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	<id>http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elessa</id>
	<title>Tenebrae - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elessa"/>
	<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php/Special:Contributions/Elessa"/>
	<updated>2026-05-12T10:43:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11312</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11312"/>
		<updated>2013-12-27T04:38:23Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Storming_the_Monastery&amp;diff=11311</id>
		<title>PRP: Storming the Monastery</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Storming_the_Monastery&amp;diff=11311"/>
		<updated>2013-12-27T04:36:31Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Teppus - Fighter 1/Paladin 6&lt;br /&gt;
&lt;br /&gt;
Cesran - Wizard 11&lt;br /&gt;
&lt;br /&gt;
Tak - Bard 8&lt;br /&gt;
&lt;br /&gt;
Kravar - Fighter 6&lt;br /&gt;
&lt;br /&gt;
Aurala - Barbarian 7&lt;br /&gt;
&lt;br /&gt;
Jibbom - Sorcerer 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demons.&lt;br /&gt;
&lt;br /&gt;
Demons have been plaguing the area around the Redridge Mountains for the past couple of weeks. Killing people, slaughtering cattle, running around with artifacts. Thanks to a lucky break, the Temple of Daeus has called together some experienced adventurers in order to hopefully take care of the cause behind this once and for all. Gathered at the temple in one of the offices of a priest is where everyone finds themselves at this point, an older priest sitting behind a desk with a metal seal sitting on it, as he stares at it.&lt;br /&gt;
&lt;br /&gt;
Demons, eh? &amp;quot;Have no fear, citizens!&amp;quot; Oh no. &amp;quot;Steel Von Ironblood, Bane of the Night, Alexandrian Hero and noted slayer of demons and other horrible monstrosities, is here to save the day!&amp;quot; Jibbom stretched his wings out and poses needlessly at the priest.&lt;br /&gt;
&lt;br /&gt;
Aurala mutters to herself as she makes her way there, she heard what it is about and wishes she had gotten a few things, but oh well. She dips her head a bit as she gets there.&lt;br /&gt;
&lt;br /&gt;
Tak is quiet, lately he doesn't say as much when in larger groups, someone else usually says whats needed to say at the time, or if he does try to be clever with words, someone usually spoils it by blurting out things, so, he shuts up. He listens and waits and follows along, ready to fight the good fight and all that.&lt;br /&gt;
&lt;br /&gt;
As soon as Jibbom starts talking, Teppus looks like he's developed the most terrible headche /ever/. &amp;quot;I'm ready to help,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
Cesran politely knocks on the door before he comes in. He nods to the cleric, &amp;quot;Good day.&amp;quot; He stands towards the back and leans upon his staff.&lt;br /&gt;
&lt;br /&gt;
The priest just looks up at Jibbom and promptly ignores him, like last time. &amp;quot;Greetings everyone. Thank you for coming. I know many of you helped in recovering this,&amp;quot; he waves his hand over the seal sitting on his desk, now complete. &amp;quot;Now, it is time to go and use it. We believe we have cornered where the creature is hiding. It is in a monastery in the Redridge Mountains, one dedicated to Navros. It seems to be holing up in there, but we don't know the conditions of the monks inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar gives a speculating look at some of the other adventurers before turning to the priest. &amp;quot;A Monastery? These fiends have no shame. We'll drag it kicking into the light soon enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak simply nods his head in response, ready to go and do the same thing they do every night, try to save the world.&lt;br /&gt;
&lt;br /&gt;
Jibbom gets that reaction a lot. Not that it ever seems to stop him from his usual bluster and posing. &amp;quot;To the monastery! For heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head a bit, she would like to deal withever so it can be a long bit before she has to deal with demons agian.&lt;br /&gt;
&lt;br /&gt;
Cesran moves forward to study the steal as he hasn't seen the seal before. He leans over to intently study it. &amp;quot;It does seem that demons and evil spirits have been a problem as of late.&amp;quot; He rubs his chin, &amp;quot;Why would they want to attack the monastery...was it holding something of value to the demons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man shakes his head. &amp;quot;Not as far as we know, nor of any followers of Navros that is in the city. As far as we know, it was targeted because it was here. But before you go,&amp;quot; He stands up, picking up the seal and offers it. &amp;quot;You should take this. I do not know what it will do, but it might help you. It was the seal that covered the mine area that sealed this thing away in the first place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak still offers no further words or questions, enough has been asked by the others here. He stands up, ready to go, but waiting to see who might pick up this seal.&lt;br /&gt;
&lt;br /&gt;
Aurala looks around at the others, knowing some but not all, &amp;quot;Probably wielder of magic should take seal.&amp;quot; she says as she leans on her earthbreaker.&lt;br /&gt;
&lt;br /&gt;
Kravar takes the seal and then turns it over in his hands a few times, staring at it. He nods at Aurala's words and then holds it out to Cesran. &amp;quot;Maybe you should hold onto this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No doubt they saught to draw out the city's greatest heroes for a dramatic mountaintop confrontation!&amp;quot; Jibbom declares, despite an utter absence of evidence for these claims.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he continues to look at the seal as it's handed around. He smiles, &amp;quot;Just let me study it for a second.&amp;quot; He casts detect magic to focus on the seal.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: I'm guessing knowledge/the planes for some type of info about the seal or knowledge/arcana?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Arcana'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/arcana: (9)+23: 32&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's definitely magical but doesn't look like it does anything offensive. Seems divine in nature, perhaps healing school.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Really. A monastary,&amp;quot; says Teppus, with a frown. &amp;quot;What do we know about this demon? Anything? Aside from the fact that we're going to kill it.&amp;quot; He sits up straighter. Demons. That's a sure way to get any paladin's attention.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms after a half a minute or so of concentrating on it. &amp;quot;Well the seal is magical, some sort of divine healing magic if I'm not mistaken.&amp;quot; He shrugs, &amp;quot;If anyone wants to hold it they can, but I will if no one else wants to. I am ready to go if everyone else is. Everyone know the way to the monastary?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar gestures at Cesran. &amp;quot;By all means.&amp;quot; He opens his pack and peers inside before slipping back over his shoulder. &amp;quot;I'm ready,&amp;quot; he announces.&lt;br /&gt;
&lt;br /&gt;
It takes time to get out there, having to leave the city, find the right path up into the mountains, and climb the mountains. But eventually you make it up to the monastery itself. There the gates are closed, but there are markings on it, looking like claw marks, nasty ones that have tried to tear into the entrance into this sacred space.&lt;br /&gt;
&lt;br /&gt;
Aurala cocks her head to the side and looks at the others, &amp;quot;Do I open the gates or do you want to try and be more quiet?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Tak looks around, shaking his head. &amp;quot;No real point in being subtle here, the group as a whole isn't very quiet, so unless we split up, stealth isn't a real choice. Splitting up by the way, is usually a bad idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally, Steel Von Ironblood is extremely subtle.&amp;quot; Jibbom lies. &amp;quot;But I suppose I can be a little more attention-grabbing for this heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar purses his lips as he studies the markings, then draws his sword. &amp;quot;This evil creature may have allies of it's own. Another reason for staying together,&amp;quot; he adds after a moment. &amp;quot;But I suppose we'll know more once we're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods and moves over to the gates to see if they are just closed or secured in some way.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Well if you like I have a spell that I could cast that could scout out the temple before we go in. Or we can just go in. If we do just go in I'd like to cast a spell before we go in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bracing himself against the wind, Teppus stares at Steel Von Ironblood's suggestion tht he might be subtle befoe he adds. &amp;quot;Yes. Do that.&amp;quot; To Cesran, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Magical powers!&amp;quot; Jibbom does a little spellcasting of his own.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mage Armor. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;Scout away.&amp;quot; she says as she is at least checking the gates still.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Prying Eyes. Caster Level: 11 DC: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d4+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Okay 15 eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods as he reaches into his spell component pouch. He takes out a handful of crystal marbles. He looks around for an opening to the temple and he starts to cast the spell. With a word in the spidery eldritch language he tosses the marbles into the air. &amp;quot;Scout the inside of the monastery and find any demons and any monks. Return to me when you've scouted the whole monastery.&amp;quot; He commands the eyes and he watches them fly up and towards the monastery. &amp;quot;Now we wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well, let's /hope/ they find the monks,&amp;quot; muttrs Teppus. He leans on the haft of his glaive.&lt;br /&gt;
&lt;br /&gt;
Tak watches the spell, and the eyes as they go inside. &amp;quot;Interesting spell, though it wont work anywhere protected from magic right? Or anything protected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It takes a while as the eyes go out and search the whole monastery and eventually return, all fifteen of them. They all go back to Cesran's hand and he glows as the information is given to him as they all found it.&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;Good to go in?&amp;quot; she looks to Cesran.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Alright, basically they find that what appears to be all the monks is in one large room in the center of the monastery, not really doing anything, but looking like they are meditating. At the front of this room on a small stage of sorts is a nasty creature with multiple limbs, things that look like blades and spiky looking body.'&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Yes, all 15 return. No one seemed to strike out at them.'&lt;br /&gt;
&lt;br /&gt;
Cesran pages: can I do a knowledge/the planes check to ID the creature?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Sure'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/the planes: (2)+17: 19&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'No idea'&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Depends, they can't enter a anti-magic field, but they are very small so they can fit under all but the tightest of doors.&amp;quot; He explains as they wait.&amp;quot; He sees the eyes come back and he holds out his hand. He waits til all the eyes come back before he places two fingers to the center of his forehead, where his third eye would be. &amp;quot;Give me a moment.&amp;quot; It takes a couple of moments, &amp;quot;The eyes have found that all of the monks are in a large room at the center of the monastery and they look like they are meditating. THere appears to be some sort of creature in front of them, a creature with multiple limbs and has blades covering it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;That sounds lovely, and the rest of the monastary, nothing else? One demon only?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, go blast the bladey fellow? I can do that.&amp;quot; Jibbom declares chipperly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well /that/ sounds particularly demonic. Let's go kil it.&amp;quot; Then, to make sure this is done, he adds, &amp;quot;Onwards. For heroism.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Because, you know, that's the Jibbom Prompt.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can I roll a knowledge/local to know about +bbread 7/17&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Sure'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/local: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Yep, you know it.'&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;If I remember correctly there is a rumor about a monk that was under some sort of evil infection, we might have to fight all of those monks...I don't want to hurt them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak frowns &amp;quot;Thats not good, we will definatly need some method to restrain the monks until the demon is delt with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala shrugs a bit, &amp;quot;Only thing I could do is smash things.&amp;quot; she says a nd then is checking out the gates again testing to see if they will open easily or not.&lt;br /&gt;
&lt;br /&gt;
You paged Aurala with 'Sorry, forgot to answer your question, they do open, they're not braced'&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;We can get through easily enough, no even need to break them down.&amp;quot; she seems almost disapointed in that.&lt;br /&gt;
&lt;br /&gt;
Cesran smiles, &amp;quot;Well I have a spell that could get quiet a few of them...it would be dangerous though and monks are usually good at getting out of things that might try to grab them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar rolls his neck to one side and the other, loosening his muscles. Then he puts his sword away and pounds one fist into the open palm of his other hand. &amp;quot;Monks? I can handle monks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The big guy is on monk duty.&amp;quot; Jibbom agrees with a nod to Kravar before looking to Teppus. &amp;quot;For heroism!&amp;quot; He agrees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll give it a go,&amp;quot; agrees Teppus, &amp;quot;We may have to fight them. Some of them. IF they're truly being controlled and not willing turncoats, we can restrian our efforts as much as we can. Not a single innocent life need be lost. Let's stick to non lethal strikes untul we can figure it out, eh?&amp;quot; He grips his glaive tightly and just moves in.&lt;br /&gt;
&lt;br /&gt;
Cesran nods as he takes a deep breath, &amp;quot;Then if we are going right to the fighting I'd like to cast a few more spells.&amp;quot; He starts to cast some protective spells on himself.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Shield. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Protection From Evil. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Cat's Grace. Caster Level: 11 DC: 19&lt;br /&gt;
&lt;br /&gt;
Tak nods as everyone makes preperations, he doesn't really have any for himself, bards don't get those kinds of spells.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Prot from Evil and Cat's grace are cast with the rod of lesser extend.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Okay'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Any other preps before heading in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;None here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Just the mage armor I cast before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;nothing here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Let's rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heading into the monastery isn't much of a problem. The halls are empty, and eerily quiet too. Getting closer to where the monks and the creature are waiting, the sounds of chanting can be heard. The door is open into this room, where there are what could be a hundred or so monks are sitting, chanting, all facing a large creature. Cesran's description of it was pretty accurate. It was big, with blades everwhere off of it. There is a slight shimmer around it, encompassing the stage that it is standing on. There is a pathway up the center of the room leading from the door to the stage, no one standing there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Is there something I can roll to tell if the chanting is actually a magical effect I can counterspell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The clear path is 10' wide, the room about 50' long and 50' wide, with 40' feet to the stage where the creature is from the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Spellcraft&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls spellcraft: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls spellcraft: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
You paged (Tak, Jibbom) with 'It's doing nothing magical. It's just a chant'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar wonders if I can use Human Improvisation for Spellcraft...?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;If I recall it works like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
You paged Kravar with 'Doesn't seem magical.'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls spellcraft: (13)+27: 40&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's doing nothing magical. It's just a chant'&lt;br /&gt;
&lt;br /&gt;
Kravar steps forward, raising the hand on which he wears his shielding ring and then starting to step cautiously down the pathway.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: What language is it in?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's more of a vocalization chant, not really words.'&lt;br /&gt;
&lt;br /&gt;
Tak pulls up the rear, drawing his whip in one hand, a nonlethal weapon, but he likely will be starting with magic. He keeps his eye out for anything else, cause its just too simple if its a single demon.&lt;br /&gt;
&lt;br /&gt;
From afar, Cesran nods, &amp;quot;Can I roll knowledge/religion to know why they would be chanting.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Sure'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/religion: (13)+19: 32&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'This would sometimes be done as part of their daily routine for certain religions. Their daily contemplation on the mysteries of the universe.'&lt;br /&gt;
&lt;br /&gt;
Aurala looks at the others for a moment and and then mouths, &amp;quot;Do I attack?&amp;quot; she doesn't want to start something if they need to hold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's no magical jabbering. Just regular jabbering.&amp;quot; Jibbom says with a bit of a puzzled frown.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;It seems to be just chanting something they do every day as part of their daily contemplation.&amp;quot; He looks at the demon, &amp;quot;Why are you here in the monastery?&amp;quot; He asks out loud and he wait for the reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All inside the room? In the hallway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...huh,&amp;quot; says Teppus. &amp;quot;Well, that's an ugly son of a bitch. Let's confront it.&amp;quot; And with that, he's getting ready to do just that.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;inside room&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, how far in have each of you gone into the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;just inside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm at the back of the group, at least as far back as I can be :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom also hangs back a bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Teppus will go just inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So I have Aurala and Teppus just inside, I have Jibbom and Tak in the back. Cesran and Kravar, in the middle between them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar is in the front walking for the pathway...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh, so how far are you into the room Kravar? Can't be just inside as Aurala and Teppus have those two available spots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar maybe 30 feet inside?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Unless something happens before I get that far!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Does anyone have any spells/items on them that would prevent telepathy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;overwhelming willpower? ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus does not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature over there moves some of it's limbs and everyone hears a voice in their minds. &amp;quot;So, you are some new toys for me to play with. Good, I need more if I am going to subdue the city on the horizon. Looks like a good place to start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha,&amp;quot; says Teppus. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hahaha. Do you know city that is? That city, demon, is Alexandria. It has a place that has endured tyrant sorcerers, demonic invasions, ghosts and their armies of the unliving, remnants of Kulthian powers, being thrown into a place lost in time, defied the will of Taara, pushed back the VOid, helped to end wars, and saved the known world. And you think /you/ can conquer it? Even if you should stop /us/, there are plenty more where we came from. I am a paladin of Serriel and I say civilization shall not yield to the likes of you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak reaches up, scratching his head. &amp;quot;Telepathy makes my head itch.&amp;quot; He offers no other comment, just that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will rage as a free action and make a pose&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala shakes her head and growls a bit, &amp;quot;Am no one's toy.&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
Cesran moves to one of the monk and he takes out the seal. He hmms as he puts the seal on the foreheads of one of the monks. He hears the telepathy, but he ignores it for now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then, Paladin of Serriel, come and stop me.&amp;quot; The creature seems to rear up and it lets out a high pitched sound. The monks then start to stand up and face the party. Another sound from the creature and the monks surge and attack.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sword Monks: Roll: 6 + Bonus: +5 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls initiative: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls initiative: Roll: 4 + Bonus: 5 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Spade Monks: Roll: 12 + Bonus: +7 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Shang Gou Monks: Roll: 10 + Bonus: +7 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Ruby Phoenix Monks : Roll: 7 + Bonus: +7 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Meteor Monks: Roll: 11 + Bonus: +7 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Battle Monks: Roll: 9 + Bonus: +8 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls initiative: Roll: 3 + Bonus: 5 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jibbom for -1000 points. 96 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -1000 points. 71 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for -1000 points. 59 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for -1000 points. 55 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for -1000 points. 73 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -1000 points. 77 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 20. / It is now Aurala's turn! Spade Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, there are a bunch of monks around you. And you're going to see me doing some rolls, but that's for my edification&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will simple action lesser elemental rage, lightning, move action none, standard action use cleave with power attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;ready for my roll or rolls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, go for it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (12)+14+1+-2: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;does that hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (5)+14+1+-2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That'll miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19+1d6: (4)+19+(3): 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Done?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 19. / It is now Spade Monks' turn! Meteor Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran and Jibbom, are your ACs correct for your defensive spells you cast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What are they supposed to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls as the monks start to attack them, &amp;quot;Not much can do now.&amp;quot; she focuses for a moment and electricity crackles along her body for a moment and then moves down the haft of her weapon to settle around its head, sparking a bit. She whips her earthbreaker at one of the monks that come close to her, and then at a second, she hits solidly the first, though the second strike misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;my ac should be 23 if they are non-evil and 25 if they are evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I'm at 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 18. / It is now Meteor Monks' turn! Shang Gou Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 17. / It is now Shang Gou Monks' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 8 points. 69 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa will do a long pose, but Kravar you are up&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 17. / It is now Kravar's turn! Battle Monks is next!&lt;br /&gt;
&lt;br /&gt;
The monks all stand and begin to attack. They are swarming around the party and many attack each of the members, yet only a few are able to get in close enough to land blows. Some of the monks that seem to have some sort of spade in their hands go after Jibbom, but bounce off of the magical spell he cast earlier.&lt;br /&gt;
&lt;br /&gt;
Another set of monks with hammers try to slam into Kravar but his armor does too much to protect him from their weapons or their hands.&lt;br /&gt;
&lt;br /&gt;
However, another few monks manage to get a couple of blows in against Aurala, striking her quickly.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 17. / It is now Battle Monks' turn! Ruby Phoenix Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;I'm going to try a full attack with two-handed fighting (and improved unarmed strike)...but do nonlethal damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. -4 to the attack then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Actually can I reach the one that Aurala pounded earlier?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar thought Improved Unarmed strike lets me choose nonlethal without penalty?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, you have a swarm in front of you. Basically everyone has a swarm of monks on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh, true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Since you're using your hands, not a melee lethal weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll Kravar :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All misses :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar dohs&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (17)+12: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for 27 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 14. / It is now Ruby Phoenix Monks 's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What's your FF Teppus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My flatfooted is 21.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Er, 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 10 points. 61 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 11. / It is now Teppus' turn! Sword Monks is next!&lt;br /&gt;
&lt;br /&gt;
Kravar's eyes narrow as the monks suddenly stir to life - and swarm the party! He winces at the sound of Aurala's Earthbreaker smacking into one from somewhere behind him, then lashes out with his fists, aiming for abdomens and ribs the way he would in a tavern brawl where he wants to knock an opponent out without killing them - only these Monks are far more suited to such a fight than the average drunken lout.&lt;br /&gt;
&lt;br /&gt;
One set of monks with kamas lash out at Cesran, slicing into him even with the shield that he has over him. Another set, with only their hands attack Teppus, one of them hitting a rather strong attack on his chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Subdual strikes on the monks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12-4: (13)+12+-4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus forgot to do that earlier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ouch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 11. / It is now Sword Monks' turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (5)+11: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hrnk,&amp;quot; says Teppus as he's struck by one of the monks. He steps to the side, then, shifting the position of his glaive so that he can use the haft. He bashes one of the monks squaare across the chest with it, all but levelling him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak, what is your FF?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;-dex basicly right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Basically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;18&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar needs some inspiration!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for 31 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
Other monks, some with swords in their hands it at Tak, three of the hits getting through from the crowd, a couple of them landing hard on the bard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Am I completely surrounding or can I take a 5' step back and not be hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Surrounded, you only need to roll one concentration check if you want to cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll cast defensively, Rainbow pattern and try to grab up as many monks that I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Rainbow Pattern. Caster Level: 11 DC: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (13)+16: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (2)+16: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (7)+16: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You'd get one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I don't get more in a 20' radius?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It said up to 24 HD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Ahs. Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll move the the rainbow pattern back way for my position 30' as a free action. And I'm done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;How high is the cieling in here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;20 feet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;If I levitate up there, am I out of reach of monks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;If you go ALL the way up you are&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'll need a concentration check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran winces as he's hit twice and he starts to cast defensively. He casts a rainbow pattern spell as he takes out the piece of phosphor and crystal prism. He moves the rainbow pattern back to try to open up a way for him to get out from around the monks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Boots of levitation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm going to levitate up to the cieling, and use inspire courage, +2 hit/damage, +2 saves vs fear/charm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus pages: IF they're in melee, they'd still get AOOs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, let me roll AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for 12 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Tak does not like being surrounded, so he mentally activates his boots, floating upwards as he starts to shout. &amp;quot;We need someone to focus on the demon! The monks are a distraction!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 7. / It is now Jibbom's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom! Your turn finally :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom likes Tak's idea. Gonna fly upwards to the ceiling. Do I have a line of sight on the demon from there?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, and AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jibbom for 9 points. 87 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What else do you do Jibbom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Mirror image.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mirror Image. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Two - Init 20. / It is now Aurala's turn! Spade Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala! Your turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom spreads his wings and flaps, flying up towards the ceiling while enduring monkly assaults. &amp;quot;Ow! He's right! Focus on the big ugly one! He shall face the wrath of Steel Von Ironblood and associates!&amp;quot; Jibbom flails about, summoning a small army of illusory doubles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will power attack/cleave trying to get two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2-2: (4)+14+1+2+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala doesn't like being swarmed like she is and mutters to herself. She whips her earthbreaker around but fails to hit any of the monks this time around.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 19. / It is now Spade Monks' turn! Meteor Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 18. / It is now Meteor Monks' turn! Shang Gou Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 10 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 17. / It is now Shang Gou Monks' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 18 points. 51 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 17. / It is now Kravar's turn! Battle Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar! *will pose*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will try one more time, full attack with both hands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Also using power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Incidentally, let's all get on RP1. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;RPOne is a good place to chat. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
The monks that were attacking Jibbom pause in their fight when he suddenly is out of reach. They turn and focus their attacks on Cesran instead, however, all of them are completely missing him.&lt;br /&gt;
&lt;br /&gt;
The monks attacking Kravar happen to actually get an attack in and do some damage to the well-armored fighter.&lt;br /&gt;
&lt;br /&gt;
Those with a dagger go after Aurala and gets hit three times, each finding a good spot in her armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry Kravar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 17. / It is now Battle Monks' turn! Ruby Phoenix Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (19)+12: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for 8 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 14. / It is now Ruby Phoenix Monks 's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 4 points. 57 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That was a crappy ass damage roll. Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 11. / It is now Teppus' turn! Sword Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Full atttack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Do we have any bonuses before I forget?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak has some going on, +2 damage/hit, +2 saves vs fear/charm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ah, right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12+2-4: (17)+12+2+-4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+7+2-2: (5)+7+2+-2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
More of the monks continue to attack on Cesran, however, only one gets through with a strike against the wizard, slicing into him again&lt;br /&gt;
&lt;br /&gt;
The paladin is surrounded and while some try to hit, his armor seems to be deflecting most of the blows, except one that managed to get in the right spot.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 11. / It is now Sword Monks' turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Stop rolling numbers that don't work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 28 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll 5' step away from the monks, can I cast without casting defensively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There really isn't any place to go that doesn't have enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monks with swords have the same problem as some of the others, their initial target is now well out of reach. They pause, and go after Kravar, blades flying in a flurry of steel. Only two of them seem to hit, however, they seem to bite hard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Okay then I'll cast defensively fly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'The +hp looks very colorful :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+18: (8)+18: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Fly. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll fly up to the ceiling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And I get AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus pages: Isn't that the best feeling? :D&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for 12 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anything else wizard :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Nah I'm good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're levitating&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Yep, letting my inspire go to lingering, 2 rounds. I'll cast Haste on everyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 7. / It is now Jibbom's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Haste. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, you're now hasted&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak hovers near the ceiling, looking around, he is bleeding, but not in a direct threat. He starts muttering arcane words, then tosses a small reagent. The world seems to slow for everyone, but in fact they are all just moving faster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;+1 attack, +1 dodge and reflex. Stacks with my +2 inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized scorching ray on the demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Scorching Ray. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Plus an extra attack when you do a full round of attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls ranged + 3: (19)+9+3: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls ranged + 3: (19)+9+3: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That's 48 fire damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'I hate to say this, but it hits a barrier and does.... nothing'&lt;br /&gt;
&lt;br /&gt;
The Jibbom clone army draw rods inscribed with runes, pointing them at the horrible bladed demon. &amp;quot;Face Steel Von Ironblood's holy wrath!&amp;quot; An array of red glowing beams fire forth, all of which harmlessly sink into some sort of barrier surrounding the demon. Jibbom frowns deeply. &amp;quot;It's protected by some sort of... thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Three - Init 20. / It is now Aurala's turn! Spade Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2+1-2: (3)+14+1+2+1+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2+1-2: (18)+14+1+2+1+-2: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2+1-2-5: (4)+14+1+2+1+-2+-5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+21: (5)+21: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Owww&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 19. / It is now Spade Monks' turn! Meteor Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn you and your flying spells&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 18. / It is now Meteor Monks' turn! Shang Gou Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can a Huge monster fit in here?&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It'd probably squish people, but yeah'&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 24 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 12 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 17. / It is now Shang Gou Monks' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 17. / It is now Kravar's turn! Battle Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, you have a couple different types beating up on you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar is going to pull out his longsword and go for a cleave using power attack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;nope not for me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 17. / It is now Battle Monks' turn! Ruby Phoenix Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 23 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 14. / It is now Ruby Phoenix Monks 's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 2d10+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 23 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 11. / It is now Teppus' turn! Sword Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Swift LOH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 3d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -12 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12+2-4: (5)+12+2+-4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12+2-4: (12)+12+2+-4: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Second one hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+7+3-4: (3)+7+3+-4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 11. / It is now Sword Monks' turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (17)+11: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
Badly wounded, now, Teppus body is suffused with brief, greenish glow before he bring his Glaive down again anda gain, trying to fend off the monks. Things are not looking good for them -- not looking at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;'not looking good at all', even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 9 points. 0 remaining. (DISABLED)&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How many monks can I get with a black tentacle without getting my allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Many&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll do that then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Black Tentacles. Caster Level: 11 DC: 21&lt;br /&gt;
&lt;br /&gt;
The monks are going all out, now that the three are flying, they are attacking the fighter types on the ground. Each section seem focused on one of the fighter types. Some seem to be getting hits in with hands or weapons, a few here, a few there, but there just seems no end as they swarm around just the three.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How many CMB's do you want me to roll?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Do six&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You get a whole bunch of them, but not all of them. About 2/3rds of the ones in the targeted area.&amp;quot;&lt;br /&gt;
Cesran can see that it's not going well for his companions and even though he had an idea of what to do he can't leave his companions in a lurk. He casts a spell and inky black tentacles start to rise up and grapple the monks. He gets most of the ones in the area that he cast without getting his companions.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;squeeze damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Crap, Kravar is down....damnit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak scribbles down his next order, rod of reach to make touch spells close range!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;HE's not actually down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;He' only at 0. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;'disabled', not down. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Wand of spectral hand&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Casting Invisibility on myself. Lingering round 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Invisibility. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 7. / It is now Jibbom's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak realizes up here, he isn't helping, and the team is going to go down. So he needs to make sure he isn't dead when he does help, he whispers arcane words, and vanishes from sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Glitterdusting as many non-incapacitated monks as possible without getting team members.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Glitterdust. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DC 20 will save to not be blinded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow, you get a bunch of them, all blinded&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Though it didn't help I roll 10s not a d20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, you blind most of them, not all of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be dazzled by the radiance of Steel Von Ironblood!&amp;quot; Jibbom flaps his wings, shedding a burst of glitter that descends down onto the monks. Mostly down into their eyes.&lt;br /&gt;
&lt;br /&gt;
As the fight continues to get dire and it doesn't seem that the massive wave of monks are going to stop, the seal that has been held in Cesran's hand this entire time starts to glow. There is no heat, but an intense white light. It spreads from Cesran and over the monks and across the room. &amp;quot;NOOOOOOOO!!&amp;quot; Everyone hears shouting from the creature, an angry yell that everyone hears ringing in their mind. The monks stop fighting and pull back from the party, shaking their heads, lowering their arms. The party feels a different warmth flow over them as the wounds they suffered heal on their own from the power of the seal.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jibbom for -1000 points. 96 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -1000 points. 71 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for -1000 points. 59 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for -1000 points. 55 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for -1000 points. 73 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -1000 points. 77 remaining.&lt;br /&gt;
&lt;br /&gt;
Tak remains planted against the ceiling, sure sure, lure him back down to the ground, not! He will not fall for that, silly demon tricks! Instead he looks around, noting the rest of the group looks a bit healthier, or at least isn't bleeding anymore. Well, thats helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood shall accept your surrender!&amp;quot; Jibbom shouts to the wave of monks. &amp;quot;As long as you ask nicely. And in rhyme. Steel Von Ironblood likes rhymes. Now, let's get that horrible whatsit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar looks confused. Healed without being touched? There were no clerics with them. The fighter risks a look around the chamber, at the rest of the party and notes they seem equally healthy. And just as importantly, the monks are no longer battering them into senselessness. &amp;quot;What...? How--&amp;quot; shaking his head once, Kravar takes up his sword. Jibbom is right, orcat least Kravar thinks so - he doesn't always understand the little man. There is still an enemy here.&lt;br /&gt;
&lt;br /&gt;
Cesran raises the seal high with both hands so that the light can wash over everyone. He slowly lowers the seal and he goes to put it away. &amp;quot;Give up demon and return to the infernal realms before we make you go back.&amp;quot; He takes this moment to look to the monks, &amp;quot;Get out of here we will deal with this demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is laughter from the creature. &amp;quot;Infernal realms? I come from no infernal realms puny mortals, and I will not go back to them. Instead, you will all serve me before you die.&amp;quot; It lets out an inhuman screech, high pitched, one that shatters all the glass in the room.&lt;br /&gt;
&lt;br /&gt;
The monks cover their ears and back away, and the shimmering field disappears from in front of the creature, leaving a clear path for the party to the creature.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Four - Init 22. / It is now Monks' turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 20. / It is now Aurala's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will use lesser elemental rage-lightning, move over to it and smack it with my earthbreaker with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I need you to make a Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls will+2: (8)+3+2: 13&lt;br /&gt;
&lt;br /&gt;
You paged Aurala with 'Basically your Int and Cha are now a 1 each. You cannot cast spells, you cannot use Int or Cha based skills, you cannot understand language or communicate coherently. You do know who your allies are though and you do know you want to beat that ugly thing up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1: (16)+13+2+1: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What kind of damage is that Aurala?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;bashing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No elemental type?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;its a magical +1 earthbreaker. no elemental type, forgot that I used up the lesser last time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 17. / It is now Kravar's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can I charge it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a Will save Kravar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala doesn't even hesitate. She is still raging and she uses it as she moves over to the Demon. Suprisingly she doesn't look like she was overly in a hurry, just crossing her distance. She whips her earthbreaker around and smashes it powerfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls will: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
You paged Kravar with 'Nothing happens, roll your attack'&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You do NOT confirm, I'm sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What is your weapon Kravar?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;It is a +1 longsword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 11. / It is now Teppus' turn! Derghodaemon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, now you can go all smitey on it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;YAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Will save first :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;CAN I CHARGE?! And I presume you also need a will save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Will: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'Basically your Int and Cha are now a 1 each. You cannot cast spells, you cannot use Int or Cha based skills, you cannot understand language or communicate coherently. You do know who your allies are though and you do know you want to beat that ugly thing up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+14: (4)+14: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 10. / It is now Derghodaemon's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
Kravar rushes towards the Demon, stopping and pivoting at just the right time to transfer most of his momentum to his sword. He emits a grunt as the blow connects. &amp;quot;Fiend! Taste my steel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (15)+21: 36&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (8)+21: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (9)+21: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (20)+21: 41&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (12)+21: 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus.... this is going to hurt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 2d6+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 69 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go ahead Cesran. That thing just TORE into Teppus bad&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I gotta try. I'll cast disintegration on the demon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Disintegrate. Caster Level: 11 DC: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me SR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+4: (9)+11+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine. What kind of save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran whews&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Fort&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
There's a look of determination on Teppus' face as he rushes towards the beast. A look that changes to confusion and frustration as he gets close. But he lets out a ferocious bttle cry as he brings his Glaive to bear, thrusting at the beastial demon. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;HRRRGH!&amp;quot; He roars.&lt;br /&gt;
&lt;br /&gt;
There is a mental laugh as the first three come charging in, and while Aurala and Kravar do hit it, it actually turns it's attention to Teppus. Oh no... not going to let the paladin get away that easily. Limbs lash out at Teppus, all five striking at him, one even harder, the claws tearing him, blood everwhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Oh wait. I gotta roll a range touch attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah, that too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+8-4: (16)+8+-4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You make that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d6: (22): 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So half that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;That's it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, well, can I move up behind teppus, using him for cover to CMW him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hears the mental laughter s the others come charging in and he sees Teppus get hurt. He aims his first two fingers at the demon as he casts a spell. A green ray shoots from his fingers and hits the demon square in the chest. He hurts it, but not as bad as it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You would need to cast defensively, as it does have reach, it just did not do an AoO on anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Whats the TN for casting defensively?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;15 + double spell level&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, so defense casting CMW, so TN 19.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls 1d20+8+4: (12)+8+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls 2d8+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Cure Moderate Wounds. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -17 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 7. / It is now Jibbom's turn! Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak realizes his role now is keeping folks standing, he drops his levitation, and then moves quickly up behind Teppus and places a hand on his back. A short few words sung of the hymn, and healing energies funnel into the man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I am still in the air, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Do I have a clear line of sight to the evil thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You are 45' away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oops, forgot, Tak, Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt. DC 20 ref save for half, 60 electricity damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls will: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One second Jibbom, I'll do that in a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'You actually fail the will save, which means that your Int and Cha are now basically a 1'&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'Basically your Int and Cha are now a 1 each. You cannot cast spells, you cannot use Int or Cha based skills, you cannot understand language or communicate coherently. You do know who your allies are though and you do know you want to beat that ugly thing up.'&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'Let us say that it took a second to activate and you got the spell off before the aura hit you'&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (14)+14: 28&lt;br /&gt;
&lt;br /&gt;
Tak pages: Ok&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, that spell really did not do what you thought it should have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Five - Init 22. / It is now Monks' turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 20. / It is now Aurala's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, your turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Face the wrath of Steel Von Ironblood, horrible beastie!&amp;quot; Jibbom points his finger and fires an arc of crackling blue lightning into the daemon. He furrows his brow. &amp;quot;... Usually, that makes them fall down. Hrm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;we are hasted yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I don't remember what round it was originally done on.. like 2 or 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;k&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1: (18)+13+2+1: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1-2: (17)+13+2+1+-2: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1-5-2: (19)+13+2+1+-5+-2: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All hits, roll anything that needs confirming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;nothing confirmed, still need 20 to crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (6)+19: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (2)+19: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (2)+19: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, wasn't sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 17. / It is now Kravar's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls as she watches it lay into Teppus and isn't going to give it a chance for anything else, not that she is thinking about anything else. She starts to whip her earthbreaker at the demon, one strike, then a second on the backswing, and even a third as she brings it back around and then down on top of the thing, each one a solid hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Is there room for me to start 5 foot stepping to flanking position&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Not with a 5' step. It takes double move to get up onto the 3' high stage, but there is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Ok full attack then&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (15)+14: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only the 2nd one hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (2)+16: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 11. / It is now Teppus' turn! Derghodaemon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Full attack, swift heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;We're hasted, yeah/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+13: (19)+13: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+13: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You hit on the first&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7+12+1d6: (2)+7+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -10 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 10. / It is now Derghodaemon's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (2)+21: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (12)+21: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (8)+21: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
With a golden green glow suffusing his weapon, Teppus goes to bury his blade inside the side of the demon. He still seems out of his gourd, babbling nonsense the entre time he makes the effort. It's like he's operating on muscle memory and instinct alone at the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 12 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 12 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 9 points. -4 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 64 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 13 points. 51 remaining.&lt;br /&gt;
&lt;br /&gt;
Kravar hews at the demon with his mightiest blows, but even he can tell he's not hurting the demon too badly. &amp;quot;We have to surround it!&amp;quot; he bellows. &amp;quot;Attack from all sides!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Cast slow on the demon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Slow. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+4: (14)+11+4: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Will&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Rats&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go Tak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran frowns as he sees the demon moving fast with multiple attacks. He casts a slow spell, but the demon seems to shrug off his spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Throw a tanglefoot bag at him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ranged Touch attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls ranged: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak staggers back a bit, blinking and just sort of staring around, he makes a few noises &amp;quot;Uhh....Uhh...&amp;quot; Then glares at the demon, and reaches into his haversack to pull out a tanglefoot bag, and tosses it at the demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (1)+14: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 7. / It is now Jibbom's turn! Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hrm. Some damage is better than no damage. Doing another maximized lightning bolt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;60 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature seems quite peeved at these fighters in front of it, somewhat ignoring the spellcasters right now. It lashes out first at Teppus and then once the paladin is down, over to Aurala, slashing into her with just a couple blows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That was for earlier, I was on the phone with friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (12)+14: 26&lt;br /&gt;
&lt;br /&gt;
Jibbom continues to look confused. He taps at the metal rod he holds in his hands. &amp;quot;This really is supposed to make it fall down. Let's see here, maybe give it one of...&amp;quot; Another bolt of lightning sorches down, lightning up the room with an intense flash of light. It scorches the horrible creature to his core, leaving it collapsing with the smell of ozone and burning flesh. Jibbom looks very pleased. &amp;quot;Ah! There we go. The falling down. That's much better. Have no fear, all! Steel Von Ironblood, Demonslayer, has saved you all!&amp;quot; Oh no.&lt;br /&gt;
&lt;br /&gt;
The creature just collapses onto the stage, causing the stage itself to break under the force. The seal in Cesran's hand glows brightly, and then the light goes out, looking much like a normal piece of metal, nothing special.&lt;br /&gt;
&lt;br /&gt;
Teppus is still on the ground. Still bleedig horribly from a lot of wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom wants to Divine Fire on Teppus. Will provide some healing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I mean, Heavenly Fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be healed by the grace of Steel Von Ironblood, Demonslayer!&amp;quot; Jibbom flies back to the ground, pointing at Teppus and firing a ray of soft golden light that seems to heal the worst of his wounds.&lt;br /&gt;
&lt;br /&gt;
Cesran takes out the metal seal as it glows brightly and then goes back out. He hmms, &amp;quot;Well at least we got a souvenir.&amp;quot; He flies down and he looks over at Jibbom, &amp;quot;Steel please we all helped to defeat this demon, the last damage counted as much as the first. I have a potion is he needs more healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak drools, but other than that, seems to following along, though he has no comments, since he can't talk either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You all get a will save if you were under the aura&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls will+2: (2)+3+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But it'll eventually wear off one of two ways. Every minute you get a will save, or someone uses a Wish or Miracle to cure you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar lowes his sword and looks around, his panting slowing until he breathes normally. &amp;quot;Demonslayer,&amp;quot; he repeats. &amp;quot;Has a nice ring to it, doesn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls will: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'You're fine now'&lt;br /&gt;
&lt;br /&gt;
Tak wipes his chin, and then pretends no one saw him drooling. He looks around, frowning for a moment.&lt;br /&gt;
&lt;br /&gt;
Jibbom grins at Cesran. &amp;quot;Of course, stalwart associate. Your assistance was invaluable! Think of the accolades you all will receive when you boast that you aided Steel Von Ironblood with this feat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Will: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'You're fine.'&lt;br /&gt;
&lt;br /&gt;
Coming to thanks to, gods help us, Jibbom is a horror for anyone. &amp;quot;What... what happened?&amp;quot; says Teppus. &amp;quot;I feel like I got hit by a stampede of swiftclaws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala looks around her rage gone and she is slack-faced and just stares as she looks around.&lt;br /&gt;
&lt;br /&gt;
Tak sighs, &amp;quot;Well, lets see if the monks are alive, some of them might need healing.&amp;quot; He starts checking monks they kinda beat up earlier.&lt;br /&gt;
&lt;br /&gt;
The monks have stayed to the outer edges of the room, out of the way of the fight, or fleeing deeper into the temple. Hearing the sounds quiet down, some come in to see what happened and look relieved to see that you are all okay and the creature is dead. &amp;quot;Thank the gods, you killed it. Thank you for saving our monastery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran looks at Jibbom and then at his staff and then back at Jibbom then back to his staff. He sighs softly and then points his staff at Jibbom. The ornate dragon head crystal starts to move and talk to Jibbom. &amp;quot;Oh now you did not just try to claim all the glory for this. It may have been your lighting bolt that finished the creature but you did not do this all by your little self. We are all heroes here so let's stop this foolishness of you being a demonslayer and let's get to helping those monks. Cesran take me away from this pintsized fool before I deep fry those little chicken wings of his.&amp;quot; Cesran sighs as he takes the staff and starts to check on the monks, &amp;quot;How did this happen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Course he did,&amp;quot; mutters Teppus, as he drags himself to his feet, &amp;quot;He's Steel Von Ironblood, Bane of the Night.&amp;quot; Naturally, the entirely sarcastic nature of Teppus' comment will fly over the halfling's head and only serve to validate!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed I am, good associate!&amp;quot; Jibbom shouts out in response to Teppus, sarcasm entirely unnoticed. &amp;quot;But yes, tell us. What manner of mischief led to this horrible situation? Do more heroics need doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the monks, an older man, shakes his head. &amp;quot;We aren't sure. The creature just barged into the monastery and while we attempted to defend ourselves, no one was able to defeat it, all of our numbers. Our minds and our bodies were no longer our own, words speaking in our mind, words that none of us wanted to ever listen to. We apologize for the harm we brought to you in defense of this creature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar eyes the closest monks, rubbing at his jaw that he could have sworn one of them dislocatedcearlier. &amp;quot;Yes, well...nothing permanent,&amp;quot; Kravar grumbles.&lt;br /&gt;
&lt;br /&gt;
Cesran shushes the staff this time to he can speak, &amp;quot;You are welcome honored elder, I am sorry if we had to hurt any of your numbers getting through.&amp;quot; He fishes out the seal, &amp;quot;Do you know what this is?&amp;quot; He offers it to the elder monk.&lt;br /&gt;
&lt;br /&gt;
Tak remains quiet as they talk to the monks. He looks over as they discuss the stone that did the weird healing thing.&lt;br /&gt;
&lt;br /&gt;
The elder looks at the seal and after a moment of study, he shakes his head. &amp;quot;No, I do not. It means nothing to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes the seal, then shrugs his shoulders. &amp;quot;In my heroic experiment, it's best to ignore such things and zap the baddies as they appear. Now, let's all get drunk! Monks brew great beer, right?&amp;quot; He looks about expectantly.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Well thank you.&amp;quot; He goes to put the seal away for later study and he shakes his head and waves his hand in front of Jibbom's face, &amp;quot;These aren't the monks your looking for.&amp;quot; He bows to the elder, &amp;quot;Thank you again.&amp;quot; He moves over towards the corpse to study it before they leave. He hmms softly as his staff pipes up, &amp;quot;Looks like a big bug demon. Think it's gotta hive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elder gives a bow. &amp;quot;Thank you so much for your help. We will be sure to send our thanks to you for saving us, as it is the least that we can do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/the planes: (19)+17: 36&lt;br /&gt;
&lt;br /&gt;
Cesran uses the end of the staff to push a couple of fried pieces around. &amp;quot;Hey! Stop that! I don't want to get any bug juice on me.&amp;quot; His staff complains loudly as Cesran reaches down to pick up a piece of the insect like claw. &amp;quot;Ah ha. That's what it is.&amp;quot; Cesran says as he finds a good piece to take as a sample and he will put it in his bag to add to his collection. &amp;quot;Well don't keep us waiting in suspense what is it?&amp;quot; His staff asks him and Cesran looks up, &amp;quot;Oh it's a Derghodaemon. I doubt there are any more of them, they prefer to work alone, but will lord over what it considers lesser or weaker creatures to fulfill it's desires.&amp;quot; He moves back over to join the others and he looks at Steel, &amp;quot;Technically we are daemonslayers. Daemons seek just to consume life, different from demons who seek to pervert and destroy life. I am sorry about my staff she has just found her voice and is rather vocal about expressing her opinions.&amp;quot; The staff humphs, &amp;quot;I'm just not playing second fiddle to short and flappy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...am I still dead?&amp;quot; says Teppus as Cesran' staff talks to him, loudly, and he talks back. &amp;quot;Or did Jibbom conquer the world and rewrite the rules?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar gives the staff a disbelieving look, then slowly pans his gaze around the chamber. &amp;quot;Pervert and destroy life? Then it's an honor to have stopped this one.&amp;quot; He casts a look at Jibbom out of the corner of his eye. Possibly watching to see if he got any beer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah. It was evil, we killed it, and we're heroes.&amp;quot; Jibbom says with a little wave of his hand. &amp;quot;More importantly, where is the beer? Let's party!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran shakes his head at Teppus, &amp;quot;You are not, my staff can talk. It has only recently gained the ability to do so.&amp;quot; &amp;quot;And not a moment too soon.&amp;quot; The staff chimes in. Cesran sighs and smiles, &amp;quot;Let's go help them set up for this party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monks don't have any beer, or alcohol of any sort. They are not those types of monks. But they would gladly host the party for the night before they return back to Alexandria. Wounds are tended and the place starts to put themselves back together from such an invasion of their lives. But it seems that it is all over, for now.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Storming_the_Monastery&amp;diff=11310</id>
		<title>PRP: Storming the Monastery</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Storming_the_Monastery&amp;diff=11310"/>
		<updated>2013-12-27T04:35:52Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;Characters:  Teppus - Fighter 1/Paladin 6  Cesran - Wizard 11  Tak - Bard 8  Kravar - Fighter 6  Aurala - Barbarian 7  Jibbom - Sorcerer 10   Demons.  Demons have been plaguin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Teppus - Fighter 1/Paladin 6&lt;br /&gt;
&lt;br /&gt;
Cesran - Wizard 11&lt;br /&gt;
&lt;br /&gt;
Tak - Bard 8&lt;br /&gt;
&lt;br /&gt;
Kravar - Fighter 6&lt;br /&gt;
&lt;br /&gt;
Aurala - Barbarian 7&lt;br /&gt;
&lt;br /&gt;
Jibbom - Sorcerer 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Demons.&lt;br /&gt;
&lt;br /&gt;
Demons have been plaguing the area around the Redridge Mountains for the past couple of weeks. Killing people, slaughtering cattle, running around with artifacts. Thanks to a lucky break, the Temple of Daeus has called together some experienced adventurers in order to hopefully take care of the cause behind this once and for all. Gathered at the temple in one of the offices of a priest is where everyone finds themselves at this point, an older priest sitting behind a desk with a metal seal sitting on it, as he stares at it.&lt;br /&gt;
&lt;br /&gt;
Demons, eh? &amp;quot;Have no fear, citizens!&amp;quot; Oh no. &amp;quot;Steel Von Ironblood, Bane of the Night, Alexandrian Hero and noted slayer of demons and other horrible monstrosities, is here to save the day!&amp;quot; Jibbom stretched his wings out and poses needlessly at the priest.&lt;br /&gt;
&lt;br /&gt;
Aurala mutters to herself as she makes her way there, she heard what it is about and wishes she had gotten a few things, but oh well. She dips her head a bit as she gets there.&lt;br /&gt;
&lt;br /&gt;
Tak is quiet, lately he doesn't say as much when in larger groups, someone else usually says whats needed to say at the time, or if he does try to be clever with words, someone usually spoils it by blurting out things, so, he shuts up. He listens and waits and follows along, ready to fight the good fight and all that.&lt;br /&gt;
&lt;br /&gt;
As soon as Jibbom starts talking, Teppus looks like he's developed the most terrible headche /ever/. &amp;quot;I'm ready to help,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
Cesran politely knocks on the door before he comes in. He nods to the cleric, &amp;quot;Good day.&amp;quot; He stands towards the back and leans upon his staff.&lt;br /&gt;
&lt;br /&gt;
The priest just looks up at Jibbom and promptly ignores him, like last time. &amp;quot;Greetings everyone. Thank you for coming. I know many of you helped in recovering this,&amp;quot; he waves his hand over the seal sitting on his desk, now complete. &amp;quot;Now, it is time to go and use it. We believe we have cornered where the creature is hiding. It is in a monastery in the Redridge Mountains, one dedicated to Navros. It seems to be holing up in there, but we don't know the conditions of the monks inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar gives a speculating look at some of the other adventurers before turning to the priest. &amp;quot;A Monastery? These fiends have no shame. We'll drag it kicking into the light soon enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak simply nods his head in response, ready to go and do the same thing they do every night, try to save the world.&lt;br /&gt;
&lt;br /&gt;
Jibbom gets that reaction a lot. Not that it ever seems to stop him from his usual bluster and posing. &amp;quot;To the monastery! For heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head a bit, she would like to deal withever so it can be a long bit before she has to deal with demons agian.&lt;br /&gt;
&lt;br /&gt;
Cesran moves forward to study the steal as he hasn't seen the seal before. He leans over to intently study it. &amp;quot;It does seem that demons and evil spirits have been a problem as of late.&amp;quot; He rubs his chin, &amp;quot;Why would they want to attack the monastery...was it holding something of value to the demons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man shakes his head. &amp;quot;Not as far as we know, nor of any followers of Navros that is in the city. As far as we know, it was targeted because it was here. But before you go,&amp;quot; He stands up, picking up the seal and offers it. &amp;quot;You should take this. I do not know what it will do, but it might help you. It was the seal that covered the mine area that sealed this thing away in the first place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak still offers no further words or questions, enough has been asked by the others here. He stands up, ready to go, but waiting to see who might pick up this seal.&lt;br /&gt;
&lt;br /&gt;
Aurala looks around at the others, knowing some but not all, &amp;quot;Probably wielder of magic should take seal.&amp;quot; she says as she leans on her earthbreaker.&lt;br /&gt;
&lt;br /&gt;
Kravar takes the seal and then turns it over in his hands a few times, staring at it. He nods at Aurala's words and then holds it out to Cesran. &amp;quot;Maybe you should hold onto this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No doubt they saught to draw out the city's greatest heroes for a dramatic mountaintop confrontation!&amp;quot; Jibbom declares, despite an utter absence of evidence for these claims.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he continues to look at the seal as it's handed around. He smiles, &amp;quot;Just let me study it for a second.&amp;quot; He casts detect magic to focus on the seal.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: I'm guessing knowledge/the planes for some type of info about the seal or knowledge/arcana?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Arcana'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/arcana: (9)+23: 32&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's definitely magical but doesn't look like it does anything offensive. Seems divine in nature, perhaps healing school.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Really. A monastary,&amp;quot; says Teppus, with a frown. &amp;quot;What do we know about this demon? Anything? Aside from the fact that we're going to kill it.&amp;quot; He sits up straighter. Demons. That's a sure way to get any paladin's attention.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms after a half a minute or so of concentrating on it. &amp;quot;Well the seal is magical, some sort of divine healing magic if I'm not mistaken.&amp;quot; He shrugs, &amp;quot;If anyone wants to hold it they can, but I will if no one else wants to. I am ready to go if everyone else is. Everyone know the way to the monastary?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar gestures at Cesran. &amp;quot;By all means.&amp;quot; He opens his pack and peers inside before slipping back over his shoulder. &amp;quot;I'm ready,&amp;quot; he announces.&lt;br /&gt;
&lt;br /&gt;
It takes time to get out there, having to leave the city, find the right path up into the mountains, and climb the mountains. But eventually you make it up to the monastery itself. There the gates are closed, but there are markings on it, looking like claw marks, nasty ones that have tried to tear into the entrance into this sacred space.&lt;br /&gt;
&lt;br /&gt;
Aurala cocks her head to the side and looks at the others, &amp;quot;Do I open the gates or do you want to try and be more quiet?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Tak looks around, shaking his head. &amp;quot;No real point in being subtle here, the group as a whole isn't very quiet, so unless we split up, stealth isn't a real choice. Splitting up by the way, is usually a bad idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Normally, Steel Von Ironblood is extremely subtle.&amp;quot; Jibbom lies. &amp;quot;But I suppose I can be a little more attention-grabbing for this heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar purses his lips as he studies the markings, then draws his sword. &amp;quot;This evil creature may have allies of it's own. Another reason for staying together,&amp;quot; he adds after a moment. &amp;quot;But I suppose we'll know more once we're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods and moves over to the gates to see if they are just closed or secured in some way.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Well if you like I have a spell that I could cast that could scout out the temple before we go in. Or we can just go in. If we do just go in I'd like to cast a spell before we go in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bracing himself against the wind, Teppus stares at Steel Von Ironblood's suggestion tht he might be subtle befoe he adds. &amp;quot;Yes. Do that.&amp;quot; To Cesran, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Magical powers!&amp;quot; Jibbom does a little spellcasting of his own.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mage Armor. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;Scout away.&amp;quot; she says as she is at least checking the gates still.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Prying Eyes. Caster Level: 11 DC: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d4+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Okay 15 eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods as he reaches into his spell component pouch. He takes out a handful of crystal marbles. He looks around for an opening to the temple and he starts to cast the spell. With a word in the spidery eldritch language he tosses the marbles into the air. &amp;quot;Scout the inside of the monastery and find any demons and any monks. Return to me when you've scouted the whole monastery.&amp;quot; He commands the eyes and he watches them fly up and towards the monastery. &amp;quot;Now we wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well, let's /hope/ they find the monks,&amp;quot; muttrs Teppus. He leans on the haft of his glaive.&lt;br /&gt;
&lt;br /&gt;
Tak watches the spell, and the eyes as they go inside. &amp;quot;Interesting spell, though it wont work anywhere protected from magic right? Or anything protected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It takes a while as the eyes go out and search the whole monastery and eventually return, all fifteen of them. They all go back to Cesran's hand and he glows as the information is given to him as they all found it.&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;Good to go in?&amp;quot; she looks to Cesran.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Alright, basically they find that what appears to be all the monks is in one large room in the center of the monastery, not really doing anything, but looking like they are meditating. At the front of this room on a small stage of sorts is a nasty creature with multiple limbs, things that look like blades and spiky looking body.'&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Yes, all 15 return. No one seemed to strike out at them.'&lt;br /&gt;
&lt;br /&gt;
Cesran pages: can I do a knowledge/the planes check to ID the creature?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Sure'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/the planes: (2)+17: 19&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'No idea'&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Depends, they can't enter a anti-magic field, but they are very small so they can fit under all but the tightest of doors.&amp;quot; He explains as they wait.&amp;quot; He sees the eyes come back and he holds out his hand. He waits til all the eyes come back before he places two fingers to the center of his forehead, where his third eye would be. &amp;quot;Give me a moment.&amp;quot; It takes a couple of moments, &amp;quot;The eyes have found that all of the monks are in a large room at the center of the monastery and they look like they are meditating. THere appears to be some sort of creature in front of them, a creature with multiple limbs and has blades covering it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;That sounds lovely, and the rest of the monastary, nothing else? One demon only?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, go blast the bladey fellow? I can do that.&amp;quot; Jibbom declares chipperly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...well /that/ sounds particularly demonic. Let's go kil it.&amp;quot; Then, to make sure this is done, he adds, &amp;quot;Onwards. For heroism.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Because, you know, that's the Jibbom Prompt.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can I roll a knowledge/local to know about +bbread 7/17&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Sure'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/local: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Yep, you know it.'&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;If I remember correctly there is a rumor about a monk that was under some sort of evil infection, we might have to fight all of those monks...I don't want to hurt them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak frowns &amp;quot;Thats not good, we will definatly need some method to restrain the monks until the demon is delt with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala shrugs a bit, &amp;quot;Only thing I could do is smash things.&amp;quot; she says a nd then is checking out the gates again testing to see if they will open easily or not.&lt;br /&gt;
&lt;br /&gt;
You paged Aurala with 'Sorry, forgot to answer your question, they do open, they're not braced'&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;We can get through easily enough, no even need to break them down.&amp;quot; she seems almost disapointed in that.&lt;br /&gt;
&lt;br /&gt;
Cesran smiles, &amp;quot;Well I have a spell that could get quiet a few of them...it would be dangerous though and monks are usually good at getting out of things that might try to grab them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar rolls his neck to one side and the other, loosening his muscles. Then he puts his sword away and pounds one fist into the open palm of his other hand. &amp;quot;Monks? I can handle monks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The big guy is on monk duty.&amp;quot; Jibbom agrees with a nod to Kravar before looking to Teppus. &amp;quot;For heroism!&amp;quot; He agrees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll give it a go,&amp;quot; agrees Teppus, &amp;quot;We may have to fight them. Some of them. IF they're truly being controlled and not willing turncoats, we can restrian our efforts as much as we can. Not a single innocent life need be lost. Let's stick to non lethal strikes untul we can figure it out, eh?&amp;quot; He grips his glaive tightly and just moves in.&lt;br /&gt;
&lt;br /&gt;
Cesran nods as he takes a deep breath, &amp;quot;Then if we are going right to the fighting I'd like to cast a few more spells.&amp;quot; He starts to cast some protective spells on himself.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Shield. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Protection From Evil. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Cat's Grace. Caster Level: 11 DC: 19&lt;br /&gt;
&lt;br /&gt;
Tak nods as everyone makes preperations, he doesn't really have any for himself, bards don't get those kinds of spells.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Prot from Evil and Cat's grace are cast with the rod of lesser extend.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Okay'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Any other preps before heading in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;None here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Just the mage armor I cast before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;nothing here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Let's rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Heading into the monastery isn't much of a problem. The halls are empty, and eerily quiet too. Getting closer to where the monks and the creature are waiting, the sounds of chanting can be heard. The door is open into this room, where there are what could be a hundred or so monks are sitting, chanting, all facing a large creature. Cesran's description of it was pretty accurate. It was big, with blades everwhere off of it. There is a slight shimmer around it, encompassing the stage that it is standing on. There is a pathway up the center of the room leading from the door to the stage, no one standing there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Is there something I can roll to tell if the chanting is actually a magical effect I can counterspell?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The clear path is 10' wide, the room about 50' long and 50' wide, with 40' feet to the stage where the creature is from the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Spellcraft&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls spellcraft: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls spellcraft: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
You paged (Tak, Jibbom) with 'It's doing nothing magical. It's just a chant'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar wonders if I can use Human Improvisation for Spellcraft...?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;If I recall it works like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+3: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
You paged Kravar with 'Doesn't seem magical.'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls spellcraft: (13)+27: 40&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's doing nothing magical. It's just a chant'&lt;br /&gt;
&lt;br /&gt;
Kravar steps forward, raising the hand on which he wears his shielding ring and then starting to step cautiously down the pathway.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: What language is it in?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's more of a vocalization chant, not really words.'&lt;br /&gt;
&lt;br /&gt;
Tak pulls up the rear, drawing his whip in one hand, a nonlethal weapon, but he likely will be starting with magic. He keeps his eye out for anything else, cause its just too simple if its a single demon.&lt;br /&gt;
&lt;br /&gt;
From afar, Cesran nods, &amp;quot;Can I roll knowledge/religion to know why they would be chanting.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'Sure'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/religion: (13)+19: 32&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'This would sometimes be done as part of their daily routine for certain religions. Their daily contemplation on the mysteries of the universe.'&lt;br /&gt;
&lt;br /&gt;
Aurala looks at the others for a moment and and then mouths, &amp;quot;Do I attack?&amp;quot; she doesn't want to start something if they need to hold.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's no magical jabbering. Just regular jabbering.&amp;quot; Jibbom says with a bit of a puzzled frown.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;It seems to be just chanting something they do every day as part of their daily contemplation.&amp;quot; He looks at the demon, &amp;quot;Why are you here in the monastery?&amp;quot; He asks out loud and he wait for the reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All inside the room? In the hallway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...huh,&amp;quot; says Teppus. &amp;quot;Well, that's an ugly son of a bitch. Let's confront it.&amp;quot; And with that, he's getting ready to do just that.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;inside room&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, how far in have each of you gone into the room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;just inside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm at the back of the group, at least as far back as I can be :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom also hangs back a bit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Teppus will go just inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So I have Aurala and Teppus just inside, I have Jibbom and Tak in the back. Cesran and Kravar, in the middle between them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar is in the front walking for the pathway...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh, so how far are you into the room Kravar? Can't be just inside as Aurala and Teppus have those two available spots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar maybe 30 feet inside?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Unless something happens before I get that far!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Does anyone have any spells/items on them that would prevent telepathy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;overwhelming willpower? ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus does not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature over there moves some of it's limbs and everyone hears a voice in their minds. &amp;quot;So, you are some new toys for me to play with. Good, I need more if I am going to subdue the city on the horizon. Looks like a good place to start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha,&amp;quot; says Teppus. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Hahaha. Do you know city that is? That city, demon, is Alexandria. It has a place that has endured tyrant sorcerers, demonic invasions, ghosts and their armies of the unliving, remnants of Kulthian powers, being thrown into a place lost in time, defied the will of Taara, pushed back the VOid, helped to end wars, and saved the known world. And you think /you/ can conquer it? Even if you should stop /us/, there are plenty more where we came from. I am a paladin of Serriel and I say civilization shall not yield to the likes of you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak reaches up, scratching his head. &amp;quot;Telepathy makes my head itch.&amp;quot; He offers no other comment, just that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will rage as a free action and make a pose&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala shakes her head and growls a bit, &amp;quot;Am no one's toy.&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
Cesran moves to one of the monk and he takes out the seal. He hmms as he puts the seal on the foreheads of one of the monks. He hears the telepathy, but he ignores it for now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then, Paladin of Serriel, come and stop me.&amp;quot; The creature seems to rear up and it lets out a high pitched sound. The monks then start to stand up and face the party. Another sound from the creature and the monks surge and attack.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sword Monks: Roll: 6 + Bonus: +5 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls initiative: Roll: 18 + Bonus: 2 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls initiative: Roll: 4 + Bonus: 5 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Spade Monks: Roll: 12 + Bonus: +7 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Shang Gou Monks: Roll: 10 + Bonus: +7 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Ruby Phoenix Monks : Roll: 7 + Bonus: +7 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Meteor Monks: Roll: 11 + Bonus: +7 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Battle Monks: Roll: 9 + Bonus: +8 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls initiative: Roll: 3 + Bonus: 5 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jibbom for -1000 points. 96 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -1000 points. 71 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for -1000 points. 59 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for -1000 points. 55 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for -1000 points. 73 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -1000 points. 77 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 20. / It is now Aurala's turn! Spade Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, there are a bunch of monks around you. And you're going to see me doing some rolls, but that's for my edification&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will simple action lesser elemental rage, lightning, move action none, standard action use cleave with power attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;ready for my roll or rolls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, go for it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (12)+14+1+-2: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;does that hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (5)+14+1+-2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That'll miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19+1d6: (4)+19+(3): 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Done?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 19. / It is now Spade Monks' turn! Meteor Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran and Jibbom, are your ACs correct for your defensive spells you cast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What are they supposed to be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls as the monks start to attack them, &amp;quot;Not much can do now.&amp;quot; she focuses for a moment and electricity crackles along her body for a moment and then moves down the haft of her weapon to settle around its head, sparking a bit. She whips her earthbreaker at one of the monks that come close to her, and then at a second, she hits solidly the first, though the second strike misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;my ac should be 23 if they are non-evil and 25 if they are evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I'm at 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 18. / It is now Meteor Monks' turn! Shang Gou Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 17. / It is now Shang Gou Monks' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 8 points. 69 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa will do a long pose, but Kravar you are up&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 17. / It is now Kravar's turn! Battle Monks is next!&lt;br /&gt;
&lt;br /&gt;
The monks all stand and begin to attack. They are swarming around the party and many attack each of the members, yet only a few are able to get in close enough to land blows. Some of the monks that seem to have some sort of spade in their hands go after Jibbom, but bounce off of the magical spell he cast earlier.&lt;br /&gt;
&lt;br /&gt;
Another set of monks with hammers try to slam into Kravar but his armor does too much to protect him from their weapons or their hands.&lt;br /&gt;
&lt;br /&gt;
However, another few monks manage to get a couple of blows in against Aurala, striking her quickly.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 17. / It is now Battle Monks' turn! Ruby Phoenix Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;I'm going to try a full attack with two-handed fighting (and improved unarmed strike)...but do nonlethal damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. -4 to the attack then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Actually can I reach the one that Aurala pounded earlier?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar thought Improved Unarmed strike lets me choose nonlethal without penalty?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, you have a swarm in front of you. Basically everyone has a swarm of monks on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh, true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Since you're using your hands, not a melee lethal weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll Kravar :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+3: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All misses :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar dohs&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (17)+12: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (11)+12: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for 27 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 14. / It is now Ruby Phoenix Monks 's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What's your FF Teppus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My flatfooted is 21.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Er, 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 10 points. 61 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 11. / It is now Teppus' turn! Sword Monks is next!&lt;br /&gt;
&lt;br /&gt;
Kravar's eyes narrow as the monks suddenly stir to life - and swarm the party! He winces at the sound of Aurala's Earthbreaker smacking into one from somewhere behind him, then lashes out with his fists, aiming for abdomens and ribs the way he would in a tavern brawl where he wants to knock an opponent out without killing them - only these Monks are far more suited to such a fight than the average drunken lout.&lt;br /&gt;
&lt;br /&gt;
One set of monks with kamas lash out at Cesran, slicing into him even with the shield that he has over him. Another set, with only their hands attack Teppus, one of them hitting a rather strong attack on his chest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Subdual strikes on the monks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12-4: (13)+12+-4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus forgot to do that earlier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ouch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 11. / It is now Sword Monks' turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (5)+11: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hrnk,&amp;quot; says Teppus as he's struck by one of the monks. He steps to the side, then, shifting the position of his glaive so that he can use the haft. He bashes one of the monks squaare across the chest with it, all but levelling him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak, what is your FF?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;-dex basicly right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Basically&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;18&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar needs some inspiration!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for 31 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
Other monks, some with swords in their hands it at Tak, three of the hits getting through from the crowd, a couple of them landing hard on the bard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Am I completely surrounding or can I take a 5' step back and not be hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Surrounded, you only need to roll one concentration check if you want to cast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll cast defensively, Rainbow pattern and try to grab up as many monks that I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+18: (14)+18: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Rainbow Pattern. Caster Level: 11 DC: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (13)+16: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (2)+16: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (7)+16: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You'd get one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I don't get more in a 20' radius?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It said up to 24 HD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Ahs. Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll move the the rainbow pattern back way for my position 30' as a free action. And I'm done&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;How high is the cieling in here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;20 feet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;If I levitate up there, am I out of reach of monks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;If you go ALL the way up you are&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'll need a concentration check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran winces as he's hit twice and he starts to cast defensively. He casts a rainbow pattern spell as he takes out the piece of phosphor and crystal prism. He moves the rainbow pattern back to try to open up a way for him to get out from around the monks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Boots of levitation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm going to levitate up to the cieling, and use inspire courage, +2 hit/damage, +2 saves vs fear/charm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus pages: IF they're in melee, they'd still get AOOs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, let me roll AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (16)+11: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for 12 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
Tak does not like being surrounded, so he mentally activates his boots, floating upwards as he starts to shout. &amp;quot;We need someone to focus on the demon! The monks are a distraction!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 7. / It is now Jibbom's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom! Your turn finally :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom likes Tak's idea. Gonna fly upwards to the ceiling. Do I have a line of sight on the demon from there?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, and AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jibbom for 9 points. 87 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What else do you do Jibbom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Mirror image.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mirror Image. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Two - Init 20. / It is now Aurala's turn! Spade Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala! Your turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom spreads his wings and flaps, flying up towards the ceiling while enduring monkly assaults. &amp;quot;Ow! He's right! Focus on the big ugly one! He shall face the wrath of Steel Von Ironblood and associates!&amp;quot; Jibbom flails about, summoning a small army of illusory doubles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will power attack/cleave trying to get two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2-2: (4)+14+1+2+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala doesn't like being swarmed like she is and mutters to herself. She whips her earthbreaker around but fails to hit any of the monks this time around.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 19. / It is now Spade Monks' turn! Meteor Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 18. / It is now Meteor Monks' turn! Shang Gou Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (18)+5: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 10 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 17. / It is now Shang Gou Monks' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 18 points. 51 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 17. / It is now Kravar's turn! Battle Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar! *will pose*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will try one more time, full attack with both hands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Also using power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Incidentally, let's all get on RP1. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;RPOne is a good place to chat. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
The monks that were attacking Jibbom pause in their fight when he suddenly is out of reach. They turn and focus their attacks on Cesran instead, however, all of them are completely missing him.&lt;br /&gt;
&lt;br /&gt;
The monks attacking Kravar happen to actually get an attack in and do some damage to the well-armored fighter.&lt;br /&gt;
&lt;br /&gt;
Those with a dagger go after Aurala and gets hit three times, each finding a good spot in her armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry Kravar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 17. / It is now Battle Monks' turn! Ruby Phoenix Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (19)+12: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for 8 points. 38 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 14. / It is now Ruby Phoenix Monks 's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 4 points. 57 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That was a crappy ass damage roll. Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 11. / It is now Teppus' turn! Sword Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Full atttack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Do we have any bonuses before I forget?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak has some going on, +2 damage/hit, +2 saves vs fear/charm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ah, right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12+2-4: (17)+12+2+-4: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+7+2-2: (5)+7+2+-2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
More of the monks continue to attack on Cesran, however, only one gets through with a strike against the wizard, slicing into him again&lt;br /&gt;
&lt;br /&gt;
The paladin is surrounded and while some try to hit, his armor seems to be deflecting most of the blows, except one that managed to get in the right spot.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 11. / It is now Sword Monks' turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Stop rolling numbers that don't work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 28 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll 5' step away from the monks, can I cast without casting defensively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There really isn't any place to go that doesn't have enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monks with swords have the same problem as some of the others, their initial target is now well out of reach. They pause, and go after Kravar, blades flying in a flurry of steel. Only two of them seem to hit, however, they seem to bite hard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Okay then I'll cast defensively fly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'The +hp looks very colorful :)'&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+18: (8)+18: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Fly. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll fly up to the ceiling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And I get AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus pages: Isn't that the best feeling? :D&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for 12 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anything else wizard :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Nah I'm good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're levitating&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Yep, letting my inspire go to lingering, 2 rounds. I'll cast Haste on everyone&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 7. / It is now Jibbom's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Haste. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, you're now hasted&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak hovers near the ceiling, looking around, he is bleeding, but not in a direct threat. He starts muttering arcane words, then tosses a small reagent. The world seems to slow for everyone, but in fact they are all just moving faster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;+1 attack, +1 dodge and reflex. Stacks with my +2 inspire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized scorching ray on the demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Scorching Ray. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Plus an extra attack when you do a full round of attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls ranged + 3: (19)+9+3: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls ranged + 3: (19)+9+3: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;That's 48 fire damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'I hate to say this, but it hits a barrier and does.... nothing'&lt;br /&gt;
&lt;br /&gt;
The Jibbom clone army draw rods inscribed with runes, pointing them at the horrible bladed demon. &amp;quot;Face Steel Von Ironblood's holy wrath!&amp;quot; An array of red glowing beams fire forth, all of which harmlessly sink into some sort of barrier surrounding the demon. Jibbom frowns deeply. &amp;quot;It's protected by some sort of... thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Three - Init 20. / It is now Aurala's turn! Spade Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2+1-2: (3)+14+1+2+1+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2+1-2: (18)+14+1+2+1+-2: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2+1-2-5: (4)+14+1+2+1+-2+-5: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+21: (5)+21: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Owww&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 19. / It is now Spade Monks' turn! Meteor Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn you and your flying spells&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 18. / It is now Meteor Monks' turn! Shang Gou Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can a Huge monster fit in here?&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It'd probably squish people, but yeah'&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 24 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 12 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 17. / It is now Shang Gou Monks' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 17. / It is now Kravar's turn! Battle Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, you have a couple different types beating up on you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar is going to pull out his longsword and go for a cleave using power attack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+12: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;nope not for me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 17. / It is now Battle Monks' turn! Ruby Phoenix Monks is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (18)+12: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 23 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 14. / It is now Ruby Phoenix Monks 's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 2d10+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 23 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 11. / It is now Teppus' turn! Sword Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Swift LOH.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 3d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -12 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12+2-4: (5)+12+2+-4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12+2-4: (12)+12+2+-4: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Second one hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+7+3-4: (3)+7+3+-4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 11. / It is now Sword Monks' turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (17)+11: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&lt;br /&gt;
Badly wounded, now, Teppus body is suffused with brief, greenish glow before he bring his Glaive down again anda gain, trying to fend off the monks. Things are not looking good for them -- not looking at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;'not looking good at all', even.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 9 points. 0 remaining. (DISABLED)&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How many monks can I get with a black tentacle without getting my allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Many&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll do that then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Black Tentacles. Caster Level: 11 DC: 21&lt;br /&gt;
&lt;br /&gt;
The monks are going all out, now that the three are flying, they are attacking the fighter types on the ground. Each section seem focused on one of the fighter types. Some seem to be getting hits in with hands or weapons, a few here, a few there, but there just seems no end as they swarm around just the three.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How many CMB's do you want me to roll?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Do six&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (14)+16: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You get a whole bunch of them, but not all of them. About 2/3rds of the ones in the targeted area.&amp;quot;&lt;br /&gt;
Cesran can see that it's not going well for his companions and even though he had an idea of what to do he can't leave his companions in a lurk. He casts a spell and inky black tentacles start to rise up and grapple the monks. He gets most of the ones in the area that he cast without getting his companions.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;squeeze damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Crap, Kravar is down....damnit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak scribbles down his next order, rod of reach to make touch spells close range!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;HE's not actually down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;He' only at 0. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;'disabled', not down. ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Wand of spectral hand&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Casting Invisibility on myself. Lingering round 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Invisibility. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 7. / It is now Jibbom's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak realizes up here, he isn't helping, and the team is going to go down. So he needs to make sure he isn't dead when he does help, he whispers arcane words, and vanishes from sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Glitterdusting as many non-incapacitated monks as possible without getting team members.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Glitterdust. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DC 20 will save to not be blinded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow, you get a bunch of them, all blinded&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Though it didn't help I roll 10s not a d20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, you blind most of them, not all of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be dazzled by the radiance of Steel Von Ironblood!&amp;quot; Jibbom flaps his wings, shedding a burst of glitter that descends down onto the monks. Mostly down into their eyes.&lt;br /&gt;
&lt;br /&gt;
As the fight continues to get dire and it doesn't seem that the massive wave of monks are going to stop, the seal that has been held in Cesran's hand this entire time starts to glow. There is no heat, but an intense white light. It spreads from Cesran and over the monks and across the room. &amp;quot;NOOOOOOOO!!&amp;quot; Everyone hears shouting from the creature, an angry yell that everyone hears ringing in their mind. The monks stop fighting and pull back from the party, shaking their heads, lowering their arms. The party feels a different warmth flow over them as the wounds they suffered heal on their own from the power of the seal.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jibbom for -1000 points. 96 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -1000 points. 71 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for -1000 points. 59 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tak for -1000 points. 55 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cesran for -1000 points. 73 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -1000 points. 77 remaining.&lt;br /&gt;
&lt;br /&gt;
Tak remains planted against the ceiling, sure sure, lure him back down to the ground, not! He will not fall for that, silly demon tricks! Instead he looks around, noting the rest of the group looks a bit healthier, or at least isn't bleeding anymore. Well, thats helpful.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood shall accept your surrender!&amp;quot; Jibbom shouts to the wave of monks. &amp;quot;As long as you ask nicely. And in rhyme. Steel Von Ironblood likes rhymes. Now, let's get that horrible whatsit!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar looks confused. Healed without being touched? There were no clerics with them. The fighter risks a look around the chamber, at the rest of the party and notes they seem equally healthy. And just as importantly, the monks are no longer battering them into senselessness. &amp;quot;What...? How--&amp;quot; shaking his head once, Kravar takes up his sword. Jibbom is right, orcat least Kravar thinks so - he doesn't always understand the little man. There is still an enemy here.&lt;br /&gt;
&lt;br /&gt;
Cesran raises the seal high with both hands so that the light can wash over everyone. He slowly lowers the seal and he goes to put it away. &amp;quot;Give up demon and return to the infernal realms before we make you go back.&amp;quot; He takes this moment to look to the monks, &amp;quot;Get out of here we will deal with this demon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is laughter from the creature. &amp;quot;Infernal realms? I come from no infernal realms puny mortals, and I will not go back to them. Instead, you will all serve me before you die.&amp;quot; It lets out an inhuman screech, high pitched, one that shatters all the glass in the room.&lt;br /&gt;
&lt;br /&gt;
The monks cover their ears and back away, and the shimmering field disappears from in front of the creature, leaving a clear path for the party to the creature.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Four - Init 22. / It is now Monks' turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 20. / It is now Aurala's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will use lesser elemental rage-lightning, move over to it and smack it with my earthbreaker with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I need you to make a Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls will+2: (8)+3+2: 13&lt;br /&gt;
&lt;br /&gt;
You paged Aurala with 'Basically your Int and Cha are now a 1 each. You cannot cast spells, you cannot use Int or Cha based skills, you cannot understand language or communicate coherently. You do know who your allies are though and you do know you want to beat that ugly thing up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1: (16)+13+2+1: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What kind of damage is that Aurala?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;bashing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No elemental type?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;its a magical +1 earthbreaker. no elemental type, forgot that I used up the lesser last time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 17. / It is now Kravar's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can I charge it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a Will save Kravar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala doesn't even hesitate. She is still raging and she uses it as she moves over to the Demon. Suprisingly she doesn't look like she was overly in a hurry, just crossing her distance. She whips her earthbreaker around and smashes it powerfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls will: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
You paged Kravar with 'Nothing happens, roll your attack'&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+16: (20)+16: 36&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+16: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You do NOT confirm, I'm sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (8)+16: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What is your weapon Kravar?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;It is a +1 longsword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 11. / It is now Teppus' turn! Derghodaemon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, now you can go all smitey on it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;YAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Will save first :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;CAN I CHARGE?! And I presume you also need a will save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Will: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'Basically your Int and Cha are now a 1 each. You cannot cast spells, you cannot use Int or Cha based skills, you cannot understand language or communicate coherently. You do know who your allies are though and you do know you want to beat that ugly thing up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+14: (4)+14: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 10. / It is now Derghodaemon's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
Kravar rushes towards the Demon, stopping and pivoting at just the right time to transfer most of his momentum to his sword. He emits a grunt as the blow connects. &amp;quot;Fiend! Taste my steel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (15)+21: 36&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (8)+21: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (9)+21: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (20)+21: 41&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (12)+21: 33&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus.... this is going to hurt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 2d6+16: (5)+16: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 69 points. 2 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go ahead Cesran. That thing just TORE into Teppus bad&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I gotta try. I'll cast disintegration on the demon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Disintegrate. Caster Level: 11 DC: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me SR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+4: (9)+11+4: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine. What kind of save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran whews&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Fort&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
There's a look of determination on Teppus' face as he rushes towards the beast. A look that changes to confusion and frustration as he gets close. But he lets out a ferocious bttle cry as he brings his Glaive to bear, thrusting at the beastial demon. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;HRRRGH!&amp;quot; He roars.&lt;br /&gt;
&lt;br /&gt;
There is a mental laugh as the first three come charging in, and while Aurala and Kravar do hit it, it actually turns it's attention to Teppus. Oh no... not going to let the paladin get away that easily. Limbs lash out at Teppus, all five striking at him, one even harder, the claws tearing him, blood everwhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Oh wait. I gotta roll a range touch attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah, that too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+8-4: (16)+8+-4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You make that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d6: (22): 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So half that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;That's it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, well, can I move up behind teppus, using him for cover to CMW him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hears the mental laughter s the others come charging in and he sees Teppus get hurt. He aims his first two fingers at the demon as he casts a spell. A green ray shoots from his fingers and hits the demon square in the chest. He hurts it, but not as bad as it should have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You would need to cast defensively, as it does have reach, it just did not do an AoO on anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Whats the TN for casting defensively?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;15 + double spell level&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, so defense casting CMW, so TN 19.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls 1d20+8+4: (12)+8+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls 2d8+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Cure Moderate Wounds. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -17 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 7. / It is now Jibbom's turn! Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak realizes his role now is keeping folks standing, he drops his levitation, and then moves quickly up behind Teppus and places a hand on his back. A short few words sung of the hymn, and healing energies funnel into the man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I am still in the air, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Do I have a clear line of sight to the evil thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You are 45' away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oops, forgot, Tak, Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt. DC 20 ref save for half, 60 electricity damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls will: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One second Jibbom, I'll do that in a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'You actually fail the will save, which means that your Int and Cha are now basically a 1'&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'Basically your Int and Cha are now a 1 each. You cannot cast spells, you cannot use Int or Cha based skills, you cannot understand language or communicate coherently. You do know who your allies are though and you do know you want to beat that ugly thing up.'&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'Let us say that it took a second to activate and you got the spell off before the aura hit you'&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (14)+14: 28&lt;br /&gt;
&lt;br /&gt;
Tak pages: Ok&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, that spell really did not do what you thought it should have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Five - Init 22. / It is now Monks' turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 20. / It is now Aurala's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, your turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Face the wrath of Steel Von Ironblood, horrible beastie!&amp;quot; Jibbom points his finger and fires an arc of crackling blue lightning into the daemon. He furrows his brow. &amp;quot;... Usually, that makes them fall down. Hrm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;we are hasted yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I don't remember what round it was originally done on.. like 2 or 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;k&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1: (18)+13+2+1: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1-2: (17)+13+2+1+-2: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+2+1-5-2: (19)+13+2+1+-5+-2: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All hits, roll anything that needs confirming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;nothing confirmed, still need 20 to crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (6)+19: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (2)+19: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (2)+19: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, wasn't sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 17. / It is now Kravar's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls as she watches it lay into Teppus and isn't going to give it a chance for anything else, not that she is thinking about anything else. She starts to whip her earthbreaker at the demon, one strike, then a second on the backswing, and even a third as she brings it back around and then down on top of the thing, each one a solid hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Is there room for me to start 5 foot stepping to flanking position&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Not with a 5' step. It takes double move to get up onto the 3' high stage, but there is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Ok full attack then&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (15)+14: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only the 2nd one hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (2)+16: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 11. / It is now Teppus' turn! Derghodaemon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Full attack, swift heal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 3d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;We're hasted, yeah/&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+13: (19)+13: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+13: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You hit on the first&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7+12+1d6: (2)+7+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for -10 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 10. / It is now Derghodaemon's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (2)+21: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (12)+21: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (8)+21: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+21: (13)+21: 34&lt;br /&gt;
&lt;br /&gt;
With a golden green glow suffusing his weapon, Teppus goes to bury his blade inside the side of the demon. He still seems out of his gourd, babbling nonsense the entre time he makes the effort. It's like he's operating on muscle memory and instinct alone at the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6+8: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 12 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 12 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Teppus for 9 points. -4 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 64 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 13 points. 51 remaining.&lt;br /&gt;
&lt;br /&gt;
Kravar hews at the demon with his mightiest blows, but even he can tell he's not hurting the demon too badly. &amp;quot;We have to surround it!&amp;quot; he bellows. &amp;quot;Attack from all sides!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 9. / It is now Cesran's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Cast slow on the demon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Slow. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What save?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+4: (14)+11+4: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Will&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Rats&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 8. / It is now Tak's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go Tak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran frowns as he sees the demon moving fast with multiple attacks. He casts a slow spell, but the demon seems to shrug off his spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Throw a tanglefoot bag at him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ranged Touch attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls ranged: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak staggers back a bit, blinking and just sort of staring around, he makes a few noises &amp;quot;Uhh....Uhh...&amp;quot; Then glares at the demon, and reaches into his haversack to pull out a tanglefoot bag, and tosses it at the demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (1)+14: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 7. / It is now Jibbom's turn! Monks is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Hrm. Some damage is better than no damage. Doing another maximized lightning bolt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt. Caster Level: 10 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;60 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature seems quite peeved at these fighters in front of it, somewhat ignoring the spellcasters right now. It lashes out first at Teppus and then once the paladin is down, over to Aurala, slashing into her with just a couple blows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That was for earlier, I was on the phone with friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (12)+14: 26&lt;br /&gt;
&lt;br /&gt;
Jibbom continues to look confused. He taps at the metal rod he holds in his hands. &amp;quot;This really is supposed to make it fall down. Let's see here, maybe give it one of...&amp;quot; Another bolt of lightning sorches down, lightning up the room with an intense flash of light. It scorches the horrible creature to his core, leaving it collapsing with the smell of ozone and burning flesh. Jibbom looks very pleased. &amp;quot;Ah! There we go. The falling down. That's much better. Have no fear, all! Steel Von Ironblood, Demonslayer, has saved you all!&amp;quot; Oh no.&lt;br /&gt;
&lt;br /&gt;
The creature just collapses onto the stage, causing the stage itself to break under the force. The seal in Cesran's hand glows brightly, and then the light goes out, looking much like a normal piece of metal, nothing special.&lt;br /&gt;
&lt;br /&gt;
Teppus is still on the ground. Still bleedig horribly from a lot of wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom wants to Divine Fire on Teppus. Will provide some healing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;I mean, Heavenly Fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d4+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be healed by the grace of Steel Von Ironblood, Demonslayer!&amp;quot; Jibbom flies back to the ground, pointing at Teppus and firing a ray of soft golden light that seems to heal the worst of his wounds.&lt;br /&gt;
&lt;br /&gt;
Cesran takes out the metal seal as it glows brightly and then goes back out. He hmms, &amp;quot;Well at least we got a souvenir.&amp;quot; He flies down and he looks over at Jibbom, &amp;quot;Steel please we all helped to defeat this demon, the last damage counted as much as the first. I have a potion is he needs more healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak drools, but other than that, seems to following along, though he has no comments, since he can't talk either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You all get a will save if you were under the aura&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls will+2: (2)+3+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But it'll eventually wear off one of two ways. Every minute you get a will save, or someone uses a Wish or Miracle to cure you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar lowes his sword and looks around, his panting slowing until he breathes normally. &amp;quot;Demonslayer,&amp;quot; he repeats. &amp;quot;Has a nice ring to it, doesn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls will: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
You paged Tak with 'You're fine now'&lt;br /&gt;
&lt;br /&gt;
Tak wipes his chin, and then pretends no one saw him drooling. He looks around, frowning for a moment.&lt;br /&gt;
&lt;br /&gt;
Jibbom grins at Cesran. &amp;quot;Of course, stalwart associate. Your assistance was invaluable! Think of the accolades you all will receive when you boast that you aided Steel Von Ironblood with this feat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Will: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'You're fine.'&lt;br /&gt;
&lt;br /&gt;
Coming to thanks to, gods help us, Jibbom is a horror for anyone. &amp;quot;What... what happened?&amp;quot; says Teppus. &amp;quot;I feel like I got hit by a stampede of swiftclaws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala looks around her rage gone and she is slack-faced and just stares as she looks around.&lt;br /&gt;
&lt;br /&gt;
Tak sighs, &amp;quot;Well, lets see if the monks are alive, some of them might need healing.&amp;quot; He starts checking monks they kinda beat up earlier.&lt;br /&gt;
&lt;br /&gt;
The monks have stayed to the outer edges of the room, out of the way of the fight, or fleeing deeper into the temple. Hearing the sounds quiet down, some come in to see what happened and look relieved to see that you are all okay and the creature is dead. &amp;quot;Thank the gods, you killed it. Thank you for saving our monastery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran looks at Jibbom and then at his staff and then back at Jibbom then back to his staff. He sighs softly and then points his staff at Jibbom. The ornate dragon head crystal starts to move and talk to Jibbom. &amp;quot;Oh now you did not just try to claim all the glory for this. It may have been your lighting bolt that finished the creature but you did not do this all by your little self. We are all heroes here so let's stop this foolishness of you being a demonslayer and let's get to helping those monks. Cesran take me away from this pintsized fool before I deep fry those little chicken wings of his.&amp;quot; Cesran sighs as he takes the staff and starts to check on the monks, &amp;quot;How did this happen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'Course he did,&amp;quot; mutters Teppus, as he drags himself to his feet, &amp;quot;He's Steel Von Ironblood, Bane of the Night.&amp;quot; Naturally, the entirely sarcastic nature of Teppus' comment will fly over the halfling's head and only serve to validate!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed I am, good associate!&amp;quot; Jibbom shouts out in response to Teppus, sarcasm entirely unnoticed. &amp;quot;But yes, tell us. What manner of mischief led to this horrible situation? Do more heroics need doing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the monks, an older man, shakes his head. &amp;quot;We aren't sure. The creature just barged into the monastery and while we attempted to defend ourselves, no one was able to defeat it, all of our numbers. Our minds and our bodies were no longer our own, words speaking in our mind, words that none of us wanted to ever listen to. We apologize for the harm we brought to you in defense of this creature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar eyes the closest monks, rubbing at his jaw that he could have sworn one of them dislocatedcearlier. &amp;quot;Yes, well...nothing permanent,&amp;quot; Kravar grumbles.&lt;br /&gt;
&lt;br /&gt;
Cesran shushes the staff this time to he can speak, &amp;quot;You are welcome honored elder, I am sorry if we had to hurt any of your numbers getting through.&amp;quot; He fishes out the seal, &amp;quot;Do you know what this is?&amp;quot; He offers it to the elder monk.&lt;br /&gt;
&lt;br /&gt;
Tak remains quiet as they talk to the monks. He looks over as they discuss the stone that did the weird healing thing.&lt;br /&gt;
&lt;br /&gt;
The elder looks at the seal and after a moment of study, he shakes his head. &amp;quot;No, I do not. It means nothing to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes the seal, then shrugs his shoulders. &amp;quot;In my heroic experiment, it's best to ignore such things and zap the baddies as they appear. Now, let's all get drunk! Monks brew great beer, right?&amp;quot; He looks about expectantly.&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Well thank you.&amp;quot; He goes to put the seal away for later study and he shakes his head and waves his hand in front of Jibbom's face, &amp;quot;These aren't the monks your looking for.&amp;quot; He bows to the elder, &amp;quot;Thank you again.&amp;quot; He moves over towards the corpse to study it before they leave. He hmms softly as his staff pipes up, &amp;quot;Looks like a big bug demon. Think it's gotta hive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The elder gives a bow. &amp;quot;Thank you so much for your help. We will be sure to send our thanks to you for saving us, as it is the least that we can do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls knowledge/the planes: (19)+17: 36&lt;br /&gt;
&lt;br /&gt;
Cesran uses the end of the staff to push a couple of fried pieces around. &amp;quot;Hey! Stop that! I don't want to get any bug juice on me.&amp;quot; His staff complains loudly as Cesran reaches down to pick up a piece of the insect like claw. &amp;quot;Ah ha. That's what it is.&amp;quot; Cesran says as he finds a good piece to take as a sample and he will put it in his bag to add to his collection. &amp;quot;Well don't keep us waiting in suspense what is it?&amp;quot; His staff asks him and Cesran looks up, &amp;quot;Oh it's a Derghodaemon. I doubt there are any more of them, they prefer to work alone, but will lord over what it considers lesser or weaker creatures to fulfill it's desires.&amp;quot; He moves back over to join the others and he looks at Steel, &amp;quot;Technically we are daemonslayers. Daemons seek just to consume life, different from demons who seek to pervert and destroy life. I am sorry about my staff she has just found her voice and is rather vocal about expressing her opinions.&amp;quot; The staff humphs, &amp;quot;I'm just not playing second fiddle to short and flappy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...am I still dead?&amp;quot; says Teppus as Cesran' staff talks to him, loudly, and he talks back. &amp;quot;Or did Jibbom conquer the world and rewrite the rules?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar gives the staff a disbelieving look, then slowly pans his gaze around the chamber. &amp;quot;Pervert and destroy life? Then it's an honor to have stopped this one.&amp;quot; He casts a look at Jibbom out of the corner of his eye. Possibly watching to see if he got any beer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah. It was evil, we killed it, and we're heroes.&amp;quot; Jibbom says with a little wave of his hand. &amp;quot;More importantly, where is the beer? Let's party!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran shakes his head at Teppus, &amp;quot;You are not, my staff can talk. It has only recently gained the ability to do so.&amp;quot; &amp;quot;And not a moment too soon.&amp;quot; The staff chimes in. Cesran sighs and smiles, &amp;quot;Let's go help them set up for this party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monks don't have any beer, or alcohol of any sort. They are not those types of monks. But they would gladly host the party for the night before they return back to Alexandria. Wounds are tended and the place starts to put themselves back together from such an invasion of their lives. But it seems that it is all over, for now.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11309</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11309"/>
		<updated>2013-12-27T04:33:41Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[PRP: Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Cleaning_Up&amp;diff=11305</id>
		<title>Cleaning Up</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Cleaning_Up&amp;diff=11305"/>
		<updated>2013-12-24T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;Characters:  Vuk - Ranger 4  Zaxx - Fighter 5  Ssylrath - cavelier 4  Corra - Bard 1/Ranger 2  Larron - Ranger 4  Takiyah - Cleric 4  Zippo - Artificer 4  It seems that the de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Vuk - Ranger 4&lt;br /&gt;
&lt;br /&gt;
Zaxx - Fighter 5&lt;br /&gt;
&lt;br /&gt;
Ssylrath - cavelier 4&lt;br /&gt;
&lt;br /&gt;
Corra - Bard 1/Ranger 2&lt;br /&gt;
&lt;br /&gt;
Larron - Ranger 4&lt;br /&gt;
&lt;br /&gt;
Takiyah - Cleric 4&lt;br /&gt;
&lt;br /&gt;
Zippo - Artificer 4&lt;br /&gt;
&lt;br /&gt;
It seems that the demons are winding down, finally the defenders of Alexandros have a corner on isolating the demons and killing them. The Guild put up a poster asking for anyone willing to go demon hunting to sign up and meet not at headquarters, but just outside the southern gate of Alexandria, their contact there as well. Xavier is waiting for the adventurers to arrive in the morning, despite the snow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Science will always prevail over demons!&amp;quot; Zippo declares chipperly, hoisting his death ray aloft as he approaches to join the meeting. &amp;quot;Where do I sign up for this demon-zapping experiment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk was willing to do any thing that he deemed would make his personae more important, demon hunting? How hard can it be! He's there, tapping a pipe against his chin, but he never seems to smoke it. &amp;quot;Damned good sport I heard!&amp;quot; He'll announce to any one who seems inclined to put up with him. &amp;quot;Demons that is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath rides up on his large black bear, both armored and dangerous-looking. The Sith-makar grips his lance and looks grim.&lt;br /&gt;
&lt;br /&gt;
A man of just over average height, but around three feet wide is present. He wears greens and browns generally, and carries weapons about his body and a big stick with an axe opposed by a hook on the end - the metal of the axe is dull. There's a hint of chain mail related armour under the clothes, and while he's currently on foot, there's a big horse standing beside him, with the appearance of demeanour of an animal well-trained. His expression is grim and he nods in recognition to a few of those gathered, though not all: Larron prepares internally to do battle with evil interlopers from another plane.&lt;br /&gt;
&lt;br /&gt;
Xavier nods as he sees all the people arrive, more surprised at the numbers. &amp;quot;Good, good,&amp;quot; he nods at all of them. &amp;quot;Good to see so many of you eager for such a challenge. Well, we've been having some demons sighted to the south of the city. You may have to do some tracking to to find them, but there is good coin if you can get rid of them before they cause more damage to the towns in the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath says, &amp;quot;I've faced demons before and relish a chance to destroy them again. They are an affront to the Green, they kill without reason and cannot be eaten in return. Truly they have no purpose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra makes her way to meet up with Xavier after signing up, humming a bit to herself and then dips her head as she arrives and waits for the others to join them. She nods her head, &amp;quot;I think we can handle the tracking.&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not to mention that exploded demon remnants make excellent subjects for scientific testing.&amp;quot; Zippo adds, rubbing his hands together in a somewhat unsettling way.&lt;br /&gt;
&lt;br /&gt;
Zaxx put on his winter extras and wears a thick coat with buttons for a change. He is not without his mule who has on a few items of cloth himself. The cursed elf waves as he passes the gates and sees the pileup of travelers and hunters on a day where many are lazy or bustle about their homes. He smiles and hides it halfway behind the locth to warm his neck. In his loud bass voice, &amp;quot;Good morning, fellows. Master Xavier. I hope everyone is well rested for this endeavor?&amp;quot; He nods to Xavier.&lt;br /&gt;
&lt;br /&gt;
Vuk will adjust his moncole a bit. &amp;quot;Tracking those ruffians shall no pose problems to.. Vuk Aleksy! Adventurer Extradionare!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xavier offers out a map to whoever is willing to take it. &amp;quot;Good, this maps shows the last confirmed sighting of a group that I want you to take care of. They were last seen about a day ago, and you seem to have some of those that are skilled for such a task. Good luck and good fighting.&amp;quot; He gives a nod, hands off the map and heads inside the city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool will also do this while he's here.&lt;br /&gt;
&lt;br /&gt;
Whirlpool dropped Whirlpool's Generator.&lt;br /&gt;
&lt;br /&gt;
The Angry Druid's Potion/Scroll Emporium is now open!&lt;br /&gt;
Type +browse to get started!&lt;br /&gt;
&lt;br /&gt;
Frowning, Larron nods to Xavier's words. &amp;quot;I am happy to help, with the tracking and eliminating,&amp;quot; he says in those clipped, polished tones he uses. The elocution is at odds with his outdoorsy type appearance, but the incongruity does not detract from his overall demeanour: one of cautious concern. Then his eyes take in the shadow elf and he blinks, quieting once again.&lt;br /&gt;
&lt;br /&gt;
GAME: Larron has purchased 1 Oil of Magic Weapon for 50 gold.&lt;br /&gt;
&lt;br /&gt;
GAME: Corra has purchased 1 Spidersilk rope for 25 gold.&lt;br /&gt;
&lt;br /&gt;
GAME: Larron has purchased 1 Potion of Protection From Evil for 50 gold.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk has purchased 1 Alchemists fire for 20 gold.&lt;br /&gt;
&lt;br /&gt;
Zaxx waves to the man to ride back into Alexandria and positions himself to look at the map and make sense of it. He nods to Larron and says, &amp;quot;I carry half a dozen certificates from the Guild, all of which praise me and recommend me. Should you wish to take a look, they are in my backpack, Master Outdoorsman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath shifts in the saddle and scratches his bear between the ears. He speaks in his harsh sibilant voice. &amp;quot;Now, Muddy, we hunt. These creaturess musst be destroyed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Completely unnecessary,&amp;quot; Larron assures Zaxx in quieter tones, &amp;quot;I've just never.. seen anyone like you before.&amp;quot; His tone is apologetic at the last, his expression wry. &amp;quot;I am Larron,&amp;quot; he adds, with another nod, before climbing up into the rugged looking saddle on his horse. It looks to have been optimised for combat riding.&lt;br /&gt;
&lt;br /&gt;
Vuk also will try to look at the map, he's pretty good at finding his way about. &amp;quot;Well, we shouldn't sit about to long, I do not think Demons will be very courteous about waiting in one spot.&amp;quot; He says before waiting for every one else to look ready to leave, so he can call to his wolf.&lt;br /&gt;
&lt;br /&gt;
The map itself leads to an area a couple hours south of the city, not far off the main road outside of any settlement. It's mostly an open area, rolling hills but not many trees for coverage. Alexandria can be seen off in the distance, but more of a haze on the horizon than solid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Can we cast about for clues as to where to go from here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Guess I'll start checking the surrounds for evil outsiders and tracks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;What he said. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep. Start giving me rolls :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls perception: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls survival+2: (7)+9+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls perception: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;That's Perception or Survival or a Knowledge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls survival: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls survival+2: (13)+9+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls perception: (6)+11: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception for spotting tracks. Survival for anyone trying to track them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls Stealth: (15)+16: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls perception: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls survival: (18)+0: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls perception: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls Knowledge/Geography: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls Survival: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls survival: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;would a nature check be of any use?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls Perception: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls Perception: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Not in this case as they are not natural creatures&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The darkly hued baldie nods to Larron and states pointedly, &amp;quot;Stay wary, Master Outdoorsman, for my kind is vile.&amp;quot; He rides over and offers his hand, &amp;quot;Zaxx.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Almost everyone spots them and most of everyone is able to follow the tracks in the snow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hand is taken and shaken firmly, even as Larron dismounts to begin his survey for these fiends, looking at the ground and the area around them as if expecting critters to fly up out of the earth at any moment.&lt;br /&gt;
&lt;br /&gt;
Zippo points at the tracks, peering at them through a magnifying glass. &amp;quot;Tracks! Science dictates we must follow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk is ranging around the party on his wolf, gun held in his arms, the hammer cocked back, some times he'll proceed, other times, he'll flit behind, but he's quiet..or his wolf is, but Vuk seems to be good at disappearing behind the terrain as he goes, but he always seems to be with in ear shot.&lt;br /&gt;
&lt;br /&gt;
Corra nocks and arrow to her bow and nods, &amp;quot;Lets see where they go.&amp;quot; she says as she holds her bow in her hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another set of survivals please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath keans over to study the ground periodically but contents himself with following the leads provided by others. The bear snuffles at the ground and growls briefly at the nearest other animal before Ssylrath reins him in.&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls survival+2: (9)+9+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls survival: (4)+0: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls survival: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls survival: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls survival: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
Zaxx is no real tracker, but he can help and watch the scenery while others look for specifics. He finds the time to lower his head to the priestess of the one he venerates openly and wonders, &amp;quot;Any visions, madam, if you had the chance to see into the machine oil chalice?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Among many of the group the tracks are easily visible in the snow and leads further away from the city, and any real settlement of the area. The size of this group seems pretty decent in size too, several demons in fact, but all of fairly smaller size, even smaller prints in the snow, among others comparable to a halfling or goblin's footprints.&lt;br /&gt;
&lt;br /&gt;
Larron follows the tracks, sometimes on the horse, sometimes, when there is a more difficult read, on the ground, but he keeps with the others all the same. He keeps his peace and takes a moment every so often to peer at the surroundings in case they are being lead into an ambush.&lt;br /&gt;
&lt;br /&gt;
Vuk is already fairly low to the ground, and his wolf is able to help him track, occasionally it'll stop, listening and Vuk seems to do the same. &amp;quot;I do not understand, I thought the demons were plaguing the villages?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath's bear appears to be sniffing along the track after the others. &amp;quot;They are not of nature, who can understand why they do what they do? Perhapsss they got lost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra keeps an eye out herself as they go along, waiting to find them and get it over quickly.&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: The bear has Scent. Ssylrath has no special communication with it though.&lt;br /&gt;
&lt;br /&gt;
You paged Ssylrath with 'Okay.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another round of Survival. This covers about every hour of tracking you're doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oops, for 1 mile you go&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls Survival: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls survival+2: (10)+9+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls survival: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls survival: (5)+8: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls survival: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Zippo starts to look tired and cranky along the trek. &amp;quot;... I was led to believe there would be more demon zapping and less trudging in snow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tracks start leading off toward a copse of trees that are heavily covered in snow from the recent snow that the area has experienced. By the look of the tracks, it seems that everyone is catching up on the demons and might be able to catch up to them with their current pace in the trees.&lt;br /&gt;
&lt;br /&gt;
Corra nods and looks around at the others, &amp;quot;Be alert.&amp;quot; she says as she realizes herself that they appear to be catching up.&lt;br /&gt;
&lt;br /&gt;
Zaxx cannot help a little grin to sneak up and join the smile he has for the others even in this cold weather. There was something about four trackers and their assistants almost stripsearching the land. A comparison comes to mind. The hours tick, dribble or flow on by.&lt;br /&gt;
&lt;br /&gt;
Ssylrath readies his lance and feeds a small scrap of meat to his bear. &amp;quot;Thisss is it, Muddy. This time you can bite things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron mounts up again and appears prepared to remain mounted at least for the first part of the battle. He moves up towards the front of the group, holding the pole arm ready.&lt;br /&gt;
&lt;br /&gt;
Vuk may have lost what ever track he was on, because his wolf seems to have found a small rodent and he has to keep swatting at it's side to make it move the way he wants it, but everyo ne else seemed on track and he'll race to catch up. &amp;quot;Perhaps we should try to follow with a measure of stealth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Stealth, you say?&amp;quot; Zippo gives Ssylrath a dubious look. &amp;quot;... Well. It /might/ work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;If you are stealthing, roll it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls stealth: (15)+-3: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I rolled earlier, want me to do a new one? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls stealth: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls stealth: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls Stealth: (10)+16: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls Stealth: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls stealth: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
Zaxx gets of his not so high mule and pats it to which the creature replies with a slightly dubious look that might count as shifty-eyed. It is clear Zaxx wants something from Mopey and it will.. Ohhh, an apple! Mule nudges mul who then holds Mopey by the reins and guides him on foot. Unfortunately, there is no way he could pad the horseshoes and his own rattling with the chain armor is of no help. He does not really stealth, infact.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: And my aunt also has cancer she never told us about. 'pparently her heart attackw as brought on by chemo&lt;br /&gt;
&lt;br /&gt;
Ssylrath has pulled out to the side of the group, the bear padding along. The sound of the large amounts of metal they are both wearing isn't exactly muted, but it's also not exactly loud.&lt;br /&gt;
&lt;br /&gt;
The sounds of the demons stops as some of them catch wind of the group approaching. There is a roar as the demons turn back toward the party and seem ready for their approach.&lt;br /&gt;
&lt;br /&gt;
Larron is surprisingly quiet as he nudges his horse along towards the goal. His eyes sweep the area, trying to pick out a suitable target to direct his horse toward.&lt;br /&gt;
&lt;br /&gt;
Vuk is hanging back, he has no reason to charge forward on his wolf, but he is going to take a moment to count how many demons there are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, there are two different types of demons here, and you are, as a group, 50' away, so closest is 45' feet, furthest is 55' away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zippo raises up his death ray. &amp;quot;Science time!&amp;quot; He declares in a quiet whisper.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls initiative: Roll: 8 + Bonus: 5 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls initiative: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls initiative: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls initiative: Roll: 16 + Bonus: 3 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Quasit 1: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Quasit 2: Roll: 2 + Bonus: +6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Quasit 3: Roll: 16 + Bonus: +6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dretch 1: Roll: 13 + Bonus: 0 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: There is already a 'Dretch 1' in the order.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dretch 2: Roll: 9 + Bonus: 0 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls initiative: Roll: 1 + Bonus: 4 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 22. / It is now Quasit 3's turn! Zaxx is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, so who would be in the front line? Middle line? Back line?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Front, off to one side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron would be up front somewhere, probably next to Ssylrath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;I'd be in the middle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk is at the back. Cowardly Gobber.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;figure I am back line&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Front.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: AC is 22 flat-footed.&lt;br /&gt;
&lt;br /&gt;
You paged Ssylrath with 'Thank you'&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4-1: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: Bear is 18 flat.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ssylrath for 1 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 21. / It is now Zaxx's turn! Corra is next! / GAME: Note Flat-footed on Zaxx ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;How far away are they and how high up in the air?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the little demons, no more than fairly small, came carging up on Ssylrath and managed to bite the Sith-Makar's nose. It didn't really hurt, but it does sting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Some are flying, but about 5' in the air, others are not. They are 45' from you Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Okay. Shoot twice, reload.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls Ranged+1: (10)+9+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls ranged+1: (18)+9+1: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;two hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Shooting a tiny thing or a small thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Ssyl's, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1D4+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1D4+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;+1 magic bolts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Good or cold iron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;I would have mentioned that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Just making sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls Perception: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Didn't really seem to do as much as you think it should have&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 19. / It is now Corra's turn! Ssylrath is next! / GAME: Note Flat-footed on Corra ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Corra!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;start singing. Inspire courage, +1 hit +1 dam +1 save vs fear&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 17. / It is now Ssylrath's turn! Vuk is next! / GAME: Note Flat-footed on Ssylrath ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I presume flying thing blocks charge line on any others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath, you have a little demon biting your nose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Well, they are tiny&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Can I just ride away?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zaxx has his small crossbows at the read and shoots to the side of his where the mounted sith is being harrassed by a snoutbiter. Both his missiles connect, but only prick the skin. He rumbles a cuss and shouts more than says, &amp;quot;Taara's outhouse! Those beasts have thick skin!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra watches as the demons come into sight and some of then see the group. She doesn't even hesitate. Even though she is holding her bow in her hands, with an arrow nocked, she raises her voice in song. It is a rousing song of light over coming dark, a song of battle, meant to inspire courage within her allies. She sings strong and loud.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, he'll get an AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;If so, I'll charge a flying thing in the group, using Ride-By Attack to have my bear also charge it (it doesn't have reach, I do). Stop in front of it. It gets the AoO, I don't take an AC penalty for charging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'll roll once the AoO happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The only flying things are the tiny things, like the one biting you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Exactly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So riding away from the one biting you and charging against another one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Yes. Lance charge for double damage helps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It misses, roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee+1+4+1: (9)+8+1+4+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 2d8+12+2 (if that hits): (9)+12+2 (if that hits): 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Is it still there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa does some math. It's dead&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Continuing that line, can the bear charge anything or am I just continuing straight-line 80' total?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Keep moving in a straight line, nothing else in your way&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Done. Will pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. You're now 30' behind the group of demons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 13. / It is now Vuk's turn! Dretch 1 is next! / GAME: Note Flat-footed on Vuk ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Imma shoot the one Zaxx shot! :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+1: (5)+10+1: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;No go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath brushes the flying pest away with one gauntleted hand as he couches his lance and charges forward, bear-back. He spears another demon out of the sky with his lance and pulls up, well on the far side of the group, swinging around and ready.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Oh and that counts as a ranged touch attack I do believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I was looking at numbers. It hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha, anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Nope, thats all.&amp;quot;&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 13. / It is now Dretch 1's turn! Quasit 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;If they come at me I have a reach weapon for the first one. If they come at my bear, same plus I have Mounted Combat. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, one is coming at you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee+1+1: (2)+8+1+1: 12&lt;br /&gt;
