flames, despite common sense suggesting otherwise, and jabs her charged hand within. As she does so, she also calls upon the Halls of her Lady. Rather than crack the doors in the area, she figuratively pokes one finger into the keyhole and uses her body as a conduit for further energy into the fiery being.&lt;br /&gt;
&lt;br /&gt;
With Savengriff being flame kissed as a trophy, the larger of the trio is thoroughly focused on Verna...and what she's doing to it doesn't make it any more happy as a fist of fire comes smashing down against her!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls melee+wisdom: (9)+3+3: 15&lt;br /&gt;
GAME: Verna rolls melee+wisdom: (14)+3+3: 20&lt;br /&gt;
GAME: Verna rolls 1d8+1: (1)+1: 2&lt;br /&gt;
GAME: Verna rolls 1d6: (3): 3&lt;br /&gt;
GAME: Verna rolls 2d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
The elemental is not of this plane, and the debate of sentience and life may still be argued by some. Regardless, elemental and negative energy do not peacefully coexist any more than postive and negative. Verna the conduit surges more into the being, or perhaps draws more energy from it, dependent on opinions. The flames of its form begin to flicker heavily and dim.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (10)+7: 17&lt;br /&gt;
GAME: Vuk rolls 1d6+1d4: (2)+(3): 5&lt;br /&gt;
GAME: Verna rolls reflex: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
You paged Savengriff with 'On your turn, pose some of the farmers lead by 'Pa' rushing up with water and hammers to start bashing the smaller elementals..and probably ending up given Savengriff enough bruises to make him groan for a week!'&lt;br /&gt;
&lt;br /&gt;
The Elemental feels it's connection teetering, failing, and it tries to choke Verna's life force out with flame and embers. Smoke coming off the ground as it tries to destroy her, a sort of roaring wind like a forge being worked coming from it.&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls melee+wisdom: (9)+3+3: 15&lt;br /&gt;
GAME: Verna rolls melee: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls 1d6: (3): 3&lt;br /&gt;
GAME: Verna rolls 2d6: (6): 6&lt;br /&gt;
The conjured avater of the khopesh has difficulties striking the dimming flames without striking its conjuress. Verna, however, doggedly plunges her hands within a third time. This one appears to be the charm as the balance of forces within the creature shifts suddenly. Elemental fire succumbs to negative, the anathema of nearlly all others. The fire is extinguished in a puff of smoke, leaving the Mourner standing, robes wafting steam and possibly further smoke.&lt;br /&gt;
&lt;br /&gt;
Savengriff groans as a mob of farmers charge over with buckets of water, dousing the elementals (and Savengriff). They also have hammers, and proceed topummel the heck out of the elementals.&lt;br /&gt;
&lt;br /&gt;
And Savengriff.&lt;br /&gt;
&lt;br /&gt;
Indeed, with the larger of the trio now destroyed, the smaller two looked ready to rush at Verna..right until buckets of water start being flung on top of them, and farmers with heavy working hammers start smashing at them. Of course..it means Savengriff gets pummeled by hammers meant to smash through rocks, but such is the price of survival. It seems the women and children were the ones trying to contain the mill as this happens, because that boy who brought them here is rushing over with -two- things. A ceramic jug..and a small brass and glass orb..with a -very- small fire elemental inside it. &amp;quot;Pa! Pa! Old Jimmers had these inside! Making a funny water...&amp;quot; Then the Boy sort of staggers. &amp;quot;Pa! This water makin me dizzy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Put those down!&amp;quot; Verna demands brusquely when she notices what the boy carries. &amp;quot;Please,&amp;quot; is added afterwards, with less urgency. She approaches Savengriff en route to the boy, briefly kneeling to inject some positive energy into the situation. &amp;quot;He is not yet prepared for Your judgement, Mistress. Allow him to fill the scales.&amp;quot;&lt;br /&gt;
Savengriff groans and rolls around on the ground a little bit. It's a good thing he's bald, because most of his hair would have been singed off by the elementals, but since the farmers were kind enough to throw water on him, he just lies in apuddle of mud and blood and dirty water.&lt;br /&gt;
&lt;br /&gt;
The Boy is of course staggering and slurring, he's a boy after all, doesn't take much Moonshine to make him drunk. His Ma almost faints until another farmer grabs the jug and takes a swig. &amp;quot;Jimmers was making Shine with our grain!&amp;quot; He shouts and several men go off to find Jimmers..the Pa of the boy grabs the vessel for the fire elemental before it's dropped and holds it towards Verna. &amp;quot;Well, guessin this explains that..Jimmers had one of them all kidnapped!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Savengriff staggers to his feet, sputtering and flailing for a moment to get the elementals away from him. When he realizes what's going on, he settles down, his eyes falling upon Verna. &amp;quot;You kept me alive? Thank you. I owe you one. A big one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A concealable heat source,&amp;quot; Verna estimates the intent of the sphere as she takes it. While not highly educated in brewing or distillation, a heat source is likley required. &amp;quot;It is not yet your time to receive judgement. It would be a waste and a sacrilege for you to journey before that time.&amp;quot; This is to Savengriff before she indicates the sphere. &amp;quot;This is likely what drew the others to this location.&amp;quot;&lt;br /&gt;
Savengriff peers at the item as he considers Verna's words. &amp;quot;Hopefully I don't have judgment for quite some time still,&amp;quot; he muses. &amp;quot;What is that thing? What's in there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna carefully tucks the sphere away in the folds of her robes. &amp;quot;It appears to be a container for a very minute fire elemental. An artifice heat source, I believe... though I am not entirely certain of its purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thus our..heroes came out victorious, if not with a concussion from overzealous Farmers. Perhaps it is more they inspired the farmers to defend them selves? Time shall tell..the boy has collapsed in the mud in a giggling fit, and the farmers are likely going to run Jimmers out of town..or make him Share The Shine. Though they aren't offered horses, they are promised their pay and will receive it after an hour or so, along with a good home cooked meal..well more like an impromptu feast. With plenty of liberated shine and the elderly women of the community tend to Savengriff..well, they just get him knackered before sending the heroes on their way!&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12613</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12613"/>
		<updated>2014-03-21T04:28:29Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Kulthus_Ruins&amp;diff=12598</id>
		<title>PRP: Kulthus Ruins</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Kulthus_Ruins&amp;diff=12598"/>
		<updated>2014-03-20T05:46:11Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;Kulthus Ruins: DM: Vuk Players: Verna , Munch , Gragnar , Brom    The recent events of late have left the world fraught with new dangers. Rogue Elementals around Alexandria, t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kulthus Ruins:&lt;br /&gt;
DM: Vuk&lt;br /&gt;
Players: Verna , Munch , Gragnar , Brom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The recent events of late have left the world fraught with new dangers. Rogue Elementals around Alexandria, to say nothing of undead hordes brought about by Heth. Then there was the sudden appearance of warships bursting through the void. Claims of enslaving the Gods, and reportedly, one had a Kulthus marking.&lt;br /&gt;
&lt;br /&gt;
Though perhaps not many knew of the last concern on the horizon..or in it was it were, waiting to burst through again, or maybe it had and was working insidously to open a new stable rift. What -should- be a concern is the appearance of a Kulthus ruin near Alexandria, for it had never been discovered before and ruin -may- not be the correct term.  All indications make it seem rather intact, if not small. Perhaps a small toll house may be more appropriate, though there was indications of activity.&lt;br /&gt;
&lt;br /&gt;
The Guild &amp;lt;and not to mention most any one who has realized the Kulthus markings of an airship were -bad-.&amp;gt; has encouraged a group to investigate, disable, and secure the site till a proper team of scholars could investigate. Whispers from the same indicate perhaps they don't believe this will yield information, but is a threat that must be dealt with..&lt;br /&gt;
&lt;br /&gt;
Fortunately, or unfortunately for the crew assembled, it lies several days by swift horse into a desolate section of the woods, charred trees in a kilometer radius revealing how accurate the directions were. It's almost as if some thing -activated- and brought this 'ruin' to life.&lt;br /&gt;
&lt;br /&gt;
History is not Gragnar's strong suit. You tell him ancient, presumed extinct empire, he hears 'people in need of punching.' It's quick, simple, and to the point. Mostly, he spent the trip focused on staying on top of the unruly animal beneath him. Horsemanship, also not his strong suit.&lt;br /&gt;
&lt;br /&gt;
Fortunately, Verna could be considered a scholar, proper or otherwise. She is much moreso that than adventurer, in the vernacular presumption. Her travel was spent with her attention focused upon the tome in hand and lap. A written history of the area. Verified or not, it could prove to hold some insight.&lt;br /&gt;
&lt;br /&gt;
Munch doesn't do well with horses. Or more accurately, horses don't do well with him, and they know it. Thankfully the barbarian is swift of foot and both willing and able to take the trip at a jog. &amp;quot;Kulthian ruins are awesome. They have all sorts of intresting stuff you can't find elsewhere. Most of it will try to kill you, too. Though I do wonder if it's related to that Void Fleet thing. Sorta sorry I missed that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brom is here! He has always been here. With his faithful slobbering landshark in tow. He rides atop his trusty companion, adjusting his monocle as he peers at the path ahead. &amp;quot;I say! Ancient ruins make a fine place for a spot of hunting. Let's hurry now, fellows!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ruin was quite easy to find, given that it jutted from the ground..it's easy to see why it might be considered a toll house..a squat building, but closer inspection reveals it's only part of what must lie beneath. A splattering of dark liquid, that resembles oil more then blood surrounds where part of the roof collapsed inwards, surgically so, a bursting point, some thing impacted here with percision. Some thing powerful enough to render part of the hidden structure visible and cause a conflagration to ignite the nearby woods.&lt;br /&gt;
&lt;br /&gt;
Yet the hole it self is dark, and only faint sounds come from below..snatched whispers, that bore into the mind. A hundred voices speaking as one, yet singular as they speak..muted, but so close..and the smell will never help..dusty, spiced heavily with some unknown agent, and yet rich with decay. Yet teeming with life, a paradise in the waiting. Then again..it is a Kulthus ruin.&lt;br /&gt;
&lt;br /&gt;
The smooth stone doesn't give an indication of age..nor Origin, not what is visible, though it does seem to give off a faint glow, and is slightly warm to the touch..as if..alive. An occasional shudder seen to ripple across it..yet never felt.&lt;br /&gt;
Munch's jaws crack open, splitting along the vertical and horizontal axis to spread wide, showing off a nightmare mix of fangs and food processing blades. From somewhere deep in the maw, a thin black tongue flicks out, probing the air, tasteing it. &amp;quot;Not quite what I expected. But the chances it's related to recent events just shot up a few notches.&amp;quot;&lt;br /&gt;
Brom adjusts his monocle again as they arrive at the ruin, peering at it from atop his slobbery steed. &amp;quot;Hrm. Who knows what kinds of mysterious beasts may lurk within?&amp;quot; He sounds excited by the prospect.&lt;br /&gt;
&lt;br /&gt;
Verna considers the forcibly-excavated ruin. &amp;quot;I expect those that are carnivorous and territorial. The ratio of benign or friendly beasts is quite low, unfortunately.&amp;quot; To that end, she conjures a field of protective force about her person. &amp;quot;Still, it is quite intriguing.&amp;quot; The thought of hungry beasts is only mildly distracting from her interest in the structure.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What fun is it if dey don't try ta fight back?&amp;quot; Gragnar asks, gripping the reins of the horse tightly, looking almost enviously towards the jogging golem. As they get closer, and begin inspecting the ruins, the Oruch frowns. Street smarts are basically the only smarts he has, but that's plenty to realize that bad juju is afoot. He checks the pouches by his belt, doing a quick inventory. He fishes out a potion (Mage Armor to those that can tell), and waits.&lt;br /&gt;
&lt;br /&gt;
Munch pulls his adamantine axe from his back, ripping it free from the thin layer of skin that's grown overtop, many shreds still clinging to the haft. &amp;quot;Havn't been in too many of these places. But generally, if it moves, kill it quick, before it can kill you.&amp;quot; Grabbing up a handful of his leathery dreadlocks, the golem gives a squeeze. There's a sharp crack from within, and the tendrils begin to glow with a soft blue light.&lt;br /&gt;
&lt;br /&gt;
Brom leans forward, peering in to see what Munch's magic illuminates.&lt;br /&gt;
&lt;br /&gt;
Munch's glowing dreadlocks reveal no more then the light of day, it refuses to penetrate past the darkness. By what means it is blocked out is not immediately apparent. Either by magic or artifice, some thing works to keep it out.&lt;br /&gt;
&lt;br /&gt;
Munch leans foreward a bit himself... and buzzes quietly. &amp;quot;It's not just dark in there, it's Darkness. Capital D. Magical Darkness. Unless you guys have something with a little more oomph, we'll have to go in blind.&amp;quot;&lt;br /&gt;
&amp;quot;That said,&amp;quot; Verna adds, &amp;quot;if it does not attempt to kill you, please do not destroy it. If this structure is as ancient as it appears, there could be valuable knowledge within.&amp;quot; She looks into the dim to see what she may. Though no architect, Kulthian runes are rather conspicuous.&lt;br /&gt;
&lt;br /&gt;
Gragnar takes a look around, and grabs a rock. He drops the rock, leaning over the hole to listen for the impact.&lt;br /&gt;
GAME: Gragnar rolls perception: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls perception: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls perception: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
You paged (Munch, Verna) with 'You both hear the rock hit some thing below with a dull thunk, it's hard to guess, but it's maybe ten feet down, but it's hard to be certain with how muted sound is, and the strange echoes it makes.'&lt;br /&gt;
&lt;br /&gt;
GAME: Brom rolls perception: (11)+12: 23&lt;br /&gt;
You paged Brom with ''You hear the rock hit some thing below with a dull thunk, it's hard to guess, but it's maybe ten feet down, but it's hard to be certain with how muted sound is, and the strange echoes it makes.''&lt;br /&gt;
&lt;br /&gt;
Brom leans forward to listen closely to the rock falling. He frowns and strokes his feet. &amp;quot;Maybe... ten feet down? Sounds odd, though. Something's not right here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch listens for several long moments. &amp;quot;...doesn't sound -too- deep, but I'm not sure. Pretty confidant could cut another entrance, if there was someplace else to cut. But think would have to dig out another someplace first. Might be best to just go in swinging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna frowns, though it is nearly as hidden within her hood as the interior of the structure. &amp;quot;I do not possess the means to dispel such darkness. The fall may not slay us, but what is within may.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dark won't bother me much,&amp;quot; Gragnar remarks. &amp;quot;Can fight blind,&amp;quot; he explains. He looks to the others as they guess how deep the hole is. &amp;quot;Got some rope,&amp;quot; he grunts, pulling out some spidersilk rope. &amp;quot;Should go first. In case dere's somethin' nasty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've got no problem with that.&amp;quot; Brom replies to Gragnar.&lt;br /&gt;
&lt;br /&gt;
Plunging into the darkness may not be the best idea to most, as the natural light didn't penetrate it..yet once within, sight is not confused, it isn't robbed away. It's as clear as day in the ruin, revealing a long storage corridor.. with muted pulsing lights above ..what can only be described as holding cells, long disused. Recessed into the floor, with glass viewing blocks above them. Many are littered with bones and rusting scrap..a few have their entrances removed in a violent manner.&lt;br /&gt;
&lt;br /&gt;
Yet one reveals a still living..being of sorts. Warped, mutated beyond belief, a blob of sentient flesh, once perhaps human, or elf. Though with what little is known of the Kulthus..perhaps both. It occupies the middle, folds of fat covered by dust, and dozens of rats burrowing in and out of it through rapidly healing wounds, the rats fat beyond what any should be except through magical means..&lt;br /&gt;
&lt;br /&gt;
The end of the corridor of the macabre reveals a sealed hatch, the arcane runes since damage, but the mundane locks clearly re-engaged. There is more of the black ickor on it, what ever came here, went this way.&lt;br /&gt;
&lt;br /&gt;
((Read/Comprehend langauges or other magical means to comprehend unknown langauges being used will reveal more. ))&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls linguistics: (19)+9: 28&lt;br /&gt;
Munch peers at the various whatever's with idle curiousity, of course spending a fair bit watching the fleshy blob. &amp;quot;...wonder if the rats are supposed to be in there, or if they came later?&amp;quot; A casual wonder, his focus rapidly shifting to the dorrway to whatever lies beyond.&lt;br /&gt;
You paged Verna with 'The various markings above cells are complex to read in depth, there is a vague connection to Kulthian..but corrupted, or perhaps a more ancient form then previously seen. Many are marked as soldiers, weapons, or workers. The last one, with a still living candidate is marked as having been constructed originally before the Kulthus disappeared and is identified as 'Project; self generating crop for extended exploration.''&lt;br /&gt;
&lt;br /&gt;
Brom looks disturbed by the sight of the horrible flesh blob. &amp;quot;... Huh. Could such a trophy actually be stuffed and mounted?&amp;quot; Always going straight to the important questions.&lt;br /&gt;
Verna is relieved when the darkness is limited to the entry point. The room, cells, sigils, and even the strange ...creature? are regarded as she steps unhurriedly. &amp;quot;These cells held a variety of individuals or materials, and were organized. Warriors, workers, weapons...&amp;quot; She pauses at the mass of flesh. &amp;quot;That is some manner of designed food source. Notice the wounds that rapidly mend. Carnivores could feast indefinitely, with care.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnar lands on the floor, signaling for the others to follow him down. He follows the others, watching the blob with Munch for a few moments, grimacing. &amp;quot;Afta,&amp;quot; he guesses, and turns his attention away. &amp;quot;Hurry up and get me somethin' ta punch,&amp;quot; he says, disliking this place intensely.&lt;br /&gt;
&lt;br /&gt;
Munch nods to Verna, giving the Blob a last look. &amp;quot;Sorta curious how it tastes. But looking at those rats, guessing are some side effects.&amp;quot; Shifting focus, he looks to the door ahead. &amp;quot;Open it quietly, or break it down?&amp;quot;&lt;br /&gt;
The murmurs of voices grow stronger the longer one is down here..echos that only half form..whispers telling you promises of power if only you join them. One, a female voice seems to be sobbing in the mix.. 'I can never die...I can never die..they squirm, they feast..they want my baby..'&lt;br /&gt;
&lt;br /&gt;
Thus, it might be a welcome sound to hear a loud CLANK from beyond the door at the end of the holding cell corridor, and several screeching whistles of a steam engine..&lt;br /&gt;
&lt;br /&gt;
Verna considers the noises beyond the door. &amp;quot;If it can be opened without cacophonous destruction, that would be bedt.&amp;quot; She will not likely do so, with the others nearer and much more able.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well. That's unsettling.&amp;quot; Brom says with a deep frown as he draws his musket. &amp;quot;... Everyone else heard that horrible voice thing, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gragnar grunts, nodding to Brom. He considers the door, and the sounds beyond it. He glances to Munch, then back to the door. &amp;quot;Think we should knock?&amp;quot; he wonders, downing a potion.&lt;br /&gt;
GAME: Gragnar used a Potion of Mage Armor.&lt;br /&gt;
Munch nods to Verna, and shrugs. &amp;quot;Then I'm out. I've two skill sets; break things, and hurt people.&amp;quot; He nods absently to Brom, unconcerned. Really, any voices inside -his- head are likely having a rough time of it. He's already got voices up there, whineing about 'ethics' and 'subtlety' or something.&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Verna notes curtly, &amp;quot;and I intend to end the torture. All things should pass on to their reward or punishment at their due time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;just give me a strength check, if any one is going to help munch, add +2 for each that helps Munch :)&amp;quot;&lt;br /&gt;
GAME: Munch rolls strength: (6)+5: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Pah...&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls strength: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar helps Munch because Gragnar's fists aren't adamantine.&lt;br /&gt;
It might take a bit, depending on how you go about it, but opening the door reveals what might be considered a 'lobby' or what was once a central point, corridors running off in myriad directions. Many look half formed..reforming endlessly, like they aren't entirely in this time and place.&lt;br /&gt;
&lt;br /&gt;
The sound of the steam engine isn't hard to discover, there's two evershifting humanoids; those who heard rumors of the recent events in the Vast would know these as the Soldari that ripped through the gathered crowd before retreating. They're operating a steam engine to bore bolts off a storage vault...with tethers leading further along to another corridor, this one has it's door visibly torn away, shattered in half.&lt;br /&gt;
&lt;br /&gt;
The tethers are made of a living material..entrails, binded together in long strands, shrouded in artifice, and lead to the steam engine, which in turn powers the auger, and several loops feed into the back of these 'Soldari.'&lt;br /&gt;
&lt;br /&gt;
Perhaps the thing you realize about now..you didn't open the door, they did..and that Augur is being used by one to try and skewer who ever was smashing into the door! ((+inits!))&lt;br /&gt;
&lt;br /&gt;
GAME: Brom rolls ranged+4: (18)+10+4: 32&lt;br /&gt;
GAME: Brom rolls ranged+4-5: (11)+10+4+-5: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Brom says, &amp;quot;Those're touch attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Both Hit. :)&amp;quot;&lt;br /&gt;
GAME: Brom rolls 1d12+1d6+3: (10)+(3)+3: 16&lt;br /&gt;
GAME: Brom rolls 1d12+1d6+3: (10)+(3)+3: 16&lt;br /&gt;
Brom does not like things trying to skewer his adventuring companions. Good thing he has his musket out already. He fires two rounds of shot into the creature, reloading in a blur.&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls weapon1+2: (7)+10+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
Gragnar moves in fast, wanting to beat the aggressor to the punch. Unfortunately, the doorway is rather full of Munch and Auger, so getting a clean shot proves impossible, Gragnar's fist swinging wide, though he's closer now, and ready to try again. He's not taking the glee he normally does in combat, but seems relieved to have something to hit, even if the something is gross and unnatural.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
The Soldari holding the Auger suddenly has a man trying to slam their fist into it, and it recoils slightly before slamming the auger forward, the metal blades screeching as it revs it up. The body seems to be shifting..or perhaps more appropriately, losing cohesion when bullets slam into it. It's comrade though, levels a peculiar firearm at the people beyond the door, letting a bullet flare out from the thin muzzle, buzzing instead of howling. A spray of spent flying insects pouring out of it, each one clattering to the ground like metal. What ever langauge they are using causes the mind to recoil in pain if listened to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Verna casts Grease on the auger.&lt;br /&gt;
GAME: Verna casts Grease. Caster Level: 5 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Verna deems the large whirling weapon to be a primary threat. She attempts to remove the threat for the immediate future, somewhat directly. The weapon sudenly becomes slick as it is covered in a layer of grease with a brief gesture and an uttered word. That should hinder the wielder, by preventing one from existing.&lt;br /&gt;
&lt;br /&gt;
GAME: Munch RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
GAME: Munch rolls 1d20+13+1: (18)+13+1: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Most decidly, a Hit.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+11: (10)+11: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;a very good hit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Brom rolls ranged+4: (10)+10+4: 24&lt;br /&gt;
GAME: Brom rolls ranged+4-5: (8)+10+4+-5: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;both Hit.&amp;quot;&lt;br /&gt;
GAME: Brom rolls 1d12+1d6+3: (3)+(6)+3: 12&lt;br /&gt;
GAME: Brom rolls 1d12+1d6+3: (4)+(3)+3: 10&lt;br /&gt;
&lt;br /&gt;
Munch blinks as the door opens. he expected them to be close, but not quite that close. As the Soldari before him slips, the golem swells, toxic chemicals pumping into his artifical muscles with dramatic effects. A rainbow shower of sparks fly from his metal toes, arching upwards to lend magical speed to the enhanced body. Raceing foreward, the golem slams his axe into the pistol weilder with all the force of... of... well, with all the force of a rageing barbarian. It's sort of the benchmark until someone gets around to inventing a mack truck or a freight train.&lt;br /&gt;
&amp;quot;Eat musket fire, abomination!&amp;quot; Brom pulls the trigger again and blows a hole right through the creature's chest. He boggles at the hole of inky void inside. &amp;quot;What tha...?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gragnar says, &amp;quot;Flurry of blows&amp;quot;&lt;br /&gt;
GAME: Gragnar rolls melee: (15)+9: 24&lt;br /&gt;
GAME: Gragnar rolls melee: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls 1d20+5-1: (10)+5+-1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls 1d8+5: (4)+5: 9&lt;br /&gt;
GAME: Gragnar rolls 1d8+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
Short desperate fights, those are so normal in surprise encounters, unfortunately, that also means surprise is long gone, that element so cherished in military tactics, ripped away like the wrapping of a present given to a child.&lt;br /&gt;
&lt;br /&gt;
The two Soldari seem to simply..dissolve where they were with screeching pain as their bodies..and the Auger are -sucked- away into the tendrils connecting them, racing back through the smashed in door further down.&lt;br /&gt;
&lt;br /&gt;
Then you hear it, a deep tone, that doesn't have any feel, but it conjures the scents, the tastes. Coppery blood of a serpentine body ripped open, the hiss of hot metal as oil splatters across it. The bile that rises before one vomits. It's communicating with some one that's speech is alien and causes the eyes to bleed the longer you remain, and dark shapes are moving from that shattered door..&lt;br /&gt;
&lt;br /&gt;
Shapes covered in gore, viscera, afterbirth. Dripping with glistening gel, their bodies mutated, strange artifice piercing the skin. These are not held by tendrils, not given their ferocity and means of death by such limited fashion. Each one is different, yet their weapons are the same, bone, and metal. Swimming serpentine fetuses held in glowing orbs under the large two handed weapons.&lt;br /&gt;
&lt;br /&gt;
Yet one being towers above even them as he slams through the shattered debris, some thing with eyes replaced by copper orbs, a blade glowing with cold so intense, it's white and sucks the air into a whirling vortex along it. A heavy squat pistol in it's other hand, and it's armor pristine and carefully carved with sigils from another existence.&lt;br /&gt;
&lt;br /&gt;
'Automated Defenses are clearly inoperable. Rectify this.'&lt;br /&gt;
&lt;br /&gt;
It isn't clear -whom- said that, for tortured voices still echo.&lt;br /&gt;
&lt;br /&gt;
Brom eyes the dissolving Soldari with a frown of disdain, stroking his beard again. &amp;quot;... No sir, I don't like any of this one bit.&amp;quot;&lt;br /&gt;
Munch is an abomination of the natural, stitched together with mad science and given life with banned technology. But he's still alittle non-plused. &amp;quot;Well... got their attention.&amp;quot; He readies to change in, which might not be the wisest move, but no one has ever accused the metal man of being wise.&lt;br /&gt;
&lt;br /&gt;
Gragnar watches the augers retract, and moves to stand near Munch. &amp;quot;Let's bash sum creepy 'eads,&amp;quot; he says, cracking his knuckles before, in a rather deft movement, wrapping chains around his fists.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 3d6+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls will: (5)+6: 11 &lt;br /&gt;
You paged Munch with 'Despite you are a metal man, a construct..you feel some thing serpentine swarming through your warm entrails, gorging on your flesh, growing fat, and slowly curling it's way through you, grinding against bone and heading towards your spine to creep up along it. You are at -4 to hit..'&lt;br /&gt;
GAME: Gragnar rolls weapon1+2: (12)+10+2: 24&lt;br /&gt;
&lt;br /&gt;
With Munch being large, and looking most likely to engage, the two soldiers best able to line up shots, do so. One squarely hammers him in the chest, the blast leaving a spreading green energy across his chest, the other's shot slams harmlessly into a wall. The same energies spreading over it. Their masks cover their laboured breathing, organs briefly visible as they fire their augmented weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8+1: (18)+8+1: 27&lt;br /&gt;
GAME: Vuk rolls 2d8+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
As Munch takes a hit, Gragnar lets out a bellow and, with an agility somewhat alien for one so large and fierce, he's moving in, swinging his fist for the leader.&lt;br /&gt;
&lt;br /&gt;
The Soldari Veteran is not very amused by Gragnar, his blade so cold it glows white and draws air into it like a vortex slashing across his offending arm, but there's no malice in the action, this is clearly a discplined soldier. (( I need a fort save Gragnar )).&lt;br /&gt;
&lt;br /&gt;
GAME: Brom rolls ranged+4-4: (18)+10+4+-4: 28&lt;br /&gt;
GAME: Brom rolls ranged+4-4-5: (18)+10+4+-4+-5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Brom rolls 1d12+1d6+3: (8)+(3)+3: 14&lt;br /&gt;
GAME: Brom rolls 1d12+1d6+3: (8)+(2)+3: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls fort: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
You paged Gragnar with 'Your mind is assailed of images of a sun being consumed by The Void, the very warmth stolen from it, viewed through the eyes of a god, chained to the world it once claimed it's providence, your tears freezing your eyes open. -4 to attack as you feel warmth leeched from you.'&lt;br /&gt;
&lt;br /&gt;
The Veteran being engaged by Gragnar takes two shots into it's armor, sprays of black oil like substance oozing out before closing and pin pricks of blue light seeping through as the Artifice encased in the armor reveals it self.&lt;br /&gt;
&lt;br /&gt;
GAME: Brom rolls will: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls knowledge/the planes: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
You paged Verna with 'you can not make out the original species..if they ever had one. What you do know is..this place, is not of -this- world, infact, it's in constant flux, and their weapons are literally dissolving reality where they hit. The Kulthus runes aren't -from- this world either. This entire place is melting your reality the longer you remain with out it stabilizing. You aren't even sure -what- you are fighting other then it's ripping energy from an unknown place, and the Leader has a weapon that looks like it's made of the Void, and it's in here.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The oddities of this place and its contents suddenly spark some recognition. Not detail, nor exact nature, but a very likely explanatation for WHY they are unusual, if not precisely how. Her voice raises loudly from her hood, over the din of battle. &amp;quot;These things, this place, are not entirely on our plane! They could draw upon limitless power, or call upon countless reinforcements! This rift must be sealed, but we cannot do this with force of arms. We should withdraw and warn the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls 1d20+13+1-4-2: (7)+13+1+-4+-2: 15&lt;br /&gt;
&lt;br /&gt;
Munch buzzes to Verna. &amp;quot;If violence doesn't solve your problem, you aren't useing enough of it. but yeah, withdraw. But can't let these things follow.&amp;quot; Somewhat counterproductive to withdrawing, teh golem moves forward slightly awkwardly, troubled by his previous wound. His massive blade comes close, but fails to connect.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (14)+8: 22&lt;br /&gt;
GAME: Vuk rolls 3d6+6: (7)+6: 13&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (16)+8: 24&lt;br /&gt;
GAME: Vuk rolls 3d6+6: (9)+6: 15&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (9)+8: 17&lt;br /&gt;
