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		<id>http://www.tenebraemush.net/index.php?title=Lost_Locket&amp;diff=27231</id>
		<title>Lost Locket</title>
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		<updated>2017-09-02T05:05:31Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Lost Locket&lt;br /&gt;
 Open/Closed: OPEN: This event is open to any player who wants to sign up&lt;br /&gt;
              using +event/signup. There may be limited space, so signing&lt;br /&gt;
              up does NOT guarantee you a spot in the event.&lt;br /&gt;
      Poster: Viranchi*&lt;br /&gt;
  Start Time: 07:40:00 PM (LOCAL), Thursday, August 31, 2017  (6h 24m past date)&lt;br /&gt;
    Location: RP3&lt;br /&gt;
 Level Range: 2-5&lt;br /&gt;
&lt;br /&gt;
 A youg girl seems too have missplaced a locket and has come too the Explorers Guild to get help retrieving it.&lt;br /&gt;
&lt;br /&gt;
  Signed up: Malorn (Mnk4)*   Gregor (Rgr2)*  Hun'rar (Pal4/Sor1)   Sasha (Clr6)   Kisaiya (Ftr5)* &lt;br /&gt;
&lt;br /&gt;
As a chilly wind blows through Alexandrias southern gate, a mook from the Explorers guild approaches the readying group. &amp;quot;Oi! Ya da ones goin' lookin' fer da locket? ?&amp;quot; Says a somewhat rotund goblin under a flat cap, as he figits with some papers. &amp;quot;I kind ov feel fer miss Tasso, she got ambushed by some spiders on da way ter 'er love an' lost 'er family 'eirloom.&amp;quot; Pullin out a sheet with some confidence, he pauses for a moment to look over the gathered party before saying apologetically, &amp;quot;Err.. you are da ones going for da locket, init?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Yes I at least am going out to help retrieve this lost locket.&amp;quot; He says as he looks to the others to see if they are coming as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spiders? I hope Alba's not involved in this.&amp;quot; Sasha says before looking at the goblin. &amp;quot;I'm pretty sure I am. The others should be arriving shortly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor stands up straight and alert, and begins to rip off a crisp salute before he recalls the Guild doesn't salute. &amp;quot;Yes,&amp;quot; he says, sounding a bit embarassed, but helpful. &amp;quot;That's the job we're here for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar furrows his brow as he listens to the goblin, nodding along politely. &amp;quot;Sir, do you speak common by chance?&amp;quot; although he shrugs when others respond. &amp;quot;Or just point me in the right direction, whichever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kisa is fidgeting with the straps to the breastplate. I mean, sure, it's magical so it fits her just right but it always feels a little off to her. Probably doesn't help that she hasn't worn something like this before so she's not used to it. Another pull and jostle with one of the straps as she makes a little grumbling noise. Until she spots Sasha anyway. &amp;quot;SASHA!&amp;quot; She calls out, throwing her arms up in the air and leaving the strap to dangle.&lt;br /&gt;
&lt;br /&gt;
Sasha blinks at Kisaiya and laughs. She gives the energetic tarienite a hug before she makes her stand still. &amp;quot;Stand still, you bundle of energy.&amp;quot; She says as she fixes the strap on Kisaiya's breastplate, and even helps her the rest of the way with it. &amp;quot;It's easier when someone else helps you, Kisa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, but what? I'm going to summon retainers or something for something that I'm used to doing myself?&amp;quot; Kisa says with a dry smile and a shake of her head. But now that the breastplate is secured she pulls free her bow and grins, looking toward the Goblin, &amp;quot;Locket, right?&amp;quot; A flick of her eyes toward Sasha, &amp;quot;Not Gnomes. Gnomes was the other one, right? They were all undead, and Gnome one was left behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, good, 'ere yew go, should take yew ter where 'er wagon was found, she says they chased 'er in'er da nearby woods fer a time befawer she was rescued by some adventures.&amp;quot; The goblin beams as he offers up the paper. Frowning slightly at Hun'rar's request, the little man somewhat mockingly replies, &amp;quot;Ah, I do apologise good sir.. I hope this will suffice.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gregor will take a look at the map, and try to work out where this all is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pff. You don't need retainers, Kisa. Goofball.&amp;quot; Sasha says as she puts down the pauldron. &amp;quot;Come on. and I don't think they're undead gnomes. Horrifying little blighters.&amp;quot; She then looks to the goblin. 'What did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar ponders &amp;quot;Let me know if you need pointers on armor. Either way, finding will be tricky, small thing like that.&amp;quot; he says with a pensive expression. &amp;quot;You said it was a gold locket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry about him.&amp;quot; Kisa says as she gestures toward Hun'rar, &amp;quot;He's just being stubborn I bet. Anyway, please do lead the way.&amp;quot; A nod of her head and she looks back between Hun'rar and Sasha. &amp;lt;goblin-talk&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, even you said that it's easier when someone helps me. Besides, I just got this so I gotta learn some how.&amp;quot; A flick of her eyes back toward Hun'rar, &amp;quot;It's alright, I think I can work it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uhh..&amp;quot; The goblin mutters as he looks once more at the paper offered out, &amp;quot;Silver an gold.. has some kinda enchantment on it.&amp;quot; Giving a shrug, the goblin once again holds out the paper before saying nonchalntly, &amp;quot;Need anything else before I get back to my desk?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sasha quietly takes the paper. &amp;quot;WHo chased the woman into the woods?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spiders.. some previous job with the guild.&amp;quot; The goblin replies to Sasha, &amp;quot;Had something to do with some misshap with merchants.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;All right. Thank you.&amp;quot; She says before looking to Kisaiya. &amp;quot;Can we handle spiders?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn flips his hood up, &amp;quot;If we work together we can.&amp;quot; He says as he shakes his head, &amp;quot;No I believe we are fine, thank you for your assistance. We'll be back with the locket as soon as we can be. Unless anyone has any other questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor ays to the others, I am as ready as I'll ever be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A shrug from Kisa as she looks at Sasha, &amp;quot;I don't see Serra here, and it's not in the sewers, so she won't blow it up again. I don't think it would be a problem.&amp;quot; She gestures toward the other adventurers, &amp;quot;Plus -- look! New and old friends! I'm sure we got this. Gnome one can stop us now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor ays to the others, &amp;quot;I am as ready as I'll ever be.&amp;quot; (fixed)&lt;br /&gt;
Gregor says to the others, &amp;quot;I am as ready as I'll ever be.&amp;quot; (really fixed)&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Kisa &amp;quot;Right, lets get going then shall me? A Warden of Gilead is already ready.&amp;quot; he says adjusting his belt a little.&lt;br /&gt;
&lt;br /&gt;
Kisa gives a slow nod back and a smile to Hun'rar as she leans toward Sasha and says out of the corner of her mouth, &amp;quot;What's a Warden of Gilead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;He's a paladin, Kisa. One that follows Gilead. So instead of calling him a bucket-head, we call him a stump-head. Kay?&amp;quot; She then giggles a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at Sasha with a grimace before looking back at Kisa. &amp;quot;She is &lt;br /&gt;
partially correct! I am a Warden of the Great Green Hunting Dragon. Glad to be of service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A furrow of a brow and a cant of her head to the side as she looks at Sasha, &amp;quot;Why not just stumpy if we're making up names. Or Tree'd-head?&amp;quot; A turn of her head to look back at Hun'rar, and an exaggerated nod, &amp;quot;Ohhhh okay.&amp;quot; She looks back at Sasha, &amp;quot;Green meanie? No. Scale-head? No. Warden-esque? No.&amp;quot; And that's how Kisa would pass the time.&lt;br /&gt;
&lt;br /&gt;
After a few days travel along one of Alexandrias southern roads, the party begins to near the spot marked on the goblins map. In rather plain view up ahead is what seems to be the wreckage of a carriage over turned along the road. &lt;br /&gt;
&lt;br /&gt;
Gregor observes, &amp;quot;At least no one stole the carriage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn starts to look around as there are supposed to be spiders here. He hmms a bit, &amp;quot;Be on guard.&amp;quot; He says as he makes sure to look up into the trees.&lt;br /&gt;
&lt;br /&gt;
A snap of her fingers! &amp;quot;Draggo! Maybe? Hm.&amp;quot; A pause and she taps at her chin again, still debating it as they finally close in on the wreckage. &amp;quot;Oh! Oh! Great Head. There we go.&amp;quot; A nod and she looks over at Sasha, &amp;quot;Warden Great-Head.&amp;quot; But Kisa will, of course, look around for spiders (or signs of them) as well.&lt;br /&gt;
&lt;br /&gt;
Sasha chuckles and rubs her face at Kisaiya. &amp;quot;Yes..keep an eye out for spiders.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (18)+3: 21&lt;br /&gt;
GAME: Kisaiya rolls Perception: (20)+2: 22&lt;br /&gt;
GAME: Hun'rar rolls perception: (8)+0: 8&lt;br /&gt;
GAME: Malorn rolls perception: (5)+12: 17&lt;br /&gt;
GAME: Gregor rolls perception: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
As the party approaches the wreck, the forests on either side of the road seems eerily quiet. The wreckage it self seems long stripped of anything valuable. &lt;br /&gt;
&lt;br /&gt;
Sasha tilts her head as she looks towards the western woods. &amp;quot;There. You see the cobwebs, Kisa?&amp;quot; She says pointing. &amp;quot;If they were here....it was a while ago. Since the webs are unkept...completely.&amp;quot; She says to Kisa.&lt;br /&gt;
&lt;br /&gt;
Kisa crinkles her nose as she turns to look at the cobwebs too. A shake of her head from side-to-side, &amp;quot;Can I change my mind? Can we just set the forest on fire to get rid of the spiders?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn looks over to the western woods, &amp;quot;There are some webbing over there.&amp;quot; He looks over to Kisa, &amp;quot;If you want a bunch of druids made at you, still I wouldn't. You might bring out more dangerous monsters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;That wouldn't be fair to the other things and people that are in the forest, Kisa.&amp;quot; She then chuckles. &amp;quot;I know you didn't mean it.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks around, but follows the cue of the others. He still hasn't got this adventuring thing worked out.&lt;br /&gt;
&lt;br /&gt;
A sigh, &amp;quot;Yeah.. Oh, I need to check when Hissy is going to be released.&amp;quot; A frown and Kisa shifts from one foot to the other. She grabs an arrow and nocks it, another glance toward Malorn (Sasha gets it!), &amp;quot;I was just kidding. I don't actually mind spiders that much -- but it's fun to ham it up from time-to-time. Shall we?&amp;quot; Her brows arch and a smile grows. &amp;quot;This is one of those times I'll insist with ladies not being first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Don't speak of ham. The spiders might be meat eaters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Spiders are all meat eaters.&amp;quot; He informs the others as he continues to look around and starts to look for the locket.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Survival: (9)+8: 17&lt;br /&gt;
GAME: Gregor rolls survival: (3)+5: 8&lt;br /&gt;
GAME: Malorn rolls survival: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never thought Spiders and I would have anything in common. I don't have 8 legs, or a shiny carapace, or covered in fur, or those strange eyes...&amp;quot; A shrug, &amp;quot;But, I do enjoy meat. Mmm, when I get back I'm going to get a steak.&amp;quot; She's searching the ground for tracks, picking up the trail to start with (though it would fall to someone else to continue it) &amp;quot;Ah, I think this is her tracks but, err, lost it.&amp;quot; And she doesn't even make it five feet. I bet Malorn will have better luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kisaiya puts name on above.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is terrible at seeing things or following things other than his fellow party members. With the potential of danger his has doned his helmet, shield and is prepared to draw his bastard sword. &amp;quot;If spiders come out, you are safe behind my shield.&amp;quot; he comments to the others.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks about, &amp;quot;I think we'll have to move more into the woods to try to find this locket.&amp;quot; He says as he points out the way. &amp;quot;There will most likely be spiders.&amp;quot; He says as he starts to move towards the woods.&lt;br /&gt;
&lt;br /&gt;
Gregor will ride into the forest, watching alertly for signs of danger. Alas, danger rarely carries signs.&lt;br /&gt;
&lt;br /&gt;
After following the tracks a decent treck into the woods, the underbrush having gone completely wild in most parts by now, the party comes across what seems to be what was once a rather thickly webbed area. Tattered remaines of of the wispy substance seems draped or bunch over much of the area, either tangled in leaves or full of muck. &lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;uh oh. here's where it gets tricky.&amp;quot; She says as she looks at all the webbing.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+timestop&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Viranchi has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Viranchi to instruct you further.&lt;br /&gt;
&lt;br /&gt;
        For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.T.T.T.*. . . . . . . . 17&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 16&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*. . . . 12&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. . . . 11&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*. . . . 10&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .*.*.*.*.*. . . . 9 &lt;br /&gt;
  8  . . .*.*.*.*.*.*. . . . . . . . . . . . . 8 &lt;br /&gt;
  7  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*.T.T.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*.*.T.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Perception: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya places herself on the map as K at location S8 (Medium).&lt;br /&gt;
GAME: Sasha places herself on the map as S at location T10 (Medium).&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perxeption: (1)+perxeption: 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
GAME: Sasha rolls perception: (11)+3: 14&lt;br /&gt;
GAME: Malorn places himself on the map as Ma at location R12 (Medium).&lt;br /&gt;
GAME: Malorn rolls perception: (8)+12: 20&lt;br /&gt;
GAME: Hun'rar rolls perception: (20)+0: 20&lt;br /&gt;
GAME: Hun'rar places himself on the map as H at location S 9 (Medium).&lt;br /&gt;
GAME: Gregor places himself on the map as Gr at location T12 (Medium).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, but what sort of ''thing'' would cause this?&amp;quot; Kisa glances toward Sasha for a moment before looking about. She's trying to keep a lookout for whatever might've destroyed the webs.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Someone panicing could've.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn holds up his hand to alert the group that he's seen something. He puts his finger to his lips as he points to the several large spiders clinging to the trees.&lt;br /&gt;
&lt;br /&gt;
+tmap/add Large Spider 1/L1=k16/ll&lt;br /&gt;
GAME: You add Large Spider 1 (L1) to the map at location K16 (Large/Long).&lt;br /&gt;
+tmap/add Large Spider 2/L2=m4/ll&lt;br /&gt;
GAME: You add Large Spider 2 (L2) to the map at location M4 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
Sasha looks at Malorn and taps Kisaiya's shoulder...then points at her bow.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks over to Malorn and nods, pointing to the trees so that others can see and then draws out a javelin.&lt;br /&gt;
&lt;br /&gt;
Gregor is too busy trying to find the tracks, and doesn't notice the spiders til they're pointed out. He couches his lance in case we need to fight.&lt;br /&gt;
&lt;br /&gt;
+tmap/add Large Spider 3/L3=e7/ll&lt;br /&gt;
GAME: You add Large Spider 3 (L3) to the map at location E7 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
Kisa gives a nod, she still had her bow out though she was having a hard time trying to see the spiders. A turn of her head one way, and then the other, drawing back the arrow and waiting to see if they would turn out to be aggressive or not. She was guessing yes, but she was also willing to give the critters the benefit of the doubt.&lt;br /&gt;
&lt;br /&gt;
The spiders remain completely motionless on their various perches. &lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20 | Gr : Gregor (M)&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19 | H  : Hun'rar (M)&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18 | K  : Kisaiya (M)&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.TL1L1.*. . . . . . . . 17 | L1 : Large Spider 1 (LL)&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.TL1L1.*. . . . . . . . 16 | L2 : Large Spider 2 (LL)&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15 | L3 : Large Spider 3 (LL)&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14 | Ma : Malorn (M)&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13 | S  : Sasha (M)&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*Ma. Gr. 12&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. . . . 11&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*. . .S. 10&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .*.*.*.*.*. .H. . 9 &lt;br /&gt;
  8  . . .*.*L3L3.*.*. . . . . . . . . . .K. . 8 &lt;br /&gt;
  7  . . .*.*L3L3.*.*. . .*.*.*.*.*.*. . . . . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls stealth: (5)+3: 8&lt;br /&gt;
GAME: Gregor rolls stealth: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
Malorn looks to the others and he makes finger motions to sneak. He isn't the best at it as he starts to move through the underbrush to the west following the tracks.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Stealth: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2584 moves to location N8 (25 ft).&lt;br /&gt;
&lt;br /&gt;
Kisa slowly starts to inch her way forward, still holding the bow up with the arrow nocked. She's not sure if the large spiders are going to lash out or not, but if they start to come at them, she's not going to wait to see if they're tame or not.&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location P12 (20 ft).&lt;br /&gt;
&lt;br /&gt;
Gregor creeps along quietly, his horse moving slowly through the heavy brush. He makes a mental note to buy a machete for next time.&lt;br /&gt;
&lt;br /&gt;
The nearby spiders eyes seem too twinkle as Kisaiya passes nearby, but otherwise it remains motionless, latched onto the tree. &lt;br /&gt;
&lt;br /&gt;
Hun'rar just stands still, javelin in hand trying his best to not make noise and standing still is the only way he knows how.&lt;br /&gt;
&lt;br /&gt;
Sasha does the best thing she know how when she needs to be quiet....she stays still. She's a cleric, not a friggin thief.&lt;br /&gt;
&lt;br /&gt;
Kisaiya reaches a hand back slowly, then gestures forward followed by a careful point out toward L3. A pick of blue cloth that she can see underneath its leg. She's not sure how they are going to get it free though.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks over towards the others and he says in a low voice, &amp;quot;Does anyone want to sneak over and get what Kisaiya is pointing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks around, then slips out of the saddle. &amp;quot;I'm guessing 'anyone' is me.&amp;quot; He'll attempt to move stealthily over and grab the thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Kisa waves her hand at Gregor and then shakes her head from side-to-side, she gestures at herself with a bit of a grimace and slowly lets the bow string untense. She slides the arrow back into its quiver and hooks the bow back to where it rests. She'll pull her scythe free next, as she moves forward toward the spider. She wasn't about to go in unarmed after all.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls stealth -2: (5)+6+-2: 9&lt;br /&gt;
GAME: GAME: #2584 moves to location I8 (25 ft).&lt;br /&gt;
&lt;br /&gt;
The spiders glossy eyes glare down at Gregor and then Kisaiya, but otherwise remains still as the party memebers approaches the tree base. Underneath one of its eight legs lies a bit of tattered cloth, tangled up in webbing and the tree itself. &lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls athletics: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
Gregor will begin the climb. The spider apparently doesn't consider him food. He hopes it won't consider him annoying.&lt;br /&gt;
GAME: Kisaiya rolls Athletics -2: (3)+7+-2: 8&lt;br /&gt;
&lt;br /&gt;
Kisa starts up as well, hoping that the blue bird of happiness will not cause any issues. You know, with them suddenly starting to flock her or something. Thankfully, they do not, but she also doesn't seem to quite find the right hand holds and foot holds.&lt;br /&gt;
&lt;br /&gt;
Malorn shifts slowly into a ready position should the spiders decide to attack his companions.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (8)+3: 11&lt;br /&gt;
GAME: Malorn rolls perception: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (10)+0: 10&lt;br /&gt;
GAME: Kisaiya rolls Athletics -2: (3)+7+-2: 8&lt;br /&gt;
&lt;br /&gt;
Sasha has been watching this entire time...and she is...starting to get a strange feeling about this.&lt;br /&gt;
&lt;br /&gt;
Kisa starts to shuffle around the tree's base with her hands and feet on the bark. A shift one way around the trunk, a shift the other, up and down a bit, and no real progress up.&lt;br /&gt;
&lt;br /&gt;
Hun'rar carefully puts the javelin away and tries to cast a spell to detect magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls strength: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Hun'rar shrugs and knows he cannot keep quiet and starts walking towards L3 &amp;quot;Theres some magic there...&amp;quot; he intones. By that Spider Kisaiya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (11)+0: 11&lt;br /&gt;
GAME: Kisaiya rolls Perception: (16)+2: 18&lt;br /&gt;
GAME: Sasha rolls perception: (1)+3: 4 (EPIC FAIL)&lt;br /&gt;
GAME: Malorn rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
Gregor gives the piece of cloth a good hard yank from under the spider's leg, and pulls the cloth free. Unfortunately, tree's are not good balance places, and sometimes 8 legs means more to sort out. So when the young hobgoblin yanks the cloth free, it jerks the spider's leg out, and the spider goes crashing to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
+jinit Wasp 1=+2&lt;br /&gt;
GAME: You roll initiative for Wasp 1: Roll: 1 + Bonus: +2 = Total: 3&lt;br /&gt;
+jinit Wasp 2=+2&lt;br /&gt;
GAME: You roll initiative for Wasp 2: Roll: 9 + Bonus: +2 = Total: 11&lt;br /&gt;
+jinit Wasp 3=+2&lt;br /&gt;
GAME: You roll initiative for Wasp 3: Roll: 20 + Bonus: +2 = Total: 22&lt;br /&gt;
GAME: Kisaiya rolls initiative: 13 + 4 = 17&lt;br /&gt;
GAME: Malorn rolls init: (19)+3: 22&lt;br /&gt;
GAME: Malorn rolls initiative: 20 + 3 = 23&lt;br /&gt;
&lt;br /&gt;
Malorn looks up and he points it out to the rest of the party, &amp;quot;Look out from above!&amp;quot; He calls out as he moves into a very defensive stance.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
As the spider stiffly crashes down a beast resembling a wasp the size of a horse, but with the head of a spider and two long appendages ending in pincers are diving swiftly through the trees headed straight for Kisaiya. Stoping just above the human it takes a viscious but wide stab with its stinger. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Wasp 2 is next!&lt;br /&gt;
GAME: Note Flat-footed on Kisaiya ended.&lt;br /&gt;
GAME: Kisaiya rolls Scythe: aliased to 12: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
+tmap/add Wasp 1/W1=i10/ll&lt;br /&gt;
GAME: You add Wasp 1 (W1) to the map at location I10 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
+tmap/add Wasp 2/W2=s11/ll&lt;br /&gt;
&lt;br /&gt;
GAME: You add Wasp 2 (W2) to the map at location S11 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
Kisaiya looks up at the Hobgoblin as the spider falls down, she hops free of the tree as she calls up to him, &amp;quot;What the hells?! Be more careful! That poor guy is probably hurt.&amp;quot; But as she turns, she hears (and feels) those wasp things. The one swings at her and it's a matter of luck more than anything else that it misses. Whipping her scythe up, a push of it with her hip, swinging it with her movements more than her strength, and hitting it with the blade.&lt;br /&gt;
&lt;br /&gt;
+tmap/add Wasp 3/W3=j8/ll&lt;br /&gt;
GAME: You add Wasp 3 (W3) to the map at location J8 (Large/Long).&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (19)+9: 28&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Fortitude: (6)+6: 12&lt;br /&gt;
GAME: Malorn rolls fort: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
+roll 1d6+5&lt;br /&gt;
GAME: Viranchi rolls 1d6+5: (4)+5: 9&lt;br /&gt;
+roll 1d6+5&lt;br /&gt;
GAME: Viranchi rolls 1d6+5: (3)+5: 8&lt;br /&gt;
+tdamage kisaiya=9&lt;br /&gt;
GAME: You damaged Kisaiya for 9 points. 30 HP remaining.&lt;br /&gt;
+tdamage malorn=8&lt;br /&gt;
GAME: You damaged Malorn for 8 points. 33 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Not soon after another two of the monstrosities dart through the trees. Both creatures plunging stingers into their respective targets, venom oozing out of the spikes. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls initiative: 8 + 3 = 11&lt;br /&gt;
GAME: Hun'rar rolls initiative: 6 + 1 = 7&lt;br /&gt;
GAME: Sasha rolls initiative: 11 + 2 = 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hun'rar says, &amp;quot;Actually needs to go, thanks for the RP guys!&amp;quot;&lt;br /&gt;
Hun'rar has disconnected.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move gregor=g7&lt;br /&gt;
GAME: You move #2611 to location G7 (50 ft). &lt;br /&gt;
+tmap/move w1=h9&lt;br /&gt;
GAME: You move Wasp 1 to location H9 (5 ft). &lt;br /&gt;
GAME: Malorn refreshes special ability pools.&lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (12)+7: 19&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (5)+7: 12&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (6)+3: 9&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (4)+3: 7&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (6)+3: 9&lt;br /&gt;
+roll 1d20+8&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (16)+8: 24&lt;br /&gt;
+roll 1d20+8&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (2)+8: 10&lt;br /&gt;
+roll 1d20+8&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Malorn tries to fend off the wasp attack as it comes at him. He can't move out of the way quick enough and he's slashed across the chest with the stinger. He grits his teeth as he focuses himself. With two precise strikes to the wasp and a round house kick Malorn is able to bring the wasp down to the ground.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (7)+9: 16&lt;br /&gt;
+tmap/move w3=q11&lt;br /&gt;
GAME: You move Wasp 3 to location Q11 (40 ft). &lt;br /&gt;
&lt;br /&gt;
As its companion falls from the air, one of the wasp things by Kisaiya darts over too Malorn attempting too bite at the dark elf with its mandibals to no avail. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
Kisaiya, well, she gets stung by one of those Wasp things and consequently she's quite stuck in place now.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
As the battle is joined, and despite one wasp going down quickly, Sasha puts up a quick blessing for everyone, so their attacks are guided.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
As the recently downed creature rises to its legs, it dodges aside Malorns blow and bites wildly in retaliation. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Gregor rolls acrobatics: (12)+-1: 11&lt;br /&gt;
GAME: Gregor rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Gregor rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+6&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (6)+6: 12&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (18)+7: 25&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (13)+2: 15&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Gregor jumps down from the tree to face off against the nearest monster. Swining hard with his flail, the spiked ball makes a hard report as it smacks into the creature, even as Gregor makes a sort of sketchy landing, kicking up turf.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (16)+7: 23&lt;br /&gt;
GAME: Gregor rolls fort: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (6)+3: 9&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (6)+3: 9&lt;br /&gt;
+tdamage gregor=18&lt;br /&gt;
GAME: You damaged Gregor for 18 points. 7 HP remaining.&lt;br /&gt;
&lt;br /&gt;
As screeching at Gregors attack, the beast lauches a flurry off attack in retaliation. It's stinger and manidibles both catching bits of the hobgoblin. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (6)+2: 8&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Malorn misses the Wasp as it gets up and he tries to re-focus his efforts. He kicks at it hard, but the attack leaves him off balance as he tries to attack again twice. Both missing and Malorn takes a deep breath to try to center himself.&lt;br /&gt;
&lt;br /&gt;
Screeching as the elf pummles it, the was desperatly try to retliate but too no avail. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
Kisa stands quite firmly in place. The ever vigilant statue in the glade.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 3d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
+tdamage sasha malorn=-9&lt;br /&gt;
GAME: You damaged Malorn for -9 points. 41 HP remaining.&lt;br /&gt;
GAME: You damaged Sasha for -9 points. 49 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (12)+7: 19&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (13)+2: 15&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Sasha calls out a prayer after backing away from the wasp....and nudges Kisaiya....to find her paralyzed. &amp;quot;Great.&amp;quot; She then makes a face. &amp;quot;I'm gonna have to get to gregor the old fashioned way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls fort: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location P9 (45 ft).&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
GAME: GAME: #2611 moves to location Q9 (5 ft).&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=m8&lt;br /&gt;
GAME: You move Wasp 1 to location M8 (25 ft). &lt;br /&gt;
+tmap/move w1=n8&lt;br /&gt;
GAME: You move Wasp 1 to location N8 (5 ft). &lt;br /&gt;
&lt;br /&gt;
Gregor gets mangled by the giant bug. He's got a bit too much self-preservation to fight on when he's that hurt, and in any event, he's more effective mounted. So he scrambles hard to get back to the main party, where hopefully he can solve both problems.&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=o8&lt;br /&gt;
GAME: You move Wasp 1 to location O8 (5 ft). &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
As the hobgoblin scrambles away, the giant wasp is more than eager to pursue, gnashing wildly with its mandibles. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move w3=r9&lt;br /&gt;
GAME: You move Wasp 3 to location R9 (10 ft). &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Seemingly by instinct, the creature stops attacking Malorn and begins going after the far more animate Sasha, though it bites wide. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
Kisa continues to do her impression of a statue.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Sasha casts Cure Moderate Wounds. Caster Level: 6 DC: 15&lt;br /&gt;
GAME: Sasha rolls 2d8+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sasha says, &amp;quot;plus another 8 points.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage gregor=-24&lt;br /&gt;
GAME: You damaged Gregor for -24 points. 25 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (20)+5: 25&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (17)+5: 22&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (2)+2: 4&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
+roll 2d8+6&lt;br /&gt;
GAME: Viranchi rolls 2d8+6: (12)+6: 18&lt;br /&gt;
+tdamage malorn=18&lt;br /&gt;
GAME: You damaged Malorn for 18 points. 23 HP remaining.&lt;br /&gt;
&lt;br /&gt;
The most severly damaged of the wasps lashes out wildy at those adjacent too it. It manages to bite a sizable chunk of the paralyzed Malorn, taking what glee such a creature could take from retribution. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location T6 (20 ft).&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=r12&lt;br /&gt;
GAME: You move Wasp 1 to location R12 (25 ft). &lt;br /&gt;
+tmap/move w1=r11&lt;br /&gt;
GAME: You move Wasp 1 to location R11 (5 ft). &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (16)+7: 23&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (1)+3: 4&lt;br /&gt;
+tdamage sasha=4&lt;br /&gt;
GAME: You damaged Sasha for 4 points. 45 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Gregor breathes a &amp;quot;Thanks!&amp;quot; to Sasha for saving his backside, and scrambles for his horse and his lance, where hopefully he can do some good for once.&lt;br /&gt;
&lt;br /&gt;
As Gregor once again darts away, the wasp seems to give up its pursuit, instead changing its target too Sasha, catching her with a quick bite. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (12)+7: 19&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (6)+2: 8&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (20)+7: 27&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls fort +2: (5)+9+2: 16&lt;br /&gt;
&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (5)+3: 8&lt;br /&gt;
+roll 2d6+6&lt;br /&gt;
GAME: Viranchi rolls 2d6+6: (6)+6: 12&lt;br /&gt;
+tdamage sasha=20&lt;br /&gt;
GAME: You damaged Sasha for 20 points. 25 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Chittering madly as it claws and bites at the cleric, the creature manages to land a few solid hits on Sasha. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 3d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
After taking the stinger, Sasha groans as she steps back to channel energy to heal everyone.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+tdamage sasha malorn gregor=-9&lt;br /&gt;
GAME: You damaged Malorn for -9 points. 32 HP remaining.&lt;br /&gt;
GAME: You damaged Gregor for -9 points. 25 HP remaining.&lt;br /&gt;
GAME: You damaged Sasha for -9 points. 34 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
+pinit&lt;br /&gt;
GAME: Viranchi reverses the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (19)+7: 26&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Chasing after Sasha as she moves away, the worst off wasp bits hard into the clerics shoulder. &lt;br /&gt;
&lt;br /&gt;
+tdamage sasha=11&lt;br /&gt;
GAME: You damaged Sasha for 11 points. 23 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (10)+9: 19&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location S10 (20 ft).&lt;br /&gt;
GAME: GAME: #2611 moves to location T10 (5 ft).&lt;br /&gt;
GAME: GAME: #2611 moves to location T9 (5 ft).&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=r7&lt;br /&gt;
GAME: You move Wasp 1 to location R7 (20 ft). &lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20 | Gr : Gregor (M)&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19 | H  : Hun'rar (M)&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18 | K  : Kisaiya (M)&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.TL1L1.*. . . . . . . . 17 | L1 : Large Spider 1 (LL)&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.TL1L1.*. . . . . . . . 16 | L2 : Large Spider 2 (LL)&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15 | L3 : Large Spider 3 (LL)&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14 | Ma : Malorn (M)&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13 | S  : Sasha (M)&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*MaW2W2. 12 | W1 : Wasp 1 (LL)&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. W2W2. 11 | W2 : Wasp 2 (LL)&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*W3W3.S. 10 | W3 : Wasp 3 (LL)&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .*.*.*.*.*W3.HGr. 9 &lt;br /&gt;
  8  . . .*.*L3L3.*.*.K. . . . . . . . W1W1. . 8 &lt;br /&gt;
  7  . . .*.*L3L3.*.*. . .*.*.*.*.*.*. W1W1. . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 +roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (17)+7: 24&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Gregor has backed off and couched his lance, now he nudges his horse into a short charge, and it leaps forward, covering the ground in a heartbeat. That labce hits the wasp, and runs it through. Even as its final struggles are fading, he yanks his lance back out, mess staining the wooden shaft.&lt;br /&gt;
&lt;br /&gt;
+tdamage gregor=7&lt;br /&gt;
GAME: You damaged Gregor for 7 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
As its companion lets loose a deathly cry, one of the remaining wasps flies after Gregor as he manuvers about. In its rages the oversized fly manageds to bite into the hobgoblins shoulder. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls fort: (19)+6: 25&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Malorn is able to shake off the poison enough to move and get back into the fight. He goes after the closest one of this spider headed wasps and goes to swing. The poison is still affecting his muscles as he misjudges the distance of his punch and it misses the wasp.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (8)+2: 10&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (3)+2: 5&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Gregor rolls fortitude: (14)+7: 21&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (1)+3: 4&lt;br /&gt;
+tdamage gregor=4&lt;br /&gt;
GAME: You damaged Gregor for 4 points. 14 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Seemingly also infuriated at the death of its companion, the other remaining wasp lays into Gregor, though it only manages to land the stinger. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
GAME: Kisaiya rolls Fortitude: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 3d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
+tdamage gregor sasha malorn=-15&lt;br /&gt;
GAME: You damaged Malorn for -15 points. 41 HP remaining.&lt;br /&gt;
GAME: You damaged Gregor for -15 points. 25 HP remaining.&lt;br /&gt;
GAME: You damaged Sasha for -15 points. 38 HP remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2906 moves to location M8 (35 ft).&lt;br /&gt;
&lt;br /&gt;
+tmap/remove w2&lt;br /&gt;
GAME: Wasp 2 removed from the map.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
GAME: GAME: #2906 moves to location M9 (5 ft).&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
	  &lt;br /&gt;
+tdamage kisaiya=-15&lt;br /&gt;
GAME: You damaged Kisaiya for -15 points. 39 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Sasha moves her way forward to get closer to Kisaiya and heals them all with more channel energy. &amp;quot;Hang on, Kisa. I'll be right there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (13)+-2: 11&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (9)+-2: 7&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (6)+-2: 4&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (13)+7: 20&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (10)+2: 12&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (19)+2: 21&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
Gregor tries to keep on fighting, rearing his horse so it can thrash with it's hooves, but the rearing leaves Gregor's strike off balance, and he can't strike true with it no matter how he tries.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls fort: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Continuing its flurry of attacks on Gregor, more than a handful of the monsters attacks find their hold. Tearing and clawing at the armored target, in plunges mandibles an claws alike in an all out frenzy. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (10)+7: 17&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (5)+3: 8&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (12)+3: 15&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (6)+2: 8&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls fort: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
+roll 1d6&lt;br /&gt;
GAME: Viranchi rolls 1d6: (4): 4&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (3)+3: 6&lt;br /&gt;
+tdamage gregor=10&lt;br /&gt;
GAME: You damaged Gregor for 10 points. 8 HP remaining.&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (3)+3: 6&lt;br /&gt;
+tdamage malorn=6&lt;br /&gt;
GAME: You damaged Malorn for 6 points. 35 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Swing back in retaliation as Marlon springs back into action, the wasp manages to land its stinger once more. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Fortitude: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
At least the blue birds have somewhere to rest, aka: Kisaiya.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Sasha, as the other seem to have the fight, temporarily, in hand, runs over to Kisaiya. She puts her hand on Kisaiya's shoulder and mutters a few encouraging words to Kisaiya.....and her body begins to glow.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls fort: (13)+7: 20&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (8)+-2: 6&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (7)+-2: 5&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (8)+-2: 6&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20 | Gr : Gregor (M)&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19 | H  : Hun'rar (M)&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18 | K  : Kisaiya (M)&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.TL1L1.*. . . . . . . . 17 | L1 : Large Spider 1 (LL)&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.TL1L1.*. . . . . . . . 16 | L2 : Large Spider 2 (LL)&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15 | L3 : Large Spider 3 (LL)&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14 | Ma : Malorn (M)&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13 | S  : Sasha (M)&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*Ma. . . 12 | W1 : Wasp 1 (LL)&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. . . . 11 | W3 : Wasp 3 (LL)&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*W3W3. . 10&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .S.*.*.*.*W3.HGr. 9 &lt;br /&gt;
  8  . . .*.*L3L3.*.*.K. . . . . . . . W1W1. . 8 &lt;br /&gt;
  7  . . .*.*L3L3.*.*. . .*.*.*.*.*.*. W1W1. . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (10)+2: 12&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Gregor manages to shake off enough of the poison to get back into the fight, but he's unable to do much, weak and woozy, his lance skitters off the hard exoskeleton, and Traveller's hooves are no more effective.&lt;br /&gt;
&lt;br /&gt;
One of the wasps flails at Gregor to no perievable affect, screaching rage all the while. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: GAME: #2023 moves to location R11 (5 ft).&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (16)+7+1: 24&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (17)+7+1: 25&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (16)+7+1: 24&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (4)+3: 7&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (3)+3: 6&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (2)+7+1: 10&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
As the monstrocity recoils from Malorn's onslaught, it seems to reconsider life and lets out a frantic hiss before jetting away from the melee. All manner of liquid pooring from its body and more than a few mangled limbs it would seem is enough to send it packing. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Kisaiya rolls Fortitude +2: (11)+6+2: 19&lt;br /&gt;
GAME: Kisaiya rolls Scythe +2: aliased to 12 +2: (18)+12+2: 32&lt;br /&gt;
GAME: Kisaiya rolls 2d4+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
GAME: Sasha rolls ranged: (12)+6: 18&lt;br /&gt;
GAME: GAME: #2584 moves to location P8 (35 ft).&lt;br /&gt;
GAME: Sasha rolls 3d8: (20): 20&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
