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		<id>http://www.tenebraemush.net/index.php?title=PrP:_Village_of_Glenspiel&amp;diff=21241</id>
		<title>PrP: Village of Glenspiel</title>
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		<updated>2016-01-18T06:29:18Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Village of Glenspiel&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Sigrid Level 2, Kailin Level 2, Haggerty Level 2&lt;br /&gt;
*Place: Alexandria&lt;br /&gt;
*Time: Jan 11, 2015&lt;br /&gt;
*Summary: The group goes about Alexandria searching for the living relatives of the families that died in Glenspiel and informing them what had happened there.  The group also offer suggestions of having those they talk to repopulate the fallen village.  Their endeavor brings them into contact with people with sinister plans and an interest over the dark wood trade that has stopped.  Coming to the aid of a dark wood specialist, the group rescues his niece from the clutches of an evil ex-adventurer.  In response to the service rendered, the dark wood specialist promised to get the trade running again, for as long as there are enough workers to help him do it.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 5x Fighter lvl1, CR 3 &lt;br /&gt;
*Encounter 2: 1x Barbarian lvl5, CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Start of Story)&lt;br /&gt;
&lt;br /&gt;
Sigrid, Kailin and Haggerty arrived in the city of Alexandria only a few days ago. When they went to the adventurer's guild hall to inform them of the events that have happened in Glenspiel, they were not amused or impressed. &lt;br /&gt;
&lt;br /&gt;
As expected, the guild withheld the pay that was stipulated in the contract as the objectives were not fulfilled. They seem uninterested in pursuing any ventures to help out repopulating the dead village, saying that there are more important stuff to deal with. News about the unknown entities that have brought about destruction to Glenspiel were recorded, but otherwise not actively worked upon. The information will likely be traded off for money or favor to people who are interested with the knowledge.&lt;br /&gt;
&lt;br /&gt;
Still, the guild showed some leniency by not removing the three from the guild's list of prospective employees. They even allowed them a chance to complete the contract. The contract necessitated haste, but it never stipulated a date to which it would expire.&lt;br /&gt;
&lt;br /&gt;
The three left the guild and began making plans on how to achieve the contract's objectives. &lt;br /&gt;
&lt;br /&gt;
Sigrid went back to temple and informed them of the events that have taken place in Glenspiel. Alarm and a promise of action is offered against the forces that destroyed the village. Support and a willingness to help repopulate the village is given for as long as the endeavor is deemed feasible. The temple has a few names of the people that once lived in Glenspiel. They offered Sigrid the names of next of kin that can be found in the city.&lt;br /&gt;
&lt;br /&gt;
Kailin goes about seeking institutions that may be interested in financing people to relocated and repopulate Glenspiel. A lot of merchants and a few nobles have shown interest in doing so, but upon learning on how the village lost it population, they became less inclined to support. Most of them require an assurance that village is safe for the people to live there. If this can be assured, then they will help in getting the money needed to finance people to live there.&lt;br /&gt;
&lt;br /&gt;
Haggerty is interested in getting the village viable for re-population and has been studying the maps of the area surrounding Glenspiel. He has found some assistance in the library staff who became aware of what happened in the fallen village, and his effort to get it up running again. They offered Haggerty permission to read books that the average Alexandrian is not allowed to read, but only those books that concern the village of Glenspiel. It is a wealth of information that will likely help him in the days to come.&lt;br /&gt;
&lt;br /&gt;
The three eventually meet up and shared information with each other. They begin going around the city, seeking the living relatives of those who once lived in Glenspiel. The news comes as a shock and a great sadness for some, but for others it mattered very little to them. Offers of having them repopulate the village is met with deep reluctance if not a down-right refusal. The idea of suffering the same fate as their relatives does not go down well with them.&lt;br /&gt;
&lt;br /&gt;
As the trio continue with the difficult task of finding relatives of the slain villagers who would accept going to Glenspiel, they notice that several figures have been following them. The figures would always be at a distance, and would disperse if any of the trio approach them. But after observing them for a while, a pattern develops.&lt;br /&gt;
&lt;br /&gt;
It would appear that these people are of the same mind as the trio for as soon as the three have concluded their talk with the relatives of the slain villagers, they would come up to the homes these people as well and offer them money to get the village repopulated, specifically to get the dark wood flowing again. &lt;br /&gt;
&lt;br /&gt;
It seems someone wants control of the dark wood business in that village.&lt;br /&gt;
&lt;br /&gt;
As the trio make their way to one of the living relatives within the vicinity, they could hear a raucous nearby. Someone is raising his voice and doesn't seem to like something being said about him. As the three get closer to the commotion, they see five figures standing around one man who looks quite obstinate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! No matter how much you will pay me, I will not cut dark wood for you or for your boss. You might as well give up.&amp;quot; Says the bearded man with a heavy set built.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I guess your young niece of little importance to you then?&amp;quot; Says one of the five figures standing around him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Arabella? No! You did not?!&amp;quot; yells the man in disbelief.&lt;br /&gt;
&lt;br /&gt;
The other person merely nods, smiling wickedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Give her back to me or I will kill you all!&amp;quot; Says the bearded man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get the dark wood running again, and you will get her back.&amp;quot; Says the other.&lt;br /&gt;
&lt;br /&gt;
The bearded man turns and at that very moment spots Sigrid. Seeing that she is a daesusite, he begins yelling for aid. &amp;quot;Help! Help! These hooligans have kidnapped my niece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first thing Sigrid does is file a complaint about the mission-givers with the guild. It certainly wasn't any failure of theirs that prevented the mission from succeeding, and they gained valuable information and fought and killed some dangerous monsters. There ought to be some compensation for that. She scoffs at the idea that the guild would delete them from the rolls or forbid them from working for the guild because the mission-givers had made false assumptions. On the subject of the families, she assures them that they won't be asked to come back to the village until it's safe. But that there's land and houses and jobs, and that should at least be of interest to some. As they stumble upon the kidnappers, she pauses, taking in the situation for a moment, then steps forward, drawing her blade. &amp;quot;You men,&amp;quot; she addresses the fellows threatening the old man. &amp;quot;You say you have kidnapped this man's niece? That is atrocious, and you shall be judged for your crimes. Stand down now, or face me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin looks towards the the five that the bearded man has labeled as hooligans, moving past Sigrid. &amp;quot;To hell with little girlies. What's this about dark wood? Who's lookin' to get the dark wood runnin' ag'in? I have a mind to see it done and a strong wood choppin' arm.&amp;quot; He gives his hammer an outward swing through the air to show the motion and give a show of his muscle. &amp;quot;I'm in fer some work if ye have the coin for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The five thugs don't look happy at the appearance of Sigrid, Kailin and Haggerty. &amp;quot;This is not good.&amp;quot; says one of the thugs. &amp;quot;We have to get rid of them before they can tell the authorities of our plan.&amp;quot; They quickly unsheathe their weapons and move menacingly forward towards the three adventurers, their intentions hostile.&lt;br /&gt;
&lt;br /&gt;
Haggerty composed a writ to file a complaint about the Mercenaries' conduct, especially their task giver, but did not officiate it by sending it in. The still travel-disheveld arcanist did speak up in the temple of Serriel to make road wardens aware of the dangers and ask about new folk traveling into and possibly from the area. There were a number of other activities, but the most sought-after is not one, because the group did not get paid! As such, he squints and eyes the suspicious folk and lawbreakers with his blues while he gauges the distances and purses his lips to say something as well, but will not be between the huge woman and her calling. Then, the northman starts chanting in the strange tongue which shapes astral energies.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Thug1: Roll: 3 + Bonus: +2 = Total: 5&lt;br /&gt;
GAME: You roll initiative for Thug2: Roll: 3 + Bonus: +2 = Total: 5&lt;br /&gt;
GAME: You roll initiative for Thug3: Roll: 3 + Bonus: +2 = Total: 5&lt;br /&gt;
GAME: You roll initiative for Thug4: Roll: 5 + Bonus: +2 = Total: 7&lt;br /&gt;
GAME: You roll initiative for Thug5: Roll: 6 + Bonus: +2 = Total: 8&lt;br /&gt;
GAME: Sigrid rolls initiative: 15 + 1 = 16&lt;br /&gt;
GAME: Haggerty rolls initiative: 3 + 6 = 9&lt;br /&gt;
GAME: Kailin rolls initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 21.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Ready my hammer and bard for inspire courage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin sets his pack as the men continue to move forward and his speech changes back to normal, no longer taking on the language of the barbarians of the north. &amp;quot;Well, I guess this will have to end the bloody way. Tragic.&amp;quot; He then starts up a song as he whips his long lucerne hammer around his body, holding it at the ready as he belts out the deep, low notes that rumble from his belly. His long hammer can reach quite a distance around him and he planned to use it to his advantage if at all possible.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 16.&lt;br /&gt;
      It is now Sigrid's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Let me stay back with the others and form up a sort of line so it's harder to flank us, and ready an action to hit one with PA if he comes in range&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid is a bit harder to hurt in her new armor, still fresh from the smith, and with her blade out, she stands ready for action. But she's not quite ready to go out among 5 enemies and get surrounded, so she forms up with the other two, her blade out, standing ready to receive their attack.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 9.&lt;br /&gt;
      It is now Haggerty's turn! Thug5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Ready color spray and cast it defensively when they come within range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty builds up the the active cone of arcane might he is capable of controlling while the redhead releases the charge through his mind and to his fingertips for the casting which gives the gloves a faint rainbow sheen. A small droplet of sweat builds while the hatted man holds his shiny staff in the crook of his right arm and the little dog watches from between the caster's legs, looking up. He finally gets to wear a new green woolen tunic with a horned whale motif which is something less smelly than the elk sweater became in the days of travel back to the big city. Kuno currently lets his long tongue hang from the side of his mouth. It is more like a frog's, only more drooly and less sticky.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 8.&lt;br /&gt;
      It is now Thug5's turn! Thug4 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug5 gets to move first and makes a straight charge towards Sigrid. Sigrid, roll your readied attack.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (20)+6: 26&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (20)+6: 26&lt;br /&gt;
GAME: Sigrid rolls 4d6+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid's initiative total changed to 8.&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Thug4 is next!&lt;br /&gt;
&lt;br /&gt;
Sigrid wasn't standing ready just to look cool, either, the giant woman was ready for the enemy to attack. She begins her swing as the first man runs up, and just as he gets within range, her blade is coming across at neck level. His body stumbles forward a couple steps, then crumples as his head goes the other direction with a surprised expression.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 7.&lt;br /&gt;
      It is now Thug4's turn! Thug3 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug4 charge attack as well, targetting Sigrid. Haggerty, cast your spell.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (6)+-1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug4 will be out of commission for the remainder of this plot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is unconscious, blinded, and stunned for...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d4: (4): 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;4 rounds. And then blinded for..&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;3 rounds. And then stunned for 1 round. For a total of 8 rounds.&amp;quot;&lt;br /&gt;
GAME: Haggerty's initiative total changed to 7.&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Thug3 is next!&lt;br /&gt;
&lt;br /&gt;
The second one makes his attempt and is promptly brought to the ground(!) by the scintillating waves to pulse from the aspiring wizard's hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Thug3's turn! Thug2 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug3 goes straight for Sigrid...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And misses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The third member among the thugs charges towards Sigrid but could not break through her defenses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Thug2's turn! Thug1 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug2 charges Haggerty.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (11)+7: 18&lt;br /&gt;
GAME: Benthus rolls 1d8+3: (6)+3: 9&lt;br /&gt;
GAME: You damaged Haggerty for 9 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
The second Thug in the group charge-attacks Haggerty and connects.  The long swords stabs him through his flanks, narrowly missing vital organs that would have otherwise killed him.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Thug1's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug1 charges Kailin.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;AoO on him.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (6)+6+1: 13&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Benthus rolls 1d8+3: (3)+3: 6&lt;br /&gt;
GAME: You damaged Kailin for 6 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
The first thug goes for Kailin, charging towards him.  As he gets near, Kailin uses his long reach to attack his incoming foe.  Thug1 sidesteps during the charge and narrowly avoids being brained by the massive metal ball that was aimed for his head.  He slashes at the giantborne opening a large wound on his chest.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Kailin's turn! Thug5 is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kailin, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I'll move back out of his range and attack again from 10'&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
Kailin takes a swing at the one that comes his way as the first two are dropped low, missing him as he closes. He's cut from a slice from the man, the longsword drawing a gash across his thigh. He swings his hammer again after hoping back, favoring his good leg, but this again misses wide and the bardarian struggles to keep his composure. He stays strong belting his tune, gaining resolve from the familiar melody of heroes.&lt;br /&gt;
&lt;br /&gt;
The three remaining thugs go after each of the adventurers separately. The one on Sigrid misses her, but the other two manage to land their weapons well on their marks on Haggerty and Kailin.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Thug5's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Thug4 is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid, action please. You have three thugs within reach.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I'd like to hit the one on Haggerty, if I can?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Oh, I'd like to do it with Power Attack.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (9)+7: 16&lt;br /&gt;
GAME: Sigrid rolls 2d6+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
Sigrid is in the center of the line and holding all right so far. Seeing Haggerty wounded, and the attackers all about the same distance as they've come at us, she shifts a bit, and suddenly, she thrusts with her blade, which takes the man in front of Haggerty from an angle he wasn't expecting at all. He crumples to the ground, bleeding, as Sigrid brings her heavy blade back to en garde.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Thug4's turn! Haggerty is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Thug3 is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Using the apprentice ability to smack Kailin's attacker with the quarterstaff which is MW.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4+1+1: (12)+1+4+1+1: 19&lt;br /&gt;
GAME: Haggerty rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Haggerty gets bloodied when struck by a longsword of narrow make which looks more like a long knife, but that hardly makes the blade less effective, because he lacks all of bulk and chain and board to have protection in the way when his parrying move misses. The red soup trickles down and messes up the fine green garment of the worried looking Kuno. The robed man has no more target right next to him so there is space to cast again. Then the guy who stabbed him -which burns like a truly biting winter wind- becomes a faucet. Helped by song and the fact that his mind is stronger than his body, the blue clad man lets his staff dance through the air and knock the guy who fights Kailin in the right shoulder, but the result is not too fancy.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Thug3's turn! Thug2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Thug2's turn! Thug1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Thug1's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug1 continues his assault on Kailin.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;AoO.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (15)+6+1: 22&lt;br /&gt;
GAME: Kailin rolls 1d12 + 8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
Kailin sees his attacker move in again and he takes a swing at him before he can get in to strike. He clips the man with his weapon, the top of his lucern hammer scratching a line through his arm by way of the spear tip. The force of the blow does most of the damage, rather than the weapon, but it is enough to keep the man at bay long enough for Sigrid to drop him to the ground. He moves then with a calculated series of hop steps to surround the last of the men. His weapon swings high and dives down with a heavy pull of the haft, but slams into the ground without hitting its target yet again, sliding by as the human ducks out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid, roll AoO as it is moving through your squares as well.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Sigrid rolls 2d6+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
The man attacking Kailin is a bit too narrow-sighted, focusing on his opponent and not realizing his movement leaves him open to the giantborn woman. Sigrid does not miss this fact, and drives her blade between his ribs as he goes past. He falls to the ground, bleeding, gasping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And I forgot Thug3. This is his roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Sigrid.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+3: (1)+3: 4 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
The thug that charged Sigrid earlier positions himself to initiate a flurry of sword blows on the sunblade.  But her skill in combat proved superior than his and all his attacks fail to draw blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Kailin's turn! Thug5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kailin, only Thug3 is left. He is uninjured.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Move to flank and attack from reach.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1 + 2: (3)+6+1+2: 12&lt;br /&gt;
&lt;br /&gt;
Kailan attacks the last remaining thug but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Thug5's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Thug4 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Attack with PA, pls.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (10)+9: 19&lt;br /&gt;
GAME: Sigrid rolls 2d6+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
Sigrid faces off against the last of the assailants, who's now caught between her and Kailin. As far as rocks and hard places go, this is pretty much the textbook case. His weak attacks are brushed aside as she steps in and with a sweeping stroke, slices with her greatsword deep into his gut, doubling him over, and leaving him to bleed and wheeze on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus removes the timestop.&lt;br /&gt;
Timestop by Benthus has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Healing myself up.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls 1d8 + 1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Healing Haggerty next&amp;quot;&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
GAME: Kailin rolls 1d8 + 1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid can heal as well.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Also, I'd like to try and stabilize the surviving bad guys, so we can haul them off to jail.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d6: (5): 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid has 4 heals. I will roll them 1 at a time until we're all healed. Bad guys just get first aid, because they're bad.&lt;br /&gt;
GAME: Sigrid rolls 1d6: (5): 5&lt;br /&gt;
GAME: Sigrid rolls 1d6: (6): 6&lt;br /&gt;
GAME: Sigrid rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you for coming to my aid.&amp;quot; Says the bearded man. &amp;quot;Those scoundrels have been pestering me since that day when news of Glenspiel's dark wood production collapsed has been made public.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio would later learn that the bearded man's name is Barkeley Thingol. He is more popularly known as 'Ruf-Bark' because of his gruff nature as well as his skill and expertise in relation to Dark wood. He had stopped doing his profession as a specialized lumber-jack/tree grower ever since the parents of Arabella died in a freak accident. That was like ten years ago. Arabella is now a teen-ager at this stage and Ruf-Bark would be willing to help in the dark-wood production if they can find her and bring her back to him safely.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The city boys are a danger to my wee lass. I do not want her to suffer the fate that has befallen to so many young, unwed mothers in this city. Some time in the country-side might help in lessening her interest in the other sex, until the phase has passed.&amp;quot; Says Ruf-Bark. &amp;quot;Find her and you will have your dark wood business working again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After interrogating one of the five thugs, the trio become aware of who hired them and where that person is located. Sardonis Krimshaw. Nothing much can be learned about him other than that he used to be a member of the guild as well before his termination from work. It is not clear what the reason is, but it is likely something not good.&lt;br /&gt;
&lt;br /&gt;
Kailin focuses healing jingles on himself and Haggerty, then goes about finding the next information. &amp;quot;I guess we're heading to the vicinity of Alexandria's ship harbour.&amp;quot; He then grabs his back and begins going in that direction, once everyone else is ready to join.&lt;br /&gt;
&lt;br /&gt;
Sigrid is liberal with the laying on of hands. &amp;quot;Be healed. The light if Daeus grant succor,&amp;quot; and so on. She'll even bandage up the villains as best she can, so they'll survive on their trip to the magistrate. She's pleased that they're more willing to divilge their boss's whereabouts, that'll make things easy. &amp;quot;So,&amp;quot; she says to Kailing and Haggerty. &amp;quot;Do we just storm this villain's lair, or is there some more complicated plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty says hurridedly, &amp;quot;Please stabilize at least one more!&amp;quot; and breaks into a hustle along with the trundling compatriot to get to the unconscious guy, kick weapons away from him and bind the guy. He nods thanks to the kind healers while busybodying. Next is cart time while rounding the bad guys up in full. &lt;br /&gt;
Time passes. &lt;br /&gt;
&lt;br /&gt;
With the new information, the narrowly build shortest one of the trio voices his agreement which is kindly underlined by a snort-bark. &amp;quot;Let's go now that we are cleaned up. Thanks for not charging in, by the way. I appreciate it. A lot.&amp;quot; He is clean again, too, as is the canine pal. Tapping his chin, the shorter male nods to the Daeusite, &amp;quot;We should scope it out and make others aware of where we are going. If we rush in, masybe somebody can hold the other doors shut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls +4: (18)++4: 22 (Locating Krimshaw's whereabouts with Knowledge/local)&lt;br /&gt;