&lt;br /&gt;
Vuk didn't have any reason to charge forward, his musket will bark out and he'll begin slipping a paper cartridge home as his wolf lets out an aggressive howl.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That actually hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: +1 higher ground if it's the Dretch.&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d8+6+1: (4)+6+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4+2: (4)+4+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it misses you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa he initiative order. / Round One - Init 11. / It is now Quasit 1's turn! Dretch 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 9. / It is now Dretch 2's turn! Quasit 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4+2: (11)+4+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 8. / It is now Quasit 2's turn! Takiyah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 6. / It is now Takiyah's turn! Zippo is next! / GAME: Note Flat-footed on Takiyah ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Takiyah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Cast Bless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Any movement?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'm out of the area, no worries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;I'll move if needed to maximize the number of allies affected - it's a 50' radius burst.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'm 80' away, you probably can't get me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Yeah, not at my speed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 5. / It is now Zippo's turn! Larron is next! / GAME: Note Flat-footed on Zippo ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zippo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah casts Bless. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Did any of those demons attack me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, but one is close&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Which one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;A tiny one, that bit Ssyl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;I death ray it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a quickly chanter prayer, Takiyah invokes the blessing of Reos upon the party.&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls ranged + 2: (6)+8+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;That's a touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls 2d6+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What type of damage does it do? Cold?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;All of that is cold damage. Also, it has to make a DC 17 fort save or be staggered for one round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Staggered&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold the powers of science!&amp;quot; Zippo raises the horrible glowing contraption in his hands and fires a blinding white ray out of it, which surges right into the Sith-makar's assailant. The creature is left partially frozen and decidedly weakened.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 3. / It is now Larron's turn! Quasit 3 is next! / GAME: Note Flat-footed on Larron ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron, you're up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Does the one that bit Ssylrath look pretty much done in? Did any of them attack me? Any close by that I can get to quickly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nothing attacked you, you can get to the little one, and it looks hurty&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Alright - move the horse over and slash at it with my cold iron guisarme! I won't have the horse attack this round, since my understanding is that it is in the air.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, it's in the air. Attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1+1: (13)+8+1+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 2d4+6+1: (7)+6+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Only one attack - the second was damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh. It's dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Okay. Posing it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Two - Init 21. / It is now Zaxx's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx! Everything is now on Ssyl and he's 75' away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron's horse dances to one side and brings Larron within weapon's reaching of the critter that dared to bite Ssylrath. He brings the pole arm around with a firm grip, and slices the creature in two, the dull gray metal of the axehead on the guisarme seeming to have full effect on the beast. Then he turns, scanning for the next target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;The nosebiter bit it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Okay, double move and shoot or move and shoot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Double move or move and shoot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Move and shoot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then shoot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;45' away now. Save the free toreload.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls ranged+3: (12)+9+3: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Small or tiny?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Small this time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 19. / It is now Corra's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Corra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;so they are all 75' away?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;alright, keep up singing and rapid shot at one of the bigger ones on ssyl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zaxx is more of a close range supporter so he does exactly that. He leaves Mr. Carrots behind and closes in to land another hit and reload right after. This one did more damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What's the range increment on your weapon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;110&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls ranged+2+1+1-2: (2)+5+2+1+1+-2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls ranged+2+1+1-2: (15)+5+2+1+1+-2: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Small or tiny?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;small&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One that Zaxx fired at or the other one? There are two&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;oh one zaxx did&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d8+2+1: (1)+2+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 17. / It is now Ssylrath's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra mutters&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssyl, you have a tiny one trying to bite you and two small ones trying to bite your legs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra contines to sing out, loudly so that her voice carries to everyone and looses the arrow at one of the small ones, and then quickly follows it with a second, not that the second which hits seems to do much.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;The bear will attack the small ones, starting with the more injured one. Then I'll challenge the tiny one, drop the lance and swap to the falchion, and attack it. Good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+8+1-1 (bite with power attack): (11)+8+1+-1 (bite with power attack): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d8+6+1+2 (bite damage): (6)+6+1+2 (bite damage): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+3+1-1 (claw 1 with power attack): (14)+3+1+-1 (claw 1 with power attack): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d6+3+1+1 (claw 1 damage): (6)+3+1+1 (claw 1 damage): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+3+1-1 (claw 2 with power attack): (14)+3+1+-1 (claw 2 with power attack): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d6+3+1+1 (claw 2 damage): (3)+3+1+1 (claw 2 damage): 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'll let you figure out what the effect of that is. Now me, with challenge, on the flyer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee+1+1: (5)+8+1+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss, and the small one that the bear attacked is dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Oh, I thik it's adding my numbers inside te rackets to the totals. I'll have to fix that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I kant tipe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Will pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 13. / It is now Vuk's turn! Quasit 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;so any small ones left or did they both die?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk! Everything is 75' away, a small one and a tiny one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Well my Wolf will move in &amp;lt;thats 50 feet of movement&amp;gt; then I'll let loose :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath's bear rears up and lashes out, crushing one of the shamblers with its teeth and claws as the Sith-makar discards his lance to one side and draws out a large curved sword. &amp;quot;Get down here so I can ssslay you, fiend!&amp;quot; He swings hard and misses, but keeps his seat. The bear looks unimpressed at the taste of demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+3: (17)+10+3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Small or tiny?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Small&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 11. / It is now Quasit 1's turn! Dretch 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Vuk will tap his wolf's side with his heels and it'll surge forward and come to a snarling halt near the remaining demons, issuing a challenge if any should break to come at it. Vuk for his part is letting loose with another blast and slipping a new cartridge home. &amp;quot;Damn fine sport this is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 9. / It is now Dretch 2's turn! Takiyah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, it all misses. Takiyah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 6. / It is now Takiyah's turn! Zippo is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;So all of the foes are about 75' away, and in melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;yes, there are only two left&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Doublemove towards the fray.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 5. / It is now Zippo's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zippo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Is the one I shot one of the two still up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, it's dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;How far am I from the nearest one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;80' since you were in the back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Move 20' closer, death ray.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Small or tiny?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Small.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls ranged + 2: (2)+8+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls 2d6+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;DC 17 fort save to avoid stagger. All cold damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Staggered&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do not fear! Science is coming to the rescue!&amp;quot; Zippo waddles forward on his tiny legs, firing another freezing beam into the nearest demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 3. / It is now Larron's turn! Zaxx is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I'll charge the horse at one of the small ones, and if possible, position myself flanking with Ssylrath to hack at the tiny one flying near to Ssylrath - if it is not possible due to position (bearing in mind the guisarme has a 10' reach), I'll try and use the charging horse on one of the smalls and the guisarme on the other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Also, I need to make a two ride rolls - one for guiding with knees (two hands on guisarme) and one for fighting at the same time as the horse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep. Make the rolls first&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls ride+2: (20)+8+2: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls ride+2: (2)+8+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Okay - they both succeed - first DC was 5 second was 10.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, you won't get into flank with Ssyl&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Can I at least attack the flying critter at the same time as the horse attacks a small one?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I'll roll the horse on the small beastie first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d20-2+2+1: (7)+-2+2+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d20-2+2+1: (3)+-2+2+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Both misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d20+1+2+1: (6)+1+2+1: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;ACK! He charged -should only be the bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Alright. And my attack on the flying beastie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1+1+2: (20)+8+1+1+2: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1+1+2: (8)+8+1+1+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Dunno if that confirms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 2d4+6+1: (7)+6+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Guisarme is x3 is it was a crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Erm. If it was a crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, one second. I was confirming because I don't know all the minutia of mounted combat. On a charge only you attack, not the horse, but the horse missed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron blinks. &amp;quot;Okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, so since you are the only one attacking, are you attacking the small or the tiny?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;The flying critter - tiny, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, that does confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kills it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Three - Init 21. / It is now Zaxx's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Thank you - I'll pose now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx, one left&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;As I said, I don't know all the rules, my TTs never use it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Step forward, shoot twice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Distance is now 40'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Thats why I pretty much only use my mount to flit about Elessa, I figured there's like no roll for my wolf to run away from the enemes with me clinging to it. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse rushes across the ground, carrying Larron into position to slash at the flying beast troubling Ssylrath. Skillfully guiding the horse with his knees, Larron brings the pole arm around in a precise, vicious arc that tears the outsider apart, the pieces falling to ground in a spray of unnatural blood. He turns the horse so that he can see and ready an attack on the remaining enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Was 45' the last time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, 40' Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls ranged+2: (7)+9+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls ranged+2: (1)+9+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The first hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1d4+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 19. / It is now Corra's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Corra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;how many still up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Just one of the small ones&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;its at same distance yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;move 30 close keep up singing single shot at the remaining one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls ranged+2+1+1: (15)+5+2+1+1: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 17. / It is now Ssylrath's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'll attack, then the bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Got it. Ssyl, go ahead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra moves a bit closer as she keeps up her singing and looses a single arrow this time that hits but not very powerfully.&lt;br /&gt;
&lt;br /&gt;
The shadow elf stomps forward once and pulls both triggers. His glowing bolt sems to only nick the target. He frowns.&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee +1+1+1: (6)+8+1+1+1: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 2d4+6+1+1: (6)+6+1+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;s it still up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+8+1-1 (bite with power attack): (6)+8+1+-1 (bite with power attack): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d8+6+1+2 (bite damage): (1)+6+1+2 (bite damage): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+3+1-1 (claw one with power attack): (6)+3+1+-1 (claw one with power attack): 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit, but it is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+3+1-1 (claw two with power attack): (8)+3+1+-1 (claw two with power attack): 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath will pose.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 13. / It is now Vuk's turn! Quasit 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Taking another shot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+3: (3)+10+3: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;thats a touch attack by the by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;in case it hit. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And kills it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath cleaves into the remaining foe and the bear bites down on it, but it refuses to fall despite the wounds it has taken.&lt;br /&gt;
&lt;br /&gt;
GAME: 'dretch 2' removed from initiative list.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Elessa has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Vuk's wolf looks ready to rush in when his shot finds the Demon's skull, shattering it and sending bone and ..what ever was inside the skull, across those charging into attack it with their blades or claws. Vuk is already dismounting from his wolf to begin setting fire to the remains.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, I need perception checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: What does Quasit taste like to Ssylrath when he tries it? :)&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls perception: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls perception: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls perception: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls perception: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
You paged Ssylrath with 'Like grissle'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go ahead and pose freely&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Another victory for science and reason!&amp;quot; Zippo declares with immense self-satisfaction, dusting off his hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls Perception: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Vuk was busy lighting up remains, he doesn't know if there was sacred rituals to follow or not, but at least burning the remains meant nothing would try to eat the demons, he hoped. &amp;quot;Alright good friends! Lets burns whats left and get back to town! It's damned cold out it is!&amp;quot; The cheerful Gobber says.&lt;br /&gt;
&lt;br /&gt;
Ssylrath leans down in the saddle to pick up his lance, then cleans and sheaths his sword. He extends his narrow tongue tentatively to tough the blood dripping from the flyer still stuck on the lance and ponders briefly. &amp;quot;Not bad. Not as bad as the othersss at leasst.&amp;quot; He shakes the body off onto the ground. &amp;quot;Sstill not food.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron takes a moment to look around and verify that there are no imminent threats, and then he looks over towards Ssylrath and squints at the injured nose with a oddly professional gaze. Then he coughs and blinks and looks around, cleaning his weapon and surveying the terrain.&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls heal: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls perception: (20)+8: 28&lt;br /&gt;
&lt;br /&gt;
Corra looks around and she does let her voice fade. She looks around a bit.&lt;br /&gt;
&lt;br /&gt;
You paged (Corra, Vuk, Zippo) with 'You all hear something in the trees around you'&lt;br /&gt;
&lt;br /&gt;
Corra cocks her head to the side and then looks at the others, &amp;quot;There is something else here? Anyone hurt and needing healing?&amp;quot; she asks as she nocks another around and looks around them.&lt;br /&gt;
&lt;br /&gt;
Vuk cocks his head a bit at some thing, and moves to stop burning the demon bodies, instead he carefully goes back to his wolf to run a hand down it's flank before pulling him self up on it. &amp;quot;Show your self, and your death will be swift blackguards!&amp;quot; He suddenly shouts in Abyssal. Hey, Gobbers know things, alright?&lt;br /&gt;
&lt;br /&gt;
Seems there is a reaction from Vuk's words as three tall, horned creatures, and two of the smaller dretch demons step out from behind the trees, surrounding the group. One of the horned demons roars.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And again :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls initiative: Roll: 9 + Bonus: 5 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls initiative: Roll: 16 + Bonus: 4 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Schir 1: Roll: 17 + Bonus: +1 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls initiative: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Schir 2: Roll: 20 + Bonus: +2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Schir 3: Roll: 10 + Bonus: +2 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls initiative: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dretch 3: Roll: 3 + Bonus: 0 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Dretch 4: Roll: 9 + Bonus: 0 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls initiative: Roll: 18 + Bonus: 3 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 22. / It is now Schir 2's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;This one stands and starts speaking in Abyssal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 22. / It is now Larron's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Larron ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I take it they do not like they've come for afternoon tea? Ahem. I'll ride on over and slash at a horned beast with the guisarme. I'll do the two ride checks first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls ride+2: (18)+8+2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls ride+2: (3)+8+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron assumes that the bless duration is gone?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Takiyah, how long does it last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Six rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Unless that changed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron hangs his head in shame. &amp;quot;It changed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;1min/level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I figured Takiyah would know, it's her spell :) So it's still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1: (13)+8+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 2d4+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Does hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 21. / It is now Corra's turn! Zippo is next! / GAME: Note Flat-footed on Corra ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Corra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;It's the cold iron guisarme - I assume the beast is still up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;singing again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes it is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Spotting the new arrivals, and attempting to validate Vuk's bold comments, Larron rides on over towards one of the tall, horned creatures and swings his pole arm slashing the creature with a well-executed maneuver. It doesn't fall and so Larron takes up a guard, preparing to continue the assault.&lt;br /&gt;
&lt;br /&gt;
Corra starts singing again, raising her voice once more to inspire her friends once more.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: YOu are doing well. :)&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 20. / It is now Zippo's turn! Zaxx is next! / GAME: Note Flat-footed on Zippo ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry about that, was finishing wrapping presents with mom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zippo. go&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;How close together are the baddies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Varying, closet to you is 30'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's one of the horned ones&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;I mean, how close to each other?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Also varying, some 20' some 40'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Alas. Then another death ray on the horned one 30' from me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls ranged + 2: (19)+8+2: 29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls 2d6+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;And there's that DC 17 fort save to avoid stagger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's fine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 19. / It is now Zaxx's turn! Schir 1 is next! / GAME: Note Flat-footed on Zaxx ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;How far away is roary?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You had to egg them on, didn't you?&amp;quot; Zippo chides his fellow goblin as he hoists up his death ray again, unleashing another torrent of frost upon the nearest horned demon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;I'm going to shoot him twice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What is your range increment on your weapon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;30'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's not quite close enough to go without the penalty&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;So be it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls ranged+3: (9)+9+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls ranged+3: (13)+9+3: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Both hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1d4+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1d4+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 18. / It is now Schir 1's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
He slides the two crossbows back into their holsters and helps with the burning and further undoing of these otherworldly pests or begins such. Zaxx makes a mental note to craft feasible ammunition. He replies, &amp;quot;I am fine.&amp;quot; He is none too focused with his words, because the green one's shouting heralds nothing good, literally so. He draws and readies his weapons. The cursed sil rolls his head and goes to tap the next wave of foul things with his ranged means. Because it looks familiar, like one of the things that broomed his childhood room bubble -just add apron, hood and cleaning tool-, Zaxx wonders in the direction of the roaring one, &amp;quot;Ffdurop'jxath?&amp;quot; Aloud and in his home dialect of sil, course. Then he is quick to reload after both his bolts hit their mark, Roary the loudest one so far.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zippo for 12 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And Zippo I need a Fort save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls fort + 1: (19)+7+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But one of the horned demons strikes you with his halberd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 14. / It is now Vuk's turn! Takiyah is next! / GAME: Note Flat-footed on Vuk ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;That is not 'fine'. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I'll have my wolf move to with in Point Blank Shot range on the biggest demon &amp;lt;or what ever looks the biggest&amp;gt; and let loose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+3: (8)+10+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 14. / It is now Takiyah's turn! Schir 3 is next! / GAME: Note Flat-footed on Takiyah ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Takiyah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk sort of regrets his words right about now, even Zippo is calling him out. &amp;quot;By the gods, the blighters could have surrendered!&amp;quot; He shouts as his wolf rushes forward at his urging and he lets loose a shot from his long gun and starts working another cartridge in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Spiritual Weapon on the more injured of the big goons.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Does it have alignment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;It inflicts force damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;It's a spell effect, not a weapon attack I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, I need SR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls 1d20+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're good on that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah casts Spiritual Weapon. Caster Level: 4 DC: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There is still an attack though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls SWeapAtk+2: aliased to BAB+Wisdom+2: (2)+3+4+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Not much to do with move actions, so no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 12. / It is now Schir 3's turn! Dretch 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zippo for 14 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another Fort save Zippo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls fort + 1: (9)+7+1: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;This one worked its way around to come for you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You made the save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a shouted prayer and a gesture, Takiyah summons a hammer of force to bash a larger demon. While the shape locked onto its target well, the actual attack goes wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 9. / It is now Dretch 4's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I need everyone to make a Fort save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls fort: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls fort: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls fort: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls fort: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
One of the smaller demons moves into the center and lets out the biggest fart that everyone could hear and then it just fills the space with a horrendous stench and actually makes it rather difficult to see as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls Fort: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;For everyone, you cannot see more than 5 feet in front of you, creatures within 5 feet of you have concealment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Corra? Zaxx?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls fort: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Also Laaron and Takiyah you are nauseated (I'll get Zaxx when he gets back)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 6. / It is now Ssylrath's turn! Dretch 3 is next! / GAME: Note Flat-footed on Ssylrath ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'd like to move forward to where the nearest demon was, and attack it when I get there. Bear as well. If it's a big one I'll challenge it too. How do you want to do concealment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I will adjust it on my end, roll as normal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Okay. What size am I attacking?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Medium&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Okay, so challenged. I'll attack first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee +1+1+1: (2)+8+1+1+1: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+8+1-1+2 (bite with power attack): (3)+8+1+-1+2 (bite with power attack): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls d100: (17)+d100: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I am done. Oh, I swapped to falshion as part of movement, lance is on the ground somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You'll find it later :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round One - Init 3. / It is now Dretch 3's turn! Schir 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Two - Init 22. / It is now Schir 2's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls d100: (7)+d100: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (16): 16&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
Ssylrath's harsh voice comes out of the concealing fog. &amp;quot;There you are! Face me, demon!&amp;quot; Then there is the sound of combat, but no cries of pain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Though you guys cannot see it, the first demon summons another one! And they come around and both attack Ssylrath&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 22. / It is now Larron's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;AC -2 against any new ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Still miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron, you can only move&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Okay - I'm nauseated. I'll try to move the horse (did you need a fort save for the horse?), so that it can attack the beastie that I atacked the last round. And I'll throw up to the side.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;yes, fort save for the horse&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Oh, I'll roll for my bear too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+7 (bear): (6)+7 (bear): 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Horse is fine, bear is fine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll the horse&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d20+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I'll be posing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 21. / It is now Corra's turn! Zippo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls fort+1: (20)+5+1: 26 to Elessa&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Corra, you're nauseated&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only single move action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;just keep singing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Can't, can only move&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;can't even take a free?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron turns a shade of green that'd look sickly even on a goblin. The retching noises identify his location to the others, but at the same time, his horse battles on valiantly, chomping in the general direction of the demon, and missing, unfortunately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Says you cannot do anything that requires attention&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only action you can take is a single move action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;then I am not doing anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You can try to move out of the cloud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;alright move out of the cloud double move&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;single sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You get out in a single move&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (73): 73&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for 5 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;AoO&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Your nausated stage will clear in one round&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huh?  (Type &amp;quot;help&amp;quot; for help.)&lt;br /&gt;
&lt;br /&gt;
GAME: Note Nausated added to Corra with a duration of 1 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;so will still be nauseated next rd or next action its cleared?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I believe in the next round, I have a note to remind me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 20. / It is now Zippo's turn! Zaxx is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zippo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;okay. I have to go , have ran out of time, if its cleared up she would start singing again next rd, have 3 more rds I can sing. if its not cleared up would move again, then do the singing the following round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay. Night Corra&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra gets out of the cloud as she is getting sick and trying not to get it all over herself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;G'night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Good night. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zippo, you have two guys on you, in melee&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;5' step away, death ray on the one that halberd'd me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (75): 75&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Death ray is not a spell, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, roll to attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls ranged + 2: (16)+8+2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls 2d6+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And then fort save for staying in the cloud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zippo rolls fort + 1: (19)+7+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 19. / It is now Zaxx's turn! Schir 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;And also it has to make that DC 17 fort save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo says, &amp;quot;To avoid stagger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Not staggered&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zippo staggers back, wildly firing his death ray at the halberd-wielding beast. &amp;quot;Fall, damn you! Science commands it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Shoot twice at Roary again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're too far away, you don't know where he anymore&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zippo has reached the time he needs to sleep, alas. Zippo will continue firing his death ray at opportune targets, same rolls. Thanks for running, Elessa. :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Not in this smelly cloud you're in&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Thanks for coming. Night&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zippo has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Okay. Draw melee weapons, attack nearest one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There is a horned one not far from you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls melee+3: (20)+7+3: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls melee+3: (13)+7+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (20): 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (23): 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First misses due to mischance, but the second hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or was that second to confirm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;One attack. Was a confirm roll. No hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, it just misses :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 18. / It is now Schir 1's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (63): 63&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zaxx for 8 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Fort save Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 14. / It is now Vuk's turn! Takiyah is next!&lt;br /&gt;
&lt;br /&gt;
Zaxx has been to khazadi chili cookoffs. This little fartlet is nothing. He still crinkles his nose to shut it for while he built up resistence to such, his senes are finely tuned by birth. Roary did not reply, so it is likely another then he has seen before or it simply does not care. He does care to end these monsters, takes another one in the direcion of the one he shot last and sees nothing worth shooting at. He lowers both his crossbows and swaps them to his darkly gleaming rapier and the nicely balanced kukri. The mul closes in, stabs at the creature or where it should be with flourish only to miss it in the misleading cloud. He also finds a new nuance, one of sulphur so intense it overwhelms him. Fifty dwarves are of this world still and Zaxx stumbles as he lets go of the red mold cheese sandwiches he had on the way. As an added bonus, he gets hits by something.&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls fort+1: (5)+5+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I'm going to have my wolf move me out of the cloud. Can I fire at any thing as I do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;errr&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, that was to Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Don't worry O.o I didn't even do the roll right apparently, so I can't fire as I move?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk's wolf is moving away from that miasmatic stench before he even tries to bring it about, he's coughing alot as they clear it, and he has no intention of trying to go back in. &amp;quot;Withdraw! Back!&amp;quot; He shouts out. &amp;quot;Force them out of their foul barrier!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Do you have Mounted Archery feat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Please add that to my last pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But yes, you can roll, just wanted to determined the adjustment&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk didn't shoot since apparently, Ssyl and Larron think GObbers firing muskets at random back at them is a bad plan! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa chuckles. So what do you do?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Break out of the cloud like my pose and yell for others to do the same. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 14. / It is now Takiyah's turn! Schir 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Takiyah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah checks something. &amp;quot;Blast, the cloud breaks line of sight. So much for the spell working while I stagger out of the cloud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Single move, out of the cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 12. / It is now Schir 3's turn! Dretch 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (11): 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 9. / It is now Dretch 4's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 6. / It is now Ssylrath's turn! Dretch 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Fort saves from me and bear first, then both attack challenged demon if possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath, you are still in the cloud, you have two of them on you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls fort: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The second which I presume is the bear, fails&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'll attack the one I challenged, then the bear will carry me out of the cloud, which will provoke from both, me only. Sound good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sounds good, roll the attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee +1+1+1: (6)+8+1+1+1: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (18)+10: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (37): 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I suck. Two get AoOs on me, one of which I'm at -2 against.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ssylrath for 12 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Fort save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls fort: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Two - Init 3. / It is now Dretch 3's turn! Schir 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Three - Init 22. / It is now Schir 2's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 22. / It is now Larron's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath's combat echoes through the fog, and from the sounds of it he is taking the worst of it. Muddy the bear breaks the cover of the cloud, looking very unwell and stumbling a little, his rider is bleeding from a large gash but still sits upright in the saddle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Am I unnauseated now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We're just going to say yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Okay. I'd like to do the same as Ssylrath: whack the horned demon I've been attacking, and then have the horse move me out of the cloud, preferably over towards where I can hear Ssylrath, since it seems he's getting hit a lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I have a reach weapon so in theory I can do this without AoO foo, but I think I need to be close to see them, so I'll draw AoO to get an attack without concealment. Sound good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;You can't see at all with reach, concealment while adjacent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's right&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Ah crud. Okay. I missed that. Give me a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I'll switch weapon to the stick, go two weapon so I can attack (not cold iron), and then have the horse move me out drawing the AoO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1-2: (18)+8+1+-2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1-2: (13)+8+1+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (64): 64&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (53): 53&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit on both&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d6+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Again, it's not cold iron. And now they get .. yeah, that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And he misses you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I'll be posing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 21. / It is now Corra's turn! Zippo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Nausated on Corra ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;She sings so get the +1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 20. / It is now Zippo's turn! Zaxx is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+8: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (59): 59&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 2d6+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 19. / It is now Zaxx's turn! Schir 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Realising he needs a close quarters weapon, Larron slides his guisarme quickly into a saddle holster and draws his staff, thwacking at the demon with it, first one end and then the other, before the horse carries him out of the cloud in the direction of Ssylrath and the bear. He still looks a bit pale from the whole cloud thing - apparently outsider flatulence does not agree with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Disgorge and stumble out of the cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 18. / It is now Schir 1's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He comes out of the cloud.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 14. / It is now Vuk's turn! Takiyah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk, there is one enemy you can hit without mischance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I'll take it! how close?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;40'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;if I move in ten feet am I back in said cloud?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zaxx's face is a little gray when he stumbles out of the cloud of gross. He sneezes bile and spits once more as he does his best to regain his composure.&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls fort+1: (14)+5+1: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Wolf will move forward to with in 30, and then I'll let loose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+3: (9)+10+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 14. / It is now Takiyah's turn! Schir 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Takiyah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a chance again! Vuk will guide his wolf in a bit closer, dancing out of range of the cloud of deathly stench and let a round fly again and work to chamber another round. &amp;quot;I wonder if I threw a torch if they'd explode?&amp;quot; he'll ask..mostly him self.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Can I see the demon that I was using Spiritual Weapon on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That was a different one, but you can see this one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Meh. Might as well direct the hammer at the one I can see. Also, how much of the group can I see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Everyone, spread out among 40'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Are all of the injured within 30' of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;zippo will get it if you do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;How many others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Corra, Vuk and Zaxx, the others are too far if you do not move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;I'll 5' step towards the center of the group, just in case that helps, and channel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls Channel: aliased to 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls SWeapAtk+2: aliased to BAB+Wisdom+2: (2)+3+4+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zaxx for -3 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zippo for -3 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Takiyah for -3 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Larron for -3 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ssylrath for -3 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vuk for -3 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 12. / It is now Schir 3's turn! Dretch 4 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It stumbles out of the cloud&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 9. / It is now Dretch 4's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cloud goes away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 6. / It is now Ssylrath's turn! Dretch 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wait&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah finishes coughing, pointing out a target for the hammer to pound on while she mutters a healing prayer. The attack and the pulse of healing energy are well matched - unfortunately, they're about equally poor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath waits.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;doesn't matter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now go Ssylrath&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Is my bear still nauseated? Can I reach the one I challenged?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Bear has 40' move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, it's nausated, it can only do one move action, and yes you can&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Okay, I'll do that. One move from bear, one attack from me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee+1+1+1: (11)+8+1+1+1: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 2d4+6+1+1+4 (magic): (5)+6+1+1+4 (magic): 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Three - Init 3. / It is now Dretch 3's turn! Schir 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Four - Init 22. / It is now Schir 2's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
Ssylrath urges his clearly unwell bear into a walk, back to the one he was fighting earlier. &amp;quot;Aha!&amp;quot; He slices it cleanly this time, ichor dripping from his blade.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 22. / It is now Larron's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron, you know have one of the schir demons on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And one of the dretches&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Excellent! I'll switch back to the guisarme and slash at the horned one. (Schir?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;*nods* Do you drop the other weapon or sheath it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I'd prefer to sheath it: will that provoke?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's a move action to sheath it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron nods. &amp;quot;Then I will drop it. And slash with the guisarme.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Do you have quick draw?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I only need a move action to draw it, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Just checking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron nods. &amp;quot;That's all I'm doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1+1: (6)+8+1+1: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 21. / It is now Corra's turn! Zippo is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;She continues to sing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 20. / It is now Zippo's turn! Zaxx is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 19. / It is now Zaxx's turn! Schir 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, that was something I forgot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Switching weapons again, Larron pulls the guisarme, letting the quarterstaff drop to the ground. Hefting the big weapon in two hands, he executes another broad swing, which misses the head of the horned demon he was aiming at. He resumes his guard posture, recovering slowly from the vile, noxious cloud of toxic gas.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 18. / It is now Schir 1's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I don't think we're doing badly, we're mostly missing a lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Larron for 12 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 14. / It is now Vuk's turn! Takiyah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;also I suspect these guys have like some sort of DR/regen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Shooting the one I was shooting at!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+3: (18)+10+3: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 14. / It is now Takiyah's turn! Schir 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Takiyah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk is wisely staying away from demonic armaments and letting loose repeated volleys of gun fire. &amp;quot;By the gods they won't drop!&amp;quot; he yells out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;The hammer gets one last attack in, and I'll move to where I can heal the entire party and channel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls SWeapAtk+2: aliased to BAB+Wisdom+2: (10)+3+4+2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls SWeapDmg: aliased to 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls Channel: aliased to 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It goes down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zaxx for -7 points. 27 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Corra for -7 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zippo for -7 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Takiyah for -7 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Larron for -7 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ssylrath for -7 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vuk for -7 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 12. / It is now Schir 3's turn! Dretch 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 9. / It is now Dretch 4's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 6. / It is now Ssylrath's turn! Dretch 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Is mine still up? Is my bear okay now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Bear is okay, yours is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I attack, then bear attacks if it's still up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee+1+1+1: (2)+8+1+1+1: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Bear:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+8+1-1+2 (bite with power attack): (9)+8+1+-1+2 (bite with power attack): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First misses, the bear hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d8+6+1+2 (bite damage): (2)+6+1+2 (bite damage): 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+3+1-1+2 (claw one with power attack): (16)+3+1+-1+2 (claw one with power attack): 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That'll hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d6+3+1+1 (claw one damage): (2)+3+1+1 (claw one damage): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+3+1-1+2 (claw two with power attack): (14)+3+1+-1+2 (claw two with power attack): 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d6+3+1+1 (claw two damage): (3)+3+1+1 (claw two damage): 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;That's it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah takes a few more steps forward, glaring at the demon the spiritual hammer is swinging at. The hammer does a rushing uppercut, colliding under the demon's chin. While the magic that was holding the hammer together dissipates from the end of its mana, the demon's neck is still broken by the impact. &amp;quot;Yes!&amp;quot; cheers the gobber Forge, sending out a more robust pulse of healing energy.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Four - Init 3. / It is now Dretch 3's turn! Schir 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Five - Init 22. / It is now Schir 2's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Ssylrath for 14 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 22. / It is now Larron's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Slash at the demon again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+1+1: (17)+8+1+1: 27&lt;br /&gt;
&lt;br /&gt;
Ssylrath flails at the demon with his sword, and his mighty bear claws and bites. Although the fiend bleeds it just will not fall. It retaliates with a mighty swing of its weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 2d4+6+1: (5)+6+1: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;That's the cold iron guisarme. Yowser! Okay. Posing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh wait, then it's dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I forgot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron nods. &amp;quot;Okay. I'll pose it. Thank you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 21. / It is now Corra's turn! Zippo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 20. / It is now Zippo's turn! Zaxx is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 2d6+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 19. / It is now Zaxx's turn! Schir 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx, you back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At some point in the violence, Larron has taken a slash on his arm: it's bleeding. His assault on the horned demon is unslowed: with a reverse of his grip, and shifting in his saddle, the pole arm strikes with a certainty at the demon's neck. The demon sinks to the ground, blood flowing, as Larron prepares to meet the smaller demon, and takes a quick look about, noting the position of the remaining enemy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Back now, sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, two small demons left, one medium sized demon left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The two small ones are on your cleric.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But keep missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Help the cleric, still. For Reos. Move over and attack, preferrably from flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls Melee+3: (12)+7+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1D6+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Adamantite, no enchantment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 18. / It is now Schir 1's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d10+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Larron for 6 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 14. / It is now Vuk's turn! Takiyah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Is my monster still up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Well, I'm either shooting it, or the next one I can see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+3: (12)+10+3: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Medium or a small?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Which ever is closest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 14. / It is now Takiyah's turn! Dretch 4 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Takiyah, you have two of the small ones on you. Missing horribly though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will shift his fire as targets present them selves, letting loose another bark of long gun fire as he hastily reloads.&lt;br /&gt;
&lt;br /&gt;
Zaxx walks in a guarded halfcircle and lunges at one of the demons who try to take a bite out of the servant of the Smith. He has the dark blade swish through the air to poke it between the ribs, but the result is minimal at best.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Bash one of them with my hammer. Namely, the one Zaxx is flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls HammerAtk+2+2: aliased to Melee+1+2+2: (18)+5+1+2+2: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls HammerDmg+1: aliased to 1d6+1+1: (2)+1+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Plain steel, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Doesn't do anything :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 9. / It is now Dretch 4's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 6. / It is now Ssylrath's turn! Dretch 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath, there is one medium left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'll move and attack it, with flank if possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Takiyah thwacks one of the little demons. While the hit is solid, the damage vanishes about as fast as the hammer leaves.&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee +1+1+1+2: (11)+8+1+1+1+2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 2d4+6+1+1: (7)+6+1+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+8+1-1+2 (bite with power attack): (2)+8+1+-1+2 (bite with power attack): 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Five - Init 3. / It is now Dretch 3's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND! / Elessa advances the initiative order. / Round Six - Init 22. / It is now Larron's turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron, one medium, two smalls on the cleric.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Is the one that hit me last round still up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it's dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;I'll ride over and swack the medium on the cleric.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;With reach.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The small on the cleric, okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath takes a quick breather and then rides over to support the last remains of the combat, swinging his gleaming falchion once more or a palpable hit. The bear seems less than happy about biting into more icky demons and refuses to take the attack, shying away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;No - the medium!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There is no medium on the cleric&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron is confused. &amp;quot;Where is the medium then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;off to the side&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Okay. Is it currently engaged in combat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;With Zaxx?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I have it as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;AH! Then yes - I go help the cleric. Sorry - just wanted to be certain. Can I get a flank attack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d20+1+1: (19)+1+1: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 2d4+6+1: (8)+6+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Okay - that's the cold iron guisarme. I'll be posing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, it took the full damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 21. / It is now Corra's turn! Zippo is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 20. / It is now Zippo's turn! Zaxx is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 19. / It is now Zaxx's turn! Schir 1 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Zaxx&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;Chop and poke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a look around, Larron sees the Priestess battling with a couple of the demons and rides over to her assistance, swinging the Guisarme as he arrives and slicing deeply into the creature he attacks. While it is wounded, it does not fall from its injuries, but Larron remains close by to continue to give battle.&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls melee+1: (10)+7+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Even with flank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls melee+1: (15)+7+1: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;I did not include flanking bonuses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then you do hit with both&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Zaxx rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 18. / It is now Schir 1's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 14. / It is now Vuk's turn! Takiyah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;medium!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zaxx says, &amp;quot;The first one is one less. Second one is with magic, but it is not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Shoot it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged+3: (4)+10+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;did it -die- yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You missed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;my attack is a ranged touch attack by the by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 14. / It is now Takiyah's turn! Dretch 4 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Bah, yes you hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now Takiyah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk is looking increasingly..annoy. Not worried, because at a moment's notice he could retreat ..well. In his mind. Another round is chambered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;Who in the melee vicinity seems to be doing themost damage to the demons?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Takiyah says, &amp;quot;I'll do an Aid Another action to grant Larron a +2 on attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 9. / It is now Dretch 4's turn! Ssylrath is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Takiyah rolls HammerAtk+2: aliased to Melee+1+2: (7)+5+1+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order. / Round Six - Init 6. / It is now Ssylrath's turn! Dretch 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;What's still up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The medium you are still fighting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Falchion on Medium, then bear too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I still have flank?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Frowning slightly at the ineffectiveness of her hammer, Takiyah starts harrying the little demon, giving Larron an opening to strike from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee+1+1+1+2: (14)+8+1+1+1+2: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 2d4+6+1+1: (6)+6+1+1: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;No more foes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, there are the two small left but you guys will gang up so well on it that we're going to call it. ssylrath you can do your kill post, and I'll do an ending post&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath swings the sword one last time, cleanly separating the demon's head from its body, He swings his bear around and charges it into the remaining fray, leaving the body collapsing behind him.&lt;br /&gt;
&lt;br /&gt;
The two smaller dretch demons that are left are easy to finish off and just the last of the demons is down. By looking around, there is no further evidence of the demons being around, at least this group that everyone had been tracking. In all the cold, it's a few hours back to Alexandria and the warm fires that it offers inside its walls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11304</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11304"/>
		<updated>2013-12-24T21:23:05Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11277</id>
		<title>Elessa</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11277"/>
		<updated>2013-12-18T09:32:32Z</updated>

		<summary type="html">&lt;p&gt;Elessa: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Elessa is a fairly young Tsuari that arrived in Alexandria tired of the wandering life and lured more by the stories and adventures that was had in the great city that disappeared. She has spent the past several months in and around the city, hired mostly by the Guild of Explorers, but she attempts to make her way also by not so... legal means. She'll help out when people need it, but usually on her own whim.&lt;br /&gt;
&lt;br /&gt;
Recently she has gotten hired on as a locksmith with another sneaky gentleman. Together they run the Under Lock and Key, with Renfrey as her boss, and the owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Anything sneaky she loves.&lt;br /&gt;
&lt;br /&gt;
Stealing things would be fun too if given the chance.&lt;br /&gt;
&lt;br /&gt;
She is shy and careful around paladins, though not so many clerics, but obvious... moral reasons.&lt;br /&gt;
&lt;br /&gt;
Have any security concerns or a stuck lock? Ask Elessa and she would gladly help you with it.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
'''Khael 1, 1015'''&lt;br /&gt;
&lt;br /&gt;
The Azure Queen is gone, and the city is falling quiet, well as much as a city can be quiet. Much louder than being out in the Vast, that is for sure. Construction is going on and there are burials and funeral rites being done constantly, a lot of things for someone with sticky fingers to lift and hopefully sell without someone realizing that it was stolen. &lt;br /&gt;
&lt;br /&gt;
So I was looking at some of the estate sales going on, since many families with no heirs had died during the Exorcism, and just wanted to see what these wealthy people cherished so much. One of the sales was open to the public for a viewing before the bidding and purchasing was to begin. I took a look through and spotted the most beautiful rapier I had ever seen. The hilt was immaculate and the blade seemed so sharp. When I picked it up to test it, something resonated with me. I had to have it, I needed it... and somehow I thought it needed me. That night I returned and swiped it. It was placed among several swords and weapons that they were selling and it never sounded like they noticed it was missing. &lt;br /&gt;
&lt;br /&gt;
I keep it near me, I don't want to lose it, and I definitely don't want it stolen from any other unscrupulous character. I don't know what it is about this rapier though... It's... special...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Khael 18, 1015'''&lt;br /&gt;
&lt;br /&gt;
Something was odd when I got up today. When I picked up the rapier I got a couple weeks ago, there was something... something I needed to do. I had already dressed to go out, planning on dropping off my armor with Mikilos so he could put a better enhancement on it. Instead though, I sat down on my bed, and held the rapier in my hand. I set the scabbard down beside me on the bed and held the blade itself in my hand. There was something there, something I couldn't describe.&lt;br /&gt;
&lt;br /&gt;
I felt a power in my hands, one that I could only glimpse at. I also felt something deep down in myself seem to... flow... into the rapier. I initially didn't know how long I sat there, just staring at the blade. At times it felt like it was no time at all, it others like eternity. It turned out I was sitting there for hours, doing.... I don't know what.&lt;br /&gt;
&lt;br /&gt;
Whatever happened I was rather tired by the end of it, and starving. I headed out to actually deliver the armor to Mikilos like I planned, and got a good meal to eat as I had eaten all day. I'm not sure what happened to the rapier, but I have a feeling I should sell the short sword I've been using. The rapier won't be leaving my side any time soon.&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11276</id>
		<title>Elessa</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11276"/>
		<updated>2013-12-18T09:31:51Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Elessa is a fairly young Tsuari that arrived in Alexandria tired of the wandering life and lured more by the stories and adventures that was had in the great city that disappeared. She has spent the past several months in and around the city, hired mostly by the Guild of Explorers, but she attempts to make her way also by not so... legal means. She'll help out when people need it, but usually on her own whim.&lt;br /&gt;
&lt;br /&gt;
Recently she has gotten hired on as a locksmith with another sneaky gentleman. Together they run the Under Lock and Key, with Renfrey as her boss, and the owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Anything sneaky she loves.&lt;br /&gt;
&lt;br /&gt;
Stealing things would be fun too if given the chance.&lt;br /&gt;
&lt;br /&gt;
She is shy and careful around paladins, though not so many clerics, but obvious... moral reasons.&lt;br /&gt;
&lt;br /&gt;
Have any security concerns or a stuck lock? Ask Elessa and she would gladly help you with it.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
'''Khael 1, 1015'''&lt;br /&gt;
&lt;br /&gt;
The Azure Queen is gone, and the city is falling quiet, well as much as a city can be quiet. Much louder than being out in the Vast, that is for sure. Construction is going on and there are burials and funeral rites being done constantly, a lot of things for someone with sticky fingers to lift and hopefully sell without someone realizing that it was stolen. &lt;br /&gt;
&lt;br /&gt;
So I was looking at some of the estate sales going on, since many families with no heirs had died during the Exorcism, and just wanted to see what these wealthy people cherished so much. One of the sales was open to the public for a viewing before the bidding and purchasing was to begin. I took a look through and spotted the most beautiful rapier I had ever seen. The hilt was immaculate and the blade seemed so sharp. When I picked it up to test it, something resonated with me. I had to have it, I needed it... and somehow I thought it needed me. That night I returned and swiped it. It was placed among several swords and weapons that they were selling and it never sounded like they noticed it was missing. &lt;br /&gt;
&lt;br /&gt;
I keep it near me, I don't want to lose it, and I definitely don't want it stolen from any other unscrupulous character. I don't know what it is about this rapier though... It's... special...&lt;br /&gt;
&lt;br /&gt;
'''Khael 18, 1015'''&lt;br /&gt;
&lt;br /&gt;
Something was odd when I got up today. When I picked up the rapier I got a couple weeks ago, there was something... something I needed to do. I had already dressed to go out, planning on dropping off my armor with Mikilos so he could put a better enhancement on it. Instead though, I sat down on my bed, and held the rapier in my hand. I set the scabbard down beside me on the bed and held the blade itself in my hand. There was something there, something I couldn't describe.&lt;br /&gt;
&lt;br /&gt;
I felt a power in my hands, one that I could only glimpse at. I also felt something deep down in myself seem to... flow... into the rapier. I initially didn't know how long I sat there, just staring at the blade. At times it felt like it was no time at all, it others like eternity. It turned out I was sitting there for hours, doing.... I don't know what.&lt;br /&gt;
&lt;br /&gt;
Whatever happened I was rather tired by the end of it, and starving. I headed out to actually deliver the armor to Mikilos like I planned, and got a good meal to eat as I had eaten all day. I'm not sure what happened to the rapier, but I have a feeling I should sell the short sword I've been using. The rapier won't be leaving my side any time soon.&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11274</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11274"/>
		<updated>2013-12-18T05:47:26Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11273</id>
		<title>Time in the Tavern</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11273"/>
		<updated>2013-12-18T05:43:41Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-=--=--=--=--=--=--=--=-&amp;lt;* A06: Ox-Strength Tavern *&amp;gt;--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The Ox-Strength Ale Tavern is known for being one of the most dangerous dives in the city.  Frequented by the worst sailors, mercenaries, thugs and looters, the place is hardly the prettiest nor the tidiest of taverns, though--of late, that has been changing. Locals claim the once foul-tasting food &amp;quot;No longer burns the stomach--as much, anyways.&amp;quot; Plates show signs of repair instead of cracks, though the still infamous odor of old beer and stale sweat insists on hanging about the place, and the smell of brine is near-constant.&lt;br /&gt;
&lt;br /&gt;
What used to be bricked-up windows have been somewhat opened. Heavy bars let in a reluctant breeze and prevent the clanging of heads against glass (which seems nearly afraid to exist). Bloodstains adorn both the nearby walls and the bricks themselves from thrown patrons and fists.&lt;br /&gt;
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The lights are dim, a few oil lamps hung from hooks in the splintered ceiling beams. A smattering of tables, scratched and carved into by many a blade, dot the expanse of the floor. Most of the tables are arranged in a wide circle to give plenty of room in the center of the bar for hasty escapes or the routine bar-brawl or fight. A worn-out steam piped stove sometimes provides warmth to the tavern. Occasionally an aging dog of some mangy breed or another can be seen sleeping near the stove or by the bar itself. Overhead the fireplace is a tribute to Rada, the patron of fishermen and rivermen everywhere.&lt;br /&gt;
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Towards one side, there is also a bedraggled dart board. Type +view here/darts to begin a game.&lt;br /&gt;
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EXTRAS: +view                                 &lt;br /&gt;
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Elessa          Short olive-skinned human with black hair and brown e 0s   20m&lt;br /&gt;
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Vuk             Well Dressed Gobber Gentleman.                        15s  1w&lt;br /&gt;
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Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
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Vuk was warned about this place, but he was also a brave adventurer, having recently help subdue a Ruffian, oh, and he was supposed to try some thing here. He had already forgotten what the name of the drink was. Thusly, with his top hat a jaunty angle as if it'll help him fit in, he'll saunter up to the bar if he finds an empty spot, and begin to climb into a seat. Literally, he might have to climb. &amp;quot;Pardon me good Sir or Madame! May I have a tankard of the house's finest ale?&amp;quot; He asks.&lt;br /&gt;
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Elessa is sitting at one end of the bar working on a few locks, tongue sticking out at the side of her mouth as she is concentrating with her lockpicks. &amp;quot;Come on... Come on...&amp;quot; There is a moment and then a satisfying *click*. &amp;quot;There!&amp;quot; she smiles and sets it down with a satisfyed sigh. The woman picks up her mug of ale that she's been working on to take a rewarding drink, spotting the goblin that has joined at the bar as well.&lt;br /&gt;
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Vuk will remove a few silvers from his sleeve and lay them on the bar with a clink to try and get noticed, the downfalls of being a Gobber, it's when he decides to stand on his seat he might get served! Success! This is when he decides to look around and notices Elessa, tipping the rim of his top hat at her. &amp;quot;Good day Ma'am! Dreadful weather we're having isn't it? A right shame!&amp;quot;&lt;br /&gt;
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Elessa raises an eyebrown at Vuk and his phrasing. Ma'am? She's not a ma'am... She's a woman, but not a ma'am. &amp;quot;Well, it is winter after all. Been through worse though, been in worse. If it's bad here, imagine what it's like in a place like Stormgarde to the north. Wandered through a glacier up there not too long ago,&amp;quot; she shakes her head at the thought.&lt;br /&gt;
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Vuk will take a moment to readjust his monocole as his ale arrives. Comically, the tankard is what, twice the appropriate size for a Gobber right? &amp;quot;Blimey! How dreadful that must have been. I'd have protested the journey most heartily and laid in extra stocks of brandy for the company!&amp;quot; He says and tries to carefully drink the Tankard. It requires both hands, and he still almost spills it all over him self.&lt;br /&gt;
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Elessa smiles a bit at his reaction, &amp;quot;I don't know. I got paid, and then got to ride on a pegasus and a griffon afterwards as part of the reward, so it wasn't all bad. The ride was quite fun. And got to destroy an ancient undead king, and got to ride in an airship there and back...&amp;quot;&lt;br /&gt;
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Vuk puts up his fists after putting the tankard back down, standing on his seat again, making a faux boxing motion. &amp;quot;That's the spirit! Show those blighters what for! A proper good fight it was I bet! I'm sure you and your companions were quite dashing Ma'am! Jolly good show! I would have loved to be along for it! Give them ruffians a taste of Goblin shot and steel!&amp;quot;&lt;br /&gt;
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Elessa leans against the bar a bit, taking another sip of her ale. &amp;quot;And you? And you part of the guild?&amp;quot; she asks curiously, now taking another close eye at him in order to judge what he might be worth. He may be a goblin, but he seems to have some money... and at least thinks he's cultured with how he speaks.&lt;br /&gt;
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Vuk will bow from his perch to Elessa with a sweep of his hat, it's a minor miracle he hasn't actually crashed to the floor. &amp;quot;Vuk Aleksy! Adventurer Extradionare, undead specialist, and camp steward at your service Ma'am!&amp;quot; He says, and then remembers guilds exist. &amp;quot;Oh, well, I've been known to be sought out by the guild to help deal with problems of course. They know I can't be troubled with minor jobs, they aren't quite my style!&amp;quot;&lt;br /&gt;
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Elessa picks up one of the other locks that are in front of her, which is locked. &amp;quot;Oh? Have you gone through any sewers yet?&amp;quot; She asks curiously. She remembers her first time, and she highly suspects it won't be her last given the nature of things in this city.&lt;br /&gt;
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Vuk scoffs a bit and hides his expression with a further gulp of his ale, and places a boot on the bar top, to try and look more grandeur and heroic. &amp;quot;Sewers aren't to my liking, to many foul things in them, give me the open road and stairs with the snow falling. That's where I belong unless the enemy takes to the old tunnels, then I'll show them no quarter by the gods I won't!&amp;quot;&lt;br /&gt;
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Elessa chuckles, &amp;quot;I've gone down there. When you are in need of money and work, you go where the Guild sends you in order to have some money in your pocket.&amp;quot; She starts working on the lock with her lockpicks, focusing on it, but still listening.&lt;br /&gt;
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Vuk makes a flippant hand motion at her mention of coin. &amp;quot;The best reward is to simply do good and make sure the world knows it! When you are charging into a battle to save those who are lesser then you, that is the best reward. I just ask for a camp well stocked with provisions so I may craft a feast for my comrades after!&amp;quot; He says with a bright swirl to his eyes.&lt;br /&gt;
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Elessa doesn't seem impressed at all. &amp;quot;Eh... I'd rather the money. Knowledge to, I mean knowing how something works, but I'm more interested in money, to make sure that I'll be good. I do send some back home to my parents, but it's not like they are scrounging for it either, not like when I first arrived in Alexandria.&amp;quot;&lt;br /&gt;
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Vuk listens, family is some thing he has in common with her it seems! &amp;quot;Oh, I left home too to pursue a life of adventure and fighting against the evil of this world. My family runs an Inn, alot of us adventuring types came through there. You could say it's thanks to my parent's establishment of fine victuals and drinks I'm the man I am today!&amp;quot; He says, still ..literally posing with a foot on the bar.&lt;br /&gt;
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Elessa shrugs a bit more. &amp;quot;I still go to see my parents. I grew up on the Vast, being Tsuran and all. This is actually the longest I had ever stayed in one place. Growing up where always on the move. Saw adventurers from time to time, but I was initially more interested in coming for the city library.&amp;quot;&lt;br /&gt;
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Vuk coughs quietly, her story is more interesting already. &amp;quot;I am afraid I call from just a few days distant from where we sit. Fortunately my fast pony I can send a letter to my parents! They already asked me to return and it's barely been a few weeks!&amp;quot; He scoffs before deciding to sit down when his seat wobbles precariously.&lt;br /&gt;
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Elessa watches Vuk to see if he actually falls off his stool. It'd be quiet funny, and yes, she'd laugh. &amp;quot;I don't get to see mine all that often being they are wandering around. And I've been here for some months. But oh well. What I do have to write home about is this though.&amp;quot; She picks up some of her gear and lays a rapier on the bar. It's very finely made, actually quite beautiful.&lt;br /&gt;
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Vuk will move to lightly polish his monocole when the rapier is put up, and he'll adjust it to get a better look. &amp;quot;An exqusite piece! Quite so!&amp;quot; He exclaims and drinks more of his ale, or almost falls in the tankard, depends on you view it. &amp;quot;No doubt acquired through valiant action!&amp;quot;&lt;br /&gt;
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Elessa shrugs as she sets the lock and picks down as well, putting her elbows on the bar and then her chin in her hands. &amp;quot;Stole it actually.&amp;quot;&lt;br /&gt;
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Vuk looks at her when she says stole it. &amp;quot;Why Ma'am! That's a terrible thing to do! It might have been a family heirloom! What if it meant alot to a family?&amp;quot; he asks her in rapid fire question mode.&lt;br /&gt;
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Elessa looks over to Vuk, not looking at all phased by his accusations. &amp;quot;It might have, but it didn't matter, they were dead. No, I didn't kill them. They died during the Exorcism. There was an estate sale going on, I saw this while I was... purusing their wares and just... took it. It called to me, and I mean in a literal sense. There was... something... about this sword...&amp;quot; She ooks back to staring at it, as if trying to piece it all together.&lt;br /&gt;
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Vuk seems placated a bit, if only because she didn't really steal it from a needy family. &amp;quot;Well, that's most unusual, but I still think you shouldn't have stole it, you should have bid on it. I would have, it isn't proper to rob people Ma'am.&amp;quot; He says.&lt;br /&gt;
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Elessa tears her eyes away from the rapier to look back at the goblin. &amp;quot;The money would have gone to the city anyway, it wasn't going to really benefit anyone, so why bother? And is it my fault that their security was lax enough to allow me to walk out of there with it? It's mine now.&amp;quot; She grabs the rapier, as if afraid someone is going to take it from her.&lt;br /&gt;
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Vuk gently taps his chin and moves to lean his elbow on the bar. &amp;quot;Well, I've never heard a blade talk to me admittedly, but if I ever do, I'd likely be tempted to try and keep it. Course, if it talked about killing random people..perhaps not.&amp;quot;&lt;br /&gt;
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Elessa shakes her head, &amp;quot;It doesn't talk. It was just this feeling I got. I haven't used it yet in fighting, I'm still getting used to it...&amp;quot;&lt;br /&gt;
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Vuk blinks his eyes a few times at Elessa. &amp;quot;Ma'am, maybe you should seek a priest to see if you are afflicted by the spirits? Normally feelings don't cause one to steal!&amp;quot; Maybe they do? Vuk wouldn't know!&lt;br /&gt;
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Elessa looks back at Vuk once more. &amp;quot;You fail to realize that I have stolen before, it wasn't something new to me.&amp;quot;&lt;br /&gt;
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Vuk settles down, as if seeking to disappear into his seat. &amp;quot;Well that isn't a proper thing to do, you'd feel much better if you earned your living in an honest way, that's the way of Vuk Aleksy, adventurer extradionare.&amp;quot;&lt;br /&gt;
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Elessa sets the rapier back down beside her stuff, &amp;quot;I'm a Tsuran, we don't always earn things the honest way. Besides, I have a couple honest jobs&amp;gt; I work for the Guild and I work for the Under Lock and Key. If you have an security concerns, just ask me and I'll see that it's proper secured, or even test it to see what needs to be fixed. And no, I don't steal from clients.&amp;quot;&lt;br /&gt;
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Vuk looks down at him self, did he successfully dupe the world into thinking he was rich? Wonderful! &amp;quot;Oh, I don't worry to much about theft, my rule is to carry little, and own less of value, unless they wish to take my long gun from me, then by gods I'll show those ruffians which is the business end I will!&amp;quot;&lt;br /&gt;
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Elessa shrugs a bit, &amp;quot;Well, if you know of anyone that might, that's what we're there for. Security consulting. But it can be fun to do, or when someone pisses you off.&amp;quot;&lt;br /&gt;
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Vuk's eyes blink in a slow manner when she mentions some one making him mad. He doesn't seem to comprehend the notion. &amp;quot;Why, no one has ever earned my ire! It wouldn't be very proper of me to go about deciding I dislike people for trivial reason!&amp;quot;&lt;br /&gt;
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Elessa picks up the lock she was working on before and starts working on opening it again with the picks. &amp;quot;Well, I'm sure someone might eventually make you mad. A client that refuses to pay, or one that sends you on a fools errand. I had that happen. Said that his daughter was kidnapped by a ruffian and wanted us to rescue her. Actually, she had run away from her father because she was in love with this man, who was no ruffian. He was a wanderer that promoted peace and love. The guard that came with us then tried to kill us... We had a nice 'chat' with the noble when we returned.&amp;quot;&lt;br /&gt;
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Vuk scowls a bit at the story she recalls and it does seem to truly trouble him. &amp;quot;Well, that wasn't very kind or sporting of her father. I'd have been forced to give him a stern kick to the shin and chat my self! Maybe I'd serve him hard tack with out tea, that would learn him!&amp;quot;&lt;br /&gt;
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Elessa smirks a bit and gets the lock to pop open. &amp;quot;And see, where you want to kick him in the shin or serve him... whatever that was, I want to steal something precious.&amp;quot;&lt;br /&gt;
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Vuk coughs quietly at Elessa when she mentions where he wants to kick him. &amp;quot;To be fair Ma'am, us goblins may short of height and forced to lay into a man's shins, but that is because the gods deemed if we were to tall, we'd be able to see above other races, and be able to fulfill their divine plans before they were meant to be. It's all very cunning and brilliant, but it would take years to fully write out their plans.&amp;quot;&lt;br /&gt;
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Elessa eyes Vuk a bit and shrugs, &amp;quot;The gods will do what the gods will do. But what you would do and what I would do are two seperate things. That's what makes us individuals, and all with our proper expertise. That's the fun in life though, getting to know people and see them for who they are, part of the tapestry of life.&amp;quot;&lt;br /&gt;
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Vuk rubs the back of his neck a bit. &amp;quot;Well, I suppose it might be alright to alleviate a noble of some of their burden of coin, assuming that some of it goes to the needy eh? No reason he gets to eat a piglet every day when his people starve half to death in winter!&amp;quot;&lt;br /&gt;
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&amp;quot;It's not my plan,&amp;quot; Elessa says, draining the rest of her mug. &amp;quot;If someone isn't careful enough to hold onto something or their coin, then it shouldn't be theirs and I get to spend it instead. True, I won't steal from a poor person because I can, I'll mostly steal from those who have coin.&amp;quot;&lt;br /&gt;
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Vuk will stare into his ale for a bit before sipping it again. &amp;quot;Perhaps you won't, but I bet if you were offered a chance to make a bit of coin and help a needy family, you would..you would, right?&amp;quot; He asks, giving her large innocent gobber eyes.&lt;br /&gt;
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Elessa shrugs as she motions to the bartender to give her a refill. &amp;quot;I don't know, I might. I mean, I help where help is needed as best as I can. I helped during the Exorcism. I was even good and didn't take any of the gold bars from the bank... though it was sorely tempting to do so,&amp;quot; she sighs. So close, they all were, and just a couple of those bars would have gone a long way.&lt;br /&gt;
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Vuk cocks his head a bit and his large innocent eyes don't seem to change. &amp;quot;Well! See? You do understand that helping people to help is a good thing! Best reward there is! Of course, it doesn't -hurt- to get paid.&amp;quot;&lt;br /&gt;
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&amp;quot;Of course I know helping people is a good thing,&amp;quot; Elessa rolls her eyes. &amp;quot;I'm not a completely amoral person. I just have sticky fingers... Plus I mostly do it because of the money, not necessarily out of the goodness of my own heart, to be honest. Plus the adventure. I like the adventure of it all.&amp;quot;&lt;br /&gt;
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Vuk has some thing wholesome to latch onto again! &amp;quot;Oh yes! I just help waylay a ruffian as of late, man was half mad!&amp;quot; he says, standing up again in his seat, precariously. &amp;quot;Crept up on him, and let loose a volley and then charged in to subdue em! Right proper show of muscle is all that was needed!&amp;quot; He says, making a motion of firing...and then his stool starts to tip back..and then Vuk is seen flailing to keep balance before the thing collapses to the floor.&lt;br /&gt;
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GAME: Elessa rolls cmb: (20)+9: 29&lt;br /&gt;
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Elessa reaches out quickly with one hand, mug in the other to catch Vuk and make sure he doesn't actually fall off the stool. &amp;quot;Watch your balance. They don't invest in stools that are very sturdy here, you might figure.&amp;quot;&lt;br /&gt;
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Vuk was -about- to have to make up a story on how he meant to do that, but he finds his stool is infact, not on the floor, and nor is he. &amp;quot;Wonderful display of agility and all that Ma'am!&amp;quot; He says and heartily shakes her hand..you know, once he sits down, and decides it might not be smart to stand up again. &amp;quot;Perhaps they should! It's hard to properly explain one's daring life if the stool gives out!&amp;quot;&lt;br /&gt;
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Elessa lets him shake her hand, and she eventually recovers it in order to go back to picking locks on the bar counter. &amp;quot;I think it's mostly because fights happen and if they have to replace stools all the time, they want them for the cheapest costs. But the fights have gone down as of recently, so maybe they eventually will.&amp;quot;&lt;br /&gt;
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Vuk hasn't really taken stock of the patronage as a threat to his well being. &amp;quot;Yes, I was warned about that, some thing about if I come out with out having my face mauled by an angry patron, I hadn't had a proper experience. I'm rather taken with not being mauled.&amp;quot; He says.&lt;br /&gt;
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Elessa chuckles a bit, &amp;quot;I haven't seen it that bad in here yet, but I do keep my head about me to make sure that I don't get caught. I also make sure not to pick pockets while I'm in here either. Some people don't respect that, so do keep an eye on your stuff if you're exposed.&amp;quot;&lt;br /&gt;
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Vuk grunts a bit and looks at her drink and then at the bar stock. &amp;quot;Duly noted! I find this ale to be most unsatisfactory. To bitter for my likings, perhaps you'd like to take a cup of brandy with me eh?&amp;quot; He offers her.&lt;br /&gt;
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Elessa shrugs as she looks at her mostly filled mug. &amp;quot;It's okay, not the best, but it's good, gives you a good kick. I haven't had much chance for brandy though.&amp;quot;&lt;br /&gt;
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Vuk is about to stand up to demand service, but he slowly lowers back into his seat. &amp;quot;Perhaps you'd do the honors of getting some one to notice me, least I risk becoming intimately associated with the floor and a broken stool Ma'am?&amp;quot;&lt;br /&gt;
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&amp;quot;Elessa,&amp;quot; she says as a way of introduction and just catches the eye of the bartender, but motions him over to the gobber.&lt;br /&gt;
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Vuk is noticed, this is an accomplishment to him! &amp;quot;Good sir! May I have a bottle of your finest brandy? Preferably of a blackberry, and two cups so I may share with my friend Elessa?&amp;quot; He says, sliding more coin over and looking at her. &amp;quot;Thank you Ma'.. Elessa!&amp;quot;&lt;br /&gt;
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Elessa gives a nod, but with a smile. Hey, she doesn't have to pay for it, so she's not arguing. She gets her latest lock undone and then sets them all aside so she can enjoy the brandy.&lt;br /&gt;
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Vuk seems to know how to serve drinks with some flair, because he can pour the bottle from high up into the glasses before settling it down, and slides one glass down the bar to her. &amp;quot;To Adventure!&amp;quot; He says in his cheerful and loud tone and hoists his glass up at her.&lt;br /&gt;
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Elessa takes the glass and holds it in a toast before sipping the brandy. She at least knows how to drink. &amp;quot;This is pretty good.&amp;quot;&lt;br /&gt;
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Vuk inclines his head a bit at her. &amp;quot;I found brandy is a wonderful way to end a meal when taken with sweetened cream served with preserved fruits.&amp;quot; He explains.&lt;br /&gt;
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&amp;quot;With what?&amp;quot; she asks, looking rather confused as she has never had anything of the sort. She continues to drink the brandy though, eventually finishing the glass.&lt;br /&gt;
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Vuk might sigh quietly at her confusion. &amp;quot;You take the thick part of milk, the cream, and whip it with sugar till it's light, and then you serve it on top of preserved berries. A most wonderful way to end your meal on the road! Light, yet tasty!&amp;quot;&lt;br /&gt;
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Elessa shrugs at it, &amp;quot;We'd never have time to do that, nor keep preserved berries out in the Vast.&amp;quot;&lt;br /&gt;
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Vuk strokes his chin a bit at her words and sips more of his brandy. &amp;quot;I should go see this Vast, it sounds fascinating and a proper challenge to my skills of survival!&amp;quot;&lt;br /&gt;
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&amp;quot;It is beautiful out there,&amp;quot; Elessa remembers her homeland. &amp;quot;Traveling with my clan, chance meetings with the Phurai Dae, traveling from city to city. We would play in abandoned ruins from centuries ago. But you must be careful, there are places where one might end up in another plane out there as the walls between them are so thin.&amp;quot;&lt;br /&gt;
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Vuk hrms quietly to him self and then glances up at her, or at her, depending on if she's still taller then him. &amp;quot;You should arrange an expedition for the sake of knowledge! I am sure many in the city would sojourn forth to see these ruins!&amp;quot;&lt;br /&gt;
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Elessa blinks at Vuk for a bit. &amp;quot;An expedition? But many have gone in and never heard from again, or never got to their destination because they ended up in a different plane.&amp;quot;&lt;br /&gt;
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Vuk makes a wishy washy with his hand. &amp;quot;Then they were not prepared! Find a wealthy guild to back it and provide ample expertise! Then every one should be safe..well, at least from disappearing, right?&amp;quot;&lt;br /&gt;
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&amp;quot;I have no interest in going back to study,&amp;quot; Elessa argues. &amp;quot;I came to Alexandria to study. If others want to go and hire me as a guide, I'd do my best. Only those native to the Vast, like Tsurans, or of the Phurai Dae are able to navigate the Vast safely. But I'm no guide.&amp;quot;&lt;br /&gt;
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Vuk taps his chin again quietly and seems to be in thought. &amp;quot;I'm rather taken with the notion of exploring these ruins though, isn't there hidden treasure and secrets in them, and dangers of all kinds?&amp;quot;&lt;br /&gt;
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Elessa nods, &amp;quot;There are plenty of dangers. There were areas of the Vast we didn't go, or at least only certain people went. Experienced people in ways of dealing with the dangers deep in the Vast.&amp;quot;&lt;br /&gt;
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Vuk grunts a bit and rubs the back of his neck. &amp;quot;It sounds interesting still, I'd love to arrange an expedition, but I suspect finding a backer would not be the easiest thing.&amp;quot;&lt;br /&gt;
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Elessa gives a nod, &amp;quot;I would imagine, but you could probably ask the Guild who you might approach. I have a feeling they would know the right connections on who to speak to.&amp;quot;&lt;br /&gt;
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Vuk winces a bit at the notion of having to ask around, but it passes. &amp;quot;Well, perhaps I will! I'll be sure to find you here, I'll purposely fall off a stool so you might save me again, and then broker your services as a guide!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa sits at the bar, drinking and opening various locks with lockpicks like any locksmith, practicing her trade. She is talking with Vuk who keeps trying to fall off his barstool while standing on it. &amp;quot;We shall see. You'll probably find someone better to guide you though, even in my own clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk waves his hand dismissively at Elessa. &amp;quot;Ah, but I don't know the rest of your clan, and you just need a chance to prove you can do the right thing! So you'd be a perfect guide, and I could share with you, culinary delights, and learn many of your homeland!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Covered in a dusting of snow, the man who enters is only a little above average height, but he is quite a bit wider than average: Larron closes the door behind him on the wintry weather. He leans on that ominous looking pole arm for a moment and then makes his way towards the bar. His eyes rest briefly on the well dressed goblin gentleman, recognition flickering on his features - he sends a polite nod in his direction. Elessa too receives a nod of recognition, though he seems less certain at the sight of her working with locks. His progress angles him close to the pair, though not next to them, and his order is simple yet distinctive: &amp;quot;Berry juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises her eyebrow at Vuk that she needs to prove she can do the right thing. Sure... &amp;quot;I'm still not sure. I might get us completely lost. I'm not that good out in the wild, but,&amp;quot; she shrugs. &amp;quot;If you want to get everyone lost, that is up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk pounds a fist on his chest, which is his best attempt at being manly. &amp;quot;Fear not! Vuk Alesy! Adventurer Extradionare is never lost!&amp;quot; he says and looks at Larron and gestures to the bottle of brandy he ordered. &amp;quot;Berry Juice? Pshah! Good sir, join us in a nip of brandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few coins hit the bar, as Larron collects his drink. It might be berry juice, assuming the berries were fermenting - it's bubbling too much to really qualify as simple juice. All the same, Larron lifts the tankard, eyes returning to Vuk. &amp;quot;What kind of brandy?&amp;quot; He sips from his tankard and then carefully returns it to the bar's surface. His expression suggests that the beverage may have been swapped with the residue from an Alchemist's failed experiment. He coughs, and steps on over, bringing the over-sized stick with him.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at the bar with her locks and a mug of ale, but also an empty glass that once held brandy but she already drank it. She's over by Vuk and Larron. As the tw go over their own conversation, she turns back to her locks to continue practicing. Her feet don't even touch the floor, her toes barely getting there as she focuses, picking the locks before her as fast and cleanly as possible.&lt;br /&gt;
&lt;br /&gt;
A blast of cold, but sweet air swirls from the back door of the tavern; which is a little odd, since no one opened it, and the typical back alley activity would leave the air anything but sweet. Then Mikilos enters, shutting the door behind him. Wizards, a fair explination. Miki might not be the prissy sort of elf to keep a perfumed hanky at hand, but a bit of magical air is certainly justified in this case. Some things are just foul.&lt;br /&gt;
&lt;br /&gt;
Vuk looks at the bottle and carefully lifts it, to fill Elessa's glass again and then sniffs the bottle. &amp;quot;I believe, it contains blackberry.&amp;quot; He says to the man who asked, it's likely, it isn't proper blackberry! &amp;quot;It may also be blood for all I know. I decided discerning taste isn't appropriate in this establishment.&amp;quot; Oh! Hey! Mikilos!&lt;br /&gt;
&lt;br /&gt;
The man that the goblin addresses is a little more than average height, but significantly wider than the average human male. When he speaks, his Tradespeak is cut with an accent far from local: the tones are clipped and polished, and yet he is dressed and accoutered like a man used to living in the wilds. &amp;quot;I was always more partial to apple,&amp;quot; he tells the goblin as he comes to a halt, standing near Vuk and Elessa. &amp;quot;It is good to see you again, Vuk,&amp;quot; he then adds, a hint of a smile on his features. &amp;quot;Have you heard about any interesting work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos is many things, 'average' and 'typical' are not amoung them. The elf towers well above the average human, or average elf, for that matter, falling only short of the truely imposeing giantborn. But, he smiles easily enough, nodding to Vuk as he makes his way to the bar proper. &amp;quot;Oh, plenty of room for taste, so long as you leave the drinking out of it. The apple pie is quite delicious, when they have it. The 'myster meat stew', distinctly less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't look like he's tried the food here, he's still trying to trust the drinks. &amp;quot;Elessa mentioned her homeland, ruins! Actual ancient ruins! Planar magic! I believe some one should arrange an expedition post haste good sirs!&amp;quot; he says to both Mikilos and Larron. &amp;quot;I believe it would be both profitable and truly testing of my skills as an Adventurer Extradionare!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reserved and polite, Larron gives the much taller dawn elf a polite nod in greeting. &amp;quot;I am Larron,&amp;quot; he tells the elf, before looking back to Vuk. &amp;quot;Planar magic may well be precisely the trouble that our last job enjoined,&amp;quot; he reminds the goblin in a dry tone. &amp;quot;Though beating down one man in a group is a little.. unheroic.&amp;quot; He glances down at the bottle and then back to the goblin. &amp;quot;Where abouts are we talking here? Rune? Or someplace a little less sedate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos says, &amp;quot;Mikilostravia Abrioudelanarchie Mithralla, Lord of Estranillia, Builder Arcane. Though just 'Mikilos' is perfectly acceptable. Anyway, my guess would be the Vast, their 'Broken Lands' are sort of known for such things. But ancient ruins and planar magics really aren't all that uncommon, if you want to be technically about it. Alexandros itself has a fair bit of both, though they've been picked over enough that an expidition is unlikely to prove profitable. Troulbe with things that are local, the locals typically got to them first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth has arrived.&lt;br /&gt;
&lt;br /&gt;
Vuk bobs his head at Mikilos once he names The Vast, oh, and his full lengthy title. &amp;quot;Oh yes, The Vast, it sounds positively fun to visit! I believe we should most definitely sojourn forth to explore it!&amp;quot; Vuk should never be allowed to make up plans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to limit the expedition a little, Vuk,&amp;quot; Larron notes in that same dry tone. He is standing near to Vuk and Elessa, who are at the bar. Elessa is playing with lock picks. Mikilos towers over the gathering, contributing to the conversation occasionally. Larron is notably without a drink, but Vuk and Elessa have been sampling the contents of a bottle near to Vuk. &amp;quot;The Vast is, well, kind of vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods in agreement. &amp;quot;Besides, if there were easy profit to be had, would hear of more people headed there.&amp;quot; The elf leans across the bartop, rummaging behind a moment, ignoreing the protests of the bartender. Grabbing a small bottle, the wizard tosses a coin, quieting the protests. One of the few ways to avoid a watered drink, get it yourself.&lt;br /&gt;
&lt;br /&gt;
Vuk remembers he did offer Larron some of the brandy, so he'll offer the bottle over to him. &amp;quot;Well, it isn't necessarily about profit, but the spirit of the whole thing! What if we find a ruin that has never been disturbed? By the gods! We'd be famous and no one could claim I didn't know a thing or two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth comes into the Ox and he moves over to get something to drink. &amp;quot;An ale please.&amp;quot; He says with a smile and he nods to Vuk, Mikilos and Larron, &amp;quot;Good evening gentlemen.'&lt;br /&gt;
&lt;br /&gt;
Larron coughs. &amp;quot;You're assuming the inherent wisdom about locals will not apply,&amp;quot; he points out to Vuk. He shakes his head at the offer of the brandy, apparently shying away from the bar's offerings after his first experience. Then he notices the new arrival, and he inclines his head towards Kiroth. &amp;quot;Good to see you again, sir,&amp;quot; he says, all polite once more: the tone remains clipped and polished, quite at odds with his appearance.&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow and grins. &amp;quot;You want to be famed as a disturber of ruins? I suppose there are worse things to be known for, but still not my first choice.&amp;quot; He nods greetings to Kiroth.&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit when he's being given a nickname that sounds like he's a bandit. &amp;quot;I meant it more that a ruin that hasn't been disturbed or plundered may still have valuable knowledge about the past and artifacts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over at Vuk, &amp;quot;That might be true, but usually it's better to let the dead rest in peace. They usually aren't happy when they are disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it is undisturbed,&amp;quot; Larron says in a lighter tone to Vuk, &amp;quot;chances are there is a good reason for it. Big, hungry, cannibalistic evil monster, freaky magic traps, and yes: artifacts and curses.&amp;quot; Larron seems a bit disapproving at the end. &amp;quot;That said, I would be more than happy to help out as a guide to assist someone on a journey to such a place. But not to venture in myself. I'm just not that curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and seems to hear some thing and sighs quietly. &amp;quot;Gents, I am afraid I must be off for a while! I forgot to send a letter by fast courier!&amp;quot; Letter to whom? Ask some time! &amp;quot;I'll attempt to return post haste!&amp;quot; Then the gobber is off!&lt;br /&gt;
&lt;br /&gt;
Elessa is quite entralled by her work on the lock and finally gets it open. &amp;quot;Ah ha!&amp;quot; she calls out a little loudly, but then blushes as she realizes such. &amp;quot;Oooo,&amp;quot; she smiles as she notices the glass has brandy in it again, which she downs, taking a look about the place since she was a bad rogue and not noticing her surroundings. &amp;quot;Oh! Mikilos!&amp;quot; she smiles at him. &amp;quot;Wonderful to see you. How is business going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos hehs, and grabs a glass, then a seat, joining Elessa before pouring himself a glass of something that looks a bit like orange juice. &amp;quot;Well enough. Think I've finally secured everything I need to build an actual shop, just a matter of getting it all finalized and doing so. How have you been?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over as he hears the Ah ha. &amp;quot;Everything okay over there?&amp;quot; He asks as he gets his ale and he takes a drink. He nods, &amp;quot;I too would help those who venture in there, sometimes the dead have all ready risen and need to be put to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron watches the goblin go, wistful and bemused. &amp;quot;For some reason, I find that little guy fascinating,&amp;quot; he observes generally, before blinking and looking around to see who might have heard him. Then he coughs and shakes his head. &amp;quot;Must have been the berry juice,&amp;quot; he adds with a faint smile. &amp;quot;As for helping people in ruins, I suppose I could be convinced, for the right reasons. And, uh, I too should get going. I just came into town to check up on everyone, make sure everyone was okay. Visit the temple. That sort of thing.&amp;quot; He nods politely to Kiroth, Mikilos and Elessa, gets a firm grip on his pole arm, and then starts off towards the door.&lt;br /&gt;
&lt;br /&gt;
Svarshan has arrived.&lt;br /&gt;
&lt;br /&gt;
Myrana has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit and nods, &amp;quot;I've been good, keeping busy. I found a new sword.&amp;quot; She picks up a very nicely made rapier. &amp;quot;I'm thinking next time I go on a Guild errand I'll take it with me.&amp;quot; She looks over to Kiroth and just smiles, &amp;quot;Oh, just honing my skills in case anyone needs them, it's okay.&amp;quot; She looks back to Mikilos. &amp;quot;Oh, since you're here, and things are going so well for your shop, perhaps you might have some time to help me with a couple magicial things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos frowns thoughtfully. &amp;quot;I sort of wonder what it is undead do in the crypts before we show up. Seems sort of boreing. Maybe is why they're so cranky.&amp;quot; He shrugs, and nods to Elessa. &amp;quot;I've some time. What do you have in mind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan grasps one of the chairs and turns it around. He drops into it with a heavy sigh and creak of wood. He looks tired, tired but... And whatever he'd been thinking, he breaks off as he looks towards the old, bedraggled dartboard on the wall. &amp;quot;That...&amp;quot; he begins to say, and leaves off, just regarding it quietly and thoughtfully. &lt;br /&gt;
&lt;br /&gt;
After a moment, he gives his head a shake, and looks around the room. He looks quiet, peaceful. Tired.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly, &amp;quot;There seems to be a number of people who are interested in sneaking around, locksmithing and general skullduggery. Not that I don't appreciate those skills, I'm just noting there seems to be more of them about then before or maybe I'm just noticing them.&amp;quot; He waves to Larron, &amp;quot;See you later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron is on his way out, giving a wave to Kiroth, Elessa and Mikilos before slipping out of the rowdy establishment as quietly as he can, which is not all that quiet.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Mikilose, giggling about undead before people arrive, &amp;quot;Makes you wonder, doesn't it. I wonder if anyone has studied the subject.&amp;quot; She has another sip of brandy. &amp;quot;Oh I was thinking of making my armor a little tougher. Also, there was a rogue a while back that let me borrow these really neat goggles of his that let me see traps and stuff better when I was trying to disarm them. Goggles of Minute Seeing he called them, I think. Think you can help me with those items?&lt;br /&gt;
&lt;br /&gt;
It just so happens that Myrana is passing by with a platter of food and drink held above her shoulder when folks mention undead. The effect is pretty noticable, for her head jerks toward the speaker and she does in fact trip over an uneven board in the floor. Three tankards of frothy ale crash into their intended table and a few bowls of lentil stew go flying.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods. &amp;quot;I'm sure someone has, but I don't know who. Likely some necromancer or another. Anyway, yes, I should be able to help with that. You're talking just the base armor enchantment, made stronger? That shouldn't be a problem. As for-&amp;quot; The elf cuts off as a platter goes flying, hesitating a moment before spitting a spidery phrase. One of the bowls crashes to the floor, but the others are covered with blue shimmers a moment, drifting lightly to the ground... one sidewise, andother upside down, but at least an effort was made. &amp;quot;You alright? Everyone okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;It certainly does make you wonder. IF they are skeleton they probably play dice to roll those bones.&amp;quot; He chuckles as he finishes his drink, &amp;quot;Well have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan jerks backwards as the soup goes flying. He sits there for a moment, staring at nothing and then...slowly begins to get u--no. &amp;quot;Sa,&amp;quot; he says directly to Myrana. He halfway smiles and there's warmth to it as he settles back into the chair.&lt;br /&gt;
&lt;br /&gt;
That lentil stew is serious business, and the sideways one actually doesn't slop out immediately. Which really just reinforces Crazy Maines' theory on Myrana cooking suspect gelatin into her stews. He starts hooting something excitedly that everyone ignores from where he sits near the door. &lt;br /&gt;
Myrana picks herself up, red in the face but otherwise fine. &amp;quot;Thank you for your vote of confidence, Svarshan,&amp;quot; she says, picking up the bowls and tankards and soothing startled (and wet) drunkards. &amp;quot;I'm fine!&amp;quot; She tells Mikilos, grumpily collecting everything onto the platter.&lt;br /&gt;
&lt;br /&gt;
Elessa cringes as she hears the tankard and bowls go flying. &amp;quot;Are you okay?&amp;quot; She asks as she looks over at Myrana and then the customers as well. She blinks at the snap from the woman, but leaves her to clean up. &amp;quot;Oh... thank you Mikilos, that'll help a lot next time I go on a guild job...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos tsks mildly, but smiles to Myrana before turning his focus back to Elessa. &amp;quot;Anyway, yes, the armor should be no trouble. The goggles I've never made before, but I've read about it. I don't anticipate any problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit. &amp;quot;Good. I plan on selling my short sword here soon, so I can pay for both of them, but right nowI might be able to only cover one, depending on your pricing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause. ...then the reptile nods slowly in response to the statement. He manages to make it somewhat regal--bizzare as that is, but the Tarienite look in his eye suggests he's doing it just to irritate the poor Althean. Nearby, one of the patrons suddenly falls over, a bowl of grog in his hand. He smells of old fish and ale. Of course.&lt;br /&gt;
&lt;br /&gt;
Myrana returns after a while with a fresh un-lentil'd blouse and goes to give the people she spilled on their orders. After that, because Crazy Maines has rambled out and scared away a few customers, she finds time on her hands, and comes out to the tables where Mikilos, Elessa, and Svarshan are settled. &lt;br /&gt;
&amp;quot;Is there anything I can get for you?&amp;quot; She asks, looking somewhat contrite for having snapped earlier. But not when she gives Svarshan a look. She is still peeved at the giant lizard.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and ponders a moment. &amp;quot;Armors are easy enough, though the more powerful magics will require more resources. I think 1,800 gold pieces should coever everything. I'll have to look into it to be certain, but I think only 1,500 gold for the goggles. The magics are a bit tricky, but the device is mostly mechanical in nature, the magics just assist with the focus, if i recall my reading correctly.&amp;quot; Smileing to Myrana, he shakes his head. &amp;quot;Thank you, no, I'm fine. And should likely get going here before long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa listens to the numbers that Mikilos is offering and nods, &amp;quot;I think I have that already, that would be wonderful. You'll just need to tell me when you want me to drop off my armor so you can make the enhancement better on it. Thank you so much Mikilos,&amp;quot; she smiles broadly. She looks up to Myrana and thinks, she probably should have something to eat. &amp;quot;Something warm and hearty, but nothing with the mystery meat, if there is anything like that tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan returns the Althean Glower (TM) with a wide-eyed look of his own. And then, solemnly, &amp;quot;A horssse. Stomped on my foot.&amp;quot; He looks grave after saying so. So grave and solemn and sad before looking over towards the sil. He nods a hello, and looks hesitantly towards Elessa before looking back. &lt;br /&gt;
&lt;br /&gt;
And looks very sad.&lt;br /&gt;
&lt;br /&gt;
He holds out his foot to demonstrate. Some small child has tied a bright yellow ribbon around one horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
'*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
Myrana smiles at Elessa and Mikilos, blue eyes wry but amused. &amp;quot;I'll get you a bowl,&amp;quot; she says, nodding. A look is given to those big dark 'why are you mad at me?' eyes, and then she glances, raising a brow, at Svarshan's toe. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it broken?&amp;quot; She asks dubiously.&lt;br /&gt;
&lt;br /&gt;
Mikilos eyes the ribboned toe, but shrugs. Healing is not his forte. Standing, he nods to Elessa. &amp;quot;I'll get the lab set up, and read up on those goggles. If there's any trouble, will let you know. Drop the armor off soon as you can at the Academy when you get the chance. Anyway, I'd best get going if I'm to get everythign ready before tonight's lecture. Professor Brizgadget is speaking on the quasi-elemental planes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a pleasant lecture,&amp;quot; Myrana says, waving.&lt;br /&gt;
&lt;br /&gt;
Myrana might as well have said 'try not to sleep directly on your face' but she is reforming.&lt;br /&gt;
&lt;br /&gt;
He looks sad. So very sad. &amp;quot;And then I sssteped in demon goop,&amp;quot; he says, adding to the Litany of Things That Are Wrong. &lt;br /&gt;
&lt;br /&gt;
'*wriggle. wriggle.* goes the horrible, sad toe with its yellow ribbon.&lt;br /&gt;
&lt;br /&gt;
'*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
He looks on, deadpan except for the Obvious Sadness which Emanates From His Divine and Paladiny Eyes Like the Chorus of a Thousand Angels.&lt;br /&gt;
&lt;br /&gt;
Myrana takes one look at that, and then makes a face and goes 'blargh!'&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'll be right back with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana goes to get Elessa her dinner.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Myrana and looks to Svarshan, &amp;quot;That is definitely eww,&amp;quot; she cringes about the demon goop. &amp;quot;Though you could see a cleric or something about the toe, or just a priest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan turns the same, sad look towards Elessa. It is the ultimate of Saddest Looks. There are Sparkling Stars and Glimmering Angels...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; he says. Sadly. &amp;quot;Thisss is why I am. Here to sssee an. Althean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he winks at the olive-skinned human before turning back towards the door, and settling in to wait. &amp;quot;For the record,&amp;quot; he says, underneath his breath where Elessa can hear. &amp;quot;We are. Ffforbidden from having a sssense of. Humor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then the side of his mouth twitches.&lt;br /&gt;
&lt;br /&gt;
He arranges his foot to where the horrible yellow bow is yet more horrible, and more visible.&lt;br /&gt;
&lt;br /&gt;
On the horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
Myrana returns with bowls of lentil stew and thick slices of dark brown bread full of seeds. The former steams as she sets it down in front of Elessa and Svarshan, along with cold, tart cider. Elessa's is served in a glass, while Svar's is in a much scarred and dinted pewter mug without a handle. Then she goes and sits down next to Svarshan's beribboned foot, and rubs her hands on her apron as she inspects it.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks very sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Elessa smiles as she sets down her locks and picks in order to eat, making sure her rapier goes down back to the side and not on the table. &amp;quot;This smells wonderful. So, did you ever finish tearing apart your room for that nasty trip that Sandy did on you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan really did smash his toe. There's a half-circle of a hoof print on it...and then the horrible, yellow ribbon. He wriggles it once or twice, experimentally, before picking up the bowl and... &amp;quot;It ssmeelss very nice. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did,&amp;quot; Myrana flushes a little, lips tugging into a frown at the memory of Sandy getting one over on her. She ended up taking the paneling off of her apartment above the Ox in an attempt to find the mythical crawlspace dwellers hinted at by the villainus Sandiel. Not that there was a great deal of insulation or paneling to take out; the Ox is brick and solid, but still it was a huge mess. &amp;quot;I didn't find any Oxleys, but there was a colony of bees.&amp;quot; She takes the toe very gently in her hand. And then pops it out away from the joint before setting it straight again like you would a badly broken nose. She does this without warning. &amp;quot;Fortunately the snow has put them into hibernation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa cringes at the mention of bees, &amp;quot;Oh, well glad that you found you had that there. Though if there is ever something you want checked out, you can ask me, I can do it, especially if it's security related. I'm rather good at those types of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana looks over her shoulder at Elessa. &amp;quot;I'll definitely keep that in mind; I'm hopeless at this sort of thing.&amp;quot; And then back at Svarshan's foot. She unties the ribbon from his toe and uses it and a washcloth to bind the broken toe to another for an impromptu splint. The bow, it should be noted, does end up with a tiny ribbon on top. Because this is Myrana and she has a mean sense of humor sometimes.&lt;br /&gt;
&lt;br /&gt;
Svarshan grunts and tries not to jerk. Still, that hurt! He draws the foot carefully away from the Most Evil Althean and tucks it, you know, delicately, underneath the chair.&lt;br /&gt;
&lt;br /&gt;
And then he eyes Elessa for a moment.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks down at the foot.&lt;br /&gt;
&lt;br /&gt;
He looks at Myrana.&lt;br /&gt;
&lt;br /&gt;
He looks sad, and then lifts his bowl. You know, to eat his prison-gruel.&lt;br /&gt;
&lt;br /&gt;
It's all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa manages to not outright laugh at Svarshan's sorrowful look, but she is smirking as she eats her own food. &amp;quot;Though you're very good at cooking and turning this place around,&amp;quot; she offers to Myrana.&lt;br /&gt;
&lt;br /&gt;
Myrana warms up at this compliment. Svarshan just had his toe re-broken and set by /the devil/, you see. &amp;quot;Thank you! I am working on a way to keep patrons from breaking their heads open on the window bars.&amp;quot; Standing, she dusts off her hands on her apron and then makes herself scarce to get work done, encouraging the two of them to enjoy their food and brew.&lt;br /&gt;
&lt;br /&gt;
The reptile busies himself in his prison gruel.&lt;br /&gt;
&lt;br /&gt;
They are both horrible, horrible females.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has me hit them,&amp;quot; he says, solemnly. Implying she hires palathugs. It is all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa watches as Myrana lheads off and looks over to Svarshan. &amp;quot;So you're not allowed a have a sense of humor? Why is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a solemn... &amp;quot;Ssstereotypes,&amp;quot; he says. Solemn. And then he gets up, and looks down at the be-spangled toe. Wriggles it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; Elessa asks. &amp;quot;Doesn't mean you can't have one. You can still have one and break the stereotype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slow smile spreads over the sith's muzzle, and there's Tarien's own glint there. Only a trace of it, though. &amp;quot;Yess.&amp;quot; He pauses after that, and...rubs at the side of his muzzle. &amp;quot;I try. ...it wass good to seee you, She-of-the-Security-Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles as she is now left alone. With a sigh and finishing her dinner, she gathers up her things and goes off into the snow and the dark to buckle down for the night.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11272</id>
		<title>Time in the Tavern</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11272"/>
		<updated>2013-12-18T05:42:55Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-=--=--=--=--=--=--=--=-&amp;lt;* A06: Ox-Strength Tavern *&amp;gt;--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The Ox-Strength Ale Tavern is known for being one of the most dangerous dives in the city.  Frequented by the worst sailors, mercenaries, thugs and looters, the place is hardly the prettiest nor the tidiest of taverns, though--of late, that has been changing. Locals claim the once foul-tasting food &amp;quot;No longer burns the stomach--as much, anyways.&amp;quot; Plates show signs of repair instead of cracks, though the still infamous odor of old beer and stale sweat insists on hanging about the place, and the smell of brine is near-constant.&lt;br /&gt;
&lt;br /&gt;
What used to be bricked-up windows have been somewhat opened. Heavy bars let in a reluctant breeze and prevent the clanging of heads against glass (which seems nearly afraid to exist). Bloodstains adorn both the nearby walls and the bricks themselves from thrown patrons and fists.&lt;br /&gt;
&lt;br /&gt;
The lights are dim, a few oil lamps hung from hooks in the splintered ceiling beams. A smattering of tables, scratched and carved into by many a blade, dot the expanse of the floor. Most of the tables are arranged in a wide circle to give plenty of room in the center of the bar for hasty escapes or the routine bar-brawl or fight. A worn-out steam piped stove sometimes provides warmth to the tavern. Occasionally an aging dog of some mangy breed or another can be seen sleeping near the stove or by the bar itself. Overhead the fireplace is a tribute to Rada, the patron of fishermen and rivermen everywhere.&lt;br /&gt;
&lt;br /&gt;
Towards one side, there is also a bedraggled dart board. Type +view here/darts to begin a game.&lt;br /&gt;
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EXTRAS: +view                                 &lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
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Elessa          Short olive-skinned human with black hair and brown e 0s   20m&lt;br /&gt;
Vuk             Well Dressed Gobber Gentleman.                        15s  1w&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
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Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Vuk was warned about this place, but he was also a brave adventurer, having recently help subdue a Ruffian, oh, and he was supposed to try some thing here. He had already forgotten what the name of the drink was. Thusly, with his top hat a jaunty angle as if it'll help him fit in, he'll saunter up to the bar if he finds an empty spot, and begin to climb into a seat. Literally, he might have to climb. &amp;quot;Pardon me good Sir or Madame! May I have a tankard of the house's finest ale?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at one end of the bar working on a few locks, tongue sticking out at the side of her mouth as she is concentrating with her lockpicks. &amp;quot;Come on... Come on...&amp;quot; There is a moment and then a satisfying *click*. &amp;quot;There!&amp;quot; she smiles and sets it down with a satisfyed sigh. The woman picks up her mug of ale that she's been working on to take a rewarding drink, spotting the goblin that has joined at the bar as well.&lt;br /&gt;
&lt;br /&gt;
Vuk will remove a few silvers from his sleeve and lay them on the bar with a clink to try and get noticed, the downfalls of being a Gobber, it's when he decides to stand on his seat he might get served! Success! This is when he decides to look around and notices Elessa, tipping the rim of his top hat at her. &amp;quot;Good day Ma'am! Dreadful weather we're having isn't it? A right shame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises an eyebrown at Vuk and his phrasing. Ma'am? She's not a ma'am... She's a woman, but not a ma'am. &amp;quot;Well, it is winter after all. Been through worse though, been in worse. If it's bad here, imagine what it's like in a place like Stormgarde to the north. Wandered through a glacier up there not too long ago,&amp;quot; she shakes her head at the thought.&lt;br /&gt;
&lt;br /&gt;
Vuk will take a moment to readjust his monocole as his ale arrives. Comically, the tankard is what, twice the appropriate size for a Gobber right? &amp;quot;Blimey! How dreadful that must have been. I'd have protested the journey most heartily and laid in extra stocks of brandy for the company!&amp;quot; He says and tries to carefully drink the Tankard. It requires both hands, and he still almost spills it all over him self.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit at his reaction, &amp;quot;I don't know. I got paid, and then got to ride on a pegasus and a griffon afterwards as part of the reward, so it wasn't all bad. The ride was quite fun. And got to destroy an ancient undead king, and got to ride in an airship there and back...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk puts up his fists after putting the tankard back down, standing on his seat again, making a faux boxing motion. &amp;quot;That's the spirit! Show those blighters what for! A proper good fight it was I bet! I'm sure you and your companions were quite dashing Ma'am! Jolly good show! I would have loved to be along for it! Give them ruffians a taste of Goblin shot and steel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa leans against the bar a bit, taking another sip of her ale. &amp;quot;And you? And you part of the guild?&amp;quot; she asks curiously, now taking another close eye at him in order to judge what he might be worth. He may be a goblin, but he seems to have some money... and at least thinks he's cultured with how he speaks.&lt;br /&gt;
&lt;br /&gt;
Vuk will bow from his perch to Elessa with a sweep of his hat, it's a minor miracle he hasn't actually crashed to the floor. &amp;quot;Vuk Aleksy! Adventurer Extradionare, undead specialist, and camp steward at your service Ma'am!&amp;quot; He says, and then remembers guilds exist. &amp;quot;Oh, well, I've been known to be sought out by the guild to help deal with problems of course. They know I can't be troubled with minor jobs, they aren't quite my style!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up one of the other locks that are in front of her, which is locked. &amp;quot;Oh? Have you gone through any sewers yet?&amp;quot; She asks curiously. She remembers her first time, and she highly suspects it won't be her last given the nature of things in this city.&lt;br /&gt;
&lt;br /&gt;
Vuk scoffs a bit and hides his expression with a further gulp of his ale, and places a boot on the bar top, to try and look more grandeur and heroic. &amp;quot;Sewers aren't to my liking, to many foul things in them, give me the open road and stairs with the snow falling. That's where I belong unless the enemy takes to the old tunnels, then I'll show them no quarter by the gods I won't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles, &amp;quot;I've gone down there. When you are in need of money and work, you go where the Guild sends you in order to have some money in your pocket.&amp;quot; She starts working on the lock with her lockpicks, focusing on it, but still listening.&lt;br /&gt;
&lt;br /&gt;
Vuk makes a flippant hand motion at her mention of coin. &amp;quot;The best reward is to simply do good and make sure the world knows it! When you are charging into a battle to save those who are lesser then you, that is the best reward. I just ask for a camp well stocked with provisions so I may craft a feast for my comrades after!&amp;quot; He says with a bright swirl to his eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa doesn't seem impressed at all. &amp;quot;Eh... I'd rather the money. Knowledge to, I mean knowing how something works, but I'm more interested in money, to make sure that I'll be good. I do send some back home to my parents, but it's not like they are scrounging for it either, not like when I first arrived in Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk listens, family is some thing he has in common with her it seems! &amp;quot;Oh, I left home too to pursue a life of adventure and fighting against the evil of this world. My family runs an Inn, alot of us adventuring types came through there. You could say it's thanks to my parent's establishment of fine victuals and drinks I'm the man I am today!&amp;quot; He says, still ..literally posing with a foot on the bar.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit more. &amp;quot;I still go to see my parents. I grew up on the Vast, being Tsuran and all. This is actually the longest I had ever stayed in one place. Growing up where always on the move. Saw adventurers from time to time, but I was initially more interested in coming for the city library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly, her story is more interesting already. &amp;quot;I am afraid I call from just a few days distant from where we sit. Fortunately my fast pony I can send a letter to my parents! They already asked me to return and it's barely been a few weeks!&amp;quot; He scoffs before deciding to sit down when his seat wobbles precariously.&lt;br /&gt;
&lt;br /&gt;
Elessa watches Vuk to see if he actually falls off his stool. It'd be quiet funny, and yes, she'd laugh. &amp;quot;I don't get to see mine all that often being they are wandering around. And I've been here for some months. But oh well. What I do have to write home about is this though.&amp;quot; She picks up some of her gear and lays a rapier on the bar. It's very finely made, actually quite beautiful.&lt;br /&gt;
&lt;br /&gt;
Vuk will move to lightly polish his monocole when the rapier is put up, and he'll adjust it to get a better look. &amp;quot;An exqusite piece! Quite so!&amp;quot; He exclaims and drinks more of his ale, or almost falls in the tankard, depends on you view it. &amp;quot;No doubt acquired through valiant action!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she sets the lock and picks down as well, putting her elbows on the bar and then her chin in her hands. &amp;quot;Stole it actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks at her when she says stole it. &amp;quot;Why Ma'am! That's a terrible thing to do! It might have been a family heirloom! What if it meant alot to a family?&amp;quot; he asks her in rapid fire question mode.&lt;br /&gt;
&lt;br /&gt;
Elessa looks over to Vuk, not looking at all phased by his accusations. &amp;quot;It might have, but it didn't matter, they were dead. No, I didn't kill them. They died during the Exorcism. There was an estate sale going on, I saw this while I was... purusing their wares and just... took it. It called to me, and I mean in a literal sense. There was... something... about this sword...&amp;quot; She ooks back to staring at it, as if trying to piece it all together.&lt;br /&gt;
&lt;br /&gt;
Vuk seems placated a bit, if only because she didn't really steal it from a needy family. &amp;quot;Well, that's most unusual, but I still think you shouldn't have stole it, you should have bid on it. I would have, it isn't proper to rob people Ma'am.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa tears her eyes away from the rapier to look back at the goblin. &amp;quot;The money would have gone to the city anyway, it wasn't going to really benefit anyone, so why bother? And is it my fault that their security was lax enough to allow me to walk out of there with it? It's mine now.&amp;quot; She grabs the rapier, as if afraid someone is going to take it from her.&lt;br /&gt;
&lt;br /&gt;
Vuk gently taps his chin and moves to lean his elbow on the bar. &amp;quot;Well, I've never heard a blade talk to me admittedly, but if I ever do, I'd likely be tempted to try and keep it. Course, if it talked about killing random people..perhaps not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shakes her head, &amp;quot;It doesn't talk. It was just this feeling I got. I haven't used it yet in fighting, I'm still getting used to it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk blinks his eyes a few times at Elessa. &amp;quot;Ma'am, maybe you should seek a priest to see if you are afflicted by the spirits? Normally feelings don't cause one to steal!&amp;quot; Maybe they do? Vuk wouldn't know!&lt;br /&gt;
&lt;br /&gt;
Elessa looks back at Vuk once more. &amp;quot;You fail to realize that I have stolen before, it wasn't something new to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk settles down, as if seeking to disappear into his seat. &amp;quot;Well that isn't a proper thing to do, you'd feel much better if you earned your living in an honest way, that's the way of Vuk Aleksy, adventurer extradionare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa sets the rapier back down beside her stuff, &amp;quot;I'm a Tsuran, we don't always earn things the honest way. Besides, I have a couple honest jobs&amp;gt; I work for the Guild and I work for the Under Lock and Key. If you have an security concerns, just ask me and I'll see that it's proper secured, or even test it to see what needs to be fixed. And no, I don't steal from clients.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks down at him self, did he successfully dupe the world into thinking he was rich? Wonderful! &amp;quot;Oh, I don't worry to much about theft, my rule is to carry little, and own less of value, unless they wish to take my long gun from me, then by gods I'll show those ruffians which is the business end I will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit, &amp;quot;Well, if you know of anyone that might, that's what we're there for. Security consulting. But it can be fun to do, or when someone pisses you off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk's eyes blink in a slow manner when she mentions some one making him mad. He doesn't seem to comprehend the notion. &amp;quot;Why, no one has ever earned my ire! It wouldn't be very proper of me to go about deciding I dislike people for trivial reason!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up the lock she was working on before and starts working on opening it again with the picks. &amp;quot;Well, I'm sure someone might eventually make you mad. A client that refuses to pay, or one that sends you on a fools errand. I had that happen. Said that his daughter was kidnapped by a ruffian and wanted us to rescue her. Actually, she had run away from her father because she was in love with this man, who was no ruffian. He was a wanderer that promoted peace and love. The guard that came with us then tried to kill us... We had a nice 'chat' with the noble when we returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk scowls a bit at the story she recalls and it does seem to truly trouble him. &amp;quot;Well, that wasn't very kind or sporting of her father. I'd have been forced to give him a stern kick to the shin and chat my self! Maybe I'd serve him hard tack with out tea, that would learn him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smirks a bit and gets the lock to pop open. &amp;quot;And see, where you want to kick him in the shin or serve him... whatever that was, I want to steal something precious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly at Elessa when she mentions where he wants to kick him. &amp;quot;To be fair Ma'am, us goblins may short of height and forced to lay into a man's shins, but that is because the gods deemed if we were to tall, we'd be able to see above other races, and be able to fulfill their divine plans before they were meant to be. It's all very cunning and brilliant, but it would take years to fully write out their plans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa eyes Vuk a bit and shrugs, &amp;quot;The gods will do what the gods will do. But what you would do and what I would do are two seperate things. That's what makes us individuals, and all with our proper expertise. That's the fun in life though, getting to know people and see them for who they are, part of the tapestry of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk rubs the back of his neck a bit. &amp;quot;Well, I suppose it might be alright to alleviate a noble of some of their burden of coin, assuming that some of it goes to the needy eh? No reason he gets to eat a piglet every day when his people starve half to death in winter!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not my plan,&amp;quot; Elessa says, draining the rest of her mug. &amp;quot;If someone isn't careful enough to hold onto something or their coin, then it shouldn't be theirs and I get to spend it instead. True, I won't steal from a poor person because I can, I'll mostly steal from those who have coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will stare into his ale for a bit before sipping it again. &amp;quot;Perhaps you won't, but I bet if you were offered a chance to make a bit of coin and help a needy family, you would..you would, right?&amp;quot; He asks, giving her large innocent gobber eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she motions to the bartender to give her a refill. &amp;quot;I don't know, I might. I mean, I help where help is needed as best as I can. I helped during the Exorcism. I was even good and didn't take any of the gold bars from the bank... though it was sorely tempting to do so,&amp;quot; she sighs. So close, they all were, and just a couple of those bars would have gone a long way.&lt;br /&gt;
&lt;br /&gt;
Vuk cocks his head a bit and his large innocent eyes don't seem to change. &amp;quot;Well! See? You do understand that helping people to help is a good thing! Best reward there is! Of course, it doesn't -hurt- to get paid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course I know helping people is a good thing,&amp;quot; Elessa rolls her eyes. &amp;quot;I'm not a completely amoral person. I just have sticky fingers... Plus I mostly do it because of the money, not necessarily out of the goodness of my own heart, to be honest. Plus the adventure. I like the adventure of it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk has some thing wholesome to latch onto again! &amp;quot;Oh yes! I just help waylay a ruffian as of late, man was half mad!&amp;quot; he says, standing up again in his seat, precariously. &amp;quot;Crept up on him, and let loose a volley and then charged in to subdue em! Right proper show of muscle is all that was needed!&amp;quot; He says, making a motion of firing...and then his stool starts to tip back..and then Vuk is seen flailing to keep balance before the thing collapses to the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls cmb: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
Elessa reaches out quickly with one hand, mug in the other to catch Vuk and make sure he doesn't actually fall off the stool. &amp;quot;Watch your balance. They don't invest in stools that are very sturdy here, you might figure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk was -about- to have to make up a story on how he meant to do that, but he finds his stool is infact, not on the floor, and nor is he. &amp;quot;Wonderful display of agility and all that Ma'am!&amp;quot; He says and heartily shakes her hand..you know, once he sits down, and decides it might not be smart to stand up again. &amp;quot;Perhaps they should! It's hard to properly explain one's daring life if the stool gives out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa lets him shake her hand, and she eventually recovers it in order to go back to picking locks on the bar counter. &amp;quot;I think it's mostly because fights happen and if they have to replace stools all the time, they want them for the cheapest costs. But the fights have gone down as of recently, so maybe they eventually will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hasn't really taken stock of the patronage as a threat to his well being. &amp;quot;Yes, I was warned about that, some thing about if I come out with out having my face mauled by an angry patron, I hadn't had a proper experience. I'm rather taken with not being mauled.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles a bit, &amp;quot;I haven't seen it that bad in here yet, but I do keep my head about me to make sure that I don't get caught. I also make sure not to pick pockets while I'm in here either. Some people don't respect that, so do keep an eye on your stuff if you're exposed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and looks at her drink and then at the bar stock. &amp;quot;Duly noted! I find this ale to be most unsatisfactory. To bitter for my likings, perhaps you'd like to take a cup of brandy with me eh?&amp;quot; He offers her.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she looks at her mostly filled mug. &amp;quot;It's okay, not the best, but it's good, gives you a good kick. I haven't had much chance for brandy though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk is about to stand up to demand service, but he slowly lowers back into his seat. &amp;quot;Perhaps you'd do the honors of getting some one to notice me, least I risk becoming intimately associated with the floor and a broken stool Ma'am?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elessa,&amp;quot; she says as a way of introduction and just catches the eye of the bartender, but motions him over to the gobber.&lt;br /&gt;
&lt;br /&gt;
Vuk is noticed, this is an accomplishment to him! &amp;quot;Good sir! May I have a bottle of your finest brandy? Preferably of a blackberry, and two cups so I may share with my friend Elessa?&amp;quot; He says, sliding more coin over and looking at her. &amp;quot;Thank you Ma'.. Elessa!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, but with a smile. Hey, she doesn't have to pay for it, so she's not arguing. She gets her latest lock undone and then sets them all aside so she can enjoy the brandy.&lt;br /&gt;
&lt;br /&gt;
Vuk seems to know how to serve drinks with some flair, because he can pour the bottle from high up into the glasses before settling it down, and slides one glass down the bar to her. &amp;quot;To Adventure!&amp;quot; He says in his cheerful and loud tone and hoists his glass up at her.&lt;br /&gt;
&lt;br /&gt;
Elessa takes the glass and holds it in a toast before sipping the brandy. She at least knows how to drink. &amp;quot;This is pretty good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk inclines his head a bit at her. &amp;quot;I found brandy is a wonderful way to end a meal when taken with sweetened cream served with preserved fruits.&amp;quot; He explains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With what?&amp;quot; she asks, looking rather confused as she has never had anything of the sort. She continues to drink the brandy though, eventually finishing the glass.&lt;br /&gt;
&lt;br /&gt;
Vuk might sigh quietly at her confusion. &amp;quot;You take the thick part of milk, the cream, and whip it with sugar till it's light, and then you serve it on top of preserved berries. A most wonderful way to end your meal on the road! Light, yet tasty!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs at it, &amp;quot;We'd never have time to do that, nor keep preserved berries out in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk strokes his chin a bit at her words and sips more of his brandy. &amp;quot;I should go see this Vast, it sounds fascinating and a proper challenge to my skills of survival!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is beautiful out there,&amp;quot; Elessa remembers her homeland. &amp;quot;Traveling with my clan, chance meetings with the Phurai Dae, traveling from city to city. We would play in abandoned ruins from centuries ago. But you must be careful, there are places where one might end up in another plane out there as the walls between them are so thin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hrms quietly to him self and then glances up at her, or at her, depending on if she's still taller then him. &amp;quot;You should arrange an expedition for the sake of knowledge! I am sure many in the city would sojourn forth to see these ruins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa blinks at Vuk for a bit. &amp;quot;An expedition? But many have gone in and never heard from again, or never got to their destination because they ended up in a different plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk makes a wishy washy with his hand. &amp;quot;Then they were not prepared! Find a wealthy guild to back it and provide ample expertise! Then every one should be safe..well, at least from disappearing, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no interest in going back to study,&amp;quot; Elessa argues. &amp;quot;I came to Alexandria to study. If others want to go and hire me as a guide, I'd do my best. Only those native to the Vast, like Tsurans, or of the Phurai Dae are able to navigate the Vast safely. But I'm no guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk taps his chin again quietly and seems to be in thought. &amp;quot;I'm rather taken with the notion of exploring these ruins though, isn't there hidden treasure and secrets in them, and dangers of all kinds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa nods, &amp;quot;There are plenty of dangers. There were areas of the Vast we didn't go, or at least only certain people went. Experienced people in ways of dealing with the dangers deep in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and rubs the back of his neck. &amp;quot;It sounds interesting still, I'd love to arrange an expedition, but I suspect finding a backer would not be the easiest thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, &amp;quot;I would imagine, but you could probably ask the Guild who you might approach. I have a feeling they would know the right connections on who to speak to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk winces a bit at the notion of having to ask around, but it passes. &amp;quot;Well, perhaps I will! I'll be sure to find you here, I'll purposely fall off a stool so you might save me again, and then broker your services as a guide!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa sits at the bar, drinking and opening various locks with lockpicks like any locksmith, practicing her trade. She is talking with Vuk who keeps trying to fall off his barstool while standing on it. &amp;quot;We shall see. You'll probably find someone better to guide you though, even in my own clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk waves his hand dismissively at Elessa. &amp;quot;Ah, but I don't know the rest of your clan, and you just need a chance to prove you can do the right thing! So you'd be a perfect guide, and I could share with you, culinary delights, and learn many of your homeland!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Covered in a dusting of snow, the man who enters is only a little above average height, but he is quite a bit wider than average: Larron closes the door behind him on the wintry weather. He leans on that ominous looking pole arm for a moment and then makes his way towards the bar. His eyes rest briefly on the well dressed goblin gentleman, recognition flickering on his features - he sends a polite nod in his direction. Elessa too receives a nod of recognition, though he seems less certain at the sight of her working with locks. His progress angles him close to the pair, though not next to them, and his order is simple yet distinctive: &amp;quot;Berry juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises her eyebrow at Vuk that she needs to prove she can do the right thing. Sure... &amp;quot;I'm still not sure. I might get us completely lost. I'm not that good out in the wild, but,&amp;quot; she shrugs. &amp;quot;If you want to get everyone lost, that is up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk pounds a fist on his chest, which is his best attempt at being manly. &amp;quot;Fear not! Vuk Alesy! Adventurer Extradionare is never lost!&amp;quot; he says and looks at Larron and gestures to the bottle of brandy he ordered. &amp;quot;Berry Juice? Pshah! Good sir, join us in a nip of brandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few coins hit the bar, as Larron collects his drink. It might be berry juice, assuming the berries were fermenting - it's bubbling too much to really qualify as simple juice. All the same, Larron lifts the tankard, eyes returning to Vuk. &amp;quot;What kind of brandy?&amp;quot; He sips from his tankard and then carefully returns it to the bar's surface. His expression suggests that the beverage may have been swapped with the residue from an Alchemist's failed experiment. He coughs, and steps on over, bringing the over-sized stick with him.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at the bar with her locks and a mug of ale, but also an empty glass that once held brandy but she already drank it. She's over by Vuk and Larron. As the tw go over their own conversation, she turns back to her locks to continue practicing. Her feet don't even touch the floor, her toes barely getting there as she focuses, picking the locks before her as fast and cleanly as possible.&lt;br /&gt;
&lt;br /&gt;
A blast of cold, but sweet air swirls from the back door of the tavern; which is a little odd, since no one opened it, and the typical back alley activity would leave the air anything but sweet. Then Mikilos enters, shutting the door behind him. Wizards, a fair explination. Miki might not be the prissy sort of elf to keep a perfumed hanky at hand, but a bit of magical air is certainly justified in this case. Some things are just foul.&lt;br /&gt;
&lt;br /&gt;
Vuk looks at the bottle and carefully lifts it, to fill Elessa's glass again and then sniffs the bottle. &amp;quot;I believe, it contains blackberry.&amp;quot; He says to the man who asked, it's likely, it isn't proper blackberry! &amp;quot;It may also be blood for all I know. I decided discerning taste isn't appropriate in this establishment.&amp;quot; Oh! Hey! Mikilos!&lt;br /&gt;
&lt;br /&gt;
The man that the goblin addresses is a little more than average height, but significantly wider than the average human male. When he speaks, his Tradespeak is cut with an accent far from local: the tones are clipped and polished, and yet he is dressed and accoutered like a man used to living in the wilds. &amp;quot;I was always more partial to apple,&amp;quot; he tells the goblin as he comes to a halt, standing near Vuk and Elessa. &amp;quot;It is good to see you again, Vuk,&amp;quot; he then adds, a hint of a smile on his features. &amp;quot;Have you heard about any interesting work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos is many things, 'average' and 'typical' are not amoung them. The elf towers well above the average human, or average elf, for that matter, falling only short of the truely imposeing giantborn. But, he smiles easily enough, nodding to Vuk as he makes his way to the bar proper. &amp;quot;Oh, plenty of room for taste, so long as you leave the drinking out of it. The apple pie is quite delicious, when they have it. The 'myster meat stew', distinctly less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't look like he's tried the food here, he's still trying to trust the drinks. &amp;quot;Elessa mentioned her homeland, ruins! Actual ancient ruins! Planar magic! I believe some one should arrange an expedition post haste good sirs!&amp;quot; he says to both Mikilos and Larron. &amp;quot;I believe it would be both profitable and truly testing of my skills as an Adventurer Extradionare!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reserved and polite, Larron gives the much taller dawn elf a polite nod in greeting. &amp;quot;I am Larron,&amp;quot; he tells the elf, before looking back to Vuk. &amp;quot;Planar magic may well be precisely the trouble that our last job enjoined,&amp;quot; he reminds the goblin in a dry tone. &amp;quot;Though beating down one man in a group is a little.. unheroic.&amp;quot; He glances down at the bottle and then back to the goblin. &amp;quot;Where abouts are we talking here? Rune? Or someplace a little less sedate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos says, &amp;quot;Mikilostravia Abrioudelanarchie Mithralla, Lord of Estranillia, Builder Arcane. Though just 'Mikilos' is perfectly acceptable. Anyway, my guess would be the Vast, their 'Broken Lands' are sort of known for such things. But ancient ruins and planar magics really aren't all that uncommon, if you want to be technically about it. Alexandros itself has a fair bit of both, though they've been picked over enough that an expidition is unlikely to prove profitable. Troulbe with things that are local, the locals typically got to them first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth has arrived.&lt;br /&gt;
&lt;br /&gt;
Vuk bobs his head at Mikilos once he names The Vast, oh, and his full lengthy title. &amp;quot;Oh yes, The Vast, it sounds positively fun to visit! I believe we should most definitely sojourn forth to explore it!&amp;quot; Vuk should never be allowed to make up plans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to limit the expedition a little, Vuk,&amp;quot; Larron notes in that same dry tone. He is standing near to Vuk and Elessa, who are at the bar. Elessa is playing with lock picks. Mikilos towers over the gathering, contributing to the conversation occasionally. Larron is notably without a drink, but Vuk and Elessa have been sampling the contents of a bottle near to Vuk. &amp;quot;The Vast is, well, kind of vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods in agreement. &amp;quot;Besides, if there were easy profit to be had, would hear of more people headed there.&amp;quot; The elf leans across the bartop, rummaging behind a moment, ignoreing the protests of the bartender. Grabbing a small bottle, the wizard tosses a coin, quieting the protests. One of the few ways to avoid a watered drink, get it yourself.&lt;br /&gt;
&lt;br /&gt;
Vuk remembers he did offer Larron some of the brandy, so he'll offer the bottle over to him. &amp;quot;Well, it isn't necessarily about profit, but the spirit of the whole thing! What if we find a ruin that has never been disturbed? By the gods! We'd be famous and no one could claim I didn't know a thing or two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth comes into the Ox and he moves over to get something to drink. &amp;quot;An ale please.&amp;quot; He says with a smile and he nods to Vuk, Mikilos and Larron, &amp;quot;Good evening gentlemen.'&lt;br /&gt;
&lt;br /&gt;