GAME: Vuk rolls 3d6+6: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Gragnar rolls weapon1-4: (12)+10+-4: 18&lt;br /&gt;
&lt;br /&gt;
You paged Verna with 'you feel some thing serpentine swarming through your warm entrails, gorging on your flesh, growing fat, and slowly curling it's way through you, grinding against bone and heading towards your spine to creep up along it. You are at -4 to hit.'&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
Gragnar shudders, and takes a swing, a full haymaker, that swings wide. He turns, then, diving under the creature's attack, landing in a roll and coming up on his feet as he heads for the door.&lt;br /&gt;
GAME: Brom rolls ranged+4-4-4: (15)+10+4+-4+-4: 21&lt;br /&gt;
GAME: Brom rolls ranged+4-4-4-5: (13)+10+4+-4+-4+-5: 14&lt;br /&gt;
&lt;br /&gt;
So Verna's words have struck some truth, indeed, this place is warping those who entered it..insidious whispers growing in strength things..parasites worming through some of their bodies. The slow labour of this place still ongoing, the clank of industry some where, some thing being uncovered. The roar of battle continues but one man flees and the Veteran's blade digs into the floor where he had been, white light exploding before an inky blackness fills the crack..&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 3d6+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waaaaaugh!&amp;quot; Brom is clearly suffering some sort of severe internal distress. He wobbles and fires about wildly, to no effect.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 2d8+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls fort: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Verna rolls knowledge/arcana: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
You paged Verna with 'You realize it might be impossible to close the rift -they- are using..but maybe you can seal the rift leading into here..for now. You just aren't sure how at the moment.'&lt;br /&gt;
&lt;br /&gt;
GAME: Verna casts Shield. Caster Level: 5 DC: 14&lt;br /&gt;
GAME: Munch rolls knowledge/arcana: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
Verna does not voice any advice, this time. Instead, she nearly buckles from the od energy blast that then seems to seep into her through her robes. Clutching ant her stomach with one hand, she moves rearwards for the recently-entered hatch. Her other hand gestures and conjures yet another field of protective force between her and those attempting to send her to her Matron.&lt;br /&gt;
You paged Munch with 'You realize that trying to seal a rift in here may be an impossibility. Because A: You have no idea how to seal theirs. B: You have no idea how to find it when you are being ..an alien in their reality and it's slowly consuming you. You do realize, it's far more possible to seal off the rift that you took to get in here, to buy time till they can use it to exist outside of their reality.'&lt;br /&gt;
&lt;br /&gt;
Those who begin to flee are left unmolested by the Soldari and the Veteran Soldari, they are of no consequence, they seem intent on maintaining their position and defense around the shattered door. Palpable aura of contempt for those who flee, as if their existence and flight means nothing to them. Perhaps they are curious about what they will do after they flee.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
Munch buzzes harshly and falls back towards the door, barely ducking under a swipe as he goes. &amp;quot;This whole -place- is bad news. Get out, block the door as best we can. Collapse the whole tunnle, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 3d6+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 3d6+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Every one else was retreating in various states of surviving fitfully. Brom then becomes the focus as the Soldari direct their weapons at them, blasts of vile power impacting into him, spreading their green energy over him, and inky blackness begins to form on his body. He is not of this reality, it is attempting to correct this as he falters.&lt;br /&gt;
&lt;br /&gt;
As Brom goes down, Gragnar loops back, just a little, to grab the rifleman and drag him along behind. It slows him down, but, well, he was fast to start with. &amp;quot;Knock da roof in or somethin',&amp;quot; he calls at the others while making his way, fast as he can, for the door.&lt;br /&gt;
&lt;br /&gt;
The beings never followed you beyond their reality..or to the first corridor, an implication they couldn't..or had no reason to. There was enough debris here to barricade the door..but they clearly had means to expand their power eventually...perhaps it would buy time. Perhaps they simply had no reason to leave yet.&lt;br /&gt;
&lt;br /&gt;
The journey to the surface reveals time had in fact..moved -back- since you went in, a shrub that had been burned down when you came, was now still on fire. It's hard to tell exactly what happened..&lt;br /&gt;
&lt;br /&gt;
Those who had been infected by ..the parasites, will soon feel their guts shifting..re arranging and bulges under their skin that burst open like fist sized blisters, painful, but ultimately harmless in the long run. What spills out is what is disturbing..&lt;br /&gt;
Gore streaked artifice, small cogs and wiring turned into hollow skeletons, half formed, that looked disturbingly like the tendrils connecting the partially formed Soldari pair, with their auger. There is little doubt, they were organic in part inside the Kulthus ruin...&lt;br /&gt;
&lt;br /&gt;
Course, there is still a gaping hole in the top of the ruin that is pitch black, a rip in reality leading into theirs, slowly stabilizing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Thass not good at all.&amp;quot; Brom slurs as he stumbles and rushes away from the horrible reality-tearing ruin.&lt;br /&gt;
&lt;br /&gt;
Munch rips away the growths pretty casually. Weird crap growing on/in him is slightly less unusual than most would be comfortable with. &amp;quot;....yeah... ya know, suddenly Heth doesn't seem quite so bad. Comparitively speaking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Verna deals with flesh, fluids, and death on a regular basis. While the sight of some bio-mechanical amalgamation bursting our of her own flesh is novel and disturbing, it is also intriguing. Yet not so intriguing as to become a common pasttime. After ensuring that Brom does not travel for judgement just yet, and escaping the excavation, she pauses to study it. That, or simply catch her breath. &amp;quot;I am open... to suggestions on delaying their egress further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stuff the hole wid goblin powder, light a match,&amp;quot; Gragnar suggests, shuddering as the visions fade. &amp;quot;Dat, or pile whatever we can find on top.&amp;quot;&lt;br /&gt;
Munch nods in agreement. &amp;quot;Think will take magic to really seal it up. But pileing things on top won't hurt matters.&amp;quot;&lt;br /&gt;
Verna tends to Brom while the others consider the issue of egress. &amp;quot;Do not judge this one yet, Harsh Lady. It is not yet time.&amp;quot; She calls upon Her grace and mends some of Brom's wounds.&lt;br /&gt;
&lt;br /&gt;
Gragnar goes in search of fallen trees that haven't been burned to brittle charcoal yet, and begins dragging them back to the site.&lt;br /&gt;
&lt;br /&gt;
It isn't clear how well trees and a few large rocks will work, but at least any thing that ends up trying to climb out from the darkness will smash head first into debris that if jostled, may fall inwards. It'll take hours, even for the strong Munch and crew..and no one tried to save the everlasting Crop, but for now..it might be safe to retreat.&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12597</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12597"/>
		<updated>2014-03-20T05:45:15Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Celebration_for_the_Gods&amp;diff=12558</id>
		<title>Celebration for the Gods</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Celebration_for_the_Gods&amp;diff=12558"/>
		<updated>2014-03-16T15:33:41Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;****** Celebration for the Gods - GM'd by Vuk and played by Azog, Lorien, Cesran, Ssylrath ****   The Vast, small settlements, mysterious occurences. Broken rifts in realities...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;****** Celebration for the Gods - GM'd by Vuk and played by Azog, Lorien, Cesran, Ssylrath **** &lt;br /&gt;
&lt;br /&gt;
The Vast, small settlements, mysterious occurences. Broken rifts in realities, ancient ruins. Perhaps you came here at the behest of your temple, perhaps because you were hired to guard those of a scholary bent as they made their way to the focal point of what can only be described as power unseen for decades, or perhaps days..this is the Vast, whom knows what waywards souls have found and never returned from.&lt;br /&gt;
&lt;br /&gt;
The 'city' closest to this event was a small trade post, barely able to accomodate a dozen travellers.  With the sudden burst of energies occuring and thousands filtering in from all walks of life to be witness to the Gods them selves coming, it has been entirely forgotten. Tents line the ley lines of energy, artifice created buildings, magically summoned dwellings. Each minute brings a new miracle to be witnessed. Those crippled given their full bodies back. Loved ones laid in glowing waters given life. Plants swelling to immense size and budding with the sweetest fruits. &lt;br /&gt;
&lt;br /&gt;
The hour draws closer, both Temple Priests, those who pour over dusty tomes of magic, and even those who practice Artifice agree..there is hushed anticipation as the sky crackles with energy... the eldritch energies of magic made manifest, dripping in a sticky sweet multi hued sap upon the awaiting masses. Priests offering prays and devotions to their gods. Wizards and Sorcerors awaiting the appearanced of those they offer quiet words to, in hopes of greater power. Artificers rushing about collecting the falling sticky multi hued sap, so vibrant with Aetherical energy.&lt;br /&gt;
&lt;br /&gt;
Cesran has come to investigate what is going on and these miracles that are happening. He is extremely skeptical that the gods themselves would choose to walk the world again or at least if they do to make a big show about it. He leans on his staff, who is looking around, &amp;quot;So many people here, do you think the Gods are really here.&amp;quot; Cesran shrugs, &amp;quot;Perhaps, the gods work in mysterious ways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azog has joined this quest for reasons of his own. He is not mystically inclined, at least not professionally, but he is very spiritual, in a nomadic warrior sort of way. Armor gleams as he rides his shaggy warhorse, commenting to Cesran, &amp;quot;If they are, they are. I am sure that the Eidolons do not do things because you or I think it should be so.&amp;quot; He pauses, then goes on, &amp;quot;But there are some who may have insight. And so if it /is/ going to happen, I would count it a blessing to be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien makes his way to the happenings. He seems a bit curious as he takes his symbol of Eluna rifle and pats the strap. Matte-black, silver sheen, blue-mana casing. The youth seems a bit excited as he watches the Artificers. Then he relaxes a bit, &amp;quot;I wanna get as many hugs as possible! From goddess'!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath sits astride his tall Swiftclaw watching the goings-on. His voice is harsh and sibilant. &amp;quot;It is ssstrange, I come to see what happens. The Green will do as it will, I do not pretend to underssstand it.&amp;quot; He observes all and comments little, generally.&lt;br /&gt;
&lt;br /&gt;
So many excited..so many expectant gazes skyward. So many believe their Gods will reveal them selves, walk amoungst them. So many full of nervous energy, some perhaps afraid of their own sins and being judged. Some hope to be granted benefice to walk amoungst their divinities. &lt;br /&gt;
&lt;br /&gt;
With a sudden snap of cold, enough that the ground turns to frost, water freezes, fires are extinguished as the skies begin to shatter, devoured upwards as some thing opens.  Where cold once was, and where miracles were, smoke flows forth..not the sight..but the stench. Coppery smoke, or is it roasted meat? The scents are individual, changing, but as a whole. Bombarding the senses of those gathered, the thousands witness, a city state onto it self, being forced to perceive the impossible.&lt;br /&gt;
&lt;br /&gt;
The initial awe for some wears off and they begin louder chanting..louder prayers..but some of the miracles are not so inspiring. Those raised from the dead lurch to a stop..their bodies turning upon them selves..the hand tries to consume the other hand, the eyes lurch from their sockets to turn upon the breast. The grant plants turn to rot, but form that rot rises new alien forms of life. Flowers that weep in joy. Fruit that wallows in the refuse of many like a pig might in mud.&lt;br /&gt;
&lt;br /&gt;
The Rift is widening just as many claimed it would, a shattering of the skies.&lt;br /&gt;
&lt;br /&gt;
Azog nods at what the Sith-Makar says, giving Lorien a quizzical look for a moment before returning his attention to the proceedings. He doesn't pretend to understand the details, but he watches none the less. &amp;quot;I am sure /something/ will happen,&amp;quot; he says confidently. &amp;quot;It may be the blessing of Eidolons. It may be word of the children of the firstborn. It may be a bandit attack, seeking to prey on pilgrims. But there will be something.&amp;quot; And it does. Azog sets his shield ready, and draws his blade, standing in his stirrups to a commanding height to see what all there is to see. Not that he understands it. But if it becomes a threat, he is there to deal with it.&lt;br /&gt;
&lt;br /&gt;
Lorien glances upwards and frowns a bit, &amp;quot;It's moving into our reality, this was likely a problem that such an event would bring, alas, we weren't meant ta really bridge this gap so easily with the Planes,&amp;quot; he says. The youth takes a hand to the strap of his rifle as he notices that there are problems arriving. He contents to wait!&lt;br /&gt;
&lt;br /&gt;
Ssylrath sits up straighter, calming his mount Thaliss with a touch. &amp;quot;This is from outssside the Green it is not of this world!&amp;quot; He sniffs the air and makes a face. &amp;quot;This is not nature, it is Wrong. Can it be ssstopped?&amp;quot; His banner flutters in the suddenly cold wind.&lt;br /&gt;
Cesran starts to cast a spell of protection on him and he looks around, &amp;quot;Everyone get back these are not the Gods! It's something ripping through the planes to get here, the Gods all ready exist on this plane. Everyone get back.&amp;quot; He says as he reaches into this spell component pouch to start to cast another spell.&lt;br /&gt;
&lt;br /&gt;
Perhaps some would wish to leave, but many more are pushing forward, a chaotic mass drive to be at the epicenter of this event. This nexus of nervous energies and -something- emerging as the skies turn colours that can not be seen, that bombard the mind. Some thing falls from the sky..small things, until they land, charred bodies, that yet speak, ever so briefly. Their blood running from rents in the body, before it becomes faces on the ground. Faces that laugh as they dissolve into violet mists and surge into the crowds to dance before drawn up to the rift.&lt;br /&gt;
&lt;br /&gt;
'Do not Praise them! Do Not Praise them!'&lt;br /&gt;
&lt;br /&gt;
The voices chant before they fall silent as the charred remains dissolve into chunks of burnt bone and flesh..and then a deluge of Ichor joins them, cascading over the masses as dark shapes burst through the rift, rigid vessels that loom in that rift, both in this reality, and yet..outside it.&lt;br /&gt;
&lt;br /&gt;
Sticky black ichor, like blood..some pus. Some moves of it's own violition, some weeps in child like tones as it swirls around. Some forms strands, some flows into the mouth of children to make them jerkily walk like toy soldiers of artifice towards the center, below the leading edge of the Armada..and then an Insidious whisper begins..&lt;br /&gt;
&lt;br /&gt;
It can not be truly said to be one voice, or many. The very nature causes nose to bleeds, and each person hears their own message, each and every one. Many of the crowd holds their head, even some of the well seasoned veterans of campaigns. A fair few take a knife to their own ears to try and carve out the message from their senses.&lt;br /&gt;
&lt;br /&gt;
'To you Azog... you can not harm us..We are the Kult, we have conquered your gods..fear means nothing..'&lt;br /&gt;
&lt;br /&gt;
'To you Lorien... we have burned whole worlds in our industry..we conquered realities yet unborn. Their gods became our worlds..this reality will never understand our ways..'&lt;br /&gt;
&lt;br /&gt;
'To you Ssylrath.. Nature is just the artifice of the Gods ...they will bend you to their will and tell you this is natural..'&lt;br /&gt;
&lt;br /&gt;
'To you Cesran... you amuse us, for you realize we are not gods. You may deliver our message to yours... they can either burn their world before we take them..or they may surrender..'&lt;br /&gt;
&lt;br /&gt;
((DC20 Willsave..or try to cut your own ears out.  The very noise in your head is several dimensions of denizens speaking to you at once, but each of you hear one clear message amoungst the torrent. This is a mind breaking sensation.))&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls will: (10)+12: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Yes I don't have to cut my ears out.&amp;quot;&lt;br /&gt;
GAME: Lorien rolls will]: (17)+will]: 17&lt;br /&gt;
GAME: Ssylrath rolls will: (5)+4: 9&lt;br /&gt;
GAME: Lorien rolls will: (13)+1: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Uh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Can the first simply be 18?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Heee.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Does Bravery help this roll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Do you want one from my Swiftclaw too? And if so, is it Enchantment? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Oh yeah, I'm granting +2 on Fear checks to everyone who can see me, if that helps.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;No your pets/animals/etc can't claw their ears out and aren't being bombarded.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;and Bravery will help yes Azog&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Is it a fear effect or something else?&amp;quot;&lt;br /&gt;
GAME: Azog rolls will+4: (3)+6+4: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;its your mind being torn apart by the impossible.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Heee.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Azog says, &amp;quot;Well, so much for bonuses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Well my first roll 17, if ya add the 1 it'd be 18 likely, etc. Whatever you wanna take though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;So the only one who succeeded in not trying to slam a blade in his ear drum to carve it out is Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Azog sheathes his sword and draws a small knife from his belt. Not a weapon, just a tool for someone who lives outdoors. But enough for the task at hand. The voices are ... maddening. But. He will shut them out if can't hear them. Yes, yes he will. With a trembling hand, he brings that utility blade towards his ear, intending to deafen himself to the messages.&lt;br /&gt;
&lt;br /&gt;
Ssylrath holds his head, trying to block out the sounds. &amp;quot;No! The Green is not my massster and neither are you! I am SSYLRATH!&amp;quot; He moans, fumbling for a dagger in his kit.&lt;br /&gt;
&lt;br /&gt;
Cesran feels the internal pressure in his head and he grits his teeth to fight it off. He stands defiant before the them as he quickly pours some powdered silver in 3 foot circle around him to cast a magic circle to ward off evil. It's hard to tell that there will be any effect with all this magical energy going around, but Cesran tries to stand along against these Kults. He grips his staff as he starts to ready another spell, &amp;quot;This world will stand against you and destroy you. This world will never surrender nor will our gods!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien winces as the voices assail him. The youth then shifts to the ground and grips at the dirt, growling a bit. He dosen't have any weapons that would make taking his ear off an easy task, consider he usually makes use of firearms. He lifts up his hands and then tries and cover the sounds, &amp;quot;Grrr, get out of this Plane,&amp;quot; he says. That said, all he really manages and do is try and grasp at his ears until the multitude of voices go away.&lt;br /&gt;
&lt;br /&gt;
The voices momentarily cease before an order ripples through the crowd as one. It seems to work..or reassure some.&lt;br /&gt;
&lt;br /&gt;
'Cease..you will not take your own lives against the wishes of the many.'&lt;br /&gt;
&lt;br /&gt;
As this is said several ancient war ships begin to lower, a blend of Artifice and tortured beings. Some perhaps can be comprehend.. beings of immense power, known even to this realm, maybe can not be named, or understood. The very act of watching their flesh causes the mind to reel in pain, but one thing stands out..  the lead of the trio of ships lowering has a defaced symbol of Kulthus along the prominent prow.&lt;br /&gt;
&lt;br /&gt;
'An offer is made.. Those of you who resist shall be used as fuel... Those who join us, will some day understand the taste of power of the Gods. They will dance upon our paradises we wrought of their flesh of divinity.. Those who wish neither. Flee... Run.. hide in the dark corners till your gods lay defeated, or surrender to us..'&lt;br /&gt;
&lt;br /&gt;
The rift is stablizing as the small trio of ships descends, and as it does, the nature of the voices becomes more powerful. They speak out of turn...you hear words from the end of the sentence at the beginning, they echo. They hiss, some are in langauges unknown, yet still clear to you in the end. Yet always do you understand the meaning.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/history: (15)+20: 35&lt;br /&gt;
Azog sheathes his dagger, growls, &amp;quot;I will neither join, nor become your victim. If you hunt me to the ends of the world, I will resist your hunters and slay as many as try and take me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran frowns as he sees the symbol, &amp;quot;That is the symbol of Kulthus and it shouldn't exist. The gods destroyed them for their hubris.&amp;quot; He tries to judge it as he casts another spell. He puts up a wall of force between the people of the ships, &amp;quot;Everyone get back to the city now!&amp;quot; He calls out as he tries to hold them off. He grips his staff and bows his head. He prays softly, &amp;quot;Eluna, I know we are not always on the best of terms and I am not a cleric, but I need your help now. Those that the gods once banished have returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien of course takes out his rifle which gleams slightly, unstrapping it from the sheathe, &amp;quot;Kulthus,&amp;quot; he affirms slightly, even as Cesran also states it. He then runs his hand along the length of the casing. The Symbol of Eluna on the weapon is regard, as the matte-black gently shimmers with silver, &amp;quot;You bastards, what have you...?&amp;quot; he begins to muse, and then shifts his hands about the firearm. He dosen't answer as of yet. Instead he watches and waits.&lt;br /&gt;
&lt;br /&gt;
Ssylrath lifts his head again, looking at the masses around, and grasps his lance. &amp;quot;Thisss is not good, no?&amp;quot; He does not appear to glean any knowledge from the symbology.&lt;br /&gt;
&lt;br /&gt;
Many of the scholars that have gathered know that symbol too.. and it spreads like wild fire as people shriek. More then a few are moving to defend loved ones..some curl up on the ground in fear, catatonic as their skin flows and shifts, reality..is no longer reality. The ships above appear to ever draw closer, details coming into sharp clarity, and then becoming obscured haze.&lt;br /&gt;
&lt;br /&gt;
Panic will spread of course, it is inevitable, especially when ichor coated foms are fired from the ships.  Bloated forms falling to the ground and divine beings clad in white robes accompany them with soft whispers of placation, the langauge utterly alien, but their voice is soothing, peaceful. Wings once white, but now stained with soot and  dried ... it isn't clear what. Oil perhaps? Or is it blood?&lt;br /&gt;
&lt;br /&gt;
'We will suffer no resistance!' a voice says, much more distinct, from the Trio of ships...yet they remain so far away, but it almost seems as if they have landed. Yet the voice may not be needed, for as those bloated forms are falling to the ground, ichor burning away to reveal grotesquetly corrupted beings. Many are not even humanoid, all bound with artifice to the pumping organ trails that compromise the tentacles leading to the vessels that have come 'close.'&lt;br /&gt;
&lt;br /&gt;
Perhaps what sends so many reeling is their children who are marching like toy soldiers, turn towards these forms, marching towards them, to be guided by the Angelic like creatures, who hold up thin blades and flash them across the pregnant forms of the creatures. Their contents spilling out. Ever shifting forms, humanoid, but indistinct, but not animalistic, to cunning, to discplined as they form up to meet resistance. The children? They are slowly shuffled into the churning guts of these pod like breeders. Gently enshrined with soft kisses and words to let them go to sleep in the warm confines.&lt;br /&gt;
&lt;br /&gt;
'Go ...find their souls..taste why we become Gods...understand ..become one of us ..' &lt;br /&gt;
&lt;br /&gt;
The voices return in force, speaking to all as one.. and seem to address the ever shifting soldiers now arrayed against those who offer resistance.&lt;br /&gt;
&lt;br /&gt;
Azog draws his blade again, and will knee his horse forward, wading into the horror with a look of fierce determination. He did just have this talk, now it's time to honor that statement. Without a word, he will lay into the horrors with blade and steed.&lt;br /&gt;
&lt;br /&gt;
Ssylrath looks up at the armada and the viscera and the mental voices and everything. &amp;quot;There is nothing we can do here but die, let us find a way to ssstop them later on. The Green is not ssso easily defeated, it is merely put off. A few sssmall children matter little in the long run.&amp;quot; He looks to protect whoever he can, shepherding people away from the scene, his mere presence inspiring confidence.&lt;br /&gt;
&lt;br /&gt;
Cesran looks over at Azog, &amp;quot;Azog we really need to get back to the city to warn them of what happened. I will stay and fight with you, but know that I can teleport us out of here.&amp;quot; He says as he looks around at the others and he aims at a cluster of the oil angels to try to get the most of them with a fireball.&lt;br /&gt;
GAME: Cesran casts Fireball. Caster Level: 11 DC: 23&lt;br /&gt;
GAME: Ssylrath rolls intimidate: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
Azog growls at Cesran, but nods slowly. &amp;quot;If we are overwhelmed, take us out of here. But I will not flee without making an attempt.&amp;quot; He rides forth, roughly smacking some of those who lay helplessly on the ground, and those who walk to their own doom, leaning from his horse to prod them with sword or shield. &amp;quot;Wake up! Get your wits about you!&amp;quot; he bellows like an angel of doom, himself. &amp;quot;Fight or run, but do not cower! Do not go to them!&amp;quot; He fights off the monsters while exhorting people to fight or flee.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d20+13: (17)+13: 30&lt;br /&gt;
GAME: Cesran rolls 10d6+5: (33)+5: 38&lt;br /&gt;
&lt;br /&gt;
Lorien has no idea what he can do to stop the creatures, so then for the moment, he rushes forward and then loads his rifle with a bullet, before he slings that along his shoulder and sheathes it. He does what he can to get others way. Encouragement, some push, some shove. Perhaps it is a bit effective. He dosen't bother and wait so he can get an idea if it does.&lt;br /&gt;
&lt;br /&gt;
The efforts of kicking and screaming at people has some effect. It isn't like a ...conscious response, more a dulled automation following new orders. Some will run of their own violition, others drag them selves after the fleeing crowds. Cesran's fireball impacts against the back of an angel..it's wings bursting into fire, others suffer a blast of heated air. The painful scream is gut wrenching. The sound of an Astral Deva's very flesh being ignited. It may be fortunate several wizards have attempted similiar things, for the Soldari can not so easily reach Cesran.&lt;br /&gt;
&lt;br /&gt;
As more of the pregnant beings are forced to your reality, the Angelic beings continue their work, as one is exhausted of it's children, it's belly is stitched, soothed, reknitted, and another slit open, and at the same time, the soldiers they disgorge, some dissolve, licked up by the tentacles that extend outward with out warning from their grostesque mothers. Others seem to soldify into some thing more humanoid, more defined. Some take on familiar form, others are as alien as the ships above.&lt;br /&gt;
&lt;br /&gt;
What resistance is offered, is slowly being overwhelmed as the ships begin to withdraw, slowly, but surely, their troops are being recalled. Though one ship seems to shudder and disgorge a new being..perhaps being isn't correct. It's more like it simply wills a group of armored beings to the ground.&lt;br /&gt;
&lt;br /&gt;
Their bodies are enclased in armor of splendor, filligrees of exotic materials cross it, furs hang from their shoulders. Artifice powers these men, weapons unseen, unfathomable in destructive energies. Where one may expect munitions to be inserted, unborn devils are, the fetuses suspended in a tortured state. They seem to command the respect of all about them.&lt;br /&gt;
&lt;br /&gt;
'We are Legion..we have come to this world to offer your Gods but two choices. Fight..and this world burns. Surrender, and we will allow it to exist with out their influence, so all may taste the power of the Gods.'&lt;br /&gt;
&lt;br /&gt;
Ssylrath bellows and hisses at the people and his massive Swiftclaw gets in on the act as well, forcing people to run or be trampled. He is grim and forboding, trying to save as many as possible. Behind him all the while his banner waves, strips of leather fluttering in the wind.&lt;br /&gt;
Azog is rounding up the stragglers and weak-willed as much as he can, when the horror gets even more horrible. And a part of him rebels. He bellows, swirling his blade over his head in a show of strength and martial prowess to stir the listless. &amp;quot;Go now, and I have done more for you than you have done for yourselves. You honorless pigs, get moving!&amp;quot; He does keep an eye on the horrors, and rides back closer to Cesran. Looks like he's not going to heroic last stand here after all. &amp;quot;It is not for me to give them backbone. They can live and die by their own actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Chain Lightning. Caster Level: 11 DC: 26&lt;br /&gt;
GAME: Cesran rolls 11d6+5: (41)+5: 46&lt;br /&gt;
&lt;br /&gt;
Cesran nods to Azog as he calls upon some of his most powerful spells and from his fingers a lightning bolt jumps and strikes one of the angels from long distance. The bolt then jumps to the closest 11 enemy angels hurting them just a badly as they withdraw.&lt;br /&gt;
&lt;br /&gt;
Those that are left are being taken with the withdrawing forces, scant hundred may have escaped, many more are killed, or left insensible..and being used to effect repairs persay. Fed into the pregnant birthing beings by angels not inflicted by Cesran. More yet, those who seemed to be a martial bent, are dragged to the strange artifice bedecked beings by the Soldari who have become more manifest, more stable. metal being used to craft weapons, flesh and bone joining it, there is no clear distinction.&lt;br /&gt;
&lt;br /&gt;
The angels that Cesran attacks are the first to leave with their charges, for they are being assaulted the most directly. The one he has already burnt though, looks upon it's brethren and a quiet gesture is made before it steps to the breeder it came with, being carried into it as the shifting Soldari flow back to their mothers. The message it conveyed, unknown.&lt;br /&gt;
&lt;br /&gt;
'We will return. You will give us your answer. Go now...warn your world..Tell your gods what we come for.'&lt;br /&gt;
&lt;br /&gt;
Lorien slowly shifts his stance to regard the others about, and then returns his attention towards the retreating forces. The youth heaves a sigh, and then shakes his head, as he perks up when he hears something, &amp;quot;Odd, reborn anew?&amp;quot; he muses, then adds, &amp;quot;Perhaps they are reformed some way,&amp;quot; he considers. Then he moves a bit nearer the group to do anything needed.&lt;br /&gt;
&lt;br /&gt;
Azog growls savagely, &amp;quot;Yes, making them anew is how they'd say it. It's like zombies and ghouls, but with artifice instead of magic. And just as wrong.&amp;quot; He'll keep fighting and keep exhorting people to retreat, keeping on the move.&lt;br /&gt;
&lt;br /&gt;
Ssylrath grimaces. &amp;quot;They are plainly not of the Green, but we cannot dessstroy them. Yet.&amp;quot; He continues herding, picking people up bodily and shoving them if necessary.&lt;br /&gt;
&lt;br /&gt;
Cesran smiles as he sees them start to retreat, but it's a pyrrhic victory and he nods a little bit, &amp;quot;Yes they will probably either heal or recycle the ones that I've damaged.&amp;quot; He leans against his staff, &amp;quot;Yes whatever they are is very wrong and we will need help if we are to defeat them. I want to get back to the city, Alexandria and its temples need to be warned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien nods, &amp;quot;I will tell the Eluna Temple when I arrive back,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
As the last of the forces are..recalled, the armored beings and the new, but still clearly inferior Legion Army members are drawn into their ship and the rift opens wide as they make for it.. revealing these were but the -smallest- of the warships. For a few moments of clarify, hundreds upon hundreds can be seen in that rift. That reveals the void's inner workings, the damning energy of chaos trying to bombard the fleet of Aether vessels. More then one can be identified to be built of a living creatures. There is little doubt that these beings may be a form of gods culled from other worlds and planes. Would be Gods you may say. Star Whales, Angels who once oversaw entire planes of peace and good will. Some undead beings that tallied the souls in some forgotten world.&lt;br /&gt;