&lt;br /&gt;
Sigrid nods about not charging in. &amp;quot;We should of course scout out the situation if we can. If we are fortunate, he will not have heard about ... this.&amp;quot; She gestures to the fallen thugs. &amp;quot;But we should expect he has, and that he has taken precautions. Though if we are fortunate, he is a man of not too great means and won't have too many guards.&amp;quot; After all, he hired /these/ guys. &amp;quot;You're right, of course. We should alert the guild as to where we are going, in case we fail, or if they need to take some other action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin gives a shake of his head to Haggerty and says, &amp;quot;I suspect we'll go looking this fellow, fight him and a few lackeys and if we win, save the girl.&amp;quot; He looks then towards the fellows on the ground, nudging on e with the end of his polearm. &amp;quot;They don't seem particularly conversational or stealthy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty nods in agreement. Several times. &amp;quot;Temples, too. And the druid union.&amp;quot; To Kailin, he shrugs, &amp;quot;Really? Letthe innocent girl be in the guy's clutches should we falter? Not good. Us testinjg our mettle for you to recount is marvelous, but not on the back of the girl's fate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid agrees with Haggerty, &amp;quot;We must not fail. And we should make it known what it going on, so that if we fall, someone else can take up the task. But we should not tarry too long, or we'll give news a chance to filter back to this fellow, and that would be bad, too. I think we should just notify the guild, and then go quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin gives Haggerty a nod and a shrug. &amp;quot;I meant after we check in. I'm not that cruel. I doubt it will make a difference if we do notifications. We can split up if you think time is an issue and meet back up elsewhere.&amp;quot; He shrugs again. &amp;quot;Whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty thumbs up and adds, &amp;quot;So if we fail, another epic will be greater, because they shall succeed where we failed and fell.&amp;quot; The comparatively puny man gives a big winning smile, &amp;quot;Great. I did not mean to jump to conclusions.&amp;quot; He breathes silently and goes on, &amp;quot;Big cities like Alexandria are strange places, but this place should be one of hope and is from what little I have seen. I do agree on going speedily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid shakes her head to Haggerty, &amp;quot;We will not fail,&amp;quot; she says confidently. &amp;quot;We must not. Our honor, and also a little girl's well-being are on the line. But we should not tarry overlong, either. If we are to regroup, I will notify the guild of what we are about. And raise some issues about the group that has hired us. I am finding myself less and less pleased by their attitudes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio make their way to Krimshaw's safe house, which is located somewhere within Alexandria's harbour district. It took a while to locate the right building, but when the three arrive at the area, they immediately began scoping out the building and looking for ways and means to get into it. It is a small wooden hut that is perched over the waters of the harbour by wooden stitlts. It would appear there are many, many means of getting into the house, from either the main door, to coming from under the building, from swinging from one of the tall buildings on top of the flimsy roof, to downrigth bulldozing straight into the thin wooden walls.&lt;br /&gt;
&lt;br /&gt;
The three continue to observed the building some more, noting any activities inside the building. Apparently, there are no one inside which leaves you to wonder if you got your information right.&lt;br /&gt;
&lt;br /&gt;
It doesn't take long when you hear a roar from behind you and realize that while you and your group have been examining the building, Sardonis has been observing the group from one of the nearby buildings, giving himself time to get ready and attack the group with opportunity.&lt;br /&gt;
&lt;br /&gt;
Sardonis is a brute of a man with long dread-lock hair that is swarming with lice. He has a feral look on his eyes and foaming at the mouth. He is carrying a great-axe of exquisite craftmanship and appears to be gleaming with magical energy. He moves fast and carries himself with skill and expertise that has been acquired from long years in doing hazardous jobs. He appears to be a man with little to no scrupples when it comes to killing people, whether innocent or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll perception checks please.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls perception: (6)+3: 9&lt;br /&gt;
GAME: Kailin rolls perception: (10)+6: 16&lt;br /&gt;
GAME: Haggerty rolls perception+2: (13)+3+2: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid can only hear the roar. Kailin spot Sardonis before he makes his approach, but not enough time to warn the others. Haggerty spots Sardonis and sees that he is focused on attacking the mage first.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Enfeeblement for him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, in the surprise round, only Sigrid is caught unaware. Now lets see who goes first.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls initiative: 10 + 6 = 16&lt;br /&gt;
GAME: Kailin rolls initiative: 4 + 2 = 6&lt;br /&gt;
GAME: You roll initiative for Sardonis: Roll: 5 + Bonus: +1 = Total: 6&lt;br /&gt;
GAME: Sigrid rolls initiative: 4 + 1 = 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty, surprise round. Standard action only. Cast your spell.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Ray of Enfeeblement. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Haggerty rolls ranged: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Haggerty is aware and has a watchful pair of eyes and a very sensitive stubby nose to help. He does not move much from his vantage but one finger to zap the encroaching guy with a spell, that dark streak of sorts again. However, it goes wide, because the blue-eyed mage should have bothered to aim and strike true.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kailin, surprise round. Standard action only. What do you plan on doing?  The behemoth is going straight for Haggerty.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I'll attack the behemoth before he gets to Haggerty and stay in place to block the path.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Putting yourself in line, I see. Alright. Roll your AoO, Kailin.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (17)+6+1: 24&lt;br /&gt;
GAME: Kailin rolls 1d12 + 7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Get ready for the charge attack that was meant for Haggerty.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Benthus rolls 1d12+7: (2)+7: 9&lt;br /&gt;
GAME: You damaged Kailin for 9 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
Kailin hears the roar and is able to react, seeing Sardonis rushing forward. Without hesitation, Kailin whirls around, stepping just off of the man's path and stabbing forward with the tip of his hammer. It strikes home, but he takes a strike in return and he grunts against the pain, doding the next when it comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Surprise Phase completed)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 16.&lt;br /&gt;
      It is now Haggerty's turn! Sardonis is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Ranged clobbering again.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4+1: (2)+1+4+1: 8&lt;br /&gt;
&lt;br /&gt;
Haggerty lets the carefully crafted stick dance through the smelly harbor breeze, but there is no hitting the charging SK. He grunts with some startlement when his attempt merely bounces off the armor and the stick flies back into the wizard-in-the-making's hand. Kuno winces with a faint wheeze which is lost due to the mighty swings and meaty impacts of the decently sized weapons in use here. Should Hagg die here, he would be felled by an ax, at least..&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 6.&lt;br /&gt;
      It is now Sardonis' turn! Kailin is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Sardonis keeps on roaring in berserker manner as he swings his axe at Kailin, and misses. Apparently, he (Kailin) wasn't his real target but Haggerty as he uses the swing to get within striking range of the mage.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Raging and taking another swipe.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I guess I'm flanking him now too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin RAGES!, gaining +2 to melee attack/damage/Will saves and 2 temporary HP&lt;br /&gt;
GAME: Kailin rolls melee +2: (9)+7+2: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Should be 19&amp;quot;&lt;br /&gt;
GAME: Kailin rolls 1d12 + 9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Kailin matches the fury of the lice ridden man with a yell, letting out his fury in a yell. He whirls his polearm again and smashes it down recklessly, beatting the end of his hammer against the man with a thump. He was a different person now, one that was without abandon and ready to go down swinging against Sardonis if he had to.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Sigrid's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;OK, whichever is closer, I will charge, flank, and power attack him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Oh, and smite.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Charging would not be possible as your path is presently blocked by Kailin.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;OK, all that but the charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Roll with the smite bonus. And Kailin is not singing, so no bardic morale bonus.&lt;br /&gt;
GAME: Sigrid rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
It seems like Sigrid is the last one to find out these things! Even as Sardonis puts in his appearance, she's squinting at the house, trying to work out the best way in. She waves off the others' indications of crisis as she mumbles, &amp;quot;I think it may be best if I go to the front, and the others of you come in the other entrances, that way if he tries to escape, you'll be there.&amp;quot; It's only after the shouts and scuffle of fighting grabs her attention that she ohs! and turns to face the enemy. Drawing her sword, she'll rush in to try and flank this maniac. &amp;quot;Stand down!&amp;quot; she orders. &amp;quot;Stand down and surrender! In the name of Daeus the Platinum Dragon and justice!&amp;quot; Not that he's listening, but she can at least say she offered the chance to end this peaceably. When he doesn't stop, she channels holy power into her blade and brings it around in a flat arc that leaves a slash that seems to hurt him before he rolls away from her strike.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Haggerty's turn! Sardonis is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;5' back. Third attempt at ranged thumping.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4+1: (13)+1+4+1: 19&lt;br /&gt;
GAME: Haggerty rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Sardonis' turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sardonis roars and swings his axe at Haggerty.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Benthus rolls 1d12+7: (3)+7: 10&lt;br /&gt;
GAME: You damaged Haggerty for 10 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
Sardonis will not be denied his kill. His focus is on the mage as he perceives him to be the weakest of the three. He swings his axe overhead and brings it down with all the fury and anger that he has inside of him, focused on cutting Haggerty into two pieces. By some stroke of luck, Haggerty manages to dodge a few feet out of the lethal down-ward strike to evade death.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Attack again.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1 + 2: (19)+7+1+2: 29&lt;br /&gt;
GAME: Kailin rolls 1d12 + 9: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
Kailin brings his hammer around again, fully engaged in the warrior spirit within him. He cuts through and sends the weapon around to Sardonis with a masterful blow which catches him square in the midsection.&lt;br /&gt;
&lt;br /&gt;
Haggerty steps back just the same to strike from distance and deceptively outside of harm's way. He does prod the raging guy, but it only a glancing hit the guy likely does not even feel. Then comes the ax. It splits a rib and almost halves the mage's thigh who bites back a groan of pain while blood wells from the massive cut. His vision blurs, adrenaline charges him more actively and he can almost smell himself and the lice ridden charger twice.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Sigrid's turn! Haggerty is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I will hack. Still with PA and smite.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
Sigrid is now in the thick of things, swinging her huge sword with abandon and singing brave fighting songs in a pleasing contralto. A bit low, and no bard by any means, but not bad for an ameteur. She twists the sword behind her back in a huge windup, and unloads on Sardonis with all she's got. And she's got a lot. It hits Sardonis like a ton of bricks, taking the huge man in the side and bowling him over, her blade pinning him to the ground. Though it doesn't matter too much since it looks like he's not going to be getting up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin ends his rage.&lt;br /&gt;
GAME: Benthus removes the timestop.&lt;br /&gt;
Timestop by Benthus has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
With Sardonis down for the count, the group has free rein in entering the shanty and search it out for other occupants. Inside the hut, bound up with ropes and gagged with a piece of cloth, is Arabella. The girl is roughly 16 years old and is showing the feminine curves that is typical of her age. She looks very frightened and is screaming through the gag when the trio approach her.&lt;br /&gt;
&lt;br /&gt;
Kailin stays back and calms down, letting all the rage out and recovering from the affects of it. The withdrawls were never a good feeling, cold and nauseating. But the rush was worth it, almost every time. He watches the girl with the gag as he recovers, leaning on his polearm as he allows the others to do the actual rescuing.&lt;br /&gt;
&lt;br /&gt;
Haggerty is a right mess and has a soaked bandage while he carries himself by using his staff as a crutch to hold himself upright. His braids are rife with clotting blood. Not much appeal there. The Stormgardian draws breath noisily because of the split rib and the resulting damage to his chest which entails one of those strange umlaut vowels, &amp;quot;Hello, fair maiden. We're here on behalf of Ruf-Bark. As you can see, we have an ordained sword of Daeus with us to to make things right. Sardonis will not harm you anymore!&amp;quot; The little dog jumps up, lands on the girl and views her with his big cute eyes, then snorts-barks..&lt;br /&gt;
Sigrid does some quick first aid on Sardonis, muttering, &amp;quot;Oh, no, you're not getting away from this by dying.&amp;quot; She binds the wound as best she can so he won't die. &amp;quot;Is the girl OK?&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
Arabella looks at the trio and listens to what they are saying. After Haggerty informed her of who they are and that Sardonis is under control, she began screaming again but this time of relief. Tears roll down her face. Thankfully, the gag is still in her mouth or the teen-ager's shriek would have been deafening.&lt;br /&gt;
&lt;br /&gt;
Arabella is still gagged and bound, but she looks relieved rather than distressed now that she knows she is rescued.&lt;br /&gt;
&lt;br /&gt;
Haggerty plainly replies after a drawn-out, wet sigh which comes with a faint trail of lifesauce dribbling down the corner of his mouth, &amp;quot;Yes! She's fine. Very healthy lungs!&amp;quot; He chuckles and groans while the tiny pug jumps to try and lick the girl while the northman gets his dagger out, say with a cough, &amp;quot;Going to cut you free. Nothing else.&amp;quot; Then he goes about that part of things with a shaky hand.&lt;br /&gt;
&lt;br /&gt;
Kailin sighs at the girl's reaction but doesn't give much more than that. He simply continues to lean on his polearm and wait patiently.&lt;br /&gt;
&lt;br /&gt;
Sigrid, having taken care of Sardonis's wounds, uses some rope to bind his arms behind his back. Just in case. And it seems like things are OK inside the shanty. &amp;quot;Bring her out, let's take her home!&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
Ruf-Bark's niece is reunited with her uncle. They were both happy. The uncle began to explain to his niece that life in the city has become dangerous, and the longer they stay, the more life-threatening it will be for the both of them. They have to leave the city behind and go to a place called Glenspiel. There, her uncle will be working once again. Arabella wasn't too pleased at the prospect of leaving the city, but considering the dangers that she went through and the possibility of more of it happening in the coming days, she acquiesced to the departure.&lt;br /&gt;
&lt;br /&gt;
With news that an expert on dark wood is going to Glenspiel to resume the trade there, people who have little to no prospect in the city are taking their chances in going to that fallen village as well. There are not many of them, and most of the people who have agreed are not really fit for working... yet. Too emaciated, or suffering from some sort of illness, those desperate enough to join come with little or nothing with them. Getting them ready for work there may have to wait. Getting them ready for the travel and reach the place without dying on the way would be a primary concern.&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21237</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21237"/>
		<updated>2016-01-16T14:18:28Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BONDED MOUNT'S BASIC INFORMATION&lt;br /&gt;
&lt;br /&gt;
Name:  Stormwind&lt;br /&gt;
Animal Type: Griffon&lt;br /&gt;
Size: Large&lt;br /&gt;
Init:  +5&lt;br /&gt;
Senses:  Darkvision 60 ft., low-light vision, scent&lt;br /&gt;
Your Class Which Grants this Companion:  Paladin&lt;br /&gt;
&lt;br /&gt;
DEFENSES&lt;br /&gt;
&lt;br /&gt;
AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1 size)&lt;br /&gt;
HP: 12HD: 90 hp &lt;br /&gt;
Saves:  Fort +11, Reflex +14, Will +5&lt;br /&gt;
Additional:  Magical creature, Celestial beast (Resist cold, acid, electricity 15.  DR 10/evil.  SR 19)&lt;br /&gt;
&lt;br /&gt;
OFFENSES&lt;br /&gt;
&lt;br /&gt;
Speed: 40 ft (60 ft, fly, average)&lt;br /&gt;
Melee: Bite +14 (1d6+5), 2 Claws +12 (1d4+5)&lt;br /&gt;
Reach: 5 ft&lt;br /&gt;
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage)&lt;br /&gt;
Additional: Glide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATISTICS&lt;br /&gt;
&lt;br /&gt;
Stats: Str 20, Dex 22, Con 16, Int 6, Wis 12, Cha 12&lt;br /&gt;
BAB: +9&lt;br /&gt;
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard&lt;br /&gt;
Skills: Perception 12 (+16)&lt;br /&gt;
Additional:&lt;br /&gt;
Special Abilities and Tricks&lt;br /&gt;
-Link, Share Spells, Tricks: knows 22&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:  Mithral Breast Plate Barding, Exotic saddle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Benthus2.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Halfelf02_druid.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Half-Sildanyari PC Badge}}&lt;br /&gt;
{{Badge-Entry|Heritage}}Being half-sildanyari and half-human, he considers himself a bridge between the two races. When it comes to cultures, he holds neither of the two as more important than the other, preferring instead to be neutral in any of these events or procedures.&lt;br /&gt;
{{Badge-Entry|Role}}Primary role is as a spokesman.  Secondary would be a guardian.&lt;br /&gt;
{{Badge-Entry|Faith}}Daeusite.&lt;br /&gt;
{{Badge-Entry|Homeland}}Alexandria.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Temple of Daeus&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Associate and friend to the faithful followers of Daeus&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Daeus&lt;br /&gt;
{{Badge-Entry|Temple}}Temple of Daeus in Alexandria&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Associate and friend to the faithful followers of Daeus&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Aspect02.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Aspect PC Badge}}&lt;br /&gt;
{{Badge-Entry|Aspect}}Sun-Touched&lt;br /&gt;
{{Badge-Entry|Tier}}Tier 1&lt;br /&gt;
{{Badge-Entry|Development}}Benthus has heard the voice of Daeus in his dream one night, and learned to speak the language as if it were second nature to him.  He often communicates with his mount in this language, and uses it when casting divine spells.  The language molded his personality as well, making him speak reason to people.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Flaws02.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Flaws PC Badge}}&lt;br /&gt;
{{Badge-Entry|Flaw}}Pride&lt;br /&gt;
{{Badge-Entry|Development}}Pride has clouded his judgment and his effectiveness as a paladin.  It has made enemies of friends, and distance between him and his god.  He died because of it.  Still, he clings to it.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}} Templars of the Holy Sword&lt;br /&gt;
{{Badge-Entry|Role}}Guardian. Diplomat. Executioner.&lt;br /&gt;
{{Badge-Entry|Scholarship}}Riding skill.&lt;br /&gt;
{{Badge-Entry|Apprentice}}No apprentice so far.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}He knows how to carry his shield better than most shield bearers.  He is knowledgeable in wielding one exotic type weapon.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Protect the city of Alexandria against evil influences.&lt;br /&gt;
* Find an ally that got lost during a fight against hero-killers.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21236</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21236"/>
		<updated>2016-01-16T14:15:20Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BONDED MOUNT'S BASIC INFORMATION&lt;br /&gt;
&lt;br /&gt;
Name:  Stormwind&lt;br /&gt;
Animal Type: Griffon&lt;br /&gt;
Size: Large&lt;br /&gt;
Init:  +5&lt;br /&gt;
Senses:  Darkvision 60 ft., low-light vision, scent&lt;br /&gt;
Your Class Which Grants this Companion:  Paladin&lt;br /&gt;
&lt;br /&gt;
DEFENSES&lt;br /&gt;
&lt;br /&gt;
AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1 size)&lt;br /&gt;
HP: 12HD: 90 hp &lt;br /&gt;
Saves:  Fort +11, Reflex +14, Will +5&lt;br /&gt;
Additional:  Magical creature, Celestial beast (Resist cold, acid, electricity 15.  DR 10/evil.  SR 19)&lt;br /&gt;
&lt;br /&gt;
OFFENSES&lt;br /&gt;
&lt;br /&gt;
Speed: 40 ft (60 ft, fly, average)&lt;br /&gt;
Melee: Bite +14 (1d6+5), 2 Claws +12 (1d4+5)&lt;br /&gt;
Reach: 5 ft&lt;br /&gt;
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage)&lt;br /&gt;
Additional: Glide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATISTICS&lt;br /&gt;
&lt;br /&gt;
Stats: Str 20, Dex 22, Con 16, Int 6, Wis 12, Cha 12&lt;br /&gt;
BAB: +9&lt;br /&gt;
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard&lt;br /&gt;
Skills: Perception 12 (+16)&lt;br /&gt;
Additional:&lt;br /&gt;
Special Abilities and Tricks&lt;br /&gt;
-Link, Share Spells, Tricks: knows 22&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:  Mithral Breast Plate Barding, Exotic saddle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Benthus2.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Halfelf02_druid.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Half-Sildanyari PC Badge}}&lt;br /&gt;
{{Badge-Entry|Heritage}}Being half-sildanyari and half-human, he considers himself a bridge between the two races. When it comes to cultures, he holds neither of the two as more important than the other, preferring instead to be neutral in any of these events or procedures.&lt;br /&gt;
{{Badge-Entry|Role}}Primary role is as a spokesman.  Secondary would be a guardian.&lt;br /&gt;
{{Badge-Entry|Faith}}Daeusite.&lt;br /&gt;
{{Badge-Entry|Homeland}}Alexandria.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}}Temple of Daeus&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Associate and friend to the faithful followers of Daeus&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Daeus&lt;br /&gt;
{{Badge-Entry|Temple}}Temple of Daeus in Alexandria&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Associate and friend to the faithful followers of Daeus&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Aspect02.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Aspect PC Badge}}&lt;br /&gt;
{{Badge-Entry|Aspect}}Sun-Touched&lt;br /&gt;
{{Badge-Entry|Tier}}Tier 1&lt;br /&gt;
{{Badge-Entry|Development}}Benthus has heard the voice of Daeus in his dream one night, and learned to speak the language as if it were second nature to him.  He often communicates with his mount in this language, and uses it when casting divine spells.  The language molded his personality as well, making him speak reason to people.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Flaws02.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Flaws PC Badge}}&lt;br /&gt;
{{Badge-Entry|Flaw}}Pride&lt;br /&gt;
{{Badge-Entry|Development}}Pride has clouded his judgment and his effectiveness as a paladin.  It has made enemies of friends, and distance between him and his god.  He died because of it.  Still, he clings to it.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scholar01.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|(RPP) Organization PC Badge}}&lt;br /&gt;
{{Badge-Entry|Organization}} Templars of the Holy Sword&lt;br /&gt;
{{Badge-Entry|Role}}Guardian. Diplomat. Executioner.&lt;br /&gt;
{{Badge-Entry|Scholarship}}Riding skill.&lt;br /&gt;
{{Badge-Entry|Apprentice}}No apprentice so far.&lt;br /&gt;