Sasha's touch probably did the trick there, the bit of extra protection giving her the extra ''oomph'' to finally shake free of that poison. And with a glare toward those wretched things, Kisa charged at the creature. Her scythe whipped up and about, slicing back down on an angle and cutting into it.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/remove w3&lt;br /&gt;
GAME: Wasp 3 removed from the map.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Now that everyone was free to move, Sasha glared towards the remaining wasp. Then she opened her hand and fired a laser at the wasp to really hurt it good.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d8+4: (2)+4: 6&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (8)+-2: 6&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (1)+-2: -1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
+tmap/remove w1&lt;br /&gt;
GAME: Wasp 1 removed from the map.&lt;br /&gt;
&lt;br /&gt;
Gregor manages to score a hit once there's only one left, spearing it with his lance to pin it in place, while his mount rears and smashes it with one of it's hooves. When his mount, Traveller, settles back, he'll look around and ask the others, &amp;quot;Can we do anything about the last one?&amp;quot; He'll drop his lance and shield, maybe he can get his bow out in time?&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
	  &lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Kisaiya rolls weapon1: (2)+9: 11&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (14)+7+1: 22&lt;br /&gt;
GAME: Malorn rolls 1d8: (4): 4&lt;br /&gt;
GAME: Sasha rolls ranged: (12)+6: 18&lt;br /&gt;
GAME: Sasha rolls 3d8: (12): 12&lt;br /&gt;
GAME: Gregor rolls 1d20+6: (19)+6: 25&lt;br /&gt;
GAME: Gregor rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Malorn rubs his limbs to get rid of any of the linger poison. &amp;quot;Ugh...I hate poison.&amp;quot; He looks around for any more, &amp;quot;Well let's get the locket before more of those things come around.&amp;quot; He says as he starts to look for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
Kisa heads back over toward the tree she was at to begin with, trying to find that bit of blue cloth or where that spider was. Maybe she could find the locket over there.&lt;br /&gt;
&lt;br /&gt;
Gregor has the cloth, will show it to Kisaiya, maybe she can figure it out?&lt;br /&gt;
&lt;br /&gt;
Malorn spots a glint over where one of the spiders fell down. He takes out a bolt and he uses it to try to poke at what the glint is to get it out without putting his hand in there.&lt;br /&gt;
&lt;br /&gt;
@emit %r%t As Kisaiya and Malorn approaches the fallen spider, a shriek escapes its mandibles, as a rather audible cracking can be heard coming from its torso. %r&lt;br /&gt;
&lt;br /&gt;
As Kisaiya and Malorn approaches the fallen spider, a shriek escapes its mandibles, as a rather audible cracking can be heard coming from its torso. &lt;br /&gt;
&lt;br /&gt;
Kisa pulls out her scythe once more, sighing, but waits to see exactly what it is that's making the noise before simply attacking.&lt;br /&gt;
Malorn goes to grab the glint before whatever is in the spider comes out.&lt;br /&gt;
&lt;br /&gt;
Before long a bit of its thorax pops out as the spider lets out more of shrieking hiss. Like wise, the other spiders begin making similiar noises, as odd portions of their bodies begin to push outward and expand unnaturally. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kisa looks toward Malorn, &amp;quot;Got it?&amp;quot; And seeing him grabbing at it she turns and begins to head off back toward the road. The road with the naked carriage.&lt;br /&gt;
&lt;br /&gt;
Suddendly, without further warning, a head not unlike a spiders bursts through the thorax of the nearby spider as Kisaiya begins walking away. Wasting no time, the creature begins gnawing on its host greedily as it ceases further shrieks. &lt;br /&gt;
&lt;br /&gt;
Malorn nods as he pulls it back and gets up, &amp;quot;Yes let's get out of here before we are attacked again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once we have the locket, Gregor says, &amp;quot;Let's get out of here fast!&amp;quot; And he'll urge his horse to make time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Lost Locket]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lost_Locket&amp;diff=27230</id>
		<title>Lost Locket</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lost_Locket&amp;diff=27230"/>
		<updated>2017-09-02T05:03:53Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: Created page with &amp;quot; ============================&amp;gt;  12) Lost Locket  &amp;lt;=============================  Open/Closed: OPEN: This event is open to any player who wants to sign up               using +...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
============================&amp;gt;  12) Lost Locket  &amp;lt;=============================&lt;br /&gt;
 Open/Closed: OPEN: This event is open to any player who wants to sign up&lt;br /&gt;
              using +event/signup. There may be limited space, so signing&lt;br /&gt;
              up does NOT guarantee you a spot in the event.&lt;br /&gt;
      Poster: Viranchi*&lt;br /&gt;
  Start Time: 07:40:00 PM (LOCAL), Thursday, August 31, 2017  (6h 24m past date)&lt;br /&gt;
    Location: RP3&lt;br /&gt;
 Level Range: 2-5&lt;br /&gt;
&lt;br /&gt;
 A youg girl seems too have missplaced a locket and has come too the Explorers Guild to get help retrieving it.&lt;br /&gt;
&lt;br /&gt;
  Signed up: Malorn (Mnk4)*   Gregor (Rgr2)*   Sreng (Mnk2)   Duthei (Brg4)   Hun'rar (Pal4/Sor1)   Sasha (Clr6)   Kisaiya (Ftr5)* &amp;lt;list hidden&amp;gt;&lt;br /&gt;
  Confirmed: none&lt;br /&gt;
----------------------------- Config parameters ------------------------------&lt;br /&gt;
not yet implemented&lt;br /&gt;
===========================================================( Connected* )=====&lt;br /&gt;
&lt;br /&gt;
As a chilly wind blows through Alexandrias southern gate, a mook from the Explorers guild approaches the readying group. &amp;quot;Oi! Ya da ones goin' lookin' fer da locket? ?&amp;quot; Says a somewhat rotund goblin under a flat cap, as he figits with some papers. &amp;quot;I kind ov feel fer miss Tasso, she got ambushed by some spiders on da way ter 'er love an' lost 'er family 'eirloom.&amp;quot; Pullin out a sheet with some confidence, he pauses for a moment to look over the gathered party before saying apologetically, &amp;quot;Err.. you are da ones going for da locket, init?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Yes I at least am going out to help retrieve this lost locket.&amp;quot; He says as he looks to the others to see if they are coming as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spiders? I hope Alba's not involved in this.&amp;quot; Sasha says before looking at the goblin. &amp;quot;I'm pretty sure I am. The others should be arriving shortly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor stands up straight and alert, and begins to rip off a crisp salute before he recalls the Guild doesn't salute. &amp;quot;Yes,&amp;quot; he says, sounding a bit embarassed, but helpful. &amp;quot;That's the job we're here for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar furrows his brow as he listens to the goblin, nodding along politely. &amp;quot;Sir, do you speak common by chance?&amp;quot; although he shrugs when others respond. &amp;quot;Or just point me in the right direction, whichever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kisa is fidgeting with the straps to the breastplate. I mean, sure, it's magical so it fits her just right but it always feels a little off to her. Probably doesn't help that she hasn't worn something like this before so she's not used to it. Another pull and jostle with one of the straps as she makes a little grumbling noise. Until she spots Sasha anyway. &amp;quot;SASHA!&amp;quot; She calls out, throwing her arms up in the air and leaving the strap to dangle.&lt;br /&gt;
&lt;br /&gt;
Sasha blinks at Kisaiya and laughs. She gives the energetic tarienite a hug before she makes her stand still. &amp;quot;Stand still, you bundle of energy.&amp;quot; She says as she fixes the strap on Kisaiya's breastplate, and even helps her the rest of the way with it. &amp;quot;It's easier when someone else helps you, Kisa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, but what? I'm going to summon retainers or something for something that I'm used to doing myself?&amp;quot; Kisa says with a dry smile and a shake of her head. But now that the breastplate is secured she pulls free her bow and grins, looking toward the Goblin, &amp;quot;Locket, right?&amp;quot; A flick of her eyes toward Sasha, &amp;quot;Not Gnomes. Gnomes was the other one, right? They were all undead, and Gnome one was left behind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, good, 'ere yew go, should take yew ter where 'er wagon was found, she says they chased 'er in'er da nearby woods fer a time befawer she was rescued by some adventures.&amp;quot; The goblin beams as he offers up the paper. Frowning slightly at Hun'rar's request, the little man somewhat mockingly replies, &amp;quot;Ah, I do apologise good sir.. I hope this will suffice.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gregor will take a look at the map, and try to work out where this all is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pff. You don't need retainers, Kisa. Goofball.&amp;quot; Sasha says as she puts down the pauldron. &amp;quot;Come on. and I don't think they're undead gnomes. Horrifying little blighters.&amp;quot; She then looks to the goblin. 'What did?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar ponders &amp;quot;Let me know if you need pointers on armor. Either way, finding will be tricky, small thing like that.&amp;quot; he says with a pensive expression. &amp;quot;You said it was a gold locket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry about him.&amp;quot; Kisa says as she gestures toward Hun'rar, &amp;quot;He's just being stubborn I bet. Anyway, please do lead the way.&amp;quot; A nod of her head and she looks back between Hun'rar and Sasha. &amp;lt;goblin-talk&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, even you said that it's easier when someone helps me. Besides, I just got this so I gotta learn some how.&amp;quot; A flick of her eyes back toward Hun'rar, &amp;quot;It's alright, I think I can work it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uhh..&amp;quot; The goblin mutters as he looks once more at the paper offered out, &amp;quot;Silver an gold.. has some kinda enchantment on it.&amp;quot; Giving a shrug, the goblin once again holds out the paper before saying nonchalntly, &amp;quot;Need anything else before I get back to my desk?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sasha quietly takes the paper. &amp;quot;WHo chased the woman into the woods?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spiders.. some previous job with the guild.&amp;quot; The goblin replies to Sasha, &amp;quot;Had something to do with some misshap with merchants.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;All right. Thank you.&amp;quot; She says before looking to Kisaiya. &amp;quot;Can we handle spiders?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn flips his hood up, &amp;quot;If we work together we can.&amp;quot; He says as he shakes his head, &amp;quot;No I believe we are fine, thank you for your assistance. We'll be back with the locket as soon as we can be. Unless anyone has any other questions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor ays to the others, I am as ready as I'll ever be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A shrug from Kisa as she looks at Sasha, &amp;quot;I don't see Serra here, and it's not in the sewers, so she won't blow it up again. I don't think it would be a problem.&amp;quot; She gestures toward the other adventurers, &amp;quot;Plus -- look! New and old friends! I'm sure we got this. Gnome one can stop us now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor ays to the others, &amp;quot;I am as ready as I'll ever be.&amp;quot; (fixed)&lt;br /&gt;
Gregor says to the others, &amp;quot;I am as ready as I'll ever be.&amp;quot; (really fixed)&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Kisa &amp;quot;Right, lets get going then shall me? A Warden of Gilead is already ready.&amp;quot; he says adjusting his belt a little.&lt;br /&gt;
&lt;br /&gt;
Kisa gives a slow nod back and a smile to Hun'rar as she leans toward Sasha and says out of the corner of her mouth, &amp;quot;What's a Warden of Gilead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;He's a paladin, Kisa. One that follows Gilead. So instead of calling him a bucket-head, we call him a stump-head. Kay?&amp;quot; She then giggles a bit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at Sasha with a grimace before looking back at Kisa. &amp;quot;She is &lt;br /&gt;
partially correct! I am a Warden of the Great Green Hunting Dragon. Glad to be of service.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A furrow of a brow and a cant of her head to the side as she looks at Sasha, &amp;quot;Why not just stumpy if we're making up names. Or Tree'd-head?&amp;quot; A turn of her head to look back at Hun'rar, and an exaggerated nod, &amp;quot;Ohhhh okay.&amp;quot; She looks back at Sasha, &amp;quot;Green meanie? No. Scale-head? No. Warden-esque? No.&amp;quot; And that's how Kisa would pass the time.&lt;br /&gt;
&lt;br /&gt;
After a few days travel along one of Alexandrias southern roads, the party begins to near the spot marked on the goblins map. In rather plain view up ahead is what seems to be the wreckage of a carriage over turned along the road. &lt;br /&gt;
&lt;br /&gt;
Gregor observes, &amp;quot;At least no one stole the carriage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn starts to look around as there are supposed to be spiders here. He hmms a bit, &amp;quot;Be on guard.&amp;quot; He says as he makes sure to look up into the trees.&lt;br /&gt;
&lt;br /&gt;
A snap of her fingers! &amp;quot;Draggo! Maybe? Hm.&amp;quot; A pause and she taps at her chin again, still debating it as they finally close in on the wreckage. &amp;quot;Oh! Oh! Great Head. There we go.&amp;quot; A nod and she looks over at Sasha, &amp;quot;Warden Great-Head.&amp;quot; But Kisa will, of course, look around for spiders (or signs of them) as well.&lt;br /&gt;
&lt;br /&gt;
Sasha chuckles and rubs her face at Kisaiya. &amp;quot;Yes..keep an eye out for spiders.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (18)+3: 21&lt;br /&gt;
GAME: Kisaiya rolls Perception: (20)+2: 22&lt;br /&gt;
GAME: Hun'rar rolls perception: (8)+0: 8&lt;br /&gt;
GAME: Malorn rolls perception: (5)+12: 17&lt;br /&gt;
GAME: Gregor rolls perception: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
As the party approaches the wreck, the forests on either side of the road seems eerily quiet. The wreckage it self seems long stripped of anything valuable. &lt;br /&gt;
&lt;br /&gt;
Sasha tilts her head as she looks towards the western woods. &amp;quot;There. You see the cobwebs, Kisa?&amp;quot; She says pointing. &amp;quot;If they were here....it was a while ago. Since the webs are unkept...completely.&amp;quot; She says to Kisa.&lt;br /&gt;
&lt;br /&gt;
Kisa crinkles her nose as she turns to look at the cobwebs too. A shake of her head from side-to-side, &amp;quot;Can I change my mind? Can we just set the forest on fire to get rid of the spiders?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn looks over to the western woods, &amp;quot;There are some webbing over there.&amp;quot; He looks over to Kisa, &amp;quot;If you want a bunch of druids made at you, still I wouldn't. You might bring out more dangerous monsters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;That wouldn't be fair to the other things and people that are in the forest, Kisa.&amp;quot; She then chuckles. &amp;quot;I know you didn't mean it.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks around, but follows the cue of the others. He still hasn't got this adventuring thing worked out.&lt;br /&gt;
&lt;br /&gt;
A sigh, &amp;quot;Yeah.. Oh, I need to check when Hissy is going to be released.&amp;quot; A frown and Kisa shifts from one foot to the other. She grabs an arrow and nocks it, another glance toward Malorn (Sasha gets it!), &amp;quot;I was just kidding. I don't actually mind spiders that much -- but it's fun to ham it up from time-to-time. Shall we?&amp;quot; Her brows arch and a smile grows. &amp;quot;This is one of those times I'll insist with ladies not being first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Don't speak of ham. The spiders might be meat eaters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn nods, &amp;quot;Spiders are all meat eaters.&amp;quot; He informs the others as he continues to look around and starts to look for the locket.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Survival: (9)+8: 17&lt;br /&gt;
GAME: Gregor rolls survival: (3)+5: 8&lt;br /&gt;
GAME: Malorn rolls survival: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I never thought Spiders and I would have anything in common. I don't have 8 legs, or a shiny carapace, or covered in fur, or those strange eyes...&amp;quot; A shrug, &amp;quot;But, I do enjoy meat. Mmm, when I get back I'm going to get a steak.&amp;quot; She's searching the ground for tracks, picking up the trail to start with (though it would fall to someone else to continue it) &amp;quot;Ah, I think this is her tracks but, err, lost it.&amp;quot; And she doesn't even make it five feet. I bet Malorn will have better luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kisaiya puts name on above.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is terrible at seeing things or following things other than his fellow party members. With the potential of danger his has doned his helmet, shield and is prepared to draw his bastard sword. &amp;quot;If spiders come out, you are safe behind my shield.&amp;quot; he comments to the others.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks about, &amp;quot;I think we'll have to move more into the woods to try to find this locket.&amp;quot; He says as he points out the way. &amp;quot;There will most likely be spiders.&amp;quot; He says as he starts to move towards the woods.&lt;br /&gt;
&lt;br /&gt;
Gregor will ride into the forest, watching alertly for signs of danger. Alas, danger rarely carries signs.&lt;br /&gt;
&lt;br /&gt;
After following the tracks a decent treck into the woods, the underbrush having gone completely wild in most parts by now, the party comes across what seems to be what was once a rather thickly webbed area. Tattered remaines of of the wispy substance seems draped or bunch over much of the area, either tangled in leaves or full of muck. &lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;uh oh. here's where it gets tricky.&amp;quot; She says as she looks at all the webbing.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+timestop&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Viranchi has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Viranchi to instruct you further.&lt;br /&gt;
&lt;br /&gt;
        For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.T.T.T.*. . . . . . . . 17&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 16&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*. . . . 12&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. . . . 11&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*. . . . 10&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .*.*.*.*.*. . . . 9 &lt;br /&gt;
  8  . . .*.*.*.*.*.*. . . . . . . . . . . . . 8 &lt;br /&gt;
  7  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*.T.T.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*.*.T.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Perception: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya places herself on the map as K at location S8 (Medium).&lt;br /&gt;
GAME: Sasha places herself on the map as S at location T10 (Medium).&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perxeption: (1)+perxeption: 1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
GAME: Sasha rolls perception: (11)+3: 14&lt;br /&gt;
GAME: Malorn places himself on the map as Ma at location R12 (Medium).&lt;br /&gt;
GAME: Malorn rolls perception: (8)+12: 20&lt;br /&gt;
GAME: Hun'rar rolls perception: (20)+0: 20&lt;br /&gt;
GAME: Hun'rar places himself on the map as H at location S 9 (Medium).&lt;br /&gt;
GAME: Gregor places himself on the map as Gr at location T12 (Medium).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, but what sort of ''thing'' would cause this?&amp;quot; Kisa glances toward Sasha for a moment before looking about. She's trying to keep a lookout for whatever might've destroyed the webs.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Someone panicing could've.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malorn holds up his hand to alert the group that he's seen something. He puts his finger to his lips as he points to the several large spiders clinging to the trees.&lt;br /&gt;
&lt;br /&gt;
+tmap/add Large Spider 1/L1=k16/ll&lt;br /&gt;
GAME: You add Large Spider 1 (L1) to the map at location K16 (Large/Long).&lt;br /&gt;
+tmap/add Large Spider 2/L2=m4/ll&lt;br /&gt;
GAME: You add Large Spider 2 (L2) to the map at location M4 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
Sasha looks at Malorn and taps Kisaiya's shoulder...then points at her bow.&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks over to Malorn and nods, pointing to the trees so that others can see and then draws out a javelin.&lt;br /&gt;
&lt;br /&gt;
Gregor is too busy trying to find the tracks, and doesn't notice the spiders til they're pointed out. He couches his lance in case we need to fight.&lt;br /&gt;
&lt;br /&gt;
+tmap/add Large Spider 3/L3=e7/ll&lt;br /&gt;
GAME: You add Large Spider 3 (L3) to the map at location E7 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
Kisa gives a nod, she still had her bow out though she was having a hard time trying to see the spiders. A turn of her head one way, and then the other, drawing back the arrow and waiting to see if they would turn out to be aggressive or not. She was guessing yes, but she was also willing to give the critters the benefit of the doubt.&lt;br /&gt;
&lt;br /&gt;
The spiders remain completely motionless on their various perches. &lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20 | Gr : Gregor (M)&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19 | H  : Hun'rar (M)&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18 | K  : Kisaiya (M)&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.TL1L1.*. . . . . . . . 17 | L1 : Large Spider 1 (LL)&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.TL1L1.*. . . . . . . . 16 | L2 : Large Spider 2 (LL)&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15 | L3 : Large Spider 3 (LL)&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14 | Ma : Malorn (M)&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13 | S  : Sasha (M)&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*Ma. Gr. 12&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. . . . 11&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*. . .S. 10&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .*.*.*.*.*. .H. . 9 &lt;br /&gt;
  8  . . .*.*L3L3.*.*. . . . . . . . . . .K. . 8 &lt;br /&gt;
  7  . . .*.*L3L3.*.*. . .*.*.*.*.*.*. . . . . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls stealth: (5)+3: 8&lt;br /&gt;
GAME: Gregor rolls stealth: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
Malorn looks to the others and he makes finger motions to sneak. He isn't the best at it as he starts to move through the underbrush to the west following the tracks.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Stealth: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2584 moves to location N8 (25 ft).&lt;br /&gt;
&lt;br /&gt;
Kisa slowly starts to inch her way forward, still holding the bow up with the arrow nocked. She's not sure if the large spiders are going to lash out or not, but if they start to come at them, she's not going to wait to see if they're tame or not.&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location P12 (20 ft).&lt;br /&gt;
&lt;br /&gt;
Gregor creeps along quietly, his horse moving slowly through the heavy brush. He makes a mental note to buy a machete for next time.&lt;br /&gt;
&lt;br /&gt;
The nearby spiders eyes seem too twinkle as Kisaiya passes nearby, but otherwise it remains motionless, latched onto the tree. &lt;br /&gt;
&lt;br /&gt;
Hun'rar just stands still, javelin in hand trying his best to not make noise and standing still is the only way he knows how.&lt;br /&gt;
&lt;br /&gt;
Sasha does the best thing she know how when she needs to be quiet....she stays still. She's a cleric, not a friggin thief.&lt;br /&gt;
&lt;br /&gt;
Kisaiya reaches a hand back slowly, then gestures forward followed by a careful point out toward L3. A pick of blue cloth that she can see underneath its leg. She's not sure how they are going to get it free though.&lt;br /&gt;
&lt;br /&gt;
Malorn hmms as he looks over towards the others and he says in a low voice, &amp;quot;Does anyone want to sneak over and get what Kisaiya is pointing to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks around, then slips out of the saddle. &amp;quot;I'm guessing 'anyone' is me.&amp;quot; He'll attempt to move stealthily over and grab the thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
Kisa waves her hand at Gregor and then shakes her head from side-to-side, she gestures at herself with a bit of a grimace and slowly lets the bow string untense. She slides the arrow back into its quiver and hooks the bow back to where it rests. She'll pull her scythe free next, as she moves forward toward the spider. She wasn't about to go in unarmed after all.&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls stealth -2: (5)+6+-2: 9&lt;br /&gt;
GAME: GAME: #2584 moves to location I8 (25 ft).&lt;br /&gt;
&lt;br /&gt;
The spiders glossy eyes glare down at Gregor and then Kisaiya, but otherwise remains still as the party memebers approaches the tree base. Underneath one of its eight legs lies a bit of tattered cloth, tangled up in webbing and the tree itself. &lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls athletics: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
Gregor will begin the climb. The spider apparently doesn't consider him food. He hopes it won't consider him annoying.&lt;br /&gt;
GAME: Kisaiya rolls Athletics -2: (3)+7+-2: 8&lt;br /&gt;
&lt;br /&gt;
Kisa starts up as well, hoping that the blue bird of happiness will not cause any issues. You know, with them suddenly starting to flock her or something. Thankfully, they do not, but she also doesn't seem to quite find the right hand holds and foot holds.&lt;br /&gt;
&lt;br /&gt;
Malorn shifts slowly into a ready position should the spiders decide to attack his companions.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (8)+3: 11&lt;br /&gt;
GAME: Malorn rolls perception: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (10)+0: 10&lt;br /&gt;
GAME: Kisaiya rolls Athletics -2: (3)+7+-2: 8&lt;br /&gt;
&lt;br /&gt;
Sasha has been watching this entire time...and she is...starting to get a strange feeling about this.&lt;br /&gt;
&lt;br /&gt;
Kisa starts to shuffle around the tree's base with her hands and feet on the bark. A shift one way around the trunk, a shift the other, up and down a bit, and no real progress up.&lt;br /&gt;
&lt;br /&gt;
Hun'rar carefully puts the javelin away and tries to cast a spell to detect magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls strength: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Hun'rar shrugs and knows he cannot keep quiet and starts walking towards L3 &amp;quot;Theres some magic there...&amp;quot; he intones. By that Spider Kisaiya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (11)+0: 11&lt;br /&gt;
GAME: Kisaiya rolls Perception: (16)+2: 18&lt;br /&gt;
GAME: Sasha rolls perception: (1)+3: 4 (EPIC FAIL)&lt;br /&gt;
GAME: Malorn rolls perception: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
Gregor gives the piece of cloth a good hard yank from under the spider's leg, and pulls the cloth free. Unfortunately, tree's are not good balance places, and sometimes 8 legs means more to sort out. So when the young hobgoblin yanks the cloth free, it jerks the spider's leg out, and the spider goes crashing to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
+jinit Wasp 1=+2&lt;br /&gt;
GAME: You roll initiative for Wasp 1: Roll: 1 + Bonus: +2 = Total: 3&lt;br /&gt;
+jinit Wasp 2=+2&lt;br /&gt;
GAME: You roll initiative for Wasp 2: Roll: 9 + Bonus: +2 = Total: 11&lt;br /&gt;
+jinit Wasp 3=+2&lt;br /&gt;
GAME: You roll initiative for Wasp 3: Roll: 20 + Bonus: +2 = Total: 22&lt;br /&gt;
GAME: Kisaiya rolls initiative: 13 + 4 = 17&lt;br /&gt;
GAME: Malorn rolls init: (19)+3: 22&lt;br /&gt;
GAME: Malorn rolls initiative: 20 + 3 = 23&lt;br /&gt;
&lt;br /&gt;
Malorn looks up and he points it out to the rest of the party, &amp;quot;Look out from above!&amp;quot; He calls out as he moves into a very defensive stance.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
As the spider stiffly crashes down a beast resembling a wasp the size of a horse, but with the head of a spider and two long appendages ending in pincers are diving swiftly through the trees headed straight for Kisaiya. Stoping just above the human it takes a viscious but wide stab with its stinger. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Wasp 2 is next!&lt;br /&gt;
GAME: Note Flat-footed on Kisaiya ended.&lt;br /&gt;
GAME: Kisaiya rolls Scythe: aliased to 12: (12)+12: 24&lt;br /&gt;
&lt;br /&gt;
+tmap/add Wasp 1/W1=i10/ll&lt;br /&gt;
GAME: You add Wasp 1 (W1) to the map at location I10 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls 2d4+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
+tmap/add Wasp 2/W2=s11/ll&lt;br /&gt;
&lt;br /&gt;
GAME: You add Wasp 2 (W2) to the map at location S11 (Large/Long).&lt;br /&gt;
&lt;br /&gt;
Kisaiya looks up at the Hobgoblin as the spider falls down, she hops free of the tree as she calls up to him, &amp;quot;What the hells?! Be more careful! That poor guy is probably hurt.&amp;quot; But as she turns, she hears (and feels) those wasp things. The one swings at her and it's a matter of luck more than anything else that it misses. Whipping her scythe up, a push of it with her hip, swinging it with her movements more than her strength, and hitting it with the blade.&lt;br /&gt;
&lt;br /&gt;
+tmap/add Wasp 3/W3=j8/ll&lt;br /&gt;
GAME: You add Wasp 3 (W3) to the map at location J8 (Large/Long).&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (19)+9: 28&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Fortitude: (6)+6: 12&lt;br /&gt;
GAME: Malorn rolls fort: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
+roll 1d6+5&lt;br /&gt;
GAME: Viranchi rolls 1d6+5: (4)+5: 9&lt;br /&gt;
+roll 1d6+5&lt;br /&gt;
GAME: Viranchi rolls 1d6+5: (3)+5: 8&lt;br /&gt;
+tdamage kisaiya=9&lt;br /&gt;
GAME: You damaged Kisaiya for 9 points. 30 HP remaining.&lt;br /&gt;
+tdamage malorn=8&lt;br /&gt;
GAME: You damaged Malorn for 8 points. 33 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Not soon after another two of the monstrosities dart through the trees. Both creatures plunging stingers into their respective targets, venom oozing out of the spikes. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls initiative: 8 + 3 = 11&lt;br /&gt;
GAME: Hun'rar rolls initiative: 6 + 1 = 7&lt;br /&gt;
GAME: Sasha rolls initiative: 11 + 2 = 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hun'rar says, &amp;quot;Actually needs to go, thanks for the RP guys!&amp;quot;&lt;br /&gt;
Hun'rar has disconnected.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move gregor=g7&lt;br /&gt;
GAME: You move #2611 to location G7 (50 ft). &lt;br /&gt;
+tmap/move w1=h9&lt;br /&gt;
GAME: You move Wasp 1 to location H9 (5 ft). &lt;br /&gt;
GAME: Malorn refreshes special ability pools.&lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (12)+7: 19&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (5)+7: 12&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (6)+3: 9&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (4)+3: 7&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (6)+3: 9&lt;br /&gt;
+roll 1d20+8&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (16)+8: 24&lt;br /&gt;
+roll 1d20+8&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (2)+8: 10&lt;br /&gt;
+roll 1d20+8&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Malorn tries to fend off the wasp attack as it comes at him. He can't move out of the way quick enough and he's slashed across the chest with the stinger. He grits his teeth as he focuses himself. With two precise strikes to the wasp and a round house kick Malorn is able to bring the wasp down to the ground.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (7)+9: 16&lt;br /&gt;
+tmap/move w3=q11&lt;br /&gt;
GAME: You move Wasp 3 to location Q11 (40 ft). &lt;br /&gt;
&lt;br /&gt;
As its companion falls from the air, one of the wasp things by Kisaiya darts over too Malorn attempting too bite at the dark elf with its mandibals to no avail. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
Kisaiya, well, she gets stung by one of those Wasp things and consequently she's quite stuck in place now.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 6 DC: 14&lt;br /&gt;
&lt;br /&gt;
As the battle is joined, and despite one wasp going down quickly, Sasha puts up a quick blessing for everyone, so their attacks are guided.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+9&lt;br /&gt;
GAME: Viranchi rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
As the recently downed creature rises to its legs, it dodges aside Malorns blow and bites wildly in retaliation. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Gregor rolls acrobatics: (12)+-1: 11&lt;br /&gt;
GAME: Gregor rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Gregor rolls 1d8+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+6&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (6)+6: 12&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (18)+7: 25&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (13)+2: 15&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Gregor jumps down from the tree to face off against the nearest monster. Swining hard with his flail, the spiked ball makes a hard report as it smacks into the creature, even as Gregor makes a sort of sketchy landing, kicking up turf.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (16)+7: 23&lt;br /&gt;
GAME: Gregor rolls fort: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (6)+3: 9&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (6)+3: 9&lt;br /&gt;
+tdamage gregor=18&lt;br /&gt;
GAME: You damaged Gregor for 18 points. 7 HP remaining.&lt;br /&gt;
&lt;br /&gt;
As screeching at Gregors attack, the beast lauches a flurry off attack in retaliation. It's stinger and manidibles both catching bits of the hobgoblin. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (6)+2: 8&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Malorn misses the Wasp as it gets up and he tries to re-focus his efforts. He kicks at it hard, but the attack leaves him off balance as he tries to attack again twice. Both missing and Malorn takes a deep breath to try to center himself.&lt;br /&gt;
&lt;br /&gt;
Screeching as the elf pummles it, the was desperatly try to retliate but too no avail. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
Kisa stands quite firmly in place. The ever vigilant statue in the glade.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 3d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
+tdamage sasha malorn=-9&lt;br /&gt;
GAME: You damaged Malorn for -9 points. 41 HP remaining.&lt;br /&gt;
GAME: You damaged Sasha for -9 points. 49 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (12)+7: 19&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (13)+2: 15&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Sasha calls out a prayer after backing away from the wasp....and nudges Kisaiya....to find her paralyzed. &amp;quot;Great.&amp;quot; She then makes a face. &amp;quot;I'm gonna have to get to gregor the old fashioned way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls fort: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location P9 (45 ft).&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
GAME: GAME: #2611 moves to location Q9 (5 ft).&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=m8&lt;br /&gt;
GAME: You move Wasp 1 to location M8 (25 ft). &lt;br /&gt;
+tmap/move w1=n8&lt;br /&gt;
GAME: You move Wasp 1 to location N8 (5 ft). &lt;br /&gt;
&lt;br /&gt;
Gregor gets mangled by the giant bug. He's got a bit too much self-preservation to fight on when he's that hurt, and in any event, he's more effective mounted. So he scrambles hard to get back to the main party, where hopefully he can solve both problems.&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=o8&lt;br /&gt;
GAME: You move Wasp 1 to location O8 (5 ft). &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
As the hobgoblin scrambles away, the giant wasp is more than eager to pursue, gnashing wildly with its mandibles. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move w3=r9&lt;br /&gt;
GAME: You move Wasp 3 to location R9 (10 ft). &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Seemingly by instinct, the creature stops attacking Malorn and begins going after the far more animate Sasha, though it bites wide. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
Kisa continues to do her impression of a statue.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Sasha casts Cure Moderate Wounds. Caster Level: 6 DC: 15&lt;br /&gt;
GAME: Sasha rolls 2d8+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sasha says, &amp;quot;plus another 8 points.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage gregor=-24&lt;br /&gt;
GAME: You damaged Gregor for -24 points. 25 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (20)+5: 25&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (17)+5: 22&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (2)+2: 4&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
+roll 2d8+6&lt;br /&gt;
GAME: Viranchi rolls 2d8+6: (12)+6: 18&lt;br /&gt;
+tdamage malorn=18&lt;br /&gt;
GAME: You damaged Malorn for 18 points. 23 HP remaining.&lt;br /&gt;
&lt;br /&gt;
The most severly damaged of the wasps lashes out wildy at those adjacent too it. It manages to bite a sizable chunk of the paralyzed Malorn, taking what glee such a creature could take from retribution. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location T6 (20 ft).&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=r12&lt;br /&gt;
GAME: You move Wasp 1 to location R12 (25 ft). &lt;br /&gt;
+tmap/move w1=r11&lt;br /&gt;
GAME: You move Wasp 1 to location R11 (5 ft). &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (16)+7: 23&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (1)+3: 4&lt;br /&gt;
+tdamage sasha=4&lt;br /&gt;
GAME: You damaged Sasha for 4 points. 45 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Gregor breathes a &amp;quot;Thanks!&amp;quot; to Sasha for saving his backside, and scrambles for his horse and his lance, where hopefully he can do some good for once.&lt;br /&gt;
&lt;br /&gt;
As Gregor once again darts away, the wasp seems to give up its pursuit, instead changing its target too Sasha, catching her with a quick bite. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (12)+7: 19&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (6)+2: 8&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (20)+7: 27&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls fort +2: (5)+9+2: 16&lt;br /&gt;
&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (5)+3: 8&lt;br /&gt;
+roll 2d6+6&lt;br /&gt;
GAME: Viranchi rolls 2d6+6: (6)+6: 12&lt;br /&gt;
+tdamage sasha=20&lt;br /&gt;
GAME: You damaged Sasha for 20 points. 25 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Chittering madly as it claws and bites at the cleric, the creature manages to land a few solid hits on Sasha. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 3d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
After taking the stinger, Sasha groans as she steps back to channel energy to heal everyone.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+tdamage sasha malorn gregor=-9&lt;br /&gt;
GAME: You damaged Malorn for -9 points. 32 HP remaining.&lt;br /&gt;
GAME: You damaged Gregor for -9 points. 25 HP remaining.&lt;br /&gt;
GAME: You damaged Sasha for -9 points. 34 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
+pinit&lt;br /&gt;
GAME: Viranchi reverses the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (19)+7: 26&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Chasing after Sasha as she moves away, the worst off wasp bits hard into the clerics shoulder. &lt;br /&gt;
&lt;br /&gt;
+tdamage sasha=11&lt;br /&gt;
GAME: You damaged Sasha for 11 points. 23 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+9: (10)+9: 19&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location S10 (20 ft).&lt;br /&gt;
GAME: GAME: #2611 moves to location T10 (5 ft).&lt;br /&gt;
GAME: GAME: #2611 moves to location T9 (5 ft).&lt;br /&gt;
&lt;br /&gt;
+tmap/move w1=r7&lt;br /&gt;
GAME: You move Wasp 1 to location R7 (20 ft). &lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20 | Gr : Gregor (M)&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19 | H  : Hun'rar (M)&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18 | K  : Kisaiya (M)&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.TL1L1.*. . . . . . . . 17 | L1 : Large Spider 1 (LL)&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.TL1L1.*. . . . . . . . 16 | L2 : Large Spider 2 (LL)&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15 | L3 : Large Spider 3 (LL)&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14 | Ma : Malorn (M)&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13 | S  : Sasha (M)&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*MaW2W2. 12 | W1 : Wasp 1 (LL)&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. W2W2. 11 | W2 : Wasp 2 (LL)&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*W3W3.S. 10 | W3 : Wasp 3 (LL)&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .*.*.*.*.*W3.HGr. 9 &lt;br /&gt;
  8  . . .*.*L3L3.*.*.K. . . . . . . . W1W1. . 8 &lt;br /&gt;
  7  . . .*.*L3L3.*.*. . .*.*.*.*.*.*. W1W1. . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 +roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (17)+7: 24&lt;br /&gt;
+roll 1d8+3&lt;br /&gt;
GAME: Viranchi rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Gregor has backed off and couched his lance, now he nudges his horse into a short charge, and it leaps forward, covering the ground in a heartbeat. That labce hits the wasp, and runs it through. Even as its final struggles are fading, he yanks his lance back out, mess staining the wooden shaft.&lt;br /&gt;
&lt;br /&gt;
+tdamage gregor=7&lt;br /&gt;
GAME: You damaged Gregor for 7 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
As its companion lets loose a deathly cry, one of the remaining wasps flies after Gregor as he manuvers about. In its rages the oversized fly manageds to bite into the hobgoblins shoulder. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls fort: (19)+6: 25&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Malorn is able to shake off the poison enough to move and get back into the fight. He goes after the closest one of this spider headed wasps and goes to swing. The poison is still affecting his muscles as he misjudges the distance of his punch and it misses the wasp.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (8)+2: 10&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (3)+2: 5&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Gregor rolls fortitude: (14)+7: 21&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (1)+3: 4&lt;br /&gt;
+tdamage gregor=4&lt;br /&gt;
GAME: You damaged Gregor for 4 points. 14 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Seemingly also infuriated at the death of its companion, the other remaining wasp lays into Gregor, though it only manages to land the stinger. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
GAME: Kisaiya rolls Fortitude: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 3d6: (15): 15&lt;br /&gt;
&lt;br /&gt;
+tdamage gregor sasha malorn=-15&lt;br /&gt;
GAME: You damaged Malorn for -15 points. 41 HP remaining.&lt;br /&gt;
GAME: You damaged Gregor for -15 points. 25 HP remaining.&lt;br /&gt;
GAME: You damaged Sasha for -15 points. 38 HP remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2906 moves to location M8 (35 ft).&lt;br /&gt;
&lt;br /&gt;
+tmap/remove w2&lt;br /&gt;
GAME: Wasp 2 removed from the map.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
GAME: GAME: #2906 moves to location M9 (5 ft).&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
	  &lt;br /&gt;
+tdamage kisaiya=-15&lt;br /&gt;
GAME: You damaged Kisaiya for -15 points. 39 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Sasha moves her way forward to get closer to Kisaiya and heals them all with more channel energy. &amp;quot;Hang on, Kisa. I'll be right there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (13)+-2: 11&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (9)+-2: 7&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (6)+-2: 4&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (13)+7: 20&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (10)+2: 12&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (19)+2: 21&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