&lt;br /&gt;
'We will return. We will offer freedom and power to this world as we have offered to so many before.'&lt;br /&gt;
&lt;br /&gt;
The disjointed voice speaks in the survivor's head. The Legion Army has come, it has left thousands dead or taken in a scant hand of time... Flight, respite. It should come like a thunderbolt. The mind only now able to rest and try to block out the memories of reality it self melting, fading away, being rewritten to the design of those who enslave Dieties and beings that create their own dimensions.&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12557</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=12557"/>
		<updated>2014-03-16T15:32:51Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Reveal.odt&amp;diff=12551</id>
		<title>File:Reveal.odt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Reveal.odt&amp;diff=12551"/>
		<updated>2014-03-16T01:25:09Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Contributed_Encounter_Grab_Bag&amp;diff=12513</id>
		<title>Player-Contributed Encounter Grab Bag</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Contributed_Encounter_Grab_Bag&amp;diff=12513"/>
		<updated>2014-03-14T23:14:43Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: /* Encounters: Levels 11-15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you'll find some example encounters put together by our players. If you're just starting out or need something quickly, feel free to make use of these. Don't forget a thank-you, too. Don't forget to check out [http://www.dinglesgames.com/tools/pathfinder-encounter-generator/ these] [http://donjon.bin.sh/pathfinder/encounter/ generators], too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 2-5==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
http://www.tenebraemush.net/index.php/File:Level1to3EncounterUndead.odt &amp;lt;---Low level Undead Encounter by Vuk. Has some basic framework on story and links to appropriate monsters. Enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Smoke Screen (CR 4)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Meat &amp;amp; Drink (CR 5)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 6-10==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Erdik, Onna, Grapevine (CR 7)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 11-15==&lt;br /&gt;
Higher level plots require a slightly different mindset than earlier on. If you're wanting to run one of these, make sure you've a few earlier level plots under your belt, first!&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
http://www.tenebraemush.net/images/f/fa/MeatMarket.odt - Dark Horror. The Atmosphere is meant to be played up and used to disturb both players and their characters.&lt;br /&gt;
&lt;br /&gt;
==Encounters: Non Level Specific or Humor==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
http://www.tenebraemush.net/images/9/9e/SandyHips.odt&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Contributed_Encounter_Grab_Bag&amp;diff=12480</id>
		<title>Player-Contributed Encounter Grab Bag</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Contributed_Encounter_Grab_Bag&amp;diff=12480"/>
		<updated>2014-03-14T05:13:23Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you'll find some example encounters put together by our players. If you're just starting out or need something quickly, feel free to make use of these. Don't forget a thank-you, too. Don't forget to check out [http://www.dinglesgames.com/tools/pathfinder-encounter-generator/ these] [http://donjon.bin.sh/pathfinder/encounter/ generators], too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 2-5==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
http://www.tenebraemush.net/index.php/File:Level1to3EncounterUndead.odt &amp;lt;---Low level Undead Encounter by Vuk. Has some basic framework on story and links to appropriate monsters. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 6-10==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 11-15==&lt;br /&gt;
Higher level plots require a slightly different mindset than earlier on. If you're wanting to run one of these, make sure you've a few earlier level plots under your belt, first!&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Non Level Specific or Humor==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
http://www.tenebraemush.net/images/9/9e/SandyHips.odt&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:SandyHips.odt&amp;diff=12479</id>
		<title>File:SandyHips.odt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:SandyHips.odt&amp;diff=12479"/>
		<updated>2014-03-14T05:11:55Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Player-Contributed_Encounter_Grab_Bag&amp;diff=12474</id>
		<title>Player-Contributed Encounter Grab Bag</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Player-Contributed_Encounter_Grab_Bag&amp;diff=12474"/>
		<updated>2014-03-14T03:22:48Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: /* Lots of Otyugh Hugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you'll find some example encounters put together by our players. If you're just starting out or need something quickly, feel free to make use of these. Don't forget a thank-you, too. Don't forget to check out [http://www.dinglesgames.com/tools/pathfinder-encounter-generator/ these] [http://donjon.bin.sh/pathfinder/encounter/ generators], too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 2-5==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
http://www.tenebraemush.net/index.php/File:Level1to3EncounterUndead.odt &amp;lt;---Low level Undead Encounter by Vuk. Has some basic framework on story and links to appropriate monsters. Enjoy!&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 6-10==&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encounters: Levels 11-15==&lt;br /&gt;
Higher level plots require a slightly different mindset than earlier on. If you're wanting to run one of these, make sure you've a few earlier level plots under your belt, first!&lt;br /&gt;
===Lots of Otyugh Hugs===&lt;br /&gt;
Encounter details here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Level1to3EncounterUndead.odt&amp;diff=12473</id>
		<title>File:Level1to3EncounterUndead.odt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Level1to3EncounterUndead.odt&amp;diff=12473"/>
		<updated>2014-03-14T03:21:31Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=12466</id>
		<title>Vuk</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=12466"/>
		<updated>2014-03-14T02:43:38Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Vuk is a cheerful Gobber, slightly taller then most, fairly hardy &amp;lt;By Gobber standards!&amp;gt;. He always seems to be smiling, and comically out of place. Wearing finery, and taking on the aires of a proper gentleman. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Vuk is first and foremost, prone to ...rather playing up his accomplishments to fit in with 'Real Adventurers'. Maybe your PC heard one of his tales and believed them, and wants to hire him as an 'expert' as he claimed to be? Perhaps you want to see the comical results?&lt;br /&gt;
&lt;br /&gt;
Vuk is also naive, innocent, and if a 'Right Proper Adventurer' convinces him some thing is a true adventurer do, it's probable he'd go along with it! Hero Worship!&lt;br /&gt;
&lt;br /&gt;
Vuk is a cook, and a good hunter, you might not want him to help ward off a real monster, but maybe you need a camp steward?&lt;br /&gt;
&lt;br /&gt;
He's tall, for a Gobber.&lt;br /&gt;
&lt;br /&gt;
His family also runs an in just a few days outside of the city, maybe you remember telling him a tall tale and realized he thought you were quite sober, and now is trying to accomplish the feat?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
&lt;br /&gt;
**Random Encounters!**&lt;br /&gt;
&lt;br /&gt;
http://pathfinder.dmtools.org/&lt;br /&gt;
&lt;br /&gt;
http://donjon.bin.sh/pathfinder/encounter/&lt;br /&gt;
&lt;br /&gt;
http://www.dinglesgames.com/tools/pathfinder-encounter-generator/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Cold_Bones&amp;diff=11574</id>
		<title>Cold Bones</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Cold_Bones&amp;diff=11574"/>
		<updated>2014-01-25T06:38:29Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;...I would share words with you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The scarleg had met with you at the edge of Wilderness Pointe. Refused to come to the City, the guild officer had expressed, before giving you directions. And it had taken an hour or so to get here, to cross the ferry over the glistening river, and then to make your way into the small, wild-leaning town that is Wilderness Pointe. &lt;br /&gt;
&lt;br /&gt;
The scarleg. Rssva, he said his name was. At just over six foot, his silver-black, metallic scales suggest an age of least three to four hundred. &amp;quot;I came to share with you the words, and ssee if you agree.&amp;quot; He quiets for a moment, then asks: &amp;quot;...what do you know of the old spirits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know how to track a boar, take it down clean, skin it, and cook the meat perfectly in a thick ale sauce.&amp;quot; Brom answers Rssva. &amp;quot;... But spirits, not so much. Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhodes has taken the trip out to help with whatever the problem is. At hearing 'old spirits', he opens his mouth as if to say yes, but... Wait... Old spirits? He simply closes his mouth as to not sound like a complete idiot. Hopefully someone else knows and will enlighten him on the matter.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods politely to the scarleg, &amp;quot;Good evening honored elder. That depends on what kind of spirit that you mean. I am happy to lend my expertise in the matter. How can I help you?&amp;quot; He asks and introduces himself, &amp;quot;I am Sunblade Kiroth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk knew about animated homocidal cooking ware! That is sort of like spirits, isn't it? Perhaps? No? Damn. &amp;quot;I know we should be wary of forest spirits and djin.&amp;quot; He adds helpfully as he pats one of his wolf's ears and then doffs his top hat at those gathered. &amp;quot;Vuk Aleksy, Adventurer Extradionare at your service!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet frowns mildly. &amp;quot;Some. Can't say as I favor 'em. Few too many is them who's avoided The Lady's eye a bit too long... But, gotta admit, ain't all of 'em bad.&amp;quot; He nods in agreement to the fellow paladin.&lt;br /&gt;
&lt;br /&gt;
The mention of Dragons had piqued Schneider's interest, and he alleges to know a bit about spirits, so he followed along. With a glib step, surefooted and with a quick pace, he keeps up, eyes swivelling around to see what there is to see. &amp;quot;Old spirits? They're all around us, though as far as I know, they only make themselves known when it suits them? Some people, they'll talk to.&amp;quot; His hair is drawn back by a breeze that seems to only affect him (a Prestidigitation effect, as the more technical folk would explain it).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The old spirits. We call them sspirits. You ssoftskins have a different name for them, but the Essence cannot teach me it.&amp;quot; His dark eyes glint in humor. He nods appreciatively to Schneider, and continues. &amp;quot;Your large-one iss correct. Some of the spirit have minds and some do not. Some are living, and some are not. The sspirits I share words with you tonight are those which share breath with us no longer. They are old, restless. ...very old, from a time uncounted in...in your hissstory. Do you undersstand this type?&amp;quot; he asks. He looks from one to the next of you, then looks expectantly to Bennt.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods as he continues to listen to the scarleg describe what is going on. &amp;quot;I do understand the type that you are speaking about, the undead. Do you know why they are restless, has someone disturbed or desiccated their graves. The dead don't rise again for no reason. There could be a necromancer behind this as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk has fought the undead on several occasions! Unfortunately, he truly understands -very- little about them and he has never really heard them described like this.&lt;br /&gt;
&lt;br /&gt;
Bennet frowns, but hesitates. &amp;quot;Can't say have met such a Spirit... but know of 'em.&amp;quot; He nods to Kiroth. &amp;quot;Most. Rare few stick around to watch over their kin... -should- move on... but iffen they choose not to, don't cause no ruckus... well, is more dangerous types what need dealing with instead.&amp;quot; Bending the rules doesn't come easy for a paladin, but there's always a loophole.&lt;br /&gt;
&lt;br /&gt;
Brom strokes at his beard, frowning. &amp;quot;So... these old spirits. You want us to shoot 'em? Placate 'em somehow? What's the deal here?&amp;quot;&lt;br /&gt;
&amp;quot;They have invaded a place holy to us. Warrior, we do the ceremonies and we sacrifice the Blood, but they are hungry, still. They are...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Rssva shifts where he stands. He considers each of you in turn before settling on Schneider and Rhodes. &amp;quot;Devouring-spirits. They are sspirits which eat-the-ssoul. And they have invaded one of our sacred placess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He leans forward, and draws his claws over his forearm. Slow circles. &amp;quot;Thiss site is not in Am'shere. It iss one the--/your/--union gave to us. A ssymbol of good will between our shamans, so the help we may call iss limited. If you agree with my words...we will perform the rites and light the fires. And you will ssslay them as Warriors.&amp;quot; He adds, and looks up. His black eyes gleam. His hands pause their circling on his scales.&lt;br /&gt;
&lt;br /&gt;
Vuk has a slowly sinking feeling he's going to be stuck in the woods for a while. &amp;quot;We'll give them cold steel will! Up and at them! Show the blackguards we do with trespassers! We agree at once! Utmost and due haste! We'll have them back in their graves with in the hour!&amp;quot; He says to Rssva.&lt;br /&gt;
&lt;br /&gt;
Bennet the Absolution nods firmly. This is the sort of thing he signed up for. &amp;quot;I will bring them to the Lady's Mercy, with none of my own.&amp;quot;&lt;br /&gt;
Rhodes gives a nod along with Bennet, &amp;quot;Indeed, the Lady shall hold them close to her and they will devour no more souls.&amp;quot; He looks over at Vuk, then gives Bennet a look of 'oh gods...'&lt;br /&gt;
&lt;br /&gt;
Schneider's eyes light up at the mention of lighting fires and slaying things. This is somewhat literal - flames seem to dance in his eyes a moment as his lips spread in a sort of feral grin. &amp;quot;Yes!&amp;quot; he agrees. &amp;quot;We will slay these spirits. We will burn them with fire.&amp;quot; He laughs, in a perhaps not entirely friendly-chuckley manner. Not quite a cackle, but in that direction.&lt;br /&gt;
&lt;br /&gt;
The old scarleg nods abruptly, and steps back. Ice-grass crunches beneath his feet and his breath mists in the cold. So does yours. &amp;quot;I have arranged a guide. Meet him.../here/ tomorrow morning. It iss a long walk, and you will want to meet uss before the Fall-of-Night. Walk among the sspirits of the Ancestors, and ssharpen your blades. Beneath Dragons' Wings, warriors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods to the scarleg, &amp;quot;We will defeat these warriors that linger upon your holy ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we're goin' with the shootin' solution.&amp;quot; Brom concludes, grinning toothily and adjusting his monocle. &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider has nothing really to prepare. Nor does he particularly feel the cold, he's out there in breechcloth and boots and sword, and not much more, and he seems eager to get on with things. &amp;quot;Hey, let's get on with things!&amp;quot; Well, he says what's on his mind.&lt;br /&gt;
&lt;br /&gt;
Bennet spends the time speaking with some people he's met, and sorta wishing he'd taken the time to speak with them more when he'd had the time. People who spend their lives taking the 'un' out of 'undead'. Most of what can be told in an afternoon is what the paladin already knows. But it never hurts to have a quick refresher. He's at the apointed spot early, his rifle loaded and ready.&lt;br /&gt;
&lt;br /&gt;
Kiroth joins the others as they are preparing to leave and he is ready to go as well. He gives an encouraging smile to his companions .&lt;br /&gt;
And so you go. You gather early (EARLY) at the edge of Wilderness Pointe. The wind howls and snow threatens. The grass crunches underneath, and it lends the air a brisk, clean smell. As you settle underneath the trees, it takes on the scent of forest, too. &lt;br /&gt;
&lt;br /&gt;
The woods around Wilderness Pointe go for some miles and historically, have been home to any number of communities. Point is just the...call it the trading post. An entryway into an entirely different way of life. &lt;br /&gt;
&lt;br /&gt;
While some of the paths through it are well-known, others are not. Your guide, a young sith by the name of Kruurvish, waits for you at a trail's entrance. He's younger and leaner than scarleg Rssva and stands near a small cart. Once you get closer, you can see that the cart is laden with a number of supplies, some of which rustle as the wind picks up and moves by.&lt;br /&gt;
&lt;br /&gt;
Sith? I'd like to roll my Use The Force to steal his light saber.&lt;br /&gt;
&lt;br /&gt;
Rhodes is okay with the morning, though while groggy when first setting out, by the time they meet their guide, the half-elf is wide awake. He gives a proper and polite node to Kruurvish when they arrive, and he curiously looks at the cart. &amp;quot;Going to be a long trip out to where the spirits are?&amp;quot; he asks curiously.&lt;br /&gt;
&lt;br /&gt;
Bennet has been living in the city a while now, but not long enough to go soft. The cowboys has spent days with nothing but a horse and cattle, in some of the wildest lands the world has to offer. He's not concerned with some old woods; though that may change before this trip is over.&lt;br /&gt;
&lt;br /&gt;
Schneider is not generally a morning person, but the promise of fighting and spirits and such has dragged him out of bed like little else can. He may even be wearing a fresh loincloth, though it's hard to tell. He is eating a roll, but is glad to see stuff in the cart for our use. &amp;quot;Looks like everything is planned out,&amp;quot; he decides.&lt;br /&gt;
&lt;br /&gt;
Brom trundles on alongside his trusty, slobbery landshark. The cart is briefly eyed, but the dwarf turns his monocled eye upon the woods quickly enough. He smiles. &amp;quot;These look like fine hunting grounds. No sign of foul spirits just yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will acquire a vial, because those generally hold useful potions, but he has his own haversack of supplies and brandy, he always offers to be the camp steward and comes prepared for it! Snow? Cold? Wind? He'll make a meal to chase that all away from the mind! Sadly, as of yet, he's never had the chance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ssun will brush the other side of the trees by the time we arrive.&amp;quot; Kruurvish's tail flickers. It moves with a touch of agitation, but then, he's a young sith. Rssva was old, and barely moved at all. After a moment, he takes a step back, and draws a long, flat-bladed...machete. It's a machete. &amp;quot;We will go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the Knife in apperication, his own Bowie-style blade at his hip. Too many of the locals have an oversized needle and dare call is a blade.&lt;br /&gt;
&lt;br /&gt;
Vuk is actually fairly at home in the woods, more so because oh my Dana ADVENTURE! He's cheerful, happy, and every so often he stops to chitter to some one in the party before him and his wolf go racing off. Twice he comes back with a fat plump rabbit and he offers to prepare them into a 'damningly nice spot of stew'.&lt;br /&gt;
&lt;br /&gt;
Rhodes gives a nod to the young Sith. &amp;quot;Then please lead the way so that we may help purify this site of yours.&amp;quot; This was a rare treat to visit a Sith-maker holy site and the half-elf is eager to see it, and help. Maybe he'd be allowed to see a ritual performed there, that is if they succeed, and he doesn't die in the end.&lt;br /&gt;
&lt;br /&gt;
Schneider has a passing familiarity with the wilderness. It doesn't bother him, at least, and he knows about trees and things. Green at the top, and fuzzy sometimes. Brown closer to the ground. Burns nicely, which is where it coincides with his interests. When Vuk bags a rabbit, he holds out a hand, in which a flame dances eagerly, and he asks, &amp;quot;Would you like it rare, medium, or incinerated?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth brings up the rear as he is wearing heavy armor so he naturally moves slower then the others. He spots the vials and he looks towards the guide, &amp;quot;What are those?&amp;quot; He asks and he nods to Vuk, &amp;quot;Good hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks..like Schneider is a barbarian! &amp;quot;Good sir! You must skin them first, and then let them hang for at least two hours, and then rinse them in salted buttermilk..&amp;quot; This might explain why it looks like most of the pack space Vuk has, is crammed with things for cooking. &amp;quot;Preferably you would have more time to hang them..but we may not.&amp;quot; He says and moves to tie the hares from his pack by their legs, they comically flop there, field dressed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Coldward. You'll need them ahead. ...eyess!&amp;quot; He has the voice of an old smoker, and a hard whack! against the brush muddies the end-word...and sends it snapping forward, and then--&lt;br /&gt;
&lt;br /&gt;
--oh. Duck. /That's/ what he meant.&lt;br /&gt;
&lt;br /&gt;
The path through the woods winds as you would expect such a path to. It's occasionally rocky or rooty, though mostly clear. You're perhaps a quarter-hour out of Wilderness Pointe by this time. Now and then, you could swear something's watching you. Some of the sharper eyed among you catch site of the occasional giant centipede. It makes hungry-tentacle waves at the rabbits Vuk seems to catch.&lt;br /&gt;
&lt;br /&gt;
Brom barely has to duck. It's one of the advantages of being a dwarf. He just grins as the branch sails harmlessly overhead. And Laddie the Landshark? He's in heaven. Giant centipedes are among his very favorite treats. He gobbles a few down with a disturbing slurping sound.&lt;br /&gt;
&lt;br /&gt;
WOOSH, the Branch just goes over Vuk and his wolf, you know, they're shorter, and slinky...but giant Centipedes? Those make Vuk a tad bit uncomfortable and he moves his rifle to rest against his lap, cocking the hammer back.&lt;br /&gt;
&lt;br /&gt;
Bennet ducks well enough, though still has to catch his hat as the branch hits it. It's hard being tall, sometimes. But still, he's comfortable enough in the wilds... though giant bugs in winter get a long look.&lt;br /&gt;
&lt;br /&gt;
Kiroth ahs a little bit, &amp;quot;I see.&amp;quot; He keeps his shield up and he has his hand on his sword. &amp;quot;That doesn't seem right usually insects don't like the cold.&amp;quot;&lt;br /&gt;
Rhodes isn't that perceptive, but does notice some of the bugs every now and then. That's when the cleric keeps really close to the group, mainly so he doesn't get lost, but also, not eaten. &amp;quot;I honestly have no idea,&amp;quot; he comments to Kiroth, but this winter is a little strange with that massive blizzard we had.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your shamans said there were old cities, here. Llyranesi? Sorry. I'm not as good with the old sstories.&amp;quot; Kruurvish looks back towards Rhodes for a moment, before pushing ahead, and taking a swipe at another branch. This continues on for a while (with the occasional centipde looking at Vuk), with the path alternating between hard and rocky to rooty and hard, and your breath misting in the air in front of you.&lt;br /&gt;
&lt;br /&gt;
No! Step off! Vuk eventually will wait till a centipede gets fairly close and then -shoot- it. &amp;quot;They should be hibernating.&amp;quot; He announces right after! Looking like he just stopped a vile monster single handedly.&lt;br /&gt;
&lt;br /&gt;
Kiroth looks at Vuk, &amp;quot;Careful you don't get eaten.&amp;quot; He says as he keeps his sword and shield ready.&lt;br /&gt;
&lt;br /&gt;
Schneider is slapped across his chest by the branch, and he grumbles, pushing it out of the way so he can pass. Schneider peers at the centipedes, and when one gets too close, he extends an index finger and calls out, &amp;quot;Flare arrow!&amp;quot; and a small dart of flame leaps out towards it. The thing is too big for that small zap to do more than scortch it, but it quickly loses interest in the party. A couple more flares and there is much less centipedery.&lt;br /&gt;
&lt;br /&gt;
Bennet eyes Vuk a long moment. &amp;quot;...don't care how ya cook it. i ain't eatin no bug.&amp;quot;&lt;br /&gt;
...and then there's a swift: &amp;quot;--Fungus-ridden--&amp;quot; Your guide snaps back as a branch suddenly, and sharply snaps forward. Heavy, laden with ice, there's a loud cracking no--&amp;quot;Eyes, eyeess--!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
CRACK. The sound echoes sharply in the forest-depth. Bits of ice snap from the trunk. Then another. CRACK.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Laddie's got dibs on the bugs, anyways.&amp;quot; Brom says chipperly. &amp;quot;Cheer up, lads. I'll keep my eyes out for boar. Now that's a proper man's dinner!&amp;quot; Then there's that cracking sound. The dwarf narrows his eyes and lifts his musket.&lt;br /&gt;
&lt;br /&gt;
Vuk immediately begins standard Gobber tactics..he tries to find some one to hide behind! Him and his wolf dart along the line trying to find some one tall enough to slink behind. Safety. &amp;quot;Fungus Ridden? What do you mean Fungus Ridden?&amp;quot; He shouts out.&lt;br /&gt;
&lt;br /&gt;
Schneider has missed the cracking thing, he's looking for more centipedes to scortch, holding his index finger and thumb in a sort of L shape and squinting into the underbrush. &amp;quot;Eyes? What? Where?&amp;quot; he wonders.&lt;br /&gt;
&lt;br /&gt;
Rhodes blinks as he suddenly gets a call for 'eyes' which he remembers meaning 'duck'. And so the cleric goes down, well crouches down, arms over his head, not exactly sure what is coming at them in order to watch out for it.&lt;br /&gt;
&lt;br /&gt;
Another snap. Another--CRACK! The overhead branch plummets to the ground not a few feet away from the sith and Schneider. Frost ridden and brittle, its branches crinkle and SNAP. Some break and go flying into feet and ankles. Others hit the pathway, the frost. The other trees.&lt;br /&gt;
&lt;br /&gt;
...Except now it's blocking the path. Around you, a sort of stunned silence, the quiet and inquisitive call of a bird. Nothing else.&lt;br /&gt;
Bennet blinks hard, and lowers his arms from protecting his face. &amp;quot;...looks like that coulda been bad...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth moves towards the front and he has his shield up and ready. He looks around as the trees start to break up, &amp;quot;What's going on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider gets a faceful of bracken and turfed up snow. This doesn't faze him. He simply asks, &amp;quot;This happen a lot?&amp;quot; He'll see if he can hop up and climb over it and keep moving forward.&lt;br /&gt;
&lt;br /&gt;
Rhodes looks up and sees that their path is blocked. &amp;quot;What was that?&amp;quot; he asks quietly, not wanting to overly disturb the silence, or invite whatever it was back.&lt;br /&gt;
&lt;br /&gt;
Nope, just nope. Vuk literally some how manages to dig him self down in the snow, leaving his wolf to lay right down beside where he dug down, his rifle slid into it, but he's decidly not going to charge about with exploding trees and un natural fungus. His hood is covering up the entry into his shallow pit.&lt;br /&gt;
&lt;br /&gt;
Brom eyes the tree with a sudden frown, twisting his monocole as he leans towards it. &amp;quot;It's like something suddenly just made the tree so cold it... broke.&amp;quot; He strokes his beard. &amp;quot;... Probably lingering damage from that blizzard last week. Probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spore-spit,&amp;quot; the young sith growls after Brom speaks up. &amp;quot;We'll go around, but careful. Eyes, eyes.&amp;quot; He slams the short blade home that he'd had drawn, and signals for you to make your away around the branch. &lt;br /&gt;
&lt;br /&gt;
It's possible, but will need done carefully. Indeed, the path ahead--aside from the tree, looks mostly clear. Though due to the weather--and you're now all more cognizant of it--no few trees stoop from the ice and cold. The pathway is still the best way through the woods. ...At least there /is/ a path, and the trees are everywhere.&lt;br /&gt;
&lt;br /&gt;
Vuk is no longer really dashing about, there's ..what ever the Guide is talking about, and exploding trees, and each time one explodes, Vuk is trying to burrow into the snow to hide from it. &amp;quot;The centipedes are infected, and we're worried about a vague notion of elder spirits!?'&lt;br /&gt;
&lt;br /&gt;
Kiroth moves along witht he others when there is a snapping noise and he wince as he feels some ice dig into his leg. He brushes it off and there is some blood, &amp;quot;Don't worry tis just a scratch. Infected with what? What is going on some spores is causing the trees to explode?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Laddie says the infections just make 'em more flavorful.&amp;quot; Brom declares with a grin.&lt;br /&gt;
&lt;br /&gt;
Bennet makes his way around the fallen bit carefully, and makes a mental note to keep an eye open for more falling ice-stuff. But as yet, he's still not overly concerned.&lt;br /&gt;
&lt;br /&gt;
Rhodes is careful as he walks around and follows after the young sith. &amp;quot;This is insane...&amp;quot; But he signed up for this, and for working for the guild. What does he expect. He keeps his feet under him though and that's the least of his worries, he figures. There's still whatever caused the ice, and the spirits they have to deal with.&lt;br /&gt;
&lt;br /&gt;
By the time the sun reaches mid-day, the air has warmed enough that your breath no longer frosts...no, yes it does. Just a little less than it did this morning, and the cold, clear skies promise an early chill for the evening's festivities. It's good you've been walking for so long in some senses. Muscles burn, creating heat. But that heat does nothing to dispel Kruurvish's next words. He's smirking.&lt;br /&gt;
&lt;br /&gt;
Or, you know. Trying not to show it. But, young sith. And young sith are /competitive/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we enter the site, we must cleanse ourselves. There is a stream a few feet that way--&amp;quot; he points. &amp;quot;It's close enough this trail floods during the summer, but right now, it should be clear enough for us to get there. You sstill have the vials?&amp;quot; He raises his chin, just the barest challenge. He thinks you can't do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Woah, hold on now!&amp;quot; Brom raises his hands and frowns. &amp;quot;Cleanse? A proper hunter doesn't go bathin' in the woods! My natural beard musk allows me to blend in with the scent of the forest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth smirks a little bit as he puts down his sword and shield. &amp;quot;Would someone please help me with my armor.&amp;quot; The only problem with taking off and donning fullplate is that it's a two person operation.&lt;br /&gt;
&lt;br /&gt;
Vuk has been digging holes into the snow, so he's not sure how being -more- cold can even happen. &amp;quot;Indeed I did!&amp;quot; He says, holding up his vial he took earlier. &amp;quot;Do I just go and fill it up and pour it on my head?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet snorts softly, and leaves the vial where it lay. He does, however, offer a hand with the armor. His own chain isn't so bad, but enough to give the idea of how bad plate could be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You drink it.&amp;quot; The guide lifts his chin, damn him. And when Brom speaks up, he gives a hiss in the back of his throat, before heading down to the stream. He was totally laughing at the khazad. &lt;br /&gt;
&lt;br /&gt;
Totally.&lt;br /&gt;
&lt;br /&gt;
Maybe Kruurvish will make it to scarleg, maybe he won't.&lt;br /&gt;
&lt;br /&gt;
Schneider follows the others around the fallen tree, and grumbles at the news that this might happen a lot. Infection sounds bad, too, he decides, and he mutters a dark incantation, &amp;quot;Blood of heroes, blood of mine, hearty blows, all to thine.&amp;quot; The veins in his arms and chest throb like rats are running around under his skin for just a moment, and then all is normal again. &lt;br /&gt;
&lt;br /&gt;
On arriving at the site and being told to cleanse, he'll shirk off boots and breechcloth and swordbelt and wade in without a second thought. Apart from the first thought about not getting his actual gear wet. &amp;quot;Ah, brisk!&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
Rhodes gives a nod to their guide, &amp;quot;Yes, I still have it, and of course, bathing is just fine.&amp;quot; He looks at Brom. &amp;quot;We are doing a favor, we can respect their traditions and customs.&amp;quot; He waits until they get to the stream before he pulls out the vial, and works on removing his breastplate. &amp;quot;How far do we have to dress down? All the way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't hear the guide -tell- him to get down to his nothingness over him, so he just sticks with..drinking the vial and recapping it! &amp;quot;Forward Men! To Battle! Stop ...being all..isn't that a -bad- idea in winter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It /is/ off the trail, for those of you who follow, but just by a few yards, just as the guide had said. He leads you to an open area where a stream winds through the woods like a crystal serpent. Clear and pristine, it shivers over its rock bed. It must be a branch of the great Tornmawr, to the east. Near this spot, there's a middle-aged scarleg. He winks at you as you near. On his arm are a number of rough-looking towels. And then clears his throat as Schneider jumps in. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kruvu ari-avika, va a Mictlan. Vmaaka vuri uru a krvsuuru.&amp;quot; He leans down and whispers, &amp;quot;The People thank you. ...prosseed. ...the males first. The females, draw blade and turn. Even here it isss not-safe. Be on your guards.&amp;quot; The scarleg then gestures to a spot on the bank where the women may take up the guard, while the men cleanse themselves in the frigid...frigid...water. Presumably, in a moment you will switch.&lt;br /&gt;