Larron coughs. &amp;quot;You're assuming the inherent wisdom about locals will not apply,&amp;quot; he points out to Vuk. He shakes his head at the offer of the brandy, apparently shying away from the bar's offerings after his first experience. Then he notices the new arrival, and he inclines his head towards Kiroth. &amp;quot;Good to see you again, sir,&amp;quot; he says, all polite once more: the tone remains clipped and polished, quite at odds with his appearance.&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow and grins. &amp;quot;You want to be famed as a disturber of ruins? I suppose there are worse things to be known for, but still not my first choice.&amp;quot; He nods greetings to Kiroth.&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit when he's being given a nickname that sounds like he's a bandit. &amp;quot;I meant it more that a ruin that hasn't been disturbed or plundered may still have valuable knowledge about the past and artifacts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over at Vuk, &amp;quot;That might be true, but usually it's better to let the dead rest in peace. They usually aren't happy when they are disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it is undisturbed,&amp;quot; Larron says in a lighter tone to Vuk, &amp;quot;chances are there is a good reason for it. Big, hungry, cannibalistic evil monster, freaky magic traps, and yes: artifacts and curses.&amp;quot; Larron seems a bit disapproving at the end. &amp;quot;That said, I would be more than happy to help out as a guide to assist someone on a journey to such a place. But not to venture in myself. I'm just not that curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and seems to hear some thing and sighs quietly. &amp;quot;Gents, I am afraid I must be off for a while! I forgot to send a letter by fast courier!&amp;quot; Letter to whom? Ask some time! &amp;quot;I'll attempt to return post haste!&amp;quot; Then the gobber is off!&lt;br /&gt;
&lt;br /&gt;
Elessa is quite entralled by her work on the lock and finally gets it open. &amp;quot;Ah ha!&amp;quot; she calls out a little loudly, but then blushes as she realizes such. &amp;quot;Oooo,&amp;quot; she smiles as she notices the glass has brandy in it again, which she downs, taking a look about the place since she was a bad rogue and not noticing her surroundings. &amp;quot;Oh! Mikilos!&amp;quot; she smiles at him. &amp;quot;Wonderful to see you. How is business going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos hehs, and grabs a glass, then a seat, joining Elessa before pouring himself a glass of something that looks a bit like orange juice. &amp;quot;Well enough. Think I've finally secured everything I need to build an actual shop, just a matter of getting it all finalized and doing so. How have you been?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over as he hears the Ah ha. &amp;quot;Everything okay over there?&amp;quot; He asks as he gets his ale and he takes a drink. He nods, &amp;quot;I too would help those who venture in there, sometimes the dead have all ready risen and need to be put to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron watches the goblin go, wistful and bemused. &amp;quot;For some reason, I find that little guy fascinating,&amp;quot; he observes generally, before blinking and looking around to see who might have heard him. Then he coughs and shakes his head. &amp;quot;Must have been the berry juice,&amp;quot; he adds with a faint smile. &amp;quot;As for helping people in ruins, I suppose I could be convinced, for the right reasons. And, uh, I too should get going. I just came into town to check up on everyone, make sure everyone was okay. Visit the temple. That sort of thing.&amp;quot; He nods politely to Kiroth, Mikilos and Elessa, gets a firm grip on his pole arm, and then starts off towards the door.&lt;br /&gt;
&lt;br /&gt;
Svarshan has arrived.&lt;br /&gt;
&lt;br /&gt;
Myrana has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit and nods, &amp;quot;I've been good, keeping busy. I found a new sword.&amp;quot; She picks up a very nicely made rapier. &amp;quot;I'm thinking next time I go on a Guild errand I'll take it with me.&amp;quot; She looks over to Kiroth and just smiles, &amp;quot;Oh, just honing my skills in case anyone needs them, it's okay.&amp;quot; She looks back to Mikilos. &amp;quot;Oh, since you're here, and things are going so well for your shop, perhaps you might have some time to help me with a couple magicial things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos frowns thoughtfully. &amp;quot;I sort of wonder what it is undead do in the crypts before we show up. Seems sort of boreing. Maybe is why they're so cranky.&amp;quot; He shrugs, and nods to Elessa. &amp;quot;I've some time. What do you have in mind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan grasps one of the chairs and turns it around. He drops into it with a heavy sigh and creak of wood. He looks tired, tired but... And whatever he'd been thinking, he breaks off as he looks towards the old, bedraggled dartboard on the wall. &amp;quot;That...&amp;quot; he begins to say, and leaves off, just regarding it quietly and thoughtfully. &lt;br /&gt;
&lt;br /&gt;
After a moment, he gives his head a shake, and looks around the room. He looks quiet, peaceful. Tired.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly, &amp;quot;There seems to be a number of people who are interested in sneaking around, locksmithing and general skullduggery. Not that I don't appreciate those skills, I'm just noting there seems to be more of them about then before or maybe I'm just noticing them.&amp;quot; He waves to Larron, &amp;quot;See you later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron is on his way out, giving a wave to Kiroth, Elessa and Mikilos before slipping out of the rowdy establishment as quietly as he can, which is not all that quiet.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Mikilose, giggling about undead before people arrive, &amp;quot;Makes you wonder, doesn't it. I wonder if anyone has studied the subject.&amp;quot; She has another sip of brandy. &amp;quot;Oh I was thinking of making my armor a little tougher. Also, there was a rogue a while back that let me borrow these really neat goggles of his that let me see traps and stuff better when I was trying to disarm them. Goggles of Minute Seeing he called them, I think. Think you can help me with those items?&lt;br /&gt;
&lt;br /&gt;
It just so happens that Myrana is passing by with a platter of food and drink held above her shoulder when folks mention undead. The effect is pretty noticable, for her head jerks toward the speaker and she does in fact trip over an uneven board in the floor. Three tankards of frothy ale crash into their intended table and a few bowls of lentil stew go flying.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods. &amp;quot;I'm sure someone has, but I don't know who. Likely some necromancer or another. Anyway, yes, I should be able to help with that. You're talking just the base armor enchantment, made stronger? That shouldn't be a problem. As for-&amp;quot; The elf cuts off as a platter goes flying, hesitating a moment before spitting a spidery phrase. One of the bowls crashes to the floor, but the others are covered with blue shimmers a moment, drifting lightly to the ground... one sidewise, andother upside down, but at least an effort was made. &amp;quot;You alright? Everyone okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;It certainly does make you wonder. IF they are skeleton they probably play dice to roll those bones.&amp;quot; He chuckles as he finishes his drink, &amp;quot;Well have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan jerks backwards as the soup goes flying. He sits there for a moment, staring at nothing and then...slowly begins to get u--no. &amp;quot;Sa,&amp;quot; he says directly to Myrana. He halfway smiles and there's warmth to it as he settles back into the chair.&lt;br /&gt;
&lt;br /&gt;
That lentil stew is serious business, and the sideways one actually doesn't slop out immediately. Which really just reinforces Crazy Maines' theory on Myrana cooking suspect gelatin into her stews. He starts hooting something excitedly that everyone ignores from where he sits near the door. &lt;br /&gt;
Myrana picks herself up, red in the face but otherwise fine. &amp;quot;Thank you for your vote of confidence, Svarshan,&amp;quot; she says, picking up the bowls and tankards and soothing startled (and wet) drunkards. &amp;quot;I'm fine!&amp;quot; She tells Mikilos, grumpily collecting everything onto the platter.&lt;br /&gt;
&lt;br /&gt;
Elessa cringes as she hears the tankard and bowls go flying. &amp;quot;Are you okay?&amp;quot; She asks as she looks over at Myrana and then the customers as well. She blinks at the snap from the woman, but leaves her to clean up. &amp;quot;Oh... thank you Mikilos, that'll help a lot next time I go on a guild job...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos tsks mildly, but smiles to Myrana before turning his focus back to Elessa. &amp;quot;Anyway, yes, the armor should be no trouble. The goggles I've never made before, but I've read about it. I don't anticipate any problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit. &amp;quot;Good. I plan on selling my short sword here soon, so I can pay for both of them, but right nowI might be able to only cover one, depending on your pricing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause. ...then the reptile nods slowly in response to the statement. He manages to make it somewhat regal--bizzare as that is, but the Tarienite look in his eye suggests he's doing it just to irritate the poor Althean. Nearby, one of the patrons suddenly falls over, a bowl of grog in his hand. He smells of old fish and ale. Of course.&lt;br /&gt;
&lt;br /&gt;
Myrana returns after a while with a fresh un-lentil'd blouse and goes to give the people she spilled on their orders. After that, because Crazy Maines has rambled out and scared away a few customers, she finds time on her hands, and comes out to the tables where Mikilos, Elessa, and Svarshan are settled. &lt;br /&gt;
&amp;quot;Is there anything I can get for you?&amp;quot; She asks, looking somewhat contrite for having snapped earlier. But not when she gives Svarshan a look. She is still peeved at the giant lizard.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and ponders a moment. &amp;quot;Armors are easy enough, though the more powerful magics will require more resources. I think 1,800 gold pieces should coever everything. I'll have to look into it to be certain, but I think only 1,500 gold for the goggles. The magics are a bit tricky, but the device is mostly mechanical in nature, the magics just assist with the focus, if i recall my reading correctly.&amp;quot; Smileing to Myrana, he shakes his head. &amp;quot;Thank you, no, I'm fine. And should likely get going here before long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa listens to the numbers that Mikilos is offering and nods, &amp;quot;I think I have that already, that would be wonderful. You'll just need to tell me when you want me to drop off my armor so you can make the enhancement better on it. Thank you so much Mikilos,&amp;quot; she smiles broadly. She looks up to Myrana and thinks, she probably should have something to eat. &amp;quot;Something warm and hearty, but nothing with the mystery meat, if there is anything like that tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan returns the Althean Glower (TM) with a wide-eyed look of his own. And then, solemnly, &amp;quot;A horssse. Stomped on my foot.&amp;quot; He looks grave after saying so. So grave and solemn and sad before looking over towards the sil. He nods a hello, and looks hesitantly towards Elessa before looking back. &lt;br /&gt;
&lt;br /&gt;
And looks very sad.&lt;br /&gt;
&lt;br /&gt;
He holds out his foot to demonstrate. Some small child has tied a bright yellow ribbon around one horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
'*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
Myrana smiles at Elessa and Mikilos, blue eyes wry but amused. &amp;quot;I'll get you a bowl,&amp;quot; she says, nodding. A look is given to those big dark 'why are you mad at me?' eyes, and then she glances, raising a brow, at Svarshan's toe. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it broken?&amp;quot; She asks dubiously.&lt;br /&gt;
&lt;br /&gt;
Mikilos eyes the ribboned toe, but shrugs. Healing is not his forte. Standing, he nods to Elessa. &amp;quot;I'll get the lab set up, and read up on those goggles. If there's any trouble, will let you know. Drop the armor off soon as you can at the Academy when you get the chance. Anyway, I'd best get going if I'm to get everythign ready before tonight's lecture. Professor Brizgadget is speaking on the quasi-elemental planes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a pleasant lecture,&amp;quot; Myrana says, waving.&lt;br /&gt;
&lt;br /&gt;
Myrana might as well have said 'try not to sleep directly on your face' but she is reforming.&lt;br /&gt;
&lt;br /&gt;
He looks sad. So very sad. &amp;quot;And then I sssteped in demon goop,&amp;quot; he says, adding to the Litany of Things That Are Wrong. &lt;br /&gt;
&lt;br /&gt;
'*wriggle. wriggle.* goes the horrible, sad toe with its yellow ribbon.&lt;br /&gt;
&lt;br /&gt;
'*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
He looks on, deadpan except for the Obvious Sadness which Emanates From His Divine and Paladiny Eyes Like the Chorus of a Thousand Angels.&lt;br /&gt;
&lt;br /&gt;
Myrana takes one look at that, and then makes a face and goes 'blargh!'&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'll be right back with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana goes to get Elessa her dinner.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Myrana and looks to Svarshan, &amp;quot;That is definitely eww,&amp;quot; she cringes about the demon goop. &amp;quot;Though you could see a cleric or something about the toe, or just a priest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan turns the same, sad look towards Elessa. It is the ultimate of Saddest Looks. There are Sparkling Stars and Glimmering Angels...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; he says. Sadly. &amp;quot;Thisss is why I am. Here to sssee an. Althean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he winks at the olive-skinned human before turning back towards the door, and settling in to wait. &amp;quot;For the record,&amp;quot; he says, underneath his breath where Elessa can hear. &amp;quot;We are. Ffforbidden from having a sssense of. Humor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then the side of his mouth twitches.&lt;br /&gt;
&lt;br /&gt;
He arranges his foot to where the horrible yellow bow is yet more horrible, and more visible.&lt;br /&gt;
&lt;br /&gt;
On the horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
Myrana returns with bowls of lentil stew and thick slices of dark brown bread full of seeds. The former steams as she sets it down in front of Elessa and Svarshan, along with cold, tart cider. Elessa's is served in a glass, while Svar's is in a much scarred and dinted pewter mug without a handle. Then she goes and sits down next to Svarshan's beribboned foot, and rubs her hands on her apron as she inspects it.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks very sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Elessa smiles as she sets down her locks and picks in order to eat, making sure her rapier goes down back to the side and not on the table. &amp;quot;This smells wonderful. So, did you ever finish tearing apart your room for that nasty trip that Sandy did on you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan really did smash his toe. There's a half-circle of a hoof print on it...and then the horrible, yellow ribbon. He wriggles it once or twice, experimentally, before picking up the bowl and... &amp;quot;It ssmeelss very nice. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did,&amp;quot; Myrana flushes a little, lips tugging into a frown at the memory of Sandy getting one over on her. She ended up taking the paneling off of her apartment above the Ox in an attempt to find the mythical crawlspace dwellers hinted at by the villainus Sandiel. Not that there was a great deal of insulation or paneling to take out; the Ox is brick and solid, but still it was a huge mess. &amp;quot;I didn't find any Oxleys, but there was a colony of bees.&amp;quot; She takes the toe very gently in her hand. And then pops it out away from the joint before setting it straight again like you would a badly broken nose. She does this without warning. &amp;quot;Fortunately the snow has put them into hibernation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa cringes at the mention of bees, &amp;quot;Oh, well glad that you found you had that there. Though if there is ever something you want checked out, you can ask me, I can do it, especially if it's security related. I'm rather good at those types of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana looks over her shoulder at Elessa. &amp;quot;I'll definitely keep that in mind; I'm hopeless at this sort of thing.&amp;quot; And then back at Svarshan's foot. She unties the ribbon from his toe and uses it and a washcloth to bind the broken toe to another for an impromptu splint. The bow, it should be noted, does end up with a tiny ribbon on top. Because this is Myrana and she has a mean sense of humor sometimes.&lt;br /&gt;
&lt;br /&gt;
Svarshan grunts and tries not to jerk. Still, that hurt! He draws the foot carefully away from the Most Evil Althean and tucks it, you know, delicately, underneath the chair.&lt;br /&gt;
&lt;br /&gt;
And then he eyes Elessa for a moment.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks down at the foot.&lt;br /&gt;
&lt;br /&gt;
He looks at Myrana.&lt;br /&gt;
&lt;br /&gt;
He looks sad, and then lifts his bowl. You know, to eat his prison-gruel.&lt;br /&gt;
&lt;br /&gt;
It's all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa manages to not outright laugh at Svarshan's sorrowful look, but she is smirking as she eats her own food. &amp;quot;Though you're very good at cooking and turning this place around,&amp;quot; she offers to Myrana.&lt;br /&gt;
&lt;br /&gt;
Myrana warms up at this compliment. Svarshan just had his toe re-broken and set by /the devil/, you see. &amp;quot;Thank you! I am working on a way to keep patrons from breaking their heads open on the window bars.&amp;quot; Standing, she dusts off her hands on her apron and then makes herself scarce to get work done, encouraging the two of them to enjoy their food and brew.&lt;br /&gt;
&lt;br /&gt;
The reptile busies himself in his prison gruel.&lt;br /&gt;
&lt;br /&gt;
They are both horrible, horrible females.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has me hit them,&amp;quot; he says, solemnly. Implying she hires palathugs. It is all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa watches as Myrana lheads off and looks over to Svarshan. &amp;quot;So you're not allowed a have a sense of humor? Why is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a solemn... &amp;quot;Ssstereotypes,&amp;quot; he says. Solemn. And then he gets up, and looks down at the be-spangled toe. Wriggles it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; Elessa asks. &amp;quot;Doesn't mean you can't have one. You can still have one and break the stereotype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slow smile spreads over the sith's muzzle, and there's Tarien's own glint there. Only a trace of it, though. &amp;quot;Yess.&amp;quot; He pauses after that, and...rubs at the side of his muzzle. &amp;quot;I try. ...it wass good to seee you, She-of-the-Security-Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles as she is now left alone. With a sigh and finishing her dinner, she gathers up her things and goes off into the snow and the dark to buckle down for the night.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11271</id>
		<title>Time in the Tavern</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11271"/>
		<updated>2013-12-18T05:41:51Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-=--=--=--=--=--=--=--=-&amp;lt;* A06: Ox-Strength Tavern *&amp;gt;--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The Ox-Strength Ale Tavern is known for being one of the most dangerous dives in the city.  Frequented by the worst sailors, mercenaries, thugs and looters, the place is hardly the prettiest nor the tidiest of taverns, though--of late, that has been changing. Locals claim the once foul-tasting food &amp;quot;No longer burns the stomach--as much, anyways.&amp;quot; Plates show signs of repair instead of cracks, though the still infamous odor of old beer and stale sweat insists on hanging about the place, and the smell of brine is near-constant.&lt;br /&gt;
&lt;br /&gt;
What used to be bricked-up windows have been somewhat opened. Heavy bars let in a reluctant breeze and prevent the clanging of heads against glass (which seems nearly afraid to exist). Bloodstains adorn both the nearby walls and the bricks themselves from thrown patrons and fists.&lt;br /&gt;
&lt;br /&gt;
The lights are dim, a few oil lamps hung from hooks in the splintered ceiling beams. A smattering of tables, scratched and carved into by many a blade, dot the expanse of the floor. Most of the tables are arranged in a wide circle to give plenty of room in the center of the bar for hasty escapes or the routine bar-brawl or fight. A worn-out steam piped stove sometimes provides warmth to the tavern. Occasionally an aging dog of some mangy breed or another can be seen sleeping near the stove or by the bar itself. Overhead the fireplace is a tribute to Rada, the patron of fishermen and rivermen everywhere.&lt;br /&gt;
&lt;br /&gt;
Towards one side, there is also a bedraggled dart board. Type +view here/darts to begin a game.&lt;br /&gt;
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EXTRAS: +view                                 &lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Elessa          Short olive-skinned human with black hair and brown e 0s   20m&lt;br /&gt;
Vuk             Well Dressed Gobber Gentleman.                        15s  1w&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
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Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Vuk was warned about this place, but he was also a brave adventurer, having recently help subdue a Ruffian, oh, and he was supposed to try some thing here. He had already forgotten what the name of the drink was. Thusly, with his top hat a jaunty angle as if it'll help him fit in, he'll saunter up to the bar if he finds an empty spot, and begin to climb into a seat. Literally, he might have to climb. &amp;quot;Pardon me good Sir or Madame! May I have a tankard of the house's finest ale?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at one end of the bar working on a few locks, tongue sticking out at the side of her mouth as she is concentrating with her lockpicks. &amp;quot;Come on... Come on...&amp;quot; There is a moment and then a satisfying *click*. &amp;quot;There!&amp;quot; she smiles and sets it down with a satisfyed sigh. The woman picks up her mug of ale that she's been working on to take a rewarding drink, spotting the goblin that has joined at the bar as well.&lt;br /&gt;
&lt;br /&gt;
Vuk will remove a few silvers from his sleeve and lay them on the bar with a clink to try and get noticed, the downfalls of being a Gobber, it's when he decides to stand on his seat he might get served! Success! This is when he decides to look around and notices Elessa, tipping the rim of his top hat at her. &amp;quot;Good day Ma'am! Dreadful weather we're having isn't it? A right shame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises an eyebrown at Vuk and his phrasing. Ma'am? She's not a ma'am... She's a woman, but not a ma'am. &amp;quot;Well, it is winter after all. Been through worse though, been in worse. If it's bad here, imagine what it's like in a place like Stormgarde to the north. Wandered through a glacier up there not too long ago,&amp;quot; she shakes her head at the thought.&lt;br /&gt;
&lt;br /&gt;
Vuk will take a moment to readjust his monocole as his ale arrives. Comically, the tankard is what, twice the appropriate size for a Gobber right? &amp;quot;Blimey! How dreadful that must have been. I'd have protested the journey most heartily and laid in extra stocks of brandy for the company!&amp;quot; He says and tries to carefully drink the Tankard. It requires both hands, and he still almost spills it all over him self.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit at his reaction, &amp;quot;I don't know. I got paid, and then got to ride on a pegasus and a griffon afterwards as part of the reward, so it wasn't all bad. The ride was quite fun. And got to destroy an ancient undead king, and got to ride in an airship there and back...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk puts up his fists after putting the tankard back down, standing on his seat again, making a faux boxing motion. &amp;quot;That's the spirit! Show those blighters what for! A proper good fight it was I bet! I'm sure you and your companions were quite dashing Ma'am! Jolly good show! I would have loved to be along for it! Give them ruffians a taste of Goblin shot and steel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa leans against the bar a bit, taking another sip of her ale. &amp;quot;And you? And you part of the guild?&amp;quot; she asks curiously, now taking another close eye at him in order to judge what he might be worth. He may be a goblin, but he seems to have some money... and at least thinks he's cultured with how he speaks.&lt;br /&gt;
&lt;br /&gt;
Vuk will bow from his perch to Elessa with a sweep of his hat, it's a minor miracle he hasn't actually crashed to the floor. &amp;quot;Vuk Aleksy! Adventurer Extradionare, undead specialist, and camp steward at your service Ma'am!&amp;quot; He says, and then remembers guilds exist. &amp;quot;Oh, well, I've been known to be sought out by the guild to help deal with problems of course. They know I can't be troubled with minor jobs, they aren't quite my style!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up one of the other locks that are in front of her, which is locked. &amp;quot;Oh? Have you gone through any sewers yet?&amp;quot; She asks curiously. She remembers her first time, and she highly suspects it won't be her last given the nature of things in this city.&lt;br /&gt;
&lt;br /&gt;
Vuk scoffs a bit and hides his expression with a further gulp of his ale, and places a boot on the bar top, to try and look more grandeur and heroic. &amp;quot;Sewers aren't to my liking, to many foul things in them, give me the open road and stairs with the snow falling. That's where I belong unless the enemy takes to the old tunnels, then I'll show them no quarter by the gods I won't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles, &amp;quot;I've gone down there. When you are in need of money and work, you go where the Guild sends you in order to have some money in your pocket.&amp;quot; She starts working on the lock with her lockpicks, focusing on it, but still listening.&lt;br /&gt;
&lt;br /&gt;
Vuk makes a flippant hand motion at her mention of coin. &amp;quot;The best reward is to simply do good and make sure the world knows it! When you are charging into a battle to save those who are lesser then you, that is the best reward. I just ask for a camp well stocked with provisions so I may craft a feast for my comrades after!&amp;quot; He says with a bright swirl to his eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa doesn't seem impressed at all. &amp;quot;Eh... I'd rather the money. Knowledge to, I mean knowing how something works, but I'm more interested in money, to make sure that I'll be good. I do send some back home to my parents, but it's not like they are scrounging for it either, not like when I first arrived in Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk listens, family is some thing he has in common with her it seems! &amp;quot;Oh, I left home too to pursue a life of adventure and fighting against the evil of this world. My family runs an Inn, alot of us adventuring types came through there. You could say it's thanks to my parent's establishment of fine victuals and drinks I'm the man I am today!&amp;quot; He says, still ..literally posing with a foot on the bar.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit more. &amp;quot;I still go to see my parents. I grew up on the Vast, being Tsuran and all. This is actually the longest I had ever stayed in one place. Growing up where always on the move. Saw adventurers from time to time, but I was initially more interested in coming for the city library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly, her story is more interesting already. &amp;quot;I am afraid I call from just a few days distant from where we sit. Fortunately my fast pony I can send a letter to my parents! They already asked me to return and it's barely been a few weeks!&amp;quot; He scoffs before deciding to sit down when his seat wobbles precariously.&lt;br /&gt;
&lt;br /&gt;
Elessa watches Vuk to see if he actually falls off his stool. It'd be quiet funny, and yes, she'd laugh. &amp;quot;I don't get to see mine all that often being they are wandering around. And I've been here for some months. But oh well. What I do have to write home about is this though.&amp;quot; She picks up some of her gear and lays a rapier on the bar. It's very finely made, actually quite beautiful.&lt;br /&gt;
&lt;br /&gt;
Vuk will move to lightly polish his monocole when the rapier is put up, and he'll adjust it to get a better look. &amp;quot;An exqusite piece! Quite so!&amp;quot; He exclaims and drinks more of his ale, or almost falls in the tankard, depends on you view it. &amp;quot;No doubt acquired through valiant action!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she sets the lock and picks down as well, putting her elbows on the bar and then her chin in her hands. &amp;quot;Stole it actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks at her when she says stole it. &amp;quot;Why Ma'am! That's a terrible thing to do! It might have been a family heirloom! What if it meant alot to a family?&amp;quot; he asks her in rapid fire question mode.&lt;br /&gt;
&lt;br /&gt;
Elessa looks over to Vuk, not looking at all phased by his accusations. &amp;quot;It might have, but it didn't matter, they were dead. No, I didn't kill them. They died during the Exorcism. There was an estate sale going on, I saw this while I was... purusing their wares and just... took it. It called to me, and I mean in a literal sense. There was... something... about this sword...&amp;quot; She ooks back to staring at it, as if trying to piece it all together.&lt;br /&gt;
&lt;br /&gt;
Vuk seems placated a bit, if only because she didn't really steal it from a needy family. &amp;quot;Well, that's most unusual, but I still think you shouldn't have stole it, you should have bid on it. I would have, it isn't proper to rob people Ma'am.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa tears her eyes away from the rapier to look back at the goblin. &amp;quot;The money would have gone to the city anyway, it wasn't going to really benefit anyone, so why bother? And is it my fault that their security was lax enough to allow me to walk out of there with it? It's mine now.&amp;quot; She grabs the rapier, as if afraid someone is going to take it from her.&lt;br /&gt;
&lt;br /&gt;
Vuk gently taps his chin and moves to lean his elbow on the bar. &amp;quot;Well, I've never heard a blade talk to me admittedly, but if I ever do, I'd likely be tempted to try and keep it. Course, if it talked about killing random people..perhaps not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shakes her head, &amp;quot;It doesn't talk. It was just this feeling I got. I haven't used it yet in fighting, I'm still getting used to it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk blinks his eyes a few times at Elessa. &amp;quot;Ma'am, maybe you should seek a priest to see if you are afflicted by the spirits? Normally feelings don't cause one to steal!&amp;quot; Maybe they do? Vuk wouldn't know!&lt;br /&gt;
&lt;br /&gt;
Elessa looks back at Vuk once more. &amp;quot;You fail to realize that I have stolen before, it wasn't something new to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk settles down, as if seeking to disappear into his seat. &amp;quot;Well that isn't a proper thing to do, you'd feel much better if you earned your living in an honest way, that's the way of Vuk Aleksy, adventurer extradionare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa sets the rapier back down beside her stuff, &amp;quot;I'm a Tsuran, we don't always earn things the honest way. Besides, I have a couple honest jobs&amp;gt; I work for the Guild and I work for the Under Lock and Key. If you have an security concerns, just ask me and I'll see that it's proper secured, or even test it to see what needs to be fixed. And no, I don't steal from clients.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks down at him self, did he successfully dupe the world into thinking he was rich? Wonderful! &amp;quot;Oh, I don't worry to much about theft, my rule is to carry little, and own less of value, unless they wish to take my long gun from me, then by gods I'll show those ruffians which is the business end I will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit, &amp;quot;Well, if you know of anyone that might, that's what we're there for. Security consulting. But it can be fun to do, or when someone pisses you off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk's eyes blink in a slow manner when she mentions some one making him mad. He doesn't seem to comprehend the notion. &amp;quot;Why, no one has ever earned my ire! It wouldn't be very proper of me to go about deciding I dislike people for trivial reason!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up the lock she was working on before and starts working on opening it again with the picks. &amp;quot;Well, I'm sure someone might eventually make you mad. A client that refuses to pay, or one that sends you on a fools errand. I had that happen. Said that his daughter was kidnapped by a ruffian and wanted us to rescue her. Actually, she had run away from her father because she was in love with this man, who was no ruffian. He was a wanderer that promoted peace and love. The guard that came with us then tried to kill us... We had a nice 'chat' with the noble when we returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk scowls a bit at the story she recalls and it does seem to truly trouble him. &amp;quot;Well, that wasn't very kind or sporting of her father. I'd have been forced to give him a stern kick to the shin and chat my self! Maybe I'd serve him hard tack with out tea, that would learn him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smirks a bit and gets the lock to pop open. &amp;quot;And see, where you want to kick him in the shin or serve him... whatever that was, I want to steal something precious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly at Elessa when she mentions where he wants to kick him. &amp;quot;To be fair Ma'am, us goblins may short of height and forced to lay into a man's shins, but that is because the gods deemed if we were to tall, we'd be able to see above other races, and be able to fulfill their divine plans before they were meant to be. It's all very cunning and brilliant, but it would take years to fully write out their plans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa eyes Vuk a bit and shrugs, &amp;quot;The gods will do what the gods will do. But what you would do and what I would do are two seperate things. That's what makes us individuals, and all with our proper expertise. That's the fun in life though, getting to know people and see them for who they are, part of the tapestry of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk rubs the back of his neck a bit. &amp;quot;Well, I suppose it might be alright to alleviate a noble of some of their burden of coin, assuming that some of it goes to the needy eh? No reason he gets to eat a piglet every day when his people starve half to death in winter!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not my plan,&amp;quot; Elessa says, draining the rest of her mug. &amp;quot;If someone isn't careful enough to hold onto something or their coin, then it shouldn't be theirs and I get to spend it instead. True, I won't steal from a poor person because I can, I'll mostly steal from those who have coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will stare into his ale for a bit before sipping it again. &amp;quot;Perhaps you won't, but I bet if you were offered a chance to make a bit of coin and help a needy family, you would..you would, right?&amp;quot; He asks, giving her large innocent gobber eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she motions to the bartender to give her a refill. &amp;quot;I don't know, I might. I mean, I help where help is needed as best as I can. I helped during the Exorcism. I was even good and didn't take any of the gold bars from the bank... though it was sorely tempting to do so,&amp;quot; she sighs. So close, they all were, and just a couple of those bars would have gone a long way.&lt;br /&gt;
&lt;br /&gt;
Vuk cocks his head a bit and his large innocent eyes don't seem to change. &amp;quot;Well! See? You do understand that helping people to help is a good thing! Best reward there is! Of course, it doesn't -hurt- to get paid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course I know helping people is a good thing,&amp;quot; Elessa rolls her eyes. &amp;quot;I'm not a completely amoral person. I just have sticky fingers... Plus I mostly do it because of the money, not necessarily out of the goodness of my own heart, to be honest. Plus the adventure. I like the adventure of it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk has some thing wholesome to latch onto again! &amp;quot;Oh yes! I just help waylay a ruffian as of late, man was half mad!&amp;quot; he says, standing up again in his seat, precariously. &amp;quot;Crept up on him, and let loose a volley and then charged in to subdue em! Right proper show of muscle is all that was needed!&amp;quot; He says, making a motion of firing...and then his stool starts to tip back..and then Vuk is seen flailing to keep balance before the thing collapses to the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls cmb: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
Elessa reaches out quickly with one hand, mug in the other to catch Vuk and make sure he doesn't actually fall off the stool. &amp;quot;Watch your balance. They don't invest in stools that are very sturdy here, you might figure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk was -about- to have to make up a story on how he meant to do that, but he finds his stool is infact, not on the floor, and nor is he. &amp;quot;Wonderful display of agility and all that Ma'am!&amp;quot; He says and heartily shakes her hand..you know, once he sits down, and decides it might not be smart to stand up again. &amp;quot;Perhaps they should! It's hard to properly explain one's daring life if the stool gives out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa lets him shake her hand, and she eventually recovers it in order to go back to picking locks on the bar counter. &amp;quot;I think it's mostly because fights happen and if they have to replace stools all the time, they want them for the cheapest costs. But the fights have gone down as of recently, so maybe they eventually will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hasn't really taken stock of the patronage as a threat to his well being. &amp;quot;Yes, I was warned about that, some thing about if I come out with out having my face mauled by an angry patron, I hadn't had a proper experience. I'm rather taken with not being mauled.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles a bit, &amp;quot;I haven't seen it that bad in here yet, but I do keep my head about me to make sure that I don't get caught. I also make sure not to pick pockets while I'm in here either. Some people don't respect that, so do keep an eye on your stuff if you're exposed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and looks at her drink and then at the bar stock. &amp;quot;Duly noted! I find this ale to be most unsatisfactory. To bitter for my likings, perhaps you'd like to take a cup of brandy with me eh?&amp;quot; He offers her.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she looks at her mostly filled mug. &amp;quot;It's okay, not the best, but it's good, gives you a good kick. I haven't had much chance for brandy though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk is about to stand up to demand service, but he slowly lowers back into his seat. &amp;quot;Perhaps you'd do the honors of getting some one to notice me, least I risk becoming intimately associated with the floor and a broken stool Ma'am?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elessa,&amp;quot; she says as a way of introduction and just catches the eye of the bartender, but motions him over to the gobber.&lt;br /&gt;
&lt;br /&gt;
Vuk is noticed, this is an accomplishment to him! &amp;quot;Good sir! May I have a bottle of your finest brandy? Preferably of a blackberry, and two cups so I may share with my friend Elessa?&amp;quot; He says, sliding more coin over and looking at her. &amp;quot;Thank you Ma'.. Elessa!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, but with a smile. Hey, she doesn't have to pay for it, so she's not arguing. She gets her latest lock undone and then sets them all aside so she can enjoy the brandy.&lt;br /&gt;
&lt;br /&gt;
Vuk seems to know how to serve drinks with some flair, because he can pour the bottle from high up into the glasses before settling it down, and slides one glass down the bar to her. &amp;quot;To Adventure!&amp;quot; He says in his cheerful and loud tone and hoists his glass up at her.&lt;br /&gt;
&lt;br /&gt;
Elessa takes the glass and holds it in a toast before sipping the brandy. She at least knows how to drink. &amp;quot;This is pretty good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk inclines his head a bit at her. &amp;quot;I found brandy is a wonderful way to end a meal when taken with sweetened cream served with preserved fruits.&amp;quot; He explains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With what?&amp;quot; she asks, looking rather confused as she has never had anything of the sort. She continues to drink the brandy though, eventually finishing the glass.&lt;br /&gt;
&lt;br /&gt;
Vuk might sigh quietly at her confusion. &amp;quot;You take the thick part of milk, the cream, and whip it with sugar till it's light, and then you serve it on top of preserved berries. A most wonderful way to end your meal on the road! Light, yet tasty!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs at it, &amp;quot;We'd never have time to do that, nor keep preserved berries out in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk strokes his chin a bit at her words and sips more of his brandy. &amp;quot;I should go see this Vast, it sounds fascinating and a proper challenge to my skills of survival!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is beautiful out there,&amp;quot; Elessa remembers her homeland. &amp;quot;Traveling with my clan, chance meetings with the Phurai Dae, traveling from city to city. We would play in abandoned ruins from centuries ago. But you must be careful, there are places where one might end up in another plane out there as the walls between them are so thin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hrms quietly to him self and then glances up at her, or at her, depending on if she's still taller then him. &amp;quot;You should arrange an expedition for the sake of knowledge! I am sure many in the city would sojourn forth to see these ruins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa blinks at Vuk for a bit. &amp;quot;An expedition? But many have gone in and never heard from again, or never got to their destination because they ended up in a different plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk makes a wishy washy with his hand. &amp;quot;Then they were not prepared! Find a wealthy guild to back it and provide ample expertise! Then every one should be safe..well, at least from disappearing, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no interest in going back to study,&amp;quot; Elessa argues. &amp;quot;I came to Alexandria to study. If others want to go and hire me as a guide, I'd do my best. Only those native to the Vast, like Tsurans, or of the Phurai Dae are able to navigate the Vast safely. But I'm no guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk taps his chin again quietly and seems to be in thought. &amp;quot;I'm rather taken with the notion of exploring these ruins though, isn't there hidden treasure and secrets in them, and dangers of all kinds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa nods, &amp;quot;There are plenty of dangers. There were areas of the Vast we didn't go, or at least only certain people went. Experienced people in ways of dealing with the dangers deep in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and rubs the back of his neck. &amp;quot;It sounds interesting still, I'd love to arrange an expedition, but I suspect finding a backer would not be the easiest thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, &amp;quot;I would imagine, but you could probably ask the Guild who you might approach. I have a feeling they would know the right connections on who to speak to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk winces a bit at the notion of having to ask around, but it passes. &amp;quot;Well, perhaps I will! I'll be sure to find you here, I'll purposely fall off a stool so you might save me again, and then broker your services as a guide!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa sits at the bar, drinking and opening various locks with lockpicks like any locksmith, practicing her trade. She is talking with Vuk who keeps trying to fall off his barstool while standing on it. &amp;quot;We shall see. You'll probably find someone better to guide you though, even in my own clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk waves his hand dismissively at Elessa. &amp;quot;Ah, but I don't know the rest of your clan, and you just need a chance to prove you can do the right thing! So you'd be a perfect guide, and I could share with you, culinary delights, and learn many of your homeland!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Covered in a dusting of snow, the man who enters is only a little above average height, but he is quite a bit wider than average: Larron closes the door behind him on the wintry weather. He leans on that ominous looking pole arm for a moment and then makes his way towards the bar. His eyes rest briefly on the well dressed goblin gentleman, recognition flickering on his features - he sends a polite nod in his direction. Elessa too receives a nod of recognition, though he seems less certain at the sight of her working with locks. His progress angles him close to the pair, though not next to them, and his order is simple yet distinctive: &amp;quot;Berry juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises her eyebrow at Vuk that she needs to prove she can do the right thing. Sure... &amp;quot;I'm still not sure. I might get us completely lost. I'm not that good out in the wild, but,&amp;quot; she shrugs. &amp;quot;If you want to get everyone lost, that is up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk pounds a fist on his chest, which is his best attempt at being manly. &amp;quot;Fear not! Vuk Alesy! Adventurer Extradionare is never lost!&amp;quot; he says and looks at Larron and gestures to the bottle of brandy he ordered. &amp;quot;Berry Juice? Pshah! Good sir, join us in a nip of brandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few coins hit the bar, as Larron collects his drink. It might be berry juice, assuming the berries were fermenting - it's bubbling too much to really qualify as simple juice. All the same, Larron lifts the tankard, eyes returning to Vuk. &amp;quot;What kind of brandy?&amp;quot; He sips from his tankard and then carefully returns it to the bar's surface. His expression suggests that the beverage may have been swapped with the residue from an Alchemist's failed experiment. He coughs, and steps on over, bringing the over-sized stick with him.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at the bar with her locks and a mug of ale, but also an empty glass that once held brandy but she already drank it. She's over by Vuk and Larron. As the tw go over their own conversation, she turns back to her locks to continue practicing. Her feet don't even touch the floor, her toes barely getting there as she focuses, picking the locks before her as fast and cleanly as possible.&lt;br /&gt;
&lt;br /&gt;
A blast of cold, but sweet air swirls from the back door of the tavern; which is a little odd, since no one opened it, and the typical back alley activity would leave the air anything but sweet. Then Mikilos enters, shutting the door behind him. Wizards, a fair explination. Miki might not be the prissy sort of elf to keep a perfumed hanky at hand, but a bit of magical air is certainly justified in this case. Some things are just foul.&lt;br /&gt;
&lt;br /&gt;
Vuk looks at the bottle and carefully lifts it, to fill Elessa's glass again and then sniffs the bottle. &amp;quot;I believe, it contains blackberry.&amp;quot; He says to the man who asked, it's likely, it isn't proper blackberry! &amp;quot;It may also be blood for all I know. I decided discerning taste isn't appropriate in this establishment.&amp;quot; Oh! Hey! Mikilos!&lt;br /&gt;
&lt;br /&gt;
The man that the goblin addresses is a little more than average height, but significantly wider than the average human male. When he speaks, his Tradespeak is cut with an accent far from local: the tones are clipped and polished, and yet he is dressed and accoutered like a man used to living in the wilds. &amp;quot;I was always more partial to apple,&amp;quot; he tells the goblin as he comes to a halt, standing near Vuk and Elessa. &amp;quot;It is good to see you again, Vuk,&amp;quot; he then adds, a hint of a smile on his features. &amp;quot;Have you heard about any interesting work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos is many things, 'average' and 'typical' are not amoung them. The elf towers well above the average human, or average elf, for that matter, falling only short of the truely imposeing giantborn. But, he smiles easily enough, nodding to Vuk as he makes his way to the bar proper. &amp;quot;Oh, plenty of room for taste, so long as you leave the drinking out of it. The apple pie is quite delicious, when they have it. The 'myster meat stew', distinctly less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't look like he's tried the food here, he's still trying to trust the drinks. &amp;quot;Elessa mentioned her homeland, ruins! Actual ancient ruins! Planar magic! I believe some one should arrange an expedition post haste good sirs!&amp;quot; he says to both Mikilos and Larron. &amp;quot;I believe it would be both profitable and truly testing of my skills as an Adventurer Extradionare!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reserved and polite, Larron gives the much taller dawn elf a polite nod in greeting. &amp;quot;I am Larron,&amp;quot; he tells the elf, before looking back to Vuk. &amp;quot;Planar magic may well be precisely the trouble that our last job enjoined,&amp;quot; he reminds the goblin in a dry tone. &amp;quot;Though beating down one man in a group is a little.. unheroic.&amp;quot; He glances down at the bottle and then back to the goblin. &amp;quot;Where abouts are we talking here? Rune? Or someplace a little less sedate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos says, &amp;quot;Mikilostravia Abrioudelanarchie Mithralla, Lord of Estranillia, Builder Arcane. Though just 'Mikilos' is perfectly acceptable. Anyway, my guess would be the Vast, their 'Broken Lands' are sort of known for such things. But ancient ruins and planar magics really aren't all that uncommon, if you want to be technically about it. Alexandros itself has a fair bit of both, though they've been picked over enough that an expidition is unlikely to prove profitable. Troulbe with things that are local, the locals typically got to them first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth has arrived.&lt;br /&gt;
&lt;br /&gt;
Vuk bobs his head at Mikilos once he names The Vast, oh, and his full lengthy title. &amp;quot;Oh yes, The Vast, it sounds positively fun to visit! I believe we should most definitely sojourn forth to explore it!&amp;quot; Vuk should never be allowed to make up plans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to limit the expedition a little, Vuk,&amp;quot; Larron notes in that same dry tone. He is standing near to Vuk and Elessa, who are at the bar. Elessa is playing with lock picks. Mikilos towers over the gathering, contributing to the conversation occasionally. Larron is notably without a drink, but Vuk and Elessa have been sampling the contents of a bottle near to Vuk. &amp;quot;The Vast is, well, kind of vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods in agreement. &amp;quot;Besides, if there were easy profit to be had, would hear of more people headed there.&amp;quot; The elf leans across the bartop, rummaging behind a moment, ignoreing the protests of the bartender. Grabbing a small bottle, the wizard tosses a coin, quieting the protests. One of the few ways to avoid a watered drink, get it yourself.&lt;br /&gt;
&lt;br /&gt;
Vuk remembers he did offer Larron some of the brandy, so he'll offer the bottle over to him. &amp;quot;Well, it isn't necessarily about profit, but the spirit of the whole thing! What if we find a ruin that has never been disturbed? By the gods! We'd be famous and no one could claim I didn't know a thing or two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth comes into the Ox and he moves over to get something to drink. &amp;quot;An ale please.&amp;quot; He says with a smile and he nods to Vuk, Mikilos and Larron, &amp;quot;Good evening gentlemen.'&lt;br /&gt;
&lt;br /&gt;
Larron coughs. &amp;quot;You're assuming the inherent wisdom about locals will not apply,&amp;quot; he points out to Vuk. He shakes his head at the offer of the brandy, apparently shying away from the bar's offerings after his first experience. Then he notices the new arrival, and he inclines his head towards Kiroth. &amp;quot;Good to see you again, sir,&amp;quot; he says, all polite once more: the tone remains clipped and polished, quite at odds with his appearance.&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow and grins. &amp;quot;You want to be famed as a disturber of ruins? I suppose there are worse things to be known for, but still not my first choice.&amp;quot; He nods greetings to Kiroth.&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit when he's being given a nickname that sounds like he's a bandit. &amp;quot;I meant it more that a ruin that hasn't been disturbed or plundered may still have valuable knowledge about the past and artifacts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over at Vuk, &amp;quot;That might be true, but usually it's better to let the dead rest in peace. They usually aren't happy when they are disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it is undisturbed,&amp;quot; Larron says in a lighter tone to Vuk, &amp;quot;chances are there is a good reason for it. Big, hungry, cannibalistic evil monster, freaky magic traps, and yes: artifacts and curses.&amp;quot; Larron seems a bit disapproving at the end. &amp;quot;That said, I would be more than happy to help out as a guide to assist someone on a journey to such a place. But not to venture in myself. I'm just not that curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and seems to hear some thing and sighs quietly. &amp;quot;Gents, I am afraid I must be off for a while! I forgot to send a letter by fast courier!&amp;quot; Letter to whom? Ask some time! &amp;quot;I'll attempt to return post haste!&amp;quot; Then the gobber is off!&lt;br /&gt;
&lt;br /&gt;
Elessa is quite entralled by her work on the lock and finally gets it open. &amp;quot;Ah ha!&amp;quot; she calls out a little loudly, but then blushes as she realizes such. &amp;quot;Oooo,&amp;quot; she smiles as she notices the glass has brandy in it again, which she downs, taking a look about the place since she was a bad rogue and not noticing her surroundings. &amp;quot;Oh! Mikilos!&amp;quot; she smiles at him. &amp;quot;Wonderful to see you. How is business going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos hehs, and grabs a glass, then a seat, joining Elessa before pouring himself a glass of something that looks a bit like orange juice. &amp;quot;Well enough. Think I've finally secured everything I need to build an actual shop, just a matter of getting it all finalized and doing so. How have you been?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over as he hears the Ah ha. &amp;quot;Everything okay over there?&amp;quot; He asks as he gets his ale and he takes a drink. He nods, &amp;quot;I too would help those who venture in there, sometimes the dead have all ready risen and need to be put to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron watches the goblin go, wistful and bemused. &amp;quot;For some reason, I find that little guy fascinating,&amp;quot; he observes generally, before blinking and looking around to see who might have heard him. Then he coughs and shakes his head. &amp;quot;Must have been the berry juice,&amp;quot; he adds with a faint smile. &amp;quot;As for helping people in ruins, I suppose I could be convinced, for the right reasons. And, uh, I too should get going. I just came into town to check up on everyone, make sure everyone was okay. Visit the temple. That sort of thing.&amp;quot; He nods politely to Kiroth, Mikilos and Elessa, gets a firm grip on his pole arm, and then starts off towards the door.&lt;br /&gt;
&lt;br /&gt;
Svarshan has arrived.&lt;br /&gt;
&lt;br /&gt;
Myrana has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit and nods, &amp;quot;I've been good, keeping busy. I found a new sword.&amp;quot; She picks up a very nicely made rapier. &amp;quot;I'm thinking next time I go on a Guild errand I'll take it with me.&amp;quot; She looks over to Kiroth and just smiles, &amp;quot;Oh, just honing my skills in case anyone needs them, it's okay.&amp;quot; She looks back to Mikilos. &amp;quot;Oh, since you're here, and things are going so well for your shop, perhaps you might have some time to help me with a couple magicial things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos frowns thoughtfully. &amp;quot;I sort of wonder what it is undead do in the crypts before we show up. Seems sort of boreing. Maybe is why they're so cranky.&amp;quot; He shrugs, and nods to Elessa. &amp;quot;I've some time. What do you have in mind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan grasps one of the chairs and turns it around. He drops into it with a heavy sigh and creak of wood. He looks tired, tired but... And whatever he'd been thinking, he breaks off as he looks towards the old, bedraggled dartboard on the wall. &amp;quot;That...&amp;quot; he begins to say, and leaves off, just regarding it quietly and thoughtfully. &lt;br /&gt;
&lt;br /&gt;
After a moment, he gives his head a shake, and looks around the room. He looks quiet, peaceful. Tired.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly, &amp;quot;There seems to be a number of people who are interested in sneaking around, locksmithing and general skullduggery. Not that I don't appreciate those skills, I'm just noting there seems to be more of them about then before or maybe I'm just noticing them.&amp;quot; He waves to Larron, &amp;quot;See you later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron is on his way out, giving a wave to Kiroth, Elessa and Mikilos before slipping out of the rowdy establishment as quietly as he can, which is not all that quiet.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Mikilose, giggling about undead before people arrive, &amp;quot;Makes you wonder, doesn't it. I wonder if anyone has studied the subject.&amp;quot; She has another sip of brandy. &amp;quot;Oh I was thinking of making my armor a little tougher. Also, there was a rogue a while back that let me borrow these really neat goggles of his that let me see traps and stuff better when I was trying to disarm them. Goggles of Minute Seeing he called them, I think. Think you can help me with those items?&lt;br /&gt;
&lt;br /&gt;
It just so happens that Myrana is passing by with a platter of food and drink held above her shoulder when folks mention undead. The effect is pretty noticable, for her head jerks toward the speaker and she does in fact trip over an uneven board in the floor. Three tankards of frothy ale crash into their intended table and a few bowls of lentil stew go flying.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods. &amp;quot;I'm sure someone has, but I don't know who. Likely some necromancer or another. Anyway, yes, I should be able to help with that. You're talking just the base armor enchantment, made stronger? That shouldn't be a problem. As for-&amp;quot; The elf cuts off as a platter goes flying, hesitating a moment before spitting a spidery phrase. One of the bowls crashes to the floor, but the others are covered with blue shimmers a moment, drifting lightly to the ground... one sidewise, andother upside down, but at least an effort was made. &amp;quot;You alright? Everyone okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;It certainly does make you wonder. IF they are skeleton they probably play dice to roll those bones.&amp;quot; He chuckles as he finishes his drink, &amp;quot;Well have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan jerks backwards as the soup goes flying. He sits there for a moment, staring at nothing and then...slowly begins to get u--no. &amp;quot;Sa,&amp;quot; he says directly to Myrana. He halfway smiles and there's warmth to it as he settles back into the chair.&lt;br /&gt;
&lt;br /&gt;
That lentil stew is serious business, and the sideways one actually doesn't slop out immediately. Which really just reinforces Crazy Maines' theory on Myrana cooking suspect gelatin into her stews. He starts hooting something excitedly that everyone ignores from where he sits near the door. &lt;br /&gt;
Myrana picks herself up, red in the face but otherwise fine. &amp;quot;Thank you for your vote of confidence, Svarshan,&amp;quot; she says, picking up the bowls and tankards and soothing startled (and wet) drunkards. &amp;quot;I'm fine!&amp;quot; She tells Mikilos, grumpily collecting everything onto the platter.&lt;br /&gt;
&lt;br /&gt;
Elessa cringes as she hears the tankard and bowls go flying. &amp;quot;Are you okay?&amp;quot; She asks as she looks over at Myrana and then the customers as well. She blinks at the snap from the woman, but leaves her to clean up. &amp;quot;Oh... thank you Mikilos, that'll help a lot next time I go on a guild job...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos tsks mildly, but smiles to Myrana before turning his focus back to Elessa. &amp;quot;Anyway, yes, the armor should be no trouble. The goggles I've never made before, but I've read about it. I don't anticipate any problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit. &amp;quot;Good. I plan on selling my short sword here soon, so I can pay for both of them, but right nowI might be able to only cover one, depending on your pricing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause. ...then the reptile nods slowly in response to the statement. He manages to make it somewhat regal--bizzare as that is, but the Tarienite look in his eye suggests he's doing it just to irritate the poor Althean. Nearby, one of the patrons suddenly falls over, a bowl of grog in his hand. He smells of old fish and ale. Of course.&lt;br /&gt;
&lt;br /&gt;
Myrana returns after a while with a fresh un-lentil'd blouse and goes to give the people she spilled on their orders. After that, because Crazy Maines has rambled out and scared away a few customers, she finds time on her hands, and comes out to the tables where Mikilos, Elessa, and Svarshan are settled. &lt;br /&gt;
&amp;quot;Is there anything I can get for you?&amp;quot; She asks, looking somewhat contrite for having snapped earlier. But not when she gives Svarshan a look. She is still peeved at the giant lizard.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and ponders a moment. &amp;quot;Armors are easy enough, though the more powerful magics will require more resources. I think 1,800 gold pieces should coever everything. I'll have to look into it to be certain, but I think only 1,500 gold for the goggles. The magics are a bit tricky, but the device is mostly mechanical in nature, the magics just assist with the focus, if i recall my reading correctly.&amp;quot; Smileing to Myrana, he shakes his head. &amp;quot;Thank you, no, I'm fine. And should likely get going here before long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa listens to the numbers that Mikilos is offering and nods, &amp;quot;I think I have that already, that would be wonderful. You'll just need to tell me when you want me to drop off my armor so you can make the enhancement better on it. Thank you so much Mikilos,&amp;quot; she smiles broadly. She looks up to Myrana and thinks, she probably should have something to eat. &amp;quot;Something warm and hearty, but nothing with the mystery meat, if there is anything like that tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan returns the Althean Glower (TM) with a wide-eyed look of his own. And then, solemnly, &amp;quot;A horssse. Stomped on my foot.&amp;quot; He looks grave after saying so. So grave and solemn and sad before looking over towards the sil. He nods a hello, and looks hesitantly towards Elessa before looking back. &lt;br /&gt;
&lt;br /&gt;
And looks very sad.&lt;br /&gt;
&lt;br /&gt;
He holds out his foot to demonstrate. Some small child has tied a bright yellow ribbon around one horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
 *wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
Myrana smiles at Elessa and Mikilos, blue eyes wry but amused. &amp;quot;I'll get you a bowl,&amp;quot; she says, nodding. A look is given to those big dark 'why are you mad at me?' eyes, and then she glances, raising a brow, at Svarshan's toe. &lt;br /&gt;
 &amp;quot;Is it broken?&amp;quot; She asks dubiously.&lt;br /&gt;
&lt;br /&gt;
Mikilos eyes the ribboned toe, but shrugs. Healing is not his forte. Standing, he nods to Elessa. &amp;quot;I'll get the lab set up, and read up on those goggles. If there's any trouble, will let you know. Drop the armor off soon as you can at the Academy when you get the chance. Anyway, I'd best get going if I'm to get everythign ready before tonight's lecture. Professor Brizgadget is speaking on the quasi-elemental planes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a pleasant lecture,&amp;quot; Myrana says, waving.&lt;br /&gt;
&lt;br /&gt;
Myrana might as well have said 'try not to sleep directly on your face' but she is reforming.&lt;br /&gt;
&lt;br /&gt;
He looks sad. So very sad. &amp;quot;And then I sssteped in demon goop,&amp;quot; he says, adding to the Litany of Things That Are Wrong. &lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.* goes the horrible, sad toe with its yellow ribbon.&lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
He looks on, deadpan except for the Obvious Sadness which Emanates From His Divine and Paladiny Eyes Like the Chorus of a Thousand Angels.&lt;br /&gt;
&lt;br /&gt;
Myrana takes one look at that, and then makes a face and goes 'blargh!'&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'll be right back with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana goes to get Elessa her dinner.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Myrana and looks to Svarshan, &amp;quot;That is definitely eww,&amp;quot; she cringes about the demon goop. &amp;quot;Though you could see a cleric or something about the toe, or just a priest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan turns the same, sad look towards Elessa. It is the ultimate of Saddest Looks. There are Sparkling Stars and Glimmering Angels...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; he says. Sadly. &amp;quot;Thisss is why I am. Here to sssee an. Althean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he winks at the olive-skinned human before turning back towards the door, and settling in to wait. &amp;quot;For the record,&amp;quot; he says, underneath his breath where Elessa can hear. &amp;quot;We are. Ffforbidden from having a sssense of. Humor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then the side of his mouth twitches.&lt;br /&gt;
&lt;br /&gt;
He arranges his foot to where the horrible yellow bow is yet more horrible, and more visible.&lt;br /&gt;
&lt;br /&gt;
On the horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
Myrana returns with bowls of lentil stew and thick slices of dark brown bread full of seeds. The former steams as she sets it down in front of Elessa and Svarshan, along with cold, tart cider. Elessa's is served in a glass, while Svar's is in a much scarred and dinted pewter mug without a handle. Then she goes and sits down next to Svarshan's beribboned foot, and rubs her hands on her apron as she inspects it.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks very sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Elessa smiles as she sets down her locks and picks in order to eat, making sure her rapier goes down back to the side and not on the table. &amp;quot;This smells wonderful. So, did you ever finish tearing apart your room for that nasty trip that Sandy did on you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan really did smash his toe. There's a half-circle of a hoof print on it...and then the horrible, yellow ribbon. He wriggles it once or twice, experimentally, before picking up the bowl and... &amp;quot;It ssmeelss very nice. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did,&amp;quot; Myrana flushes a little, lips tugging into a frown at the memory of Sandy getting one over on her. She ended up taking the paneling off of her apartment above the Ox in an attempt to find the mythical crawlspace dwellers hinted at by the villainus Sandiel. Not that there was a great deal of insulation or paneling to take out; the Ox is brick and solid, but still it was a huge mess. &amp;quot;I didn't find any Oxleys, but there was a colony of bees.&amp;quot; She takes the toe very gently in her hand. And then pops it out away from the joint before setting it straight again like you would a badly broken nose. She does this without warning. &amp;quot;Fortunately the snow has put them into hibernation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa cringes at the mention of bees, &amp;quot;Oh, well glad that you found you had that there. Though if there is ever something you want checked out, you can ask me, I can do it, especially if it's security related. I'm rather good at those types of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana looks over her shoulder at Elessa. &amp;quot;I'll definitely keep that in mind; I'm hopeless at this sort of thing.&amp;quot; And then back at Svarshan's foot. She unties the ribbon from his toe and uses it and a washcloth to bind the broken toe to another for an impromptu splint. The bow, it should be noted, does end up with a tiny ribbon on top. Because this is Myrana and she has a mean sense of humor sometimes.&lt;br /&gt;
&lt;br /&gt;
Svarshan grunts and tries not to jerk. Still, that hurt! He draws the foot carefully away from the Most Evil Althean and tucks it, you know, delicately, underneath the chair.&lt;br /&gt;
&lt;br /&gt;
And then he eyes Elessa for a moment.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks down at the foot.&lt;br /&gt;
&lt;br /&gt;
He looks at Myrana.&lt;br /&gt;
&lt;br /&gt;
He looks sad, and then lifts his bowl. You know, to eat his prison-gruel.&lt;br /&gt;
&lt;br /&gt;
It's all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa manages to not outright laugh at Svarshan's sorrowful look, but she is smirking as she eats her own food. &amp;quot;Though you're very good at cooking and turning this place around,&amp;quot; she offers to Myrana.&lt;br /&gt;
&lt;br /&gt;
Myrana warms up at this compliment. Svarshan just had his toe re-broken and set by /the devil/, you see. &amp;quot;Thank you! I am working on a way to keep patrons from breaking their heads open on the window bars.&amp;quot; Standing, she dusts off her hands on her apron and then makes herself scarce to get work done, encouraging the two of them to enjoy their food and brew.&lt;br /&gt;
&lt;br /&gt;
The reptile busies himself in his prison gruel.&lt;br /&gt;
&lt;br /&gt;
They are both horrible, horrible females.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has me hit them,&amp;quot; he says, solemnly. Implying she hires palathugs. It is all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa watches as Myrana lheads off and looks over to Svarshan. &amp;quot;So you're not allowed a have a sense of humor? Why is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a solemn... &amp;quot;Ssstereotypes,&amp;quot; he says. Solemn. And then he gets up, and looks down at the be-spangled toe. Wriggles it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; Elessa asks. &amp;quot;Doesn't mean you can't have one. You can still have one and break the stereotype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slow smile spreads over the sith's muzzle, and there's Tarien's own glint there. Only a trace of it, though. &amp;quot;Yess.&amp;quot; He pauses after that, and...rubs at the side of his muzzle. &amp;quot;I try. ...it wass good to seee you, She-of-the-Security-Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles as she is now left alone. With a sigh and finishing her dinner, she gathers up her things and goes off into the snow and the dark to buckle down for the night.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11270</id>
		<title>Time in the Tavern</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11270"/>
		<updated>2013-12-18T05:40:45Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-=--=--=--=--=--=--=--=-&amp;lt;* A06: Ox-Strength Tavern *&amp;gt;--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
The Ox-Strength Ale Tavern is known for being one of the most dangerous dives in the city.  Frequented by the worst sailors, mercenaries, thugs and looters, the place is hardly the prettiest nor the tidiest of taverns, though--of late, that has been changing. Locals claim the once foul-tasting food &amp;quot;No longer burns the stomach--as much, anyways.&amp;quot; Plates show signs of repair instead of cracks, though the still infamous odor of old beer and stale sweat insists on hanging about the place, and the smell of brine is near-constant.&lt;br /&gt;
&lt;br /&gt;
What used to be bricked-up windows have been somewhat opened. Heavy bars let in a reluctant breeze and prevent the clanging of heads against glass (which seems nearly afraid to exist). Bloodstains adorn both the nearby walls and the bricks themselves from thrown patrons and fists.&lt;br /&gt;
&lt;br /&gt;
The lights are dim, a few oil lamps hung from hooks in the splintered ceiling beams. A smattering of tables, scratched and carved into by many a blade, dot the expanse of the floor. Most of the tables are arranged in a wide circle to give plenty of room in the center of the bar for hasty escapes or the routine bar-brawl or fight. A worn-out steam piped stove sometimes provides warmth to the tavern. Occasionally an aging dog of some mangy breed or another can be seen sleeping near the stove or by the bar itself. Overhead the fireplace is a tribute to Rada, the patron of fishermen and rivermen everywhere.&lt;br /&gt;
&lt;br /&gt;
Towards one side, there is also a bedraggled dart board. Type +view here/darts to begin a game.&lt;br /&gt;
&lt;br /&gt;
EXTRAS: +view                                 &lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 Elessa          Short olive-skinned human with black hair and brown e 0s   20m&lt;br /&gt;
 Vuk             Well Dressed Gobber Gentleman.                        15s  1w&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
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-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Vuk was warned about this place, but he was also a brave adventurer, having recently help subdue a Ruffian, oh, and he was supposed to try some thing here. He had already forgotten what the name of the drink was. Thusly, with his top hat a jaunty angle as if it'll help him fit in, he'll saunter up to the bar if he finds an empty spot, and begin to climb into a seat. Literally, he might have to climb. &amp;quot;Pardon me good Sir or Madame! May I have a tankard of the house's finest ale?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at one end of the bar working on a few locks, tongue sticking out at the side of her mouth as she is concentrating with her lockpicks. &amp;quot;Come on... Come on...&amp;quot; There is a moment and then a satisfying *click*. &amp;quot;There!&amp;quot; she smiles and sets it down with a satisfyed sigh. The woman picks up her mug of ale that she's been working on to take a rewarding drink, spotting the goblin that has joined at the bar as well.&lt;br /&gt;
&lt;br /&gt;
Vuk will remove a few silvers from his sleeve and lay them on the bar with a clink to try and get noticed, the downfalls of being a Gobber, it's when he decides to stand on his seat he might get served! Success! This is when he decides to look around and notices Elessa, tipping the rim of his top hat at her. &amp;quot;Good day Ma'am! Dreadful weather we're having isn't it? A right shame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises an eyebrown at Vuk and his phrasing. Ma'am? She's not a ma'am... She's a woman, but not a ma'am. &amp;quot;Well, it is winter after all. Been through worse though, been in worse. If it's bad here, imagine what it's like in a place like Stormgarde to the north. Wandered through a glacier up there not too long ago,&amp;quot; she shakes her head at the thought.&lt;br /&gt;
&lt;br /&gt;
Vuk will take a moment to readjust his monocole as his ale arrives. Comically, the tankard is what, twice the appropriate size for a Gobber right? &amp;quot;Blimey! How dreadful that must have been. I'd have protested the journey most heartily and laid in extra stocks of brandy for the company!&amp;quot; He says and tries to carefully drink the Tankard. It requires both hands, and he still almost spills it all over him self.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit at his reaction, &amp;quot;I don't know. I got paid, and then got to ride on a pegasus and a griffon afterwards as part of the reward, so it wasn't all bad. The ride was quite fun. And got to destroy an ancient undead king, and got to ride in an airship there and back...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk puts up his fists after putting the tankard back down, standing on his seat again, making a faux boxing motion. &amp;quot;That's the spirit! Show those blighters what for! A proper good fight it was I bet! I'm sure you and your companions were quite dashing Ma'am! Jolly good show! I would have loved to be along for it! Give them ruffians a taste of Goblin shot and steel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa leans against the bar a bit, taking another sip of her ale. &amp;quot;And you? And you part of the guild?&amp;quot; she asks curiously, now taking another close eye at him in order to judge what he might be worth. He may be a goblin, but he seems to have some money... and at least thinks he's cultured with how he speaks.&lt;br /&gt;
&lt;br /&gt;
Vuk will bow from his perch to Elessa with a sweep of his hat, it's a minor miracle he hasn't actually crashed to the floor. &amp;quot;Vuk Aleksy! Adventurer Extradionare, undead specialist, and camp steward at your service Ma'am!&amp;quot; He says, and then remembers guilds exist. &amp;quot;Oh, well, I've been known to be sought out by the guild to help deal with problems of course. They know I can't be troubled with minor jobs, they aren't quite my style!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up one of the other locks that are in front of her, which is locked. &amp;quot;Oh? Have you gone through any sewers yet?&amp;quot; She asks curiously. She remembers her first time, and she highly suspects it won't be her last given the nature of things in this city.&lt;br /&gt;
&lt;br /&gt;
Vuk scoffs a bit and hides his expression with a further gulp of his ale, and places a boot on the bar top, to try and look more grandeur and heroic. &amp;quot;Sewers aren't to my liking, to many foul things in them, give me the open road and stairs with the snow falling. That's where I belong unless the enemy takes to the old tunnels, then I'll show them no quarter by the gods I won't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles, &amp;quot;I've gone down there. When you are in need of money and work, you go where the Guild sends you in order to have some money in your pocket.&amp;quot; She starts working on the lock with her lockpicks, focusing on it, but still listening.&lt;br /&gt;
&lt;br /&gt;
Vuk makes a flippant hand motion at her mention of coin. &amp;quot;The best reward is to simply do good and make sure the world knows it! When you are charging into a battle to save those who are lesser then you, that is the best reward. I just ask for a camp well stocked with provisions so I may craft a feast for my comrades after!&amp;quot; He says with a bright swirl to his eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa doesn't seem impressed at all. &amp;quot;Eh... I'd rather the money. Knowledge to, I mean knowing how something works, but I'm more interested in money, to make sure that I'll be good. I do send some back home to my parents, but it's not like they are scrounging for it either, not like when I first arrived in Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk listens, family is some thing he has in common with her it seems! &amp;quot;Oh, I left home too to pursue a life of adventure and fighting against the evil of this world. My family runs an Inn, alot of us adventuring types came through there. You could say it's thanks to my parent's establishment of fine victuals and drinks I'm the man I am today!&amp;quot; He says, still ..literally posing with a foot on the bar.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit more. &amp;quot;I still go to see my parents. I grew up on the Vast, being Tsuran and all. This is actually the longest I had ever stayed in one place. Growing up where always on the move. Saw adventurers from time to time, but I was initially more interested in coming for the city library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly, her story is more interesting already. &amp;quot;I am afraid I call from just a few days distant from where we sit. Fortunately my fast pony I can send a letter to my parents! They already asked me to return and it's barely been a few weeks!&amp;quot; He scoffs before deciding to sit down when his seat wobbles precariously.&lt;br /&gt;
&lt;br /&gt;
Elessa watches Vuk to see if he actually falls off his stool. It'd be quiet funny, and yes, she'd laugh. &amp;quot;I don't get to see mine all that often being they are wandering around. And I've been here for some months. But oh well. What I do have to write home about is this though.&amp;quot; She picks up some of her gear and lays a rapier on the bar. It's very finely made, actually quite beautiful.&lt;br /&gt;
&lt;br /&gt;
Vuk will move to lightly polish his monocole when the rapier is put up, and he'll adjust it to get a better look. &amp;quot;An exqusite piece! Quite so!&amp;quot; He exclaims and drinks more of his ale, or almost falls in the tankard, depends on you view it. &amp;quot;No doubt acquired through valiant action!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she sets the lock and picks down as well, putting her elbows on the bar and then her chin in her hands. &amp;quot;Stole it actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks at her when she says stole it. &amp;quot;Why Ma'am! That's a terrible thing to do! It might have been a family heirloom! What if it meant alot to a family?&amp;quot; he asks her in rapid fire question mode.&lt;br /&gt;
&lt;br /&gt;
Elessa looks over to Vuk, not looking at all phased by his accusations. &amp;quot;It might have, but it didn't matter, they were dead. No, I didn't kill them. They died during the Exorcism. There was an estate sale going on, I saw this while I was... purusing their wares and just... took it. It called to me, and I mean in a literal sense. There was... something... about this sword...&amp;quot; She ooks back to staring at it, as if trying to piece it all together.&lt;br /&gt;
&lt;br /&gt;
Vuk seems placated a bit, if only because she didn't really steal it from a needy family. &amp;quot;Well, that's most unusual, but I still think you shouldn't have stole it, you should have bid on it. I would have, it isn't proper to rob people Ma'am.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa tears her eyes away from the rapier to look back at the goblin. &amp;quot;The money would have gone to the city anyway, it wasn't going to really benefit anyone, so why bother? And is it my fault that their security was lax enough to allow me to walk out of there with it? It's mine now.&amp;quot; She grabs the rapier, as if afraid someone is going to take it from her.&lt;br /&gt;
&lt;br /&gt;
Vuk gently taps his chin and moves to lean his elbow on the bar. &amp;quot;Well, I've never heard a blade talk to me admittedly, but if I ever do, I'd likely be tempted to try and keep it. Course, if it talked about killing random people..perhaps not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shakes her head, &amp;quot;It doesn't talk. It was just this feeling I got. I haven't used it yet in fighting, I'm still getting used to it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk blinks his eyes a few times at Elessa. &amp;quot;Ma'am, maybe you should seek a priest to see if you are afflicted by the spirits? Normally feelings don't cause one to steal!&amp;quot; Maybe they do? Vuk wouldn't know!&lt;br /&gt;
&lt;br /&gt;
Elessa looks back at Vuk once more. &amp;quot;You fail to realize that I have stolen before, it wasn't something new to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk settles down, as if seeking to disappear into his seat. &amp;quot;Well that isn't a proper thing to do, you'd feel much better if you earned your living in an honest way, that's the way of Vuk Aleksy, adventurer extradionare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa sets the rapier back down beside her stuff, &amp;quot;I'm a Tsuran, we don't always earn things the honest way. Besides, I have a couple honest jobs&amp;gt; I work for the Guild and I work for the Under Lock and Key. If you have an security concerns, just ask me and I'll see that it's proper secured, or even test it to see what needs to be fixed. And no, I don't steal from clients.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks down at him self, did he successfully dupe the world into thinking he was rich? Wonderful! &amp;quot;Oh, I don't worry to much about theft, my rule is to carry little, and own less of value, unless they wish to take my long gun from me, then by gods I'll show those ruffians which is the business end I will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit, &amp;quot;Well, if you know of anyone that might, that's what we're there for. Security consulting. But it can be fun to do, or when someone pisses you off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk's eyes blink in a slow manner when she mentions some one making him mad. He doesn't seem to comprehend the notion. &amp;quot;Why, no one has ever earned my ire! It wouldn't be very proper of me to go about deciding I dislike people for trivial reason!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up the lock she was working on before and starts working on opening it again with the picks. &amp;quot;Well, I'm sure someone might eventually make you mad. A client that refuses to pay, or one that sends you on a fools errand. I had that happen. Said that his daughter was kidnapped by a ruffian and wanted us to rescue her. Actually, she had run away from her father because she was in love with this man, who was no ruffian. He was a wanderer that promoted peace and love. The guard that came with us then tried to kill us... We had a nice 'chat' with the noble when we returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk scowls a bit at the story she recalls and it does seem to truly trouble him. &amp;quot;Well, that wasn't very kind or sporting of her father. I'd have been forced to give him a stern kick to the shin and chat my self! Maybe I'd serve him hard tack with out tea, that would learn him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smirks a bit and gets the lock to pop open. &amp;quot;And see, where you want to kick him in the shin or serve him... whatever that was, I want to steal something precious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly at Elessa when she mentions where he wants to kick him. &amp;quot;To be fair Ma'am, us goblins may short of height and forced to lay into a man's shins, but that is because the gods deemed if we were to tall, we'd be able to see above other races, and be able to fulfill their divine plans before they were meant to be. It's all very cunning and brilliant, but it would take years to fully write out their plans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa eyes Vuk a bit and shrugs, &amp;quot;The gods will do what the gods will do. But what you would do and what I would do are two seperate things. That's what makes us individuals, and all with our proper expertise. That's the fun in life though, getting to know people and see them for who they are, part of the tapestry of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk rubs the back of his neck a bit. &amp;quot;Well, I suppose it might be alright to alleviate a noble of some of their burden of coin, assuming that some of it goes to the needy eh? No reason he gets to eat a piglet every day when his people starve half to death in winter!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not my plan,&amp;quot; Elessa says, draining the rest of her mug. &amp;quot;If someone isn't careful enough to hold onto something or their coin, then it shouldn't be theirs and I get to spend it instead. True, I won't steal from a poor person because I can, I'll mostly steal from those who have coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will stare into his ale for a bit before sipping it again. &amp;quot;Perhaps you won't, but I bet if you were offered a chance to make a bit of coin and help a needy family, you would..you would, right?&amp;quot; He asks, giving her large innocent gobber eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she motions to the bartender to give her a refill. &amp;quot;I don't know, I might. I mean, I help where help is needed as best as I can. I helped during the Exorcism. I was even good and didn't take any of the gold bars from the bank... though it was sorely tempting to do so,&amp;quot; she sighs. So close, they all were, and just a couple of those bars would have gone a long way.&lt;br /&gt;
&lt;br /&gt;
Vuk cocks his head a bit and his large innocent eyes don't seem to change. &amp;quot;Well! See? You do understand that helping people to help is a good thing! Best reward there is! Of course, it doesn't -hurt- to get paid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course I know helping people is a good thing,&amp;quot; Elessa rolls her eyes. &amp;quot;I'm not a completely amoral person. I just have sticky fingers... Plus I mostly do it because of the money, not necessarily out of the goodness of my own heart, to be honest. Plus the adventure. I like the adventure of it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk has some thing wholesome to latch onto again! &amp;quot;Oh yes! I just help waylay a ruffian as of late, man was half mad!&amp;quot; he says, standing up again in his seat, precariously. &amp;quot;Crept up on him, and let loose a volley and then charged in to subdue em! Right proper show of muscle is all that was needed!&amp;quot; He says, making a motion of firing...and then his stool starts to tip back..and then Vuk is seen flailing to keep balance before the thing collapses to the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls cmb: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
Elessa reaches out quickly with one hand, mug in the other to catch Vuk and make sure he doesn't actually fall off the stool. &amp;quot;Watch your balance. They don't invest in stools that are very sturdy here, you might figure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk was -about- to have to make up a story on how he meant to do that, but he finds his stool is infact, not on the floor, and nor is he. &amp;quot;Wonderful display of agility and all that Ma'am!&amp;quot; He says and heartily shakes her hand..you know, once he sits down, and decides it might not be smart to stand up again. &amp;quot;Perhaps they should! It's hard to properly explain one's daring life if the stool gives out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa lets him shake her hand, and she eventually recovers it in order to go back to picking locks on the bar counter. &amp;quot;I think it's mostly because fights happen and if they have to replace stools all the time, they want them for the cheapest costs. But the fights have gone down as of recently, so maybe they eventually will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hasn't really taken stock of the patronage as a threat to his well being. &amp;quot;Yes, I was warned about that, some thing about if I come out with out having my face mauled by an angry patron, I hadn't had a proper experience. I'm rather taken with not being mauled.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles a bit, &amp;quot;I haven't seen it that bad in here yet, but I do keep my head about me to make sure that I don't get caught. I also make sure not to pick pockets while I'm in here either. Some people don't respect that, so do keep an eye on your stuff if you're exposed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and looks at her drink and then at the bar stock. &amp;quot;Duly noted! I find this ale to be most unsatisfactory. To bitter for my likings, perhaps you'd like to take a cup of brandy with me eh?&amp;quot; He offers her.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she looks at her mostly filled mug. &amp;quot;It's okay, not the best, but it's good, gives you a good kick. I haven't had much chance for brandy though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk is about to stand up to demand service, but he slowly lowers back into his seat. &amp;quot;Perhaps you'd do the honors of getting some one to notice me, least I risk becoming intimately associated with the floor and a broken stool Ma'am?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elessa,&amp;quot; she says as a way of introduction and just catches the eye of the bartender, but motions him over to the gobber.&lt;br /&gt;
&lt;br /&gt;
Vuk is noticed, this is an accomplishment to him! &amp;quot;Good sir! May I have a bottle of your finest brandy? Preferably of a blackberry, and two cups so I may share with my friend Elessa?&amp;quot; He says, sliding more coin over and looking at her. &amp;quot;Thank you Ma'.. Elessa!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, but with a smile. Hey, she doesn't have to pay for it, so she's not arguing. She gets her latest lock undone and then sets them all aside so she can enjoy the brandy.&lt;br /&gt;
&lt;br /&gt;
Vuk seems to know how to serve drinks with some flair, because he can pour the bottle from high up into the glasses before settling it down, and slides one glass down the bar to her. &amp;quot;To Adventure!&amp;quot; He says in his cheerful and loud tone and hoists his glass up at her.&lt;br /&gt;
&lt;br /&gt;
Elessa takes the glass and holds it in a toast before sipping the brandy. She at least knows how to drink. &amp;quot;This is pretty good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk inclines his head a bit at her. &amp;quot;I found brandy is a wonderful way to end a meal when taken with sweetened cream served with preserved fruits.&amp;quot; He explains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With what?&amp;quot; she asks, looking rather confused as she has never had anything of the sort. She continues to drink the brandy though, eventually finishing the glass.&lt;br /&gt;
&lt;br /&gt;
Vuk might sigh quietly at her confusion. &amp;quot;You take the thick part of milk, the cream, and whip it with sugar till it's light, and then you serve it on top of preserved berries. A most wonderful way to end your meal on the road! Light, yet tasty!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs at it, &amp;quot;We'd never have time to do that, nor keep preserved berries out in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk strokes his chin a bit at her words and sips more of his brandy. &amp;quot;I should go see this Vast, it sounds fascinating and a proper challenge to my skills of survival!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is beautiful out there,&amp;quot; Elessa remembers her homeland. &amp;quot;Traveling with my clan, chance meetings with the Phurai Dae, traveling from city to city. We would play in abandoned ruins from centuries ago. But you must be careful, there are places where one might end up in another plane out there as the walls between them are so thin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hrms quietly to him self and then glances up at her, or at her, depending on if she's still taller then him. &amp;quot;You should arrange an expedition for the sake of knowledge! I am sure many in the city would sojourn forth to see these ruins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa blinks at Vuk for a bit. &amp;quot;An expedition? But many have gone in and never heard from again, or never got to their destination because they ended up in a different plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk makes a wishy washy with his hand. &amp;quot;Then they were not prepared! Find a wealthy guild to back it and provide ample expertise! Then every one should be safe..well, at least from disappearing, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no interest in going back to study,&amp;quot; Elessa argues. &amp;quot;I came to Alexandria to study. If others want to go and hire me as a guide, I'd do my best. Only those native to the Vast, like Tsurans, or of the Phurai Dae are able to navigate the Vast safely. But I'm no guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk taps his chin again quietly and seems to be in thought. &amp;quot;I'm rather taken with the notion of exploring these ruins though, isn't there hidden treasure and secrets in them, and dangers of all kinds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa nods, &amp;quot;There are plenty of dangers. There were areas of the Vast we didn't go, or at least only certain people went. Experienced people in ways of dealing with the dangers deep in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and rubs the back of his neck. &amp;quot;It sounds interesting still, I'd love to arrange an expedition, but I suspect finding a backer would not be the easiest thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, &amp;quot;I would imagine, but you could probably ask the Guild who you might approach. I have a feeling they would know the right connections on who to speak to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk winces a bit at the notion of having to ask around, but it passes. &amp;quot;Well, perhaps I will! I'll be sure to find you here, I'll purposely fall off a stool so you might save me again, and then broker your services as a guide!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa sits at the bar, drinking and opening various locks with lockpicks like any locksmith, practicing her trade. She is talking with Vuk who keeps trying to fall off his barstool while standing on it. &amp;quot;We shall see. You'll probably find someone better to guide you though, even in my own clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk waves his hand dismissively at Elessa. &amp;quot;Ah, but I don't know the rest of your clan, and you just need a chance to prove you can do the right thing! So you'd be a perfect guide, and I could share with you, culinary delights, and learn many of your homeland!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Covered in a dusting of snow, the man who enters is only a little above average height, but he is quite a bit wider than average: Larron closes the door behind him on the wintry weather. He leans on that ominous looking pole arm for a moment and then makes his way towards the bar. His eyes rest briefly on the well dressed goblin gentleman, recognition flickering on his features - he sends a polite nod in his direction. Elessa too receives a nod of recognition, though he seems less certain at the sight of her working with locks. His progress angles him close to the pair, though not next to them, and his order is simple yet distinctive: &amp;quot;Berry juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises her eyebrow at Vuk that she needs to prove she can do the right thing. Sure... &amp;quot;I'm still not sure. I might get us completely lost. I'm not that good out in the wild, but,&amp;quot; she shrugs. &amp;quot;If you want to get everyone lost, that is up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk pounds a fist on his chest, which is his best attempt at being manly. &amp;quot;Fear not! Vuk Alesy! Adventurer Extradionare is never lost!&amp;quot; he says and looks at Larron and gestures to the bottle of brandy he ordered. &amp;quot;Berry Juice? Pshah! Good sir, join us in a nip of brandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few coins hit the bar, as Larron collects his drink. It might be berry juice, assuming the berries were fermenting - it's bubbling too much to really qualify as simple juice. All the same, Larron lifts the tankard, eyes returning to Vuk. &amp;quot;What kind of brandy?&amp;quot; He sips from his tankard and then carefully returns it to the bar's surface. His expression suggests that the beverage may have been swapped with the residue from an Alchemist's failed experiment. He coughs, and steps on over, bringing the over-sized stick with him.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at the bar with her locks and a mug of ale, but also an empty glass that once held brandy but she already drank it. She's over by Vuk and Larron. As the tw go over their own conversation, she turns back to her locks to continue practicing. Her feet don't even touch the floor, her toes barely getting there as she focuses, picking the locks before her as fast and cleanly as possible.&lt;br /&gt;
&lt;br /&gt;
A blast of cold, but sweet air swirls from the back door of the tavern; which is a little odd, since no one opened it, and the typical back alley activity would leave the air anything but sweet. Then Mikilos enters, shutting the door behind him. Wizards, a fair explination. Miki might not be the prissy sort of elf to keep a perfumed hanky at hand, but a bit of magical air is certainly justified in this case. Some things are just foul.&lt;br /&gt;
&lt;br /&gt;
Vuk looks at the bottle and carefully lifts it, to fill Elessa's glass again and then sniffs the bottle. &amp;quot;I believe, it contains blackberry.&amp;quot; He says to the man who asked, it's likely, it isn't proper blackberry! &amp;quot;It may also be blood for all I know. I decided discerning taste isn't appropriate in this establishment.&amp;quot; Oh! Hey! Mikilos!&lt;br /&gt;
&lt;br /&gt;
The man that the goblin addresses is a little more than average height, but significantly wider than the average human male. When he speaks, his Tradespeak is cut with an accent far from local: the tones are clipped and polished, and yet he is dressed and accoutered like a man used to living in the wilds. &amp;quot;I was always more partial to apple,&amp;quot; he tells the goblin as he comes to a halt, standing near Vuk and Elessa. &amp;quot;It is good to see you again, Vuk,&amp;quot; he then adds, a hint of a smile on his features. &amp;quot;Have you heard about any interesting work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos is many things, 'average' and 'typical' are not amoung them. The elf towers well above the average human, or average elf, for that matter, falling only short of the truely imposeing giantborn. But, he smiles easily enough, nodding to Vuk as he makes his way to the bar proper. &amp;quot;Oh, plenty of room for taste, so long as you leave the drinking out of it. The apple pie is quite delicious, when they have it. The 'myster meat stew', distinctly less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't look like he's tried the food here, he's still trying to trust the drinks. &amp;quot;Elessa mentioned her homeland, ruins! Actual ancient ruins! Planar magic! I believe some one should arrange an expedition post haste good sirs!&amp;quot; he says to both Mikilos and Larron. &amp;quot;I believe it would be both profitable and truly testing of my skills as an Adventurer Extradionare!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reserved and polite, Larron gives the much taller dawn elf a polite nod in greeting. &amp;quot;I am Larron,&amp;quot; he tells the elf, before looking back to Vuk. &amp;quot;Planar magic may well be precisely the trouble that our last job enjoined,&amp;quot; he reminds the goblin in a dry tone. &amp;quot;Though beating down one man in a group is a little.. unheroic.&amp;quot; He glances down at the bottle and then back to the goblin. &amp;quot;Where abouts are we talking here? Rune? Or someplace a little less sedate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos says, &amp;quot;Mikilostravia Abrioudelanarchie Mithralla, Lord of Estranillia, Builder Arcane. Though just 'Mikilos' is perfectly acceptable. Anyway, my guess would be the Vast, their 'Broken Lands' are sort of known for such things. But ancient ruins and planar magics really aren't all that uncommon, if you want to be technically about it. Alexandros itself has a fair bit of both, though they've been picked over enough that an expidition is unlikely to prove profitable. Troulbe with things that are local, the locals typically got to them first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth has arrived.&lt;br /&gt;
&lt;br /&gt;
Vuk bobs his head at Mikilos once he names The Vast, oh, and his full lengthy title. &amp;quot;Oh yes, The Vast, it sounds positively fun to visit! I believe we should most definitely sojourn forth to explore it!&amp;quot; Vuk should never be allowed to make up plans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to limit the expedition a little, Vuk,&amp;quot; Larron notes in that same dry tone. He is standing near to Vuk and Elessa, who are at the bar. Elessa is playing with lock picks. Mikilos towers over the gathering, contributing to the conversation occasionally. Larron is notably without a drink, but Vuk and Elessa have been sampling the contents of a bottle near to Vuk. &amp;quot;The Vast is, well, kind of vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods in agreement. &amp;quot;Besides, if there were easy profit to be had, would hear of more people headed there.&amp;quot; The elf leans across the bartop, rummaging behind a moment, ignoreing the protests of the bartender. Grabbing a small bottle, the wizard tosses a coin, quieting the protests. One of the few ways to avoid a watered drink, get it yourself.&lt;br /&gt;
&lt;br /&gt;
Vuk remembers he did offer Larron some of the brandy, so he'll offer the bottle over to him. &amp;quot;Well, it isn't necessarily about profit, but the spirit of the whole thing! What if we find a ruin that has never been disturbed? By the gods! We'd be famous and no one could claim I didn't know a thing or two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth comes into the Ox and he moves over to get something to drink. &amp;quot;An ale please.&amp;quot; He says with a smile and he nods to Vuk, Mikilos and Larron, &amp;quot;Good evening gentlemen.'&lt;br /&gt;
&lt;br /&gt;
Larron coughs. &amp;quot;You're assuming the inherent wisdom about locals will not apply,&amp;quot; he points out to Vuk. He shakes his head at the offer of the brandy, apparently shying away from the bar's offerings after his first experience. Then he notices the new arrival, and he inclines his head towards Kiroth. &amp;quot;Good to see you again, sir,&amp;quot; he says, all polite once more: the tone remains clipped and polished, quite at odds with his appearance.&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow and grins. &amp;quot;You want to be famed as a disturber of ruins? I suppose there are worse things to be known for, but still not my first choice.&amp;quot; He nods greetings to Kiroth.&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit when he's being given a nickname that sounds like he's a bandit. &amp;quot;I meant it more that a ruin that hasn't been disturbed or plundered may still have valuable knowledge about the past and artifacts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over at Vuk, &amp;quot;That might be true, but usually it's better to let the dead rest in peace. They usually aren't happy when they are disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it is undisturbed,&amp;quot; Larron says in a lighter tone to Vuk, &amp;quot;chances are there is a good reason for it. Big, hungry, cannibalistic evil monster, freaky magic traps, and yes: artifacts and curses.&amp;quot; Larron seems a bit disapproving at the end. &amp;quot;That said, I would be more than happy to help out as a guide to assist someone on a journey to such a place. But not to venture in myself. I'm just not that curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and seems to hear some thing and sighs quietly. &amp;quot;Gents, I am afraid I must be off for a while! I forgot to send a letter by fast courier!&amp;quot; Letter to whom? Ask some time! &amp;quot;I'll attempt to return post haste!&amp;quot; Then the gobber is off!&lt;br /&gt;
&lt;br /&gt;
Elessa is quite entralled by her work on the lock and finally gets it open. &amp;quot;Ah ha!&amp;quot; she calls out a little loudly, but then blushes as she realizes such. &amp;quot;Oooo,&amp;quot; she smiles as she notices the glass has brandy in it again, which she downs, taking a look about the place since she was a bad rogue and not noticing her surroundings. &amp;quot;Oh! Mikilos!&amp;quot; she smiles at him. &amp;quot;Wonderful to see you. How is business going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos hehs, and grabs a glass, then a seat, joining Elessa before pouring himself a glass of something that looks a bit like orange juice. &amp;quot;Well enough. Think I've finally secured everything I need to build an actual shop, just a matter of getting it all finalized and doing so. How have you been?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over as he hears the Ah ha. &amp;quot;Everything okay over there?&amp;quot; He asks as he gets his ale and he takes a drink. He nods, &amp;quot;I too would help those who venture in there, sometimes the dead have all ready risen and need to be put to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron watches the goblin go, wistful and bemused. &amp;quot;For some reason, I find that little guy fascinating,&amp;quot; he observes generally, before blinking and looking around to see who might have heard him. Then he coughs and shakes his head. &amp;quot;Must have been the berry juice,&amp;quot; he adds with a faint smile. &amp;quot;As for helping people in ruins, I suppose I could be convinced, for the right reasons. And, uh, I too should get going. I just came into town to check up on everyone, make sure everyone was okay. Visit the temple. That sort of thing.&amp;quot; He nods politely to Kiroth, Mikilos and Elessa, gets a firm grip on his pole arm, and then starts off towards the door.&lt;br /&gt;
&lt;br /&gt;
Svarshan has arrived.&lt;br /&gt;
&lt;br /&gt;
Myrana has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit and nods, &amp;quot;I've been good, keeping busy. I found a new sword.&amp;quot; She picks up a very nicely made rapier. &amp;quot;I'm thinking next time I go on a Guild errand I'll take it with me.&amp;quot; She looks over to Kiroth and just smiles, &amp;quot;Oh, just honing my skills in case anyone needs them, it's okay.&amp;quot; She looks back to Mikilos. &amp;quot;Oh, since you're here, and things are going so well for your shop, perhaps you might have some time to help me with a couple magicial things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos frowns thoughtfully. &amp;quot;I sort of wonder what it is undead do in the crypts before we show up. Seems sort of boreing. Maybe is why they're so cranky.&amp;quot; He shrugs, and nods to Elessa. &amp;quot;I've some time. What do you have in mind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan grasps one of the chairs and turns it around. He drops into it with a heavy sigh and creak of wood. He looks tired, tired but... And whatever he'd been thinking, he breaks off as he looks towards the old, bedraggled dartboard on the wall. &amp;quot;That...&amp;quot; he begins to say, and leaves off, just regarding it quietly and thoughtfully. &lt;br /&gt;
&lt;br /&gt;
After a moment, he gives his head a shake, and looks around the room. He looks quiet, peaceful. Tired.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly, &amp;quot;There seems to be a number of people who are interested in sneaking around, locksmithing and general skullduggery. Not that I don't appreciate those skills, I'm just noting there seems to be more of them about then before or maybe I'm just noticing them.&amp;quot; He waves to Larron, &amp;quot;See you later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron is on his way out, giving a wave to Kiroth, Elessa and Mikilos before slipping out of the rowdy establishment as quietly as he can, which is not all that quiet.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Mikilose, giggling about undead before people arrive, &amp;quot;Makes you wonder, doesn't it. I wonder if anyone has studied the subject.&amp;quot; She has another sip of brandy. &amp;quot;Oh I was thinking of making my armor a little tougher. Also, there was a rogue a while back that let me borrow these really neat goggles of his that let me see traps and stuff better when I was trying to disarm them. Goggles of Minute Seeing he called them, I think. Think you can help me with those items?&lt;br /&gt;
&lt;br /&gt;
It just so happens that Myrana is passing by with a platter of food and drink held above her shoulder when folks mention undead. The effect is pretty noticable, for her head jerks toward the speaker and she does in fact trip over an uneven board in the floor. Three tankards of frothy ale crash into their intended table and a few bowls of lentil stew go flying.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods. &amp;quot;I'm sure someone has, but I don't know who. Likely some necromancer or another. Anyway, yes, I should be able to help with that. You're talking just the base armor enchantment, made stronger? That shouldn't be a problem. As for-&amp;quot; The elf cuts off as a platter goes flying, hesitating a moment before spitting a spidery phrase. One of the bowls crashes to the floor, but the others are covered with blue shimmers a moment, drifting lightly to the ground... one sidewise, andother upside down, but at least an effort was made. &amp;quot;You alright? Everyone okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;It certainly does make you wonder. IF they are skeleton they probably play dice to roll those bones.&amp;quot; He chuckles as he finishes his drink, &amp;quot;Well have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan jerks backwards as the soup goes flying. He sits there for a moment, staring at nothing and then...slowly begins to get u--no. &amp;quot;Sa,&amp;quot; he says directly to Myrana. He halfway smiles and there's warmth to it as he settles back into the chair.&lt;br /&gt;
&lt;br /&gt;
That lentil stew is serious business, and the sideways one actually doesn't slop out immediately. Which really just reinforces Crazy Maines' theory on Myrana cooking suspect gelatin into her stews. He starts hooting something excitedly that everyone ignores from where he sits near the door. &lt;br /&gt;
Myrana picks herself up, red in the face but otherwise fine. &amp;quot;Thank you for your vote of confidence, Svarshan,&amp;quot; she says, picking up the bowls and tankards and soothing startled (and wet) drunkards. &amp;quot;I'm fine!&amp;quot; She tells Mikilos, grumpily collecting everything onto the platter.&lt;br /&gt;
&lt;br /&gt;
Elessa cringes as she hears the tankard and bowls go flying. &amp;quot;Are you okay?&amp;quot; She asks as she looks over at Myrana and then the customers as well. She blinks at the snap from the woman, but leaves her to clean up. &amp;quot;Oh... thank you Mikilos, that'll help a lot next time I go on a guild job...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos tsks mildly, but smiles to Myrana before turning his focus back to Elessa. &amp;quot;Anyway, yes, the armor should be no trouble. The goggles I've never made before, but I've read about it. I don't anticipate any problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit. &amp;quot;Good. I plan on selling my short sword here soon, so I can pay for both of them, but right nowI might be able to only cover one, depending on your pricing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause. ...then the reptile nods slowly in response to the statement. He manages to make it somewhat regal--bizzare as that is, but the Tarienite look in his eye suggests he's doing it just to irritate the poor Althean. Nearby, one of the patrons suddenly falls over, a bowl of grog in his hand. He smells of old fish and ale. Of course.&lt;br /&gt;
&lt;br /&gt;
Myrana returns after a while with a fresh un-lentil'd blouse and goes to give the people she spilled on their orders. After that, because Crazy Maines has rambled out and scared away a few customers, she finds time on her hands, and comes out to the tables where Mikilos, Elessa, and Svarshan are settled. &lt;br /&gt;
&amp;quot;Is there anything I can get for you?&amp;quot; She asks, looking somewhat contrite for having snapped earlier. But not when she gives Svarshan a look. She is still peeved at the giant lizard.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and ponders a moment. &amp;quot;Armors are easy enough, though the more powerful magics will require more resources. I think 1,800 gold pieces should coever everything. I'll have to look into it to be certain, but I think only 1,500 gold for the goggles. The magics are a bit tricky, but the device is mostly mechanical in nature, the magics just assist with the focus, if i recall my reading correctly.&amp;quot; Smileing to Myrana, he shakes his head. &amp;quot;Thank you, no, I'm fine. And should likely get going here before long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa listens to the numbers that Mikilos is offering and nods, &amp;quot;I think I have that already, that would be wonderful. You'll just need to tell me when you want me to drop off my armor so you can make the enhancement better on it. Thank you so much Mikilos,&amp;quot; she smiles broadly. She looks up to Myrana and thinks, she probably should have something to eat. &amp;quot;Something warm and hearty, but nothing with the mystery meat, if there is anything like that tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan returns the Althean Glower (TM) with a wide-eyed look of his own. And then, solemnly, &amp;quot;A horssse. Stomped on my foot.&amp;quot; He looks grave after saying so. So grave and solemn and sad before looking over towards the sil. He nods a hello, and looks hesitantly towards Elessa before looking back. &lt;br /&gt;
&lt;br /&gt;
And looks very sad.&lt;br /&gt;
&lt;br /&gt;
He holds out his foot to demonstrate. Some small child has tied a bright yellow ribbon around one horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
Myrana smiles at Elessa and Mikilos, blue eyes wry but amused. &amp;quot;I'll get you a bowl,&amp;quot; she says, nodding. A look is given to those big dark 'why are you mad at me?' eyes, and then she glances, raising a brow, at Svarshan's toe. &lt;br /&gt;
 &amp;quot;Is it broken?&amp;quot; She asks dubiously.&lt;br /&gt;
&lt;br /&gt;
Mikilos eyes the ribboned toe, but shrugs. Healing is not his forte. Standing, he nods to Elessa. &amp;quot;I'll get the lab set up, and read up on those goggles. If there's any trouble, will let you know. Drop the armor off soon as you can at the Academy when you get the chance. Anyway, I'd best get going if I'm to get everythign ready before tonight's lecture. Professor Brizgadget is speaking on the quasi-elemental planes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a pleasant lecture,&amp;quot; Myrana says, waving.&lt;br /&gt;
&lt;br /&gt;
Myrana might as well have said 'try not to sleep directly on your face' but she is reforming.&lt;br /&gt;
&lt;br /&gt;
He looks sad. So very sad. &amp;quot;And then I sssteped in demon goop,&amp;quot; he says, adding to the Litany of Things That Are Wrong. &lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.* goes the horrible, sad toe with its yellow ribbon.&lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
He looks on, deadpan except for the Obvious Sadness which Emanates From His Divine and Paladiny Eyes Like the Chorus of a Thousand Angels.&lt;br /&gt;
&lt;br /&gt;
Myrana takes one look at that, and then makes a face and goes 'blargh!'&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'll be right back with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana goes to get Elessa her dinner.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Myrana and looks to Svarshan, &amp;quot;That is definitely eww,&amp;quot; she cringes about the demon goop. &amp;quot;Though you could see a cleric or something about the toe, or just a priest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan turns the same, sad look towards Elessa. It is the ultimate of Saddest Looks. There are Sparkling Stars and Glimmering Angels...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; he says. Sadly. &amp;quot;Thisss is why I am. Here to sssee an. Althean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he winks at the olive-skinned human before turning back towards the door, and settling in to wait. &amp;quot;For the record,&amp;quot; he says, underneath his breath where Elessa can hear. &amp;quot;We are. Ffforbidden from having a sssense of. Humor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then the side of his mouth twitches.&lt;br /&gt;
&lt;br /&gt;
He arranges his foot to where the horrible yellow bow is yet more horrible, and more visible.&lt;br /&gt;
&lt;br /&gt;
On the horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
Myrana returns with bowls of lentil stew and thick slices of dark brown bread full of seeds. The former steams as she sets it down in front of Elessa and Svarshan, along with cold, tart cider. Elessa's is served in a glass, while Svar's is in a much scarred and dinted pewter mug without a handle. Then she goes and sits down next to Svarshan's beribboned foot, and rubs her hands on her apron as she inspects it.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks very sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Elessa smiles as she sets down her locks and picks in order to eat, making sure her rapier goes down back to the side and not on the table. &amp;quot;This smells wonderful. So, did you ever finish tearing apart your room for that nasty trip that Sandy did on you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan really did smash his toe. There's a half-circle of a hoof print on it...and then the horrible, yellow ribbon. He wriggles it once or twice, experimentally, before picking up the bowl and... &amp;quot;It ssmeelss very nice. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did,&amp;quot; Myrana flushes a little, lips tugging into a frown at the memory of Sandy getting one over on her. She ended up taking the paneling off of her apartment above the Ox in an attempt to find the mythical crawlspace dwellers hinted at by the villainus Sandiel. Not that there was a great deal of insulation or paneling to take out; the Ox is brick and solid, but still it was a huge mess. &amp;quot;I didn't find any Oxleys, but there was a colony of bees.&amp;quot; She takes the toe very gently in her hand. And then pops it out away from the joint before setting it straight again like you would a badly broken nose. She does this without warning. &amp;quot;Fortunately the snow has put them into hibernation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa cringes at the mention of bees, &amp;quot;Oh, well glad that you found you had that there. Though if there is ever something you want checked out, you can ask me, I can do it, especially if it's security related. I'm rather good at those types of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana looks over her shoulder at Elessa. &amp;quot;I'll definitely keep that in mind; I'm hopeless at this sort of thing.&amp;quot; And then back at Svarshan's foot. She unties the ribbon from his toe and uses it and a washcloth to bind the broken toe to another for an impromptu splint. The bow, it should be noted, does end up with a tiny ribbon on top. Because this is Myrana and she has a mean sense of humor sometimes.&lt;br /&gt;
&lt;br /&gt;
Svarshan grunts and tries not to jerk. Still, that hurt! He draws the foot carefully away from the Most Evil Althean and tucks it, you know, delicately, underneath the chair.&lt;br /&gt;
&lt;br /&gt;
And then he eyes Elessa for a moment.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks down at the foot.&lt;br /&gt;
&lt;br /&gt;
He looks at Myrana.&lt;br /&gt;
&lt;br /&gt;
He looks sad, and then lifts his bowl. You know, to eat his prison-gruel.&lt;br /&gt;
&lt;br /&gt;
It's all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa manages to not outright laugh at Svarshan's sorrowful look, but she is smirking as she eats her own food. &amp;quot;Though you're very good at cooking and turning this place around,&amp;quot; she offers to Myrana.&lt;br /&gt;
&lt;br /&gt;
Myrana warms up at this compliment. Svarshan just had his toe re-broken and set by /the devil/, you see. &amp;quot;Thank you! I am working on a way to keep patrons from breaking their heads open on the window bars.&amp;quot; Standing, she dusts off her hands on her apron and then makes herself scarce to get work done, encouraging the two of them to enjoy their food and brew.&lt;br /&gt;
&lt;br /&gt;
The reptile busies himself in his prison gruel.&lt;br /&gt;
&lt;br /&gt;
They are both horrible, horrible females.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has me hit them,&amp;quot; he says, solemnly. Implying she hires palathugs. It is all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa watches as Myrana lheads off and looks over to Svarshan. &amp;quot;So you're not allowed a have a sense of humor? Why is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a solemn... &amp;quot;Ssstereotypes,&amp;quot; he says. Solemn. And then he gets up, and looks down at the be-spangled toe. Wriggles it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; Elessa asks. &amp;quot;Doesn't mean you can't have one. You can still have one and break the stereotype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slow smile spreads over the sith's muzzle, and there's Tarien's own glint there. Only a trace of it, though. &amp;quot;Yess.&amp;quot; He pauses after that, and...rubs at the side of his muzzle. &amp;quot;I try. ...it wass good to seee you, She-of-the-Security-Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles as she is now left alone. With a sigh and finishing her dinner, she gathers up her things and goes off into the snow and the dark to buckle down for the night.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11269</id>
		<title>Time in the Tavern</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Time_in_the_Tavern&amp;diff=11269"/>
		<updated>2013-12-18T05:28:29Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;-=--=--=--=--=--=--=--=-&amp;lt;* A06: Ox-Strength Tavern *&amp;gt;--=--=--=--=--=--=--=--=-            The Ox-Strength Ale Tavern is known for being one of the most dangerous dives in the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-=--=--=--=--=--=--=--=-&amp;lt;* A06: Ox-Strength Tavern *&amp;gt;--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
          The Ox-Strength Ale Tavern is known for being one of the most dangerous dives in the city.  Frequented by the worst sailors, mercenaries, thugs and looters, the place is hardly the prettiest nor the tidiest of taverns, though--of late, that has been changing. Locals claim the once foul-tasting food &amp;quot;No longer burns the stomach--as much, anyways.&amp;quot; Plates show signs of repair instead of cracks, though the still infamous odor of old beer and stale sweat insists on hanging about the place, and the smell of brine is near-constant.&lt;br /&gt;
&lt;br /&gt;
          What used to be bricked-up windows have been somewhat opened. Heavy bars let in a reluctant breeze and prevent the clanging of heads against glass (which seems nearly afraid to exist). Bloodstains adorn both the nearby walls and the bricks themselves from thrown patrons and fists.&lt;br /&gt;
&lt;br /&gt;
          The lights are dim, a few oil lamps hung from hooks in the splintered ceiling beams. A smattering of tables, scratched and carved into by many a blade, dot the expanse of the floor. Most of the tables are arranged in a wide circle to give plenty of room in the center of the bar for hasty escapes or the routine bar-brawl or fight. A worn-out steam piped stove sometimes provides warmth to the tavern. Occasionally an aging dog of some mangy breed or another can be seen sleeping near the stove or by the bar itself. Overhead the fireplace is a tribute to Rada, the patron of fishermen and rivermen everywhere.&lt;br /&gt;
&lt;br /&gt;
          Towards one side, there is also a bedraggled dart board. Type +view here/darts to begin a game.&lt;br /&gt;
&lt;br /&gt;
                                EXTRAS: +view                                 &lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
 Elessa          Short olive-skinned human with black hair and brown e 0s   20m&lt;br /&gt;
 Vuk             Well Dressed Gobber Gentleman.                        15s  1w&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
Out &amp;lt;O&amp;gt;                   &lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
Vuk was warned about this place, but he was also a brave adventurer, having recently help subdue a Ruffian, oh, and he was supposed to try some thing here. He had already forgotten what the name of the drink was. Thusly, with his top hat a jaunty angle as if it'll help him fit in, he'll saunter up to the bar if he finds an empty spot, and begin to climb into a seat. Literally, he might have to climb. &amp;quot;Pardon me good Sir or Madame! May I have a tankard of the house's finest ale?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at one end of the bar working on a few locks, tongue sticking out at the side of her mouth as she is concentrating with her lockpicks. &amp;quot;Come on... Come on...&amp;quot; There is a moment and then a satisfying *click*. &amp;quot;There!&amp;quot; she smiles and sets it down with a satisfyed sigh. The woman picks up her mug of ale that she's been working on to take a rewarding drink, spotting the goblin that has joined at the bar as well.&lt;br /&gt;
&lt;br /&gt;
Vuk will remove a few silvers from his sleeve and lay them on the bar with a clink to try and get noticed, the downfalls of being a Gobber, it's when he decides to stand on his seat he might get served! Success! This is when he decides to look around and notices Elessa, tipping the rim of his top hat at her. &amp;quot;Good day Ma'am! Dreadful weather we're having isn't it? A right shame!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises an eyebrown at Vuk and his phrasing. Ma'am? She's not a ma'am... She's a woman, but not a ma'am. &amp;quot;Well, it is winter after all. Been through worse though, been in worse. If it's bad here, imagine what it's like in a place like Stormgarde to the north. Wandered through a glacier up there not too long ago,&amp;quot; she shakes her head at the thought.&lt;br /&gt;
&lt;br /&gt;
Vuk will take a moment to readjust his monocole as his ale arrives. Comically, the tankard is what, twice the appropriate size for a Gobber right? &amp;quot;Blimey! How dreadful that must have been. I'd have protested the journey most heartily and laid in extra stocks of brandy for the company!&amp;quot; He says and tries to carefully drink the Tankard. It requires both hands, and he still almost spills it all over him self.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit at his reaction, &amp;quot;I don't know. I got paid, and then got to ride on a pegasus and a griffon afterwards as part of the reward, so it wasn't all bad. The ride was quite fun. And got to destroy an ancient undead king, and got to ride in an airship there and back...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk puts up his fists after putting the tankard back down, standing on his seat again, making a faux boxing motion. &amp;quot;That's the spirit! Show those blighters what for! A proper good fight it was I bet! I'm sure you and your companions were quite dashing Ma'am! Jolly good show! I would have loved to be along for it! Give them ruffians a taste of Goblin shot and steel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa leans against the bar a bit, taking another sip of her ale. &amp;quot;And you? And you part of the guild?&amp;quot; she asks curiously, now taking another close eye at him in order to judge what he might be worth. He may be a goblin, but he seems to have some money... and at least thinks he's cultured with how he speaks.&lt;br /&gt;
&lt;br /&gt;
Vuk will bow from his perch to Elessa with a sweep of his hat, it's a minor miracle he hasn't actually crashed to the floor. &amp;quot;Vuk Aleksy! Adventurer Extradionare, undead specialist, and camp steward at your service Ma'am!&amp;quot; He says, and then remembers guilds exist. &amp;quot;Oh, well, I've been known to be sought out by the guild to help deal with problems of course. They know I can't be troubled with minor jobs, they aren't quite my style!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up one of the other locks that are in front of her, which is locked. &amp;quot;Oh? Have you gone through any sewers yet?&amp;quot; She asks curiously. She remembers her first time, and she highly suspects it won't be her last given the nature of things in this city.&lt;br /&gt;
&lt;br /&gt;
Vuk scoffs a bit and hides his expression with a further gulp of his ale, and places a boot on the bar top, to try and look more grandeur and heroic. &amp;quot;Sewers aren't to my liking, to many foul things in them, give me the open road and stairs with the snow falling. That's where I belong unless the enemy takes to the old tunnels, then I'll show them no quarter by the gods I won't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles, &amp;quot;I've gone down there. When you are in need of money and work, you go where the Guild sends you in order to have some money in your pocket.&amp;quot; She starts working on the lock with her lockpicks, focusing on it, but still listening.&lt;br /&gt;
&lt;br /&gt;
Vuk makes a flippant hand motion at her mention of coin. &amp;quot;The best reward is to simply do good and make sure the world knows it! When you are charging into a battle to save those who are lesser then you, that is the best reward. I just ask for a camp well stocked with provisions so I may craft a feast for my comrades after!&amp;quot; He says with a bright swirl to his eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa doesn't seem impressed at all. &amp;quot;Eh... I'd rather the money. Knowledge to, I mean knowing how something works, but I'm more interested in money, to make sure that I'll be good. I do send some back home to my parents, but it's not like they are scrounging for it either, not like when I first arrived in Alexandria.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk listens, family is some thing he has in common with her it seems! &amp;quot;Oh, I left home too to pursue a life of adventure and fighting against the evil of this world. My family runs an Inn, alot of us adventuring types came through there. You could say it's thanks to my parent's establishment of fine victuals and drinks I'm the man I am today!&amp;quot; He says, still ..literally posing with a foot on the bar.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit more. &amp;quot;I still go to see my parents. I grew up on the Vast, being Tsuran and all. This is actually the longest I had ever stayed in one place. Growing up where always on the move. Saw adventurers from time to time, but I was initially more interested in coming for the city library.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly, her story is more interesting already. &amp;quot;I am afraid I call from just a few days distant from where we sit. Fortunately my fast pony I can send a letter to my parents! They already asked me to return and it's barely been a few weeks!&amp;quot; He scoffs before deciding to sit down when his seat wobbles precariously.&lt;br /&gt;
&lt;br /&gt;
Elessa watches Vuk to see if he actually falls off his stool. It'd be quiet funny, and yes, she'd laugh. &amp;quot;I don't get to see mine all that often being they are wandering around. And I've been here for some months. But oh well. What I do have to write home about is this though.&amp;quot; She picks up some of her gear and lays a rapier on the bar. It's very finely made, actually quite beautiful.&lt;br /&gt;
&lt;br /&gt;
Vuk will move to lightly polish his monocole when the rapier is put up, and he'll adjust it to get a better look. &amp;quot;An exqusite piece! Quite so!&amp;quot; He exclaims and drinks more of his ale, or almost falls in the tankard, depends on you view it. &amp;quot;No doubt acquired through valiant action!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she sets the lock and picks down as well, putting her elbows on the bar and then her chin in her hands. &amp;quot;Stole it actually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks at her when she says stole it. &amp;quot;Why Ma'am! That's a terrible thing to do! It might have been a family heirloom! What if it meant alot to a family?&amp;quot; he asks her in rapid fire question mode.&lt;br /&gt;
&lt;br /&gt;
Elessa looks over to Vuk, not looking at all phased by his accusations. &amp;quot;It might have, but it didn't matter, they were dead. No, I didn't kill them. They died during the Exorcism. There was an estate sale going on, I saw this while I was... purusing their wares and just... took it. It called to me, and I mean in a literal sense. There was... something... about this sword...&amp;quot; She ooks back to staring at it, as if trying to piece it all together.&lt;br /&gt;
&lt;br /&gt;
Vuk seems placated a bit, if only because she didn't really steal it from a needy family. &amp;quot;Well, that's most unusual, but I still think you shouldn't have stole it, you should have bid on it. I would have, it isn't proper to rob people Ma'am.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa tears her eyes away from the rapier to look back at the goblin. &amp;quot;The money would have gone to the city anyway, it wasn't going to really benefit anyone, so why bother? And is it my fault that their security was lax enough to allow me to walk out of there with it? It's mine now.&amp;quot; She grabs the rapier, as if afraid someone is going to take it from her.&lt;br /&gt;
&lt;br /&gt;
Vuk gently taps his chin and moves to lean his elbow on the bar. &amp;quot;Well, I've never heard a blade talk to me admittedly, but if I ever do, I'd likely be tempted to try and keep it. Course, if it talked about killing random people..perhaps not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shakes her head, &amp;quot;It doesn't talk. It was just this feeling I got. I haven't used it yet in fighting, I'm still getting used to it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk blinks his eyes a few times at Elessa. &amp;quot;Ma'am, maybe you should seek a priest to see if you are afflicted by the spirits? Normally feelings don't cause one to steal!&amp;quot; Maybe they do? Vuk wouldn't know!&lt;br /&gt;
&lt;br /&gt;
Elessa looks back at Vuk once more. &amp;quot;You fail to realize that I have stolen before, it wasn't something new to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk settles down, as if seeking to disappear into his seat. &amp;quot;Well that isn't a proper thing to do, you'd feel much better if you earned your living in an honest way, that's the way of Vuk Aleksy, adventurer extradionare.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa sets the rapier back down beside her stuff, &amp;quot;I'm a Tsuran, we don't always earn things the honest way. Besides, I have a couple honest jobs&amp;gt; I work for the Guild and I work for the Under Lock and Key. If you have an security concerns, just ask me and I'll see that it's proper secured, or even test it to see what needs to be fixed. And no, I don't steal from clients.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk looks down at him self, did he successfully dupe the world into thinking he was rich? Wonderful! &amp;quot;Oh, I don't worry to much about theft, my rule is to carry little, and own less of value, unless they wish to take my long gun from me, then by gods I'll show those ruffians which is the business end I will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs a bit, &amp;quot;Well, if you know of anyone that might, that's what we're there for. Security consulting. But it can be fun to do, or when someone pisses you off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk's eyes blink in a slow manner when she mentions some one making him mad. He doesn't seem to comprehend the notion. &amp;quot;Why, no one has ever earned my ire! It wouldn't be very proper of me to go about deciding I dislike people for trivial reason!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa picks up the lock she was working on before and starts working on opening it again with the picks. &amp;quot;Well, I'm sure someone might eventually make you mad. A client that refuses to pay, or one that sends you on a fools errand. I had that happen. Said that his daughter was kidnapped by a ruffian and wanted us to rescue her. Actually, she had run away from her father because she was in love with this man, who was no ruffian. He was a wanderer that promoted peace and love. The guard that came with us then tried to kill us... We had a nice 'chat' with the noble when we returned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk scowls a bit at the story she recalls and it does seem to truly trouble him. &amp;quot;Well, that wasn't very kind or sporting of her father. I'd have been forced to give him a stern kick to the shin and chat my self! Maybe I'd serve him hard tack with out tea, that would learn him!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smirks a bit and gets the lock to pop open. &amp;quot;And see, where you want to kick him in the shin or serve him... whatever that was, I want to steal something precious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk coughs quietly at Elessa when she mentions where he wants to kick him. &amp;quot;To be fair Ma'am, us goblins may short of height and forced to lay into a man's shins, but that is because the gods deemed if we were to tall, we'd be able to see above other races, and be able to fulfill their divine plans before they were meant to be. It's all very cunning and brilliant, but it would take years to fully write out their plans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa eyes Vuk a bit and shrugs, &amp;quot;The gods will do what the gods will do. But what you would do and what I would do are two seperate things. That's what makes us individuals, and all with our proper expertise. That's the fun in life though, getting to know people and see them for who they are, part of the tapestry of life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk rubs the back of his neck a bit. &amp;quot;Well, I suppose it might be alright to alleviate a noble of some of their burden of coin, assuming that some of it goes to the needy eh? No reason he gets to eat a piglet every day when his people starve half to death in winter!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not my plan,&amp;quot; Elessa says, draining the rest of her mug. &amp;quot;If someone isn't careful enough to hold onto something or their coin, then it shouldn't be theirs and I get to spend it instead. True, I won't steal from a poor person because I can, I'll mostly steal from those who have coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will stare into his ale for a bit before sipping it again. &amp;quot;Perhaps you won't, but I bet if you were offered a chance to make a bit of coin and help a needy family, you would..you would, right?&amp;quot; He asks, giving her large innocent gobber eyes.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she motions to the bartender to give her a refill. &amp;quot;I don't know, I might. I mean, I help where help is needed as best as I can. I helped during the Exorcism. I was even good and didn't take any of the gold bars from the bank... though it was sorely tempting to do so,&amp;quot; she sighs. So close, they all were, and just a couple of those bars would have gone a long way.&lt;br /&gt;
&lt;br /&gt;
Vuk cocks his head a bit and his large innocent eyes don't seem to change. &amp;quot;Well! See? You do understand that helping people to help is a good thing! Best reward there is! Of course, it doesn't -hurt- to get paid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course I know helping people is a good thing,&amp;quot; Elessa rolls her eyes. &amp;quot;I'm not a completely amoral person. I just have sticky fingers... Plus I mostly do it because of the money, not necessarily out of the goodness of my own heart, to be honest. Plus the adventure. I like the adventure of it all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk has some thing wholesome to latch onto again! &amp;quot;Oh yes! I just help waylay a ruffian as of late, man was half mad!&amp;quot; he says, standing up again in his seat, precariously. &amp;quot;Crept up on him, and let loose a volley and then charged in to subdue em! Right proper show of muscle is all that was needed!&amp;quot; He says, making a motion of firing...and then his stool starts to tip back..and then Vuk is seen flailing to keep balance before the thing collapses to the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls cmb: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
Elessa reaches out quickly with one hand, mug in the other to catch Vuk and make sure he doesn't actually fall off the stool. &amp;quot;Watch your balance. They don't invest in stools that are very sturdy here, you might figure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk was -about- to have to make up a story on how he meant to do that, but he finds his stool is infact, not on the floor, and nor is he. &amp;quot;Wonderful display of agility and all that Ma'am!&amp;quot; He says and heartily shakes her hand..you know, once he sits down, and decides it might not be smart to stand up again. &amp;quot;Perhaps they should! It's hard to properly explain one's daring life if the stool gives out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa lets him shake her hand, and she eventually recovers it in order to go back to picking locks on the bar counter. &amp;quot;I think it's mostly because fights happen and if they have to replace stools all the time, they want them for the cheapest costs. But the fights have gone down as of recently, so maybe they eventually will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hasn't really taken stock of the patronage as a threat to his well being. &amp;quot;Yes, I was warned about that, some thing about if I come out with out having my face mauled by an angry patron, I hadn't had a proper experience. I'm rather taken with not being mauled.&amp;quot; He says.&lt;br /&gt;
&lt;br /&gt;
Elessa chuckles a bit, &amp;quot;I haven't seen it that bad in here yet, but I do keep my head about me to make sure that I don't get caught. I also make sure not to pick pockets while I'm in here either. Some people don't respect that, so do keep an eye on your stuff if you're exposed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and looks at her drink and then at the bar stock. &amp;quot;Duly noted! I find this ale to be most unsatisfactory. To bitter for my likings, perhaps you'd like to take a cup of brandy with me eh?&amp;quot; He offers her.&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs as she looks at her mostly filled mug. &amp;quot;It's okay, not the best, but it's good, gives you a good kick. I haven't had much chance for brandy though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk is about to stand up to demand service, but he slowly lowers back into his seat. &amp;quot;Perhaps you'd do the honors of getting some one to notice me, least I risk becoming intimately associated with the floor and a broken stool Ma'am?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Elessa,&amp;quot; she says as a way of introduction and just catches the eye of the bartender, but motions him over to the gobber.&lt;br /&gt;
&lt;br /&gt;
Vuk is noticed, this is an accomplishment to him! &amp;quot;Good sir! May I have a bottle of your finest brandy? Preferably of a blackberry, and two cups so I may share with my friend Elessa?&amp;quot; He says, sliding more coin over and looking at her. &amp;quot;Thank you Ma'.. Elessa!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, but with a smile. Hey, she doesn't have to pay for it, so she's not arguing. She gets her latest lock undone and then sets them all aside so she can enjoy the brandy.&lt;br /&gt;
&lt;br /&gt;
Vuk seems to know how to serve drinks with some flair, because he can pour the bottle from high up into the glasses before settling it down, and slides one glass down the bar to her. &amp;quot;To Adventure!&amp;quot; He says in his cheerful and loud tone and hoists his glass up at her.&lt;br /&gt;
&lt;br /&gt;
Elessa takes the glass and holds it in a toast before sipping the brandy. She at least knows how to drink. &amp;quot;This is pretty good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk inclines his head a bit at her. &amp;quot;I found brandy is a wonderful way to end a meal when taken with sweetened cream served with preserved fruits.&amp;quot; He explains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With what?&amp;quot; she asks, looking rather confused as she has never had anything of the sort. She continues to drink the brandy though, eventually finishing the glass.&lt;br /&gt;
&lt;br /&gt;
Vuk might sigh quietly at her confusion. &amp;quot;You take the thick part of milk, the cream, and whip it with sugar till it's light, and then you serve it on top of preserved berries. A most wonderful way to end your meal on the road! Light, yet tasty!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa shrugs at it, &amp;quot;We'd never have time to do that, nor keep preserved berries out in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk strokes his chin a bit at her words and sips more of his brandy. &amp;quot;I should go see this Vast, it sounds fascinating and a proper challenge to my skills of survival!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is beautiful out there,&amp;quot; Elessa remembers her homeland. &amp;quot;Traveling with my clan, chance meetings with the Phurai Dae, traveling from city to city. We would play in abandoned ruins from centuries ago. But you must be careful, there are places where one might end up in another plane out there as the walls between them are so thin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hrms quietly to him self and then glances up at her, or at her, depending on if she's still taller then him. &amp;quot;You should arrange an expedition for the sake of knowledge! I am sure many in the city would sojourn forth to see these ruins!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa blinks at Vuk for a bit. &amp;quot;An expedition? But many have gone in and never heard from again, or never got to their destination because they ended up in a different plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk makes a wishy washy with his hand. &amp;quot;Then they were not prepared! Find a wealthy guild to back it and provide ample expertise! Then every one should be safe..well, at least from disappearing, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no interest in going back to study,&amp;quot; Elessa argues. &amp;quot;I came to Alexandria to study. If others want to go and hire me as a guide, I'd do my best. Only those native to the Vast, like Tsurans, or of the Phurai Dae are able to navigate the Vast safely. But I'm no guide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk taps his chin again quietly and seems to be in thought. &amp;quot;I'm rather taken with the notion of exploring these ruins though, isn't there hidden treasure and secrets in them, and dangers of all kinds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa nods, &amp;quot;There are plenty of dangers. There were areas of the Vast we didn't go, or at least only certain people went. Experienced people in ways of dealing with the dangers deep in the Vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and rubs the back of his neck. &amp;quot;It sounds interesting still, I'd love to arrange an expedition, but I suspect finding a backer would not be the easiest thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa gives a nod, &amp;quot;I would imagine, but you could probably ask the Guild who you might approach. I have a feeling they would know the right connections on who to speak to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk winces a bit at the notion of having to ask around, but it passes. &amp;quot;Well, perhaps I will! I'll be sure to find you here, I'll purposely fall off a stool so you might save me again, and then broker your services as a guide!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa sits at the bar, drinking and opening various locks with lockpicks like any locksmith, practicing her trade. She is talking with Vuk who keeps trying to fall off his barstool while standing on it. &amp;quot;We shall see. You'll probably find someone better to guide you though, even in my own clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk waves his hand dismissively at Elessa. &amp;quot;Ah, but I don't know the rest of your clan, and you just need a chance to prove you can do the right thing! So you'd be a perfect guide, and I could share with you, culinary delights, and learn many of your homeland!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Covered in a dusting of snow, the man who enters is only a little above average height, but he is quite a bit wider than average: Larron closes the door behind him on the wintry weather. He leans on that ominous looking pole arm for a moment and then makes his way towards the bar. His eyes rest briefly on the well dressed goblin gentleman, recognition flickering on his features - he sends a polite nod in his direction. Elessa too receives a nod of recognition, though he seems less certain at the sight of her working with locks. His progress angles him close to the pair, though not next to them, and his order is simple yet distinctive: &amp;quot;Berry juice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa raises her eyebrow at Vuk that she needs to prove she can do the right thing. Sure... &amp;quot;I'm still not sure. I might get us completely lost. I'm not that good out in the wild, but,&amp;quot; she shrugs. &amp;quot;If you want to get everyone lost, that is up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk pounds a fist on his chest, which is his best attempt at being manly. &amp;quot;Fear not! Vuk Alesy! Adventurer Extradionare is never lost!&amp;quot; he says and looks at Larron and gestures to the bottle of brandy he ordered. &amp;quot;Berry Juice? Pshah! Good sir, join us in a nip of brandy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few coins hit the bar, as Larron collects his drink. It might be berry juice, assuming the berries were fermenting - it's bubbling too much to really qualify as simple juice. All the same, Larron lifts the tankard, eyes returning to Vuk. &amp;quot;What kind of brandy?&amp;quot; He sips from his tankard and then carefully returns it to the bar's surface. His expression suggests that the beverage may have been swapped with the residue from an Alchemist's failed experiment. He coughs, and steps on over, bringing the over-sized stick with him.&lt;br /&gt;
&lt;br /&gt;
Elessa is sitting at the bar with her locks and a mug of ale, but also an empty glass that once held brandy but she already drank it. She's over by Vuk and Larron. As the tw go over their own conversation, she turns back to her locks to continue practicing. Her feet don't even touch the floor, her toes barely getting there as she focuses, picking the locks before her as fast and cleanly as possible.&lt;br /&gt;
&lt;br /&gt;
A blast of cold, but sweet air swirls from the back door of the tavern; which is a little odd, since no one opened it, and the typical back alley activity would leave the air anything but sweet. Then Mikilos enters, shutting the door behind him. Wizards, a fair explination. Miki might not be the prissy sort of elf to keep a perfumed hanky at hand, but a bit of magical air is certainly justified in this case. Some things are just foul.&lt;br /&gt;
&lt;br /&gt;
Vuk looks at the bottle and carefully lifts it, to fill Elessa's glass again and then sniffs the bottle. &amp;quot;I believe, it contains blackberry.&amp;quot; He says to the man who asked, it's likely, it isn't proper blackberry! &amp;quot;It may also be blood for all I know. I decided discerning taste isn't appropriate in this establishment.&amp;quot; Oh! Hey! Mikilos!&lt;br /&gt;
&lt;br /&gt;
The man that the goblin addresses is a little more than average height, but significantly wider than the average human male. When he speaks, his Tradespeak is cut with an accent far from local: the tones are clipped and polished, and yet he is dressed and accoutered like a man used to living in the wilds. &amp;quot;I was always more partial to apple,&amp;quot; he tells the goblin as he comes to a halt, standing near Vuk and Elessa. &amp;quot;It is good to see you again, Vuk,&amp;quot; he then adds, a hint of a smile on his features. &amp;quot;Have you heard about any interesting work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos is many things, 'average' and 'typical' are not amoung them. The elf towers well above the average human, or average elf, for that matter, falling only short of the truely imposeing giantborn. But, he smiles easily enough, nodding to Vuk as he makes his way to the bar proper. &amp;quot;Oh, plenty of room for taste, so long as you leave the drinking out of it. The apple pie is quite delicious, when they have it. The 'myster meat stew', distinctly less so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't look like he's tried the food here, he's still trying to trust the drinks. &amp;quot;Elessa mentioned her homeland, ruins! Actual ancient ruins! Planar magic! I believe some one should arrange an expedition post haste good sirs!&amp;quot; he says to both Mikilos and Larron. &amp;quot;I believe it would be both profitable and truly testing of my skills as an Adventurer Extradionare!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Reserved and polite, Larron gives the much taller dawn elf a polite nod in greeting. &amp;quot;I am Larron,&amp;quot; he tells the elf, before looking back to Vuk. &amp;quot;Planar magic may well be precisely the trouble that our last job enjoined,&amp;quot; he reminds the goblin in a dry tone. &amp;quot;Though beating down one man in a group is a little.. unheroic.&amp;quot; He glances down at the bottle and then back to the goblin. &amp;quot;Where abouts are we talking here? Rune? Or someplace a little less sedate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos says, &amp;quot;Mikilostravia Abrioudelanarchie Mithralla, Lord of Estranillia, Builder Arcane. Though just 'Mikilos' is perfectly acceptable. Anyway, my guess would be the Vast, their 'Broken Lands' are sort of known for such things. But ancient ruins and planar magics really aren't all that uncommon, if you want to be technically about it. Alexandros itself has a fair bit of both, though they've been picked over enough that an expidition is unlikely to prove profitable. Troulbe with things that are local, the locals typically got to them first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth has arrived.&lt;br /&gt;
&lt;br /&gt;
Vuk bobs his head at Mikilos once he names The Vast, oh, and his full lengthy title. &amp;quot;Oh yes, The Vast, it sounds positively fun to visit! I believe we should most definitely sojourn forth to explore it!&amp;quot; Vuk should never be allowed to make up plans.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might want to limit the expedition a little, Vuk,&amp;quot; Larron notes in that same dry tone. He is standing near to Vuk and Elessa, who are at the bar. Elessa is playing with lock picks. Mikilos towers over the gathering, contributing to the conversation occasionally. Larron is notably without a drink, but Vuk and Elessa have been sampling the contents of a bottle near to Vuk. &amp;quot;The Vast is, well, kind of vast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos nods in agreement. &amp;quot;Besides, if there were easy profit to be had, would hear of more people headed there.&amp;quot; The elf leans across the bartop, rummaging behind a moment, ignoreing the protests of the bartender. Grabbing a small bottle, the wizard tosses a coin, quieting the protests. One of the few ways to avoid a watered drink, get it yourself.&lt;br /&gt;
&lt;br /&gt;
Vuk remembers he did offer Larron some of the brandy, so he'll offer the bottle over to him. &amp;quot;Well, it isn't necessarily about profit, but the spirit of the whole thing! What if we find a ruin that has never been disturbed? By the gods! We'd be famous and no one could claim I didn't know a thing or two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth comes into the Ox and he moves over to get something to drink. &amp;quot;An ale please.&amp;quot; He says with a smile and he nods to Vuk, Mikilos and Larron, &amp;quot;Good evening gentlemen.'&lt;br /&gt;
&lt;br /&gt;
Larron coughs. &amp;quot;You're assuming the inherent wisdom about locals will not apply,&amp;quot; he points out to Vuk. He shakes his head at the offer of the brandy, apparently shying away from the bar's offerings after his first experience. Then he notices the new arrival, and he inclines his head towards Kiroth. &amp;quot;Good to see you again, sir,&amp;quot; he says, all polite once more: the tone remains clipped and polished, quite at odds with his appearance.&lt;br /&gt;
&lt;br /&gt;
Mikilos quirks a brow and grins. &amp;quot;You want to be famed as a disturber of ruins? I suppose there are worse things to be known for, but still not my first choice.&amp;quot; He nods greetings to Kiroth.&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit when he's being given a nickname that sounds like he's a bandit. &amp;quot;I meant it more that a ruin that hasn't been disturbed or plundered may still have valuable knowledge about the past and artifacts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over at Vuk, &amp;quot;That might be true, but usually it's better to let the dead rest in peace. They usually aren't happy when they are disturbed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it is undisturbed,&amp;quot; Larron says in a lighter tone to Vuk, &amp;quot;chances are there is a good reason for it. Big, hungry, cannibalistic evil monster, freaky magic traps, and yes: artifacts and curses.&amp;quot; Larron seems a bit disapproving at the end. &amp;quot;That said, I would be more than happy to help out as a guide to assist someone on a journey to such a place. But not to venture in myself. I'm just not that curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and seems to hear some thing and sighs quietly. &amp;quot;Gents, I am afraid I must be off for a while! I forgot to send a letter by fast courier!&amp;quot; Letter to whom? Ask some time! &amp;quot;I'll attempt to return post haste!&amp;quot; Then the gobber is off!&lt;br /&gt;
&lt;br /&gt;
Elessa is quite entralled by her work on the lock and finally gets it open. &amp;quot;Ah ha!&amp;quot; she calls out a little loudly, but then blushes as she realizes such. &amp;quot;Oooo,&amp;quot; she smiles as she notices the glass has brandy in it again, which she downs, taking a look about the place since she was a bad rogue and not noticing her surroundings. &amp;quot;Oh! Mikilos!&amp;quot; she smiles at him. &amp;quot;Wonderful to see you. How is business going?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos hehs, and grabs a glass, then a seat, joining Elessa before pouring himself a glass of something that looks a bit like orange juice. &amp;quot;Well enough. Think I've finally secured everything I need to build an actual shop, just a matter of getting it all finalized and doing so. How have you been?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks over as he hears the Ah ha. &amp;quot;Everything okay over there?&amp;quot; He asks as he gets his ale and he takes a drink. He nods, &amp;quot;I too would help those who venture in there, sometimes the dead have all ready risen and need to be put to rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron watches the goblin go, wistful and bemused. &amp;quot;For some reason, I find that little guy fascinating,&amp;quot; he observes generally, before blinking and looking around to see who might have heard him. Then he coughs and shakes his head. &amp;quot;Must have been the berry juice,&amp;quot; he adds with a faint smile. &amp;quot;As for helping people in ruins, I suppose I could be convinced, for the right reasons. And, uh, I too should get going. I just came into town to check up on everyone, make sure everyone was okay. Visit the temple. That sort of thing.&amp;quot; He nods politely to Kiroth, Mikilos and Elessa, gets a firm grip on his pole arm, and then starts off towards the door.&lt;br /&gt;
&lt;br /&gt;
Svarshan has arrived.&lt;br /&gt;
&lt;br /&gt;
Myrana has arrived.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit and nods, &amp;quot;I've been good, keeping busy. I found a new sword.&amp;quot; She picks up a very nicely made rapier. &amp;quot;I'm thinking next time I go on a Guild errand I'll take it with me.&amp;quot; She looks over to Kiroth and just smiles, &amp;quot;Oh, just honing my skills in case anyone needs them, it's okay.&amp;quot; She looks back to Mikilos. &amp;quot;Oh, since you're here, and things are going so well for your shop, perhaps you might have some time to help me with a couple magicial things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos frowns thoughtfully. &amp;quot;I sort of wonder what it is undead do in the crypts before we show up. Seems sort of boreing. Maybe is why they're so cranky.&amp;quot; He shrugs, and nods to Elessa. &amp;quot;I've some time. What do you have in mind?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan grasps one of the chairs and turns it around. He drops into it with a heavy sigh and creak of wood. He looks tired, tired but... And whatever he'd been thinking, he breaks off as he looks towards the old, bedraggled dartboard on the wall. &amp;quot;That...&amp;quot; he begins to say, and leaves off, just regarding it quietly and thoughtfully. &lt;br /&gt;
&lt;br /&gt;
After a moment, he gives his head a shake, and looks around the room. He looks quiet, peaceful. Tired.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms softly, &amp;quot;There seems to be a number of people who are interested in sneaking around, locksmithing and general skullduggery. Not that I don't appreciate those skills, I'm just noting there seems to be more of them about then before or maybe I'm just noticing them.&amp;quot; He waves to Larron, &amp;quot;See you later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron is on his way out, giving a wave to Kiroth, Elessa and Mikilos before slipping out of the rowdy establishment as quietly as he can, which is not all that quiet.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Mikilose, giggling about undead before people arrive, &amp;quot;Makes you wonder, doesn't it. I wonder if anyone has studied the subject.&amp;quot; She has another sip of brandy. &amp;quot;Oh I was thinking of making my armor a little tougher. Also, there was a rogue a while back that let me borrow these really neat goggles of his that let me see traps and stuff better when I was trying to disarm them. Goggles of Minute Seeing he called them, I think. Think you can help me with those items?&lt;br /&gt;
&lt;br /&gt;
It just so happens that Myrana is passing by with a platter of food and drink held above her shoulder when folks mention undead. The effect is pretty noticable, for her head jerks toward the speaker and she does in fact trip over an uneven board in the floor. Three tankards of frothy ale crash into their intended table and a few bowls of lentil stew go flying.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods. &amp;quot;I'm sure someone has, but I don't know who. Likely some necromancer or another. Anyway, yes, I should be able to help with that. You're talking just the base armor enchantment, made stronger? That shouldn't be a problem. As for-&amp;quot; The elf cuts off as a platter goes flying, hesitating a moment before spitting a spidery phrase. One of the bowls crashes to the floor, but the others are covered with blue shimmers a moment, drifting lightly to the ground... one sidewise, andother upside down, but at least an effort was made. &amp;quot;You alright? Everyone okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;It certainly does make you wonder. IF they are skeleton they probably play dice to roll those bones.&amp;quot; He chuckles as he finishes his drink, &amp;quot;Well have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan jerks backwards as the soup goes flying. He sits there for a moment, staring at nothing and then...slowly begins to get u--no. &amp;quot;Sa,&amp;quot; he says directly to Myrana. He halfway smiles and there's warmth to it as he settles back into the chair.&lt;br /&gt;
&lt;br /&gt;
That lentil stew is serious business, and the sideways one actually doesn't slop out immediately. Which really just reinforces Crazy Maines' theory on Myrana cooking suspect gelatin into her stews. He starts hooting something excitedly that everyone ignores from where he sits near the door. &lt;br /&gt;
Myrana picks herself up, red in the face but otherwise fine. &amp;quot;Thank you for your vote of confidence, Svarshan,&amp;quot; she says, picking up the bowls and tankards and soothing startled (and wet) drunkards. &amp;quot;I'm fine!&amp;quot; She tells Mikilos, grumpily collecting everything onto the platter.&lt;br /&gt;
&lt;br /&gt;
Elessa cringes as she hears the tankard and bowls go flying. &amp;quot;Are you okay?&amp;quot; She asks as she looks over at Myrana and then the customers as well. She blinks at the snap from the woman, but leaves her to clean up. &amp;quot;Oh... thank you Mikilos, that'll help a lot next time I go on a guild job...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikilos tsks mildly, but smiles to Myrana before turning his focus back to Elessa. &amp;quot;Anyway, yes, the armor should be no trouble. The goggles I've never made before, but I've read about it. I don't anticipate any problems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles a bit. &amp;quot;Good. I plan on selling my short sword here soon, so I can pay for both of them, but right nowI might be able to only cover one, depending on your pricing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause. ...then the reptile nods slowly in response to the statement. He manages to make it somewhat regal--bizzare as that is, but the Tarienite look in his eye suggests he's doing it just to irritate the poor Althean. Nearby, one of the patrons suddenly falls over, a bowl of grog in his hand. He smells of old fish and ale. Of course.&lt;br /&gt;
&lt;br /&gt;