Gregor tries to keep on fighting, rearing his horse so it can thrash with it's hooves, but the rearing leaves Gregor's strike off balance, and he can't strike true with it no matter how he tries.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls fort: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Continuing its flurry of attacks on Gregor, more than a handful of the monsters attacks find their hold. Tearing and clawing at the armored target, in plunges mandibles an claws alike in an all out frenzy. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (10)+7: 17&lt;br /&gt;
GAME: Malorn rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (5)+3: 8&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (12)+3: 15&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (6)+2: 8&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls fort: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
+roll 1d6&lt;br /&gt;
GAME: Viranchi rolls 1d6: (4): 4&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (3)+3: 6&lt;br /&gt;
+tdamage gregor=10&lt;br /&gt;
GAME: You damaged Gregor for 10 points. 8 HP remaining.&lt;br /&gt;
+roll 1d6+3&lt;br /&gt;
GAME: Viranchi rolls 1d6+3: (3)+3: 6&lt;br /&gt;
+tdamage malorn=6&lt;br /&gt;
GAME: You damaged Malorn for 6 points. 35 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Swing back in retaliation as Marlon springs back into action, the wasp manages to land its stinger once more. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Kisaiya rolls Fortitude: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
&lt;br /&gt;
At least the blue birds have somewhere to rest, aka: Kisaiya.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
Sasha, as the other seem to have the fight, temporarily, in hand, runs over to Kisaiya. She puts her hand on Kisaiya's shoulder and mutters a few encouraging words to Kisaiya.....and her body begins to glow.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls fort: (13)+7: 20&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (8)+-2: 6&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (7)+-2: 5&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (8)+-2: 6&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . .*.T.T.*. 20 | Gr : Gregor (M)&lt;br /&gt;
  19 . . . . . . . . . . . . . . . . .*.T.T.*. 19 | H  : Hun'rar (M)&lt;br /&gt;
  18 .*.*.*.*.*.*. . .*.*.*.*.*. . . .*.*.*.*. 18 | K  : Kisaiya (M)&lt;br /&gt;
  17 .*.*.*.*.*.*. . .*.TL1L1.*. . . . . . . . 17 | L1 : Large Spider 1 (LL)&lt;br /&gt;
  16 .*.*.T.T.*.*. . .*.TL1L1.*. . . . . . . . 16 | L2 : Large Spider 2 (LL)&lt;br /&gt;
  15 .*.*.T.T.*.*. . .*.T.T.T.*. . . . . . . . 15 | L3 : Large Spider 3 (LL)&lt;br /&gt;
  14 .*.*.*.*.*.*. . .*.*.*.*.*.*.*.*.*. . . . 14 | Ma : Malorn (M)&lt;br /&gt;
  13 .*.*.*.*.*.*. . . . . . .*.*.*.*.*. . . . 13 | S  : Sasha (M)&lt;br /&gt;
  12 . . . . . . . . . . . . .*.T.T.*.*Ma. . . 12 | W1 : Wasp 1 (LL)&lt;br /&gt;
  11 . . . . . . . . . . . . .*.T.T.*.*. . . . 11 | W3 : Wasp 3 (LL)&lt;br /&gt;
  10 . . . . . . . . . . . . .*.*.*.*.*W3W3. . 10&lt;br /&gt;
  9  . . .*.*.*.*.*.*. . . . .S.*.*.*.*W3.HGr. 9 &lt;br /&gt;
  8  . . .*.*L3L3.*.*.K. . . . . . . . W1W1. . 8 &lt;br /&gt;
  7  . . .*.*L3L3.*.*. . .*.*.*.*.*.*. W1W1. . 7 &lt;br /&gt;
  6  . . .*.*.T.T.*.*. . .*.*.*.*.*.*. . . . . 6 &lt;br /&gt;
  5  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 5 &lt;br /&gt;
  4  . . .*.*.*.*.*.*. . .*.*L2L2.*.*. . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . .*.*.*.*.*.*. . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . .*.*.*.*.*.*. . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Shrubbery           T  : Tree                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (12)+2: 14&lt;br /&gt;
+roll 1d20+2&lt;br /&gt;
GAME: Viranchi rolls 1d20+2: (10)+2: 12&lt;br /&gt;
+roll 1d20+7&lt;br /&gt;
GAME: Viranchi rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Gregor manages to shake off enough of the poison to get back into the fight, but he's unable to do much, weak and woozy, his lance skitters off the hard exoskeleton, and Traveller's hooves are no more effective.&lt;br /&gt;
&lt;br /&gt;
One of the wasps flails at Gregor to no perievable affect, screaching rage all the while. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Malorn spends ONE point of KI POOL.&lt;br /&gt;
GAME: GAME: #2023 moves to location R11 (5 ft).&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (16)+7+1: 24&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (17)+7+1: 25&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (16)+7+1: 24&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (4)+3: 7&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (3)+3: 6&lt;br /&gt;
GAME: Malorn rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 22.&lt;br /&gt;
      It is now Wasp 3's turn! Kisaiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (2)+7+1: 10&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
As the monstrocity recoils from Malorn's onslaught, it seems to reconsider life and lets out a frantic hiss before jetting away from the melee. All manner of liquid pooring from its body and more than a few mangled limbs it would seem is enough to send it packing. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 17.&lt;br /&gt;
      It is now Kisaiya's turn! Sasha is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Kisaiya rolls Fortitude +2: (11)+6+2: 19&lt;br /&gt;
GAME: Kisaiya rolls Scythe +2: aliased to 12 +2: (18)+12+2: 32&lt;br /&gt;
GAME: Kisaiya rolls 2d4+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 13.&lt;br /&gt;
      It is now Sasha's turn! Wasp 2 is next!&lt;br /&gt;
GAME: Sasha rolls ranged: (12)+6: 18&lt;br /&gt;
GAME: GAME: #2584 moves to location P8 (35 ft).&lt;br /&gt;
GAME: Sasha rolls 3d8: (20): 20&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 11.&lt;br /&gt;
      It is now Wasp 2's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
Sasha's touch probably did the trick there, the bit of extra protection giving her the extra ''oomph'' to finally shake free of that poison. And with a glare toward those wretched things, Kisa charged at the creature. Her scythe whipped up and about, slicing back down on an angle and cutting into it.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 11.&lt;br /&gt;
      It is now Gregor's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/remove w3&lt;br /&gt;
GAME: Wasp 3 removed from the map.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Now that everyone was free to move, Sasha glared towards the remaining wasp. Then she opened her hand and fired a laser at the wasp to really hurt it good.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d8+4: (2)+4: 6&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (8)+-2: 6&lt;br /&gt;
GAME: Gregor rolls 1d20-2: (1)+-2: -1 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
+tmap/remove w1&lt;br /&gt;
GAME: Wasp 1 removed from the map.&lt;br /&gt;
&lt;br /&gt;
Gregor manages to score a hit once there's only one left, spearing it with his lance to pin it in place, while his mount rears and smashes it with one of it's hooves. When his mount, Traveller, settles back, he'll look around and ask the others, &amp;quot;Can we do anything about the last one?&amp;quot; He'll drop his lance and shield, maybe he can get his bow out in time?&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 7.&lt;br /&gt;
      It is now Hun'rar's turn! Wasp 1 is next!&lt;br /&gt;
	  &lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 3.&lt;br /&gt;
      It is now Wasp 1's turn! Malorn is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 23.&lt;br /&gt;
      It is now Malorn's turn! Wasp 3 is next!&lt;br /&gt;
	  &lt;br /&gt;
GAME: Kisaiya rolls weapon1: (2)+9: 11&lt;br /&gt;
GAME: Malorn rolls 1d20+7+1: (14)+7+1: 22&lt;br /&gt;
GAME: Malorn rolls 1d8: (4): 4&lt;br /&gt;
GAME: Sasha rolls ranged: (12)+6: 18&lt;br /&gt;
GAME: Sasha rolls 3d8: (12): 12&lt;br /&gt;
GAME: Gregor rolls 1d20+6: (19)+6: 25&lt;br /&gt;
GAME: Gregor rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Malorn rubs his limbs to get rid of any of the linger poison. &amp;quot;Ugh...I hate poison.&amp;quot; He looks around for any more, &amp;quot;Well let's get the locket before more of those things come around.&amp;quot; He says as he starts to look for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Malorn rolls perception: (20)+12: 32&lt;br /&gt;
&lt;br /&gt;
Kisa heads back over toward the tree she was at to begin with, trying to find that bit of blue cloth or where that spider was. Maybe she could find the locket over there.&lt;br /&gt;
&lt;br /&gt;
Gregor has the cloth, will show it to Kisaiya, maybe she can figure it out?&lt;br /&gt;
&lt;br /&gt;
Malorn spots a glint over where one of the spiders fell down. He takes out a bolt and he uses it to try to poke at what the glint is to get it out without putting his hand in there.&lt;br /&gt;
&lt;br /&gt;
@emit %r%t As Kisaiya and Malorn approaches the fallen spider, a shriek escapes its mandibles, as a rather audible cracking can be heard coming from its torso. %r&lt;br /&gt;
&lt;br /&gt;
As Kisaiya and Malorn approaches the fallen spider, a shriek escapes its mandibles, as a rather audible cracking can be heard coming from its torso. &lt;br /&gt;
&lt;br /&gt;
Kisa pulls out her scythe once more, sighing, but waits to see exactly what it is that's making the noise before simply attacking.&lt;br /&gt;
Malorn goes to grab the glint before whatever is in the spider comes out.&lt;br /&gt;
&lt;br /&gt;
Before long a bit of its thorax pops out as the spider lets out more of shrieking hiss. Like wise, the other spiders begin making similiar noises, as odd portions of their bodies begin to push outward and expand unnaturally. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kisa looks toward Malorn, &amp;quot;Got it?&amp;quot; And seeing him grabbing at it she turns and begins to head off back toward the road. The road with the naked carriage.&lt;br /&gt;
&lt;br /&gt;
Suddendly, without further warning, a head not unlike a spiders bursts through the thorax of the nearby spider as Kisaiya begins walking away. Wasting no time, the creature begins gnawing on its host greedily as it ceases further shrieks. &lt;br /&gt;
&lt;br /&gt;
Malorn nods as he pulls it back and gets up, &amp;quot;Yes let's get out of here before we are attacked again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once we have the locket, Gregor says, &amp;quot;Let's get out of here fast!&amp;quot; And he'll urge his horse to make time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Lost Locket]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27229</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27229"/>
		<updated>2017-09-02T05:00:09Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2017&lt;br /&gt;
|[[Ga'Elian and Olek Meet]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]] &amp;amp; [[Olek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2017&lt;br /&gt;
|[[Lost Locket]]&lt;br /&gt;
|[[Viranchi]], [[Malorn]], [[Gregor]], [[Hun'rar]], [[Sasha]], [[Kisaiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27228</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27228"/>
		<updated>2017-08-30T23:46:44Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
A traveler of Veyshan heritage, Viranchi stands at about 5'7&amp;quot;. Usually of cheerful demeanor, he is more often by not accompanied by a small black cat by the name of Sapna. The pair can often be found exploring the different areas of town as well as the surrounding area. A general curiosity shared between the two, Viranchi is often asking about current events, the stories of the last few events having seemingly brought them here in the first place.&lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexandria it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fashioned heist.&lt;br /&gt;
* Have you been on an adventure you want to share?&lt;br /&gt;
* Magic in general as well, especially arcane events. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}Stealth&lt;br /&gt;
{{Badge-Entry|Apprentice}}Nope&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, but making strides.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;br /&gt;
[[Category:Player|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Tenebrae GMs Guild|Viranchi]]&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;br /&gt;
[[Category:CrafterWands|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Dollhouse_Debacle&amp;diff=27219</id>
		<title>Dollhouse Debacle</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Dollhouse_Debacle&amp;diff=27219"/>
		<updated>2017-08-16T00:06:50Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;========================&amp;gt;  15) Dollhouse Debacle  &amp;lt;==========================&lt;br /&gt;
      Poster: Viranchi*&lt;br /&gt;
  Start Time: 07:30:00 PM (LOCAL), Monday, August 14, 2017  (7m 53s past date)&lt;br /&gt;
    Location: RP3&lt;br /&gt;
 Level Range: 2-5&lt;br /&gt;
&lt;br /&gt;
 Local doll vendor has asked Explorers Guild for help dealing with some recent aquisitions.&lt;br /&gt;
&lt;br /&gt;
  Signed up: Sarcis (Inq2)*   Zant (Mnk5)*   Nels (Ftr2)* &amp;lt;list hidden&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is a cloudly evening, the sun setting swirl of purple and reds nearly gone. A fine time as any too pursue a job posted to the Explorers Guild, though the matter seems more internal than exploratory. The instructions directed those interested to meet a man outside a certain building that stands before you, 'The Dollhouse'. Its name written boldy on a sign outside the pink and white store front, a dwarf described as the job poster, has the look of someone that hasn't slept in days is pacing sluggishly infront, mumbling something to himself.&lt;br /&gt;
&lt;br /&gt;
Nels rides up on a shaggy, rough-looking riding dog. It's got to be a dog, they wouldn't allow a warg-riding gobber to just ride out on a warg, would they? But then again, it's Alexandria, and so it's hard to say. &amp;quot;Howdy,&amp;quot; he calls out by way of greeting. &amp;quot;You the fellow that posted that job at the Guild?&amp;quot; he wonders. Though, it looks like the right place, so he ought to be.&lt;br /&gt;
&lt;br /&gt;
Sarcis walks up to see the dwarf, her eyebrow beginning a slow arch as she sees the vibrant pink. Only something so... it must be evil. There's no other explanation for such a place. She pulls her bow free, slipping a tip over the top of her foot while her second steps through the loosened string. She tenses the freed limb and pushes the loop up and over the other notched end. Exploratory? She's not taking changes with frills. &amp;quot;Even if he's not, this place must not be natural.&amp;quot; The Oruch's eyes flick toward Nels for moment before turning to the dwarf.&lt;br /&gt;
&lt;br /&gt;
When Zant comes along, running alongside the street with his dual scarves whipping about behind him from the motion, he... ends up coming screeching to a halt when he actually sees the storefront and the... er, colorscheme of it there. &amp;quot;...Uuuuuuh,&amp;quot; he lets out in an akward sound, eyes slowly turning towards Sarcis after overhearing her words. &amp;quot;...It's, um... A very interesting selection for paintjob, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ack!!&amp;quot; The dwarf yelps as he jumps back from the sudden greeting. &amp;quot;Din' do tha'!&amp;quot; Pants the seemingly oldish dwarf. As he takes a moment to catch his breath, he curiously glances over those gathered before saying, &amp;quot;Sorreh, Ay've nah had tha week fer surprises.. Ye muss be from tha guild?&amp;quot; Snapping a pointed finger towards the entrance of the building, the dwarf eclaims, &amp;quot;Thar be the mischievious runts! Can't run me shop in piece!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gimmi perceptions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls perception: (5)+5: 10&lt;br /&gt;
GAME: Zant rolls perception: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
Nels gives Zant and Sarcis puzzled looks. &amp;quot;What's wrong with the paintjob?&amp;quot; he asks. When the dwarf gets all flustered, he'll hop off the riding dog, or wolf, if that's what it is, and pull a paper thing like a smal sausage link from a beltpouch. He bites off the end, tilts it down the dragonspitter, tilts a ball out after it, and wads up the paper last and tamps it down with a long rod. &amp;quot;I hear it,&amp;quot; he says to the dwarf. &amp;quot;We'll take care of things,&amp;quot; he promises.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls perception: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not natural.&amp;quot; The Oruch says as she finishes stringing and holds the bow, a point of a limb toward the door as she murmurs, &amp;quot;It's... pink.&amp;quot; Her free hand reaches up to sweep some of her hair back behind a bladed ear as she arches a crated brow. A slow smile slipping along her lips as she stares to Nels with those black eyes. &lt;br /&gt;
&amp;quot;And it sounds /infested/.&amp;quot; A sigh and that free hand is already dropping down to her quiver to pull out an arrow and nock it. &amp;quot;Or the mannequins can move on their own. So how about it?&amp;quot; The eyes flicking to the owner of the store, &amp;quot;Which one is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pink in itself is an okay color, really...&amp;quot; Zant murmurs, with a sheepish smile given to the Oruch first, and then over to the Dwarf. &amp;quot;...It's just. Not common, you know? Took me off guard, at least.&amp;quot;&lt;br /&gt;
But, his ear twitches, and his eyes turn to the door, and he stiffens up. &amp;quot;...That sounds about right,&amp;quot; he agrees to Sarcis' assessment. &amp;quot;Both of those, actually. I... suppose there's only one way to find out, isn't there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes growing wide at the now loaded dragonspitter, the dwarven vendor calls out, &amp;quot;Min' tha good's!&amp;quot; Frownging slightly as he continues, &amp;quot;Thar nay all bad.&amp;quot; Glances towards the others as they pass, he shoves his hands on his hips before devensivly replying, &amp;quot;An was wrong wit pink!?&amp;quot; Looking back towards his shop, the dwarf muttering something under breath tiredly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;everyone done with dwarf? who opens door?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;(not rushing, jus didn't know if waiting on me)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Well I did ask him what's inside.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;eep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;missed that &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels peers at Sarcis and Zant and says quietly, &amp;quot;I know a little Khazdul, but I can't understand half of what he says.&amp;quot; He'll move forward to throw open the door, though he remains behind it as he does this. Or to one side if the door opens in. Or in front of it, if the door doesn't open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas a' special ordah, four doll's ah special make.. they be runnin havoc!&amp;quot; Cries the dwarf frantically. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;S'okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Crap, are you waiting on me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;possibly :P if everyones good can describe interior&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi is in the habbit of waitin for everyone to pose, &amp;quot;dono if thats good or bad&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels posed, so, waiting on everyonre&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;We can probably move on inside&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh! Let's move inside, please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;If no one else has questions, Sarcis doesn't have any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the door swings open, the shops namesake becomes apparent as a multitude of porcelain dolls decorate the interior. A black, soul-less gaze comes from each of the porcelain dolls, mimicking the form of just about every race represented in Alexandria, from lime green gobblins to dusky skinned ogres all in frilly dresses. &lt;br /&gt;
Though a variety of other toys litter the displays, mostly jack in the boxes and the like, a few adult sized mannequins stand unassisted in various poses. A chorus of soft giggles echos out from somewhere inside. &lt;br /&gt;
&lt;br /&gt;
Nels is at the door, and peers inside carefully, hiding behind the cover of the door as he squints into the interior. &amp;quot;Hey,&amp;quot; he says to the dwarf, &amp;quot;that's some pretty nice stuff you have there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Oruch turns her head from one side to the other, she had opted for a more middle of the group than the front. She preferred her bow after all, and still kept the arrow attached to the string as she murmurs out to her companions, &amp;quot;He did say four? By the Gods this place is hideous. They're all in dresses.&amp;quot; A crinkle of her nose, a sign of distaste. &amp;quot;Eww.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He did say four,&amp;quot; Zant confirms for Sarcis with a nod-- all while his gaze is drifting through the interior and taking in the mannequins. He... doesn't look comfortable. With the giggling echoing out, he actually shivers and ends up noting, &amp;quot;Okay, this is just... creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye.. try an nah break too much!&amp;quot; Yelps out the dwarf as he begins edging away from the property. &lt;br /&gt;
&lt;br /&gt;
As the giggling persists on the left, towards the right, a young voice cackles, &amp;quot;Ohhhh! Playtime!&amp;quot; As one of the dolls suddenly lifts limply off the shelf and flys up, the voice continues, &amp;quot;Will you play with us?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Can I take a shot at the doll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure can&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Inside 40 ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Then it's a touch attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Viranchi, can I knowledge check this to see if I can tell what type of creature could be causing this?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol it punches through the dolls body&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure, believe its arcana&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels draws a bead as the doll picks up off the shelf and starts flying, and he pulls the trigger. The hammer snaps down, and there's a thundrous BANG as his gun erupts, smoke and flame jetting out as he fires. His shot punches through the doll's body, and through whatever was behind it as well. The property damage has begun. He immediately crouches down and starts fishing another round from his pouch.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls Knowledge/Arcana +3: (19)+6+3: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;+3 from Inquisitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis' eyes flick toward the doll that Nels then shoots. A frown as The woman holds off on shooting it with her own arrow as she thinks on this. A pause and then she waits for their hearing to sound less like cotton shoved into them to say &amp;quot;Sometimes they put a soul in the doll, if that's what they did, it probably is a doll behind this. I doubt it'd be that obvious though. Probably wants to have fun with us first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;Gah sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zant jumps out of surprise when the gun suddenly goes off, turning a wide-eyed look at Nels first, and then at the doll. And then again at Sarcis, seemingly completely uncertain about how to deal with this particular situation. &amp;quot;So, uh-- what do we *do*? Do we just... I dunno...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the shot rings out, a yelp can be heard from outside before an frazzled voice calls out, &amp;quot;Ay'll be ah tha pub.. Tell 'e when ya din.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Meanwhile on the shops interior, with the now ruined doll hovering limply in the air, another voice calls out from too the left, &amp;quot;BANG!&amp;quot; While a third chimes in, &amp;quot;That's not nice!&amp;quot; &lt;br /&gt;
Towards the right, the giggling begins again as limp doll remains begins too do figure eights. &amp;quot;I'm not a doll, I'm a real girl!&amp;quot; The voices giggle in unison.&lt;br /&gt;
&lt;br /&gt;
Nels looks up as he frantically reloads, using the doorframe for cover. &amp;quot;Well,&amp;quot; he says to Sarcis, &amp;quot;I shot a doll. Do you want I should shoot more of them?&amp;quot; He hearkens at the voice, but he's not going anywhere til he's reloaded. &amp;quot;It says it's not a doll.&amp;quot; He'll try tp peek through the doorway without putting too much of himself inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, no.&amp;quot; Sarcis says as she stays outside herself, &amp;quot;I mean, fill it full of holes if you want. If it /is/ what I think, then there really is a soul in there.&amp;quot; Sarcis looks about once more, fixing her eyes on Zant for a moment. She has, after all, worked with him once before. &lt;br /&gt;
&amp;quot;But also, it's only part, usually like the eyes, hair, something personal. Or if anyone has any tricks like-&amp;quot; A narrow of her eyes, the crafted brows dipping down as she leans her head around the corner of the door to see the doll. &lt;br /&gt;
&amp;quot;I'm sorry about my friend, he was afraid. Maybe we can talk? I think we need to talk about what's going on with you.&amp;quot; Sarcis was going to try to reason with this soul instead of just trying to ''kill'' it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Want me to do a check, Viranchi?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;Sorry, I'm getting harrassed rl-side &amp;gt;_&amp;lt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;what'cha checkin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is cool Zant :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels gapes at Sarcis, but sighs and after he tamps his next shot down, he scurries back to Zant and Sarcis and says sourly, &amp;quot;If you want to talk to some evil spirit, be my guest. But I'm out of it, then.&amp;quot; He stalks back to his dog, or wolf, and scratches its head fondly. &amp;quot;I'll just be over here when you all die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Diplomacy?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis is trying to talk to them. &amp;gt;_&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls Diplomacy: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Whenever I'm not in a whirlplot... &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What happened too who?&amp;quot; Giggles a voice from the right as the floating doll begins to drunkenly swings about the air. With sudden clumbsyness, it knocks into one of the upper shelves along the northern wall. The voices begin giggling in unison once more as a plethora of porcelain beings flood onto the floor, before one towards the right calls out childishly, &amp;quot;Playtime! Playtime! Thats whats going on!&amp;quot; One of the voices on the left calls out, &amp;quot;Playtime?! Or you like the dwarf?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Nels? Lead us off? Or shall I just go again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh wait.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;You did already. Derpderpderp... Sorry!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Zant, I think is up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels was waiting for you cause I jumped pose order last time&lt;br /&gt;
ooc we all jumped Zant, hoping they can jump back when rl calms down&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we all jumped Zant, hoping they can jump back when rl calms down&amp;quot;&lt;br /&gt;
ooc we both*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we both*&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels nods, Zant is RL'd&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Derp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause as Sarcis seems to think about it, her eyes darting off to one side and then the other, &amp;quot;What happened to you. You're no longer alive, you know. It would probably be best that you continue on to whatever is next. But if you'd like to play first, I suppose we could.&amp;quot; &lt;br /&gt;
The Orc looks to her two companions, shrugging her shoulders as she seems to be just making it up on the fly, &amp;quot;What exactly do you want to play? Is there rules for this game?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Sorry for the delay then, I was under the impression it was not my turn!&amp;quot;&lt;br /&gt;
ooc so'kay :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;so'kay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels studiously ignores Sarcis and Zant. They're solving it their way, he's only watching to see if they get killed, so he can go back to the Guild and let them know. He does say, more grumbling to himself, &amp;quot;They wouldn't have hired me if they didn't want this thing shot.&amp;quot; Petting his wolf, he eyes the building warily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hide and Seek!&amp;quot; The voices cheer in unison too the orcs request before cackling with glee. Suddenly, it all falls to eerie silence aside from a soft patter echoing from the far edges of room. &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (10)+13: 23&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (10)+13: 23&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (12)+13: 25&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (13)+13: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need some of them perception checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls perception: (10)+5: 15&lt;br /&gt;
GAME: Sarcis rolls Perception: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;if you guys want to place your selves on the map by the by&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis hisses out toward the others, &amp;quot;There's two of them moving along the right walls, but they're using the others for cover. Another on the left is doing the same thing.&amp;quot; She keeps her eyes on the one to the left, stepping around the corner and into the shop proper as she pulls the bow up. &amp;quot;I see you!&amp;quot; She calls out.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis places herself on the map as SA at location K7 (Medium).&lt;br /&gt;
&lt;br /&gt;
Nels just stands there with his shaggy dog, and he does not appear to be looking for anyone. He glowers a bit, and sneaks a couple peeks, but if he does see, he doesn't say.&lt;br /&gt;
&lt;br /&gt;
+jinit Dolls=+6&lt;br /&gt;
GAME: You roll initiative for Dolls: Roll: 15 + Bonus: +6 = Total: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;+init, since no surprise round :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls initiative: 17 + 6 = 23&lt;br /&gt;
GAME: Nels places himself on the map as ne at location J1 (Medium).&lt;br /&gt;
GAME: Nels rolls initiative: 14 + 4 = 18&lt;br /&gt;
&lt;br /&gt;
+tmap/add Doll1/D1=n8&lt;br /&gt;
GAME: You add Doll1 (D1) to the map at location N8 (Medium).&lt;br /&gt;
+tmap/add Doll1/D2=n10&lt;br /&gt;
GAME: That name or alias is already on the map.&lt;br /&gt;
+tmap/add Doll2/D2=n10&lt;br /&gt;
GAME: You add Doll2 (D2) to the map at location N10 (Medium).&lt;br /&gt;
+tmap/add Doll3/D3=g7&lt;br /&gt;
GAME: You add Doll3 (D3) to the map at location G7 (Medium).&lt;br /&gt;
&lt;br /&gt;
+tinit&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     23   Sarcis           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Dolls               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Nels             1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . . . . . . 20 | D1 : Doll1 (M)&lt;br /&gt;
  19 .*.*.*. .*.*.*.*.*.*.*.*.*.*.*.*.*.*.*. . 19 | D2 : Doll2 (M)&lt;br /&gt;
  18 . . .*. .*. . . . . . .*. . . . . . .*. . 18 | D3 : Doll3 (M)&lt;br /&gt;
  17 . . .*. .*. . . . . . .*. . . . . . .*. . 17 | SA : Sarcis (M)&lt;br /&gt;
  16 . . .*. .*. . . . . . .*. . . . . . .*. . 16 | ne : Nels (M)&lt;br /&gt;
  15 . . .*. .*. . . . . . .*. . . . . . .*. . 15&lt;br /&gt;
  14 . . .*. .*. . . . . . .*. . . . . . .*. . 14&lt;br /&gt;
  13 . . .*. .*. . . . . . .*. . . . . . .*. . 13&lt;br /&gt;
  12 . . .*. .*.*.*. . .*.*.*.*.*.*. . . .*. . 12&lt;br /&gt;
  11 . . .*. .*. . . . . . . . . .*. . . .*. . 11&lt;br /&gt;
  10 . . .*. .*. . . . . . . . D2.*. . . .*. . 10&lt;br /&gt;
  9  . . .*. .*. . . . . . . . . . . . . .*. . 9 &lt;br /&gt;
  8  . . .*. .*. . . . . . . . D1.*. . . .*. . 8 &lt;br /&gt;
  7  . . .*. .*. D3. . . SA. . . .*. . . .*. . 7 &lt;br /&gt;
  6  .*.*.*. .*.*.*.*.*.*.*. . . .*.*.*.*.*. . 6 &lt;br /&gt;
  5  . . . . . . . . . . . . . . . . . . . . . 5 &lt;br /&gt;
  4  . . . . . . . . . . . . . . . . . . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . . . . . . . . . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . . . . . . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . ne. . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Wall                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
GAME: Note Flat-footed on Sarcis ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis, ye's up :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Uhhh... Judgement. Justice. Shoot the one on the left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Doll3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (5)+5+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;got anything else?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Nope! Sorry&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I was cooking, my bad!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;so'kay, is good idea not to burn down house&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move d3=k7&lt;br /&gt;
GAME: You move Doll3 to location K7 (20 ft). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;So true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap/move d1=k7&lt;br /&gt;
GAME: You move Doll1 to location K7 (15 ft). &lt;br /&gt;
+tmap/move d2=n8&lt;br /&gt;
GAME: You move Doll2 to location N8 (10 ft). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your going to get an AoO on Doll3 and Doll1 as they enter your square&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis don't think I can with a bow?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;not unless you got that feat that lets you threaten with them&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis probably can't take an AOO then.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will save Sarcis&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls will: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+roll 3d8+3&lt;br /&gt;
GAME: Viranchi rolls 3d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=11&lt;br /&gt;
GAME: You damaged Sarcis for 11 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Zant has disconnected.&lt;br /&gt;
&lt;br /&gt;
As the orks shot lands wide, a pair of the dolls spring on the her in retaliation. &amp;quot;Tag!&amp;quot; One of the dolls cries as its finger glows with a sickly purple light before taping his prey. The other brandishes a tiny dagger, and swings it with wild abandon towards her ankles. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
GAME: Note Flat-footed on Nels ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;how goes Nel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . . . . . . 20 | D1 : Doll1 (M)&lt;br /&gt;
  19 .*.*.*. .*.*.*.*.*.*.*.*.*.*.*.*.*.*.*. . 19 | D2 : Doll2 (M)&lt;br /&gt;
  18 . . .*. .*. . . . . . .*. . . . . . .*. . 18 | D3 : Doll3 (M)&lt;br /&gt;
  17 . . .*. .*. . . . . . .*. . . . . . .*. . 17 | SA : Sarcis (M)&lt;br /&gt;
  16 . . .*. .*. . . . . . .*. . . . . . .*. . 16 | ne : Nels (M)&lt;br /&gt;
  15 . . .*. .*. . . . . . .*. . . . . . .*. . 15&lt;br /&gt;
  14 . . .*. .*. . . . . . .*. . . . . . .*. . 14&lt;br /&gt;
  13 . . .*. .*. . . . . . .*. . . . . . .*. . 13&lt;br /&gt;
  12 . . .*. .*.*.*. . .*.*.*.*.*.*. . . .*. . 12&lt;br /&gt;
  11 . . .*. .*. . . . . . . . . .*. . . .*. . 11&lt;br /&gt;
  10 . . .*. .*. . . . . . . . . .*. . . .*. . 10&lt;br /&gt;
  9  . . .*. .*. . . . . . . . . . . . . .*. . 9 &lt;br /&gt;
  8  . . .*. .*. . . . . . . . D2.*. . . .*. . 8 &lt;br /&gt;
  7  . . .*. .*. . . . . D3. . . .*. . . .*. . 7 &lt;br /&gt;
  6  .*.*.*. .*.*.*.*.*.*.*. . . .*.*.*.*.*. . 6 &lt;br /&gt;
  5  . . . . . . . . . . . . . . . . . . . . . 5 &lt;br /&gt;
  4  . . . . . . . . . . . . . . . . . . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . . . . . . . . . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . . . . . . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . ne. . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Wall                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I will take a shot at the one that stabbed her&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna hafta move, wall in the way from where your placed, but other wise have at it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will 5' step forward so I'm within 30 ft, first&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Oh, OK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis, Doll1 and Doll3 are all on same tile (they's tiny)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #3082 moves to location N6 (30 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels can hit from there, I assume?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch, at that range&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep, within first range increment yeh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Nels is just sort of idly paying attention, though he snorts derisively when Sarcis takes out her bow and shoots at one of the dolls. &amp;quot;So we're not playing group hugs after all?&amp;quot; he asks tartly. Then they're on her, and he's got to do something about it now. He husltes over to where he can get a shot, shoulders his rifle, and fires, an explosion sounding as fire jets and smoke billows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;hustles, even.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh, seems to do some damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sup? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;if I move, I take AoO, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;truth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;If I shoot, I take AoO, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr, you dont&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;they don't have reach&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr, as in, 0ft reach&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;So I /can/ move then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Wait, no, I can't. I mean, I could five-foot step, but that's it. Right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, that'll work&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location L6 (5 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Shoot at the one Nels hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (15)+5+2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Whelp...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Welcome to my life :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpoopin says, &amp;quot;I showed up just to jinx Sarcis&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;You did.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;death by a thousand papercuts!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ye good Sarcis?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Heck no! I'm gonna die. =D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yes, haha. I'm done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
+tmap/move d2=n6&lt;br /&gt;
&lt;br /&gt;
GAME: You move Doll2 to location N6 (10 ft). &lt;br /&gt;
&lt;br /&gt;
And with that, Sarcis steps back away from them trying to keep her guard up as she swiftly reaches back to snag another arrow from the quiver. She knocks it, pulls, and looses it but it didn't look like it was a wholely effective hit. No, on the contrary, it looked like it probably just stuck into the doll as his hit by Cupid's arrow. Daww... the doll's probably in love.&lt;br /&gt;
&lt;br /&gt;
+tmap/move d1=l6&lt;br /&gt;
GAME: You move Doll1 to location L6 (5 ft). &lt;br /&gt;
+tmap/move d3=n6&lt;br /&gt;
GAME: You move Doll3 to location N6 (15 ft). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;issa good thing touch spells crit on 20 o.0&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will save nels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls will: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
+roll 3d8+3&lt;br /&gt;
GAME: Viranchi rolls 3d8+3: (15)+3: 18&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (5)+3: 8&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
+tdamage nels=18&lt;br /&gt;
GAME: You damaged Nels for 18 points. 3 HP remaining.&lt;br /&gt;
+tdamage nels=1&lt;br /&gt;
GAME: You damaged Nels for 1 points. 2 HP remaining.&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Did he cast, move, and attack?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nah, two dolls on ya, one touched, one dagger&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Aha.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels thought you said one was a touch spell.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Or did he cast defensively?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the arrows and gunshots fly, the now damaged doll runs its stubby legs at the gunman before slashing visciously with its knife, while another appares from the gunmans flank, hand glowing the same sickly purple. Meanwhile a third chases after the ork, pulling out a similiar dagger as the other. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;spell-like ability&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Aha, OK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will gladly share monster afterwards :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;NP, I just wanted to make sure I had a ck=lear idea of what;s up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sorry, forgot I was incharge of initiative :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;no worries, watcha got planned?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Well, considering I'm down to 3 HP, I'm gonna run away.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Wait, did you say there was an AOO when they came into our space?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;I did, do you threaten in melee?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I think I do. I have Catch Off Guard which lets me use improvised weapons without penalty, and a rifle butt counts, I think?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe it does&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;WP, you need to add rifle butt as a melee weapon. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;THough it doesn't matter now. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh don't suppose you got combat reflex's?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;ANyhow, I will withdraw back to my wolf, and mount it. I will try to quickmount, if that fails, I will use my action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls ride: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;well then, quick mount it is XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will ride off as far as I can, then.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whats up with ye Sarcis?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I can take actions in any order, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #3082 moves to location C1 (60 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Like I can take a swift after an attack, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;after? yeh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can take actions in any order&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;just can only take one at a time&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, five-foot step. Shoot the same one as before, then (after) switch my Judgement to healing.&amp;quot;&lt;br /&gt;