{{Badge-Entry|Other Landmarks}}He knows how to carry his shield better than most shield bearers.  He is knowledgeable in wielding one exotic type weapon.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21235</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21235"/>
		<updated>2016-01-16T13:51:56Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BONDED MOUNT'S BASIC INFORMATION&lt;br /&gt;
&lt;br /&gt;
Name:  Stormwind&lt;br /&gt;
Animal Type: Griffon&lt;br /&gt;
Size: Large&lt;br /&gt;
Init:  +5&lt;br /&gt;
Senses:  Darkvision 60 ft., low-light vision, scent&lt;br /&gt;
Your Class Which Grants this Companion:  Paladin&lt;br /&gt;
&lt;br /&gt;
DEFENSES&lt;br /&gt;
&lt;br /&gt;
AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1 size)&lt;br /&gt;
HP: 12HD: 90 hp &lt;br /&gt;
Saves:  Fort +11, Reflex +14, Will +5&lt;br /&gt;
Additional:  Magical creature, Celestial beast (Resist cold, acid, electricity 15.  DR 10/evil.  SR 19)&lt;br /&gt;
&lt;br /&gt;
OFFENSES&lt;br /&gt;
&lt;br /&gt;
Speed: 40 ft (60 ft, fly, average)&lt;br /&gt;
Melee: Bite +14 (1d6+5), 2 Claws +12 (1d4+5)&lt;br /&gt;
Reach: 5 ft&lt;br /&gt;
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage)&lt;br /&gt;
Additional: Glide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATISTICS&lt;br /&gt;
&lt;br /&gt;
Stats: Str 20, Dex 22, Con 16, Int 6, Wis 12, Cha 12&lt;br /&gt;
BAB: +9&lt;br /&gt;
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard&lt;br /&gt;
Skills: Perception 12 (+16)&lt;br /&gt;
Additional:&lt;br /&gt;
Special Abilities and Tricks&lt;br /&gt;
-Link, Share Spells, Tricks: knows 22&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:  Mithral Breast Plate Barding, Exotic saddle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Benthus2.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Halfelf02_druid.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Half-Sildanyari PC Badge}}&lt;br /&gt;
{{Badge-Entry|Heritage}}Being half-sildanyari and half-human, he considers himself a bridge between the two races. When it comes to cultures, he holds neither of the two as more important than the other, preferring instead to be neutral in any of these events or procedures.&lt;br /&gt;
{{Badge-Entry|Role}}Primary role is as a spokesman.  Secondary would be a guardian.&lt;br /&gt;
{{Badge-Entry|Faith}}Daeusite.&lt;br /&gt;
{{Badge-Entry|Homeland}}Alexandria.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21232</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=21232"/>
		<updated>2016-01-15T04:41:16Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BONDED MOUNT'S BASIC INFORMATION&lt;br /&gt;
&lt;br /&gt;
Name:  Stormwind&lt;br /&gt;
Animal Type: Griffon&lt;br /&gt;
Size: Large&lt;br /&gt;
Init:  +5&lt;br /&gt;
Senses:  Darkvision 60 ft., low-light vision, scent&lt;br /&gt;
Your Class Which Grants this Companion:  Paladin&lt;br /&gt;
&lt;br /&gt;
DEFENSES&lt;br /&gt;
&lt;br /&gt;
AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1 size)&lt;br /&gt;
HP: 12HD: 90 hp &lt;br /&gt;
Saves:  Fort +11, Reflex +14, Will +5&lt;br /&gt;
Additional:  Magical creature, Celestial beast (Resist cold, acid, electricity 15.  DR 10/evil.  SR 19)&lt;br /&gt;
&lt;br /&gt;
OFFENSES&lt;br /&gt;
&lt;br /&gt;
Speed: 40 ft (60 ft, fly, average)&lt;br /&gt;
Melee: Bite +14 (1d6+5), 2 Claws +12 (1d4+5)&lt;br /&gt;
Reach: 5 ft&lt;br /&gt;
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage)&lt;br /&gt;
Additional: Glide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATISTICS&lt;br /&gt;
&lt;br /&gt;
Stats: Str 20, Dex 22, Con 16, Int 6, Wis 12, Cha 12&lt;br /&gt;
BAB: +9&lt;br /&gt;
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard&lt;br /&gt;
Skills: Perception 12 (+16)&lt;br /&gt;
Additional:&lt;br /&gt;
Special Abilities and Tricks&lt;br /&gt;
-Link, Share Spells, Tricks: knows 22&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:  Mithral Breast Plate Barding, Exotic saddle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Benthus2.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Village_of_Glenspiel&amp;diff=21228</id>
		<title>PrP: Village of Glenspiel</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Village_of_Glenspiel&amp;diff=21228"/>
		<updated>2016-01-15T02:01:17Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Village of Glenspiel *Emitter: Benthus *Characters: Sigrid Level 2, Kailin Level 2, Haggerty Level ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Village of Glenspiel&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Sigrid Level 2, Kailin Level 2, Haggerty Level 2&lt;br /&gt;
*Place: Alexandria&lt;br /&gt;
*Time: Jan 11, 2015&lt;br /&gt;
*Summary: The group goes about Alexandria searching for the living relatives of the families that died in Glenspiel and informing them what had happened there.  The group also offer suggestions of having those they talk to repopulate the fallen village.  Their endeavor brings them into contact with people with sinister plans and an interest over the dark wood trade that has stopped.  Coming to the aid of a dark wood specialist, the group rescues his niece from the clutches of an evil ex-adventurer.  In response to the service rendered, the dark wood specialist promised to get the trade running again, for as long as there are enough workers to help him do it.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 5x Fighter lvl1, CR 3 &lt;br /&gt;
*Encounter 2: 1x Barbarian lvl5, CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Start of Story)&lt;br /&gt;
&lt;br /&gt;
Sigrid, Kailin and Haggerty arrived in the city of Alexandria only a few days ago. When they went to the adventurer's guild hall to inform them of the events that have happened in Glenspiel, they were not amused or impressed. &lt;br /&gt;
&lt;br /&gt;
As expected, the guild withheld the pay that was stipulated in the contract as the objectives were not fulfilled. They seem uninterested in pursuing any ventures to help out repopulating the dead village, saying that there are more important stuff to deal with. News about the unknown entities that have brought about destruction to Glenspiel were recorded, but otherwise not actively worked upon. The information will likely be traded off for money or favor to people who are interested with the knowledge.&lt;br /&gt;
&lt;br /&gt;
Still, the guild showed some leniency by not removing the three from the guild's list of prospective employees. They even allowed them a chance to complete the contract. The contract necessitated haste, but it never stipulated a date to which it would expire.&lt;br /&gt;
&lt;br /&gt;
The three left the guild and began making plans on how to achieve the contract's objectives. &lt;br /&gt;
&lt;br /&gt;
Sigrid went back to temple and informed them of the events that have taken place in Glenspiel. Alarm and a promise of action is offered against the forces that destroyed the village. Support and a willingness to help repopulate the village is given for as long as the endeavor is deemed feasible. The temple has a few names of the people that once lived in Glenspiel. They offered Sigrid the names of next of kin that can be found in the city.&lt;br /&gt;
&lt;br /&gt;
Kailin goes about seeking institutions that may be interested in financing people to relocated and repopulate Glenspiel. A lot of merchants and a few nobles have shown interest in doing so, but upon learning on how the village lost it population, they became less inclined to support. Most of them require an assurance that village is safe for the people to live there. If this can be assured, then they will help in getting the money needed to finance people to live there.&lt;br /&gt;
&lt;br /&gt;
Haggerty is interested in getting the village viable for re-population and has been studying the maps of the area surrounding Glenspiel. He has found some assistance in the library staff who became aware of what happened in the fallen village, and his effort to get it up running again. They offered Haggerty permission to read books that the average Alexandrian is not allowed to read, but only those books that concern the village of Glenspiel. It is a wealth of information that will likely help him in the days to come.&lt;br /&gt;
&lt;br /&gt;
The three eventually meet up and shared information with each other. They begin going around the city, seeking the living relatives of those who once lived in Glenspiel. The news comes as a shock and a great sadness for some, but for others it mattered very little to them. Offers of having them repopulate the village is met with deep reluctance if not a down-right refusal. The idea of suffering the same fate as their relatives does not go down well with them.&lt;br /&gt;
&lt;br /&gt;
As the trio continue with the difficult task of finding relatives of the slain villagers who would accept going to Glenspiel, they notice that several figures have been following them. The figures would always be at a distance, and would disperse if any of the trio approach them. But after observing them for a while, a pattern develops.&lt;br /&gt;
&lt;br /&gt;
It would appear that these people are of the same mind as the trio for as soon as the three have concluded their talk with the relatives of the slain villagers, they would come up to the homes these people as well and offer them money to get the village repopulated, specifically to get the dark wood flowing again. &lt;br /&gt;
&lt;br /&gt;
It seems someone wants control of the dark wood business in that village.&lt;br /&gt;
&lt;br /&gt;
As the trio make their way to one of the living relatives within the vicinity, they could hear a raucous nearby. Someone is raising his voice and doesn't seem to like something being said about him. As the three get closer to the commotion, they see five figures standing around one man who looks quite obstinate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No! No matter how much you will pay me, I will not cut dark wood for you or for your boss. You might as well give up.&amp;quot; Says the bearded man with a heavy set built.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I guess your young niece of little importance to you then?&amp;quot; Says one of the five figures standing around him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say, &amp;quot;Arabella? No! You did not?!&amp;quot; yells the man in disbelief.&lt;br /&gt;
&lt;br /&gt;
The other person merely nods, smiling wickedly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Give her back to me or I will kill you all!&amp;quot; Says the bearded man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get the dark wood running again, and you will get her back.&amp;quot; Says the other.&lt;br /&gt;
&lt;br /&gt;
The bearded man turns and at that very moment spots Sigrid. Seeing that she is a daesusite, he begins yelling for aid. &amp;quot;Help! Help! These hooligans have kidnapped my niece!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first thing Sigrid does is file a complaint about the mission-givers with the guild. It certainly wasn't any failure of theirs that prevented the mission from succeeding, and they gained valuable information and fought and killed some dangerous monsters. There ought to be some compensation for that. She scoffs at the idea that the guild would delete them from the rolls or forbid them from working for the guild because the mission-givers had made false assumptions. On the subject of the families, she assures them that they won't be asked to come back to the village until it's safe. But that there's land and houses and jobs, and that should at least be of interest to some. As they stumble upon the kidnappers, she pauses, taking in the situation for a moment, then steps forward, drawing her blade. &amp;quot;You men,&amp;quot; she addresses the fellows threatening the old man. &amp;quot;You say you have kidnapped this man's niece? That is atrocious, and you shall be judged for your crimes. Stand down now, or face me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin looks towards the the five that the bearded man has labeled as hooligans, moving past Sigrid. &amp;quot;To hell with little girlies. What's this about dark wood? Who's lookin' to get the dark wood runnin' ag'in? I have a mind to see it done and a strong wood choppin' arm.&amp;quot; He gives his hammer an outward swing through the air to show the motion and give a show of his muscle. &amp;quot;I'm in fer some work if ye have the coin for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The five thugs don't look happy at the appearance of Sigrid, Kailin and Haggerty. &amp;quot;This is not good.&amp;quot; says one of the thugs. &amp;quot;We have to get rid of them before they can tell the authorities of our plan.&amp;quot; They quickly unsheathe their weapons and move menacingly forward towards the three adventurers, their intentions hostile.&lt;br /&gt;
&lt;br /&gt;
Haggerty composed a writ to file a complaint about the Mercenaries' conduct, especially their task giver, but did not officiate it by sending it in. The still travel-disheveld arcanist did speak up in the temple of Serriel to make road wardens aware of the dangers and ask about new folk traveling into and possibly from the area. There were a number of other activities, but the most sought-after is not one, because the group did not get paid! As such, he squints and eyes the suspicious folk and lawbreakers with his blues while he gauges the distances and purses his lips to say something as well, but will not be between the huge woman and her calling. Then, the northman starts chanting in the strange tongue which shapes astral energies.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Thug1: Roll: 3 + Bonus: +2 = Total: 5&lt;br /&gt;
GAME: You roll initiative for Thug2: Roll: 3 + Bonus: +2 = Total: 5&lt;br /&gt;
GAME: You roll initiative for Thug3: Roll: 3 + Bonus: +2 = Total: 5&lt;br /&gt;
GAME: You roll initiative for Thug4: Roll: 5 + Bonus: +2 = Total: 7&lt;br /&gt;
GAME: You roll initiative for Thug5: Roll: 6 + Bonus: +2 = Total: 8&lt;br /&gt;
GAME: Sigrid rolls initiative: 15 + 1 = 16&lt;br /&gt;
GAME: Haggerty rolls initiative: 3 + 6 = 9&lt;br /&gt;
GAME: Kailin rolls initiative: 19 + 2 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 21.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Ready my hammer and bard for inspire courage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin sets his pack as the men continue to move forward and his speech changes back to normal, no longer taking on the language of the barbarians of the north. &amp;quot;Well, I guess this will have to end the bloody way. Tragic.&amp;quot; He then starts up a song as he whips his long lucerne hammer around his body, holding it at the ready as he belts out the deep, low notes that rumble from his belly. His long hammer can reach quite a distance around him and he planned to use it to his advantage if at all possible.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 16.&lt;br /&gt;
      It is now Sigrid's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Let me stay back with the others and form up a sort of line so it's harder to flank us, and ready an action to hit one with PA if he comes in range&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid is a bit harder to hurt in her new armor, still fresh from the smith, and with her blade out, she stands ready for action. But she's not quite ready to go out among 5 enemies and get surrounded, so she forms up with the other two, her blade out, standing ready to receive their attack.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 9.&lt;br /&gt;
      It is now Haggerty's turn! Thug5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Ready color spray and cast it defensively when they come within range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty builds up the the active cone of arcane might he is capable of controlling while the redhead releases the charge through his mind and to his fingertips for the casting which gives the gloves a faint rainbow sheen. A small droplet of sweat builds while the hatted man holds his shiny staff in the crook of his right arm and the little dog watches from between the caster's legs, looking up. He finally gets to wear a new green woolen tunic with a horned whale motif which is something less smelly than the elk sweater became in the days of travel back to the big city. Kuno currently lets his long tongue hang from the side of his mouth. It is more like a frog's, only more drooly and less sticky.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 8.&lt;br /&gt;
      It is now Thug5's turn! Thug4 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug5 gets to move first and makes a straight charge towards Sigrid. Sigrid, roll your readied attack.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (20)+6: 26&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (20)+6: 26&lt;br /&gt;
GAME: Sigrid rolls 4d6+18: (9)+18: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid's initiative total changed to 8.&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Thug4 is next!&lt;br /&gt;
&lt;br /&gt;
Sigrid wasn't standing ready just to look cool, either, the giant woman was ready for the enemy to attack. She begins her swing as the first man runs up, and just as he gets within range, her blade is coming across at neck level. His body stumbles forward a couple steps, then crumples as his head goes the other direction with a surprised expression.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 7.&lt;br /&gt;
      It is now Thug4's turn! Thug3 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug4 charge attack as well, targetting Sigrid. Haggerty, cast your spell.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (6)+-1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug4 will be out of commission for the remainder of this plot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is unconscious, blinded, and stunned for...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d4: (4): 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;4 rounds. And then blinded for..&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;3 rounds. And then stunned for 1 round. For a total of 8 rounds.&amp;quot;&lt;br /&gt;
GAME: Haggerty's initiative total changed to 7.&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Thug3 is next!&lt;br /&gt;
&lt;br /&gt;
The second one makes his attempt and is promptly brought to the ground(!) by the scintillating waves to pulse from the aspiring wizard's hands.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Thug3's turn! Thug2 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug3 goes straight for Sigrid...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And misses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The third member among the thugs charges towards Sigrid but could not break through her defenses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Thug2's turn! Thug1 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug2 charges Haggerty.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (11)+7: 18&lt;br /&gt;
GAME: Benthus rolls 1d8+3: (6)+3: 9&lt;br /&gt;
GAME: You damaged Haggerty for 9 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
The second Thug in the group charge-attacks Haggerty and connects.  The long swords stabs him through his flanks, narrowly missing vital organs that would have otherwise killed him.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Thug1's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug1 charges Kailin.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;AoO on him.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (6)+6+1: 13&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Benthus rolls 1d8+3: (3)+3: 6&lt;br /&gt;
GAME: You damaged Kailin for 6 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
The first thug goes for Kailin, charging towards him.  As he gets near, Kailin uses his long reach to attack his incoming foe.  Thug1 sidesteps during the charge and narrowly avoids being brained by the massive metal ball that was aimed for his head.  He slashes at the giantborne opening a large wound on his chest.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 21.&lt;br /&gt;
      It is now Kailin's turn! Thug5 is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kailin, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I'll move back out of his range and attack again from 10'&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
Kailin takes a swing at the one that comes his way as the first two are dropped low, missing him as he closes. He's cut from a slice from the man, the longsword drawing a gash across his thigh. He swings his hammer again after hoping back, favoring his good leg, but this again misses wide and the bardarian struggles to keep his composure. He stays strong belting his tune, gaining resolve from the familiar melody of heroes.&lt;br /&gt;
&lt;br /&gt;
The three remaining thugs go after each of the adventurers separately. The one on Sigrid misses her, but the other two manage to land their weapons well on their marks on Haggerty and Kailin.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Thug5's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Thug4 is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid, action please. You have three thugs within reach.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I'd like to hit the one on Haggerty, if I can?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Oh, I'd like to do it with Power Attack.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (9)+7: 16&lt;br /&gt;
GAME: Sigrid rolls 2d6+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
Sigrid is in the center of the line and holding all right so far. Seeing Haggerty wounded, and the attackers all about the same distance as they've come at us, she shifts a bit, and suddenly, she thrusts with her blade, which takes the man in front of Haggerty from an angle he wasn't expecting at all. He crumples to the ground, bleeding, as Sigrid brings her heavy blade back to en garde.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Thug4's turn! Haggerty is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Thug3 is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Using the apprentice ability to smack Kailin's attacker with the quarterstaff which is MW.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4+1+1: (12)+1+4+1+1: 19&lt;br /&gt;
GAME: Haggerty rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Haggerty gets bloodied when struck by a longsword of narrow make which looks more like a long knife, but that hardly makes the blade less effective, because he lacks all of bulk and chain and board to have protection in the way when his parrying move misses. The red soup trickles down and messes up the fine green garment of the worried looking Kuno. The robed man has no more target right next to him so there is space to cast again. Then the guy who stabbed him -which burns like a truly biting winter wind- becomes a faucet. Helped by song and the fact that his mind is stronger than his body, the blue clad man lets his staff dance through the air and knock the guy who fights Kailin in the right shoulder, but the result is not too fancy.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Thug3's turn! Thug2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Thug2's turn! Thug1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Thug1's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug1 continues his assault on Kailin.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;AoO.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (15)+6+1: 22&lt;br /&gt;
GAME: Kailin rolls 1d12 + 8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
Kailin sees his attacker move in again and he takes a swing at him before he can get in to strike. He clips the man with his weapon, the top of his lucern hammer scratching a line through his arm by way of the spear tip. The force of the blow does most of the damage, rather than the weapon, but it is enough to keep the man at bay long enough for Sigrid to drop him to the ground. He moves then with a calculated series of hop steps to surround the last of the men. His weapon swings high and dives down with a heavy pull of the haft, but slams into the ground without hitting its target yet again, sliding by as the human ducks out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid, roll AoO as it is moving through your squares as well.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Sigrid rolls 2d6+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
The man attacking Kailin is a bit too narrow-sighted, focusing on his opponent and not realizing his movement leaves him open to the giantborn woman. Sigrid does not miss this fact, and drives her blade between his ribs as he goes past. He falls to the ground, bleeding, gasping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And I forgot Thug3. This is his roll.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Sigrid.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+3: (1)+3: 4 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
The thug that charged Sigrid earlier positions himself to initiate a flurry of sword blows on the sunblade.  But her skill in combat proved superior than his and all his attacks fail to draw blood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 21.&lt;br /&gt;
      It is now Kailin's turn! Thug5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kailin, only Thug3 is left. He is uninjured.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Move to flank and attack from reach.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1 + 2: (3)+6+1+2: 12&lt;br /&gt;
&lt;br /&gt;
Kailan attacks the last remaining thug but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Thug5's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Thug4 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Attack with PA, pls.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (10)+9: 19&lt;br /&gt;
GAME: Sigrid rolls 2d6+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
Sigrid faces off against the last of the assailants, who's now caught between her and Kailin. As far as rocks and hard places go, this is pretty much the textbook case. His weak attacks are brushed aside as she steps in and with a sweeping stroke, slices with her greatsword deep into his gut, doubling him over, and leaving him to bleed and wheeze on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus removes the timestop.&lt;br /&gt;