&amp;quot;... One of ye is a female?&amp;quot; Brom looks startled and confused at this. He eyes each of his fellow adventurers for a moment, trying to figure out which one might be the female. He seems to suspect Vuk.&lt;br /&gt;
&lt;br /&gt;
Rhodes chuckles as he gets down to his skivvies, drinks the potion and gets into the water. &amp;quot;Oooo, that's cold...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cold. ICE. How the river isn't ice, how you aren't ice? As each of you immerse, or splash, you feel the chill shoving against the magic the sith had gifted you with. It shoves, sharp and clear, swift and as unforgiving as slamming into a golem's fist. Here is nature at its most unforgiving and demanding, even to those of you who are 'used' to it.&lt;br /&gt;
&lt;br /&gt;
Vuk narrows his eyes a bit at Brom when he keeps his eyes on him. &amp;quot;I just think this is a -very- poor idea.&amp;quot; To be fair, Vuk is short enough even a shallow stream is still like, deeper then he is tall no doubt, because the GM is evil. &amp;quot;Can't I just dump the water over my head and avoid hypothermia? Eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; says the scarleg. He gestures though, holding up the towels. &amp;quot;But you may make it sswift. No one unclean may enter Mictlan, or all this work will be for nothing.&amp;quot;&lt;br /&gt;
Bennet bites a lip at the talk of womens, but strips down and hops in swift enough. Back out again pretty swift too. The gunman might not be a spry as he used to be, but some things are a powerful motovation.&lt;br /&gt;
Brom is eventually persuaded to strip down and enter the cold stream, even though he grumbles about his 'beard musk' the entire time. He is terribly hairy.&lt;br /&gt;
&lt;br /&gt;
Schneider is already in the water, and indeed it's cold. Moving water takes longer to freeze than stationary water, he knows that, and moving water also takes heat away from you. There's also a bit of pride on the other end, about not letting anyone see you out of your comfort zone. At least not over cold water. Schneider wades in waist deep, which is a good ways, and has a calm bath, and he'll be the last one out, just to grandstand. He's really cold, but he'll be damned if he comes out less than immaculate. Little spirits of fire, like matchflames, surround him with a warm glow as he exits, drying him off quickly enough. Wizards would call this Prestidigitation, but Schneider thinks of little fire spirits.&lt;br /&gt;
&lt;br /&gt;
Vuk will be semi intellingent about this, strap gear to wolf, send wolf across to the other side, run through the stream, which likely threatens to overwhelm him. Do you see the beauty that is the naked Gobber? Dangly bits waving in the air as he runs through screaming about the cold and Dana's fiery loins save him? Dangly bits, the entirety of the party saw them. Brom can no longer question if he's a man.&lt;br /&gt;
&lt;br /&gt;
Kiroth is slow to take off his armor and he finally get sit off. He strips down to his small clothes. He doesn't make a big production of it as he's head to do these ritual cleansings before as a paladin. He drunks himself down into the water and grits his teeth. He does a quick scrub down.&lt;br /&gt;
&amp;quot;Va a Mictlan. Vmaaka vuri uru a krvsuuru.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the last of you has emerged from the water--a crackling noise starts along the edge of the stream, then ice rushes forward. It quickly coats the place you'd all just been. Still--for all the cold and discomfort, your eyes are brighter. The earth feels closer somehow, enough you feel a touch of sorrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is winter-cold you're feeling. The Wild'ss sadness. ...take them to Mictlan, hunter Kruurvish.&amp;quot; He turns to the rest of you, handing out towels, and says, &amp;quot;My kin and I will meet you there. We will perform the Ssseremony of Expulsion at Mictlan's heart. As ssoon as we light the fire, They Who Hunger will come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brom eyes the bits of ice in the water, frowning as some of it ends up in his horrible beard. &amp;quot;... We should keep this short.&amp;quot; He chatters. &amp;quot;The water'll freeze back up in hours. It already /was/ frozen not long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=&amp;lt;* Mictlan *&amp;gt;-=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
          Deep in the heart of Alexandros by now, and in the heart of its northern woods, bones frame this hollowed-out space. Massive and heavy, they reach towards the sky, meeting--almost--in the center like great and worn stalagmites. Or giant teeth. After a few seconds--it's quickly evident that this is a space carved from a dragon's bones. A very, very large...dragon's bones. The air smells of ash, brimstone, and earth. Underneath the apex of the bones lie the workings of a pyre. Those with skill enough can tell it has not been lit for some time.&lt;br /&gt;
&lt;br /&gt;
It had taken some time to get here. By now it's evening--the sun stretches and brushes past the tops of the trees, just like Kruurvish had said. Were this a normal day, you'd be sitting down for breakfast, or resting by the fire. You'd be preparing to go to bed. Your guide looks restless. He stomps his feet a few times. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shamans will be over there--&amp;quot; he says. He points beneath the apex. &amp;quot;They will be here soon. Be careful of the bones.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It's cold. And getting colder, as the sun moves on towards evening.&lt;br /&gt;
&lt;br /&gt;
Rhodes dries himself off, gets dressed and prepares to go into the sacred area. This will be amazing to watch... He feels closer, feels connected, and it is hard for the half-elf to contain his excitement about the whole thing. The Mourner contains it though, remaining silent and respecteful the whole time.&lt;br /&gt;
&lt;br /&gt;
Vuk had wasted no time in getting back into the whole, I don't need hypothermia state of being, and shivering afterwards, he also has brandy, and he's sneaking sips of it, like some how Brandy will invariably ruin the entire ritual, which it might of course. Once every one seems less close to frozen, he's also on his wolf, clinging to it's neck for warmth. &amp;quot;Does this ritual involve a camp fire? I like camp fires..&amp;quot; He shivers.&lt;br /&gt;
Bennet quirks a brow as he eyes the place. The cowpoke has been to some pretty impressive places in his time. This one might not quite top the list, but it certainly makes the top ten.&lt;br /&gt;
&lt;br /&gt;
          Deep in the heart of Alexandros by now, and in the heart of its northern woods, bones frame this hollowed-out space. Massive and heavy, they reach towards the sky, meeting--almost--in the center like great and worn stalagmites. Or giant teeth. After a few seconds--it's quickly evident that this is a space carved from a dragon's bones. A very, very large...dragon's bones. The air smells of ash, brimstone, and earth. Underneath the apex of the bones lie the workings of a pyre. Those with skill enough can tell it has not been lit for some time.&lt;br /&gt;
&lt;br /&gt;
Kiroth starts to get dressed and after that with the help of Bennet get his full plate armor back, &amp;quot;Thank you Bennet for the assistance.&amp;quot; He picks up his sword and shield and he looks around, &amp;quot;I am ready how long from the start of the ceremony until we start seeing the spirits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider pulls on his breechcloth and belt, and then his boots. So bundled, he heads to this final destination and waits. His blade is drawn, and he appears to be inspecting it. Though he may possibly be checking out his reflection to see if his hair is still beautiful. It is.&lt;br /&gt;
Brom is eager to return to his armor. And to retrieve a tin of something called 'beard wax' from one of his pouches. It is apparently an essential part of his bathing regimen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They Who Hunger will not wait long. We have--we have not had a ssseremony here for sssome time.&amp;quot; A few other sith (not many) have joined you. They're readying their weapons, checking packs. A few of them scent the air, no few are restless. Many are young. For those who know anything about the sith, these are their warrior-caste and hunter-caste.&lt;br /&gt;
&lt;br /&gt;
Bennet has his mustache wax, his gun, and his faith. He's as ready for anything as he's likely to get.&lt;br /&gt;
&lt;br /&gt;
Vuk is rechecking his long gun and cocking the hammer back, he sort of figures with other warriors showing up, they are likely to be forced into a rather brutal engagement, these Sith look rather tough and rowdy. &amp;quot;We'll show the devils what Alexandrian's finest can bring! Demons! Spirits! IN THE NAME OF JIBBOM I COMMAND YOU TO SHOW YOUR SELF!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhodes sits and pulls out his holy symbol, looking down at it as he rubs his hand over a bit. &amp;quot;Lady of the Viel, watch over us all. Let us put these spirits to rest and let them not harm anyone else. Bless us as we do this work, and assure we see the coming dawn.&amp;quot; He waits though and watches.&lt;br /&gt;
&lt;br /&gt;
Not long after, the shamans arrive. There are three of them. Most appear middle-aged, though one walks more slowly than the rest, and her scales are more brightly hued--not unlike how a dragon's will after many years of age. You recognize the one from the stream, and Rssva as well. They wear a rough series of wraps, decorated with bits of bone and quill. The ornaments rattle like rain as they gather aryound the unlit pyre. One of them holds a torch--Rssva. He holds it out to Rhodes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will ssstart. If one of you will lay the fire...&amp;quot; Rssva nods to Rhodes. &amp;quot;We know your Gray Lady asss the Singer of Death. Come forth and light the fire. Thiss place bringss honor to Her. It bringss honor to our Ancesstors.&amp;quot; The scarleg's muzzle twitches. Just enough to uncover some teeth. Just enough to make a point. &amp;quot;It may be why Hunger chossse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks to his companions. &amp;quot;I will try to serve as a front line, any that are not up close fighters stay behind me.&amp;quot; He holds his shield ready and his sword. He bows his head in prayer and says quietly. &amp;quot;Lord. We walk into darkness now. Our enemies will surround us. Please help make us strong enough to do what needs to be done. Amen.&amp;quot; He looks up and his eyes glow with the banesight as he is ready to take on those that would defile this holy place.&lt;br /&gt;
&lt;br /&gt;
Bennet nods to the Shaman. Knew he liked this place for a reason.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little fire after that river is just what's called for.&amp;quot; Brom agrees, ignoring the whole ceremonial aspect to this. He rubs his hands together.&lt;br /&gt;
Rhodes gives a nod and puts his holy symbol back on, but out so everyone can see it. Yep, he's a Mourner. &amp;quot;An honor.&amp;quot; He gets up and comes over to the pit and sets it up as he then strikes the flint for the fire. &amp;quot;Then let the Singer of Death know our respect, and be given due honor.&amp;quot;&lt;br /&gt;
Schneider smiles as the fire is brought out. This is the part he came for, after all. He watches the torch as if mesmerized, waiting to see it do some trick or other. Surely there's magic after all this puzzling ritual.&lt;br /&gt;
&lt;br /&gt;
Vuk was rather hopeful his assumed act of Jibbomism would you know, work, so he could get back to the Fernwood, and sit in front of a fire. Really, he was. There's ...giant centipedes, and he had to bathe next to a dwarf. He'll claim he had to battle roaring currents, but he's now rather cold and shivering and really wishing there was nothing to this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We sshare your words, Rhodes shaman-priest.&amp;quot; Rssva steps away from Rhodes then, and joins his fellow sith'makar. They begin to chant.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Krruv kva a avi kruuu urruv vaa...&amp;quot; As the words progress, one of the sith grasps ashes. They toss it over the sputtering flame--which, suddenly, swiftly roars to life as though it'd been bathed in dragon's breath. The fire skyrockets, brushing the ancient bones...&lt;br /&gt;
&lt;br /&gt;
...and that's when you begin to feel it. Cold. /Colder/ than cold. Even the river. And along with it, the sense of being watched.&lt;br /&gt;
Brom frowns. &amp;quot;... I think we're doing the fire wrong. It's s'posed to make things warmer. Not colder.&amp;quot;&lt;br /&gt;
Rhodes steps back after the fire is lit, setting the torch in the ground and watching the ceremony take place. He shivers as the dropping cold and looks around. &amp;quot;That must be then,&amp;quot; he whispers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rruru kva Mictlan urruv ssvk ur va-avi!&amp;quot; A second dashing of ashes over the flame. The female raises her hands and opens her throat. What follows is not unlike a great fog horn, but syllabic. Hisses and growls that grow with the popping of the flame.&lt;br /&gt;
&lt;br /&gt;
The sense of being watched.&lt;br /&gt;
&lt;br /&gt;
*snap*&lt;br /&gt;
&lt;br /&gt;
Schneider shivers, though more at the being watched than at the cold. Maybe the Colder gets to him a little. But the fire flaring up pleases him greatly, and his smile goes a bit feral as well as he anticipates. &amp;quot;Nah,&amp;quot; he says to Brom. &amp;quot;They're here to fight the fire. We're here to defend it.&amp;quot; This pleases Schneider. Little sparks of flame run up and down his sword.&lt;br /&gt;
&lt;br /&gt;
Vuk looks ready to dive right back under the snow, it's colder now then before and he just had his glorious svelte body on display for the group as he gracefully flailed across the stream. Now he's -colder- and he's gripping his long gun tight. &amp;quot;What if they come out of the fire and suck our souls out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet peers around at the shadows flickering in the roaring flames, and holds his rifle ready, murmuring softly. &amp;quot;Lady, I know all have their Time, and hope mine ain't today. Got some here who been hiding from your sight for a while now. Mean to put an end to that. Iffen ya don't mind, reckon could use a hand in this. Thank ya. Amen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*snap* &lt;br /&gt;
&lt;br /&gt;
*sna...*&lt;br /&gt;
&lt;br /&gt;
The chanting continues full-bore. Near the tree line, a blackness--sorrow surges forth through the Wild-bond each of you had only recently acquired--gathers and begins forming into the shape of two humanoids. Hunched over and made from whirling ashes, their eyes glow with malevolence. Each appears to possess a heavy, exaggerated physique as though Kor himself had laid His hand, declaring the shape of the ultimate warrior. &lt;br /&gt;
&lt;br /&gt;
Only this is the shadow of one. Of two of them.&lt;br /&gt;
&lt;br /&gt;
They resemble vaguely, an oruch--but pushed to diabolic proportions, and their semi-translucence suggests it to be a horror from long, long ago.&lt;br /&gt;
&lt;br /&gt;
Ash and fire fixates on Rhodes. They fixate on all of you, but particularly the 'warrior-priest' as the shaman had put it. They lift, weightless for all their bulk, and rush forward. One of them cleaves /through/ the cleric, for just a moment--the man feels the tie with his deity tested.&lt;br /&gt;
&lt;br /&gt;
As though it were attacked directly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's some sort of horrible... things!&amp;quot; That's Brom's oh-so-intelligent conclusion. He fires his musket wildly into the ash creature, sending some of it flying with a blast of shot. Laddie growls and cahrges forward, getting a mouth full of ashes for his trouble.&lt;br /&gt;
&lt;br /&gt;
And just that fast, the enemy is in Schneider's face. It's threatening him. And he has fire. He stands in its face and casts his spell, flames roaring around his hands, and he stares back at it, apparently ... not actually attacking. Is he trying to stare down the cold with the power of his firey will? Somehow, it seems he forgot to attack it. Useless!&lt;br /&gt;
&lt;br /&gt;
Bennet snaps his rifle up to his shoulder, drawing a quick bead on the ghostly orc. -KA-KOW!- The Thunderbelcher lives up to it's name, and a hole blasts between the ghost's eyes. Which for anything else would seriously suck. For a ghost, it only stings a heck of a lot.&lt;br /&gt;
&lt;br /&gt;
Rhodes stands as the creatures come in, and takes a blow from one of them. &amp;quot;Grey Lady, protect us, give us your strength. Bring these creatures into your embrace.&amp;quot; With the holy symbol already out, light bursts from the half-elf, and yet it's not the pleasant healing kind. It's the kind that undead usually don't like.&lt;br /&gt;
&lt;br /&gt;
Vuk's wolf will wheel about when his heels press in and carry him out of range of any immediate threat, once it stops and lowers it self a bit, Vuk raises his long gun and pulls the hammer, the snapping crack as it discharges accompanied with ..ash spewing out of the creature Brom just fired upon. &amp;quot;Damn good showing!&amp;quot; He says, already working new catridge down the barrel.&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
Kiroth calls upon the celestial spirit he has bonded with before the warriors come to infuse his blade with frowns as the Ash warriors avoid him, &amp;quot;Cowards!&amp;quot; He sees the cleric hurt and he moves towards him, &amp;quot;I've got him Rhodes!&amp;quot; He swings hard and connects with the Ash Warrior, &amp;quot;Come and fight a Sunblade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! You there! Ash monster!&amp;quot; Brom shouts as he hefts up his musket. &amp;quot;Stop with all that nonsense!&amp;quot; Boom! Boom! Boom! The dwarf repeatedly fires musket shot into the creature's center mass, scattering it into a mess of lifeless, steaming ashes. Laddie licks up some of the ashy remains. He'll eat anything.&lt;br /&gt;
&lt;br /&gt;
Rhodes takes a deep breath as it seems that they are gone. &amp;quot;Hopefully that is all of them. Anyone want to take a look around for any others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider's opponent changed targets. Well, Schneider's still got a fistfull of fire. There seems to be a solution here, and he quickly decides to gift his handful of scorching flames to the creature now fighting Bennet. Moving up behind it, he reaches out with a bare palm and a gout of fire erupts across the creature. What good this does to a monster like this is hard to say, but he does it anyhow. It's got to help, right?&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
Bennet is not the touchy feely sort. So when an ancient undead evil tries to give him a hug, the gunman's responce is not the friendly, understanding sort. It's the sort where he takes a quick step back and shoots the thing in the chest. Painful, even for the already dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vuk is shifting targets and firing, to epically bad effect. Ever since he bought that short sword from Elessa..well, that squirrel off in the distance just got splattered against a tree trunk.&lt;br /&gt;
&lt;br /&gt;
Rhodes does not like whatever this thing is doing to him, and since Bennet is getting up it's face, he's backing up. &amp;quot;Gray Lady, don't abandon me, let these creatures not be the end of me.&amp;quot; There is a soft glow of his hand and his wounds heal up, revitalizing him.&lt;br /&gt;
&lt;br /&gt;
Kiroth follows after the ashwarrior as it goes after rhodes again, &amp;quot;Coward!&amp;quot; He calls out and he slashes at the ashwarrior who insults Kiroth by turning his back to him. He destroys the Ashwarrior and looks to Rhodes, &amp;quot;Are you all right Mourner...do you need some healing?&amp;quot;&lt;br /&gt;
Vuk is ..not eaten by the undead today! Success! He even takes a few shots at the other remaining ash-spirits and then watches as things settle down. &amp;quot;What type of spirits were those? They did not seem like the undead I've faced before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet stretches a moment as the ghost-ash-thingie is disipated. But upon spying more further around the circle, the Absolution doesn't hesitate, he just reloads, and wades in again.&lt;br /&gt;
&lt;br /&gt;
Rhodes shakes his head at Kiroth, &amp;quot;I'm fine, thank you though. Though they need some help over there.&amp;quot; He points to the other one, and once he takes a moment to regain his breath, he goes over to heal those who may need it while the combat types do what they do best.&lt;br /&gt;
&lt;br /&gt;
Brom continues to wildly fire rounds of musket shot into the remaining shadowy orclike things. He scowls all the while. &amp;quot;I don't like hunting these spirit things. No meat on 'em!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods to Rhodes as he turns his attention to the other ashwarriors still fighting. He will call out to the closest one and go forth to do battle against it.&lt;br /&gt;
&lt;br /&gt;
Schneider is just getting into the groove of things, and he turns to aid the Sith in their defense. Holding one palm out and his hair streaming dramatically behind him, he shouts, &amp;quot;Spirits of Flame, heed my call! Incinerate my enemies - Strike!&amp;quot; A lance of fire extends from his hand and strikes one of the creatures from behind, vaporizing it.&lt;br /&gt;
&lt;br /&gt;
With your aid, it isn't long before the last of the shadowy oruch are vanquished. Behind you and around you, battle cries still pierce the air, but it isn't long before they, too, cease. &lt;br /&gt;
&lt;br /&gt;
And it's just like it was before. &lt;br /&gt;
&lt;br /&gt;
With a few, notable differences...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rruru kva Mictlan urruv ssvk ur va-avi!&amp;quot; the female's voice takes on a fuller tone as the cleansing soars to new heights. The shamans continue and the fire blazes, though more brightly now. Behind you, Kruurvish steps forward. His steps crackle in the frozen grass. &amp;quot;The sshamans say, thank you. They said to share the words that the Ancestors will resst in peace and you may attend the rest of the ceremony if you like. The resst of you, I will take to a hearthfire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will guide you home in the morning.&amp;quot; One of the other sith behind him, nods, before beginning to unwind some bandages. They'd been fighting their own ash-warriors, just as you had. Some of them look bloodied. Some look pale.&lt;br /&gt;
&lt;br /&gt;
Still, the ground is warmer than it had been.&lt;br /&gt;
&lt;br /&gt;
The chill is a little less, and one of the shamans moves to the side. There's a place for the priest-warrior there, if he would like to join in. &lt;br /&gt;
&lt;br /&gt;
The chill warmth of the Death Singer settles over the dragon's bones, and the sith call upon their Ancestors.&lt;br /&gt;
&lt;br /&gt;
For the rest of you, there's food waiting.&lt;br /&gt;
&lt;br /&gt;
Actually, it's bacon.&lt;br /&gt;
&lt;br /&gt;
A lot of bacon.&lt;br /&gt;
&lt;br /&gt;
Brom gets over the horror of fighting ruinous abominations pretty quickly. Bacon heals all wounds! Om nom nom.&lt;br /&gt;
&lt;br /&gt;
Kiroth sheathes his sword after cleaning it when the fighting is done. He will attend the rest of the ceremony and help to heal any of the wounded using his lay on hands healing.&lt;br /&gt;
While not understanding a word of what is being said, Rhodes stays to see the rest of the ceremony, glad that he has been given the honor to join as they joinly pray to the same goddess.&lt;br /&gt;
&lt;br /&gt;
Bennet should like to observe, if it's allowed. He might not be a proper priest, but he spends a lot of time with them. And he's some blessings from the Lady for those in need of some healing magics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider is here to see this ceremony, and to see how they make use of fire. Perhaps he can lend some advice? Well, probably not. But he will watch and listen none the less. He has a lot to learn.&lt;br /&gt;
&lt;br /&gt;
Vuk didn't even come close to death, and he'll try to well, make the bacon into some thing more then bacon unless stopped. Some dried potatoes, some onion, hard tack, and plenty of spices all end up going into a small kettle he had crammed into his overburdened supply kits. He even has small wooden bowls and brandy snifters. His wolf? It can just eat bacon plain.&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Cold_Bones&amp;diff=11573</id>
		<title>Cold Bones</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Cold_Bones&amp;diff=11573"/>
		<updated>2014-01-25T06:37:59Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;...I would share words with you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The scarleg had met with you at the edge of Wilderness Pointe. Refused to come to the City, the guild officer had expressed, before giving you directions. And it had taken an hour or so to get here, to cross the ferry over the glistening river, and then to make your way into the small, wild-leaning town that is Wilderness Pointe. &lt;br /&gt;
&lt;br /&gt;
The scarleg. Rssva, he said his name was. At just over six foot, his silver-black, metallic scales suggest an age of least three to four hundred. &amp;quot;I came to share with you the words, and ssee if you agree.&amp;quot; He quiets for a moment, then asks: &amp;quot;...what do you know of the old spirits?&amp;quot;&lt;br /&gt;
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&amp;quot;I know how to track a boar, take it down clean, skin it, and cook the meat perfectly in a thick ale sauce.&amp;quot; Brom answers Rssva. &amp;quot;... But spirits, not so much. Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhodes has taken the trip out to help with whatever the problem is. At hearing 'old spirits', he opens his mouth as if to say yes, but... Wait... Old spirits? He simply closes his mouth as to not sound like a complete idiot. Hopefully someone else knows and will enlighten him on the matter.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods politely to the scarleg, &amp;quot;Good evening honored elder. That depends on what kind of spirit that you mean. I am happy to lend my expertise in the matter. How can I help you?&amp;quot; He asks and introduces himself, &amp;quot;I am Sunblade Kiroth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk knew about animated homocidal cooking ware! That is sort of like spirits, isn't it? Perhaps? No? Damn. &amp;quot;I know we should be wary of forest spirits and djin.&amp;quot; He adds helpfully as he pats one of his wolf's ears and then doffs his top hat at those gathered. &amp;quot;Vuk Aleksy, Adventurer Extradionare at your service!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet frowns mildly. &amp;quot;Some. Can't say as I favor 'em. Few too many is them who's avoided The Lady's eye a bit too long... But, gotta admit, ain't all of 'em bad.&amp;quot; He nods in agreement to the fellow paladin.&lt;br /&gt;
&lt;br /&gt;
The mention of Dragons had piqued Schneider's interest, and he alleges to know a bit about spirits, so he followed along. With a glib step, surefooted and with a quick pace, he keeps up, eyes swivelling around to see what there is to see. &amp;quot;Old spirits? They're all around us, though as far as I know, they only make themselves known when it suits them? Some people, they'll talk to.&amp;quot; His hair is drawn back by a breeze that seems to only affect him (a Prestidigitation effect, as the more technical folk would explain it).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The old spirits. We call them sspirits. You ssoftskins have a different name for them, but the Essence cannot teach me it.&amp;quot; His dark eyes glint in humor. He nods appreciatively to Schneider, and continues. &amp;quot;Your large-one iss correct. Some of the spirit have minds and some do not. Some are living, and some are not. The sspirits I share words with you tonight are those which share breath with us no longer. They are old, restless. ...very old, from a time uncounted in...in your hissstory. Do you undersstand this type?&amp;quot; he asks. He looks from one to the next of you, then looks expectantly to Bennt.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods as he continues to listen to the scarleg describe what is going on. &amp;quot;I do understand the type that you are speaking about, the undead. Do you know why they are restless, has someone disturbed or desiccated their graves. The dead don't rise again for no reason. There could be a necromancer behind this as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk has fought the undead on several occasions! Unfortunately, he truly understands -very- little about them and he has never really heard them described like this.&lt;br /&gt;
&lt;br /&gt;
Bennet frowns, but hesitates. &amp;quot;Can't say have met such a Spirit... but know of 'em.&amp;quot; He nods to Kiroth. &amp;quot;Most. Rare few stick around to watch over their kin... -should- move on... but iffen they choose not to, don't cause no ruckus... well, is more dangerous types what need dealing with instead.&amp;quot; Bending the rules doesn't come easy for a paladin, but there's always a loophole.&lt;br /&gt;
&lt;br /&gt;
Brom strokes at his beard, frowning. &amp;quot;So... these old spirits. You want us to shoot 'em? Placate 'em somehow? What's the deal here?&amp;quot;&lt;br /&gt;
&amp;quot;They have invaded a place holy to us. Warrior, we do the ceremonies and we sacrifice the Blood, but they are hungry, still. They are...&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Rssva shifts where he stands. He considers each of you in turn before settling on Schneider and Rhodes. &amp;quot;Devouring-spirits. They are sspirits which eat-the-ssoul. And they have invaded one of our sacred placess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He leans forward, and draws his claws over his forearm. Slow circles. &amp;quot;Thiss site is not in Am'shere. It iss one the--/your/--union gave to us. A ssymbol of good will between our shamans, so the help we may call iss limited. If you agree with my words...we will perform the rites and light the fires. And you will ssslay them as Warriors.&amp;quot; He adds, and looks up. His black eyes gleam. His hands pause their circling on his scales.&lt;br /&gt;
&lt;br /&gt;
Vuk has a slowly sinking feeling he's going to be stuck in the woods for a while. &amp;quot;We'll give them cold steel will! Up and at them! Show the blackguards we do with trespassers! We agree at once! Utmost and due haste! We'll have them back in their graves with in the hour!&amp;quot; He says to Rssva.&lt;br /&gt;
&lt;br /&gt;
Bennet the Absolution nods firmly. This is the sort of thing he signed up for. &amp;quot;I will bring them to the Lady's Mercy, with none of my own.&amp;quot;&lt;br /&gt;
Rhodes gives a nod along with Bennet, &amp;quot;Indeed, the Lady shall hold them close to her and they will devour no more souls.&amp;quot; He looks over at Vuk, then gives Bennet a look of 'oh gods...'&lt;br /&gt;
&lt;br /&gt;
Schneider's eyes light up at the mention of lighting fires and slaying things. This is somewhat literal - flames seem to dance in his eyes a moment as his lips spread in a sort of feral grin. &amp;quot;Yes!&amp;quot; he agrees. &amp;quot;We will slay these spirits. We will burn them with fire.&amp;quot; He laughs, in a perhaps not entirely friendly-chuckley manner. Not quite a cackle, but in that direction.&lt;br /&gt;
&lt;br /&gt;
The old scarleg nods abruptly, and steps back. Ice-grass crunches beneath his feet and his breath mists in the cold. So does yours. &amp;quot;I have arranged a guide. Meet him.../here/ tomorrow morning. It iss a long walk, and you will want to meet uss before the Fall-of-Night. Walk among the sspirits of the Ancestors, and ssharpen your blades. Beneath Dragons' Wings, warriors.&amp;quot;&lt;br /&gt;
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Kiroth nods to the scarleg, &amp;quot;We will defeat these warriors that linger upon your holy ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we're goin' with the shootin' solution.&amp;quot; Brom concludes, grinning toothily and adjusting his monocle. &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider has nothing really to prepare. Nor does he particularly feel the cold, he's out there in breechcloth and boots and sword, and not much more, and he seems eager to get on with things. &amp;quot;Hey, let's get on with things!&amp;quot; Well, he says what's on his mind.&lt;br /&gt;
&lt;br /&gt;
Bennet spends the time speaking with some people he's met, and sorta wishing he'd taken the time to speak with them more when he'd had the time. People who spend their lives taking the 'un' out of 'undead'. Most of what can be told in an afternoon is what the paladin already knows. But it never hurts to have a quick refresher. He's at the apointed spot early, his rifle loaded and ready.&lt;br /&gt;
&lt;br /&gt;
Kiroth joins the others as they are preparing to leave and he is ready to go as well. He gives an encouraging smile to his companions .&lt;br /&gt;
And so you go. You gather early (EARLY) at the edge of Wilderness Pointe. The wind howls and snow threatens. The grass crunches underneath, and it lends the air a brisk, clean smell. As you settle underneath the trees, it takes on the scent of forest, too. &lt;br /&gt;
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The woods around Wilderness Pointe go for some miles and historically, have been home to any number of communities. Point is just the...call it the trading post. An entryway into an entirely different way of life. &lt;br /&gt;
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While some of the paths through it are well-known, others are not. Your guide, a young sith by the name of Kruurvish, waits for you at a trail's entrance. He's younger and leaner than scarleg Rssva and stands near a small cart. Once you get closer, you can see that the cart is laden with a number of supplies, some of which rustle as the wind picks up and moves by.&lt;br /&gt;