ooc heard&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location L5 (5 ft).&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (6)+5+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Crap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels swats at the little things as they come for him, and screams in agony as one of them does something that leaves him staggering. He forgets fighting them off, he's now trying not to die, and the power of panic propels him across the street and onto his riding dog in maybe 2 steps. Maybe three. And he boots the dog, and it runs, too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;dice be dice today&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Isn't there a 1 point RPP spend for a reroll? &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;checkin&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;3rpp to reroll fate&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis emme get one from Kisa.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi has no idea how that works though.. &amp;quot;good thing Whirls about&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, so I'm gonna reroll that attack and pray for the best.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;understood&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (14)+5+2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn. It has a lot more HP than Nels and I. &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay! that's all I can do for my turn I think&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;swift for the heal?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Yeah, this was way too high a CR.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yeah. Switching it to heal, so next round I get 1 HP!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol it probly seems worse than it is&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis &amp;gt;_&amp;gt; is level 2, I don't know about Nels.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your both lvl 2&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;I mean, now its bad with the 3v1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels is 2 also. And we're a half-strength party, besides&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Hehe, I'm with ya Viranchi. Just surprised is all!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels can't take another hit, is why I'm running away.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Haha, you could, they only do 1 damage with the daggers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (13)+3: 16&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (3)+3: 6&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I can't take the 3d8 attacks&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Neither can I, that's (I'm guessing) a 1/Day spell like ability.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;you'll heal next turn an not this turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;1 point, on my next turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Leaping at Sarcis as she hops aways, the trio of dolls continue their onslaught of blades, though only one manages to a hit this time. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ridin off?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Yep. Though I can reloas as a standard action, soI will reload as I ride. Are they coming after me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nope, chasing after Sarcis&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, now I get 1 HP.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;stubby lil' legs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location K5 (5 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis shoots the same one I've been shooting at.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (16)+5+1: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh crap! I forgot to add the PBS damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;How much does that add? 1 or 2?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Nels rides like hell, and no wonder. He's frantically stuffing another round in his thunderbelcher, pouring powder and shot down the barrel as he glances back over his shoulder to see if he's being followed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;it looks like its on deaths door&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;That's all I can do I think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (20)+3: 23&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (4)+3: 7&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (8)+3: 11&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;dosnt confirm :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Small favors.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol thats a whole 2 rounds of healing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Haha, yeah, but it's still less than I have!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis shoots the same doll as before.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;DIE DAMN YOU!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (13)+3: 16&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;two hits, yeh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis doesn't look all that great, on the contrary, she looks a bit like she's on death's door herself. But she moves on autopilot, a step back to try and get some space, an reach back to grab a black-fletched arrow from her quiver and the rest is automatic. She pulls the string back till it's taut, sights, and looses. This time, when it hits, it seems to hit hard enough to pin it to the ground, the doll stopping -- lifeless. &amp;quot;Is that playing enough for you?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yes. AC 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;jus 1 then, was reading wrong column on tscan x.x&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;No problem!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;So, 1 hit?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I thought you mean &amp;quot;Number two hits.&amp;quot; not &amp;quot;You took two hits&amp;quot;.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;*meant&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh, gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You play too ruff!&amp;quot; Screams one of the dolls as one of them falls lifelessly to the ground. As the remaining two continue stabbing wildly, another seems to catch the ork for another drop of blood. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna take a shot or keep on ridin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Well, if it's not following me, I'll do a driveby. Looking up the penalty for attacking while mount is moving&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Looks like -4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch, if within 40 ft&amp;quot;&lt;br /&gt;
ooc 13's a miss&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;13's a miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;At touch? OK&amp;quot;&lt;br /&gt;
ooc mhmmm&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;mhmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Back up and shoot again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (2)+5+1: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Miss! Damn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (8)+3: 11&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
Nels sees he's got no pursuit, so he wheels his riding dog around, and he'll ride back to see if he can help Sarcis. He levels his thunderbelcher, and as he draws level with them, he fires, flame and smoke erupting, though his shot smashes something inoffensive in the shop.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
Tireless in their chase, the two dolls quickly follow after the ork, slashing madly at her ankles to no affect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whatcha got nels?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I guess I'll reload&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is fair&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Though I think the turn order is borked?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;oh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;my bad &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;how so?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Maybe it's so fast, I just posed and my turn again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ah, yeh, was a round of misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (13)+5+1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your scratch its porcelian face :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;well, probly more than scratch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
Nels pulls out another round for his thunderbelcher and bites off the end of the paper cartridge, pouring powder down the barrel, then dropping the round in, then the paper, then ramming it all home with the long ramrod. He tamps it down as he guides his dog with his legs.&lt;br /&gt;
&lt;br /&gt;
Sarcis had missed her previous shot, the black fletched arrow sticking into the ground next to the puppet as she reaches back for another, the movement of her steps and just alacrity managing to keep her out of harm's way as she draws and looses yet another shot. The bladed tip gouging out a line along it's porcelian visage as she murmurs, &amp;quot;You are far from innocent, you evil creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Don't forget I get another hp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;totally didnt forget &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (7)+3: 10&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We jus' wanna play!&amp;quot; Cackle the pair of dolls, one of them catch the ork in the shins, &amp;quot;Don't you wanna play with us?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will stop the wolf, so I'm not firing while moving&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Other way. haha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Thank ya!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol forgot the sign XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels has to grit his teeth for this bit, but he reins in the dog he's riding, so he's holding still. This gives the goblin a much more stable firing platform, and he fires, putting a shot through part of the doll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;deaths door&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (5)+3: 8&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Sarcis stepped around them, managing to avoid them for the most part besides the knicks to her legs. It was only through a bit of inner strength that she managed to keep going at this point. She growls back at them, &amp;quot;I am playing, haven't you noticed?&amp;quot; And she draws out another arrow from her quiver. She knocks it, draws, and looses it to strike the one she had gouged in the cheek. &amp;quot;Don't you enjoy it?&amp;quot; This one takes off a chunk of the doll's skull. Not enough to kill it, but enough to hurt it.&lt;br /&gt;
&lt;br /&gt;
Hacking manically at the ork with their tiny daggers, one of the dolls slowly says &amp;quot;PppllaaAayy wiith meeee!!&amp;quot; Part of the dolls once perfect head, now a blasted scalp, with a hole clear blasted through. The other seems unfazed by his peers fates, smiling gleefully as it chases after Sarcis. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;reloadin turn yeh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Reload, yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (1)+5+1: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we live to slash again!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;SO true!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 6 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;At least now I can live through 2 crits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (4)+3: 7&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi :}&lt;br /&gt;
&lt;br /&gt;
Nels reloads his thunderbelcher once again, holding still when the little dolls don't seem interested in chasing his dog. He takes out the paper cartridge from a bandolier pouch and reloads with a practiced ease, watching in case they come after him.&lt;br /&gt;
&lt;br /&gt;
Sarcis lets out a grunt as the doll catches her again in the legs as she's moving away from them, her own arrow skittering off the ground right next to it as she lets out a snort. &amp;quot;Soon. Soon I will have you both, and I /will/ play with you. I'll bring you to my friend, and deliver you to my Goddess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HA!&amp;quot; Yelps the badly damamged doll as it plunges a tiny dagger into Sarcis. While its prestine compatriot swings wide, it smiles wildly up at the ork, cocking its head slightly to one side. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Shoot it again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it exactly&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels grumbles at Whirldice. Haven't rolled above like 4 on damage all night&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Woot&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, one of the reasons first one took as many rounds, both of ya wernt rolling high damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (8)+5+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 6 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
Nels raises his thunderbelcher to his shoulder and takes aim, firing when he thinks he's got a shot. There's an explosion of fire and smoke, and one of them drops, stuffing going everywhere.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (20)+3: 23&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (19)+3: 22&lt;br /&gt;
+tdamage sarcis=2&lt;br /&gt;
GAME: You damaged Sarcis for 2 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ha! :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis thinks this is Nels reloading round&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels is&lt;br /&gt;
&lt;br /&gt;
As its companions fluff sprays over, the manic doll leaps at Sarcis, plunging its dagger deep into her thigh. &amp;quot;Goddess no play! Play Now!&amp;quot; Screams the doll as it latches on for a moment or two, before cutting a decent slice down the leg. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
Nels sets the butt of his thunderbelcher on the ground and hastily reloads, pouring in powder, dropping in the shot, then the paper, and tamping it down with the ramrod. His little goblin hands work as fast as they can, and faster than a lot of people, at that. He's soon got his weapon reloaded.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thats a good start XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I'll say!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (6)+8: 14&lt;br /&gt;
GAME: Nels rolls 1d10+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis lets out a gasp of a noise as the creature sinks the blade into her leg, she jerks back from it, her hand moving toward it for a quick grab before the fingers are moving again. A grasp at those fletching and she draws another arrow up. A knock, and she looses it into the doll in return, &amp;quot;No. But she will.&amp;quot; She growls back to it, narrowly avoiding its next attack.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eleven - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis switches justice back on for that swift. So no hp this round.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (10)+5+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels has to wait for the doll to descend Sarcis's leg before he shoots, blasting it with a ball that shoots clean through without doing much. &amp;quot;These are tough little dolls! The dwarf makes good toys, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I love max damage apparently?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Nice, 2 max damage in a row&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Seriously.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gets work done&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh welp, thas all I had planned&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Whew. That was a seriously hard encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause as that shot by Nels hit it in the stuffing. She takes a breath, lets it out, and reaches back to take another arrow from the quiver. She knocks it, draws it back, and with a narrow of her eyes she looses it into the doll. The hit pinning it to the ground after lancing through its eye. She moves slowly over toward the thing, taking slow steps with a sweep of the feet. She crouches down, tilting her head to the side, her free hand draws for a curved blade. Further she leans and she whispers something to it before running the blade through it. It's final rites in a way, before sheathing the blade under the jacket once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hope ye guys ended up having fun :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels looks around, and sees the store not-too-badly trashed. &amp;quot;I ... I think we won,&amp;quot; he says slowly. Of course Sarcis did most of the work, so he can't complain. But.&lt;br /&gt;
&lt;br /&gt;
Sarcis stands back up, now that she had finished with her little ritual (so to speak) and begins toward the shop as well. She knocks another arrow, and arches a brow slowly as the eyes pan around the shop. A blink and she draws the bow back and shoots an arrow through the head of a doll that looked similar to one of the ones shey just killed. Her hand moving to knock another arrow quickly, almost before the string had finished thruming. A walk through the shop as she mutters, &amp;quot;Yeah, something like that. I don't know if we won or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Dollhouse Debacle]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Dollhouse_Debacle&amp;diff=27218</id>
		<title>Dollhouse Debacle</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Dollhouse_Debacle&amp;diff=27218"/>
		<updated>2017-08-16T00:06:19Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;========================&amp;gt;  15) Dollhouse Debacle  &amp;lt;==========================&lt;br /&gt;
 Open/Closed: OPEN: This event is open to any player who wants to sign up&lt;br /&gt;
              using +event/signup. There may be limited space, so signing&lt;br /&gt;
              up does NOT guarantee you a spot in the event.&lt;br /&gt;
      Poster: Viranchi*&lt;br /&gt;
  Start Time: 07:30:00 PM (LOCAL), Monday, August 14, 2017  (7m 53s past date)&lt;br /&gt;
    Location: RP3&lt;br /&gt;
 Level Range: 2-5&lt;br /&gt;
&lt;br /&gt;
 Local doll vendor has asked Explorers Guild for help dealing with some recent aquisitions.&lt;br /&gt;
&lt;br /&gt;
  Signed up: Sarcis (Inq2)*   Zant (Mnk5)*   Nels (Ftr2)* &amp;lt;list hidden&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is a cloudly evening, the sun setting swirl of purple and reds nearly gone. A fine time as any too pursue a job posted to the Explorers Guild, though the matter seems more internal than exploratory. The instructions directed those interested to meet a man outside a certain building that stands before you, 'The Dollhouse'. Its name written boldy on a sign outside the pink and white store front, a dwarf described as the job poster, has the look of someone that hasn't slept in days is pacing sluggishly infront, mumbling something to himself.&lt;br /&gt;
&lt;br /&gt;
Nels rides up on a shaggy, rough-looking riding dog. It's got to be a dog, they wouldn't allow a warg-riding gobber to just ride out on a warg, would they? But then again, it's Alexandria, and so it's hard to say. &amp;quot;Howdy,&amp;quot; he calls out by way of greeting. &amp;quot;You the fellow that posted that job at the Guild?&amp;quot; he wonders. Though, it looks like the right place, so he ought to be.&lt;br /&gt;
&lt;br /&gt;
Sarcis walks up to see the dwarf, her eyebrow beginning a slow arch as she sees the vibrant pink. Only something so... it must be evil. There's no other explanation for such a place. She pulls her bow free, slipping a tip over the top of her foot while her second steps through the loosened string. She tenses the freed limb and pushes the loop up and over the other notched end. Exploratory? She's not taking changes with frills. &amp;quot;Even if he's not, this place must not be natural.&amp;quot; The Oruch's eyes flick toward Nels for moment before turning to the dwarf.&lt;br /&gt;
&lt;br /&gt;
When Zant comes along, running alongside the street with his dual scarves whipping about behind him from the motion, he... ends up coming screeching to a halt when he actually sees the storefront and the... er, colorscheme of it there. &amp;quot;...Uuuuuuh,&amp;quot; he lets out in an akward sound, eyes slowly turning towards Sarcis after overhearing her words. &amp;quot;...It's, um... A very interesting selection for paintjob, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ack!!&amp;quot; The dwarf yelps as he jumps back from the sudden greeting. &amp;quot;Din' do tha'!&amp;quot; Pants the seemingly oldish dwarf. As he takes a moment to catch his breath, he curiously glances over those gathered before saying, &amp;quot;Sorreh, Ay've nah had tha week fer surprises.. Ye muss be from tha guild?&amp;quot; Snapping a pointed finger towards the entrance of the building, the dwarf eclaims, &amp;quot;Thar be the mischievious runts! Can't run me shop in piece!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gimmi perceptions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls perception: (5)+5: 10&lt;br /&gt;
GAME: Zant rolls perception: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
Nels gives Zant and Sarcis puzzled looks. &amp;quot;What's wrong with the paintjob?&amp;quot; he asks. When the dwarf gets all flustered, he'll hop off the riding dog, or wolf, if that's what it is, and pull a paper thing like a smal sausage link from a beltpouch. He bites off the end, tilts it down the dragonspitter, tilts a ball out after it, and wads up the paper last and tamps it down with a long rod. &amp;quot;I hear it,&amp;quot; he says to the dwarf. &amp;quot;We'll take care of things,&amp;quot; he promises.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls perception: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not natural.&amp;quot; The Oruch says as she finishes stringing and holds the bow, a point of a limb toward the door as she murmurs, &amp;quot;It's... pink.&amp;quot; Her free hand reaches up to sweep some of her hair back behind a bladed ear as she arches a crated brow. A slow smile slipping along her lips as she stares to Nels with those black eyes. &lt;br /&gt;
&amp;quot;And it sounds /infested/.&amp;quot; A sigh and that free hand is already dropping down to her quiver to pull out an arrow and nock it. &amp;quot;Or the mannequins can move on their own. So how about it?&amp;quot; The eyes flicking to the owner of the store, &amp;quot;Which one is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pink in itself is an okay color, really...&amp;quot; Zant murmurs, with a sheepish smile given to the Oruch first, and then over to the Dwarf. &amp;quot;...It's just. Not common, you know? Took me off guard, at least.&amp;quot;&lt;br /&gt;
But, his ear twitches, and his eyes turn to the door, and he stiffens up. &amp;quot;...That sounds about right,&amp;quot; he agrees to Sarcis' assessment. &amp;quot;Both of those, actually. I... suppose there's only one way to find out, isn't there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes growing wide at the now loaded dragonspitter, the dwarven vendor calls out, &amp;quot;Min' tha good's!&amp;quot; Frownging slightly as he continues, &amp;quot;Thar nay all bad.&amp;quot; Glances towards the others as they pass, he shoves his hands on his hips before devensivly replying, &amp;quot;An was wrong wit pink!?&amp;quot; Looking back towards his shop, the dwarf muttering something under breath tiredly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;everyone done with dwarf? who opens door?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;(not rushing, jus didn't know if waiting on me)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Well I did ask him what's inside.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;eep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;missed that &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels peers at Sarcis and Zant and says quietly, &amp;quot;I know a little Khazdul, but I can't understand half of what he says.&amp;quot; He'll move forward to throw open the door, though he remains behind it as he does this. Or to one side if the door opens in. Or in front of it, if the door doesn't open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas a' special ordah, four doll's ah special make.. they be runnin havoc!&amp;quot; Cries the dwarf frantically. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;S'okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Crap, are you waiting on me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;possibly :P if everyones good can describe interior&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi is in the habbit of waitin for everyone to pose, &amp;quot;dono if thats good or bad&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels posed, so, waiting on everyonre&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;We can probably move on inside&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh! Let's move inside, please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;If no one else has questions, Sarcis doesn't have any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the door swings open, the shops namesake becomes apparent as a multitude of porcelain dolls decorate the interior. A black, soul-less gaze comes from each of the porcelain dolls, mimicking the form of just about every race represented in Alexandria, from lime green gobblins to dusky skinned ogres all in frilly dresses. &lt;br /&gt;
Though a variety of other toys litter the displays, mostly jack in the boxes and the like, a few adult sized mannequins stand unassisted in various poses. A chorus of soft giggles echos out from somewhere inside. &lt;br /&gt;
&lt;br /&gt;
Nels is at the door, and peers inside carefully, hiding behind the cover of the door as he squints into the interior. &amp;quot;Hey,&amp;quot; he says to the dwarf, &amp;quot;that's some pretty nice stuff you have there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Oruch turns her head from one side to the other, she had opted for a more middle of the group than the front. She preferred her bow after all, and still kept the arrow attached to the string as she murmurs out to her companions, &amp;quot;He did say four? By the Gods this place is hideous. They're all in dresses.&amp;quot; A crinkle of her nose, a sign of distaste. &amp;quot;Eww.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He did say four,&amp;quot; Zant confirms for Sarcis with a nod-- all while his gaze is drifting through the interior and taking in the mannequins. He... doesn't look comfortable. With the giggling echoing out, he actually shivers and ends up noting, &amp;quot;Okay, this is just... creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye.. try an nah break too much!&amp;quot; Yelps out the dwarf as he begins edging away from the property. &lt;br /&gt;
&lt;br /&gt;
As the giggling persists on the left, towards the right, a young voice cackles, &amp;quot;Ohhhh! Playtime!&amp;quot; As one of the dolls suddenly lifts limply off the shelf and flys up, the voice continues, &amp;quot;Will you play with us?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Can I take a shot at the doll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure can&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Inside 40 ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Then it's a touch attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Viranchi, can I knowledge check this to see if I can tell what type of creature could be causing this?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol it punches through the dolls body&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure, believe its arcana&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels draws a bead as the doll picks up off the shelf and starts flying, and he pulls the trigger. The hammer snaps down, and there's a thundrous BANG as his gun erupts, smoke and flame jetting out as he fires. His shot punches through the doll's body, and through whatever was behind it as well. The property damage has begun. He immediately crouches down and starts fishing another round from his pouch.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls Knowledge/Arcana +3: (19)+6+3: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;+3 from Inquisitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis' eyes flick toward the doll that Nels then shoots. A frown as The woman holds off on shooting it with her own arrow as she thinks on this. A pause and then she waits for their hearing to sound less like cotton shoved into them to say &amp;quot;Sometimes they put a soul in the doll, if that's what they did, it probably is a doll behind this. I doubt it'd be that obvious though. Probably wants to have fun with us first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;Gah sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zant jumps out of surprise when the gun suddenly goes off, turning a wide-eyed look at Nels first, and then at the doll. And then again at Sarcis, seemingly completely uncertain about how to deal with this particular situation. &amp;quot;So, uh-- what do we *do*? Do we just... I dunno...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the shot rings out, a yelp can be heard from outside before an frazzled voice calls out, &amp;quot;Ay'll be ah tha pub.. Tell 'e when ya din.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Meanwhile on the shops interior, with the now ruined doll hovering limply in the air, another voice calls out from too the left, &amp;quot;BANG!&amp;quot; While a third chimes in, &amp;quot;That's not nice!&amp;quot; &lt;br /&gt;
Towards the right, the giggling begins again as limp doll remains begins too do figure eights. &amp;quot;I'm not a doll, I'm a real girl!&amp;quot; The voices giggle in unison.&lt;br /&gt;
&lt;br /&gt;
Nels looks up as he frantically reloads, using the doorframe for cover. &amp;quot;Well,&amp;quot; he says to Sarcis, &amp;quot;I shot a doll. Do you want I should shoot more of them?&amp;quot; He hearkens at the voice, but he's not going anywhere til he's reloaded. &amp;quot;It says it's not a doll.&amp;quot; He'll try tp peek through the doorway without putting too much of himself inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, no.&amp;quot; Sarcis says as she stays outside herself, &amp;quot;I mean, fill it full of holes if you want. If it /is/ what I think, then there really is a soul in there.&amp;quot; Sarcis looks about once more, fixing her eyes on Zant for a moment. She has, after all, worked with him once before. &lt;br /&gt;
&amp;quot;But also, it's only part, usually like the eyes, hair, something personal. Or if anyone has any tricks like-&amp;quot; A narrow of her eyes, the crafted brows dipping down as she leans her head around the corner of the door to see the doll. &lt;br /&gt;
&amp;quot;I'm sorry about my friend, he was afraid. Maybe we can talk? I think we need to talk about what's going on with you.&amp;quot; Sarcis was going to try to reason with this soul instead of just trying to ''kill'' it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Want me to do a check, Viranchi?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;Sorry, I'm getting harrassed rl-side &amp;gt;_&amp;lt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;what'cha checkin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is cool Zant :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels gapes at Sarcis, but sighs and after he tamps his next shot down, he scurries back to Zant and Sarcis and says sourly, &amp;quot;If you want to talk to some evil spirit, be my guest. But I'm out of it, then.&amp;quot; He stalks back to his dog, or wolf, and scratches its head fondly. &amp;quot;I'll just be over here when you all die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Diplomacy?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis is trying to talk to them. &amp;gt;_&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls Diplomacy: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Whenever I'm not in a whirlplot... &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What happened too who?&amp;quot; Giggles a voice from the right as the floating doll begins to drunkenly swings about the air. With sudden clumbsyness, it knocks into one of the upper shelves along the northern wall. The voices begin giggling in unison once more as a plethora of porcelain beings flood onto the floor, before one towards the right calls out childishly, &amp;quot;Playtime! Playtime! Thats whats going on!&amp;quot; One of the voices on the left calls out, &amp;quot;Playtime?! Or you like the dwarf?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Nels? Lead us off? Or shall I just go again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh wait.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;You did already. Derpderpderp... Sorry!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Zant, I think is up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels was waiting for you cause I jumped pose order last time&lt;br /&gt;
ooc we all jumped Zant, hoping they can jump back when rl calms down&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we all jumped Zant, hoping they can jump back when rl calms down&amp;quot;&lt;br /&gt;
ooc we both*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we both*&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels nods, Zant is RL'd&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Derp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause as Sarcis seems to think about it, her eyes darting off to one side and then the other, &amp;quot;What happened to you. You're no longer alive, you know. It would probably be best that you continue on to whatever is next. But if you'd like to play first, I suppose we could.&amp;quot; &lt;br /&gt;
The Orc looks to her two companions, shrugging her shoulders as she seems to be just making it up on the fly, &amp;quot;What exactly do you want to play? Is there rules for this game?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Sorry for the delay then, I was under the impression it was not my turn!&amp;quot;&lt;br /&gt;
ooc so'kay :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;so'kay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels studiously ignores Sarcis and Zant. They're solving it their way, he's only watching to see if they get killed, so he can go back to the Guild and let them know. He does say, more grumbling to himself, &amp;quot;They wouldn't have hired me if they didn't want this thing shot.&amp;quot; Petting his wolf, he eyes the building warily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hide and Seek!&amp;quot; The voices cheer in unison too the orcs request before cackling with glee. Suddenly, it all falls to eerie silence aside from a soft patter echoing from the far edges of room. &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (10)+13: 23&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (10)+13: 23&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (12)+13: 25&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (13)+13: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need some of them perception checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls perception: (10)+5: 15&lt;br /&gt;
GAME: Sarcis rolls Perception: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;if you guys want to place your selves on the map by the by&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis hisses out toward the others, &amp;quot;There's two of them moving along the right walls, but they're using the others for cover. Another on the left is doing the same thing.&amp;quot; She keeps her eyes on the one to the left, stepping around the corner and into the shop proper as she pulls the bow up. &amp;quot;I see you!&amp;quot; She calls out.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis places herself on the map as SA at location K7 (Medium).&lt;br /&gt;
&lt;br /&gt;
Nels just stands there with his shaggy dog, and he does not appear to be looking for anyone. He glowers a bit, and sneaks a couple peeks, but if he does see, he doesn't say.&lt;br /&gt;
&lt;br /&gt;
+jinit Dolls=+6&lt;br /&gt;
GAME: You roll initiative for Dolls: Roll: 15 + Bonus: +6 = Total: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;+init, since no surprise round :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls initiative: 17 + 6 = 23&lt;br /&gt;
GAME: Nels places himself on the map as ne at location J1 (Medium).&lt;br /&gt;
GAME: Nels rolls initiative: 14 + 4 = 18&lt;br /&gt;
&lt;br /&gt;
+tmap/add Doll1/D1=n8&lt;br /&gt;
GAME: You add Doll1 (D1) to the map at location N8 (Medium).&lt;br /&gt;
+tmap/add Doll1/D2=n10&lt;br /&gt;
GAME: That name or alias is already on the map.&lt;br /&gt;
+tmap/add Doll2/D2=n10&lt;br /&gt;
GAME: You add Doll2 (D2) to the map at location N10 (Medium).&lt;br /&gt;
+tmap/add Doll3/D3=g7&lt;br /&gt;
GAME: You add Doll3 (D3) to the map at location G7 (Medium).&lt;br /&gt;
&lt;br /&gt;
+tinit&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     23   Sarcis           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Dolls               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Nels             1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . . . . . . 20 | D1 : Doll1 (M)&lt;br /&gt;
  19 .*.*.*. .*.*.*.*.*.*.*.*.*.*.*.*.*.*.*. . 19 | D2 : Doll2 (M)&lt;br /&gt;
  18 . . .*. .*. . . . . . .*. . . . . . .*. . 18 | D3 : Doll3 (M)&lt;br /&gt;
  17 . . .*. .*. . . . . . .*. . . . . . .*. . 17 | SA : Sarcis (M)&lt;br /&gt;
  16 . . .*. .*. . . . . . .*. . . . . . .*. . 16 | ne : Nels (M)&lt;br /&gt;
  15 . . .*. .*. . . . . . .*. . . . . . .*. . 15&lt;br /&gt;
  14 . . .*. .*. . . . . . .*. . . . . . .*. . 14&lt;br /&gt;
  13 . . .*. .*. . . . . . .*. . . . . . .*. . 13&lt;br /&gt;
  12 . . .*. .*.*.*. . .*.*.*.*.*.*. . . .*. . 12&lt;br /&gt;
  11 . . .*. .*. . . . . . . . . .*. . . .*. . 11&lt;br /&gt;
  10 . . .*. .*. . . . . . . . D2.*. . . .*. . 10&lt;br /&gt;
  9  . . .*. .*. . . . . . . . . . . . . .*. . 9 &lt;br /&gt;
  8  . . .*. .*. . . . . . . . D1.*. . . .*. . 8 &lt;br /&gt;
  7  . . .*. .*. D3. . . SA. . . .*. . . .*. . 7 &lt;br /&gt;
  6  .*.*.*. .*.*.*.*.*.*.*. . . .*.*.*.*.*. . 6 &lt;br /&gt;
  5  . . . . . . . . . . . . . . . . . . . . . 5 &lt;br /&gt;
  4  . . . . . . . . . . . . . . . . . . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . . . . . . . . . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . . . . . . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . ne. . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Wall                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
GAME: Note Flat-footed on Sarcis ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis, ye's up :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Uhhh... Judgement. Justice. Shoot the one on the left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Doll3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (5)+5+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;got anything else?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Nope! Sorry&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I was cooking, my bad!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;so'kay, is good idea not to burn down house&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move d3=k7&lt;br /&gt;
GAME: You move Doll3 to location K7 (20 ft). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;So true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap/move d1=k7&lt;br /&gt;
GAME: You move Doll1 to location K7 (15 ft). &lt;br /&gt;
+tmap/move d2=n8&lt;br /&gt;
GAME: You move Doll2 to location N8 (10 ft). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your going to get an AoO on Doll3 and Doll1 as they enter your square&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis don't think I can with a bow?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;not unless you got that feat that lets you threaten with them&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis probably can't take an AOO then.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will save Sarcis&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls will: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+roll 3d8+3&lt;br /&gt;
GAME: Viranchi rolls 3d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=11&lt;br /&gt;
GAME: You damaged Sarcis for 11 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Zant has disconnected.&lt;br /&gt;
&lt;br /&gt;
As the orks shot lands wide, a pair of the dolls spring on the her in retaliation. &amp;quot;Tag!&amp;quot; One of the dolls cries as its finger glows with a sickly purple light before taping his prey. The other brandishes a tiny dagger, and swings it with wild abandon towards her ankles. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
GAME: Note Flat-footed on Nels ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;how goes Nel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . . . . . . 20 | D1 : Doll1 (M)&lt;br /&gt;
  19 .*.*.*. .*.*.*.*.*.*.*.*.*.*.*.*.*.*.*. . 19 | D2 : Doll2 (M)&lt;br /&gt;
  18 . . .*. .*. . . . . . .*. . . . . . .*. . 18 | D3 : Doll3 (M)&lt;br /&gt;
  17 . . .*. .*. . . . . . .*. . . . . . .*. . 17 | SA : Sarcis (M)&lt;br /&gt;
  16 . . .*. .*. . . . . . .*. . . . . . .*. . 16 | ne : Nels (M)&lt;br /&gt;
  15 . . .*. .*. . . . . . .*. . . . . . .*. . 15&lt;br /&gt;
  14 . . .*. .*. . . . . . .*. . . . . . .*. . 14&lt;br /&gt;
  13 . . .*. .*. . . . . . .*. . . . . . .*. . 13&lt;br /&gt;
  12 . . .*. .*.*.*. . .*.*.*.*.*.*. . . .*. . 12&lt;br /&gt;
  11 . . .*. .*. . . . . . . . . .*. . . .*. . 11&lt;br /&gt;
  10 . . .*. .*. . . . . . . . . .*. . . .*. . 10&lt;br /&gt;
  9  . . .*. .*. . . . . . . . . . . . . .*. . 9 &lt;br /&gt;
  8  . . .*. .*. . . . . . . . D2.*. . . .*. . 8 &lt;br /&gt;
  7  . . .*. .*. . . . . D3. . . .*. . . .*. . 7 &lt;br /&gt;
  6  .*.*.*. .*.*.*.*.*.*.*. . . .*.*.*.*.*. . 6 &lt;br /&gt;
  5  . . . . . . . . . . . . . . . . . . . . . 5 &lt;br /&gt;
  4  . . . . . . . . . . . . . . . . . . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . . . . . . . . . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . . . . . . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . ne. . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Wall                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I will take a shot at the one that stabbed her&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna hafta move, wall in the way from where your placed, but other wise have at it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will 5' step forward so I'm within 30 ft, first&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Oh, OK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis, Doll1 and Doll3 are all on same tile (they's tiny)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #3082 moves to location N6 (30 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels can hit from there, I assume?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch, at that range&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep, within first range increment yeh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Nels is just sort of idly paying attention, though he snorts derisively when Sarcis takes out her bow and shoots at one of the dolls. &amp;quot;So we're not playing group hugs after all?&amp;quot; he asks tartly. Then they're on her, and he's got to do something about it now. He husltes over to where he can get a shot, shoulders his rifle, and fires, an explosion sounding as fire jets and smoke billows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;hustles, even.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh, seems to do some damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sup? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;if I move, I take AoO, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;truth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;If I shoot, I take AoO, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr, you dont&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;they don't have reach&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr, as in, 0ft reach&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;So I /can/ move then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Wait, no, I can't. I mean, I could five-foot step, but that's it. Right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, that'll work&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location L6 (5 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Shoot at the one Nels hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (15)+5+2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Whelp...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Welcome to my life :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpoopin says, &amp;quot;I showed up just to jinx Sarcis&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;You did.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;death by a thousand papercuts!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ye good Sarcis?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Heck no! I'm gonna die. =D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yes, haha. I'm done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
+tmap/move d2=n6&lt;br /&gt;
&lt;br /&gt;
GAME: You move Doll2 to location N6 (10 ft). &lt;br /&gt;
&lt;br /&gt;
And with that, Sarcis steps back away from them trying to keep her guard up as she swiftly reaches back to snag another arrow from the quiver. She knocks it, pulls, and looses it but it didn't look like it was a wholely effective hit. No, on the contrary, it looked like it probably just stuck into the doll as his hit by Cupid's arrow. Daww... the doll's probably in love.&lt;br /&gt;
&lt;br /&gt;
+tmap/move d1=l6&lt;br /&gt;
GAME: You move Doll1 to location L6 (5 ft). &lt;br /&gt;