Timestop by Benthus has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Healing myself up.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls 1d8 + 1: (3)+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Healing Haggerty next&amp;quot;&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
GAME: Kailin rolls 1d8 + 1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid can heal as well.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Also, I'd like to try and stabilize the surviving bad guys, so we can haul them off to jail.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d6: (5): 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid has 4 heals. I will roll them 1 at a time until we're all healed. Bad guys just get first aid, because they're bad.&lt;br /&gt;
GAME: Sigrid rolls 1d6: (5): 5&lt;br /&gt;
GAME: Sigrid rolls 1d6: (6): 6&lt;br /&gt;
GAME: Sigrid rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you for coming to my aid.&amp;quot; Says the bearded man. &amp;quot;Those scoundrels have been pestering me since that day when news of Glenspiel's dark wood production collapsed has been made public.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio would later learn that the bearded man's name is Barkeley Thingol. He is more popularly known as 'Ruf-Bark' because of his gruff nature as well as his skill and expertise in relation to Dark wood. He had stopped doing his profession as a specialized lumber-jack/tree grower ever since the parents of Arabella died in a freak accident. That was like ten years ago. Arabella is now a teen-ager at this stage and Ruf-Bark would be willing to help in the dark-wood production if they can find her and bring her back to him safely.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The city boys are a danger to my wee lass. I do not want her to suffer the fate that has befallen to so many young, unwed mothers in this city. Some time in the country-side might help in lessening her interest in the other sex, until the phase has passed.&amp;quot; Says Ruf-Bark. &amp;quot;Find her and you will have your dark wood business working again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After interrogating one of the five thugs, the trio become aware of who hired them and where that person is located. Sardonis Krimshaw. Nothing much can be learned about him other than that he used to be a member of the guild as well before his termination from work. It is not clear what the reason is, but it is likely something not good.&lt;br /&gt;
&lt;br /&gt;
Kailin focuses healing jingles on himself and Haggerty, then goes about finding the next information. &amp;quot;I guess we're heading to the vicinity of Alexandria's ship harbour.&amp;quot; He then grabs his back and begins going in that direction, once everyone else is ready to join.&lt;br /&gt;
&lt;br /&gt;
Sigrid is liberal with the laying on of hands. &amp;quot;Be healed. The light if Daeus grant succor,&amp;quot; and so on. She'll even bandage up the villains as best she can, so they'll survive on their trip to the magistrate. She's pleased that they're more willing to divilge their boss's whereabouts, that'll make things easy. &amp;quot;So,&amp;quot; she says to Kailing and Haggerty. &amp;quot;Do we just storm this villain's lair, or is there some more complicated plan?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty says hurridedly, &amp;quot;Please stabilize at least one more!&amp;quot; and breaks into a hustle along with the trundling compatriot to get to the unconscious guy, kick weapons away from him and bind the guy. He nods thanks to the kind healers while busybodying. Next is cart time while rounding the bad guys up in full. &lt;br /&gt;
Time passes. &lt;br /&gt;
&lt;br /&gt;
With the new information, the narrowly build shortest one of the trio voices his agreement which is kindly underlined by a snort-bark. &amp;quot;Let's go now that we are cleaned up. Thanks for not charging in, by the way. I appreciate it. A lot.&amp;quot; He is clean again, too, as is the canine pal. Tapping his chin, the shorter male nods to the Daeusite, &amp;quot;We should scope it out and make others aware of where we are going. If we rush in, masybe somebody can hold the other doors shut?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls +4: (18)++4: 22 (Locating Krimshaw's whereabouts with Knowledge/local)&lt;br /&gt;
&lt;br /&gt;
Sigrid nods about not charging in. &amp;quot;We should of course scout out the situation if we can. If we are fortunate, he will not have heard about ... this.&amp;quot; She gestures to the fallen thugs. &amp;quot;But we should expect he has, and that he has taken precautions. Though if we are fortunate, he is a man of not too great means and won't have too many guards.&amp;quot; After all, he hired /these/ guys. &amp;quot;You're right, of course. We should alert the guild as to where we are going, in case we fail, or if they need to take some other action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin gives a shake of his head to Haggerty and says, &amp;quot;I suspect we'll go looking this fellow, fight him and a few lackeys and if we win, save the girl.&amp;quot; He looks then towards the fellows on the ground, nudging on e with the end of his polearm. &amp;quot;They don't seem particularly conversational or stealthy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty nods in agreement. Several times. &amp;quot;Temples, too. And the druid union.&amp;quot; To Kailin, he shrugs, &amp;quot;Really? Letthe innocent girl be in the guy's clutches should we falter? Not good. Us testinjg our mettle for you to recount is marvelous, but not on the back of the girl's fate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid agrees with Haggerty, &amp;quot;We must not fail. And we should make it known what it going on, so that if we fall, someone else can take up the task. But we should not tarry too long, or we'll give news a chance to filter back to this fellow, and that would be bad, too. I think we should just notify the guild, and then go quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin gives Haggerty a nod and a shrug. &amp;quot;I meant after we check in. I'm not that cruel. I doubt it will make a difference if we do notifications. We can split up if you think time is an issue and meet back up elsewhere.&amp;quot; He shrugs again. &amp;quot;Whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty thumbs up and adds, &amp;quot;So if we fail, another epic will be greater, because they shall succeed where we failed and fell.&amp;quot; The comparatively puny man gives a big winning smile, &amp;quot;Great. I did not mean to jump to conclusions.&amp;quot; He breathes silently and goes on, &amp;quot;Big cities like Alexandria are strange places, but this place should be one of hope and is from what little I have seen. I do agree on going speedily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid shakes her head to Haggerty, &amp;quot;We will not fail,&amp;quot; she says confidently. &amp;quot;We must not. Our honor, and also a little girl's well-being are on the line. But we should not tarry overlong, either. If we are to regroup, I will notify the guild of what we are about. And raise some issues about the group that has hired us. I am finding myself less and less pleased by their attitudes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio make their way to Krimshaw's safe house, which is located somewhere within Alexandria's harbour district. It took a while to locate the right building, but when the three arrive at the area, they immediately began scoping out the building and looking for ways and means to get into it. It is a small wooden hut that is perched over the waters of the harbour by wooden stitlts. It would appear there are many, many means of getting into the house, from either the main door, to coming from under the building, from swinging from one of the tall buildings on top of the flimsy roof, to downrigth bulldozing straight into the thin wooden walls.&lt;br /&gt;
&lt;br /&gt;
The three continue to observed the building some more, noting any activities inside the building. Apparently, there are no one inside which leaves you to wonder if you got your information right.&lt;br /&gt;
&lt;br /&gt;
It doesn't take long when you hear a roar from behind you and realize that while you and your group have been examining the building, Sardonis has been observing the group from one of the nearby buildings, giving himself time to get ready and attack the group with opportunity.&lt;br /&gt;
&lt;br /&gt;
Sardonis is a brute of a man with long dread-lock hair that is swarming with lice. He has a feral look on his eyes and foaming at the mouth. He is carrying a great-axe of exquisite craftmanship and appears to be gleaming with magical energy. He moves fast and carries himself with skill and expertise that has been acquired from long years in doing hazardous jobs. He appears to be a man with little to no scrupples when it comes to killing people, whether innocent or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll perception checks please.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls perception: (6)+3: 9&lt;br /&gt;
GAME: Kailin rolls perception: (10)+6: 16&lt;br /&gt;
GAME: Haggerty rolls perception+2: (13)+3+2: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid can only hear the roar. Kailin spot Sardonis before he makes his approach, but not enough time to warn the others. Haggerty spots Sardonis and sees that he is focused on attacking the mage first.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Enfeeblement for him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, in the surprise round, only Sigrid is caught unaware. Now lets see who goes first.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls initiative: 10 + 6 = 16&lt;br /&gt;
GAME: Kailin rolls initiative: 4 + 2 = 6&lt;br /&gt;
GAME: You roll initiative for Sardonis: Roll: 5 + Bonus: +1 = Total: 6&lt;br /&gt;
GAME: Sigrid rolls initiative: 4 + 1 = 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty, surprise round. Standard action only. Cast your spell.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Ray of Enfeeblement. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Haggerty rolls ranged: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Haggerty is aware and has a watchful pair of eyes and a very sensitive stubby nose to help. He does not move much from his vantage but one finger to zap the encroaching guy with a spell, that dark streak of sorts again. However, it goes wide, because the blue-eyed mage should have bothered to aim and strike true.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kailin, surprise round. Standard action only. What do you plan on doing?  The behemoth is going straight for Haggerty.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I'll attack the behemoth before he gets to Haggerty and stay in place to block the path.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Putting yourself in line, I see. Alright. Roll your AoO, Kailin.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1: (17)+6+1: 24&lt;br /&gt;
GAME: Kailin rolls 1d12 + 7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Get ready for the charge attack that was meant for Haggerty.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Benthus rolls 1d12+7: (2)+7: 9&lt;br /&gt;
GAME: You damaged Kailin for 9 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
Kailin hears the roar and is able to react, seeing Sardonis rushing forward. Without hesitation, Kailin whirls around, stepping just off of the man's path and stabbing forward with the tip of his hammer. It strikes home, but he takes a strike in return and he grunts against the pain, doding the next when it comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Surprise Phase completed)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 16.&lt;br /&gt;
      It is now Haggerty's turn! Sardonis is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Ranged clobbering again.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4+1: (2)+1+4+1: 8&lt;br /&gt;
&lt;br /&gt;
Haggerty lets the carefully crafted stick dance through the smelly harbor breeze, but there is no hitting the charging SK. He grunts with some startlement when his attempt merely bounces off the armor and the stick flies back into the wizard-in-the-making's hand. Kuno winces with a faint wheeze which is lost due to the mighty swings and meaty impacts of the decently sized weapons in use here. Should Hagg die here, he would be felled by an ax, at least..&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 6.&lt;br /&gt;
      It is now Sardonis' turn! Kailin is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Sardonis keeps on roaring in berserker manner as he swings his axe at Kailin, and misses. Apparently, he (Kailin) wasn't his real target but Haggerty as he uses the swing to get within striking range of the mage.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Raging and taking another swipe.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I guess I'm flanking him now too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin RAGES!, gaining +2 to melee attack/damage/Will saves and 2 temporary HP&lt;br /&gt;
GAME: Kailin rolls melee +2: (9)+7+2: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Should be 19&amp;quot;&lt;br /&gt;
GAME: Kailin rolls 1d12 + 9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Kailin matches the fury of the lice ridden man with a yell, letting out his fury in a yell. He whirls his polearm again and smashes it down recklessly, beatting the end of his hammer against the man with a thump. He was a different person now, one that was without abandon and ready to go down swinging against Sardonis if he had to.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 5.&lt;br /&gt;
      It is now Sigrid's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;OK, whichever is closer, I will charge, flank, and power attack him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Oh, and smite.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Charging would not be possible as your path is presently blocked by Kailin.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;OK, all that but the charge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Roll with the smite bonus. And Kailin is not singing, so no bardic morale bonus.&lt;br /&gt;
GAME: Sigrid rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
It seems like Sigrid is the last one to find out these things! Even as Sardonis puts in his appearance, she's squinting at the house, trying to work out the best way in. She waves off the others' indications of crisis as she mumbles, &amp;quot;I think it may be best if I go to the front, and the others of you come in the other entrances, that way if he tries to escape, you'll be there.&amp;quot; It's only after the shouts and scuffle of fighting grabs her attention that she ohs! and turns to face the enemy. Drawing her sword, she'll rush in to try and flank this maniac. &amp;quot;Stand down!&amp;quot; she orders. &amp;quot;Stand down and surrender! In the name of Daeus the Platinum Dragon and justice!&amp;quot; Not that he's listening, but she can at least say she offered the chance to end this peaceably. When he doesn't stop, she channels holy power into her blade and brings it around in a flat arc that leaves a slash that seems to hurt him before he rolls away from her strike.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Haggerty's turn! Sardonis is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;5' back. Third attempt at ranged thumping.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4+1: (13)+1+4+1: 19&lt;br /&gt;
GAME: Haggerty rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Sardonis' turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sardonis roars and swings his axe at Haggerty.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Benthus rolls 1d12+7: (3)+7: 10&lt;br /&gt;
GAME: You damaged Haggerty for 10 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
Sardonis will not be denied his kill. His focus is on the mage as he perceives him to be the weakest of the three. He swings his axe overhead and brings it down with all the fury and anger that he has inside of him, focused on cutting Haggerty into two pieces. By some stroke of luck, Haggerty manages to dodge a few feet out of the lethal down-ward strike to evade death.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Attack again.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 1 + 2: (19)+7+1+2: 29&lt;br /&gt;
GAME: Kailin rolls 1d12 + 9: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
Kailin brings his hammer around again, fully engaged in the warrior spirit within him. He cuts through and sends the weapon around to Sardonis with a masterful blow which catches him square in the midsection.&lt;br /&gt;
&lt;br /&gt;
Haggerty steps back just the same to strike from distance and deceptively outside of harm's way. He does prod the raging guy, but it only a glancing hit the guy likely does not even feel. Then comes the ax. It splits a rib and almost halves the mage's thigh who bites back a groan of pain while blood wells from the massive cut. His vision blurs, adrenaline charges him more actively and he can almost smell himself and the lice ridden charger twice.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Sigrid's turn! Haggerty is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I will hack. Still with PA and smite.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
Sigrid is now in the thick of things, swinging her huge sword with abandon and singing brave fighting songs in a pleasing contralto. A bit low, and no bard by any means, but not bad for an ameteur. She twists the sword behind her back in a huge windup, and unloads on Sardonis with all she's got. And she's got a lot. It hits Sardonis like a ton of bricks, taking the huge man in the side and bowling him over, her blade pinning him to the ground. Though it doesn't matter too much since it looks like he's not going to be getting up.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin ends his rage.&lt;br /&gt;
GAME: Benthus removes the timestop.&lt;br /&gt;
Timestop by Benthus has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
With Sardonis down for the count, the group has free rein in entering the shanty and search it out for other occupants. Inside the hut, bound up with ropes and gagged with a piece of cloth, is Arabella. The girl is roughly 16 years old and is showing the feminine curves that is typical of her age. She looks very frightened and is screaming through the gag when the trio approach her.&lt;br /&gt;
&lt;br /&gt;
Kailin stays back and calms down, letting all the rage out and recovering from the affects of it. The withdrawls were never a good feeling, cold and nauseating. But the rush was worth it, almost every time. He watches the girl with the gag as he recovers, leaning on his polearm as he allows the others to do the actual rescuing.&lt;br /&gt;
&lt;br /&gt;
Haggerty is a right mess and has a soaked bandage while he carries himself by using his staff as a crutch to hold himself upright. His braids are rife with clotting blood. Not much appeal there. The Stormgardian draws breath noisily because of the split rib and the resulting damage to his chest which entails one of those strange umlaut vowels, &amp;quot;Hello, fair maiden. We're here on behalf of Ruf-Bark. As you can see, we have an ordained sword of Daeus with us to to make things right. Sardonis will not harm you anymore!&amp;quot; The little dog jumps up, lands on the girl and views her with his big cute eyes, then snorts-barks..&lt;br /&gt;
Sigrid does some quick first aid on Sardonis, muttering, &amp;quot;Oh, no, you're not getting away from this by dying.&amp;quot; She binds the wound as best she can so he won't die. &amp;quot;Is the girl OK?&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
Arabella looks at the trio and listens to what they are saying. After Haggerty informed her of who they are and that Sardonis is under control, she began screaming again but this time of relief. Tears roll down her face. Thankfully, the gag is still in her mouth or the teen-ager's shriek would have been deafening.&lt;br /&gt;
&lt;br /&gt;
Arabella is still gagged and bound, but she looks relieved rather than distressed now that she knows she is rescued.&lt;br /&gt;
&lt;br /&gt;
Haggerty plainly replies after a drawn-out, wet sigh which comes with a faint trail of lifesauce dribbling down the corner of his mouth, &amp;quot;Yes! She's fine. Very healthy lungs!&amp;quot; He chuckles and groans while the tiny pug jumps to try and lick the girl while the northman gets his dagger out, say with a cough, &amp;quot;Going to cut you free. Nothing else.&amp;quot; Then he goes about that part of things with a shaky hand.&lt;br /&gt;
&lt;br /&gt;
Kailin sighs at the girl's reaction but doesn't give much more than that. He simply continues to lean on his polearm and wait patiently.&lt;br /&gt;
&lt;br /&gt;
Sigrid, having taken care of Sardonis's wounds, uses some rope to bind his arms behind his back. Just in case. And it seems like things are OK inside the shanty. &amp;quot;Bring her out, let's take her home!&amp;quot; she calls out.&lt;br /&gt;
&lt;br /&gt;
Ruf-Bark's niece is reunited with her uncle. They were both happy. The uncle began to explain to his niece that life in the city has become dangerous, and the longer they stay, the more life-threatening it will be for the both of them. They have to leave the city behind and go to a place called Glenspiel. There, her uncle will be working once again. Arabella wasn't too pleased at the prospect of leaving the city, but considering the dangers that she went through and the possibility of more of it happening in the coming days, she acquiesced to the departure.&lt;br /&gt;
&lt;br /&gt;
With news that an expert on dark wood is going to Glenspiel to resume the trade there, people who have little to no prospect in the city are taking their chances in going to that fallen village as well. There are not many of them, and most of the people who have agreed are not really fit for working... yet. Too emaciated, or suffering from some sort of illness, those desperate enough to join come with little or nothing with them. Getting them ready for work there may have to wait. Getting them ready for the travel and reach the place without dying on the way would be a primary concern.&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21227</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21227"/>
		<updated>2016-01-15T01:31:44Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Murderous_Cannibal&amp;diff=21203</id>
		<title>PrP: Murderous Cannibal</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Murderous_Cannibal&amp;diff=21203"/>
		<updated>2016-01-05T23:21:26Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Murderous Cannibal&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Kailin Level 2, Sigrid Level 2, Haggerty Level 2,  Malkael Level 2&lt;br /&gt;
*Place: 1 day away from Glenspiel&lt;br /&gt;
*Time: Jan 2, 2016&lt;br /&gt;
*Summary: Continuation of the plot 'Just Business'&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 1x Zombie grizzly bear, CR 3 &lt;br /&gt;
*Encounter 2: 1x Human ftr1/rng3 (+1 advanced), CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of story)&lt;br /&gt;
&lt;br /&gt;
As the intrepid adventurers leave the village of Glenspiel behind, a pervading sense of being followed is felt by each member of the team. As the distance from the village to Alexandria is several days away, the long trek back is likely not to go without incident. One evening as the group rested, they had strange dreams of people calling from beneath a large, dark abyss. Calling for help and release. The group awakens tired and troubled.&lt;br /&gt;
&lt;br /&gt;
A snow blizzard decided to visit the area where the trio's were travelling and this further hampered their haste to return home. Forced again to make camp to weather out the storm, the group rest in a cave that they manage to find before the storm overtook them.&lt;br /&gt;
&lt;br /&gt;
Sigrid is at least not bothered by the temperature as we wait out the snow. &amp;quot;I wonder if there's any more we could have done for the people,&amp;quot; she laments. &amp;quot;A whole village. So tragic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin, like Sigrid, is used to weathering cold temperatures and waits at the edge of the cave, keeping a watch out into the storm. &amp;quot;I've felt like something was following us the entire time, but I haven't seen anything. And then last night I had dreams of people calling from a dark pit.&amp;quot; He shakes his head slightly and says, &amp;quot;I don't think that area is quite as clear as maybe I'd have hoped it was. It may be following us.&amp;quot; He looks to Sigrid and gives a shrug. &amp;quot;But I don't know what else we could have done. We searched the area, we identified the magic used. We even buried the bodies properly. There was literally nothing else we could have done.&amp;quot; He turns then to Haggerty and asks, &amp;quot;Unless one of us has further abilities that we haven't shared?&amp;quot; He finishes, &amp;quot;Filing that, we did what we could. And that's all anyone can reasonably expect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty groans and looks about, kisses Kuno on the dome of the hairy head and goes to wash his features and arms with the snow to wake up properly, likely procured in a bucket or on stips of bark near the entrance. They made sure not to offend any bears, rite!? Good. Now, travel was not that bad when the wizard called mounts for a few hours to help the heavy armor wearing woman bear her load more easily and help the other find an hour of rest while moving -when the magic made sense and the phantasmal steed could be employed for any such means. Now in camp, he gets dressed fully again. &amp;quot;Sadly not. Negative again. Only learning will get me farther and to where I should be to have more impact here, but I make do in the meantime with what little I can. My spells are for other situations than battling undead.&amp;quot; He clears his breath to the side. &amp;quot;This was magic on levels the cursed Charnites and the thrice darned Kulthians enacted. Normally, this takes circles of acolythes. It is something so powerful I can barely believe it were there not some previous events which exceeded the scope of this terror. It's.. really strong. The kind of gem this would take would need to be huge. Like put on a trek wagon big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid nods to Kailin. &amp;quot;I agree, we have done what we can. If something else is following us, it will either give up before it comes to the city, or someone in the city will figure out what it is and what can be done.&amp;quot; She peers at Haggerty, the says, &amp;quot;If that's the case, then we must notify my temple as soon as we get back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin listens to Haggerty and gives a nod to Sigrid. &amp;quot;We'll take an accurate recording of our findings and submit them to people in the city so that someone more equipped to handle the situation can be assigned to check it out.&amp;quot; He shakes his head and says, &amp;quot;This isn't even a matter of our particular job, anymore. That back there...&amp;quot; he shakes his head and continues, &amp;quot;...goes way beyond a breach of contract dispute.&amp;quot; He scoops back his white braids and lays them across his shoulder. &amp;quot;If this wood is as important to the city as we were told, one - if not more - of the organizations in Alexandria will respond appropriately to the situation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses as he says that and adds belatedly, &amp;quot;Then again, we have to make it back to do that. It could be that whatever caused that massacre has realized that exact thing and means to prevent us from alerting anyone...&amp;quot; That might explain the sensation of being followed. Kailin's brow darkens at that.&lt;br /&gt;