&lt;br /&gt;
Sith? I'd like to roll my Use The Force to steal his light saber.&lt;br /&gt;
&lt;br /&gt;
Rhodes is okay with the morning, though while groggy when first setting out, by the time they meet their guide, the half-elf is wide awake. He gives a proper and polite node to Kruurvish when they arrive, and he curiously looks at the cart. &amp;quot;Going to be a long trip out to where the spirits are?&amp;quot; he asks curiously.&lt;br /&gt;
&lt;br /&gt;
Bennet has been living in the city a while now, but not long enough to go soft. The cowboys has spent days with nothing but a horse and cattle, in some of the wildest lands the world has to offer. He's not concerned with some old woods; though that may change before this trip is over.&lt;br /&gt;
&lt;br /&gt;
Schneider is not generally a morning person, but the promise of fighting and spirits and such has dragged him out of bed like little else can. He may even be wearing a fresh loincloth, though it's hard to tell. He is eating a roll, but is glad to see stuff in the cart for our use. &amp;quot;Looks like everything is planned out,&amp;quot; he decides.&lt;br /&gt;
&lt;br /&gt;
Brom trundles on alongside his trusty, slobbery landshark. The cart is briefly eyed, but the dwarf turns his monocled eye upon the woods quickly enough. He smiles. &amp;quot;These look like fine hunting grounds. No sign of foul spirits just yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will acquire a vial, because those generally hold useful potions, but he has his own haversack of supplies and brandy, he always offers to be the camp steward and comes prepared for it! Snow? Cold? Wind? He'll make a meal to chase that all away from the mind! Sadly, as of yet, he's never had the chance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The ssun will brush the other side of the trees by the time we arrive.&amp;quot; Kruurvish's tail flickers. It moves with a touch of agitation, but then, he's a young sith. Rssva was old, and barely moved at all. After a moment, he takes a step back, and draws a long, flat-bladed...machete. It's a machete. &amp;quot;We will go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet eyes the Knife in apperication, his own Bowie-style blade at his hip. Too many of the locals have an oversized needle and dare call is a blade.&lt;br /&gt;
&lt;br /&gt;
 Vuk is actually fairly at home in the woods, more so because oh my Dana ADVENTURE! He's cheerful, happy, and every so often he stops to chitter to some one in the party before him and his wolf go racing off. Twice he comes back with a fat plump rabbit and he offers to prepare them into a 'damningly nice spot of stew'.&lt;br /&gt;
&lt;br /&gt;
Rhodes gives a nod to the young Sith. &amp;quot;Then please lead the way so that we may help purify this site of yours.&amp;quot; This was a rare treat to visit a Sith-maker holy site and the half-elf is eager to see it, and help. Maybe he'd be allowed to see a ritual performed there, that is if they succeed, and he doesn't die in the end.&lt;br /&gt;
&lt;br /&gt;
Schneider has a passing familiarity with the wilderness. It doesn't bother him, at least, and he knows about trees and things. Green at the top, and fuzzy sometimes. Brown closer to the ground. Burns nicely, which is where it coincides with his interests. When Vuk bags a rabbit, he holds out a hand, in which a flame dances eagerly, and he asks, &amp;quot;Would you like it rare, medium, or incinerated?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth brings up the rear as he is wearing heavy armor so he naturally moves slower then the others. He spots the vials and he looks towards the guide, &amp;quot;What are those?&amp;quot; He asks and he nods to Vuk, &amp;quot;Good hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks..like Schneider is a barbarian! &amp;quot;Good sir! You must skin them first, and then let them hang for at least two hours, and then rinse them in salted buttermilk..&amp;quot; This might explain why it looks like most of the pack space Vuk has, is crammed with things for cooking. &amp;quot;Preferably you would have more time to hang them..but we may not.&amp;quot; He says and moves to tie the hares from his pack by their legs, they comically flop there, field dressed.&lt;br /&gt;
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&amp;quot;Coldward. You'll need them ahead. ...eyess!&amp;quot; He has the voice of an old smoker, and a hard whack! against the brush muddies the end-word...and sends it snapping forward, and then--&lt;br /&gt;
&lt;br /&gt;
--oh. Duck. /That's/ what he meant.&lt;br /&gt;
&lt;br /&gt;
The path through the woods winds as you would expect such a path to. It's occasionally rocky or rooty, though mostly clear. You're perhaps a quarter-hour out of Wilderness Pointe by this time. Now and then, you could swear something's watching you. Some of the sharper eyed among you catch site of the occasional giant centipede. It makes hungry-tentacle waves at the rabbits Vuk seems to catch.&lt;br /&gt;
&lt;br /&gt;
Brom barely has to duck. It's one of the advantages of being a dwarf. He just grins as the branch sails harmlessly overhead. And Laddie the Landshark? He's in heaven. Giant centipedes are among his very favorite treats. He gobbles a few down with a disturbing slurping sound.&lt;br /&gt;
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WOOSH, the Branch just goes over Vuk and his wolf, you know, they're shorter, and slinky...but giant Centipedes? Those make Vuk a tad bit uncomfortable and he moves his rifle to rest against his lap, cocking the hammer back.&lt;br /&gt;
&lt;br /&gt;
Bennet ducks well enough, though still has to catch his hat as the branch hits it. It's hard being tall, sometimes. But still, he's comfortable enough in the wilds... though giant bugs in winter get a long look.&lt;br /&gt;
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Kiroth ahs a little bit, &amp;quot;I see.&amp;quot; He keeps his shield up and he has his hand on his sword. &amp;quot;That doesn't seem right usually insects don't like the cold.&amp;quot;&lt;br /&gt;
Rhodes isn't that perceptive, but does notice some of the bugs every now and then. That's when the cleric keeps really close to the group, mainly so he doesn't get lost, but also, not eaten. &amp;quot;I honestly have no idea,&amp;quot; he comments to Kiroth, but this winter is a little strange with that massive blizzard we had.&lt;br /&gt;
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&amp;quot;Your shamans said there were old cities, here. Llyranesi? Sorry. I'm not as good with the old sstories.&amp;quot; Kruurvish looks back towards Rhodes for a moment, before pushing ahead, and taking a swipe at another branch. This continues on for a while (with the occasional centipde looking at Vuk), with the path alternating between hard and rocky to rooty and hard, and your breath misting in the air in front of you.&lt;br /&gt;
&lt;br /&gt;
No! Step off! Vuk eventually will wait till a centipede gets fairly close and then -shoot- it. &amp;quot;They should be hibernating.&amp;quot; He announces right after! Looking like he just stopped a vile monster single handedly.&lt;br /&gt;
&lt;br /&gt;
Kiroth looks at Vuk, &amp;quot;Careful you don't get eaten.&amp;quot; He says as he keeps his sword and shield ready.&lt;br /&gt;
&lt;br /&gt;
Schneider is slapped across his chest by the branch, and he grumbles, pushing it out of the way so he can pass. Schneider peers at the centipedes, and when one gets too close, he extends an index finger and calls out, &amp;quot;Flare arrow!&amp;quot; and a small dart of flame leaps out towards it. The thing is too big for that small zap to do more than scortch it, but it quickly loses interest in the party. A couple more flares and there is much less centipedery.&lt;br /&gt;
&lt;br /&gt;
Bennet eyes Vuk a long moment. &amp;quot;...don't care how ya cook it. i ain't eatin no bug.&amp;quot;&lt;br /&gt;
...and then there's a swift: &amp;quot;--Fungus-ridden--&amp;quot; Your guide snaps back as a branch suddenly, and sharply snaps forward. Heavy, laden with ice, there's a loud cracking no--&amp;quot;Eyes, eyeess--!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
CRACK. The sound echoes sharply in the forest-depth. Bits of ice snap from the trunk. Then another. CRACK.&lt;br /&gt;
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&amp;quot;Laddie's got dibs on the bugs, anyways.&amp;quot; Brom says chipperly. &amp;quot;Cheer up, lads. I'll keep my eyes out for boar. Now that's a proper man's dinner!&amp;quot; Then there's that cracking sound. The dwarf narrows his eyes and lifts his musket.&lt;br /&gt;
&lt;br /&gt;
Vuk immediately begins standard Gobber tactics..he tries to find some one to hide behind! Him and his wolf dart along the line trying to find some one tall enough to slink behind. Safety. &amp;quot;Fungus Ridden? What do you mean Fungus Ridden?&amp;quot; He shouts out.&lt;br /&gt;
&lt;br /&gt;
Schneider has missed the cracking thing, he's looking for more centipedes to scortch, holding his index finger and thumb in a sort of L shape and squinting into the underbrush. &amp;quot;Eyes? What? Where?&amp;quot; he wonders.&lt;br /&gt;
&lt;br /&gt;
Rhodes blinks as he suddenly gets a call for 'eyes' which he remembers meaning 'duck'. And so the cleric goes down, well crouches down, arms over his head, not exactly sure what is coming at them in order to watch out for it.&lt;br /&gt;
&lt;br /&gt;
Another snap. Another--CRACK! The overhead branch plummets to the ground not a few feet away from the sith and Schneider. Frost ridden and brittle, its branches crinkle and SNAP. Some break and go flying into feet and ankles. Others hit the pathway, the frost. The other trees.&lt;br /&gt;
&lt;br /&gt;
...Except now it's blocking the path. Around you, a sort of stunned silence, the quiet and inquisitive call of a bird. Nothing else.&lt;br /&gt;
Bennet blinks hard, and lowers his arms from protecting his face. &amp;quot;...looks like that coulda been bad...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth moves towards the front and he has his shield up and ready. He looks around as the trees start to break up, &amp;quot;What's going on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider gets a faceful of bracken and turfed up snow. This doesn't faze him. He simply asks, &amp;quot;This happen a lot?&amp;quot; He'll see if he can hop up and climb over it and keep moving forward.&lt;br /&gt;
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Rhodes looks up and sees that their path is blocked. &amp;quot;What was that?&amp;quot; he asks quietly, not wanting to overly disturb the silence, or invite whatever it was back.&lt;br /&gt;
&lt;br /&gt;
Nope, just nope. Vuk literally some how manages to dig him self down in the snow, leaving his wolf to lay right down beside where he dug down, his rifle slid into it, but he's decidly not going to charge about with exploding trees and un natural fungus. His hood is covering up the entry into his shallow pit.&lt;br /&gt;
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Brom eyes the tree with a sudden frown, twisting his monocole as he leans towards it. &amp;quot;It's like something suddenly just made the tree so cold it... broke.&amp;quot; He strokes his beard. &amp;quot;... Probably lingering damage from that blizzard last week. Probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spore-spit,&amp;quot; the young sith growls after Brom speaks up. &amp;quot;We'll go around, but careful. Eyes, eyes.&amp;quot; He slams the short blade home that he'd had drawn, and signals for you to make your away around the branch. &lt;br /&gt;
&lt;br /&gt;
It's possible, but will need done carefully. Indeed, the path ahead--aside from the tree, looks mostly clear. Though due to the weather--and you're now all more cognizant of it--no few trees stoop from the ice and cold. The pathway is still the best way through the woods. ...At least there /is/ a path, and the trees are everywhere.&lt;br /&gt;
&lt;br /&gt;
Vuk is no longer really dashing about, there's ..what ever the Guide is talking about, and exploding trees, and each time one explodes, Vuk is trying to burrow into the snow to hide from it. &amp;quot;The centipedes are infected, and we're worried about a vague notion of elder spirits!?'&lt;br /&gt;
&lt;br /&gt;
Kiroth moves along witht he others when there is a snapping noise and he wince as he feels some ice dig into his leg. He brushes it off and there is some blood, &amp;quot;Don't worry tis just a scratch. Infected with what? What is going on some spores is causing the trees to explode?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Laddie says the infections just make 'em more flavorful.&amp;quot; Brom declares with a grin.&lt;br /&gt;
&lt;br /&gt;
Bennet makes his way around the fallen bit carefully, and makes a mental note to keep an eye open for more falling ice-stuff. But as yet, he's still not overly concerned.&lt;br /&gt;
&lt;br /&gt;
Rhodes is careful as he walks around and follows after the young sith. &amp;quot;This is insane...&amp;quot; But he signed up for this, and for working for the guild. What does he expect. He keeps his feet under him though and that's the least of his worries, he figures. There's still whatever caused the ice, and the spirits they have to deal with.&lt;br /&gt;
&lt;br /&gt;
By the time the sun reaches mid-day, the air has warmed enough that your breath no longer frosts...no, yes it does. Just a little less than it did this morning, and the cold, clear skies promise an early chill for the evening's festivities. It's good you've been walking for so long in some senses. Muscles burn, creating heat. But that heat does nothing to dispel Kruurvish's next words. He's smirking.&lt;br /&gt;
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Or, you know. Trying not to show it. But, young sith. And young sith are /competitive/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we enter the site, we must cleanse ourselves. There is a stream a few feet that way--&amp;quot; he points. &amp;quot;It's close enough this trail floods during the summer, but right now, it should be clear enough for us to get there. You sstill have the vials?&amp;quot; He raises his chin, just the barest challenge. He thinks you can't do it.&lt;br /&gt;
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&amp;quot;Woah, hold on now!&amp;quot; Brom raises his hands and frowns. &amp;quot;Cleanse? A proper hunter doesn't go bathin' in the woods! My natural beard musk allows me to blend in with the scent of the forest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth smirks a little bit as he puts down his sword and shield. &amp;quot;Would someone please help me with my armor.&amp;quot; The only problem with taking off and donning fullplate is that it's a two person operation.&lt;br /&gt;
&lt;br /&gt;
Vuk has been digging holes into the snow, so he's not sure how being -more- cold can even happen. &amp;quot;Indeed I did!&amp;quot; He says, holding up his vial he took earlier. &amp;quot;Do I just go and fill it up and pour it on my head?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet snorts softly, and leaves the vial where it lay. He does, however, offer a hand with the armor. His own chain isn't so bad, but enough to give the idea of how bad plate could be.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You drink it.&amp;quot; The guide lifts his chin, damn him. And when Brom speaks up, he gives a hiss in the back of his throat, before heading down to the stream. He was totally laughing at the khazad. &lt;br /&gt;
&lt;br /&gt;
Totally.&lt;br /&gt;
&lt;br /&gt;
Maybe Kruurvish will make it to scarleg, maybe he won't.&lt;br /&gt;
&lt;br /&gt;
Schneider follows the others around the fallen tree, and grumbles at the news that this might happen a lot. Infection sounds bad, too, he decides, and he mutters a dark incantation, &amp;quot;Blood of heroes, blood of mine, hearty blows, all to thine.&amp;quot; The veins in his arms and chest throb like rats are running around under his skin for just a moment, and then all is normal again. &lt;br /&gt;
&lt;br /&gt;
On arriving at the site and being told to cleanse, he'll shirk off boots and breechcloth and swordbelt and wade in without a second thought. Apart from the first thought about not getting his actual gear wet. &amp;quot;Ah, brisk!&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
Rhodes gives a nod to their guide, &amp;quot;Yes, I still have it, and of course, bathing is just fine.&amp;quot; He looks at Brom. &amp;quot;We are doing a favor, we can respect their traditions and customs.&amp;quot; He waits until they get to the stream before he pulls out the vial, and works on removing his breastplate. &amp;quot;How far do we have to dress down? All the way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't hear the guide -tell- him to get down to his nothingness over him, so he just sticks with..drinking the vial and recapping it! &amp;quot;Forward Men! To Battle! Stop ...being all..isn't that a -bad- idea in winter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It /is/ off the trail, for those of you who follow, but just by a few yards, just as the guide had said. He leads you to an open area where a stream winds through the woods like a crystal serpent. Clear and pristine, it shivers over its rock bed. It must be a branch of the great Tornmawr, to the east. Near this spot, there's a middle-aged scarleg. He winks at you as you near. On his arm are a number of rough-looking towels. And then clears his throat as Schneider jumps in. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kruvu ari-avika, va a Mictlan. Vmaaka vuri uru a krvsuuru.&amp;quot; He leans down and whispers, &amp;quot;The People thank you. ...prosseed. ...the males first. The females, draw blade and turn. Even here it isss not-safe. Be on your guards.&amp;quot; The scarleg then gestures to a spot on the bank where the women may take up the guard, while the men cleanse themselves in the frigid...frigid...water. Presumably, in a moment you will switch.&lt;br /&gt;
&amp;quot;... One of ye is a female?&amp;quot; Brom looks startled and confused at this. He eyes each of his fellow adventurers for a moment, trying to figure out which one might be the female. He seems to suspect Vuk.&lt;br /&gt;
&lt;br /&gt;
Rhodes chuckles as he gets down to his skivvies, drinks the potion and gets into the water. &amp;quot;Oooo, that's cold...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cold. ICE. How the river isn't ice, how you aren't ice? As each of you immerse, or splash, you feel the chill shoving against the magic the sith had gifted you with. It shoves, sharp and clear, swift and as unforgiving as slamming into a golem's fist. Here is nature at its most unforgiving and demanding, even to those of you who are 'used' to it.&lt;br /&gt;
&lt;br /&gt;
Vuk narrows his eyes a bit at Brom when he keeps his eyes on him. &amp;quot;I just think this is a -very- poor idea.&amp;quot; To be fair, Vuk is short enough even a shallow stream is still like, deeper then he is tall no doubt, because the GM is evil. &amp;quot;Can't I just dump the water over my head and avoid hypothermia? Eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; says the scarleg. He gestures though, holding up the towels. &amp;quot;But you may make it sswift. No one unclean may enter Mictlan, or all this work will be for nothing.&amp;quot;&lt;br /&gt;
Bennet bites a lip at the talk of womens, but strips down and hops in swift enough. Back out again pretty swift too. The gunman might not be a spry as he used to be, but some things are a powerful motovation.&lt;br /&gt;
Brom is eventually persuaded to strip down and enter the cold stream, even though he grumbles about his 'beard musk' the entire time. He is terribly hairy.&lt;br /&gt;
&lt;br /&gt;
Schneider is already in the water, and indeed it's cold. Moving water takes longer to freeze than stationary water, he knows that, and moving water also takes heat away from you. There's also a bit of pride on the other end, about not letting anyone see you out of your comfort zone. At least not over cold water. Schneider wades in waist deep, which is a good ways, and has a calm bath, and he'll be the last one out, just to grandstand. He's really cold, but he'll be damned if he comes out less than immaculate. Little spirits of fire, like matchflames, surround him with a warm glow as he exits, drying him off quickly enough. Wizards would call this Prestidigitation, but Schneider thinks of little fire spirits.&lt;br /&gt;
&lt;br /&gt;
Vuk will be semi intellingent about this, strap gear to wolf, send wolf across to the other side, run through the stream, which likely threatens to overwhelm him. Do you see the beauty that is the naked Gobber? Dangly bits waving in the air as he runs through screaming about the cold and Dana's fiery loins save him? Dangly bits, the entirety of the party saw them. Brom can no longer question if he's a man.&lt;br /&gt;
&lt;br /&gt;
Kiroth is slow to take off his armor and he finally get sit off. He strips down to his small clothes. He doesn't make a big production of it as he's head to do these ritual cleansings before as a paladin. He drunks himself down into the water and grits his teeth. He does a quick scrub down.&lt;br /&gt;
&amp;quot;Va a Mictlan. Vmaaka vuri uru a krvsuuru.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the last of you has emerged from the water--a crackling noise starts along the edge of the stream, then ice rushes forward. It quickly coats the place you'd all just been. Still--for all the cold and discomfort, your eyes are brighter. The earth feels closer somehow, enough you feel a touch of sorrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is winter-cold you're feeling. The Wild'ss sadness. ...take them to Mictlan, hunter Kruurvish.&amp;quot; He turns to the rest of you, handing out towels, and says, &amp;quot;My kin and I will meet you there. We will perform the Ssseremony of Expulsion at Mictlan's heart. As ssoon as we light the fire, They Who Hunger will come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brom eyes the bits of ice in the water, frowning as some of it ends up in his horrible beard. &amp;quot;... We should keep this short.&amp;quot; He chatters. &amp;quot;The water'll freeze back up in hours. It already /was/ frozen not long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=&amp;lt;* Mictlan *&amp;gt;-=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
          Deep in the heart of Alexandros by now, and in the heart of its northern woods, bones frame this hollowed-out space. Massive and heavy, they reach towards the sky, meeting--almost--in the center like great and worn stalagmites. Or giant teeth. After a few seconds--it's quickly evident that this is a space carved from a dragon's bones. A very, very large...dragon's bones. The air smells of ash, brimstone, and earth. Underneath the apex of the bones lie the workings of a pyre. Those with skill enough can tell it has not been lit for some time.&lt;br /&gt;
&lt;br /&gt;
It had taken some time to get here. By now it's evening--the sun stretches and brushes past the tops of the trees, just like Kruurvish had said. Were this a normal day, you'd be sitting down for breakfast, or resting by the fire. You'd be preparing to go to bed. Your guide looks restless. He stomps his feet a few times. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shamans will be over there--&amp;quot; he says. He points beneath the apex. &amp;quot;They will be here soon. Be careful of the bones.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It's cold. And getting colder, as the sun moves on towards evening.&lt;br /&gt;
&lt;br /&gt;
Rhodes dries himself off, gets dressed and prepares to go into the sacred area. This will be amazing to watch... He feels closer, feels connected, and it is hard for the half-elf to contain his excitement about the whole thing. The Mourner contains it though, remaining silent and respecteful the whole time.&lt;br /&gt;
&lt;br /&gt;
Vuk had wasted no time in getting back into the whole, I don't need hypothermia state of being, and shivering afterwards, he also has brandy, and he's sneaking sips of it, like some how Brandy will invariably ruin the entire ritual, which it might of course. Once every one seems less close to frozen, he's also on his wolf, clinging to it's neck for warmth. &amp;quot;Does this ritual involve a camp fire? I like camp fires..&amp;quot; He shivers.&lt;br /&gt;
Bennet quirks a brow as he eyes the place. The cowpoke has been to some pretty impressive places in his time. This one might not quite top the list, but it certainly makes the top ten.&lt;br /&gt;
&lt;br /&gt;
          Deep in the heart of Alexandros by now, and in the heart of its northern woods, bones frame this hollowed-out space. Massive and heavy, they reach towards the sky, meeting--almost--in the center like great and worn stalagmites. Or giant teeth. After a few seconds--it's quickly evident that this is a space carved from a dragon's bones. A very, very large...dragon's bones. The air smells of ash, brimstone, and earth. Underneath the apex of the bones lie the workings of a pyre. Those with skill enough can tell it has not been lit for some time.&lt;br /&gt;
&lt;br /&gt;
Kiroth starts to get dressed and after that with the help of Bennet get his full plate armor back, &amp;quot;Thank you Bennet for the assistance.&amp;quot; He picks up his sword and shield and he looks around, &amp;quot;I am ready how long from the start of the ceremony until we start seeing the spirits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider pulls on his breechcloth and belt, and then his boots. So bundled, he heads to this final destination and waits. His blade is drawn, and he appears to be inspecting it. Though he may possibly be checking out his reflection to see if his hair is still beautiful. It is.&lt;br /&gt;
Brom is eager to return to his armor. And to retrieve a tin of something called 'beard wax' from one of his pouches. It is apparently an essential part of his bathing regimen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They Who Hunger will not wait long. We have--we have not had a ssseremony here for sssome time.&amp;quot; A few other sith (not many) have joined you. They're readying their weapons, checking packs. A few of them scent the air, no few are restless. Many are young. For those who know anything about the sith, these are their warrior-caste and hunter-caste.&lt;br /&gt;
&lt;br /&gt;
Bennet has his mustache wax, his gun, and his faith. He's as ready for anything as he's likely to get.&lt;br /&gt;
&lt;br /&gt;
Vuk is rechecking his long gun and cocking the hammer back, he sort of figures with other warriors showing up, they are likely to be forced into a rather brutal engagement, these Sith look rather tough and rowdy. &amp;quot;We'll show the devils what Alexandrian's finest can bring! Demons! Spirits! IN THE NAME OF JIBBOM I COMMAND YOU TO SHOW YOUR SELF!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhodes sits and pulls out his holy symbol, looking down at it as he rubs his hand over a bit. &amp;quot;Lady of the Viel, watch over us all. Let us put these spirits to rest and let them not harm anyone else. Bless us as we do this work, and assure we see the coming dawn.&amp;quot; He waits though and watches.&lt;br /&gt;
&lt;br /&gt;
Not long after, the shamans arrive. There are three of them. Most appear middle-aged, though one walks more slowly than the rest, and her scales are more brightly hued--not unlike how a dragon's will after many years of age. You recognize the one from the stream, and Rssva as well. They wear a rough series of wraps, decorated with bits of bone and quill. The ornaments rattle like rain as they gather aryound the unlit pyre. One of them holds a torch--Rssva. He holds it out to Rhodes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will ssstart. If one of you will lay the fire...&amp;quot; Rssva nods to Rhodes. &amp;quot;We know your Gray Lady asss the Singer of Death. Come forth and light the fire. Thiss place bringss honor to Her. It bringss honor to our Ancesstors.&amp;quot; The scarleg's muzzle twitches. Just enough to uncover some teeth. Just enough to make a point. &amp;quot;It may be why Hunger chossse it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks to his companions. &amp;quot;I will try to serve as a front line, any that are not up close fighters stay behind me.&amp;quot; He holds his shield ready and his sword. He bows his head in prayer and says quietly. &amp;quot;Lord. We walk into darkness now. Our enemies will surround us. Please help make us strong enough to do what needs to be done. Amen.&amp;quot; He looks up and his eyes glow with the banesight as he is ready to take on those that would defile this holy place.&lt;br /&gt;
&lt;br /&gt;
Bennet nods to the Shaman. Knew he liked this place for a reason.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little fire after that river is just what's called for.&amp;quot; Brom agrees, ignoring the whole ceremonial aspect to this. He rubs his hands together.&lt;br /&gt;
Rhodes gives a nod and puts his holy symbol back on, but out so everyone can see it. Yep, he's a Mourner. &amp;quot;An honor.&amp;quot; He gets up and comes over to the pit and sets it up as he then strikes the flint for the fire. &amp;quot;Then let the Singer of Death know our respect, and be given due honor.&amp;quot;&lt;br /&gt;
Schneider smiles as the fire is brought out. This is the part he came for, after all. He watches the torch as if mesmerized, waiting to see it do some trick or other. Surely there's magic after all this puzzling ritual.&lt;br /&gt;
&lt;br /&gt;
Vuk was rather hopeful his assumed act of Jibbomism would you know, work, so he could get back to the Fernwood, and sit in front of a fire. Really, he was. There's ...giant centipedes, and he had to bathe next to a dwarf. He'll claim he had to battle roaring currents, but he's now rather cold and shivering and really wishing there was nothing to this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We sshare your words, Rhodes shaman-priest.&amp;quot; Rssva steps away from Rhodes then, and joins his fellow sith'makar. They begin to chant.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Krruv kva a avi kruuu urruv vaa...&amp;quot; As the words progress, one of the sith grasps ashes. They toss it over the sputtering flame--which, suddenly, swiftly roars to life as though it'd been bathed in dragon's breath. The fire skyrockets, brushing the ancient bones...&lt;br /&gt;
&lt;br /&gt;
...and that's when you begin to feel it. Cold. /Colder/ than cold. Even the river. And along with it, the sense of being watched.&lt;br /&gt;
Brom frowns. &amp;quot;... I think we're doing the fire wrong. It's s'posed to make things warmer. Not colder.&amp;quot;&lt;br /&gt;
Rhodes steps back after the fire is lit, setting the torch in the ground and watching the ceremony take place. He shivers as the dropping cold and looks around. &amp;quot;That must be then,&amp;quot; he whispers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rruru kva Mictlan urruv ssvk ur va-avi!&amp;quot; A second dashing of ashes over the flame. The female raises her hands and opens her throat. What follows is not unlike a great fog horn, but syllabic. Hisses and growls that grow with the popping of the flame.&lt;br /&gt;
&lt;br /&gt;
The sense of being watched.&lt;br /&gt;
&lt;br /&gt;
*snap*&lt;br /&gt;
&lt;br /&gt;
Schneider shivers, though more at the being watched than at the cold. Maybe the Colder gets to him a little. But the fire flaring up pleases him greatly, and his smile goes a bit feral as well as he anticipates. &amp;quot;Nah,&amp;quot; he says to Brom. &amp;quot;They're here to fight the fire. We're here to defend it.&amp;quot; This pleases Schneider. Little sparks of flame run up and down his sword.&lt;br /&gt;
&lt;br /&gt;
Vuk looks ready to dive right back under the snow, it's colder now then before and he just had his glorious svelte body on display for the group as he gracefully flailed across the stream. Now he's -colder- and he's gripping his long gun tight. &amp;quot;What if they come out of the fire and suck our souls out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet peers around at the shadows flickering in the roaring flames, and holds his rifle ready, murmuring softly. &amp;quot;Lady, I know all have their Time, and hope mine ain't today. Got some here who been hiding from your sight for a while now. Mean to put an end to that. Iffen ya don't mind, reckon could use a hand in this. Thank ya. Amen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*snap* &lt;br /&gt;
&lt;br /&gt;
*sna...*&lt;br /&gt;
&lt;br /&gt;
The chanting continues full-bore. Near the tree line, a blackness--sorrow surges forth through the Wild-bond each of you had only recently acquired--gathers and begins forming into the shape of two humanoids. Hunched over and made from whirling ashes, their eyes glow with malevolence. Each appears to possess a heavy, exaggerated physique as though Kor himself had laid His hand, declaring the shape of the ultimate warrior. &lt;br /&gt;
&lt;br /&gt;
Only this is the shadow of one. Of two of them.&lt;br /&gt;
&lt;br /&gt;
They resemble vaguely, an oruch--but pushed to diabolic proportions, and their semi-translucence suggests it to be a horror from long, long ago.&lt;br /&gt;
&lt;br /&gt;
Ash and fire fixates on Rhodes. They fixate on all of you, but particularly the 'warrior-priest' as the shaman had put it. They lift, weightless for all their bulk, and rush forward. One of them cleaves /through/ the cleric, for just a moment--the man feels the tie with his deity tested.&lt;br /&gt;
&lt;br /&gt;
As though it were attacked directly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's some sort of horrible... things!&amp;quot; That's Brom's oh-so-intelligent conclusion. He fires his musket wildly into the ash creature, sending some of it flying with a blast of shot. Laddie growls and cahrges forward, getting a mouth full of ashes for his trouble.&lt;br /&gt;
&lt;br /&gt;
And just that fast, the enemy is in Schneider's face. It's threatening him. And he has fire. He stands in its face and casts his spell, flames roaring around his hands, and he stares back at it, apparently ... not actually attacking. Is he trying to stare down the cold with the power of his firey will? Somehow, it seems he forgot to attack it. Useless!&lt;br /&gt;
&lt;br /&gt;
Bennet snaps his rifle up to his shoulder, drawing a quick bead on the ghostly orc. -KA-KOW!- The Thunderbelcher lives up to it's name, and a hole blasts between the ghost's eyes. Which for anything else would seriously suck. For a ghost, it only stings a heck of a lot.&lt;br /&gt;
&lt;br /&gt;