+tmap/move d3=n6&lt;br /&gt;
GAME: You move Doll3 to location N6 (15 ft). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;issa good thing touch spells crit on 20 o.0&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will save nels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls will: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
+roll 3d8+3&lt;br /&gt;
GAME: Viranchi rolls 3d8+3: (15)+3: 18&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (5)+3: 8&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
+tdamage nels=18&lt;br /&gt;
GAME: You damaged Nels for 18 points. 3 HP remaining.&lt;br /&gt;
+tdamage nels=1&lt;br /&gt;
GAME: You damaged Nels for 1 points. 2 HP remaining.&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Did he cast, move, and attack?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nah, two dolls on ya, one touched, one dagger&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Aha.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels thought you said one was a touch spell.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Or did he cast defensively?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the arrows and gunshots fly, the now damaged doll runs its stubby legs at the gunman before slashing visciously with its knife, while another appares from the gunmans flank, hand glowing the same sickly purple. Meanwhile a third chases after the ork, pulling out a similiar dagger as the other. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;spell-like ability&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Aha, OK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will gladly share monster afterwards :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;NP, I just wanted to make sure I had a ck=lear idea of what;s up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sorry, forgot I was incharge of initiative :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;no worries, watcha got planned?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Well, considering I'm down to 3 HP, I'm gonna run away.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Wait, did you say there was an AOO when they came into our space?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;I did, do you threaten in melee?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I think I do. I have Catch Off Guard which lets me use improvised weapons without penalty, and a rifle butt counts, I think?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe it does&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;WP, you need to add rifle butt as a melee weapon. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;THough it doesn't matter now. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh don't suppose you got combat reflex's?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;ANyhow, I will withdraw back to my wolf, and mount it. I will try to quickmount, if that fails, I will use my action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls ride: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;well then, quick mount it is XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will ride off as far as I can, then.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whats up with ye Sarcis?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I can take actions in any order, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #3082 moves to location C1 (60 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Like I can take a swift after an attack, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;after? yeh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can take actions in any order&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;just can only take one at a time&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, five-foot step. Shoot the same one as before, then (after) switch my Judgement to healing.&amp;quot;&lt;br /&gt;
ooc heard&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location L5 (5 ft).&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (6)+5+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Crap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels swats at the little things as they come for him, and screams in agony as one of them does something that leaves him staggering. He forgets fighting them off, he's now trying not to die, and the power of panic propels him across the street and onto his riding dog in maybe 2 steps. Maybe three. And he boots the dog, and it runs, too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;dice be dice today&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Isn't there a 1 point RPP spend for a reroll? &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;checkin&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;3rpp to reroll fate&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis emme get one from Kisa.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi has no idea how that works though.. &amp;quot;good thing Whirls about&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, so I'm gonna reroll that attack and pray for the best.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;understood&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (14)+5+2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn. It has a lot more HP than Nels and I. &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay! that's all I can do for my turn I think&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;swift for the heal?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Yeah, this was way too high a CR.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yeah. Switching it to heal, so next round I get 1 HP!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol it probly seems worse than it is&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis &amp;gt;_&amp;gt; is level 2, I don't know about Nels.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your both lvl 2&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;I mean, now its bad with the 3v1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels is 2 also. And we're a half-strength party, besides&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Hehe, I'm with ya Viranchi. Just surprised is all!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels can't take another hit, is why I'm running away.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Haha, you could, they only do 1 damage with the daggers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (13)+3: 16&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (3)+3: 6&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I can't take the 3d8 attacks&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Neither can I, that's (I'm guessing) a 1/Day spell like ability.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;you'll heal next turn an not this turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;1 point, on my next turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Leaping at Sarcis as she hops aways, the trio of dolls continue their onslaught of blades, though only one manages to a hit this time. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ridin off?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Yep. Though I can reloas as a standard action, soI will reload as I ride. Are they coming after me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nope, chasing after Sarcis&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, now I get 1 HP.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;stubby lil' legs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location K5 (5 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis shoots the same one I've been shooting at.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (16)+5+1: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh crap! I forgot to add the PBS damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;How much does that add? 1 or 2?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Nels rides like hell, and no wonder. He's frantically stuffing another round in his thunderbelcher, pouring powder and shot down the barrel as he glances back over his shoulder to see if he's being followed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;it looks like its on deaths door&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;That's all I can do I think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (20)+3: 23&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (4)+3: 7&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (8)+3: 11&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;dosnt confirm :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Small favors.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol thats a whole 2 rounds of healing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Haha, yeah, but it's still less than I have!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis shoots the same doll as before.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;DIE DAMN YOU!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (13)+3: 16&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;two hits, yeh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis doesn't look all that great, on the contrary, she looks a bit like she's on death's door herself. But she moves on autopilot, a step back to try and get some space, an reach back to grab a black-fletched arrow from her quiver and the rest is automatic. She pulls the string back till it's taut, sights, and looses. This time, when it hits, it seems to hit hard enough to pin it to the ground, the doll stopping -- lifeless. &amp;quot;Is that playing enough for you?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yes. AC 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;jus 1 then, was reading wrong column on tscan x.x&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;No problem!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;So, 1 hit?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I thought you mean &amp;quot;Number two hits.&amp;quot; not &amp;quot;You took two hits&amp;quot;.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;*meant&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh, gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You play too ruff!&amp;quot; Screams one of the dolls as one of them falls lifelessly to the ground. As the remaining two continue stabbing wildly, another seems to catch the ork for another drop of blood. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna take a shot or keep on ridin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Well, if it's not following me, I'll do a driveby. Looking up the penalty for attacking while mount is moving&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Looks like -4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch, if within 40 ft&amp;quot;&lt;br /&gt;
ooc 13's a miss&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;13's a miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;At touch? OK&amp;quot;&lt;br /&gt;
ooc mhmmm&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;mhmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Back up and shoot again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (2)+5+1: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Miss! Damn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (8)+3: 11&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
Nels sees he's got no pursuit, so he wheels his riding dog around, and he'll ride back to see if he can help Sarcis. He levels his thunderbelcher, and as he draws level with them, he fires, flame and smoke erupting, though his shot smashes something inoffensive in the shop.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
Tireless in their chase, the two dolls quickly follow after the ork, slashing madly at her ankles to no affect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whatcha got nels?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I guess I'll reload&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is fair&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Though I think the turn order is borked?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;oh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;my bad &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;how so?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Maybe it's so fast, I just posed and my turn again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ah, yeh, was a round of misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (13)+5+1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your scratch its porcelian face :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;well, probly more than scratch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
Nels pulls out another round for his thunderbelcher and bites off the end of the paper cartridge, pouring powder down the barrel, then dropping the round in, then the paper, then ramming it all home with the long ramrod. He tamps it down as he guides his dog with his legs.&lt;br /&gt;
&lt;br /&gt;
Sarcis had missed her previous shot, the black fletched arrow sticking into the ground next to the puppet as she reaches back for another, the movement of her steps and just alacrity managing to keep her out of harm's way as she draws and looses yet another shot. The bladed tip gouging out a line along it's porcelian visage as she murmurs, &amp;quot;You are far from innocent, you evil creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Don't forget I get another hp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;totally didnt forget &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (7)+3: 10&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We jus' wanna play!&amp;quot; Cackle the pair of dolls, one of them catch the ork in the shins, &amp;quot;Don't you wanna play with us?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will stop the wolf, so I'm not firing while moving&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Other way. haha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Thank ya!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol forgot the sign XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels has to grit his teeth for this bit, but he reins in the dog he's riding, so he's holding still. This gives the goblin a much more stable firing platform, and he fires, putting a shot through part of the doll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;deaths door&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (5)+3: 8&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Sarcis stepped around them, managing to avoid them for the most part besides the knicks to her legs. It was only through a bit of inner strength that she managed to keep going at this point. She growls back at them, &amp;quot;I am playing, haven't you noticed?&amp;quot; And she draws out another arrow from her quiver. She knocks it, draws, and looses it to strike the one she had gouged in the cheek. &amp;quot;Don't you enjoy it?&amp;quot; This one takes off a chunk of the doll's skull. Not enough to kill it, but enough to hurt it.&lt;br /&gt;
&lt;br /&gt;
Hacking manically at the ork with their tiny daggers, one of the dolls slowly says &amp;quot;PppllaaAayy wiith meeee!!&amp;quot; Part of the dolls once perfect head, now a blasted scalp, with a hole clear blasted through. The other seems unfazed by his peers fates, smiling gleefully as it chases after Sarcis. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;reloadin turn yeh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Reload, yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (1)+5+1: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we live to slash again!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;SO true!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 6 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;At least now I can live through 2 crits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (4)+3: 7&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi :}&lt;br /&gt;
&lt;br /&gt;
Nels reloads his thunderbelcher once again, holding still when the little dolls don't seem interested in chasing his dog. He takes out the paper cartridge from a bandolier pouch and reloads with a practiced ease, watching in case they come after him.&lt;br /&gt;
&lt;br /&gt;
Sarcis lets out a grunt as the doll catches her again in the legs as she's moving away from them, her own arrow skittering off the ground right next to it as she lets out a snort. &amp;quot;Soon. Soon I will have you both, and I /will/ play with you. I'll bring you to my friend, and deliver you to my Goddess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HA!&amp;quot; Yelps the badly damamged doll as it plunges a tiny dagger into Sarcis. While its prestine compatriot swings wide, it smiles wildly up at the ork, cocking its head slightly to one side. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Shoot it again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it exactly&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels grumbles at Whirldice. Haven't rolled above like 4 on damage all night&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Woot&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, one of the reasons first one took as many rounds, both of ya wernt rolling high damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (8)+5+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 6 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
Nels raises his thunderbelcher to his shoulder and takes aim, firing when he thinks he's got a shot. There's an explosion of fire and smoke, and one of them drops, stuffing going everywhere.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (20)+3: 23&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (19)+3: 22&lt;br /&gt;
+tdamage sarcis=2&lt;br /&gt;
GAME: You damaged Sarcis for 2 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ha! :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis thinks this is Nels reloading round&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels is&lt;br /&gt;
&lt;br /&gt;
As its companions fluff sprays over, the manic doll leaps at Sarcis, plunging its dagger deep into her thigh. &amp;quot;Goddess no play! Play Now!&amp;quot; Screams the doll as it latches on for a moment or two, before cutting a decent slice down the leg. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
Nels sets the butt of his thunderbelcher on the ground and hastily reloads, pouring in powder, dropping in the shot, then the paper, and tamping it down with the ramrod. His little goblin hands work as fast as they can, and faster than a lot of people, at that. He's soon got his weapon reloaded.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thats a good start XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I'll say!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (6)+8: 14&lt;br /&gt;
GAME: Nels rolls 1d10+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis lets out a gasp of a noise as the creature sinks the blade into her leg, she jerks back from it, her hand moving toward it for a quick grab before the fingers are moving again. A grasp at those fletching and she draws another arrow up. A knock, and she looses it into the doll in return, &amp;quot;No. But she will.&amp;quot; She growls back to it, narrowly avoiding its next attack.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eleven - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis switches justice back on for that swift. So no hp this round.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (10)+5+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels has to wait for the doll to descend Sarcis's leg before he shoots, blasting it with a ball that shoots clean through without doing much. &amp;quot;These are tough little dolls! The dwarf makes good toys, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I love max damage apparently?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Nice, 2 max damage in a row&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Seriously.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gets work done&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh welp, thas all I had planned&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Whew. That was a seriously hard encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause as that shot by Nels hit it in the stuffing. She takes a breath, lets it out, and reaches back to take another arrow from the quiver. She knocks it, draws it back, and with a narrow of her eyes she looses it into the doll. The hit pinning it to the ground after lancing through its eye. She moves slowly over toward the thing, taking slow steps with a sweep of the feet. She crouches down, tilting her head to the side, her free hand draws for a curved blade. Further she leans and she whispers something to it before running the blade through it. It's final rites in a way, before sheathing the blade under the jacket once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hope ye guys ended up having fun :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels looks around, and sees the store not-too-badly trashed. &amp;quot;I ... I think we won,&amp;quot; he says slowly. Of course Sarcis did most of the work, so he can't complain. But.&lt;br /&gt;
&lt;br /&gt;
Sarcis stands back up, now that she had finished with her little ritual (so to speak) and begins toward the shop as well. She knocks another arrow, and arches a brow slowly as the eyes pan around the shop. A blink and she draws the bow back and shoots an arrow through the head of a doll that looked similar to one of the ones shey just killed. Her hand moving to knock another arrow quickly, almost before the string had finished thruming. A walk through the shop as she mutters, &amp;quot;Yeah, something like that. I don't know if we won or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Dollhouse Debacle]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Dollhouse_Debacle&amp;diff=27217</id>
		<title>Dollhouse Debacle</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Dollhouse_Debacle&amp;diff=27217"/>
		<updated>2017-08-16T00:02:01Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: Created page with &amp;quot;========================&amp;gt;  15) Dollhouse Debacle  &amp;lt;==========================  Open/Closed: OPEN: This event is open to any player who wants to sign up               using +ev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;========================&amp;gt;  15) Dollhouse Debacle  &amp;lt;==========================&lt;br /&gt;
 Open/Closed: OPEN: This event is open to any player who wants to sign up&lt;br /&gt;
              using +event/signup. There may be limited space, so signing&lt;br /&gt;
              up does NOT guarantee you a spot in the event.&lt;br /&gt;
      Poster: Viranchi*&lt;br /&gt;
  Start Time: 07:30:00 PM (LOCAL), Monday, August 14, 2017  (7m 53s past date)&lt;br /&gt;
    Location: RP3&lt;br /&gt;
 Level Range: 2-5&lt;br /&gt;
&lt;br /&gt;
 Local doll vendor has asked Explorers Guild for help dealing with some recent aquisitions.&lt;br /&gt;
&lt;br /&gt;
  Signed up: Sarcis (Inq2)*   Zant (Mnk5)*   Nels (Ftr2)* &amp;lt;list hidden&amp;gt;&lt;br /&gt;
  Confirmed: none&lt;br /&gt;
----------------------------- Config parameters ------------------------------&lt;br /&gt;
not yet implemented&lt;br /&gt;
===========================================================( Connected* )=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 It is a cloudly evening, the sun setting swirl of purple and reds nearly gone. A fine time as any too pursue a job posted to the Explorers Guild, though the matter seems more internal than exploratory. The instructions directed those interested to meet a man outside a certain building that stands before you, 'The Dollhouse'. Its name written boldy on a sign outside the pink and white store front, a dwarf described as the job poster, has the look of someone that hasn't slept in days is pacing sluggishly infront, mumbling something to himself.&lt;br /&gt;
&lt;br /&gt;
 Nels rides up on a shaggy, rough-looking riding dog. It's got to be a dog, they wouldn't allow a warg-riding gobber to just ride out on a warg, would they? But then again, it's Alexandria, and so it's hard to say. &amp;quot;Howdy,&amp;quot; he calls out by way of greeting. &amp;quot;You the fellow that posted that job at the Guild?&amp;quot; he wonders. Though, it looks like the right place, so he ought to be.&lt;br /&gt;
&lt;br /&gt;
 Sarcis walks up to see the dwarf, her eyebrow beginning a slow arch as she sees the vibrant pink. Only something so... it must be evil. There's no other explanation for such a place. She pulls her bow free, slipping a tip over the top of her foot while her second steps through the loosened string. She tenses the freed limb and pushes the loop up and over the other notched end. Exploratory? She's not taking changes with frills. &amp;quot;Even if he's not, this place must not be natural.&amp;quot; The Oruch's eyes flick toward Nels for moment before turning to the dwarf.&lt;br /&gt;
&lt;br /&gt;
 When Zant comes along, running alongside the street with his dual scarves whipping about behind him from the motion, he... ends up coming screeching to a halt when he actually sees the storefront and the... er, colorscheme of it there. &amp;quot;...Uuuuuuh,&amp;quot; he lets out in an akward sound, eyes slowly turning towards Sarcis after overhearing her words. &amp;quot;...It's, um... A very interesting selection for paintjob, at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Ack!!&amp;quot; The dwarf yelps as he jumps back from the sudden greeting. &amp;quot;Din' do tha'!&amp;quot; Pants the seemingly oldish dwarf. As he takes a moment to catch his breath, he curiously glances over those gathered before saying, &amp;quot;Sorreh, Ay've nah had tha week fer surprises.. Ye muss be from tha guild?&amp;quot; Snapping a pointed finger towards the entrance of the building, the dwarf eclaims, &amp;quot;Thar be the mischievious runts! Can't run me shop in piece!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gimmi perceptions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls perception: (5)+5: 10&lt;br /&gt;
GAME: Zant rolls perception: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
Nels gives Zant and Sarcis puzzled looks. &amp;quot;What's wrong with the paintjob?&amp;quot; he asks. When the dwarf gets all flustered, he'll hop off the riding dog, or wolf, if that's what it is, and pull a paper thing like a smal sausage link from a beltpouch. He bites off the end, tilts it down the dragonspitter, tilts a ball out after it, and wads up the paper last and tamps it down with a long rod. &amp;quot;I hear it,&amp;quot; he says to the dwarf. &amp;quot;We'll take care of things,&amp;quot; he promises.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls perception: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not natural.&amp;quot; The Oruch says as she finishes stringing and holds the bow, a point of a limb toward the door as she murmurs, &amp;quot;It's... pink.&amp;quot; Her free hand reaches up to sweep some of her hair back behind a bladed ear as she arches a crated brow. A slow smile slipping along her lips as she stares to Nels with those black eyes. &lt;br /&gt;
&amp;quot;And it sounds /infested/.&amp;quot; A sigh and that free hand is already dropping down to her quiver to pull out an arrow and nock it. &amp;quot;Or the mannequins can move on their own. So how about it?&amp;quot; The eyes flicking to the owner of the store, &amp;quot;Which one is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pink in itself is an okay color, really...&amp;quot; Zant murmurs, with a sheepish smile given to the Oruch first, and then over to the Dwarf. &amp;quot;...It's just. Not common, you know? Took me off guard, at least.&amp;quot;&lt;br /&gt;
But, his ear twitches, and his eyes turn to the door, and he stiffens up. &amp;quot;...That sounds about right,&amp;quot; he agrees to Sarcis' assessment. &amp;quot;Both of those, actually. I... suppose there's only one way to find out, isn't there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes growing wide at the now loaded dragonspitter, the dwarven vendor calls out, &amp;quot;Min' tha good's!&amp;quot; Frownging slightly as he continues, &amp;quot;Thar nay all bad.&amp;quot; Glances towards the others as they pass, he shoves his hands on his hips before devensivly replying, &amp;quot;An was wrong wit pink!?&amp;quot; Looking back towards his shop, the dwarf muttering something under breath tiredly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;everyone done with dwarf? who opens door?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;(not rushing, jus didn't know if waiting on me)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Well I did ask him what's inside.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;eep!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;missed that &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels peers at Sarcis and Zant and says quietly, &amp;quot;I know a little Khazdul, but I can't understand half of what he says.&amp;quot; He'll move forward to throw open the door, though he remains behind it as he does this. Or to one side if the door opens in. Or in front of it, if the door doesn't open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twas a' special ordah, four doll's ah special make.. they be runnin havoc!&amp;quot; Cries the dwarf frantically. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;S'okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Crap, are you waiting on me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;possibly :P if everyones good can describe interior&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi is in the habbit of waitin for everyone to pose, &amp;quot;dono if thats good or bad&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels posed, so, waiting on everyonre&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;We can probably move on inside&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh! Let's move inside, please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;If no one else has questions, Sarcis doesn't have any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the door swings open, the shops namesake becomes apparent as a multitude of porcelain dolls decorate the interior. A black, soul-less gaze comes from each of the porcelain dolls, mimicking the form of just about every race represented in Alexandria, from lime green gobblins to dusky skinned ogres all in frilly dresses. &lt;br /&gt;
Though a variety of other toys litter the displays, mostly jack in the boxes and the like, a few adult sized mannequins stand unassisted in various poses. A chorus of soft giggles echos out from somewhere inside. &lt;br /&gt;
&lt;br /&gt;
Nels is at the door, and peers inside carefully, hiding behind the cover of the door as he squints into the interior. &amp;quot;Hey,&amp;quot; he says to the dwarf, &amp;quot;that's some pretty nice stuff you have there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Oruch turns her head from one side to the other, she had opted for a more middle of the group than the front. She preferred her bow after all, and still kept the arrow attached to the string as she murmurs out to her companions, &amp;quot;He did say four? By the Gods this place is hideous. They're all in dresses.&amp;quot; A crinkle of her nose, a sign of distaste. &amp;quot;Eww.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He did say four,&amp;quot; Zant confirms for Sarcis with a nod-- all while his gaze is drifting through the interior and taking in the mannequins. He... doesn't look comfortable. With the giggling echoing out, he actually shivers and ends up noting, &amp;quot;Okay, this is just... creepy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye.. try an nah break too much!&amp;quot; Yelps out the dwarf as he begins edging away from the property. &lt;br /&gt;
&lt;br /&gt;
As the giggling persists on the left, towards the right, a young voice cackles, &amp;quot;Ohhhh! Playtime!&amp;quot; As one of the dolls suddenly lifts limply off the shelf and flys up, the voice continues, &amp;quot;Will you play with us?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Can I take a shot at the doll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure can&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Inside 40 ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Then it's a touch attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Viranchi, can I knowledge check this to see if I can tell what type of creature could be causing this?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol it punches through the dolls body&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure, believe its arcana&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels draws a bead as the doll picks up off the shelf and starts flying, and he pulls the trigger. The hammer snaps down, and there's a thundrous BANG as his gun erupts, smoke and flame jetting out as he fires. His shot punches through the doll's body, and through whatever was behind it as well. The property damage has begun. He immediately crouches down and starts fishing another round from his pouch.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls Knowledge/Arcana +3: (19)+6+3: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;+3 from Inquisitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis' eyes flick toward the doll that Nels then shoots. A frown as The woman holds off on shooting it with her own arrow as she thinks on this. A pause and then she waits for their hearing to sound less like cotton shoved into them to say &amp;quot;Sometimes they put a soul in the doll, if that's what they did, it probably is a doll behind this. I doubt it'd be that obvious though. Probably wants to have fun with us first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;Gah sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zant jumps out of surprise when the gun suddenly goes off, turning a wide-eyed look at Nels first, and then at the doll. And then again at Sarcis, seemingly completely uncertain about how to deal with this particular situation. &amp;quot;So, uh-- what do we *do*? Do we just... I dunno...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the shot rings out, a yelp can be heard from outside before an frazzled voice calls out, &amp;quot;Ay'll be ah tha pub.. Tell 'e when ya din.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Meanwhile on the shops interior, with the now ruined doll hovering limply in the air, another voice calls out from too the left, &amp;quot;BANG!&amp;quot; While a third chimes in, &amp;quot;That's not nice!&amp;quot; &lt;br /&gt;
Towards the right, the giggling begins again as limp doll remains begins too do figure eights. &amp;quot;I'm not a doll, I'm a real girl!&amp;quot; The voices giggle in unison.&lt;br /&gt;
&lt;br /&gt;
Nels looks up as he frantically reloads, using the doorframe for cover. &amp;quot;Well,&amp;quot; he says to Sarcis, &amp;quot;I shot a doll. Do you want I should shoot more of them?&amp;quot; He hearkens at the voice, but he's not going anywhere til he's reloaded. &amp;quot;It says it's not a doll.&amp;quot; He'll try tp peek through the doorway without putting too much of himself inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, no.&amp;quot; Sarcis says as she stays outside herself, &amp;quot;I mean, fill it full of holes if you want. If it /is/ what I think, then there really is a soul in there.&amp;quot; Sarcis looks about once more, fixing her eyes on Zant for a moment. She has, after all, worked with him once before. &lt;br /&gt;
&amp;quot;But also, it's only part, usually like the eyes, hair, something personal. Or if anyone has any tricks like-&amp;quot; A narrow of her eyes, the crafted brows dipping down as she leans her head around the corner of the door to see the doll. &lt;br /&gt;
&amp;quot;I'm sorry about my friend, he was afraid. Maybe we can talk? I think we need to talk about what's going on with you.&amp;quot; Sarcis was going to try to reason with this soul instead of just trying to ''kill'' it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Want me to do a check, Viranchi?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zant says, &amp;quot;Sorry, I'm getting harrassed rl-side &amp;gt;_&amp;lt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;what'cha checkin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is cool Zant :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels gapes at Sarcis, but sighs and after he tamps his next shot down, he scurries back to Zant and Sarcis and says sourly, &amp;quot;If you want to talk to some evil spirit, be my guest. But I'm out of it, then.&amp;quot; He stalks back to his dog, or wolf, and scratches its head fondly. &amp;quot;I'll just be over here when you all die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Diplomacy?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis is trying to talk to them. &amp;gt;_&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls Diplomacy: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Whenever I'm not in a whirlplot... &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What happened too who?&amp;quot; Giggles a voice from the right as the floating doll begins to drunkenly swings about the air. With sudden clumbsyness, it knocks into one of the upper shelves along the northern wall. The voices begin giggling in unison once more as a plethora of porcelain beings flood onto the floor, before one towards the right calls out childishly, &amp;quot;Playtime! Playtime! Thats whats going on!&amp;quot; One of the voices on the left calls out, &amp;quot;Playtime?! Or you like the dwarf?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Nels? Lead us off? Or shall I just go again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh wait.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;You did already. Derpderpderp... Sorry!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Zant, I think is up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels was waiting for you cause I jumped pose order last time&lt;br /&gt;
ooc we all jumped Zant, hoping they can jump back when rl calms down&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we all jumped Zant, hoping they can jump back when rl calms down&amp;quot;&lt;br /&gt;
ooc we both*&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we both*&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels nods, Zant is RL'd&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Derp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause as Sarcis seems to think about it, her eyes darting off to one side and then the other, &amp;quot;What happened to you. You're no longer alive, you know. It would probably be best that you continue on to whatever is next. But if you'd like to play first, I suppose we could.&amp;quot; &lt;br /&gt;
The Orc looks to her two companions, shrugging her shoulders as she seems to be just making it up on the fly, &amp;quot;What exactly do you want to play? Is there rules for this game?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Sorry for the delay then, I was under the impression it was not my turn!&amp;quot;&lt;br /&gt;
ooc so'kay :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;so'kay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels studiously ignores Sarcis and Zant. They're solving it their way, he's only watching to see if they get killed, so he can go back to the Guild and let them know. He does say, more grumbling to himself, &amp;quot;They wouldn't have hired me if they didn't want this thing shot.&amp;quot; Petting his wolf, he eyes the building warily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hide and Seek!&amp;quot; The voices cheer in unison too the orcs request before cackling with glee. Suddenly, it all falls to eerie silence aside from a soft patter echoing from the far edges of room. &lt;br /&gt;
&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (10)+13: 23&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (10)+13: 23&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (12)+13: 25&lt;br /&gt;
+roll 1d20+13&lt;br /&gt;
GAME: Viranchi rolls 1d20+13: (13)+13: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need some of them perception checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls perception: (10)+5: 15&lt;br /&gt;
GAME: Sarcis rolls Perception: (17)+8: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;if you guys want to place your selves on the map by the by&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis hisses out toward the others, &amp;quot;There's two of them moving along the right walls, but they're using the others for cover. Another on the left is doing the same thing.&amp;quot; She keeps her eyes on the one to the left, stepping around the corner and into the shop proper as she pulls the bow up. &amp;quot;I see you!&amp;quot; She calls out.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis places herself on the map as SA at location K7 (Medium).&lt;br /&gt;
&lt;br /&gt;
Nels just stands there with his shaggy dog, and he does not appear to be looking for anyone. He glowers a bit, and sneaks a couple peeks, but if he does see, he doesn't say.&lt;br /&gt;
&lt;br /&gt;
+jinit Dolls=+6&lt;br /&gt;
GAME: You roll initiative for Dolls: Roll: 15 + Bonus: +6 = Total: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;+init, since no surprise round :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls initiative: 17 + 6 = 23&lt;br /&gt;
GAME: Nels places himself on the map as ne at location J1 (Medium).&lt;br /&gt;
GAME: Nels rolls initiative: 14 + 4 = 18&lt;br /&gt;
&lt;br /&gt;
+tmap/add Doll1/D1=n8&lt;br /&gt;
GAME: You add Doll1 (D1) to the map at location N8 (Medium).&lt;br /&gt;
+tmap/add Doll1/D2=n10&lt;br /&gt;
GAME: That name or alias is already on the map.&lt;br /&gt;
+tmap/add Doll2/D2=n10&lt;br /&gt;
GAME: You add Doll2 (D2) to the map at location N10 (Medium).&lt;br /&gt;
+tmap/add Doll3/D3=g7&lt;br /&gt;
GAME: You add Doll3 (D3) to the map at location G7 (Medium).&lt;br /&gt;
&lt;br /&gt;
+tinit&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     23   Sarcis           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     21   Dolls               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Nels             1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . . . . . . 20 | D1 : Doll1 (M)&lt;br /&gt;
  19 .*.*.*. .*.*.*.*.*.*.*.*.*.*.*.*.*.*.*. . 19 | D2 : Doll2 (M)&lt;br /&gt;
  18 . . .*. .*. . . . . . .*. . . . . . .*. . 18 | D3 : Doll3 (M)&lt;br /&gt;
  17 . . .*. .*. . . . . . .*. . . . . . .*. . 17 | SA : Sarcis (M)&lt;br /&gt;
  16 . . .*. .*. . . . . . .*. . . . . . .*. . 16 | ne : Nels (M)&lt;br /&gt;
  15 . . .*. .*. . . . . . .*. . . . . . .*. . 15&lt;br /&gt;
  14 . . .*. .*. . . . . . .*. . . . . . .*. . 14&lt;br /&gt;
  13 . . .*. .*. . . . . . .*. . . . . . .*. . 13&lt;br /&gt;
  12 . . .*. .*.*.*. . .*.*.*.*.*.*. . . .*. . 12&lt;br /&gt;
  11 . . .*. .*. . . . . . . . . .*. . . .*. . 11&lt;br /&gt;
  10 . . .*. .*. . . . . . . . D2.*. . . .*. . 10&lt;br /&gt;
  9  . . .*. .*. . . . . . . . . . . . . .*. . 9 &lt;br /&gt;
  8  . . .*. .*. . . . . . . . D1.*. . . .*. . 8 &lt;br /&gt;
  7  . . .*. .*. D3. . . SA. . . .*. . . .*. . 7 &lt;br /&gt;
  6  .*.*.*. .*.*.*.*.*.*.*. . . .*.*.*.*.*. . 6 &lt;br /&gt;
  5  . . . . . . . . . . . . . . . . . . . . . 5 &lt;br /&gt;
  4  . . . . . . . . . . . . . . . . . . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . . . . . . . . . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . . . . . . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . ne. . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Wall                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
GAME: Note Flat-footed on Sarcis ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis, ye's up :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Uhhh... Judgement. Justice. Shoot the one on the left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Doll3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (5)+5+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;got anything else?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Nope! Sorry&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I was cooking, my bad!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;so'kay, is good idea not to burn down house&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+tmap/move d3=k7&lt;br /&gt;
GAME: You move Doll3 to location K7 (20 ft). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;So true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap/move d1=k7&lt;br /&gt;
GAME: You move Doll1 to location K7 (15 ft). &lt;br /&gt;
+tmap/move d2=n8&lt;br /&gt;
GAME: You move Doll2 to location N8 (10 ft). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your going to get an AoO on Doll3 and Doll1 as they enter your square&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis don't think I can with a bow?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;not unless you got that feat that lets you threaten with them&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis probably can't take an AOO then.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will save Sarcis&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls will: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+roll 3d8+3&lt;br /&gt;
GAME: Viranchi rolls 3d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=11&lt;br /&gt;