&lt;br /&gt;
Haggerty watches the pug dog stretch and then plop down on his red sweater again which seems to go with a slow grunt-snort and a silent belch accompanied by eyes too cute. Unglueing his vision from the tiny friend, the redhead observes the others once more and nods to what they say. His hair got a bit frazzled in the days past, but so be it. &amp;quot;It sadly is. They stole ALL life essence, all souls from the entire valley.&amp;quot; The Stormgardian shakes his head, messing up the braids some more. &amp;quot;This is a major occurrence and a tragedy. Valiant souls must live a fruitful afterlife.&amp;quot; He nos to Kailin again, &amp;quot;They might have destroyed the trees' lives, too, which harms the magic of the wood, because all druidic magic is tied to life in some way. Indeed, Kailin. We are being followed or sensored which I cannot stop, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid nods about sending out people better equipped for this. &amp;quot;That would be wise. I am not concerned for their commerce. But if it was as vital as they say it is, they should have had guards and such there. I can only conclude that it is not so vital as they now claim.&amp;quot; She considers Kailin's comment, and nods. &amp;quot;I hope that it's not after us, but it's something we should be wary for.&amp;quot; She frowns at what Haggerty has to say, and replies, &amp;quot;They will have resources in the city to take action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin packs away his large metal maul and instead takes out his long, thinner lucerne hammer as he shrugs to Sigrid. &amp;quot;I can't imagine that even a standard guard would have made much of a difference in what took place there. We're talking about stealing the souls directly from living things. Guards shmards, I think.&amp;quot; He shakes his head sorrowfully, thinking about what that event must have looked like. &amp;quot;And let us just be as prepared as possible if they do come after us. That's as much as we can do and hopefully our gods will be with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the group get settled inside the cave, they begin to smell something pungent. That pungent smell soon became malodorous, and then just plain foul. The sound a growl can be heard deeper inside the cave...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll survival or knowledge/nature&amp;quot;&lt;br /&gt;
GAME: Kailin rolls bardic knowledge +2: (15)+bardic knowledge+2: 17&lt;br /&gt;
GAME: Malkael rolls survival: (8)+10: 18&lt;br /&gt;
GAME: Haggerty rolls knowledge/nature: (10)+8: 18&lt;br /&gt;
You paged (Kailin, Malkael, Haggerty) with 'Without seeing what it is yet, you are sure that it is a grizzly bear. But the smell is definitely not something a living bear could produce, but something that of death and decay.'&lt;br /&gt;
&lt;br /&gt;
Malkael has been tracking the group, staying out of the way and doing as he is tasked, making sure everything goes without trouble. However with all the undead activity he's seen the group engage in he has decided that perhaps having someone to watch his own back is not a bad idea. Walking out from the woods he holds up a hand, despite his dark appearance and hoping his grim countenance doesn't count too much against him. &amp;quot;Hail... I have come to render assistance.&amp;quot; he says from behind the steel helmet that covers the top of his face. &amp;quot;From that smell you may need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To even wield such power is staggering. This requires artifact level abilities and handling techniques. Only the guild's veterans should ever bother with this kind of terror,&amp;quot; tells the pale guy, &amp;quot;But you two can whether this for as long as we must.&amp;quot; With a shrug, &amp;quot;They had a heavily armored guard, the one the monsters re-purposed when we got to Glenspiel. They were more interested in the profit than in the safety. Follow the wiles of Rada they do. Guarding is important. Order must be enacted for cultures to thrive. Within reason. That is for..Some other time..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid says to Kailin, &amp;quot;They might not have been able to stop it. But they might have recognized sooner that something was wrong, and helped the town organize an escape.&amp;quot; She shrugs to &lt;br /&gt;
&lt;br /&gt;
Haggerty. &amp;quot;Though I suppose it's foolish to speculate now.&amp;quot; She sniffs. &amp;quot;Ugh, what was that?&amp;quot; she wonders, glancing into the depths of the cave. Wait? &amp;quot;Someone is outside?&amp;quot; She puts her hand on her sword hilt. But ambushers would just attack, yes? &amp;quot;Who goes there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A large ursine creature comes lumbering into the light of the camp's fire. For those with enhanced vision, they can actually see that the creature has large gaping wounds on its sides and head. Maggot can be seen crawling out of the open wounds. The creature has lost one eye, but the other eye is glazed by a milky white film, effects of the optical lens decaying. It is likely attracted to the heat produced by living flesh than that of the fire nearby.&lt;br /&gt;
&lt;br /&gt;
Kailin turns towards the growling as soon as he hears it and lowers his hammer in that direction, back to the cave entrance. &amp;quot;That smell...&amp;quot; He shakes his head and says, &amp;quot;A bear... but... an undead one. Like the townspeople. So the town was not the only target.&amp;quot; He mentions with a casual say, &amp;quot;I'll do my best to try to remain upright through this particular fight this time.&amp;quot; He resets his grip on the end, the long weapon, making him feel a touch safer.&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls initiative: 11 + 6 = 17&lt;br /&gt;
GAME: You roll initiative for Zombie bear: Roll: 16 + Bonus: 0 = Total: 16&lt;br /&gt;
GAME: Sigrid rolls initiative: 12 + 1 = 13&lt;br /&gt;
GAME: Kailin rolls initiative: 6 + 2 = 8&lt;br /&gt;
GAME: Malkael rolls initiative: 1 + 6 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Haggerty's turn! Zombie bear is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Okay. He should know. Casting d6 ray vs. Undead.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls ranged: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Haggerty moves his head to tell his assent to Sigrid's statement. He motions for Kuno to keep to his back while the wizard awaits what is to come, preferably away from the actual trouble, &amp;quot;&amp;lt;&amp;lt;Incomprehensible wizard talk.&amp;gt;&amp;gt;&amp;quot; He shudders and casts his spell, a pale, blightly colored ray aimed to dismantle the undead to a degree, but the attack goes wide, because the human is not equipped to see in the dark. The zigzagging stream of arcane energy goes right over the thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Zombie bear's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid is targetted. It charge-attacks her.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is a hit. Initiating grapple.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (3)+13: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;17&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (2)+6: 8&lt;br /&gt;
GAME: You damaged Sigrid for 8 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
The zombie grizzly bear comes roaring and charging at the female sunblade. One of its massive paws swings from the side and clips Sigrid on the thigh, and attempt to grapple her. But she manages to maintain her balance and move away from its deadly embrace. But the claws manage to rend through her armour and cut her flesh deeply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Sigrid's turn! Kailin is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I will hit it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;WIth power attack&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (13)+6: 19&lt;br /&gt;
GAME: Sigrid rolls 2d6+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
Sigrid is philosophizing one moment, and then she's got a zombie bear in her face. &amp;quot;Daeus!&amp;quot; she gasps, and reaches for her sword. How she keeps back from it's paws is a miracle pure and simple, but she does, slashing back at it with a good solid blow from her sword. &amp;quot;Looks like it's not over yet,&amp;quot; she says to her friends.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Kailin's turn! Malkael is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Now attack at range. Standard. If I can move to flank, I will.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee+2: (10)+6+2: 18&lt;br /&gt;
GAME: Kailin rolls 1d12+7: (2)+7: 9 (Damage reduced)&lt;br /&gt;
&lt;br /&gt;
Kailin begins circling as the bear charges at Sigrid, moving around the side of it and keeping it within the long reach of his polearm. As Sigrid slips the bear's hold, he whips the weapon downward, smashing it into the bear's flank, but there is not nearly as much damage as he might have liked. And from his experience, only a complete destruction of these things will keep it from moving. He keeps the weapon at the ready, aiming to take another strike.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Malkael's turn! Haggerty is next!&lt;br /&gt;
GAME: Note Flat-footed on Malkael ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will come charging with his greatsword then.&lt;br /&gt;
GAME: Malkael rolls weapon1+2: (5)+5+2: 12&lt;br /&gt;
GAME: Malkael rolls 2d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
Malkael comes walking out of the woods, drawing the long steel greatsword, heavy boots pounding dirt as he closes to leave a long gash in its side. &amp;quot;Stand firm sunblade. You have support.&amp;quot; he says calmly and cooly despite the intensity of the situation.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Haggerty's turn! Zombie bear is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Zapping again.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Disrupt Undead. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Haggerty rolls ranged: (13)+3: 16&lt;br /&gt;
GAME: Haggerty rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Haggerty is on the mark. Sensing success, the black pug snorts applause. This new beam strikes squarely and saps a chunk of undeath right out of the heap of not so dead ursine.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Zombie bear's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (16)+10: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (5)+13: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid is grappled. And takes...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (5)+6: 11&lt;br /&gt;
GAME: You damaged Sigrid for 11 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
The zombie grizzly continues its assault on the sunblade. It mauls her again, but this time, it manages to grab her and draw her to its decaying body. It rakes her hard with the claw that has her pinned to it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Sigrid's turn! Kailin is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I may as well try and take control of the grapple.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (17)+7: 24&lt;br /&gt;
GAME: Sigrid rolls 1d6: (1): 1 (LoH)&lt;br /&gt;
GAME: You damaged Sigrid for -1 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
Sigrid is caught by the bear's second attempt at grabbing her, her luck doesn't hold out that long. But she can try and do something about it. With a grunt of effort and a herculean strain, she manages to get control of one of the paws, and there's a shift, and suddenly, she's the one in control of the grapple. Small wonder with her attention on a giant undead bear wrapped around her that her prayers to Daeus for healing are not as bright as they might be.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Kailin's turn! Malkael is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Rage and attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin flanks with move.&lt;br /&gt;
GAME: Kailin rolls melee+2+2: (11)+6+2+2: 21&lt;br /&gt;
GAME: Kailin rolls 1d12+7+2: (11)+7+2: 20 (Damage reduced)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus removes the timestop.&lt;br /&gt;
Timestop by Benthus has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Kailin sees the bear get ahold of Sigrid and goes all out, letting a roar loose as he winds back his polearm. Sigrid actually gets the upper hand on the bear, but his rage is already loosed and he smashed down his weapon. It speeds through the air and the square hammer end smacks into the bear's side, breaking through its flank and crunching ribs. The head of the hammer buries itself deep within the bear's chest and Kailin yanks it out violently, bringing with it oozing dead flesh as the bear goes limp in Sigrid's hands. He suppresses another yell for the good of not attracting more attention, but his shoulders slump and he leans heavily against his weapon, looking towards the newcomer. &amp;quot;Hail...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cave is quiet. A contrast to the howling winds outside. All seems to have settled for the moment. For the moment, the group can rest at ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will heal Sigrid.&lt;br /&gt;
GAME: Malkael casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Malkael rolls 1d8+2: (1)+2: 3&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
GAME: Kailin rolls 1d8+1: (3)+1: 4&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
GAME: Kailin rolls 1d8+1: (2)+1: 3&lt;br /&gt;
GAME: Malkael casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Malkael rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
Malkael offers Sigrid a hand after the bear has been dispatched. &amp;quot;I'm the backup.&amp;quot; he mentions grimly, the glowing hand healing the process. &amp;quot;I am Malkael, is anyone else hurt?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid breathes a sigh of relief for the healing, slight as it is. &amp;quot;Thank you,&amp;quot; she says, bowing her head. &amp;quot;The town has been completely destroyed,&amp;quot; she reports. &amp;quot;We're trying to get back to Alexandria to report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyone with knowledge/religion?&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls knowledge/religion: (10)+8: 18&lt;br /&gt;
GAME: Kailin rolls bard+2: (1)+1+2: 4 (EPIC FAIL)&lt;br /&gt;
You paged Haggerty with 'Looking at the corpse of the bear, you find a symbol branded on its forehead. It's one of the symbols of Thul.'&lt;br /&gt;
&lt;br /&gt;
Haggerty breathes and views the charging folk and their swinging of immense weapons which reminds of home, only with less axes. He squints his eyes and watches the scenery for a moment, &amp;quot;We need to throw the dead flesh out, please. Or get moving.&amp;quot; Then, &amp;quot;Greetings, friendly assistant. Do you have a writ from the guild, maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin rests a bit, letting the tingling in his blood drain from his system. He gives a nod to Malkael and says, &amp;quot;Glad to have you. I think there's something that doesn't want us to make it back to the city though.&amp;quot; Once the adrenaline has faded, Kailin does his best to try to heal the wounds on Sigrid. It is negligible, but it helps. &amp;quot;If you can help us get back, obviously that would be very much appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty struggles with the huge bearskull for a moment to roll it out of the cave, but pauses, his narrow chest heaving with the strain, &amp;quot;Swordmaiden and guys? It is Thulites. See here, please. The symbol is unmistakable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malkael offers a scroll, with the seal of the guild on it. &amp;quot;I can take first watch if you need rest. Se to your wounds.&amp;quot; he says taking watch his enormous steel and wood repeating crossbow.&lt;br /&gt;
&lt;br /&gt;
(Group goes to rest.  First watch: Sigrid Malkael.  Second Watch: Haggerty, Kailin)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid, Malkael, roll perceptions please.&amp;quot;&lt;br /&gt;
GAME: Malkael rolls perception: (16)+8: 24&lt;br /&gt;
GAME: Sigrid rolls perception: (18)+3: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A twig snap somewhere close outside the cave's mouth.&lt;br /&gt;
&lt;br /&gt;
You paged (Sigrid, Malkael) with 'You see a lone figure crouching low and approaching the cave's mouth with two weapons drawn, one on each hand. A scimitar. The other, a kukri.'&lt;br /&gt;
&lt;br /&gt;
Sigrid looks up as the twig snaps. She grips her greatsword and looks around for the source of the noise. &amp;quot;Halt!&amp;quot; she calls out pretty loudly. &amp;quot;Who goes there? Show yourself!&amp;quot; She peers at the shadowy figure intently.&lt;br /&gt;
&lt;br /&gt;
Malkael looks up, raising his mechanical crossbow to his shoulder and then looks at Sigrid and gestures over to the cave with his head &amp;quot;Supicious individual...&amp;quot; he says before nudging the others with his boot, crossbow fixed on the cave mouth.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sigrid for -10 points. 17 remaining.&lt;br /&gt;
GAME: You damaged Sigrid for -10 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Malkael rolls initiative: 16 + 6 = 22&lt;br /&gt;
GAME: You roll initiative for Murderous Cannibal: Roll: 8 + Bonus: +4 = Total: 12&lt;br /&gt;
GAME: Haggerty rolls initiative: 1 + 6 = 7&lt;br /&gt;
GAME: Kailin rolls initiative: 4 + 2 = 6&lt;br /&gt;
GAME: Sigrid rolls initiative: 3 + 1 = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't thought there would be anyone coming to these parts anymore. Considering how efficient my brotherens have been in culling the living. But I am lucky to have found your trail. And it looks like you are worthy foes for my consumption. Soon, your powers will be mine. And I. I will become part of the elite.&amp;quot; Says the man covered in dark, green tattered cloak with his scimitar and kukri at the ready. He grins malevolently as he breaks away from his cover and attacks the first one nearest the cave entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Surprise round. Malkael, action first.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael says, &amp;quot;Can I swift actiona nd standard action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will pass the Judgement of Justice on him and shoot him.&lt;br /&gt;
GAME: Malkael rolls weapon2+1+1: (15)+4+1+1: 21&lt;br /&gt;
GAME: Malkael rolls 1d10+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Malkael glares throught he visor of his helmet at the cave mouth and grimaces &amp;quot;Lay down your arms and surrender yourself. You are in violation of the law and I will pass judgement.&amp;quot; he says in warning as he fires a bolt from the powerful crossbow. &amp;quot;Do it now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, Foes turn. It goes after Sigrid, who is flat footed at the moment.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (2)+6: 8&lt;br /&gt;
GAME: You damaged Sigrid for 8 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
The intruder leaps into action, going after Sigrid first and stabbing her with his scimitar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, surprise round: Sigrid's turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;So, swift: LOH, Move: Detect Evil, Standard: Attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Not yet. That is why I haven't moved the init rounds yet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;So all that minus the detect. I'll smite anyway, his dialogue sounded pretty evil.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Oh, and power attack&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;And the channel&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d6: (6): 6&lt;br /&gt;
GAME: You damaged Sigrid for -6 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Sigrid grunts, &amp;quot;He said we're foes for his consumption. He's not going to come along quietly.&amp;quot; She shakes off his hit, channeling some positive energy to try and counter the wound, while hacking back with her greatsword. Her blow is weak, though, and even with Daeus's favor, it's not a true enough strike to draw blood.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 22.&lt;br /&gt;
      It is now Malkael's turn! Murderous Cannibal is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will shoot him again.&lt;br /&gt;
GAME: Malkael rolls weapon2+1+1: (2)+4+1+1: 8&lt;br /&gt;
&lt;br /&gt;
Malkael fires a second bolt from his repeating crossbow but this time it goes wide. &amp;quot;By no complying you have forfeited your freedom and life.&amp;quot; he says clamly and he looks to take another shot.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 12.&lt;br /&gt;
      It is now Murderous Cannibal's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He attacks Sigrid, who is not flat footed.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (5)+9: 14&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kukri hits.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+5: (2)+5: 7&lt;br /&gt;
GAME: You damaged Sigrid for 7 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
The intruder grins hungrily at Sigrid, his eyes gleaming with evil intent. He seems delirious with sadistic glee as he swings his scimitar at her, opening her up for his kukri. His blade laced with her blood, he licks it. &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty, you are prone, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Undead test with DU.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Disrupt Undead. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls ranged+4: (14)+3: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Can you roll knowledge/religion, Haggerty?&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls knowledge/religion: (18)+8: 26&lt;br /&gt;
GAME: Haggerty rolls perception+2: (17)+3+2: 22&lt;br /&gt;
You paged Haggerty with 'It is not undead.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus will give you a chance to change your actions for this round.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;I am. Keeps me from debuffing the allies, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty is kicked and jumps to his feet with beady eyes. Kuno stays at his neck by biting into the shoulder section of his cape, then slides into the waking wizard's hood. Rubbing dirt from his eyes, the northman is faintly aware of what is going on and sees folk engaged in melee once more. One has a bolt sticking somewhere. He mistakes the precise coloring and frequency of the assailant's bloodletting to hit him with another pale ray which hits but does nothing. This madman is alive! He purses his lips and has another option now which seems to be very much in order.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Standing up with a move action, bardic performance with standard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin sitrs at the sound of battle and curses himself for being caught asleep. He scrambles to his feet and to gather up the weapon laying near his hand, trying to asses the situation as quickly as possible. He knew who his allies were and he knows they are faced off against a cloaked individual so there's no question what side he's on. He begins belting out a booming dirge, singing his allies on to victory. He clenches a fist as his notes sustain, the deep sounds echoing through the cave entrance.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 4.&lt;br /&gt;
      It is now Sigrid's turn! Malkael is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Same thing as last round. LOH + smite attack+PA&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
The intruder grins hungrily at Sigrid, his eyes gleaming with evil intent. He seems delirious with sadistic glee as he swings his scimitar at her, opening her up for his kukri. His blade laced with her blood, he licks it. &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Malkael's turn! Murderous Cannibal is next!&lt;br /&gt;
GAME: Note Flat-footed on Malkael ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will walk up and heal Sigrid&lt;br /&gt;
GAME: Malkael casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Malkael rolls 1d8+2: (8)+2: 10&lt;br /&gt;
GAME: You damaged Sigrid for -10 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
Malkael walks up behind Sigrid and touches her on the shoulder &amp;quot;Stand strong Sunblade and dispense your justice as you should.&amp;quot; he says firmly, his touch healing the warrior of her wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Murderous Cannibal's turn! Haggerty is next!&lt;br /&gt;