Myrana returns after a while with a fresh un-lentil'd blouse and goes to give the people she spilled on their orders. After that, because Crazy Maines has rambled out and scared away a few customers, she finds time on her hands, and comes out to the tables where Mikilos, Elessa, and Svarshan are settled. &lt;br /&gt;
&amp;quot;Is there anything I can get for you?&amp;quot; She asks, looking somewhat contrite for having snapped earlier. But not when she gives Svarshan a look. She is still peeved at the giant lizard.&lt;br /&gt;
&lt;br /&gt;
Mikilos nods, and ponders a moment. &amp;quot;Armors are easy enough, though the more powerful magics will require more resources. I think 1,800 gold pieces should coever everything. I'll have to look into it to be certain, but I think only 1,500 gold for the goggles. The magics are a bit tricky, but the device is mostly mechanical in nature, the magics just assist with the focus, if i recall my reading correctly.&amp;quot; Smileing to Myrana, he shakes his head. &amp;quot;Thank you, no, I'm fine. And should likely get going here before long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa listens to the numbers that Mikilos is offering and nods, &amp;quot;I think I have that already, that would be wonderful. You'll just need to tell me when you want me to drop off my armor so you can make the enhancement better on it. Thank you so much Mikilos,&amp;quot; she smiles broadly. She looks up to Myrana and thinks, she probably should have something to eat. &amp;quot;Something warm and hearty, but nothing with the mystery meat, if there is anything like that tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan returns the Althean Glower (TM) with a wide-eyed look of his own. And then, solemnly, &amp;quot;A horssse. Stomped on my foot.&amp;quot; He looks grave after saying so. So grave and solemn and sad before looking over towards the sil. He nods a hello, and looks hesitantly towards Elessa before looking back. &lt;br /&gt;
&lt;br /&gt;
And looks very sad.&lt;br /&gt;
&lt;br /&gt;
He holds out his foot to demonstrate. Some small child has tied a bright yellow ribbon around one horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
Myrana smiles at Elessa and Mikilos, blue eyes wry but amused. &amp;quot;I'll get you a bowl,&amp;quot; she says, nodding. A look is given to those big dark 'why are you mad at me?' eyes, and then she glances, raising a brow, at Svarshan's toe. &lt;br /&gt;
 &amp;quot;Is it broken?&amp;quot; She asks dubiously.&lt;br /&gt;
&lt;br /&gt;
Mikilos eyes the ribboned toe, but shrugs. Healing is not his forte. Standing, he nods to Elessa. &amp;quot;I'll get the lab set up, and read up on those goggles. If there's any trouble, will let you know. Drop the armor off soon as you can at the Academy when you get the chance. Anyway, I'd best get going if I'm to get everythign ready before tonight's lecture. Professor Brizgadget is speaking on the quasi-elemental planes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have a pleasant lecture,&amp;quot; Myrana says, waving.&lt;br /&gt;
&lt;br /&gt;
Myrana might as well have said 'try not to sleep directly on your face' but she is reforming.&lt;br /&gt;
&lt;br /&gt;
He looks sad. So very sad. &amp;quot;And then I sssteped in demon goop,&amp;quot; he says, adding to the Litany of Things That Are Wrong. &lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.* goes the horrible, sad toe with its yellow ribbon.&lt;br /&gt;
&lt;br /&gt;
*wriggle. wriggle.*&lt;br /&gt;
&lt;br /&gt;
He looks on, deadpan except for the Obvious Sadness which Emanates From His Divine and Paladiny Eyes Like the Chorus of a Thousand Angels.&lt;br /&gt;
&lt;br /&gt;
Myrana takes one look at that, and then makes a face and goes 'blargh!'&lt;br /&gt;
&lt;br /&gt;
Myrana says, &amp;quot;I'll be right back with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana goes to get Elessa her dinner.&lt;br /&gt;
&lt;br /&gt;
Elessa smiles at Myrana and looks to Svarshan, &amp;quot;That is definitely eww,&amp;quot; she cringes about the demon goop. &amp;quot;Though you could see a cleric or something about the toe, or just a priest...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan turns the same, sad look towards Elessa. It is the ultimate of Saddest Looks. There are Sparkling Stars and Glimmering Angels...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; he says. Sadly. &amp;quot;Thisss is why I am. Here to sssee an. Althean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then he winks at the olive-skinned human before turning back towards the door, and settling in to wait. &amp;quot;For the record,&amp;quot; he says, underneath his breath where Elessa can hear. &amp;quot;We are. Ffforbidden from having a sssense of. Humor.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
And then the side of his mouth twitches.&lt;br /&gt;
&lt;br /&gt;
He arranges his foot to where the horrible yellow bow is yet more horrible, and more visible.&lt;br /&gt;
&lt;br /&gt;
On the horrible, scaley toe.&lt;br /&gt;
&lt;br /&gt;
Myrana returns with bowls of lentil stew and thick slices of dark brown bread full of seeds. The former steams as she sets it down in front of Elessa and Svarshan, along with cold, tart cider. Elessa's is served in a glass, while Svar's is in a much scarred and dinted pewter mug without a handle. Then she goes and sits down next to Svarshan's beribboned foot, and rubs her hands on her apron as she inspects it.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks very sad.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you,&amp;quot; Elessa smiles as she sets down her locks and picks in order to eat, making sure her rapier goes down back to the side and not on the table. &amp;quot;This smells wonderful. So, did you ever finish tearing apart your room for that nasty trip that Sandy did on you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan really did smash his toe. There's a half-circle of a hoof print on it...and then the horrible, yellow ribbon. He wriggles it once or twice, experimentally, before picking up the bowl and... &amp;quot;It ssmeelss very nice. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did,&amp;quot; Myrana flushes a little, lips tugging into a frown at the memory of Sandy getting one over on her. She ended up taking the paneling off of her apartment above the Ox in an attempt to find the mythical crawlspace dwellers hinted at by the villainus Sandiel. Not that there was a great deal of insulation or paneling to take out; the Ox is brick and solid, but still it was a huge mess. &amp;quot;I didn't find any Oxleys, but there was a colony of bees.&amp;quot; She takes the toe very gently in her hand. And then pops it out away from the joint before setting it straight again like you would a badly broken nose. She does this without warning. &amp;quot;Fortunately the snow has put them into hibernation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa cringes at the mention of bees, &amp;quot;Oh, well glad that you found you had that there. Though if there is ever something you want checked out, you can ask me, I can do it, especially if it's security related. I'm rather good at those types of things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Myrana looks over her shoulder at Elessa. &amp;quot;I'll definitely keep that in mind; I'm hopeless at this sort of thing.&amp;quot; And then back at Svarshan's foot. She unties the ribbon from his toe and uses it and a washcloth to bind the broken toe to another for an impromptu splint. The bow, it should be noted, does end up with a tiny ribbon on top. Because this is Myrana and she has a mean sense of humor sometimes.&lt;br /&gt;
&lt;br /&gt;
Svarshan grunts and tries not to jerk. Still, that hurt! He draws the foot carefully away from the Most Evil Althean and tucks it, you know, delicately, underneath the chair.&lt;br /&gt;
&lt;br /&gt;
And then he eyes Elessa for a moment.&lt;br /&gt;
&lt;br /&gt;
Svarshan looks down at the foot.&lt;br /&gt;
&lt;br /&gt;
He looks at Myrana.&lt;br /&gt;
&lt;br /&gt;
He looks sad, and then lifts his bowl. You know, to eat his prison-gruel.&lt;br /&gt;
&lt;br /&gt;
It's all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa manages to not outright laugh at Svarshan's sorrowful look, but she is smirking as she eats her own food. &amp;quot;Though you're very good at cooking and turning this place around,&amp;quot; she offers to Myrana.&lt;br /&gt;
&lt;br /&gt;
Myrana warms up at this compliment. Svarshan just had his toe re-broken and set by /the devil/, you see. &amp;quot;Thank you! I am working on a way to keep patrons from breaking their heads open on the window bars.&amp;quot; Standing, she dusts off her hands on her apron and then makes herself scarce to get work done, encouraging the two of them to enjoy their food and brew.&lt;br /&gt;
&lt;br /&gt;
The reptile busies himself in his prison gruel.&lt;br /&gt;
&lt;br /&gt;
They are both horrible, horrible females.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has me hit them,&amp;quot; he says, solemnly. Implying she hires palathugs. It is all very horrible.&lt;br /&gt;
&lt;br /&gt;
Elessa watches as Myrana lheads off and looks over to Svarshan. &amp;quot;So you're not allowed a have a sense of humor? Why is that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a solemn... &amp;quot;Ssstereotypes,&amp;quot; he says. Solemn. And then he gets up, and looks down at the be-spangled toe. Wriggles it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So?&amp;quot; Elessa asks. &amp;quot;Doesn't mean you can't have one. You can still have one and break the stereotype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A slow smile spreads over the sith's muzzle, and there's Tarien's own glint there. Only a trace of it, though. &amp;quot;Yess.&amp;quot; He pauses after that, and...rubs at the side of his muzzle. &amp;quot;I try. ...it wass good to seee you, She-of-the-Security-Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Elessa smiles as she is now left alone. With a sigh and finishing her dinner, she gathers up her things and goes off into the snow and the dark to buckle down for the night.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11268</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11268"/>
		<updated>2013-12-18T05:27:42Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11267</id>
		<title>Elessa</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11267"/>
		<updated>2013-12-17T22:53:45Z</updated>

		<summary type="html">&lt;p&gt;Elessa: /* Journal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Elessa is a fairly young Tsuari that arrived in Alexandria tired of the wandering life and lured more by the stories and adventures that was had in the great city that disappeared. She has spent the past several months in and around the city, hired mostly by the Guild of Explorers, but she attempts to make her way also by not so... legal means. She'll help out when people need it, but usually on her own whim.&lt;br /&gt;
&lt;br /&gt;
Recently she has gotten hired on as a locksmith with another sneaky gentleman. Together they run the Under Lock and Key, with Renfrey as her boss, and the owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Anything sneaky she loves.&lt;br /&gt;
&lt;br /&gt;
Stealing things would be fun too if given the chance.&lt;br /&gt;
&lt;br /&gt;
She is shy and careful around paladins, though not so many clerics, but obvious... moral reasons.&lt;br /&gt;
&lt;br /&gt;
Have any security concerns or a stuck lock? Ask Elessa and she would gladly help you with it.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
'''Khael 1, 1015'''&lt;br /&gt;
&lt;br /&gt;
The Azure Queen is gone, and the city is falling quiet, well as much as a city can be quiet. Much louder than being out in the Vast, that is for sure. Construction is going on and there are burials and funeral rites being done constantly, a lot of things for someone with sticky fingers to lift and hopefully sell without someone realizing that it was stolen. &lt;br /&gt;
&lt;br /&gt;
So I was looking at some of the estate sales going on, since many families with no heirs had died during the Exorcism, and just wanted to see what these wealthy people cherished so much. One of the sales was open to the public for a viewing before the bidding and purchasing was to begin. I took a look through and spotted the most beautiful rapier I had ever seen. The hilt was immaculate and the blade seemed so sharp. When I picked it up to test it, something resonated with me. I had to have it, I needed it... and somehow I thought it needed me. That night I returned and swiped it. It was placed among several swords and weapons that they were selling and it never sounded like they noticed it was missing. &lt;br /&gt;
&lt;br /&gt;
I keep it near me, I don't want to lose it, and I definitely don't want it stolen from any other unscrupulous character. I don't know what it is about this rapier though... It's... special...&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11266</id>
		<title>Elessa</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11266"/>
		<updated>2013-12-17T22:53:29Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Elessa is a fairly young Tsuari that arrived in Alexandria tired of the wandering life and lured more by the stories and adventures that was had in the great city that disappeared. She has spent the past several months in and around the city, hired mostly by the Guild of Explorers, but she attempts to make her way also by not so... legal means. She'll help out when people need it, but usually on her own whim.&lt;br /&gt;
&lt;br /&gt;
Recently she has gotten hired on as a locksmith with another sneaky gentleman. Together they run the Under Lock and Key, with Renfrey as her boss, and the owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Anything sneaky she loves.&lt;br /&gt;
&lt;br /&gt;
Stealing things would be fun too if given the chance.&lt;br /&gt;
&lt;br /&gt;
She is shy and careful around paladins, though not so many clerics, but obvious... moral reasons.&lt;br /&gt;
&lt;br /&gt;
Have any security concerns or a stuck lock? Ask Elessa and she would gladly help you with it.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
Khael 1, 1015&lt;br /&gt;
&lt;br /&gt;
The Azure Queen is gone, and the city is falling quiet, well as much as a city can be quiet. Much louder than being out in the Vast, that is for sure. Construction is going on and there are burials and funeral rites being done constantly, a lot of things for someone with sticky fingers to lift and hopefully sell without someone realizing that it was stolen. &lt;br /&gt;
&lt;br /&gt;
So I was looking at some of the estate sales going on, since many families with no heirs had died during the Exorcism, and just wanted to see what these wealthy people cherished so much. One of the sales was open to the public for a viewing before the bidding and purchasing was to begin. I took a look through and spotted the most beautiful rapier I had ever seen. The hilt was immaculate and the blade seemed so sharp. When I picked it up to test it, something resonated with me. I had to have it, I needed it... and somehow I thought it needed me. That night I returned and swiped it. It was placed among several swords and weapons that they were selling and it never sounded like they noticed it was missing. &lt;br /&gt;
&lt;br /&gt;
I keep it near me, I don't want to lose it, and I definitely don't want it stolen from any other unscrupulous character. I don't know what it is about this rapier though... It's... special...&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Escapee&amp;diff=11265</id>
		<title>PRP: Escapee</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Escapee&amp;diff=11265"/>
		<updated>2013-12-17T19:13:36Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Vuk - Ranger 2&lt;br /&gt;
&lt;br /&gt;
Rhar - Cavalier 2&lt;br /&gt;
&lt;br /&gt;
Ssylrath - Cavelier 4&lt;br /&gt;
&lt;br /&gt;
Kiroth - Paladin 3&lt;br /&gt;
&lt;br /&gt;
Larron - Ranger 4&lt;br /&gt;
&lt;br /&gt;
Renfrey - Rogue 5&lt;br /&gt;
&lt;br /&gt;
The Guild of Explorers called together any adventurers they could find for this job. Didn't care who, or what their qualifications were. This job wasn't even posted, more or less grabbed whoever was in the guild building at the time, or even in the Ox-Strength next door to make sure they had enough for the job. Xavier was the contact for this one and walked into the waiting room that the group was told to wait in once they 'accepted' the job for the guild.&lt;br /&gt;
&lt;br /&gt;
Larron, a human that is a little above average height and bulkier than most human males, stays at the periphery, though he is clearly interested in the job, watching the contact closely as soon as they arrive. He is carrying an ominous looking weapon: 8' long, with a blade and hook fashioned from some dull metal. He glances about at his comrades, nodding politely, but wordless for the moment. His eyes return to Xavier and he waits for futher information, leaning on the over-sized stick.&lt;br /&gt;
&lt;br /&gt;
Vuk was standing proud in the room, he had been sought out at the tavern next store to the guild. Clearly, his renown was prolific and he was much needed, at least, so it went to the Gobber's head. Even now he's strutting about, giving 'advice' to any one else here. It ranges from the obvious to outlandish. &amp;quot;I say my good man, thats a rather large weapon it is.&amp;quot; He'll comment to Larron whilst polishing his monocole and straightening his top hat. &amp;quot;I do hope you don't trip! Be a bad show in front of our employers if you were to be found in such a state of dissaray!&amp;quot; He comments to Larron before moving to strut across the room again.&lt;br /&gt;
&lt;br /&gt;
Kiroth enters after being pulled off the street. He had enough time to go get on his armor and bring his gar. He moves in after the others and he gives a nod as he scans those who are also in the room. &amp;quot;Greetings.&amp;quot; He moves over and he puts his shield down to lean on it.&lt;br /&gt;
&lt;br /&gt;
Ssylrath comes in, plate-mail clad and scaly, and stands by the wall eyeing the others in the room. He appears slightly uncomfortable indoors, his long tongue licking over his snout periodically.&lt;br /&gt;
&lt;br /&gt;
Renfrey scratches his heads and shrugs at the oppertunity of a new job. Perhaps he can use his tools to help. The skinny locksmith checks his various pockets and looks up with a grin &amp;quot;I'm ready? Whats the job?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's slightly uncomfortable, then there's really not so happy to be anywhere near here. That would be the wolf that pads in, eyes darting and nose sniffing at everything. He has a wolfling attached to his back, fur and furs and lucht fur all sort of blending together. She peers and sniffs around, too, following Ssylrath in. He said there were good things here, even if the hunting wasn't. Maybe Rhar will think so, too? Eventually.&lt;br /&gt;
&lt;br /&gt;
Xavier looks at everyone and nods, &amp;quot;You should all do. We got a messenger from a small town not that far out of Alexandria, just a few hours really. Seems a stranger came into the village and started to attack people without provocation. The men managed to corner him into a barn, but they cannot subdue him. They sent word asking for immediate help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If Larron noticed the Goblin's comments, the only evidence of it is a slightly raised eyebrow. He doesn't respond, giving his attention instead to Xavier. He does then speak, his words in an accent not native to Alexandria, but clipped and polished, enunciated with precision and care: &amp;quot;This individual is to be apprehended alive then? Is he alone? How was he equipped?&amp;quot; He leaves it at three short interrogatives, ceeding the floor to the other warriors gathered then.&lt;br /&gt;
&lt;br /&gt;
Ssylrath glances down at Rhar, his voice harsh and sibilant. &amp;quot;I cannot believe that your companion wasss allowed in and mine wass not.&amp;quot; He doesn't not sound actually surprised. &amp;quot;Ssomeone trying to kill without cause. This must sstop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will move to adjust his monocole again when Xavier begins speaking. &amp;quot;A ruffian who needs to be brought to justice eh?&amp;quot; The ever cheerful and annoying hyper Goblin asks. Tactical knowledge? Vuk doesn't seem to grasp how this might be helpful. It's more the ..animal looking people that might make him step a few paces away. Actually, it's mostly the wolf looking duo, even the lizard man is less intimidating.&lt;br /&gt;
&lt;br /&gt;
Kiroth listens to Xavier, &amp;quot;What race is this man? Human?&amp;quot; He asks and he nods to Ssylrath, Vuk and Rhar, 'So when do we leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey pfffs. &amp;quot;How hard can it be? All we need to do is sneak up behind him and knock him upside the head. Then you can do that thing to him, whats it called again? Justice? Yeah that whole jail thing.&amp;quot; the rogue notes with a grin.&lt;br /&gt;
&lt;br /&gt;
That's an easy one. Rhar points at the entryway. &amp;quot;Gurr fit door.&amp;quot; Then all the things that people are talking about make sense. Mostly. &amp;quot;Stop strange hurt people,&amp;quot; she points out. With her stick. &amp;quot;With stick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you can bring him back alive, that would be preferable,&amp;quot; Xavier looks to all of them, and shakes his head. &amp;quot;The messenger was quick with his not eand fairly out of breath. He does not recall any weapons, but said the man had weird clothing, like robes. I do not know what it means, but I'm sure you will all figure it out when you get there. And, you leave immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron nods at the last and straightens up, lifting the pole arm and preparing to head out, glancing about once again. He looks back to Xavier one last time, nodding, asking: &amp;quot;Which village was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will move to collect his pack once they are told to get going! He almost strides out until he realizes Larron's question is fairly valid, he might want to know where to go.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;All right we will try to bring him back to face justice.&amp;quot; He picks up his shield as he waits for the direction to go.&lt;br /&gt;
&lt;br /&gt;
Ssylrath edges towards the door, only waiting for the answer to Larron's question before leaving. He grins toothily at Rhar, loosening his falchion in its sheath. &amp;quot;Doors can be made wider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xavier nods and hands Larron a map. &amp;quot;Not far really, should just take you a few hours to get there. I'm sure the townsfolk can answer more questions. Now go, they said immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhar likes the leaving immediately. So does Gurr. They're still pretty close to the door, so they go back out it. They already know where to go. With everybody else. The outside here doesn't smell so good, but it's more outside than this little cave.&lt;br /&gt;
&lt;br /&gt;
Larron looks at the map, and then about at his comrades. &amp;quot;Should not take long,&amp;quot; he assures them, heading for the door himself. He has long strides but outside a horse awaits him - looks like he's planning on riding to their destination. It has a military saddle and the horse has the appearance and demeanour of an animal used to combat.&lt;br /&gt;
&lt;br /&gt;
Renfrey follows the others out. Surely this cannot be too difficult for his clever fingers to solve. However he does make a point of staying towards the back of the group, not even first to leave through the doorway.&lt;br /&gt;
&lt;br /&gt;
Vuk will ..figure out some way to keep up, he's not against legging it, infact, thats normally what happens. &amp;quot;Let us go forth and save these villagers from the foul Ruffian then! We'll show him what for won't we my brave friends?&amp;quot; He says as he goes out to start off in what he really hopes is the right direction.&lt;br /&gt;
&lt;br /&gt;
The moment he is outside Ssylrath mounts a chain-clad bear that is waiting outside making the horses nervous. He settles into the saddle and readies a lance, waiting for the others to be prepared.&lt;br /&gt;
&lt;br /&gt;
Kiroth follows the others out and he starts towards the village just walking. He doesn't seem to mind though. &amp;quot;Let's hope we can resolve this peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It takes a few hours of travel but you manage to get to a small village outside of Alexandria. People are about and look openly nervous, and not a lot of the daily work being done. When everyone approaches, the people rush forward. &amp;quot;Are you here to stop him?&amp;quot; &amp;quot;Can you take him away?&amp;quot; &amp;quot;He hurt so many!&amp;quot; &amp;quot;He needs to be stopped!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods politely, &amp;quot;Hello. What is the problem? What is he doing that you want him removed?&amp;quot; He asks as he looks around at the crowd.&lt;br /&gt;
&lt;br /&gt;
Sliding out of his saddle, Larron gains his feet and hefts the guisarme once again. He looks about, apparently looking for these injured, and sees none. He now keeps to the rear of the group, his purpose as guide having been fulfilled, and leaves the talking to Kiroth. He does look about however, trying to ascertain if there are anyone hiding and scanning the ground to see if there are any unusual tracks.&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr are happy to be outside. Even if it's cold or snowy. That's what fur's for! They both like moving, too, so the trip to the village is fun. More fun than the stinky place will all the people squished together with all the rocks and nothing to hunt. When they get to the people, others in the pack have questions, she hears. So does Rhar. &amp;quot;Where hurt so many one?&amp;quot; That's the important question. Gurr also wants to know where the food is, but he doesn't have to ask. He just keeps sniffing and can find it himself.&lt;br /&gt;
&lt;br /&gt;
Ssylrath pulls out a leather package and unwraps it, revealing a hunk of meat about the size of his fist. He tosses it into the jaws of his bear. &amp;quot;Meat.&amp;quot; He points at the villagers. &amp;quot;Not meat.&amp;quot; He makes sure the animal appears to understand and lets the others do the talking, staying back from the crowd.&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls perception: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls perception: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
Renfrey nods to the people &amp;quot;At your service! We will handle this without too much problem I expect.&amp;quot; he says loading a handcrossbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls perception: (5)+19: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls perception: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls perception: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
Vuk wasn't exactly about to rush off to a barn with a man who was already angry was. He does by now, having his musket unslung and the hammer half cocked and grunts a bit when the bear is taught between meat and not meat. He also sort of falls into Larron's shadow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quiet!&amp;quot; Comes a voice from the porch of a building. &amp;quot;These people came to help us and with all of you crowding them, it won't be much help.&amp;quot; It was a big burly man that spoke and came down the steps and started to move his way up to the group. &amp;quot;Glad you could make it.&amp;quot; Everyone notices that the building the man came from seems to have a large concentration of people around it, other than the party. &amp;quot;You are here to take care of the man, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around and he holds up his hands, &amp;quot;Okay we understand that he is attacking people. What happened that he was attacking them? He could just be sick and in need of some healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having seen nothing untoward in the surrounds, Larron does step forward then, apparently taking note of the burly man approaching. He moves to stand near to Kiroth, guarding the man's flank, his eyes now moving about the buildings to try and locate where the quarry might be imprisoned. His eyes often go to the building with the large crowd, as if it were the chief suspect.&lt;br /&gt;
&lt;br /&gt;
Ssylrath watches, holding his lance and occasionally muttering quietly to the bear. He waits to see what the locals have to say.&lt;br /&gt;
&lt;br /&gt;
Rhar has to find the man first. Harder to take care of someone when you don't know where someone is. Gurr wants to find food. Maybe they'll find both in the same place! Gurr starts padding around more, sniffing. Rhar sniffs, too, trying to sniff out hurt-people man. She can let Gurr sniff out the food.&lt;br /&gt;
&lt;br /&gt;
The man nodded and gave a bark to the people to make them get back to work. &amp;quot;My apologies for them. I'm the mayor of this village, thank you for coming. Indeed, it is strange. The man showed up a bit before sundown yesterday, stumbling out of the woods. When someone went to help, he just attacked, and did so to anyone who got close to him. We managed to get him into one of the barns just outside of town and locked him in there. He's been quiet ever since. Something was very off with him and we figured he'd need help from the city, but we barely held him off the first time, we didn't want to risk trying it again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hears where to go and coughs quiet, stepping out from behind the larger man he was hiding behind. &amp;quot;Good sir, if I may so inquire, if you don't mind. I understand this must be a trying time Sir Mayor, and I understand you wish to be rid of the menace, but did he seemed to be afflicted by any decay of the flesh?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
Renfrey nods to the mayor &amp;quot;So whats keeping him in the barn? Any locks? How many windows? Is there access through the roof?&amp;quot; he rattles of questions about the building. &amp;quot;Oh and is it possible to approach without anyone inside seeing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin's words seem to start Larron out of his reverie, and as if the question opened the gate to interrogatives, he decides to add some of his own: &amp;quot;We were told he wore robes: how did he attack people? Bare handed?&amp;quot; His brow furrows in reflective concern. &amp;quot;Did he seem to be a monk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;He sounds sick to me. I'd be happy to go in and talk to him. If there are a lot of people he might feel threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mayor shook his head, &amp;quot;None that we could see to be honest. He did seem dazed, but though we did not get a proper look, he didn't seem injured.&amp;quot; He lookd over to Renfrey. &amp;quot;We locked and barricaded all the doors, there some small windows, but very high up. We have had a watch on it all night and day, no sign of him leaving. And he was bare-handed...&amp;quot; The man paused at Larron's question. &amp;quot;Maybe a monk, would explain the clothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit at the mention of a monk and moves to skulk off to find the barricaded barn, he's small, and quiet. &amp;quot;Maybe. I think I'll find a window to watch from.&amp;quot; He says, he isn't charging into the barn with a bezerk monk.&lt;br /&gt;
&lt;br /&gt;
Ssylrath has been watching. &amp;quot;Ssshow us where.&amp;quot; He seems ready to go deal with the issue immediately.&lt;br /&gt;
&lt;br /&gt;
Renfrey starts to unpack some climbing gear and rope from his pack &amp;quot;Well if its all the same to you guys why don't I go have a sneak peak through those high windows?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron's breath whistles in from between his teeth, and he looks towards Kiroth then, concern even more evident on his features that the man wishes to confront the monk on his own. &amp;quot;I may have chanced upon this man's monastery recently,&amp;quot; he says in that same clipped, polished tone. &amp;quot;I believe the signs indicated they worshipped Navos, but.. animals were avoiding the place, and there was a sense of wrongness to it. No-one answered when I knocked. The escape tunnel had been used. Perhaps by this very individual.&amp;quot; A pause and then: &amp;quot;I do not think you should go alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods, &amp;quot;I'll show you to where the barn is if you are ready.&amp;quot; He motions down the road. He leads you all through the village and then away for a bit, but not very far, still within sight. &amp;quot;We don't know why he stopped fighting, but he did. The large barn door is definitely barricated by various things that the villagers were able to find to block the door, and several men outside of it to make sure that the man inside didn't escape. &amp;quot;We will help you clear away the barricade so you can get inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;If you wish to accompany me I am not going to stop you. Please lead on.&amp;quot; He hefts his shield and he moves over towards the barn. He hmms, &amp;quot;You didn't take any chances I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not go alone!&amp;quot; Now Rhar knows what to look for. A barricaded barn. With a bare-handed man inside. And people watching. So that's what she starts looking for. Following others should help, too.&lt;br /&gt;
&lt;br /&gt;
Ssylrath's bear ambles along after the wolf, sniffing at its tail as they go.&lt;br /&gt;
&lt;br /&gt;
Vuk sort of realizes about now, he has no real gear for climbing, so he'll fall back into Larron's shadow. &amp;quot;What if he isn't a monk eh? What if he can summon air and fire to his side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey nods to Kiroth &amp;quot;Sure as sure, mind if I peek in first? Make sure there not some trap inside?&amp;quot; he offers pulling his cloak over his shoulder and puts his climbing gear on. &amp;quot;He probably won't see me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unhesitating, Larron helps dismantle the barricade. After his outburst and the verbal concession from Kiroth, he has quietened down again, but the big man looks over his shoulder more often, and appears to be in a state of hypervigilance. Curiously, neither the bear nor the wolf seem to trouble him, but the occupant of the barn seems to have etched the lines on his brow. Finally, he responds to the goblin: &amp;quot;That would be preferable to what I sensed at the monastery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;If you want to you can probably see something through the cracks.&amp;quot; He sets down his shield to start to help moves the barricade.&lt;br /&gt;
&lt;br /&gt;
While the others work on the barricade Renfrey will go looking for a high windows ne can climb up to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so Renfrey is going to do a bit of scouting. Anyone going to help remove the barricade?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Larron is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Kiroth is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath will as well, even dismounting if necessary. Unless Muddy the bear can be useful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar could chew on it, but it probably doesn't taste good.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I think a bear could probably move heavy objects. I'm using Larron as cover. &amp;gt;&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;So.. stealth, climb and perception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All three Renfrey and a strength check from anyone clearing away the barricade&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls stealth: (9)+16: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls climb: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls strength: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls perception: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls strength: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+6 (Bear): (1)+6 (Bear): 7&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'You get up just fine, and inside, in the middle of the barn you see someone dressed in some sort of robes sitting in a lotus position, not moving.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Apparently Muddy doesn't want to help. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Ssylrath with 'You and your bear are unfortunately not much help, but you try :)'&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Looks calm?&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'Yep'&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'knowledge/religion'&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Don't have it.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls strength: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'Right, rogue ;) Hmmm, local'&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls knowledge/local: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'If you didn't know better, you'd say he was meditating.'&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'You try but there's a lot of heavy stuff in there.'&lt;br /&gt;
&lt;br /&gt;
Kiroth helps the best that he can as there is lots of heavy stuff, &amp;quot;They must have really wanted to keep him in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath is having trouble getting Muddy the bear to cooperate. &amp;quot;Muddy! There! Pusssh that... thing!&amp;quot; Muddy is having one of it, merely pawing at the blockages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;*having none of it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Any problem with me posing coming down and relaying info before they clear stuff?&lt;br /&gt;
&lt;br /&gt;
Larron applies himself, moving pieces of the barricade and listening. To Kiroth's comment, he notes: &amp;quot;All the same, I think you correct: the man may just be suffering some mental malady.&amp;quot; A pause, and then: &amp;quot;Let us hope it does not come to violence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Rather before they barge in.&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'Go for it'&lt;br /&gt;
&lt;br /&gt;
Vuk will move to draw his axe and gesture to the men to stop pushing the barricades. &amp;quot;Wait, let me make a hole down here, and I can look into the barn from here in case he's waiting.&amp;quot; He says, trying to crawl or crouch, or in some way, make an eyehole at about knee level with his axe.&lt;br /&gt;
&lt;br /&gt;
Renfrey slides down a rope from his perch and approaches the party while they work on the barricade. &amp;quot;Looks monkish enough and he's just sitting there, doing that... what do you call it? Meditating?&amp;quot; Renfrey offers &amp;quot;Doesn't look crazy or nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath nods, kneeing Muddy to a ready position. &amp;quot;Then we talk. Talk is good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr just watch all the people at the door. It takes alot of people and grunting to open a door. Axes, too? Rhar is happy she has no doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Hrm. Are we through to the barn yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;We could just knock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep. Renfrey sort of took a look inside in a high window, guy doesn't seem to be doing anything inside. You've helped clear away enough to get to the door and head inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the help of some of the villagers, enough of the barricade is cleared away to see a door and be able to open it. Now all there is to do is go inside.&lt;br /&gt;
&lt;br /&gt;
Kiroth knocks on the barndoor before he goes in, &amp;quot;Excuse me, we are here from the city of Alexandria, we have had reports that you are attacking these villagers are you all right.&amp;quot; He will turn on his detect evil to scope out the inside of the barn.&lt;br /&gt;
&lt;br /&gt;
The man is sitting there in the center of the barn, legs folded under him in a lotus position, hands on his knees, eyes closed, but facing the barn door. He doesn't seem to move, except for breathing, not reacting to the sound outside, or being addressed.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'There is something about the man from the detect evil, but it's... weird'&lt;br /&gt;
&lt;br /&gt;
Kiroth pages: can I knowledge/religion it to try to figure it out?&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Sure'&lt;br /&gt;
&lt;br /&gt;
After shifting the last few pieces of barricade, Larron follows Kiroth in, trying to look minimally intimidating with his pole arm in his hands. He moves to the side, again covering Kiroth's flank, and looks about: first he scans the interior everywhere except at the monk, and then he surveys the monk. Anyone looking closely might notice his mouth is slightly open, possibly to amplify whatever residual noises hidden assailants might make.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls knowledge/religion: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Vuk's plan is apparently not needed, so he'll move to worm his way forward behind a piece of barricade so he can watch inside the barn, axe resting under his musket, the weapon levelled at the monk.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Not sure, it's still weird, not like other evil creatures you've probably seen before.'&lt;br /&gt;
&lt;br /&gt;
Kiroth stares at the man and he holds up his hand, &amp;quot;There is something strange going on here. I have not seen this before. I am seeing something evil about him, but not normally what I would see from an evil creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath rides foward beside the others, holding his lance upright. With his other hand he shows an open palm. &amp;quot;Peace on your nesst.&amp;quot; He also looks around and then back at the seated man.&lt;br /&gt;
&lt;br /&gt;
Renfrey slips inside after the better armored folks. He has not drawn his weapon to remain unthreatening but none the less keeps a tight grip on his rapier. &amp;quot;&amp;quot;Evil but not evil?&amp;quot; he questions Kiroth in a hushed tone &amp;quot;Maybe.... he's infected or something? Like an evil disease? Is evil contagious?&amp;quot; he asks as an aside.&lt;br /&gt;
&lt;br /&gt;
Larron pauses when Kiroth's hand goes up, holding his position to the man's side. Kiroth's words penetrate, and he asks: &amp;quot;Possibly there is some malady that affects him which is evil, while the man himself is not evil?&amp;quot; His grasp on the pole arm is light, almost as if he were not anticipating using it, though his posture suggests he is not unprepared for combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Is anyone here actually good at diplomacy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk is a cute friendly gobber?&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;It could be.&amp;quot; He has his shield ready as he moves closer, 'We don't mean you any harm if you are injured or sick we can try to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
Rhar follows the others who move inside. &amp;quot;Not strange,&amp;quot; she points at the man. &amp;quot;Sits.&amp;quot; There's nothing strange about that. Sit. Stand. Lie down. Everything does that.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'How close do you get? In feet?'&lt;br /&gt;
&lt;br /&gt;
Kiroth pages: I'll keep 30 ft between us&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Is everyone inside the barn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hears mention of evil, but for now he keeps still and keeps watching intently, sticking to the barricade bits, shifting a bit so more of it will cover him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk is figuring I'm right in the entry way under some barricade bits. Bravely hiding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron is covering Kiroth's flank - so yes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rahr and Renfrey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey is inside.&lt;br /&gt;
&lt;br /&gt;
When Kiroth gets closeer, barely before he is able to speak, the man's eyes open up quickly and he gets up and charges at Kiroth with a strong yell.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls initiative: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls initiative: Roll: 5 + Bonus: 2 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Monk: Roll: 13 + Bonus: +3 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls initiative: Roll: 1 + Bonus: 5 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls initiative: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
It is now Vuk's turn! Monk is next!&lt;br /&gt;
GAME: Note Flat-footed on Vuk ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Indeed! Alright. Vuk! You're up. Monk is 20 feet away from you, he charged at Kiroth, but hasn't attacked yet, but looks like he's going to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I'll shoot em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Oh, he acted. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, that's what started the init&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Yanno, when I figure out how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;is it just +ranged ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;+roll ranged&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;+roll ranged, but make sure your bow is +equiped&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;+roll ranged plus any modifiers you have, like masterwork or magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Also, do you have Precise shot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk pretty sure I have none.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Is that a musket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Its a musket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Close range is a touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then it's a hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;and damage is a straight roll no modifier on guns, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Unless you have point blank shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk worseshotever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Hey - at least you hit. It's all good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
It is now Monk's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Oh and I reload too Elessa &amp;lt;Yay Rapid Reload&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, make sure you pose it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't need to wait to find out the man's intent, he pulls the trigger on his musket and it roars to life, spewing forth it's deadly payload...that isn't so deadly when it barely grazes the man. Then Vuk settles in with smacking it a few times before starting to work a small sphere of metal or glass into it and keeping his eyes on the man.&lt;br /&gt;
&lt;br /&gt;
The monk charged forward at Kiroth in rage, striking out with his own fists to try and hit Kiroth, though the paladin's armor keeps those blosed from hurting him, but make a couple of nice 'dinks', but it doesn't seem to be stopping him.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
It is now Rhar's turn! Kiroth is next!&lt;br /&gt;
GAME: Note Flat-footed on Rhar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rhar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron pages: Did the monk move within 10' of me? The Guisarme is a reach weapon, just wondered if I'd have gotten an AoO.. if so, is he human? My favored enemy is humanoid (human).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Is anyone else near the mean man besides Kiroth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron is covering Kiroth's flank.&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'I know you were watching Kiroth's flank, but does that mean you were right behind him?'&lt;br /&gt;
&lt;br /&gt;
Larron pages: I'm happy if that means I wasn't in position for AoO, I just wanted to check and see. Posing doesn't give us the refinement of a gridmap, after all. :-)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Ooh! Can I cover the mean man's flank? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'm probably somewhere nearby? I'm unsure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'True :) Why I have to keep one on my own.'&lt;br /&gt;
&lt;br /&gt;
Larron pages: Very wise! I'll assume I am not in position for AoO then. And, uh, I'll pipe down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You'll have to get around him. And Vuk is in the back which is 20' away, you all between 5' and 15' away from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar can go 50' or 100' if she needs to run around people.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Quick question, it just hasn't come up in my DMing TT yet in Pathfinder. If someone has a reach weapon, standing behind an ally, are there any penalties like cover to attacking the enemy?'&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'Well I want to know if you right behind Kiroth :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar will run around and come in from the flank. &amp;quot;Rhar with stick, Gurr with teeth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron pages: I'd be to his left (the traditional flank), but not behind him, no.&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'Okay, you'd get an AOO, give me a moment before you roll'&lt;br /&gt;
&lt;br /&gt;
Larron pages: The monk is human?&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'And fyi, at least for me, you can do those questions in OOC'&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'And yes'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Rhar, and you can do it and stay out of his reach. But before you attack, Larron does get an AoO because he has a reach weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And just fyi, all combat questions, keep to OOC so it's easier for log editting later&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So go ahead and roll Larron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron coughs. &amp;quot;I'll use my AoO to go with a trip with the Guisarme. If it fails, I'll drop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Wait. Who is Larron AoOing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+2: (10)+8+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;So he's knocked prone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Trip is actually a combat maneuver, so you'd have to use your CMB for the trip. If it's with a weapon, you have to hit with the weapon first, and then the CMB roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;OH! Cool. I'll CMB now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls cmb: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That will fail, but damage from the weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I didn't think you got damage if you tried a manueuver.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 2d4+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron thought it was all maneuver with no damage too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa is double-checking something. Oh wait, you can do trip in place of a melee attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Yes ma'am. I was trying to be all non-lethal and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem, so the trip fails&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;And now he's too close for the guisarme. Okay. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcah. Okay, Rhar, you may now roll your attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls melee: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;And Gurr teeth...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
As the man approaches Kiroth for an attack, Larron brings the pole arm to bear, attempting to sweep the monk's legs out - the monk is too agile for his attack, however, and deftly avoids it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And that's right. If anyone wants to do nonlethal damage but is using a lethal weapon, you must incorporate a -4 to your attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And those both miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
It is now Kiroth's turn! Larron is next!&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Paladin :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rhar! Hit with stick!&amp;quot; She wants the mean man to know who is bonking him. Gurr leaps around Kiroth and Larron, then lunges in from the side. Attacks are better in packs! Rhar swings her stick and Gurr snaps his jaws... but the mean man is nimble. No bonks or bites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;With a heal check can I tell if he's sick at all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls heal: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No idea&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Then I'll try to hit him with the flat of my blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, remember the -4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
It is now Larron's turn! Ssylrath is next!&lt;br /&gt;
GAME: Note Flat-footed on Larron ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth doesn't want to hurt the monk as he fends off the attack. He tries to hit him with the flat of his blade, but he misses the monk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Drop the Guisarme, wade in with my fists. I have improved unarmed strike and two weapon fighting. I'll try and find a position that gives me flank. I'll choose to use non-lethal damage in my unarmed strikes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rhar is currently flanking with Kiroth, but can flank with Gurr, it will take 10', one path out of his threat space, one path in his threat space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Huh. Don't fancy that much - I'll go without flank for now, but take a 5' step towards where I can get flank. Sound good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar and Gurr share space right now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, so no place where you can get flank at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee-2+2: (18)+8+-2+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee-2+2: (2)+8+-2+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits, second misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d3+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Pose it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
It is now Ssylrath's turn! Renfrey is next!&lt;br /&gt;
GAME: Note Flat-footed on Ssylrath ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;How far away am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;10 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath will move into flank with Larron if possible, challenging him, dropping the lance and pulling a falchion and attacking for nonlethal. The bear will not attack for now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now much movement do you have?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moving in, Larron discards the pole arm and leads with his right, a hook that connects solidly with the monk's chest. The left jab however, goes wide, and Larron assumes a boxer's guard, left fist prominent, watching the monk warily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;80', double move for the bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have the movement to get around and into flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee -4 +1 +1: (16)+8+-4+1+1: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 2d4+6+1+4: (5)+6+1+4: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Now how do I make a musket do non lethal damage.. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Everyone else has +2 to hit in melee while I threaten him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;You can't really&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Use it as a club!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, if you want to try and break it ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Can I pose that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: Damage: Strength x1.5, magic, challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, go ahead and pose&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath drops the lance to go into close quarters, urging Muddy around his foe. &amp;quot;You! Face me! These othersss are not your enemies!&amp;quot; He swings his sword, connecting with the flat with an audible thunk.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
It is now Renfrey's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now it's the rogue's turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Ok, can I get into flanking? I can acrobatics through a threatened square if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath is 10' space for easy flank-partnering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately there are four on him and they are all flanking with each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;So in that case I will just move in and do nonlethal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls weapon3-4: (6)+0+-4: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Thats not right but it wouldnt hit either. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Not with a 6. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
It is now Vuk's turn! Monk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Imma CHAAAARGE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;cause I'm short&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Ssylrath with 'So what size category are you?'&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: The bear is Large, I share its space.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls melee-4+2: (13)+3+-4+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;no go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Sorry not to make clear the bear is the size of a horse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Yes, there are.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It's treated as soft cover in the way, officially, I believe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay. So basically, Kiroth is in flank with Rhar, Ssyulrath is in flank with Larron, Renfrey is now in flank with Vuk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'It passed anyway :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk wields deadly musketclub.&lt;br /&gt;
&lt;br /&gt;
Renfrey sighs, was kind of hoping this wouldn't go down like that but sure enough he draws his rapier and moves in to strike the monk with the flat side of his thin blade but to little effect. He furrows his brow and ponders another course of action, this is not going to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;It might break. You got a sap?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Man if I can hit some one hard enough to break it I'd be surprised. I'm a Gobber.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Waaait. Ssyl does my charget get yer +2 also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;All melee attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar thinks it still misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it'll be an improvised weapon as well and it'll still miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;As long as I threaten him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I dun got the penalty for that Elessa. Gobber here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;should I reroll with appropriate bonuses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You'd have to use another -4 on top of the non-lethal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;thats why I did melee-4 and then +2 from charge :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's for the improvised weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Elessa- I dun get -4 :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;You'd get -4 (imp wpn) -4 (non-lethal) for -8.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk has Catch off Guard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh! Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk flexes puny gobber muscles. &amp;quot;Also if he's unarmed, he counts as flat footed to me with my improvized club!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I see it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;He isn't unarmed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Right. Improved Unarmed Strike. He's armed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So it's full AC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;so want me to reroll with the bonus from Ssyl or?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Was that the only thing you were missing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Yah . The +2 from Ssyl, I'd have a 16 to hit with it if I dun reroll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We're going to take the previous roll, which is still a miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
It is now Monk's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
Then there's Vuk, since every one else has decided subduing the man is good, he's rushing in with his axe slapping against his side with a dull clinking on his belt and his musket held like a club, trying to smash the man in the knee..since..Vuk can't really get a good swing any where else.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Larron for 10 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
It is now Rhar's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rhar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;New tactic. Hit better with stick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then try to hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;And Gurr gnaws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls melee+2: (20)+5+2: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls melee+2: (13)+5+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Oh. Forgot flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So just the first, yeah, misses. Roll your crit damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Silly question. Slingstaff is x3 crit, but can be used as club. Is it just club crit when clubbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;PRD says it's equal to a club of the same size, so I'd say yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;That would be club crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls 2d4+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No hit people!&amp;quot; Rhar growls at the punchy man. While swinging her stick at his head. And konking him. *KONK*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Everyone still awake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk nods, is also here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'm here, sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
It is now Kiroth's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kiroth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;I'll switch to lethal and smite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+13: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Down&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alive though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth sees one of his companions get hurt and he turns the blade back to slash at the monk. He can always heal the monk later after they have subdued him, &amp;quot;Keep your focus on me. Shining Knight guide my blade.&amp;quot; He smites the monk down. &amp;quot;I am sorry to have hurt you, but I could not let you hurt others. Quickly bind him and I shall heal him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Can we tie him up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, survival check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls survival: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron is also going to be tying him up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tie him up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Give me a roll too Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls survival: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Should we pose that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You two get him nice and tied up, please do so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron pauses, taking a punch to his jaw that jerks his head backwards, but he resumes his posture and seems about prepared to launch his own sally of jabs, but the monk is struck down. Then he hears Kiroth's words and he reaches for his rope, though he's obviously no expert. He kneels down and starts the work of tying up the unconscious man.&lt;br /&gt;
&lt;br /&gt;
Ssylrath pulls out a rope as he swings out of the saddle and sheaths his sword. &amp;quot;Tie him, yes.&amp;quot; He looks at the rope and at the prone form. &amp;quot;Where do I start? He has no tail to begin at.&amp;quot; He gets to work anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Feel free to do as you want to&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will reverse the musket so he can keep the barrel pointed at the monk's form. &amp;quot;I think we should talk to the Mayor about a cart to bring him back. It would be faster, and we wouldn't need to carry him.&amp;quot; he suggests.&lt;br /&gt;
&lt;br /&gt;
Kiroth sheathes his sword as the glow on the blade fades and he kneels down. He puts his hands on the monk to stop the wounds from bleeding.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That is enough to bring him back to conscious. You guys actually got him exactly to 0 :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey allows the rest of the party members to tie up the prisoner. Instead he goes about exploring the barn for anything unusual. Maybe with some luck he can find a clue here, although he doubts it.&lt;br /&gt;
&lt;br /&gt;
Eyes flicker open as the healing power comes over him, and the monk looks up at Kiroth, his eyes clearer than when they were during the fight. &amp;quot;Where... where am I?&amp;quot; He starts to move then stops when he finds that he is tied up. &amp;quot;What...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gurr watches the man warily and growls. Rhar ...does pretty much the same. She doesn't know why the mean man was hitting people. Except that he's mean.&lt;br /&gt;
&lt;br /&gt;
Kiroth smiles, &amp;quot;Be at peace, you are in a small village in a barn, you apparently came here and started attacking people. I'm sorry but we had to hurt you to stop you. I have stopped your bleeding, but you are still very badly hurt. If you will give me a moment I'd like to check something.&amp;quot; He turns back on detect evil to see if the monk looks normal now.&lt;br /&gt;
&lt;br /&gt;
Ssylrath steps back to his bear and scoops up his lance from where he dropped it, watching to see what happens. He speaks quietly. &amp;quot;Yes Muddy, there will be more meat later. Not now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'No evil. It's gone.'&lt;br /&gt;
&lt;br /&gt;
Once he is certain the monk is well-secured, and Kiroth has finished his healing, Larron checks over the man's wounds without spells, especially when he hears the where and what. A frown settles on his brow, but he remains silent. Once he is certain the monk will recover without further intervention, he steps aside to leave the dialogue to Kiroth. That's when he retrieves his pole arm from the ground where he dropped it.&lt;br /&gt;
&lt;br /&gt;
Vuk just sort of backs up a few steps when the monk can begin talking. You know, when faced with some thing dangerous, he has that furtive glance like his more feral cousin, but he isn't bolting, but if that man gets free, he just might!&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls heal: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Is there any signs of wounds other than what we just inflicted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monk nodded, &amp;quot;Please, I am sorry if I have hurt anyone. But my brothers, the abbot... Something came to the monastery, something evil, they must be helped!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been to this monastery,&amp;quot; Larron tells the man in a gentle tone, while he rubs at his jaw where he was struck. &amp;quot;Whatever infests it is well beyond my ability to resolve.&amp;quot; He pauses a moment and then adds, &amp;quot;The Villagers here will doubtless wish to submit you to some sort of justice, but you might well defend yourself by claiming an evil influence. It would help your case if you would speak with the Priests in the Temples in town. Tell them what you know of this evil. Help bring it to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath frowns, his eye-ridges furrowing. &amp;quot;Something? What did this ssomething do? Why should we help, will they also be attacking without purpose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and looks between them. &amp;quot;He looks pretty banged up, I will find a cart to help us get him back to town where healers and priests can help.&amp;quot; He says and moves to do just that, hopefully.&lt;br /&gt;
&lt;br /&gt;
The monk looks to Larron and gives a nod, &amp;quot;Of course. I will submit myself to whatever justice must be done. All I ask is that someone is sent to help my brothers.&amp;quot; He looks to Ssylrath, &amp;quot;I believe so. We are good at our mental strength, but this thing came over us like a cloud and I could feel the desire to kill. I resisted, and got out of there, to try and get help, but whatever the creature used over me must have taken over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk easily finds the villagers willing to give up a cart and horse in order to allow them to transport the man back to the city with ease.&lt;br /&gt;
&lt;br /&gt;
Ssylrath grips his lance tighter. &amp;quot;Killing without purpose is wrong, it is a waste of meat. This must be stopped. I am ready to help if I can, and Muddy is... always hungry I ssuppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature it might be, but it was nothing natural,&amp;quot; Larron assures the man. He nods to Vuk when he suggests the cart. &amp;quot;Can you describe it at all?&amp;quot; He is still wary of the monk, but there's a hint of relaxation to his limbs now. He glances at Ssylrath, expression turning contemplative. &amp;quot;Perhaps in a group, we might secure victory,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
Renfrey looks returns from looking around the barn and returns with an old rusty horse shoe, placing it in his bag. &amp;quot;Hrm, well if this place is so evil we likely need some priest or something to make it... less evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monk shakes his head, &amp;quot;I barely saw it. I just heard a noise and screaming. It was horrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I suppose all we can do is take you to the senior Priests and see if they can divine what it was that influenced you,&amp;quot; Larron says. He offers the monk his hand to help him to the cart.&lt;br /&gt;
&lt;br /&gt;
Things are smooth on the way back as they get the man in the cart and he answers any questions given to him. Turning him into the local authorities, the Temple of Daeus immediately gets involved, along with the Temple of Navros. When mention of the monastery is brought up, the priest of Daeus assures that they will gather individuals to see into it and take care of the evil that has infested it and soon.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Escapee&amp;diff=11264</id>
		<title>PRP: Escapee</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Escapee&amp;diff=11264"/>
		<updated>2013-12-17T19:11:59Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;Characters:  Vuk - Ranger 2  Rhar - Cavalier 2  Ssylrath - Cavelier 4  Kiroth - Paladin 3  Larron - Ranger 4  Renfrey - Rogue 5  The Guild of Explorers called together any adv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Vuk - Ranger 2&lt;br /&gt;
&lt;br /&gt;
Rhar - Cavalier 2&lt;br /&gt;
&lt;br /&gt;
Ssylrath - Cavelier 4&lt;br /&gt;
&lt;br /&gt;
Kiroth - Paladin 3&lt;br /&gt;
&lt;br /&gt;
Larron - Ranger 4&lt;br /&gt;
&lt;br /&gt;
Renfrey - Rogue 5&lt;br /&gt;
&lt;br /&gt;
The Guild of Explorers called together any adventurers they could find for this job. Didn't care who, or what their qualifications were. This job wasn't even posted, more or less grabbed whoever was in the guild building at the time, or even in the Ox-Strength next door to make sure they had enough for the job. Xavier was the contact for this one and walked into the waiting room that the group was told to wait in once they 'accepted' the job for the guild.&lt;br /&gt;
&lt;br /&gt;
Larron, a human that is a little above average height and bulkier than most human males, stays at the periphery, though he is clearly interested in the job, watching the contact closely as soon as they arrive. He is carrying an ominous looking weapon: 8' long, with a blade and hook fashioned from some dull metal. He glances about at his comrades, nodding politely, but wordless for the moment. His eyes return to Xavier and he waits for futher information, leaning on the over-sized stick.&lt;br /&gt;
&lt;br /&gt;
Vuk was standing proud in the room, he had been sought out at the tavern next store to the guild. Clearly, his renown was prolific and he was much needed, at least, so it went to the Gobber's head. Even now he's strutting about, giving 'advice' to any one else here. It ranges from the obvious to outlandish. &amp;quot;I say my good man, thats a rather large weapon it is.&amp;quot; He'll comment to Larron whilst polishing his monocole and straightening his top hat. &amp;quot;I do hope you don't trip! Be a bad show in front of our employers if you were to be found in such a state of dissaray!&amp;quot; He comments to Larron before moving to strut across the room again.&lt;br /&gt;
&lt;br /&gt;
Kiroth enters after being pulled off the street. He had enough time to go get on his armor and bring his gar. He moves in after the others and he gives a nod as he scans those who are also in the room. &amp;quot;Greetings.&amp;quot; He moves over and he puts his shield down to lean on it.&lt;br /&gt;
&lt;br /&gt;
Ssylrath comes in, plate-mail clad and scaly, and stands by the wall eyeing the others in the room. He appears slightly uncomfortable indoors, his long tongue licking over his snout periodically.&lt;br /&gt;
&lt;br /&gt;
Renfrey scratches his heads and shrugs at the oppertunity of a new job. Perhaps he can use his tools to help. The skinny locksmith checks his various pockets and looks up with a grin &amp;quot;I'm ready? Whats the job?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's slightly uncomfortable, then there's really not so happy to be anywhere near here. That would be the wolf that pads in, eyes darting and nose sniffing at everything. He has a wolfling attached to his back, fur and furs and lucht fur all sort of blending together. She peers and sniffs around, too, following Ssylrath in. He said there were good things here, even if the hunting wasn't. Maybe Rhar will think so, too? Eventually.&lt;br /&gt;
&lt;br /&gt;
Xavier looks at everyone and nods, &amp;quot;You should all do. We got a messenger from a small town not that far out of Alexandria, just a few hours really. Seems a stranger came into the village and started to attack people without provocation. The men managed to corner him into a barn, but they cannot subdue him. They sent word asking for immediate help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If Larron noticed the Goblin's comments, the only evidence of it is a slightly raised eyebrow. He doesn't respond, giving his attention instead to Xavier. He does then speak, his words in an accent not native to Alexandria, but clipped and polished, enunciated with precision and care: &amp;quot;This individual is to be apprehended alive then? Is he alone? How was he equipped?&amp;quot; He leaves it at three short interrogatives, ceeding the floor to the other warriors gathered then.&lt;br /&gt;
&lt;br /&gt;
Ssylrath glances down at Rhar, his voice harsh and sibilant. &amp;quot;I cannot believe that your companion wasss allowed in and mine wass not.&amp;quot; He doesn't not sound actually surprised. &amp;quot;Ssomeone trying to kill without cause. This must sstop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will move to adjust his monocole again when Xavier begins speaking. &amp;quot;A ruffian who needs to be brought to justice eh?&amp;quot; The ever cheerful and annoying hyper Goblin asks. Tactical knowledge? Vuk doesn't seem to grasp how this might be helpful. It's more the ..animal looking people that might make him step a few paces away. Actually, it's mostly the wolf looking duo, even the lizard man is less intimidating.&lt;br /&gt;
&lt;br /&gt;
Kiroth listens to Xavier, &amp;quot;What race is this man? Human?&amp;quot; He asks and he nods to Ssylrath, Vuk and Rhar, 'So when do we leave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey pfffs. &amp;quot;How hard can it be? All we need to do is sneak up behind him and knock him upside the head. Then you can do that thing to him, whats it called again? Justice? Yeah that whole jail thing.&amp;quot; the rogue notes with a grin.&lt;br /&gt;
&lt;br /&gt;
That's an easy one. Rhar points at the entryway. &amp;quot;Gurr fit door.&amp;quot; Then all the things that people are talking about make sense. Mostly. &amp;quot;Stop strange hurt people,&amp;quot; she points out. With her stick. &amp;quot;With stick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you can bring him back alive, that would be preferable,&amp;quot; Xavier looks to all of them, and shakes his head. &amp;quot;The messenger was quick with his not eand fairly out of breath. He does not recall any weapons, but said the man had weird clothing, like robes. I do not know what it means, but I'm sure you will all figure it out when you get there. And, you leave immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron nods at the last and straightens up, lifting the pole arm and preparing to head out, glancing about once again. He looks back to Xavier one last time, nodding, asking: &amp;quot;Which village was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will move to collect his pack once they are told to get going! He almost strides out until he realizes Larron's question is fairly valid, he might want to know where to go.&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;All right we will try to bring him back to face justice.&amp;quot; He picks up his shield as he waits for the direction to go.&lt;br /&gt;
&lt;br /&gt;
Ssylrath edges towards the door, only waiting for the answer to Larron's question before leaving. He grins toothily at Rhar, loosening his falchion in its sheath. &amp;quot;Doors can be made wider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xavier nods and hands Larron a map. &amp;quot;Not far really, should just take you a few hours to get there. I'm sure the townsfolk can answer more questions. Now go, they said immediately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhar likes the leaving immediately. So does Gurr. They're still pretty close to the door, so they go back out it. They already know where to go. With everybody else. The outside here doesn't smell so good, but it's more outside than this little cave.&lt;br /&gt;
&lt;br /&gt;
Larron looks at the map, and then about at his comrades. &amp;quot;Should not take long,&amp;quot; he assures them, heading for the door himself. He has long strides but outside a horse awaits him - looks like he's planning on riding to their destination. It has a military saddle and the horse has the appearance and demeanour of an animal used to combat.&lt;br /&gt;
&lt;br /&gt;
Renfrey follows the others out. Surely this cannot be too difficult for his clever fingers to solve. However he does make a point of staying towards the back of the group, not even first to leave through the doorway.&lt;br /&gt;
&lt;br /&gt;
Vuk will ..figure out some way to keep up, he's not against legging it, infact, thats normally what happens. &amp;quot;Let us go forth and save these villagers from the foul Ruffian then! We'll show him what for won't we my brave friends?&amp;quot; He says as he goes out to start off in what he really hopes is the right direction.&lt;br /&gt;
&lt;br /&gt;
The moment he is outside Ssylrath mounts a chain-clad bear that is waiting outside making the horses nervous. He settles into the saddle and readies a lance, waiting for the others to be prepared.&lt;br /&gt;
&lt;br /&gt;
Kiroth follows the others out and he starts towards the village just walking. He doesn't seem to mind though. &amp;quot;Let's hope we can resolve this peacefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It takes a few hours of travel but you manage to get to a small village outside of Alexandria. People are about and look openly nervous, and not a lot of the daily work being done. When everyone approaches, the people rush forward. &amp;quot;Are you here to stop him?&amp;quot; &amp;quot;Can you take him away?&amp;quot; &amp;quot;He hurt so many!&amp;quot; &amp;quot;He needs to be stopped!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods politely, &amp;quot;Hello. What is the problem? What is he doing that you want him removed?&amp;quot; He asks as he looks around at the crowd.&lt;br /&gt;
&lt;br /&gt;
Sliding out of his saddle, Larron gains his feet and hefts the guisarme once again. He looks about, apparently looking for these injured, and sees none. He now keeps to the rear of the group, his purpose as guide having been fulfilled, and leaves the talking to Kiroth. He does look about however, trying to ascertain if there are anyone hiding and scanning the ground to see if there are any unusual tracks.&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr are happy to be outside. Even if it's cold or snowy. That's what fur's for! They both like moving, too, so the trip to the village is fun. More fun than the stinky place will all the people squished together with all the rocks and nothing to hunt. When they get to the people, others in the pack have questions, she hears. So does Rhar. &amp;quot;Where hurt so many one?&amp;quot; That's the important question. Gurr also wants to know where the food is, but he doesn't have to ask. He just keeps sniffing and can find it himself.&lt;br /&gt;
&lt;br /&gt;
Ssylrath pulls out a leather package and unwraps it, revealing a hunk of meat about the size of his fist. He tosses it into the jaws of his bear. &amp;quot;Meat.&amp;quot; He points at the villagers. &amp;quot;Not meat.&amp;quot; He makes sure the animal appears to understand and lets the others do the talking, staying back from the crowd.&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls perception: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls perception: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
Renfrey nods to the people &amp;quot;At your service! We will handle this without too much problem I expect.&amp;quot; he says loading a handcrossbow.&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls perception: (5)+19: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls perception: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls perception: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls perception: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
Vuk wasn't exactly about to rush off to a barn with a man who was already angry was. He does by now, having his musket unslung and the hammer half cocked and grunts a bit when the bear is taught between meat and not meat. He also sort of falls into Larron's shadow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quiet!&amp;quot; Comes a voice from the porch of a building. &amp;quot;These people came to help us and with all of you crowding them, it won't be much help.&amp;quot; It was a big burly man that spoke and came down the steps and started to move his way up to the group. &amp;quot;Glad you could make it.&amp;quot; Everyone notices that the building the man came from seems to have a large concentration of people around it, other than the party. &amp;quot;You are here to take care of the man, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks around and he holds up his hands, &amp;quot;Okay we understand that he is attacking people. What happened that he was attacking them? He could just be sick and in need of some healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having seen nothing untoward in the surrounds, Larron does step forward then, apparently taking note of the burly man approaching. He moves to stand near to Kiroth, guarding the man's flank, his eyes now moving about the buildings to try and locate where the quarry might be imprisoned. His eyes often go to the building with the large crowd, as if it were the chief suspect.&lt;br /&gt;
&lt;br /&gt;
Ssylrath watches, holding his lance and occasionally muttering quietly to the bear. He waits to see what the locals have to say.&lt;br /&gt;
&lt;br /&gt;
Rhar has to find the man first. Harder to take care of someone when you don't know where someone is. Gurr wants to find food. Maybe they'll find both in the same place! Gurr starts padding around more, sniffing. Rhar sniffs, too, trying to sniff out hurt-people man. She can let Gurr sniff out the food.&lt;br /&gt;
&lt;br /&gt;
The man nodded and gave a bark to the people to make them get back to work. &amp;quot;My apologies for them. I'm the mayor of this village, thank you for coming. Indeed, it is strange. The man showed up a bit before sundown yesterday, stumbling out of the woods. When someone went to help, he just attacked, and did so to anyone who got close to him. We managed to get him into one of the barns just outside of town and locked him in there. He's been quiet ever since. Something was very off with him and we figured he'd need help from the city, but we barely held him off the first time, we didn't want to risk trying it again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hears where to go and coughs quiet, stepping out from behind the larger man he was hiding behind. &amp;quot;Good sir, if I may so inquire, if you don't mind. I understand this must be a trying time Sir Mayor, and I understand you wish to be rid of the menace, but did he seemed to be afflicted by any decay of the flesh?&amp;quot; He asks.&lt;br /&gt;
&lt;br /&gt;
Renfrey nods to the mayor &amp;quot;So whats keeping him in the barn? Any locks? How many windows? Is there access through the roof?&amp;quot; he rattles of questions about the building. &amp;quot;Oh and is it possible to approach without anyone inside seeing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin's words seem to start Larron out of his reverie, and as if the question opened the gate to interrogatives, he decides to add some of his own: &amp;quot;We were told he wore robes: how did he attack people? Bare handed?&amp;quot; His brow furrows in reflective concern. &amp;quot;Did he seem to be a monk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;He sounds sick to me. I'd be happy to go in and talk to him. If there are a lot of people he might feel threatened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The mayor shook his head, &amp;quot;None that we could see to be honest. He did seem dazed, but though we did not get a proper look, he didn't seem injured.&amp;quot; He lookd over to Renfrey. &amp;quot;We locked and barricaded all the doors, there some small windows, but very high up. We have had a watch on it all night and day, no sign of him leaving. And he was bare-handed...&amp;quot; The man paused at Larron's question. &amp;quot;Maybe a monk, would explain the clothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit at the mention of a monk and moves to skulk off to find the barricaded barn, he's small, and quiet. &amp;quot;Maybe. I think I'll find a window to watch from.&amp;quot; He says, he isn't charging into the barn with a bezerk monk.&lt;br /&gt;
&lt;br /&gt;
Ssylrath has been watching. &amp;quot;Ssshow us where.&amp;quot; He seems ready to go deal with the issue immediately.&lt;br /&gt;
&lt;br /&gt;
Renfrey starts to unpack some climbing gear and rope from his pack &amp;quot;Well if its all the same to you guys why don't I go have a sneak peak through those high windows?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron's breath whistles in from between his teeth, and he looks towards Kiroth then, concern even more evident on his features that the man wishes to confront the monk on his own. &amp;quot;I may have chanced upon this man's monastery recently,&amp;quot; he says in that same clipped, polished tone. &amp;quot;I believe the signs indicated they worshipped Navos, but.. animals were avoiding the place, and there was a sense of wrongness to it. No-one answered when I knocked. The escape tunnel had been used. Perhaps by this very individual.&amp;quot; A pause and then: &amp;quot;I do not think you should go alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man nods, &amp;quot;I'll show you to where the barn is if you are ready.&amp;quot; He motions down the road. He leads you all through the village and then away for a bit, but not very far, still within sight. &amp;quot;We don't know why he stopped fighting, but he did. The large barn door is definitely barricated by various things that the villagers were able to find to block the door, and several men outside of it to make sure that the man inside didn't escape. &amp;quot;We will help you clear away the barricade so you can get inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth nods a little bit, &amp;quot;If you wish to accompany me I am not going to stop you. Please lead on.&amp;quot; He hefts his shield and he moves over towards the barn. He hmms, &amp;quot;You didn't take any chances I see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not go alone!&amp;quot; Now Rhar knows what to look for. A barricaded barn. With a bare-handed man inside. And people watching. So that's what she starts looking for. Following others should help, too.&lt;br /&gt;
&lt;br /&gt;
Ssylrath's bear ambles along after the wolf, sniffing at its tail as they go.&lt;br /&gt;
&lt;br /&gt;
Vuk sort of realizes about now, he has no real gear for climbing, so he'll fall back into Larron's shadow. &amp;quot;What if he isn't a monk eh? What if he can summon air and fire to his side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey nods to Kiroth &amp;quot;Sure as sure, mind if I peek in first? Make sure there not some trap inside?&amp;quot; he offers pulling his cloak over his shoulder and puts his climbing gear on. &amp;quot;He probably won't see me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unhesitating, Larron helps dismantle the barricade. After his outburst and the verbal concession from Kiroth, he has quietened down again, but the big man looks over his shoulder more often, and appears to be in a state of hypervigilance. Curiously, neither the bear nor the wolf seem to trouble him, but the occupant of the barn seems to have etched the lines on his brow. Finally, he responds to the goblin: &amp;quot;That would be preferable to what I sensed at the monastery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms, &amp;quot;If you want to you can probably see something through the cracks.&amp;quot; He sets down his shield to start to help moves the barricade.&lt;br /&gt;
&lt;br /&gt;
While the others work on the barricade Renfrey will go looking for a high windows ne can climb up to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so Renfrey is going to do a bit of scouting. Anyone going to help remove the barricade?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Larron is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Kiroth is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath will as well, even dismounting if necessary. Unless Muddy the bear can be useful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar could chew on it, but it probably doesn't taste good.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I think a bear could probably move heavy objects. I'm using Larron as cover. &amp;gt;&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;So.. stealth, climb and perception?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All three Renfrey and a strength check from anyone clearing away the barricade&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls stealth: (9)+16: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls climb: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls strength: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls perception: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls strength: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 1d20+6 (Bear): (1)+6 (Bear): 7&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'You get up just fine, and inside, in the middle of the barn you see someone dressed in some sort of robes sitting in a lotus position, not moving.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Apparently Muddy doesn't want to help. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Ssylrath with 'You and your bear are unfortunately not much help, but you try :)'&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Looks calm?&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'Yep'&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'knowledge/religion'&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Don't have it.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls strength: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'Right, rogue ;) Hmmm, local'&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls knowledge/local: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'If you didn't know better, you'd say he was meditating.'&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'You try but there's a lot of heavy stuff in there.'&lt;br /&gt;
&lt;br /&gt;
Kiroth helps the best that he can as there is lots of heavy stuff, &amp;quot;They must have really wanted to keep him in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath is having trouble getting Muddy the bear to cooperate. &amp;quot;Muddy! There! Pusssh that... thing!&amp;quot; Muddy is having one of it, merely pawing at the blockages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;*having none of it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Any problem with me posing coming down and relaying info before they clear stuff?&lt;br /&gt;
&lt;br /&gt;
Larron applies himself, moving pieces of the barricade and listening. To Kiroth's comment, he notes: &amp;quot;All the same, I think you correct: the man may just be suffering some mental malady.&amp;quot; A pause, and then: &amp;quot;Let us hope it does not come to violence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey pages: Rather before they barge in.&lt;br /&gt;
&lt;br /&gt;
You paged Renfrey with 'Go for it'&lt;br /&gt;
&lt;br /&gt;
Vuk will move to draw his axe and gesture to the men to stop pushing the barricades. &amp;quot;Wait, let me make a hole down here, and I can look into the barn from here in case he's waiting.&amp;quot; He says, trying to crawl or crouch, or in some way, make an eyehole at about knee level with his axe.&lt;br /&gt;
&lt;br /&gt;
Renfrey slides down a rope from his perch and approaches the party while they work on the barricade. &amp;quot;Looks monkish enough and he's just sitting there, doing that... what do you call it? Meditating?&amp;quot; Renfrey offers &amp;quot;Doesn't look crazy or nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath nods, kneeing Muddy to a ready position. &amp;quot;Then we talk. Talk is good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr just watch all the people at the door. It takes alot of people and grunting to open a door. Axes, too? Rhar is happy she has no doors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Hrm. Are we through to the barn yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;We could just knock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep. Renfrey sort of took a look inside in a high window, guy doesn't seem to be doing anything inside. You've helped clear away enough to get to the door and head inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the help of some of the villagers, enough of the barricade is cleared away to see a door and be able to open it. Now all there is to do is go inside.&lt;br /&gt;
&lt;br /&gt;
Kiroth knocks on the barndoor before he goes in, &amp;quot;Excuse me, we are here from the city of Alexandria, we have had reports that you are attacking these villagers are you all right.&amp;quot; He will turn on his detect evil to scope out the inside of the barn.&lt;br /&gt;
&lt;br /&gt;
The man is sitting there in the center of the barn, legs folded under him in a lotus position, hands on his knees, eyes closed, but facing the barn door. He doesn't seem to move, except for breathing, not reacting to the sound outside, or being addressed.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'There is something about the man from the detect evil, but it's... weird'&lt;br /&gt;
&lt;br /&gt;
Kiroth pages: can I knowledge/religion it to try to figure it out?&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Sure'&lt;br /&gt;
&lt;br /&gt;
After shifting the last few pieces of barricade, Larron follows Kiroth in, trying to look minimally intimidating with his pole arm in his hands. He moves to the side, again covering Kiroth's flank, and looks about: first he scans the interior everywhere except at the monk, and then he surveys the monk. Anyone looking closely might notice his mouth is slightly open, possibly to amplify whatever residual noises hidden assailants might make.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls knowledge/religion: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Vuk's plan is apparently not needed, so he'll move to worm his way forward behind a piece of barricade so he can watch inside the barn, axe resting under his musket, the weapon levelled at the monk.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'Not sure, it's still weird, not like other evil creatures you've probably seen before.'&lt;br /&gt;
&lt;br /&gt;
Kiroth stares at the man and he holds up his hand, &amp;quot;There is something strange going on here. I have not seen this before. I am seeing something evil about him, but not normally what I would see from an evil creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath rides foward beside the others, holding his lance upright. With his other hand he shows an open palm. &amp;quot;Peace on your nesst.&amp;quot; He also looks around and then back at the seated man.&lt;br /&gt;
&lt;br /&gt;
Renfrey slips inside after the better armored folks. He has not drawn his weapon to remain unthreatening but none the less keeps a tight grip on his rapier. &amp;quot;&amp;quot;Evil but not evil?&amp;quot; he questions Kiroth in a hushed tone &amp;quot;Maybe.... he's infected or something? Like an evil disease? Is evil contagious?&amp;quot; he asks as an aside.&lt;br /&gt;
&lt;br /&gt;
Larron pauses when Kiroth's hand goes up, holding his position to the man's side. Kiroth's words penetrate, and he asks: &amp;quot;Possibly there is some malady that affects him which is evil, while the man himself is not evil?&amp;quot; His grasp on the pole arm is light, almost as if he were not anticipating using it, though his posture suggests he is not unprepared for combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Is anyone here actually good at diplomacy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk is a cute friendly gobber?&lt;br /&gt;
&lt;br /&gt;
Kiroth nods, &amp;quot;It could be.&amp;quot; He has his shield ready as he moves closer, 'We don't mean you any harm if you are injured or sick we can try to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
Rhar follows the others who move inside. &amp;quot;Not strange,&amp;quot; she points at the man. &amp;quot;Sits.&amp;quot; There's nothing strange about that. Sit. Stand. Lie down. Everything does that.&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'How close do you get? In feet?'&lt;br /&gt;
&lt;br /&gt;
Kiroth pages: I'll keep 30 ft between us&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Is everyone inside the barn?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk hears mention of evil, but for now he keeps still and keeps watching intently, sticking to the barricade bits, shifting a bit so more of it will cover him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk is figuring I'm right in the entry way under some barricade bits. Bravely hiding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron is covering Kiroth's flank - so yes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rahr and Renfrey?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey is inside.&lt;br /&gt;
&lt;br /&gt;
When Kiroth gets closeer, barely before he is able to speak, the man's eyes open up quickly and he gets up and charges at Kiroth with a strong yell.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls initiative: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls initiative: Roll: 5 + Bonus: 2 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Monk: Roll: 13 + Bonus: +3 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls initiative: Roll: 1 + Bonus: 5 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls initiative: Roll: 20 + Bonus: 4 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls initiative: Roll: 11 + Bonus: 3 = Total: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
     24   Vuk                 Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     16   Monk                &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     14   Rhar                Flat-footed (0 rnds active)&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     9    Kiroth              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     7    Larron              Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Ssylrath            Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     6    Renfrey             &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 24.&lt;br /&gt;
It is now Vuk's turn! Monk is next!&lt;br /&gt;
GAME: Note Flat-footed on Vuk ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Indeed! Alright. Vuk! You're up. Monk is 20 feet away from you, he charged at Kiroth, but hasn't attacked yet, but looks like he's going to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I'll shoot em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Oh, he acted. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, that's what started the init&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Yanno, when I figure out how.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;is it just +ranged ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;+roll ranged&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;+roll ranged, but make sure your bow is +equiped&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls ranged: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;+roll ranged plus any modifiers you have, like masterwork or magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Also, do you have Precise shot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk pretty sure I have none.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Is that a musket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Its a musket.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Close range is a touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then it's a hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;and damage is a straight roll no modifier on guns, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Unless you have point blank shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls 1d10: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk worseshotever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Hey - at least you hit. It's all good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
It is now Monk's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Oh and I reload too Elessa &amp;lt;Yay Rapid Reload&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, make sure you pose it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk doesn't need to wait to find out the man's intent, he pulls the trigger on his musket and it roars to life, spewing forth it's deadly payload...that isn't so deadly when it barely grazes the man. Then Vuk settles in with smacking it a few times before starting to work a small sphere of metal or glass into it and keeping his eyes on the man.&lt;br /&gt;
&lt;br /&gt;
The monk charged forward at Kiroth in rage, striking out with his own fists to try and hit Kiroth, though the paladin's armor keeps those blosed from hurting him, but make a couple of nice 'dinks', but it doesn't seem to be stopping him.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
It is now Rhar's turn! Kiroth is next!&lt;br /&gt;
GAME: Note Flat-footed on Rhar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rhar!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron pages: Did the monk move within 10' of me? The Guisarme is a reach weapon, just wondered if I'd have gotten an AoO.. if so, is he human? My favored enemy is humanoid (human).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Is anyone else near the mean man besides Kiroth?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron is covering Kiroth's flank.&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'I know you were watching Kiroth's flank, but does that mean you were right behind him?'&lt;br /&gt;
&lt;br /&gt;
Larron pages: I'm happy if that means I wasn't in position for AoO, I just wanted to check and see. Posing doesn't give us the refinement of a gridmap, after all. :-)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Ooh! Can I cover the mean man's flank? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I'm probably somewhere nearby? I'm unsure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'True :) Why I have to keep one on my own.'&lt;br /&gt;
&lt;br /&gt;
Larron pages: Very wise! I'll assume I am not in position for AoO then. And, uh, I'll pipe down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You'll have to get around him. And Vuk is in the back which is 20' away, you all between 5' and 15' away from him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar can go 50' or 100' if she needs to run around people.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'Quick question, it just hasn't come up in my DMing TT yet in Pathfinder. If someone has a reach weapon, standing behind an ally, are there any penalties like cover to attacking the enemy?'&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'Well I want to know if you right behind Kiroth :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar will run around and come in from the flank. &amp;quot;Rhar with stick, Gurr with teeth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron pages: I'd be to his left (the traditional flank), but not behind him, no.&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'Okay, you'd get an AOO, give me a moment before you roll'&lt;br /&gt;
&lt;br /&gt;
Larron pages: The monk is human?&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'And fyi, at least for me, you can do those questions in OOC'&lt;br /&gt;
&lt;br /&gt;
You paged Larron with 'And yes'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Rhar, and you can do it and stay out of his reach. But before you attack, Larron does get an AoO because he has a reach weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And just fyi, all combat questions, keep to OOC so it's easier for log editting later&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So go ahead and roll Larron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron coughs. &amp;quot;I'll use my AoO to go with a trip with the Guisarme. If it fails, I'll drop it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Wait. Who is Larron AoOing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The monk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee+2: (10)+8+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;So he's knocked prone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Trip is actually a combat maneuver, so you'd have to use your CMB for the trip. If it's with a weapon, you have to hit with the weapon first, and then the CMB roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;OH! Cool. I'll CMB now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls cmb: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That will fail, but damage from the weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;I didn't think you got damage if you tried a manueuver.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 2d4+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron thought it was all maneuver with no damage too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa is double-checking something. Oh wait, you can do trip in place of a melee attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Yes ma'am. I was trying to be all non-lethal and such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem, so the trip fails&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;And now he's too close for the guisarme. Okay. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcah. Okay, Rhar, you may now roll your attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls melee: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;And Gurr teeth...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
As the man approaches Kiroth for an attack, Larron brings the pole arm to bear, attempting to sweep the monk's legs out - the monk is too agile for his attack, however, and deftly avoids it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And that's right. If anyone wants to do nonlethal damage but is using a lethal weapon, you must incorporate a -4 to your attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And those both miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
It is now Kiroth's turn! Larron is next!&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Paladin :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rhar! Hit with stick!&amp;quot; She wants the mean man to know who is bonking him. Gurr leaps around Kiroth and Larron, then lunges in from the side. Attacks are better in packs! Rhar swings her stick and Gurr snaps his jaws... but the mean man is nimble. No bonks or bites.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;With a heal check can I tell if he's sick at all&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls heal: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No idea&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Then I'll try to hit him with the flat of my blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, remember the -4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
It is now Larron's turn! Ssylrath is next!&lt;br /&gt;
GAME: Note Flat-footed on Larron ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth doesn't want to hurt the monk as he fends off the attack. He tries to hit him with the flat of his blade, but he misses the monk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Drop the Guisarme, wade in with my fists. I have improved unarmed strike and two weapon fighting. I'll try and find a position that gives me flank. I'll choose to use non-lethal damage in my unarmed strikes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rhar is currently flanking with Kiroth, but can flank with Gurr, it will take 10', one path out of his threat space, one path in his threat space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Huh. Don't fancy that much - I'll go without flank for now, but take a 5' step towards where I can get flank. Sound good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar and Gurr share space right now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, so no place where you can get flank at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee-2+2: (18)+8+-2+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls melee-2+2: (2)+8+-2+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits, second misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls 1d3+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Pose it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
It is now Ssylrath's turn! Renfrey is next!&lt;br /&gt;
GAME: Note Flat-footed on Ssylrath ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ssylrath :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;How far away am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;10 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath will move into flank with Larron if possible, challenging him, dropping the lance and pulling a falchion and attacking for nonlethal. The bear will not attack for now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now much movement do you have?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Moving in, Larron discards the pole arm and leads with his right, a hook that connects solidly with the monk's chest. The left jab however, goes wide, and Larron assumes a boxer's guard, left fist prominent, watching the monk warily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;80', double move for the bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have the movement to get around and into flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls melee -4 +1 +1: (16)+8+-4+1+1: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls 2d4+6+1+4: (5)+6+1+4: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Now how do I make a musket do non lethal damage.. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Everyone else has +2 to hit in melee while I threaten him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;You can't really&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Use it as a club!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, if you want to try and break it ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Can I pose that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: Damage: Strength x1.5, magic, challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, go ahead and pose&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath drops the lance to go into close quarters, urging Muddy around his foe. &amp;quot;You! Face me! These othersss are not your enemies!&amp;quot; He swings his sword, connecting with the flat with an audible thunk.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
It is now Renfrey's turn! Vuk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now it's the rogue's turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Ok, can I get into flanking? I can acrobatics through a threatened square if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath is 10' space for easy flank-partnering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately there are four on him and they are all flanking with each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;So in that case I will just move in and do nonlethal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Renfrey rolls weapon3-4: (6)+0+-4: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Thats not right but it wouldnt hit either. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Not with a 6. XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 24.&lt;br /&gt;
It is now Vuk's turn! Monk is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Vuk!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Imma CHAAAARGE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;cause I'm short&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Ssylrath with 'So what size category are you?'&lt;br /&gt;
&lt;br /&gt;
Ssylrath pages: The bear is Large, I share its space.&lt;br /&gt;
&lt;br /&gt;
GAME: Vuk rolls melee-4+2: (13)+3+-4+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;no go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Sorry not to make clear the bear is the size of a horse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: Yes, there are.&lt;br /&gt;
&lt;br /&gt;
Whirlpool pages: It's treated as soft cover in the way, officially, I believe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay. So basically, Kiroth is in flank with Rhar, Ssyulrath is in flank with Larron, Renfrey is now in flank with Vuk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'It passed anyway :)'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk wields deadly musketclub.&lt;br /&gt;
&lt;br /&gt;
Renfrey sighs, was kind of hoping this wouldn't go down like that but sure enough he draws his rapier and moves in to strike the monk with the flat side of his thin blade but to little effect. He furrows his brow and ponders another course of action, this is not going to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;It might break. You got a sap?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Man if I can hit some one hard enough to break it I'd be surprised. I'm a Gobber.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Waaait. Ssyl does my charget get yer +2 also?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;All melee attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar thinks it still misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it'll be an improvised weapon as well and it'll still miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;As long as I threaten him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;I dun got the penalty for that Elessa. Gobber here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;should I reroll with appropriate bonuses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You'd have to use another -4 on top of the non-lethal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;thats why I did melee-4 and then +2 from charge :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's for the improvised weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Elessa- I dun get -4 :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;You'd get -4 (imp wpn) -4 (non-lethal) for -8.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk has Catch off Guard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh! Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk flexes puny gobber muscles. &amp;quot;Also if he's unarmed, he counts as flat footed to me with my improvized club!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I see it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;He isn't unarmed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Right. Improved Unarmed Strike. He's armed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So it's full AC&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;so want me to reroll with the bonus from Ssyl or?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Was that the only thing you were missing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk says, &amp;quot;Yah . The +2 from Ssyl, I'd have a 16 to hit with it if I dun reroll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We're going to take the previous roll, which is still a miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
It is now Monk's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
Then there's Vuk, since every one else has decided subduing the man is good, he's rushing in with his axe slapping against his side with a dull clinking on his belt and his musket held like a club, trying to smash the man in the knee..since..Vuk can't really get a good swing any where else.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Larron for 10 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
It is now Rhar's turn! Kiroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Rhar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;New tactic. Hit better with stick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then try to hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;And Gurr gnaws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls melee+2: (20)+5+2: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls melee+2: (13)+5+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Oh. Forgot flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So just the first, yeah, misses. Roll your crit damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Silly question. Slingstaff is x3 crit, but can be used as club. Is it just club crit when clubbing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;PRD says it's equal to a club of the same size, so I'd say yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;That would be club crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls 2d4+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No hit people!&amp;quot; Rhar growls at the punchy man. While swinging her stick at his head. And konking him. *KONK*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Everyone still awake?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Vuk nods, is also here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'm here, sorry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
It is now Kiroth's turn! Larron is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kiroth&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;I'll switch to lethal and smite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d20+13: (6)+13: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Down&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alive though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth sees one of his companions get hurt and he turns the blade back to slash at the monk. He can always heal the monk later after they have subdued him, &amp;quot;Keep your focus on me. Shining Knight guide my blade.&amp;quot; He smites the monk down. &amp;quot;I am sorry to have hurt you, but I could not let you hurt others. Quickly bind him and I shall heal him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Can we tie him up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, survival check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ssylrath rolls survival: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron is also going to be tying him up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tie him up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Give me a roll too Larron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls survival: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ssylrath says, &amp;quot;Should we pose that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You two get him nice and tied up, please do so&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Larron pauses, taking a punch to his jaw that jerks his head backwards, but he resumes his posture and seems about prepared to launch his own sally of jabs, but the monk is struck down. Then he hears Kiroth's words and he reaches for his rope, though he's obviously no expert. He kneels down and starts the work of tying up the unconscious man.&lt;br /&gt;
&lt;br /&gt;
Ssylrath pulls out a rope as he swings out of the saddle and sheaths his sword. &amp;quot;Tie him, yes.&amp;quot; He looks at the rope and at the prone form. &amp;quot;Where do I start? He has no tail to begin at.&amp;quot; He gets to work anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Feel free to do as you want to&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk will reverse the musket so he can keep the barrel pointed at the monk's form. &amp;quot;I think we should talk to the Mayor about a cart to bring him back. It would be faster, and we wouldn't need to carry him.&amp;quot; he suggests.&lt;br /&gt;
&lt;br /&gt;
Kiroth sheathes his sword as the glow on the blade fades and he kneels down. He puts his hands on the monk to stop the wounds from bleeding.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That is enough to bring him back to conscious. You guys actually got him exactly to 0 :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey allows the rest of the party members to tie up the prisoner. Instead he goes about exploring the barn for anything unusual. Maybe with some luck he can find a clue here, although he doubts it.&lt;br /&gt;
&lt;br /&gt;
Eyes flicker open as the healing power comes over him, and the monk looks up at Kiroth, his eyes clearer than when they were during the fight. &amp;quot;Where... where am I?&amp;quot; He starts to move then stops when he finds that he is tied up. &amp;quot;What...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gurr watches the man warily and growls. Rhar ...does pretty much the same. She doesn't know why the mean man was hitting people. Except that he's mean.&lt;br /&gt;
&lt;br /&gt;
Kiroth smiles, &amp;quot;Be at peace, you are in a small village in a barn, you apparently came here and started attacking people. I'm sorry but we had to hurt you to stop you. I have stopped your bleeding, but you are still very badly hurt. If you will give me a moment I'd like to check something.&amp;quot; He turns back on detect evil to see if the monk looks normal now.&lt;br /&gt;
&lt;br /&gt;
Ssylrath steps back to his bear and scoops up his lance from where he dropped it, watching to see what happens. He speaks quietly. &amp;quot;Yes Muddy, there will be more meat later. Not now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'No evil. It's gone.'&lt;br /&gt;
&lt;br /&gt;
Once he is certain the monk is well-secured, and Kiroth has finished his healing, Larron checks over the man's wounds without spells, especially when he hears the where and what. A frown settles on his brow, but he remains silent. Once he is certain the monk will recover without further intervention, he steps aside to leave the dialogue to Kiroth. That's when he retrieves his pole arm from the ground where he dropped it.&lt;br /&gt;
&lt;br /&gt;
Vuk just sort of backs up a few steps when the monk can begin talking. You know, when faced with some thing dangerous, he has that furtive glance like his more feral cousin, but he isn't bolting, but if that man gets free, he just might!&lt;br /&gt;
&lt;br /&gt;
GAME: Larron rolls heal: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Larron says, &amp;quot;Is there any signs of wounds other than what we just inflicted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monk nodded, &amp;quot;Please, I am sorry if I have hurt anyone. But my brothers, the abbot... Something came to the monastery, something evil, they must be helped!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been to this monastery,&amp;quot; Larron tells the man in a gentle tone, while he rubs at his jaw where he was struck. &amp;quot;Whatever infests it is well beyond my ability to resolve.&amp;quot; He pauses a moment and then adds, &amp;quot;The Villagers here will doubtless wish to submit you to some sort of justice, but you might well defend yourself by claiming an evil influence. It would help your case if you would speak with the Priests in the Temples in town. Tell them what you know of this evil. Help bring it to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ssylrath frowns, his eye-ridges furrowing. &amp;quot;Something? What did this ssomething do? Why should we help, will they also be attacking without purpose?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk grunts a bit and looks between them. &amp;quot;He looks pretty banged up, I will find a cart to help us get him back to town where healers and priests can help.&amp;quot; He says and moves to do just that, hopefully.&lt;br /&gt;
&lt;br /&gt;
The monk looks to Larron and gives a nod, &amp;quot;Of course. I will submit myself to whatever justice must be done. All I ask is that someone is sent to help my brothers.&amp;quot; He looks to Ssylrath, &amp;quot;I believe so. We are good at our mental strength, but this thing came over us like a cloud and I could feel the desire to kill. I resisted, and got out of there, to try and get help, but whatever the creature used over me must have taken over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vuk easily finds the villagers willing to give up a cart and horse in order to allow them to transport the man back to the city with ease.&lt;br /&gt;
&lt;br /&gt;
Ssylrath grips his lance tighter. &amp;quot;Killing without purpose is wrong, it is a waste of meat. This must be stopped. I am ready to help if I can, and Muddy is... always hungry I ssuppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature it might be, but it was nothing natural,&amp;quot; Larron assures the man. He nods to Vuk when he suggests the cart. &amp;quot;Can you describe it at all?&amp;quot; He is still wary of the monk, but there's a hint of relaxation to his limbs now. He glances at Ssylrath, expression turning contemplative. &amp;quot;Perhaps in a group, we might secure victory,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
Renfrey looks returns from looking around the barn and returns with an old rusty horse shoe, placing it in his bag. &amp;quot;Hrm, well if this place is so evil we likely need some priest or something to make it... less evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The monk shakes his head, &amp;quot;I barely saw it. I just heard a noise and screaming. It was horrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I suppose all we can do is take you to the senior Priests and see if they can divine what it was that influenced you,&amp;quot; Larron says. He offers the monk his hand to help him to the cart.&lt;br /&gt;
&lt;br /&gt;
Things are smooth on the way back as they get the man in the cart and he answers any questions given to him. Turning him into the local authorities, the Temple of Daeus immediately gets involved, along with the Temple of Navros. When mention of the monastery is brought up, the priest of Daeus assures that they will gather individuals to see into it and take care of the evil that has infested it and soon.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11263</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11263"/>
		<updated>2013-12-17T19:10:46Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11221</id>
		<title>PRP: The Retrieval Job</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11221"/>
		<updated>2013-12-12T20:45:34Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters - &lt;br /&gt;
&lt;br /&gt;
Abrahil - Wizard 8&lt;br /&gt;
&lt;br /&gt;
Halani - Monk 10&lt;br /&gt;
&lt;br /&gt;
Jibbom - Sorcerer 10&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
Teppus - Fighter/Paladin 7 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odd reports from the Redridge Mountains have been coming in for the past several days; massacres, slaughtered cattle, disapperances, it's been over all just strange. A call went out from the guild for a new group to go check things out, but first had to make a stop at the Temple of Daeus. It is still under construction from the Exorcism of the Azure Queen, but they still all have work to do. You are taken to one of the various priests who seems to be the client for this particular venture out of the city.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahh, good, you're here,&amp;quot; the older priest says, looking over a large tome on the desk. &amp;quot;Hope you all want a nice trip into the mountains, or woods, or wherever this thing is now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Oh dear...do you think it tore? I'm so afraid it tore...&amp;quot; A small, roundish figure bumbles into the room. Wider than he is tall and bouncing more than he walks, he's decked in a suit of brightest red. Bright red and softly fuzzy, it's trimmed in pale white furs, and comes with a conical, red-toned cap that's perched atop his head against the winter's cold. The gnome has on his gold-trimmed spectacles and has grown his beard out for the winter. It's...well, it drapes halfway over his chest (if indeed a sphere could be said to have one) and there are just so many candy canes popping out of the elderly white fuzz, just sticking out of it here and there that he's even now frantically trying to clear away. &lt;br /&gt;
&lt;br /&gt;
He's also halfway covered in soot. &amp;quot;Oh, oh dear. First I ran into that chimney sweep, and then that candy cart! You'd think people would watch where they're going, you know, oh...oh dear. I'll be with you in just a moment!&amp;quot; And then he's trying to pull one of the candy canes away from his beard. He gives a tug, but it's stuck firmly in place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, more demons?&amp;quot; Tatyannah asks with interest. &amp;quot;If so, I wanna stop by - someplace and get some stuff. Or ask you to bless our weapons. Y'know, since we're here.&amp;quot; She pauses, &amp;quot;Well, if it'll last that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed, good citizen!&amp;quot; Jibbom shouts, stretching his wings in a needlessly dramatic manner. &amp;quot;Steel Von Ironblood, Bane of the Night, Alexandrian Hero, is here! Alongside many of his most heroic associates. We shall defeat all evils!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not a minute into the description of the latest 'contract' and Halani is already covering her face with her hands. Maybe she doesn't like trips into the mountains anymore. Or the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; says Teppus. He's just arriving to the sound of the conversation. &amp;quot;Do I get to kill demons?&amp;quot; Trust a paladin to sound very, very excited about this possibility. He's even smiling.&lt;br /&gt;
&lt;br /&gt;
The round little gnome gives another tug at the cane. The effort yanks at his fuzzy white beard--but it seems quite stuck. His cherry-red cheeks, already flushed from the cold, strain a bit. &amp;quot;Oh...oh...oh my. I am afraid it's just...it's just...oh, pardon me! Pardon me a moment... And my goodness, I was just ever so lucky to get here on time. Why, they had this wonderful red winter suit on sale. Sale! you know, and I said, it's just so difficult to FIND a good sale during the winter that I couldn't pass it up! And we're going ADVENTURING! With the Steel van Ironblood, no less! I could do no less than look my best!&amp;quot; And then he gives a tug at the candy cane again, and looks quite embarrassed. Though, he /does/ do his best to stand up tall and straight (it's a little difficult to tell). And then Teppus mentions demons and he clears his throat a few more times and goes: &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest shakes his head at Tatyannah, &amp;quot;It won't last long enough, the one I know is only a temporary blessing, not long enough for the trip you might be on.&amp;quot; He gives a moment to look at Jibbom and promptly ignores the halfling, remembering the dent in the dome they still haven't hammered out. &amp;quot;In any case, what you are after is this.&amp;quot; He turns the book around to show an illuminated page that has a large symbol in the middle of it. &amp;quot;Or at least, part of it. This part,&amp;quot; and he pulls out a cleaned up half of the symbol, &amp;quot;was recovered several days ago in a mine. If our records are correct, then what was released is extremely nasty, and perhaps the cause of the rash of demon related activities going on. The seal was broken,&amp;quot; he shows the broken edge of the piece, &amp;quot;and we believe that it will help in defeating the creature if whole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah does a quick look around and foregoes the fist pump about being the tallest one there. She refocuses, however, of the briefing, sighing about the news of blessing not lasting long. &amp;quot;What exactly do you mean by 'extremely nasty'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extremely nasty?&amp;quot; Jibbom looks alarmed. &amp;quot;My Ex-Maybe-Wife isn't involved in this, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus cheerfully adds to Tatyannah, &amp;quot;Well, there are always annointing oils that can bless our blades for demon stabbing.&amp;quot; He sound spositively thrilled about the possibility of demon stabbing! Then he frowns at the priest and adds, &amp;quot;That does not sound good, actually. What DO you mean by 'extrmely nasty'?&amp;quot; Abrahil is being eyed, but with good humour.&lt;br /&gt;
&lt;br /&gt;
The priest points to some of the writing around the symbol. &amp;quot;According to these records, when the seal was place, it was believed that the mine was cursed by something very evil and foul. It caused a man to go insane, and was uncontrollable. He died, but was sealed away with the cursed metal. In some research, some thing that since things are coming out, the man's soul may have been changed into a type of daemon. Hence the seal that was placed to keep it inside the mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The roundish gnome wrings his hands. He looks a little pale underneath all that red all the sudden. &amp;quot;Well,&amp;quot; he says, and gives himself a shake. &amp;quot;Well!&amp;quot; he says, &amp;quot;Well, that is quite a story, isn't it? That poor man...&amp;quot; He waddles up to take a closer look at the book. And indeed, leans a little ways forward, his fingers on his glasses to get a better look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, heya, now doesn't that just sound grand, yeah?&amp;quot; Halani says from behind her hands before dropping them with a sigh. &amp;quot;Extremely nasty is what we do best, right? Right?&amp;quot; Her eyes narrow a little at the sight of Teppus. &amp;quot;Some of us here are pretty good at stabbing things, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil would like to get hold of a wand of protect v evil. Is it okay to purchase one?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, I don't have the vendors like you lovely admin have :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, yes, that sounds extremely nasty,&amp;quot; Tatyannah allows. She glances over the group again, scratching at her neck, &amp;quot;We're /definitely/ stopping to get supplies before we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood, Bane of the Night, shall purge this evil with his heroic associates!&amp;quot; Jibbom declares excitedly. &amp;quot;To the shopkeeps! And then, to adventure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest nods, &amp;quot;Indeed. We have been having various people out trying to find the seal, and thankfully because of our records, we're able to use some spells and prayers to do it. Whatever is carrying isn't hiding it. The last general location that we have report of the seal being in this area,&amp;quot; he points onto a map, still along the mountains, heading north. &amp;quot;I am able to give you some scrolls to help you do the same so you can pinpoint the exact location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To adventure!&amp;quot; the gnome echoes, and his eyes sparkle a bit. His brand new red suit is covered in suit, but...heroism! Dashing! Daring! The stuff of legends, surely. He clasps his hands together.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; says TEppus on the matter of supplies, then he nods towards he priest. &amp;quot;You have my word. WE'll deal with the problem. We may share different patrons, but this Serrielite will not allow this evil to go unchecked!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah rubs at her forehead, eyeing Jibbom, then Abrahil, and back again. She says nothing, but already looks exhausted just thinking about them and their future adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;ALright, if I remember for log purposes we need to go over purchases, but as I said, I don't have a vendor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Just note it in the log. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil pestered poor Whiteout already. ^^;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So what are you all getting? Or are you all in your books shopping? ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;ALl rigth. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'd like to spring for a couple of oils of bless weapon. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;To give to folks. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil is good to go!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, bless weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is set, equipment-wise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;I should be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :) Off we go. Who is using the scrolls to find said item?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil can-do.&lt;br /&gt;
&lt;br /&gt;
After stocking up a few items while in the city, everyone finds themselve heading to the northern gates of the city and then out to area where they were shown of the last general area of the seal piece. It took several hours of travel before getting out in the area, and it was a wooded area, not formally the Mythwood, but getting close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;May I cast mage armor? Also, recall it (pearl) and place it on Halani? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mage Armor. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will also mage armor himself.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mage Armor. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk. (re)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waitwaitwait--&amp;quot; No use, Halani's protests. Or too late, anyways. And now there are sparkles. &amp;quot;Seriously? Oh for...&amp;quot; But the monk trails off, slowly bringing herself away from the brink of homicide. Abrahil has her best interests at heart, surely.&lt;br /&gt;
&lt;br /&gt;
Tatyannah smirks a little, but says nothing. NOTHING.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Embrace my portly colleague's incredible magical powers!&amp;quot; Is Jibbom's advice to Halani. &amp;quot;Now, onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Halani suffers that fate, Teppus coughs. He's only g glad nothing happened to /him/. Yet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, we're getting close...I can feel it! Just...feel it!&amp;quot; the roundish gnome sounds enthused. As enthused as though they're headed to a day at a picnic, rather than the maw of maddened demons. &amp;quot;And such an adventure this will be, such ADVENTURE!&amp;quot; He bumbles along, right with the rest of them. Every now and then he takes out a wand and taps at the side of his leg--and suddenly, magic sparks, lifting him wibbly-wobbly over a bit of brush or cracked rocks. It matches the color of fae-sparkles around poor Halani, and every now and then he praises her fashion sense: &amp;quot;Just perfect, and ready for the bards! Adventure, my dears! ADVENTURE! Tales of heroism, immortalized forever...why, I'm sure Jibbom has bards aplenty, all ready for his return and just waiting to hear how it went! We MUST look our best!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Since you have the scrolls I'm letting you decide when to cast one.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok!&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil wasn't sure what I needed to do. ':) These are 'detect' scrolls?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Locate object scrolls.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. :D&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'And you were given a copy of the seal so you know what you're looking for.'&lt;br /&gt;
&lt;br /&gt;
Abrahil unrolls one of the scrolls, and then grips the faux seal in one small, chubby hand. &amp;quot;Alright, then! Bippity, boppity...oh dear, and just look at this handwriting! Did they? ...locate...find...oh! Here we go!&amp;quot; and then the scroll explodes in a shower of rainbows and light.&lt;br /&gt;
&lt;br /&gt;
The shower of light then bolted off in a direction ito the woods, leading off into the woods. There is no road leading that direction though, just the forest floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, survival checks around to see how well you deal with the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't much like the forest,&amp;quot; mutters Teppus. &amp;quot;There's alwys horrible monsters lurking out around there.&amp;quot; He is doing his best, of course, not to pay overly much attentiob to Jibbom. Abrahil gets some amused looks, but he's definitely on his guard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The more horrible the monster, the more glorious it is to vanquish them!&amp;quot; Jibbom declares chipperly, beaming. &amp;quot;So. Who's for a game of 'I Spy'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great, no roads, this is going to be fun,&amp;quot; Tatyannah grumbles. She tries to follow through the forest but it does not go well at all. She yells, &amp;quot;This is why I like cities and cobblestones and roofs and OH TARIEN, I JUST STEPPED IN SOMETHING GROSS!&amp;quot; She shudders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...well. Well!&amp;quot; ...when the sparks vanish off into the forest. Abrahil adjusts his lenses and then fishes around in his pockets. &amp;quot;Oh, my, what a marvelous idea! Here, I have just the thing...&amp;quot; and he fishes around...and comes up with a set of magnifying glasses. Three of them. He passes them out, his features delighted. And then...well. Well... &amp;quot;Oh, oh dear...my dear...&amp;quot; he says, and he lowers his voice to a conspiratorial whisper, &amp;quot;I do believe you just stepped on a...don't look! Just don't look, m'dear. It's /quite/ awful. Just...step to the side. Quite gently. And look away...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite horrible,&amp;quot; Abrahil adds. &amp;quot;The thing you stepped in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes Tatyanah's foot, stroking his chin. &amp;quot;... I spy, with my little eye, something that starts with P.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hands Jibbom one of the magnifying lenses. While mouthing, &amp;quot;Don't tell her!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Tatyannah doesn't look, just does what she can to scrap it off her boots. &amp;quot;I /hate/ the outdoors.&amp;quot; She tries to pick her way through more carefully, but this means walking into branches and spider webs across the trail. The bane of being the tallest person in the group. &amp;quot;I'm not sure, but I think I'd prefer to be sailing,&amp;quot; says the known-to-be-chronically-seasick ex-pirate.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stepping in something isn't the last thing that happens while wandering through the woods. Feet get stuck in roots, there is tripping, branches getting smacked into other member's faces, a whole slew of antics. Thankfully because of the spell, Abrahil has a good direction to go and can't risk actually getting off course. After what seems like another hour or so of tromping through the woods, and not very elegantly, the spell seems to come to a stop among the trees, but nothing overly special compared to what else has been traveled through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (15)+17: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
You paged (Abrahil, Tatyannah, Halani) with 'You all spot a big creature (medium sized but big) about 40 feet away, one that didn't look like it should be able to hide because it is actually violet, and also covered in horns. And it looks mean.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil...would like to use the sudden distraction to cover everyone in fashionable sparkles. I mean, protection from evil. ^^;&lt;br /&gt;
&lt;br /&gt;
Long distance to Abrahil: Elessa laughs. Go ahead&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hsst!&amp;quot; Halani warns suddenly, coming to a stop and pressing herself up against a tree, trying to ignore the crawlies and unpleasantries that live in the bark. &amp;quot;Something up ahead, hey?&amp;quot; she adds in a loud whisper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...oh dear...excuse me,&amp;quot; Abrahil says, just bare a whisper. And he begins fishing around his his pockets, and...well, before anyone can really blink? He's bippity-boppity-booing all the way 'round. Sparkles curl around boots and socks, settling a light layer of arcane protections into place.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that a snake?&amp;quot; asks Teppus, looking around after Halalnis 'hsst'. He's nervous. Someone does /not like snakes/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it a terrible evil I can smite with my awesome magical powers?&amp;quot; Jibbom asks, hopefully.&lt;br /&gt;
&lt;br /&gt;
Dryly, &amp;quot;I spy with my little eye, something purple, horned and angry,&amp;quot; Tatyannah states. She goes in to get her spear and the potion of bless for it. She's not really bothering to hide, in a group like this.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Demon : Roll: 9 + Bonus:  +1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 8 + Bonus: 9 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Halani ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Halani. There is a big violet thing 40 feet away, and it looks angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani will go punch it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;A ki point in AC, and activating Combat Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;And I will try for a stunning fist with the attack. Even though it will miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+12+2-3: (3)+12+2+-3: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;My AC should be up to 34 for now. 30 touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Run and stab, flanking with Halani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (5)+11+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not -that- angry, vera..&amp;quot; Halani moderates, before shucking her overcoat and dashing forward. She gets there before the purple monster thing has much of a chance to react, ducking beside it and aiming a punch into its torso. For all the good it seems to do, however. She may as well have just slapped it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Abrahil ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Vanish into a rainbow (greater invis), then cast displacement on the rogue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The greater invis is a swift action and an illusionist ability. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How long do those two last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The invisible is a per round thing, up to 8 rounds. Displacement is up to 8 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Greater Invisibility added to Abrahil with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Tatyannah with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
Tatyannah goes running towards the creature and Halani, and she looks magnificent as she sails through the air to hit the creature. Such a /shame/ that she misses it by &amp;gt;&amp;lt; that much. Tatyannah swears. A lot.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Teppus ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...ohdearhelooksangry.&amp;quot; The roundish gnome vanishes into a cloud of sparkles and then just...ceases to exist. Except there's a wobbling, crunching sound as he bounds over the forest leaves. And moments later, Tatyannah seems to split in two as an, &amp;quot;Excuse me!&amp;quot; rushes past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;HMM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I move to the front of the group and ready an action with my reach weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's engaged with Halani and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or in melee with them, 40 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;AH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sorry, misunderstood. In that case, I advance and attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, roll it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12: (19)+12: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What is your crit range?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Displacement. Caster Level: 8 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Also, my apologies. X) I forgot about the 40'. The displace would be on Teppus then. Abs' move speed is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Teppus with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement removed from Tatyannah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And also, is your weapon good aligned Teppus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus returns. 20 only, Elessa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My parents were bugging me. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh I know how that goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Glaive's are x3 crit weapons. 20 only.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Makes sense, but is it good aligned?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I presume less, or no, damage? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It did nothing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom! Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Oh gods. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus rushes to the front, stabbing at it with his glaive! It does nothing. Really. Nothing at all, actually. &amp;quot;Huh! My weapon! It has no effect!&amp;quot; He reaches for a pouch. Abrahil's magic has his form flickering, however.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls will: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sure hopes that saves.&lt;br /&gt;
&lt;br /&gt;
The creature roars as everyone comes around it, starting to try and attack, and it seems amused by everyone's attempts. It takes one of its tries to bite into into Halani, but it proves ineffective against all of her skills and the spells. However, it turns and looks at the group, and looks over to Jibbom, glowing red for a moment, but it seems to fizzle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you're fine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does the creature have any wings or anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it doesn't&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It has lots of horns on it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jibbom ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Fly upwards to get an angle where I can Cone of Cold this guy without hitting the others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Then, Cone of Cold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (35): 35&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And SR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (16)+14: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It doesn't do quite as much damage as you think it should have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halani! *puts food in mircowave*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Flurry, ki point in the extra attack. Power attack. AC drops to 27.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Foolish demon!&amp;quot; Jibbom grins in the face of the glowing horrible red thing, taking to the air with a mighty flap of his golden wings. &amp;quot;You face Steel Von Ironblood, the Bane of the Night!&amp;quot; He puts his hands together and fires a powerful spray of frost over the horrible creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (7)+10+5+2+2+-2+-3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (11)+10+5+2+2+-2+-3: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (8)+10+5+2+2+-2+-3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (18)+10+5+2+2+-2+-3+-5: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (10)+10+5+2+2+-2+-3+-5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Got two hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (8)+3+2+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (3)+3+2+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Cold Iron, Silver... no alignment bypasses though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;W/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani twists sideways, trying to get out of the monster's field of view as she shifts into a more aggressive stance. No longer weaving, she almost throws herself bodily at the Purple People Eater (yeah, she's assuming).. and by the number of glancing blow she throws, it's clear her attacks aren't exactly focussed. But a few solid kicks land.. at least they look solid.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (1)+11+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (3)+11+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh, it's one of those days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Wait, that 2nd roll wasn't right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 2: (19)+5+2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;There.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (4)+5+(19)+(3): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit on that one. Have you gotten your weapon blessed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;The last 1d6 is shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I put on bless weapon just before the timestop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He didn't like that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;I think Haste is a great idea. +1 dodge bonus to AC (stacks with everything), +1 attack with FA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil continues to HIDE.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil will use bonded to cast haste, because I'm apparently a dummy. And chocolates are distracting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa chuckles at Abrahil. Yes, they are. Paladin! What do you do?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I smite. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me,&amp;quot; again. And then there's an explosion of color in the air around the party and...time speeds up. Weapons become a blur. That traveling bard behind Steel begins writing really fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Smite away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Smite evil, yay! Okay, so. +4 to hit from the smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Adding my paladin level to the damage. Is this an evil outsider with the evil subtype? X&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay. Doubled damage from smite on the first hit, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7+12: (6)+7+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (1)+16: 17.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, then. How do you like THIS?&amp;quot; says Teppus. His glaive brilliantly glows and he jams it into the side of the creature. &amp;quot;Serriel's glory shall banish you, creature! Know fear!&amp;quot; Yes, he can be a bit cheesy.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (9)+16: 25&lt;br /&gt;
&lt;br /&gt;
Tatyannah strikes out again at the creature and misses with her first hit, but her next one gets the monster but good. Sometimes, okay, a lot of time, it pays to be a rogue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, what is your AC now with the smite?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He has +4 to AC from smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So it he hits one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He also has displacement. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (13): 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh, of course, Teppus is moving fast. Very fast. Which is why only the /first/ strike hits the demon, this time bloodying it, while the other two are horrible misses that leave him windmilling for balance. /Someone/ is not entirely used to being hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Somehow, that part of my pose got cut off, so I thought It'd toss it in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature roars as Teppus hits into him hard, and tries to retaliate in turn. He slashes away with his two claws, attempting to get at the one that hurt it. Unfortunately, when he thought he had the paladin, it was the wrong paladin...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halfling!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another Cone of Cold! Continuing to hover above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;SR roll, then damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (10)+14: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (43): 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That kills him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold the might of Steel Von Ironblood!&amp;quot; Jibbom points and fires out another powerful jet of frost that completely envelopes the demon, freezing it nearly solid. Jibbom looks extremely pleased with himself.&lt;br /&gt;
&lt;br /&gt;
With the creature dead, seems that it is all dead. But the task is still undone, the part of the seal not found, but it is supposed to be in this general area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Oh! Well then.&amp;quot; And in a shower of sparkles and rainbows, the smallish gnome reappears. He's puffing and sweating just a bit, his features pale. He takes out a handkerchief and dabs at his forehead. &amp;quot;Does anyone see the...&amp;quot; and then, well. It doesn't turn up. He fishes out one of the scrolls. &amp;quot;Let's see...&amp;quot; And becomes quite engrossed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good job,&amp;quot; Tatyannah tells everyone, even as she rifles through and loots the corpse, under the guise of 'investigation', of course.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who is investigating the big baddie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, /that's/ good,&amp;quot; says Teppus, relieved. &amp;quot;One more demon down the drain. Let's have a look around. See what we can find.&amp;quot; He's definitely going to do that. Starts looking around. And by looking around, we mostly mean stomping around and trying to investigate quite badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ew... you're touching it, vera?&amp;quot; Halani asks as she herself shies away from the frozen body. &amp;quot;We don't know where it's been, yeah? Or what nasty disease it might've brought with it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold my amazing demonslaying!&amp;quot; Jibbom lands on the deceased demon and strikes a pose, flexing his arms and stretching his wings. &amp;quot;Another great feat of heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's frozen, and someone has to!&amp;quot; Tatyannah tells Halani. &amp;quot;What do you suggest I do otherwise?&amp;quot; She nods sagely at Jibbom, &amp;quot;It was very heroic, von Ironblood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'The seal isn't on the demon.'&lt;br /&gt;
&lt;br /&gt;
Abrahil adjusts his lenses as he regards the scroll. &amp;quot;Oh dear...do you see anything?&amp;quot; he asks, calling over. &amp;quot;I can try one of these again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature is crusted over very well by the ice, but all the searching finds several things that could be sold, but nothing that looks like what the depiction shows.&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Or...I will have him cast it now. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah tucks away the sellable objects, but she tells the others, &amp;quot;Nothing here, well, nothing like that drawing we were shown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah, heroic, ver,&amp;quot; Halani says, waving a hand at Jibbom while her eyes remain on the grotesque corpse. &amp;quot;Maybe we should drop a big rock on its head, hey? Just to be sure?&amp;quot; And then Tatyannah's report sinks in. &amp;quot;Wait... so we're not done yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...alright, then!&amp;quot; Abrahil straightens his shoulders as much as he can. And... &amp;quot;Ohdearohdear...alright. Magnifying glasses, everyone!&amp;quot; And he takes out his own, just like a miniature Perlock Jolmes, and then poof! The scroll vanishes. The finding spell is cast once more.&lt;br /&gt;
&lt;br /&gt;
The spell sparkles a bit, and then goes over to one of the trees not very far away, back to where the spell ended before. It circles the tree. It must have been hidden before you arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should look over there,&amp;quot; Tatyannah deadpans, pointing to the path of sparkles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perceptions again for the tree&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying glass, then looks to the others. And nods, Most Solemnly. &amp;quot;The hunt is on, m'dears! Lead the way, champion of Serriel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (16)+17: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
There is MORE stomping from Teppus. He is the BEST searcher ever. And by searcher, we mean he's probably really good at destroying evidence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Onward! To greater and greater feats of heroism and awesomeness!&amp;quot; Jibbom declares with a flailing of arms.&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying lens. At some point, he elbows Jibbom. &amp;quot;You have to hold it dramatically!&amp;quot; He demonstrates.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'In a knot down on the base of the tree, you find a small wrapped package.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent hoisting, associate!&amp;quot; Jibbom encourages, then duplicates.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls PERCEPTION: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails after the group, shaking her head. One they come to the tree, she crouches down, with a frown, running her hands over everything until - &amp;quot;I've got - something.&amp;quot; She pulls out a small wrapped package, which she tosses at Teppus, &amp;quot;You're the paladin, have a good look at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil leans down and spins the end of a wand in the air to his side. Teppus' cape begins to flutter behind him in a most dramatic and heroic fashion.&lt;br /&gt;
&lt;br /&gt;
ANd thus Teppus catches the package tossed to him by Tatyannah, glancing towards Abrahil and then the others. &amp;quot;Well, it looks like a package.&amp;quot; He is CLEARLY the most observant of souls. And then he begins to look closer.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It is a rather rusted piece of what you were sent out, the missing part of the seal :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh,&amp;quot; says Teppus. &amp;quot;I'm not sure it's supposed to look like this.&amp;quot; With the package open, he's got a rusted piece of.../something/ in his hand. It looks a bit like a piece of the seal they were sent to find. &amp;quot;Uh oh,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Because the spell is still active, that's it :)'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers over at the thing and she sighs seeing it. &amp;quot;We are screwed, aren't we? I'm not entirely sure why I'm asking, honestly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one is screwed with the powers of Steel Von Ironblood on their side!&amp;quot; Jibbom declares.&lt;br /&gt;
&lt;br /&gt;
There's a bit of dramatic music. Just a touch far away. Teppus' cloak continues to flutter, of course. And then...it all goes silent. Dramatically silent. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe, dear heroes...we have found the source of evil which has plagued this world!&amp;quot; Abrahil clears his throat, and then the ancient little old gnome blushes brightly. He looks inordinately pleased with himself, for working a bit of theatre into... &amp;quot;The magic says that's the piece!&amp;quot; he says, whispers urgently to Teppus. &amp;quot;You're supposed to POSE!&amp;quot; And then, &amp;quot;Jibbom, show him!&amp;quot; almost desperately. SHOW THE PALADIN HOW IT IS DONE, SIR!&lt;br /&gt;
&lt;br /&gt;
Abrahil nudges Jibbom hurriedly!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Show him, m'dear! It really is the piece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani just.... groans. If she had had any hope... a distraught look at the gnome and halfling show how little faith she has in that now. &amp;quot;Can you fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Would 'mending' fix it?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Just really needs to be polished and cleaned. It's like something silver getting tarnished. I think mending does take care of that.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil shall cast it if Teppus poses, then. ^^; With FLAIR.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances from Jibbom and Abrahil and just turns away, so that she can hide the shaking of her shoulders and stifling her laughter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know,&amp;quot; says Teppus, studying the seal intently. Very intently. Like he's trying to figure something out about it. Then he eyes Jibbom and Abrahil says, &amp;quot;Serrielites do not /pose/,&amp;quot; hmph! No fun at all.&lt;br /&gt;
&lt;br /&gt;
Jibbom repeats his dramatic posing. It's very impressive.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mending. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
Deeeeep breath! The theatrical little gnome adjusts his lenses, then lifts his hands. He shoves back the sleeves of his red-fur coat with its pale-white lining and... &amp;quot;Ala...kazam...&amp;quot; he whispers. And then the disc in Teppus' hand flares! It sparkles! It glows! ...it mends, the pieces fitting together and the grime fading away. And the Serrielite's cloak flutters dramatically in the nonwind. The tiny gnome then adjusts his lenses. Primly. And looks over them at Teppus as though he's quite ashamed of you, young man, don't you respect your elders blah blah blah I'm old.&lt;br /&gt;
&lt;br /&gt;
Teppus pages: Having a little knowldege/religion, anything I can tell about this thing? And also, detect evil pick anything up? XD&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'Go ahead on the knowledge, and it doesn't pick up anything. It's not evil'&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Knowledge/Religion: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil bwahaha.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It's a seal, and it's OLD'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a very old seal,&amp;quot; says Teppus with an air of understanding and knowledge. He hands it back to Tatyannah, &amp;quot;Maybe we ought to see if we can follow the creature's tracks? See if anything else turns up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers at Teppus for a moment, but nods, &amp;quot;All right.&amp;quot; The piece gets tucked away as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Follow the tracks!&amp;quot; Shoutings the needlessly posing Jibbom. &amp;quot;For heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So we're not done yet...&amp;quot; Halani confirms to herself, casting a baleful look over at the frozen demon. Then at Abrahil and Jibbom. As if it's their fault. Then she grunts and... starts to attempt to follow the tracks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, if we're going to try and track where this thing came from, I need those actually trying to track to give me a survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Is Jibbom going to help or just try to look amazing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;BOTH. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And now I need another one to see how well everyone handles the woods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil needs to crash soon, on that note. ^^;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Teppus, Tatyannah) with 'You guys find tne trail the creature left behind.'&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'You wander into a poison oak bush :)'&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'You trip over nearly every root there is on the trail.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah is able to find the trail the creature left behind. Even better, this pass through the woods, not as painful as the last one. Thank goodness.&lt;br /&gt;
&lt;br /&gt;