GAME: You damaged Sarcis for 11 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Zant has disconnected.&lt;br /&gt;
&lt;br /&gt;
As the orks shot lands wide, a pair of the dolls spring on the her in retaliation. &amp;quot;Tag!&amp;quot; One of the dolls cries as its finger glows with a sickly purple light before taping his prey. The other brandishes a tiny dagger, and swings it with wild abandon towards her ankles. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
GAME: Note Flat-footed on Nels ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;how goes Nel?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . . . . . . . . . . . . . . . 20 | D1 : Doll1 (M)&lt;br /&gt;
  19 .*.*.*. .*.*.*.*.*.*.*.*.*.*.*.*.*.*.*. . 19 | D2 : Doll2 (M)&lt;br /&gt;
  18 . . .*. .*. . . . . . .*. . . . . . .*. . 18 | D3 : Doll3 (M)&lt;br /&gt;
  17 . . .*. .*. . . . . . .*. . . . . . .*. . 17 | SA : Sarcis (M)&lt;br /&gt;
  16 . . .*. .*. . . . . . .*. . . . . . .*. . 16 | ne : Nels (M)&lt;br /&gt;
  15 . . .*. .*. . . . . . .*. . . . . . .*. . 15&lt;br /&gt;
  14 . . .*. .*. . . . . . .*. . . . . . .*. . 14&lt;br /&gt;
  13 . . .*. .*. . . . . . .*. . . . . . .*. . 13&lt;br /&gt;
  12 . . .*. .*.*.*. . .*.*.*.*.*.*. . . .*. . 12&lt;br /&gt;
  11 . . .*. .*. . . . . . . . . .*. . . .*. . 11&lt;br /&gt;
  10 . . .*. .*. . . . . . . . . .*. . . .*. . 10&lt;br /&gt;
  9  . . .*. .*. . . . . . . . . . . . . .*. . 9 &lt;br /&gt;
  8  . . .*. .*. . . . . . . . D2.*. . . .*. . 8 &lt;br /&gt;
  7  . . .*. .*. . . . . D3. . . .*. . . .*. . 7 &lt;br /&gt;
  6  .*.*.*. .*.*.*.*.*.*.*. . . .*.*.*.*.*. . 6 &lt;br /&gt;
  5  . . . . . . . . . . . . . . . . . . . . . 5 &lt;br /&gt;
  4  . . . . . . . . . . . . . . . . . . . . . 4 &lt;br /&gt;
  3  . . . . . . . . . . . . . . . . . . . . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . . . . . . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . ne. . . . . . . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 *  : Wall                &lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I will take a shot at the one that stabbed her&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna hafta move, wall in the way from where your placed, but other wise have at it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will 5' step forward so I'm within 30 ft, first&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Oh, OK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis, Doll1 and Doll3 are all on same tile (they's tiny)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #3082 moves to location N6 (30 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels can hit from there, I assume?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch, at that range&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep, within first range increment yeh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Nels is just sort of idly paying attention, though he snorts derisively when Sarcis takes out her bow and shoots at one of the dolls. &amp;quot;So we're not playing group hugs after all?&amp;quot; he asks tartly. Then they're on her, and he's got to do something about it now. He husltes over to where he can get a shot, shoulders his rifle, and fires, an explosion sounding as fire jets and smoke billows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;hustles, even.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh, seems to do some damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Sarcis!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sup? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Uhhh...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;if I move, I take AoO, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;truth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;If I shoot, I take AoO, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr, you dont&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;they don't have reach&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr, as in, 0ft reach&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;So I /can/ move then?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Wait, no, I can't. I mean, I could five-foot step, but that's it. Right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, that'll work&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location L6 (5 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Shoot at the one Nels hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (15)+5+2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Whelp...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Welcome to my life :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpoopin says, &amp;quot;I showed up just to jinx Sarcis&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;You did.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;death by a thousand papercuts!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ye good Sarcis?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Heck no! I'm gonna die. =D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yes, haha. I'm done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
+tmap/move d2=n6&lt;br /&gt;
&lt;br /&gt;
GAME: You move Doll2 to location N6 (10 ft). &lt;br /&gt;
&lt;br /&gt;
And with that, Sarcis steps back away from them trying to keep her guard up as she swiftly reaches back to snag another arrow from the quiver. She knocks it, pulls, and looses it but it didn't look like it was a wholely effective hit. No, on the contrary, it looked like it probably just stuck into the doll as his hit by Cupid's arrow. Daww... the doll's probably in love.&lt;br /&gt;
&lt;br /&gt;
+tmap/move d1=l6&lt;br /&gt;
GAME: You move Doll1 to location L6 (5 ft). &lt;br /&gt;
+tmap/move d3=n6&lt;br /&gt;
GAME: You move Doll3 to location N6 (15 ft). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+5&lt;br /&gt;
GAME: Viranchi rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;issa good thing touch spells crit on 20 o.0&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will save nels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls will: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
+roll 3d8+3&lt;br /&gt;
GAME: Viranchi rolls 3d8+3: (15)+3: 18&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (5)+3: 8&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
+tdamage nels=18&lt;br /&gt;
GAME: You damaged Nels for 18 points. 3 HP remaining.&lt;br /&gt;
+tdamage nels=1&lt;br /&gt;
GAME: You damaged Nels for 1 points. 2 HP remaining.&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Did he cast, move, and attack?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nah, two dolls on ya, one touched, one dagger&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Aha.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels thought you said one was a touch spell.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Or did he cast defensively?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the arrows and gunshots fly, the now damaged doll runs its stubby legs at the gunman before slashing visciously with its knife, while another appares from the gunmans flank, hand glowing the same sickly purple. Meanwhile a third chases after the ork, pulling out a similiar dagger as the other. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;spell-like ability&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Aha, OK.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;will gladly share monster afterwards :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;NP, I just wanted to make sure I had a ck=lear idea of what;s up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sorry, forgot I was incharge of initiative :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;no worries, watcha got planned?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Well, considering I'm down to 3 HP, I'm gonna run away.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Wait, did you say there was an AOO when they came into our space?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;I did, do you threaten in melee?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I think I do. I have Catch Off Guard which lets me use improvised weapons without penalty, and a rifle butt counts, I think?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe it does&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;WP, you need to add rifle butt as a melee weapon. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;THough it doesn't matter now. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh don't suppose you got combat reflex's?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;ANyhow, I will withdraw back to my wolf, and mount it. I will try to quickmount, if that fails, I will use my action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls ride: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;well then, quick mount it is XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will ride off as far as I can, then.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whats up with ye Sarcis?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I can take actions in any order, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #3082 moves to location C1 (60 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Like I can take a swift after an attack, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;after? yeh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can take actions in any order&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;just can only take one at a time&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, five-foot step. Shoot the same one as before, then (after) switch my Judgement to healing.&amp;quot;&lt;br /&gt;
ooc heard&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location L5 (5 ft).&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (6)+5+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Crap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels swats at the little things as they come for him, and screams in agony as one of them does something that leaves him staggering. He forgets fighting them off, he's now trying not to die, and the power of panic propels him across the street and onto his riding dog in maybe 2 steps. Maybe three. And he boots the dog, and it runs, too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;dice be dice today&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Isn't there a 1 point RPP spend for a reroll? &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;checkin&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;3rpp to reroll fate&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis emme get one from Kisa.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi has no idea how that works though.. &amp;quot;good thing Whirls about&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, so I'm gonna reroll that attack and pray for the best.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;understood&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (14)+5+2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn. It has a lot more HP than Nels and I. &amp;gt;_&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay! that's all I can do for my turn I think&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;swift for the heal?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Yeah, this was way too high a CR.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yeah. Switching it to heal, so next round I get 1 HP!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol it probly seems worse than it is&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis &amp;gt;_&amp;gt; is level 2, I don't know about Nels.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your both lvl 2&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;I mean, now its bad with the 3v1&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels is 2 also. And we're a half-strength party, besides&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Hehe, I'm with ya Viranchi. Just surprised is all!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels can't take another hit, is why I'm running away.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Haha, you could, they only do 1 damage with the daggers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (13)+3: 16&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (3)+3: 6&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I can't take the 3d8 attacks&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Neither can I, that's (I'm guessing) a 1/Day spell like ability.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;you'll heal next turn an not this turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;1 point, on my next turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
Leaping at Sarcis as she hops aways, the trio of dolls continue their onslaught of blades, though only one manages to a hit this time. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ridin off?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Yep. Though I can reloas as a standard action, soI will reload as I ride. Are they coming after me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nope, chasing after Sarcis&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay, now I get 1 HP.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;stubby lil' legs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2797 moves to location K5 (5 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis shoots the same one I've been shooting at.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (16)+5+1: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Oh crap! I forgot to add the PBS damage!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;How much does that add? 1 or 2?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Nels rides like hell, and no wonder. He's frantically stuffing another round in his thunderbelcher, pouring powder and shot down the barrel as he glances back over his shoulder to see if he's being followed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;it looks like its on deaths door&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;That's all I can do I think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (20)+3: 23&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (4)+3: 7&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (8)+3: 11&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;dosnt confirm :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Small favors.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol thats a whole 2 rounds of healing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Haha, yeah, but it's still less than I have!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis shoots the same doll as before.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;DIE DAMN YOU!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (13)+3: 16&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;two hits, yeh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis doesn't look all that great, on the contrary, she looks a bit like she's on death's door herself. But she moves on autopilot, a step back to try and get some space, an reach back to grab a black-fletched arrow from her quiver and the rest is automatic. She pulls the string back till it's taut, sights, and looses. This time, when it hits, it seems to hit hard enough to pin it to the ground, the doll stopping -- lifeless. &amp;quot;Is that playing enough for you?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Yes. AC 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;jus 1 then, was reading wrong column on tscan x.x&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;No problem!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;So, 1 hit?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I thought you mean &amp;quot;Number two hits.&amp;quot; not &amp;quot;You took two hits&amp;quot;.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;*meant&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh, gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You play too ruff!&amp;quot; Screams one of the dolls as one of them falls lifelessly to the ground. As the remaining two continue stabbing wildly, another seems to catch the ork for another drop of blood. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna take a shot or keep on ridin?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Well, if it's not following me, I'll do a driveby. Looking up the penalty for attacking while mount is moving&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Looks like -4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch, if within 40 ft&amp;quot;&lt;br /&gt;
ooc 13's a miss&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;13's a miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;At touch? OK&amp;quot;&lt;br /&gt;
ooc mhmmm&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;mhmmm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Back up and shoot again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (2)+5+1: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Miss! Damn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (8)+3: 11&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
Nels sees he's got no pursuit, so he wheels his riding dog around, and he'll ride back to see if he can help Sarcis. He levels his thunderbelcher, and as he draws level with them, he fires, flame and smoke erupting, though his shot smashes something inoffensive in the shop.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
Tireless in their chase, the two dolls quickly follow after the ork, slashing madly at her ankles to no affect. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whatcha got nels?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;I guess I'll reload&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is fair&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Though I think the turn order is borked?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;oh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;my bad &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;how so?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Maybe it's so fast, I just posed and my turn again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ah, yeh, was a round of misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (13)+5+1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your scratch its porcelian face :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;well, probly more than scratch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
Nels pulls out another round for his thunderbelcher and bites off the end of the paper cartridge, pouring powder down the barrel, then dropping the round in, then the paper, then ramming it all home with the long ramrod. He tamps it down as he guides his dog with his legs.&lt;br /&gt;
&lt;br /&gt;
Sarcis had missed her previous shot, the black fletched arrow sticking into the ground next to the puppet as she reaches back for another, the movement of her steps and just alacrity managing to keep her out of harm's way as she draws and looses yet another shot. The bladed tip gouging out a line along it's porcelian visage as she murmurs, &amp;quot;You are far from innocent, you evil creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Don't forget I get another hp!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;totally didnt forget &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (7)+3: 10&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We jus' wanna play!&amp;quot; Cackle the pair of dolls, one of them catch the ork in the shins, &amp;quot;Don't you wanna play with us?!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Six - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels will stop the wolf, so I'm not firing while moving&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 3 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Other way. haha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 4 HP remaining.&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Thank ya!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol forgot the sign XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels has to grit his teeth for this bit, but he reins in the dog he's riding, so he's holding still. This gives the goblin a much more stable firing platform, and he fires, putting a shot through part of the doll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;deaths door&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (5)+3: 8&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Sarcis stepped around them, managing to avoid them for the most part besides the knicks to her legs. It was only through a bit of inner strength that she managed to keep going at this point. She growls back at them, &amp;quot;I am playing, haven't you noticed?&amp;quot; And she draws out another arrow from her quiver. She knocks it, draws, and looses it to strike the one she had gouged in the cheek. &amp;quot;Don't you enjoy it?&amp;quot; This one takes off a chunk of the doll's skull. Not enough to kill it, but enough to hurt it.&lt;br /&gt;
&lt;br /&gt;
Hacking manically at the ork with their tiny daggers, one of the dolls slowly says &amp;quot;PppllaaAayy wiith meeee!!&amp;quot; Part of the dolls once perfect head, now a blasted scalp, with a hole clear blasted through. The other seems unfazed by his peers fates, smiling gleefully as it chases after Sarcis. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Seven - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;reloadin turn yeh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Reload, yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (1)+5+1: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;we live to slash again!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;SO true!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 6 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;At least now I can live through 2 crits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (18)+3: 21&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (4)+3: 7&lt;br /&gt;
+tdamage sarcis=1&lt;br /&gt;
GAME: You damaged Sarcis for 1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi :}&lt;br /&gt;
&lt;br /&gt;
Nels reloads his thunderbelcher once again, holding still when the little dolls don't seem interested in chasing his dog. He takes out the paper cartridge from a bandolier pouch and reloads with a practiced ease, watching in case they come after him.&lt;br /&gt;
&lt;br /&gt;
Sarcis lets out a grunt as the doll catches her again in the legs as she's moving away from them, her own arrow skittering off the ground right next to it as she lets out a snort. &amp;quot;Soon. Soon I will have you both, and I /will/ play with you. I'll bring you to my friend, and deliver you to my Goddess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HA!&amp;quot; Yelps the badly damamged doll as it plunges a tiny dagger into Sarcis. While its prestine compatriot swings wide, it smiles wildly up at the ork, cocking its head slightly to one side. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Eight - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Shoot it again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Touch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d10+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it exactly&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels grumbles at Whirldice. Haven't rolled above like 4 on damage all night&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Woot&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, one of the reasons first one took as many rounds, both of ya wernt rolling high damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (8)+5+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Damn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 6 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
Nels raises his thunderbelcher to his shoulder and takes aim, firing when he thinks he's got a shot. There's an explosion of fire and smoke, and one of them drops, stuffing going everywhere.&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (20)+3: 23&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (19)+3: 22&lt;br /&gt;
+tdamage sarcis=2&lt;br /&gt;
GAME: You damaged Sarcis for 2 points. 4 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ha! :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis thinks this is Nels reloading round&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels is&lt;br /&gt;
&lt;br /&gt;
As its companions fluff sprays over, the manic doll leaps at Sarcis, plunging its dagger deep into her thigh. &amp;quot;Goddess no play! Play Now!&amp;quot; Screams the doll as it latches on for a moment or two, before cutting a decent slice down the leg. &lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Nine - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
Nels sets the butt of his thunderbelcher on the ground and hastily reloads, pouring in powder, dropping in the shot, then the paper, and tamping it down with the ramrod. His little goblin hands work as fast as they can, and faster than a lot of people, at that. He's soon got his weapon reloaded.&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBS: aliased to weapon2 +1: (18)+5+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thats a good start XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I'll say!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tdamage sarcis=-1&lt;br /&gt;
GAME: You damaged Sarcis for -1 points. 5 HP remaining.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 21.&lt;br /&gt;
      It is now Dolls' turn! Nels is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+3&lt;br /&gt;
GAME: Viranchi rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Ten - Init 18.&lt;br /&gt;
      It is now Nels' turn! Sarcis is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Nels rolls 1d20+8: (6)+8: 14&lt;br /&gt;
GAME: Nels rolls 1d10+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarcis lets out a gasp of a noise as the creature sinks the blade into her leg, she jerks back from it, her hand moving toward it for a quick grab before the fingers are moving again. A grasp at those fletching and she draws another arrow up. A knock, and she looses it into the doll in return, &amp;quot;No. But she will.&amp;quot; She growls back to it, narrowly avoiding its next attack.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Eleven - Init 23.&lt;br /&gt;
      It is now Sarcis' turn! Dolls is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis switches justice back on for that swift. So no hp this round.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls BowPBSJust: aliased to weapon2 +2: (10)+5+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels has to wait for the doll to descend Sarcis's leg before he shoots, blasting it with a ball that shoots clean through without doing much. &amp;quot;These are tough little dolls! The dwarf makes good toys, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sarcis rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;I love max damage apparently?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Nice, 2 max damage in a row&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sarcis says, &amp;quot;Seriously.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gets work done&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh welp, thas all I had planned&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nels says, &amp;quot;Whew. That was a seriously hard encounter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a pause as that shot by Nels hit it in the stuffing. She takes a breath, lets it out, and reaches back to take another arrow from the quiver. She knocks it, draws it back, and with a narrow of her eyes she looses it into the doll. The hit pinning it to the ground after lancing through its eye. She moves slowly over toward the thing, taking slow steps with a sweep of the feet. She crouches down, tilting her head to the side, her free hand draws for a curved blade. Further she leans and she whispers something to it before running the blade through it. It's final rites in a way, before sheathing the blade under the jacket once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hope ye guys ended up having fun :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nels looks around, and sees the store not-too-badly trashed. &amp;quot;I ... I think we won,&amp;quot; he says slowly. Of course Sarcis did most of the work, so he can't complain. But.&lt;br /&gt;
&lt;br /&gt;
Sarcis stands back up, now that she had finished with her little ritual (so to speak) and begins toward the shop as well. She knocks another arrow, and arches a brow slowly as the eyes pan around the shop. A blink and she draws the bow back and shoots an arrow through the head of a doll that looked similar to one of the ones shey just killed. Her hand moving to knock another arrow quickly, almost before the string had finished thruming. A walk through the shop as she mutters, &amp;quot;Yeah, something like that. I don't know if we won or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Dollhouse Debacle]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27216</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27216"/>
		<updated>2017-08-15T23:59:49Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Dollhouse Debacle]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27215</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27215"/>
		<updated>2017-08-15T23:59:07Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Marsh Madness Village]]&lt;br /&gt;
|[[Garrahk]], [[Lollia]], [[Walery]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 11, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aznara]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 14, 2017&lt;br /&gt;
|[[Art Class]]&lt;br /&gt;
|[[Viranchi]], [[Sarcis]], [[Zant]], [[Nels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Mercantile_Misshap&amp;diff=27149</id>
		<title>Mercantile Misshap</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Mercantile_Misshap&amp;diff=27149"/>
		<updated>2017-07-28T04:39:57Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A hazy, hot afternoon, there dosn't seem to be much townsfold about, as you recieve the job request from the Explorer's Guild. One of the local merchants has come with a rather urgent request. It would seem a few days ago, after recently purchasing some wholesale items, a merchant has sold a young noble woman some garb he would like retrieved. He was able to find out she left town only yesterday heading on a joyride to visit her fiance in one of the southern towns nearby. The man alleges she may be in danger, as the cloths bought apparently attrack rather large amounts and types of spiders. While he is attempting to dispose of these items, he was unable to reach her before she left and would rather not have her death on his hands. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;bleh.. should reread that again &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor peers. &amp;quot;That's pretty strange,&amp;quot; he observes, having not yet grown cynical of the strangeness of Alexandria. &amp;quot;But hopefully we can intercept her in time. &amp;quot;A young noblewoman. Do we know which town she went to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor loves the heat and doesn't seem to mind as they get to the town. &amp;quot;I hope so as well, hopefully they have not wrapped her up in their silken webs. I have not fought spiders before have you?&amp;quot; He asks. &amp;quot;One of the southern towns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor hahs &amp;quot;Yes, but which southern town? Or we will have to search thrm all.&amp;quot; To the guy hiring us, he asks, &amp;quot;What name should we ask for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wring out his hat with a tense grip, a pot bellied merchant fumbles in replay to Gregor, &amp;quot;Ha-happy Valley.. but not sure which way she went.. left out the south gate.. hasn't had much use..&amp;quot; Rubbing a sweaty palm against the back of his neck, he lets out a deep breath before continueing nervously, &amp;quot;Ye should hurry?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gregor nods about Happy Valley. &amp;quot;Was this a human woman? Or a gnome?&amp;quot; To Galidor, he smirks, &amp;quot;A human should be easy to find in Happy Valley, at least.&amp;quot; To the merchant, he says, &amp;quot;We shall ride as soon as we have what we'll need to find her when we arrive. Otherwise we'll get there and have to wait and see who's attacked by spiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor smiles, &amp;quot;Sounds like a great place to go. Yes let's go we'll try to retrace her steps.&amp;quot; He looks at the man and then looks to Gregor, &amp;quot;I've never been there why is it easy to pick out a human?&amp;quot; He asks as he looks back at the man, &amp;quot;Are you all right you seem very nervous?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls sense motive: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;brb phone call&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Galidor with 'seems worried about the girls well being'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hu-human.&amp;quot; The man stutters in reply as his gaze goes from Gregor to Galidor as a worried frown begins to form. &amp;quot;I-is there anything else.. I can help with?&amp;quot; He continues in the same nervous manner. &lt;br /&gt;
&lt;br /&gt;
Gregor says to Galidor, &amp;quot;He's nervous because he sold her something, and it'll be his fault if she's eaten by spiders,&amp;quot; he remarks flatly. To the merchant, he says, &amp;quot;Don't worry, we'll ride out immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;He did give us her name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh.. but hell if I have one at the moment XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Petrina Tasso&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;cause my god random generators are terrible o.o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Sorry back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;welcome back :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;WB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor nods a little bit, &amp;quot;Of course of course. We are all worried about it.&amp;quot; He smiles, &amp;quot;All right let's go. Do you have horses for us? Most horses don't like me, so I hope you have some calm ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says to Galidor, &amp;quot;I have a horse, and he'll carry you, if you need. Though not easily, I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Err.. uh..&amp;quot; He replies towards Galidor, &amp;quot;Theres a couple ou-outside I-i payed for.. but don't know how calm they are?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Galidor hmms, &amp;quot;I will have to make due then. Don't worry Gregor I can ride one of his horses.&amp;quot; He says, 'Well let's be off before the poor girl's dress hatches.&amp;quot;&lt;br /&gt;
Gregor nods sagely to Galidor, &amp;quot;Then we ride!&amp;quot; And he dashes out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty, how ye guys intend on goin to Happy Valley?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor owns a horse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't find any specific distance, so few days normally we'll say?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, takin any actions or just riding casual?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Ride as fast a possible for horses and our backsides. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will hustle or try to do more than a casual days ride, if we can. I can roll Handle Animal to push?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor can roll, anyhow.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls handle animal: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Or not&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh dun worry, not an all or nothing kinda thing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ride would also be acceptable :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;wouldja like to make any rolls Galidor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls handle animal: Trained Use Only: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ride?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls ride: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;DC?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will take 10 if the DC is 18 or less.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;that'll pass&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;though Gregor will need tah roll (15's what we're lookin for)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor takes ten on ride: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;huh.. was the 3 the roll? always thought it was the other way around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will lead him/take the horse if needed?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr Galidor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;got names mixed up, is good now, is up to Galidor, but yeh, can do that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor did roll ride&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure, but afterward, was gonna be couple roll representing day each till either x number of fails or x &lt;br /&gt;
number of success&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;or number of days, as you reach town&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls ride: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls ride: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls ride: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, gimmi sec&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the third day, another sweltering hot day, a carriage lays overturned ahead as one of the horse pair stands oddly stiffened, still tied too its hitch, the other no where to be found. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;perceptions :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . .*. . .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . . .*. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . .*. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . . .*. . .*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (17)+5: 22&lt;br /&gt;
GAME: Galidor rolls perception: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
You paged Galidor with 'you see rustling within the carriage'&lt;br /&gt;
You paged Gregor with 'you see large arachnid limbs rustling around within the carriage'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;tmap is up, you guys would be around N6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor holds a hand up as we get close enough to see the overturned coach. &amp;quot;Ah, it may be we came too late,&amp;quot; he laments, then says, &amp;quot;Hold on, there's something inside!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor places himself on the map as GA at location N7 (Medium).&lt;br /&gt;
GAME: Gregor places himself on the map as Gr at location L7 (Medium).&lt;br /&gt;
&lt;br /&gt;
Galidor looks over at Gregor, &amp;quot;There is something rustling in the carriage.&amp;quot; He points out as he gets down and he makes sure to tie off the horse. &amp;quot;Agreed we must be very careful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20 | GA : Galidor (M)&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19 | Gr : Gregor (M)&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . .*. . .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . . .*. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . .*. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . . Gr. GA.*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Gregor will hop off his horse and with a whispered, &amp;quot;Stay,&amp;quot; he'll creep forward, pulling his flail from his belt.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, roll me stealth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls stealth: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;We're too worried to be quiet, :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;welp go ahead an move on up, gimmi perception checks.. though don't think either party is sneaking up on the other XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls perception: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location C15 (60 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, go ahead an move up where ye want, but roll initiatives too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls initiative: 12 + 3 = 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'm not going to move up, but cover Gregor's six.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls initiative: 10 + 7 = 17&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2714 moves to location J9 (20 ft).&lt;br /&gt;
&lt;br /&gt;
The movement within the carriage seems to stop, a long spindly leg peeks out of the side hatch cautiously as both would be hero's approach. &lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Large Spider: Roll: 11 + Bonus: +2 = Total: 13&lt;br /&gt;
&lt;br /&gt;
+tinit&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     17   Galidor          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Gregor           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Large Spider        &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
GAME: Note Flat-footed on Galidor ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor, ye up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'll cast bungle on the spider peeking out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Bungle. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whats save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Will I believe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its been bungled!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;err&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sorry, no, is immune to mind-effects&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any other action?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, pose it :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Gregor! sup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor sees the spindly leg and he casts a spell at it. A bolt of bluish green energy hits the spindly leg, &amp;quot;Hopefully that will help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will move up, and if it's a spider leg, I will hit it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its a spider leg :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor creeps up on that thing sticking out of the carriage. If it's what he thinks it is, he can at least get revenge for the lady. He swings the flail. But he's not very good, and misses completely. &amp;quot;It's spiders!&amp;quot; he shouts back to Galidor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Just the shout&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your at 21 AC Gregor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is gonna need fort save if it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls fort: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;pass&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Gregor for 7 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Ow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dodging aside the sudden blow, the large arachnid springs from its hideaway towards its attacker. Its fangs pouring venom, it lashes out in maddened vengeance at the intruder, it's fangs finding an easy perch. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;you'll be fineeee :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;probly :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sup Galidor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Magic Missile the spider&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k, cast an roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor for a moment read arachnid as archdruid and thought we'd made a big mistake.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nahh.. weather stayed the same :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor sees the large spider, &amp;quot;Watch out Gregor.&amp;quot; He says as he casts a spell and a golden bolt of arcane energy flies from his claws towards the spider after he speaks a word in eldrich.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;what'cha got Gregor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will try and stab again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Will Wheaton...is that you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sometimes the dice giveth, sometimes they taketh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any movement/swift actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor winces as he flails helplessly with his flail. &amp;quot;Back off,&amp;quot; he shouts to Galidor. &amp;quot;I'm gonna buster in a second,&amp;quot; he warns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