&lt;br /&gt;
The intruder sees that Malkael has closed up to assist Sigrid. He does not like that. He moves 5 feet to be in range of him and double attacks him.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (20)+9: 29 (First attack, threat)&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11 (unconfirmed)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (15)+7: 22 (Second attack)&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (1)+6: 7&lt;br /&gt;
GAME: Benthus rolls 1d4+5: (3)+5: 8&lt;br /&gt;
GAME: You damaged Malkael for 15 points. 0 remaining. (DISABLED)&lt;br /&gt;
&lt;br /&gt;
The intruder is very good with his weapons. So much in fact that he is able to cut Malkael close at the neck. Just an inch more and it would have been his jugular. He continues his flurry of blade with a kukri past his thigh muscle, aiming for his femoral artery. &amp;quot;Wonderful! So much potential. You will indeed make me very powerful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Ray of Enf now.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Ray of Enfeeblement. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Haggerty rolls ranged: (10)+3+1: 14 (Hit touch)&lt;br /&gt;
GAME: Haggerty rolls 1d6+1: (1)+1: 2&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (16)+8: 24 (Intruder's fort save: success)&lt;br /&gt;
&lt;br /&gt;
Haggerty whips out the stronger magics from the reserves he kept for the day. The skaldic effect steadies his aim and the black zotting streak goes into the freak's body which the thin readhead counts as a little victory.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Move: equip hammer, standard: charge. From the way I envision it, Sigrid and Malkael are in front of the cannibal, but since my weapon as reach my charge can end behind them. All that sound about right?&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee+2+1: (6)+6+2+1: 15&lt;br /&gt;
&lt;br /&gt;
Kailin dramatically dips low with a long step in rhythm with his song and his long arm scoops up his polearm. As soon as he brings it to bear, that is the only hesitation he makes before he darts forward, a sprinter out of the blocks. He brings his weapon in an arcing swoop, the long weapon sliding out and around the field of view to come darting in again at the murderous cannibal. It swings wide of its mark and wooshes through the air as Kailin redirects the weapon back to a neutral position, all the while signing his song.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Sigrid's turn! Malkael is next!&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
Sigrid fights furiously now as her wounds bleed, and as the fellow continues to be creepy and horrible. She takes a moment to collect herself, and swings down diagonally across his body, and leaves a long slash across his chest.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Malkael's turn! Murderous Cannibal is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael is, I will 5 foot back and try and shoot him anyway, otherwise there's not much else I can do.&lt;br /&gt;
GAME: Malkael rolls weapon2+1+1+1-4: (11)+4+1+1+1+-4: 14&lt;br /&gt;
&lt;br /&gt;
Malkael clutches two terible wounds in his midsection as he backs up and fires his crossbow from the hip with a free hand but its just a bit too much for the grim inquisitor and he passes out on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Murderous Cannibal's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Intruder attacks Sigrid again.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (2)+8: 10&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
The intruder attacks Sigrid now that Malkael is down. He misses on both swings. He is not happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both miss, considering that Sigrid has smite on it now.&amp;quot;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Flicking a dagger at the guy.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4: (5)+1+4: 10&lt;br /&gt;
&lt;br /&gt;
Haggerty is rather out of spells to affect others with or effect them, but there is another source of mana stockpile to tap in which he does. The dagger the young wizard uses flies right past the nasty attacker and so the most useful thing to do is catch it back when it returns to the arcanist's hand.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Move: flank (moving around the cannibal and past him with 40' of movement), then Standard: charge (attacking his flanked rear with 10' threat reach)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Charging is actually a full round action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Ah. Just the flank then. Regular old attack.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 2 + 1: (9)+6+2+1: 18&lt;br /&gt;
&lt;br /&gt;
Kailin moves around the fighting to try to get behind the cannibal just as Malkael goes down. He skates the outside edge of combat, his weapon staying warily between himself and the cannibal as he goes. He continues past to give himself room, then pivots and steps in behind the cannibal, trying to catch the cannibal off guard while it is busy fighting Sigrid. His weapon wings horizontally now that he is on the side free of allies and he lets it loose with abandon, trying to connect with a desperate shot. He moves out of the way just in time and the hammer head misses its target a second time, but he has the figure trapped between himself and Sigrid now with his song still booming loudly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Sigrid's turn! Malkael is next!&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (17)+9: 26&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
Sigrid fights on, desperation and piety combining to guide her blade. She swings across at waist level and plants her greatsword hard in the fellow's middle, doubling him over as she follows through. He drops, motionless finally, and she says a soft prayer for his soul.&lt;br /&gt;
&lt;br /&gt;
Kailin finishes out his song and gives the man on the ground a swift whack with the haft of his hammer. &amp;quot;Damned creature.&amp;quot; He motions and says, &amp;quot;If there are more of these as indicated, we'd best be moving on quickly.&amp;quot; He grabs the dead body by the ankle and lifts it into the air. &amp;quot;Perhaps we burn this one with the bear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid nods to Kailin about getting out of here. &amp;quot;Maybe it'd be better to forget sleep and move all night, whatever the weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty flexes his hands and stashes the dagger again. The blue-clad man lowers his head to the warrior skald, &amp;quot;Sounds good, but we need enough dry wood for this. Let us search him first, but please be careful. This guy was too darned good. Took many strikes that would hack most wild humanoids in two, fell many militia men. The flesh eating part is particularly worrisome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin nods to Sigrid and says, &amp;quot;Sounds about right to me. These things don't have any trouble getting to us in the weather so we'd just be sitting ducks.&amp;quot; He tosses the body down in a heap by Haggerty and says with a smirk, &amp;quot;Search away, at your pleasure.&amp;quot; He moves quickly to begin packing up the camp so that they can leave as quickly as possible without leaving too much behind.&lt;br /&gt;
&lt;br /&gt;
Haggerty says to Sigrid and Kailin, &amp;quot;Making headway sounds good enough. Agreed. After we buried or burned as we have to. I do not want to fight this creep again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty does just that and begins the strip search.&lt;br /&gt;
&lt;br /&gt;
Sigrid frowns at the body, then shakes her head. &amp;quot;Let's not burn him. Now that I think about it, our people may need to come back and examine him for clues. Let's just ... say a prayer for his soul and get moving that much faster?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty first says, &amp;quot;Guess we have to.&amp;quot; He sighs before he resumes pointedly while the strangely long tongue is what kuno maneuvers all over the back of the blue eyed man's neck, right under his shock of braids which tickles, but the situation is grave enough, &amp;quot;I want to take his weapons to be sure, but he attacked us like a warrior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin takes whatever time is left to rip the bear's head from its body with a massive pull and says, &amp;quot;We'll take this with us and they can examine this. Also, it makes for good showing during the recounting of the tale.&amp;quot; He hooks his belongings over one shoulder and hangs the bear head over the other one. &amp;quot;Alright. Ready when you are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Murderous_Cannibal&amp;diff=21202</id>
		<title>PrP: Murderous Cannibal</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Murderous_Cannibal&amp;diff=21202"/>
		<updated>2016-01-05T23:20:47Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Murderous Cannibal *Emitter: Benthus *Characters: Kailin Level 2, Sigrid Level 2, Haggerty Level 2,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Murderous Cannibal&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Kailin Level 2, Sigrid Level 2, Haggerty Level 2,  Malkael Level 2&lt;br /&gt;
*Place: 1 day away from Glenspiel&lt;br /&gt;
*Time: Jan 2, 2016&lt;br /&gt;
*Summary: Continuation of the plot 'Just Business'&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 1x Zombie grizzly bear, CR 3 &lt;br /&gt;
*Encounter 2: 1x Human ftr1/rng3 (+1 advanced), CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of story)&lt;br /&gt;
&lt;br /&gt;
As the intrepid adventurers leave the village of Glenspiel behind, a pervading sense of being followed is felt by each member of the team. As the distance from the village to Alexandria is several days away, the long trek back is likely not to go without incident. One evening as the group rested, they had strange dreams of people calling from beneath a large, dark abyss. Calling for help and release. The group awakens tired and troubled.&lt;br /&gt;
&lt;br /&gt;
A snow blizzard decided to visit the area where the trio's were travelling and this further hampered their haste to return home. Forced again to make camp to weather out the storm, the group rest in a cave that they manage to find before the storm overtook them.&lt;br /&gt;
&lt;br /&gt;
Sigrid is at least not bothered by the temperature as we wait out the snow. &amp;quot;I wonder if there's any more we could have done for the people,&amp;quot; she laments. &amp;quot;A whole village. So tragic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin, like Sigrid, is used to weathering cold temperatures and waits at the edge of the cave, keeping a watch out into the storm. &amp;quot;I've felt like something was following us the entire time, but I haven't seen anything. And then last night I had dreams of people calling from a dark pit.&amp;quot; He shakes his head slightly and says, &amp;quot;I don't think that area is quite as clear as maybe I'd have hoped it was. It may be following us.&amp;quot; He looks to Sigrid and gives a shrug. &amp;quot;But I don't know what else we could have done. We searched the area, we identified the magic used. We even buried the bodies properly. There was literally nothing else we could have done.&amp;quot; He turns then to Haggerty and asks, &amp;quot;Unless one of us has further abilities that we haven't shared?&amp;quot; He finishes, &amp;quot;Filing that, we did what we could. And that's all anyone can reasonably expect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty groans and looks about, kisses Kuno on the dome of the hairy head and goes to wash his features and arms with the snow to wake up properly, likely procured in a bucket or on stips of bark near the entrance. They made sure not to offend any bears, rite!? Good. Now, travel was not that bad when the wizard called mounts for a few hours to help the heavy armor wearing woman bear her load more easily and help the other find an hour of rest while moving -when the magic made sense and the phantasmal steed could be employed for any such means. Now in camp, he gets dressed fully again. &amp;quot;Sadly not. Negative again. Only learning will get me farther and to where I should be to have more impact here, but I make do in the meantime with what little I can. My spells are for other situations than battling undead.&amp;quot; He clears his breath to the side. &amp;quot;This was magic on levels the cursed Charnites and the thrice darned Kulthians enacted. Normally, this takes circles of acolythes. It is something so powerful I can barely believe it were there not some previous events which exceeded the scope of this terror. It's.. really strong. The kind of gem this would take would need to be huge. Like put on a trek wagon big.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid nods to Kailin. &amp;quot;I agree, we have done what we can. If something else is following us, it will either give up before it comes to the city, or someone in the city will figure out what it is and what can be done.&amp;quot; She peers at Haggerty, the says, &amp;quot;If that's the case, then we must notify my temple as soon as we get back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin listens to Haggerty and gives a nod to Sigrid. &amp;quot;We'll take an accurate recording of our findings and submit them to people in the city so that someone more equipped to handle the situation can be assigned to check it out.&amp;quot; He shakes his head and says, &amp;quot;This isn't even a matter of our particular job, anymore. That back there...&amp;quot; he shakes his head and continues, &amp;quot;...goes way beyond a breach of contract dispute.&amp;quot; He scoops back his white braids and lays them across his shoulder. &amp;quot;If this wood is as important to the city as we were told, one - if not more - of the organizations in Alexandria will respond appropriately to the situation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses as he says that and adds belatedly, &amp;quot;Then again, we have to make it back to do that. It could be that whatever caused that massacre has realized that exact thing and means to prevent us from alerting anyone...&amp;quot; That might explain the sensation of being followed. Kailin's brow darkens at that.&lt;br /&gt;
&lt;br /&gt;
Haggerty watches the pug dog stretch and then plop down on his red sweater again which seems to go with a slow grunt-snort and a silent belch accompanied by eyes too cute. Unglueing his vision from the tiny friend, the redhead observes the others once more and nods to what they say. His hair got a bit frazzled in the days past, but so be it. &amp;quot;It sadly is. They stole ALL life essence, all souls from the entire valley.&amp;quot; The Stormgardian shakes his head, messing up the braids some more. &amp;quot;This is a major occurrence and a tragedy. Valiant souls must live a fruitful afterlife.&amp;quot; He nos to Kailin again, &amp;quot;They might have destroyed the trees' lives, too, which harms the magic of the wood, because all druidic magic is tied to life in some way. Indeed, Kailin. We are being followed or sensored which I cannot stop, unfortunately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid nods about sending out people better equipped for this. &amp;quot;That would be wise. I am not concerned for their commerce. But if it was as vital as they say it is, they should have had guards and such there. I can only conclude that it is not so vital as they now claim.&amp;quot; She considers Kailin's comment, and nods. &amp;quot;I hope that it's not after us, but it's something we should be wary for.&amp;quot; She frowns at what Haggerty has to say, and replies, &amp;quot;They will have resources in the city to take action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin packs away his large metal maul and instead takes out his long, thinner lucerne hammer as he shrugs to Sigrid. &amp;quot;I can't imagine that even a standard guard would have made much of a difference in what took place there. We're talking about stealing the souls directly from living things. Guards shmards, I think.&amp;quot; He shakes his head sorrowfully, thinking about what that event must have looked like. &amp;quot;And let us just be as prepared as possible if they do come after us. That's as much as we can do and hopefully our gods will be with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the group get settled inside the cave, they begin to smell something pungent. That pungent smell soon became malodorous, and then just plain foul. The sound a growl can be heard deeper inside the cave...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll survival or knowledge/nature&amp;quot;&lt;br /&gt;
GAME: Kailin rolls bardic knowledge +2: (15)+bardic knowledge+2: 17&lt;br /&gt;
GAME: Malkael rolls survival: (8)+10: 18&lt;br /&gt;
GAME: Haggerty rolls knowledge/nature: (10)+8: 18&lt;br /&gt;
You paged (Kailin, Malkael, Haggerty) with 'Without seeing what it is yet, you are sure that it is a grizzly bear. But the smell is definitely not something a living bear could produce, but something that of death and decay.'&lt;br /&gt;
&lt;br /&gt;
Malkael has been tracking the group, staying out of the way and doing as he is tasked, making sure everything goes without trouble. However with all the undead activity he's seen the group engage in he has decided that perhaps having someone to watch his own back is not a bad idea. Walking out from the woods he holds up a hand, despite his dark appearance and hoping his grim countenance doesn't count too much against him. &amp;quot;Hail... I have come to render assistance.&amp;quot; he says from behind the steel helmet that covers the top of his face. &amp;quot;From that smell you may need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To even wield such power is staggering. This requires artifact level abilities and handling techniques. Only the guild's veterans should ever bother with this kind of terror,&amp;quot; tells the pale guy, &amp;quot;But you two can whether this for as long as we must.&amp;quot; With a shrug, &amp;quot;They had a heavily armored guard, the one the monsters re-purposed when we got to Glenspiel. They were more interested in the profit than in the safety. Follow the wiles of Rada they do. Guarding is important. Order must be enacted for cultures to thrive. Within reason. That is for..Some other time..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid says to Kailin, &amp;quot;They might not have been able to stop it. But they might have recognized sooner that something was wrong, and helped the town organize an escape.&amp;quot; She shrugs to &lt;br /&gt;
&lt;br /&gt;
Haggerty. &amp;quot;Though I suppose it's foolish to speculate now.&amp;quot; She sniffs. &amp;quot;Ugh, what was that?&amp;quot; she wonders, glancing into the depths of the cave. Wait? &amp;quot;Someone is outside?&amp;quot; She puts her hand on her sword hilt. But ambushers would just attack, yes? &amp;quot;Who goes there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A large ursine creature comes lumbering into the light of the camp's fire. For those with enhanced vision, they can actually see that the creature has large gaping wounds on its sides and head. Maggot can be seen crawling out of the open wounds. The creature has lost one eye, but the other eye is glazed by a milky white film, effects of the optical lens decaying. It is likely attracted to the heat produced by living flesh than that of the fire nearby.&lt;br /&gt;
&lt;br /&gt;
Kailin turns towards the growling as soon as he hears it and lowers his hammer in that direction, back to the cave entrance. &amp;quot;That smell...&amp;quot; He shakes his head and says, &amp;quot;A bear... but... an undead one. Like the townspeople. So the town was not the only target.&amp;quot; He mentions with a casual say, &amp;quot;I'll do my best to try to remain upright through this particular fight this time.&amp;quot; He resets his grip on the end, the long weapon, making him feel a touch safer.&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls initiative: 11 + 6 = 17&lt;br /&gt;
GAME: You roll initiative for Zombie bear: Roll: 16 + Bonus: 0 = Total: 16&lt;br /&gt;
GAME: Sigrid rolls initiative: 12 + 1 = 13&lt;br /&gt;
GAME: Kailin rolls initiative: 6 + 2 = 8&lt;br /&gt;
GAME: Malkael rolls initiative: 1 + 6 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Haggerty's turn! Zombie bear is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Okay. He should know. Casting d6 ray vs. Undead.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls ranged: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Haggerty moves his head to tell his assent to Sigrid's statement. He motions for Kuno to keep to his back while the wizard awaits what is to come, preferably away from the actual trouble, &amp;quot;&amp;lt;&amp;lt;Incomprehensible wizard talk.&amp;gt;&amp;gt;&amp;quot; He shudders and casts his spell, a pale, blightly colored ray aimed to dismantle the undead to a degree, but the attack goes wide, because the human is not equipped to see in the dark. The zigzagging stream of arcane energy goes right over the thing.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Zombie bear's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid is targetted. It charge-attacks her.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is a hit. Initiating grapple.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (3)+13: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;17&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (2)+6: 8&lt;br /&gt;
GAME: You damaged Sigrid for 8 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
The zombie grizzly bear comes roaring and charging at the female sunblade. One of its massive paws swings from the side and clips Sigrid on the thigh, and attempt to grapple her. But she manages to maintain her balance and move away from its deadly embrace. But the claws manage to rend through her armour and cut her flesh deeply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Sigrid's turn! Kailin is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I will hit it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;WIth power attack&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+6: (13)+6: 19&lt;br /&gt;
GAME: Sigrid rolls 2d6+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
Sigrid is philosophizing one moment, and then she's got a zombie bear in her face. &amp;quot;Daeus!&amp;quot; she gasps, and reaches for her sword. How she keeps back from it's paws is a miracle pure and simple, but she does, slashing back at it with a good solid blow from her sword. &amp;quot;Looks like it's not over yet,&amp;quot; she says to her friends.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Kailin's turn! Malkael is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Now attack at range. Standard. If I can move to flank, I will.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee+2: (10)+6+2: 18&lt;br /&gt;
GAME: Kailin rolls 1d12+7: (2)+7: 9 (Damage reduced)&lt;br /&gt;
&lt;br /&gt;
Kailin begins circling as the bear charges at Sigrid, moving around the side of it and keeping it within the long reach of his polearm. As Sigrid slips the bear's hold, he whips the weapon downward, smashing it into the bear's flank, but there is not nearly as much damage as he might have liked. And from his experience, only a complete destruction of these things will keep it from moving. He keeps the weapon at the ready, aiming to take another strike.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Malkael's turn! Haggerty is next!&lt;br /&gt;
GAME: Note Flat-footed on Malkael ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will come charging with his greatsword then.&lt;br /&gt;
GAME: Malkael rolls weapon1+2: (5)+5+2: 12&lt;br /&gt;
GAME: Malkael rolls 2d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
Malkael comes walking out of the woods, drawing the long steel greatsword, heavy boots pounding dirt as he closes to leave a long gash in its side. &amp;quot;Stand firm sunblade. You have support.&amp;quot; he says calmly and cooly despite the intensity of the situation.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Haggerty's turn! Zombie bear is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Zapping again.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Disrupt Undead. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Haggerty rolls ranged: (13)+3: 16&lt;br /&gt;
GAME: Haggerty rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Haggerty is on the mark. Sensing success, the black pug snorts applause. This new beam strikes squarely and saps a chunk of undeath right out of the heap of not so dead ursine.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Zombie bear's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (16)+10: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (5)+13: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid is grappled. And takes...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (5)+6: 11&lt;br /&gt;
GAME: You damaged Sigrid for 11 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
The zombie grizzly continues its assault on the sunblade. It mauls her again, but this time, it manages to grab her and draw her to its decaying body. It rakes her hard with the claw that has her pinned to it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Sigrid's turn! Kailin is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I may as well try and take control of the grapple.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (17)+7: 24&lt;br /&gt;
GAME: Sigrid rolls 1d6: (1): 1 (LoH)&lt;br /&gt;
GAME: You damaged Sigrid for -1 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
Sigrid is caught by the bear's second attempt at grabbing her, her luck doesn't hold out that long. But she can try and do something about it. With a grunt of effort and a herculean strain, she manages to get control of one of the paws, and there's a shift, and suddenly, she's the one in control of the grapple. Small wonder with her attention on a giant undead bear wrapped around her that her prayers to Daeus for healing are not as bright as they might be.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Kailin's turn! Malkael is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Rage and attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin flanks with move.&lt;br /&gt;