Rhodes stands as the creatures come in, and takes a blow from one of them. &amp;quot;Grey Lady, protect us, give us your strength. Bring these creatures into your embrace.&amp;quot; With the holy symbol already out, light bursts from the half-elf, and yet it's not the pleasant healing kind. It's the kind that undead usually don't like.&lt;br /&gt;
&lt;br /&gt;
Vuk's wolf will wheel about when his heels press in and carry him out of range of any immediate threat, once it stops and lowers it self a bit, Vuk raises his long gun and pulls the hammer, the snapping crack as it discharges accompanied with ..ash spewing out of the creature Brom just fired upon. &amp;quot;Damn good showing!&amp;quot; He says, already working new catridge down the barrel.&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
Kiroth calls upon the celestial spirit he has bonded with before the warriors come to infuse his blade with frowns as the Ash warriors avoid him, &amp;quot;Cowards!&amp;quot; He sees the cleric hurt and he moves towards him, &amp;quot;I've got him Rhodes!&amp;quot; He swings hard and connects with the Ash Warrior, &amp;quot;Come and fight a Sunblade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! You there! Ash monster!&amp;quot; Brom shouts as he hefts up his musket. &amp;quot;Stop with all that nonsense!&amp;quot; Boom! Boom! Boom! The dwarf repeatedly fires musket shot into the creature's center mass, scattering it into a mess of lifeless, steaming ashes. Laddie licks up some of the ashy remains. He'll eat anything.&lt;br /&gt;
&lt;br /&gt;
Rhodes takes a deep breath as it seems that they are gone. &amp;quot;Hopefully that is all of them. Anyone want to take a look around for any others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider's opponent changed targets. Well, Schneider's still got a fistfull of fire. There seems to be a solution here, and he quickly decides to gift his handful of scorching flames to the creature now fighting Bennet. Moving up behind it, he reaches out with a bare palm and a gout of fire erupts across the creature. What good this does to a monster like this is hard to say, but he does it anyhow. It's got to help, right?&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
Bennet is not the touchy feely sort. So when an ancient undead evil tries to give him a hug, the gunman's responce is not the friendly, understanding sort. It's the sort where he takes a quick step back and shoots the thing in the chest. Painful, even for the already dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vuk is shifting targets and firing, to epically bad effect. Ever since he bought that short sword from Elessa..well, that squirrel off in the distance just got splattered against a tree trunk.&lt;br /&gt;
&lt;br /&gt;
Rhodes does not like whatever this thing is doing to him, and since Bennet is getting up it's face, he's backing up. &amp;quot;Gray Lady, don't abandon me, let these creatures not be the end of me.&amp;quot; There is a soft glow of his hand and his wounds heal up, revitalizing him.&lt;br /&gt;
&lt;br /&gt;
Kiroth follows after the ashwarrior as it goes after rhodes again, &amp;quot;Coward!&amp;quot; He calls out and he slashes at the ashwarrior who insults Kiroth by turning his back to him. He destroys the Ashwarrior and looks to Rhodes, &amp;quot;Are you all right Mourner...do you need some healing?&amp;quot;&lt;br /&gt;
Vuk is ..not eaten by the undead today! Success! He even takes a few shots at the other remaining ash-spirits and then watches as things settle down. &amp;quot;What type of spirits were those? They did not seem like the undead I've faced before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet stretches a moment as the ghost-ash-thingie is disipated. But upon spying more further around the circle, the Absolution doesn't hesitate, he just reloads, and wades in again.&lt;br /&gt;
&lt;br /&gt;
Rhodes shakes his head at Kiroth, &amp;quot;I'm fine, thank you though. Though they need some help over there.&amp;quot; He points to the other one, and once he takes a moment to regain his breath, he goes over to heal those who may need it while the combat types do what they do best.&lt;br /&gt;
&lt;br /&gt;
Brom continues to wildly fire rounds of musket shot into the remaining shadowy orclike things. He scowls all the while. &amp;quot;I don't like hunting these spirit things. No meat on 'em!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods to Rhodes as he turns his attention to the other ashwarriors still fighting. He will call out to the closest one and go forth to do battle against it.&lt;br /&gt;
&lt;br /&gt;
Schneider is just getting into the groove of things, and he turns to aid the Sith in their defense. Holding one palm out and his hair streaming dramatically behind him, he shouts, &amp;quot;Spirits of Flame, heed my call! Incinerate my enemies - Strike!&amp;quot; A lance of fire extends from his hand and strikes one of the creatures from behind, vaporizing it.&lt;br /&gt;
&lt;br /&gt;
With your aid, it isn't long before the last of the shadowy oruch are vanquished. Behind you and around you, battle cries still pierce the air, but it isn't long before they, too, cease. &lt;br /&gt;
&lt;br /&gt;
And it's just like it was before. &lt;br /&gt;
&lt;br /&gt;
With a few, notable differences...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rruru kva Mictlan urruv ssvk ur va-avi!&amp;quot; the female's voice takes on a fuller tone as the cleansing soars to new heights. The shamans continue and the fire blazes, though more brightly now. Behind you, Kruurvish steps forward. His steps crackle in the frozen grass. &amp;quot;The sshamans say, thank you. They said to share the words that the Ancestors will resst in peace and you may attend the rest of the ceremony if you like. The resst of you, I will take to a hearthfire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will guide you home in the morning.&amp;quot; One of the other sith behind him, nods, before beginning to unwind some bandages. They'd been fighting their own ash-warriors, just as you had. Some of them look bloodied. Some look pale.&lt;br /&gt;
&lt;br /&gt;
Still, the ground is warmer than it had been.&lt;br /&gt;
&lt;br /&gt;
The chill is a little less, and one of the shamans moves to the side. There's a place for the priest-warrior there, if he would like to join in. &lt;br /&gt;
&lt;br /&gt;
The chill warmth of the Death Singer settles over the dragon's bones, and the sith call upon their Ancestors.&lt;br /&gt;
&lt;br /&gt;
For the rest of you, there's food waiting.&lt;br /&gt;
&lt;br /&gt;
Actually, it's bacon.&lt;br /&gt;
&lt;br /&gt;
A lot of bacon.&lt;br /&gt;
&lt;br /&gt;
Brom gets over the horror of fighting ruinous abominations pretty quickly. Bacon heals all wounds! Om nom nom.&lt;br /&gt;
&lt;br /&gt;
Kiroth sheathes his sword after cleaning it when the fighting is done. He will attend the rest of the ceremony and help to heal any of the wounded using his lay on hands healing.&lt;br /&gt;
While not understanding a word of what is being said, Rhodes stays to see the rest of the ceremony, glad that he has been given the honor to join as they joinly pray to the same goddess.&lt;br /&gt;
&lt;br /&gt;
Bennet should like to observe, if it's allowed. He might not be a proper priest, but he spends a lot of time with them. And he's some blessings from the Lady for those in need of some healing magics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider is here to see this ceremony, and to see how they make use of fire. Perhaps he can lend some advice? Well, probably not. But he will watch and listen none the less. He has a lot to learn.&lt;br /&gt;
&lt;br /&gt;
Vuk didn't even come close to death, and he'll try to well, make the bacon into some thing more then bacon unless stopped. Some dried potatoes, some onion, hard tack, and plenty of spices all end up going into a small kettle he had crammed into his overburdened supply kits. He even has small wooden bowls and brandy snifters. His wolf? It can just eat bacon plain.&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Cold_Bones&amp;diff=11572</id>
		<title>Cold Bones</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Cold_Bones&amp;diff=11572"/>
		<updated>2014-01-25T06:29:16Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;&amp;quot;...I would share words with you.&amp;quot;   The scarleg had met with you at the edge of Wilderness Pointe. Refused to come to the City, the guild officer had expressed, before giving...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;...I would share words with you.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The scarleg had met with you at the edge of Wilderness Pointe. Refused to come to the City, the guild officer had expressed, before giving you directions. And it had taken an hour or so to get here, to cross the ferry over the glistening river, and then to make your way into the small, wild-leaning town that is Wilderness Pointe. &lt;br /&gt;
&lt;br /&gt;
The scarleg. Rssva, he said his name was. At just over six foot, his silver-black, metallic scales suggest an age of least three to four hundred. &amp;quot;I came to share with you the words, and ssee if you agree.&amp;quot; He quiets for a moment, then asks: &amp;quot;...what do you know of the old spirits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know how to track a boar, take it down clean, skin it, and cook the meat perfectly in a thick ale sauce.&amp;quot; Brom answers Rssva. &amp;quot;... But spirits, not so much. Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhodes has taken the trip out to help with whatever the problem is. At hearing 'old spirits', he opens his mouth as if to say yes, but... Wait... Old spirits? He simply closes his mouth as to not sound like a complete idiot. Hopefully someone else knows and will enlighten him on the matter.&lt;br /&gt;
Kiroth nods politely to the scarleg, &amp;quot;Good evening honored elder. That depends on what kind of spirit that you mean. I am happy to lend my expertise in the matter. How can I help you?&amp;quot; He asks and introduces himself, &amp;quot;I am Sunblade Kiroth.&amp;quot;&lt;br /&gt;
Vuk knew about animated homocidal cooking ware! That is sort of like spirits, isn't it? Perhaps? No? Damn. &amp;quot;I know we should be wary of forest spirits and djin.&amp;quot; He adds helpfully as he pats one of his wolf's ears and then doffs his top hat at those gathered. &amp;quot;Vuk Aleksy, Adventurer Extradionare at your service!&amp;quot;&lt;br /&gt;
Bennet frowns mildly. &amp;quot;Some. Can't say as I favor 'em. Few too many is them who's avoided The Lady's eye a bit too long... But, gotta admit, ain't all of 'em bad.&amp;quot; He nods in agreement to the fellow paladin.&lt;br /&gt;
The mention of Dragons had piqued Schneider's interest, and he alleges to know a bit about spirits, so he followed along. With a glib step, surefooted and with a quick pace, he keeps up, eyes swivelling around to see what there is to see. &amp;quot;Old spirits? They're all around us, though as far as I know, they only make themselves known when it suits them? Some people, they'll talk to.&amp;quot; His hair is drawn back by a breeze that seems to only affect him (a Prestidigitation effect, as the more technical folk would explain it).&lt;br /&gt;
&amp;quot;The old spirits. We call them sspirits. You ssoftskins have a different name for them, but the Essence cannot teach me it.&amp;quot; His dark eyes glint in humor. He nods appreciatively to Schneider, and continues. &amp;quot;Your large-one iss correct. Some of the spirit have minds and some do not. Some are living, and some are not. The sspirits I share words with you tonight are those which share breath with us no longer. They are old, restless. ...very old, from a time uncounted in...in your hissstory. Do you undersstand this type?&amp;quot; he asks. He looks from one to the next of you, then looks expectantly to Bennt.&lt;br /&gt;
Kiroth nods as he continues to listen to the scarleg describe what is going on. &amp;quot;I do understand the type that you are speaking about, the undead. Do you know why they are restless, has someone disturbed or desiccated their graves. The dead don't rise again for no reason. There could be a necromancer behind this as well.&amp;quot;&lt;br /&gt;
Vuk has fought the undead on several occasions! Unfortunately, he truly understands -very- little about them and he has never really heard them described like this.&lt;br /&gt;
Bennet frowns, but hesitates. &amp;quot;Can't say have met such a Spirit... but know of 'em.&amp;quot; He nods to Kiroth. &amp;quot;Most. Rare few stick around to watch over their kin... -should- move on... but iffen they choose not to, don't cause no ruckus... well, is more dangerous types what need dealing with instead.&amp;quot; Bending the rules doesn't come easy for a paladin, but there's always a loophole.&lt;br /&gt;
Brom strokes at his beard, frowning. &amp;quot;So... these old spirits. You want us to shoot 'em? Placate 'em somehow? What's the deal here?&amp;quot;&lt;br /&gt;
&amp;quot;They have invaded a place holy to us. Warrior, we do the ceremonies and we sacrifice the Blood, but they are hungry, still. They are...&amp;quot; Rssva shifts where he stands. He considers each of you in turn before settling on Schneider and Rhodes. &amp;quot;Devouring-spirits. They are sspirits which eat-the-ssoul. And they have invaded one of our sacred placess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He leans forward, and draws his claws over his forearm. Slow circles. &amp;quot;Thiss site is not in Am'shere. It iss one the--/your/--union gave to us. A ssymbol of good will between our shamans, so the help we may call iss limited. If you agree with my words...we will perform the rites and light the fires. And you will ssslay them as Warriors.&amp;quot; He adds, and looks up. His black eyes gleam. His hands pause their circling on his scales.&lt;br /&gt;
Vuk has a slowly sinking feeling he's going to be stuck in the woods for a while. &amp;quot;We'll give them cold steel will! Up and at them! Show the blackguards we do with trespassers! We agree at once! Utmost and due haste! We'll have them back in their graves with in the hour!&amp;quot; He says to Rssva.&lt;br /&gt;
Bennet the Absolution nods firmly. This is the sort of thing he signed up for. &amp;quot;I will bring them to the Lady's Mercy, with none of my own.&amp;quot;&lt;br /&gt;
Rhodes gives a nod along with Bennet, &amp;quot;Indeed, the Lady shall hold them close to her and they will devour no more souls.&amp;quot; He looks over at Vuk, then gives Bennet a look of 'oh gods...'&lt;br /&gt;
Schneider's eyes light up at the mention of lighting fires and slaying things. This is somewhat literal - flames seem to dance in his eyes a moment as his lips spread in a sort of feral grin. &amp;quot;Yes!&amp;quot; he agrees. &amp;quot;We will slay these spirits. We will burn them with fire.&amp;quot; He laughs, in a perhaps not entirely friendly-chuckley manner. Not quite a cackle, but in that direction.&lt;br /&gt;
The old scarleg nods abruptly, and steps back. Ice-grass crunches beneath his feet and his breath mists in the cold. So does yours. &amp;quot;I have arranged a guide. Meet him.../here/ tomorrow morning. It iss a long walk, and you will want to meet uss before the Fall-of-Night. Walk among the sspirits of the Ancestors, and ssharpen your blades. Beneath Dragons' Wings, warriors.&amp;quot;&lt;br /&gt;
Kiroth nods to the scarleg, &amp;quot;We will defeat these warriors that linger upon your holy ground.&amp;quot;&lt;br /&gt;
&amp;quot;So, we're goin' with the shootin' solution.&amp;quot; Brom concludes, grinning toothily and adjusting his monocle. &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
Schneider has nothing really to prepare. Nor does he particularly feel the cold, he's out there in breechcloth and boots and sword, and not much more, and he seems eager to get on with things. &amp;quot;Hey, let's get on with things!&amp;quot; Well, he says what's on his mind.&lt;br /&gt;
Bennet spends the time speaking with some people he's met, and sorta wishing he'd taken the time to speak with them more when he'd had the time. People who spend their lives taking the 'un' out of 'undead'. Most of what can be told in an afternoon is what the paladin already knows. But it never hurts to have a quick refresher. He's at the apointed spot early, his rifle loaded and ready.&lt;br /&gt;
Kiroth joins the others as they are preparing to leave and he is ready to go as well. He gives an encouraging smile to his companions .&lt;br /&gt;
And so you go. You gather early (EARLY) at the edge of Wilderness Pointe. The wind howls and snow threatens. The grass crunches underneath, and it lends the air a brisk, clean smell. As you settle underneath the trees, it takes on the scent of forest, too. &lt;br /&gt;
&lt;br /&gt;
The woods around Wilderness Pointe go for some miles and historically, have been home to any number of communities. Point is just the...call it the trading post. An entryway into an entirely different way of life. &lt;br /&gt;
&lt;br /&gt;
While some of the paths through it are well-known, others are not. Your guide, a young sith by the name of Kruurvish, waits for you at a trail's entrance. He's younger and leaner than scarleg Rssva and stands near a small cart. Once you get closer, you can see that the cart is laden with a number of supplies, some of which rustle as the wind picks up and moves by.&lt;br /&gt;
Sith? I'd like to roll my Use The Force to steal his light saber.&lt;br /&gt;
Rhodes is okay with the morning, though while groggy when first setting out, by the time they meet their guide, the half-elf is wide awake. He gives a proper and polite node to Kruurvish when they arrive, and he curiously looks at the cart. &amp;quot;Going to be a long trip out to where the spirits are?&amp;quot; he asks curiously.&lt;br /&gt;
&lt;br /&gt;
Bennet has been living in the city a while now, but not long enough to go soft. The cowboys has spent days with nothing but a horse and cattle, in some of the wildest lands the world has to offer. He's not concerned with some old woods; though that may change before this trip is over.&lt;br /&gt;
Schneider is not generally a morning person, but the promise of fighting and spirits and such has dragged him out of bed like little else can. He may even be wearing a fresh loincloth, though it's hard to tell. He is eating a roll, but is glad to see stuff in the cart for our use. &amp;quot;Looks like everything is planned out,&amp;quot; he decides.&lt;br /&gt;
Brom trundles on alongside his trusty, slobbery landshark. The cart is briefly eyed, but the dwarf turns his monocled eye upon the woods quickly enough. He smiles. &amp;quot;These look like fine hunting grounds. No sign of foul spirits just yet.&amp;quot;&lt;br /&gt;
Vuk will acquire a vial, because those generally hold useful potions, but he has his own haversack of supplies and brandy, he always offers to be the camp steward and comes prepared for it! Snow? Cold? Wind? He'll make a meal to chase that all away from the mind! Sadly, as of yet, he's never had the chance.&lt;br /&gt;
&amp;quot;The ssun will brush the other side of the trees by the time we arrive.&amp;quot; Kruurvish's tail flickers. It moves with a touch of agitation, but then, he's a young sith. Rssva was old, and barely moved at all. After a moment, he takes a step back, and draws a long, flat-bladed...machete. It's a machete. &amp;quot;We will go.&amp;quot;&lt;br /&gt;
Bennet eyes the Knife in apperication, his own Bowie-style blade at his hip. Too many of the locals have an oversized needle and dare call is a blade.&lt;br /&gt;
&lt;br /&gt;
 Vuk is actually fairly at home in the woods, more so because oh my Dana ADVENTURE! He's cheerful, happy, and every so often he stops to chitter to some one in the party before him and his wolf go racing off. Twice he comes back with a fat plump rabbit and he offers to prepare them into a 'damningly nice spot of stew'.&lt;br /&gt;
Rhodes gives a nod to the young Sith. &amp;quot;Then please lead the way so that we may help purify this site of yours.&amp;quot; This was a rare treat to visit a Sith-maker holy site and the half-elf is eager to see it, and help. Maybe he'd be allowed to see a ritual performed there, that is if they succeed, and he doesn't die in the end.&lt;br /&gt;
&lt;br /&gt;
Schneider has a passing familiarity with the wilderness. It doesn't bother him, at least, and he knows about trees and things. Green at the top, and fuzzy sometimes. Brown closer to the ground. Burns nicely, which is where it coincides with his interests. When Vuk bags a rabbit, he holds out a hand, in which a flame dances eagerly, and he asks, &amp;quot;Would you like it rare, medium, or incinerated?&amp;quot;&lt;br /&gt;
Kiroth brings up the rear as he is wearing heavy armor so he naturally moves slower then the others. He spots the vials and he looks towards the guide, &amp;quot;What are those?&amp;quot; He asks and he nods to Vuk, &amp;quot;Good hunting.&amp;quot;&lt;br /&gt;
Vuk looks..like Schneider is a barbarian! &amp;quot;Good sir! You must skin them first, and then let them hang for at least two hours, and then rinse them in salted buttermilk..&amp;quot; This might explain why it looks like most of the pack space Vuk has, is crammed with things for cooking. &amp;quot;Preferably you would have more time to hang them..but we may not.&amp;quot; He says and moves to tie the hares from his pack by their legs, they comically flop there, field dressed.&lt;br /&gt;
&amp;quot;Coldward. You'll need them ahead. ...eyess!&amp;quot; He has the voice of an old smoker, and a hard whack! against the brush muddies the end-word...and sends it snapping forward, and then--&lt;br /&gt;
&lt;br /&gt;
--oh. Duck. /That's/ what he meant.&lt;br /&gt;
&lt;br /&gt;
The path through the woods winds as you would expect such a path to. It's occasionally rocky or rooty, though mostly clear. You're perhaps a quarter-hour out of Wilderness Pointe by this time. Now and then, you could swear something's watching you. Some of the sharper eyed among you catch site of the occasional giant centipede. It makes hungry-tentacle waves at the rabbits Vuk seems to catch.&lt;br /&gt;
&lt;br /&gt;
Brom barely has to duck. It's one of the advantages of being a dwarf. He just grins as the branch sails harmlessly overhead. And Laddie the Landshark? He's in heaven. Giant centipedes are among his very favorite treats. He gobbles a few down with a disturbing slurping sound.&lt;br /&gt;
WOOSH, the Branch just goes over Vuk and his wolf, you know, they're shorter, and slinky...but giant Centipedes? Those make Vuk a tad bit uncomfortable and he moves his rifle to rest against his lap, cocking the hammer back.&lt;br /&gt;
Bennet ducks well enough, though still has to catch his hat as the branch hits it. It's hard being tall, sometimes. But still, he's comfortable enough in the wilds... though giant bugs in winter get a long look.&lt;br /&gt;
Kiroth ahs a little bit, &amp;quot;I see.&amp;quot; He keeps his shield up and he has his hand on his sword. &amp;quot;That doesn't seem right usually insects don't like the cold.&amp;quot;&lt;br /&gt;
Rhodes isn't that perceptive, but does notice some of the bugs every now and then. That's when the cleric keeps really close to the group, mainly so he doesn't get lost, but also, not eaten. &amp;quot;I honestly have no idea,&amp;quot; he comments to Kiroth, but this winter is a little strange with that massive blizzard we had.&lt;br /&gt;
&amp;quot;Your shamans said there were old cities, here. Llyranesi? Sorry. I'm not as good with the old sstories.&amp;quot; Kruurvish looks back towards Rhodes for a moment, before pushing ahead, and taking a swipe at another branch. This continues on for a while (with the occasional centipde looking at Vuk), with the path alternating between hard and rocky to rooty and hard, and your breath misting in the air in front of you.&lt;br /&gt;
No! Step off! Vuk eventually will wait till a centipede gets fairly close and then -shoot- it. &amp;quot;They should be hibernating.&amp;quot; He announces right after! Looking like he just stopped a vile monster single handedly.&lt;br /&gt;
Kiroth looks at Vuk, &amp;quot;Careful you don't get eaten.&amp;quot; He says as he keeps his sword and shield ready.&lt;br /&gt;
Schneider is slapped across his chest by the branch, and he grumbles, pushing it out of the way so he can pass. Schneider peers at the centipedes, and when one gets too close, he extends an index finger and calls out, &amp;quot;Flare arrow!&amp;quot; and a small dart of flame leaps out towards it. The thing is too big for that small zap to do more than scortch it, but it quickly loses interest in the party. A couple more flares and there is much less centipedery.&lt;br /&gt;
Bennet eyes Vuk a long moment. &amp;quot;...don't care how ya cook it. i ain't eatin no bug.&amp;quot;&lt;br /&gt;
...and then there's a swift: &amp;quot;--Fungus-ridden--&amp;quot; Your guide snaps back as a branch suddenly, and sharply snaps forward. Heavy, laden with ice, there's a loud cracking no--&amp;quot;Eyes, eyeess--!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
CRACK. The sound echoes sharply in the forest-depth. Bits of ice snap from the trunk. Then another. CRACK.&lt;br /&gt;
&amp;quot;Laddie's got dibs on the bugs, anyways.&amp;quot; Brom says chipperly. &amp;quot;Cheer up, lads. I'll keep my eyes out for boar. Now that's a proper man's dinner!&amp;quot; Then there's that cracking sound. The dwarf narrows his eyes and lifts his musket.&lt;br /&gt;
Vuk immediately begins standard Gobber tactics..he tries to find some one to hide behind! Him and his wolf dart along the line trying to find some one tall enough to slink behind. Safety. &amp;quot;Fungus Ridden? What do you mean Fungus Ridden?&amp;quot; He shouts out.&lt;br /&gt;
Schneider has missed the cracking thing, he's looking for more centipedes to scortch, holding his index finger and thumb in a sort of L shape and squinting into the underbrush. &amp;quot;Eyes? What? Where?&amp;quot; he wonders.&lt;br /&gt;
Rhodes blinks as he suddenly gets a call for 'eyes' which he remembers meaning 'duck'. And so the cleric goes down, well crouches down, arms over his head, not exactly sure what is coming at them in order to watch out for it.&lt;br /&gt;
Another snap. Another--CRACK! The overhead branch plummets to the ground not a few feet away from the sith and Schneider. Frost ridden and brittle, its branches crinkle and SNAP. Some break and go flying into feet and ankles. Others hit the pathway, the frost. The other trees.&lt;br /&gt;
&lt;br /&gt;
...Except now it's blocking the path. Around you, a sort of stunned silence, the quiet and inquisitive call of a bird. Nothing else.&lt;br /&gt;
Bennet blinks hard, and lowers his arms from protecting his face. &amp;quot;...looks like that coulda been bad...&amp;quot;&lt;br /&gt;
Kiroth moves towards the front and he has his shield up and ready. He looks around as the trees start to break up, &amp;quot;What's going on?&amp;quot;&lt;br /&gt;
Schneider gets a faceful of bracken and turfed up snow. This doesn't faze him. He simply asks, &amp;quot;This happen a lot?&amp;quot; He'll see if he can hop up and climb over it and keep moving forward.&lt;br /&gt;
Rhodes looks up and sees that their path is blocked. &amp;quot;What was that?&amp;quot; he asks quietly, not wanting to overly disturb the silence, or invite whatever it was back.&lt;br /&gt;
Nope, just nope. Vuk literally some how manages to dig him self down in the snow, leaving his wolf to lay right down beside where he dug down, his rifle slid into it, but he's decidly not going to charge about with exploding trees and un natural fungus. His hood is covering up the entry into his shallow pit.&lt;br /&gt;
Brom eyes the tree with a sudden frown, twisting his monocole as he leans towards it. &amp;quot;It's like something suddenly just made the tree so cold it... broke.&amp;quot; He strokes his beard. &amp;quot;... Probably lingering damage from that blizzard last week. Probably.&amp;quot;&lt;br /&gt;
&amp;quot;Spore-spit,&amp;quot; the young sith growls after Brom speaks up. &amp;quot;We'll go around, but careful. Eyes, eyes.&amp;quot; He slams the short blade home that he'd had drawn, and signals for you to make your away around the branch. &lt;br /&gt;
It's possible, but will need done carefully. Indeed, the path ahead--aside from the tree, looks mostly clear. Though due to the weather--and you're now all more cognizant of it--no few trees stoop from the ice and cold. The pathway is still the best way through the woods. ...At least there /is/ a path, and the trees are everywhere.&lt;br /&gt;
&lt;br /&gt;
Vuk is no longer really dashing about, there's ..what ever the Guide is talking about, and exploding trees, and each time one explodes, Vuk is trying to burrow into the snow to hide from it. &amp;quot;The centipedes are infected, and we're worried about a vague notion of elder spirits!?'&lt;br /&gt;
&lt;br /&gt;
Kiroth moves along witht he others when there is a snapping noise and he wince as he feels some ice dig into his leg. He brushes it off and there is some blood, &amp;quot;Don't worry tis just a scratch. Infected with what? What is going on some spores is causing the trees to explode?&amp;quot;&lt;br /&gt;
&amp;quot;Laddie says the infections just make 'em more flavorful.&amp;quot; Brom declares with a grin.&lt;br /&gt;
Bennet makes his way around the fallen bit carefully, and makes a mental note to keep an eye open for more falling ice-stuff. But as yet, he's still not overly concerned.&lt;br /&gt;
Rhodes is careful as he walks around and follows after the young sith. &amp;quot;This is insane...&amp;quot; But he signed up for this, and for working for the guild. What does he expect. He keeps his feet under him though and that's the least of his worries, he figures. There's still whatever caused the ice, and the spirits they have to deal with.&lt;br /&gt;
By the time the sun reaches mid-day, the air has warmed enough that your breath no longer frosts...no, yes it does. Just a little less than it did this morning, and the cold, clear skies promise an early chill for the evening's festivities. It's good you've been walking for so long in some senses. Muscles burn, creating heat. But that heat does nothing to dispel Kruurvish's next words. He's smirking.&lt;br /&gt;
&lt;br /&gt;
Or, you know. Trying not to show it. But, young sith. And young sith are /competitive/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Before we enter the site, we must cleanse ourselves. There is a stream a few feet that way--&amp;quot; he points. &amp;quot;It's close enough this trail floods during the summer, but right now, it should be clear enough for us to get there. You sstill have the vials?&amp;quot; He raises his chin, just the barest challenge. He thinks you can't do it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Woah, hold on now!&amp;quot; Brom raises his hands and frowns. &amp;quot;Cleanse? A proper hunter doesn't go bathin' in the woods! My natural beard musk allows me to blend in with the scent of the forest!&amp;quot;&lt;br /&gt;
Kiroth smirks a little bit as he puts down his sword and shield. &amp;quot;Would someone please help me with my armor.&amp;quot; The only problem with taking off and donning fullplate is that it's a two person operation.&lt;br /&gt;
Vuk has been digging holes into the snow, so he's not sure how being -more- cold can even happen. &amp;quot;Indeed I did!&amp;quot; He says, holding up his vial he took earlier. &amp;quot;Do I just go and fill it up and pour it on my head?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bennet snorts softly, and leaves the vial where it lay. He does, however, offer a hand with the armor. His own chain isn't so bad, but enough to give the idea of how bad plate could be.&lt;br /&gt;
&amp;quot;You drink it.&amp;quot; The guide lifts his chin, damn him. And when Brom speaks up, he gives a hiss in the back of his throat, before heading down to the stream. He was totally laughing at the khazad. &lt;br /&gt;
&lt;br /&gt;
Totally.&lt;br /&gt;
&lt;br /&gt;
Maybe Kruurvish will make it to scarleg, maybe he won't.&lt;br /&gt;
Schneider follows the others around the fallen tree, and grumbles at the news that this might happen a lot. Infection sounds bad, too, he decides, and he mutters a dark incantation, &amp;quot;Blood of heroes, blood of mine, hearty blows, all to thine.&amp;quot; The veins in his arms and chest throb like rats are running around under his skin for just a moment, and then all is normal again. &lt;br /&gt;
On arriving at the site and being told to cleanse, he'll shirk off boots and breechcloth and swordbelt and wade in without a second thought. Apart from the first thought about not getting his actual gear wet. &amp;quot;Ah, brisk!&amp;quot; he says.&lt;br /&gt;
Rhodes gives a nod to their guide, &amp;quot;Yes, I still have it, and of course, bathing is just fine.&amp;quot; He looks at Brom. &amp;quot;We are doing a favor, we can respect their traditions and customs.&amp;quot; He waits until they get to the stream before he pulls out the vial, and works on removing his breastplate. &amp;quot;How far do we have to dress down? All the way?&amp;quot;&lt;br /&gt;
Vuk doesn't hear the guide -tell- him to get down to his nothingness over him, so he just sticks with..drinking the vial and recapping it! &amp;quot;Forward Men! To Battle! Stop ...being all..isn't that a -bad- idea in winter?&amp;quot;&lt;br /&gt;
It /is/ off the trail, for those of you who follow, but just by a few yards, just as the guide had said. He leads you to an open area where a stream winds through the woods like a crystal serpent. Clear and pristine, it shivers over its rock bed. It must be a branch of the great Tornmawr, to the east. Near this spot, there's a middle-aged scarleg. He winks at you as you near. On his arm are a number of rough-looking towels. And then clears his throat as Schneider jumps in. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kruvu ari-avika, va a Mictlan. Vmaaka vuri uru a krvsuuru.&amp;quot; He leans down and whispers, &amp;quot;The People thank you. ...prosseed. ...the males first. The females, draw blade and turn. Even here it isss not-safe. Be on your guards.&amp;quot; The scarleg then gestures to a spot on the bank where the women may take up the guard, while the men cleanse themselves in the frigid...frigid...water. Presumably, in a moment you will switch.&lt;br /&gt;
&amp;quot;... One of ye is a female?&amp;quot; Brom looks startled and confused at this. He eyes each of his fellow adventurers for a moment, trying to figure out which one might be the female. He seems to suspect Vuk.&lt;br /&gt;
Rhodes chuckles as he gets down to his skivvies, drinks the potion and gets into the water. &amp;quot;Oooo, that's cold...&amp;quot;&lt;br /&gt;