As its closest foe flails about, the large spider shrieks slightly as the bolt of energy smacks into it. It seems more concerned with the closer threat though, as it returns a wide bite from its venomous jaw. &lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;MOre Magic Missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor continues to stay back and he casts another magic missile at the spider. The golden bolt of magical force streaks through the air and flies unerring towards it's target and hits against it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I'm gonna withdraw, which is why I suggested backing off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thats a full round yeh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;If I can get to my horse in a single move, I will try to quick mount?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Looks like?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe your horse is 60 away, withdraw is a double move, so less you got speed penelty&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I'm in medium, so yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;an then ride check for fast mount&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;DC 20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thar ye go&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;don't forget to move on map&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Where to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location K9 (50 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k7 I believe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location K7 (10 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is where you left horse&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;or l7, somewhere round there&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
CHGAME: Initiative order is already at the beginning!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;eek, forgot already advanced.. &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
Gregor dashes away from the spider, his boots churning up earth as he sprints away. Dropping the flail as he runs, he shouts to Galidor, &amp;quot;This is why I said to back off!&amp;quot; He has no idea how fast a spider can move, and he doesn't want to leave Galidor to get eaten while he's mounting. Though the mounting part goes well enough, he steps off and jumps, landing astride his horse with a whuff as he kicks his feet into the stirrups.&lt;br /&gt;
&lt;br /&gt;
As its foe disengages, the large spider takes a moment before bolting after the one slining bolts at it. In a mad frenzy, it snaps visciously at the Sith-Makar, but to little affect, aside from slobering a bit of venom around. &lt;br /&gt;
&lt;br /&gt;
GAME: You move Large Spider to location I10 (10 ft). &lt;br /&gt;
&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20 | GA : Galidor (M)&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19 | Gr : Gregor (M)&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18 | LS : Large Spider (LT)&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . LSLS. .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . LSLS. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . GA. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . Gr.*. . .*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thar we go&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor, your now engaged with a large spider, what'cha got? :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'll back up 5 feet and cast magic missile again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2714 moves to location J8 (5 ft).&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it some more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor! sup?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Mounted charge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Oh, readying lance as part of move&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;still only need 10ft right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;mount dosnt change minimum charge distance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;No, I hadn't realized how close it was&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;think your good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I will move away a single move and draw my bow as part of movement, and shoot it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;okies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
Galidor backs up as the spider comes for him. &amp;quot;Gregor! Don't worry for I Galidor Galidor Goldenclaws, Sorcerer of the First Circle, Scion of the Great Gold Dragons, in service to the Silver Empress, the trolls know me as Acid Splasher, the undead know me as the Disrupter, the plants known me as the Pruner, shall defeat this spider and they shall know me as the Magic Missiler.&amp;quot; He casts magic missile again aiming for the head as another bolt of golden force energy hits the spider.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sob&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;crit comfirms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 3d6+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nice! Lance crits are x3. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;all cause it charged the mage :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Are they? Shortbow crits also&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep, both are x3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Full use of my name causes crits at the right moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;maths real quick&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it real good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Is it dead? Or just hurt?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Oh, sorry, slow,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;jus really hurt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;no worries :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor knees his horse to back awat from the spider, so he's got enough room to charge. Aware he's left his partner in the lurch, he draws his horsebow as he rides away, and when he wheels around, he'll fire a shot from the bow before he grabs for his lance. More by luck than design, the arrow strikes one of the eight eyes, and there's a fercious chitter of complaint.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits ya Galidor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need fort save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d8+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor for 8 points. 10 HP remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 3 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ye be poisoned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;staggered on top of the con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;So I'm poisoned and staggered?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shrieking in pain as the arrow pierces it eye, the creature lashes out with frightening a tenacity. It's venomous maw piercing the scaly hide, the spiders's salivates all over the new would. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;staggered as a product of poison&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its a bad one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need fort save to fend off poison&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;fail :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;5 ft step back and cast magic missile again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't, either have move or standard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 2 points. 5 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Then I'll use my claws for a full attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls 1d20+1: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't take full attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;only have a move or standard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Then just one attack that probably misses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor! whatcha got&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Mounted charge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it o.o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor ughs as he's bitten and poisoned and he can't seem to shake the poison. He's feeling slow and heavy as he gets made and he grows his claws. He goes to slash at the spider but the poison courses through him causes his muscles to cramp and he misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ya go 4 more rounds of poison before it runs its course Galidor, 2 saves to cure prematurely&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (18)+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;one pass, rest fail :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 3d3: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 7 points. 12 total damage.&lt;br /&gt;
&lt;br /&gt;
Gregor acks as he sees the spider getting the better of his partner. &amp;quot;Hold on,&amp;quot; he shouts, and he spurs his horse, Traveller, into action. Lowering his lance as he closes, he manages to skewer the spider before it can do more than it's already done. Slam, his lance impales the maddened spider, driving it away from Galidor and up on his lance a couple feet. Dropping the lance, and hopping from his horse, he rushes down to Galidor. &amp;quot;Hang on there, partner!&amp;quot; he cries out, and will ... well, he knows about snakebites ... maybe that will help a little?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;though I'm not a staffer, nor is this death consent, so no worries about that, but the poison will cause Galidor to fall unconscious&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'm good I haven't reached 0 yet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;So I'm not dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;but I do see my hp goes does below 0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, but wont die die&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor waves his claw, &amp;quot;Don't worry about me go find the woman and make sure she's all right.&amp;quot; He says as he goes to find himself a tree to sit next to and he slumps down at the poison gets the better of him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, sorry, unconscious from negative hit points, not con damage :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks at hia partner, face tight with worry, and he mumbles, &amp;quot;This is why I said to back down.&amp;quot; But what's done is done. And, so, he'll go check the carriage out to see if the woman is inside, and/or alive?&lt;br /&gt;
&lt;br /&gt;
As Gregor checks the carriage, a shriek echos from the nearby woods as a frantic girl run's back towards the road. Her form is wrapped in the wisps of newly torn webbing as if she had just run through a gauntlet of the material. Arms flailying wildly about as she swats at random bits, her voice falls into a low paniced sob. &lt;br /&gt;
&lt;br /&gt;
Gregor smiles as best he can. He's a hobgoblin, so it might not be convincing, but he doesn't have 8 legs, so maybe that's enough. &amp;quot;Lady Tasso, I presume?&amp;quot; he asks as he rides out to meet her, and he'll swing her on behind him and ride back to Galidor.&lt;br /&gt;
&lt;br /&gt;
At the sight of the hobgoblin, the young ladys body seems to give out as she collapses suddently backwards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor laughs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;imagine the day XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;okie dokie, can end it here, hope ye lot had fun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lemme heal you back ups&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor's Constitution for -7 points. 5 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor's Constitution for -5 points. 0 total damage.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Gregor for -199 points. 25 HP remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor for -199 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;should be good nows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor facepalms as he hops from his horse, stumbling as he gets his feet straight, and he'll heft the woman crosswise across his horse's withers. Mounting up, he'll ride back to where he left Galidor. Finding him out, also, he'll transfer /both/ burdens to Galidor's horse, and he'll lead it to Happy Valley as delicately as he can. Happy Valley is closer than Alexandria by now,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh probly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Viranchi has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Mercantile Misshap]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Mercantile_Misshap&amp;diff=27148</id>
		<title>Mercantile Misshap</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Mercantile_Misshap&amp;diff=27148"/>
		<updated>2017-07-28T04:21:04Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A hazy, hot afternoon, there dosn't seem to be much townsfold about, as you recieve the job request from the Explorer's Guild. One of the local merchants has come with a rather urgent request. It would seem a few days ago, after recently purchasing some wholesale items, a merchant has sold a young noble woman some garb he would like retrieved. He was able to find out she left town only yesterday heading on a joyride to visit her fiance in one of the southern towns nearby. The man alleges she may be in danger, as the cloths bought apparently attrack rather large amounts and types of spiders. While he is attempting to dispose of these items, he was unable to reach her before she left and would rather not have her death on his hands. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;bleh.. should reread that again &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor peers. &amp;quot;That's pretty strange,&amp;quot; he observes, having not yet grown cynical of the strangeness of Alexandria. &amp;quot;But hopefully we can intercept her in time. &amp;quot;A young noblewoman. Do we know which town she went to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor loves the heat and doesn't seem to mind as they get to the town. &amp;quot;I hope so as well, hopefully they have not wrapped her up in their silken webs. I have not fought spiders before have you?&amp;quot; He asks. &amp;quot;One of the southern towns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor hahs &amp;quot;Yes, but which southern town? Or we will have to search thrm all.&amp;quot; To the guy hiring us, he asks, &amp;quot;What name should we ask for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wring out his hat with a tense grip, a pot bellied merchant fumbles in replay to Gregor, &amp;quot;Ha-happy Valley.. but not sure which way she went.. left out the south gate.. hasn't had much use..&amp;quot; Rubbing a sweaty palm against the back of his neck, he lets out a deep breath before continueing nervously, &amp;quot;Ye should hurry?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gregor nods about Happy Valley. &amp;quot;Was this a human woman? Or a gnome?&amp;quot; To Galidor, he smirks, &amp;quot;A human should be easy to find in Happy Valley, at least.&amp;quot; To the merchant, he says, &amp;quot;We shall ride as soon as we have what we'll need to find her when we arrive. Otherwise we'll get there and have to wait and see who's attacked by spiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor smiles, &amp;quot;Sounds like a great place to go. Yes let's go we'll try to retrace her steps.&amp;quot; He looks at the man and then looks to Gregor, &amp;quot;I've never been there why is it easy to pick out a human?&amp;quot; He asks as he looks back at the man, &amp;quot;Are you all right you seem very nervous?&amp;quot;&lt;br /&gt;
GAME: Galidor rolls sense motive: (18)+2: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;brb phone call&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Galidor with 'seems worried about the girls well being'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hu-human.&amp;quot; The man stutters in reply as his gaze goes from Gregor to Galidor as a worried frown begins to form. &amp;quot;I-is there anything else.. I can help with?&amp;quot; He continues in the same nervous manner. &lt;br /&gt;
&lt;br /&gt;
Gregor says to Galidor, &amp;quot;He's nervous because he sold her something, and it'll be his fault if she's eaten by spiders,&amp;quot; he remarks flatly. To the merchant, he says, &amp;quot;Don't worry, we'll ride out immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;He did give us her name?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh.. but hell if I have one at the moment XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Petrina Tasso&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;cause my god random generators are terrible o.o&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Sorry back&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;welcome back :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;WB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor nods a little bit, &amp;quot;Of course of course. We are all worried about it.&amp;quot; He smiles, &amp;quot;All right let's go. Do you have horses for us? Most horses don't like me, so I hope you have some calm ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says to Galidor, &amp;quot;I have a horse, and he'll carry you, if you need. Though not easily, I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Err.. uh..&amp;quot; He replies towards Galidor, &amp;quot;Theres a couple ou-outside I-i payed for.. but don't know how calm they are?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Galidor hmms, &amp;quot;I will have to make due then. Don't worry Gregor I can ride one of his horses.&amp;quot; He says, 'Well let's be off before the poor girl's dress hatches.&amp;quot;&lt;br /&gt;
Gregor nods sagely to Galidor, &amp;quot;Then we ride!&amp;quot; And he dashes out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty, how ye guys intend on goin to Happy Valley?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor owns a horse&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't find any specific distance, so few days normally we'll say?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, takin any actions or just riding casual?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Ride as fast a possible for horses and our backsides. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will hustle or try to do more than a casual days ride, if we can. I can roll Handle Animal to push?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor can roll, anyhow.&lt;br /&gt;
GAME: Gregor rolls handle animal: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Or not&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh dun worry, not an all or nothing kinda thing&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ride would also be acceptable :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;wouldja like to make any rolls Galidor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls handle animal: Trained Use Only: 0&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ride?&amp;quot;&lt;br /&gt;
GAME: Galidor rolls ride: (8)+3: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;DC?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will take 10 if the DC is 18 or less.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;that'll pass&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;though Gregor will need tah roll (15's what we're lookin for)&amp;quot;&lt;br /&gt;
GAME: Gregor takes ten on ride: (10)+8: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;huh.. was the 3 the roll? always thought it was the other way around&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will lead him/take the horse if needed?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr Galidor&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;got names mixed up, is good now, is up to Galidor, but yeh, can do that&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor did roll ride&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure, but afterward, was gonna be couple roll representing day each till either x number of fails or x number of success&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;or number of days, as you reach town&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls ride: (9)+3: 12&lt;br /&gt;
GAME: Galidor rolls ride: (4)+3: 7&lt;br /&gt;
GAME: Galidor rolls ride: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, gimmi sec&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the third day, another sweltering hot day, a carriage lays overturned ahead as one of the horse pair stands oddly stiffened, still tied too its hitch, the other no where to be found. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;perceptions :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap/load 10&lt;br /&gt;
GAME: Save 'OverturnedCarriage' loaded.&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . .*. . .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . . .*. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . .*. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . . .*. . .*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (17)+5: 22&lt;br /&gt;
GAME: Galidor rolls perception: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
You paged Galidor with 'you see rustling within the carriage'&lt;br /&gt;
You paged Gregor with 'you see large arachnid limbs rustling around within the carriage'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;tmap is up, you guys would be around N6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor holds a hand up as we get close enough to see the overturned coach. &amp;quot;Ah, it may be we came too late,&amp;quot; he laments, then says, &amp;quot;Hold on, there's something inside!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor places himself on the map as GA at location N7 (Medium).&lt;br /&gt;
GAME: Gregor places himself on the map as Gr at location L7 (Medium).&lt;br /&gt;
Galidor looks over at Gregor, &amp;quot;There is something rustling in the carriage.&amp;quot; He points out as he gets down and he makes sure to tie off the horse. &amp;quot;Agreed we must be very careful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20 | GA : Galidor (M)&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19 | Gr : Gregor (M)&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . .*. . .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . . .*. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . .*. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . . Gr. GA.*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Gregor will hop off his horse and with a whispered, &amp;quot;Stay,&amp;quot; he'll creep forward, pulling his flail from his belt.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, roll me stealth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
GAME: Viranchi rolls 1d20+4: (11)+4: 15&lt;br /&gt;
GAME: Galidor rolls stealth: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;We're too worried to be quiet, :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;welp go ahead an move on up, gimmi perception checks.. though don't think either party is sneaking up on the other XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (10)+5: 15&lt;br /&gt;
GAME: Galidor rolls perception: (17)+2: 19&lt;br /&gt;
GAME: GAME: #2611 moves to location C15 (60 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, go ahead an move up where ye want, but roll initiatives too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls initiative: 12 + 3 = 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'm not going to move up, but cover Gregor's six.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls initiative: 10 + 7 = 17&lt;br /&gt;
GAME: GAME: #2714 moves to location J9 (20 ft).&lt;br /&gt;
&lt;br /&gt;
The movement within the carriage seems to stop, a long spindly leg peeks out of the side hatch cautiously as both would be hero's approach. &lt;br /&gt;
&lt;br /&gt;
+tmap/add Large Spider/LS=e16/lt&lt;br /&gt;
&lt;br /&gt;
+jinit Large Spider=+2&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Large Spider: Roll: 11 + Bonus: +2 = Total: 13&lt;br /&gt;
&lt;br /&gt;
+tinit&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     17   Galidor          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Gregor           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Large Spider        &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
GAME: Note Flat-footed on Galidor ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor, ye up&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'll cast bungle on the spider peeking out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Bungle. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whats save?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Will I believe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its been bungled!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;err&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sorry, no, is immune to mind-effects&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any other action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, pose it :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Gregor! sup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor sees the spindly leg and he casts a spell at it. A bolt of bluish green energy hits the spindly leg, &amp;quot;Hopefully that will help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will move up, and if it's a spider leg, I will hit it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its a spider leg :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor creeps up on that thing sticking out of the carriage. If it's what he thinks it is, he can at least get revenge for the lady. He swings the flail. But he's not very good, and misses completely. &amp;quot;It's spiders!&amp;quot; he shouts back to Galidor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Just the shout&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your at 21 AC Gregor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is gonna need fort save if it is&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls fort: (14)+7: 21&lt;br /&gt;
GAME: Viranchi rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;pass&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Gregor for 7 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Ow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dodging aside the sudden blow, the large arachnid springs from its hideaway towards its attacker. Its fangs pouring venom, it lashes out in maddened vengeance at the intruder, it's fangs finding an easy perch. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;you'll be fineeee :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;probly :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sup Galidor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Magic Missile the spider&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k, cast an roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor for a moment read arachnid as archdruid and thought we'd made a big mistake.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nahh.. weather stayed the same :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor sees the large spider, &amp;quot;Watch out Gregor.&amp;quot; He says as he casts a spell and a golden bolt of arcane energy flies from his claws towards the spider after he speaks a word in eldrich.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;what'cha got Gregor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will try and stab again.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Will Wheaton...is that you?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sometimes the dice giveth, sometimes they taketh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any movement/swift actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor winces as he flails helplessly with his flail. &amp;quot;Back off,&amp;quot; he shouts to Galidor. &amp;quot;I'm gonna buster in a second,&amp;quot; he warns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
As its closest foe flails about, the large spider shrieks slightly as the bolt of energy smacks into it. It seems more concerned with the closer threat though, as it returns a wide bite from its venomous jaw. &lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;MOre Magic Missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor continues to stay back and he casts another magic missile at the spider. The golden bolt of magical force streaks through the air and flies unerring towards it's target and hits against it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I'm gonna withdraw, which is why I suggested backing off.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thats a full round yeh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;If I can get to my horse in a single move, I will try to quick mount?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Looks like?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe your horse is 60 away, withdraw is a double move, so less you got speed penelty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I'm in medium, so yeah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;an then ride check for fast mount&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;DC 20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thar ye go&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;don't forget to move on map&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Where to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location K9 (50 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k7 I believe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location K7 (10 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is where you left horse&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;or l7, somewhere round there&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
CHGAME: Initiative order is already at the beginning!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;eek, forgot already advanced.. &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
Gregor dashes away from the spider, his boots churning up earth as he sprints away. Dropping the flail as he runs, he shouts to Galidor, &amp;quot;This is why I said to back off!&amp;quot; He has no idea how fast a spider can move, and he doesn't want to leave Galidor to get eaten while he's mounting. Though the mounting part goes well enough, he steps off and jumps, landing astride his horse with a whuff as he kicks his feet into the stirrups.&lt;br /&gt;
&lt;br /&gt;
As its foe disengages, the large spider takes a moment before bolting after the one slining bolts at it. In a mad frenzy, it snaps visciously at the Sith-Makar, but to little affect, aside from slobering a bit of venom around. &lt;br /&gt;
&lt;br /&gt;
GAME: You move Large Spider to location I10 (10 ft). &lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20 | GA : Galidor (M)&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19 | Gr : Gregor (M)&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18 | LS : Large Spider (LT)&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . LSLS. .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . LSLS. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . GA. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . Gr.*. . .*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thar we go&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor, your now engaged with a large spider, what'cha got? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'll back up 5 feet and cast magic missile again&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2714 moves to location J8 (5 ft).&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it some more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor! sup?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Mounted charge&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Oh, readying lance as part of move&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;still only need 10ft right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;mount dosnt change minimum charge distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;No, I hadn't realized how close it was&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;think your good&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I will move away a single move and draw my bow as part of movement, and shoot it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;okies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
Galidor backs up as the spider comes for him. &amp;quot;Gregor! Don't worry for I Galidor Galidor Goldenclaws, Sorcerer of the First Circle, Scion of the Great Gold Dragons, in service to the Silver Empress, the trolls know me as Acid Splasher, the undead know me as the Disrupter, the plants known me as the Pruner, shall defeat this spider and they shall know me as the Magic Missiler.&amp;quot; He casts magic missile again aiming for the head as another bolt of golden force energy hits the spider.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sob&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;crit comfirms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 3d6+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nice! Lance crits are x3. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;all cause it charged the mage :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Are they? Shortbow crits also&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep, both are x3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Full use of my name causes crits at the right moment.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;maths real quick&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it real good&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Is it dead? Or just hurt?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Oh, sorry, slow,&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;jus really hurt&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;no worries :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor knees his horse to back awat from the spider, so he's got enough room to charge. Aware he's left his partner in the lurch, he draws his horsebow as he rides away, and when he wheels around, he'll fire a shot from the bow before he grabs for his lance. More by luck than design, the arrow strikes one of the eight eyes, and there's a fercious chitter of complaint.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits ya Galidor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need fort save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d8+6: (2)+6: 8&lt;br /&gt;
GAME: You damaged Galidor for 8 points. 10 HP remaining.&lt;br /&gt;
GAME: Galidor rolls fort: (6)+3: 9&lt;br /&gt;
GAME: Viranchi rolls 1d3: (3): 3&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 3 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ye be poisoned&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;staggered on top of the con damage&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;So I'm poisoned and staggered?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shrieking in pain as the arrow pierces it eye, the creature lashes out with frightening a tenacity. It's venomous maw piercing the scaly hide, the spiders's salivates all over the new would. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;staggered as a product of poison&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its a bad one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need fort save to fend off poison&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;fail :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;5 ft step back and cast magic missile again&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't, either have move or standard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d3: (2): 2&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 2 points. 5 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Then I'll use my claws for a full attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls 1d20+1: (9)+1: 10&lt;br /&gt;
GAME: Galidor rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't take full attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;only have a move or standard&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Then just one attack that probably misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor! whatcha got&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Mounted charge&amp;quot;&lt;br /&gt;
GAME: Gregor rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits&amp;quot;&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (8)+8: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it o.o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor ughs as he's bitten and poisoned and he can't seem to shake the poison. He's feeling slow and heavy as he gets made and he grows his claws. He goes to slash at the spider but the poison courses through him causes his muscles to cramp and he misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ya go 4 more rounds of poison before it runs its course Galidor, 2 saves to cure prematurely&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (7)+1: 8&lt;br /&gt;
GAME: Galidor rolls fort: (18)+1: 19&lt;br /&gt;
GAME: Galidor rolls fort: (5)+1: 6&lt;br /&gt;
GAME: Galidor rolls fort: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;one pass, rest fail :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 3d3: (7): 7&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 7 points. 12 total damage.&lt;br /&gt;
&lt;br /&gt;
Gregor acks as he sees the spider getting the better of his partner. &amp;quot;Hold on,&amp;quot; he shouts, and he spurs his horse, Traveller, into action. Lowering his lance as he closes, he manages to skewer the spider before it can do more than it's already done. Slam, his lance impales the maddened spider, driving it away from Galidor and up on his lance a couple feet. Dropping the lance, and hopping from his horse, he rushes down to Galidor. &amp;quot;Hang on there, partner!&amp;quot; he cries out, and will ... well, he knows about snakebites ... maybe that will help a little?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;though I'm not a staffer, nor is this death consent, so no worries about that, but the poison will cause Galidor to fall unconscious&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'm good I haven't reached 0 yet&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;So I'm not dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;but I do see my hp goes does below 0&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, but wont die die&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor waves his claw, &amp;quot;Don't worry about me go find the woman and make sure she's all right.&amp;quot; He says as he goes to find himself a tree to sit next to and he slumps down at the poison gets the better of him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, sorry, unconscious from negative hit points, not con damage :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks at hia partner, face tight with worry, and he mumbles, &amp;quot;This is why I said to back down.&amp;quot; But what's done is done. And, so, he'll go check the carriage out to see if the woman is inside, and/or alive?&lt;br /&gt;
&lt;br /&gt;
As Gregor checks the carriage, a shriek echos from the nearby woods as a frantic girl run's back towards the road. Her form is wrapped in the wisps of newly torn webbing as if she had just run through a gauntlet of the material. Arms flailying wildly about as she swats at random bits, her voice falls into a low paniced sob. &lt;br /&gt;
&lt;br /&gt;
Gregor smiles as best he can. He's a hobgoblin, so it might not be convincing, but he doesn't have 8 legs, so maybe that's enough. &amp;quot;Lady Tasso, I presume?&amp;quot; he asks as he rides out to meet her, and he'll swing her on behind him and ride back to Galidor.&lt;br /&gt;
look gregor&lt;br /&gt;
&lt;br /&gt;
At the sight of the hobgoblin, the young ladys body seems to give out as she collapses suddently backwards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor laughs&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;imagine the day XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;okie dokie, can end it here, hope ye lot had fun&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lemme heal you back ups&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor's Constitution for -7 points. 5 total damage.&lt;br /&gt;
GAME: You damaged Galidor's Constitution for -5 points. 0 total damage.&lt;br /&gt;
GAME: You damaged Gregor for -199 points. 25 HP remaining.&lt;br /&gt;
GAME: You damaged Galidor for -199 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;should be good nows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor facepalms as he hops from his horse, stumbling as he gets his feet straight, and he'll heft the woman crosswise across his horse's withers. Mounting up, he'll ride back to where he left Galidor. Finding him out, also, he'll transfer /both/ burdens to Galidor's horse, and he'll lead it to Happy Valley as delicately as he can. Happy Valley is closer than Alexandria by now,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh probly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi removes the timestop.&lt;br /&gt;
Timestop by Viranchi has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Mercantile Misshap]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Mercantile_Misshap&amp;diff=27147</id>
		<title>Mercantile Misshap</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Mercantile_Misshap&amp;diff=27147"/>
		<updated>2017-07-28T04:20:09Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: Created page with &amp;quot;=========================&amp;gt;  17) Mercantile Misshap  &amp;lt;=========================  Open/Closed: OPEN: This event is open to any player who wants to sign up               using +e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=========================&amp;gt;  17) Mercantile Misshap  &amp;lt;=========================&lt;br /&gt;
 Open/Closed: OPEN: This event is open to any player who wants to sign up&lt;br /&gt;
              using +event/signup. There may be limited space, so signing&lt;br /&gt;
              up does NOT guarantee you a spot in the event.&lt;br /&gt;
      Poster: Viranchi*&lt;br /&gt;
  Start Time: 08:00:00 PM (LOCAL), Thursday, July 27, 2017  (0m 34s past date)&lt;br /&gt;
    Location: RP3&lt;br /&gt;
 Level Range: 2-5&lt;br /&gt;
&lt;br /&gt;
 A merchant has come with an urgent request to retrieve mistakenly sold goods. It would seem the lass who had purchased the goods is traveling some ways and may be in some danger due too the mistake.&lt;br /&gt;
&lt;br /&gt;
  Signed up: Gregor (Rgr2)*   Orenthal (Rog3)   Haggerty (Wiz3)   Galidor (Sor2)* &amp;lt;list hidden&amp;gt;&lt;br /&gt;
  Confirmed: Gregor (Rgr2)   Galidor (Sor2)&lt;br /&gt;
----------------------------- Config parameters ------------------------------&lt;br /&gt;
not yet implemented&lt;br /&gt;
===========================================================( Connected* )=====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;game onz&amp;quot;&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Woots the G-team for the win1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A hazy, hot afternoon, there dosn't seem to be much townsfold about, as you recieve the job request from the Explorer's Guild. One of the local merchants has come with a rather urgent request. It would seem a few days ago, after recently purchasing some wholesale items, a merchant has sold a young noble woman some garb he would like retrieved. He was able to find out she left town only yesterday heading on a joyride to visit her fiance in one of the southern towns nearby. The man alleges she may be in danger, as the cloths bought apparently attrack rather large amounts and types of spiders. While he is attempting to dispose of these items, he was unable to reach her before she left and would rather not have her death on his hands. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;bleh.. should reread that again &amp;gt;.&amp;lt;;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor peers. &amp;quot;That's pretty strange,&amp;quot; he observes, having not yet grown cynical of the strangeness of Alexandria. &amp;quot;But hopefully we can intercept her in time. &amp;quot;A young noblewoman. Do we know which town she went to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor loves the heat and doesn't seem to mind as they get to the town. &amp;quot;I hope so as well, hopefully they have not wrapped her up in their silken webs. I have not fought spiders before have you?&amp;quot; He asks. &amp;quot;One of the southern towns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor hahs &amp;quot;Yes, but which southern town? Or we will have to search thrm all.&amp;quot; To the guy hiring us, he asks, &amp;quot;What name should we ask for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wring out his hat with a tense grip, a pot bellied merchant fumbles in replay to Gregor, &amp;quot;Ha-happy Valley.. but not sure which way she went.. left out the south gate.. hasn't had much use..&amp;quot; Rubbing a sweaty palm against the back of his neck, he lets out a deep breath before continueing nervously, &amp;quot;Ye should hurry?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gregor nods about Happy Valley. &amp;quot;Was this a human woman? Or a gnome?&amp;quot; To Galidor, he smirks, &amp;quot;A human should be easy to find in Happy Valley, at least.&amp;quot; To the merchant, he says, &amp;quot;We shall ride as soon as we have what we'll need to find her when we arrive. Otherwise we'll get there and have to wait and see who's attacked by spiders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor smiles, &amp;quot;Sounds like a great place to go. Yes let's go we'll try to retrace her steps.&amp;quot; He looks at the man and then looks to Gregor, &amp;quot;I've never been there why is it easy to pick out a human?&amp;quot; He asks as he looks back at the man, &amp;quot;Are you all right you seem very nervous?&amp;quot;&lt;br /&gt;