GAME: Kailin rolls melee+2+2: (11)+6+2+2: 21&lt;br /&gt;
GAME: Kailin rolls 1d12+7+2: (11)+7+2: 20 (Damage reduced)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus removes the timestop.&lt;br /&gt;
Timestop by Benthus has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Kailin sees the bear get ahold of Sigrid and goes all out, letting a roar loose as he winds back his polearm. Sigrid actually gets the upper hand on the bear, but his rage is already loosed and he smashed down his weapon. It speeds through the air and the square hammer end smacks into the bear's side, breaking through its flank and crunching ribs. The head of the hammer buries itself deep within the bear's chest and Kailin yanks it out violently, bringing with it oozing dead flesh as the bear goes limp in Sigrid's hands. He suppresses another yell for the good of not attracting more attention, but his shoulders slump and he leans heavily against his weapon, looking towards the newcomer. &amp;quot;Hail...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cave is quiet. A contrast to the howling winds outside. All seems to have settled for the moment. For the moment, the group can rest at ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will heal Sigrid.&lt;br /&gt;
GAME: Malkael casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Malkael rolls 1d8+2: (1)+2: 3&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
GAME: Kailin rolls 1d8+1: (3)+1: 4&lt;br /&gt;
GAME: Kailin casts Cure Light Wounds. Caster Level: 1 DC: 13&lt;br /&gt;
GAME: Kailin rolls 1d8+1: (2)+1: 3&lt;br /&gt;
GAME: Malkael casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Malkael rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
Malkael offers Sigrid a hand after the bear has been dispatched. &amp;quot;I'm the backup.&amp;quot; he mentions grimly, the glowing hand healing the process. &amp;quot;I am Malkael, is anyone else hurt?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid breathes a sigh of relief for the healing, slight as it is. &amp;quot;Thank you,&amp;quot; she says, bowing her head. &amp;quot;The town has been completely destroyed,&amp;quot; she reports. &amp;quot;We're trying to get back to Alexandria to report.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyone with knowledge/religion?&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls knowledge/religion: (10)+8: 18&lt;br /&gt;
GAME: Kailin rolls bard+2: (1)+1+2: 4 (EPIC FAIL)&lt;br /&gt;
You paged Haggerty with 'Looking at the corpse of the bear, you find a symbol branded on its forehead. It's one of the symbols of Thul.'&lt;br /&gt;
&lt;br /&gt;
Haggerty breathes and views the charging folk and their swinging of immense weapons which reminds of home, only with less axes. He squints his eyes and watches the scenery for a moment, &amp;quot;We need to throw the dead flesh out, please. Or get moving.&amp;quot; Then, &amp;quot;Greetings, friendly assistant. Do you have a writ from the guild, maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin rests a bit, letting the tingling in his blood drain from his system. He gives a nod to Malkael and says, &amp;quot;Glad to have you. I think there's something that doesn't want us to make it back to the city though.&amp;quot; Once the adrenaline has faded, Kailin does his best to try to heal the wounds on Sigrid. It is negligible, but it helps. &amp;quot;If you can help us get back, obviously that would be very much appreciated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty struggles with the huge bearskull for a moment to roll it out of the cave, but pauses, his narrow chest heaving with the strain, &amp;quot;Swordmaiden and guys? It is Thulites. See here, please. The symbol is unmistakable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malkael offers a scroll, with the seal of the guild on it. &amp;quot;I can take first watch if you need rest. Se to your wounds.&amp;quot; he says taking watch his enormous steel and wood repeating crossbow.&lt;br /&gt;
&lt;br /&gt;
(Group goes to rest.  First watch: Sigrid Malkael.  Second Watch: Haggerty, Kailin)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid, Malkael, roll perceptions please.&amp;quot;&lt;br /&gt;
GAME: Malkael rolls perception: (16)+8: 24&lt;br /&gt;
GAME: Sigrid rolls perception: (18)+3: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A twig snap somewhere close outside the cave's mouth.&lt;br /&gt;
&lt;br /&gt;
You paged (Sigrid, Malkael) with 'You see a lone figure crouching low and approaching the cave's mouth with two weapons drawn, one on each hand. A scimitar. The other, a kukri.'&lt;br /&gt;
&lt;br /&gt;
Sigrid looks up as the twig snaps. She grips her greatsword and looks around for the source of the noise. &amp;quot;Halt!&amp;quot; she calls out pretty loudly. &amp;quot;Who goes there? Show yourself!&amp;quot; She peers at the shadowy figure intently.&lt;br /&gt;
&lt;br /&gt;
Malkael looks up, raising his mechanical crossbow to his shoulder and then looks at Sigrid and gestures over to the cave with his head &amp;quot;Supicious individual...&amp;quot; he says before nudging the others with his boot, crossbow fixed on the cave mouth.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Sigrid for -10 points. 17 remaining.&lt;br /&gt;
GAME: You damaged Sigrid for -10 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Malkael rolls initiative: 16 + 6 = 22&lt;br /&gt;
GAME: You roll initiative for Murderous Cannibal: Roll: 8 + Bonus: +4 = Total: 12&lt;br /&gt;
GAME: Haggerty rolls initiative: 1 + 6 = 7&lt;br /&gt;
GAME: Kailin rolls initiative: 4 + 2 = 6&lt;br /&gt;
GAME: Sigrid rolls initiative: 3 + 1 = 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't thought there would be anyone coming to these parts anymore. Considering how efficient my brotherens have been in culling the living. But I am lucky to have found your trail. And it looks like you are worthy foes for my consumption. Soon, your powers will be mine. And I. I will become part of the elite.&amp;quot; Says the man covered in dark, green tattered cloak with his scimitar and kukri at the ready. He grins malevolently as he breaks away from his cover and attacks the first one nearest the cave entrance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Surprise round. Malkael, action first.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael says, &amp;quot;Can I swift actiona nd standard action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will pass the Judgement of Justice on him and shoot him.&lt;br /&gt;
GAME: Malkael rolls weapon2+1+1: (15)+4+1+1: 21&lt;br /&gt;
GAME: Malkael rolls 1d10+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Malkael glares throught he visor of his helmet at the cave mouth and grimaces &amp;quot;Lay down your arms and surrender yourself. You are in violation of the law and I will pass judgement.&amp;quot; he says in warning as he fires a bolt from the powerful crossbow. &amp;quot;Do it now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, Foes turn. It goes after Sigrid, who is flat footed at the moment.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (2)+6: 8&lt;br /&gt;
GAME: You damaged Sigrid for 8 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
The intruder leaps into action, going after Sigrid first and stabbing her with his scimitar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, surprise round: Sigrid's turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;So, swift: LOH, Move: Detect Evil, Standard: Attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Not yet. That is why I haven't moved the init rounds yet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;So all that minus the detect. I'll smite anyway, his dialogue sounded pretty evil.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Oh, and power attack&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;And the channel&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d6: (6): 6&lt;br /&gt;
GAME: You damaged Sigrid for -6 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Sigrid grunts, &amp;quot;He said we're foes for his consumption. He's not going to come along quietly.&amp;quot; She shakes off his hit, channeling some positive energy to try and counter the wound, while hacking back with her greatsword. Her blow is weak, though, and even with Daeus's favor, it's not a true enough strike to draw blood.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 22.&lt;br /&gt;
      It is now Malkael's turn! Murderous Cannibal is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will shoot him again.&lt;br /&gt;
GAME: Malkael rolls weapon2+1+1: (2)+4+1+1: 8&lt;br /&gt;
&lt;br /&gt;
Malkael fires a second bolt from his repeating crossbow but this time it goes wide. &amp;quot;By no complying you have forfeited your freedom and life.&amp;quot; he says clamly and he looks to take another shot.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 12.&lt;br /&gt;
      It is now Murderous Cannibal's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He attacks Sigrid, who is not flat footed.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (5)+9: 14&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kukri hits.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+5: (2)+5: 7&lt;br /&gt;
GAME: You damaged Sigrid for 7 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
The intruder grins hungrily at Sigrid, his eyes gleaming with evil intent. He seems delirious with sadistic glee as he swings his scimitar at her, opening her up for his kukri. His blade laced with her blood, he licks it. &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty, you are prone, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Undead test with DU.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Disrupt Undead. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls ranged+4: (14)+3: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Can you roll knowledge/religion, Haggerty?&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls knowledge/religion: (18)+8: 26&lt;br /&gt;
GAME: Haggerty rolls perception+2: (17)+3+2: 22&lt;br /&gt;
You paged Haggerty with 'It is not undead.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus will give you a chance to change your actions for this round.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;I am. Keeps me from debuffing the allies, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty is kicked and jumps to his feet with beady eyes. Kuno stays at his neck by biting into the shoulder section of his cape, then slides into the waking wizard's hood. Rubbing dirt from his eyes, the northman is faintly aware of what is going on and sees folk engaged in melee once more. One has a bolt sticking somewhere. He mistakes the precise coloring and frequency of the assailant's bloodletting to hit him with another pale ray which hits but does nothing. This madman is alive! He purses his lips and has another option now which seems to be very much in order.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Standing up with a move action, bardic performance with standard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin sitrs at the sound of battle and curses himself for being caught asleep. He scrambles to his feet and to gather up the weapon laying near his hand, trying to asses the situation as quickly as possible. He knew who his allies were and he knows they are faced off against a cloaked individual so there's no question what side he's on. He begins belting out a booming dirge, singing his allies on to victory. He clenches a fist as his notes sustain, the deep sounds echoing through the cave entrance.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 4.&lt;br /&gt;
      It is now Sigrid's turn! Malkael is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Same thing as last round. LOH + smite attack+PA&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
The intruder grins hungrily at Sigrid, his eyes gleaming with evil intent. He seems delirious with sadistic glee as he swings his scimitar at her, opening her up for his kukri. His blade laced with her blood, he licks it. &amp;quot;Sweet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Malkael's turn! Murderous Cannibal is next!&lt;br /&gt;
GAME: Note Flat-footed on Malkael ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael will walk up and heal Sigrid&lt;br /&gt;
GAME: Malkael casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Malkael rolls 1d8+2: (8)+2: 10&lt;br /&gt;
GAME: You damaged Sigrid for -10 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
Malkael walks up behind Sigrid and touches her on the shoulder &amp;quot;Stand strong Sunblade and dispense your justice as you should.&amp;quot; he says firmly, his touch healing the warrior of her wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Murderous Cannibal's turn! Haggerty is next!&lt;br /&gt;
&lt;br /&gt;
The intruder sees that Malkael has closed up to assist Sigrid. He does not like that. He moves 5 feet to be in range of him and double attacks him.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (20)+9: 29 (First attack, threat)&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11 (unconfirmed)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (15)+7: 22 (Second attack)&lt;br /&gt;
GAME: Benthus rolls 1d6+6: (1)+6: 7&lt;br /&gt;
GAME: Benthus rolls 1d4+5: (3)+5: 8&lt;br /&gt;
GAME: You damaged Malkael for 15 points. 0 remaining. (DISABLED)&lt;br /&gt;
&lt;br /&gt;
The intruder is very good with his weapons. So much in fact that he is able to cut Malkael close at the neck. Just an inch more and it would have been his jugular. He continues his flurry of blade with a kukri past his thigh muscle, aiming for his femoral artery. &amp;quot;Wonderful! So much potential. You will indeed make me very powerful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Ray of Enf now.&amp;quot;&lt;br /&gt;
GAME: Haggerty casts Ray of Enfeeblement. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Haggerty rolls ranged: (10)+3+1: 14 (Hit touch)&lt;br /&gt;
GAME: Haggerty rolls 1d6+1: (1)+1: 2&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (16)+8: 24 (Intruder's fort save: success)&lt;br /&gt;
&lt;br /&gt;
Haggerty whips out the stronger magics from the reserves he kept for the day. The skaldic effect steadies his aim and the black zotting streak goes into the freak's body which the thin readhead counts as a little victory.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Move: equip hammer, standard: charge. From the way I envision it, Sigrid and Malkael are in front of the cannibal, but since my weapon as reach my charge can end behind them. All that sound about right?&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee+2+1: (6)+6+2+1: 15&lt;br /&gt;
&lt;br /&gt;
Kailin dramatically dips low with a long step in rhythm with his song and his long arm scoops up his polearm. As soon as he brings it to bear, that is the only hesitation he makes before he darts forward, a sprinter out of the blocks. He brings his weapon in an arcing swoop, the long weapon sliding out and around the field of view to come darting in again at the murderous cannibal. It swings wide of its mark and wooshes through the air as Kailin redirects the weapon back to a neutral position, all the while signing his song.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Sigrid's turn! Malkael is next!&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
Sigrid fights furiously now as her wounds bleed, and as the fellow continues to be creepy and horrible. She takes a moment to collect herself, and swings down diagonally across his body, and leaves a long slash across his chest.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Malkael's turn! Murderous Cannibal is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Malkael is, I will 5 foot back and try and shoot him anyway, otherwise there's not much else I can do.&lt;br /&gt;
GAME: Malkael rolls weapon2+1+1+1-4: (11)+4+1+1+1+-4: 14&lt;br /&gt;
&lt;br /&gt;
Malkael clutches two terible wounds in his midsection as he backs up and fires his crossbow from the hip with a free hand but its just a bit too much for the grim inquisitor and he passes out on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Murderous Cannibal's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Intruder attacks Sigrid again.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (2)+8: 10&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
The intruder attacks Sigrid now that Malkael is down. He misses on both swings. He is not happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both miss, considering that Sigrid has smite on it now.&amp;quot;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Flicking a dagger at the guy.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls bab+4: (5)+1+4: 10&lt;br /&gt;
&lt;br /&gt;
Haggerty is rather out of spells to affect others with or effect them, but there is another source of mana stockpile to tap in which he does. The dagger the young wizard uses flies right past the nasty attacker and so the most useful thing to do is catch it back when it returns to the arcanist's hand.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Move: flank (moving around the cannibal and past him with 40' of movement), then Standard: charge (attacking his flanked rear with 10' threat reach)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Charging is actually a full round action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Ah. Just the flank then. Regular old attack.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee + 2 + 1: (9)+6+2+1: 18&lt;br /&gt;
&lt;br /&gt;
Kailin moves around the fighting to try to get behind the cannibal just as Malkael goes down. He skates the outside edge of combat, his weapon staying warily between himself and the cannibal as he goes. He continues past to give himself room, then pivots and steps in behind the cannibal, trying to catch the cannibal off guard while it is busy fighting Sigrid. His weapon wings horizontally now that he is on the side free of allies and he lets it loose with abandon, trying to connect with a desperate shot. He moves out of the way just in time and the hammer head misses its target a second time, but he has the figure trapped between himself and Sigrid now with his song still booming loudly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Sigrid's turn! Malkael is next!&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (17)+9: 26&lt;br /&gt;
GAME: Sigrid rolls 2d6+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
Sigrid fights on, desperation and piety combining to guide her blade. She swings across at waist level and plants her greatsword hard in the fellow's middle, doubling him over as she follows through. He drops, motionless finally, and she says a soft prayer for his soul.&lt;br /&gt;
&lt;br /&gt;
Kailin finishes out his song and gives the man on the ground a swift whack with the haft of his hammer. &amp;quot;Damned creature.&amp;quot; He motions and says, &amp;quot;If there are more of these as indicated, we'd best be moving on quickly.&amp;quot; He grabs the dead body by the ankle and lifts it into the air. &amp;quot;Perhaps we burn this one with the bear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid nods to Kailin about getting out of here. &amp;quot;Maybe it'd be better to forget sleep and move all night, whatever the weather?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty flexes his hands and stashes the dagger again. The blue-clad man lowers his head to the warrior skald, &amp;quot;Sounds good, but we need enough dry wood for this. Let us search him first, but please be careful. This guy was too darned good. Took many strikes that would hack most wild humanoids in two, fell many militia men. The flesh eating part is particularly worrisome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin nods to Sigrid and says, &amp;quot;Sounds about right to me. These things don't have any trouble getting to us in the weather so we'd just be sitting ducks.&amp;quot; He tosses the body down in a heap by Haggerty and says with a smirk, &amp;quot;Search away, at your pleasure.&amp;quot; He moves quickly to begin packing up the camp so that they can leave as quickly as possible without leaving too much behind.&lt;br /&gt;
&lt;br /&gt;
Haggerty says to Sigrid and Kailin, &amp;quot;Making headway sounds good enough. Agreed. After we buried or burned as we have to. I do not want to fight this creep again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty does just that and begins the strip search.&lt;br /&gt;
&lt;br /&gt;
Sigrid frowns at the body, then shakes her head. &amp;quot;Let's not burn him. Now that I think about it, our people may need to come back and examine him for clues. Let's just ... say a prayer for his soul and get moving that much faster?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty first says, &amp;quot;Guess we have to.&amp;quot; He sighs before he resumes pointedly while the strangely long tongue is what kuno maneuvers all over the back of the blue eyed man's neck, right under his shock of braids which tickles, but the situation is grave enough, &amp;quot;I want to take his weapons to be sure, but he attacked us like a warrior.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin takes whatever time is left to rip the bear's head from its body with a massive pull and says, &amp;quot;We'll take this with us and they can examine this. Also, it makes for good showing during the recounting of the tale.&amp;quot; He hooks his belongings over one shoulder and hangs the bear head over the other one. &amp;quot;Alright. Ready when you are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21201</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21201"/>
		<updated>2016-01-05T23:12:16Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* January */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Just_Business&amp;diff=21155</id>
		<title>Just Business</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Just_Business&amp;diff=21155"/>
		<updated>2016-01-01T07:57:26Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Just Business *Emitter: Benthus *Characters: Sigrid Level 2, Kailin Level 2, Haggerty Level 2 *Plac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Just Business&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Sigrid Level 2, Kailin Level 2, Haggerty Level 2&lt;br /&gt;
*Place: Glenspield (Somewhere in Alexandros)&lt;br /&gt;
*Time: Dec 31, 2015&lt;br /&gt;
*Summary: The guild of explorers has a contract for a task that needs to be accomplished as soon as possible. It involves going to a distant settlement, assess the problem there, and do whatever it takes to get the job done.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 1x Armoured Ogre Skeleton, CR 2 &lt;br /&gt;
*Encounter 2: 5x Human Zombies, CR 3 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Start of story)&lt;br /&gt;
&lt;br /&gt;
A messenger arrives at the place that you frequent to deliver a missive for you. In the letter, sealed with the symbol of the explorers' guild, is an invitation to a nearby warehouse where the new guild house has been relocated. You are familiar with the place and know where to find it. The invitation is very short, stating that there is work for you should you accept it.&lt;br /&gt;
&lt;br /&gt;
As you arrive at the warehouse, you see several individuals stationed at the place's choke-point, all dressed for combat. They have an intense look in their eyes, as if their gaze can kill. And likely some of them do. Most of them look at you, but immediately recognize you for who you are. Just like that, they ignore you, giving you access to the area.&lt;br /&gt;
&lt;br /&gt;
As you move further on, you spot other guild members strolling in the premise, doing odd end jobs only who knows what for. But most likely important. Nobody tells a murderhobo to do something inane anyways. It is too expensive to do so.&lt;br /&gt;
&lt;br /&gt;
You follow a person who took a notice of your presence and ushered you to the briefing room. Most likely, this is his part time job in the guild until he gets called forth to do a commission. He opens a door for you and waves you in. The door is promptly closed behind once you stepped inside.&lt;br /&gt;
&lt;br /&gt;