Cold. ICE. How the river isn't ice, how you aren't ice? As each of you immerse, or splash, you feel the chill shoving against the magic the sith had gifted you with. It shoves, sharp and clear, swift and as unforgiving as slamming into a golem's fist. Here is nature at its most unforgiving and demanding, even to those of you who are 'used' to it.&lt;br /&gt;
Vuk narrows his eyes a bit at Brom when he keeps his eyes on him. &amp;quot;I just think this is a -very- poor idea.&amp;quot; To be fair, Vuk is short enough even a shallow stream is still like, deeper then he is tall no doubt, because the GM is evil. &amp;quot;Can't I just dump the water over my head and avoid hypothermia? Eh?&amp;quot;&lt;br /&gt;
&amp;quot;No,&amp;quot; says the scarleg. He gestures though, holding up the towels. &amp;quot;But you may make it sswift. No one unclean may enter Mictlan, or all this work will be for nothing.&amp;quot;&lt;br /&gt;
Bennet bites a lip at the talk of womens, but strips down and hops in swift enough. Back out again pretty swift too. The gunman might not be a spry as he used to be, but some things are a powerful motovation.&lt;br /&gt;
Brom is eventually persuaded to strip down and enter the cold stream, even though he grumbles about his 'beard musk' the entire time. He is terribly hairy.&lt;br /&gt;
&lt;br /&gt;
Schneider is already in the water, and indeed it's cold. Moving water takes longer to freeze than stationary water, he knows that, and moving water also takes heat away from you. There's also a bit of pride on the other end, about not letting anyone see you out of your comfort zone. At least not over cold water. Schneider wades in waist deep, which is a good ways, and has a calm bath, and he'll be the last one out, just to grandstand. He's really cold, but he'll be damned if he comes out less than immaculate. Little spirits of fire, like matchflames, surround him with a warm glow as he exits, drying him off quickly enough. Wizards would call this Prestidigitation, but Schneider thinks of little fire spirits.&lt;br /&gt;
&lt;br /&gt;
Vuk will be semi intellingent about this, strap gear to wolf, send wolf across to the other side, run through the stream, which likely threatens to overwhelm him. Do you see the beauty that is the naked Gobber? Dangly bits waving in the air as he runs through screaming about the cold and Dana's fiery loins save him? Dangly bits, the entirety of the party saw them. Brom can no longer question if he's a man.&lt;br /&gt;
Kiroth is slow to take off his armor and he finally get sit off. He strips down to his small clothes. He doesn't make a big production of it as he's head to do these ritual cleansings before as a paladin. He drunks himself down into the water and grits his teeth. He does a quick scrub down.&lt;br /&gt;
&amp;quot;Va a Mictlan. Vmaaka vuri uru a krvsuuru.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the last of you has emerged from the water--a crackling noise starts along the edge of the stream, then ice rushes forward. It quickly coats the place you'd all just been. Still--for all the cold and discomfort, your eyes are brighter. The earth feels closer somehow, enough you feel a touch of sorrow. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is winter-cold you're feeling. The Wild'ss sadness. ...take them to Mictlan, hunter Kruurvish.&amp;quot; He turns to the rest of you, handing out towels, and says, &amp;quot;My kin and I will meet you there. We will perform the Ssseremony of Expulsion at Mictlan's heart. As ssoon as we light the fire, They Who Hunger will come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brom eyes the bits of ice in the water, frowning as some of it ends up in his horrible beard. &amp;quot;... We should keep this short.&amp;quot; He chatters. &amp;quot;The water'll freeze back up in hours. It already /was/ frozen not long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=&amp;lt;* Mictlan *&amp;gt;-=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
          Deep in the heart of Alexandros by now, and in the heart of its northern woods, bones frame this hollowed-out space. Massive and heavy, they reach towards the sky, meeting--almost--in the center like great and worn stalagmites. Or giant teeth. After a few seconds--it's quickly evident that this is a space carved from a dragon's bones. A very, very large...dragon's bones. The air smells of ash, brimstone, and earth. Underneath the apex of the bones lie the workings of a pyre. Those with skill enough can tell it has not been lit for some time.&lt;br /&gt;
&lt;br /&gt;
It had taken some time to get here. By now it's evening--the sun stretches and brushes past the tops of the trees, just like Kruurvish had said. Were this a normal day, you'd be sitting down for breakfast, or resting by the fire. You'd be preparing to go to bed. Your guide looks restless. He stomps his feet a few times. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shamans will be over there--&amp;quot; he says. He points beneath the apex. &amp;quot;They will be here soon. Be careful of the bones.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It's cold. And getting colder, as the sun moves on towards evening.&lt;br /&gt;
&lt;br /&gt;
Rhodes dries himself off, gets dressed and prepares to go into the sacred area. This will be amazing to watch... He feels closer, feels connected, and it is hard for the half-elf to contain his excitement about the whole thing. The Mourner contains it though, remaining silent and respecteful the whole time.&lt;br /&gt;
&lt;br /&gt;
Vuk had wasted no time in getting back into the whole, I don't need hypothermia state of being, and shivering afterwards, he also has brandy, and he's sneaking sips of it, like some how Brandy will invariably ruin the entire ritual, which it might of course. Once every one seems less close to frozen, he's also on his wolf, clinging to it's neck for warmth. &amp;quot;Does this ritual involve a camp fire? I like camp fires..&amp;quot; He shivers.&lt;br /&gt;
Bennet quirks a brow as he eyes the place. The cowpoke has been to some pretty impressive places in his time. This one might not quite top the list, but it certainly makes the top ten.&lt;br /&gt;
&lt;br /&gt;
          Deep in the heart of Alexandros by now, and in the heart of its northern woods, bones frame this hollowed-out space. Massive and heavy, they reach towards the sky, meeting--almost--in the center like great and worn stalagmites. Or giant teeth. After a few seconds--it's quickly evident that this is a space carved from a dragon's bones. A very, very large...dragon's bones. The air smells of ash, brimstone, and earth. Underneath the apex of the bones lie the workings of a pyre. Those with skill enough can tell it has not been lit for some time.&lt;br /&gt;
&lt;br /&gt;
Kiroth starts to get dressed and after that with the help of Bennet get his full plate armor back, &amp;quot;Thank you Bennet for the assistance.&amp;quot; He picks up his sword and shield and he looks around, &amp;quot;I am ready how long from the start of the ceremony until we start seeing the spirits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider pulls on his breechcloth and belt, and then his boots. So bundled, he heads to this final destination and waits. His blade is drawn, and he appears to be inspecting it. Though he may possibly be checking out his reflection to see if his hair is still beautiful. It is.&lt;br /&gt;
Brom is eager to return to his armor. And to retrieve a tin of something called 'beard wax' from one of his pouches. It is apparently an essential part of his bathing regimen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They Who Hunger will not wait long. We have--we have not had a ssseremony here for sssome time.&amp;quot; A few other sith (not many) have joined you. They're readying their weapons, checking packs. A few of them scent the air, no few are restless. Many are young. For those who know anything about the sith, these are their warrior-caste and hunter-caste.&lt;br /&gt;
Bennet has his mustache wax, his gun, and his faith. He's as ready for anything as he's likely to get.&lt;br /&gt;
Vuk is rechecking his long gun and cocking the hammer back, he sort of figures with other warriors showing up, they are likely to be forced into a rather brutal engagement, these Sith look rather tough and rowdy. &amp;quot;We'll show the devils what Alexandrian's finest can bring! Demons! Spirits! IN THE NAME OF JIBBOM I COMMAND YOU TO SHOW YOUR SELF!&amp;quot;&lt;br /&gt;
Rhodes sits and pulls out his holy symbol, looking down at it as he rubs his hand over a bit. &amp;quot;Lady of the Viel, watch over us all. Let us put these spirits to rest and let them not harm anyone else. Bless us as we do this work, and assure we see the coming dawn.&amp;quot; He waits though and watches.&lt;br /&gt;
Not long after, the shamans arrive. There are three of them. Most appear middle-aged, though one walks more slowly than the rest, and her scales are more brightly hued--not unlike how a dragon's will after many years of age. You recognize the one from the stream, and Rssva as well. They wear a rough series of wraps, decorated with bits of bone and quill. The ornaments rattle like rain as they gather aryound the unlit pyre. One of them holds a torch--Rssva. He holds it out to Rhodes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will ssstart. If one of you will lay the fire...&amp;quot; Rssva nods to Rhodes. &amp;quot;We know your Gray Lady asss the Singer of Death. Come forth and light the fire. Thiss place bringss honor to Her. It bringss honor to our Ancesstors.&amp;quot; The scarleg's muzzle twitches. Just enough to uncover some teeth. Just enough to make a point. &amp;quot;It may be why Hunger chossse it.&amp;quot;&lt;br /&gt;
Kiroth looks to his companions. &amp;quot;I will try to serve as a front line, any that are not up close fighters stay behind me.&amp;quot; He holds his shield ready and his sword. He bows his head in prayer and says quietly. &amp;quot;Lord. We walk into darkness now. Our enemies will surround us. Please help make us strong enough to do what needs to be done. Amen.&amp;quot; He looks up and his eyes glow with the banesight as he is ready to take on those that would defile this holy place.&lt;br /&gt;
Bennet nods to the Shaman. Knew he liked this place for a reason.&lt;br /&gt;
&amp;quot;A little fire after that river is just what's called for.&amp;quot; Brom agrees, ignoring the whole ceremonial aspect to this. He rubs his hands together.&lt;br /&gt;
Rhodes gives a nod and puts his holy symbol back on, but out so everyone can see it. Yep, he's a Mourner. &amp;quot;An honor.&amp;quot; He gets up and comes over to the pit and sets it up as he then strikes the flint for the fire. &amp;quot;Then let the Singer of Death know our respect, and be given due honor.&amp;quot;&lt;br /&gt;
Schneider smiles as the fire is brought out. This is the part he came for, after all. He watches the torch as if mesmerized, waiting to see it do some trick or other. Surely there's magic after all this puzzling ritual.&lt;br /&gt;
Vuk was rather hopeful his assumed act of Jibbomism would you know, work, so he could get back to the Fernwood, and sit in front of a fire. Really, he was. There's ...giant centipedes, and he had to bathe next to a dwarf. He'll claim he had to battle roaring currents, but he's now rather cold and shivering and really wishing there was nothing to this.&lt;br /&gt;
&amp;quot;We sshare your words, Rhodes shaman-priest.&amp;quot; Rssva steps away from Rhodes then, and joins his fellow sith'makar. They begin to chant.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Krruv kva a avi kruuu urruv vaa...&amp;quot; As the words progress, one of the sith grasps ashes. They toss it over the sputtering flame--which, suddenly, swiftly roars to life as though it'd been bathed in dragon's breath. The fire skyrockets, brushing the ancient bones...&lt;br /&gt;
&lt;br /&gt;
...and that's when you begin to feel it. Cold. /Colder/ than cold. Even the river. And along with it, the sense of being watched.&lt;br /&gt;
Brom frowns. &amp;quot;... I think we're doing the fire wrong. It's s'posed to make things warmer. Not colder.&amp;quot;&lt;br /&gt;
Rhodes steps back after the fire is lit, setting the torch in the ground and watching the ceremony take place. He shivers as the dropping cold and looks around. &amp;quot;That must be then,&amp;quot; he whispers.&lt;br /&gt;
&amp;quot;Rruru kva Mictlan urruv ssvk ur va-avi!&amp;quot; A second dashing of ashes over the flame. The female raises her hands and opens her throat. What follows is not unlike a great fog horn, but syllabic. Hisses and growls that grow with the popping of the flame.&lt;br /&gt;
&lt;br /&gt;
The sense of being watched.&lt;br /&gt;
&lt;br /&gt;
*snap*&lt;br /&gt;
Schneider shivers, though more at the being watched than at the cold. Maybe the Colder gets to him a little. But the fire flaring up pleases him greatly, and his smile goes a bit feral as well as he anticipates. &amp;quot;Nah,&amp;quot; he says to Brom. &amp;quot;They're here to fight the fire. We're here to defend it.&amp;quot; This pleases Schneider. Little sparks of flame run up and down his sword.&lt;br /&gt;
Vuk looks ready to dive right back under the snow, it's colder now then before and he just had his glorious svelte body on display for the group as he gracefully flailed across the stream. Now he's -colder- and he's gripping his long gun tight. &amp;quot;What if they come out of the fire and suck our souls out?&amp;quot;&lt;br /&gt;
Bennet peers around at the shadows flickering in the roaring flames, and holds his rifle ready, murmuring softly. &amp;quot;Lady, I know all have their Time, and hope mine ain't today. Got some here who been hiding from your sight for a while now. Mean to put an end to that. Iffen ya don't mind, reckon could use a hand in this. Thank ya. Amen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*snap* &lt;br /&gt;
&lt;br /&gt;
*sna...*&lt;br /&gt;
&lt;br /&gt;
The chanting continues full-bore. Near the tree line, a blackness--sorrow surges forth through the Wild-bond each of you had only recently acquired--gathers and begins forming into the shape of two humanoids. Hunched over and made from whirling ashes, their eyes glow with malevolence. Each appears to possess a heavy, exaggerated physique as though Kor himself had laid His hand, declaring the shape of the ultimate warrior. &lt;br /&gt;
&lt;br /&gt;
Only this is the shadow of one. Of two of them.&lt;br /&gt;
&lt;br /&gt;
They resemble vaguely, an oruch--but pushed to diabolic proportions, and their semi-translucence suggests it to be a horror from long, long ago.&lt;br /&gt;
Ash and fire fixates on Rhodes. They fixate on all of you, but particularly the 'warrior-priest' as the shaman had put it. They lift, weightless for all their bulk, and rush forward. One of them cleaves /through/ the cleric, for just a moment--the man feels the tie with his deity tested.&lt;br /&gt;
&lt;br /&gt;
As though it were attacked directly.&lt;br /&gt;
&amp;quot;It's some sort of horrible... things!&amp;quot; That's Brom's oh-so-intelligent conclusion. He fires his musket wildly into the ash creature, sending some of it flying with a blast of shot. Laddie growls and cahrges forward, getting a mouth full of ashes for his trouble.&lt;br /&gt;
And just that fast, the enemy is in Schneider's face. It's threatening him. And he has fire. He stands in its face and casts his spell, flames roaring around his hands, and he stares back at it, apparently ... not actually attacking. Is he trying to stare down the cold with the power of his firey will? Somehow, it seems he forgot to attack it. Useless!&lt;br /&gt;
&lt;br /&gt;
Bennet snaps his rifle up to his shoulder, drawing a quick bead on the ghostly orc. -KA-KOW!- The Thunderbelcher lives up to it's name, and a hole blasts between the ghost's eyes. Which for anything else would seriously suck. For a ghost, it only stings a heck of a lot.&lt;br /&gt;
&lt;br /&gt;
Rhodes stands as the creatures come in, and takes a blow from one of them. &amp;quot;Grey Lady, protect us, give us your strength. Bring these creatures into your embrace.&amp;quot; With the holy symbol already out, light bursts from the half-elf, and yet it's not the pleasant healing kind. It's the kind that undead usually don't like.&lt;br /&gt;
&lt;br /&gt;
Vuk's wolf will wheel about when his heels press in and carry him out of range of any immediate threat, once it stops and lowers it self a bit, Vuk raises his long gun and pulls the hammer, the snapping crack as it discharges accompanied with ..ash spewing out of the creature Brom just fired upon. &amp;quot;Damn good showing!&amp;quot; He says, already working new catridge down the barrel.&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
Kiroth calls upon the celestial spirit he has bonded with before the warriors come to infuse his blade with frowns as the Ash warriors avoid him, &amp;quot;Cowards!&amp;quot; He sees the cleric hurt and he moves towards him, &amp;quot;I've got him Rhodes!&amp;quot; He swings hard and connects with the Ash Warrior, &amp;quot;Come and fight a Sunblade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! You there! Ash monster!&amp;quot; Brom shouts as he hefts up his musket. &amp;quot;Stop with all that nonsense!&amp;quot; Boom! Boom! Boom! The dwarf repeatedly fires musket shot into the creature's center mass, scattering it into a mess of lifeless, steaming ashes. Laddie licks up some of the ashy remains. He'll eat anything.&lt;br /&gt;
&lt;br /&gt;
Rhodes takes a deep breath as it seems that they are gone. &amp;quot;Hopefully that is all of them. Anyone want to take a look around for any others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider's opponent changed targets. Well, Schneider's still got a fistfull of fire. There seems to be a solution here, and he quickly decides to gift his handful of scorching flames to the creature now fighting Bennet. Moving up behind it, he reaches out with a bare palm and a gout of fire erupts across the creature. What good this does to a monster like this is hard to say, but he does it anyhow. It's got to help, right?&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
Bennet is not the touchy feely sort. So when an ancient undead evil tries to give him a hug, the gunman's responce is not the friendly, understanding sort. It's the sort where he takes a quick step back and shoots the thing in the chest. Painful, even for the already dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vuk is shifting targets and firing, to epically bad effect. Ever since he bought that short sword from Elessa..well, that squirrel off in the distance just got splattered against a tree trunk.&lt;br /&gt;
&lt;br /&gt;
Rhodes does not like whatever this thing is doing to him, and since Bennet is getting up it's face, he's backing up. &amp;quot;Gray Lady, don't abandon me, let these creatures not be the end of me.&amp;quot; There is a soft glow of his hand and his wounds heal up, revitalizing him.&lt;br /&gt;
&lt;br /&gt;
Kiroth follows after the ashwarrior as it goes after rhodes again, &amp;quot;Coward!&amp;quot; He calls out and he slashes at the ashwarrior who insults Kiroth by turning his back to him. He destroys the Ashwarrior and looks to Rhodes, &amp;quot;Are you all right Mourner...do you need some healing?&amp;quot;&lt;br /&gt;
Vuk is ..not eaten by the undead today! Success! He even takes a few shots at the other remaining ash-spirits and then watches as things settle down. &amp;quot;What type of spirits were those? They did not seem like the undead I've faced before.&amp;quot;&lt;br /&gt;
Bennet stretches a moment as the ghost-ash-thingie is disipated. But upon spying more further around the circle, the Absolution doesn't hesitate, he just reloads, and wades in again.&lt;br /&gt;
Rhodes shakes his head at Kiroth, &amp;quot;I'm fine, thank you though. Though they need some help over there.&amp;quot; He points to the other one, and once he takes a moment to regain his breath, he goes over to heal those who may need it while the combat types do what they do best.&lt;br /&gt;
Brom continues to wildly fire rounds of musket shot into the remaining shadowy orclike things. He scowls all the while. &amp;quot;I don't like hunting these spirit things. No meat on 'em!&amp;quot;&lt;br /&gt;
Kiroth nods to Rhodes as he turns his attention to the other ashwarriors still fighting. He will call out to the closest one and go forth to do battle against it.&lt;br /&gt;
Schneider is just getting into the groove of things, and he turns to aid the Sith in their defense. Holding one palm out and his hair streaming dramatically behind him, he shouts, &amp;quot;Spirits of Flame, heed my call! Incinerate my enemies - Strike!&amp;quot; A lance of fire extends from his hand and strikes one of the creatures from behind, vaporizing it.&lt;br /&gt;
With your aid, it isn't long before the last of the shadowy oruch are vanquished. Behind you and around you, battle cries still pierce the air, but it isn't long before they, too, cease. &lt;br /&gt;
&lt;br /&gt;
And it's just like it was before. &lt;br /&gt;
&lt;br /&gt;
With a few, notable differences...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rruru kva Mictlan urruv ssvk ur va-avi!&amp;quot; the female's voice takes on a fuller tone as the cleansing soars to new heights. The shamans continue and the fire blazes, though more brightly now. Behind you, Kruurvish steps forward. His steps crackle in the frozen grass. &amp;quot;The sshamans say, thank you. They said to share the words that the Ancestors will resst in peace and you may attend the rest of the ceremony if you like. The resst of you, I will take to a hearthfire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will guide you home in the morning.&amp;quot; One of the other sith behind him, nods, before beginning to unwind some bandages. They'd been fighting their own ash-warriors, just as you had. Some of them look bloodied. Some look pale.&lt;br /&gt;
&lt;br /&gt;
Still, the ground is warmer than it had been.&lt;br /&gt;
&lt;br /&gt;
The chill is a little less, and one of the shamans moves to the side. There's a place for the priest-warrior there, if he would like to join in. &lt;br /&gt;
&lt;br /&gt;
The chill warmth of the Death Singer settles over the dragon's bones, and the sith call upon their Ancestors.&lt;br /&gt;
&lt;br /&gt;
For the rest of you, there's food waiting.&lt;br /&gt;
&lt;br /&gt;
Actually, it's bacon.&lt;br /&gt;
&lt;br /&gt;
A lot of bacon.&lt;br /&gt;
Brom gets over the horror of fighting ruinous abominations pretty quickly. Bacon heals all wounds! Om nom nom.&lt;br /&gt;
&lt;br /&gt;
Kiroth sheathes his sword after cleaning it when the fighting is done. He will attend the rest of the ceremony and help to heal any of the wounded using his lay on hands healing.&lt;br /&gt;
While not understanding a word of what is being said, Rhodes stays to see the rest of the ceremony, glad that he has been given the honor to join as they joinly pray to the same goddess.&lt;br /&gt;
&lt;br /&gt;
Bennet should like to observe, if it's allowed. He might not be a proper priest, but he spends a lot of time with them. And he's some blessings from the Lady for those in need of some healing magics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider is here to see this ceremony, and to see how they make use of fire. Perhaps he can lend some advice? Well, probably not. But he will watch and listen none the less. He has a lot to learn.&lt;br /&gt;
&lt;br /&gt;
Vuk didn't even come close to death, and he'll try to well, make the bacon into some thing more then bacon unless stopped. Some dried potatoes, some onion, hard tack, and plenty of spices all end up going into a small kettle he had crammed into his overburdened supply kits. He even has small wooden bowls and brandy snifters. His wolf? It can just eat bacon plain.&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11571</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11571"/>
		<updated>2014-01-25T06:28:49Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Dangly Bits]]&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Ants!&amp;diff=11227</id>
		<title>PRP: Ants!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Ants!&amp;diff=11227"/>
		<updated>2013-12-14T04:08:57Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ants! AAANTS! - Part 1 of 2(or 3)&lt;br /&gt;
Players:&lt;br /&gt;
Kirranelion- Ranger 2&lt;br /&gt;
Takiyah - Cleric 3&lt;br /&gt;
Kiroth- Paladin 3&lt;br /&gt;
GM'd by Vuk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You know, heroics aren't always predestined, some times they are happenstance and random occurences. This is not one of those times, infact, this was firmly a pre arranged fate, for if you are one of those here, you were contracted, or just happened to hear about a problem in a small farming commune out of the city proper by a few days. It wasn't terribly hard to reach, the same people asking for help, also offered to let their would be guardians ride along in the carts used to bring in harvest goods. It's small, but not terribly remote, but they claim they had bandit problems..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kirranelion will generally walk wherever he goes, but will take the ride and is glad to be out of the city for a bit. While riding along, the wild elf is checking on his bow, as well as his arrows, to make sure the fletching on them is just right so that they would fly straight, and into the hearts of those bandits.&lt;br /&gt;
&lt;br /&gt;
Takiyah checks the sights on her dragonspitter as the group travels along. &amp;quot;Anything in particular that the bandits seem to be going for?&amp;quot; the gobber Forge asks the farmers as she finishes with the routine maintenance.&lt;br /&gt;
&lt;br /&gt;
Kiroth is happy to help those in need even if it's against just bandits. He has on his full plate, shield and sword. He also has his heavy cloak on to ward off the cold. He walks along with the other as he looks around to be on guard for any threats.&lt;br /&gt;
&lt;br /&gt;
The Farmers are, not surprisingly, a bit helpless when it comes to beating the Oxen into moving at any thing but a slow walk, even with cart's empty. &amp;quot;See, that's the funny thing.&amp;quot; The apparent leader says. &amp;quot;We knows they were bandits they had all the makings of em, but they sure didn't stop to really take any thing. So we's figured they were just sort of seeing wot we had to take! So's we all got together and figured asking for help was plain smart.&amp;quot; The carts will eventually make it to the farming community, nestled near a river, with it's back to a cliff base on two sides. Leaving one side a dark woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where have they been attacking?&amp;quot; Kirran asks as they continue along the way. &amp;quot;Same general place? Same road?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;Sounds strange, that these bandits wouldn't want to take anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls knowledge/religion: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
The 'Leader' grunts a bit at the questions, the closer one gets, the quieter it seems, and there's no one in the fields past the river, and only a few men along the banks. Judging from the sun, it's perhaps slightly past noon. Kiroth is unsure of what shrine to any god there might be in the small community. &amp;quot;We figured they'd probably try to set up to attack along the road to the market. Keep hearing something in the woods the last few days, alot of quiet noises, figured they were chopping down trees to make a barricade.&amp;quot; Kirra on the other hand, realizes some thing is -very- wrong. There's no wild life to be heard! The sound of 'chopping' seems subdued, and not metallic in origin!&lt;br /&gt;
&lt;br /&gt;
You paged Kirranelion with 'Specifically, your character is fairly certain, they hear the sound of trees being knocked down by movement as opposed to axe blows.'&lt;br /&gt;
&lt;br /&gt;
Kirranelion listens to what is being said and shakes his head, &amp;quot;I don't think they're chopping things down. It sounds like things are just being knocked down...&amp;quot; Kirran looks around though, not liking the sounds of everything, how quiet it is. &amp;quot;It sounds... wrong here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth ahs a little bit, &amp;quot;Well that doesn't sound good.&amp;quot; He hefts his shield as he's ready to defend, &amp;quot;Everyone get behind me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah hefts her warhammer, just in case.&lt;br /&gt;
&lt;br /&gt;
Once the carts are spotted, a younger man, little more then a child comes running up. &amp;quot;The river is haunted!&amp;quot; He says and with the commotion, the lead farmer clutches a sickle he had with him as he gestures for the professionals to follow, heading towards the River. Several of the proper men have branches and are poking at some thing floating in it, wedged up against shore. It looks like a ..torso, but badly mauled.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls perception: (14)+8: 22&lt;br /&gt;
GAME: Kiroth rolls perception: (8)+2: 10&lt;br /&gt;
GAME: Takiyah rolls Perception: (16)+5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;if you want to properly investigate it, give me a dungeoneering check, religion, or nature &amp;lt;I figured those three represent some knowledge of how bodies look&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (14)+5: 19&lt;br /&gt;
GAME: Takiyah rolls Knowledge/Religion: (9)+9: 18&lt;br /&gt;
GAME: Kiroth rolls knowledge/religion: (1)+7: 8&lt;br /&gt;
Kiroth hmmms as he heads towards the river, &amp;quot;Looks like a badly mauled corpse to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion walks up, bow in his quickver and looks down at it. &amp;quot;Haunted, not sure, but it definitely came upstream. Are there any towns or crossings upriver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah keeps an eye out in case something tries to sneak up on the group.&lt;br /&gt;
&lt;br /&gt;
The torso, at least to Taki and Kirra isn't a byproduct of the river, but it does seem..to squirm. There's chunks of bone exposed where it seems to be mauled, but it is also -wriggling- in the belly and chest, like it is alive, the 'Leader' of the farmers seems wary. &amp;quot;Don't know of any really. River just goes off in the woods, near some old stone ruins..&amp;quot; There's a few chunks of clothing still attached by what looks like weeping wounds, an ichor leaking out. Leather bits. It's when some one finally tries to shove it back into the river, that it just -splits- open to reveal maggots and ..dark red ants, the colour of blood. Pouring of the intestines and up the stick used to poke it back into the river. They're waving their antenaes and a few are actively consuming the maggots as they find them, oblivious to being watched.&lt;br /&gt;
&lt;br /&gt;
Kiroth frowns as he sees the wriggling in the belly and then the maggots and ants that come out. He shakes his head, &amp;quot;Well that isn't normal. Something definitely happened to him.&amp;quot;&lt;br /&gt;
Kirranelion doesn't cringe when he sees the maggots, but frowns in turn at them as well. &amp;quot;Indeed. Ruins you say?&amp;quot; The elf looks to the leader. &amp;quot;Perhaps we should start looking there,&amp;quot; he looks to Kiroth and Takiyah for their opinions on the matter.&lt;br /&gt;
&amp;quot;Yeah, this is odd enough to be worth investigating,&amp;quot; agrees Takiyah.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Every one make Knowledge- Nature or Dungeoneering if you have it &amp;lt;Dungeoneering at -5&amp;gt; or History at -5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;Seems like a good idea to me, but we have promised to see these people to their destination. As much as I'd like to we should finish this mission before we come back and start on another.&amp;quot;&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
The farmer holding the stick drops it quickly, but not before a few or the ants have made it onto him, where they bite viciously, and seemingly try to borrow into his skin before they're smashed. Those left on the torso, are drifting down river as it slowly bobs and sinks. Suffice to say, they're mostly lost. The leader seems more nervous about all of it. &amp;quot;Ruins, my grandfather told me that a battle was fought at them with fire and they sealed some thing there. We never did give much thought to it.&amp;quot; He says, watching the torso. That sound Kirra heard earlier? It just suddenly seems all the louder, from the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nasty little bugs, those ants,&amp;quot; observes Takiyah.&lt;br /&gt;
&lt;br /&gt;
Kirranelion raises his finger to his lips for silence as he hears the noise. &amp;quot;Something is in the woods...&amp;quot; he says quietly before starting to follow the source of the sound.&lt;br /&gt;
&lt;br /&gt;
Kiroth goes quiet for a moment, 'All the more reason we should get these people out of here so they won't get hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Leader is now tending to the man who was bitten. &amp;quot;The Ruins, they said they were along the river. We never really looked for them, not in many seasons, always seemed weird.&amp;quot; He doesn't seem inclined to lead any one. &amp;quot;But, it was from the woods the bandits came.&amp;quot; It's not a stretch of the imagination to guess, that torso may have been a bandit, or one of their victims. Kirran is right, even to Taki and Kiroth, the noise in the wood seems to be closer, and ..it isn't the fall of axes.&lt;br /&gt;
&lt;br /&gt;
Kirranelion looks to Kiroth and Takiyah, &amp;quot;I suggest looking at the noise before the ruins, but that is me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls heal: (7)+8: 15&lt;br /&gt;
Takiyah nods. &amp;quot;The noise is here; might as well deal with it now,&amp;quot; agrees Takiyah.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'You suspect the ants had a minor toxin, an irritant, but more concerning is that they tried to literally, burrow into the man's arm before being smacked away.'&lt;br /&gt;
&lt;br /&gt;
Kiroth watches the ants, &amp;quot;Hey here be careful.&amp;quot; He moves over to the farmer to check on the wound, &amp;quot;Here let me see it.&amp;quot; He helps the leader tend to the wound. &amp;quot;If these ants are coming from the ruins we had better try to stop them before they can come to the village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirranelion says, &amp;quot;May I get another nature check to try and figure out what's making the sound without going over there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;history and dungeoneering checks at -5 for the same.&amp;quot;&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