GAME: Galidor rolls sense motive: (18)+2: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;brb phone call&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Galidor with 'seems worried about the girls well being'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hu-human.&amp;quot; The man stutters in reply as his gaze goes from Gregor to Galidor as a worried frown begins to form. &amp;quot;I-is there anything else.. I can help with?&amp;quot; He continues in the same nervous manner. &lt;br /&gt;
&lt;br /&gt;
Gregor says to Galidor, &amp;quot;He's nervous because he sold her something, and it'll be his fault if she's eaten by spiders,&amp;quot; he remarks flatly. To the merchant, he says, &amp;quot;Don't worry, we'll ride out immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;He did give us her name?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh.. but hell if I have one at the moment XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Petrina Tasso&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;cause my god random generators are terrible o.o&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Sorry back&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;welcome back :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;WB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor nods a little bit, &amp;quot;Of course of course. We are all worried about it.&amp;quot; He smiles, &amp;quot;All right let's go. Do you have horses for us? Most horses don't like me, so I hope you have some calm ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor says to Galidor, &amp;quot;I have a horse, and he'll carry you, if you need. Though not easily, I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Err.. uh..&amp;quot; He replies towards Galidor, &amp;quot;Theres a couple ou-outside I-i payed for.. but don't know how calm they are?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Galidor hmms, &amp;quot;I will have to make due then. Don't worry Gregor I can ride one of his horses.&amp;quot; He says, 'Well let's be off before the poor girl's dress hatches.&amp;quot;&lt;br /&gt;
Gregor nods sagely to Galidor, &amp;quot;Then we ride!&amp;quot; And he dashes out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty, how ye guys intend on goin to Happy Valley?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor owns a horse&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't find any specific distance, so few days normally we'll say?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, takin any actions or just riding casual?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Ride as fast a possible for horses and our backsides. ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will hustle or try to do more than a casual days ride, if we can. I can roll Handle Animal to push?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor can roll, anyhow.&lt;br /&gt;
GAME: Gregor rolls handle animal: (3)+6: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Or not&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh dun worry, not an all or nothing kinda thing&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ride would also be acceptable :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;wouldja like to make any rolls Galidor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls handle animal: Trained Use Only: 0&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ride?&amp;quot;&lt;br /&gt;
GAME: Galidor rolls ride: (8)+3: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;DC?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will take 10 if the DC is 18 or less.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;that'll pass&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;though Gregor will need tah roll (15's what we're lookin for)&amp;quot;&lt;br /&gt;
GAME: Gregor takes ten on ride: (10)+8: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;huh.. was the 3 the roll? always thought it was the other way around&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will lead him/take the horse if needed?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;errr Galidor&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;got names mixed up, is good now, is up to Galidor, but yeh, can do that&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor did roll ride&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sure, but afterward, was gonna be couple roll representing day each till either x number of fails or x number of success&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;or number of days, as you reach town&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls ride: (9)+3: 12&lt;br /&gt;
GAME: Galidor rolls ride: (4)+3: 7&lt;br /&gt;
GAME: Galidor rolls ride: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, gimmi sec&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the third day, another sweltering hot day, a carriage lays overturned ahead as one of the horse pair stands oddly stiffened, still tied too its hitch, the other no where to be found. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;perceptions :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap/load 10&lt;br /&gt;
GAME: Save 'OverturnedCarriage' loaded.&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . .*. . .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . . .*. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . .*. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . . .*. . .*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (17)+5: 22&lt;br /&gt;
GAME: Galidor rolls perception: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
You paged Galidor with 'you see rustling within the carriage'&lt;br /&gt;
You paged Gregor with 'you see large arachnid limbs rustling around within the carriage'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;tmap is up, you guys would be around N6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor holds a hand up as we get close enough to see the overturned coach. &amp;quot;Ah, it may be we came too late,&amp;quot; he laments, then says, &amp;quot;Hold on, there's something inside!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor places himself on the map as GA at location N7 (Medium).&lt;br /&gt;
GAME: Gregor places himself on the map as Gr at location L7 (Medium).&lt;br /&gt;
Galidor looks over at Gregor, &amp;quot;There is something rustling in the carriage.&amp;quot; He points out as he gets down and he makes sure to tie off the horse. &amp;quot;Agreed we must be very careful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20 | GA : Galidor (M)&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19 | Gr : Gregor (M)&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . .*. . .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . . .*. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . .*. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . . Gr. GA.*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Gregor will hop off his horse and with a whispered, &amp;quot;Stay,&amp;quot; he'll creep forward, pulling his flail from his belt.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, roll me stealth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
GAME: Viranchi rolls 1d20+4: (11)+4: 15&lt;br /&gt;
GAME: Galidor rolls stealth: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;We're too worried to be quiet, :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;welp go ahead an move on up, gimmi perception checks.. though don't think either party is sneaking up on the other XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls perception: (10)+5: 15&lt;br /&gt;
GAME: Galidor rolls perception: (17)+2: 19&lt;br /&gt;
GAME: GAME: #2611 moves to location C15 (60 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, go ahead an move up where ye want, but roll initiatives too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls initiative: 12 + 3 = 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'm not going to move up, but cover Gregor's six.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls initiative: 10 + 7 = 17&lt;br /&gt;
GAME: GAME: #2714 moves to location J9 (20 ft).&lt;br /&gt;
&lt;br /&gt;
The movement within the carriage seems to stop, a long spindly leg peeks out of the side hatch cautiously as both would be hero's approach. &lt;br /&gt;
&lt;br /&gt;
+tmap/add Large Spider/LS=e16/lt&lt;br /&gt;
&lt;br /&gt;
+jinit Large Spider=+2&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Large Spider: Roll: 11 + Bonus: +2 = Total: 13&lt;br /&gt;
&lt;br /&gt;
+tinit&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     17   Galidor          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Gregor           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Large Spider        &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
GAME: Note Flat-footed on Galidor ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor, ye up&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'll cast bungle on the spider peeking out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Bungle. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;whats save?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Will I believe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its been bungled!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;err&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sorry, no, is immune to mind-effects&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any other action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kk, pose it :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
GAME: Note Flat-footed on Gregor ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Gregor! sup&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor sees the spindly leg and he casts a spell at it. A bolt of bluish green energy hits the spindly leg, &amp;quot;Hopefully that will help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will move up, and if it's a spider leg, I will hit it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its a spider leg :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any other actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor creeps up on that thing sticking out of the carriage. If it's what he thinks it is, he can at least get revenge for the lady. He swings the flail. But he's not very good, and misses completely. &amp;quot;It's spiders!&amp;quot; he shouts back to Galidor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Just the shout&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;your at 21 AC Gregor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is gonna need fort save if it is&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls fort: (14)+7: 21&lt;br /&gt;
GAME: Viranchi rolls 1d8+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;pass&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Gregor for 7 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Ow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dodging aside the sudden blow, the large arachnid springs from its hideaway towards its attacker. Its fangs pouring venom, it lashes out in maddened vengeance at the intruder, it's fangs finding an easy perch. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;you'll be fineeee :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;probly :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sup Galidor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Magic Missile the spider&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k, cast an roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor for a moment read arachnid as archdruid and thought we'd made a big mistake.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lol&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;nahh.. weather stayed the same :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor sees the large spider, &amp;quot;Watch out Gregor.&amp;quot; He says as he casts a spell and a golden bolt of arcane energy flies from his claws towards the spider after he speaks a word in eldrich.&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;what'cha got Gregor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor will try and stab again.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Will Wheaton...is that you?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sometimes the dice giveth, sometimes they taketh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;any movement/swift actions?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor winces as he flails helplessly with his flail. &amp;quot;Back off,&amp;quot; he shouts to Galidor. &amp;quot;I'm gonna buster in a second,&amp;quot; he warns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
As its closest foe flails about, the large spider shrieks slightly as the bolt of energy smacks into it. It seems more concerned with the closer threat though, as it returns a wide bite from its venomous jaw. &lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;MOre Magic Missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor continues to stay back and he casts another magic missile at the spider. The golden bolt of magical force streaks through the air and flies unerring towards it's target and hits against it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I'm gonna withdraw, which is why I suggested backing off.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thats a full round yeh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;If I can get to my horse in a single move, I will try to quick mount?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Looks like?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;believe your horse is 60 away, withdraw is a double move, so less you got speed penelty&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I'm in medium, so yeah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;an then ride check for fast mount&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;DC 20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls ride: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thar ye go&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;don't forget to move on map&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Where to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location K9 (50 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;k7 I believe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2611 moves to location K7 (10 ft).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;is where you left horse&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;or l7, somewhere round there&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
CHGAME: Initiative order is already at the beginning!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;eek, forgot already advanced.. &amp;gt;.&amp;lt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
Gregor dashes away from the spider, his boots churning up earth as he sprints away. Dropping the flail as he runs, he shouts to Galidor, &amp;quot;This is why I said to back off!&amp;quot; He has no idea how fast a spider can move, and he doesn't want to leave Galidor to get eaten while he's mounting. Though the mounting part goes well enough, he steps off and jumps, landing astride his horse with a whuff as he kicks his feet into the stirrups.&lt;br /&gt;
&lt;br /&gt;
As its foe disengages, the large spider takes a moment before bolting after the one slining bolts at it. In a mad frenzy, it snaps visciously at the Sith-Makar, but to little affect, aside from slobering a bit of venom around. &lt;br /&gt;
&lt;br /&gt;
GAME: You move Large Spider to location I10 (10 ft). &lt;br /&gt;
&lt;br /&gt;
+tmap&lt;br /&gt;
 =====================&amp;gt; Combat Map for Plot Room: Three &amp;lt;======================&lt;br /&gt;
&lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
     . . . . . . . . . . . . . . . . . . . . .        Map Key&lt;br /&gt;
  20 . . . . . . . .*. .*. . . . . . . . . . . 20 | GA : Galidor (M)&lt;br /&gt;
  19 . . . . . . . .*. .*. . .T.T. . . . . . . 19 | Gr : Gregor (M)&lt;br /&gt;
  18 . . . . . . . .*. .*. . .T.T. . . . . . . 18 | LS : Large Spider (LT)&lt;br /&gt;
  17 . . . OCOCOC. .*. .*. . . . . .T.T.T. . . 17&lt;br /&gt;
  16 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 16&lt;br /&gt;
  15 . . . OC. OC. .*. .*. . . . . .T.T.T. . . 15&lt;br /&gt;
  14 . . . OCOCOC. .*. .*. . . . . . . . . . . 14&lt;br /&gt;
  13 . . . . . . . .*. .*. . . . . . . . . . . 13&lt;br /&gt;
  12 . . . . . . . .*. . .*. . . . . . . . . . 12&lt;br /&gt;
  11 . . . . . . . . LSLS. .*. . . . . . . . . 11&lt;br /&gt;
  10 . . . . .T.T. . LSLS. .*. . . . . .T.T. . 10&lt;br /&gt;
  9  . . . . .T.T. . . GA. . .*. . . . .T.T. . 9 &lt;br /&gt;
  8  . . . . . . . . . . .*. . .*. . . . . . . 8 &lt;br /&gt;
  7  . . . . . . . . . . Gr.*. . .*. . . . . . 7 &lt;br /&gt;
  6  . .T.T. . . . . . . . . .*. .*. . . . . . 6 &lt;br /&gt;
  5  . .T.T. . . . . . . . . .*. .*. . . . . . 5 &lt;br /&gt;
  4  . . . . . . .T.T. . . . .*. .*. .T.T. . . 4 &lt;br /&gt;
  3  . . . . . . .T.T. . . . .*. .*. .T.T. . . 3 &lt;br /&gt;
  2  . . . . . . . . . . . . .*. .*. . . . . . 2 &lt;br /&gt;
  1  . . . . . . . . . . . . .*. .*. . . . . . 1 &lt;br /&gt;
      A B C D E F G H I J K L M N O P Q R S T&lt;br /&gt;
 ---------------------------- Map Key (continued) -----------------------------&lt;br /&gt;
&lt;br /&gt;
 OC : Overturned Ca       OC : Overturned Ca       T  : Tree&lt;br /&gt;
&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;thar we go&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;Galidor, your now engaged with a large spider, what'cha got? :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'll back up 5 feet and cast magic missile again&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;alrighty&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: #2714 moves to location J8 (5 ft).&lt;br /&gt;
GAME: Galidor casts Magic Missile. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Galidor rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it some more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor! sup?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Mounted charge&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Oh, readying lance as part of move&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;still only need 10ft right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;mount dosnt change minimum charge distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;No, I hadn't realized how close it was&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;think your good&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;I will move away a single move and draw my bow as part of movement, and shoot it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;okies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
Galidor backs up as the spider comes for him. &amp;quot;Gregor! Don't worry for I Galidor Galidor Goldenclaws, Sorcerer of the First Circle, Scion of the Great Gold Dragons, in service to the Silver Empress, the trolls know me as Acid Splasher, the undead know me as the Disrupter, the plants known me as the Pruner, shall defeat this spider and they shall know me as the Magic Missiler.&amp;quot; He casts magic missile again aiming for the head as another bolt of golden force energy hits the spider.&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;sob&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;crit comfirms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Gregor rolls 3d6+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Nice! Lance crits are x3. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;all cause it charged the mage :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Are they? Shortbow crits also&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yep, both are x3&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Full use of my name causes crits at the right moment.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;maths real quick&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hurts it real good&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Is it dead? Or just hurt?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Oh, sorry, slow,&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;jus really hurt&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;no worries :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor knees his horse to back awat from the spider, so he's got enough room to charge. Aware he's left his partner in the lurch, he draws his horsebow as he rides away, and when he wheels around, he'll fire a shot from the bow before he grabs for his lance. More by luck than design, the arrow strikes one of the eight eyes, and there's a fercious chitter of complaint.&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits ya Galidor?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need fort save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d8+6: (2)+6: 8&lt;br /&gt;
GAME: You damaged Galidor for 8 points. 10 HP remaining.&lt;br /&gt;
GAME: Galidor rolls fort: (6)+3: 9&lt;br /&gt;
GAME: Viranchi rolls 1d3: (3): 3&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 3 points. 3 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ye be poisoned&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;staggered on top of the con damage&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;So I'm poisoned and staggered?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shrieking in pain as the arrow pierces it eye, the creature lashes out with frightening a tenacity. It's venomous maw piercing the scaly hide, the spiders's salivates all over the new would. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;staggered as a product of poison&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;its a bad one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
+ninit&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Large Spider's turn! Galidor is next!&lt;br /&gt;
+ninit&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Galidor's turn! Gregor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gonna need fort save to fend off poison&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;fail :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;5 ft step back and cast magic missile again&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't, either have move or standard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 1d3: (2): 2&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 2 points. 5 total damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Then I'll use my claws for a full attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls 1d20+1: (9)+1: 10&lt;br /&gt;
GAME: Galidor rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;can't take full attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;only have a move or standard&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;Then just one attack that probably misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi advances the initiative order.&lt;br /&gt;
      Round Five - Init 15.&lt;br /&gt;
      It is now Gregor's turn! Large Spider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;gregor! whatcha got&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor says, &amp;quot;Mounted charge&amp;quot;&lt;br /&gt;
GAME: Gregor rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;hits&amp;quot;&lt;br /&gt;
GAME: Gregor rolls 2d8+8: (8)+8: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;kills it o.o&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor ughs as he's bitten and poisoned and he can't seem to shake the poison. He's feeling slow and heavy as he gets made and he grows his claws. He goes to slash at the spider but the poison courses through him causes his muscles to cramp and he misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;ya go 4 more rounds of poison before it runs its course Galidor, 2 saves to cure prematurely&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Galidor rolls fort: (7)+1: 8&lt;br /&gt;
GAME: Galidor rolls fort: (18)+1: 19&lt;br /&gt;
GAME: Galidor rolls fort: (5)+1: 6&lt;br /&gt;
GAME: Galidor rolls fort: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;one pass, rest fail :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi rolls 3d3: (7): 7&lt;br /&gt;
GAME: You damaged Galidor's Constitution for 7 points. 12 total damage.&lt;br /&gt;
&lt;br /&gt;
Gregor acks as he sees the spider getting the better of his partner. &amp;quot;Hold on,&amp;quot; he shouts, and he spurs his horse, Traveller, into action. Lowering his lance as he closes, he manages to skewer the spider before it can do more than it's already done. Slam, his lance impales the maddened spider, driving it away from Galidor and up on his lance a couple feet. Dropping the lance, and hopping from his horse, he rushes down to Galidor. &amp;quot;Hang on there, partner!&amp;quot; he cries out, and will ... well, he knows about snakebites ... maybe that will help a little?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;though I'm not a staffer, nor is this death consent, so no worries about that, but the poison will cause Galidor to fall unconscious&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;I'm good I haven't reached 0 yet&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;So I'm not dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Galidor says, &amp;quot;but I do see my hp goes does below 0&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, but wont die die&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Galidor waves his claw, &amp;quot;Don't worry about me go find the woman and make sure she's all right.&amp;quot; He says as he goes to find himself a tree to sit next to and he slumps down at the poison gets the better of him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;yeh, sorry, unconscious from negative hit points, not con damage :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor looks at hia partner, face tight with worry, and he mumbles, &amp;quot;This is why I said to back down.&amp;quot; But what's done is done. And, so, he'll go check the carriage out to see if the woman is inside, and/or alive?&lt;br /&gt;
&lt;br /&gt;
As Gregor checks the carriage, a shriek echos from the nearby woods as a frantic girl run's back towards the road. Her form is wrapped in the wisps of newly torn webbing as if she had just run through a gauntlet of the material. Arms flailying wildly about as she swats at random bits, her voice falls into a low paniced sob. &lt;br /&gt;
&lt;br /&gt;
Gregor smiles as best he can. He's a hobgoblin, so it might not be convincing, but he doesn't have 8 legs, so maybe that's enough. &amp;quot;Lady Tasso, I presume?&amp;quot; he asks as he rides out to meet her, and he'll swing her on behind him and ride back to Galidor.&lt;br /&gt;
look gregor&lt;br /&gt;
&lt;br /&gt;
At the sight of the hobgoblin, the young ladys body seems to give out as she collapses suddently backwards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Gregor laughs&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;imagine the day XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;okie dokie, can end it here, hope ye lot had fun&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;lemme heal you back ups&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Galidor's Constitution for -7 points. 5 total damage.&lt;br /&gt;
GAME: You damaged Galidor's Constitution for -5 points. 0 total damage.&lt;br /&gt;
GAME: You damaged Gregor for -199 points. 25 HP remaining.&lt;br /&gt;
GAME: You damaged Galidor for -199 points. 18 HP remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;should be good nows&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gregor facepalms as he hops from his horse, stumbling as he gets his feet straight, and he'll heft the woman crosswise across his horse's withers. Mounting up, he'll ride back to where he left Galidor. Finding him out, also, he'll transfer /both/ burdens to Galidor's horse, and he'll lead it to Happy Valley as delicately as he can. Happy Valley is closer than Alexandria by now,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Viranchi says, &amp;quot;heheh probly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Viranchi removes the timestop.&lt;br /&gt;
Timestop by Viranchi has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Mercantile Misshap]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27146</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=27146"/>
		<updated>2017-07-28T04:18:40Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2017&lt;br /&gt;
|[[Stoner Halfer]]&lt;br /&gt;
|[[Roselle]], [[Lysa]], [[Munch]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Our wiki is facing updates, so not much was uploaded in April through June.&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 15, 2017&lt;br /&gt;
|[[Outside Theater]]&lt;br /&gt;
|[[Mikilos]], [[Runesael]], [[Sandy]], [[Soren]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2017&lt;br /&gt;
|[[Morning Coffee]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian]], [[Kestrel]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2017&lt;br /&gt;
|[[Temple Crash]]&lt;br /&gt;
|[[Albion]], [[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2017&lt;br /&gt;
|[[Poor Rum part 1]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Munch]], [[Treeback]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Poor Rum part 2]]&lt;br /&gt;
|[[Ferrah]], [[Sandy]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2017&lt;br /&gt;
|[[Pretty Princess]]&lt;br /&gt;
|[[Amythyst]], [[An'thirya]], [[Aya]], [[Kisaiya]], [[Sandy]], [[Selia]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 8, 2017&lt;br /&gt;
|[[Rightful Rest of Nahkte Rangi 1]]&lt;br /&gt;
|[[Raethon]], [[Nadara]], [[Duncan]], [[Munch]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|June 20, 2017&lt;br /&gt;
|MEETUP: [[Tales from the Wild]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Viranchi]], [[Selia]], [[Boshter]], [[Tiasa]], [[Azog]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|[[Rivers, Cities, and Fish]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Bors]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2017&lt;br /&gt;
|[[Sparring in the Colosseum]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Elian]], [[Kira]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2017&lt;br /&gt;
|[[Hunters Gatherers]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aerilaya]], [[Durrankar]], [[Svarshan]], &amp;amp; [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2017&lt;br /&gt;
|[[Bardic Healing]]&lt;br /&gt;
|[[Aldean]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2017&lt;br /&gt;
|[[Mercantile Misshap]]&lt;br /&gt;
|[[Viranchi]], [[Galidor]], [[Gregor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs|Recent Logs]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27142</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27142"/>
		<updated>2017-07-26T03:06:03Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
A traveler of Veyshan heritage, Viranchi stands at about 5'7&amp;quot;. Usually of cheerful demeanor, he is more often by not accompanied by a small black cat by the name of Sapna. The pair can often be found exploring the different areas of town as well as the surrounding area. A general curiosity shared between the two, Viranchi is often asking about current events, the stories of the last few events having seemingly brought them here in the first place.&lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexandria it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fashioned heist.&lt;br /&gt;
* Have you been on an adventure you want to share?&lt;br /&gt;
* Magic in general as well, especially arcane events. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}Stealth&lt;br /&gt;
{{Badge-Entry|Apprentice}}Nope&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, but making strides.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;br /&gt;
[[Category:Player|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Tenebrae GMs Guild|Viranchi]]&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27141</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27141"/>
		<updated>2017-07-26T03:04:51Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
A traveler of Veyshan heritage, Viranchi stands at about 5'7&amp;quot;. Usually of cheerful demeanor, he is more often by not accompanied by a small black cat by the name of Sapna. The pair can often be found exploring the different areas of town as well as the surrounding area. A general curiosity shared between the two, Viranchi is often asking about current events, the stories of the last few events having seemingly brought them here in the first place.&lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexandria it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fashioned heist.&lt;br /&gt;
* Have you been on an adventure you want to share?&lt;br /&gt;
* Magic in general as well, especially arcane events. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}None at the moment&lt;br /&gt;
{{Badge-Entry|Apprentice}} Nope.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, but making strides.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;br /&gt;
[[Category:Player|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Tenebrae GMs Guild|Viranchi]]&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27140</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27140"/>
		<updated>2017-07-25T22:50:51Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
A traveler of Veyshan heritage, Viranchi stands at about 5'7&amp;quot;. Usually of cheerful demeanor, he is more often by not accompanied by a small black cat by the name of Sapna. The pair can often be found exploring the different areas of town as well as the surrounding area. A general curiosity shared between the two, Viranchi is often asking about current events, the stories of the last few events having seemingly brought them here in the first place.&lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexandria it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fashioned heist.&lt;br /&gt;
* Have you been on an adventure you want to share?&lt;br /&gt;
* Magic in general as well, especially arcane events. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}None at the moment&lt;br /&gt;
{{Badge-Entry|Apprentice}} Nope.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, though decent enough to receive assistance with Raise Dead should it come up.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;br /&gt;
[[Category:Player|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Tenebrae GMs Guild|Viranchi]]&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27139</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27139"/>
		<updated>2017-07-25T22:50:26Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
A traveler of Veyshan heritage, Viranchi stands at about 5'7&amp;quot;. Usually of cheerful demeanor, he is more often by not accompanied by a small black cat by the name of Sapna. The pair can often be found exploring the different areas of town as well as the surrounding area. A general curiosity shared between the two, Viranchi is often asking about current events, the stories of the last few events having seemingly brought them here in the first place.&lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexandria it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fashioned heist.&lt;br /&gt;
* Have you been on an adventure you want to share?&lt;br /&gt;
* Magic in general as well, especially arcane events. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}None at the moment&lt;br /&gt;
{{Badge-Entry|Apprentice}} Nope.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, though decent enough to receive assistance with Raise Dead should it come up.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;br /&gt;
[[Category:Pages with broken file links|Viranchi]]&lt;br /&gt;
[[Category:Player|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Tenebrae GMs Guild|Viranchi]]&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27127</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27127"/>
		<updated>2017-07-22T02:19:51Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
A traveler of Veyshan heritage, Viranchi stands at about 5'7&amp;quot;. Usually of cheerful demeanor, he is more often by not accompanied by a small black cat by the name of Sapna. The pair can often be found exploring the different areas of town and the surrounding area, an general curiosity seemingly shared between them.&lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexeandia it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fasioned heist.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}None at the moment&lt;br /&gt;
{{Badge-Entry|Apprentice}} Nope.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, though decent enough to receive assistance with Raise Dead should it come up.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;br /&gt;
[[Category:Pages with broken file links|Viranchi]]&lt;br /&gt;
[[Category:Player|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Tenebrae GMs Guild|Viranchi]]&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27126</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27126"/>
		<updated>2017-07-21T23:51:58Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexeandia it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fasioned heist.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}None at the moment&lt;br /&gt;
{{Badge-Entry|Apprentice}} Nope.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, though decent enough to receive assistance with Raise Dead should it come up.&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-IconBig|Tene_gms_guild.gif}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Tenebrae GMs Guild Member}}&lt;br /&gt;
{{Badge-Entry|Interests}} Varied, generally like to include a larger plot with in smaller ones.&lt;br /&gt;
{{Badge-Entry|Resources}} Just the SRD really/&lt;br /&gt;
{{Badge-Entry|Logs}} Soon..&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;br /&gt;
[[Category:Pages with broken file links|Viranchi]]&lt;br /&gt;
[[Category:Player|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;br /&gt;
[[Category:Tenebrae GMs Guild|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27121</id>
		<title>Viranchi</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Viranchi&amp;diff=27121"/>
		<updated>2017-07-21T03:58:29Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: Created page with &amp;quot;{{CPHEADER-START}} Viranchi Tal'thas {{CPHEADER-END}}     {{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}   TYPE STUFF ABOUT CHARACTER HERE.   image:viranchi.jpg|thum...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Viranchi Tal'thas&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:viranchi.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Curious about the city of Alexeandia it self, and its recent histories.&lt;br /&gt;
* Always down for a good ol' fasioned heist.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Guild of the Sly&lt;br /&gt;
{{Badge-Entry|Role}}Cat Burglar&lt;br /&gt;
{{Badge-Entry|Scholarship}}None at the moment&lt;br /&gt;
{{Badge-Entry|Apprentice}} Nope.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}} Recently joined, though decent enough to receive assistance with Raise Dead should it come up.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Veyshanti|Viranchi]]&lt;br /&gt;
[[Category:Society of Progressive Arcanists|Viranchi]]&lt;br /&gt;
[[Category:Wizard|Viranchi]]&lt;br /&gt;
[[Category:Guild of the Sly|Viranchi]]&lt;br /&gt;
[[Category:Rogue|Viranchi]]&lt;br /&gt;
[[Category:Human|Viranchi]]&lt;br /&gt;
[[Category:Magic|Viranchi]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=27120</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=27120"/>
		<updated>2017-07-21T03:19:15Z</updated>

		<summary type="html">&lt;p&gt;Viranchi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:small_stories.png|link=Small Stories|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Aasir]]&lt;br /&gt;
* [[Abigail]]&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alik]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Ansrir]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Alba]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[An'thirya]]&lt;br /&gt;
* [[Arnora|Arnora Stonesmasher]]&lt;br /&gt;
* [[Aria]]&lt;br /&gt;
* [[Arisha]]&lt;br /&gt;
* [[Arithand'ruil Thal'lassar'van]]&lt;br /&gt;
* [[Arynel]]&lt;br /&gt;
* [[Astaren]]&lt;br /&gt;
* [[Astraea]]&lt;br /&gt;
* [[Auk]]&lt;br /&gt;
* [[Aurala]]&lt;br /&gt;
* [[Aznara]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Caine]]&lt;br /&gt;
* [[Carwyn]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Charlotte]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Coldan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
* [[Cassandra]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Devola]]&lt;br /&gt;
* [[Diemma|Sister Diemma]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Duncan]]&lt;br /&gt;
* [[Durrankar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
* [[Dhanae]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Elisabeth du Leoncorte]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
* [[Ethel]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fiore]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Ferawyn]]&lt;br /&gt;
* [[Fayde]]&lt;br /&gt;
* [[Fazahd]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ga'Elian Faravanilas]]&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Gimring]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Haggerty]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iadoth]]&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Iuitl]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kai]]&lt;br /&gt;
* [[Kailin]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Khera]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Kisaiya]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Krom]]&lt;br /&gt;
* [[Kuumvu]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Katyana]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Ladislaus]]&lt;br /&gt;
* [[Landau]]&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Latenat]]&lt;br /&gt;
* [[Leilani]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lenore]]&lt;br /&gt;
* [[Lesmae]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
* [[Lunair]]&lt;br /&gt;
* [[Lysa]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Margaret]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Miles]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Miriai]]&lt;br /&gt;
* [[Miruan]]&lt;br /&gt;
* [[Mocharaos]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myaris]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
* [[Mayahuel]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Nako]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
* [[Nysalia]]&lt;br /&gt;
* [[Nicolai]]&lt;br /&gt;
* [[Nasrin]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Ollithial]]&lt;br /&gt;
* [[Omah]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Pelka]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quixote]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Ralickwort]]&lt;br /&gt;
* [[Raethon]]&lt;br /&gt;
* [[Raniq]]&lt;br /&gt;
* [[Rassata]]&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
* [[Rakim]]&lt;br /&gt;
* [[Rhar]]&lt;br /&gt;
* [[Roselle]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Saiorse]]&lt;br /&gt;
* [[Sasha]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selerik]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Setiawan|Setiawan 'Seti' Bambangputra]]&lt;br /&gt;
* [[Shaoqing]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Silmeria]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Sparrow]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
* [[Symar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tija Woari]]&lt;br /&gt;
* [[Tsarra]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
* [[Torgrim Stonehelm]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vasya]]&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Velothin]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
* [[Verna]]&lt;br /&gt;
* [[Virton]]&lt;br /&gt;
* [[Viranchi]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* [[Whuridred]]&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xiuhcoatl]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
* [[Yelrona]]&lt;br /&gt;
* [[Yexto]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zahara]]&lt;br /&gt;
* [[Zalara]]&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zephyr]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
* [[Zoob]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community|Character Pages]]&lt;br /&gt;
[[Category:Player|Character Pages]]&lt;/div&gt;</summary>
		<author><name>Viranchi</name></author>
	</entry>
</feed>