Halani doesn't look like a ranger. She doesn't act like one, either. And if one were here it would probably scoff at her attempts to find the creature's trail. Even so, she manages to verify, with confidence, that Tatyannah is correct.. and she starts shadowing the trail.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the hell is this? Augh,&amp;quot; says TEppus, scratching himself. Apparently, somewhre along the way, he wandered through a bush and he's now scratching himself frantically. &amp;quot;AUGH. What the hell did I get INTO?&amp;quot; He's not happy about this. Scratch scratch scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooofh. Agh. Augh!&amp;quot; Those are the sounds Jibbom makes while stumbling gracelessly through the woods. You'd think being closer to the ground would make it easier for him to spot roots before tripping on them. Alas, it is not so.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
The path as you follow it seems to meander around, only crossing paths of other animals, not really any roads or anything. You spend the next four hours out in the woods and find.... nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another set of survival or someone has any spells/prayers to help you find your way like Know Direction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom does not.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should be ok,&amp;quot; Tatyannah offers. &amp;quot;And I'm tired of rescuing Teppus from the thorn patches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.x D&lt;br /&gt;
&lt;br /&gt;
GRumbling at Tatyannah, Teppus glares at her half-heartedly. He's too busy itching to be too bohtered by it. &amp;quot;WEll, I guess we can just head back, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Jibbom) with 'You know which direction north is and keep the party from getting completely lost.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood shall lead the way! Forward! Ouch!&amp;quot; Jibbom trudges into more thorny bushes.&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&amp;quot;It's a good thing we thought to bring an expert along, yeah?&amp;quot; Halani asks, voice only slightly acidic. And sarcastic. &amp;quot;Someone who could actually find what we're looking for, right? Keep us from getting lost? From dying out in the wilderness where no one will ever find us?&amp;quot; She pauses. &amp;quot;Oh, wait! That's right! We didn't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, you all manage to get out of the woods just fine. Of course, it's all because of Jibbom! Halani manages to make sure he doesn't send everyone in the wrong direction though and you get back to the city jut fine.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11220</id>
		<title>PRP: The Retrieval Job</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11220"/>
		<updated>2013-12-12T20:43:44Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters - &lt;br /&gt;
&lt;br /&gt;
Abrahil - Wizard 8&lt;br /&gt;
&lt;br /&gt;
Halani - Monk 10&lt;br /&gt;
&lt;br /&gt;
Jibbom - Sorcerer 10&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
Teppus - Fighter /Paladin &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odd reports from the Redridge Mountains have been coming in for the past several days; massacres, slaughtered cattle, disapperances, it's been over all just strange. A call went out from the guild for a new group to go check things out, but first had to make a stop at the Temple of Daeus. It is still under construction from the Exorcism of the Azure Queen, but they still all have work to do. You are taken to one of the various priests who seems to be the client for this particular venture out of the city.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahh, good, you're here,&amp;quot; the older priest says, looking over a large tome on the desk. &amp;quot;Hope you all want a nice trip into the mountains, or woods, or wherever this thing is now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Oh dear...do you think it tore? I'm so afraid it tore...&amp;quot; A small, roundish figure bumbles into the room. Wider than he is tall and bouncing more than he walks, he's decked in a suit of brightest red. Bright red and softly fuzzy, it's trimmed in pale white furs, and comes with a conical, red-toned cap that's perched atop his head against the winter's cold. The gnome has on his gold-trimmed spectacles and has grown his beard out for the winter. It's...well, it drapes halfway over his chest (if indeed a sphere could be said to have one) and there are just so many candy canes popping out of the elderly white fuzz, just sticking out of it here and there that he's even now frantically trying to clear away. &lt;br /&gt;
&lt;br /&gt;
He's also halfway covered in soot. &amp;quot;Oh, oh dear. First I ran into that chimney sweep, and then that candy cart! You'd think people would watch where they're going, you know, oh...oh dear. I'll be with you in just a moment!&amp;quot; And then he's trying to pull one of the candy canes away from his beard. He gives a tug, but it's stuck firmly in place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, more demons?&amp;quot; Tatyannah asks with interest. &amp;quot;If so, I wanna stop by - someplace and get some stuff. Or ask you to bless our weapons. Y'know, since we're here.&amp;quot; She pauses, &amp;quot;Well, if it'll last that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed, good citizen!&amp;quot; Jibbom shouts, stretching his wings in a needlessly dramatic manner. &amp;quot;Steel Von Ironblood, Bane of the Night, Alexandrian Hero, is here! Alongside many of his most heroic associates. We shall defeat all evils!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not a minute into the description of the latest 'contract' and Halani is already covering her face with her hands. Maybe she doesn't like trips into the mountains anymore. Or the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; says Teppus. He's just arriving to the sound of the conversation. &amp;quot;Do I get to kill demons?&amp;quot; Trust a paladin to sound very, very excited about this possibility. He's even smiling.&lt;br /&gt;
&lt;br /&gt;
The round little gnome gives another tug at the cane. The effort yanks at his fuzzy white beard--but it seems quite stuck. His cherry-red cheeks, already flushed from the cold, strain a bit. &amp;quot;Oh...oh...oh my. I am afraid it's just...it's just...oh, pardon me! Pardon me a moment... And my goodness, I was just ever so lucky to get here on time. Why, they had this wonderful red winter suit on sale. Sale! you know, and I said, it's just so difficult to FIND a good sale during the winter that I couldn't pass it up! And we're going ADVENTURING! With the Steel van Ironblood, no less! I could do no less than look my best!&amp;quot; And then he gives a tug at the candy cane again, and looks quite embarrassed. Though, he /does/ do his best to stand up tall and straight (it's a little difficult to tell). And then Teppus mentions demons and he clears his throat a few more times and goes: &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest shakes his head at Tatyannah, &amp;quot;It won't last long enough, the one I know is only a temporary blessing, not long enough for the trip you might be on.&amp;quot; He gives a moment to look at Jibbom and promptly ignores the halfling, remembering the dent in the dome they still haven't hammered out. &amp;quot;In any case, what you are after is this.&amp;quot; He turns the book around to show an illuminated page that has a large symbol in the middle of it. &amp;quot;Or at least, part of it. This part,&amp;quot; and he pulls out a cleaned up half of the symbol, &amp;quot;was recovered several days ago in a mine. If our records are correct, then what was released is extremely nasty, and perhaps the cause of the rash of demon related activities going on. The seal was broken,&amp;quot; he shows the broken edge of the piece, &amp;quot;and we believe that it will help in defeating the creature if whole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah does a quick look around and foregoes the fist pump about being the tallest one there. She refocuses, however, of the briefing, sighing about the news of blessing not lasting long. &amp;quot;What exactly do you mean by 'extremely nasty'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extremely nasty?&amp;quot; Jibbom looks alarmed. &amp;quot;My Ex-Maybe-Wife isn't involved in this, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus cheerfully adds to Tatyannah, &amp;quot;Well, there are always annointing oils that can bless our blades for demon stabbing.&amp;quot; He sound spositively thrilled about the possibility of demon stabbing! Then he frowns at the priest and adds, &amp;quot;That does not sound good, actually. What DO you mean by 'extrmely nasty'?&amp;quot; Abrahil is being eyed, but with good humour.&lt;br /&gt;
&lt;br /&gt;
The priest points to some of the writing around the symbol. &amp;quot;According to these records, when the seal was place, it was believed that the mine was cursed by something very evil and foul. It caused a man to go insane, and was uncontrollable. He died, but was sealed away with the cursed metal. In some research, some thing that since things are coming out, the man's soul may have been changed into a type of daemon. Hence the seal that was placed to keep it inside the mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The roundish gnome wrings his hands. He looks a little pale underneath all that red all the sudden. &amp;quot;Well,&amp;quot; he says, and gives himself a shake. &amp;quot;Well!&amp;quot; he says, &amp;quot;Well, that is quite a story, isn't it? That poor man...&amp;quot; He waddles up to take a closer look at the book. And indeed, leans a little ways forward, his fingers on his glasses to get a better look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, heya, now doesn't that just sound grand, yeah?&amp;quot; Halani says from behind her hands before dropping them with a sigh. &amp;quot;Extremely nasty is what we do best, right? Right?&amp;quot; Her eyes narrow a little at the sight of Teppus. &amp;quot;Some of us here are pretty good at stabbing things, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil would like to get hold of a wand of protect v evil. Is it okay to purchase one?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, I don't have the vendors like you lovely admin have :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, yes, that sounds extremely nasty,&amp;quot; Tatyannah allows. She glances over the group again, scratching at her neck, &amp;quot;We're /definitely/ stopping to get supplies before we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood, Bane of the Night, shall purge this evil with his heroic associates!&amp;quot; Jibbom declares excitedly. &amp;quot;To the shopkeeps! And then, to adventure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest nods, &amp;quot;Indeed. We have been having various people out trying to find the seal, and thankfully because of our records, we're able to use some spells and prayers to do it. Whatever is carrying isn't hiding it. The last general location that we have report of the seal being in this area,&amp;quot; he points onto a map, still along the mountains, heading north. &amp;quot;I am able to give you some scrolls to help you do the same so you can pinpoint the exact location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To adventure!&amp;quot; the gnome echoes, and his eyes sparkle a bit. His brand new red suit is covered in suit, but...heroism! Dashing! Daring! The stuff of legends, surely. He clasps his hands together.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; says TEppus on the matter of supplies, then he nods towards he priest. &amp;quot;You have my word. WE'll deal with the problem. We may share different patrons, but this Serrielite will not allow this evil to go unchecked!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah rubs at her forehead, eyeing Jibbom, then Abrahil, and back again. She says nothing, but already looks exhausted just thinking about them and their future adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;ALright, if I remember for log purposes we need to go over purchases, but as I said, I don't have a vendor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Just note it in the log. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil pestered poor Whiteout already. ^^;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So what are you all getting? Or are you all in your books shopping? ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;ALl rigth. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'd like to spring for a couple of oils of bless weapon. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;To give to folks. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil is good to go!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, bless weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is set, equipment-wise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;I should be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :) Off we go. Who is using the scrolls to find said item?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil can-do.&lt;br /&gt;
&lt;br /&gt;
After stocking up a few items while in the city, everyone finds themselve heading to the northern gates of the city and then out to area where they were shown of the last general area of the seal piece. It took several hours of travel before getting out in the area, and it was a wooded area, not formally the Mythwood, but getting close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;May I cast mage armor? Also, recall it (pearl) and place it on Halani? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mage Armor. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will also mage armor himself.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mage Armor. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk. (re)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waitwaitwait--&amp;quot; No use, Halani's protests. Or too late, anyways. And now there are sparkles. &amp;quot;Seriously? Oh for...&amp;quot; But the monk trails off, slowly bringing herself away from the brink of homicide. Abrahil has her best interests at heart, surely.&lt;br /&gt;
&lt;br /&gt;
Tatyannah smirks a little, but says nothing. NOTHING.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Embrace my portly colleague's incredible magical powers!&amp;quot; Is Jibbom's advice to Halani. &amp;quot;Now, onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Halani suffers that fate, Teppus coughs. He's only g glad nothing happened to /him/. Yet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, we're getting close...I can feel it! Just...feel it!&amp;quot; the roundish gnome sounds enthused. As enthused as though they're headed to a day at a picnic, rather than the maw of maddened demons. &amp;quot;And such an adventure this will be, such ADVENTURE!&amp;quot; He bumbles along, right with the rest of them. Every now and then he takes out a wand and taps at the side of his leg--and suddenly, magic sparks, lifting him wibbly-wobbly over a bit of brush or cracked rocks. It matches the color of fae-sparkles around poor Halani, and every now and then he praises her fashion sense: &amp;quot;Just perfect, and ready for the bards! Adventure, my dears! ADVENTURE! Tales of heroism, immortalized forever...why, I'm sure Jibbom has bards aplenty, all ready for his return and just waiting to hear how it went! We MUST look our best!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Since you have the scrolls I'm letting you decide when to cast one.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok!&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil wasn't sure what I needed to do. ':) These are 'detect' scrolls?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Locate object scrolls.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. :D&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'And you were given a copy of the seal so you know what you're looking for.'&lt;br /&gt;
&lt;br /&gt;
Abrahil unrolls one of the scrolls, and then grips the faux seal in one small, chubby hand. &amp;quot;Alright, then! Bippity, boppity...oh dear, and just look at this handwriting! Did they? ...locate...find...oh! Here we go!&amp;quot; and then the scroll explodes in a shower of rainbows and light.&lt;br /&gt;
&lt;br /&gt;
The shower of light then bolted off in a direction ito the woods, leading off into the woods. There is no road leading that direction though, just the forest floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, survival checks around to see how well you deal with the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't much like the forest,&amp;quot; mutters Teppus. &amp;quot;There's alwys horrible monsters lurking out around there.&amp;quot; He is doing his best, of course, not to pay overly much attentiob to Jibbom. Abrahil gets some amused looks, but he's definitely on his guard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The more horrible the monster, the more glorious it is to vanquish them!&amp;quot; Jibbom declares chipperly, beaming. &amp;quot;So. Who's for a game of 'I Spy'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great, no roads, this is going to be fun,&amp;quot; Tatyannah grumbles. She tries to follow through the forest but it does not go well at all. She yells, &amp;quot;This is why I like cities and cobblestones and roofs and OH TARIEN, I JUST STEPPED IN SOMETHING GROSS!&amp;quot; She shudders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...well. Well!&amp;quot; ...when the sparks vanish off into the forest. Abrahil adjusts his lenses and then fishes around in his pockets. &amp;quot;Oh, my, what a marvelous idea! Here, I have just the thing...&amp;quot; and he fishes around...and comes up with a set of magnifying glasses. Three of them. He passes them out, his features delighted. And then...well. Well... &amp;quot;Oh, oh dear...my dear...&amp;quot; he says, and he lowers his voice to a conspiratorial whisper, &amp;quot;I do believe you just stepped on a...don't look! Just don't look, m'dear. It's /quite/ awful. Just...step to the side. Quite gently. And look away...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite horrible,&amp;quot; Abrahil adds. &amp;quot;The thing you stepped in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes Tatyanah's foot, stroking his chin. &amp;quot;... I spy, with my little eye, something that starts with P.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hands Jibbom one of the magnifying lenses. While mouthing, &amp;quot;Don't tell her!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Tatyannah doesn't look, just does what she can to scrap it off her boots. &amp;quot;I /hate/ the outdoors.&amp;quot; She tries to pick her way through more carefully, but this means walking into branches and spider webs across the trail. The bane of being the tallest person in the group. &amp;quot;I'm not sure, but I think I'd prefer to be sailing,&amp;quot; says the known-to-be-chronically-seasick ex-pirate.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stepping in something isn't the last thing that happens while wandering through the woods. Feet get stuck in roots, there is tripping, branches getting smacked into other member's faces, a whole slew of antics. Thankfully because of the spell, Abrahil has a good direction to go and can't risk actually getting off course. After what seems like another hour or so of tromping through the woods, and not very elegantly, the spell seems to come to a stop among the trees, but nothing overly special compared to what else has been traveled through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (15)+17: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
You paged (Abrahil, Tatyannah, Halani) with 'You all spot a big creature (medium sized but big) about 40 feet away, one that didn't look like it should be able to hide because it is actually violet, and also covered in horns. And it looks mean.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil...would like to use the sudden distraction to cover everyone in fashionable sparkles. I mean, protection from evil. ^^;&lt;br /&gt;
&lt;br /&gt;
Long distance to Abrahil: Elessa laughs. Go ahead&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hsst!&amp;quot; Halani warns suddenly, coming to a stop and pressing herself up against a tree, trying to ignore the crawlies and unpleasantries that live in the bark. &amp;quot;Something up ahead, hey?&amp;quot; she adds in a loud whisper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...oh dear...excuse me,&amp;quot; Abrahil says, just bare a whisper. And he begins fishing around his his pockets, and...well, before anyone can really blink? He's bippity-boppity-booing all the way 'round. Sparkles curl around boots and socks, settling a light layer of arcane protections into place.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that a snake?&amp;quot; asks Teppus, looking around after Halalnis 'hsst'. He's nervous. Someone does /not like snakes/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it a terrible evil I can smite with my awesome magical powers?&amp;quot; Jibbom asks, hopefully.&lt;br /&gt;
&lt;br /&gt;
Dryly, &amp;quot;I spy with my little eye, something purple, horned and angry,&amp;quot; Tatyannah states. She goes in to get her spear and the potion of bless for it. She's not really bothering to hide, in a group like this.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Demon : Roll: 9 + Bonus:  +1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 8 + Bonus: 9 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Halani ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Halani. There is a big violet thing 40 feet away, and it looks angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani will go punch it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;A ki point in AC, and activating Combat Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;And I will try for a stunning fist with the attack. Even though it will miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+12+2-3: (3)+12+2+-3: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;My AC should be up to 34 for now. 30 touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Run and stab, flanking with Halani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (5)+11+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not -that- angry, vera..&amp;quot; Halani moderates, before shucking her overcoat and dashing forward. She gets there before the purple monster thing has much of a chance to react, ducking beside it and aiming a punch into its torso. For all the good it seems to do, however. She may as well have just slapped it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Abrahil ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Vanish into a rainbow (greater invis), then cast displacement on the rogue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The greater invis is a swift action and an illusionist ability. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How long do those two last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The invisible is a per round thing, up to 8 rounds. Displacement is up to 8 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Greater Invisibility added to Abrahil with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Tatyannah with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
Tatyannah goes running towards the creature and Halani, and she looks magnificent as she sails through the air to hit the creature. Such a /shame/ that she misses it by &amp;gt;&amp;lt; that much. Tatyannah swears. A lot.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Teppus ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...ohdearhelooksangry.&amp;quot; The roundish gnome vanishes into a cloud of sparkles and then just...ceases to exist. Except there's a wobbling, crunching sound as he bounds over the forest leaves. And moments later, Tatyannah seems to split in two as an, &amp;quot;Excuse me!&amp;quot; rushes past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;HMM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I move to the front of the group and ready an action with my reach weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's engaged with Halani and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or in melee with them, 40 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;AH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sorry, misunderstood. In that case, I advance and attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, roll it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12: (19)+12: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What is your crit range?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Displacement. Caster Level: 8 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Also, my apologies. X) I forgot about the 40'. The displace would be on Teppus then. Abs' move speed is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Teppus with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement removed from Tatyannah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And also, is your weapon good aligned Teppus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus returns. 20 only, Elessa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My parents were bugging me. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh I know how that goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Glaive's are x3 crit weapons. 20 only.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Makes sense, but is it good aligned?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I presume less, or no, damage? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It did nothing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom! Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Oh gods. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus rushes to the front, stabbing at it with his glaive! It does nothing. Really. Nothing at all, actually. &amp;quot;Huh! My weapon! It has no effect!&amp;quot; He reaches for a pouch. Abrahil's magic has his form flickering, however.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls will: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sure hopes that saves.&lt;br /&gt;
&lt;br /&gt;
The creature roars as everyone comes around it, starting to try and attack, and it seems amused by everyone's attempts. It takes one of its tries to bite into into Halani, but it proves ineffective against all of her skills and the spells. However, it turns and looks at the group, and looks over to Jibbom, glowing red for a moment, but it seems to fizzle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you're fine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does the creature have any wings or anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it doesn't&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It has lots of horns on it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jibbom ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Fly upwards to get an angle where I can Cone of Cold this guy without hitting the others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Then, Cone of Cold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (35): 35&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And SR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (16)+14: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It doesn't do quite as much damage as you think it should have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halani! *puts food in mircowave*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Flurry, ki point in the extra attack. Power attack. AC drops to 27.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Foolish demon!&amp;quot; Jibbom grins in the face of the glowing horrible red thing, taking to the air with a mighty flap of his golden wings. &amp;quot;You face Steel Von Ironblood, the Bane of the Night!&amp;quot; He puts his hands together and fires a powerful spray of frost over the horrible creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (7)+10+5+2+2+-2+-3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (11)+10+5+2+2+-2+-3: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (8)+10+5+2+2+-2+-3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (18)+10+5+2+2+-2+-3+-5: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (10)+10+5+2+2+-2+-3+-5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Got two hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (8)+3+2+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (3)+3+2+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Cold Iron, Silver... no alignment bypasses though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;W/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani twists sideways, trying to get out of the monster's field of view as she shifts into a more aggressive stance. No longer weaving, she almost throws herself bodily at the Purple People Eater (yeah, she's assuming).. and by the number of glancing blow she throws, it's clear her attacks aren't exactly focussed. But a few solid kicks land.. at least they look solid.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (1)+11+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (3)+11+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh, it's one of those days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Wait, that 2nd roll wasn't right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 2: (19)+5+2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;There.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (4)+5+(19)+(3): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit on that one. Have you gotten your weapon blessed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;The last 1d6 is shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I put on bless weapon just before the timestop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He didn't like that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;I think Haste is a great idea. +1 dodge bonus to AC (stacks with everything), +1 attack with FA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil continues to HIDE.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil will use bonded to cast haste, because I'm apparently a dummy. And chocolates are distracting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa chuckles at Abrahil. Yes, they are. Paladin! What do you do?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I smite. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me,&amp;quot; again. And then there's an explosion of color in the air around the party and...time speeds up. Weapons become a blur. That traveling bard behind Steel begins writing really fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Smite away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Smite evil, yay! Okay, so. +4 to hit from the smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Adding my paladin level to the damage. Is this an evil outsider with the evil subtype? X&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay. Doubled damage from smite on the first hit, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7+12: (6)+7+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (1)+16: 17.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, then. How do you like THIS?&amp;quot; says Teppus. His glaive brilliantly glows and he jams it into the side of the creature. &amp;quot;Serriel's glory shall banish you, creature! Know fear!&amp;quot; Yes, he can be a bit cheesy.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (9)+16: 25&lt;br /&gt;
&lt;br /&gt;
Tatyannah strikes out again at the creature and misses with her first hit, but her next one gets the monster but good. Sometimes, okay, a lot of time, it pays to be a rogue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, what is your AC now with the smite?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He has +4 to AC from smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So it he hits one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He also has displacement. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (13): 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh, of course, Teppus is moving fast. Very fast. Which is why only the /first/ strike hits the demon, this time bloodying it, while the other two are horrible misses that leave him windmilling for balance. /Someone/ is not entirely used to being hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Somehow, that part of my pose got cut off, so I thought It'd toss it in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature roars as Teppus hits into him hard, and tries to retaliate in turn. He slashes away with his two claws, attempting to get at the one that hurt it. Unfortunately, when he thought he had the paladin, it was the wrong paladin...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halfling!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another Cone of Cold! Continuing to hover above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;SR roll, then damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (10)+14: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (43): 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That kills him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold the might of Steel Von Ironblood!&amp;quot; Jibbom points and fires out another powerful jet of frost that completely envelopes the demon, freezing it nearly solid. Jibbom looks extremely pleased with himself.&lt;br /&gt;
&lt;br /&gt;
With the creature dead, seems that it is all dead. But the task is still undone, the part of the seal not found, but it is supposed to be in this general area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Oh! Well then.&amp;quot; And in a shower of sparkles and rainbows, the smallish gnome reappears. He's puffing and sweating just a bit, his features pale. He takes out a handkerchief and dabs at his forehead. &amp;quot;Does anyone see the...&amp;quot; and then, well. It doesn't turn up. He fishes out one of the scrolls. &amp;quot;Let's see...&amp;quot; And becomes quite engrossed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good job,&amp;quot; Tatyannah tells everyone, even as she rifles through and loots the corpse, under the guise of 'investigation', of course.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who is investigating the big baddie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, /that's/ good,&amp;quot; says Teppus, relieved. &amp;quot;One more demon down the drain. Let's have a look around. See what we can find.&amp;quot; He's definitely going to do that. Starts looking around. And by looking around, we mostly mean stomping around and trying to investigate quite badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ew... you're touching it, vera?&amp;quot; Halani asks as she herself shies away from the frozen body. &amp;quot;We don't know where it's been, yeah? Or what nasty disease it might've brought with it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold my amazing demonslaying!&amp;quot; Jibbom lands on the deceased demon and strikes a pose, flexing his arms and stretching his wings. &amp;quot;Another great feat of heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's frozen, and someone has to!&amp;quot; Tatyannah tells Halani. &amp;quot;What do you suggest I do otherwise?&amp;quot; She nods sagely at Jibbom, &amp;quot;It was very heroic, von Ironblood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'The seal isn't on the demon.'&lt;br /&gt;
&lt;br /&gt;
Abrahil adjusts his lenses as he regards the scroll. &amp;quot;Oh dear...do you see anything?&amp;quot; he asks, calling over. &amp;quot;I can try one of these again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature is crusted over very well by the ice, but all the searching finds several things that could be sold, but nothing that looks like what the depiction shows.&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Or...I will have him cast it now. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah tucks away the sellable objects, but she tells the others, &amp;quot;Nothing here, well, nothing like that drawing we were shown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah, heroic, ver,&amp;quot; Halani says, waving a hand at Jibbom while her eyes remain on the grotesque corpse. &amp;quot;Maybe we should drop a big rock on its head, hey? Just to be sure?&amp;quot; And then Tatyannah's report sinks in. &amp;quot;Wait... so we're not done yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...alright, then!&amp;quot; Abrahil straightens his shoulders as much as he can. And... &amp;quot;Ohdearohdear...alright. Magnifying glasses, everyone!&amp;quot; And he takes out his own, just like a miniature Perlock Jolmes, and then poof! The scroll vanishes. The finding spell is cast once more.&lt;br /&gt;
&lt;br /&gt;
The spell sparkles a bit, and then goes over to one of the trees not very far away, back to where the spell ended before. It circles the tree. It must have been hidden before you arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should look over there,&amp;quot; Tatyannah deadpans, pointing to the path of sparkles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perceptions again for the tree&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying glass, then looks to the others. And nods, Most Solemnly. &amp;quot;The hunt is on, m'dears! Lead the way, champion of Serriel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (16)+17: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
There is MORE stomping from Teppus. He is the BEST searcher ever. And by searcher, we mean he's probably really good at destroying evidence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Onward! To greater and greater feats of heroism and awesomeness!&amp;quot; Jibbom declares with a flailing of arms.&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying lens. At some point, he elbows Jibbom. &amp;quot;You have to hold it dramatically!&amp;quot; He demonstrates.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'In a knot down on the base of the tree, you find a small wrapped package.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent hoisting, associate!&amp;quot; Jibbom encourages, then duplicates.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls PERCEPTION: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails after the group, shaking her head. One they come to the tree, she crouches down, with a frown, running her hands over everything until - &amp;quot;I've got - something.&amp;quot; She pulls out a small wrapped package, which she tosses at Teppus, &amp;quot;You're the paladin, have a good look at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil leans down and spins the end of a wand in the air to his side. Teppus' cape begins to flutter behind him in a most dramatic and heroic fashion.&lt;br /&gt;
&lt;br /&gt;
ANd thus Teppus catches the package tossed to him by Tatyannah, glancing towards Abrahil and then the others. &amp;quot;Well, it looks like a package.&amp;quot; He is CLEARLY the most observant of souls. And then he begins to look closer.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It is a rather rusted piece of what you were sent out, the missing part of the seal :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh,&amp;quot; says Teppus. &amp;quot;I'm not sure it's supposed to look like this.&amp;quot; With the package open, he's got a rusted piece of.../something/ in his hand. It looks a bit like a piece of the seal they were sent to find. &amp;quot;Uh oh,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Because the spell is still active, that's it :)'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers over at the thing and she sighs seeing it. &amp;quot;We are screwed, aren't we? I'm not entirely sure why I'm asking, honestly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one is screwed with the powers of Steel Von Ironblood on their side!&amp;quot; Jibbom declares.&lt;br /&gt;
&lt;br /&gt;
There's a bit of dramatic music. Just a touch far away. Teppus' cloak continues to flutter, of course. And then...it all goes silent. Dramatically silent. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe, dear heroes...we have found the source of evil which has plagued this world!&amp;quot; Abrahil clears his throat, and then the ancient little old gnome blushes brightly. He looks inordinately pleased with himself, for working a bit of theatre into... &amp;quot;The magic says that's the piece!&amp;quot; he says, whispers urgently to Teppus. &amp;quot;You're supposed to POSE!&amp;quot; And then, &amp;quot;Jibbom, show him!&amp;quot; almost desperately. SHOW THE PALADIN HOW IT IS DONE, SIR!&lt;br /&gt;
&lt;br /&gt;
Abrahil nudges Jibbom hurriedly!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Show him, m'dear! It really is the piece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani just.... groans. If she had had any hope... a distraught look at the gnome and halfling show how little faith she has in that now. &amp;quot;Can you fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Would 'mending' fix it?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Just really needs to be polished and cleaned. It's like something silver getting tarnished. I think mending does take care of that.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil shall cast it if Teppus poses, then. ^^; With FLAIR.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances from Jibbom and Abrahil and just turns away, so that she can hide the shaking of her shoulders and stifling her laughter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know,&amp;quot; says Teppus, studying the seal intently. Very intently. Like he's trying to figure something out about it. Then he eyes Jibbom and Abrahil says, &amp;quot;Serrielites do not /pose/,&amp;quot; hmph! No fun at all.&lt;br /&gt;
&lt;br /&gt;
Jibbom repeats his dramatic posing. It's very impressive.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mending. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
Deeeeep breath! The theatrical little gnome adjusts his lenses, then lifts his hands. He shoves back the sleeves of his red-fur coat with its pale-white lining and... &amp;quot;Ala...kazam...&amp;quot; he whispers. And then the disc in Teppus' hand flares! It sparkles! It glows! ...it mends, the pieces fitting together and the grime fading away. And the Serrielite's cloak flutters dramatically in the nonwind. The tiny gnome then adjusts his lenses. Primly. And looks over them at Teppus as though he's quite ashamed of you, young man, don't you respect your elders blah blah blah I'm old.&lt;br /&gt;
&lt;br /&gt;
Teppus pages: Having a little knowldege/religion, anything I can tell about this thing? And also, detect evil pick anything up? XD&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'Go ahead on the knowledge, and it doesn't pick up anything. It's not evil'&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Knowledge/Religion: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil bwahaha.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It's a seal, and it's OLD'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a very old seal,&amp;quot; says Teppus with an air of understanding and knowledge. He hands it back to Tatyannah, &amp;quot;Maybe we ought to see if we can follow the creature's tracks? See if anything else turns up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers at Teppus for a moment, but nods, &amp;quot;All right.&amp;quot; The piece gets tucked away as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Follow the tracks!&amp;quot; Shoutings the needlessly posing Jibbom. &amp;quot;For heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So we're not done yet...&amp;quot; Halani confirms to herself, casting a baleful look over at the frozen demon. Then at Abrahil and Jibbom. As if it's their fault. Then she grunts and... starts to attempt to follow the tracks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, if we're going to try and track where this thing came from, I need those actually trying to track to give me a survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Is Jibbom going to help or just try to look amazing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;BOTH. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And now I need another one to see how well everyone handles the woods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil needs to crash soon, on that note. ^^;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Teppus, Tatyannah) with 'You guys find tne trail the creature left behind.'&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'You wander into a poison oak bush :)'&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'You trip over nearly every root there is on the trail.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah is able to find the trail the creature left behind. Even better, this pass through the woods, not as painful as the last one. Thank goodness.&lt;br /&gt;
&lt;br /&gt;
Halani doesn't look like a ranger. She doesn't act like one, either. And if one were here it would probably scoff at her attempts to find the creature's trail. Even so, she manages to verify, with confidence, that Tatyannah is correct.. and she starts shadowing the trail.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the hell is this? Augh,&amp;quot; says TEppus, scratching himself. Apparently, somewhre along the way, he wandered through a bush and he's now scratching himself frantically. &amp;quot;AUGH. What the hell did I get INTO?&amp;quot; He's not happy about this. Scratch scratch scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooofh. Agh. Augh!&amp;quot; Those are the sounds Jibbom makes while stumbling gracelessly through the woods. You'd think being closer to the ground would make it easier for him to spot roots before tripping on them. Alas, it is not so.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
The path as you follow it seems to meander around, only crossing paths of other animals, not really any roads or anything. You spend the next four hours out in the woods and find.... nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another set of survival or someone has any spells/prayers to help you find your way like Know Direction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom does not.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should be ok,&amp;quot; Tatyannah offers. &amp;quot;And I'm tired of rescuing Teppus from the thorn patches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.x D&lt;br /&gt;
&lt;br /&gt;
GRumbling at Tatyannah, Teppus glares at her half-heartedly. He's too busy itching to be too bohtered by it. &amp;quot;WEll, I guess we can just head back, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Jibbom) with 'You know which direction north is and keep the party from getting completely lost.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood shall lead the way! Forward! Ouch!&amp;quot; Jibbom trudges into more thorny bushes.&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&amp;quot;It's a good thing we thought to bring an expert along, yeah?&amp;quot; Halani asks, voice only slightly acidic. And sarcastic. &amp;quot;Someone who could actually find what we're looking for, right? Keep us from getting lost? From dying out in the wilderness where no one will ever find us?&amp;quot; She pauses. &amp;quot;Oh, wait! That's right! We didn't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, you all manage to get out of the woods just fine. Of course, it's all because of Jibbom! Halani manages to make sure he doesn't send everyone in the wrong direction though and you get back to the city jut fine.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11219</id>
		<title>PRP: The Retrieval Job</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11219"/>
		<updated>2013-12-12T20:42:45Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters - &lt;br /&gt;
&lt;br /&gt;
Abrahil - Wizard 8&lt;br /&gt;
&lt;br /&gt;
Halani - Monk 10&lt;br /&gt;
&lt;br /&gt;
Jibbom - Sorcerer 10&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
Teppus - Fighter /Paladin &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odd reports from the Redridge Mountains have been coming in for the past several days; massacres, slaughtered cattle, disapperances, it's been over all just strange. A call went out from the guild for a new group to go check things out, but first had to make a stop at the Temple of Daeus. It is still under construction from the Exorcism of the Azure Queen, but they still all have work to do. You are taken to one of the various priests who seems to be the client for this particular venture out of the city.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahh, good, you're here,&amp;quot; the older priest says, looking over a large tome on the desk. &amp;quot;Hope you all want a nice trip into the mountains, or woods, or wherever this thing is now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Oh dear...do you think it tore? I'm so afraid it tore...&amp;quot; A small, roundish figure bumbles into the room. Wider than he is tall and bouncing more than he walks, he's decked in a suit of brightest red. Bright red and softly fuzzy, it's trimmed in pale white furs, and comes with a conical, red-toned cap that's perched atop his head against the winter's cold. The gnome has on his gold-trimmed spectacles and has grown his beard out for the winter. It's...well, it drapes halfway over his chest (if indeed a sphere could be said to have one) and there are just so many candy canes popping out of the elderly white fuzz, just sticking out of it here and there that he's even now frantically trying to clear away. &lt;br /&gt;
&lt;br /&gt;
He's also halfway covered in soot. &amp;quot;Oh, oh dear. First I ran into that chimney sweep, and then that candy cart! You'd think people would watch where they're going, you know, oh...oh dear. I'll be with you in just a moment!&amp;quot; And then he's trying to pull one of the candy canes away from his beard. He gives a tug, but it's stuck firmly in place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, more demons?&amp;quot; Tatyannah asks with interest. &amp;quot;If so, I wanna stop by - someplace and get some stuff. Or ask you to bless our weapons. Y'know, since we're here.&amp;quot; She pauses, &amp;quot;Well, if it'll last that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed, good citizen!&amp;quot; Jibbom shouts, stretching his wings in a needlessly dramatic manner. &amp;quot;Steel Von Ironblood, Bane of the Night, Alexandrian Hero, is here! Alongside many of his most heroic associates. We shall defeat all evils!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not a minute into the description of the latest 'contract' and Halani is already covering her face with her hands. Maybe she doesn't like trips into the mountains anymore. Or the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; says Teppus. He's just arriving to the sound of the conversation. &amp;quot;Do I get to kill demons?&amp;quot; Trust a paladin to sound very, very excited about this possibility. He's even smiling.&lt;br /&gt;
&lt;br /&gt;
The round little gnome gives another tug at the cane. The effort yanks at his fuzzy white beard--but it seems quite stuck. His cherry-red cheeks, already flushed from the cold, strain a bit. &amp;quot;Oh...oh...oh my. I am afraid it's just...it's just...oh, pardon me! Pardon me a moment... And my goodness, I was just ever so lucky to get here on time. Why, they had this wonderful red winter suit on sale. Sale! you know, and I said, it's just so difficult to FIND a good sale during the winter that I couldn't pass it up! And we're going ADVENTURING! With the Steel van Ironblood, no less! I could do no less than look my best!&amp;quot; And then he gives a tug at the candy cane again, and looks quite embarrassed. Though, he /does/ do his best to stand up tall and straight (it's a little difficult to tell). And then Teppus mentions demons and he clears his throat a few more times and goes: &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest shakes his head at Tatyannah, &amp;quot;It won't last long enough, the one I know is only a temporary blessing, not long enough for the trip you might be on.&amp;quot; He gives a moment to look at Jibbom and promptly ignores the halfling, remembering the dent in the dome they still haven't hammered out. &amp;quot;In any case, what you are after is this.&amp;quot; He turns the book around to show an illuminated page that has a large symbol in the middle of it. &amp;quot;Or at least, part of it. This part,&amp;quot; and he pulls out a cleaned up half of the symbol, &amp;quot;was recovered several days ago in a mine. If our records are correct, then what was released is extremely nasty, and perhaps the cause of the rash of demon related activities going on. The seal was broken,&amp;quot; he shows the broken edge of the piece, &amp;quot;and we believe that it will help in defeating the creature if whole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah does a quick look around and foregoes the fist pump about being the tallest one there. She refocuses, however, of the briefing, sighing about the news of blessing not lasting long. &amp;quot;What exactly do you mean by 'extremely nasty'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extremely nasty?&amp;quot; Jibbom looks alarmed. &amp;quot;My Ex-Maybe-Wife isn't involved in this, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus cheerfully adds to Tatyannah, &amp;quot;Well, there are always annointing oils that can bless our blades for demon stabbing.&amp;quot; He sound spositively thrilled about the possibility of demon stabbing! Then he frowns at the priest and adds, &amp;quot;That does not sound good, actually. What DO you mean by 'extrmely nasty'?&amp;quot; Abrahil is being eyed, but with good humour.&lt;br /&gt;
&lt;br /&gt;
The priest points to some of the writing around the symbol. &amp;quot;According to these records, when the seal was place, it was believed that the mine was cursed by something very evil and foul. It caused a man to go insane, and was uncontrollable. He died, but was sealed away with the cursed metal. In some research, some thing that since things are coming out, the man's soul may have been changed into a type of daemon. Hence the seal that was placed to keep it inside the mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The roundish gnome wrings his hands. He looks a little pale underneath all that red all the sudden. &amp;quot;Well,&amp;quot; he says, and gives himself a shake. &amp;quot;Well!&amp;quot; he says, &amp;quot;Well, that is quite a story, isn't it? That poor man...&amp;quot; He waddles up to take a closer look at the book. And indeed, leans a little ways forward, his fingers on his glasses to get a better look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, heya, now doesn't that just sound grand, yeah?&amp;quot; Halani says from behind her hands before dropping them with a sigh. &amp;quot;Extremely nasty is what we do best, right? Right?&amp;quot; Her eyes narrow a little at the sight of Teppus. &amp;quot;Some of us here are pretty good at stabbing things, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil would like to get hold of a wand of protect v evil. Is it okay to purchase one?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, I don't have the vendors like you lovely admin have :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, yes, that sounds extremely nasty,&amp;quot; Tatyannah allows. She glances over the group again, scratching at her neck, &amp;quot;We're /definitely/ stopping to get supplies before we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood, Bane of the Night, shall purge this evil with his heroic associates!&amp;quot; Jibbom declares excitedly. &amp;quot;To the shopkeeps! And then, to adventure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest nods, &amp;quot;Indeed. We have been having various people out trying to find the seal, and thankfully because of our records, we're able to use some spells and prayers to do it. Whatever is carrying isn't hiding it. The last general location that we have report of the seal being in this area,&amp;quot; he points onto a map, still along the mountains, heading north. &amp;quot;I am able to give you some scrolls to help you do the same so you can pinpoint the exact location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To adventure!&amp;quot; the gnome echoes, and his eyes sparkle a bit. His brand new red suit is covered in suit, but...heroism! Dashing! Daring! The stuff of legends, surely. He clasps his hands together.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; says TEppus on the matter of supplies, then he nods towards he priest. &amp;quot;You have my word. WE'll deal with the problem. We may share different patrons, but this Serrielite will not allow this evil to go unchecked!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah rubs at her forehead, eyeing Jibbom, then Abrahil, and back again. She says nothing, but already looks exhausted just thinking about them and their future adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;ALright, if I remember for log purposes we need to go over purchases, but as I said, I don't have a vendor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Just note it in the log. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil pestered poor Whiteout already. ^^;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So what are you all getting? Or are you all in your books shopping? ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;ALl rigth. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'd like to spring for a couple of oils of bless weapon. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;To give to folks. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil is good to go!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, bless weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is set, equipment-wise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;I should be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :) Off we go. Who is using the scrolls to find said item?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil can-do.&lt;br /&gt;
&lt;br /&gt;
After stocking up a few items while in the city, everyone finds themselve heading to the northern gates of the city and then out to area where they were shown of the last general area of the seal piece. It took several hours of travel before getting out in the area, and it was a wooded area, not formally the Mythwood, but getting close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;May I cast mage armor? Also, recall it (pearl) and place it on Halani? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mage Armor. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will also mage armor himself.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mage Armor. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk. (re)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waitwaitwait--&amp;quot; No use, Halani's protests. Or too late, anyways. And now there are sparkles. &amp;quot;Seriously? Oh for...&amp;quot; But the monk trails off, slowly bringing herself away from the brink of homicide. Abrahil has her best interests at heart, surely.&lt;br /&gt;
&lt;br /&gt;
Tatyannah smirks a little, but says nothing. NOTHING.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Embrace my portly colleague's incredible magical powers!&amp;quot; Is Jibbom's advice to Halani. &amp;quot;Now, onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Halani suffers that fate, Teppus coughs. He's only g glad nothing happened to /him/. Yet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, we're getting close...I can feel it! Just...feel it!&amp;quot; the roundish gnome sounds enthused. As enthused as though they're headed to a day at a picnic, rather than the maw of maddened demons. &amp;quot;And such an adventure this will be, such ADVENTURE!&amp;quot; He bumbles along, right with the rest of them. Every now and then he takes out a wand and taps at the side of his leg--and suddenly, magic sparks, lifting him wibbly-wobbly over a bit of brush or cracked rocks. It matches the color of fae-sparkles around poor Halani, and every now and then he praises her fashion sense: &amp;quot;Just perfect, and ready for the bards! Adventure, my dears! ADVENTURE! Tales of heroism, immortalized forever...why, I'm sure Jibbom has bards aplenty, all ready for his return and just waiting to hear how it went! We MUST look our best!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Since you have the scrolls I'm letting you decide when to cast one.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok!&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil wasn't sure what I needed to do. ':) These are 'detect' scrolls?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Locate object scrolls.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. :D&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'And you were given a copy of the seal so you know what you're looking for.'&lt;br /&gt;
&lt;br /&gt;
Abrahil unrolls one of the scrolls, and then grips the faux seal in one small, chubby hand. &amp;quot;Alright, then! Bippity, boppity...oh dear, and just look at this handwriting! Did they? ...locate...find...oh! Here we go!&amp;quot; and then the scroll explodes in a shower of rainbows and light.&lt;br /&gt;
&lt;br /&gt;
The shower of light then bolted off in a direction ito the woods, leading off into the woods. There is no road leading that direction though, just the forest floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, survival checks around to see how well you deal with the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't much like the forest,&amp;quot; mutters Teppus. &amp;quot;There's alwys horrible monsters lurking out around there.&amp;quot; He is doing his best, of course, not to pay overly much attentiob to Jibbom. Abrahil gets some amused looks, but he's definitely on his guard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The more horrible the monster, the more glorious it is to vanquish them!&amp;quot; Jibbom declares chipperly, beaming. &amp;quot;So. Who's for a game of 'I Spy'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great, no roads, this is going to be fun,&amp;quot; Tatyannah grumbles. She tries to follow through the forest but it does not go well at all. She yells, &amp;quot;This is why I like cities and cobblestones and roofs and OH TARIEN, I JUST STEPPED IN SOMETHING GROSS!&amp;quot; She shudders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...well. Well!&amp;quot; ...when the sparks vanish off into the forest. Abrahil adjusts his lenses and then fishes around in his pockets. &amp;quot;Oh, my, what a marvelous idea! Here, I have just the thing...&amp;quot; and he fishes around...and comes up with a set of magnifying glasses. Three of them. He passes them out, his features delighted. And then...well. Well... &amp;quot;Oh, oh dear...my dear...&amp;quot; he says, and he lowers his voice to a conspiratorial whisper, &amp;quot;I do believe you just stepped on a...don't look! Just don't look, m'dear. It's /quite/ awful. Just...step to the side. Quite gently. And look away...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite horrible,&amp;quot; Abrahil adds. &amp;quot;The thing you stepped in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes Tatyanah's foot, stroking his chin. &amp;quot;... I spy, with my little eye, something that starts with P.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hands Jibbom one of the magnifying lenses. While mouthing, &amp;quot;Don't tell her!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Tatyannah doesn't look, just does what she can to scrap it off her boots. &amp;quot;I /hate/ the outdoors.&amp;quot; She tries to pick her way through more carefully, but this means walking into branches and spider webs across the trail. The bane of being the tallest person in the group. &amp;quot;I'm not sure, but I think I'd prefer to be sailing,&amp;quot; says the known-to-be-chronically-seasick ex-pirate.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stepping in something isn't the last thing that happens while wandering through the woods. Feet get stuck in roots, there is tripping, branches getting smacked into other member's faces, a whole slew of antics. Thankfully because of the spell, Abrahil has a good direction to go and can't risk actually getting off course. After what seems like another hour or so of tromping through the woods, and not very elegantly, the spell seems to come to a stop among the trees, but nothing overly special compared to what else has been traveled through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (15)+17: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
You paged (Abrahil, Tatyannah, Halani) with 'You all spot a big creature (medium sized but big) about 40 feet away, one that didn't look like it should be able to hide because it is actually violet, and also covered in horns. And it looks mean.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil...would like to use the sudden distraction to cover everyone in fashionable sparkles. I mean, protection from evil. ^^;&lt;br /&gt;
&lt;br /&gt;
Long distance to Abrahil: Elessa laughs. Go ahead&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hsst!&amp;quot; Halani warns suddenly, coming to a stop and pressing herself up against a tree, trying to ignore the crawlies and unpleasantries that live in the bark. &amp;quot;Something up ahead, hey?&amp;quot; she adds in a loud whisper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...oh dear...excuse me,&amp;quot; Abrahil says, just bare a whisper. And he begins fishing around his his pockets, and...well, before anyone can really blink? He's bippity-boppity-booing all the way 'round. Sparkles curl around boots and socks, settling a light layer of arcane protections into place.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that a snake?&amp;quot; asks Teppus, looking around after Halalnis 'hsst'. He's nervous. Someone does /not like snakes/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it a terrible evil I can smite with my awesome magical powers?&amp;quot; Jibbom asks, hopefully.&lt;br /&gt;
&lt;br /&gt;
Dryly, &amp;quot;I spy with my little eye, something purple, horned and angry,&amp;quot; Tatyannah states. She goes in to get her spear and the potion of bless for it. She's not really bothering to hide, in a group like this.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Demon : Roll: 9 + Bonus:  +1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 8 + Bonus: 9 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Halani ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Halani. There is a big violet thing 40 feet away, and it looks angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani will go punch it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;A ki point in AC, and activating Combat Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;And I will try for a stunning fist with the attack. Even though it will miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+12+2-3: (3)+12+2+-3: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;My AC should be up to 34 for now. 30 touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Run and stab, flanking with Halani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (5)+11+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not -that- angry, vera..&amp;quot; Halani moderates, before shucking her overcoat and dashing forward. She gets there before the purple monster thing has much of a chance to react, ducking beside it and aiming a punch into its torso. For all the good it seems to do, however. She may as well have just slapped it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Abrahil ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Vanish into a rainbow (greater invis), then cast displacement on the rogue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The greater invis is a swift action and an illusionist ability. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How long do those two last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The invisible is a per round thing, up to 8 rounds. Displacement is up to 8 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Greater Invisibility added to Abrahil with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Tatyannah with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
Tatyannah goes running towards the creature and Halani, and she looks magnificent as she sails through the air to hit the creature. Such a /shame/ that she misses it by &amp;gt;&amp;lt; that much. Tatyannah swears. A lot.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Teppus ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...ohdearhelooksangry.&amp;quot; The roundish gnome vanishes into a cloud of sparkles and then just...ceases to exist. Except there's a wobbling, crunching sound as he bounds over the forest leaves. And moments later, Tatyannah seems to split in two as an, &amp;quot;Excuse me!&amp;quot; rushes past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;HMM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I move to the front of the group and ready an action with my reach weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's engaged with Halani and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or in melee with them, 40 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;AH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sorry, misunderstood. In that case, I advance and attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, roll it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12: (19)+12: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What is your crit range?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Displacement. Caster Level: 8 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Also, my apologies. X) I forgot about the 40'. The displace would be on Teppus then. Abs' move speed is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Teppus with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement removed from Tatyannah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And also, is your weapon good aligned Teppus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus returns. 20 only, Elessa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My parents were bugging me. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh I know how that goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Glaive's are x3 crit weapons. 20 only.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Makes sense, but is it good aligned?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I presume less, or no, damage? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It did nothing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom! Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Oh gods. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus rushes to the front, stabbing at it with his glaive! It does nothing. Really. Nothing at all, actually. &amp;quot;Huh! My weapon! It has no effect!&amp;quot; He reaches for a pouch. Abrahil's magic has his form flickering, however.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls will: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sure hopes that saves.&lt;br /&gt;
&lt;br /&gt;
The creature roars as everyone comes around it, starting to try and attack, and it seems amused by everyone's attempts. It takes one of its tries to bite into into Halani, but it proves ineffective against all of her skills and the spells. However, it turns and looks at the group, and looks over to Jibbom, glowing red for a moment, but it seems to fizzle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you're fine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does the creature have any wings or anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it doesn't&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It has lots of horns on it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jibbom ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Fly upwards to get an angle where I can Cone of Cold this guy without hitting the others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Then, Cone of Cold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (35): 35&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And SR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (16)+14: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It doesn't do quite as much damage as you think it should have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halani! *puts food in mircowave*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Flurry, ki point in the extra attack. Power attack. AC drops to 27.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Foolish demon!&amp;quot; Jibbom grins in the face of the glowing horrible red thing, taking to the air with a mighty flap of his golden wings. &amp;quot;You face Steel Von Ironblood, the Bane of the Night!&amp;quot; He puts his hands together and fires a powerful spray of frost over the horrible creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (7)+10+5+2+2+-2+-3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (11)+10+5+2+2+-2+-3: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (8)+10+5+2+2+-2+-3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (18)+10+5+2+2+-2+-3+-5: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (10)+10+5+2+2+-2+-3+-5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Got two hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (8)+3+2+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (3)+3+2+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Cold Iron, Silver... no alignment bypasses though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;W/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani twists sideways, trying to get out of the monster's field of view as she shifts into a more aggressive stance. No longer weaving, she almost throws herself bodily at the Purple People Eater (yeah, she's assuming).. and by the number of glancing blow she throws, it's clear her attacks aren't exactly focussed. But a few solid kicks land.. at least they look solid.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (1)+11+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (3)+11+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh, it's one of those days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Wait, that 2nd roll wasn't right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 2: (19)+5+2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;There.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (4)+5+(19)+(3): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit on that one. Have you gotten your weapon blessed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;The last 1d6 is shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I put on bless weapon just before the timestop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He didn't like that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;I think Haste is a great idea. +1 dodge bonus to AC (stacks with everything), +1 attack with FA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil continues to HIDE.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil will use bonded to cast haste, because I'm apparently a dummy. And chocolates are distracting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa chuckles at Abrahil. Yes, they are. Paladin! What do you do?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I smite. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me,&amp;quot; again. And then there's an explosion of color in the air around the party and...time speeds up. Weapons become a blur. That traveling bard behind Steel begins writing really fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Smite away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Smite evil, yay! Okay, so. +4 to hit from the smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Adding my paladin level to the damage. Is this an evil outsider with the evil subtype? X&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay. Doubled damage from smite on the first hit, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7+12: (6)+7+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (1)+16: 17.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, then. How do you like THIS?&amp;quot; says Teppus. His glaive brilliantly glows and he jams it into the side of the creature. &amp;quot;Serriel's glory shall banish you, creature! Know fear!&amp;quot; Yes, he can be a bit cheesy.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (9)+16: 25&lt;br /&gt;
&lt;br /&gt;
Tatyannah strikes out again at the creature and misses with her first hit, but her next one gets the monster but good. Sometimes, okay, a lot of time, it pays to be a rogue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, what is your AC now with the smite?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He has +4 to AC from smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So it he hits one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He also has displacement. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (13): 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh, of course, Teppus is moving fast. Very fast. Which is why only the /first/ strike hits the demon, this time bloodying it, while the other two are horrible misses that leave him windmilling for balance. /Someone/ is not entirely used to being hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Somehow, that part of my pose got cut off, so I thought It'd toss it in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature roars as Teppus hits into him hard, and tries to retaliate in turn. He slashes away with his two claws, attempting to get at the one that hurt it. Unfortunately, when he thought he had the paladin, it was the wrong paladin...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halfling!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another Cone of Cold! Continuing to hover above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;SR roll, then damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (10)+14: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (43): 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That kills him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold the might of Steel Von Ironblood!&amp;quot; Jibbom points and fires out another powerful jet of frost that completely envelopes the demon, freezing it nearly solid. Jibbom looks extremely pleased with himself.&lt;br /&gt;
&lt;br /&gt;
With the creature dead, seems that it is all dead. But the task is still undone, the part of the seal not found, but it is supposed to be in this general area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Oh! Well then.&amp;quot; And in a shower of sparkles and rainbows, the smallish gnome reappears. He's puffing and sweating just a bit, his features pale. He takes out a handkerchief and dabs at his forehead. &amp;quot;Does anyone see the...&amp;quot; and then, well. It doesn't turn up. He fishes out one of the scrolls. &amp;quot;Let's see...&amp;quot; And becomes quite engrossed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good job,&amp;quot; Tatyannah tells everyone, even as she rifles through and loots the corpse, under the guise of 'investigation', of course.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who is investigating the big baddie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, /that's/ good,&amp;quot; says Teppus, relieved. &amp;quot;One more demon down the drain. Let's have a look around. See what we can find.&amp;quot; He's definitely going to do that. Starts looking around. And by looking around, we mostly mean stomping around and trying to investigate quite badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ew... you're touching it, vera?&amp;quot; Halani asks as she herself shies away from the frozen body. &amp;quot;We don't know where it's been, yeah? Or what nasty disease it might've brought with it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold my amazing demonslaying!&amp;quot; Jibbom lands on the deceased demon and strikes a pose, flexing his arms and stretching his wings. &amp;quot;Another great feat of heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's frozen, and someone has to!&amp;quot; Tatyannah tells Halani. &amp;quot;What do you suggest I do otherwise?&amp;quot; She nods sagely at Jibbom, &amp;quot;It was very heroic, von Ironblood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'The seal isn't on the demon.'&lt;br /&gt;
&lt;br /&gt;
Abrahil adjusts his lenses as he regards the scroll. &amp;quot;Oh dear...do you see anything?&amp;quot; he asks, calling over. &amp;quot;I can try one of these again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The creature is crusted over very well by the ice, but all the searching finds several things that could be sold, but nothing that looks like what the depiction shows.&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Or...I will have him cast it now. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah tucks away the sellable objects, but she tells the others, &amp;quot;Nothing here, well, nothing like that drawing we were shown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah, heroic, ver,&amp;quot; Halani says, waving a hand at Jibbom while her eyes remain on the grotesque corpse. &amp;quot;Maybe we should drop a big rock on its head, hey? Just to be sure?&amp;quot; And then Tatyannah's report sinks in. &amp;quot;Wait... so we're not done yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...alright, then!&amp;quot; Abrahil straightens his shoulders as much as he can. And... &amp;quot;Ohdearohdear...alright. Magnifying glasses, everyone!&amp;quot; And he takes out his own, just like a miniature Perlock Jolmes, and then poof! The scroll vanishes. The finding spell is cast once more.&lt;br /&gt;
&lt;br /&gt;
The spell sparkles a bit, and then goes over to one of the trees not very far away, back to where the spell ended before. It circles the tree. It must have been hidden before you arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should look over there,&amp;quot; Tatyannah deadpans, pointing to the path of sparkles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perceptions again for the tree&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying glass, then looks to the others. And nods, Most Solemnly. &amp;quot;The hunt is on, m'dears! Lead the way, champion of Serriel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (16)+17: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
There is MORE stomping from Teppus. He is the BEST searcher ever. And by searcher, we mean he's probably really good at destroying evidence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Onward! To greater and greater feats of heroism and awesomeness!&amp;quot; Jibbom declares with a flailing of arms.&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying lens. At some point, he elbows Jibbom. &amp;quot;You have to hold it dramatically!&amp;quot; He demonstrates.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'In a knot down on the base of the tree, you find a small wrapped package.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent hoisting, associate!&amp;quot; Jibbom encourages, then duplicates.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls PERCEPTION: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails after the group, shaking her head. One they come to the tree, she crouches down, with a frown, running her hands over everything until - &amp;quot;I've got - something.&amp;quot; She pulls out a small wrapped package, which she tosses at Teppus, &amp;quot;You're the paladin, have a good look at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil leans down and spins the end of a wand in the air to his side. Teppus' cape begins to flutter behind him in a most dramatic and heroic fashion.&lt;br /&gt;
&lt;br /&gt;
ANd thus Teppus catches the package tossed to him by Tatyannah, glancing towards Abrahil and then the others. &amp;quot;Well, it looks like a package.&amp;quot; He is CLEARLY the most observant of souls. And then he begins to look closer.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It is a rather rusted piece of what you were sent out, the missing part of the seal :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh,&amp;quot; says Teppus. &amp;quot;I'm not sure it's supposed to look like this.&amp;quot; With the package open, he's got a rusted piece of.../something/ in his hand. It looks a bit like a piece of the seal they were sent to find. &amp;quot;Uh oh,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Because the spell is still active, that's it :)'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers over at the thing and she sighs seeing it. &amp;quot;We are screwed, aren't we? I'm not entirely sure why I'm asking, honestly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one is screwed with the powers of Steel Von Ironblood on their side!&amp;quot; Jibbom declares.&lt;br /&gt;
&lt;br /&gt;
There's a bit of dramatic music. Just a touch far away. Teppus' cloak continues to flutter, of course. And then...it all goes silent. Dramatically silent. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe, dear heroes...we have found the source of evil which has plagued this world!&amp;quot; Abrahil clears his throat, and then the ancient little old gnome blushes brightly. He looks inordinately pleased with himself, for working a bit of theatre into... &amp;quot;The magic says that's the piece!&amp;quot; he says, whispers urgently to Teppus. &amp;quot;You're supposed to POSE!&amp;quot; And then, &amp;quot;Jibbom, show him!&amp;quot; almost desperately. SHOW THE PALADIN HOW IT IS DONE, SIR!&lt;br /&gt;
&lt;br /&gt;
Abrahil nudges Jibbom hurriedly!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Show him, m'dear! It really is the piece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani just.... groans. If she had had any hope... a distraught look at the gnome and halfling show how little faith she has in that now. &amp;quot;Can you fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Would 'mending' fix it?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Just really needs to be polished and cleaned. It's like something silver getting tarnished. I think mending does take care of that.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil shall cast it if Teppus poses, then. ^^; With FLAIR.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances from Jibbom and Abrahil and just turns away, so that she can hide the shaking of her shoulders and stifling her laughter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know,&amp;quot; says Teppus, studying the seal intently. Very intently. Like he's trying to figure something out about it. Then he eyes Jibbom and Abrahil says, &amp;quot;Serrielites do not /pose/,&amp;quot; hmph! No fun at all.&lt;br /&gt;
&lt;br /&gt;
Jibbom repeats his dramatic posing. It's very impressive.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mending. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
Deeeeep breath! The theatrical little gnome adjusts his lenses, then lifts his hands. He shoves back the sleeves of his red-fur coat with its pale-white lining and... &amp;quot;Ala...kazam...&amp;quot; he whispers. And then the disc in Teppus' hand flares! It sparkles! It glows! ...it mends, the pieces fitting together and the grime fading away. And the Serrielite's cloak flutters dramatically in the nonwind. The tiny gnome then adjusts his lenses. Primly. And looks over them at Teppus as though he's quite ashamed of you, young man, don't you respect your elders blah blah blah I'm old.&lt;br /&gt;
&lt;br /&gt;
Teppus pages: Having a little knowldege/religion, anything I can tell about this thing? And also, detect evil pick anything up? XD&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'Go ahead on the knowledge, and it doesn't pick up anything. It's not evil'&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Knowledge/Religion: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil bwahaha.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It's a seal, and it's OLD'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a very old seal,&amp;quot; says Teppus with an air of understanding and knowledge. He hands it back to Tatyannah, &amp;quot;Maybe we ought to see if we can follow the creature's tracks? See if anything else turns up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers at Teppus for a moment, but nods, &amp;quot;All right.&amp;quot; The piece gets tucked away as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Follow the tracks!&amp;quot; Shoutings the needlessly posing Jibbom. &amp;quot;For heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So we're not done yet...&amp;quot; Halani confirms to herself, casting a baleful look over at the frozen demon. Then at Abrahil and Jibbom. As if it's their fault. Then she grunts and... starts to attempt to follow the tracks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, if we're going to try and track where this thing came from, I need those actually trying to track to give me a survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Is Jibbom going to help or just try to look amazing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;BOTH. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And now I need another one to see how well everyone handles the woods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil needs to crash soon, on that note. ^^;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Teppus, Tatyannah) with 'You guys find tne trail the creature left behind.'&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'You wander into a poison oak bush :)'&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'You trip over nearly every root there is on the trail.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah is able to find the trail the creature left behind. Even better, this pass through the woods, not as painful as the last one. Thank goodness.&lt;br /&gt;
&lt;br /&gt;
Halani doesn't look like a ranger. She doesn't act like one, either. And if one were here it would probably scoff at her attempts to find the creature's trail. Even so, she manages to verify, with confidence, that Tatyannah is correct.. and she starts shadowing the trail.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the hell is this? Augh,&amp;quot; says TEppus, scratching himself. Apparently, somewhre along the way, he wandered through a bush and he's now scratching himself frantically. &amp;quot;AUGH. What the hell did I get INTO?&amp;quot; He's not happy about this. Scratch scratch scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooofh. Agh. Augh!&amp;quot; Those are the sounds Jibbom makes while stumbling gracelessly through the woods. You'd think being closer to the ground would make it easier for him to spot roots before tripping on them. Alas, it is not so.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
The path as you follow it seems to meander around, only crossing paths of other animals, not really any roads or anything. You spend the next four hours out in the woods and find.... nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another set of survival or someone has any spells/prayers to help you find your way like Know Direction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom does not.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should be ok,&amp;quot; Tatyannah offers. &amp;quot;And I'm tired of rescuing Teppus from the thorn patches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.x D&lt;br /&gt;
&lt;br /&gt;
GRumbling at Tatyannah, Teppus glares at her half-heartedly. He's too busy itching to be too bohtered by it. &amp;quot;WEll, I guess we can just head back, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Jibbom) with 'You know which direction north is and keep the party from getting completely lost.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood shall lead the way! Forward! Ouch!&amp;quot; Jibbom trudges into more thorny bushes.&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&amp;quot;It's a good thing we thought to bring an expert along, yeah?&amp;quot; Halani asks, voice only slightly acidic. And sarcastic. &amp;quot;Someone who could actually find what we're looking for, right? Keep us from getting lost? From dying out in the wilderness where no one will ever find us?&amp;quot; She pauses. &amp;quot;Oh, wait! That's right! We didn't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, you all manage to get out of the woods just fine. Of course, it's all because of Jibbom! Halani manages to make sure he doesn't send everyone in the wrong direction though and you get back to the city jut fine.&lt;br /&gt;
[[Category:Logs]]&lt;br /&gt;
[[Category:Admin]][[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11218</id>
		<title>PRP: The Retrieval Job</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Retrieval_Job&amp;diff=11218"/>
		<updated>2013-12-12T20:41:03Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;Characters -   Abrahil - Wizard 8  Halani - Monk 10  Jibbom - Sorcerer 10  Tatyannah - Rogue 8  Teppus - Fighter /Paladin    Odd reports from the Redridge Mountains have been ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters - &lt;br /&gt;
&lt;br /&gt;
Abrahil - Wizard 8&lt;br /&gt;
&lt;br /&gt;
Halani - Monk 10&lt;br /&gt;
&lt;br /&gt;
Jibbom - Sorcerer 10&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
Teppus - Fighter /Paladin &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Odd reports from the Redridge Mountains have been coming in for the past several days; massacres, slaughtered cattle, disapperances, it's been over all just strange. A call went out from the guild for a new group to go check things out, but first had to make a stop at the Temple of Daeus. It is still under construction from the Exorcism of the Azure Queen, but they still all have work to do. You are taken to one of the various priests who seems to be the client for this particular venture out of the city.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahh, good, you're here,&amp;quot; the older priest says, looking over a large tome on the desk. &amp;quot;Hope you all want a nice trip into the mountains, or woods, or wherever this thing is now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh! Oh dear...do you think it tore? I'm so afraid it tore...&amp;quot; A small, roundish figure bumbles into the room. Wider than he is tall and bouncing more than he walks, he's decked in a suit of brightest red. Bright red and softly fuzzy, it's trimmed in pale white furs, and comes with a conical, red-toned cap that's perched atop his head against the winter's cold. The gnome has on his gold-trimmed spectacles and has grown his beard out for the winter. It's...well, it drapes halfway over his chest (if indeed a sphere could be said to have one) and there are just so many candy canes popping out of the elderly white fuzz, just sticking out of it here and there that he's even now frantically trying to clear away. &lt;br /&gt;
&lt;br /&gt;
He's also halfway covered in soot. &amp;quot;Oh, oh dear. First I ran into that chimney sweep, and then that candy cart! You'd think people would watch where they're going, you know, oh...oh dear. I'll be with you in just a moment!&amp;quot; And then he's trying to pull one of the candy canes away from his beard. He gives a tug, but it's stuck firmly in place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, more demons?&amp;quot; Tatyannah asks with interest. &amp;quot;If so, I wanna stop by - someplace and get some stuff. Or ask you to bless our weapons. Y'know, since we're here.&amp;quot; She pauses, &amp;quot;Well, if it'll last that long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed, good citizen!&amp;quot; Jibbom shouts, stretching his wings in a needlessly dramatic manner. &amp;quot;Steel Von Ironblood, Bane of the Night, Alexandrian Hero, is here! Alongside many of his most heroic associates. We shall defeat all evils!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not a minute into the description of the latest 'contract' and Halani is already covering her face with her hands. Maybe she doesn't like trips into the mountains anymore. Or the woods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; says Teppus. He's just arriving to the sound of the conversation. &amp;quot;Do I get to kill demons?&amp;quot; Trust a paladin to sound very, very excited about this possibility. He's even smiling.&lt;br /&gt;
&lt;br /&gt;
The round little gnome gives another tug at the cane. The effort yanks at his fuzzy white beard--but it seems quite stuck. His cherry-red cheeks, already flushed from the cold, strain a bit. &amp;quot;Oh...oh...oh my. I am afraid it's just...it's just...oh, pardon me! Pardon me a moment... And my goodness, I was just ever so lucky to get here on time. Why, they had this wonderful red winter suit on sale. Sale! you know, and I said, it's just so difficult to FIND a good sale during the winter that I couldn't pass it up! And we're going ADVENTURING! With the Steel van Ironblood, no less! I could do no less than look my best!&amp;quot; And then he gives a tug at the candy cane again, and looks quite embarrassed. Though, he /does/ do his best to stand up tall and straight (it's a little difficult to tell). And then Teppus mentions demons and he clears his throat a few more times and goes: &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest shakes his head at Tatyannah, &amp;quot;It won't last long enough, the one I know is only a temporary blessing, not long enough for the trip you might be on.&amp;quot; He gives a moment to look at Jibbom and promptly ignores the halfling, remembering the dent in the dome they still haven't hammered out. &amp;quot;In any case, what you are after is this.&amp;quot; He turns the book around to show an illuminated page that has a large symbol in the middle of it. &amp;quot;Or at least, part of it. This part,&amp;quot; and he pulls out a cleaned up half of the symbol, &amp;quot;was recovered several days ago in a mine. If our records are correct, then what was released is extremely nasty, and perhaps the cause of the rash of demon related activities going on. The seal was broken,&amp;quot; he shows the broken edge of the piece, &amp;quot;and we believe that it will help in defeating the creature if whole.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah does a quick look around and foregoes the fist pump about being the tallest one there. She refocuses, however, of the briefing, sighing about the news of blessing not lasting long. &amp;quot;What exactly do you mean by 'extremely nasty'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extremely nasty?&amp;quot; Jibbom looks alarmed. &amp;quot;My Ex-Maybe-Wife isn't involved in this, is she?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus cheerfully adds to Tatyannah, &amp;quot;Well, there are always annointing oils that can bless our blades for demon stabbing.&amp;quot; He sound spositively thrilled about the possibility of demon stabbing! Then he frowns at the priest and adds, &amp;quot;That does not sound good, actually. What DO you mean by 'extrmely nasty'?&amp;quot; Abrahil is being eyed, but with good humour.&lt;br /&gt;
&lt;br /&gt;
The priest points to some of the writing around the symbol. &amp;quot;According to these records, when the seal was place, it was believed that the mine was cursed by something very evil and foul. It caused a man to go insane, and was uncontrollable. He died, but was sealed away with the cursed metal. In some research, some thing that since things are coming out, the man's soul may have been changed into a type of daemon. Hence the seal that was placed to keep it inside the mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The roundish gnome wrings his hands. He looks a little pale underneath all that red all the sudden. &amp;quot;Well,&amp;quot; he says, and gives himself a shake. &amp;quot;Well!&amp;quot; he says, &amp;quot;Well, that is quite a story, isn't it? That poor man...&amp;quot; He waddles up to take a closer look at the book. And indeed, leans a little ways forward, his fingers on his glasses to get a better look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, heya, now doesn't that just sound grand, yeah?&amp;quot; Halani says from behind her hands before dropping them with a sigh. &amp;quot;Extremely nasty is what we do best, right? Right?&amp;quot; Her eyes narrow a little at the sight of Teppus. &amp;quot;Some of us here are pretty good at stabbing things, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil would like to get hold of a wand of protect v evil. Is it okay to purchase one?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, I don't have the vendors like you lovely admin have :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, yes, that sounds extremely nasty,&amp;quot; Tatyannah allows. She glances over the group again, scratching at her neck, &amp;quot;We're /definitely/ stopping to get supplies before we go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood, Bane of the Night, shall purge this evil with his heroic associates!&amp;quot; Jibbom declares excitedly. &amp;quot;To the shopkeeps! And then, to adventure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The priest nods, &amp;quot;Indeed. We have been having various people out trying to find the seal, and thankfully because of our records, we're able to use some spells and prayers to do it. Whatever is carrying isn't hiding it. The last general location that we have report of the seal being in this area,&amp;quot; he points onto a map, still along the mountains, heading north. &amp;quot;I am able to give you some scrolls to help you do the same so you can pinpoint the exact location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To adventure!&amp;quot; the gnome echoes, and his eyes sparkle a bit. His brand new red suit is covered in suit, but...heroism! Dashing! Daring! The stuff of legends, surely. He clasps his hands together.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; says TEppus on the matter of supplies, then he nods towards he priest. &amp;quot;You have my word. WE'll deal with the problem. We may share different patrons, but this Serrielite will not allow this evil to go unchecked!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah rubs at her forehead, eyeing Jibbom, then Abrahil, and back again. She says nothing, but already looks exhausted just thinking about them and their future adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;ALright, if I remember for log purposes we need to go over purchases, but as I said, I don't have a vendor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Just note it in the log. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil pestered poor Whiteout already. ^^;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So what are you all getting? Or are you all in your books shopping? ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;ALl rigth. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I'd like to spring for a couple of oils of bless weapon. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;To give to folks. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil is good to go!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, bless weapon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is set, equipment-wise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;I should be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright :) Off we go. Who is using the scrolls to find said item?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil can-do.&lt;br /&gt;
&lt;br /&gt;
After stocking up a few items while in the city, everyone finds themselve heading to the northern gates of the city and then out to area where they were shown of the last general area of the seal piece. It took several hours of travel before getting out in the area, and it was a wooded area, not formally the Mythwood, but getting close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;May I cast mage armor? Also, recall it (pearl) and place it on Halani? &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mage Armor. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will also mage armor himself.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Mage Armor. Caster Level: 10 DC: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'The gnomish wizard Abrahil has his nose stuck in the scrolls. It's a longish nose, and it twitches now and then in excitement as he bumbles along. A few moments ago he'd stopped to, 'Bippity, boppity, boo!' and there are sparkles around his ankles and sleeves. And for poor Halani, her as well. They swirl and spin and dip as they walk. (re)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waitwaitwait--&amp;quot; No use, Halani's protests. Or too late, anyways. And now there are sparkles. &amp;quot;Seriously? Oh for...&amp;quot; But the monk trails off, slowly bringing herself away from the brink of homicide. Abrahil has her best interests at heart, surely.&lt;br /&gt;
&lt;br /&gt;
Tatyannah smirks a little, but says nothing. NOTHING.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Embrace my portly colleague's incredible magical powers!&amp;quot; Is Jibbom's advice to Halani. &amp;quot;Now, onwards!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Halani suffers that fate, Teppus coughs. He's only g glad nothing happened to /him/. Yet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, we're getting close...I can feel it! Just...feel it!&amp;quot; the roundish gnome sounds enthused. As enthused as though they're headed to a day at a picnic, rather than the maw of maddened demons. &amp;quot;And such an adventure this will be, such ADVENTURE!&amp;quot; He bumbles along, right with the rest of them. Every now and then he takes out a wand and taps at the side of his leg--and suddenly, magic sparks, lifting him wibbly-wobbly over a bit of brush or cracked rocks. It matches the color of fae-sparkles around poor Halani, and every now and then he praises her fashion sense: &amp;quot;Just perfect, and ready for the bards! Adventure, my dears! ADVENTURE! Tales of heroism, immortalized forever...why, I'm sure Jibbom has bards aplenty, all ready for his return and just waiting to hear how it went! We MUST look our best!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Since you have the scrolls I'm letting you decide when to cast one.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok!&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil wasn't sure what I needed to do. ':) These are 'detect' scrolls?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Locate object scrolls.'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. :D&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'And you were given a copy of the seal so you know what you're looking for.'&lt;br /&gt;
&lt;br /&gt;
Abrahil unrolls one of the scrolls, and then grips the faux seal in one small, chubby hand. &amp;quot;Alright, then! Bippity, boppity...oh dear, and just look at this handwriting! Did they? ...locate...find...oh! Here we go!&amp;quot; and then the scroll explodes in a shower of rainbows and light.&lt;br /&gt;
&lt;br /&gt;
The shower of light then bolted off in a direction ito the woods, leading off into the woods. There is no road leading that direction though, just the forest floor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, survival checks around to see how well you deal with the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't much like the forest,&amp;quot; mutters Teppus. &amp;quot;There's alwys horrible monsters lurking out around there.&amp;quot; He is doing his best, of course, not to pay overly much attentiob to Jibbom. Abrahil gets some amused looks, but he's definitely on his guard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The more horrible the monster, the more glorious it is to vanquish them!&amp;quot; Jibbom declares chipperly, beaming. &amp;quot;So. Who's for a game of 'I Spy'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great, no roads, this is going to be fun,&amp;quot; Tatyannah grumbles. She tries to follow through the forest but it does not go well at all. She yells, &amp;quot;This is why I like cities and cobblestones and roofs and OH TARIEN, I JUST STEPPED IN SOMETHING GROSS!&amp;quot; She shudders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...well. Well!&amp;quot; ...when the sparks vanish off into the forest. Abrahil adjusts his lenses and then fishes around in his pockets. &amp;quot;Oh, my, what a marvelous idea! Here, I have just the thing...&amp;quot; and he fishes around...and comes up with a set of magnifying glasses. Three of them. He passes them out, his features delighted. And then...well. Well... &amp;quot;Oh, oh dear...my dear...&amp;quot; he says, and he lowers his voice to a conspiratorial whisper, &amp;quot;I do believe you just stepped on a...don't look! Just don't look, m'dear. It's /quite/ awful. Just...step to the side. Quite gently. And look away...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It really is quite horrible,&amp;quot; Abrahil adds. &amp;quot;The thing you stepped in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom eyes Tatyanah's foot, stroking his chin. &amp;quot;... I spy, with my little eye, something that starts with P.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hands Jibbom one of the magnifying lenses. While mouthing, &amp;quot;Don't tell her!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Tatyannah doesn't look, just does what she can to scrap it off her boots. &amp;quot;I /hate/ the outdoors.&amp;quot; She tries to pick her way through more carefully, but this means walking into branches and spider webs across the trail. The bane of being the tallest person in the group. &amp;quot;I'm not sure, but I think I'd prefer to be sailing,&amp;quot; says the known-to-be-chronically-seasick ex-pirate.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stepping in something isn't the last thing that happens while wandering through the woods. Feet get stuck in roots, there is tripping, branches getting smacked into other member's faces, a whole slew of antics. Thankfully because of the spell, Abrahil has a good direction to go and can't risk actually getting off course. After what seems like another hour or so of tromping through the woods, and not very elegantly, the spell seems to come to a stop among the trees, but nothing overly special compared to what else has been traveled through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (15)+17: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
You paged (Abrahil, Tatyannah, Halani) with 'You all spot a big creature (medium sized but big) about 40 feet away, one that didn't look like it should be able to hide because it is actually violet, and also covered in horns. And it looks mean.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil...would like to use the sudden distraction to cover everyone in fashionable sparkles. I mean, protection from evil. ^^;&lt;br /&gt;
&lt;br /&gt;
Long distance to Abrahil: Elessa laughs. Go ahead&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hsst!&amp;quot; Halani warns suddenly, coming to a stop and pressing herself up against a tree, trying to ignore the crawlies and unpleasantries that live in the bark. &amp;quot;Something up ahead, hey?&amp;quot; she adds in a loud whisper.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh...oh dear...excuse me,&amp;quot; Abrahil says, just bare a whisper. And he begins fishing around his his pockets, and...well, before anyone can really blink? He's bippity-boppity-booing all the way 'round. Sparkles curl around boots and socks, settling a light layer of arcane protections into place.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil used a Wand of protection from evil.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that a snake?&amp;quot; asks Teppus, looking around after Halalnis 'hsst'. He's nervous. Someone does /not like snakes/.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it a terrible evil I can smite with my awesome magical powers?&amp;quot; Jibbom asks, hopefully.&lt;br /&gt;
&lt;br /&gt;
Dryly, &amp;quot;I spy with my little eye, something purple, horned and angry,&amp;quot; Tatyannah states. She goes in to get her spear and the potion of bless for it. She's not really bothering to hide, in a group like this.&lt;br /&gt;
&lt;br /&gt;
Elessa has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Demon : Roll: 9 + Bonus:  +1 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls initiative: Roll: 17 + Bonus: 5 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 8 + Bonus: 9 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Halani ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Halani. There is a big violet thing 40 feet away, and it looks angry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani will go punch it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;A ki point in AC, and activating Combat Expertise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;And I will try for a stunning fist with the attack. Even though it will miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+12+2-3: (3)+12+2+-3: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;My AC should be up to 34 for now. 30 touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Run and stab, flanking with Halani.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (5)+11+2: 18&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not -that- angry, vera..&amp;quot; Halani moderates, before shucking her overcoat and dashing forward. She gets there before the purple monster thing has much of a chance to react, ducking beside it and aiming a punch into its torso. For all the good it seems to do, however. She may as well have just slapped it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Abrahil ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Vanish into a rainbow (greater invis), then cast displacement on the rogue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The greater invis is a swift action and an illusionist ability. ^^;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How long do those two last?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;The invisible is a per round thing, up to 8 rounds. Displacement is up to 8 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Greater Invisibility added to Abrahil with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Tatyannah with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
Tatyannah goes running towards the creature and Halani, and she looks magnificent as she sails through the air to hit the creature. Such a /shame/ that she misses it by &amp;gt;&amp;lt; that much. Tatyannah swears. A lot.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Teppus ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...ohdearhelooksangry.&amp;quot; The roundish gnome vanishes into a cloud of sparkles and then just...ceases to exist. Except there's a wobbling, crunching sound as he bounds over the forest leaves. And moments later, Tatyannah seems to split in two as an, &amp;quot;Excuse me!&amp;quot; rushes past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;HMM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I move to the front of the group and ready an action with my reach weapon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's engaged with Halani and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or in melee with them, 40 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;AH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sorry, misunderstood. In that case, I advance and attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, roll it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+12: (19)+12: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;What is your crit range?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Displacement. Caster Level: 8 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Also, my apologies. X) I forgot about the 40'. The displace would be on Teppus then. Abs' move speed is 20.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement added to Teppus with a duration of 8 rounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Note Displacement removed from Tatyannah&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And also, is your weapon good aligned Teppus?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus returns. 20 only, Elessa.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;My parents were bugging me. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh I know how that goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Glaive's are x3 crit weapons. 20 only.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Makes sense, but is it good aligned?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Not at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I presume less, or no, damage? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Perception: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It did nothing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom! Will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;Oh gods. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Teppus rushes to the front, stabbing at it with his glaive! It does nothing. Really. Nothing at all, actually. &amp;quot;Huh! My weapon! It has no effect!&amp;quot; He reaches for a pouch. Abrahil's magic has his form flickering, however.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (6)+16: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls will: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sure hopes that saves.&lt;br /&gt;
&lt;br /&gt;
The creature roars as everyone comes around it, starting to try and attack, and it seems amused by everyone's attempts. It takes one of its tries to bite into into Halani, but it proves ineffective against all of her skills and the spells. However, it turns and looks at the group, and looks over to Jibbom, glowing red for a moment, but it seems to fizzle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you're fine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Does the creature have any wings or anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it doesn't&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It has lots of horns on it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Jibbom ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright Jibbom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Fly upwards to get an angle where I can Cone of Cold this guy without hitting the others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Then, Cone of Cold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (35): 35&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And SR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (16)+14: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It doesn't do quite as much damage as you think it should have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Halani's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halani! *puts food in mircowave*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Flurry, ki point in the extra attack. Power attack. AC drops to 27.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Foolish demon!&amp;quot; Jibbom grins in the face of the glowing horrible red thing, taking to the air with a mighty flap of his golden wings. &amp;quot;You face Steel Von Ironblood, the Bane of the Night!&amp;quot; He puts his hands together and fires a powerful spray of frost over the horrible creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (7)+10+5+2+2+-2+-3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (11)+10+5+2+2+-2+-3: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3: (8)+10+5+2+2+-2+-3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (18)+10+5+2+2+-2+-3+-5: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d20+10+5+2+2-2-3-5: (10)+10+5+2+2+-2+-3+-5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Got two hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (8)+3+2+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls 1d10+3+2+6: (3)+3+2+6: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Abrahil is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Halani says, &amp;quot;Cold Iron, Silver... no alignment bypasses though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;W/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani twists sideways, trying to get out of the monster's field of view as she shifts into a more aggressive stance. No longer weaving, she almost throws herself bodily at the Purple People Eater (yeah, she's assuming).. and by the number of glancing blow she throws, it's clear her attacks aren't exactly focussed. But a few solid kicks land.. at least they look solid.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (1)+11+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 11 + 2: (3)+11+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh, it's one of those days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Wait, that 2nd roll wasn't right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 2: (19)+5+2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;There.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (4)+5+(19)+(3): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit on that one. Have you gotten your weapon blessed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;The last 1d6 is shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I put on bless weapon just before the timestop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He didn't like that&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Abrahil's turn! Teppus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;I think Haste is a great idea. +1 dodge bonus to AC (stacks with everything), +1 attack with FA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil continues to HIDE.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Teppus' turn! Demon is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil will use bonded to cast haste, because I'm apparently a dummy. And chocolates are distracting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa chuckles at Abrahil. Yes, they are. Paladin! What do you do?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I smite. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excuse me,&amp;quot; again. And then there's an explosion of color in the air around the party and...time speeds up. Weapons become a blur. That traveling bard behind Steel begins writing really fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Smite away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Smite evil, yay! Okay, so. +4 to hit from the smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Adding my paladin level to the damage. Is this an evil outsider with the evil subtype? X&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay. Doubled damage from smite on the first hit, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d10+7+12: (6)+7+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls 1d20+16: (1)+16: 17.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Demon 's turn! Jibbom is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Okay, then. How do you like THIS?&amp;quot; says Teppus. His glaive brilliantly glows and he jams it into the side of the creature. &amp;quot;Serriel's glory shall banish you, creature! Know fear!&amp;quot; Yes, he can be a bit cheesy.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+16: (9)+16: 25&lt;br /&gt;
&lt;br /&gt;
Tatyannah strikes out again at the creature and misses with her first hit, but her next one gets the monster but good. Sometimes, okay, a lot of time, it pays to be a rogue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, what is your AC now with the smite?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He has +4 to AC from smite and haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So it he hits one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil says, &amp;quot;He also has displacement. :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d100: (13): 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oh, of course, Teppus is moving fast. Very fast. Which is why only the /first/ strike hits the demon, this time bloodying it, while the other two are horrible misses that leave him windmilling for balance. /Someone/ is not entirely used to being hasted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Somehow, that part of my pose got cut off, so I thought It'd toss it in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature roars as Teppus hits into him hard, and tries to retaliate in turn. He slashes away with his two claws, attempting to get at the one that hurt it. Unfortunately, when he thought he had the paladin, it was the wrong paladin...&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Jibbom's turn! Halani is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Halfling!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Another Cone of Cold! Continuing to hover above.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom casts Cone of Cold. Caster Level: 10 DC: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;SR roll, then damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 1d20+14: (10)+14: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls 10d6: (43): 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That kills him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold the might of Steel Von Ironblood!&amp;quot; Jibbom points and fires out another powerful jet of frost that completely envelopes the demon, freezing it nearly solid. Jibbom looks extremely pleased with himself.&lt;br /&gt;
&lt;br /&gt;
With the creature dead, seems that it is all dead. But the task is still undone, the part of the seal not found, but it is supposed to be in this general area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perception checks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+17: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls perception: (6)+17: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh. Oh! Well then.&amp;quot; And in a shower of sparkles and rainbows, the smallish gnome reappears. He's puffing and sweating just a bit, his features pale. He takes out a handkerchief and dabs at his forehead. &amp;quot;Does anyone see the...&amp;quot; and then, well. It doesn't turn up. He fishes out one of the scrolls. &amp;quot;Let's see...&amp;quot; And becomes quite engrossed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good job,&amp;quot; Tatyannah tells everyone, even as she rifles through and loots the corpse, under the guise of 'investigation', of course.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who is investigating the big baddie?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, /that's/ good,&amp;quot; says Teppus, relieved. &amp;quot;One more demon down the drain. Let's have a look around. See what we can find.&amp;quot; He's definitely going to do that. Starts looking around. And by looking around, we mostly mean stomping around and trying to investigate quite badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ew... you're touching it, vera?&amp;quot; Halani asks as she herself shies away from the frozen body. &amp;quot;We don't know where it's been, yeah? Or what nasty disease it might've brought with it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Behold my amazing demonslaying!&amp;quot; Jibbom lands on the deceased demon and strikes a pose, flexing his arms and stretching his wings. &amp;quot;Another great feat of heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's frozen, and someone has to!&amp;quot; Tatyannah tells Halani. &amp;quot;What do you suggest I do otherwise?&amp;quot; She nods sagely at Jibbom, &amp;quot;It was very heroic, von Ironblood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'The seal isn't on the demon.'&lt;br /&gt;
&lt;br /&gt;
Abrahil adjusts his lenses as he regards the scroll. &amp;quot;Oh dear...do you see anything?&amp;quot; he asks, calling over. &amp;quot;I can try one of these again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The creature is crusted over very well by the ice, but all the searching finds several things that could be sold, but nothing that looks like what the depiction shows.&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Or...I will have him cast it now. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah tucks away the sellable objects, but she tells the others, &amp;quot;Nothing here, well, nothing like that drawing we were shown.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, yeah, heroic, ver,&amp;quot; Halani says, waving a hand at Jibbom while her eyes remain on the grotesque corpse. &amp;quot;Maybe we should drop a big rock on its head, hey? Just to be sure?&amp;quot; And then Tatyannah's report sinks in. &amp;quot;Wait... so we're not done yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh dear...alright, then!&amp;quot; Abrahil straightens his shoulders as much as he can. And... &amp;quot;Ohdearohdear...alright. Magnifying glasses, everyone!&amp;quot; And he takes out his own, just like a miniature Perlock Jolmes, and then poof! The scroll vanishes. The finding spell is cast once more.&lt;br /&gt;
&lt;br /&gt;
The spell sparkles a bit, and then goes over to one of the trees not very far away, back to where the spell ended before. It circles the tree. It must have been hidden before you arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should look over there,&amp;quot; Tatyannah deadpans, pointing to the path of sparkles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Perceptions again for the tree&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying glass, then looks to the others. And nods, Most Solemnly. &amp;quot;The hunt is on, m'dears! Lead the way, champion of Serriel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls perception: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls perception: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (16)+17: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
There is MORE stomping from Teppus. He is the BEST searcher ever. And by searcher, we mean he's probably really good at destroying evidence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Onward! To greater and greater feats of heroism and awesomeness!&amp;quot; Jibbom declares with a flailing of arms.&lt;br /&gt;
&lt;br /&gt;
Abrahil hoists his magnifying lens. At some point, he elbows Jibbom. &amp;quot;You have to hold it dramatically!&amp;quot; He demonstrates.&lt;br /&gt;
&lt;br /&gt;
You paged Tatyannah with 'In a knot down on the base of the tree, you find a small wrapped package.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent hoisting, associate!&amp;quot; Jibbom encourages, then duplicates.&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls PERCEPTION: (3)+17: 20&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails after the group, shaking her head. One they come to the tree, she crouches down, with a frown, running her hands over everything until - &amp;quot;I've got - something.&amp;quot; She pulls out a small wrapped package, which she tosses at Teppus, &amp;quot;You're the paladin, have a good look at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil leans down and spins the end of a wand in the air to his side. Teppus' cape begins to flutter behind him in a most dramatic and heroic fashion.&lt;br /&gt;
&lt;br /&gt;
ANd thus Teppus catches the package tossed to him by Tatyannah, glancing towards Abrahil and then the others. &amp;quot;Well, it looks like a package.&amp;quot; He is CLEARLY the most observant of souls. And then he begins to look closer.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It is a rather rusted piece of what you were sent out, the missing part of the seal :)'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Uh,&amp;quot; says Teppus. &amp;quot;I'm not sure it's supposed to look like this.&amp;quot; With the package open, he's got a rusted piece of.../something/ in his hand. It looks a bit like a piece of the seal they were sent to find. &amp;quot;Uh oh,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Because the spell is still active, that's it :)'&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Ok. XD&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers over at the thing and she sighs seeing it. &amp;quot;We are screwed, aren't we? I'm not entirely sure why I'm asking, honestly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one is screwed with the powers of Steel Von Ironblood on their side!&amp;quot; Jibbom declares.&lt;br /&gt;
&lt;br /&gt;
There's a bit of dramatic music. Just a touch far away. Teppus' cloak continues to flutter, of course. And then...it all goes silent. Dramatically silent. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe, dear heroes...we have found the source of evil which has plagued this world!&amp;quot; Abrahil clears his throat, and then the ancient little old gnome blushes brightly. He looks inordinately pleased with himself, for working a bit of theatre into... &amp;quot;The magic says that's the piece!&amp;quot; he says, whispers urgently to Teppus. &amp;quot;You're supposed to POSE!&amp;quot; And then, &amp;quot;Jibbom, show him!&amp;quot; almost desperately. SHOW THE PALADIN HOW IT IS DONE, SIR!&lt;br /&gt;
&lt;br /&gt;
Abrahil nudges Jibbom hurriedly!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Show him, m'dear! It really is the piece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Halani just.... groans. If she had had any hope... a distraught look at the gnome and halfling show how little faith she has in that now. &amp;quot;Can you fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Abrahil pages: Would 'mending' fix it?&lt;br /&gt;
&lt;br /&gt;
You paged Abrahil with 'Just really needs to be polished and cleaned. It's like something silver getting tarnished. I think mending does take care of that.'&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil :D :D :D&lt;br /&gt;
&lt;br /&gt;
From afar, Abrahil shall cast it if Teppus poses, then. ^^; With FLAIR.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances from Jibbom and Abrahil and just turns away, so that she can hide the shaking of her shoulders and stifling her laughter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know,&amp;quot; says Teppus, studying the seal intently. Very intently. Like he's trying to figure something out about it. Then he eyes Jibbom and Abrahil says, &amp;quot;Serrielites do not /pose/,&amp;quot; hmph! No fun at all.&lt;br /&gt;
&lt;br /&gt;
Jibbom repeats his dramatic posing. It's very impressive.&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil casts Mending. Caster Level: 8 DC: 16&lt;br /&gt;
&lt;br /&gt;
Deeeeep breath! The theatrical little gnome adjusts his lenses, then lifts his hands. He shoves back the sleeves of his red-fur coat with its pale-white lining and... &amp;quot;Ala...kazam...&amp;quot; he whispers. And then the disc in Teppus' hand flares! It sparkles! It glows! ...it mends, the pieces fitting together and the grime fading away. And the Serrielite's cloak flutters dramatically in the nonwind. The tiny gnome then adjusts his lenses. Primly. And looks over them at Teppus as though he's quite ashamed of you, young man, don't you respect your elders blah blah blah I'm old.&lt;br /&gt;
&lt;br /&gt;
Teppus pages: Having a little knowldege/religion, anything I can tell about this thing? And also, detect evil pick anything up? XD&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'Go ahead on the knowledge, and it doesn't pick up anything. It's not evil'&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Knowledge/Religion: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil bwahaha.&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'It's a seal, and it's OLD'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a very old seal,&amp;quot; says Teppus with an air of understanding and knowledge. He hands it back to Tatyannah, &amp;quot;Maybe we ought to see if we can follow the creature's tracks? See if anything else turns up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah peers at Teppus for a moment, but nods, &amp;quot;All right.&amp;quot; The piece gets tucked away as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes! Follow the tracks!&amp;quot; Shoutings the needlessly posing Jibbom. &amp;quot;For heroism!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So we're not done yet...&amp;quot; Halani confirms to herself, casting a baleful look over at the frozen demon. Then at Abrahil and Jibbom. As if it's their fault. Then she grunts and... starts to attempt to follow the tracks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, if we're going to try and track where this thing came from, I need those actually trying to track to give me a survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Is Jibbom going to help or just try to look amazing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (10)+2: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;BOTH. :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And now I need another one to see how well everyone handles the woods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Abrahil rolls survival: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil ...&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Abrahil needs to crash soon, on that note. ^^;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Teppus, Tatyannah) with 'You guys find tne trail the creature left behind.'&lt;br /&gt;
&lt;br /&gt;
You paged Teppus with 'You wander into a poison oak bush :)'&lt;br /&gt;
&lt;br /&gt;
You paged Jibbom with 'You trip over nearly every root there is on the trail.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah is able to find the trail the creature left behind. Even better, this pass through the woods, not as painful as the last one. Thank goodness.&lt;br /&gt;
&lt;br /&gt;
Halani doesn't look like a ranger. She doesn't act like one, either. And if one were here it would probably scoff at her attempts to find the creature's trail. Even so, she manages to verify, with confidence, that Tatyannah is correct.. and she starts shadowing the trail.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the hell is this? Augh,&amp;quot; says TEppus, scratching himself. Apparently, somewhre along the way, he wandered through a bush and he's now scratching himself frantically. &amp;quot;AUGH. What the hell did I get INTO?&amp;quot; He's not happy about this. Scratch scratch scratch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooofh. Agh. Augh!&amp;quot; Those are the sounds Jibbom makes while stumbling gracelessly through the woods. You'd think being closer to the ground would make it easier for him to spot roots before tripping on them. Alas, it is not so.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
The path as you follow it seems to meander around, only crossing paths of other animals, not really any roads or anything. You spend the next four hours out in the woods and find.... nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another set of survival or someone has any spells/prayers to help you find your way like Know Direction&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls survival: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom does not.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls survival: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we should be ok,&amp;quot; Tatyannah offers. &amp;quot;And I'm tired of rescuing Teppus from the thorn patches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.x D&lt;br /&gt;
&lt;br /&gt;
GRumbling at Tatyannah, Teppus glares at her half-heartedly. He's too busy itching to be too bohtered by it. &amp;quot;WEll, I guess we can just head back, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Halani rolls survival: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
You paged (Halani, Jibbom) with 'You know which direction north is and keep the party from getting completely lost.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel Von Ironblood shall lead the way! Forward! Ouch!&amp;quot; Jibbom trudges into more thorny bushes.&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&amp;quot;It's a good thing we thought to bring an expert along, yeah?&amp;quot; Halani asks, voice only slightly acidic. And sarcastic. &amp;quot;Someone who could actually find what we're looking for, right? Keep us from getting lost? From dying out in the wilderness where no one will ever find us?&amp;quot; She pauses. &amp;quot;Oh, wait! That's right! We didn't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, you all manage to get out of the woods just fine. Of course, it's all because of Jibbom! Halani manages to make sure he doesn't send everyone in the wrong direction though and you get back to the city jut fine.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11217</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11217"/>
		<updated>2013-12-12T20:40:28Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 11h, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11186</id>
		<title>PRP: Strange Sightings</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11186"/>
		<updated>2013-12-10T08:11:06Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Cesran - Wizard 11&lt;br /&gt;
&lt;br /&gt;
Tak - Bard 8&lt;br /&gt;
&lt;br /&gt;
Oates - Rogue 9&lt;br /&gt;
&lt;br /&gt;
Kravar - Fighter 6&lt;br /&gt;
&lt;br /&gt;
Aurala - Barbarian 6&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
There have been some odd things going on out near the Redridge Mountains, outside of the city and the guild got some word about it. It seems one of the small rural towns have pooled their wares together in order to try and get someone out here to look into what is going on. It's not terribly far outside of the city, a town is primarily ranching country, almost everyone has a huge space where their herds wander for variety of purposes that all feed directly into the city.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the town, there is the local mayor waiting for you. &amp;quot;Ahh!&amp;quot; He says, rather excited you're here. &amp;quot;Good! Good! I do hope that you will be able to help us with our problems here. It's just so weird...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak travels on his horse, its just a light horse, but its trained enough not to run amok in a fight. He climbs down off it as they arrive, and he nods to the Mayor when the man approaches. &amp;quot;Sir we will do our best to assist you, but perhaps you can provide us with a bit more information, we were not told exactly what the issue was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala makes her way with the others. She stands out a bit after all she is quite a bit taller than everyone else. The large Giantborn lass leans on her earthbreaker as the Mayor speaks and smiles, &amp;quot;I am glad to be able to help.&amp;quot; she offers.&lt;br /&gt;
&lt;br /&gt;
Oh thank goodness. No ships, water or air, not far from the City, this is a good thing. Also, Tatyannah is the second tallest person among the group. This always bodes well.&lt;br /&gt;
&lt;br /&gt;
They might be ranchers instead of farmers, but agriculture is still agriculture. &amp;quot;Anything hassling the herds?&amp;quot; Oates inquires.&lt;br /&gt;
&lt;br /&gt;
Kravar gives the mayor the tiniest of nods before panning his gaze a ross the town. He glances over when others talk to show that he is paying attention to the discussion, but is already looking for signs of the trouble himself. Wailing widows, straggling remains of decimated caravans, animal-chewed corpses...or sometimes it can be something more sibtle.&lt;br /&gt;
&lt;br /&gt;
Cesran follows the others to the town and he nods politely to the lord mayor. He leans on his new staff, made from rich darkwood and on top has a clear crystal head of a dragon. &amp;quot;Just what sort of problem?&amp;quot; He takes a moment to look around at his surroundings.&lt;br /&gt;
&lt;br /&gt;
The Mayor nods at Oates's question, &amp;quot;That's exactly the problem, but not quite like usual. Sometimes it's cattle rustling, people just doing some pranks, but this time...&amp;quot; he shakes his head, paling a little bit. &amp;quot;And then there are the missing ranchers.&amp;quot; He starts off to the tavern that the town has, small in comparison to the ones that are in Alexandria, but good for this place. When we got word you were coming today, some of the ranchers came in to hopefully talk to you. They're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods to the Mayor and follows him inside, ready to listen to whatever the ranchers are going to say about the situation.&lt;br /&gt;
&lt;br /&gt;
Kravar turns to follow, his face brightening in mid-stride as he looks ahead and realizes where they are being led. A tavern seems a fine place to conduct interviews with the witnesses.&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails along with the rest of the group, as she peers, tourist like at the rest of the town, hoping to spot something or someone who might help.&lt;br /&gt;
&lt;br /&gt;
Oates nods to the Mayor and walks with the others into the tavern.&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;So we talk to them and then we go find out what happen to others.&amp;quot; she says and then she nods and moves on in, ducking if necessary to get inside.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Well let's speak with them then hopefully they can shed some light on what happened to the others.&amp;quot; He moves in after the others and he carefully knock some snow off his boots and the end of his staff.&lt;br /&gt;
&lt;br /&gt;
Inside the tavern are about half a dozen ranchers that are just sitting around a table, mugs of ale in hand, but they all seem rather dour. The Mayor leads the party over to the ranchers. &amp;quot;These are the folks from Alexandria, and as we talked, they're here to help. Tell them what you know and hopefully they'll make this stop before we lose more people and livestock.&amp;quot; He looked back to the adventurers, to indicate they can begin their interviews however they want.&lt;br /&gt;
&lt;br /&gt;
Tak lets the others ask the questions for now, he finds a seat to rest and listen to the information from the ranchers.&lt;br /&gt;
&lt;br /&gt;
Kravar sizes up the ranchers one at a time, always breaking off his gaze just before it can become challenging. City life has taught him a few manners at least.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances sidelong at Tak, a touch puzzled, but sits down and says politely, &amp;quot;May we ask a few questions?&amp;quot; She leaves a few moments of silence, before going on, &amp;quot;How long ago did things start? How did you discover what happened? What did you see when you discovered the crime and has the exact same thing happened each time or is it getting worse or better as time goes on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala for the most part just listens for anything that she might have a bit of closer knowledge of, letting those that might be a bit smarter do the question asking.&lt;br /&gt;
&lt;br /&gt;
Oates sits back and lets those with a better sense of questioning ask the questions.&lt;br /&gt;
&lt;br /&gt;
The men look at each other for a moment, and then one of them spoke up. &amp;quot;It started almost a week ago, just one or two, but then a few days ago people started disappearing. The cattle... they are sliced apart, cleanly, in half. Even the bones. Some were cut up cleanly in various parts as well, in quarters, thirds...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran moves forward to look at the others, &amp;quot;Please be as detailed as possible any small detail might help.&amp;quot; He listens, &amp;quot;Was anything eaten or were they just killed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak listens, looking to Cesran at the question, then back to the ranchers to wait for the response.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a little encouraging nod, as well as to Cesran's question.&lt;br /&gt;
&lt;br /&gt;
The rancher shakes his head at Cesran, &amp;quot;Just killed, a complete waste of the cow. Most of us do kill them for meat, some are dairy cows. But by the time we find them in the morning we can use nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar adds, &amp;quot;Are the people sliced into pieces as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all shrug, but another answered. &amp;quot;We haven't found anyone that went missing. They're just... gone... The thing was, the attacks on the cattle happened at night but the disappearances during the day. They were ranch hands, out checking on the herds, from different ranches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange smells or discoloration in the grass?&amp;quot; He hmms, &amp;quot;All men?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar looks puzzled. &amp;quot;Cows at night and people during the day? What were these men doing when their cows were being butchered...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak seems to think the other people are asking all the right questions for now, so he simply listens, sometimes listening is the most important part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
All the men nod at that, &amp;quot;Yes, it's all been men. And they would have been home. We don't go out at night to watch the herds, not like sheep or goats.&amp;quot; They all are silent about the smells or discoloration, and slowly, one by one, they started to shake their heads. &amp;quot;Seems nothing strange, just... blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
Kravar finally nods in understanding, hooking one thumb without realizing through the straps on his pack. He probably sees a night of camping among the livestock in his future.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there anything else you want to tell us or want us to know?&amp;quot; Tatyannah follows up.&lt;br /&gt;
&lt;br /&gt;
The men go back to looking at one another and slowly they shake their heads. &amp;quot;We just hope you can can solve this and stop whatever is taking our friends and our stock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;That is what we are here for.&amp;quot; she says and then looks around at each of the others.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Has there been any survivors? Someone who might have managed to escape?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak finally adds a question. &amp;quot;Where was this, is this all over, totally random. Can you point out where all the incidents happened on a map?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to face the rest of the party now. &amp;quot;We should go search the area while there's still daylight.&amp;quot; He gestures briefly towards Tatyannah. &amp;quot;Look for clues, tracks and so forth.&amp;quot; If we don't find anything set a trap for the butchers after dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; one of them answered, &amp;quot;We have had no one come back that has gone missing.&amp;quot; Another looked over to Tak, &amp;quot;We can point out where the cattle were killed, but we don't know where the people went missing though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Were the cattle all killed in one place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Kravar a nod in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, not in a single place,&amp;quot; the one whom answered Tak said. &amp;quot;But they were all in areas close to the mountains themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;The missing men, did they all have killed cattle? Did they live close to the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;Well, we're the owners of the herds, these were our employees that were taken. All of our herds have been hit by these things. They had gone to go check on the herds when they disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange weather and what phase of the moon was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah ohs, &amp;quot;And are there any herd owners that /haven't/ suffered any losses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to look at one of the ranchers, the one who offered to show them where the cattle were killed. &amp;quot;How far from here would you be taking us?&amp;quot; He hesitates, then glances at his fellow adventurers once more. &amp;quot;Let's get started - we can ask him more questions as we travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of them shrugs, &amp;quot;Weather has been a mix as storms come through, but it's been happening with different phases of the moon...&amp;quot; There was a look among the men as they go over thoughts of all the ranchers and they shook their heads. &amp;quot;It seems everyone has had an attack.&amp;quot; The man that can lead them nods, &amp;quot;It's not far, maybe an hour...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;Yes, we should likely get started. Take us to some of the attack sites, if there are no signs on the ground, then we have to assume its a problem from the sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods to the farmers, &amp;quot;Thank you for your information and for answering our questions. We shall do our best to find this problem and end it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods along with Cesran and Tak, &amp;quot;Yes, thank you. We'll get to the bottom of this, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar orders a mug of ale for the road and quickly gulps it down.&lt;br /&gt;
&lt;br /&gt;
The ranchers all nod and give their own thanks as they get up to leave. One stays behind to lead them in the area they were talking about. He was going to wait until everyone was ready to go. He answers any other questions as they head through the forest to his property. They do pass some fences that keep his herd in their area, but he has acres of land in which they roam freely. Eventually they come across a large meadow area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my ranch,&amp;quot; he says, &amp;quot;and I had two cows killed one night, about five nights ago. My man went missing the next morning. Over here...&amp;quot; He points to a part of the meadow where blood can still be seen on the winter grass.&lt;br /&gt;
&lt;br /&gt;
Tak looks around, but of course lacks the expert training of a tracker, what he does look for is anything that might hint at something, pattern of blood, ect.&lt;br /&gt;
&lt;br /&gt;
Aurala knows a little about survival and all that but she isn't a tracker. She is looking around for signs of what might have happened, &amp;quot;Did you see the man after the cows were killed but before you noticed him missing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar takes out a longbow and a pair of arrows, prowling around the area to look for tracks but also trying to watch their surroundings.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (1)+17: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls perception: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Cesran nods a little bit as he moves over and he starts to look around. He hmms a little bit as he really can't see anything familiar, &amp;quot;Looks like just blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Tatyannah studies the ground, but frowns deeply. There's a lot of tilting her head back and forth, and she's muttering to herself. It's not pretty.&lt;br /&gt;
&lt;br /&gt;
Tak frowns &amp;quot;Looks like Acid.....but I don't see tracks. Flying and acid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception: (7)+20: 27&lt;br /&gt;
&lt;br /&gt;
Tatyannah sighs, &amp;quot;My money is on some sort of dragon. Though it doesn't make sense that it wouldn't eat the cows.&amp;quot; She's guessing, but she's got a bad feeling about this.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Flying and acid, that could be any number of things.&amp;quot; He looks up and starts to look around, &amp;quot;Could be a green or black dragon, although neither of these places are typical territory for them.&amp;quot; He sniffs at the blood and he looks around for any clawmarks.&lt;br /&gt;
&lt;br /&gt;
Tak shakes his head, &amp;quot;No, there are, some kind of tracks, just....I'm going to say somethign demonic, not of this plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar grimaces. &amp;quot;We slew a green dragon not long ago. A hardcfight, that.&amp;quot; He tries to say it with casual nonchalance. Say, what happened to his big Northern-styled shield anyway? And is he wearing different armor than he used to...?&lt;br /&gt;
&lt;br /&gt;
The man suddenly looked away, to the far side of the meadow, and then sighed. &amp;quot;Damn it... I had hoped they wouldn't return so soon...&amp;quot; The few of the herd could be seen coming into the meadow, grazing once they come inside it.&lt;br /&gt;
&lt;br /&gt;
Aurala looks at the Rancher, &amp;quot;The cows?&amp;quot; she asks a bit curiously.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he moves over to Tak and he kneels down to look at the tracks to study them for a moment. &amp;quot;Yes it looks like that these are demon tracks, demons that are acid based. If I had to guess probably Babau demons. I hope you all have either cold iron or good based weapons we will need them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or a well-enchanted weapon,&amp;quot; agrees Oates, giving his rapier a few practice swings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; Tatyannah sighs, &amp;quot;Well, that's new. I think I'd prefer the dragon.&amp;quot; She starts searching through her back for stuff that she can fight with or apply to the things she's going to fight with.&lt;br /&gt;
&lt;br /&gt;
The man watches the cows for a bit and sighs, &amp;quot;Seems they're going to probably be here for quite a while, maybe all night. It's also starting to get late. Some of us have cleared space so you can all have a place to sleep tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;We can setup watch, I'm sure whatever demon this is is likely here because someone brought them here. Perhaps one of the missing people, and explains why no bodies are being found, easier to pretend to be missing than to pretend to be dead with no body. Course, thats just theory, we wait and see what happens and go from there.&amp;quot; He grins a bit, &amp;quot;I always try to make everything a complex story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tatyannah digs up a Potion or two. &amp;quot;Protection from evil and one for magic weapon, will those work?&amp;quot; She adds, &amp;quot;I have an extra Magic Weapon potion too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran continues as he has a moment to think, &amp;quot;The demons are covered in an acid that will hurt if you hit it, there is a chance it will destroy your weapons if they are not good or cold iron. Electricity and poison have no effect as well as having resistance to acid, cold and fire. As well they have an innate protection against magic that will be difficult for some to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So you guys staying around for the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I believe so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Yes, setup watches, ect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar begins looking around for a good spot to keep watch. &amp;quot;I'll take first watch,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then go ahead and set up your watches. And will you be in the middle of the meadow? The side? What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'm not picky about which watch I take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How long are the watches?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Depends on how you divide them up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;we have 6, I think. So 2 per watch, 4 hour shifts. Mix up good perception folks with fighting folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am more a fighting type so whever ya want me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I suggest Oates and Kravar, Cesran and Tatyanna, then I'll go with Aurala. Our best perceptions early on, decient fighters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'd prefer to go last please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Oates and Kravar, Tatyanna and Arula, and Tak and Cesran, since both of us do magicy stuff and need our beauty sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, I'll set the post&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, where is the camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Hopefully someplace hidden perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can it be on high ground somehow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, there's some higher ground, it's somewhat slopaed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;someplace we can keep an ete on the cows :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll roll some survival to find a good camp site&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls survival: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Survival: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The rancher heads home for the night, leaving all of the group to figure out how to set themselves up to watch the herd. Oates and Cesran find a good place to camp that has shelter and gives them a few view of the herd as they graze, and ideally sleap through the night. Watches are determined and soon enough people head off to bed while Oates and Kravar take the first watch. &lt;br /&gt;
&lt;br /&gt;
The first couple of hours of the evening pass quietly, only sounds of the woods and of the night. However, that stops when there are sounds coming from the herd, something disturbing them, and a hissing sound as well.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: before going to sleep I'm gonna cast endure elements on myself.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Endure Elements. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, before we head into any combat, any prep done?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can we wake up the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Quietly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala sleeps in her armor with a hand on her earthbreaker, napping as she waits for her watch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is not a deep sleeper, particularly when one is expecting trouble. So she will likely be easy to wake should it come to it.&lt;br /&gt;
&lt;br /&gt;
Kravar moves over to Tatyannah and gently shakes her shoulder until she wakes up. Once she's awake he points at the herd and then pantomimes walking around to the other side of it. Before he even sees if she understands the message he goes to the next person. Only for Aurala he mimes walking up to the nearerr side of the herd, then for Tak and Cesran he just gestures in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'll need stealth checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak opens his eyes quickly, having slept in his chain shirt, at least its mostly comfortable. He picks up his buckler, strapping it to his arm and then checking his other gear.&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls stealth: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls stealth+2: (1)+-1+2: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (20)+19: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (10)+19: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls stealth: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Stealth: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls stealth: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls stealth: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So is it just Tatyannah going around the herd or is anyone else joining her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'll go with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll go with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran slowly gets up and he keeps his staff close to him. &amp;quot;Does anyone see anything?&amp;quot; He asks very quietly as he doesn't want to cast the light spell he has unless it's need.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stirs and nods at Kravar. She grabs her spear and starts to slink around the herd, trying to be as quiet as she can, while straining to see something through the dark.&lt;br /&gt;
&lt;br /&gt;
Tak moves along, tailing behind Tatyannah, trying to remain unseen for as long as possible.&lt;br /&gt;
&lt;br /&gt;
Oates follows Tatyannah, trying to be unobtrusive.&lt;br /&gt;
&lt;br /&gt;
Most of the herd has scattered away, but there seems to be two that haven't gotten away from what is attacking it. Nothing seems to react to you moving around, though most are good and quiet. There are sounds of laugher almost, and conversation in a rough tongue, though the sounds of their butchering suddenly stops at some point, as well as the conversation. Something caught their attention.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can I understand them?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's quiet, but what languages do you speak?'&lt;br /&gt;
&lt;br /&gt;
Cesran pages: I mean can I hear them? I understand Abbysal.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'You can hear them, but can't quite make out what they're saying, but you know it's Abyssal.'&lt;br /&gt;
&lt;br /&gt;
Cesran looks around him as he hears the demons out there, &amp;quot;They are out there, shall I light up the area?&amp;quot; He asks those who stayed behind.&lt;br /&gt;
&lt;br /&gt;
Cesran is being very quiet.&lt;br /&gt;
&lt;br /&gt;
Aurala isn't the sort that can be quiet something about her massive size or something along that lines.&lt;br /&gt;
&lt;br /&gt;
Kravar chews his lip, then nods. &amp;quot;Can you leave the far side in shadow?&amp;quot; he whispers in return, raising his sword and clenching a fist with his other hand.&lt;br /&gt;
&lt;br /&gt;
Cesran looks to Kravar and shakes his head, &amp;quot;If I cast it it will be centered upon my staff and from there go 60' out. It will be as bright as day light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There's enough space that the other side would be in shadow, where the other three snuck around to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They'll be beyond the 60'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;ah ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a commanding voice because he can't cast spells in any other way, Cesran casts the Daylight spell upon his staff and the field will light up as if it was day time. All that is in the field before them is revealed.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (3)+12+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa pouts as she misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;there is one in the open that I can see and charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, the one that charged Kravar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will rage, charge and attack with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2-2: (4)+14+1+2+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, do you have a good or cold iron weapon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or if anyone does have one of these that they are using, please page me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran pages: My Staff is good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;its just a +1 earthbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates pages: My rapier is +3, which menas it counts as cold iron/silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. You do hit, roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (3)+19: 22&lt;br /&gt;
'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who would be the closest in our sneaky half of the party?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala roars in fury as the creatures are revealed and she charges forward whipping her earthbreaker around in a powerful strike against the creature that attacked Kravar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (2)+12+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow... these guys can't roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you have a demon in front of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Stab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1: (2)+10+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1: (17)+5+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That's damage for the hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;good or cold iron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, it did nothing to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh /man/. Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Tak ended.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stares at the demon in front of her and stabs at it reflexive. Twice, even. Nothing happens. And then she starts swearing in Jotun and any number of other languages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;How many of my team is within 55 feet of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unless Oates was keeping rather far back, two, Tatyannah and Oates&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Didnt someone charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;On the other side but you're over 60' away across the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So the demons are spread out that far too, thats what I'm curious about as well&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So where are the demons? two on each group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Inspire courage +2 to hit/dam. I'll haste my group then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Right now one on each group,t he last haven't acted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Haste. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll move to flank the one on Tatyannah and stab it with my +3 rapier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak does his job, thats support. He chants a few arcane words, throwing somethign down, licorice root. The group around him speeds up now, time seeming like its slowing down just a bit. He then calls out, &amp;quot;Demons, hah! These things aren't a bother to us, take them down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1: aliased to Melee+4+2+1: (10)+10+4+2+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+7+5d6: (5)+7+(19): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The other one goes off after Kravar's side of the meadow, charging Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (18)+12+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Haste: +1 Dodge AC, +1 Reflex Save, Movement +30 feet. One extra attack on full attack action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 67 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kravar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar! You have two demons in front of you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates darts around the demon, catching it between the farmboy and Tatyannah. The finely-enchanted steel of his rapier bites deeply into the fiend's flesh, leaving an injury that the demon does not seem to recover from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the one Aurala hit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;HIt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (1)+16: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Didn't go all the way through, but you hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Cesran ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Back up 5' and start to summon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And what are we summoning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Summon Monster VI. Caster Level: 11 DC: 23&lt;br /&gt;
&lt;br /&gt;