The man isn't in any danger, there was only a few bites, but he is scratching at them. Neither he nor the Leader seem to know about the Ants' attack, but that sound, it's more of a drone now. &amp;quot;We will provide you with torches.&amp;quot; The Leader says, and by torches, he means little more then branches with oil soaked rags about them, two each. They seem more fearful now as the sound is no longer axes felling tree.&lt;br /&gt;
&lt;br /&gt;
Kirranelion gets his bow out and works his way across the river in order to go check out that noise coming from the woods. &amp;quot;I'll go scout ahead,&amp;quot; he offers, looking at the other two.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Try not to get too far ahead,&amp;quot; warns Takiyah. &amp;quot;Can't put you back together if we can't see where the pieces fell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls perception: (11)+8: 19&lt;br /&gt;
GAME: Kiroth rolls perception: (14)+2: 16&lt;br /&gt;
GAME: Takiyah rolls Perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Kiroth nods as he stays with the others as he looks around and keeps his shield and sword ready.&lt;br /&gt;
&lt;br /&gt;
Kirran will be first in the advance, the woods are quiet beyond that droning noise of ..some thing. It's not overly hard to find clearings off the river showing where stone work was. Pitted, weather beaten, but it isn't till they are least two miles from the village that the first signs of..not good comes up. Kirran will probably find it first, narrowly avoiding stepping into it. The legs and burst armor of the torso. Slumped over a small chest that is sagging from age and rot. Judging from the ore..some thing chewed through it, for entrails lead to the river...and a few ants are crawling on the chest and the lower half.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirranelion says, &amp;quot;Is there still that sound of somthing moving?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;It's further along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion frowns at all of this and quickly circles back to the others to show them this thing. &amp;quot;I haven't found the source of the sound yet, but I found something odd.&amp;quot; He leads Kiroth and Takiyah to the chest and what was left of the body. &amp;quot;Be careful of the ants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah takes her longspear and carefully levers the body off of the chest, shaking ants off of the spear as needed.&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;Yes they look like they dig into the flesh.&amp;quot; He tries to use his sword to sweep away the ants so they will get off of the chest.&lt;br /&gt;
&lt;br /&gt;
The ants aren't as aggressive as the ones in the river, nor as numerous, but once the lower body is moved, the chest can be examined. Unsurprisingly? It has treasure in it, and under it, a bloody sword, nothing remarkable. The Chest though, is ancient, does any one dare open it?&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly as he looks at the armor and the sword. &amp;quot;I wonder what killed this person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion shrugs, &amp;quot;Want me to go and scout some more for the sound? It's still ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls stealth: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
page Kirranelion=As Kirran moves forward he can easily find the ruins, for some of them are visible through gaps in the trees. The droning coalesces into clicking noises, hundreds upon hundreds. The air even seems still, stifling by the noises, and then the first signs of what is wrong comes quite literally, crashing down in front of Kirran, a tree, collapsing under it's own weight as what seems to be a sea of those blood red ants gnash at it. The ruins are surrounded by destroyed encampment, skeletal remains here and there, along with forgotten tools...and a terrible stench arises from the ruins, breached, the seal broken by tools, and some thing vaguely humanoid with in moves further away, as if it senses you and cares little.&lt;br /&gt;
&lt;br /&gt;
The chest, if kicked, will easily burst open, revealing rotten linen and what looks like...hundreds of dead husks of those blood red ants, and coins mixed within. Spreading it out further would reveal wax along the bottom, studded with small minute holes.&lt;br /&gt;
&lt;br /&gt;
Kirranelion returns after a while and sighs. &amp;quot;Someone was there, a group, that broke into something underneat the ruins, like an old vault or tomb, and it smells horrible from it. But something killed the people, there are skeletons around, picked clean. And it's all the ants, they're eating.... well everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms as he uses his sword to moves the contents of the chest around and to tip it over to dump the contents out. He looks over at Kirranelion, &amp;quot;Skeletons that's not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion shrugs at this, &amp;quot;Well, skeletal remains, not much left of what is there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This might be a bit much for us,&amp;quot; muses Takiyah with a frown.&lt;br /&gt;
&lt;br /&gt;
There's little doubt of the ants direction, Kirran could see them, they'll eventually over run the village from the direction of the woods, and the epicenter of the swarm most definitely seems to be the ruins. A mystery in and of it self. There is little doubt that by nightfall, or the middle of the night, they'll be on the edge of the village!&lt;br /&gt;
&lt;br /&gt;
Kirranelion nods at this, &amp;quot;But we have to do something. Those ants are going to hit the village tonight if we don't find a way to block them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPFive] Kirranelion says, &amp;quot;Let's see.. Survival, Nature, Dungeoneering, Handle Animal is what I can contribute.&amp;quot;&lt;br /&gt;
[RPFive] Takiyah says, &amp;quot;C/Artifice, K/Arcana, K/Religion, Spellcraft, UMD.&amp;quot;&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;Survival, nature, and dungeon knowledge are all applicable. Make a Nature check with a +4 modifier &amp;lt;due to synergy from the other skills&amp;gt; Kirran. And Artifice is sort of like building guns n stuff right Taki? &amp;lt;I don't know what it really is for :(&amp;gt;&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls craft: (3)+craft: 3&lt;br /&gt;
[RPFive] Takiyah says, &amp;quot;Guns, odd devices...&amp;quot;&lt;br /&gt;
[RPFive] Kiroth says, &amp;quot;I'm gonna like the forest on fire.&amp;quot;&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;... Kiroth, pose just..I guess foolishly, starting a fire, right in the middle of the forest.&amp;quot;&lt;br /&gt;
[RPFive] Vuk won't comment on how to find a monster, I had a PC do that once. &amp;gt;&amp;gt;&lt;br /&gt;
Kiroth hmms as he starts to gather the materials to enact his plan as foolish as it may be.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature+4: (3)+5+4: 12&lt;br /&gt;
[RPFive] Kirranelion says, &amp;quot;BAH!&amp;quot;&lt;br /&gt;
GAME: Takiyah rolls Craft/Artifice: (10)+9: 19&lt;br /&gt;
&amp;quot;Fire!&amp;quot; Kirran suddenly processed what Kiroth said. &amp;quot;No! You'll set the whole forest on fire doing that.&amp;quot;&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;Okah, Taki, you realize, with the villager's help, you could make a Firewall fairly quickly from just hacking down dead trees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth blinks a little bit, &amp;quot;All right, I guess you are right.&amp;quot;&lt;br /&gt;
&amp;quot;We don't have to set the whole forest on fire,&amp;quot; points out Takiyah. &amp;quot;Just need to make a fire barrier to prevent the ants from advancing.&amp;quot;&lt;br /&gt;
&amp;quot;These things are eating the trees themselves,&amp;quot; Kirran looks between them. &amp;quot;The sounds we're hearing is them eating them.&amp;quot;&lt;br /&gt;
It's probably fortunate Kiroth didn't have success in building the fire quickly, and Taki's suggestion is far more logical. Of course, standing in a woods just speaking about the oncoming horde of starving killer ants... there's a village of worried farmers, and their homes they'd help save! But will the Heroic adventurers figure out a way to kill the ants off, or drive them back in the woods?&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;Sounds good to me Takiyah let's do that. We have to save the farmers from these ants.&amp;quot;&lt;br /&gt;
Kirranelion nods though at it all, &amp;quot;Agreed, and then the guild can send some people to investigate what is going on in those ruins.&lt;br /&gt;
&lt;br /&gt;
Farmers have plenty of equipment that could be useful, and if informed of the problem..well. To be fair, it seems to confuse them, but since they had never went to the ruins, they'll largely put their backs into it, especially when the first of the ants are seen, destroying swaths of the woods as they make columns. Hopefully our heroes go back to show them where to cut and start their fires!&lt;br /&gt;
&lt;br /&gt;
[RPFive] Kiroth says, &amp;quot;So we are going back and getting the towns folk to help us then?&amp;quot;&lt;br /&gt;
[RPFive] Kirranelion says, &amp;quot;Roll is to try and help figure out the best places to put the barricade and also protect the forest.&amp;quot;&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (11)+5: 16&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;intelligence checks from Kiroth and Taki, Taki gets a +2 synergy bonus to it :)&amp;quot;&lt;br /&gt;
GAME: Takiyah rolls Intelligence+2: (7)+3+2: 12&lt;br /&gt;
GAME: Kiroth rolls intelligence: (4)+1: 5&lt;br /&gt;
Under the hero's directions, the farmers will dig up the ground and lay logs down, a few of the outlying homes had to be sacrifices for quick wood, or simply, there wasn't enough time to protect them..and it'll be a long night of constantly throw more wood on..but the Ants will have little chance of breaching..&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Ants!&amp;diff=11226</id>
		<title>PRP: Ants!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Ants!&amp;diff=11226"/>
		<updated>2013-12-14T04:08:32Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;Ants! AAANTS! - Part 1 of 2(or 3) Players: Kirranelion- Ranger 2 Takiyah - Cleric 3 Kiroth- Paladin 3   You know, heroics aren't always predestined, some times they are happen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ants! AAANTS! - Part 1 of 2(or 3)&lt;br /&gt;
Players:&lt;br /&gt;
Kirranelion- Ranger 2&lt;br /&gt;
Takiyah - Cleric 3&lt;br /&gt;
Kiroth- Paladin 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You know, heroics aren't always predestined, some times they are happenstance and random occurences. This is not one of those times, infact, this was firmly a pre arranged fate, for if you are one of those here, you were contracted, or just happened to hear about a problem in a small farming commune out of the city proper by a few days. It wasn't terribly hard to reach, the same people asking for help, also offered to let their would be guardians ride along in the carts used to bring in harvest goods. It's small, but not terribly remote, but they claim they had bandit problems..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kirranelion will generally walk wherever he goes, but will take the ride and is glad to be out of the city for a bit. While riding along, the wild elf is checking on his bow, as well as his arrows, to make sure the fletching on them is just right so that they would fly straight, and into the hearts of those bandits.&lt;br /&gt;
&lt;br /&gt;
Takiyah checks the sights on her dragonspitter as the group travels along. &amp;quot;Anything in particular that the bandits seem to be going for?&amp;quot; the gobber Forge asks the farmers as she finishes with the routine maintenance.&lt;br /&gt;
&lt;br /&gt;
Kiroth is happy to help those in need even if it's against just bandits. He has on his full plate, shield and sword. He also has his heavy cloak on to ward off the cold. He walks along with the other as he looks around to be on guard for any threats.&lt;br /&gt;
&lt;br /&gt;
The Farmers are, not surprisingly, a bit helpless when it comes to beating the Oxen into moving at any thing but a slow walk, even with cart's empty. &amp;quot;See, that's the funny thing.&amp;quot; The apparent leader says. &amp;quot;We knows they were bandits they had all the makings of em, but they sure didn't stop to really take any thing. So we's figured they were just sort of seeing wot we had to take! So's we all got together and figured asking for help was plain smart.&amp;quot; The carts will eventually make it to the farming community, nestled near a river, with it's back to a cliff base on two sides. Leaving one side a dark woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where have they been attacking?&amp;quot; Kirran asks as they continue along the way. &amp;quot;Same general place? Same road?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;Sounds strange, that these bandits wouldn't want to take anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls knowledge/religion: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
The 'Leader' grunts a bit at the questions, the closer one gets, the quieter it seems, and there's no one in the fields past the river, and only a few men along the banks. Judging from the sun, it's perhaps slightly past noon. Kiroth is unsure of what shrine to any god there might be in the small community. &amp;quot;We figured they'd probably try to set up to attack along the road to the market. Keep hearing something in the woods the last few days, alot of quiet noises, figured they were chopping down trees to make a barricade.&amp;quot; Kirra on the other hand, realizes some thing is -very- wrong. There's no wild life to be heard! The sound of 'chopping' seems subdued, and not metallic in origin!&lt;br /&gt;
&lt;br /&gt;
You paged Kirranelion with 'Specifically, your character is fairly certain, they hear the sound of trees being knocked down by movement as opposed to axe blows.'&lt;br /&gt;
&lt;br /&gt;
Kirranelion listens to what is being said and shakes his head, &amp;quot;I don't think they're chopping things down. It sounds like things are just being knocked down...&amp;quot; Kirran looks around though, not liking the sounds of everything, how quiet it is. &amp;quot;It sounds... wrong here...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth ahs a little bit, &amp;quot;Well that doesn't sound good.&amp;quot; He hefts his shield as he's ready to defend, &amp;quot;Everyone get behind me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah hefts her warhammer, just in case.&lt;br /&gt;
&lt;br /&gt;
Once the carts are spotted, a younger man, little more then a child comes running up. &amp;quot;The river is haunted!&amp;quot; He says and with the commotion, the lead farmer clutches a sickle he had with him as he gestures for the professionals to follow, heading towards the River. Several of the proper men have branches and are poking at some thing floating in it, wedged up against shore. It looks like a ..torso, but badly mauled.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls perception: (14)+8: 22&lt;br /&gt;
GAME: Kiroth rolls perception: (8)+2: 10&lt;br /&gt;
GAME: Takiyah rolls Perception: (16)+5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;if you want to properly investigate it, give me a dungeoneering check, religion, or nature &amp;lt;I figured those three represent some knowledge of how bodies look&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (14)+5: 19&lt;br /&gt;
GAME: Takiyah rolls Knowledge/Religion: (9)+9: 18&lt;br /&gt;
GAME: Kiroth rolls knowledge/religion: (1)+7: 8&lt;br /&gt;
Kiroth hmmms as he heads towards the river, &amp;quot;Looks like a badly mauled corpse to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion walks up, bow in his quickver and looks down at it. &amp;quot;Haunted, not sure, but it definitely came upstream. Are there any towns or crossings upriver?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah keeps an eye out in case something tries to sneak up on the group.&lt;br /&gt;
&lt;br /&gt;
The torso, at least to Taki and Kirra isn't a byproduct of the river, but it does seem..to squirm. There's chunks of bone exposed where it seems to be mauled, but it is also -wriggling- in the belly and chest, like it is alive, the 'Leader' of the farmers seems wary. &amp;quot;Don't know of any really. River just goes off in the woods, near some old stone ruins..&amp;quot; There's a few chunks of clothing still attached by what looks like weeping wounds, an ichor leaking out. Leather bits. It's when some one finally tries to shove it back into the river, that it just -splits- open to reveal maggots and ..dark red ants, the colour of blood. Pouring of the intestines and up the stick used to poke it back into the river. They're waving their antenaes and a few are actively consuming the maggots as they find them, oblivious to being watched.&lt;br /&gt;
&lt;br /&gt;
Kiroth frowns as he sees the wriggling in the belly and then the maggots and ants that come out. He shakes his head, &amp;quot;Well that isn't normal. Something definitely happened to him.&amp;quot;&lt;br /&gt;
Kirranelion doesn't cringe when he sees the maggots, but frowns in turn at them as well. &amp;quot;Indeed. Ruins you say?&amp;quot; The elf looks to the leader. &amp;quot;Perhaps we should start looking there,&amp;quot; he looks to Kiroth and Takiyah for their opinions on the matter.&lt;br /&gt;
&amp;quot;Yeah, this is odd enough to be worth investigating,&amp;quot; agrees Takiyah.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Every one make Knowledge- Nature or Dungeoneering if you have it &amp;lt;Dungeoneering at -5&amp;gt; or History at -5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;Seems like a good idea to me, but we have promised to see these people to their destination. As much as I'd like to we should finish this mission before we come back and start on another.&amp;quot;&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
The farmer holding the stick drops it quickly, but not before a few or the ants have made it onto him, where they bite viciously, and seemingly try to borrow into his skin before they're smashed. Those left on the torso, are drifting down river as it slowly bobs and sinks. Suffice to say, they're mostly lost. The leader seems more nervous about all of it. &amp;quot;Ruins, my grandfather told me that a battle was fought at them with fire and they sealed some thing there. We never did give much thought to it.&amp;quot; He says, watching the torso. That sound Kirra heard earlier? It just suddenly seems all the louder, from the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nasty little bugs, those ants,&amp;quot; observes Takiyah.&lt;br /&gt;
&lt;br /&gt;
Kirranelion raises his finger to his lips for silence as he hears the noise. &amp;quot;Something is in the woods...&amp;quot; he says quietly before starting to follow the source of the sound.&lt;br /&gt;
&lt;br /&gt;
Kiroth goes quiet for a moment, 'All the more reason we should get these people out of here so they won't get hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Leader is now tending to the man who was bitten. &amp;quot;The Ruins, they said they were along the river. We never really looked for them, not in many seasons, always seemed weird.&amp;quot; He doesn't seem inclined to lead any one. &amp;quot;But, it was from the woods the bandits came.&amp;quot; It's not a stretch of the imagination to guess, that torso may have been a bandit, or one of their victims. Kirran is right, even to Taki and Kiroth, the noise in the wood seems to be closer, and ..it isn't the fall of axes.&lt;br /&gt;
&lt;br /&gt;
Kirranelion looks to Kiroth and Takiyah, &amp;quot;I suggest looking at the noise before the ruins, but that is me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls heal: (7)+8: 15&lt;br /&gt;
Takiyah nods. &amp;quot;The noise is here; might as well deal with it now,&amp;quot; agrees Takiyah.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'You suspect the ants had a minor toxin, an irritant, but more concerning is that they tried to literally, burrow into the man's arm before being smacked away.'&lt;br /&gt;
&lt;br /&gt;
Kiroth watches the ants, &amp;quot;Hey here be careful.&amp;quot; He moves over to the farmer to check on the wound, &amp;quot;Here let me see it.&amp;quot; He helps the leader tend to the wound. &amp;quot;If these ants are coming from the ruins we had better try to stop them before they can come to the village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirranelion says, &amp;quot;May I get another nature check to try and figure out what's making the sound without going over there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Absolutely.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;history and dungeoneering checks at -5 for the same.&amp;quot;&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
The man isn't in any danger, there was only a few bites, but he is scratching at them. Neither he nor the Leader seem to know about the Ants' attack, but that sound, it's more of a drone now. &amp;quot;We will provide you with torches.&amp;quot; The Leader says, and by torches, he means little more then branches with oil soaked rags about them, two each. They seem more fearful now as the sound is no longer axes felling tree.&lt;br /&gt;
&lt;br /&gt;
Kirranelion gets his bow out and works his way across the river in order to go check out that noise coming from the woods. &amp;quot;I'll go scout ahead,&amp;quot; he offers, looking at the other two.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Try not to get too far ahead,&amp;quot; warns Takiyah. &amp;quot;Can't put you back together if we can't see where the pieces fell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls perception: (11)+8: 19&lt;br /&gt;
GAME: Kiroth rolls perception: (14)+2: 16&lt;br /&gt;
GAME: Takiyah rolls Perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Kiroth nods as he stays with the others as he looks around and keeps his shield and sword ready.&lt;br /&gt;
&lt;br /&gt;
Kirran will be first in the advance, the woods are quiet beyond that droning noise of ..some thing. It's not overly hard to find clearings off the river showing where stone work was. Pitted, weather beaten, but it isn't till they are least two miles from the village that the first signs of..not good comes up. Kirran will probably find it first, narrowly avoiding stepping into it. The legs and burst armor of the torso. Slumped over a small chest that is sagging from age and rot. Judging from the ore..some thing chewed through it, for entrails lead to the river...and a few ants are crawling on the chest and the lower half.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirranelion says, &amp;quot;Is there still that sound of somthing moving?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;It's further along.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion frowns at all of this and quickly circles back to the others to show them this thing. &amp;quot;I haven't found the source of the sound yet, but I found something odd.&amp;quot; He leads Kiroth and Takiyah to the chest and what was left of the body. &amp;quot;Be careful of the ants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah takes her longspear and carefully levers the body off of the chest, shaking ants off of the spear as needed.&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;Yes they look like they dig into the flesh.&amp;quot; He tries to use his sword to sweep away the ants so they will get off of the chest.&lt;br /&gt;
&lt;br /&gt;
The ants aren't as aggressive as the ones in the river, nor as numerous, but once the lower body is moved, the chest can be examined. Unsurprisingly? It has treasure in it, and under it, a bloody sword, nothing remarkable. The Chest though, is ancient, does any one dare open it?&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly as he looks at the armor and the sword. &amp;quot;I wonder what killed this person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion shrugs, &amp;quot;Want me to go and scout some more for the sound? It's still ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls stealth: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
page Kirranelion=As Kirran moves forward he can easily find the ruins, for some of them are visible through gaps in the trees. The droning coalesces into clicking noises, hundreds upon hundreds. The air even seems still, stifling by the noises, and then the first signs of what is wrong comes quite literally, crashing down in front of Kirran, a tree, collapsing under it's own weight as what seems to be a sea of those blood red ants gnash at it. The ruins are surrounded by destroyed encampment, skeletal remains here and there, along with forgotten tools...and a terrible stench arises from the ruins, breached, the seal broken by tools, and some thing vaguely humanoid with in moves further away, as if it senses you and cares little.&lt;br /&gt;
&lt;br /&gt;
The chest, if kicked, will easily burst open, revealing rotten linen and what looks like...hundreds of dead husks of those blood red ants, and coins mixed within. Spreading it out further would reveal wax along the bottom, studded with small minute holes.&lt;br /&gt;
&lt;br /&gt;
Kirranelion returns after a while and sighs. &amp;quot;Someone was there, a group, that broke into something underneat the ruins, like an old vault or tomb, and it smells horrible from it. But something killed the people, there are skeletons around, picked clean. And it's all the ants, they're eating.... well everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms as he uses his sword to moves the contents of the chest around and to tip it over to dump the contents out. He looks over at Kirranelion, &amp;quot;Skeletons that's not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirranelion shrugs at this, &amp;quot;Well, skeletal remains, not much left of what is there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This might be a bit much for us,&amp;quot; muses Takiyah with a frown.&lt;br /&gt;
&lt;br /&gt;
There's little doubt of the ants direction, Kirran could see them, they'll eventually over run the village from the direction of the woods, and the epicenter of the swarm most definitely seems to be the ruins. A mystery in and of it self. There is little doubt that by nightfall, or the middle of the night, they'll be on the edge of the village!&lt;br /&gt;
&lt;br /&gt;
Kirranelion nods at this, &amp;quot;But we have to do something. Those ants are going to hit the village tonight if we don't find a way to block them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[RPFive] Kirranelion says, &amp;quot;Let's see.. Survival, Nature, Dungeoneering, Handle Animal is what I can contribute.&amp;quot;&lt;br /&gt;
[RPFive] Takiyah says, &amp;quot;C/Artifice, K/Arcana, K/Religion, Spellcraft, UMD.&amp;quot;&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;Survival, nature, and dungeon knowledge are all applicable. Make a Nature check with a +4 modifier &amp;lt;due to synergy from the other skills&amp;gt; Kirran. And Artifice is sort of like building guns n stuff right Taki? &amp;lt;I don't know what it really is for :(&amp;gt;&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls craft: (3)+craft: 3&lt;br /&gt;
[RPFive] Takiyah says, &amp;quot;Guns, odd devices...&amp;quot;&lt;br /&gt;
[RPFive] Kiroth says, &amp;quot;I'm gonna like the forest on fire.&amp;quot;&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;... Kiroth, pose just..I guess foolishly, starting a fire, right in the middle of the forest.&amp;quot;&lt;br /&gt;
[RPFive] Vuk won't comment on how to find a monster, I had a PC do that once. &amp;gt;&amp;gt;&lt;br /&gt;
Kiroth hmms as he starts to gather the materials to enact his plan as foolish as it may be.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature+4: (3)+5+4: 12&lt;br /&gt;
[RPFive] Kirranelion says, &amp;quot;BAH!&amp;quot;&lt;br /&gt;
GAME: Takiyah rolls Craft/Artifice: (10)+9: 19&lt;br /&gt;
&amp;quot;Fire!&amp;quot; Kirran suddenly processed what Kiroth said. &amp;quot;No! You'll set the whole forest on fire doing that.&amp;quot;&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;Okah, Taki, you realize, with the villager's help, you could make a Firewall fairly quickly from just hacking down dead trees.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth blinks a little bit, &amp;quot;All right, I guess you are right.&amp;quot;&lt;br /&gt;
&amp;quot;We don't have to set the whole forest on fire,&amp;quot; points out Takiyah. &amp;quot;Just need to make a fire barrier to prevent the ants from advancing.&amp;quot;&lt;br /&gt;
&amp;quot;These things are eating the trees themselves,&amp;quot; Kirran looks between them. &amp;quot;The sounds we're hearing is them eating them.&amp;quot;&lt;br /&gt;
It's probably fortunate Kiroth didn't have success in building the fire quickly, and Taki's suggestion is far more logical. Of course, standing in a woods just speaking about the oncoming horde of starving killer ants... there's a village of worried farmers, and their homes they'd help save! But will the Heroic adventurers figure out a way to kill the ants off, or drive them back in the woods?&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;Sounds good to me Takiyah let's do that. We have to save the farmers from these ants.&amp;quot;&lt;br /&gt;
Kirranelion nods though at it all, &amp;quot;Agreed, and then the guild can send some people to investigate what is going on in those ruins.&lt;br /&gt;
&lt;br /&gt;
Farmers have plenty of equipment that could be useful, and if informed of the problem..well. To be fair, it seems to confuse them, but since they had never went to the ruins, they'll largely put their backs into it, especially when the first of the ants are seen, destroying swaths of the woods as they make columns. Hopefully our heroes go back to show them where to cut and start their fires!&lt;br /&gt;
&lt;br /&gt;
[RPFive] Kiroth says, &amp;quot;So we are going back and getting the towns folk to help us then?&amp;quot;&lt;br /&gt;
[RPFive] Kirranelion says, &amp;quot;Roll is to try and help figure out the best places to put the barricade and also protect the forest.&amp;quot;&lt;br /&gt;
GAME: Kirranelion rolls knowledge/nature: (11)+5: 16&lt;br /&gt;
[RPFive] Vuk says, &amp;quot;intelligence checks from Kiroth and Taki, Taki gets a +2 synergy bonus to it :)&amp;quot;&lt;br /&gt;
GAME: Takiyah rolls Intelligence+2: (7)+3+2: 12&lt;br /&gt;
GAME: Kiroth rolls intelligence: (4)+1: 5&lt;br /&gt;
Under the hero's directions, the farmers will dig up the ground and lay logs down, a few of the outlying homes had to be sacrifices for quick wood, or simply, there wasn't enough time to protect them..and it'll be a long night of constantly throw more wood on..but the Ants will have little chance of breaching..&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11225</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11225"/>
		<updated>2013-12-14T04:07:39Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11h, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11224</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11224"/>
		<updated>2013-12-14T04:05:57Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10, 2013&lt;br /&gt;
|[[Ants!]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11h, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=11178</id>
		<title>Vuk</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=11178"/>
		<updated>2013-12-10T02:14:45Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Vuk is a cheerful Gobber, slightly taller then most, fairly hardy &amp;lt;By Gobber standards!&amp;gt;. He always seems to be smiling, and comically out of place. Wearing finery, and taking on the aires of a proper gentleman. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Vuk is first and foremost, prone to ...rather playing up his accomplishments to fit in with 'Real Adventurers'. Maybe your PC heard one of his tales and believed them, and wants to hire him as an 'expert' as he claimed to be? Perhaps you want to see the comical results?&lt;br /&gt;
&lt;br /&gt;
Vuk is also naive, innocent, and if a 'Right Proper Adventurer' convinces him some thing is a true adventurer do, it's probable he'd go along with it! Hero Worship!&lt;br /&gt;
&lt;br /&gt;
Vuk is a cook, and a good hunter, you might not want him to help ward off a real monster, but maybe you need a camp steward?&lt;br /&gt;
&lt;br /&gt;
He's tall, for a Gobber.&lt;br /&gt;
&lt;br /&gt;
His family also runs an in just a few days outside of the city, maybe you remember telling him a tall tale and realized he thought you were quite sober, and now is trying to accomplish the feat?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=11176</id>
		<title>Vuk</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vuk&amp;diff=11176"/>
		<updated>2013-12-10T02:06:48Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: Created page with &amp;quot;&amp;lt;center&amp;gt;http://i.imgur.com/Wi1NfCx.jpg&amp;lt;/center&amp;gt;   ==About My Character==  In Progress.   ==RP Hooks==  In Progress.     Category:Player&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
In Progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=11175</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=11175"/>
		<updated>2013-12-10T01:58:55Z</updated>

		<summary type="html">&lt;p&gt;Vukmoonmoon: /* V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I can't edit my page anymore!&lt;br /&gt;
|You may've forgotten to add the 'player' tag to your character page. Contact staff!&lt;br /&gt;
|-&lt;br /&gt;
| Finding someone in the community to draw my character&lt;br /&gt;
| There are a number of community members who do commissions. You might page: '''[http://jnrajh.tumblr.com/ Myrana]''', '''[http://skiriki.deviantart.com/ Lolth]''', or '''[http://mikewinn.deviantart.com/ Maelstrom]''' ingame. Lash also does sketches, and has done some of the great art on our deity pages! You can see examples of their work on different character pages, below. Active members may page Lahar or leave an @mail to be added to this list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
* [[Brolin]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cinnamon]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Conjan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Donk]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Emir|Emir Zalaahd]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kade Harlow]]&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roka]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Sharna]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vidarr|Vidarr Halvdran]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;/div&gt;</summary>
		<author><name>Vukmoonmoon</name></author>
	</entry>
</feed>