Kravar raises his empty fist as the demon charges him, as if to ward off the blow - and it works! His steelshod boots dig into the softer earth beneath them but his fist absorbs the worst of the impact - or at least the invisible force shield from his magic shield does. The force dissolves into nothingness as he opens his hand so that he can swing his sword with two handed blows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;1d3 Celestial Anklosaurus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Some dinosaurs go to heaven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They should appear at the end of your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;beginning of next turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 2 's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Cesran back up as it seems that the other two have the demons under control for the moment. He starts a summoning spell to bring in some helpers.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 13 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, from everyone that made a melee attack against these guys, I need a reflex save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls reflex: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls reflex: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls reflex: (17)+13: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Reflex: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, Aurala and Kravar, you don't take damage, but there's acid on your weapons trying to eat at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am in melee with two of them right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One you and Kravar have been beating on, one untouched&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will power attack the one that we have been beating on, and cleave the untouched one if it is successful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (1)+14+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala still roars as she gets hit and is fighting now two demon things, she is a bit off balance as she realizes there is acid on her earthbreaker and it makes her miss her next blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 12 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 8 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh my bad. Full attack w/flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay, we got distracted :) Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;First, question for the haste. If I get an extra attack, will there be any modifiers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;If so, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's at your full attack bonus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am going to have to go shortly wasn't expecting the slow start., I can probably get 1 more round out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;It's at full BAB, and Haste gives a +1 on attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (15)+10+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (20)+5+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (6)+10+1+1+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit and confirm crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (2)+5+1+1+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That was full attack (2), extra hit, and confirm crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So, three hits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately no, just 3 hits, the confirm didn't go through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Right, right. Sorry, misworded that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (3)+5+2+(13)+(3): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (8)+5+2+(19)+(4): 38&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (5)+5+2+(14)+(6): 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Those 1d6s are Shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead, pose it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets hit by one of those things and well, she's cranky and she hits back, with a whap-whap-whap, or rather stab-stab-stab. Even better it's dead and well, she's stopped swearing and is more than a little pleased that she was able to kill it.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak. Now all the enemies are on the other side of the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Heh...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately, it's about 80 feet going straight across to the nearest enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Indeed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Well, we *are* hasted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That is true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'd like to make a knowledge roll to see if I know if these things see invis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, planes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls knowledge/planes: (7)+knowledge/planes: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Well, I'm a +10, so thats a 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;In combination with your previous roll before, I'll give it to you, yes, they do see invisibile things&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
Tak doesn't really have the spells to do much here, so instead he moves across the ground, drawing his whip in case he needs it. He will be holding a distance from the fight, ready to do something when the opportunity arrises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Are any of the foes being threatened by two or more allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, both of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll charge the more injured-looking one, and Gang Up will give me a flanking bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (20)+10+4+2+1+2: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Confirming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;confirm it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (5)+10+4+2+1+2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One confirmation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg+SA: aliased to 1d6+7+1d6+7+5d6: (6)+7+(1)+7+(17): 38&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
With the help of Tak's magic, Oates barrels down the field, impaling a demon hard. Not hard enough to drop it, but boy is it hurting!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 9 points. 58 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, one looks hurt, the other keeps beating up on Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the injured demon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead with the first hit, the second is a cleave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar makes 2 attacks per round...hmm can I hit the 2nd demon with the 2nd?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Which it will hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Kravar takes a stinging hit from the demon, which makes the Aesir's brow wrinkle in concern but his swings are that much harder. Finishing off the first enemy, he also manages to clip the fiend attacking Aurala on the backswing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;All right two celestial Dinosaurs show upright behind the last Babau and start to pummel him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;With some smite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, pummel away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits, second misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;checking smite rule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 3d6+12+10: (10)+12+10: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;And it needs to roll I think a fort save against dc 23 or be stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;cesran will cast magic missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;caster level check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+2+2: (8)+11+2+2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d4+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
Cesran finishes his summoning spell and two huge armored dinosaurs appear behind the remaining demon. They are golden and white and seeing the demon they react at the same time. It's a tight squeeze and only one manages to hit, but what a hit. It stuns the demon as Cesran follows it up with another spell. He casts magic missile and 5 blue bolts of force pierce the demon's magic resistance and slam into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, you're up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack power attack on the one attacking me. there was an inspire courage up yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. +2 attack/dmg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2-2: (13)+15+2+-2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+10+2-2: (4)+10+2+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+20: (5)+20: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Add +2 to the damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;sorry should be 26 not 25 dam forgot it was a +2 inspire courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls a bit as she is getting pummelled and then whips her earthbreaker around her a couple times and slams it at the one that has been hurting her so much. She tries to hit it a second time on the backswing but misses as the first blow drops it to the ground with a sickening sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We are still in initiative, but everyone basically gets basically two free rounds to do something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts running back towards the rest of the group. Never split the party! She heard that from some of the old timers around the guild. Besides, it'd just be bad to get caught out here alone.&lt;br /&gt;
&lt;br /&gt;
Cesran nods to Aurala as she finishes the last demon, &amp;quot;Good job.&amp;quot; He moves over to the two huge dinosaurs who lower their head to let Cesran scritch their heads, &amp;quot;Thank you both for answering my summonings.&amp;quot; The dinosaurs seem to enjoy the attention that Cesran is given them.&lt;br /&gt;
&lt;br /&gt;
Kravar has a look of glee on his face as he watches the last demon get stomped by celestial dinos, blasted by magical energy and then finally pounded by (what surely must be) good Khazad steel. He flashes Cesran a grin as well, holding up his new ring. &amp;quot;You do good work,&amp;quot; he nods before raising his sword and examining the blade for signs of acid damage.&lt;br /&gt;
&lt;br /&gt;
Aurala breathes a bit heavily after the one demon goes down. She looks around and then leans down and starts rubbing her earthbreaker all over in the dirt, trying to scrape off the acid that is on it. Then she takes a moment to channel her rage a bit more and some of her wounds seem to close up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;trying to scrape/neutralize acid with the dirt. and using renewed vigor rage power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;mutters and gets 6hp back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -6 points. 64 remaining.&lt;br /&gt;
&lt;br /&gt;
Oates scoops up a handful of dirt and carefully rubs the demonic ichor off of his rapier. &amp;quot;Nasty clods, those,&amp;quot; he murmurs, glancing at the demons.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he looks around, &amp;quot;So do you think that those were the ones attacking the men as well? They don't really attack in the daylight, they are more ambush hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes galloping up, &amp;quot;So, we've got those. Do you think we ought to wait around?&amp;quot; Pause, &amp;quot;Who wants to be bait for the daytime thing, if this isn't them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, they're not the only ones,&amp;quot; A voice speaks up from the edge of the light. &amp;quot;But you did have to go and kill them, not that I am complaining, but they were good at luring those stupid humans out for me.&amp;quot; The figure is tall and male, well dressed, a pair of wings on his back and a in his hand. &amp;quot;And since you were such annoying pests, I think I am just going to have to kill all of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Cesran's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;can we see the guy and how far?&amp;quot;&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah, he's in the light and Cesran what's the radius? 30' or 60'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;60' of pure daylight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then 50' away, Haste is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;then charge, power attack. does haste affect me, or it was only affecting Tak Oates and Tat just want to make sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;As long as you and Kravar stay together I'll hit you this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only Tak, Oates and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2+2-2: (4)+15+2+2+-2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+21: (7)+21: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls out as she hears that and doesn't waste any time. She roars a challenge and then crosses the clearing to whip her earthbreaker around into a solid strike against the male figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Charge, stab w/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 2 + 2: (18)+10+1+2+2: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (1)+5+(16)+(6): 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit *notes damage*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak is going to make sure his thing is still up, he's going to move up closer and Haste Aurala, if you'll haste Kravar, Cesran?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I can haste both if Kravar moves up which he probably will so tak can do something else&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'm not sure what else Tak has cast&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Just the haste and bless, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates checks backscroll&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Tak has only cast Haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, but I don't know know what else he's got&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;According to his bazaar post... *checks*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;CLW, Grease, Expeditious Retreat, CMW, Gallant Inspiration, Mirror Image, Invisibility, Haste, Dispel Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will have to take a short break after my next turn, need to get some 'emergency' groceries before it gets too late&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem, you guys are probably going to down him pretty quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So he did the inspire, not a bless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Yup, and Haste grants a +1 on attacks as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;yeah, inspire courage, he did mention mirror image before, but we'll have him double move and keep up the inspire again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
Tatyannah charges up next to her fellow giantborn and whips out her spear and attacks the figure, giving barely a thought to what she is attacking. Death threat means killkillkill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Walk over to the newcomer and stab him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;then stab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (13)+10+4+2+1+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+2+SA: aliased to 1d6+7+2+5d6: (4)+7+2+(14): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
Oates strides over to the demonic newcomer. &amp;quot;Aw, shaddup,&amp;quot; the farmboy drawls, punctuating his words with a hard puncture wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, stab it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar does that! (by charging)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (16)+15: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You Crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 2d8+32: (8)+32: 40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you kill it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Kravar whirls to look at the new enemy. At first he looks around searching for more hidden foes, then when none reveal themselves he moves towards the newcomer. Kravar spreads himself away from the others as he walks, his sword spinning in slow circles and the fingers of his other hand closing to summon his mystic shield. &amp;quot;You should have run while you could, and left these poor folk in peace,&amp;quot; he remarks before lunging forward with a mighty blow that beheads the fiend. Even Kravar seems surprised by the results.&lt;br /&gt;
&lt;br /&gt;
Tatyannah blinks at the results, then gives Kravar an impressed nod, &amp;quot;Very well done.&amp;quot; Pause. &amp;quot;We should still probably wait a day or two, make sure the day time threat is gone. Just in case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;Give it a few.&amp;quot; she is letting her rage go so looks a bit weak for a few moments, and making sure her weapon is still sound.&lt;br /&gt;
&lt;br /&gt;
Cesran gives the two dinosaurs a pat, &amp;quot;Looks like we are not needed. Thank you again for your help.&amp;quot; He snaps his fingers and dismisses the two dinosaurs as he starts to head over to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; nods Oates. &amp;quot;Anyone got any suggestions on what to do with the bodies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah mmms, &amp;quot;I suppose burying them would somehow befoul the water. Burn them, maybe?&amp;quot; She looks to the others for agreement.&lt;br /&gt;
&lt;br /&gt;
Kravar nods slowly. &amp;quot;Burning seems the best idea,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group of you manage to dispose of the bodies properly, and after a few more days of investigations, it seems that the killing sand disappearances have stopped. The ranchers are most grateful for your help and do plan on making sure that if they have any problems again, they will call for your help once more.&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11185</id>
		<title>PRP: Strange Sightings</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11185"/>
		<updated>2013-12-10T08:10:32Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Cesran - Wizard 11&lt;br /&gt;
&lt;br /&gt;
Tak - Bard 8&lt;br /&gt;
&lt;br /&gt;
Oates - Rogue 9&lt;br /&gt;
&lt;br /&gt;
Kravar - Fighter 6&lt;br /&gt;
&lt;br /&gt;
Aurala - Barbarian 6&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
There have been some odd things going on out near the Redridge Mountains, outside of the city and the guild got some word about it. It seems one of the small rural towns have pooled their wares together in order to try and get someone out here to look into what is going on. It's not terribly far outside of the city, a town is primarily ranching country, almost everyone has a huge space where their herds wander for variety of purposes that all feed directly into the city.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the town, there is the local mayor waiting for you. &amp;quot;Ahh!&amp;quot; He says, rather excited you're here. &amp;quot;Good! Good! I do hope that you will be able to help us with our problems here. It's just so weird...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak travels on his horse, its just a light horse, but its trained enough not to run amok in a fight. He climbs down off it as they arrive, and he nods to the Mayor when the man approaches. &amp;quot;Sir we will do our best to assist you, but perhaps you can provide us with a bit more information, we were not told exactly what the issue was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala makes her way with the others. She stands out a bit after all she is quite a bit taller than everyone else. The large Giantborn lass leans on her earthbreaker as the Mayor speaks and smiles, &amp;quot;I am glad to be able to help.&amp;quot; she offers.&lt;br /&gt;
&lt;br /&gt;
Oh thank goodness. No ships, water or air, not far from the City, this is a good thing. Also, Tatyannah is the second tallest person among the group. This always bodes well.&lt;br /&gt;
&lt;br /&gt;
They might be ranchers instead of farmers, but agriculture is still agriculture. &amp;quot;Anything hassling the herds?&amp;quot; Oates inquires.&lt;br /&gt;
&lt;br /&gt;
Kravar gives the mayor the tiniest of nods before panning his gaze a ross the town. He glances over when others talk to show that he is paying attention to the discussion, but is already looking for signs of the trouble himself. Wailing widows, straggling remains of decimated caravans, animal-chewed corpses...or sometimes it can be something more sibtle.&lt;br /&gt;
&lt;br /&gt;
Cesran follows the others to the town and he nods politely to the lord mayor. He leans on his new staff, made from rich darkwood and on top has a clear crystal head of a dragon. &amp;quot;Just what sort of problem?&amp;quot; He takes a moment to look around at his surroundings.&lt;br /&gt;
&lt;br /&gt;
The Mayor nods at Oates's question, &amp;quot;That's exactly the problem, but not quite like usual. Sometimes it's cattle rustling, people just doing some pranks, but this time...&amp;quot; he shakes his head, paling a little bit. &amp;quot;And then there are the missing ranchers.&amp;quot; He starts off to the tavern that the town has, small in comparison to the ones that are in Alexandria, but good for this place. When we got word you were coming today, some of the ranchers came in to hopefully talk to you. They're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods to the Mayor and follows him inside, ready to listen to whatever the ranchers are going to say about the situation.&lt;br /&gt;
&lt;br /&gt;
Kravar turns to follow, his face brightening in mid-stride as he looks ahead and realizes where they are being led. A tavern seems a fine place to conduct interviews with the witnesses.&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails along with the rest of the group, as she peers, tourist like at the rest of the town, hoping to spot something or someone who might help.&lt;br /&gt;
&lt;br /&gt;
Oates nods to the Mayor and walks with the others into the tavern.&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;So we talk to them and then we go find out what happen to others.&amp;quot; she says and then she nods and moves on in, ducking if necessary to get inside.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Well let's speak with them then hopefully they can shed some light on what happened to the others.&amp;quot; He moves in after the others and he carefully knock some snow off his boots and the end of his staff.&lt;br /&gt;
&lt;br /&gt;
Inside the tavern are about half a dozen ranchers that are just sitting around a table, mugs of ale in hand, but they all seem rather dour. The Mayor leads the party over to the ranchers. &amp;quot;These are the folks from Alexandria, and as we talked, they're here to help. Tell them what you know and hopefully they'll make this stop before we lose more people and livestock.&amp;quot; He looked back to the adventurers, to indicate they can begin their interviews however they want.&lt;br /&gt;
&lt;br /&gt;
Tak lets the others ask the questions for now, he finds a seat to rest and listen to the information from the ranchers.&lt;br /&gt;
&lt;br /&gt;
Kravar sizes up the ranchers one at a time, always breaking off his gaze just before it can become challenging. City life has taught him a few manners at least.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances sidelong at Tak, a touch puzzled, but sits down and says politely, &amp;quot;May we ask a few questions?&amp;quot; She leaves a few moments of silence, before going on, &amp;quot;How long ago did things start? How did you discover what happened? What did you see when you discovered the crime and has the exact same thing happened each time or is it getting worse or better as time goes on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala for the most part just listens for anything that she might have a bit of closer knowledge of, letting those that might be a bit smarter do the question asking.&lt;br /&gt;
&lt;br /&gt;
Oates sits back and lets those with a better sense of questioning ask the questions.&lt;br /&gt;
&lt;br /&gt;
The men look at each other for a moment, and then one of them spoke up. &amp;quot;It started almost a week ago, just one or two, but then a few days ago people started disappearing. The cattle... they are sliced apart, cleanly, in half. Even the bones. Some were cut up cleanly in various parts as well, in quarters, thirds...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran moves forward to look at the others, &amp;quot;Please be as detailed as possible any small detail might help.&amp;quot; He listens, &amp;quot;Was anything eaten or were they just killed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak listens, looking to Cesran at the question, then back to the ranchers to wait for the response.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a little encouraging nod, as well as to Cesran's question.&lt;br /&gt;
&lt;br /&gt;
The rancher shakes his head at Cesran, &amp;quot;Just killed, a complete waste of the cow. Most of us do kill them for meat, some are dairy cows. But by the time we find them in the morning we can use nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar adds, &amp;quot;Are the people sliced into pieces as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all shrug, but another answered. &amp;quot;We haven't found anyone that went missing. They're just... gone... The thing was, the attacks on the cattle happened at night but the disappearances during the day. They were ranch hands, out checking on the herds, from different ranches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange smells or discoloration in the grass?&amp;quot; He hmms, &amp;quot;All men?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar looks puzzled. &amp;quot;Cows at night and people during the day? What were these men doing when their cows were being butchered...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak seems to think the other people are asking all the right questions for now, so he simply listens, sometimes listening is the most important part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
All the men nod at that, &amp;quot;Yes, it's all been men. And they would have been home. We don't go out at night to watch the herds, not like sheep or goats.&amp;quot; They all are silent about the smells or discoloration, and slowly, one by one, they started to shake their heads. &amp;quot;Seems nothing strange, just... blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
Kravar finally nods in understanding, hooking one thumb without realizing through the straps on his pack. He probably sees a night of camping among the livestock in his future.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there anything else you want to tell us or want us to know?&amp;quot; Tatyannah follows up.&lt;br /&gt;
&lt;br /&gt;
The men go back to looking at one another and slowly they shake their heads. &amp;quot;We just hope you can can solve this and stop whatever is taking our friends and our stock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;That is what we are here for.&amp;quot; she says and then looks around at each of the others.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Has there been any survivors? Someone who might have managed to escape?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak finally adds a question. &amp;quot;Where was this, is this all over, totally random. Can you point out where all the incidents happened on a map?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to face the rest of the party now. &amp;quot;We should go search the area while there's still daylight.&amp;quot; He gestures briefly towards Tatyannah. &amp;quot;Look for clues, tracks and so forth.&amp;quot; If we don't find anything set a trap for the butchers after dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; one of them answered, &amp;quot;We have had no one come back that has gone missing.&amp;quot; Another looked over to Tak, &amp;quot;We can point out where the cattle were killed, but we don't know where the people went missing though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Were the cattle all killed in one place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Kravar a nod in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, not in a single place,&amp;quot; the one whom answered Tak said. &amp;quot;But they were all in areas close to the mountains themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;The missing men, did they all have killed cattle? Did they live close to the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;Well, we're the owners of the herds, these were our employees that were taken. All of our herds have been hit by these things. They had gone to go check on the herds when they disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange weather and what phase of the moon was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah ohs, &amp;quot;And are there any herd owners that /haven't/ suffered any losses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to look at one of the ranchers, the one who offered to show them where the cattle were killed. &amp;quot;How far from here would you be taking us?&amp;quot; He hesitates, then glances at his fellow adventurers once more. &amp;quot;Let's get started - we can ask him more questions as we travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of them shrugs, &amp;quot;Weather has been a mix as storms come through, but it's been happening with different phases of the moon...&amp;quot; There was a look among the men as they go over thoughts of all the ranchers and they shook their heads. &amp;quot;It seems everyone has had an attack.&amp;quot; The man that can lead them nods, &amp;quot;It's not far, maybe an hour...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;Yes, we should likely get started. Take us to some of the attack sites, if there are no signs on the ground, then we have to assume its a problem from the sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods to the farmers, &amp;quot;Thank you for your information and for answering our questions. We shall do our best to find this problem and end it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods along with Cesran and Tak, &amp;quot;Yes, thank you. We'll get to the bottom of this, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar orders a mug of ale for the road and quickly gulps it down.&lt;br /&gt;
&lt;br /&gt;
The ranchers all nod and give their own thanks as they get up to leave. One stays behind to lead them in the area they were talking about. He was going to wait until everyone was ready to go. He answers any other questions as they head through the forest to his property. They do pass some fences that keep his herd in their area, but he has acres of land in which they roam freely. Eventually they come across a large meadow area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my ranch,&amp;quot; he says, &amp;quot;and I had two cows killed one night, about five nights ago. My man went missing the next morning. Over here...&amp;quot; He points to a part of the meadow where blood can still be seen on the winter grass.&lt;br /&gt;
&lt;br /&gt;
Tak looks around, but of course lacks the expert training of a tracker, what he does look for is anything that might hint at something, pattern of blood, ect.&lt;br /&gt;
&lt;br /&gt;
Aurala knows a little about survival and all that but she isn't a tracker. She is looking around for signs of what might have happened, &amp;quot;Did you see the man after the cows were killed but before you noticed him missing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar takes out a longbow and a pair of arrows, prowling around the area to look for tracks but also trying to watch their surroundings.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (1)+17: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls perception: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Cesran nods a little bit as he moves over and he starts to look around. He hmms a little bit as he really can't see anything familiar, &amp;quot;Looks like just blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Tatyannah studies the ground, but frowns deeply. There's a lot of tilting her head back and forth, and she's muttering to herself. It's not pretty.&lt;br /&gt;
&lt;br /&gt;
Tak frowns &amp;quot;Looks like Acid.....but I don't see tracks. Flying and acid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception: (7)+20: 27&lt;br /&gt;
&lt;br /&gt;
Tatyannah sighs, &amp;quot;My money is on some sort of dragon. Though it doesn't make sense that it wouldn't eat the cows.&amp;quot; She's guessing, but she's got a bad feeling about this.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Flying and acid, that could be any number of things.&amp;quot; He looks up and starts to look around, &amp;quot;Could be a green or black dragon, although neither of these places are typical territory for them.&amp;quot; He sniffs at the blood and he looks around for any clawmarks.&lt;br /&gt;
&lt;br /&gt;
Tak shakes his head, &amp;quot;No, there are, some kind of tracks, just....I'm going to say somethign demonic, not of this plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar grimaces. &amp;quot;We slew a green dragon not long ago. A hardcfight, that.&amp;quot; He tries to say it with casual nonchalance. Say, what happened to his big Northern-styled shield anyway? And is he wearing different armor than he used to...?&lt;br /&gt;
&lt;br /&gt;
The man suddenly looked away, to the far side of the meadow, and then sighed. &amp;quot;Damn it... I had hoped they wouldn't return so soon...&amp;quot; The few of the herd could be seen coming into the meadow, grazing once they come inside it.&lt;br /&gt;
&lt;br /&gt;
Aurala looks at the Rancher, &amp;quot;The cows?&amp;quot; she asks a bit curiously.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he moves over to Tak and he kneels down to look at the tracks to study them for a moment. &amp;quot;Yes it looks like that these are demon tracks, demons that are acid based. If I had to guess probably Babau demons. I hope you all have either cold iron or good based weapons we will need them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or a well-enchanted weapon,&amp;quot; agrees Oates, giving his rapier a few practice swings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; Tatyannah sighs, &amp;quot;Well, that's new. I think I'd prefer the dragon.&amp;quot; She starts searching through her back for stuff that she can fight with or apply to the things she's going to fight with.&lt;br /&gt;
&lt;br /&gt;
The man watches the cows for a bit and sighs, &amp;quot;Seems they're going to probably be here for quite a while, maybe all night. It's also starting to get late. Some of us have cleared space so you can all have a place to sleep tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;We can setup watch, I'm sure whatever demon this is is likely here because someone brought them here. Perhaps one of the missing people, and explains why no bodies are being found, easier to pretend to be missing than to pretend to be dead with no body. Course, thats just theory, we wait and see what happens and go from there.&amp;quot; He grins a bit, &amp;quot;I always try to make everything a complex story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tatyannah digs up a Potion or two. &amp;quot;Protection from evil and one for magic weapon, will those work?&amp;quot; She adds, &amp;quot;I have an extra Magic Weapon potion too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran continues as he has a moment to think, &amp;quot;The demons are covered in an acid that will hurt if you hit it, there is a chance it will destroy your weapons if they are not good or cold iron. Electricity and poison have no effect as well as having resistance to acid, cold and fire. As well they have an innate protection against magic that will be difficult for some to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So you guys staying around for the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I believe so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Yes, setup watches, ect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar begins looking around for a good spot to keep watch. &amp;quot;I'll take first watch,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then go ahead and set up your watches. And will you be in the middle of the meadow? The side? What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'm not picky about which watch I take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How long are the watches?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Depends on how you divide them up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;we have 6, I think. So 2 per watch, 4 hour shifts. Mix up good perception folks with fighting folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am more a fighting type so whever ya want me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I suggest Oates and Kravar, Cesran and Tatyanna, then I'll go with Aurala. Our best perceptions early on, decient fighters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'd prefer to go last please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Oates and Kravar, Tatyanna and Arula, and Tak and Cesran, since both of us do magicy stuff and need our beauty sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, I'll set the post&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, where is the camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Hopefully someplace hidden perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can it be on high ground somehow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, there's some higher ground, it's somewhat slopaed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;someplace we can keep an ete on the cows :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll roll some survival to find a good camp site&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls survival: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Survival: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The rancher heads home for the night, leaving all of the group to figure out how to set themselves up to watch the herd. Oates and Cesran find a good place to camp that has shelter and gives them a few view of the herd as they graze, and ideally sleap through the night. Watches are determined and soon enough people head off to bed while Oates and Kravar take the first watch. &lt;br /&gt;
&lt;br /&gt;
The first couple of hours of the evening pass quietly, only sounds of the woods and of the night. However, that stops when there are sounds coming from the herd, something disturbing them, and a hissing sound as well.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: before going to sleep I'm gonna cast endure elements on myself.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Endure Elements. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, before we head into any combat, any prep done?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can we wake up the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Quietly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala sleeps in her armor with a hand on her earthbreaker, napping as she waits for her watch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is not a deep sleeper, particularly when one is expecting trouble. So she will likely be easy to wake should it come to it.&lt;br /&gt;
&lt;br /&gt;
Kravar moves over to Tatyannah and gently shakes her shoulder until she wakes up. Once she's awake he points at the herd and then pantomimes walking around to the other side of it. Before he even sees if she understands the message he goes to the next person. Only for Aurala he mimes walking up to the nearerr side of the herd, then for Tak and Cesran he just gestures in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'll need stealth checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak opens his eyes quickly, having slept in his chain shirt, at least its mostly comfortable. He picks up his buckler, strapping it to his arm and then checking his other gear.&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls stealth: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls stealth+2: (1)+-1+2: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (20)+19: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (10)+19: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls stealth: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Stealth: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls stealth: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls stealth: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So is it just Tatyannah going around the herd or is anyone else joining her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'll go with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll go with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran slowly gets up and he keeps his staff close to him. &amp;quot;Does anyone see anything?&amp;quot; He asks very quietly as he doesn't want to cast the light spell he has unless it's need.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stirs and nods at Kravar. She grabs her spear and starts to slink around the herd, trying to be as quiet as she can, while straining to see something through the dark.&lt;br /&gt;
&lt;br /&gt;
Tak moves along, tailing behind Tatyannah, trying to remain unseen for as long as possible.&lt;br /&gt;
&lt;br /&gt;
Oates follows Tatyannah, trying to be unobtrusive.&lt;br /&gt;
&lt;br /&gt;
Most of the herd has scattered away, but there seems to be two that haven't gotten away from what is attacking it. Nothing seems to react to you moving around, though most are good and quiet. There are sounds of laugher almost, and conversation in a rough tongue, though the sounds of their butchering suddenly stops at some point, as well as the conversation. Something caught their attention.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can I understand them?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's quiet, but what languages do you speak?'&lt;br /&gt;
&lt;br /&gt;
Cesran pages: I mean can I hear them? I understand Abbysal.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'You can hear them, but can't quite make out what they're saying, but you know it's Abyssal.'&lt;br /&gt;
&lt;br /&gt;
Cesran looks around him as he hears the demons out there, &amp;quot;They are out there, shall I light up the area?&amp;quot; He asks those who stayed behind.&lt;br /&gt;
&lt;br /&gt;
Cesran is being very quiet.&lt;br /&gt;
&lt;br /&gt;
Aurala isn't the sort that can be quiet something about her massive size or something along that lines.&lt;br /&gt;
&lt;br /&gt;
Kravar chews his lip, then nods. &amp;quot;Can you leave the far side in shadow?&amp;quot; he whispers in return, raising his sword and clenching a fist with his other hand.&lt;br /&gt;
&lt;br /&gt;
Cesran looks to Kravar and shakes his head, &amp;quot;If I cast it it will be centered upon my staff and from there go 60' out. It will be as bright as day light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There's enough space that the other side would be in shadow, where the other three snuck around to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They'll be beyond the 60'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;ah ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a commanding voice because he can't cast spells in any other way, Cesran casts the Daylight spell upon his staff and the field will light up as if it was day time. All that is in the field before them is revealed.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (3)+12+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa pouts as she misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;there is one in the open that I can see and charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, the one that charged Kravar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will rage, charge and attack with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2-2: (4)+14+1+2+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, do you have a good or cold iron weapon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or if anyone does have one of these that they are using, please page me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran pages: My Staff is good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;its just a +1 earthbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates pages: My rapier is +3, which menas it counts as cold iron/silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. You do hit, roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (3)+19: 22&lt;br /&gt;
'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who would be the closest in our sneaky half of the party?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala roars in fury as the creatures are revealed and she charges forward whipping her earthbreaker around in a powerful strike against the creature that attacked Kravar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (2)+12+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow... these guys can't roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you have a demon in front of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Stab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1: (2)+10+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1: (17)+5+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That's damage for the hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;good or cold iron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, it did nothing to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh /man/. Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Tak ended.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stares at the demon in front of her and stabs at it reflexive. Twice, even. Nothing happens. And then she starts swearing in Jotun and any number of other languages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;How many of my team is within 55 feet of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unless Oates was keeping rather far back, two, Tatyannah and Oates&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Didnt someone charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;On the other side but you're over 60' away across the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So the demons are spread out that far too, thats what I'm curious about as well&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So where are the demons? two on each group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Inspire courage +2 to hit/dam. I'll haste my group then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Right now one on each group,t he last haven't acted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Haste. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll move to flank the one on Tatyannah and stab it with my +3 rapier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak does his job, thats support. He chants a few arcane words, throwing somethign down, licorice root. The group around him speeds up now, time seeming like its slowing down just a bit. He then calls out, &amp;quot;Demons, hah! These things aren't a bother to us, take them down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1: aliased to Melee+4+2+1: (10)+10+4+2+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+7+5d6: (5)+7+(19): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The other one goes off after Kravar's side of the meadow, charging Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (18)+12+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Haste: +1 Dodge AC, +1 Reflex Save, Movement +30 feet. One extra attack on full attack action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 67 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kravar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar! You have two demons in front of you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates darts around the demon, catching it between the farmboy and Tatyannah. The finely-enchanted steel of his rapier bites deeply into the fiend's flesh, leaving an injury that the demon does not seem to recover from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the one Aurala hit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;HIt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (1)+16: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Didn't go all the way through, but you hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Cesran ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Back up 5' and start to summon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And what are we summoning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Summon Monster VI. Caster Level: 11 DC: 23&lt;br /&gt;
&lt;br /&gt;
Kravar raises his empty fist as the demon charges him, as if to ward off the blow - and it works! His steelshod boots dig into the softer earth beneath them but his fist absorbs the worst of the impact - or at least the invisible force shield from his magic shield does. The force dissolves into nothingness as he opens his hand so that he can swing his sword with two handed blows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;1d3 Celestial Anklosaurus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Some dinosaurs go to heaven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They should appear at the end of your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;beginning of next turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 2 's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Cesran back up as it seems that the other two have the demons under control for the moment. He starts a summoning spell to bring in some helpers.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 13 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, from everyone that made a melee attack against these guys, I need a reflex save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls reflex: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls reflex: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls reflex: (17)+13: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Reflex: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, Aurala and Kravar, you don't take damage, but there's acid on your weapons trying to eat at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am in melee with two of them right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One you and Kravar have been beating on, one untouched&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will power attack the one that we have been beating on, and cleave the untouched one if it is successful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (1)+14+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala still roars as she gets hit and is fighting now two demon things, she is a bit off balance as she realizes there is acid on her earthbreaker and it makes her miss her next blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 12 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 8 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh my bad. Full attack w/flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay, we got distracted :) Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;First, question for the haste. If I get an extra attack, will there be any modifiers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;If so, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's at your full attack bonus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am going to have to go shortly wasn't expecting the slow start., I can probably get 1 more round out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;It's at full BAB, and Haste gives a +1 on attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (15)+10+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (20)+5+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (6)+10+1+1+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit and confirm crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (2)+5+1+1+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That was full attack (2), extra hit, and confirm crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So, three hits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately no, just 3 hits, the confirm didn't go through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Right, right. Sorry, misworded that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (3)+5+2+(13)+(3): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (8)+5+2+(19)+(4): 38&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (5)+5+2+(14)+(6): 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Those 1d6s are Shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead, pose it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets hit by one of those things and well, she's cranky and she hits back, with a whap-whap-whap, or rather stab-stab-stab. Even better it's dead and well, she's stopped swearing and is more than a little pleased that she was able to kill it.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak. Now all the enemies are on the other side of the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Heh...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately, it's about 80 feet going straight across to the nearest enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Indeed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Well, we *are* hasted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That is true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'd like to make a knowledge roll to see if I know if these things see invis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, planes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls knowledge/planes: (7)+knowledge/planes: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Well, I'm a +10, so thats a 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;In combination with your previous roll before, I'll give it to you, yes, they do see invisibile things&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
Tak doesn't really have the spells to do much here, so instead he moves across the ground, drawing his whip in case he needs it. He will be holding a distance from the fight, ready to do something when the opportunity arrises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Are any of the foes being threatened by two or more allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, both of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll charge the more injured-looking one, and Gang Up will give me a flanking bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (20)+10+4+2+1+2: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Confirming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;confirm it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (5)+10+4+2+1+2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One confirmation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg+SA: aliased to 1d6+7+1d6+7+5d6: (6)+7+(1)+7+(17): 38&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
With the help of Tak's magic, Oates barrels down the field, impaling a demon hard. Not hard enough to drop it, but boy is it hurting!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 9 points. 58 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, one looks hurt, the other keeps beating up on Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the injured demon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead with the first hit, the second is a cleave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar makes 2 attacks per round...hmm can I hit the 2nd demon with the 2nd?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Which it will hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Kravar takes a stinging hit from the demon, which makes the Aesir's brow wrinkle in concern but his swings are that much harder. Finishing off the first enemy, he also manages to clip the fiend attacking Aurala on the backswing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;All right two celestial Dinosaurs show upright behind the last Babau and start to pummel him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;With some smite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, pummel away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits, second misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;checking smite rule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 3d6+12+10: (10)+12+10: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;And it needs to roll I think a fort save against dc 23 or be stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;cesran will cast magic missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;caster level check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+2+2: (8)+11+2+2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d4+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
Cesran finishes his summoning spell and two huge armored dinosaurs appear behind the remaining demon. They are golden and white and seeing the demon they react at the same time. It's a tight squeeze and only one manages to hit, but what a hit. It stuns the demon as Cesran follows it up with another spell. He casts magic missile and 5 blue bolts of force pierce the demon's magic resistance and slam into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, you're up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack power attack on the one attacking me. there was an inspire courage up yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. +2 attack/dmg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2-2: (13)+15+2+-2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+10+2-2: (4)+10+2+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+20: (5)+20: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Add +2 to the damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;sorry should be 26 not 25 dam forgot it was a +2 inspire courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls a bit as she is getting pummelled and then whips her earthbreaker around her a couple times and slams it at the one that has been hurting her so much. She tries to hit it a second time on the backswing but misses as the first blow drops it to the ground with a sickening sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We are still in initiative, but everyone basically gets basically two free rounds to do something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts running back towards the rest of the group. Never split the party! She heard that from some of the old timers around the guild. Besides, it'd just be bad to get caught out here alone.&lt;br /&gt;
&lt;br /&gt;
Cesran nods to Aurala as she finishes the last demon, &amp;quot;Good job.&amp;quot; He moves over to the two huge dinosaurs who lower their head to let Cesran scritch their heads, &amp;quot;Thank you both for answering my summonings.&amp;quot; The dinosaurs seem to enjoy the attention that Cesran is given them.&lt;br /&gt;
&lt;br /&gt;
Kravar has a look of glee on his face as he watches the last demon get stomped by celestial dinos, blasted by magical energy and then finally pounded by (what surely must be) good Khazad steel. He flashes Cesran a grin as well, holding up his new ring. &amp;quot;You do good work,&amp;quot; he nods before raising his sword and examining the blade for signs of acid damage.&lt;br /&gt;
&lt;br /&gt;
Aurala breathes a bit heavily after the one demon goes down. She looks around and then leans down and starts rubbing her earthbreaker all over in the dirt, trying to scrape off the acid that is on it. Then she takes a moment to channel her rage a bit more and some of her wounds seem to close up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;trying to scrape/neutralize acid with the dirt. and using renewed vigor rage power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;mutters and gets 6hp back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -6 points. 64 remaining.&lt;br /&gt;
&lt;br /&gt;
Oates scoops up a handful of dirt and carefully rubs the demonic ichor off of his rapier. &amp;quot;Nasty clods, those,&amp;quot; he murmurs, glancing at the demons.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he looks around, &amp;quot;So do you think that those were the ones attacking the men as well? They don't really attack in the daylight, they are more ambush hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes galloping up, &amp;quot;So, we've got those. Do you think we ought to wait around?&amp;quot; Pause, &amp;quot;Who wants to be bait for the daytime thing, if this isn't them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, they're not the only ones,&amp;quot; A voice speaks up from the edge of the light. &amp;quot;But you did have to go and kill them, not that I am complaining, but they were good at luring those stupid humans out for me.&amp;quot; The figure is tall and male, well dressed, a pair of wings on his back and a in his hand. &amp;quot;And since you were such annoying pests, I think I am just going to have to kill all of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Cesran's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;can we see the guy and how far?&amp;quot;&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah, he's in the light and Cesran what's the radius? 30' or 60'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;60' of pure daylight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then 50' away, Haste is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;then charge, power attack. does haste affect me, or it was only affecting Tak Oates and Tat just want to make sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;As long as you and Kravar stay together I'll hit you this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only Tak, Oates and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2+2-2: (4)+15+2+2+-2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+21: (7)+21: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls out as she hears that and doesn't waste any time. She roars a challenge and then crosses the clearing to whip her earthbreaker around into a solid strike against the male figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Charge, stab w/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 2 + 2: (18)+10+1+2+2: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (1)+5+(16)+(6): 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit *notes damage*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak is going to make sure his thing is still up, he's going to move up closer and Haste Aurala, if you'll haste Kravar, Cesran?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I can haste both if Kravar moves up which he probably will so tak can do something else&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'm not sure what else Tak has cast&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Just the haste and bless, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates checks backscroll&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Tak has only cast Haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, but I don't know know what else he's got&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;According to his bazaar post... *checks*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;CLW, Grease, Expeditious Retreat, CMW, Gallant Inspiration, Mirror Image, Invisibility, Haste, Dispel Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will have to take a short break after my next turn, need to get some 'emergency' groceries before it gets too late&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem, you guys are probably going to down him pretty quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So he did the inspire, not a bless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Yup, and Haste grants a +1 on attacks as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;yeah, inspire courage, he did mention mirror image before, but we'll have him double move and keep up the inspire again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
Tatyannah charges up next to her fellow giantborn and whips out her spear and attacks the figure, giving barely a thought to what she is attacking. Death threat means killkillkill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Walk over to the newcomer and stab him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;then stab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (13)+10+4+2+1+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+2+SA: aliased to 1d6+7+2+5d6: (4)+7+2+(14): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
Oates strides over to the demonic newcomer. &amp;quot;Aw, shaddup,&amp;quot; the farmboy drawls, punctuating his words with a hard puncture wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, stab it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar does that! (by charging)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (16)+15: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You Crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 2d8+32: (8)+32: 40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you kill it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Kravar whirls to look at the new enemy. At first he looks around searching for more hidden foes, then when none reveal themselves he moves towards the newcomer. Kravar spreads himself away from the others as he walks, his sword spinning in slow circles and the fingers of his other hand closing to summon his mystic shield. &amp;quot;You should have run while you could, and left these poor folk in peace,&amp;quot; he remarks before lunging forward with a mighty blow that beheads the fiend. Even Kravar seems surprised by the results.&lt;br /&gt;
&lt;br /&gt;
Tatyannah blinks at the results, then gives Kravar an impressed nod, &amp;quot;Very well done.&amp;quot; Pause. &amp;quot;We should still probably wait a day or two, make sure the day time threat is gone. Just in case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;Give it a few.&amp;quot; she is letting her rage go so looks a bit weak for a few moments, and making sure her weapon is still sound.&lt;br /&gt;
&lt;br /&gt;
Cesran gives the two dinosaurs a pat, &amp;quot;Looks like we are not needed. Thank you again for your help.&amp;quot; He snaps his fingers and dismisses the two dinosaurs as he starts to head over to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; nods Oates. &amp;quot;Anyone got any suggestions on what to do with the bodies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah mmms, &amp;quot;I suppose burying them would somehow befoul the water. Burn them, maybe?&amp;quot; She looks to the others for agreement.&lt;br /&gt;
&lt;br /&gt;
Kravar nods slowly. &amp;quot;Burning seems the best idea,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group of you manage to dispose of the bodies properly, and after a few more days of investigations, it seems that the killing sand disappearances have stopped. The ranchers are most grateful for your help and do plan on making sure that if they have any problems again, they will call for your help once more.&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11184</id>
		<title>PRP: Strange Sightings</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11184"/>
		<updated>2013-12-10T08:05:31Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Cesran - Wizard 11&lt;br /&gt;
&lt;br /&gt;
Tak - Bard 8&lt;br /&gt;
&lt;br /&gt;
Oates - Rogue 9&lt;br /&gt;
&lt;br /&gt;
Kravar - Fighter 6&lt;br /&gt;
&lt;br /&gt;
Aurala - Barbarian 6&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
There have been some odd things going on out near the Redridge Mountains, outside of the city and the guild got some word about it. It seems one of the small rural towns have pooled their wares together in order to try and get someone out here to look into what is going on. It's not terribly far outside of the city, a town is primarily ranching country, almost everyone has a huge space where their herds wander for variety of purposes that all feed directly into the city.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the town, there is the local mayor waiting for you. &amp;quot;Ahh!&amp;quot; He says, rather excited you're here. &amp;quot;Good! Good! I do hope that you will be able to help us with our problems here. It's just so weird...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak travels on his horse, its just a light horse, but its trained enough not to run amok in a fight. He climbs down off it as they arrive, and he nods to the Mayor when the man approaches. &amp;quot;Sir we will do our best to assist you, but perhaps you can provide us with a bit more information, we were not told exactly what the issue was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala makes her way with the others. She stands out a bit after all she is quite a bit taller than everyone else. The large Giantborn lass leans on her earthbreaker as the Mayor speaks and smiles, &amp;quot;I am glad to be able to help.&amp;quot; she offers.&lt;br /&gt;
&lt;br /&gt;
Oh thank goodness. No ships, water or air, not far from the City, this is a good thing. Also, Tatyannah is the second tallest person among the group. This always bodes well.&lt;br /&gt;
&lt;br /&gt;
They might be ranchers instead of farmers, but agriculture is still agriculture. &amp;quot;Anything hassling the herds?&amp;quot; Oates inquires.&lt;br /&gt;
&lt;br /&gt;
Kravar gives the mayor the tiniest of nods before panning his gaze a ross the town. He glances over when others talk to show that he is paying attention to the discussion, but is already looking for signs of the trouble himself. Wailing widows, straggling remains of decimated caravans, animal-chewed corpses...or sometimes it can be something more sibtle.&lt;br /&gt;
&lt;br /&gt;
Cesran follows the others to the town and he nods politely to the lord mayor. He leans on his new staff, made from rich darkwood and on top has a clear crystal head of a dragon. &amp;quot;Just what sort of problem?&amp;quot; He takes a moment to look around at his surroundings.&lt;br /&gt;
&lt;br /&gt;
The Mayor nods at Oates's question, &amp;quot;That's exactly the problem, but not quite like usual. Sometimes it's cattle rustling, people just doing some pranks, but this time...&amp;quot; he shakes his head, paling a little bit. &amp;quot;And then there are the missing ranchers.&amp;quot; He starts off to the tavern that the town has, small in comparison to the ones that are in Alexandria, but good for this place. When we got word you were coming today, some of the ranchers came in to hopefully talk to you. They're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods to the Mayor and follows him inside, ready to listen to whatever the ranchers are going to say about the situation.&lt;br /&gt;
&lt;br /&gt;
Kravar turns to follow, his face brightening in mid-stride as he looks ahead and realizes where they are being led. A tavern seems a fine place to conduct interviews with the witnesses.&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails along with the rest of the group, as she peers, tourist like at the rest of the town, hoping to spot something or someone who might help.&lt;br /&gt;
&lt;br /&gt;
Oates nods to the Mayor and walks with the others into the tavern.&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;So we talk to them and then we go find out what happen to others.&amp;quot; she says and then she nods and moves on in, ducking if necessary to get inside.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Well let's speak with them then hopefully they can shed some light on what happened to the others.&amp;quot; He moves in after the others and he carefully knock some snow off his boots and the end of his staff.&lt;br /&gt;
&lt;br /&gt;
Inside the tavern are about half a dozen ranchers that are just sitting around a table, mugs of ale in hand, but they all seem rather dour. The Mayor leads the party over to the ranchers. &amp;quot;These are the folks from Alexandria, and as we talked, they're here to help. Tell them what you know and hopefully they'll make this stop before we lose more people and livestock.&amp;quot; He looked back to the adventurers, to indicate they can begin their interviews however they want.&lt;br /&gt;
&lt;br /&gt;
Tak lets the others ask the questions for now, he finds a seat to rest and listen to the information from the ranchers.&lt;br /&gt;
&lt;br /&gt;
Kravar sizes up the ranchers one at a time, always breaking off his gaze just before it can become challenging. City life has taught him a few manners at least.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances sidelong at Tak, a touch puzzled, but sits down and says politely, &amp;quot;May we ask a few questions?&amp;quot; She leaves a few moments of silence, before going on, &amp;quot;How long ago did things start? How did you discover what happened? What did you see when you discovered the crime and has the exact same thing happened each time or is it getting worse or better as time goes on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala for the most part just listens for anything that she might have a bit of closer knowledge of, letting those that might be a bit smarter do the question asking.&lt;br /&gt;
&lt;br /&gt;
Oates sits back and lets those with a better sense of questioning ask the questions.&lt;br /&gt;
&lt;br /&gt;
The men look at each other for a moment, and then one of them spoke up. &amp;quot;It started almost a week ago, just one or two, but then a few days ago people started disappearing. The cattle... they are sliced apart, cleanly, in half. Even the bones. Some were cut up cleanly in various parts as well, in quarters, thirds...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran moves forward to look at the others, &amp;quot;Please be as detailed as possible any small detail might help.&amp;quot; He listens, &amp;quot;Was anything eaten or were they just killed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak listens, looking to Cesran at the question, then back to the ranchers to wait for the response.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a little encouraging nod, as well as to Cesran's question.&lt;br /&gt;
&lt;br /&gt;
The rancher shakes his head at Cesran, &amp;quot;Just killed, a complete waste of the cow. Most of us do kill them for meat, some are dairy cows. But by the time we find them in the morning we can use nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar adds, &amp;quot;Are the people sliced into pieces as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all shrug, but another answered. &amp;quot;We haven't found anyone that went missing. They're just... gone... The thing was, the attacks on the cattle happened at night but the disappearances during the day. They were ranch hands, out checking on the herds, from different ranches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange smells or discoloration in the grass?&amp;quot; He hmms, &amp;quot;All men?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar looks puzzled. &amp;quot;Cows at night and people during the day? What were these men doing when their cows were being butchered...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak seems to think the other people are asking all the right questions for now, so he simply listens, sometimes listening is the most important part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
All the men nod at that, &amp;quot;Yes, it's all been men. And they would have been home. We don't go out at night to watch the herds, not like sheep or goats.&amp;quot; They all are silent about the smells or discoloration, and slowly, one by one, they started to shake their heads. &amp;quot;Seems nothing strange, just... blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
Kravar finally nods in understanding, hooking one thumb without realizing through the straps on his pack. He probably sees a night of camping among the livestock in his future.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there anything else you want to tell us or want us to know?&amp;quot; Tatyannah follows up.&lt;br /&gt;
&lt;br /&gt;
The men go back to looking at one another and slowly they shake their heads. &amp;quot;We just hope you can can solve this and stop whatever is taking our friends and our stock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;That is what we are here for.&amp;quot; she says and then looks around at each of the others.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Has there been any survivors? Someone who might have managed to escape?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak finally adds a question. &amp;quot;Where was this, is this all over, totally random. Can you point out where all the incidents happened on a map?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to face the rest of the party now. &amp;quot;We should go search the area while there's still daylight.&amp;quot; He gestures briefly towards Tatyannah. &amp;quot;Look for clues, tracks and so forth.&amp;quot; If we don't find anything set a trap for the butchers after dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; one of them answered, &amp;quot;We have had no one come back that has gone missing.&amp;quot; Another looked over to Tak, &amp;quot;We can point out where the cattle were killed, but we don't know where the people went missing though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Were the cattle all killed in one place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Kravar a nod in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, not in a single place,&amp;quot; the one whom answered Tak said. &amp;quot;But they were all in areas close to the mountains themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;The missing men, did they all have killed cattle? Did they live close to the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;Well, we're the owners of the herds, these were our employees that were taken. All of our herds have been hit by these things. They had gone to go check on the herds when they disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange weather and what phase of the moon was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah ohs, &amp;quot;And are there any herd owners that /haven't/ suffered any losses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to look at one of the ranchers, the one who offered to show them where the cattle were killed. &amp;quot;How far from here would you be taking us?&amp;quot; He hesitates, then glances at his fellow adventurers once more. &amp;quot;Let's get started - we can ask him more questions as we travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of them shrugs, &amp;quot;Weather has been a mix as storms come through, but it's been happening with different phases of the moon...&amp;quot; There was a look among the men as they go over thoughts of all the ranchers and they shook their heads. &amp;quot;It seems everyone has had an attack.&amp;quot; The man that can lead them nods, &amp;quot;It's not far, maybe an hour...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;Yes, we should likely get started. Take us to some of the attack sites, if there are no signs on the ground, then we have to assume its a problem from the sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods to the farmers, &amp;quot;Thank you for your information and for answering our questions. We shall do our best to find this problem and end it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods along with Cesran and Tak, &amp;quot;Yes, thank you. We'll get to the bottom of this, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar orders a mug of ale for the road and quickly gulps it down.&lt;br /&gt;
&lt;br /&gt;
The ranchers all nod and give their own thanks as they get up to leave. One stays behind to lead them in the area they were talking about. He was going to wait until everyone was ready to go. He answers any other questions as they head through the forest to his property. They do pass some fences that keep his herd in their area, but he has acres of land in which they roam freely. Eventually they come across a large meadow area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my ranch,&amp;quot; he says, &amp;quot;and I had two cows killed one night, about five nights ago. My man went missing the next morning. Over here...&amp;quot; He points to a part of the meadow where blood can still be seen on the winter grass.&lt;br /&gt;
&lt;br /&gt;
Tak looks around, but of course lacks the expert training of a tracker, what he does look for is anything that might hint at something, pattern of blood, ect.&lt;br /&gt;
&lt;br /&gt;
Aurala knows a little about survival and all that but she isn't a tracker. She is looking around for signs of what might have happened, &amp;quot;Did you see the man after the cows were killed but before you noticed him missing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar takes out a longbow and a pair of arrows, prowling around the area to look for tracks but also trying to watch their surroundings.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (1)+17: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls perception: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Cesran nods a little bit as he moves over and he starts to look around. He hmms a little bit as he really can't see anything familiar, &amp;quot;Looks like just blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Tatyannah studies the ground, but frowns deeply. There's a lot of tilting her head back and forth, and she's muttering to herself. It's not pretty.&lt;br /&gt;
&lt;br /&gt;
Tak frowns &amp;quot;Looks like Acid.....but I don't see tracks. Flying and acid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception: (7)+20: 27&lt;br /&gt;
&lt;br /&gt;
Tatyannah sighs, &amp;quot;My money is on some sort of dragon. Though it doesn't make sense that it wouldn't eat the cows.&amp;quot; She's guessing, but she's got a bad feeling about this.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Flying and acid, that could be any number of things.&amp;quot; He looks up and starts to look around, &amp;quot;Could be a green or black dragon, although neither of these places are typical territory for them.&amp;quot; He sniffs at the blood and he looks around for any clawmarks.&lt;br /&gt;
&lt;br /&gt;
Tak shakes his head, &amp;quot;No, there are, some kind of tracks, just....I'm going to say somethign demonic, not of this plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar grimaces. &amp;quot;We slew a green dragon not long ago. A hardcfight, that.&amp;quot; He tries to say it with casual nonchalance. Say, what happened to his big Northern-styled shield anyway? And is he wearing different armor than he used to...?&lt;br /&gt;
&lt;br /&gt;
The man suddenly looked away, to the far side of the meadow, and then sighed. &amp;quot;Damn it... I had hoped they wouldn't return so soon...&amp;quot; The few of the herd could be seen coming into the meadow, grazing once they come inside it.&lt;br /&gt;
&lt;br /&gt;
Aurala looks at the Rancher, &amp;quot;The cows?&amp;quot; she asks a bit curiously.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he moves over to Tak and he kneels down to look at the tracks to study them for a moment. &amp;quot;Yes it looks like that these are demon tracks, demons that are acid based. If I had to guess probably Babau demons. I hope you all have either cold iron or good based weapons we will need them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or a well-enchanted weapon,&amp;quot; agrees Oates, giving his rapier a few practice swings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; Tatyannah sighs, &amp;quot;Well, that's new. I think I'd prefer the dragon.&amp;quot; She starts searching through her back for stuff that she can fight with or apply to the things she's going to fight with.&lt;br /&gt;
&lt;br /&gt;
The man watches the cows for a bit and sighs, &amp;quot;Seems they're going to probably be here for quite a while, maybe all night. It's also starting to get late. Some of us have cleared space so you can all have a place to sleep tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;We can setup watch, I'm sure whatever demon this is is likely here because someone brought them here. Perhaps one of the missing people, and explains why no bodies are being found, easier to pretend to be missing than to pretend to be dead with no body. Course, thats just theory, we wait and see what happens and go from there.&amp;quot; He grins a bit, &amp;quot;I always try to make everything a complex story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tatyannah digs up a Potion or two. &amp;quot;Protection from evil and one for magic weapon, will those work?&amp;quot; She adds, &amp;quot;I have an extra Magic Weapon potion too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran continues as he has a moment to think, &amp;quot;The demons are covered in an acid that will hurt if you hit it, there is a chance it will destroy your weapons if they are not good or cold iron. Electricity and poison have no effect as well as having resistance to acid, cold and fire. As well they have an innate protection against magic that will be difficult for some to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So you guys staying around for the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I believe so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Yes, setup watches, ect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar begins looking around for a good spot to keep watch. &amp;quot;I'll take first watch,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then go ahead and set up your watches. And will you be in the middle of the meadow? The side? What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'm not picky about which watch I take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How long are the watches?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Depends on how you divide them up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;we have 6, I think. So 2 per watch, 4 hour shifts. Mix up good perception folks with fighting folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am more a fighting type so whever ya want me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I suggest Oates and Kravar, Cesran and Tatyanna, then I'll go with Aurala. Our best perceptions early on, decient fighters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'd prefer to go last please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Oates and Kravar, Tatyanna and Arula, and Tak and Cesran, since both of us do magicy stuff and need our beauty sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, I'll set the post&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, where is the camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Hopefully someplace hidden perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can it be on high ground somehow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, there's some higher ground, it's somewhat slopaed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;someplace we can keep an ete on the cows :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll roll some survival to find a good camp site&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls survival: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Survival: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The rancher heads home for the night, leaving all of the group to figure out how to set themselves up to watch the herd. Oates and Cesran find a good place to camp that has shelter and gives them a few view of the herd as they graze, and ideally sleap through the night. Watches are determined and soon enough people head off to bed while Oates and Kravar take the first watch. &lt;br /&gt;
&lt;br /&gt;
The first couple of hours of the evening pass quietly, only sounds of the woods and of the night. However, that stops when there are sounds coming from the herd, something disturbing them, and a hissing sound as well.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: before going to sleep I'm gonna cast endure elements on myself.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Endure Elements. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, before we head into any combat, any prep done?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can we wake up the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Quietly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala sleeps in her armor with a hand on her earthbreaker, napping as she waits for her watch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is not a deep sleeper, particularly when one is expecting trouble. So she will likely be easy to wake should it come to it.&lt;br /&gt;
&lt;br /&gt;
Kravar moves over to Tatyannah and gently shakes her shoulder until she wakes up. Once she's awake he points at the herd and then pantomimes walking around to the other side of it. Before he even sees if she understands the message he goes to the next person. Only for Aurala he mimes walking up to the nearerr side of the herd, then for Tak and Cesran he just gestures in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'll need stealth checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak opens his eyes quickly, having slept in his chain shirt, at least its mostly comfortable. He picks up his buckler, strapping it to his arm and then checking his other gear.&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls stealth: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls stealth+2: (1)+-1+2: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (20)+19: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (10)+19: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls stealth: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Stealth: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls stealth: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls stealth: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So is it just Tatyannah going around the herd or is anyone else joining her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'll go with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll go with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran slowly gets up and he keeps his staff close to him. &amp;quot;Does anyone see anything?&amp;quot; He asks very quietly as he doesn't want to cast the light spell he has unless it's need.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stirs and nods at Kravar. She grabs her spear and starts to slink around the herd, trying to be as quiet as she can, while straining to see something through the dark.&lt;br /&gt;
&lt;br /&gt;
Tak moves along, tailing behind Tatyannah, trying to remain unseen for as long as possible.&lt;br /&gt;
&lt;br /&gt;
Oates follows Tatyannah, trying to be unobtrusive.&lt;br /&gt;
&lt;br /&gt;
Most of the herd has scattered away, but there seems to be two that haven't gotten away from what is attacking it. Nothing seems to react to you moving around, though most are good and quiet. There are sounds of laugher almost, and conversation in a rough tongue, though the sounds of their butchering suddenly stops at some point, as well as the conversation. Something caught their attention.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can I understand them?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's quiet, but what languages do you speak?'&lt;br /&gt;
&lt;br /&gt;
Cesran pages: I mean can I hear them? I understand Abbysal.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'You can hear them, but can't quite make out what they're saying, but you know it's Abyssal.'&lt;br /&gt;
&lt;br /&gt;
Cesran looks around him as he hears the demons out there, &amp;quot;They are out there, shall I light up the area?&amp;quot; He asks those who stayed behind.&lt;br /&gt;
&lt;br /&gt;
Cesran is being very quiet.&lt;br /&gt;
&lt;br /&gt;
Aurala isn't the sort that can be quiet something about her massive size or something along that lines.&lt;br /&gt;
&lt;br /&gt;
Kravar chews his lip, then nods. &amp;quot;Can you leave the far side in shadow?&amp;quot; he whispers in return, raising his sword and clenching a fist with his other hand.&lt;br /&gt;
&lt;br /&gt;
Cesran looks to Kravar and shakes his head, &amp;quot;If I cast it it will be centered upon my staff and from there go 60' out. It will be as bright as day light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There's enough space that the other side would be in shadow, where the other three snuck around to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They'll be beyond the 60'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;ah ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a commanding voice because he can't cast spells in any other way, Cesran casts the Daylight spell upon his staff and the field will light up as if it was day time. All that is in the field before them is revealed.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (3)+12+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa pouts as she misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;there is one in the open that I can see and charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, the one that charged Kravar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will rage, charge and attack with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2-2: (4)+14+1+2+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, do you have a good or cold iron weapon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or if anyone does have one of these that they are using, please page me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran pages: My Staff is good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;its just a +1 earthbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates pages: My rapier is +3, which menas it counts as cold iron/silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. You do hit, roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (3)+19: 22&lt;br /&gt;
'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who would be the closest in our sneaky half of the party?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala roars in fury as the creatures are revealed and she charges forward whipping her earthbreaker around in a powerful strike against the creature that attacked Kravar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (2)+12+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow... these guys can't roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you have a demon in front of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Stab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1: (2)+10+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1: (17)+5+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That's damage for the hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;good or cold iron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, it did nothing to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh /man/. Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Tak ended.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stares at the demon in front of her and stabs at it reflexive. Twice, even. Nothing happens. And then she starts swearing in Jotun and any number of other languages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;How many of my team is within 55 feet of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unless Oates was keeping rather far back, two, Tatyannah and Oates&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Didnt someone charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;On the other side but you're over 60' away across the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So the demons are spread out that far too, thats what I'm curious about as well&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So where are the demons? two on each group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Inspire courage +2 to hit/dam. I'll haste my group then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Right now one on each group,t he last haven't acted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Haste. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll move to flank the one on Tatyannah and stab it with my +3 rapier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak does his job, thats support. He chants a few arcane words, throwing somethign down, licorice root. The group around him speeds up now, time seeming like its slowing down just a bit. He then calls out, &amp;quot;Demons, hah! These things aren't a bother to us, take them down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1: aliased to Melee+4+2+1: (10)+10+4+2+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+7+5d6: (5)+7+(19): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The other one goes off after Kravar's side of the meadow, charging Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (18)+12+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Haste: +1 Dodge AC, +1 Reflex Save, Movement +30 feet. One extra attack on full attack action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 67 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kravar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar! You have two demons in front of you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates darts around the demon, catching it between the farmboy and Tatyannah. The finely-enchanted steel of his rapier bites deeply into the fiend's flesh, leaving an injury that the demon does not seem to recover from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the one Aurala hit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;HIt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (1)+16: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Didn't go all the way through, but you hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Cesran ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Back up 5' and start to summon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And what are we summoning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Summon Monster VI. Caster Level: 11 DC: 23&lt;br /&gt;
&lt;br /&gt;
Kravar raises his empty fist as the demon charges him, as if to ward off the blow - and it works! His steelshod boots dig into the softer earth beneath them but his fist absorbs the worst of the impact - or at least the invisible force shield from his magic shield does. The force dissolves into nothingness as he opens his hand so that he can swing his sword with two handed blows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;1d3 Celestial Anklosaurus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Some dinosaurs go to heaven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They should appear at the end of your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;beginning of next turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Elessa advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 23.&lt;br /&gt;
&lt;br /&gt;
It is now Babau 2 's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Cesran back up as it seems that the other two have the demons under control for the moment. He starts a summoning spell to bring in some helpers.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 13 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, from everyone that made a melee attack against these guys, I need a reflex save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls reflex: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls reflex: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls reflex: (17)+13: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Reflex: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, Aurala and Kravar, you don't take damage, but there's acid on your weapons trying to eat at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am in melee with two of them right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One you and Kravar have been beating on, one untouched&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will power attack the one that we have been beating on, and cleave the untouched one if it is successful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (1)+14+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala still roars as she gets hit and is fighting now two demon things, she is a bit off balance as she realizes there is acid on her earthbreaker and it makes her miss her next blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 12 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 8 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh my bad. Full attack w/flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay, we got distracted :) Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;First, question for the haste. If I get an extra attack, will there be any modifiers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;If so, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's at your full attack bonus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am going to have to go shortly wasn't expecting the slow start., I can probably get 1 more round out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;It's at full BAB, and Haste gives a +1 on attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (15)+10+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (20)+5+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (6)+10+1+1+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit and confirm crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (2)+5+1+1+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That was full attack (2), extra hit, and confirm crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So, three hits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately no, just 3 hits, the confirm didn't go through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Right, right. Sorry, misworded that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (3)+5+2+(13)+(3): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (8)+5+2+(19)+(4): 38&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (5)+5+2+(14)+(6): 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Those 1d6s are Shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead, pose it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets hit by one of those things and well, she's cranky and she hits back, with a whap-whap-whap, or rather stab-stab-stab. Even better it's dead and well, she's stopped swearing and is more than a little pleased that she was able to kill it.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak. Now all the enemies are on the other side of the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Heh...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately, it's about 80 feet going straight across to the nearest enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Indeed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Well, we *are* hasted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That is true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'd like to make a knowledge roll to see if I know if these things see invis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, planes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls knowledge/planes: (7)+knowledge/planes: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Well, I'm a +10, so thats a 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;In combination with your previous roll before, I'll give it to you, yes, they do see invisibile things&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
Tak doesn't really have the spells to do much here, so instead he moves across the ground, drawing his whip in case he needs it. He will be holding a distance from the fight, ready to do something when the opportunity arrises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Are any of the foes being threatened by two or more allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, both of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll charge the more injured-looking one, and Gang Up will give me a flanking bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (20)+10+4+2+1+2: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Confirming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;confirm it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (5)+10+4+2+1+2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One confirmation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg+SA: aliased to 1d6+7+1d6+7+5d6: (6)+7+(1)+7+(17): 38&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
With the help of Tak's magic, Oates barrels down the field, impaling a demon hard. Not hard enough to drop it, but boy is it hurting!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 9 points. 58 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, one looks hurt, the other keeps beating up on Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the injured demon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead with the first hit, the second is a cleave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar makes 2 attacks per round...hmm can I hit the 2nd demon with the 2nd?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Which it will hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Kravar takes a stinging hit from the demon, which makes the Aesir's brow wrinkle in concern but his swings are that much harder. Finishing off the first enemy, he also manages to clip the fiend attacking Aurala on the backswing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;All right two celestial Dinosaurs show upright behind the last Babau and start to pummel him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;With some smite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, pummel away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits, second misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;checking smite rule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;doesn't have to leave after all, work called told me to stay home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sweet, bad weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;yeah, been all weekend. friday put my car into a ditch due to snow and ice, cost 400 to get it home. tonight is freezing rain. and 20 degrees. the casino will be dead so..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, stay home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 3d6+12+10: (10)+12+10: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;And it needs to roll I think a fort save against dc 23 or be stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;cesran will cast magic missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;caster level check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+2+2: (8)+11+2+2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d4+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
Cesran finishes his summoning spell and two huge armored dinosaurs appear behind the remaining demon. They are golden and white and seeing the demon they react at the same time. It's a tight squeeze and only one manages to hit, but what a hit. It stuns the demon as Cesran follows it up with another spell. He casts magic missile and 5 blue bolts of force pierce the demon's magic resistance and slam into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, you're up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack power attack on the one attacking me. there was an inspire courage up yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. +2 attack/dmg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2-2: (13)+15+2+-2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+10+2-2: (4)+10+2+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+20: (5)+20: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Add +2 to the damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;sorry should be 26 not 25 dam forgot it was a +2 inspire courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls a bit as she is getting pummelled and then whips her earthbreaker around her a couple times and slams it at the one that has been hurting her so much. She tries to hit it a second time on the backswing but misses as the first blow drops it to the ground with a sickening sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We are still in initiative, but everyone basically gets basically two free rounds to do something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts running back towards the rest of the group. Never split the party! She heard that from some of the old timers around the guild. Besides, it'd just be bad to get caught out here alone.&lt;br /&gt;
&lt;br /&gt;
Cesran nods to Aurala as she finishes the last demon, &amp;quot;Good job.&amp;quot; He moves over to the two huge dinosaurs who lower their head to let Cesran scritch their heads, &amp;quot;Thank you both for answering my summonings.&amp;quot; The dinosaurs seem to enjoy the attention that Cesran is given them.&lt;br /&gt;
&lt;br /&gt;
Kravar has a look of glee on his face as he watches the last demon get stomped by celestial dinos, blasted by magical energy and then finally pounded by (what surely must be) good Khazad steel. He flashes Cesran a grin as well, holding up his new ring. &amp;quot;You do good work,&amp;quot; he nods before raising his sword and examining the blade for signs of acid damage.&lt;br /&gt;
&lt;br /&gt;
Aurala breathes a bit heavily after the one demon goes down. She looks around and then leans down and starts rubbing her earthbreaker all over in the dirt, trying to scrape off the acid that is on it. Then she takes a moment to channel her rage a bit more and some of her wounds seem to close up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;trying to scrape/neutralize acid with the dirt. and using renewed vigor rage power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;mutters and gets 6hp back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -6 points. 64 remaining.&lt;br /&gt;
&lt;br /&gt;
Oates scoops up a handful of dirt and carefully rubs the demonic ichor off of his rapier. &amp;quot;Nasty clods, those,&amp;quot; he murmurs, glancing at the demons.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he looks around, &amp;quot;So do you think that those were the ones attacking the men as well? They don't really attack in the daylight, they are more ambush hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes galloping up, &amp;quot;So, we've got those. Do you think we ought to wait around?&amp;quot; Pause, &amp;quot;Who wants to be bait for the daytime thing, if this isn't them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, they're not the only ones,&amp;quot; A voice speaks up from the edge of the light. &amp;quot;But you did have to go and kill them, not that I am complaining, but they were good at luring those stupid humans out for me.&amp;quot; The figure is tall and male, well dressed, a pair of wings on his back and a in his hand. &amp;quot;And since you were such annoying pests, I think I am just going to have to kill all of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;can we see the guy and how far?&amp;quot;&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah, he's in the light and Cesran what's the radius? 30' or 60'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;60' of pure daylight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then 50' away, Haste is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;then charge, power attack. does haste affect me, or it was only affecting Tak Oates and Tat just want to make sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;As long as you and Kravar stay together I'll hit you this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only Tak, Oates and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2+2-2: (4)+15+2+2+-2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+21: (7)+21: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls out as she hears that and doesn't waste any time. She roars a challenge and then crosses the clearing to whip her earthbreaker around into a solid strike against the male figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Charge, stab w/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 2 + 2: (18)+10+1+2+2: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (1)+5+(16)+(6): 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit *notes damage*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak is going to make sure his thing is still up, he's going to move up closer and Haste Aurala, if you'll haste Kravar, Cesran?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I can haste both if Kravar moves up which he probably will so tak can do something else&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'm not sure what else Tak has cast&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Just the haste and bless, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates checks backscroll&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Tak has only cast Haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, but I don't know know what else he's got&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;According to his bazaar post... *checks*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;CLW, Grease, Expeditious Retreat, CMW, Gallant Inspiration, Mirror Image, Invisibility, Haste, Dispel Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will have to take a short break after my next turn, need to get some 'emergency' groceries before it gets too late&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem, you guys are probably going to down him pretty quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So he did the inspire, not a bless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Yup, and Haste grants a +1 on attacks as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;yeah, inspire courage, he did mention mirror image before, but we'll have him double move and keep up the inspire again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
Tatyannah charges up next to her fellow giantborn and whips out her spear and attacks the figure, giving barely a thought to what she is attacking. Death threat means killkillkill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Walk over to the newcomer and stab him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;then stab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (13)+10+4+2+1+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+2+SA: aliased to 1d6+7+2+5d6: (4)+7+2+(14): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
Oates strides over to the demonic newcomer. &amp;quot;Aw, shaddup,&amp;quot; the farmboy drawls, punctuating his words with a hard puncture wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, stab it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar does that! (by charging)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (16)+15: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You Crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 2d8+32: (8)+32: 40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you kill it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Kravar whirls to look at the new enemy. At first he looks around searching for more hidden foes, then when none reveal themselves he moves towards the newcomer. Kravar spreads himself away from the others as he walks, his sword spinning in slow circles and the fingers of his other hand closing to summon his mystic shield. &amp;quot;You should have run while you could, and left these poor folk in peace,&amp;quot; he remarks before lunging forward with a mighty blow that beheads the fiend. Even Kravar seems surprised by the results.&lt;br /&gt;
&lt;br /&gt;
Tatyannah blinks at the results, then gives Kravar an impressed nod, &amp;quot;Very well done.&amp;quot; Pause. &amp;quot;We should still probably wait a day or two, make sure the day time threat is gone. Just in case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;Give it a few.&amp;quot; she is letting her rage go so looks a bit weak for a few moments, and making sure her weapon is still sound.&lt;br /&gt;
&lt;br /&gt;
Cesran gives the two dinosaurs a pat, &amp;quot;Looks like we are not needed. Thank you again for your help.&amp;quot; He snaps his fingers and dismisses the two dinosaurs as he starts to head over to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; nods Oates. &amp;quot;Anyone got any suggestions on what to do with the bodies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah mmms, &amp;quot;I suppose burying them would somehow befoul the water. Burn them, maybe?&amp;quot; She looks to the others for agreement.&lt;br /&gt;
&lt;br /&gt;
Kravar nods slowly. &amp;quot;Burning seems the best idea,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group of you manage to dispose of the bodies properly, and after a few more days of investigations, it seems that the killing sand disappearances have stopped. The ranchers are most grateful for your help and do plan on making sure that if they have any problems again, they will call for your help once more.&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11183</id>
		<title>PRP: Strange Sightings</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11183"/>
		<updated>2013-12-10T07:54:28Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
&lt;br /&gt;
Cesran - Wizard 11&lt;br /&gt;
&lt;br /&gt;
Tak - Bard 8&lt;br /&gt;
&lt;br /&gt;
Oates - Rogue 9&lt;br /&gt;
&lt;br /&gt;
Kravar - Fighter 6&lt;br /&gt;
&lt;br /&gt;
Aurala - Barbarian 6&lt;br /&gt;
&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
There have been some odd things going on out near the Redridge Mountains, outside of the city and the guild got some word about it. It seems one of the small rural towns have pooled their wares together in order to try and get someone out here to look into what is going on. It's not terribly far outside of the city, a town is primarily ranching country, almost everyone has a huge space where their herds wander for variety of purposes that all feed directly into the city.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the town, there is the local mayor waiting for you. &amp;quot;Ahh!&amp;quot; He says, rather excited you're here. &amp;quot;Good! Good! I do hope that you will be able to help us with our problems here. It's just so weird...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak travels on his horse, its just a light horse, but its trained enough not to run amok in a fight. He climbs down off it as they arrive, and he nods to the Mayor when the man approaches. &amp;quot;Sir we will do our best to assist you, but perhaps you can provide us with a bit more information, we were not told exactly what the issue was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala makes her way with the others. She stands out a bit after all she is quite a bit taller than everyone else. The large Giantborn lass leans on her earthbreaker as the Mayor speaks and smiles, &amp;quot;I am glad to be able to help.&amp;quot; she offers.&lt;br /&gt;
&lt;br /&gt;
Oh thank goodness. No ships, water or air, not far from the City, this is a good thing. Also, Tatyannah is the second tallest person among the group. This always bodes well.&lt;br /&gt;
&lt;br /&gt;
They might be ranchers instead of farmers, but agriculture is still agriculture. &amp;quot;Anything hassling the herds?&amp;quot; Oates inquires.&lt;br /&gt;
&lt;br /&gt;
Kravar gives the mayor the tiniest of nods before panning his gaze a ross the town. He glances over when others talk to show that he is paying attention to the discussion, but is already looking for signs of the trouble himself. Wailing widows, straggling remains of decimated caravans, animal-chewed corpses...or sometimes it can be something more sibtle.&lt;br /&gt;
&lt;br /&gt;
Cesran follows the others to the town and he nods politely to the lord mayor. He leans on his new staff, made from rich darkwood and on top has a clear crystal head of a dragon. &amp;quot;Just what sort of problem?&amp;quot; He takes a moment to look around at his surroundings.&lt;br /&gt;
&lt;br /&gt;
The Mayor nods at Oates's question, &amp;quot;That's exactly the problem, but not quite like usual. Sometimes it's cattle rustling, people just doing some pranks, but this time...&amp;quot; he shakes his head, paling a little bit. &amp;quot;And then there are the missing ranchers.&amp;quot; He starts off to the tavern that the town has, small in comparison to the ones that are in Alexandria, but good for this place. When we got word you were coming today, some of the ranchers came in to hopefully talk to you. They're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods to the Mayor and follows him inside, ready to listen to whatever the ranchers are going to say about the situation.&lt;br /&gt;
&lt;br /&gt;
Kravar turns to follow, his face brightening in mid-stride as he looks ahead and realizes where they are being led. A tavern seems a fine place to conduct interviews with the witnesses.&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails along with the rest of the group, as she peers, tourist like at the rest of the town, hoping to spot something or someone who might help.&lt;br /&gt;
&lt;br /&gt;
Oates nods to the Mayor and walks with the others into the tavern.&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;So we talk to them and then we go find out what happen to others.&amp;quot; she says and then she nods and moves on in, ducking if necessary to get inside.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Well let's speak with them then hopefully they can shed some light on what happened to the others.&amp;quot; He moves in after the others and he carefully knock some snow off his boots and the end of his staff.&lt;br /&gt;
&lt;br /&gt;
Inside the tavern are about half a dozen ranchers that are just sitting around a table, mugs of ale in hand, but they all seem rather dour. The Mayor leads the party over to the ranchers. &amp;quot;These are the folks from Alexandria, and as we talked, they're here to help. Tell them what you know and hopefully they'll make this stop before we lose more people and livestock.&amp;quot; He looked back to the adventurers, to indicate they can begin their interviews however they want.&lt;br /&gt;
&lt;br /&gt;
Tak lets the others ask the questions for now, he finds a seat to rest and listen to the information from the ranchers.&lt;br /&gt;
&lt;br /&gt;
Kravar sizes up the ranchers one at a time, always breaking off his gaze just before it can become challenging. City life has taught him a few manners at least.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances sidelong at Tak, a touch puzzled, but sits down and says politely, &amp;quot;May we ask a few questions?&amp;quot; She leaves a few moments of silence, before going on, &amp;quot;How long ago did things start? How did you discover what happened? What did you see when you discovered the crime and has the exact same thing happened each time or is it getting worse or better as time goes on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala for the most part just listens for anything that she might have a bit of closer knowledge of, letting those that might be a bit smarter do the question asking.&lt;br /&gt;
&lt;br /&gt;
Oates sits back and lets those with a better sense of questioning ask the questions.&lt;br /&gt;
&lt;br /&gt;
The men look at each other for a moment, and then one of them spoke up. &amp;quot;It started almost a week ago, just one or two, but then a few days ago people started disappearing. The cattle... they are sliced apart, cleanly, in half. Even the bones. Some were cut up cleanly in various parts as well, in quarters, thirds...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran moves forward to look at the others, &amp;quot;Please be as detailed as possible any small detail might help.&amp;quot; He listens, &amp;quot;Was anything eaten or were they just killed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak listens, looking to Cesran at the question, then back to the ranchers to wait for the response.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a little encouraging nod, as well as to Cesran's question.&lt;br /&gt;
&lt;br /&gt;
The rancher shakes his head at Cesran, &amp;quot;Just killed, a complete waste of the cow. Most of us do kill them for meat, some are dairy cows. But by the time we find them in the morning we can use nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar adds, &amp;quot;Are the people sliced into pieces as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all shrug, but another answered. &amp;quot;We haven't found anyone that went missing. They're just... gone... The thing was, the attacks on the cattle happened at night but the disappearances during the day. They were ranch hands, out checking on the herds, from different ranches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange smells or discoloration in the grass?&amp;quot; He hmms, &amp;quot;All men?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar looks puzzled. &amp;quot;Cows at night and people during the day? What were these men doing when their cows were being butchered...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak seems to think the other people are asking all the right questions for now, so he simply listens, sometimes listening is the most important part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
All the men nod at that, &amp;quot;Yes, it's all been men. And they would have been home. We don't go out at night to watch the herds, not like sheep or goats.&amp;quot; They all are silent about the smells or discoloration, and slowly, one by one, they started to shake their heads. &amp;quot;Seems nothing strange, just... blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
Kravar finally nods in understanding, hooking one thumb without realizing through the straps on his pack. He probably sees a night of camping among the livestock in his future.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there anything else you want to tell us or want us to know?&amp;quot; Tatyannah follows up.&lt;br /&gt;
&lt;br /&gt;
The men go back to looking at one another and slowly they shake their heads. &amp;quot;We just hope you can can solve this and stop whatever is taking our friends and our stock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;That is what we are here for.&amp;quot; she says and then looks around at each of the others.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Has there been any survivors? Someone who might have managed to escape?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak finally adds a question. &amp;quot;Where was this, is this all over, totally random. Can you point out where all the incidents happened on a map?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to face the rest of the party now. &amp;quot;We should go search the area while there's still daylight.&amp;quot; He gestures briefly towards Tatyannah. &amp;quot;Look for clues, tracks and so forth.&amp;quot; If we don't find anything set a trap for the butchers after dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; one of them answered, &amp;quot;We have had no one come back that has gone missing.&amp;quot; Another looked over to Tak, &amp;quot;We can point out where the cattle were killed, but we don't know where the people went missing though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Were the cattle all killed in one place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Kravar a nod in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, not in a single place,&amp;quot; the one whom answered Tak said. &amp;quot;But they were all in areas close to the mountains themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;The missing men, did they all have killed cattle? Did they live close to the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;Well, we're the owners of the herds, these were our employees that were taken. All of our herds have been hit by these things. They had gone to go check on the herds when they disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange weather and what phase of the moon was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah ohs, &amp;quot;And are there any herd owners that /haven't/ suffered any losses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to look at one of the ranchers, the one who offered to show them where the cattle were killed. &amp;quot;How far from here would you be taking us?&amp;quot; He hesitates, then glances at his fellow adventurers once more. &amp;quot;Let's get started - we can ask him more questions as we travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of them shrugs, &amp;quot;Weather has been a mix as storms come through, but it's been happening with different phases of the moon...&amp;quot; There was a look among the men as they go over thoughts of all the ranchers and they shook their heads. &amp;quot;It seems everyone has had an attack.&amp;quot; The man that can lead them nods, &amp;quot;It's not far, maybe an hour...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;Yes, we should likely get started. Take us to some of the attack sites, if there are no signs on the ground, then we have to assume its a problem from the sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods to the farmers, &amp;quot;Thank you for your information and for answering our questions. We shall do our best to find this problem and end it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods along with Cesran and Tak, &amp;quot;Yes, thank you. We'll get to the bottom of this, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar orders a mug of ale for the road and quickly gulps it down.&lt;br /&gt;
&lt;br /&gt;
The ranchers all nod and give their own thanks as they get up to leave. One stays behind to lead them in the area they were talking about. He was going to wait until everyone was ready to go. He answers any other questions as they head through the forest to his property. They do pass some fences that keep his herd in their area, but he has acres of land in which they roam freely. Eventually they come across a large meadow area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my ranch,&amp;quot; he says, &amp;quot;and I had two cows killed one night, about five nights ago. My man went missing the next morning. Over here...&amp;quot; He points to a part of the meadow where blood can still be seen on the winter grass.&lt;br /&gt;
&lt;br /&gt;
Tak looks around, but of course lacks the expert training of a tracker, what he does look for is anything that might hint at something, pattern of blood, ect.&lt;br /&gt;
&lt;br /&gt;
Aurala knows a little about survival and all that but she isn't a tracker. She is looking around for signs of what might have happened, &amp;quot;Did you see the man after the cows were killed but before you noticed him missing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar takes out a longbow and a pair of arrows, prowling around the area to look for tracks but also trying to watch their surroundings.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (1)+17: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls perception: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Cesran nods a little bit as he moves over and he starts to look around. He hmms a little bit as he really can't see anything familiar, &amp;quot;Looks like just blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Tatyannah studies the ground, but frowns deeply. There's a lot of tilting her head back and forth, and she's muttering to herself. It's not pretty.&lt;br /&gt;
&lt;br /&gt;
Tak frowns &amp;quot;Looks like Acid.....but I don't see tracks. Flying and acid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception: (7)+20: 27&lt;br /&gt;
&lt;br /&gt;
Tatyannah sighs, &amp;quot;My money is on some sort of dragon. Though it doesn't make sense that it wouldn't eat the cows.&amp;quot; She's guessing, but she's got a bad feeling about this.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Flying and acid, that could be any number of things.&amp;quot; He looks up and starts to look around, &amp;quot;Could be a green or black dragon, although neither of these places are typical territory for them.&amp;quot; He sniffs at the blood and he looks around for any clawmarks.&lt;br /&gt;
&lt;br /&gt;
Tak shakes his head, &amp;quot;No, there are, some kind of tracks, just....I'm going to say somethign demonic, not of this plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar grimaces. &amp;quot;We slew a green dragon not long ago. A hardcfight, that.&amp;quot; He tries to say it with casual nonchalance. Say, what happened to his big Northern-styled shield anyway? And is he wearing different armor than he used to...?&lt;br /&gt;
&lt;br /&gt;
The man suddenly looked away, to the far side of the meadow, and then sighed. &amp;quot;Damn it... I had hoped they wouldn't return so soon...&amp;quot; The few of the herd could be seen coming into the meadow, grazing once they come inside it.&lt;br /&gt;
&lt;br /&gt;
Aurala looks at the Rancher, &amp;quot;The cows?&amp;quot; she asks a bit curiously.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he moves over to Tak and he kneels down to look at the tracks to study them for a moment. &amp;quot;Yes it looks like that these are demon tracks, demons that are acid based. If I had to guess probably Babau demons. I hope you all have either cold iron or good based weapons we will need them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or a well-enchanted weapon,&amp;quot; agrees Oates, giving his rapier a few practice swings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; Tatyannah sighs, &amp;quot;Well, that's new. I think I'd prefer the dragon.&amp;quot; She starts searching through her back for stuff that she can fight with or apply to the things she's going to fight with.&lt;br /&gt;
&lt;br /&gt;
The man watches the cows for a bit and sighs, &amp;quot;Seems they're going to probably be here for quite a while, maybe all night. It's also starting to get late. Some of us have cleared space so you can all have a place to sleep tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;We can setup watch, I'm sure whatever demon this is is likely here because someone brought them here. Perhaps one of the missing people, and explains why no bodies are being found, easier to pretend to be missing than to pretend to be dead with no body. Course, thats just theory, we wait and see what happens and go from there.&amp;quot; He grins a bit, &amp;quot;I always try to make everything a complex story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tatyannah digs up a Potion or two. &amp;quot;Protection from evil and one for magic weapon, will those work?&amp;quot; She adds, &amp;quot;I have an extra Magic Weapon potion too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran continues as he has a moment to think, &amp;quot;The demons are covered in an acid that will hurt if you hit it, there is a chance it will destroy your weapons if they are not good or cold iron. Electricity and poison have no effect as well as having resistance to acid, cold and fire. As well they have an innate protection against magic that will be difficult for some to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So you guys staying around for the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I believe so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Yes, setup watches, ect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar begins looking around for a good spot to keep watch. &amp;quot;I'll take first watch,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then go ahead and set up your watches. And will you be in the middle of the meadow? The side? What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'm not picky about which watch I take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How long are the watches?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Depends on how you divide them up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;we have 6, I think. So 2 per watch, 4 hour shifts. Mix up good perception folks with fighting folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am more a fighting type so whever ya want me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I suggest Oates and Kravar, Cesran and Tatyanna, then I'll go with Aurala. Our best perceptions early on, decient fighters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'd prefer to go last please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Oates and Kravar, Tatyanna and Arula, and Tak and Cesran, since both of us do magicy stuff and need our beauty sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, I'll set the post&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, where is the camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Hopefully someplace hidden perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can it be on high ground somehow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, there's some higher ground, it's somewhat slopaed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;someplace we can keep an ete on the cows :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll roll some survival to find a good camp site&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls survival: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Survival: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The rancher heads home for the night, leaving all of the group to figure out how to set themselves up to watch the herd. Oates and Cesran find a good place to camp that has shelter and gives them a few view of the herd as they graze, and ideally sleap through the night. Watches are determined and soon enough people head off to bed while Oates and Kravar take the first watch. &lt;br /&gt;
&lt;br /&gt;
The first couple of hours of the evening pass quietly, only sounds of the woods and of the night. However, that stops when there are sounds coming from the herd, something disturbing them, and a hissing sound as well.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: before going to sleep I'm gonna cast endure elements on myself.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Endure Elements. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, before we head into any combat, any prep done?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can we wake up the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Quietly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala sleeps in her armor with a hand on her earthbreaker, napping as she waits for her watch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is not a deep sleeper, particularly when one is expecting trouble. So she will likely be easy to wake should it come to it.&lt;br /&gt;
&lt;br /&gt;
Kravar moves over to Tatyannah and gently shakes her shoulder until she wakes up. Once she's awake he points at the herd and then pantomimes walking around to the other side of it. Before he even sees if she understands the message he goes to the next person. Only for Aurala he mimes walking up to the nearerr side of the herd, then for Tak and Cesran he just gestures in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'll need stealth checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak opens his eyes quickly, having slept in his chain shirt, at least its mostly comfortable. He picks up his buckler, strapping it to his arm and then checking his other gear.&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls stealth: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls stealth+2: (1)+-1+2: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (20)+19: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (10)+19: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls stealth: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Stealth: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls stealth: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls stealth: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So is it just Tatyannah going around the herd or is anyone else joining her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'll go with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll go with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran slowly gets up and he keeps his staff close to him. &amp;quot;Does anyone see anything?&amp;quot; He asks very quietly as he doesn't want to cast the light spell he has unless it's need.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stirs and nods at Kravar. She grabs her spear and starts to slink around the herd, trying to be as quiet as she can, while straining to see something through the dark.&lt;br /&gt;
&lt;br /&gt;
Tak moves along, tailing behind Tatyannah, trying to remain unseen for as long as possible.&lt;br /&gt;
&lt;br /&gt;
Oates follows Tatyannah, trying to be unobtrusive.&lt;br /&gt;
&lt;br /&gt;
Most of the herd has scattered away, but there seems to be two that haven't gotten away from what is attacking it. Nothing seems to react to you moving around, though most are good and quiet. There are sounds of laugher almost, and conversation in a rough tongue, though the sounds of their butchering suddenly stops at some point, as well as the conversation. Something caught their attention.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can I understand them?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's quiet, but what languages do you speak?'&lt;br /&gt;
&lt;br /&gt;
Cesran pages: I mean can I hear them? I understand Abbysal.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'You can hear them, but can't quite make out what they're saying, but you know it's Abyssal.'&lt;br /&gt;
&lt;br /&gt;
Cesran looks around him as he hears the demons out there, &amp;quot;They are out there, shall I light up the area?&amp;quot; He asks those who stayed behind.&lt;br /&gt;
&lt;br /&gt;
Cesran is being very quiet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aurala isn't the sort that can be quiet something about her massive size or something along that lines.&lt;br /&gt;
&lt;br /&gt;
Kravar chews his lip, then nods. &amp;quot;Can you leave the far side in shadow?&amp;quot; he whispers in return, raising his sword and clenching a fist with his other hand.&lt;br /&gt;
&lt;br /&gt;
Cesran looks to Kravar and shakes his head, &amp;quot;If I cast it it will be centered upon my staff and from there go 60' out. It will be as bright as day light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There's enough space that the other side would be in shadow, where the other three snuck around to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They'll be beyond the 60'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;ah ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a commanding voice because he can't cast spells in any other way, Cesran casts the Daylight spell upon his staff and the field will light up as if it was day time. All that is in the field before them is revealed.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (3)+12+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa pouts as she misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;there is one in the open that I can see and charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, the one that charged Kravar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will rage, charge and attack with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2-2: (4)+14+1+2+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, do you have a good or cold iron weapon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or if anyone does have one of these that they are using, please page me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran pages: My Staff is good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;its just a +1 earthbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates pages: My rapier is +3, which menas it counts as cold iron/silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. You do hit, roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (3)+19: 22&lt;br /&gt;
'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who would be the closest in our sneaky half of the party?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala roars in fury as the creatures are revealed and she charges forward whipping her earthbreaker around in a powerful strike against the creature that attacked Kravar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (2)+12+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow... these guys can't roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you have a demon in front of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Stab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1: (2)+10+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1: (17)+5+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That's damage for the hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;good or cold iron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, it did nothing to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh /man/. Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
GAME: Note Flat-footed on Tak ended.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stares at the demon in front of her and stabs at it reflexive. Twice, even. Nothing happens. And then she starts swearing in Jotun and any number of other languages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;How many of my team is within 55 feet of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unless Oates was keeping rather far back, two, Tatyannah and Oates&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Didnt someone charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;On the other side but you're over 60' away across the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So the demons are spread out that far too, thats what I'm curious about as well&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So where are the demons? two on each group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Inspire courage +2 to hit/dam. I'll haste my group then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Right now one on each group,t he last haven't acted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Haste. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll move to flank the one on Tatyannah and stab it with my +3 rapier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak does his job, thats support. He chants a few arcane words, throwing somethign down, licorice root. The group around him speeds up now, time seeming like its slowing down just a bit. He then calls out, &amp;quot;Demons, hah! These things aren't a bother to us, take them down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1: aliased to Melee+4+2+1: (10)+10+4+2+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+7+5d6: (5)+7+(19): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The other one goes off after Kravar's side of the meadow, charging Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (18)+12+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Haste: +1 Dodge AC, +1 Reflex Save, Movement +30 feet. One extra attack on full attack action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 67 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
GAME: Note Flat-footed on Kravar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar! You have two demons in front of you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates darts around the demon, catching it between the farmboy and Tatyannah. The finely-enchanted steel of his rapier bites deeply into the fiend's flesh, leaving an injury that the demon does not seem to recover from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the one Aurala hit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;HIt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (1)+16: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Didn't go all the way through, but you hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Cesran ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Back up 5' and start to summon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And what are we summoning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Summon Monster VI. Caster Level: 11 DC: 23&lt;br /&gt;
&lt;br /&gt;
Kravar raises his empty fist as the demon charges him, as if to ward off the blow - and it works! His steelshod boots dig into the softer earth beneath them but his fist absorbs the worst of the impact - or at least the invisible force shield from his magic shield does. The force dissolves into nothingness as he opens his hand so that he can swing his sword with two handed blows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;1d3 Celestial Anklosaurus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Some dinosaurs go to heaven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They should appear at the end of your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;beginning of next turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Babau 2 's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Cesran back up as it seems that the other two have the demons under control for the moment. He starts a summoning spell to bring in some helpers.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 13 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, from everyone that made a melee attack against these guys, I need a reflex save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls reflex: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls reflex: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls reflex: (17)+13: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Reflex: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, Aurala and Kravar, you don't take damage, but there's acid on your weapons trying to eat at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am in melee with two of them right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One you and Kravar have been beating on, one untouched&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will power attack the one that we have been beating on, and cleave the untouched one if it is successful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (1)+14+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala still roars as she gets hit and is fighting now two demon things, she is a bit off balance as she realizes there is acid on her earthbreaker and it makes her miss her next blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 12 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 8 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh my bad. Full attack w/flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay, we got distracted :) Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;First, question for the haste. If I get an extra attack, will there be any modifiers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;If so, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's at your full attack bonus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am going to have to go shortly wasn't expecting the slow start., I can probably get 1 more round out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;It's at full BAB, and Haste gives a +1 on attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (15)+10+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (20)+5+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (6)+10+1+1+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit and confirm crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (2)+5+1+1+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That was full attack (2), extra hit, and confirm crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So, three hits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately no, just 3 hits, the confirm didn't go through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Right, right. Sorry, misworded that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (3)+5+2+(13)+(3): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (8)+5+2+(19)+(4): 38&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (5)+5+2+(14)+(6): 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Those 1d6s are Shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead, pose it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets hit by one of those things and well, she's cranky and she hits back, with a whap-whap-whap, or rather stab-stab-stab. Even better it's dead and well, she's stopped swearing and is more than a little pleased that she was able to kill it.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak. Now all the enemies are on the other side of the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Heh...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately, it's about 80 feet going straight across to the nearest enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Indeed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Well, we *are* hasted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That is true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'd like to make a knowledge roll to see if I know if these things see invis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, planes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls knowledge/planes: (7)+knowledge/planes: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Well, I'm a +10, so thats a 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;In combination with your previous roll before, I'll give it to you, yes, they do see invisibile things&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
Tak doesn't really have the spells to do much here, so instead he moves across the ground, drawing his whip in case he needs it. He will be holding a distance from the fight, ready to do something when the opportunity arrises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Are any of the foes being threatened by two or more allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, both of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll charge the more injured-looking one, and Gang Up will give me a flanking bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (20)+10+4+2+1+2: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Confirming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;confirm it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (5)+10+4+2+1+2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One confirmation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg+SA: aliased to 1d6+7+1d6+7+5d6: (6)+7+(1)+7+(17): 38&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
With the help of Tak's magic, Oates barrels down the field, impaling a demon hard. Not hard enough to drop it, but boy is it hurting!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 9 points. 58 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, one looks hurt, the other keeps beating up on Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the injured demon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead with the first hit, the second is a cleave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar makes 2 attacks per round...hmm can I hit the 2nd demon with the 2nd?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Which it will hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Kravar takes a stinging hit from the demon, which makes the Aesir's brow wrinkle in concern but his swings are that much harder. Finishing off the first enemy, he also manages to clip the fiend attacking Aurala on the backswing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;All right two celestial Dinosaurs show upright behind the last Babau and start to pummel him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;With some smite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, pummel away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits, second misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;checking smite rule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;doesn't have to leave after all, work called told me to stay home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sweet, bad weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;yeah, been all weekend. friday put my car into a ditch due to snow and ice, cost 400 to get it home. tonight is freezing rain. and 20 degrees. the casino will be dead so..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, stay home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 3d6+12+10: (10)+12+10: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;And it needs to roll I think a fort save against dc 23 or be stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;cesran will cast magic missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;caster level check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+2+2: (8)+11+2+2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d4+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
Cesran finishes his summoning spell and two huge armored dinosaurs appear behind the remaining demon. They are golden and white and seeing the demon they react at the same time. It's a tight squeeze and only one manages to hit, but what a hit. It stuns the demon as Cesran follows it up with another spell. He casts magic missile and 5 blue bolts of force pierce the demon's magic resistance and slam into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, you're up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack power attack on the one attacking me. there was an inspire courage up yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. +2 attack/dmg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2-2: (13)+15+2+-2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+10+2-2: (4)+10+2+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+20: (5)+20: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Add +2 to the damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;sorry should be 26 not 25 dam forgot it was a +2 inspire courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls a bit as she is getting pummelled and then whips her earthbreaker around her a couple times and slams it at the one that has been hurting her so much. She tries to hit it a second time on the backswing but misses as the first blow drops it to the ground with a sickening sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We are still in initiative, but everyone basically gets basically two free rounds to do something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts running back towards the rest of the group. Never split the party! She heard that from some of the old timers around the guild. Besides, it'd just be bad to get caught out here alone.&lt;br /&gt;
&lt;br /&gt;
Cesran nods to Aurala as she finishes the last demon, &amp;quot;Good job.&amp;quot; He moves over to the two huge dinosaurs who lower their head to let Cesran scritch their heads, &amp;quot;Thank you both for answering my summonings.&amp;quot; The dinosaurs seem to enjoy the attention that Cesran is given them.&lt;br /&gt;
&lt;br /&gt;
Kravar has a look of glee on his face as he watches the last demon get stomped by celestial dinos, blasted by magical energy and then finally pounded by (what surely must be) good Khazad steel. He flashes Cesran a grin as well, holding up his new ring. &amp;quot;You do good work,&amp;quot; he nods before raising his sword and examining the blade for signs of acid damage.&lt;br /&gt;
&lt;br /&gt;
Aurala breathes a bit heavily after the one demon goes down. She looks around and then leans down and starts rubbing her earthbreaker all over in the dirt, trying to scrape off the acid that is on it. Then she takes a moment to channel her rage a bit more and some of her wounds seem to close up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;trying to scrape/neutralize acid with the dirt. and using renewed vigor rage power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;mutters and gets 6hp back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -6 points. 64 remaining.&lt;br /&gt;
&lt;br /&gt;
Oates scoops up a handful of dirt and carefully rubs the demonic ichor off of his rapier. &amp;quot;Nasty clods, those,&amp;quot; he murmurs, glancing at the demons.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he looks around, &amp;quot;So do you think that those were the ones attacking the men as well? They don't really attack in the daylight, they are more ambush hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes galloping up, &amp;quot;So, we've got those. Do you think we ought to wait around?&amp;quot; Pause, &amp;quot;Who wants to be bait for the daytime thing, if this isn't them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, they're not the only ones,&amp;quot; A voice speaks up from the edge of the light. &amp;quot;But you did have to go and kill them, not that I am complaining, but they were good at luring those stupid humans out for me.&amp;quot; The figure is tall and male, well dressed, a pair of wings on his back and a in his hand. &amp;quot;And since you were such annoying pests, I think I am just going to have to kill all of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;can we see the guy and how far?&amp;quot;&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah, he's in the light and Cesran what's the radius? 30' or 60'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;60' of pure daylight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then 50' away, Haste is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;then charge, power attack. does haste affect me, or it was only affecting Tak Oates and Tat just want to make sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;As long as you and Kravar stay together I'll hit you this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only Tak, Oates and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2+2-2: (4)+15+2+2+-2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+21: (7)+21: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls out as she hears that and doesn't waste any time. She roars a challenge and then crosses the clearing to whip her earthbreaker around into a solid strike against the male figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Charge, stab w/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 2 + 2: (18)+10+1+2+2: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (1)+5+(16)+(6): 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit *notes damage*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak is going to make sure his thing is still up, he's going to move up closer and Haste Aurala, if you'll haste Kravar, Cesran?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I can haste both if Kravar moves up which he probably will so tak can do something else&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'm not sure what else Tak has cast&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Just the haste and bless, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates checks backscroll&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Tak has only cast Haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, but I don't know know what else he's got&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;According to his bazaar post... *checks*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;CLW, Grease, Expeditious Retreat, CMW, Gallant Inspiration, Mirror Image, Invisibility, Haste, Dispel Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will have to take a short break after my next turn, need to get some 'emergency' groceries before it gets too late&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem, you guys are probably going to down him pretty quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So he did the inspire, not a bless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Yup, and Haste grants a +1 on attacks as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;yeah, inspire courage, he did mention mirror image before, but we'll have him double move and keep up the inspire again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
Tatyannah charges up next to her fellow giantborn and whips out her spear and attacks the figure, giving barely a thought to what she is attacking. Death threat means killkillkill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Walk over to the newcomer and stab him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;then stab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (13)+10+4+2+1+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+2+SA: aliased to 1d6+7+2+5d6: (4)+7+2+(14): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
Oates strides over to the demonic newcomer. &amp;quot;Aw, shaddup,&amp;quot; the farmboy drawls, punctuating his words with a hard puncture wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, stab it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar does that! (by charging)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (16)+15: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You Crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 2d8+32: (8)+32: 40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you kill it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Kravar whirls to look at the new enemy. At first he looks around searching for more hidden foes, then when none reveal themselves he moves towards the newcomer. Kravar spreads himself away from the others as he walks, his sword spinning in slow circles and the fingers of his other hand closing to summon his mystic shield. &amp;quot;You should have run while you could, and left these poor folk in peace,&amp;quot; he remarks before lunging forward with a mighty blow that beheads the fiend. Even Kravar seems surprised by the results.&lt;br /&gt;
&lt;br /&gt;
Tatyannah blinks at the results, then gives Kravar an impressed nod, &amp;quot;Very well done.&amp;quot; Pause. &amp;quot;We should still probably wait a day or two, make sure the day time threat is gone. Just in case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;Give it a few.&amp;quot; she is letting her rage go so looks a bit weak for a few moments, and making sure her weapon is still sound.&lt;br /&gt;
&lt;br /&gt;
Cesran gives the two dinosaurs a pat, &amp;quot;Looks like we are not needed. Thank you again for your help.&amp;quot; He snaps his fingers and dismisses the two dinosaurs as he starts to head over to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; nods Oates. &amp;quot;Anyone got any suggestions on what to do with the bodies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah mmms, &amp;quot;I suppose burying them would somehow befoul the water. Burn them, maybe?&amp;quot; She looks to the others for agreement.&lt;br /&gt;
&lt;br /&gt;
Kravar nods slowly. &amp;quot;Burning seems the best idea,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group of you manage to dispose of the bodies properly, and after a few more days of investigations, it seems that the killing sand disappearances have stopped. The ranchers are most grateful for your help and do plan on making sure that if they have any problems again, they will call for your help once more.&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11182</id>
		<title>PRP: Strange Sightings</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Strange_Sightings&amp;diff=11182"/>
		<updated>2013-12-10T07:53:01Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;Characters: Cesran - Wizard 11 Tak - Bard 8 Oates - Rogue 9 Kravar - Fighter 6 Aurala - Barbarian 6 Tatyannah - Rogue 8  There have been some odd things going on out near the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters:&lt;br /&gt;
Cesran - Wizard 11&lt;br /&gt;
Tak - Bard 8&lt;br /&gt;
Oates - Rogue 9&lt;br /&gt;
Kravar - Fighter 6&lt;br /&gt;
Aurala - Barbarian 6&lt;br /&gt;
Tatyannah - Rogue 8&lt;br /&gt;
&lt;br /&gt;
There have been some odd things going on out near the Redridge Mountains, outside of the city and the guild got some word about it. It seems one of the small rural towns have pooled their wares together in order to try and get someone out here to look into what is going on. It's not terribly far outside of the city, a town is primarily ranching country, almost everyone has a huge space where their herds wander for variety of purposes that all feed directly into the city.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the town, there is the local mayor waiting for you. &amp;quot;Ahh!&amp;quot; He says, rather excited you're here. &amp;quot;Good! Good! I do hope that you will be able to help us with our problems here. It's just so weird...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak travels on his horse, its just a light horse, but its trained enough not to run amok in a fight. He climbs down off it as they arrive, and he nods to the Mayor when the man approaches. &amp;quot;Sir we will do our best to assist you, but perhaps you can provide us with a bit more information, we were not told exactly what the issue was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala makes her way with the others. She stands out a bit after all she is quite a bit taller than everyone else. The large Giantborn lass leans on her earthbreaker as the Mayor speaks and smiles, &amp;quot;I am glad to be able to help.&amp;quot; she offers.&lt;br /&gt;
&lt;br /&gt;
Oh thank goodness. No ships, water or air, not far from the City, this is a good thing. Also, Tatyannah is the second tallest person among the group. This always bodes well.&lt;br /&gt;
&lt;br /&gt;
They might be ranchers instead of farmers, but agriculture is still agriculture. &amp;quot;Anything hassling the herds?&amp;quot; Oates inquires.&lt;br /&gt;
&lt;br /&gt;
Kravar gives the mayor the tiniest of nods before panning his gaze a ross the town. He glances over when others talk to show that he is paying attention to the discussion, but is already looking for signs of the trouble himself. Wailing widows, straggling remains of decimated caravans, animal-chewed corpses...or sometimes it can be something more sibtle.&lt;br /&gt;
&lt;br /&gt;
Cesran follows the others to the town and he nods politely to the lord mayor. He leans on his new staff, made from rich darkwood and on top has a clear crystal head of a dragon. &amp;quot;Just what sort of problem?&amp;quot; He takes a moment to look around at his surroundings.&lt;br /&gt;
&lt;br /&gt;
The Mayor nods at Oates's question, &amp;quot;That's exactly the problem, but not quite like usual. Sometimes it's cattle rustling, people just doing some pranks, but this time...&amp;quot; he shakes his head, paling a little bit. &amp;quot;And then there are the missing ranchers.&amp;quot; He starts off to the tavern that the town has, small in comparison to the ones that are in Alexandria, but good for this place. When we got word you were coming today, some of the ranchers came in to hopefully talk to you. They're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods to the Mayor and follows him inside, ready to listen to whatever the ranchers are going to say about the situation.&lt;br /&gt;
&lt;br /&gt;
Kravar turns to follow, his face brightening in mid-stride as he looks ahead and realizes where they are being led. A tavern seems a fine place to conduct interviews with the witnesses.&lt;br /&gt;
&lt;br /&gt;
Tatyannah trails along with the rest of the group, as she peers, tourist like at the rest of the town, hoping to spot something or someone who might help.&lt;br /&gt;
&lt;br /&gt;
Oates nods to the Mayor and walks with the others into the tavern.&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;So we talk to them and then we go find out what happen to others.&amp;quot; she says and then she nods and moves on in, ducking if necessary to get inside.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Well let's speak with them then hopefully they can shed some light on what happened to the others.&amp;quot; He moves in after the others and he carefully knock some snow off his boots and the end of his staff.&lt;br /&gt;
&lt;br /&gt;
Inside the tavern are about half a dozen ranchers that are just sitting around a table, mugs of ale in hand, but they all seem rather dour. The Mayor leads the party over to the ranchers. &amp;quot;These are the folks from Alexandria, and as we talked, they're here to help. Tell them what you know and hopefully they'll make this stop before we lose more people and livestock.&amp;quot; He looked back to the adventurers, to indicate they can begin their interviews however they want.&lt;br /&gt;
&lt;br /&gt;
Tak lets the others ask the questions for now, he finds a seat to rest and listen to the information from the ranchers.&lt;br /&gt;
&lt;br /&gt;
Kravar sizes up the ranchers one at a time, always breaking off his gaze just before it can become challenging. City life has taught him a few manners at least.&lt;br /&gt;
&lt;br /&gt;
Tatyannah glances sidelong at Tak, a touch puzzled, but sits down and says politely, &amp;quot;May we ask a few questions?&amp;quot; She leaves a few moments of silence, before going on, &amp;quot;How long ago did things start? How did you discover what happened? What did you see when you discovered the crime and has the exact same thing happened each time or is it getting worse or better as time goes on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala for the most part just listens for anything that she might have a bit of closer knowledge of, letting those that might be a bit smarter do the question asking.&lt;br /&gt;
&lt;br /&gt;
Oates sits back and lets those with a better sense of questioning ask the questions.&lt;br /&gt;
&lt;br /&gt;
The men look at each other for a moment, and then one of them spoke up. &amp;quot;It started almost a week ago, just one or two, but then a few days ago people started disappearing. The cattle... they are sliced apart, cleanly, in half. Even the bones. Some were cut up cleanly in various parts as well, in quarters, thirds...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran moves forward to look at the others, &amp;quot;Please be as detailed as possible any small detail might help.&amp;quot; He listens, &amp;quot;Was anything eaten or were they just killed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak listens, looking to Cesran at the question, then back to the ranchers to wait for the response.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives a little encouraging nod, as well as to Cesran's question.&lt;br /&gt;
&lt;br /&gt;
The rancher shakes his head at Cesran, &amp;quot;Just killed, a complete waste of the cow. Most of us do kill them for meat, some are dairy cows. But by the time we find them in the morning we can use nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar adds, &amp;quot;Are the people sliced into pieces as well?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all shrug, but another answered. &amp;quot;We haven't found anyone that went missing. They're just... gone... The thing was, the attacks on the cattle happened at night but the disappearances during the day. They were ranch hands, out checking on the herds, from different ranches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange smells or discoloration in the grass?&amp;quot; He hmms, &amp;quot;All men?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar looks puzzled. &amp;quot;Cows at night and people during the day? What were these men doing when their cows were being butchered...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak seems to think the other people are asking all the right questions for now, so he simply listens, sometimes listening is the most important part.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
All the men nod at that, &amp;quot;Yes, it's all been men. And they would have been home. We don't go out at night to watch the herds, not like sheep or goats.&amp;quot; They all are silent about the smells or discoloration, and slowly, one by one, they started to shake their heads. &amp;quot;Seems nothing strange, just... blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there anything - sensory, out of the ordinary? Smells, sounds? Depressions in the ground or grass?&amp;quot; Tatyannah leans in as she listens.&lt;br /&gt;
&lt;br /&gt;
Kravar finally nods in understanding, hooking one thumb without realizing through the straps on his pack. He probably sees a night of camping among the livestock in his future.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is there anything else you want to tell us or want us to know?&amp;quot; Tatyannah follows up.&lt;br /&gt;
&lt;br /&gt;
The men go back to looking at one another and slowly they shake their heads. &amp;quot;We just hope you can can solve this and stop whatever is taking our friends and our stock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods, &amp;quot;That is what we are here for.&amp;quot; she says and then looks around at each of the others.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Has there been any survivors? Someone who might have managed to escape?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak finally adds a question. &amp;quot;Where was this, is this all over, totally random. Can you point out where all the incidents happened on a map?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to face the rest of the party now. &amp;quot;We should go search the area while there's still daylight.&amp;quot; He gestures briefly towards Tatyannah. &amp;quot;Look for clues, tracks and so forth.&amp;quot; If we don't find anything set a trap for the butchers after dark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No,&amp;quot; one of them answered, &amp;quot;We have had no one come back that has gone missing.&amp;quot; Another looked over to Tak, &amp;quot;We can point out where the cattle were killed, but we don't know where the people went missing though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Were the cattle all killed in one place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gives Kravar a nod in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, not in a single place,&amp;quot; the one whom answered Tak said. &amp;quot;But they were all in areas close to the mountains themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;The missing men, did they all have killed cattle? Did they live close to the mountains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He nods, &amp;quot;Well, we're the owners of the herds, these were our employees that were taken. All of our herds have been hit by these things. They had gone to go check on the herds when they disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods, &amp;quot;Any strange weather and what phase of the moon was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah ohs, &amp;quot;And are there any herd owners that /haven't/ suffered any losses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar turns to look at one of the ranchers, the one who offered to show them where the cattle were killed. &amp;quot;How far from here would you be taking us?&amp;quot; He hesitates, then glances at his fellow adventurers once more. &amp;quot;Let's get started - we can ask him more questions as we travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of them shrugs, &amp;quot;Weather has been a mix as storms come through, but it's been happening with different phases of the moon...&amp;quot; There was a look among the men as they go over thoughts of all the ranchers and they shook their heads. &amp;quot;It seems everyone has had an attack.&amp;quot; The man that can lead them nods, &amp;quot;It's not far, maybe an hour...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;Yes, we should likely get started. Take us to some of the attack sites, if there are no signs on the ground, then we have to assume its a problem from the sky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran nods to the farmers, &amp;quot;Thank you for your information and for answering our questions. We shall do our best to find this problem and end it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah nods along with Cesran and Tak, &amp;quot;Yes, thank you. We'll get to the bottom of this, one way or another.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar orders a mug of ale for the road and quickly gulps it down.&lt;br /&gt;
&lt;br /&gt;
The ranchers all nod and give their own thanks as they get up to leave. One stays behind to lead them in the area they were talking about. He was going to wait until everyone was ready to go. He answers any other questions as they head through the forest to his property. They do pass some fences that keep his herd in their area, but he has acres of land in which they roam freely. Eventually they come across a large meadow area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my ranch,&amp;quot; he says, &amp;quot;and I had two cows killed one night, about five nights ago. My man went missing the next morning. Over here...&amp;quot; He points to a part of the meadow where blood can still be seen on the winter grass.&lt;br /&gt;
&lt;br /&gt;
Tak looks around, but of course lacks the expert training of a tracker, what he does look for is anything that might hint at something, pattern of blood, ect.&lt;br /&gt;
&lt;br /&gt;
Aurala knows a little about survival and all that but she isn't a tracker. She is looking around for signs of what might have happened, &amp;quot;Did you see the man after the cows were killed but before you noticed him missing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar takes out a longbow and a pair of arrows, prowling around the area to look for tracks but also trying to watch their surroundings.&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls perception: (1)+17: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls perception: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls perception: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Cesran nods a little bit as he moves over and he starts to look around. He hmms a little bit as he really can't see anything familiar, &amp;quot;Looks like just blood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls perception: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Tatyannah studies the ground, but frowns deeply. There's a lot of tilting her head back and forth, and she's muttering to herself. It's not pretty.&lt;br /&gt;
&lt;br /&gt;
Tak frowns &amp;quot;Looks like Acid.....but I don't see tracks. Flying and acid...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Perception: (7)+20: 27&lt;br /&gt;
&lt;br /&gt;
Tatyannah sighs, &amp;quot;My money is on some sort of dragon. Though it doesn't make sense that it wouldn't eat the cows.&amp;quot; She's guessing, but she's got a bad feeling about this.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms, &amp;quot;Flying and acid, that could be any number of things.&amp;quot; He looks up and starts to look around, &amp;quot;Could be a green or black dragon, although neither of these places are typical territory for them.&amp;quot; He sniffs at the blood and he looks around for any clawmarks.&lt;br /&gt;
&lt;br /&gt;
Tak shakes his head, &amp;quot;No, there are, some kind of tracks, just....I'm going to say somethign demonic, not of this plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar grimaces. &amp;quot;We slew a green dragon not long ago. A hardcfight, that.&amp;quot; He tries to say it with casual nonchalance. Say, what happened to his big Northern-styled shield anyway? And is he wearing different armor than he used to...?&lt;br /&gt;
&lt;br /&gt;
The man suddenly looked away, to the far side of the meadow, and then sighed. &amp;quot;Damn it... I had hoped they wouldn't return so soon...&amp;quot; The few of the herd could be seen coming into the meadow, grazing once they come inside it.&lt;br /&gt;
&lt;br /&gt;
Aurala looks at the Rancher, &amp;quot;The cows?&amp;quot; she asks a bit curiously.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he moves over to Tak and he kneels down to look at the tracks to study them for a moment. &amp;quot;Yes it looks like that these are demon tracks, demons that are acid based. If I had to guess probably Babau demons. I hope you all have either cold iron or good based weapons we will need them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Or a well-enchanted weapon,&amp;quot; agrees Oates, giving his rapier a few practice swings.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Demons?&amp;quot; Tatyannah sighs, &amp;quot;Well, that's new. I think I'd prefer the dragon.&amp;quot; She starts searching through her back for stuff that she can fight with or apply to the things she's going to fight with.&lt;br /&gt;
&lt;br /&gt;
The man watches the cows for a bit and sighs, &amp;quot;Seems they're going to probably be here for quite a while, maybe all night. It's also starting to get late. Some of us have cleared space so you can all have a place to sleep tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak nods &amp;quot;We can setup watch, I'm sure whatever demon this is is likely here because someone brought them here. Perhaps one of the missing people, and explains why no bodies are being found, easier to pretend to be missing than to pretend to be dead with no body. Course, thats just theory, we wait and see what happens and go from there.&amp;quot; He grins a bit, &amp;quot;I always try to make everything a complex story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tatyannah digs up a Potion or two. &amp;quot;Protection from evil and one for magic weapon, will those work?&amp;quot; She adds, &amp;quot;I have an extra Magic Weapon potion too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran continues as he has a moment to think, &amp;quot;The demons are covered in an acid that will hurt if you hit it, there is a chance it will destroy your weapons if they are not good or cold iron. Electricity and poison have no effect as well as having resistance to acid, cold and fire. As well they have an innate protection against magic that will be difficult for some to overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So you guys staying around for the night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes, I believe so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Yes, setup watches, ect&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar begins looking around for a good spot to keep watch. &amp;quot;I'll take first watch,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then go ahead and set up your watches. And will you be in the middle of the meadow? The side? What?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'm not picky about which watch I take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;How long are the watches?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Depends on how you divide them up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;we have 6, I think. So 2 per watch, 4 hour shifts. Mix up good perception folks with fighting folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am more a fighting type so whever ya want me&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I suggest Oates and Kravar, Cesran and Tatyanna, then I'll go with Aurala. Our best perceptions early on, decient fighters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'd prefer to go last please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Oates and Kravar, Tatyanna and Arula, and Tak and Cesran, since both of us do magicy stuff and need our beauty sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, I'll set the post&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, where is the camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Hopefully someplace hidden perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can it be on high ground somehow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, there's some higher ground, it's somewhat slopaed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;someplace we can keep an ete on the cows :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll roll some survival to find a good camp site&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls survival: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Survival: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The rancher heads home for the night, leaving all of the group to figure out how to set themselves up to watch the herd. Oates and Cesran find a good place to camp that has shelter and gives them a few view of the herd as they graze, and ideally sleap through the night. Watches are determined and soon enough people head off to bed while Oates and Kravar take the first watch. &lt;br /&gt;
&lt;br /&gt;
The first couple of hours of the evening pass quietly, only sounds of the woods and of the night. However, that stops when there are sounds coming from the herd, something disturbing them, and a hissing sound as well.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: before going to sleep I'm gonna cast endure elements on myself.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Endure Elements. Caster Level: 11 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Tak refreshes spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, before we head into any combat, any prep done?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Can we wake up the others?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Quietly&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala sleeps in her armor with a hand on her earthbreaker, napping as she waits for her watch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is not a deep sleeper, particularly when one is expecting trouble. So she will likely be easy to wake should it come to it.&lt;br /&gt;
&lt;br /&gt;
Kravar moves over to Tatyannah and gently shakes her shoulder until she wakes up. Once she's awake he points at the herd and then pantomimes walking around to the other side of it. Before he even sees if she understands the message he goes to the next person. Only for Aurala he mimes walking up to the nearerr side of the herd, then for Tak and Cesran he just gestures in that direction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'll need stealth checks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak opens his eyes quickly, having slept in his chain shirt, at least its mostly comfortable. He picks up his buckler, strapping it to his arm and then checking his other gear.&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls stealth: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls stealth+2: (1)+-1+2: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (20)+19: 39&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (10)+19: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls stealth: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Stealth: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls stealth: (1)+-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls stealth: (16)+16: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So is it just Tatyannah going around the herd or is anyone else joining her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'll go with her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll go with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran slowly gets up and he keeps his staff close to him. &amp;quot;Does anyone see anything?&amp;quot; He asks very quietly as he doesn't want to cast the light spell he has unless it's need.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stirs and nods at Kravar. She grabs her spear and starts to slink around the herd, trying to be as quiet as she can, while straining to see something through the dark.&lt;br /&gt;
&lt;br /&gt;
Tak moves along, tailing behind Tatyannah, trying to remain unseen for as long as possible.&lt;br /&gt;
&lt;br /&gt;
Oates follows Tatyannah, trying to be unobtrusive.&lt;br /&gt;
&lt;br /&gt;
Most of the herd has scattered away, but there seems to be two that haven't gotten away from what is attacking it. Nothing seems to react to you moving around, though most are good and quiet. There are sounds of laugher almost, and conversation in a rough tongue, though the sounds of their butchering suddenly stops at some point, as well as the conversation. Something caught their attention.&lt;br /&gt;
&lt;br /&gt;
Cesran pages: Can I understand them?&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'It's quiet, but what languages do you speak?'&lt;br /&gt;
&lt;br /&gt;
Cesran pages: I mean can I hear them? I understand Abbysal.&lt;br /&gt;
&lt;br /&gt;
You paged Cesran with 'You can hear them, but can't quite make out what they're saying, but you know it's Abyssal.'&lt;br /&gt;
&lt;br /&gt;
Cesran looks around him as he hears the demons out there, &amp;quot;They are out there, shall I light up the area?&amp;quot; He asks those who stayed behind.&lt;br /&gt;
&lt;br /&gt;
Cesran is being very quiet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aurala isn't the sort that can be quiet something about her massive size or something along that lines.&lt;br /&gt;
&lt;br /&gt;
Kravar chews his lip, then nods. &amp;quot;Can you leave the far side in shadow?&amp;quot; he whispers in return, raising his sword and clenching a fist with his other hand.&lt;br /&gt;
&lt;br /&gt;
Cesran looks to Kravar and shakes his head, &amp;quot;If I cast it it will be centered upon my staff and from there go 60' out. It will be as bright as day light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;There's enough space that the other side would be in shadow, where the other three snuck around to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They'll be beyond the 60'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;ah ok&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In a commanding voice because he can't cast spells in any other way, Cesran casts the Daylight spell upon his staff and the field will light up as if it was day time. All that is in the field before them is revealed.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (3)+12+2: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa pouts as she misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;there is one in the open that I can see and charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, the one that charged Kravar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will rage, charge and attack with power attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1+2-2: (4)+14+1+2+-2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, do you have a good or cold iron weapon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Or if anyone does have one of these that they are using, please page me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran pages: My Staff is good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;its just a +1 earthbreaker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates pages: My rapier is +3, which menas it counts as cold iron/silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. You do hit, roll damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+19: (3)+19: 22&lt;br /&gt;
'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, who would be the closest in our sneaky half of the party?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala roars in fury as the creatures are revealed and she charges forward whipping her earthbreaker around in a powerful strike against the creature that attacked Kravar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (2)+12+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow... these guys can't roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you have a demon in front of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Stab!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1: (2)+10+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1: (17)+5+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That's damage for the hit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;good or cold iron?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, it did nothing to him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh /man/. Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
GAME: Note Flat-footed on Tak ended.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stares at the demon in front of her and stabs at it reflexive. Twice, even. Nothing happens. And then she starts swearing in Jotun and any number of other languages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;How many of my team is within 55 feet of me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unless Oates was keeping rather far back, two, Tatyannah and Oates&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Didnt someone charge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;On the other side but you're over 60' away across the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So the demons are spread out that far too, thats what I'm curious about as well&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;So where are the demons? two on each group?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Ok, Inspire courage +2 to hit/dam. I'll haste my group then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Right now one on each group,t he last haven't acted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha too&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Tak casts Haste. Caster Level: 8 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll move to flank the one on Tatyannah and stab it with my +3 rapier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tak does his job, thats support. He chants a few arcane words, throwing somethign down, licorice root. The group around him speeds up now, time seeming like its slowing down just a bit. He then calls out, &amp;quot;Demons, hah! These things aren't a bother to us, take them down!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1: aliased to Melee+4+2+1: (10)+10+4+2+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+7+5d6: (5)+7+(19): 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The other one goes off after Kravar's side of the meadow, charging Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12+2: (18)+12+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Haste: +1 Dodge AC, +1 Reflex Save, Movement +30 feet. One extra attack on full attack action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 10 points. 67 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
GAME: Note Flat-footed on Kravar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar! You have two demons in front of you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates darts around the demon, catching it between the farmboy and Tatyannah. The finely-enchanted steel of his rapier bites deeply into the fiend's flesh, leaving an injury that the demon does not seem to recover from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the one Aurala hit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;HIt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (1)+16: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Didn't go all the way through, but you hurt it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Cesran ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Back up 5' and start to summon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And what are we summoning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Summon Monster VI. Caster Level: 11 DC: 23&lt;br /&gt;
&lt;br /&gt;
Kravar raises his empty fist as the demon charges him, as if to ward off the blow - and it works! His steelshod boots dig into the softer earth beneath them but his fist absorbs the worst of the impact - or at least the invisible force shield from his magic shield does. The force dissolves into nothingness as he opens his hand so that he can swing his sword with two handed blows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;1d3 Celestial Anklosaurus'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Lovely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Some dinosaurs go to heaven&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They should appear at the end of your turn, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;beginning of next turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Babau 2 's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (16)+12: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d2+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Cesran back up as it seems that the other two have the demons under control for the moment. He starts a summoning spell to bring in some helpers.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kravar for 13 points. 46 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, from everyone that made a melee attack against these guys, I need a reflex save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls reflex: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls reflex: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls reflex: (17)+13: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls Reflex: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8: (6): 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, Aurala and Kravar, you don't take damage, but there's acid on your weapons trying to eat at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Babau 3 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, your turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am in melee with two of them right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One you and Kravar have been beating on, one untouched&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;will power attack the one that we have been beating on, and cleave the untouched one if it is successful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls melee+1-2: (1)+14+1+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala still roars as she gets hit and is fighting now two demon things, she is a bit off balance as she realizes there is acid on her earthbreaker and it makes her miss her next blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Babau 3 's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 12 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Tatyannah for 8 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah's turn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh my bad. Full attack w/flanking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay, we got distracted :) Roll&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;First, question for the haste. If I get an extra attack, will there be any modifiers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;If so, what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's at your full attack bonus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;I am going to have to go shortly wasn't expecting the slow start., I can probably get 1 more round out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;It's at full BAB, and Haste gives a +1 on attacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (15)+10+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (20)+5+1+1+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 1 + 2: (6)+10+1+1+2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit and confirm crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 5 + 1 + 1 + 2: (2)+5+1+1+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;That was full attack (2), extra hit, and confirm crit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So, three hits?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately no, just 3 hits, the confirm didn't go through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Right, right. Sorry, misworded that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (3)+5+2+(13)+(3): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (8)+5+2+(19)+(4): 38&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 2 + 4d6 + 1d6: (5)+5+2+(14)+(6): 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Those 1d6s are Shock damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead, pose it :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets hit by one of those things and well, she's cranky and she hits back, with a whap-whap-whap, or rather stab-stab-stab. Even better it's dead and well, she's stopped swearing and is more than a little pleased that she was able to kill it.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak. Now all the enemies are on the other side of the meadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Heh...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Hrm...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Unfortunately, it's about 80 feet going straight across to the nearest enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Indeed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Well, we *are* hasted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That is true&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'd like to make a knowledge roll to see if I know if these things see invis?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sure, planes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tak rolls knowledge/planes: (7)+knowledge/planes: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;Well, I'm a +10, so thats a 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;In combination with your previous roll before, I'll give it to you, yes, they do see invisibile things&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Oates' turn! Babau 1 is next!&lt;br /&gt;
&lt;br /&gt;
Tak doesn't really have the spells to do much here, so instead he moves across the ground, drawing his whip in case he needs it. He will be holding a distance from the fight, ready to do something when the opportunity arrises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Are any of the foes being threatened by two or more allies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, both of them&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll charge the more injured-looking one, and Gang Up will give me a flanking bonus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (20)+10+4+2+1+2: 39&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Confirming&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;confirm it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (5)+10+4+2+1+2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One confirmation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg+SA: aliased to 1d6+7+1d6+7+5d6: (6)+7+(1)+7+(17): 38&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Babau 1 's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+12: (15)+12: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
With the help of Tak's magic, Oates barrels down the field, impaling a demon hard. Not hard enough to drop it, but boy is it hurting!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for 9 points. 58 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, one looks hurt, the other keeps beating up on Aurala&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will power attack the injured demon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead with the first hit, the second is a cleave?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar makes 2 attacks per round...hmm can I hit the 2nd demon with the 2nd?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Which it will hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d8+16: (4)+16: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Babau 2 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Cesran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Kravar takes a stinging hit from the demon, which makes the Aesir's brow wrinkle in concern but his swings are that much harder. Finishing off the first enemy, he also manages to clip the fiend attacking Aurala on the backswing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;All right two celestial Dinosaurs show upright behind the last Babau and start to pummel him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;With some smite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, pummel away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+14: (2)+14: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits, second misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;checking smite rule.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;doesn't have to leave after all, work called told me to stay home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sweet, bad weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;yeah, been all weekend. friday put my car into a ditch due to snow and ice, cost 400 to get it home. tonight is freezing rain. and 20 degrees. the casino will be dead so..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, stay home&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 3d6+12+10: (10)+12+10: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;And it needs to roll I think a fort save against dc 23 or be stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's stunned&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;cesran will cast magic missile&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;caster level check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+11+2+2: (8)+11+2+2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you're good&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 5d4+10: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
Cesran finishes his summoning spell and two huge armored dinosaurs appear behind the remaining demon. They are golden and white and seeing the demon they react at the same time. It's a tight squeeze and only one manages to hit, but what a hit. It stuns the demon as Cesran follows it up with another spell. He casts magic missile and 5 blue bolts of force pierce the demon's magic resistance and slam into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Aurala, you're up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;full attack power attack on the one attacking me. there was an inspire courage up yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran casts Magic Missile. Caster Level: 11 DC: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. +2 attack/dmg.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2-2: (13)+15+2+-2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+10+2-2: (4)+10+2+-2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+20: (5)+20: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Add +2 to the damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;sorry should be 26 not 25 dam forgot it was a +2 inspire courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's okay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls a bit as she is getting pummelled and then whips her earthbreaker around her a couple times and slams it at the one that has been hurting her so much. She tries to hit it a second time on the backswing but misses as the first blow drops it to the ground with a sickening sound.&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;We are still in initiative, but everyone basically gets basically two free rounds to do something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah starts running back towards the rest of the group. Never split the party! She heard that from some of the old timers around the guild. Besides, it'd just be bad to get caught out here alone.&lt;br /&gt;
&lt;br /&gt;
Cesran nods to Aurala as she finishes the last demon, &amp;quot;Good job.&amp;quot; He moves over to the two huge dinosaurs who lower their head to let Cesran scritch their heads, &amp;quot;Thank you both for answering my summonings.&amp;quot; The dinosaurs seem to enjoy the attention that Cesran is given them.&lt;br /&gt;
&lt;br /&gt;
Kravar has a look of glee on his face as he watches the last demon get stomped by celestial dinos, blasted by magical energy and then finally pounded by (what surely must be) good Khazad steel. He flashes Cesran a grin as well, holding up his new ring. &amp;quot;You do good work,&amp;quot; he nods before raising his sword and examining the blade for signs of acid damage.&lt;br /&gt;
&lt;br /&gt;
Aurala breathes a bit heavily after the one demon goes down. She looks around and then leans down and starts rubbing her earthbreaker all over in the dirt, trying to scrape off the acid that is on it. Then she takes a moment to channel her rage a bit more and some of her wounds seem to close up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;trying to scrape/neutralize acid with the dirt. and using renewed vigor rage power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d8+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;mutters and gets 6hp back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aurala for -6 points. 64 remaining.&lt;br /&gt;
&lt;br /&gt;
Oates scoops up a handful of dirt and carefully rubs the demonic ichor off of his rapier. &amp;quot;Nasty clods, those,&amp;quot; he murmurs, glancing at the demons.&lt;br /&gt;
&lt;br /&gt;
Cesran hmms as he looks around, &amp;quot;So do you think that those were the ones attacking the men as well? They don't really attack in the daylight, they are more ambush hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes galloping up, &amp;quot;So, we've got those. Do you think we ought to wait around?&amp;quot; Pause, &amp;quot;Who wants to be bait for the daytime thing, if this isn't them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, they're not the only ones,&amp;quot; A voice speaks up from the edge of the light. &amp;quot;But you did have to go and kill them, not that I am complaining, but they were good at luring those stupid humans out for me.&amp;quot; The figure is tall and male, well dressed, a pair of wings on his back and a in his hand. &amp;quot;And since you were such annoying pests, I think I am just going to have to kill all of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Incubus 's turn! Cesran is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Cesran's turn! Aurala is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Aurala's turn! Tatyannah is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;can we see the guy and how far?&amp;quot;&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah, he's in the light and Cesran what's the radius? 30' or 60'?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;60' of pure daylight&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then 50' away, Haste is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aurala says, &amp;quot;then charge, power attack. does haste affect me, or it was only affecting Tak Oates and Tat just want to make sure&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;As long as you and Kravar stay together I'll hit you this round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Only Tak, Oates and Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 1d20+15+2+2-2: (4)+15+2+2+-2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aurala rolls 2d6+21: (7)+21: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Tatyannah's turn! Tak is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala growls out as she hears that and doesn't waste any time. She roars a challenge and then crosses the clearing to whip her earthbreaker around into a solid strike against the male figure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Charge, stab w/flank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 10 + 1 + 2 + 2: (18)+10+1+2+2: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Tatyannah rolls 1d8 + 5 + 4d6 + 1d6: (1)+5+(16)+(6): 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit *notes damage*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Tak's turn! Oates is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tak is going to make sure his thing is still up, he's going to move up closer and Haste Aurala, if you'll haste Kravar, Cesran?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I can haste both if Kravar moves up which he probably will so tak can do something else&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I'm not sure what else Tak has cast&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Just the haste and bless, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates checks backscroll&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Tak has only cast Haste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, but I don't know know what else he's got&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;According to his bazaar post... *checks*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;&amp;lt;OOC&amp;gt; Tak says, &amp;quot;I'm just going to double move to get within 15 of the enemies, and maintain my inspire courage.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;CLW, Grease, Expeditious Retreat, CMW, Gallant Inspiration, Mirror Image, Invisibility, Haste, Dispel Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will have to take a short break after my next turn, need to get some 'emergency' groceries before it gets too late&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No problem, you guys are probably going to down him pretty quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So he did the inspire, not a bless.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Yup, and Haste grants a +1 on attacks as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;yeah, inspire courage, he did mention mirror image before, but we'll have him double move and keep up the inspire again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Oates' turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
Tatyannah charges up next to her fellow giantborn and whips out her spear and attacks the figure, giving barely a thought to what she is attacking. Death threat means killkillkill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Walk over to the newcomer and stab him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;then stab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2+1+2: aliased to Melee+4+2+1+2: (13)+10+4+2+1+2: 32&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls RapierDmg+2+SA: aliased to 1d6+7+2+5d6: (4)+7+2+(14): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa advances the initiative order.&lt;br /&gt;
      Round Four - Init 9.&lt;br /&gt;
      It is now Kravar's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
Oates strides over to the demonic newcomer. &amp;quot;Aw, shaddup,&amp;quot; the farmboy drawls, punctuating his words with a hard puncture wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Kravar, stab it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar does that! (by charging)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+15: (16)+15: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You Crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 2d8+32: (8)+32: 40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you kill it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Kravar whirls to look at the new enemy. At first he looks around searching for more hidden foes, then when none reveal themselves he moves towards the newcomer. Kravar spreads himself away from the others as he walks, his sword spinning in slow circles and the fingers of his other hand closing to summon his mystic shield. &amp;quot;You should have run while you could, and left these poor folk in peace,&amp;quot; he remarks before lunging forward with a mighty blow that beheads the fiend. Even Kravar seems surprised by the results.&lt;br /&gt;
&lt;br /&gt;
Tatyannah blinks at the results, then gives Kravar an impressed nod, &amp;quot;Very well done.&amp;quot; Pause. &amp;quot;We should still probably wait a day or two, make sure the day time threat is gone. Just in case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurala nods her head, &amp;quot;Give it a few.&amp;quot; she is letting her rage go so looks a bit weak for a few moments, and making sure her weapon is still sound.&lt;br /&gt;
&lt;br /&gt;
Cesran gives the two dinosaurs a pat, &amp;quot;Looks like we are not needed. Thank you again for your help.&amp;quot; He snaps his fingers and dismisses the two dinosaurs as he starts to head over to the others.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agreed,&amp;quot; nods Oates. &amp;quot;Anyone got any suggestions on what to do with the bodies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah mmms, &amp;quot;I suppose burying them would somehow befoul the water. Burn them, maybe?&amp;quot; She looks to the others for agreement.&lt;br /&gt;
&lt;br /&gt;
Kravar nods slowly. &amp;quot;Burning seems the best idea,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group of you manage to dispose of the bodies properly, and after a few more days of investigations, it seems that the killing sand disappearances have stopped. The ranchers are most grateful for your help and do plan on making sure that if they have any problems again, they will call for your help once more.&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11181</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=11181"/>
		<updated>2013-12-10T07:52:07Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|[[Super Simple Log Posting]], [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11056</id>
		<title>Elessa</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=11056"/>
		<updated>2013-12-03T07:44:35Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Elessa is a fairly young Tsuari that arrived in Alexandria tired of the wandering life and lured more by the stories and adventures that was had in the great city that disappeared. She has spent the past several months in and around the city, hired mostly by the Guild of Explorers, but she attempts to make her way also by not so... legal means. She'll help out when people need it, but usually on her own whim.&lt;br /&gt;
&lt;br /&gt;
Recently she has gotten hired on as a locksmith with another sneaky gentleman. Together they run the Under Lock and Key, with Renfrey as her boss, and the owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Anything sneaky she loves.&lt;br /&gt;
&lt;br /&gt;
Stealing things would be fun too if given the chance.&lt;br /&gt;
&lt;br /&gt;
She is shy and careful around paladins, though not so many clerics, but obvious... moral reasons.&lt;br /&gt;
&lt;br /&gt;
Have any security concerns or a stuck lock? Ask Elessa and she would gladly help you with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10414</id>
		<title>PrP: The Wild Hunt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10414"/>
		<updated>2013-09-17T20:00:07Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It has been a long day of moving. Heading back from the latest of adventures given out by the Guild, out in the middle of the woods, the road hasn't even been found yet to take everyone back to civilization. As the sun set, it was time to settle down for the night in the forest. Items are gathered to allow a comfortable evening and the sounds of the forest, birds, rustling of animals and every now and then a bounding doe and her fawns can be seen off in the distance as the sun sets and the moon begins to rise. It seems a quiet night is in store for all.&lt;br /&gt;
&lt;br /&gt;
A quiet night around a campfire, eh? That can mean only one thing to Jibbom: story time! &amp;quot;... And that was how I saved the entirety of Alexandria for the ninth time. Arguably the most heroic time I saved the city... that is, until I tell you the tale of the eleventh time! Needless to say, I was showered with the boundless affection of the grateful cityfolk, particularly the beautiful maidens who marvel in awe at my mighty powers...&amp;quot; It just goes on like this.&lt;br /&gt;
&lt;br /&gt;
Munch sighs, returning from his efforts with only a few sticks to show for it. &amp;quot;No luck. Those deer are faster than they look. Guess is trail rations again.&amp;quot; The golem, for his part, feeds one stick to the fire, and starts to nibble upon another. Don't judge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll try!&amp;quot; Tatyannah offers, possibly a touch desperately. &amp;quot;Maybe you just weren't quiet enough.&amp;quot; She can get away into the woods where it's quiet and Jibbom's voice won't reach. Nevermind, she's not good at survival stuff. She can learn, tonight, even! She starts to collect some things, so she can go. She'll be fine. Probably.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not the best at living off of the land, but I'm not the worst, either,&amp;quot; comments Oates. &amp;quot;Of course, given the hour, it might be a better idea to just stick with the trail rations - I'd rather have more daylight for foraging and hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Teppus is here, of course. And has been here. He's quite relaxed, actually, seeming at home on the march and the move as it goes. No problems here, actually.&lt;br /&gt;
&lt;br /&gt;
Returning from a nearby brook, Jareth has a half dozen fish all strung together, just in time to hear the tale of Jibbom's greatest heroic achievements. With a laugh, he sets himself down and begins the task of gutting and cleaning the fish to cook them over the fire to add to the night's dinner.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is glum when Oates mentions being sensible. Even more so when Jareth comes back with fish. Damnit. She sits back down.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at Jareth, watching a few moments. &amp;quot;...wait.... you're just... throwing away the heads? Those are the best part!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth has found the one thing which can distract Jibbom from his rambling, nonsensical tales of heroism and magical powers. &amp;quot;Oooh, food! Gimme, gimme, gimme!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates chuckles. &amp;quot;I don't think anyone will begrudge you the fish-heads, Munch,&amp;quot; the farmboy chuckles.&lt;br /&gt;
&lt;br /&gt;
Jareth puts the heads and innards in a pile, &amp;quot;Help yourself.&amp;quot; before he rinses off the fillets with a bit of water and then sprinkling some salt and crushed herbs, rubbing them all in before skewering the fish and setting it over the coals. He leans back on his blanket, using his pack as a backrest as he takes out a bottle of wine, uncorking it and taking a long swig.&lt;br /&gt;
&lt;br /&gt;
For Teppus' part, Jibbom seems to've been tuned out a while ago. Jarethr's return, with food, does perk him up, though. &amp;quot;Oh! Thanks, Jareth. That's mighty kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch is more intrested in heads than innards, they don't crunch the same, but it's not like the golem is going to turn anything down. He's even polite enough to move downwind first.&lt;br /&gt;
&lt;br /&gt;
Jareth starts passing the wine bottle about before digging into that enchanted pack of his. It's amazing what that thing can hold. Two loaves of bread, a half wheel of cheese, and some smoked duck sausage. The man spends a lot of time having dinner with Abrahil. It was inevitable that he'd get used to such foods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The golem is wise.&amp;quot; Jibbom says, grinning. &amp;quot;If you do not eat the brains of your foes, how else do you expect to digest their delicious, delicious secrets?&amp;quot; He takes a long swig from the wine bottle before passing it on and grabbing handfuls of food.&lt;br /&gt;
&lt;br /&gt;
Munch peers at Jibbom. &amp;quot;Um.... maybe your digestive system is diffrent... but generally death and the chewing process destroys any secrets the brain had. I just like the texture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...good gods, man. How much food do you stash in that pack? How in Gaea's name does it stay fresh?&amp;quot; Teppus stares at Jareth with wide eyes, but he's more than happy to share in the food and the wine himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's magic,&amp;quot; Tatyannah says as she digs out some rum from her own bag. Well, she can get nice and sloshed.&lt;br /&gt;
&lt;br /&gt;
The sunset was actually spectacular, just enough clouds to make it beautiful, a variety of colors, light shining through the trees. The forest continued to seem alive as the nocturnal animals came out as the day ones settled in for the night. The only light is that of the fire dancing happily, shining on everyone and the nearby gear. Now the moon, full and round is rising over the eastern horizon, shining down it's own light, casting the forest into it's own mood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And I need perception checks&amp;quot;&lt;br /&gt;
GAME: Jareth rolls Perception: (9)+4: 13&lt;br /&gt;
GAME: Tatyannah rolls perception: (7)+15: 22&lt;br /&gt;
GAME: Teppus rolls PErception: (10)+5: 15&lt;br /&gt;
GAME: Munch rolls perception: (1)+9: 10&lt;br /&gt;
GAME: Jibbom rolls perception: (18)+4: 22&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fish heads, fish heads, crunchy chewy fish heads...&amp;quot; Munch sings quietly to himself. Well, that's likely supposed to be singing.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Tatyannah, Teppus, Oates) with 'While having plenty of wood, the fire starts to die down to near nothing while all the night sounds of the forest seem to just disappear.'&lt;br /&gt;
&lt;br /&gt;
You paged (Tatyannah, Teppus, Oates) with 'You three also notice: Not a moment after that the sounds of hounds baying and a horn comes off from the distance.'&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'Lastly, you notice movement of hounds and a rider can be noticed off in the distance and coming closer, running in fact.'&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in the 'singing' for a brief while before looking to the fire, narrowing his eyes slightly. &amp;quot;... Is it just me, or did it suddenly get more creepy around here for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah cocks her head at something, mid swig of run, there's a hissing, &amp;quot;Shut up,&amp;quot; from her. She glances at the others to see if someone else can hear it, giving an absent nod to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not just you,&amp;quot; replies Oates, standing and facing towards the things he heard. &amp;quot;It sounds like there's a hunt out there, and it's heading this way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Settled in for the night with the faint warmth of a buzz from the wine, Teppus stops for a moment and then says, &amp;quot;Did you hear that?&amp;quot; He's sitting up a bit.&lt;br /&gt;
&lt;br /&gt;
Munch perks up. &amp;quot;Hunt? Great, maybe they'll chase the deer our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom frowns. &amp;quot;Is it the good kind of hunt, with kindly bearded men who offer delicious treats? Or the bad kind of hunt, with mean bearded men who try to put me in a bag?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little quieter or /I'll/ put you in a bag,&amp;quot; says Teppus to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need to hide or get high up or ready ourselves against the coming hunt,&amp;quot; Tatyannah murmurs. Then, she asides to Jibbom, &amp;quot;No good hunt comes at night.&amp;quot; She should know. She goes to get out her bag of toys out, before choosing her tree to climb.&lt;br /&gt;
&lt;br /&gt;
Staring at the embers whirling and dancing up into the night sky, Jareth snaps out of his reverie as some of the others mention a noise nearby. Rolling onto his feet, the warrior has hold of his sword and shield as he waits.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at peers at Tatyannah. &amp;quot;But I hunt at night.... oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The camp is then surrounded by several hounds, all deathly white, their ears a blood red color. The mounted rider is a huntsman, but one that is skeleton white, but also see-thru, his mount emanating darkness even in the night. The huntsman has glowing red eyes and appears to have a wicked grin upon him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Knowledge for identifying them?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is gonna make a snap judgment based on appearances, blast him.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Local or religion&amp;quot;&lt;br /&gt;
GAME: Oates rolls Knowledge/Local: (16)+15: 31&lt;br /&gt;
You paged Oates with 'There are stories about a Wild Hunt, spirits of huntsman that haunt the forests and on certain nights, certain conditions when innocent folks end up as the prey to the hunt. Mostly ghost stories for campfires.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Should I roll blastings, wait for inits...?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wait for init, I was waiting for reactions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch peers a moment. &amp;quot;...wait... I think I've gone drinking with this guy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide eyed. &amp;quot;... No beard at all. The worst kind of hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is in her tree. She'll stay right there and quiet.&lt;br /&gt;
&lt;br /&gt;
The huntsman pulls out a sword and points off into the woods. &amp;quot;Run,&amp;quot; he said in a dark and menacing voice, even looking right at Tatyannah. &amp;quot;Run and by whatever gods you worship make it to the morning and you will be free.&amp;quot; The direction that he pointed, the hounds moved aside, giving all of you an opening. There are dozens here, of various sizes that even with experience they'd be a challenge to even survive the pack.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the hell is /that/?&amp;quot; Teppus is shocked and he's reaching for his glaive, quickly. Of course, it's a glaive so it's going to take him a moment to get ready. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Don't think you know who you're dealing with, mister!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you have a chance to get any immediate gear you think you'll need for this merry chase. Note: we are in dim light as we have a full moon&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates looks at the Huntsman, then at the rest of the Wild Hunt, then at the gap. &amp;quot;Right, then,&amp;quot; he mutters, making sure his gear is secure enough to not fall out/off while still being readily accessible.&lt;br /&gt;
&lt;br /&gt;
Munch would quirk a brow, if he had a brow to quirk. &amp;quot;...nope. Must be a different guy. Nobody I've been drinking with would challenge my title of apex predator.&amp;quot; Which isn't to say their aren't those who challenge the title. Munch just doesn't go drinking with them.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stays where she is, waiting to see on the others, and what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Or we could just, y'know, blow you up.&amp;quot; Jibbom points out. &amp;quot;We're actually pretty good at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth frowns as he eyes the circle of hounds and the huntsman, &amp;quot;Far be it from me to not liven up at the thought of a good fight, but I cannot help but notice the translucence of our guests here, and there is one thing I have noticed over time, translucent foes tend to have weapons go right through them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it's true. This could be a problem,&amp;quot; says Teppus as he gets to his feet. &amp;quot;How do we know you'll live up to your terms, Huntsman?&amp;quot; He's frowning, &amp;quot;And who the hell ARE you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hunstman laughs at the threats and lowers his sword. The hounds all growl and start to move in on the group. The opening remains there, behind the party. &amp;quot;Just have to make it to sunrise,&amp;quot; is all he says. Six of you against all these hounds. One tries to nip at Jibbom's foot. &amp;quot;Run, and you'll have to see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch shrugs. &amp;quot;Normal weapons, sure. Magic weapons, less so. Raw magic, not a problem. Anyway, I don't run, I chase.&amp;quot; Humans have a Fight Or Flight responce. Munch has a Fight or Fight Harder responce. Though if the rest of the group were to take off, technically he'd be chaseing them. But since they havn't done that yet, the golem takes his greataxe off his back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'know, we should probably make for more defendable terrain,&amp;quot; Oates suggests, looking over the array of hounds and not liking the odds.&lt;br /&gt;
&lt;br /&gt;
Jareth nods as he slings his pack onto his back, &amp;quot;Indeed. I'll take point. Teppus, cover our rear, would you please? Tatyannah and Munch, take the flanks. Oates, stay behind me. Jibbom, you'll be our eyes on the sky. Move!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can do!&amp;quot; Jibbom spreads his golden wings and begins flapping.&lt;br /&gt;
&lt;br /&gt;
Tatyannah jumps down from the tree and says, &amp;quot;All right.&amp;quot; Even as she stands there, she makes sure she's got all her armor on just so.&lt;br /&gt;
&lt;br /&gt;
Jareth pages: I don't think Munch was grasping the task at hand.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in mild annoyance, then nods, and sighs. &amp;quot;Letting him off easy, just because he's transparent? That's racist, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transparency is mostly an annoyance; the several dozen hounds are the more compelling argument,&amp;quot; Oates points out, bringing one of his toolkits to hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so we're on the move. I need two skill rolls from everyone in your attempts to run/hide/evade your foes through the forest. You pick the skills. If it's an odd one, I'll ask for a justification in page :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;After your rolls, I'll tell you how you do and then you can pose accordingly&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can we use the same skill twice?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (8)+3+12: 23&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (15)+3+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Acrobatics and Survival.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The +12 comes from a headband which isn't working properly codewise.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+7: (14)+7: 21&lt;br /&gt;
You paged Jibbom with 'You're fine on both accounts. You fly through the trees even in the dark and avoid them all, keeping up with the party.'&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (19)+12: 31&lt;br /&gt;
GAME: Munch rolls perception: (7)+9: 16&lt;br /&gt;
GAME: Tatyannah rolls stealth: (3)+13: 16&lt;br /&gt;
GAME: Munch rolls acrobatics: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Craft/Trapmaking and Perception.&amp;quot;&lt;br /&gt;
You paged Jareth with 'You're good on both accounts, avoiding tripping hazards and finding the best way for the party to go'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Oates&amp;quot;&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (2)+20: 22&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
You paged Tatyannah with 'YOu're good on both accounts, avoiding tripping hazards and blending well into the darkness.'&lt;br /&gt;
You paged Munch with 'You spot your way through the trees pretty well, and you think you see things moving among the trees along side the party. But you trip several times through the woods, keep hitting those dark roots and branches, but you keep up.'&lt;br /&gt;
&lt;br /&gt;
Jibbom takes to the air with the greatest of ease. Well, at least by the standards of a slightly intoxicated, overweight halfling who was never meant to be able to fly. He avoids smacking into anything, at least.&lt;br /&gt;
&lt;br /&gt;
Jareth's steps are sure as he runs through the forest, calling out warnings as he leaps over fallen logs and stones. For a man in full plate armor, he keeps up one hell of a brisk pace.&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'You are dropping traps to slow them down or setting up traps for future encounters?'&lt;br /&gt;
You paged Oates with 'Though either way you're fine. You also, as you run notice other shapes running through the forest. Not hounds but other spirits. You catch the look of one closely and see that it has the look of complete terror on it's face.'&lt;br /&gt;
Oates pages: Mostly the hampering traps. What types of spirits are looking terrified?&lt;br /&gt;
You paged Oates with 'Humanoid, some look like farmers, guards, bandits even'&lt;br /&gt;
&lt;br /&gt;
Munch grumbles and trips often, spending a little too much time checking back over his shoulder. He does manage to keep pace, in part by just blowing thru obsticals other would go around. &amp;quot;I still say I can take them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates is often running out of the formation, rigging triplines and springbranches and other hindering traps to help guard the backtrail. &amp;quot;We should do better than these others - I'm seeing spirits of previous victims of the Hunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have no useful skills here. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Climb? XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have a +5 to climb!!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Survival, Perception, Stealth and Acrobatics can all be used untrained, but we can find a way to use climb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank goodness for low-light vision and leather armor. Tatyannah is able to avoid spots rather nimbly with something not unlike parkour. When she can't get around or over an obstacle, she hides, until she can. She says nothing other than an occasional warning about the terrain.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (10)+1: 11&lt;br /&gt;
GAME: Teppus rolls Perception: (17)+5: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;THat's about the best I can do. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's fine :)&amp;quot;&lt;br /&gt;
You paged Teppus with 'You help out Jareth in making sure the party stays together and avoids the worst traps. Also you notice things running in the woods also, perhaps those things Oates mentioned?'&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (2)+4: 6&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (2)+6: 8&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;While Teppus is typing up his post, Perception checks&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (11)+9: 20&lt;br /&gt;
GAME: Jibbom rolls perception: (10)+4: 14&lt;br /&gt;
GAME: Tatyannah rolls perception: (2)+15: 17&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
GAME: Jareth rolls Perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
Teppus, for the moment, follows JAreth's lead. For one, he's actually not very good at seeing at night, but he's trying. For /two/, he's in heavy armor. &amp;quot;I hate running in this shit!&amp;quot; Clank clank clank clank clank.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Comes the sound from flying Jibbom. Is he actually enjoying this?&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly and flutters his own stubby wings. Some day.&lt;br /&gt;
Oates is the first to notice, but everyone soon follows suit in spotting figures in front and to the sides of them. They're not the spirits Oates mentioned, but more solid. Appears that a small pack of the hounds broke off and have found the party here instead. Two of the five hounds are much larger than the the other three with them, all growling and looking quite eager to sink their teeth into you.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Inits please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_1: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_2: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 15 + Bonus: 1 = Total: 16&lt;br /&gt;
GAME: Jareth rolls initiative: Roll: 8 + Bonus: 8 = Total: 16&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;At Tat beats them all. Tat you are first. For my humans and Munch, in dim light you have a 20 mischance of hitting, add those rolls to your attacks. 20 and lower misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you have five creatures, two large, three medium :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Do we have a little time before they catch up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Actually they are ahead of you, they seemed to have come around and gotten ahead. You have about a full round until they are upon you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok! Then I'd like to brace my spear to receive a charge. I should get +2 to hit and if successful, will do double damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, that's your full turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome, Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So should I roll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Two move actions: one to draw my rapier, and the other to draw my Everburning Torch. We now have more light!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;When you get charged I'll have you roll. I have you set for a ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And alright, lighting issue is taken care of&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (5)+14+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth, your turn. You have a large-size hound that just tried to bite you, but he's 5ft away from you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack on his ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (18)+21: 39&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (12)+20: 32&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (19)+16: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (6)+16: 22&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (2)+11: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Roll 3 was a threat, and roll 4 was to confirm.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So threat range of 19-20 for your weapon?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Longsword.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and the roll to confirm was? the 3rd one?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;First roll was a 39 total, second roll was my shield since I have TWF, which was a 32. Third roll was my second attack with my sword, which was a threat and a 35. 4th roll was my confirmation roll, which was a 22. 5th roll was my third attack with my sword, which was a 13.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh! I missed a roll in there, thank you :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth gets 4 attacks on a full attack. Longsword/shield bash/longsword/longsword.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay. First hit, second hit, third hit, but crit did not comfirm, and last misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth will also use Light as a swift action, since he can cast it 3 times per day.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Focus point is the device of my shield.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Got two light sources out, so no need for mischance rolls.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (5)+15: 20&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;74 total.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. It doesn't like you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Same as Tatyannah, actually.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Brace with my glaive.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. I'll tell you to roll when you're charged at. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can I see the terrible rider?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, nowhere in sight among the trees&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on Jareth's target. 54 damage, DC 20 reflex save for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's rather crispy, but up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom pulls a rune-covered rod from his filthy robes, swooping in and pointing at Jareth's target, firing a bright blue bolt of lightning that zaps it good. &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (6)+7: 13&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow, the hounds can't roll crap tonight.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Two charged at Munch, one charged at Teppus. Teppus take your attack roll&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Bad dice are the plaguye of any DM. :(&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Do any of them pass through my threatened area?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, they're avoiding you&amp;quot;&lt;br /&gt;
GAME: teppus's inititave total changed to '9'.&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 9                   Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage Teppus?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;As well they should!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, I spammed myself with the inits, so I may have missed the roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Nope, no roll. I have two 'normal' wolves on me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, you have two of the 'normal' hounds on you :)&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (6)+7: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome. Munch.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;I'd like to rage, activate Boots of Speed, and full attack. Axe, axe, bite, then any confirmations if needed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Munch rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Munch rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Axe hits twice, bite misses&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d12+10: (4)+10: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy is down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, take your ready&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (8)+14+2: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (19)+8+2: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Sadly, no threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Close!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But you indeed hit. Roll damage&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 2d8 + 8: (6)+8: 14&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (7)+12: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Tatyannah for 19 points. 32 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oof. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're paralyzed for...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;For 3 rounds :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in annoyance, swatting at the hounds that come after him. &amp;quot;Can I attack these now? I'm attacking now. Could have saved ourselves a run.&amp;quot; The golem magicite eyes start to glow red, a tiny sparks of blue power race up from his feet. With unnatural swiftness, the golem's axe sings through the air, slashing through a hound's throat, then swatting aside the soon corpse on the backswing.&lt;br /&gt;
&lt;br /&gt;
Tatyannah sees the dogs coming, and sets her spear against the ground, and her foot. She's braced, she's ready, and sure, she hits one as it hits. However, she comes off the worse in the confrontation. Even better or worse, she can't move to respond to these events.&lt;br /&gt;
&lt;br /&gt;
And Teppus is much the same as Tatyannah. He braces himself and jabs one of the dogs, wounding it, before yelling, &amp;quot;That's right, you dogs! Come at me! Yeah! Come on!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
He's very creative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Any wolves I could flank? Or any that are being threatened by two others?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;None of the party is being flanked but you can flank with either Munch or Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll flank whichever one looks more wounded. More than a 5' step to get there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes on the more than a 5' step and that's with Teppus&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2: aliased to Melee+2+2: (17)+9+2+2: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Not quite a threat.&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+4+4d6: (3)+4+(12): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy dead&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (12)+19: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn, big wolf misses you again Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth&amp;quot;&lt;br /&gt;
Oates darts around the melee, catching a wolf off-guard next to Teppus. A quick lunge, and the hound lies dying.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (14)+21: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (6)+20: 26&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (20)+16: 36&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (1)+16: 17&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Denied another crit!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;By a 1!!&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (1)+15: 16&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Is the other big wolf still up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lowering his stance, Jareth absorbs the impact the wolf's charge into his shield. Digging his feet into the ground, he uses his leverage to keep the beast up on its hind feet as he proceeds to stab it repeatedly in the belly and neck, finishing it off by shattering its muzzle with the bulwar's steel rim and shoving it to the ground to land dead at his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom gives that one another maximized lightning bolt. 54 damage, DC 20 save for half.&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (9)+5: 14&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, but again, very crispy&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&amp;quot;Face the holy wrath of Steel Von Ironblood, Bane of the Night!&amp;quot; Jibbom shouts from above as he rains down more electrical fury upon the gigantic canines.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Last little wolf tries to eat Munch, fails.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up, the wolf you were impaling is now dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will go stab the last wolf if I may.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you may&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (8)+11: 19&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;If it's a hit. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is wounded. Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;IS on big wolf and one small?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have the small one in front of you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, same tune, new wolf, axe axe bite.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (19)+11: 30&lt;br /&gt;
GAME: Munch rolls 1d20+11: (10)+11: 21&lt;br /&gt;
GAME: Munch rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tatyannah!&amp;quot; Teppus calls for her when he sees she's in trouble, but it seems she's largely been taken care of already. He changes his course to head for the last wolf, aiming to stab it. &lt;br /&gt;
 &lt;br /&gt;
Which he does. Successfully, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead. Just one big one left and it's coming for you Munch&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (12)+14: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Munch rolls fort: (2)+9: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You are now paralyzed for 3 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;...uh oh.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (11)+12: 23&lt;br /&gt;
GAME: Elessa damaged Munch for 23 points. 46 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah is paralyzed, top of round 3 Oates. One big hound left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Close in and stab it. Can I flank and/or is it being threatened by 2+ allies?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No one is threatening it since the two that could are paralyzed&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Ah well. Stab!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (18)+9+2: 29&lt;br /&gt;
&lt;br /&gt;
Munch swats away the smaller wolf with his axe, raiseing his arm as a sort of shield as the larger Hound attacks. The fangs sink into the golem's arm, tearing the flesh, and some effect of the Hunter locking up the metal man's muscles. The barbarian buzzes harshly in irritation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (8)+9+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg: aliased to 1d6+4+1d6+4: (3)+4+(3)+4: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead&amp;quot;&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Elessa has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
With some of the party's heavy hitters paralyzed, Oates darts over to the last wolf, skewering it in the heart. &amp;quot;Well, that's a good sign... mostly,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
The hounds in this small pack is dead, but in hearing the howl of hounds not too far away, as well as the sound of that horn again, this hunt isn't over yet. None are in sight even in the darkness, so it seems there is a minor pause until the next group might be upon you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;About half a minute later the paralysis on Tatyannah and Munch wear off with no side effects, other than any mild frustration you might have ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How is everyone doing on time?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates has plenty of it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah does too.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom has about two hours.&lt;br /&gt;
&lt;br /&gt;
Munch makes a noise not unlike a buzzsaw cutting through sheet metal, slowly flexing his arm and in time, other muscles. &amp;quot;...okay. That sucked. Should take down the big guy, be done with this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch is fine on time.&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes out of her paralysis and immediately starts swearing under her breath in Jotun, before saying in Trade, &amp;quot;What was /that/?&amp;quot; She starts moving, testing all her movement. &amp;quot;Should we run or just wait again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..I think we should get running. I have a feeling he's got more where that came from,&amp;quot; says Teppus, firmly, &amp;quot;Why wait around and find out? Much as I want to destroy the thing, I /don't/ think we're prepared to tackle a ghost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheee!&amp;quot; That's Jibbom as he resumes soaring through the forest canopy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth is going to have to head to bed.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Teppus or Jibbom can proxy me though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Thanks for coming Jareth!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I have one more combat left and that's it, I promise.&amp;quot;&lt;br /&gt;
From afar, to (Teppus, Jibbom, Elessa): Jareth uses Power Attack, so on a full attack, without any extra buffs from spells or flank, it's +21/+20/+16/+11. Damage is 1d8+23 for longsword, and 1d6+15 for shield bash.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Jareth, Teppus) with 'Awesome, and I have your AC and saves'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you guys do have time for any healing you need to do before the next combat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch grumbles mildly. &amp;quot;Maybe -you're- not set for a ghost...&amp;quot; He does get ready to resume running, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch still has a hit point, is good to go.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah is good.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates is unhurt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so running again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Same as last time, two skills&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (8)+12: 20&lt;br /&gt;
GAME: Tatyannah rolls stealth: (5)+13: 18&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (9)+20: 29&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
GAME: Teppus rolls Perception: (20)+5: 25&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahahaha&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (19)+9: 28&lt;br /&gt;
GAME: Munch rolls acrobatics: (7)+6: 13&lt;br /&gt;
You paged Tatyannah with 'You're fine on your rolls'&lt;br /&gt;
You paged Oates with 'Youre fine on your rolls'&lt;br /&gt;
You paged Teppus with 'Great on perception... fail on survival, get tangled, lose ground with the group for a bit.'&lt;br /&gt;
You paged Munch with 'Great on perception, lose a bit of ground with the group though, keep stumbling.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah bolts through the forest as best she can. It's not like last time, then again, she can blame her wounds for that. There's still some jumping and leaping, though not as fancy. A little hiding when she can, but she is not liking this at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (4)+3+12: 19&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (5)+3+12: 20&lt;br /&gt;
You paged Jibbom with 'You're good on your rolls'&lt;br /&gt;
&lt;br /&gt;
Munch isn't so light on his feet either, tripping over the occasional root or vine. But at least the golem doesn't seem to have a problem with finding his route.&lt;br /&gt;
&lt;br /&gt;
Oates is getting better with these improvised field traps. Still nothing that he considers solid craftsmanship, but it's enough to help keep the pack at bay.&lt;br /&gt;
&lt;br /&gt;
Run run run run in plate armor. IT is not fun. At one point, all of you realize Teppus has fallen behind because of this: &amp;quot;*whoof*!&amp;quot; *CLONKCLANKCLANK* &lt;br /&gt;
 &lt;br /&gt;
He tripped on a tree root.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Jibbom does a barrel roll!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And... perception checks&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+15: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (6)+6: 12&lt;br /&gt;
GAME: Oates rolls Perception: (19)+19: 38&lt;br /&gt;
GAME: Jibbom rolls perception: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Oates&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
And the running goes on for a longer while this time, with horn calls and howls echoing through the woods. Eventually though, those sounds are getting much, much closer, from behind. And it appears to be getting closer, fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You all spot more hounds coming at you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All but Jibbom notices there's a bigger one too&amp;quot;&lt;br /&gt;
You paged Oates with 'And you spot the huntsman'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;These are behind you, and gaining ground&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sees only his own greatness!&lt;br /&gt;
&lt;br /&gt;
Oates narrows his eyes. &amp;quot;Looks like the Huntsman himself has finally caught up,&amp;quot; the farmboy remarks, readying his rapier.&lt;br /&gt;
&lt;br /&gt;
Tatyannah turns around so she can prepare for the oncoming horde. She sets herself up with her spear again.&lt;br /&gt;
&lt;br /&gt;
Jibbom keeps his runic rod at the ready. Looks like more blasting will be necessary in the near future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, I didn't get a roll from Teppus, I'm sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anyway, who is front line? Mid-line and back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is above!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Mid side and flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Most likely mid, probably flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, how high are you flying above the ground?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch will take back.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;About thirty feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And who is proxying Jareth?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Jibbom, can you do it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sure!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Will Teppus and Jareth be our front-liners?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Makes sense to me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates nods in agreement.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sounds good to me, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then inits :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf: Roll: 10 + Bonus: 2 = Total: 12&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
GAME: You roll initiative for Huntsman: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks you'll have to manually do init for Jareth.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I'm getting it :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Jareth: Roll: 19 + Bonus: 8 = Total: 27&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The Fighter goes before both rogues, that doesn't happen often. Jareth is first&amp;quot;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------        &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman and party are about 50 feet away at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huntsman was on his horse, but stops a short distance away, the hounds spreading out along the sides, some staying near him. He dismounts and pulls out his sword. He looks ready to take the kill. You can see only one of the large hounds in this group, with about half a dozen of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth full attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wait. I mean, charges.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I was going to say :) What does he charge? He has... 9 options. Big wolf, little wolf or huntsman&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Might as well go with the huntsman. Seems like the big threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, Will save, Jareth has a +8 to that&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's fine&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (11)+23: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (5)+23: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Tatyannah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Setting spear down, waiting to be charged.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha, Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, they came from the front? So I'm fairly far back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They actually came from behind, but you had time to catch up and set yourselves into a formation before they got this close. Oates has amazing perception&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So for you in the back rank, you're aboug 70 ft from anyone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, cast light (make certain we don't run out) and move foreward.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;20 ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;even with the spear sets. Barbarian movement gives me 40 to work with&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, okay&amp;quot;&lt;br /&gt;
GAME: Munch casts Light.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And all the puppies go&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (10)+7+2: 19&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (6)+7+2: 15&lt;br /&gt;
&lt;br /&gt;
Munch grumbles softly, and sends a mix of phosperant chemicals thru his system. A moment later, the golems leather dreadlocks behin to glow with a soft blue light, adding illumination to the night. He steps up next to the readied weapons, prepared to meet the attack sure to come.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the only one that hits is one on Oates :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oates, I need a Fort save&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (20)+6: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Your fine, but take...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Oates for 5 points. 55 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one comes to Oates as well&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (15)+14: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another Fort&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (5)+6: 11&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (9)+12: 21&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
GAME: Elessa damaged Oates for 21 points. 34 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Paralyzed for 4 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ergh. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh wait!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you get your ready&amp;quot;&lt;br /&gt;
GAME: Tatyannah's inititave total changed to '12'.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
----------------------------------------         &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Tatyannah&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah peers, &amp;quot;Why'd you change my init?&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (3)+8+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Because when you trigger a ready action it changes your initiative. You go after what triggered your ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh. All right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on the huntsman. 54 damage, DC 20 save for half.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll for SR&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (19)+13: 32&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You did some damage but he managed to dodge some of it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zappy zappy!&amp;quot; Jibbom shouts as he fires another bright arc of lightning down upon the huntsman from above. He is way too chipper about all of this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How close were you to him for that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up since I stuck Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I am going to go help Oates!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus will stab! :D&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Unless he moved, Jibbom was 30 feet up and 50 feet away. The spell has a 120 foot range.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Jibbom, you're fine. and Teppus big wolf or little wolf?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Let's say the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (8)+7: 15&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (20)+14: 34&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Jareth and his high AC&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, question for other DMs here, crit is an auto-hit regardless if that number would hit the AC right?&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;20s are auto-hits. If a crit range is something other than 20, those aren't necessarially auto-hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, well at least he hits because that's a 20 up there&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d8+6+1d6: (6)+6+(5): 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So 17 to Jareth, he has 136 for HP&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Round 2, Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (4)+21: 25&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (17)+20: 37&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (5)+16: 21&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I take it that's both attacks together?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have two wolves on you, flanking you in fact&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Shouldn't my init go back, if I'm not ready for any action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Rage, Boots of speed, smack a wolf. axe, axe, bite&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Munch rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Munch rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it stays when you took the readied action for the rest of the combat unless you ready again for something else.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And hit all three Munch&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
GAME: Munch rolls 1d12+10: (9)+10: 19&lt;br /&gt;
GAME: Munch rolls 1d6+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Both are dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You killed one with the first, killed the second with the second attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With his glaive piercing another wolf's flank, Teppus growls, &amp;quot;How many more of these does he /have/? I want to find this asshole ghost. And STAB IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (2)+7+2: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (11)+7+2: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (3)+7+2: 12&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One misses, and one hits on Tatyannah. All miss on Teppus, and one misses on Jareth.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So fort save Tatyannah&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Munch hisses softly, perhaps an expression of annoyance, but more likely a side effect of the toxic chemicals pumping into the golems muscles, lending unnatural strength. The metal man's blade whirls, slicing the leg off a wolf before the back swing catching on a tuff of fur, ligting the canine up to where a quick snap of the jaws rips out it's throat. &amp;quot;How many? Not enough. And less than a moment ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, paralyzed for 4 rounds again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Doh. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I wish I had remove paralysis.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (3)+14+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one misses Teppus, even with flank. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is out of maximize, so will resort to regular lightning bolt on huntsman. Still DC 20.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;SR again&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (16)+13: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
GAME: Jibbom rolls 9d6: (31): 31&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus you're up. You have one big one, two little ones, you are being flanked by the big one and a little one. What do you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ba ba ba boom!&amp;quot; Jibbom shouts and waves his hands about in a bizarre imitiation of a miniature stormcloud, conjuring another bolt of lightning which descends upon the huntsman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I loe Jibbom. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;OKay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will stay on the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;FUll attack.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And roll badly. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, whiff on both accounts :(&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (9)+14: 23&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
Teppus is flanked ,surrounded by wolves. He is not thrilled about this. He is, inded, swearing up a sotmr while he tries to fight them off. So far, he's not having much success.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa mutters. Top of round #3, Jareth's turn&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (6)+21: 27&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (9)+20: 29&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (4)+16: 20&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, hit, miss, miss&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman is down, so just 5 medium hounds and 1 large hound&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. Nearest target is by Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Like to take out the big wolf, but if isn't a real good option, fine with taking down a small one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you can get to it, no flanking though, not quite enough movement.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, and not happy at you&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (5)+7+2: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
Munch hesitates a moment as the Huntmen falls, but shrugs, and turns to busniess. Stepping over the corpse of the last wolf, the golem swings, blade catching the attention, and more than a little flesh, of the larger hound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All of them miss their targets.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (15)+14+2: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Though the big one bites into Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Fort save Teppus&amp;quot;&lt;br /&gt;
GAME: Teppus rolls Fort: (19)+11: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine but...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 12d6+12: (45)+12: 57&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's not right&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (5)+12: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I was gonna SAY&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yeah, that seemed high.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Teppus for 17 points. 47 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I originally typed in 1, double checked that I was wrong and I thought I hit backspace :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom 0:)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;How many wolves could I fireball without getting any teammates?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;With very precise placement, the 3 on Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will do that. Another DC 20 save for half here.&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (9)+3: 12&lt;br /&gt;
GAME: Jibbom rolls 9d6: (41): 41&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (2)+3: 5&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One made it! And still dies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now, the big finale! Behold Steel Von Ironblood's righteous judgement!&amp;quot; Jibbom points his chubby finger down at the nearest gathering of wolves, firing out a little red pellet that zooms forward and explodes in a hellish blaze. The halfling blows a wisp of smoke away from his fingertip. &amp;quot;Bad doggies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now are just 2 medium and 1 large, all over by Teppus and Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Attacks! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Big one I take it, hits&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Both on the big one.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is actually still up&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Top of round #4, Jareth. only targets are the ones at Teppus and Munch, they are 50 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Two more glaive strikes, frantically, from Teppus. He's worried. Quite a bit, actually. He's able to wound the wolf severely, twice, but not much more than that. He's glancing towrds his paralyzed team mates worriedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth will charge the big one.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (18)+23: 41&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (8)+23: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He kills it. It had 9 hp left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. There are two smaller puppies left, you can 5 ft to one of them&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Do so and full attack&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Munch rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All three hits&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (3)+10: 13&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d6+6: (2)+6: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Killed it by the second hit&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It tries to bite, but fails. Jibbom. One medium sized wolf left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Lightning bolt on it.&amp;quot;&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
GAME: Jibbom rolls 9d6: (38): 38&lt;br /&gt;
&lt;br /&gt;
Munch tsks mildly, and continues with the mop-up, turning another wolf into a number of wolf-chunks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Any save?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DC 20 for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Crispy ashes&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;A few moments later Tatyannah and Oates are able to move again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so, triumphant once again after a well-fought battle, Steel Von Ironblood revels in the accolades of...&amp;quot; Jibbom blinks, glancing to see one remaining wolf. &amp;quot;Oop. Missed one.&amp;quot; He points at it as an afterthought, blasting it apart with another bright arc of electrical energy. &amp;quot;... right then, as I was saying. Triumphant, once again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the huntsman falls, dead, he seems to fade away into dust and then blown away by the wind. Several spirits appear, all human, walking out from behind trees. &amp;quot;Thank you,&amp;quot; one man says. &amp;quot;We don't know how long we have been running, but we'd never let him catch us.&amp;quot; The sun is starting to rise in the east. You've been running all night. &amp;quot;Ahh... the sunrise... we can rest...&amp;quot; As the light reaches all of you, the spirits seem to fade away in the sunlight, peace on their faces. The hunt is over.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets unparalyzed again, and starts swearing, loudly in Jotun. She goes stomping off in the woods, pissed as hell.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly as the Huntman fades away. &amp;quot;Told ya. Don't mess with the axpex predator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I'll be,&amp;quot; whispers Teppus as the spirits fade away. &amp;quot;I'll be damned. Amazing.&amp;quot; He's honestly shocked. And pleased.&lt;br /&gt;
&lt;br /&gt;
Oates shakes out his arms to make sure his muscles are fine. &amp;quot;Oddly enough, that was kinda fun,&amp;quot; he admits.&lt;br /&gt;
&lt;br /&gt;
When the party finally reaches the road again, for better or worse, they soon come across a small town with even a tavern and inn all wrapped into one. Rooms are available and it seems that one has returned to civilization again. That night the bard playing for the patrons, while pretty decent, plays into a song that seems more telling for a campfire than a rowdy tavern, not even an instrument was used in this upbeat, but haunting song.&lt;br /&gt;
&lt;br /&gt;
It starts off slow, as if starting to tell a story: &lt;br /&gt;
&amp;quot;John was not an evil man, / Though far from perfect true. / And he spent his days a'rovin' though / He'd wife and daughter too. / He staggered home one drunken night / And paused beneath an oak / To warm himself and rest a while / He'd move on when he woke / And though he built a fire to ward off the evening chill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He speaks slowly at this part: &lt;br /&gt;
&amp;quot;The embers slowly died from sight / The wood grew cold and still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song picked up at this point:&lt;br /&gt;
&amp;quot;John awoke to a huntsman horn,&amp;quot;&lt;br /&gt;
A horn was sounded as if in the distance.&lt;br /&gt;
&amp;quot;And the bayin' of some hound,&amp;quot;&lt;br /&gt;
Followed by a mimic of a baying dog as the song continued:&lt;br /&gt;
&amp;quot;'I've stumbled in just before the morn to some noble's hunting ground' / He saw the hound all pallid white / With ears a bloody red / And then he saw the Huntsman / And John was filled with dread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song continued, fast and furious, like a chase:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well over hill through forest too / Through streams and thorny briar / The Huntsman and his hounds kept chase / And never would they tire / And John, he knew if he could last / Until the morning light / Why he would have outrun them / And made it through the night / But it was yet some hours until / He'd see the morning sun / And then he heard the hounds again / This chase had just begun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;John made it back unto his home / And saw an awful sight / For it was all abandoned / Or' grown in just one night / 'Full twenty years have come and gone / Since all me drunken days / If I knew then what I know now / I'd change my rovin' ways' / The Huntsman gave a soulless laugh,&amp;quot;&lt;br /&gt;
There came a deep rumbling laugh, the typical evil as the next section was spoken:&lt;br /&gt;
John cried,'By all good men / I'll never let you have me'&amp;quot;&lt;br /&gt;
There was an echo of a deep 'Run John' as the song picked back into the chase:&lt;br /&gt;
&amp;quot;And the chase began again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He now seems to slow down, voice going darker and slower as he speaks:&lt;br /&gt;
&amp;quot;And if you're there some moonlit night / When the woods grow cold and still / Why you'll see John the Rover, / They say he runs there still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keeping with the slowness as he goes back to the chorus:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Picking back up in speed to the chase from before:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Run for your life John, / The Wild Hunt's coming!&amp;quot;&lt;br /&gt;
To add to the song, another sound of baying hounds is added as the song ends.&lt;br /&gt;
&lt;br /&gt;
The tavern is silent for several moments, before the revelry of the night continues as before and soon the evening comes to an end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;This adventure is brought to you by the Wild Hunt, written by The Whiskey Bards, published 2005.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10413</id>
		<title>PrP: The Wild Hunt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10413"/>
		<updated>2013-09-17T19:57:18Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It has been a long day of moving. Heading back from the latest of adventures given out by the Guild, out in the middle of the woods, the road hasn't even been found yet to take everyone back to civilization. As the sun set, it was time to settle down for the night in the forest. Items are gathered to allow a comfortable evening and the sounds of the forest, birds, rustling of animals and every now and then a bounding doe and her fawns can be seen off in the distance as the sun sets and the moon begins to rise. It seems a quiet night is in store for all.&lt;br /&gt;
&lt;br /&gt;
A quiet night around a campfire, eh? That can mean only one thing to Jibbom: story time! &amp;quot;... And that was how I saved the entirety of Alexandria for the ninth time. Arguably the most heroic time I saved the city... that is, until I tell you the tale of the eleventh time! Needless to say, I was showered with the boundless affection of the grateful cityfolk, particularly the beautiful maidens who marvel in awe at my mighty powers...&amp;quot; It just goes on like this.&lt;br /&gt;
&lt;br /&gt;
Munch sighs, returning from his efforts with only a few sticks to show for it. &amp;quot;No luck. Those deer are faster than they look. Guess is trail rations again.&amp;quot; The golem, for his part, feeds one stick to the fire, and starts to nibble upon another. Don't judge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll try!&amp;quot; Tatyannah offers, possibly a touch desperately. &amp;quot;Maybe you just weren't quiet enough.&amp;quot; She can get away into the woods where it's quiet and Jibbom's voice won't reach. Nevermind, she's not good at survival stuff. She can learn, tonight, even! She starts to collect some things, so she can go. She'll be fine. Probably.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not the best at living off of the land, but I'm not the worst, either,&amp;quot; comments Oates. &amp;quot;Of course, given the hour, it might be a better idea to just stick with the trail rations - I'd rather have more daylight for foraging and hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Teppus is here, of course. And has been here. He's quite relaxed, actually, seeming at home on the march and the move as it goes. No problems here, actually.&lt;br /&gt;
&lt;br /&gt;
Returning from a nearby brook, Jareth has a half dozen fish all strung together, just in time to hear the tale of Jibbom's greatest heroic achievements. With a laugh, he sets himself down and begins the task of gutting and cleaning the fish to cook them over the fire to add to the night's dinner.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is glum when Oates mentions being sensible. Even more so when Jareth comes back with fish. Damnit. She sits back down.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at Jareth, watching a few moments. &amp;quot;...wait.... you're just... throwing away the heads? Those are the best part!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth has found the one thing which can distract Jibbom from his rambling, nonsensical tales of heroism and magical powers. &amp;quot;Oooh, food! Gimme, gimme, gimme!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates chuckles. &amp;quot;I don't think anyone will begrudge you the fish-heads, Munch,&amp;quot; the farmboy chuckles.&lt;br /&gt;
&lt;br /&gt;
Jareth puts the heads and innards in a pile, &amp;quot;Help yourself.&amp;quot; before he rinses off the fillets with a bit of water and then sprinkling some salt and crushed herbs, rubbing them all in before skewering the fish and setting it over the coals. He leans back on his blanket, using his pack as a backrest as he takes out a bottle of wine, uncorking it and taking a long swig.&lt;br /&gt;
&lt;br /&gt;
For Teppus' part, Jibbom seems to've been tuned out a while ago. Jarethr's return, with food, does perk him up, though. &amp;quot;Oh! Thanks, Jareth. That's mighty kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch is more intrested in heads than innards, they don't crunch the same, but it's not like the golem is going to turn anything down. He's even polite enough to move downwind first.&lt;br /&gt;
&lt;br /&gt;
Jareth starts passing the wine bottle about before digging into that enchanted pack of his. It's amazing what that thing can hold. Two loaves of bread, a half wheel of cheese, and some smoked duck sausage. The man spends a lot of time having dinner with Abrahil. It was inevitable that he'd get used to such foods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The golem is wise.&amp;quot; Jibbom says, grinning. &amp;quot;If you do not eat the brains of your foes, how else do you expect to digest their delicious, delicious secrets?&amp;quot; He takes a long swig from the wine bottle before passing it on and grabbing handfuls of food.&lt;br /&gt;
&lt;br /&gt;
Munch peers at Jibbom. &amp;quot;Um.... maybe your digestive system is diffrent... but generally death and the chewing process destroys any secrets the brain had. I just like the texture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...good gods, man. How much food do you stash in that pack? How in Gaea's name does it stay fresh?&amp;quot; Teppus stares at Jareth with wide eyes, but he's more than happy to share in the food and the wine himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's magic,&amp;quot; Tatyannah says as she digs out some rum from her own bag. Well, she can get nice and sloshed.&lt;br /&gt;
&lt;br /&gt;
The sunset was actually spectacular, just enough clouds to make it beautiful, a variety of colors, light shining through the trees. The forest continued to seem alive as the nocturnal animals came out as the day ones settled in for the night. The only light is that of the fire dancing happily, shining on everyone and the nearby gear. Now the moon, full and round is rising over the eastern horizon, shining down it's own light, casting the forest into it's own mood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And I need perception checks&amp;quot;&lt;br /&gt;
GAME: Jareth rolls Perception: (9)+4: 13&lt;br /&gt;
GAME: Tatyannah rolls perception: (7)+15: 22&lt;br /&gt;
GAME: Teppus rolls PErception: (10)+5: 15&lt;br /&gt;
GAME: Munch rolls perception: (1)+9: 10&lt;br /&gt;
GAME: Jibbom rolls perception: (18)+4: 22&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fish heads, fish heads, crunchy chewy fish heads...&amp;quot; Munch sings quietly to himself. Well, that's likely supposed to be singing.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Tatyannah, Teppus, Oates) with 'While having plenty of wood, the fire starts to die down to near nothing while all the night sounds of the forest seem to just disappear.'&lt;br /&gt;
&lt;br /&gt;
You paged (Tatyannah, Teppus, Oates) with 'You three also notice: Not a moment after that the sounds of hounds baying and a horn comes off from the distance.'&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'Lastly, you notice movement of hounds and a rider can be noticed off in the distance and coming closer, running in fact.'&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in the 'singing' for a brief while before looking to the fire, narrowing his eyes slightly. &amp;quot;... Is it just me, or did it suddenly get more creepy around here for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah cocks her head at something, mid swig of run, there's a hissing, &amp;quot;Shut up,&amp;quot; from her. She glances at the others to see if someone else can hear it, giving an absent nod to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not just you,&amp;quot; replies Oates, standing and facing towards the things he heard. &amp;quot;It sounds like there's a hunt out there, and it's heading this way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Settled in for the night with the faint warmth of a buzz from the wine, Teppus stops for a moment and then says, &amp;quot;Did you hear that?&amp;quot; He's sitting up a bit.&lt;br /&gt;
&lt;br /&gt;
Munch perks up. &amp;quot;Hunt? Great, maybe they'll chase the deer our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom frowns. &amp;quot;Is it the good kind of hunt, with kindly bearded men who offer delicious treats? Or the bad kind of hunt, with mean bearded men who try to put me in a bag?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little quieter or /I'll/ put you in a bag,&amp;quot; says Teppus to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need to hide or get high up or ready ourselves against the coming hunt,&amp;quot; Tatyannah murmurs. Then, she asides to Jibbom, &amp;quot;No good hunt comes at night.&amp;quot; She should know. She goes to get out her bag of toys out, before choosing her tree to climb.&lt;br /&gt;
&lt;br /&gt;
Staring at the embers whirling and dancing up into the night sky, Jareth snaps out of his reverie as some of the others mention a noise nearby. Rolling onto his feet, the warrior has hold of his sword and shield as he waits.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at peers at Tatyannah. &amp;quot;But I hunt at night.... oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The camp is then surrounded by several hounds, all deathly white, their ears a blood red color. The mounted rider is a huntsman, but one that is skeleton white, but also see-thru, his mount emanating darkness even in the night. The huntsman has glowing red eyes and appears to have a wicked grin upon him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Knowledge for identifying them?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is gonna make a snap judgment based on appearances, blast him.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Local or religion&amp;quot;&lt;br /&gt;
GAME: Oates rolls Knowledge/Local: (16)+15: 31&lt;br /&gt;
You paged Oates with 'There are stories about a Wild Hunt, spirits of huntsman that haunt the forests and on certain nights, certain conditions when innocent folks end up as the prey to the hunt. Mostly ghost stories for campfires.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Should I roll blastings, wait for inits...?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wait for init, I was waiting for reactions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch peers a moment. &amp;quot;...wait... I think I've gone drinking with this guy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide eyed. &amp;quot;... No beard at all. The worst kind of hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is in her tree. She'll stay right there and quiet.&lt;br /&gt;
&lt;br /&gt;
The huntsman pulls out a sword and points off into the woods. &amp;quot;Run,&amp;quot; he said in a dark and menacing voice, even looking right at Tatyannah. &amp;quot;Run and by whatever gods you worship make it to the morning and you will be free.&amp;quot; The direction that he pointed, the hounds moved aside, giving all of you an opening. There are dozens here, of various sizes that even with experience they'd be a challenge to even survive the pack.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the hell is /that/?&amp;quot; Teppus is shocked and he's reaching for his glaive, quickly. Of course, it's a glaive so it's going to take him a moment to get ready. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Don't think you know who you're dealing with, mister!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you have a chance to get any immediate gear you think you'll need for this merry chase. Note: we are in dim light as we have a full moon&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates looks at the Huntsman, then at the rest of the Wild Hunt, then at the gap. &amp;quot;Right, then,&amp;quot; he mutters, making sure his gear is secure enough to not fall out/off while still being readily accessible.&lt;br /&gt;
&lt;br /&gt;
Munch would quirk a brow, if he had a brow to quirk. &amp;quot;...nope. Must be a different guy. Nobody I've been drinking with would challenge my title of apex predator.&amp;quot; Which isn't to say their aren't those who challenge the title. Munch just doesn't go drinking with them.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stays where she is, waiting to see on the others, and what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Or we could just, y'know, blow you up.&amp;quot; Jibbom points out. &amp;quot;We're actually pretty good at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth frowns as he eyes the circle of hounds and the huntsman, &amp;quot;Far be it from me to not liven up at the thought of a good fight, but I cannot help but notice the translucence of our guests here, and there is one thing I have noticed over time, translucent foes tend to have weapons go right through them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it's true. This could be a problem,&amp;quot; says Teppus as he gets to his feet. &amp;quot;How do we know you'll live up to your terms, Huntsman?&amp;quot; He's frowning, &amp;quot;And who the hell ARE you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hunstman laughs at the threats and lowers his sword. The hounds all growl and start to move in on the group. The opening remains there, behind the party. &amp;quot;Just have to make it to sunrise,&amp;quot; is all he says. Six of you against all these hounds. One tries to nip at Jibbom's foot. &amp;quot;Run, and you'll have to see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch shrugs. &amp;quot;Normal weapons, sure. Magic weapons, less so. Raw magic, not a problem. Anyway, I don't run, I chase.&amp;quot; Humans have a Fight Or Flight responce. Munch has a Fight or Fight Harder responce. Though if the rest of the group were to take off, technically he'd be chaseing them. But since they havn't done that yet, the golem takes his greataxe off his back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'know, we should probably make for more defendable terrain,&amp;quot; Oates suggests, looking over the array of hounds and not liking the odds.&lt;br /&gt;
&lt;br /&gt;
Jareth nods as he slings his pack onto his back, &amp;quot;Indeed. I'll take point. Teppus, cover our rear, would you please? Tatyannah and Munch, take the flanks. Oates, stay behind me. Jibbom, you'll be our eyes on the sky. Move!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can do!&amp;quot; Jibbom spreads his golden wings and begins flapping.&lt;br /&gt;
&lt;br /&gt;
Tatyannah jumps down from the tree and says, &amp;quot;All right.&amp;quot; Even as she stands there, she makes sure she's got all her armor on just so.&lt;br /&gt;
&lt;br /&gt;
Jareth pages: I don't think Munch was grasping the task at hand.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in mild annoyance, then nods, and sighs. &amp;quot;Letting him off easy, just because he's transparent? That's racist, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transparency is mostly an annoyance; the several dozen hounds are the more compelling argument,&amp;quot; Oates points out, bringing one of his toolkits to hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so we're on the move. I need two skill rolls from everyone in your attempts to run/hide/evade your foes through the forest. You pick the skills. If it's an odd one, I'll ask for a justification in page :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;After your rolls, I'll tell you how you do and then you can pose accordingly&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can we use the same skill twice?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (8)+3+12: 23&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (15)+3+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Acrobatics and Survival.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The +12 comes from a headband which isn't working properly codewise.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+7: (14)+7: 21&lt;br /&gt;
You paged Jibbom with 'You're fine on both accounts. You fly through the trees even in the dark and avoid them all, keeping up with the party.'&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (19)+12: 31&lt;br /&gt;
GAME: Munch rolls perception: (7)+9: 16&lt;br /&gt;
GAME: Tatyannah rolls stealth: (3)+13: 16&lt;br /&gt;
GAME: Munch rolls acrobatics: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Craft/Trapmaking and Perception.&amp;quot;&lt;br /&gt;
You paged Jareth with 'You're good on both accounts, avoiding tripping hazards and finding the best way for the party to go'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Oates&amp;quot;&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (2)+20: 22&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
You paged Tatyannah with 'YOu're good on both accounts, avoiding tripping hazards and blending well into the darkness.'&lt;br /&gt;
You paged Munch with 'You spot your way through the trees pretty well, and you think you see things moving among the trees along side the party. But you trip several times through the woods, keep hitting those dark roots and branches, but you keep up.'&lt;br /&gt;
&lt;br /&gt;
Jibbom takes to the air with the greatest of ease. Well, at least by the standards of a slightly intoxicated, overweight halfling who was never meant to be able to fly. He avoids smacking into anything, at least.&lt;br /&gt;
&lt;br /&gt;
Jareth's steps are sure as he runs through the forest, calling out warnings as he leaps over fallen logs and stones. For a man in full plate armor, he keeps up one hell of a brisk pace.&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'You are dropping traps to slow them down or setting up traps for future encounters?'&lt;br /&gt;
You paged Oates with 'Though either way you're fine. You also, as you run notice other shapes running through the forest. Not hounds but other spirits. You catch the look of one closely and see that it has the look of complete terror on it's face.'&lt;br /&gt;
Oates pages: Mostly the hampering traps. What types of spirits are looking terrified?&lt;br /&gt;
You paged Oates with 'Humanoid, some look like farmers, guards, bandits even'&lt;br /&gt;
&lt;br /&gt;
Munch grumbles and trips often, spending a little too much time checking back over his shoulder. He does manage to keep pace, in part by just blowing thru obsticals other would go around. &amp;quot;I still say I can take them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates is often running out of the formation, rigging triplines and springbranches and other hindering traps to help guard the backtrail. &amp;quot;We should do better than these others - I'm seeing spirits of previous victims of the Hunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have no useful skills here. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Climb? XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have a +5 to climb!!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Survival, Perception, Stealth and Acrobatics can all be used untrained, but we can find a way to use climb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank goodness for low-light vision and leather armor. Tatyannah is able to avoid spots rather nimbly with something not unlike parkour. When she can't get around or over an obstacle, she hides, until she can. She says nothing other than an occasional warning about the terrain.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (10)+1: 11&lt;br /&gt;
GAME: Teppus rolls Perception: (17)+5: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;THat's about the best I can do. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's fine :)&amp;quot;&lt;br /&gt;
You paged Teppus with 'You help out Jareth in making sure the party stays together and avoids the worst traps. Also you notice things running in the woods also, perhaps those things Oates mentioned?'&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (2)+4: 6&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (2)+6: 8&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;While Teppus is typing up his post, Perception checks&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (11)+9: 20&lt;br /&gt;
GAME: Jibbom rolls perception: (10)+4: 14&lt;br /&gt;
GAME: Tatyannah rolls perception: (2)+15: 17&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
GAME: Jareth rolls Perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
Teppus, for the moment, follows JAreth's lead. For one, he's actually not very good at seeing at night, but he's trying. For /two/, he's in heavy armor. &amp;quot;I hate running in this shit!&amp;quot; Clank clank clank clank clank.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Comes the sound from flying Jibbom. Is he actually enjoying this?&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly and flutters his own stubby wings. Some day.&lt;br /&gt;
Oates is the first to notice, but everyone soon follows suit in spotting figures in front and to the sides of them. They're not the spirits Oates mentioned, but more solid. Appears that a small pack of the hounds broke off and have found the party here instead. Two of the five hounds are much larger than the the other three with them, all growling and looking quite eager to sink their teeth into you.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Inits please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_1: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_2: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 15 + Bonus: 1 = Total: 16&lt;br /&gt;
GAME: Jareth rolls initiative: Roll: 8 + Bonus: 8 = Total: 16&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;At Tat beats them all. Tat you are first. For my humans and Munch, in dim light you have a 20 mischance of hitting, add those rolls to your attacks. 20 and lower misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you have five creatures, two large, three medium :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Do we have a little time before they catch up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Actually they are ahead of you, they seemed to have come around and gotten ahead. You have about a full round until they are upon you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok! Then I'd like to brace my spear to receive a charge. I should get +2 to hit and if successful, will do double damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, that's your full turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome, Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So should I roll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Two move actions: one to draw my rapier, and the other to draw my Everburning Torch. We now have more light!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;When you get charged I'll have you roll. I have you set for a ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And alright, lighting issue is taken care of&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (5)+14+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth, your turn. You have a large-size hound that just tried to bite you, but he's 5ft away from you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack on his ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (18)+21: 39&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (12)+20: 32&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (19)+16: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (6)+16: 22&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (2)+11: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Roll 3 was a threat, and roll 4 was to confirm.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So threat range of 19-20 for your weapon?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Longsword.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and the roll to confirm was? the 3rd one?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;First roll was a 39 total, second roll was my shield since I have TWF, which was a 32. Third roll was my second attack with my sword, which was a threat and a 35. 4th roll was my confirmation roll, which was a 22. 5th roll was my third attack with my sword, which was a 13.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh! I missed a roll in there, thank you :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth gets 4 attacks on a full attack. Longsword/shield bash/longsword/longsword.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay. First hit, second hit, third hit, but crit did not comfirm, and last misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth will also use Light as a swift action, since he can cast it 3 times per day.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Focus point is the device of my shield.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Got two light sources out, so no need for mischance rolls.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (5)+15: 20&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;74 total.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. It doesn't like you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Same as Tatyannah, actually.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Brace with my glaive.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. I'll tell you to roll when you're charged at. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can I see the terrible rider?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, nowhere in sight among the trees&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on Jareth's target. 54 damage, DC 20 reflex save for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's rather crispy, but up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom pulls a rune-covered rod from his filthy robes, swooping in and pointing at Jareth's target, firing a bright blue bolt of lightning that zaps it good. &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (6)+7: 13&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow, the hounds can't roll crap tonight.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Two charged at Munch, one charged at Teppus. Teppus take your attack roll&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Bad dice are the plaguye of any DM. :(&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Do any of them pass through my threatened area?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, they're avoiding you&amp;quot;&lt;br /&gt;
GAME: teppus's inititave total changed to '9'.&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 9                   Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage Teppus?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;As well they should!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, I spammed myself with the inits, so I may have missed the roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Nope, no roll. I have two 'normal' wolves on me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, you have two of the 'normal' hounds on you :)&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (6)+7: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome. Munch.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;I'd like to rage, activate Boots of Speed, and full attack. Axe, axe, bite, then any confirmations if needed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Munch rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Munch rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Axe hits twice, bite misses&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d12+10: (4)+10: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy is down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, take your ready&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (8)+14+2: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (19)+8+2: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Sadly, no threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Close!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But you indeed hit. Roll damage&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 2d8 + 8: (6)+8: 14&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (7)+12: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Tatyannah for 19 points. 32 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oof. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're paralyzed for...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;For 3 rounds :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in annoyance, swatting at the hounds that come after him. &amp;quot;Can I attack these now? I'm attacking now. Could have saved ourselves a run.&amp;quot; The golem magicite eyes start to glow red, a tiny sparks of blue power race up from his feet. With unnatural swiftness, the golem's axe sings through the air, slashing through a hound's throat, then swatting aside the soon corpse on the backswing.&lt;br /&gt;
&lt;br /&gt;
Tatyannah sees the dogs coming, and sets her spear against the ground, and her foot. She's braced, she's ready, and sure, she hits one as it hits. However, she comes off the worse in the confrontation. Even better or worse, she can't move to respond to these events.&lt;br /&gt;
&lt;br /&gt;
And Teppus is much the same as Tatyannah. He braces himself and jabs one of the dogs, wounding it, before yelling, &amp;quot;That's right, you dogs! Come at me! Yeah! Come on!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 He's very creative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Any wolves I could flank? Or any that are being threatened by two others?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;None of the party is being flanked but you can flank with either Munch or Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll flank whichever one looks more wounded. More than a 5' step to get there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes on the more than a 5' step and that's with Teppus&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2: aliased to Melee+2+2: (17)+9+2+2: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Not quite a threat.&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+4+4d6: (3)+4+(12): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy dead&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (12)+19: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn, big wolf misses you again Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth&amp;quot;&lt;br /&gt;
Oates darts around the melee, catching a wolf off-guard next to Teppus. A quick lunge, and the hound lies dying.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (14)+21: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (6)+20: 26&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (20)+16: 36&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (1)+16: 17&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Denied another crit!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;By a 1!!&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (1)+15: 16&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Is the other big wolf still up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lowering his stance, Jareth absorbs the impact the wolf's charge into his shield. Digging his feet into the ground, he uses his leverage to keep the beast up on its hind feet as he proceeds to stab it repeatedly in the belly and neck, finishing it off by shattering its muzzle with the bulwar's steel rim and shoving it to the ground to land dead at his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom gives that one another maximized lightning bolt. 54 damage, DC 20 save for half.&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (9)+5: 14&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, but again, very crispy&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&amp;quot;Face the holy wrath of Steel Von Ironblood, Bane of the Night!&amp;quot; Jibbom shouts from above as he rains down more electrical fury upon the gigantic canines.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Last little wolf tries to eat Munch, fails.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up, the wolf you were impaling is now dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will go stab the last wolf if I may.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you may&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (8)+11: 19&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;If it's a hit. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is wounded. Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;IS on big wolf and one small?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have the small one in front of you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, same tune, new wolf, axe axe bite.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (19)+11: 30&lt;br /&gt;
GAME: Munch rolls 1d20+11: (10)+11: 21&lt;br /&gt;
GAME: Munch rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tatyannah!&amp;quot; Teppus calls for her when he sees she's in trouble, but it seems she's largely been taken care of alreeady. He changes his course to head for the last wolf, aiming to stab it. &lt;br /&gt;
 &lt;br /&gt;
 WHich he does. Succesfully, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead. Just one big one left and it's coming for you Munch&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (12)+14: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Munch rolls fort: (2)+9: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You are now paralyzed for 3 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;...uh oh.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (11)+12: 23&lt;br /&gt;
GAME: Elessa damaged Munch for 23 points. 46 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah is paralyzed, top of round 3 Oates. One big hound left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Close in and stab it. Can I flank and/or is it being threatened by 2+ allies?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No one is threatening it since the two that could are paralyzed&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Ah well. Stab!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (18)+9+2: 29&lt;br /&gt;
&lt;br /&gt;
Munch swats away the smaller wolf with his axe, raiseing his arm as a sort of shield as the larger Hound attacks. The fangs sink into the golem's arm, tearing the flesh, and some effect of the Hunter locking up the metal man's muscles. The barbarian buzzes harshly in irritation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (8)+9+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg: aliased to 1d6+4+1d6+4: (3)+4+(3)+4: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead&amp;quot;&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Elessa has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
With some of the party's heavy hitters paralyzed, Oates darts over to the last wolf, skewering it in the heart. &amp;quot;Well, that's a good sign... mostly,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
The hounds in this small pack is dead, but in hearing the howl of hounds not too far away, as well as the sound of that horn again, this hunt isn't over yet. None are in sight even in the darkness, so it seems there is a minor pause until the next group might be upon you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;About half a minute later the paralysis on Tatyannah and Munch wear off with no side effects, other than any mild frustration you might have ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How is everyone doing on time?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates has plenty of it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah does too.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom has about two hours.&lt;br /&gt;
&lt;br /&gt;
Munch makes a noise not unlike a buzzsaw cutting through sheet metal, slowly flexing his arm and in time, other muscles. &amp;quot;...okay. That sucked. Should take down the big guy, be done with this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch is fine on time.&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes out of her paralysis and immediately starts swearing under her breath in Jotun, before saying in Trade, &amp;quot;What was /that/?&amp;quot; She starts moving, testing all her movement. &amp;quot;Should we run or just wait again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..I think we should get running. I have a feeling he's got more where that came from,&amp;quot; says Teppus, firmly, &amp;quot;Why wait around and find out? Much as I want to destroy the thing, I /don't/ think we're prepared to tackle a ghost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheee!&amp;quot; That's Jibbom as he resumes soaring through the forest canopy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth is going to have to head to bed.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Teppus or Jibbom can proxy me though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Thanks for coming Jareth!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I have one more combat left and that's it, I promise.&amp;quot;&lt;br /&gt;
From afar, to (Teppus, Jibbom, Elessa): Jareth uses Power Attack, so on a full attack, without any extra buffs from spells or flank, it's +21/+20/+16/+11. Damage is 1d8+23 for longsword, and 1d6+15 for shield bash.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Jareth, Teppus) with 'Awesome, and I have your AC and saves'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you guys do have time for any healing you need to do before the next combat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch grumbles mildly. &amp;quot;Maybe -you're- not set for a ghost...&amp;quot; He does get ready to resume running, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch still has a hit point, is good to go.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah is good.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates is unhurt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so running again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Same as last time, two skills&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (8)+12: 20&lt;br /&gt;
GAME: Tatyannah rolls stealth: (5)+13: 18&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (9)+20: 29&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
GAME: Teppus rolls Perception: (20)+5: 25&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahahaha&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (19)+9: 28&lt;br /&gt;
GAME: Munch rolls acrobatics: (7)+6: 13&lt;br /&gt;
You paged Tatyannah with 'You're fine on your rolls'&lt;br /&gt;
You paged Oates with 'Youre fine on your rolls'&lt;br /&gt;
You paged Teppus with 'Great on perception... fail on survival, get tangled, lose ground with the group for a bit.'&lt;br /&gt;
You paged Munch with 'Great on perception, lose a bit of ground with the group though, keep stumbling.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah bolts through the forest as best she can. It's not like last time, then again, she can blame her wounds for that. There's still some jumping and leaping, though not as fancy. A little hiding when she can, but she is not liking this at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (4)+3+12: 19&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (5)+3+12: 20&lt;br /&gt;
You paged Jibbom with 'You're good on your rolls'&lt;br /&gt;
&lt;br /&gt;
Munch isn't so light on his feet either, tripping over the occasional root or vine. But at least the golem doesn't seem to have a problem with finding his route.&lt;br /&gt;
&lt;br /&gt;
Oates is getting better with these improvised field traps. Still nothing that he considers solid craftsmanship, but it's enough to help keep the pack at bay.&lt;br /&gt;
&lt;br /&gt;
Run run run run in plate armor. IT is not fun. At one point, all of you realize Teppus has fallen behind because of this: &amp;quot;*whoof*!&amp;quot; *CLONKCLANKCLANK* &lt;br /&gt;
 &lt;br /&gt;
 He tripped on a tree root.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Jibbom does a barrel roll!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And... perception checks&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+15: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (6)+6: 12&lt;br /&gt;
GAME: Oates rolls Perception: (19)+19: 38&lt;br /&gt;
GAME: Jibbom rolls perception: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Oates&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
And the running goes on for a longer while this time, with horn calls and howls echoing through the woods. Eventually though, those sounds are getting much, much closer, from behind. And it appears to be getting closer, fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You all spot more hounds coming at you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All but Jibbom notices there's a bigger one too&amp;quot;&lt;br /&gt;
You paged Oates with 'And you spot the huntsman'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;These are behind you, and gaining ground&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sees only his own greatness!&lt;br /&gt;
&lt;br /&gt;
Oates narrows his eyes. &amp;quot;Looks like the Huntsman himself has finally caught up,&amp;quot; the farmboy remarks, readying his rapier.&lt;br /&gt;
&lt;br /&gt;
Tatyannah turns around so she can prepare for the oncoming horde. She sets herself up with her spear again.&lt;br /&gt;
&lt;br /&gt;
Jibbom keeps his runic rod at the ready. Looks like more blasting will be necessary in the near future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, I didn't get a roll from Teppus, I'm sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anyway, who is front line? Mid-line and back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is above!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Mid side and flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Most likely mid, probably flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, how high are you flying above the ground?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch will take back.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;About thirty feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And who is proxying Jareth?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Jibbom, can you do it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sure!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Will Teppus and Jareth be our front-liners?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Makes sense to me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates nods in agreement.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sounds good to me, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then inits :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf: Roll: 10 + Bonus: 2 = Total: 12&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
GAME: You roll initiative for Huntsman: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks you'll have to manually do init for Jareth.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I'm getting it :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Jareth: Roll: 19 + Bonus: 8 = Total: 27&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The Fighter goes before both rogues, that doesn't happen often. Jareth is first&amp;quot;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------        &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman and party are about 50 feet away at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huntsman was on his horse, but stops a short distance away, the hounds spreading out along the sides, some staying near him. He dismounts and pulls out his sword. He looks ready to take the kill. You can see only one of the large hounds in this group, with about half a dozen of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth full attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wait. I mean, charges.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I was going to say :) What does he charge? He has... 9 options. Big wolf, little wolf or huntsman&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Might as well go with the huntsman. Seems like the big threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, Will save, Jareth has a +8 to that&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's fine&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (11)+23: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (5)+23: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Tatyannah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Setting spear down, waiting to be charged.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha, Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, they came from the front? So I'm fairly far back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They actually came from behind, but you had time to catch up and set yourselves into a formation before they got this close. Oates has amazing perception&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So for you in the back rank, you're aboug 70 ft from anyone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, cast light (make certain we don't run out) and move foreward.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;20 ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;even with the spear sets. Barbarian movement gives me 40 to work with&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, okay&amp;quot;&lt;br /&gt;
GAME: Munch casts Light.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And all the puppies go&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (10)+7+2: 19&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (6)+7+2: 15&lt;br /&gt;
&lt;br /&gt;
Munch grumbles softly, and sends a mix of phosperant chemicals thru his system. A moment later, the golems leather dreadlocks behin to glow with a soft blue light, adding illumination to the night. He steps up next to the readied weapons, prepared to meet the attack sure to come.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the only one that hits is one on Oates :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oates, I need a Fort save&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (20)+6: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Your fine, but take...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Oates for 5 points. 55 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one comes to Oates as well&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (15)+14: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another Fort&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (5)+6: 11&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (9)+12: 21&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
GAME: Elessa damaged Oates for 21 points. 34 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Paralyzed for 4 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ergh. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh wait!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you get your ready&amp;quot;&lt;br /&gt;
GAME: Tatyannah's inititave total changed to '12'.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
----------------------------------------         &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Tatyannah&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah peers, &amp;quot;Why'd you change my init?&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (3)+8+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Because when you trigger a ready action it changes your initiative. You go after what triggered your ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh. All right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on the huntsman. 54 damage, DC 20 save for half.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll for SR&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (19)+13: 32&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You did some damage but he managed to dodge some of it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zappy zappy!&amp;quot; Jibbom shouts as he fires another bright arc of lightning down upon the huntsman from above. He is way too chipper about all of this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How close were you to him for that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up since I stuck Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I am going to go help Oates!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus will stab! :D&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Unless he moved, Jibbom was 30 feet up and 50 feet away. The spell has a 120 foot range.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Jibbom, you're fine. and Teppus big wolf or little wolf?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Let's say the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (8)+7: 15&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (20)+14: 34&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Jareth and his high AC&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, question for other DMs here, crit is an auto-hit regardless if that number would hit the AC right?&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;20s are auto-hits. If a crit range is something other than 20, those aren't necessarially auto-hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, well at least he hits because that's a 20 up there&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d8+6+1d6: (6)+6+(5): 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So 17 to Jareth, he has 136 for HP&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Round 2, Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (4)+21: 25&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (17)+20: 37&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (5)+16: 21&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I take it that's both attacks together?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have two wolves on you, flanking you in fact&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Shouldn't my init go back, if I'm not ready for any action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Rage, Boots of speed, smack a wolf. axe, axe, bite&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Munch rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Munch rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it stays when you took the readied action for the rest of the combat unless you ready again for something else.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And hit all three Munch&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
GAME: Munch rolls 1d12+10: (9)+10: 19&lt;br /&gt;
GAME: Munch rolls 1d6+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Both are dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You killed one with the first, killed the second with the second attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With his glaive piercing another wolf's flank, Teppus growls, &amp;quot;How many more of these does he /have/? I want to find this asshole ghost. And STAB IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (2)+7+2: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (11)+7+2: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (3)+7+2: 12&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One misses, and one hits on Tatyannah. All miss on Teppus, and one misses on Jareth.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So fort save Tatyannah&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Munch hisses softly, perhaps an expression of annoyance, but more likely a side effect of the toxic chemicals pumping into the golems muscles, lending unnatural strength. The metal man's blade whirls, slicing the leg off a wolf before the back swing catching on a tuff of fur, ligting the canine up to where a quick snap of the jaws rips out it's throat. &amp;quot;How many? Not enough. And less than a moment ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, paralyzed for 4 rounds again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Doh. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I wish I had remove paralysis.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (3)+14+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one misses Teppus, even with flank. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is out of maximize, so will resort to regular lightning bolt on huntsman. Still DC 20.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;SR again&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (16)+13: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
GAME: Jibbom rolls 9d6: (31): 31&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus you're up. You have one big one, two little ones, you are being flanked by the big one and a little one. What do you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ba ba ba boom!&amp;quot; Jibbom shouts and waves his hands about in a bizarre imitiation of a miniature stormcloud, conjuring another bolt of lightning which descends upon the huntsman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I loe Jibbom. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;OKay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will stay on the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;FUll attack.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And roll badly. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, whiff on both accounts :(&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (9)+14: 23&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
Teppus is flanked ,surrounded by wolves. He is not thrilled about this. He is, inded, swearing up a sotmr while he tries to fight them off. So far, he's not having much success.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa mutters. Top of round #3, Jareth's turn&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (6)+21: 27&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (9)+20: 29&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (4)+16: 20&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, hit, miss, miss&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman is down, so just 5 medium hounds and 1 large hound&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. Nearest target is by Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Like to take out the big wolf, but if isn't a real good option, fine with taking down a small one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you can get to it, no flanking though, not quite enough movement.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, and not happy at you&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (5)+7+2: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
Munch hesitates a moment as the Huntmen falls, but shrugs, and turns to busniess. Stepping over the corpse of the last wolf, the golem swings, blade catching the attention, and more than a little flesh, of the larger hound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All of them miss their targets.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (15)+14+2: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Though the big one bites into Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Fort save Teppus&amp;quot;&lt;br /&gt;
GAME: Teppus rolls Fort: (19)+11: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine but...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 12d6+12: (45)+12: 57&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's not right&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (5)+12: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I was gonna SAY&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yeah, that seemed high.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Teppus for 17 points. 47 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I originally typed in 1, double checked that I was wrong and I thought I hit backspace :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom 0:)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;How many wolves could I fireball without getting any teammates?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;With very precise placement, the 3 on Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will do that. Another DC 20 save for half here.&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (9)+3: 12&lt;br /&gt;
GAME: Jibbom rolls 9d6: (41): 41&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (2)+3: 5&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One made it! And still dies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now, the big finale! Behold Steel Von Ironblood's righteous judgement!&amp;quot; Jibbom points his chubby finger down at the nearest gathering of wolves, firing out a little red pellet that zooms forward and explodes in a hellish blaze. The halfling blows a wisp of smoke away from his fingertip. &amp;quot;Bad doggies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now are just 2 medium and 1 large, all over by Teppus and Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Attacks! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Big one I take it, hits&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Both on the big one.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is actually still up&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Top of round #4, Jareth. only targets are the ones at Teppus and Munch, they are 50 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Two more glaive strikes, frantically, from Teppus. He's worried. Quite a bit, actually. He's able to wound the wolf severely, twice, but not much more than that. He's glancing towrds his paralyzed team mates worriedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth will charge the big one.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (18)+23: 41&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (8)+23: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He kills it. It had 9 hp left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. There are two smaller puppies left, you can 5 ft to one of them&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Do so and full attack&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Munch rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All three hits&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (3)+10: 13&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d6+6: (2)+6: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Killed it by the second hit&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It tries to bite, but fails. Jibbom. One medium sized wolf left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Lightning bolt on it.&amp;quot;&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
GAME: Jibbom rolls 9d6: (38): 38&lt;br /&gt;
&lt;br /&gt;
Munch tsks mildly, and continues with the mop-up, turning another wolf into a number of wolf-chunks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Any save?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DC 20 for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Crispy ashes&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;A few moments later Tatyannah and Oates are able to move again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so, triumphant once again after a well-fought battle, Steel Von Ironblood revels in the accolades of...&amp;quot; Jibbom blinks, glancing to see one remaining wolf. &amp;quot;Oop. Missed one.&amp;quot; He points at it as an afterthought, blasting it apart with another bright arc of electrical energy. &amp;quot;... right then, as I was saying. Triumphant, once again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the huntsman falls, dead, he seems to fade away into dust and then blown away by the wind. Several spirits appear, all human, walking out from behind trees. &amp;quot;Thank you,&amp;quot; one man says. &amp;quot;We don't know how long we have been running, but we'd never let him catch us.&amp;quot; The sun is starting to rise in the east. You've been running all night. &amp;quot;Ahh... the sunrise... we can rest...&amp;quot; As the light reaches all of you, the spirits seem to fade away in the sunlight, peace on their faces. The hunt is over.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets unparalyzed again, and starts swearing, loudly in Jotun. She goes stomping off in the woods, pissed as hell.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly as the Huntman fades away. &amp;quot;Told ya. Don't mess with the axpex predator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I'll be,&amp;quot; whispers Teppus as the spirits fade away. &amp;quot;I'll be damned. Amazing.&amp;quot; He's honestly shocked. And pleased.&lt;br /&gt;
&lt;br /&gt;
Oates shakes out his arms to make sure his muscles are fine. &amp;quot;Oddly enough, that was kinda fun,&amp;quot; he admits.&lt;br /&gt;
&lt;br /&gt;
When the party finally reaches the road again, for better or worse, they soon come across a small town with even a tavern and inn all wrapped into one. Rooms are available and it seems that one has returned to civilization again. That night the bard playing for the patrons, while pretty decent, plays into a song that seems more telling for a campfire than a rowdy tavern, not even an instrument was used in this upbeat, but haunting song.&lt;br /&gt;
&lt;br /&gt;
It starts off slow, as if starting to tell a story: &lt;br /&gt;
&amp;quot;John was not an evil man, / Though far from perfect true. / And he spent his days a'rovin' though / He'd wife and daughter too. / He staggered home one drunken night / And paused beneath an oak / To warm himself and rest a while / He'd move on when he woke / And though he built a fire to ward off the evening chill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He speaks slowly at this part: &lt;br /&gt;
&amp;quot;The embers slowly died from sight / The wood grew cold and still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song picked up at this point:&lt;br /&gt;
&amp;quot;John awoke to a huntsman horn,&amp;quot;&lt;br /&gt;
A horn was sounded as if in the distance.&lt;br /&gt;
&amp;quot;And the bayin' of some hound,&amp;quot;&lt;br /&gt;
Followed by a mimic of a baying dog as the song continued:&lt;br /&gt;
&amp;quot;'I've stumbled in just before the morn to some noble's hunting ground' / He saw the hound all pallid white / With ears a bloody red / And then he saw the Huntsman / And John was filled with dread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song continued, fast and furious, like a chase:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well over hill through forest too / Through streams and thorny briar / The Huntsman and his hounds kept chase / And never would they tire / And John, he knew if he could last / Until the morning light / Why he would have outrun them / And made it through the night / But it was yet some hours until / He'd see the morning sun / And then he heard the hounds again / This chase had just begun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;John made it back unto his home / And saw an awful sight / For it was all abandoned / Or' grown in just one night / 'Full twenty years have come and gone / Since all me drunken days / If I knew then what I know now / I'd change my rovin' ways' / The Huntsman gave a soulless laugh,&amp;quot;&lt;br /&gt;
There came a deep rumbling laugh, the typical evil as the next section was spoken:&lt;br /&gt;
John cried,'By all good men / I'll never let you have me'&amp;quot;&lt;br /&gt;
There was an echo of a deep 'Run John' as the song picked back into the chase:&lt;br /&gt;
&amp;quot;And the chase began again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He now seems to slow down, voice going darker and slower as he speaks:&lt;br /&gt;
&amp;quot;And if you're there some moonlit night / When the woods grow cold and still / Why you'll see John the Rover, / They say he runs there still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keeping with the slowness as he goes back to the chorus:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Picking back up in speed to the chase from before:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Run for your life John, / The Wild Hunt's coming!&amp;quot;&lt;br /&gt;
To add to the song, another sound of baying hounds is added as the song ends.&lt;br /&gt;
&lt;br /&gt;
The tavern is silent for several moments, before the revelry of the night continues as before and soon the evening comes to an end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;This adventure is brought to you by the Wild Hunt, written by The Whiskey Bards, published 2005.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10412</id>
		<title>PrP: The Wild Hunt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10412"/>
		<updated>2013-09-17T19:53:37Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It has been a long day of moving. Heading back from the latest of adventures given out by the Guild, out in the middle of the woods, the road hasn't even been found yet to take everyone back to civilization. As the sun set, it was time to settle down for the night in the forest. Items are gathered to allow a comfortable evening and the sounds of the forest, birds, rustling of animals and every now and then a bounding doe and her fawns can be seen off in the distance as the sun sets and the moon begins to rise. It seems a quiet night is in store for all.&lt;br /&gt;
&lt;br /&gt;
A quiet night around a campfire, eh? That can mean only one thing to Jibbom: story time! &amp;quot;... And that was how I saved the entirety of Alexandria for the ninth time. Arguably the most heroic time I saved the city... that is, until I tell you the tale of the eleventh time! Needless to say, I was showered with the boundless affection of the grateful cityfolk, particularly the beautiful maidens who marvel in awe at my mighty powers...&amp;quot; It just goes on like this.&lt;br /&gt;
&lt;br /&gt;
Munch sighs, returning from his efforts with only a few sticks to show for it. &amp;quot;No luck. Those deer are faster than they look. Guess is trail rations again.&amp;quot; The golem, for his part, feeds one stick to the fire, and starts to nibble upon another. Don't judge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll try!&amp;quot; Tatyannah offers, possibly a touch desperately. &amp;quot;Maybe you just weren't quiet enough.&amp;quot; She can get away into the woods where it's quiet and Jibbom's voice won't reach. Nevermind, she's not good at survival stuff. She can learn, tonight, even! She starts to collect some things, so she can go. She'll be fine. Probably.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not the best at living off of the land, but I'm not the worst, either,&amp;quot; comments Oates. &amp;quot;Of course, given the hour, it might be a better idea to just stick with the trail rations - I'd rather have more daylight for foraging and hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Teppus is here, of course. And has been here. He's quite relaxed, actually, seeming at home on the march and the move as it goes. No problems here, ac tually.&lt;br /&gt;
Returning from a nearby brook, Jareth has a half dozen fish all strung together, just in time to hear the tale of Jibbom's greatest heroic achievements. With a laugh, he sets himself down and begins the task of gutting and cleaning the fish to cook them over the fire to add to the night's dinner.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is glum when Oates mentions being sensible. Even more so when Jareth comes back with fish. Damnit. She sits back down.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at Jareth, watching a few moments. &amp;quot;...wait.... you're just... throwing away the heads? Those are the best part!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth has found the one thing which can distract Jibbom from his rambling, nonsensical tales of heroism and magical powers. &amp;quot;Oooh, food! Gimme, gimme, gimme!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates chuckles. &amp;quot;I don't think anyone will begrudge you the fish-heads, Munch,&amp;quot; the farmboy chuckles.&lt;br /&gt;
&lt;br /&gt;
Jareth puts the heads and innards in a pile, &amp;quot;Help yourself.&amp;quot; before he rinses off the fillets with a bit of water and then sprinkling some salt and crushed herbs, rubbing them all in before skewering the fish and setting it over the coals. He leans back on his blanket, using his pack as a backrest as he takes out a bottle of wine, uncorking it and taking a long swig.&lt;br /&gt;
&lt;br /&gt;
For Teppus' part, Jibbom seems to've been tuned out a while ago. Jarethr's return, with food, does perk him up, though. &amp;quot;Oh! Thanks, Jareth. That's mighty kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch is more intrested in heads than innards, they don't crunch the same, but it's not like the golem is going to turn anything down. He's even polite enough to move downwind first.&lt;br /&gt;
&lt;br /&gt;
Jareth starts passing the wine bottle about before digging into that enchanted pack of his. It's amazing what that thing can hold. Two loaves of bread, a half wheel of cheese, and some smoked duck sausage. The man spends a lot of time having dinner with Abrahil. It was inevitable that he'd get used to such foods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The golem is wise.&amp;quot; Jibbom says, grinning. &amp;quot;If you do not eat the brains of your foes, how else do you expect to digest their delicious, delicious secrets?&amp;quot; He takes a long swig from the wine bottle before passing it on and grabbing handfuls of food.&lt;br /&gt;
&lt;br /&gt;
Munch peers at Jibbom. &amp;quot;Um.... maybe your digestive system is diffrent... but generally death and the chewing process destroys any secrets the brain had. I just like the texture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...good gods, man. How much food do you stash in that pack? How in Gaea's name does it stay fresh?&amp;quot; Teppus stares at Jareth with wide eyes, but he's more than happy to share in the food and the wine himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's magic,&amp;quot; Tatyannah says as she digs out some rum from her own bag. Well, she can get nice and sloshed.&lt;br /&gt;
&lt;br /&gt;
The sunset was actually spectacular, just enough clouds to make it beautiful, a variety of colors, light shining through the trees. The forest continued to seem alive as the nocturnal animals came out as the day ones settled in for the night. The only light is that of the fire dancing happily, shining on everyone and the nearby gear. Now the moon, full and round is rising over the eastern horizon, shining down it's own light, casting the forest into it's own mood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And I need perception checks&amp;quot;&lt;br /&gt;
GAME: Jareth rolls Perception: (9)+4: 13&lt;br /&gt;
GAME: Tatyannah rolls perception: (7)+15: 22&lt;br /&gt;
GAME: Teppus rolls PErception: (10)+5: 15&lt;br /&gt;
GAME: Munch rolls perception: (1)+9: 10&lt;br /&gt;
GAME: Jibbom rolls perception: (18)+4: 22&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fish heads, fish heads, crunchy chewy fish heads...&amp;quot; Munch sings quietly to himself. Well, that's likely supposed to be singing.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Tatyannah, Teppus, Oates) with 'While having plenty of wood, the fire starts to die down to near nothing while all the night sounds of the forest seem to just disappear.'&lt;br /&gt;
&lt;br /&gt;
You paged (Tatyannah, Teppus, Oates) with 'You three also notice: Not a moment after that the sounds of hounds baying and a horn comes off from the distance.'&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'Lastly, you notice movement of hounds and a rider can be noticed off in the distance and coming closer, running in fact.'&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in the 'singing' for a brief while before looking to the fire, narrowing his eyes slightly. &amp;quot;... Is it just me, or did it suddenly get more creepy around here for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah cocks her head at something, mid swig of run, there's a hissing, &amp;quot;Shut up,&amp;quot; from her. She glances at the others to see if someone else can hear it, giving an absent nod to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not just you,&amp;quot; replies Oates, standing and facing towards the things he heard. &amp;quot;It sounds like there's a hunt out there, and it's heading this way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Settled in for the night with the faint warmth of a buzz from the wine, Teppus stops for a moment and then says, &amp;quot;Did you hear that?&amp;quot; He's sitting up a bit.&lt;br /&gt;
&lt;br /&gt;
Munch perks up. &amp;quot;Hunt? Great, maybe they'll chase the deer our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom frowns. &amp;quot;Is it the good kind of hunt, with kindly bearded men who offer delicious treats? Or the bad kind of hunt, with mean bearded men who try to put me in a bag?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little quieter or /I'll/ put you in a bag,&amp;quot; says Teppus to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need to hide or get high up or ready ourselves against the coming hunt,&amp;quot; Tatyannah murmurs. Then, she asides to Jibbom, &amp;quot;No good hunt comes at night.&amp;quot; She should know. She goes to get out her bag of toys out, before choosing her tree to climb.&lt;br /&gt;
&lt;br /&gt;
Staring at the embers whirling and dancing up into the night sky, Jareth snaps out of his reverie as some of the others mention a noise nearby. Rolling onto his feet, the warrior has hold of his sword and shield as he waits.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at peers at Tatyannah. &amp;quot;But I hunt at night.... oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The camp is then surrounded by several hounds, all deathly white, their ears a blood red color. The mounted rider is a huntsman, but one that is skeleton white, but also see-thru, his mount emanating darkness even in the night. The huntsman has glowing red eyes and appears to have a wicked grin upon him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Knowledge for identifying them?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is gonna make a snap judgment based on appearances, blast him.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Local or religion&amp;quot;&lt;br /&gt;
GAME: Oates rolls Knowledge/Local: (16)+15: 31&lt;br /&gt;
You paged Oates with 'There are stories about a Wild Hunt, spirits of huntsman that haunt the forests and on certain nights, certain conditions when innocent folks end up as the prey to the hunt. Mostly ghost stories for campfires.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Should I roll blastings, wait for inits...?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wait for init, I was waiting for reactions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch peers a moment. &amp;quot;...wait... I think I've gone drinking with this guy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide eyed. &amp;quot;... No beard at all. The worst kind of hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is in her tree. She'll stay right there and quiet.&lt;br /&gt;
&lt;br /&gt;
The huntsman pulls out a sword and points off into the woods. &amp;quot;Run,&amp;quot; he said in a dark and menacing voice, even looking right at Tatyannah. &amp;quot;Run and by whatever gods you worship make it to the morning and you will be free.&amp;quot; The direction that he pointed, the hounds moved aside, giving all of you an opening. There are dozens here, of various sizes that even with experience they'd be a challenge to even survive the pack.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the hell is /that/?&amp;quot; Teppus is shocked and he's reaching for his glaive, quickly. Of course, it's a glaive so it's going to take him a moment to get ready. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Don't think you know who you're dealing with, mister!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you have a chance to get any immediate gear you think you'll need for this merry chase. Note: we are in dim light as we have a full moon&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates looks at the Huntsman, then at the rest of the Wild Hunt, then at the gap. &amp;quot;Right, then,&amp;quot; he mutters, making sure his gear is secure enough to not fall out/off while still being readily accessible.&lt;br /&gt;
&lt;br /&gt;
Munch would quirk a brow, if he had a brow to quirk. &amp;quot;...nope. Must be a different guy. Nobody I've been drinking with would challenge my title of apex predator.&amp;quot; Which isn't to say their aren't those who challenge the title. Munch just doesn't go drinking with them.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stays where she is, waiting to see on the others, and what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Or we could just, y'know, blow you up.&amp;quot; Jibbom points out. &amp;quot;We're actually pretty good at that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth frowns as he eyes the circle of hounds and the huntsman, &amp;quot;Far be it from me to not liven up at the thought of a good fight, but I cannot help but notice the translucence of our guests here, and there is one thing I have noticed over time, translucent foes tend to have weapons go right through them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it's true. This could be a problem,&amp;quot; says Teppus as he gets to his feet. &amp;quot;How do we know you'll live up to your terms, Huntsman?&amp;quot; He's frowning, &amp;quot;And who the hell ARE you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hunstman laughs at the threats and lowers his sword. The hounds all growl and start to move in on the group. The opening remains there, behind the party. &amp;quot;Just have to make it to sunrise,&amp;quot; is all he says. Six of you against all these hounds. One tries to nip at Jibbom's foot. &amp;quot;Run, and you'll have to see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch shrugs. &amp;quot;Normal weapons, sure. Magic weapons, less so. Raw magic, not a problem. Anyway, I don't run, I chase.&amp;quot; Humans have a Fight Or Flight responce. Munch has a Fight or Fight Harder responce. Though if the rest of the group were to take off, technically he'd be chaseing them. But since they havn't done that yet, the golem takes his greataxe off his back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'know, we should probably make for more defendable terrain,&amp;quot; Oates suggests, looking over the array of hounds and not liking the odds.&lt;br /&gt;
&lt;br /&gt;
Jareth nods as he slings his pack onto his back, &amp;quot;Indeed. I'll take point. Teppus, cover our rear, would you please? Tatyannah and Munch, take the flanks. Oates, stay behind me. Jibbom, you'll be our eyes on the sky. Move!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can do!&amp;quot; Jibbom spreads his golden wings and begins flapping.&lt;br /&gt;
&lt;br /&gt;
Tatyannah jumps down from the tree and says, &amp;quot;All right.&amp;quot; Even as she stands there, she makes sure she's got all her armor on just so.&lt;br /&gt;
&lt;br /&gt;
Jareth pages: I don't think Munch was grasping the task at hand.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in mild annoyance, then nods, and sighs. &amp;quot;Letting him off easy, just because he's transparent? That's racist, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transparency is mostly an annoyance; the several dozen hounds are the more compelling argument,&amp;quot; Oates points out, bringing one of his toolkits to hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so we're on the move. I need two skill rolls from everyone in your attempts to run/hide/evade your foes through the forest. You pick the skills. If it's an odd one, I'll ask for a justification in page :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;After your rolls, I'll tell you how you do and then you can pose accordingly&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can we use the same skill twice?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (8)+3+12: 23&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (15)+3+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Acrobatics and Survival.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The +12 comes from a headband which isn't working properly codewise.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+7: (14)+7: 21&lt;br /&gt;
You paged Jibbom with 'You're fine on both accounts. You fly through the trees even in the dark and avoid them all, keeping up with the party.'&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (19)+12: 31&lt;br /&gt;
GAME: Munch rolls perception: (7)+9: 16&lt;br /&gt;
GAME: Tatyannah rolls stealth: (3)+13: 16&lt;br /&gt;
GAME: Munch rolls acrobatics: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Craft/Trapmaking and Perception.&amp;quot;&lt;br /&gt;
You paged Jareth with 'You're good on both accounts, avoiding tripping hazards and finding the best way for the party to go'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Oates&amp;quot;&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (2)+20: 22&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
You paged Tatyannah with 'YOu're good on both accounts, avoiding tripping hazards and blending well into the darkness.'&lt;br /&gt;
You paged Munch with 'You spot your way through the trees pretty well, and you think you see things moving among the trees along side the party. But you trip several times through the woods, keep hitting those dark roots and branches, but you keep up.'&lt;br /&gt;
&lt;br /&gt;
Jibbom takes to the air with the greatest of ease. Well, at least by the standards of a slightly intoxicated, overweight halfling who was never meant to be able to fly. He avoids smacking into anything, at least.&lt;br /&gt;
&lt;br /&gt;
Jareth's steps are sure as he runs through the forest, calling out warnings as he leaps over fallen logs and stones. For a man in full plate armor, he keeps up one hell of a brisk pace.&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'You are dropping traps to slow them down or setting up traps for future encounters?'&lt;br /&gt;
You paged Oates with 'Though either way you're fine. You also, as you run notice other shapes running through the forest. Not hounds but other spirits. You catch the look of one closely and see that it has the look of complete terror on it's face.'&lt;br /&gt;
Oates pages: Mostly the hampering traps. What types of spirits are looking terrified?&lt;br /&gt;
You paged Oates with 'Humanoid, some look like farmers, guards, bandits even'&lt;br /&gt;
&lt;br /&gt;
Munch grumbles and trips often, spending a little too much time checking back over his shoulder. He does manage to keep pace, in part by just blowing thru obsticals other would go around. &amp;quot;I still say I can take them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates is often running out of the formation, rigging triplines and springbranches and other hindering traps to help guard the backtrail. &amp;quot;We should do better than these others - I'm seeing spirits of previous victims of the Hunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have no useful skills here. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Climb? XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have a +5 to climb!!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Survival, Perception, Stealth and Acrobatics can all be used untrained, but we can find a way to use climb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank goodness for low-light vision and leather armor. Tatyannah is able to avoid spots rather nimbly with something not unlike parkour. When she can't get around or over an obstacle, she hides, until she can. She says nothing other than an occasional warning about the terrain.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (10)+1: 11&lt;br /&gt;
GAME: Teppus rolls Perception: (17)+5: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;THat's about the best I can do. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's fine :)&amp;quot;&lt;br /&gt;
You paged Teppus with 'You help out Jareth in making sure the party stays together and avoids the worst traps. Also you notice things running in the woods also, perhaps those things Oates mentioned?'&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (2)+4: 6&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (2)+6: 8&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;While Teppus is typing up his post, Perception checks&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (11)+9: 20&lt;br /&gt;
GAME: Jibbom rolls perception: (10)+4: 14&lt;br /&gt;
GAME: Tatyannah rolls perception: (2)+15: 17&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
GAME: Jareth rolls Perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
Teppus, for the moment, follows JAreth's lead. For one, he's actually not very good at seeing at night, but he's trying. For /two/, he's in heavy armor. &amp;quot;I hate running in this shit!&amp;quot; Clank clank clank clank clank.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Comes the sound from flying Jibbom. Is he actually enjoying this?&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly and flutters his own stubby wings. Some day.&lt;br /&gt;
Oates is the first to notice, but everyone soon follows suit in spotting figures in front and to the sides of them. They're not the spirits Oates mentioned, but more solid. Appears that a small pack of the hounds broke off and have found the party here instead. Two of the five hounds are much larger than the the other three with them, all growling and looking quite eager to sink their teeth into you.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Inits please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_1: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_2: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 15 + Bonus: 1 = Total: 16&lt;br /&gt;
GAME: Jareth rolls initiative: Roll: 8 + Bonus: 8 = Total: 16&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;At Tat beats them all. Tat you are first. For my humans and Munch, in dim light you have a 20 mischance of hitting, add those rolls to your attacks. 20 and lower misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you have five creatures, two large, three medium :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Do we have a little time before they catch up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Actually they are ahead of you, they seemed to have come around and gotten ahead. You have about a full round until they are upon you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok! Then I'd like to brace my spear to receive a charge. I should get +2 to hit and if successful, will do double damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, that's your full turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome, Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So should I roll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Two move actions: one to draw my rapier, and the other to draw my Everburning Torch. We now have more light!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;When you get charged I'll have you roll. I have you set for a ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And alright, lighting issue is taken care of&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (5)+14+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth, your turn. You have a large-size hound that just tried to bite you, but he's 5ft away from you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack on his ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (18)+21: 39&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (12)+20: 32&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (19)+16: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (6)+16: 22&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (2)+11: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Roll 3 was a threat, and roll 4 was to confirm.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So threat range of 19-20 for your weapon?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Longsword.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and the roll to confirm was? the 3rd one?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;First roll was a 39 total, second roll was my shield since I have TWF, which was a 32. Third roll was my second attack with my sword, which was a threat and a 35. 4th roll was my confirmation roll, which was a 22. 5th roll was my third attack with my sword, which was a 13.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh! I missed a roll in there, thank you :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth gets 4 attacks on a full attack. Longsword/shield bash/longsword/longsword.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay. First hit, second hit, third hit, but crit did not comfirm, and last misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth will also use Light as a swift action, since he can cast it 3 times per day.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Focus point is the device of my shield.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Got two light sources out, so no need for mischance rolls.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (5)+15: 20&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;74 total.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. It doesn't like you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Same as Tatyannah, actually.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Brace with my glaive.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. I'll tell you to roll when you're charged at. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can I see the terrible rider?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, nowhere in sight among the trees&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on Jareth's target. 54 damage, DC 20 reflex save for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's rather crispy, but up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom pulls a rune-covered rod from his filthy robes, swooping in and pointing at Jareth's target, firing a bright blue bolt of lightning that zaps it good. &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (6)+7: 13&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow, the hounds can't roll crap tonight.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Two charged at Munch, one charged at Teppus. Teppus take your attack roll&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Bad dice are the plaguye of any DM. :(&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Do any of them pass through my threatened area?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, they're avoiding you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: teppus's inititave total changed to '9'.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 9                   Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage Teppus?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;As well they should!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, I spammed myself with the inits, so I may have missed the roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Nope, no roll. I have two 'normal' wolves on me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, you have two of the 'normal' hounds on you :)&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (6)+7: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome. Munch.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;I'd like to rage, activate Boots of Speed, and full attack. Axe, axe, bite, then any confirmations if needed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Munch rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Munch rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Axe hits twice, bite misses&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d12+10: (4)+10: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy is down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, take your ready&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (8)+14+2: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (19)+8+2: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Sadly, no threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Close!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But you indeed hit. Roll damage&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 2d8 + 8: (6)+8: 14&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (7)+12: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Tatyannah for 19 points. 32 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oof. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're paralyzed for...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;For 3 rounds :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in annoyance, swatting at the hounds that come after him. &amp;quot;Can I attack these now? I'm attacking now. Could have saved ourselves a run.&amp;quot; The golem magicite eyes start to glow red, a tiny sparks of blue power race up from his feet. With unnatural swiftness, the golem's axe sings through the air, slashing through a hound's throat, then swatting aside the soon corpse on the backswing.&lt;br /&gt;
&lt;br /&gt;
Tatyannah sees the dogs coming, and sets her spear against the ground, and her foot. She's braced, she's ready, and sure, she hits one as it hits. However, she comes off the worse in the confrontation. Even better or worse, she can't move to respond to these events.&lt;br /&gt;
&lt;br /&gt;
And Teppus is much the same as Tatyannah. He braces himself and jabs one of the dogs, wounding it, before yelling, &amp;quot;That's right, you dogs! Come at me! Yeah! Come on!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 He's very creative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Any wolves I could flank? Or any that are being threatened by two others?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;None of the party is being flanked but you can flank with either Munch or Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll flank whichever one looks more wounded. More than a 5' step to get there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes on the more than a 5' step and that's with Teppus&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2: aliased to Melee+2+2: (17)+9+2+2: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Not quite a threat.&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+4+4d6: (3)+4+(12): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy dead&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (12)+19: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn, big wolf misses you again Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth&amp;quot;&lt;br /&gt;
Oates darts around the melee, catching a wolf off-guard next to Teppus. A quick lunge, and the hound lies dying.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (14)+21: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (6)+20: 26&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (20)+16: 36&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (1)+16: 17&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Denied another crit!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;By a 1!!&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (1)+15: 16&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Is the other big wolf still up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lowering his stance, Jareth absorbs the impact the wolf's charge into his shield. Digging his feet into the ground, he uses his leverage to keep the beast up on its hind feet as he proceeds to stab it repeatedly in the belly and neck, finishing it off by shattering its muzzle with the bulwar's steel rim and shoving it to the ground to land dead at his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom gives that one another maximized lightning bolt. 54 damage, DC 20 save for half.&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (9)+5: 14&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, but again, very crispy&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&amp;quot;Face the holy wrath of Steel Von Ironblood, Bane of the Night!&amp;quot; Jibbom shouts from above as he rains down more electrical fury upon the gigantic canines.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Last little wolf tries to eat Munch, fails.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up, the wolf you were impaling is now dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will go stab the last wolf if I may.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you may&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (8)+11: 19&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;If it's a hit. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is wounded. Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;IS on big wolf and one small?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have the small one in front of you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, same tune, new wolf, axe axe bite.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (19)+11: 30&lt;br /&gt;
GAME: Munch rolls 1d20+11: (10)+11: 21&lt;br /&gt;
GAME: Munch rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tatyannah!&amp;quot; Teppus calls for her when he sees she's in trouble, but it seems she's largely been taken care of alreeady. He changes his course to head for the last wolf, aiming to stab it. &lt;br /&gt;
 &lt;br /&gt;
 WHich he does. Succesfully, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead. Just one big one left and it's coming for you Munch&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (12)+14: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Munch rolls fort: (2)+9: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You are now paralyzed for 3 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;...uh oh.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (11)+12: 23&lt;br /&gt;
GAME: Elessa damaged Munch for 23 points. 46 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah is paralyzed, top of round 3 Oates. One big hound left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Close in and stab it. Can I flank and/or is it being threatened by 2+ allies?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No one is threatening it since the two that could are paralyzed&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Ah well. Stab!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (18)+9+2: 29&lt;br /&gt;
&lt;br /&gt;
Munch swats away the smaller wolf with his axe, raiseing his arm as a sort of shield as the larger Hound attacks. The fangs sink into the golem's arm, tearing the flesh, and some effect of the Hunter locking up the metal man's muscles. The barbarian buzzes harshly in irritation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (8)+9+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg: aliased to 1d6+4+1d6+4: (3)+4+(3)+4: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead&amp;quot;&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Elessa has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
With some of the party's heavy hitters paralyzed, Oates darts over to the last wolf, skewering it in the heart. &amp;quot;Well, that's a good sign... mostly,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
The hounds in this small pack is dead, but in hearing the howl of hounds not too far away, as well as the sound of that horn again, this hunt isn't over yet. None are in sight even in the darkness, so it seems there is a minor pause until the next group might be upon you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;About half a minute later the paralysis on Tatyannah and Munch wear off with no side effects, other than any mild frustration you might have ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How is everyone doing on time?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates has plenty of it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah does too.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom has about two hours.&lt;br /&gt;
&lt;br /&gt;
Munch makes a noise not unlike a buzzsaw cutting through sheet metal, slowly flexing his arm and in time, other muscles. &amp;quot;...okay. That sucked. Should take down the big guy, be done with this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch is fine on time.&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes out of her paralysis and immediately starts swearing under her breath in Jotun, before saying in Trade, &amp;quot;What was /that/?&amp;quot; She starts moving, testing all her movement. &amp;quot;Should we run or just wait again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..I think we should get running. I have a feeling he's got more where that came from,&amp;quot; says Teppus, firmly, &amp;quot;Why wait around and find out? Much as I want to destroy the thing, I /don't/ think we're prepared to tackle a ghost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheee!&amp;quot; That's Jibbom as he resumes soaring through the forest canopy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth is going to have to head to bed.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Teppus or Jibbom can proxy me though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Thanks for coming Jareth!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I have one more combat left and that's it, I promise.&amp;quot;&lt;br /&gt;
From afar, to (Teppus, Jibbom, Elessa): Jareth uses Power Attack, so on a full attack, without any extra buffs from spells or flank, it's +21/+20/+16/+11. Damage is 1d8+23 for longsword, and 1d6+15 for shield bash.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Jareth, Teppus) with 'Awesome, and I have your AC and saves'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you guys do have time for any healing you need to do before the next combat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch grumbles mildly. &amp;quot;Maybe -you're- not set for a ghost...&amp;quot; He does get ready to resume running, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch still has a hit point, is good to go.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah is good.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates is unhurt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so running again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Same as last time, two skills&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (8)+12: 20&lt;br /&gt;
GAME: Tatyannah rolls stealth: (5)+13: 18&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (9)+20: 29&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
GAME: Teppus rolls Perception: (20)+5: 25&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahahaha&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (19)+9: 28&lt;br /&gt;
GAME: Munch rolls acrobatics: (7)+6: 13&lt;br /&gt;
You paged Tatyannah with 'You're fine on your rolls'&lt;br /&gt;
You paged Oates with 'Youre fine on your rolls'&lt;br /&gt;
You paged Teppus with 'Great on perception... fail on survival, get tangled, lose ground with the group for a bit.'&lt;br /&gt;
You paged Munch with 'Great on perception, lose a bit of ground with the group though, keep stumbling.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah bolts through the forest as best she can. It's not like last time, then again, she can blame her wounds for that. There's still some jumping and leaping, though not as fancy. A little hiding when she can, but she is not liking this at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (4)+3+12: 19&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (5)+3+12: 20&lt;br /&gt;
You paged Jibbom with 'You're good on your rolls'&lt;br /&gt;
&lt;br /&gt;
Munch isn't so light on his feet either, tripping over the occasional root or vine. But at least the golem doesn't seem to have a problem with finding his route.&lt;br /&gt;
&lt;br /&gt;
Oates is getting better with these improvised field traps. Still nothing that he considers solid craftsmanship, but it's enough to help keep the pack at bay.&lt;br /&gt;
&lt;br /&gt;
Run run run run in plate armor. IT is not fun. At one point, all of you realize Teppus has fallen behind because of this: &amp;quot;*whoof*!&amp;quot; *CLONKCLANKCLANK* &lt;br /&gt;
 &lt;br /&gt;
 He tripped on a tree root.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Jibbom does a barrel roll!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And... perception checks&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+15: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (6)+6: 12&lt;br /&gt;
GAME: Oates rolls Perception: (19)+19: 38&lt;br /&gt;
GAME: Jibbom rolls perception: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Oates&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
And the running goes on for a longer while this time, with horn calls and howls echoing through the woods. Eventually though, those sounds are getting much, much closer, from behind. And it appears to be getting closer, fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You all spot more hounds coming at you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All but Jibbom notices there's a bigger one too&amp;quot;&lt;br /&gt;
You paged Oates with 'And you spot the huntsman'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;These are behind you, and gaining ground&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sees only his own greatness!&lt;br /&gt;
&lt;br /&gt;
Oates narrows his eyes. &amp;quot;Looks like the Huntsman himself has finally caught up,&amp;quot; the farmboy remarks, readying his rapier.&lt;br /&gt;
&lt;br /&gt;
Tatyannah turns around so she can prepare for the oncoming horde. She sets herself up with her spear again.&lt;br /&gt;
&lt;br /&gt;
Jibbom keeps his runic rod at the ready. Looks like more blasting will be necessary in the near future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, I didn't get a roll from Teppus, I'm sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anyway, who is front line? Mid-line and back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is above!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Mid side and flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Most likely mid, probably flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, how high are you flying above the ground?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch will take back.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;About thirty feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And who is proxying Jareth?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Jibbom, can you do it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sure!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Will Teppus and Jareth be our front-liners?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Makes sense to me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates nods in agreement.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sounds good to me, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then inits :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf: Roll: 10 + Bonus: 2 = Total: 12&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
GAME: You roll initiative for Huntsman: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks you'll have to manually do init for Jareth.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I'm getting it :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Jareth: Roll: 19 + Bonus: 8 = Total: 27&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The Fighter goes before both rogues, that doesn't happen often. Jareth is first&amp;quot;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------        &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman and party are about 50 feet away at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huntsman was on his horse, but stops a short distance away, the hounds spreading out along the sides, some staying near him. He dismounts and pulls out his sword. He looks ready to take the kill. You can see only one of the large hounds in this group, with about half a dozen of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth full attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wait. I mean, charges.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I was going to say :) What does he charge? He has... 9 options. Big wolf, little wolf or huntsman&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Might as well go with the huntsman. Seems like the big threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, Will save, Jareth has a +8 to that&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's fine&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (11)+23: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (5)+23: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Tatyannah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Setting spear down, waiting to be charged.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha, Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, they came from the front? So I'm fairly far back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They actually came from behind, but you had time to catch up and set yourselves into a formation before they got this close. Oates has amazing perception&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So for you in the back rank, you're aboug 70 ft from anyone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, cast light (make certain we don't run out) and move foreward.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;20 ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;even with the spear sets. Barbarian movement gives me 40 to work with&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, okay&amp;quot;&lt;br /&gt;
GAME: Munch casts Light.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And all the puppies go&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (10)+7+2: 19&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (6)+7+2: 15&lt;br /&gt;
&lt;br /&gt;
Munch grumbles softly, and sends a mix of phosperant chemicals thru his system. A moment later, the golems leather dreadlocks behin to glow with a soft blue light, adding illumination to the night. He steps up next to the readied weapons, prepared to meet the attack sure to come.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the only one that hits is one on Oates :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oates, I need a Fort save&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (20)+6: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Your fine, but take...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Oates for 5 points. 55 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one comes to Oates as well&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (15)+14: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another Fort&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (5)+6: 11&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (9)+12: 21&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
GAME: Elessa damaged Oates for 21 points. 34 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Paralyzed for 4 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ergh. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh wait!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you get your ready&amp;quot;&lt;br /&gt;
GAME: Tatyannah's inititave total changed to '12'.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
----------------------------------------         &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Tatyannah&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah peers, &amp;quot;Why'd you change my init?&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (3)+8+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Because when you trigger a ready action it changes your initiative. You go after what triggered your ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh. All right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on the huntsman. 54 damage, DC 20 save for half.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll for SR&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (19)+13: 32&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You did some damage but he managed to dodge some of it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zappy zappy!&amp;quot; Jibbom shouts as he fires another bright arc of lightning down upon the huntsman from above. He is way too chipper about all of this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How close were you to him for that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up since I stuck Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I am going to go help Oates!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus will stab! :D&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Unless he moved, Jibbom was 30 feet up and 50 feet away. The spell has a 120 foot range.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Jibbom, you're fine. and Teppus big wolf or little wolf?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Let's say the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (8)+7: 15&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (20)+14: 34&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Jareth and his high AC&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, question for other DMs here, crit is an auto-hit regardless if that number would hit the AC right?&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;20s are auto-hits. If a crit range is something other than 20, those aren't necessarially auto-hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, well at least he hits because that's a 20 up there&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d8+6+1d6: (6)+6+(5): 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So 17 to Jareth, he has 136 for HP&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Round 2, Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (4)+21: 25&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (17)+20: 37&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (5)+16: 21&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I take it that's both attacks together?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have two wolves on you, flanking you in fact&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Shouldn't my init go back, if I'm not ready for any action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Rage, Boots of speed, smack a wolf. axe, axe, bite&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Munch rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Munch rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it stays when you took the readied action for the rest of the combat unless you ready again for something else.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And hit all three Munch&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
GAME: Munch rolls 1d12+10: (9)+10: 19&lt;br /&gt;
GAME: Munch rolls 1d6+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Both are dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You killed one with the first, killed the second with the second attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With his glaive piercing another wolf's flank, Teppus growls, &amp;quot;How many more of these does he /have/? I want to find this asshole ghost. And STAB IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (2)+7+2: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (11)+7+2: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (3)+7+2: 12&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One misses, and one hits on Tatyannah. All miss on Teppus, and one misses on Jareth.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So fort save Tatyannah&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Munch hisses softly, perhaps an expression of annoyance, but more likely a side effect of the toxic chemicals pumping into the golems muscles, lending unnatural strength. The metal man's blade whirls, slicing the leg off a wolf before the back swing catching on a tuff of fur, ligting the canine up to where a quick snap of the jaws rips out it's throat. &amp;quot;How many? Not enough. And less than a moment ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, paralyzed for 4 rounds again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Doh. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I wish I had remove paralysis.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (3)+14+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one misses Teppus, even with flank. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is out of maximize, so will resort to regular lightning bolt on huntsman. Still DC 20.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;SR again&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (16)+13: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
GAME: Jibbom rolls 9d6: (31): 31&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus you're up. You have one big one, two little ones, you are being flanked by the big one and a little one. What do you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ba ba ba boom!&amp;quot; Jibbom shouts and waves his hands about in a bizarre imitiation of a miniature stormcloud, conjuring another bolt of lightning which descends upon the huntsman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I loe Jibbom. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;OKay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will stay on the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;FUll attack.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And roll badly. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, whiff on both accounts :(&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (9)+14: 23&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
Teppus is flanked ,surrounded by wolves. He is not thrilled about this. He is, inded, swearing up a sotmr while he tries to fight them off. So far, he's not having much success.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa mutters. Top of round #3, Jareth's turn&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (6)+21: 27&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (9)+20: 29&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (4)+16: 20&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, hit, miss, miss&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman is down, so just 5 medium hounds and 1 large hound&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. Nearest target is by Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Like to take out the big wolf, but if isn't a real good option, fine with taking down a small one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you can get to it, no flanking though, not quite enough movement.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, and not happy at you&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (5)+7+2: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
Munch hesitates a moment as the Huntmen falls, but shrugs, and turns to busniess. Stepping over the corpse of the last wolf, the golem swings, blade catching the attention, and more than a little flesh, of the larger hound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All of them miss their targets.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (15)+14+2: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Though the big one bites into Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Fort save Teppus&amp;quot;&lt;br /&gt;
GAME: Teppus rolls Fort: (19)+11: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine but...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 12d6+12: (45)+12: 57&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's not right&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (5)+12: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I was gonna SAY&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yeah, that seemed high.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Teppus for 17 points. 47 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I originally typed in 1, double checked that I was wrong and I thought I hit backspace :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom 0:)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;How many wolves could I fireball without getting any teammates?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;With very precise placement, the 3 on Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will do that. Another DC 20 save for half here.&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (9)+3: 12&lt;br /&gt;
GAME: Jibbom rolls 9d6: (41): 41&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (2)+3: 5&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One made it! And still dies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now, the big finale! Behold Steel Von Ironblood's righteous judgement!&amp;quot; Jibbom points his chubby finger down at the nearest gathering of wolves, firing out a little red pellet that zooms forward and explodes in a hellish blaze. The halfling blows a wisp of smoke away from his fingertip. &amp;quot;Bad doggies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now are just 2 medium and 1 large, all over by Teppus and Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Attacks! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Big one I take it, hits&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Both on the big one.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is actually still up&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Top of round #4, Jareth. only targets are the ones at Teppus and Munch, they are 50 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Two more glaive strikes, frantically, from Teppus. He's worried. Quite a bit, actually. He's able to wound the wolf severely, twice, but not much more than that. He's glancing towrds his paralyzed team mates worriedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth will charge the big one.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (18)+23: 41&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (8)+23: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He kills it. It had 9 hp left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. There are two smaller puppies left, you can 5 ft to one of them&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Do so and full attack&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Munch rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All three hits&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (3)+10: 13&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d6+6: (2)+6: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Killed it by the second hit&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It tries to bite, but fails. Jibbom. One medium sized wolf left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Lightning bolt on it.&amp;quot;&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
GAME: Jibbom rolls 9d6: (38): 38&lt;br /&gt;
&lt;br /&gt;
Munch tsks mildly, and continues with the mop-up, turning another wolf into a number of wolf-chunks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Any save?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DC 20 for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Crispy ashes&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;A few moments later Tatyannah and Oates are able to move again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so, triumphant once again after a well-fought battle, Steel Von Ironblood revels in the accolades of...&amp;quot; Jibbom blinks, glancing to see one remaining wolf. &amp;quot;Oop. Missed one.&amp;quot; He points at it as an afterthought, blasting it apart with another bright arc of electrical energy. &amp;quot;... right then, as I was saying. Triumphant, once again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the huntsman falls, dead, he seems to fade away into dust and then blown away by the wind. Several spirits appear, all human, walking out from behind trees. &amp;quot;Thank you,&amp;quot; one man says. &amp;quot;We don't know how long we have been running, but we'd never let him catch us.&amp;quot; The sun is starting to rise in the east. You've been running all night. &amp;quot;Ahh... the sunrise... we can rest...&amp;quot; As the light reaches all of you, the spirits seem to fade away in the sunlight, peace on their faces. The hunt is over.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets unparalyzed again, and starts swearing, loudly in Jotun. She goes stomping off in the woods, pissed as hell.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly as the Huntman fades away. &amp;quot;Told ya. Don't mess with the axpex predator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I'll be,&amp;quot; whispers Teppus as the spirits fade away. &amp;quot;I'll be damned. Amazing.&amp;quot; He's honestly shocked. And pleased.&lt;br /&gt;
&lt;br /&gt;
Oates shakes out his arms to make sure his muscles are fine. &amp;quot;Oddly enough, that was kinda fun,&amp;quot; he admits.&lt;br /&gt;
&lt;br /&gt;
When the party finally reaches the road again, for better or worse, they soon come across a small town with even a tavern and inn all wrapped into one. Rooms are available and it seems that one has returned to civilization again. That night the bard playing for the patrons, while pretty decent, plays into a song that seems more telling for a campfire than a rowdy tavern, not even an instrument was used in this upbeat, but haunting song.&lt;br /&gt;
&lt;br /&gt;
It starts off slow, as if starting to tell a story: &lt;br /&gt;
&amp;quot;John was not an evil man, / Though far from perfect true. / And he spent his days a'rovin' though / He'd wife and daughter too. / He staggered home one drunken night / And paused beneath an oak / To warm himself and rest a while / He'd move on when he woke / And though he built a fire to ward off the evening chill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He speaks slowly at this part: &lt;br /&gt;
&amp;quot;The embers slowly died from sight / The wood grew cold and still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song picked up at this point:&lt;br /&gt;
&amp;quot;John awoke to a huntsman horn,&amp;quot;&lt;br /&gt;
A horn was sounded as if in the distance.&lt;br /&gt;
&amp;quot;And the bayin' of some hound,&amp;quot;&lt;br /&gt;
Followed by a mimic of a baying dog as the song continued:&lt;br /&gt;
&amp;quot;'I've stumbled in just before the morn to some noble's hunting ground' / He saw the hound all pallid white / With ears a bloody red / And then he saw the Huntsman / And John was filled with dread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song continued, fast and furious, like a chase:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well over hill through forest too / Through streams and thorny briar / The Huntsman and his hounds kept chase / And never would they tire / And John, he knew if he could last / Until the morning light / Why he would have outrun them / And made it through the night / But it was yet some hours until / He'd see the morning sun / And then he heard the hounds again / This chase had just begun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;John made it back unto his home / And saw an awful sight / For it was all abandoned / Or' grown in just one night / 'Full twenty years have come and gone / Since all me drunken days / If I knew then what I know now / I'd change my rovin' ways' / The Huntsman gave a soulless laugh,&amp;quot;&lt;br /&gt;
There came a deep rumbling laugh, the typical evil as the next section was spoken:&lt;br /&gt;
John cried,'By all good men / I'll never let you have me'&amp;quot;&lt;br /&gt;
There was an echo of a deep 'Run John' as the song picked back into the chase:&lt;br /&gt;
&amp;quot;And the chase began again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He now seems to slow down, voice going darker and slower as he speaks:&lt;br /&gt;
&amp;quot;And if you're there some moonlit night / When the woods grow cold and still / Why you'll see John the Rover, / They say he runs there still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keeping with the slowness as he goes back to the chorus:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Picking back up in speed to the chase from before:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Run for your life John, / The Wild Hunt's coming!&amp;quot;&lt;br /&gt;
To add to the song, another sound of baying hounds is added as the song ends.&lt;br /&gt;
&lt;br /&gt;
The tavern is silent for several moments, before the revelry of the night continues as before and soon the evening comes to an end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;This adventure is brought to you by the Wild Hunt, written by The Whiskey Bards, published 2005.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10411</id>
		<title>PrP: The Wild Hunt</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_The_Wild_Hunt&amp;diff=10411"/>
		<updated>2013-09-17T19:51:38Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil | ~~~~~~~~~~~~~~~~~...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)[[User:Elessa|Elessa]]&lt;br /&gt;
|   Name   |  Race  |    Class    | E Lev| CHP | HP  | AC  | For | Ref | Wil |&lt;br /&gt;
22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)22:51, 17 September 2013 (EEST)[[User:Elessa|Elessa]]&lt;br /&gt;
|Jareth    |HUMAN   |Ftr          |  12  | 136 | 136 | 35  | 15  | 11  |  8  |&lt;br /&gt;
|Jibbom    |HALFLING|Sor          |  9   | 85  | 85  | 16  |  9  |  8  | 10  |&lt;br /&gt;
|Teppus    |HUMAN   |Ftr/Pal      |  6   | 64  | 64  | 22  | 11  |  5  |  8  |&lt;br /&gt;
|Munch     |WAR_GOLE|Bbn/DDs/Sor  |  6   | 69  | 69  | 21  |  9  |  4  |  4  |&lt;br /&gt;
|Tatyannah |GIANTBOR|Rog          |  6   | 51  | 51  | 18  |  5  |  9  |  4  |&lt;br /&gt;
|Oates     |HUMAN   |Rog          |  8   | 60  | 60  | 24  |  6  |  9  |  4  |&lt;br /&gt;
&lt;br /&gt;
It has been a long day of moving. Heading back from the latest of adventures given out by the &lt;br /&gt;
&lt;br /&gt;
Guild, out in the middle of the woods, the road hasn't even been found yet to take everyone &lt;br /&gt;
&lt;br /&gt;
back to civilization. As the sun set, it was time to settle down for the night in the forest. &lt;br /&gt;
&lt;br /&gt;
Items are gathered to allow a comfortable evening and the sounds of the forest, birds, rustling &lt;br /&gt;
&lt;br /&gt;
of animals and every now and then a bounding doe and her fawns can be seen off in the distance &lt;br /&gt;
&lt;br /&gt;
as the sun sets and the moon begins to rise. It seems a quiet night is in store for all.&lt;br /&gt;
&lt;br /&gt;
A quiet night around a campfire, eh? That can mean only one thing to Jibbom: story time! &amp;quot;... &lt;br /&gt;
&lt;br /&gt;
And that was how I saved the entirety of Alexandria for the ninth time. Arguably the most &lt;br /&gt;
&lt;br /&gt;
heroic time I saved the city... that is, until I tell you the tale of the eleventh time! &lt;br /&gt;
&lt;br /&gt;
Needless to say, I was showered with the boundless affection of the grateful cityfolk, &lt;br /&gt;
&lt;br /&gt;
particularly the beautiful maidens who marvel in awe at my mighty powers...&amp;quot; It just goes on &lt;br /&gt;
&lt;br /&gt;
like this.&lt;br /&gt;
&lt;br /&gt;
Munch sighs, returning from his efforts with only a few sticks to show for it. &amp;quot;No luck. Those &lt;br /&gt;
&lt;br /&gt;
deer are faster than they look. Guess is trail rations again.&amp;quot; The golem, for his part, feeds &lt;br /&gt;
&lt;br /&gt;
one stick to the fire, and starts to nibble upon another. Don't judge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll try!&amp;quot; Tatyannah offers, possibly a touch desperately. &amp;quot;Maybe you just weren't quiet &lt;br /&gt;
&lt;br /&gt;
enough.&amp;quot; She can get away into the woods where it's quiet and Jibbom's voice won't reach. &lt;br /&gt;
&lt;br /&gt;
Nevermind, she's not good at survival stuff. She can learn, tonight, even! She starts to &lt;br /&gt;
&lt;br /&gt;
collect some things, so she can go. She'll be fine. Probably.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm not the best at living off of the land, but I'm not the worst, either,&amp;quot; comments Oates. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course, given the hour, it might be a better idea to just stick with the trail rations - &lt;br /&gt;
&lt;br /&gt;
I'd rather have more daylight for foraging and hunting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And Teppus is here, of course. And has been here. He's quite relaxed, actually, seeming at home &lt;br /&gt;
&lt;br /&gt;
on the march and the move as it goes. No problems here, ac tually.&lt;br /&gt;
Returning from a nearby brook, Jareth has a half dozen fish all strung together, just in time &lt;br /&gt;
&lt;br /&gt;
to hear the tale of Jibbom's greatest heroic achievements. With a laugh, he sets himself down &lt;br /&gt;
&lt;br /&gt;
and begins the task of gutting and cleaning the fish to cook them over the fire to add to the &lt;br /&gt;
&lt;br /&gt;
night's dinner.&lt;br /&gt;
&lt;br /&gt;
Tatyannah is glum when Oates mentions being sensible. Even more so when Jareth comes back with &lt;br /&gt;
&lt;br /&gt;
fish. Damnit. She sits back down.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at Jareth, watching a few moments. &amp;quot;...wait.... you're just... throwing away the &lt;br /&gt;
&lt;br /&gt;
heads? Those are the best part!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth has found the one thing which can distract Jibbom from his rambling, nonsensical tales &lt;br /&gt;
&lt;br /&gt;
of heroism and magical powers. &amp;quot;Oooh, food! Gimme, gimme, gimme!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates chuckles. &amp;quot;I don't think anyone will begrudge you the fish-heads, Munch,&amp;quot; the farmboy &lt;br /&gt;
&lt;br /&gt;
chuckles.&lt;br /&gt;
&lt;br /&gt;
Jareth puts the heads and innards in a pile, &amp;quot;Help yourself.&amp;quot; before he rinses off the fillets &lt;br /&gt;
&lt;br /&gt;
with a bit of water and then sprinkling some salt and crushed herbs, rubbing them all in before &lt;br /&gt;
&lt;br /&gt;
skewering the fish and setting it over the coals. He leans back on his blanket, using his pack &lt;br /&gt;
&lt;br /&gt;
as a backrest as he takes out a bottle of wine, uncorking it and taking a long swig.&lt;br /&gt;
&lt;br /&gt;
For Teppus' part, Jibbom seems to've been tuned out a while ago. Jarethr's return, with food, &lt;br /&gt;
&lt;br /&gt;
does perk him up, though. &amp;quot;Oh! Thanks, Jareth. That's mighty kind of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch is more intrested in heads than innards, they don't crunch the same, but it's not like &lt;br /&gt;
&lt;br /&gt;
the golem is going to turn anything down. He's even polite enough to move downwind first.&lt;br /&gt;
&lt;br /&gt;
Jareth starts passing the wine bottle about before digging into that enchanted pack of his. &lt;br /&gt;
&lt;br /&gt;
It's amazing what that thing can hold. Two loaves of bread, a half wheel of cheese, and some &lt;br /&gt;
&lt;br /&gt;
smoked duck sausage. The man spends a lot of time having dinner with Abrahil. It was inevitable &lt;br /&gt;
&lt;br /&gt;
that he'd get used to such foods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The golem is wise.&amp;quot; Jibbom says, grinning. &amp;quot;If you do not eat the brains of your foes, how &lt;br /&gt;
&lt;br /&gt;
else do you expect to digest their delicious, delicious secrets?&amp;quot; He takes a long swig from the &lt;br /&gt;
&lt;br /&gt;
wine bottle before passing it on and grabbing handfuls of food.&lt;br /&gt;
&lt;br /&gt;
Munch peers at Jibbom. &amp;quot;Um.... maybe your digestive system is diffrent... but generally death &lt;br /&gt;
&lt;br /&gt;
and the chewing process destroys any secrets the brain had. I just like the texture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...good gods, man. How much food do you stash in that pack? How in Gaea's name does it stay &lt;br /&gt;
&lt;br /&gt;
fresh?&amp;quot; Teppus stares at Jareth with wide eyes, but he's more than happy to share in the food &lt;br /&gt;
&lt;br /&gt;
and the wine himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's magic,&amp;quot; Tatyannah says as she digs out some rum from her own bag. Well, she can get nice &lt;br /&gt;
&lt;br /&gt;
and sloshed.&lt;br /&gt;
&lt;br /&gt;
The sunset was actually spectacular, just enough clouds to make it beautiful, a variety of &lt;br /&gt;
&lt;br /&gt;
colors, light shining through the trees. The forest continued to seem alive as the nocturnal &lt;br /&gt;
&lt;br /&gt;
animals came out as the day ones settled in for the night. The only light is that of the fire &lt;br /&gt;
&lt;br /&gt;
dancing happily, shining on everyone and the nearby gear. Now the moon, full and round is &lt;br /&gt;
&lt;br /&gt;
rising over the eastern horizon, shining down it's own light, casting the forest into it's own &lt;br /&gt;
&lt;br /&gt;
mood.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And I need perception checks&amp;quot;&lt;br /&gt;
GAME: Jareth rolls Perception: (9)+4: 13&lt;br /&gt;
GAME: Tatyannah rolls perception: (7)+15: 22&lt;br /&gt;
GAME: Teppus rolls PErception: (10)+5: 15&lt;br /&gt;
GAME: Munch rolls perception: (1)+9: 10&lt;br /&gt;
GAME: Jibbom rolls perception: (18)+4: 22&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fish heads, fish heads, crunchy chewy fish heads...&amp;quot; Munch sings quietly to himself. Well, &lt;br /&gt;
&lt;br /&gt;
that's likely supposed to be singing.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Tatyannah, Teppus, Oates) with 'While having plenty of wood, the fire starts &lt;br /&gt;
&lt;br /&gt;
to die down to near nothing while all the night sounds of the forest seem to just disappear.'&lt;br /&gt;
&lt;br /&gt;
You paged (Tatyannah, Teppus, Oates) with 'You three also notice: Not a moment after that the &lt;br /&gt;
&lt;br /&gt;
sounds of hounds baying and a horn comes off from the distance.'&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'Lastly, you notice movement of hounds and a rider can be noticed off in &lt;br /&gt;
&lt;br /&gt;
the distance and coming closer, running in fact.'&lt;br /&gt;
&lt;br /&gt;
Jibbom joins in the 'singing' for a brief while before looking to the fire, narrowing his eyes &lt;br /&gt;
&lt;br /&gt;
slightly. &amp;quot;... Is it just me, or did it suddenly get more creepy around here for some reason?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah cocks her head at something, mid swig of run, there's a hissing, &amp;quot;Shut up,&amp;quot; from her. &lt;br /&gt;
&lt;br /&gt;
She glances at the others to see if someone else can hear it, giving an absent nod to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not just you,&amp;quot; replies Oates, standing and facing towards the things he heard. &amp;quot;It sounds &lt;br /&gt;
&lt;br /&gt;
like there's a hunt out there, and it's heading this way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Settled in for the night with the faint warmth of a buzz from the wine, Teppus stops for a &lt;br /&gt;
&lt;br /&gt;
moment and then says, &amp;quot;Did you hear that?&amp;quot; He's sitting up a bit.&lt;br /&gt;
&lt;br /&gt;
Munch perks up. &amp;quot;Hunt? Great, maybe they'll chase the deer our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom frowns. &amp;quot;Is it the good kind of hunt, with kindly bearded men who offer delicious &lt;br /&gt;
&lt;br /&gt;
treats? Or the bad kind of hunt, with mean bearded men who try to put me in a bag?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A little quieter or /I'll/ put you in a bag,&amp;quot; says Teppus to Jibbom.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We need to hide or get high up or ready ourselves against the coming hunt,&amp;quot; Tatyannah murmurs. &lt;br /&gt;
&lt;br /&gt;
Then, she asides to Jibbom, &amp;quot;No good hunt comes at night.&amp;quot; She should know. She goes to get out &lt;br /&gt;
&lt;br /&gt;
her bag of toys out, before choosing her tree to climb.&lt;br /&gt;
&lt;br /&gt;
Staring at the embers whirling and dancing up into the night sky, Jareth snaps out of his &lt;br /&gt;
&lt;br /&gt;
reverie as some of the others mention a noise nearby. Rolling onto his feet, the warrior has &lt;br /&gt;
&lt;br /&gt;
hold of his sword and shield as he waits.&lt;br /&gt;
&lt;br /&gt;
Munch blinks at peers at Tatyannah. &amp;quot;But I hunt at night.... oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The camp is then surrounded by several hounds, all deathly white, their ears a blood red color. &lt;br /&gt;
&lt;br /&gt;
The mounted rider is a huntsman, but one that is skeleton white, but also see-thru, his mount &lt;br /&gt;
&lt;br /&gt;
emanating darkness even in the night. The huntsman has glowing red eyes and appears to have a &lt;br /&gt;
&lt;br /&gt;
wicked grin upon him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Knowledge for identifying them?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is gonna make a snap judgment based on appearances, blast him.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Local or religion&amp;quot;&lt;br /&gt;
GAME: Oates rolls Knowledge/Local: (16)+15: 31&lt;br /&gt;
You paged Oates with 'There are stories about a Wild Hunt, spirits of huntsman that haunt the &lt;br /&gt;
&lt;br /&gt;
forests and on certain nights, certain conditions when innocent folks end up as the prey to the &lt;br /&gt;
&lt;br /&gt;
hunt. Mostly ghost stories for campfires.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Should I roll blastings, wait for inits...?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wait for init, I was waiting for reactions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch peers a moment. &amp;quot;...wait... I think I've gone drinking with this guy...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom goes wide eyed. &amp;quot;... No beard at all. The worst kind of hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tatyannah is in her tree. She'll stay right there and quiet.&lt;br /&gt;
&lt;br /&gt;
The huntsman pulls out a sword and points off into the woods. &amp;quot;Run,&amp;quot; he said in a dark and &lt;br /&gt;
&lt;br /&gt;
menacing voice, even looking right at Tatyannah. &amp;quot;Run and by whatever gods you worship make it &lt;br /&gt;
&lt;br /&gt;
to the morning and you will be free.&amp;quot; The direction that he pointed, the hounds moved aside, &lt;br /&gt;
&lt;br /&gt;
giving all of you an opening. There are dozens here, of various sizes that even with experience &lt;br /&gt;
&lt;br /&gt;
they'd be a challenge to even survive the pack.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...the hell is /that/?&amp;quot; Teppus is shocked and he's reaching for his glaive, quickly. Of &lt;br /&gt;
&lt;br /&gt;
course, it's a glaive so it's going to take him a moment to get ready. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Don't think you know who you're dealing with, mister!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you have a chance to get any immediate gear you think you'll need for &lt;br /&gt;
&lt;br /&gt;
this merry chase. Note: we are in dim light as we have a full moon&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates looks at the Huntsman, then at the rest of the Wild Hunt, then at the gap. &amp;quot;Right, then,&amp;quot; &lt;br /&gt;
&lt;br /&gt;
he mutters, making sure his gear is secure enough to not fall out/off while still being readily &lt;br /&gt;
&lt;br /&gt;
accessible.&lt;br /&gt;
&lt;br /&gt;
Munch would quirk a brow, if he had a brow to quirk. &amp;quot;...nope. Must be a different guy. Nobody &lt;br /&gt;
&lt;br /&gt;
I've been drinking with would challenge my title of apex predator.&amp;quot; Which isn't to say their &lt;br /&gt;
&lt;br /&gt;
aren't those who challenge the title. Munch just doesn't go drinking with them.&lt;br /&gt;
&lt;br /&gt;
Tatyannah stays where she is, waiting to see on the others, and what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Or we could just, y'know, blow you up.&amp;quot; Jibbom points out. &amp;quot;We're actually pretty good at &lt;br /&gt;
&lt;br /&gt;
that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jareth frowns as he eyes the circle of hounds and the huntsman, &amp;quot;Far be it from me to not liven &lt;br /&gt;
&lt;br /&gt;
up at the thought of a good fight, but I cannot help but notice the translucence of our guests &lt;br /&gt;
&lt;br /&gt;
here, and there is one thing I have noticed over time, translucent foes tend to have weapons go &lt;br /&gt;
&lt;br /&gt;
right through them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it's true. This could be a problem,&amp;quot; says Teppus as he gets to his feet. &amp;quot;How do we know &lt;br /&gt;
&lt;br /&gt;
you'll live up to your terms, Huntsman?&amp;quot; He's frowning, &amp;quot;And who the hell ARE you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The hunstman laughs at the threats and lowers his sword. The hounds all growl and start to move &lt;br /&gt;
&lt;br /&gt;
in on the group. The opening remains there, behind the party. &amp;quot;Just have to make it to &lt;br /&gt;
&lt;br /&gt;
sunrise,&amp;quot; is all he says. Six of you against all these hounds. One tries to nip at Jibbom's &lt;br /&gt;
&lt;br /&gt;
foot. &amp;quot;Run, and you'll have to see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch shrugs. &amp;quot;Normal weapons, sure. Magic weapons, less so. Raw magic, not a problem. Anyway, &lt;br /&gt;
&lt;br /&gt;
I don't run, I chase.&amp;quot; Humans have a Fight Or Flight responce. Munch has a Fight or Fight &lt;br /&gt;
&lt;br /&gt;
Harder responce. Though if the rest of the group were to take off, technically he'd be chaseing &lt;br /&gt;
&lt;br /&gt;
them. But since they havn't done that yet, the golem takes his greataxe off his back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y'know, we should probably make for more defendable terrain,&amp;quot; Oates suggests, looking over the &lt;br /&gt;
&lt;br /&gt;
array of hounds and not liking the odds.&lt;br /&gt;
&lt;br /&gt;
Jareth nods as he slings his pack onto his back, &amp;quot;Indeed. I'll take point. Teppus, cover our &lt;br /&gt;
&lt;br /&gt;
rear, would you please? Tatyannah and Munch, take the flanks. Oates, stay behind me. Jibbom, &lt;br /&gt;
&lt;br /&gt;
you'll be our eyes on the sky. Move!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can do!&amp;quot; Jibbom spreads his golden wings and begins flapping.&lt;br /&gt;
&lt;br /&gt;
Tatyannah jumps down from the tree and says, &amp;quot;All right.&amp;quot; Even as she stands there, she makes &lt;br /&gt;
&lt;br /&gt;
sure she's got all her armor on just so.&lt;br /&gt;
&lt;br /&gt;
Jareth pages: I don't think Munch was grasping the task at hand.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in mild annoyance, then nods, and sighs. &amp;quot;Letting him off easy, just because he's &lt;br /&gt;
&lt;br /&gt;
transparent? That's racist, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transparency is mostly an annoyance; the several dozen hounds are the more compelling &lt;br /&gt;
&lt;br /&gt;
argument,&amp;quot; Oates points out, bringing one of his toolkits to hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so we're on the move. I need two skill rolls from everyone in your &lt;br /&gt;
&lt;br /&gt;
attempts to run/hide/evade your foes through the forest. You pick the skills. If it's an odd &lt;br /&gt;
&lt;br /&gt;
one, I'll ask for a justification in page :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;After your rolls, I'll tell you how you do and then you can pose &lt;br /&gt;
&lt;br /&gt;
accordingly&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can we use the same skill twice?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (8)+3+12: 23&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (15)+3+12: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Acrobatics and Survival.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;The +12 comes from a headband which isn't working properly codewise.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+7: (14)+7: 21&lt;br /&gt;
You paged Jibbom with 'You're fine on both accounts. You fly through the trees even in the dark &lt;br /&gt;
&lt;br /&gt;
and avoid them all, keeping up with the party.'&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (19)+12: 31&lt;br /&gt;
GAME: Munch rolls perception: (7)+9: 16&lt;br /&gt;
GAME: Tatyannah rolls stealth: (3)+13: 16&lt;br /&gt;
GAME: Munch rolls acrobatics: (1)+6: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Craft/Trapmaking and Perception.&amp;quot;&lt;br /&gt;
You paged Jareth with 'You're good on both accounts, avoiding tripping hazards and finding the &lt;br /&gt;
&lt;br /&gt;
best way for the party to go'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Oates&amp;quot;&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (2)+20: 22&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
You paged Tatyannah with 'YOu're good on both accounts, avoiding tripping hazards and blending &lt;br /&gt;
&lt;br /&gt;
well into the darkness.'&lt;br /&gt;
You paged Munch with 'You spot your way through the trees pretty well, and you think you see &lt;br /&gt;
&lt;br /&gt;
things moving among the trees along side the party. But you trip several times through the &lt;br /&gt;
&lt;br /&gt;
woods, keep hitting those dark roots and branches, but you keep up.'&lt;br /&gt;
&lt;br /&gt;
Jibbom takes to the air with the greatest of ease. Well, at least by the standards of a &lt;br /&gt;
&lt;br /&gt;
slightly intoxicated, overweight halfling who was never meant to be able to fly. He avoids &lt;br /&gt;
&lt;br /&gt;
smacking into anything, at least.&lt;br /&gt;
&lt;br /&gt;
Jareth's steps are sure as he runs through the forest, calling out warnings as he leaps over &lt;br /&gt;
&lt;br /&gt;
fallen logs and stones. For a man in full plate armor, he keeps up one hell of a brisk pace.&lt;br /&gt;
&lt;br /&gt;
You paged Oates with 'You are dropping traps to slow them down or setting up traps for future &lt;br /&gt;
&lt;br /&gt;
encounters?'&lt;br /&gt;
You paged Oates with 'Though either way you're fine. You also, as you run notice other shapes &lt;br /&gt;
&lt;br /&gt;
running through the forest. Not hounds but other spirits. You catch the look of one closely and &lt;br /&gt;
&lt;br /&gt;
see that it has the look of complete terror on it's face.'&lt;br /&gt;
Oates pages: Mostly the hampering traps. What types of spirits are looking terrified?&lt;br /&gt;
You paged Oates with 'Humanoid, some look like farmers, guards, bandits even'&lt;br /&gt;
&lt;br /&gt;
Munch grumbles and trips often, spending a little too much time checking back over his &lt;br /&gt;
&lt;br /&gt;
shoulder. He does manage to keep pace, in part by just blowing thru obsticals other would go &lt;br /&gt;
&lt;br /&gt;
around. &amp;quot;I still say I can take them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Oates is often running out of the formation, rigging triplines and springbranches and other &lt;br /&gt;
&lt;br /&gt;
hindering traps to help guard the backtrail. &amp;quot;We should do better than these others - I'm &lt;br /&gt;
&lt;br /&gt;
seeing spirits of previous victims of the Hunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have no useful skills here. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Climb? XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I have a +5 to climb!!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Survival, Perception, Stealth and Acrobatics can all be used untrained, but &lt;br /&gt;
&lt;br /&gt;
we can find a way to use climb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank goodness for low-light vision and leather armor. Tatyannah is able to avoid spots rather &lt;br /&gt;
&lt;br /&gt;
nimbly with something not unlike parkour. When she can't get around or over an obstacle, she &lt;br /&gt;
&lt;br /&gt;
hides, until she can. She says nothing other than an occasional warning about the terrain.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls Survival: (10)+1: 11&lt;br /&gt;
GAME: Teppus rolls Perception: (17)+5: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;THat's about the best I can do. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's fine :)&amp;quot;&lt;br /&gt;
You paged Teppus with 'You help out Jareth in making sure the party stays together and avoids &lt;br /&gt;
&lt;br /&gt;
the worst traps. Also you notice things running in the woods also, perhaps those things Oates &lt;br /&gt;
&lt;br /&gt;
mentioned?'&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (2)+4: 6&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (2)+6: 8&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;While Teppus is typing up his post, Perception checks&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (11)+9: 20&lt;br /&gt;
GAME: Jibbom rolls perception: (10)+4: 14&lt;br /&gt;
GAME: Tatyannah rolls perception: (2)+15: 17&lt;br /&gt;
GAME: Oates rolls Perception: (17)+19: 36&lt;br /&gt;
GAME: Jareth rolls Perception: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
Teppus, for the moment, follows JAreth's lead. For one, he's actually not very good at seeing &lt;br /&gt;
&lt;br /&gt;
at night, but he's trying. For /two/, he's in heavy armor. &amp;quot;I hate running in this shit!&amp;quot; Clank &lt;br /&gt;
&lt;br /&gt;
clank clank clank clank.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Comes the sound from flying Jibbom. Is he actually enjoying this?&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly and flutters his own stubby wings. Some day.&lt;br /&gt;
Oates is the first to notice, but everyone soon follows suit in spotting figures in front and &lt;br /&gt;
&lt;br /&gt;
to the sides of them. They're not the spirits Oates mentioned, but more solid. Appears that a &lt;br /&gt;
&lt;br /&gt;
small pack of the hounds broke off and have found the party here instead. Two of the five &lt;br /&gt;
&lt;br /&gt;
hounds are much larger than the the other three with them, all growling and looking quite eager &lt;br /&gt;
&lt;br /&gt;
to sink their teeth into you.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Inits please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_1: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf_2: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 9 + Bonus: 3 = Total: 12&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 15 + Bonus: 1 = Total: 16&lt;br /&gt;
GAME: Jareth rolls initiative: Roll: 8 + Bonus: 8 = Total: 16&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 2 + Bonus: 3 = Total: 5&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 16                  Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;At Tat beats them all. Tat you are first. For my humans and Munch, in dim &lt;br /&gt;
&lt;br /&gt;
light you have a 20 mischance of hitting, add those rolls to your attacks. 20 and lower misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you have five creatures, two large, three medium :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Do we have a little time before they catch up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Actually they are ahead of you, they seemed to have come around and gotten &lt;br /&gt;
&lt;br /&gt;
ahead. You have about a full round until they are upon you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok! Then I'd like to brace my spear to receive a charge. I should get +2 &lt;br /&gt;
&lt;br /&gt;
to hit and if successful, will do double damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, that's your full turn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome, Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;So should I roll?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Two move actions: one to draw my rapier, and the other to draw my &lt;br /&gt;
&lt;br /&gt;
Everburning Torch. We now have more light!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;When you get charged I'll have you roll. I have you set for a ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And alright, lighting issue is taken care of&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (5)+14+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth, your turn. You have a large-size hound that just tried to bite you, &lt;br /&gt;
&lt;br /&gt;
but he's 5ft away from you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack on his ass.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (18)+21: 39&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (12)+20: 32&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (19)+16: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (6)+16: 22&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (2)+11: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Roll 3 was a threat, and roll 4 was to confirm.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So threat range of 19-20 for your weapon?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Longsword.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and the roll to confirm was? the 3rd one?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;First roll was a 39 total, second roll was my shield since I have TWF, &lt;br /&gt;
&lt;br /&gt;
which was a 32. Third roll was my second attack with my sword, which was a threat and a 35. 4th &lt;br /&gt;
&lt;br /&gt;
roll was my confirmation roll, which was a 22. 5th roll was my third attack with my sword, &lt;br /&gt;
&lt;br /&gt;
which was a 13.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Ahh! I missed a roll in there, thank you :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth gets 4 attacks on a full attack. Longsword/shield bash/longsword/longsword.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay. First hit, second hit, third hit, but crit did not comfirm, and last &lt;br /&gt;
&lt;br /&gt;
misses&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth will also use Light as a swift action, since he can cast it 3 times per day.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Focus point is the device of my shield.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Got two light sources out, so no need for mischance rolls.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (5)+15: 20&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (4)+23: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;74 total.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. It doesn't like you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Same as Tatyannah, actually.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Brace with my glaive.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. I'll tell you to roll when you're charged at. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Can I see the terrible rider?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, nowhere in sight among the trees&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on Jareth's target. 54 damage, DC 20 reflex save &lt;br /&gt;
&lt;br /&gt;
for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It's rather crispy, but up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jibbom pulls a rune-covered rod from his filthy robes, swooping in and pointing at Jareth's &lt;br /&gt;
&lt;br /&gt;
target, firing a bright blue bolt of lightning that zaps it good. &amp;quot;Boom!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (6)+7: 13&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Wow, the hounds can't roll crap tonight.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Two charged at Munch, one charged at Teppus. Teppus take your attack roll&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Bad dice are the plaguye of any DM. :(&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Do any of them pass through my threatened area?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Nope, they're avoiding you&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: teppus's inititave total changed to '9'.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------              &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 22                  Oates&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 19                  Dire_Wolf_1&lt;br /&gt;
----------------------------------------   &lt;br /&gt;
 16                  Jareth&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 12                  Jibbom&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 10                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 9                   Teppus&lt;br /&gt;
----------------------------------------    &lt;br /&gt;
 5                   Munch&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Dire_Wolf_2&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage Teppus?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;As well they should!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, I spammed myself with the inits, so I may have missed the roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Nope, no roll. I have two 'normal' wolves on me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes, you have two of the 'normal' hounds on you :)&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (6)+7: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Awesome. Munch.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;I'd like to rage, activate Boots of Speed, and full attack. Axe, axe, bite, &lt;br /&gt;
&lt;br /&gt;
then any confirmations if needed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Go for it&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Munch rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Munch rolls 1d20+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Axe hits twice, bite misses&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d12+10: (4)+10: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy is down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, take your ready&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (8)+14+2: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (19)+8+2: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Woo!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Sadly, no threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Close!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;But you indeed hit. Roll damage&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 2d8 + 8: (6)+8: 14&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (7)+12: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Bah.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Tatyannah for 19 points. 32 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Oof. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're paralyzed for...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;For 3 rounds :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch buzzes in annoyance, swatting at the hounds that come after him. &amp;quot;Can I attack these now? &lt;br /&gt;
&lt;br /&gt;
I'm attacking now. Could have saved ourselves a run.&amp;quot; The golem magicite eyes start to glow &lt;br /&gt;
&lt;br /&gt;
red, a tiny sparks of blue power race up from his feet. With unnatural swiftness, the golem's &lt;br /&gt;
&lt;br /&gt;
axe sings through the air, slashing through a hound's throat, then swatting aside the soon &lt;br /&gt;
&lt;br /&gt;
corpse on the backswing.&lt;br /&gt;
&lt;br /&gt;
Tatyannah sees the dogs coming, and sets her spear against the ground, and her foot. She's &lt;br /&gt;
&lt;br /&gt;
braced, she's ready, and sure, she hits one as it hits. However, she comes off the worse in the &lt;br /&gt;
&lt;br /&gt;
confrontation. Even better or worse, she can't move to respond to these events.&lt;br /&gt;
&lt;br /&gt;
And Teppus is much the same as Tatyannah. He braces himself and jabs one of the dogs, wounding &lt;br /&gt;
&lt;br /&gt;
it, before yelling, &amp;quot;That's right, you dogs! Come at me! Yeah! Come on!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 He's very creative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Any wolves I could flank? Or any that are being threatened by two others?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;None of the party is being flanked but you can flank with either Munch or &lt;br /&gt;
&lt;br /&gt;
Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;I'll flank whichever one looks more wounded. More than a 5' step to get &lt;br /&gt;
&lt;br /&gt;
there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes on the more than a 5' step and that's with Teppus&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1+2: aliased to Melee+2+2: (17)+9+2+2: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Not quite a threat.&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+4+4d6: (3)+4+(12): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Puppy dead&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+19: (12)+19: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn, big wolf misses you again Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jareth&amp;quot;&lt;br /&gt;
Oates darts around the melee, catching a wolf off-guard next to Teppus. A quick lunge, and the &lt;br /&gt;
&lt;br /&gt;
hound lies dying.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d20+21: (14)+21: 35&lt;br /&gt;
GAME: Jareth rolls 1d20+20: (6)+20: 26&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (20)+16: 36&lt;br /&gt;
GAME: Jareth rolls 1d20+16: (1)+16: 17&lt;br /&gt;
GAME: Jareth rolls 1d20+11: (1)+11: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Denied another crit!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;By a 1!!&amp;quot;&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
GAME: Jareth rolls 1d6+15: (1)+15: 16&lt;br /&gt;
GAME: Jareth rolls 1d8+23: (6)+23: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Yay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Is the other big wolf still up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lowering his stance, Jareth absorbs the impact the wolf's charge into his shield. Digging his &lt;br /&gt;
&lt;br /&gt;
feet into the ground, he uses his leverage to keep the beast up on its hind feet as he proceeds &lt;br /&gt;
&lt;br /&gt;
to stab it repeatedly in the belly and neck, finishing it off by shattering its muzzle with the &lt;br /&gt;
&lt;br /&gt;
bulwar's steel rim and shoving it to the ground to land dead at his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom gives that one another maximized lightning bolt. 54 damage, DC 20 save for half.&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (9)+5: 14&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, but again, very crispy&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&amp;quot;Face the holy wrath of Steel Von Ironblood, Bane of the Night!&amp;quot; Jibbom shouts from above as he &lt;br /&gt;
&lt;br /&gt;
rains down more electrical fury upon the gigantic canines.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Last little wolf tries to eat Munch, fails.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up, the wolf you were impaling is now dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will go stab the last wolf if I may.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yes you may&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (8)+11: 19&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;If it's a hit. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is wounded. Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;IS on big wolf and one small?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have the small one in front of you&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, same tune, new wolf, axe axe bite.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (19)+11: 30&lt;br /&gt;
GAME: Munch rolls 1d20+11: (10)+11: 21&lt;br /&gt;
GAME: Munch rolls 1d20+5: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tatyannah!&amp;quot; Teppus calls for her when he sees she's in trouble, but it seems she's largely &lt;br /&gt;
&lt;br /&gt;
been taken care of alreeady. He changes his course to head for the last wolf, aiming to stab &lt;br /&gt;
&lt;br /&gt;
it. &lt;br /&gt;
 &lt;br /&gt;
 WHich he does. Succesfully, actually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is dead. Just one big one left and it's coming for you Munch&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (12)+14: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll me a fort save&amp;quot;&lt;br /&gt;
GAME: Munch rolls fort: (2)+9: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You are now paralyzed for 3 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;...uh oh.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (11)+12: 23&lt;br /&gt;
GAME: Elessa damaged Munch for 23 points. 46 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah is paralyzed, top of round 3 Oates. One big hound left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Close in and stab it. Can I flank and/or is it being threatened by 2+ &lt;br /&gt;
&lt;br /&gt;
allies?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No one is threatening it since the two that could are paralyzed&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Ah well. Stab!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;K&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (18)+9+2: 29&lt;br /&gt;
&lt;br /&gt;
Munch swats away the smaller wolf with his axe, raiseing his arm as a sort of shield as the &lt;br /&gt;
&lt;br /&gt;
larger Hound attacks. The fangs sink into the golem's arm, tearing the flesh, and some effect &lt;br /&gt;
&lt;br /&gt;
of the Hunter locking up the metal man's muscles. The barbarian buzzes harshly in irritation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Threat!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (8)+9+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Confirm!&amp;quot;&lt;br /&gt;
GAME: Oates rolls RapierDmg+RapierDmg: aliased to 1d6+4+1d6+4: (3)+4+(3)+4: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And it is dead&amp;quot;&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
GAME: Elessa has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
With some of the party's heavy hitters paralyzed, Oates darts over to the last wolf, skewering &lt;br /&gt;
&lt;br /&gt;
it in the heart. &amp;quot;Well, that's a good sign... mostly,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
The hounds in this small pack is dead, but in hearing the howl of hounds not too far away, as &lt;br /&gt;
&lt;br /&gt;
well as the sound of that horn again, this hunt isn't over yet. None are in sight even in the &lt;br /&gt;
&lt;br /&gt;
darkness, so it seems there is a minor pause until the next group might be upon you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;About half a minute later the paralysis on Tatyannah and Munch wear off &lt;br /&gt;
&lt;br /&gt;
with no side effects, other than any mild frustration you might have ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How is everyone doing on time?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates has plenty of it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah does too.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom has about two hours.&lt;br /&gt;
&lt;br /&gt;
Munch makes a noise not unlike a buzzsaw cutting through sheet metal, slowly flexing his arm &lt;br /&gt;
&lt;br /&gt;
and in time, other muscles. &amp;quot;...okay. That sucked. Should take down the big guy, be done with &lt;br /&gt;
&lt;br /&gt;
this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch is fine on time.&lt;br /&gt;
&lt;br /&gt;
Tatyannah comes out of her paralysis and immediately starts swearing under her breath in Jotun, &lt;br /&gt;
&lt;br /&gt;
before saying in Trade, &amp;quot;What was /that/?&amp;quot; She starts moving, testing all her movement. &amp;quot;Should &lt;br /&gt;
&lt;br /&gt;
we run or just wait again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;..I think we should get running. I have a feeling he's got more where that came from,&amp;quot; says &lt;br /&gt;
&lt;br /&gt;
Teppus, firmly, &amp;quot;Why wait around and find out? Much as I want to destroy the thing, I /don't/ &lt;br /&gt;
&lt;br /&gt;
think we're prepared to tackle a ghost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheee!&amp;quot; That's Jibbom as he resumes soaring through the forest canopy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth is going to have to head to bed.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Teppus or Jibbom can proxy me though.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Thanks for coming Jareth!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I have one more combat left and that's it, I promise.&amp;quot;&lt;br /&gt;
From afar, to (Teppus, Jibbom, Elessa): Jareth uses Power Attack, so on a full attack, without &lt;br /&gt;
&lt;br /&gt;
any extra buffs from spells or flank, it's +21/+20/+16/+11. Damage is 1d8+23 for longsword, and &lt;br /&gt;
&lt;br /&gt;
1d6+15 for shield bash.&lt;br /&gt;
&lt;br /&gt;
You paged (Jibbom, Jareth, Teppus) with 'Awesome, and I have your AC and saves'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jareth says, &amp;quot;Have a good night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;you guys do have time for any healing you need to do before the next &lt;br /&gt;
&lt;br /&gt;
combat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch grumbles mildly. &amp;quot;Maybe -you're- not set for a ghost...&amp;quot; He does get ready to resume &lt;br /&gt;
&lt;br /&gt;
running, however.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch still has a hit point, is good to go.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah is good.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates is unhurt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus is fine :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, so running again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Works for me!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Same as last time, two skills&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls acrobatics: (8)+12: 20&lt;br /&gt;
GAME: Tatyannah rolls stealth: (5)+13: 18&lt;br /&gt;
GAME: Oates rolls Craft/Trapmaking: (9)+20: 29&lt;br /&gt;
GAME: Oates rolls Perception: (11)+19: 30&lt;br /&gt;
GAME: Teppus rolls Perception: (20)+5: 25&lt;br /&gt;
GAME: Teppus rolls Survival: (1)+1: 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahahaha&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (19)+9: 28&lt;br /&gt;
GAME: Munch rolls acrobatics: (7)+6: 13&lt;br /&gt;
You paged Tatyannah with 'You're fine on your rolls'&lt;br /&gt;
You paged Oates with 'Youre fine on your rolls'&lt;br /&gt;
You paged Teppus with 'Great on perception... fail on survival, get tangled, lose ground with &lt;br /&gt;
&lt;br /&gt;
the group for a bit.'&lt;br /&gt;
You paged Munch with 'Great on perception, lose a bit of ground with the group though, keep &lt;br /&gt;
&lt;br /&gt;
stumbling.'&lt;br /&gt;
&lt;br /&gt;
Tatyannah bolts through the forest as best she can. It's not like last time, then again, she &lt;br /&gt;
&lt;br /&gt;
can blame her wounds for that. There's still some jumping and leaping, though not as fancy. A &lt;br /&gt;
&lt;br /&gt;
little hiding when she can, but she is not liking this at all.&lt;br /&gt;
&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (4)+3+12: 19&lt;br /&gt;
GAME: Jibbom rolls fly + 12: (5)+3+12: 20&lt;br /&gt;
You paged Jibbom with 'You're good on your rolls'&lt;br /&gt;
&lt;br /&gt;
Munch isn't so light on his feet either, tripping over the occasional root or vine. But at &lt;br /&gt;
&lt;br /&gt;
least the golem doesn't seem to have a problem with finding his route.&lt;br /&gt;
&lt;br /&gt;
Oates is getting better with these improvised field traps. Still nothing that he considers &lt;br /&gt;
&lt;br /&gt;
solid craftsmanship, but it's enough to help keep the pack at bay.&lt;br /&gt;
&lt;br /&gt;
Run run run run in plate armor. IT is not fun. At one point, all of you realize Teppus has &lt;br /&gt;
&lt;br /&gt;
fallen behind because of this: &amp;quot;*whoof*!&amp;quot; *CLONKCLANKCLANK* &lt;br /&gt;
 &lt;br /&gt;
 He tripped on a tree root.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wheeee!&amp;quot; Jibbom does a barrel roll!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And... perception checks&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+10: (17)+10: 27&lt;br /&gt;
GAME: Tatyannah rolls perception: (6)+15: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Elessa rolls 1d20+6: (6)+6: 12&lt;br /&gt;
GAME: Oates rolls Perception: (19)+19: 38&lt;br /&gt;
GAME: Jibbom rolls perception: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Oates&amp;quot;&lt;br /&gt;
GAME: Munch rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
And the running goes on for a longer while this time, with horn calls and howls echoing through &lt;br /&gt;
&lt;br /&gt;
the woods. Eventually though, those sounds are getting much, much closer, from behind. And it &lt;br /&gt;
&lt;br /&gt;
appears to be getting closer, fast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You all spot more hounds coming at you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All but Jibbom notices there's a bigger one too&amp;quot;&lt;br /&gt;
You paged Oates with 'And you spot the huntsman'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;These are behind you, and gaining ground&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom sees only his own greatness!&lt;br /&gt;
&lt;br /&gt;
Oates narrows his eyes. &amp;quot;Looks like the Huntsman himself has finally caught up,&amp;quot; the farmboy &lt;br /&gt;
&lt;br /&gt;
remarks, readying his rapier.&lt;br /&gt;
&lt;br /&gt;
Tatyannah turns around so she can prepare for the oncoming horde. She sets herself up with her &lt;br /&gt;
&lt;br /&gt;
spear again.&lt;br /&gt;
&lt;br /&gt;
Jibbom keeps his runic rod at the ready. Looks like more blasting will be necessary in the near &lt;br /&gt;
&lt;br /&gt;
future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, I didn't get a roll from Teppus, I'm sorry.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Anyway, who is front line? Mid-line and back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is above!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Mid side and flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates says, &amp;quot;Most likely mid, probably flanking.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom, how high are you flying above the ground?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch will take back.&lt;br /&gt;
&lt;br /&gt;
GAME: Teppus rolls perception: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;About thirty feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And who is proxying Jareth?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Jibbom, can you do it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Sure!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Will Teppus and Jareth be our front-liners?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Makes sense to me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Oates nods in agreement.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Sounds good to me, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Then inits :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Dire_Wolf: Roll: 10 + Bonus: 2 = Total: 12&lt;br /&gt;
GAME: You roll initiative for Wolf: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
GAME: You roll initiative for Huntsman: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
GAME: Oates rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
GAME: Jibbom rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom thinks you'll have to manually do init for Jareth.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yep, I'm getting it :)&amp;quot;&lt;br /&gt;
GAME: You roll initiative for Jareth: Roll: 19 + Bonus: 8 = Total: 27&lt;br /&gt;
GAME: Teppus rolls initiative: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;The Fighter goes before both rogues, that doesn't happen often. Jareth is &lt;br /&gt;
&lt;br /&gt;
first&amp;quot;&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 26                  Tatyannah&lt;br /&gt;
----------------------------------------        &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman and party are about 50 feet away at this point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huntsman was on his horse, but stops a short distance away, the hounds spreading out along &lt;br /&gt;
&lt;br /&gt;
the sides, some staying near him. He dismounts and pulls out his sword. He looks ready to take &lt;br /&gt;
&lt;br /&gt;
the kill. You can see only one of the large hounds in this group, with about half a dozen of &lt;br /&gt;
&lt;br /&gt;
the smaller ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth full attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Wait. I mean, charges.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I was going to say :) What does he charge? He has... 9 options. Big wolf, &lt;br /&gt;
&lt;br /&gt;
little wolf or huntsman&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Might as well go with the huntsman. Seems like the big threat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, Will save, Jareth has a +8 to that&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He's fine&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (11)+23: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (5)+23: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright. Tatyannah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Setting spear down, waiting to be charged.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Gotcha, Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, they came from the front? So I'm fairly far back?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;They actually came from behind, but you had time to catch up and set &lt;br /&gt;
&lt;br /&gt;
yourselves into a formation before they got this close. Oates has amazing perception&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So for you in the back rank, you're aboug 70 ft from anyone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, cast light (make certain we don't run out) and move foreward.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;20 ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;even with the spear sets. Barbarian movement gives me 40 to work with&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh, okay&amp;quot;&lt;br /&gt;
GAME: Munch casts Light.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And all the puppies go&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (4)+7: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (2)+7: 9&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (10)+7+2: 19&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (6)+7+2: 15&lt;br /&gt;
&lt;br /&gt;
Munch grumbles softly, and sends a mix of phosperant chemicals thru his system. A moment later, &lt;br /&gt;
&lt;br /&gt;
the golems leather dreadlocks behin to glow with a soft blue light, adding illumination to the &lt;br /&gt;
&lt;br /&gt;
night. He steps up next to the readied weapons, prepared to meet the attack sure to come.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the only one that hits is one on Oates :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oates, I need a Fort save&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (20)+6: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Your fine, but take...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damage&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Oates for 5 points. 55 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one comes to Oates as well&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (15)+14: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Another Fort&amp;quot;&lt;br /&gt;
GAME: Oates rolls Fort: (5)+6: 11&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (9)+12: 21&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
GAME: Elessa damaged Oates for 21 points. 34 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Paralyzed for 4 rounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Ergh. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Oh wait!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Tatyannah, you get your ready&amp;quot;&lt;br /&gt;
GAME: Tatyannah's inititave total changed to '12'.&lt;br /&gt;
===== Current Initiative Order =========&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
 27                  Jareth&lt;br /&gt;
----------------------------------------         &lt;br /&gt;
 18                  Munch&lt;br /&gt;
----------------------------------------     &lt;br /&gt;
 13                  Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Tatyannah&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 12                  Dire_Wolf&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Jibbom&lt;br /&gt;
---------------------------------------- &lt;br /&gt;
 11                  Oates&lt;br /&gt;
----------------------------------------      &lt;br /&gt;
 5                   Teppus&lt;br /&gt;
----------------------------------------  &lt;br /&gt;
 3                   Huntsman&lt;br /&gt;
----------------------------------------             &lt;br /&gt;
========================================&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah peers, &amp;quot;Why'd you change my init?&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls 1d20 + 8 + 2: (3)+8+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Because when you trigger a ready action it changes your initiative. You go &lt;br /&gt;
&lt;br /&gt;
after what triggered your ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Oh. All right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And you miss&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Maximized lightning bolt on the huntsman. 54 damage, DC 20 save for half.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Roll for SR&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (19)+13: 32&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You did some damage but he managed to dodge some of it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zappy zappy!&amp;quot; Jibbom shouts as he fires another bright arc of lightning down upon the huntsman &lt;br /&gt;
&lt;br /&gt;
from above. He is way too chipper about all of this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;How close were you to him for that?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus, you're up since I stuck Oates&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I am going to go help Oates!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus will stab! :D&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Unless he moved, Jibbom was 30 feet up and 50 feet away. The spell has a &lt;br /&gt;
&lt;br /&gt;
120 foot range.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay Jibbom, you're fine. and Teppus big wolf or little wolf?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Let's say the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, and hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Okay! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (8)+7: 15&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (20)+14: 34&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Damn Jareth and his high AC&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Okay, question for other DMs here, crit is an auto-hit regardless if that &lt;br /&gt;
&lt;br /&gt;
number would hit the AC right?&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;20s are auto-hits. If a crit range is something other than 20, those aren't &lt;br /&gt;
&lt;br /&gt;
necessarially auto-hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright, well at least he hits because that's a 20 up there&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d8+6+1d6: (6)+6+(5): 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So 17 to Jareth, he has 136 for HP&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Round 2, Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Alright&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (4)+21: 25&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (17)+20: 37&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (5)+16: 21&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;First two hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I take it that's both attacks together?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yep.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You have two wolves on you, flanking you in fact&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Shouldn't my init go back, if I'm not ready for any action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Rage, Boots of speed, smack a wolf. axe, axe, bite&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Munch rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Munch rolls 1d20+5: (13)+5: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;No, it stays when you took the readied action for the rest of the combat &lt;br /&gt;
&lt;br /&gt;
unless you ready again for something else.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And hit all three Munch&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
GAME: Munch rolls 1d12+10: (9)+10: 19&lt;br /&gt;
GAME: Munch rolls 1d6+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Both are dead&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You killed one with the first, killed the second with the second attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;Ok.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With his glaive piercing another wolf's flank, Teppus growls, &amp;quot;How many more of these does he &lt;br /&gt;
&lt;br /&gt;
/have/? I want to find this asshole ghost. And STAB IT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (2)+7+2: 11&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (11)+7+2: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (3)+7+2: 12&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One misses, and one hits on Tatyannah. All miss on Teppus, and one misses &lt;br /&gt;
&lt;br /&gt;
on Jareth.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;So fort save Tatyannah&amp;quot;&lt;br /&gt;
GAME: Tatyannah rolls fort: (1)+5: 6&lt;br /&gt;
GAME: Elessa rolls 1d6+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
Munch hisses softly, perhaps an expression of annoyance, but more likely a side effect of the &lt;br /&gt;
&lt;br /&gt;
toxic chemicals pumping into the golems muscles, lending unnatural strength. The metal man's &lt;br /&gt;
&lt;br /&gt;
blade whirls, slicing the leg off a wolf before the back swing catching on a tuff of fur, &lt;br /&gt;
&lt;br /&gt;
ligting the canine up to where a quick snap of the jaws rips out it's throat. &amp;quot;How many? Not &lt;br /&gt;
&lt;br /&gt;
enough. And less than a moment ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Elessa rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Sorry, paralyzed for 4 rounds again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;No worries.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Doh. :(&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I wish I had remove paralysis.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (3)+14+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;And the big one misses Teppus, even with flank. Jibbom&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom is out of maximize, so will resort to regular lightning bolt on huntsman. Still DC &lt;br /&gt;
&lt;br /&gt;
20.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;SR again&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+13: (16)+13: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;And damage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa :p&lt;br /&gt;
GAME: Jibbom rolls 9d6: (31): 31&lt;br /&gt;
GAME: Elessa rolls 1d20+5: (11)+5: 16&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus you're up. You have one big one, two little ones, you are being &lt;br /&gt;
&lt;br /&gt;
flanked by the big one and a little one. What do you do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ba ba ba boom!&amp;quot; Jibbom shouts and waves his hands about in a bizarre imitiation of a miniature &lt;br /&gt;
&lt;br /&gt;
stormcloud, conjuring another bolt of lightning which descends upon the huntsman.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I loe Jibbom. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;OKay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I will stay on the big one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;FUll attack.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;And roll badly. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, whiff on both accounts :(&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14: (9)+14: 23&lt;br /&gt;
GAME: Elessa rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
Teppus is flanked ,surrounded by wolves. He is not thrilled about this. He is, inded, swearing &lt;br /&gt;
&lt;br /&gt;
up a sotmr while he tries to fight them off. So far, he's not having much success.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa mutters. Top of round #3, Jareth's turn&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Full attack.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+21: (6)+21: 27&lt;br /&gt;
GAME: Jibbom rolls 1d20+20: (9)+20: 29&lt;br /&gt;
GAME: Jibbom rolls 1d20+16: (4)+16: 20&lt;br /&gt;
GAME: Jibbom rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit, hit, miss, miss&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 2d8+46: (12)+46: 58&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Huntsman is down, so just 5 medium hounds and 1 large hound&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. Nearest target is by Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Like to take out the big wolf, but if isn't a real good option, fine with &lt;br /&gt;
&lt;br /&gt;
taking down a small one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Yeah, you can get to it, no flanking though, not quite enough movement.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (10)+10: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is still up, and not happy at you&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7+2: (5)+7+2: 14&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
Munch hesitates a moment as the Huntmen falls, but shrugs, and turns to busniess. Stepping over &lt;br /&gt;
&lt;br /&gt;
the corpse of the last wolf, the golem swings, blade catching the attention, and more than a &lt;br /&gt;
&lt;br /&gt;
little flesh, of the larger hound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All of them miss their targets.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+14+2: (15)+14+2: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Though the big one bites into Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Fort save Teppus&amp;quot;&lt;br /&gt;
GAME: Teppus rolls Fort: (19)+11: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;You're fine but...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 12d6+12: (45)+12: 57&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;That's not right&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tatyannah says, &amp;quot;...&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 2d6+12: (5)+12: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Hahh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;I was gonna SAY&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Yeah, that seemed high.&amp;quot;&lt;br /&gt;
GAME: Elessa damaged Teppus for 17 points. 47 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;I originally typed in 1, double checked that I was wrong and I thought I &lt;br /&gt;
&lt;br /&gt;
hit backspace :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Jibbom 0:)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;How many wolves could I fireball without getting any teammates?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;With very precise placement, the 3 on Jareth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom will do that. Another DC 20 save for half here.&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (9)+3: 12&lt;br /&gt;
GAME: Jibbom rolls 9d6: (41): 41&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (2)+3: 5&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (17)+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;One made it! And still dies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And now, the big finale! Behold Steel Von Ironblood's righteous judgement!&amp;quot; Jibbom points his &lt;br /&gt;
&lt;br /&gt;
chubby finger down at the nearest gathering of wolves, firing out a little red pellet that &lt;br /&gt;
&lt;br /&gt;
zooms forward and explodes in a hellish blaze. The halfling blows a wisp of smoke away from his &lt;br /&gt;
&lt;br /&gt;
fingertip. &amp;quot;Bad doggies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Now are just 2 medium and 1 large, all over by Teppus and Munch&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Teppus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Attacks! :D&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Teppus rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Big one I take it, hits&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Teppus says, &amp;quot;Both on the big one.&amp;quot;&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (5)+7: 12&lt;br /&gt;
GAME: Teppus rolls 1d10+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It is actually still up&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Top of round #4, Jareth. only targets are the ones at Teppus and Munch, &lt;br /&gt;
&lt;br /&gt;
they are 50 feet away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Two more glaive strikes, frantically, from Teppus. He's worried. Quite a bit, actually. He's &lt;br /&gt;
&lt;br /&gt;
able to wound the wolf severely, twice, but not much more than that. He's glancing towrds his &lt;br /&gt;
&lt;br /&gt;
paralyzed team mates worriedly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Jareth will charge the big one.&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d20+23: (18)+23: 41&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;hit&amp;quot;&lt;br /&gt;
GAME: Jibbom rolls 1d8+23: (8)+23: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;He kills it. It had 9 hp left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Munch. There are two smaller puppies left, you can 5 ft to one of them&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Do so and full attack&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Munch rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;All three hits&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (3)+10: 13&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Munch rolls 1d6+6: (2)+6: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Killed it by the second hit&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;It tries to bite, but fails. Jibbom. One medium sized wolf left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;Lightning bolt on it.&amp;quot;&lt;br /&gt;
GAME: Jibbom casts Lightning Bolt.&lt;br /&gt;
GAME: Jibbom rolls 9d6: (38): 38&lt;br /&gt;
&lt;br /&gt;
Munch tsks mildly, and continues with the mop-up, turning another wolf into a number of wolf-&lt;br /&gt;
&lt;br /&gt;
chunks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Any save?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jibbom says, &amp;quot;DC 20 for half.&amp;quot;&lt;br /&gt;
GAME: Elessa rolls 1d20+3: (4)+3: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;Crispy ashes&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;A few moments later Tatyannah and Oates are able to move again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so, triumphant once again after a well-fought battle, Steel Von Ironblood revels in the &lt;br /&gt;
&lt;br /&gt;
accolades of...&amp;quot; Jibbom blinks, glancing to see one remaining wolf. &amp;quot;Oop. Missed one.&amp;quot; He &lt;br /&gt;
&lt;br /&gt;
points at it as an afterthought, blasting it apart with another bright arc of electrical &lt;br /&gt;
&lt;br /&gt;
energy. &amp;quot;... right then, as I was saying. Triumphant, once again...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the huntsman falls, dead, he seems to fade away into dust and then blown away by the wind. &lt;br /&gt;
&lt;br /&gt;
Several spirits appear, all human, walking out from behind trees. &amp;quot;Thank you,&amp;quot; one man says. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We don't know how long we have been running, but we'd never let him catch us.&amp;quot; The sun is &lt;br /&gt;
&lt;br /&gt;
starting to rise in the east. You've been running all night. &amp;quot;Ahh... the sunrise... we can &lt;br /&gt;
&lt;br /&gt;
rest...&amp;quot; As the light reaches all of you, the spirits seem to fade away in the sunlight, peace &lt;br /&gt;
&lt;br /&gt;
on their faces. The hunt is over.&lt;br /&gt;
&lt;br /&gt;
Tatyannah gets unparalyzed again, and starts swearing, loudly in Jotun. She goes stomping off &lt;br /&gt;
&lt;br /&gt;
in the woods, pissed as hell.&lt;br /&gt;
&lt;br /&gt;
Munch buzzes softly as the Huntman fades away. &amp;quot;Told ya. Don't mess with the axpex predator.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I'll be,&amp;quot; whispers Teppus as the spirits fade away. &amp;quot;I'll be damned. Amazing.&amp;quot; He's &lt;br /&gt;
&lt;br /&gt;
honestly shocked. And pleased.&lt;br /&gt;
&lt;br /&gt;
Oates shakes out his arms to make sure his muscles are fine. &amp;quot;Oddly enough, that was kinda &lt;br /&gt;
&lt;br /&gt;
fun,&amp;quot; he admits.&lt;br /&gt;
&lt;br /&gt;
When the party finally reaches the road again, for better or worse, they soon come across a &lt;br /&gt;
&lt;br /&gt;
small town with even a tavern and inn all wrapped into one. Rooms are available and it seems &lt;br /&gt;
&lt;br /&gt;
that one has returned to civilization again. That night the bard playing for the patrons, while &lt;br /&gt;
&lt;br /&gt;
pretty decent, plays into a song that seems more telling for a campfire than a rowdy tavern, &lt;br /&gt;
&lt;br /&gt;
not even an instrument was used in this upbeat, but haunting song.&lt;br /&gt;
&lt;br /&gt;
It starts off slow, as if starting to tell a story: &lt;br /&gt;
&amp;quot;John was not an evil man, / Though far from perfect true. / And he spent his days a'rovin' &lt;br /&gt;
&lt;br /&gt;
though / He'd wife and daughter too. / He staggered home one drunken night / And paused beneath &lt;br /&gt;
&lt;br /&gt;
an oak / To warm himself and rest a while / He'd move on when he woke / And though he built a &lt;br /&gt;
&lt;br /&gt;
fire to ward off the evening chill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He speaks slowly at this part: &lt;br /&gt;
&amp;quot;The embers slowly died from sight / The wood grew cold and still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song picked up at this point:&lt;br /&gt;
&amp;quot;John awoke to a huntsman horn,&amp;quot;&lt;br /&gt;
A horn was sounded as if in the distance.&lt;br /&gt;
&amp;quot;And the bayin' of some hound,&amp;quot;&lt;br /&gt;
Followed by a mimic of a baying dog as the song continued:&lt;br /&gt;
&amp;quot;'I've stumbled in just before the morn to some noble's hunting ground' / He saw the hound all &lt;br /&gt;
&lt;br /&gt;
pallid white / With ears a bloody red / And then he saw the Huntsman / And John was filled with &lt;br /&gt;
&lt;br /&gt;
dread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The song continued, fast and furious, like a chase:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, &lt;br /&gt;
&lt;br /&gt;
John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / &lt;br /&gt;
&lt;br /&gt;
Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't &lt;br /&gt;
&lt;br /&gt;
get free.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well over hill through forest too / Through streams and thorny briar / The Huntsman and his &lt;br /&gt;
&lt;br /&gt;
hounds kept chase / And never would they tire / And John, he knew if he could last / Until the &lt;br /&gt;
&lt;br /&gt;
morning light / Why he would have outrun them / And made it through the night / But it was yet &lt;br /&gt;
&lt;br /&gt;
some hours until / He'd see the morning sun / And then he heard the hounds again / This chase &lt;br /&gt;
&lt;br /&gt;
had just begun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, &lt;br /&gt;
&lt;br /&gt;
John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / &lt;br /&gt;
&lt;br /&gt;
Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't &lt;br /&gt;
&lt;br /&gt;
get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;John made it back unto his home / And saw an awful sight / For it was all abandoned / Or' &lt;br /&gt;
&lt;br /&gt;
grown in just one night / 'Full twenty years have come and gone / Since all me drunken days / &lt;br /&gt;
&lt;br /&gt;
If I knew then what I know now / I'd change my rovin' ways' / The Huntsman gave a soulless &lt;br /&gt;
&lt;br /&gt;
laugh,&amp;quot;&lt;br /&gt;
There came a deep rumbling laugh, the typical evil as the next section was spoken:&lt;br /&gt;
John cried,'By all good men / I'll never let you have me'&amp;quot;&lt;br /&gt;
There was an echo of a deep 'Run John' as the song picked back into the chase:&lt;br /&gt;
&amp;quot;And the chase began again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, &lt;br /&gt;
&lt;br /&gt;
John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / &lt;br /&gt;
&lt;br /&gt;
Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't &lt;br /&gt;
&lt;br /&gt;
get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He now seems to slow down, voice going darker and slower as he speaks:&lt;br /&gt;
&amp;quot;And if you're there some moonlit night / When the woods grow cold and still / Why you'll see &lt;br /&gt;
&lt;br /&gt;
John the Rover, / They say he runs there still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Keeping with the slowness as he goes back to the chorus:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, &lt;br /&gt;
&lt;br /&gt;
John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / &lt;br /&gt;
&lt;br /&gt;
Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't &lt;br /&gt;
&lt;br /&gt;
get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Picking back up in speed to the chase from before:&lt;br /&gt;
&amp;quot;Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your life, &lt;br /&gt;
&lt;br /&gt;
John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the woods / &lt;br /&gt;
&lt;br /&gt;
Hide through the brambles and see / If you can outrun them until the mornin' / See if you can't &lt;br /&gt;
&lt;br /&gt;
get free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Run for your life John, / The Wild Hunt's coming!&amp;quot;&lt;br /&gt;
To add to the song, another sound of baying hounds is added as the song ends.&lt;br /&gt;
&lt;br /&gt;
The tavern is silent for several moments, before the revelry of the night continues as before &lt;br /&gt;
&lt;br /&gt;
and soon the evening comes to an end.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Elessa says, &amp;quot;This adventure is brought to you by the Wild Hunt, written by The Whiskey &lt;br /&gt;
&lt;br /&gt;
Bards, published 2005.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10410</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=10410"/>
		<updated>2013-09-17T19:50:12Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
==How to Post a Log==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Log Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I Need Help With...&lt;br /&gt;
|Look Here&lt;br /&gt;
|-&lt;br /&gt;
|Posting a log&lt;br /&gt;
|[[How to Post a Log]]&lt;br /&gt;
|-&lt;br /&gt;
|Wiki formatting&lt;br /&gt;
|'''[[How to Format a Log Quickly|How to Automagically Clean a Log]]''', [[Help:Editing#Formatting|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding a PrP template&lt;br /&gt;
|[[PrP Template]]&lt;br /&gt;
|-&lt;br /&gt;
|Finding what goes in a PrP log&lt;br /&gt;
|[[Player_Run_Plots#Sending_in_a_Finished_PrP|Submitting PrPs]] &lt;br /&gt;
|-&lt;br /&gt;
|Finding logs from the old website&lt;br /&gt;
|[http://emblemofea.pbworks.com/w/page/12036798/Game-Logs The Old Site] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Duel!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[How to Smite with a Poo Cart]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Crusaders, Start Your Engines!]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Tinkering]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Storytime in the Dragon's Den]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Adamantine Hunt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aug 6 2012&lt;br /&gt;
|[[PRP: Unbearable]]&lt;br /&gt;
|[[Constantin]], [[Nadara]], [[Leisel]], [[Quint]], [[Dante]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7 2012&lt;br /&gt;
|[[A Formal Complaint]]&lt;br /&gt;
|[[Donk]], [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 7, 2012&lt;br /&gt;
|[[The Overturned Cart]]&lt;br /&gt;
| [[Kalkorth]], [[Constantin]], [[Donk]], [[Emir]], [[Trank]], [[Svarshan]], [[Myrana]], [[Eira]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 8, 2012&lt;br /&gt;
|[[Felicia's Very Sandy Birthday Party]]&lt;br /&gt;
|[[Emir]], [[Svarshan]], [[Mikilos]], [[Katja]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug ?, 2012&lt;br /&gt;
|[[Fox Ears for Azog]]&lt;br /&gt;
|[[Azog]], [[Abrahil]], [[Myrana]], [[Kalkorth]], [[Conrad]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 9, 2012&lt;br /&gt;
|[[Raising Halani]]&lt;br /&gt;
|[[Halani]], [[Kerbasy]], [[Craft]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 22, 2012&lt;br /&gt;
|[[Wanted Posters]]&lt;br /&gt;
|[[Abrahil]], [[Sandy]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|Aug 14,  2012&lt;br /&gt;
|[[Sildanyari do Not Birth Gnomes]]&lt;br /&gt;
|[[Jibbom]], [[Rotgut]], [[Faun]], [[Boshter]], [[Cesran]], [[Ormarr]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2012&lt;br /&gt;
|[[A Tea Cart]]&lt;br /&gt;
|[[Svarshan]], [[Jibbom]], [[Azog]], [[Sandy]], [[Mikilos]], [[Lumina]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|August 25, 2012&lt;br /&gt;
|[[Moonwatching]]&lt;br /&gt;
|[[Kama'o]], [[Mikilos]], [[Colrick]], [[Locien]], [[Usha]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2012&lt;br /&gt;
|[[Prancing Poncy Swiftclaws]]&lt;br /&gt;
|[[Jibbom]], [[Sandy]], [[Lumina]], [[Svarshan]], [[Locien]]&lt;br /&gt;
|-&lt;br /&gt;
|September 1, 2012&lt;br /&gt;
|[[Dastardly Dealings]]&lt;br /&gt;
|[[Jibbom]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2012&lt;br /&gt;
|[[PRP: Catacombs Kidnapping]]&lt;br /&gt;
|[[Sonja]], [[Grunak]], [[Colrick]], [[Seadhna]], [[Jibbom]],  [[Kathryn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 4, 2012&lt;br /&gt;
|[[Social: BAD DOG!]]&lt;br /&gt;
|[[Kama'o]], [[Moonshadow]], [[Nadara]], [[Lumina]], [[Ashlynn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 5, 2012&lt;br /&gt;
|[[PRP: The Laughing Anna]]&lt;br /&gt;
|[[Moonshadow]], [[Munch]], [[Seadhna]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 6, 2012&lt;br /&gt;
|[[The Best Medicine]]&lt;br /&gt;
|[[Jibbom]], [[Lumina]], [[Savannah]], [[Boshter]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2012&lt;br /&gt;
|[[Social: Hangover]]&lt;br /&gt;
|[[Kama'o]], [[Teppus]], [[Chloe]], [[Lumina]], [[Donk]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 13, 2012&lt;br /&gt;
|[[Muse of Doom]]&lt;br /&gt;
|[[Sandy]], [[Azog]], [[Jessa]], [[Zalara]], [[Quint]], [[Svarshan]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 14, 2012&lt;br /&gt;
|[[Career Day]]&lt;br /&gt;
|[[Ormarr|Wonderpony]], [[Jessa]], [[Mikilos]], [[Angrid]], [[Zalara]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 15, 2012&lt;br /&gt;
|[[PrP: Sanctuary Cleansing]]&lt;br /&gt;
|[[Jessa]], [[Melbert]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Not Yet a Knight]]&lt;br /&gt;
|[[Kerbasy]], [[Jareth]], [[Azog]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 15, 2012&lt;br /&gt;
|[[Double Rainbow Man (Again)]]&lt;br /&gt;
|[[Svarshan]], [[Agril]], [[Jessa]], [[Constantin]], [[Selia]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 16, 2012&lt;br /&gt;
|[[Coyote Meets Phoenix]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2012&lt;br /&gt;
|[[Younger's Busted Leg]]&lt;br /&gt;
|[[Abrahil]], [[Younger]], [[Jessa]], [[Munch]], [[Chloe]], [[Lumina]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2012&lt;br /&gt;
|[[Thrax]]&lt;br /&gt;
|[[Savannah]], [[Jibbom]], [[Cesran]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Sept 25, 2012&lt;br /&gt;
|[[Hip-pest Reaction]]&lt;br /&gt;
|[[Sandy]], [[Zalara]], [[Jessa]], [[Moonshadow]], [[Ellerela]]&lt;br /&gt;
|-&lt;br /&gt;
|October 13, 2012&lt;br /&gt;
|[[Shamblers in the Woods]]&lt;br /&gt;
|[[Svarshan]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 15, 2012&lt;br /&gt;
|[[Clara the Lance]]&lt;br /&gt;
|[[Cinnamon]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16, 2012&lt;br /&gt;
|[[Sandy is a Dandy]]&lt;br /&gt;
|[[Sandy]], [[Kerbasy]], [[Jinks]], [[Constantin]], [[Arissa]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[Tent Fires]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2012&lt;br /&gt;
|[[The Statues]]&lt;br /&gt;
|[[Eleia]], [[Kerbasy]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19, 2012&lt;br /&gt;
|[[Challenge Beyond Our Means]]&lt;br /&gt;
|[[Albain]], [[Craft]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 22, 2012&lt;br /&gt;
|[[Punchy Friends]]&lt;br /&gt;
|[[Aenyn]], [[Gragnar]], [[Liessa]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2012&lt;br /&gt;
|[[Alleyway]]&lt;br /&gt;
|[[Donk]], [[Faun]], [[Quint]], [[Selia]], [[Whendi]]&lt;br /&gt;
|-&lt;br /&gt;
|October 26, 2012&lt;br /&gt;
|[[Kittens Jessa Kittens|Kittens, Jessa, Kittens!]]&lt;br /&gt;
|[[Quint]], [[Jessa]], [[Sandy]], [[Svarshan]], [[Cesran]], &lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2012&lt;br /&gt;
|[[There Can be Only One Pretty Pretty Princess|There Can be Only One (Pretty Pretty Princess)]]&lt;br /&gt;
| [[Azog]], [[Cinnamon]], [[Sandy]], [[Constantin]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|[[Giant Pink Hips]]&lt;br /&gt;
|[[Gragnar]], [[Jessa]], [[Svarshan]], [[Sandy]], [[Jibbom]], [[Emir]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Coming to Alexandria]]&lt;br /&gt;
|[[Fiona]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|November 11, 2012&lt;br /&gt;
|[[Young impressionable Youth]]&lt;br /&gt;
|[[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 13, 2012&lt;br /&gt;
|[[Till Death Do us Part]]&lt;br /&gt;
|[[Mel]], [[Ashlynn]], [[Zalara]], [[Eliathitae]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2012&lt;br /&gt;
|[[Goblintown]]&lt;br /&gt;
|[[Sandy]], [[Jareth]], [[Younger]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2012&lt;br /&gt;
|[[A Land Down Under]]&lt;br /&gt;
|[[Hilal]], [[Gavisa]],[[Mel]], [[Vennan]],[[ Angrid]], [[Zalara]],[[ Fiona]],[[ Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|November 17, 2012&lt;br /&gt;
|[[Once Upon a Jail Cell]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Svarshan]], [[Fiona]], [[Eliathitae]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2012&lt;br /&gt;
|[[Bar Talk]]&lt;br /&gt;
|[[Angrid]], [[Azog]], [[Kaedin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|Novenber 19,2012&lt;br /&gt;
|[[Of Honor and Laughter]]&lt;br /&gt;
|[[Kaedin]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2012&lt;br /&gt;
|[[The Beginning of an Odd Partnership]]&lt;br /&gt;
|[[Kaedin]], [[Maxine]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2012&lt;br /&gt;
|[[Thoughts on Jobs and Life]]&lt;br /&gt;
|[[Hilal]], [[Oates]], [[Halani]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2012&lt;br /&gt;
|[[Sandy Gets Hitched]]&lt;br /&gt;
|[[Sandy]], [[Saevrinimata]], [[Mikilos]], [[Kerbasy]], [[Arngrid]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2012&lt;br /&gt;
|[[A Type of Armor]]&lt;br /&gt;
|[[Kerbasy]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 30,2012&lt;br /&gt;
|[[Goblin Caravan]]&lt;br /&gt;
|[[Craft]], [[Mikilos]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2012&lt;br /&gt;
|[[Late Night at Wayfarer's Inn]]&lt;br /&gt;
|[[Maendir]], [[Zalara]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Jinks Pearly Temple|Jinks' Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Abrahil]], [[Jinks]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2012&lt;br /&gt;
|[[Beyond the Pearly Temple]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Jinks]], [[Svarshan]], [[Myrana]], [[Maendir]], [[Constantin]], [[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2012&lt;br /&gt;
|[[Rocks, Poop, Hips, and Stew!!]]&lt;br /&gt;
|[[Sandy]], [[Oates]], [[Fiona]], [[Svarshan]], [[Liessa]], [[Azog]], [[Achala]], [[Leisel]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11 2012&lt;br /&gt;
|[[Mercantile Obligation (Porocora DM)]]&lt;br /&gt;
|[[Katja]], [[Ashlynn]], [[Albain]], [[Fiona]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20,2012&lt;br /&gt;
|[[Grin Apolypse]]&lt;br /&gt;
|[[Cesran]], [[Gwendolyn]], [[Kuumvu]], [[Mikilos]], [[Remethaer]], [[Sandy]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|December 21, 2012&lt;br /&gt;
|[[Bar Chatter]]&lt;br /&gt;
|[[Gwendolyn]], [[Sandy]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23, 2012&lt;br /&gt;
|[[Poor Holiday Tidings]]&lt;br /&gt;
|[[Emir]], [[Zalara]], [[Donk]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|December 30, 2012&lt;br /&gt;
|[[Art of Slice, the]]&lt;br /&gt;
|[[Chloe]], [[Gwendolyn]], [[Liessa]], [[Munch]], [[Remethaer]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|[[PRP: Clearing Jeribald's Mine]]&lt;br /&gt;
|??&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2012&lt;br /&gt;
|[[Adventurers Guild Bringing in the New Year|Adventurer's Guild: Bringing in the New Year]]&lt;br /&gt;
|[[Karelin]], [[Azog]], [[Svarshan]], [[Tavissha]], [[Mikilos]], [[Sonja]], [[Oates]], [[Cesran]], [[Myrana]], [[Wilma]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2013&lt;br /&gt;
|[[Arvek in Pink]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Boshter]], [[Jessa]], [[Roka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5,2013&lt;br /&gt;
|[[Ribbeting Times at the Hope]]&lt;br /&gt;
|[[Tavissha]], [[Abrahil]], [[Zalara]], [[Lash]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2013&lt;br /&gt;
|[[Hanging of the Butcher]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2013&lt;br /&gt;
|[[Jink's Kids]]&lt;br /&gt;
|[[Jinks]], [[Agril]], [[Svarshan]], [[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2013&lt;br /&gt;
|[[Cue Yakety Sax]]&lt;br /&gt;
|[[Emir]], [[Sandy]], [[Donk]], [[Abrahil]], [[Myrana]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[In the Market]]&lt;br /&gt;
|[[Craft]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2013&lt;br /&gt;
|[[What's Down There?]]&lt;br /&gt;
|[[Brolin]], [[Lash]], [[Nadara]], [[Raja]], [[Zarr]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2013&lt;br /&gt;
|[[Wolf-wrestling]]&lt;br /&gt;
|[[Donk]], [[Kuumvu]], [[Tavissha]], [[Thyrson]], [[Jareth]], [[Garrin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[At the Ox]]&lt;br /&gt;
|[[Azog]], [[Lash]], [[Sandy]], [[Mikilos]], [[Faraday]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2013&lt;br /&gt;
|[[On the Roadway]]&lt;br /&gt;
|[[Sandy]], [[Selia]], [[Roka]], [[Arafel]], [[Elycia]],&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2013&lt;br /&gt;
|[[Nipples and rainbows]]&lt;br /&gt;
|[[Roka]], [[Karelin]], [[Rotgut]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2013&lt;br /&gt;
|[[Mirrors]]&lt;br /&gt;
|[[Selia]], [[Oates]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2013&lt;br /&gt;
|[[The Lost]]&lt;br /&gt;
|[[Gragnar]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2013&lt;br /&gt;
|[[Of Guns, Maintenance, and Weather]]&lt;br /&gt;
|[[Craft]], [[Rementhaer]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2013&lt;br /&gt;
|[[Desolate Dig]]&lt;br /&gt;
|[[Oates]], [[Remethaer]], [[Lash]], [[Arafel]], [[Cinnamon]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[Along the Road]]&lt;br /&gt;
|[[Ormarr]], [[Cesran]], [[Lash]], [[Vidarr]], [[Donk]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2013&lt;br /&gt;
|[[PrP: Trouble Brewing]]&lt;br /&gt;
|[[Arafel]], [[Oates]], [[Rotgut]], [[Tavissha]], [[Brolin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2013&lt;br /&gt;
|[[Ultimate Showdown of Ultimate Deliciousness]]&lt;br /&gt;
|[[Donk]], [[Jibbom]], [[Cesran]], [[Elysia]], [[Lash]], [[some chubby, old orc]]&lt;br /&gt;
|-&lt;br /&gt;
|February 02, 2013&lt;br /&gt;
|[[Lost And Found]]&lt;br /&gt;
|[[Sharna]], [[Azog]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|February 03, 2013&lt;br /&gt;
|[[Makar at the Ox]]&lt;br /&gt;
|[[Myrana]], [[Svarshan]], [[Mikilos]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|February 09, 2013&lt;br /&gt;
|[[PrP: Up in Smoke]]&lt;br /&gt;
|[[Sharna]], [[Jinks]], [[Sonja]], [[Aenyn]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2013&lt;br /&gt;
|[[PrP: 3:10 to Selentia]]&lt;br /&gt;
|[[Birgit]], [[Chloe]], [[Elessa]], [[Remethaer]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[Love Potions]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Agril]], [[Taurex]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2013&lt;br /&gt;
|[[PrP: Pie and Orc]]&lt;br /&gt;
|[[Mako]], [[Remethaer]], [[Aviere]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 1]]&lt;br /&gt;
|[[Taurex]], [[Moonshadow]], [[Abrahil]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|February 25, 2013&lt;br /&gt;
|[[PrP: Meat on Stick Part 2]]&lt;br /&gt;
|[[Taurex]], [[Vennan]], [[Kravar]], [[Shrike]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 03, 2013&lt;br /&gt;
|[[PrP: Lurker on the Heights]]&lt;br /&gt;
|[[Lash]], [[Vennan]], [[Gwendolyn]], [[Oates]], [[Schneider]], [[Alistine]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|March 08, 2013&lt;br /&gt;
|[[PrP: The Alexandrian Job]]&lt;br /&gt;
|[[Kravar]],[[Heyuri]], [[Korsten]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Spirit-Bonded Ceremony]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 01, 2013&lt;br /&gt;
|[[Kittens]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 02, 2013&lt;br /&gt;
|[[Log: Goblintown Hi-Jinks]]&lt;br /&gt;
|[[Meep]], [[Sonja]], [[Tatyannah]], [[Kravar]], [[ Sandy]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2013&lt;br /&gt;
|[[Log: Pets 4 Sale]]&lt;br /&gt;
|[[Grub]], [[Ferawyn]], [[Mikilos]], [[Seanait]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2013&lt;br /&gt;
|[[PrP: Goblin Massacre Mystery]]&lt;br /&gt;
|[[Vennan]], [[Kravar]], [[Nadara]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2013&lt;br /&gt;
|[[BBQ fun]]&lt;br /&gt;
|[[Agril]], [[Jessa]], [[Mikilos]], [[Moonshadow]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 17, 2013&lt;br /&gt;
|[[Chance Meeting]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Younger]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2013&lt;br /&gt;
|[[Log: Lower Market Madness]]&lt;br /&gt;
|[[Mogrinaar]], [[Kravar]], [[Shilde]], [[Chloe]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2013&lt;br /&gt;
|[[Log: Meetings and Mysteries at Wilderness Pointe]]&lt;br /&gt;
|[[Drake]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2013&lt;br /&gt;
|[[PrP: Camp Encounter]]&lt;br /&gt;
|[[Remethaer]], [[Elessa]], [[Kravar]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 1st, 2013&lt;br /&gt;
|[[Kill Tak]]&lt;br /&gt;
|[[Tak]], [[Selia]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 2nd, 2013&lt;br /&gt;
|[[DEATH!]]&lt;br /&gt;
|[[Kravar]], [[Tak]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2013&lt;br /&gt;
|[[PRP: Fast Zombie Day]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 5th, 2013&lt;br /&gt;
|[[Log: Sign Sixty-Two]]&lt;br /&gt;
|[[Rogun]], [[Ferawyn]], [[Sebropert]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 11th, 2013&lt;br /&gt;
|[[PrP: Ratburglars!]]&lt;br /&gt;
|[[Tak]], [[Madde]], [[Porarna]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 13th, 2013&lt;br /&gt;
|[[Magic Discussions at Fernwood Pub]]&lt;br /&gt;
|[[Cesran]], [[Tak]], [[Rogun]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 14th, 2013&lt;br /&gt;
|[[PrP: Vadran Patrol]]&lt;br /&gt;
|[[Tak]], [[Sebropert]], [[Rogun]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 2013&lt;br /&gt;
|[[Olympic Start]]&lt;br /&gt;
|[[Abrahil]], [[Jessa]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 16th, 2013&lt;br /&gt;
|[[PrP: Spontaneous Event]]&lt;br /&gt;
|[[Eligar]], [[Ferawyn]], [[Brom]], [[Folkmar]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 18th, 2013&lt;br /&gt;
|[[PrP: Docking Pay]]&lt;br /&gt;
|[[Folkmar]], [[Halani]]. [[Kravar]], [[Tak]], [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 21st, 2013&lt;br /&gt;
|[[Trust Building Exercise!]]&lt;br /&gt;
|[[Folkmar]], [[Moonshadow]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[PrP: A Golem in the Arena]]&lt;br /&gt;
|[[Munch]], [[Zalara]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 24th, 2013&lt;br /&gt;
|[[Taiko Market]]&lt;br /&gt;
|[[Halani]], [[Selia]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 25th, 2013&lt;br /&gt;
|[[PrP: Food Fight]]&lt;br /&gt;
|[[Temarie]], [[Tak]], [[Brom]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 28th, 2013&lt;br /&gt;
|[[Gelfure Chatter]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Tak]], [[Molokh]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Market Meet]]&lt;br /&gt;
|[[Sonja]], [[Mikilos]], [[Gunnhilde]], [[Tak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 29th, 2013&lt;br /&gt;
|[[Book Thief]]&lt;br /&gt;
|[[Mikilos]], [[Vekson]], [[Elycia]], [[Zarya]], [[Cesran]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[PrP: Arena Bout 05 30]]&lt;br /&gt;
|[[Eligar]], [[Jex]], [[Brom]], [[Nadara]], [[Tak]], [[Gunnhilde]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|May 20th, 2013&lt;br /&gt;
|[[Philosophy of the Rat]]&lt;br /&gt;
|[[Cesran]], [[Vekson]], [[Zarya]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 6th, 2013&lt;br /&gt;
|[[PrP: Cattle Wasps]]&lt;br /&gt;
|[[Jex]], [[Temarie]], [[Tatyannah]], [[Lanier]], [[Laoise]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 7th, 2013&lt;br /&gt;
|[[Fundraising Pie]]&lt;br /&gt;
|[[Mikilos]], [[Sonja]] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 8th, 2013&lt;br /&gt;
|[[PrP: The Azure Queen's Trap]]&lt;br /&gt;
|[[Jex]], [[Shrike]], [[Moonshadow]], [[Nadara]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 17th, 2013&lt;br /&gt;
|[[PrP: The Prancing Owlbear]]&lt;br /&gt;
|[[Brom]], [[Eligar]], [[Lanier]], [[Nadara]], [[Tak]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 20th, 2013&lt;br /&gt;
|[[PrP: Red Ridge Pass]]&lt;br /&gt;
|[[Eligar]], [[Tak]], [[Thora]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 21st, 2013&lt;br /&gt;
|[[Market Meeting]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 22nd, 2013&lt;br /&gt;
|[[PrP: Saturday Night Main Event]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Tatyannah]], [[Temarie]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 24th, 2013&lt;br /&gt;
|[[Mary Met]]&lt;br /&gt;
|[[Bildor]], [[Mary]], [[Mikilos]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 25th, 2013&lt;br /&gt;
|[[PrP: Save the Princess]]&lt;br /&gt;
|[[Bildor]], [[Elessa]], [[Tak]], [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 27th, 2013&lt;br /&gt;
|[[PrP: Abyssal Barn]]&lt;br /&gt;
|[[Elessa]], [[Kilian]], [[Lanier]], [[Tak]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|June 30th, 2013&lt;br /&gt;
|[[PrP: The Dastardly Gauntlet of Doom!]]&lt;br /&gt;
|[[Azog]], [[Jenner]], [[Jessa]], [[Jibbom]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[PrP: Artificer's Arena Challenge]]&lt;br /&gt;
|[[Aleron]], [[Eligar]], [[Vekson]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 1st, 2013&lt;br /&gt;
|[[Hart Scouts]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 4th, 2013&lt;br /&gt;
|[[On Good and Evil]]&lt;br /&gt;
|[[Jessa]], [[Jame]], [[Vekson]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 6th, 2013&lt;br /&gt;
|[[Cats in the Market]]&lt;br /&gt;
|[[Azog]], [[Niama]], [[Mikilos]], [[Valadhiel]], [[Ol' Mags]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 9th, 2013&lt;br /&gt;
|[[PrP: The Ghosttower]]&lt;br /&gt;
|[[Tatyannah]], [[Eligar]], [[Auk]], [[Solace]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2013&lt;br /&gt;
|[[PrP: The Trouble With Archaeology]]&lt;br /&gt;
|[[Bildor]], [[Schneider]], [[Raethon]], [[Thorarna]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 18th, 2013&lt;br /&gt;
|[[PrP: Pirates, Submersibles, Airships (Oh My)]]&lt;br /&gt;
|[[Ormarr]], [[Sonja]], [[Oates]], [[Munch]], [[Jessa]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 26th, 2013&lt;br /&gt;
|[[PrP: Heart of Farceness]]&lt;br /&gt;
|[[Faiza]], [[Eligar]], [[Vennan]], [[Munch]], [[Angrid]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|July 31st, 2013&lt;br /&gt;
|[[PrP: Role Reversal]]&lt;br /&gt;
|[[Faiza]], [[Radek]], [[Aegremar]], [[Temarie]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 3rd, 2013&lt;br /&gt;
|[[Trubble in the Market]]&lt;br /&gt;
|[[Mikilos]], [[Trubble]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 14th, 2013&lt;br /&gt;
|[[On Prancing]]&lt;br /&gt;
|[[Jessa]], [[Mikilos]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 15th, 2013&lt;br /&gt;
|[[Another Owlbear]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]], [[Hilal]], [[Markus]], [[Nasirri]], [[Raethon]], [[Azog]], [[Boshter]], [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=10408</id>
		<title>Elessa</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Elessa&amp;diff=10408"/>
		<updated>2013-09-16T20:08:47Z</updated>

		<summary type="html">&lt;p&gt;Elessa: Created page with &amp;quot;&amp;lt;center&amp;gt;http://i.imgur.com/Wi1NfCx.jpg&amp;lt;/center&amp;gt;   ==About My Character==  Elessa is a fairly young Tsuari that arrived in Alexandria tired of the wandering life and lured ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[http://i.imgur.com/Wi1NfCx.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About My Character==&lt;br /&gt;
&lt;br /&gt;
Elessa is a fairly young Tsuari that arrived in Alexandria tired of the wandering life and lured more by the stories and adventures that was had in the great city that disappeared. She has spent the past several months in and around the city, hired mostly by the Guild of Explorers, but she attempts to make her way also by not so... legal means. She'll help out when people need it, but usually on her own whim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RP Hooks==&lt;br /&gt;
&lt;br /&gt;
Anything sneaky she loves.&lt;br /&gt;
&lt;br /&gt;
Stealing things would be fun too if given the chance.&lt;br /&gt;
&lt;br /&gt;
She is shy and careful around paladins, though not so many clerics, but obvious... moral reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=10407</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=10407"/>
		<updated>2013-09-16T20:03:49Z</updated>

		<summary type="html">&lt;p&gt;Elessa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Character Pages Help&lt;br /&gt;
{{T02}}&lt;br /&gt;
|I'd Like Help On...&lt;br /&gt;
|Go Here&lt;br /&gt;
|-&lt;br /&gt;
|Logging in so I can edit the wiki&lt;br /&gt;
| [[Help:Editing|Wiki Help]]&lt;br /&gt;
|-&lt;br /&gt;
| Making a character page&lt;br /&gt;
| [[How to Make a Character Page]]&lt;br /&gt;
|-&lt;br /&gt;
| Finding a template I could use&lt;br /&gt;
| [[Character Page Template]]&lt;br /&gt;
|-&lt;br /&gt;
| Letting people know about my page&lt;br /&gt;
| @set me=URL:&amp;lt;font color=&amp;quot;#ccc&amp;quot;&amp;gt;Your URL Goes Here&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|I can't edit my page anymore!&lt;br /&gt;
|You may've forgotten to add the 'player' tag to your character page. Contact staff!&lt;br /&gt;
|-&lt;br /&gt;
| Finding someone in the community to draw my character&lt;br /&gt;
| There are a number of community members who do commissions. You might page: '''[http://jnrajh.blogspot.com/ Myrana]''', '''[http://skiriki.deviantart.com/ Lolth]''', '''[http://mikewinn.deviantart.com/ Maelstrom]''', or '''[http://www.cvilbrandt.com/ Emir]''' ingame. Lash also does sketches, and has done some of the great art on our deity pages! You can see examples of their work on different character pages, below. Active members may page Lahar or leave an @mail to be added to this list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alteri]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Ashlynn]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
* [[Brolin]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cinnamon]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Darshan]]&lt;br /&gt;
* [[Donk]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Emir|Emir Zalaahd]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Garthos]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Harric]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kade Harlow]]&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kuumvu]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roka]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Lady Sienna Meribeth McBane]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Sharna]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vidarr|Vidarr Halvdran]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xander]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yerathiel]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;/div&gt;</summary>
		<author><name>Elessa</name></author>
	</entry>
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