There are several other people in the room, either sitting down or standing or some other posture that would likely look cool in the public. All seem to have their attention focused on the man with dark red and black coat sporting a 3-day stubble on his face. Despite being rugged and handsome, the man doesn't seem interested in anyone's attention, going straight for the topic in hand.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, listen up, kill-jocks and hero-wannabes. We got something going on at the northern part of Alexandros. It seems like one of the villages there has stopped supplying us with some of their commodities. Commodities that this city needs. We want them to return to their normal activities right away or else there will be a lot of pissed-off people who will be clamoring up some politician's behind which will result with our asses getting spanked. And not in a nice manner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He begins handing out papers which provide some intel on the location of the place, the population size, the local heads that you should get in touch with, and what commodities you should take an interest in preserving. There are other information on the sheet, but it is only the ones that are highlighted that seem to be of interest as far as you are concerned. The problem would be in remembering all the information.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glenspiel. A backwater village near Felwood forest has provided the city with the material known as dark wood. Don't expect me to spoon feed you what it is, you only need to know that the city needs it. We've had a good rapport with the local chief in the area. Mayor Gorlein has been the resident authority figure for some time until we lost contact. He is a dwarf by the way and he doesn't like new comers much, so you all be on your best behavior when you meet up with him. Just because you are called there to do guild's work, doesn't automagically make you best buddies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He shifts the groups attention to the map, which shows the layout of the city of Alexandria and the location of Glenspiel. There are various legends marked all around the area between the city and the targeted village, some having the skull and crossbones mark on them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We want you get to the place as soon as possible, establish communication with whoever is there that can get the ball rolling again and then make sure that whatever caused the hiccup to never happen again. I mean it. We need their goods, and any delays in their transport is going to result with people's head on the chopping block. Literally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He raises his hand which suddenly causes the lamps inside the room to dim. He pulls out something from his pocket that looks like a gem. He shows the gem to everyone and then waves his other hand over it. An image begins to get projected upwards.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recent intel on the area indicates some unusual energy fluctuations. Negative energy fluctuations. I don't need to explain myself what that means. You just go there and rectify the situation if you see that it is contributing to the delay in the production of dark wood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The images projected from the gem disappear and the lights from the lamps begin to shine back to its normal level. He stows his gem back in his pocket as he nods to you all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know there isn't much information here. And that is why you have been called forth. We need those materials like last year, and anymore delays in unacceptable. We are taking a risk in having you do the job, considering that hiring you is as expensive as hell. But someone wants to get the job done right away and wants the highest success probability there could possibly be in this scenario. This could be a walk in the park wherein someone forgot the shipment date and everything gets sorted. Or this could be a planar invasion of the worse kind. Either case, you got to get that village back into the business of producing those darkwood for the city. And you are going to make that happen one way or the other. The guild has a reputation to uphold, it does not take kindly to failures, no matter what the odds may be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He draws a deep breath and sighs, having come to the end of the debriefing and nods his head to those present.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transport is via teleporation, care of one of the resident mages in the guild, all cost paid by the employer. It'll get you within half a day of Glenspiel. Get there quickly, solve the problem, then get back. Your money will be waiting for you here, just as soon as the employer receives confirmation that the darkwood is on its way to the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Work is the only explanation necessary for Kailin to put away his journal and make his way to the warehouse. Entering inside, he follows and listens carefully, taking the informational pages and reading them over carefully. He reads them quietly, trying to concentrate on how everything fits together, then folds them up and slides them into his bag. &amp;quot;Got it.&amp;quot; That's about all that he says to acknowledge his end as the man with the dark red and black coat doesn't seem particularly interested in much besides making sure the job gets done correctly.&lt;br /&gt;
&lt;br /&gt;
The mission organizer nods his head and says, &amp;quot;Now go. Time is money. Get the job done, find proof of your success and deliver it back to HQ. You'll get your money as soon as it is verified.&amp;quot; He doesn't say goodbye, he merely leaves the room and another person steps in. He says he will direct you to where the wizard is located. &lt;br /&gt;
&lt;br /&gt;
You are assisted in finding the mage who will teleport you to your destination. When you meet him, he doesn't speak to you. He merely looks you over, checks on the person who brought you in, and begins waving his hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Begone!&amp;quot; He says, and that is the last you heard from him. The world around you begins to change and a moment of light-headedness fills you. When you get your bearings back, you are in a different part of Alexandros. Based on what you remember, you are about half a days journey to Glenspiel. You make your way there now...&lt;br /&gt;
&lt;br /&gt;
(Free RP)&lt;br /&gt;
&lt;br /&gt;
Sigrid shakes her head to clear it. &amp;quot;Well,&amp;quot; she remarks. &amp;quot;They are certainly interested in getting this done fast. But not fast enough to get us closer to our destination.&amp;quot; She shrugs. &amp;quot;Well, I guess we walk from here.&amp;quot; And she'll walk in the direction we were briefed to go.&lt;br /&gt;
&lt;br /&gt;
Kailin heads out in the direction of Glenspiel along with the group, his long legs carrying him quickly with his equally long stride. He makes casual conversation if others are amenable to it but little about the job itself, since they all have such little information on it. Instead, he hums a light tune to give a bit of distraction for the journey.&lt;br /&gt;
&lt;br /&gt;
As you journey towards the village, you detect something perceptibly strange about your surroundings. The closer you get to Glenspiel, the darker and more mistier it gets. What is even more strange is that the trees around you are showing signs of decay, or dying. The natural critters and birds that should inhabit this area seem to be hiding... or are not there at all. As you continue to progress, the mist gets more frequent and thicker. Then, as you reach around a bend of a road, you see something large standing on the road. You don't know what it is exactly as the mist at that very moment chose to cover it. It hasn't moved since you arrived.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception checks, please.  The group is roughly 30 feet away from it.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls perception: (9)+6: 15&lt;br /&gt;
GAME: Sigrid rolls perception: (2)+3: 5&lt;br /&gt;
GAME: Haggerty rolls perception+2(Fam): (19)+3+2(Fam): 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Sigrid with 'As hard as you try to pierce through the fog, you see little that could help you in identifying what it is.'&lt;br /&gt;
From afar, Sigrid will try to detect evil on it?&lt;br /&gt;
&lt;br /&gt;
Sigrid makes casual conversation, though it's a little stiff since she lives at the temple and doesn't have a very varied life. She's fairly new to Alexandria, besides. She'll pause at seeing the shape in the fog, and she squints towards it. &amp;quot;Can you see what that is?&amp;quot; she whispers.&lt;br /&gt;
&lt;br /&gt;
You paged Kailin with 'You see that it is very large, and appears to be carrying something very big, like a tree trunk. And you hear what sounds to be steel plate grating against steel plate.'&lt;br /&gt;
You paged Sigrid with 'As you give a moment to concentrate on the creature's aura, you see that it is covered in black. (evil)'&lt;br /&gt;
&lt;br /&gt;
You paged Haggerty with 'You pierce into the veil of mist and see the creature for what it is. A skeletal ogre carrying a log for a weapon, covered in full plate armour.'&lt;br /&gt;
&lt;br /&gt;
Kailin pauses as they come across the thing in the road. He holds out a hand as he stops, not that anyone needs to be warned - but better safe than sorry was usually his way. He whispers back and says, &amp;quot;Grinding metal, holding a big club... Some kind of construct. Something... unpleasant.&amp;quot; He shakes his head slightly and says, &amp;quot;If you want to go around it, I'm good with that idea. Otherwise, this could be rough with just the two of us...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid adds quietly, &amp;quot;An Evil one, too. I ... didn't know they could do that.&amp;quot; She considers going around, but says, &amp;quot;I'm not too keen on having that running loose in the countryside, either. In the fog, maybe we can ambush it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Sigrid rolls initiative: 7 + 1 = 8&lt;br /&gt;
GAME: You roll initiative for Road Block: Roll: 6 + Bonus: +4 = Total: 10&lt;br /&gt;
GAME: Kailin rolls initiative: 16 + 2 = 18&lt;br /&gt;
GAME: Haggerty rolls initiative: 17 + 6 = 23&lt;br /&gt;
&lt;br /&gt;
The mist chooses this moment to leave the area. In doing so, it reveals that which is standing on the road. It is large, true, and it carries with it a club the size of a log. It is covered in steel plate (plate armour) and it looks at the world through empty sockets from is skull face. The Undead turns it attention on the group and without preamble, begins to raise its club to attack one of you...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 18.&lt;br /&gt;
      It is now Kailin's turn! Road Block is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Is there a full defense option?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Yeah, I'll do that in an effort not to die in the first round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the mists part suddenly, he nods to Sigrid and acknowledges, &amp;quot;Yeah... that might have been a good idea...&amp;quot; He hefts his Earthbreaker off his shoulder and holds it in front of him, warily. He is hesitant to charge into something without having an idea of what he is up against and all he can hope to do is survive the first moments of the encounter in order to give himself a better idea of what they are dealing with. He crouches slightly and waits, ready to try to deflect or dodge or both.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 10.&lt;br /&gt;
      It is now Road Block's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (1)+7: 8 (EPIC FAIL) &amp;lt;attack on Sigrid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The huge lumbering undead creature has chosen its target: Sigrid. It moves it swiftly despite its size and hefts its huge weapon over his head. But whatever fate there its, it has chosen that moment to intervene in behalf of Sigrin. A low lying branch snags with the weapon that the large creature is carrying and causes it to swing down with less momentum and precision as it might have expected. It misses Sigrid... badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I will charge it and suck up the AoO. Hopefully it'll miss. Also, I need HP&amp;quot;&lt;br /&gt;
Haggerty pages: Done with the page/pemit.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Also, I will give it my smite.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Oh wait, it moved to attack me? So I should just need to 5' step to hit it?&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+10: (14)+10: 24 &amp;lt;attack on monster&amp;gt;&lt;br /&gt;
GAME: Sigrid rolls 2d6+8: (4)+8: 12&amp;lt;damage on monster, DR bypassed by smite&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sigrid has no fear as the horrible thing advances on her. She laughs at the danger, laughing derisively as it swings and misses her. &amp;quot;You'll have to do better than that!&amp;quot; she taunts, holding out her greatsword level. Stepping up, she swings it from the side, and slashes the thing pretty hard, though it doesn't seem to have hurt it as badly as all that.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
GAME: Note Flat-footed on Haggerty ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;I aim my crossbow and wait.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thoroughly whelmed by the instant travel and the sensation of being summoned elsewhere, this wizard attired man and the tiny dog who still lounges in a bag to peek out from it with the cutest soulful eyes and point one of his tiny forelegs here and there as he communicates in unintelligible snorts, follow the the two martial heroes and seem somewhat lightheaded in their de-lunched state. At last, the carrier sighs and readies one of his two strung and cocked crossbows, but has to steady his hat and aim while wandering sideways through the snow. The little pug dog spits some remaining boiled stomach out and whines very quietly. Bones splinter and the skeleton is maimed some. Good so far! Somebody is singing. Or something.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Kailin's turn! Road Block is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Standard: bardic performance - inspire courage, move action: move to flank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin begins to maneuver around the giant thing and takes up his song, his voice booming out with a deep, melodious tune as he gathers his own courage to enter into the fight. He manages to remember what he can do with tactics, however and adds just a little edge to the fight in doing so.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Road Block's turn! Sigrid is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (9)+7: 16&amp;lt;attack on Sigrid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The large skeletal monster looms over Sigrid and attempts to pulverize her with his tree-trunk weapon.  It misses its mark.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Sigrid's turn! Haggerty is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
GAME: Sigrid rolls 1d20+13: (12)+13: 25 &amp;lt;attack on monster&amp;gt;&lt;br /&gt;
GAME: Sigrid rolls 2d6+8: (3)+8: 11&amp;lt;damage on monster, DR bypassed by smite&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sigrid manages to evade another swing of the thing's tree-trunk club, this time by the good graces of Daeus, and she's a bit shaken at the near miss. She slashes back at it as it follows through with the heavy weight, though she's a bit off balance and her back foot slides as she attacks, taking some of the oomph out of her attack. It's enough, though, to cut into whatever foul magic is keeping the thing up, and it crumbles from her attack.&lt;br /&gt;
&lt;br /&gt;
The path heading towards Glenspiel is once again open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Most excellent!&amp;quot; Kailin drops his song and lowers his maul. &amp;quot;That had me worried. One good shot from the trunk and I might not be around anymore...&amp;quot; He motions down and says, &amp;quot;I'm sure this has something to do with the commerce problem...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid looks to the others, says, &amp;quot;Have no fear. The Platinum Dragon,&amp;quot; she means Daeus, &amp;quot;will protect us.&amp;quot; She nods to Kailin about the commerce, though she says, &amp;quot;If something like this is here, who can say what we might find in the village. Shall we go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty lowers his weapon and looks about, then at the ground to find obvious tracks like where this one waded along to get here or whether this big thing was installed here. The redhead flicks a few of his braids back and watches the others, &amp;quot;Very good work! If you couldn't hear it through the retching, I am simply known as Haggerty. It's the name I got when traveling here, anyway.&amp;quot; He sighs to add, &amp;quot;Can we make some sense of the thing here, please, then march on? I do not want to dally although it is quite nice out, if we were to count the wildlife back in..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid intruduces herself, &amp;quot;Sigrid Magni, Sunblade.&amp;quot; She nods about moving on, starting on her way. &amp;quot;They were very eager to have us go as quickly as we could, so let's not dally here. We can search on the way back, if we need to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty pages: Did the skeleton wander here? Is it here long? What was it made from? Is there snow or is it nasty and wet? Anything prominent to glean from the fancy armor?&lt;br /&gt;
You paged Haggerty with 'Roll knowledge/religion, knowledge/local and Survival.'&lt;br /&gt;
GAME: Haggerty rolls knowledge/religion: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
GAME: Haggerty rolls survival: (19)+1: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;can I roll knowledge to help since Haggarty is investigating?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Haggerty with 'It is snow, but your survival skill still manages to give you an idea of what happened in the area. It looks like this thing (the undead) was dragged into this particular spot and animated. Those who brought it to unlife left into the direction of the village.  The armour is particularly large, which means that it has been specifically made for this creature. Where it came from, you have no idea.'&lt;br /&gt;
&lt;br /&gt;
Haggerty finds a leaf for himself to chew on and gets the canine some water from a puddle to wash its mouth. &amp;quot;Glad to have you. Indeed, let us move on, but not too fast. Charging head on is always a good idea, mind, but look at the way this poor soul's remains were pulled up here. It got animated on the spot to guard the way. Sadly, I cannot tell, if any alarms are triggered by its demise. We got to see to the burial on the way back, if there is nobody left to do it.&amp;quot; When the little one's senses are ready again, the thin guy in the robe walks with the others.&lt;br /&gt;
&lt;br /&gt;
GAME: Kailin rolls +2: (2)++2: 4&lt;br /&gt;
GAME: Kailin rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
You paged Kailin with 'You know very little about this undead. You have some knowledge of the area and realize that this creature is not from around this parts. That is about it.'&lt;br /&gt;
&lt;br /&gt;
And so the three adventurers continue on with their mission in finding out why Glenspiel has stopped delivering dark wood. As they continue onward, they come up to the village's farm lands. The sight of dead cattle can be seen where the snow has not covered it yet. There are no creatures to be found alive as you move on. No people either. As you get closer to the village, you see signs of disturbance on the road. There is a cart on the road filled with spoiled farm products. The beasts of burden that had been pulling it are dead on where it has been attached to the cart. It looked like it has been stabbed, slashed and bludgeoned to death. The group continues even further. When then reach the village, the see that it is deserted. The group starts to search for survivors. There are none. Not even the bodies could be found. Not until they come to the village's festival ground. The bodies of the dead have been piled up into a heap. Snow has covered most of it, but it is still visible. Now you know why Glenspiel has stopped production. All it's inhabitants are dead.&lt;br /&gt;
&lt;br /&gt;
Sigrid sighs wistfully. &amp;quot;This is unfortunate,&amp;quot; she says sadly. &amp;quot;A whole village slain. Can anyone see a cause?&amp;quot; she asks. &amp;quot;I think the thing we fought could ... not have caused all this by itself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin follows along and mentioning with a shake of his head to the others, &amp;quot;It could have. That thing definitely did not come from these parts. If the village was not prepared, it could have caught them unawares.&amp;quot; He shrugs faintly and adds, &amp;quot;But likely you are right. There may be more that caused this and I'm not sure if we can accomplish our job with this being... as it is. We need to figure out a way to make these woods right again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty grinds his teeth as he makes a face, &amp;quot;Very much unprepared. The basic reason would be money. The wood is magical and fetches quite some money, but wholesale slaughter when they could have, well, acquired the wares with a few bonks on heads means there is no sane reasoning involved here. I am new to the kingdom and the city, so I have to ask. Do we have any jurisdiction here beyond self defense and basic problem solving, please?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid says to Haggerty, &amp;quot;I am a Sunblade,&amp;quot; a Paladin of Daeus. &amp;quot;We /certainly/ have jurisdiction to fight a clear evil. Anyone from the Adventurers' Guild has that, in fact.&amp;quot; She nods about making the woods right again, but asks, &amp;quot;Do you know how?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whether it is the warmth of your bodies or the sound of your voices, five of the frozen corpses begin to move. They slowly stand up and stare at the three adventurers with their death-glazed eyes. They start to lumber towards them, swaying from side to side like imbalanced puppets..&lt;br /&gt;
&lt;br /&gt;
Sigrid's blade is out again, and she's exhorting her companions, &amp;quot;Come on now, it looks like the dead need to be reminded they're at rest.&amp;quot; She moves towards them a little ways, and stands, blade drawn.&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls initiative: 19 + 6 = 25&lt;br /&gt;
GAME: Kailin rolls initiative: 15 + 2 = 17&lt;br /&gt;
GAME: You roll initiative for Zombie4: Roll: 16 + Bonus: 0 = Total: 16&lt;br /&gt;
GAME: Sigrid rolls initiative: 13 + 1 = 14&lt;br /&gt;
GAME: You roll initiative for Zombie3: Roll: 12 + Bonus: 0 = Total: 12&lt;br /&gt;
GAME: You roll initiative for Zombie2: Roll: 9 + Bonus: 0 = Total: 9&lt;br /&gt;
GAME: You roll initiative for Zombie5: Roll: 9 + Bonus: 0 = Total: 9&lt;br /&gt;
GAME: You roll initiative for Zombie1: Roll: 1 + Bonus: 0 = Total: 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Zero - Init 25.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;With clear los, I shoot at the closest moving corpse.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls ranged: (12)+3: 15&lt;br /&gt;
GAME: Haggerty rolls 1d10: (8): 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It hits, but doesn't do as much damage as you expected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty inclines his head and sounds moved, awed a bit but not completely so, &amp;quot;You had a divine sending experience, if that is like a Lance of the Shield Maiden of Battles? Impressive, no less!&amp;quot; He squints his eyes when things get moving again and shoots a bolt at the incoming trouble before he first goes to pull the long stick from his back, but then choses a dagger he pulls from the pouches on his belt. The attacker's swing goes flying which is a weird and new sensation which makes it scientifically interesting, but there is no time! &amp;quot;They are rising! Darn it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did hit and made the bolt count, but not as much as the young wizard would like, because the magically transformed villager's flesh has no cardiovascular needs to bother with.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Kailin's turn! Zombie1 is next!&lt;br /&gt;
GAME: Note Flat-footed on Kailin ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Rage and charge one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;+2 for charging.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And what weapon are you using?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Earthbreaker (bashing)&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee+2+2: (9)+6+2+2: 19&amp;lt;attack on Zombie1&amp;gt;&lt;br /&gt;
GAME: Kailin rolls 2d6+7+2: (10)+7+2: 19&amp;lt;damage on Zombie1, reduced by 5&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kailin shakes his head to Sigrid about how to fix the woods, but before he can say anything, the corpses start to move. These aren't nearly as big as the other thing, though so he feels more at ease in taking his chances. He lifts his maul into the air and gives a roar, much more ferocious than the deep tonal song that he gave previously. He dashes forward and takes a swing at one of the rising corpse, the heavy meal head swinging in an upward arc towards his target. It scatters the bones in a shower of splinters and Kailin carries the momentum around in a circle, leaving him open and vulnerable. &amp;quot;I gather it starts with continuing to fight the evil that comes at us. But there's got to be something around here causing it. Something or someone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Sigrid's turn! Zombie2-5 is next!&lt;br /&gt;
GAME: Note Flat-footed on Sigrid ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Hack at the nearest with my greatsword.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (16)+7: 23 &amp;lt;attack on Zombie2&amp;gt;&lt;br /&gt;
GAME: Sigrid rolls 2d6+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Sigrid smiles as her allies have joined the fight. She's not as brawny as Kailin, but she's pretty big, all things considered, and the greatsword slices a zombie in two without much effort. &amp;quot;Someone or something, yes. And we're going to have to tell the Guild that their supplies will not be coming in soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Zombie2-5's turn! Haggerty is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (11)+6: 17&amp;lt;attack on Kailin&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (4)+6: 10&amp;lt;attack on Kailin&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (17)+6: 23&amp;lt;attack on Haggerty&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (1)+4: 5&amp;lt;damage on Kailin&amp;gt;&lt;br /&gt;
GAME: You damaged Kailin for 5 points. 13 remaining.&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (6)+4: 10&amp;lt;damage on Haggerty&amp;gt;&lt;br /&gt;
GAME: You damaged Haggerty for 10 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
The three remaining zombies don't show any particular concern to their 2 fallen undead comrades. They just continue moving up to their intended targets and begin hitting with their arms like clubs. One manages to hit Kailin, another hurts Haggerty.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 25.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Nice. 5' step back. Using 'hand of the apprentice' with the dagger.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;On the one which attacked me.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls 1(bab)+4(int): (3)+1(bab)+4(int): 8&amp;lt;attack on Zombie5&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haggerty is struck and reels from the blow. The undead slams the pale man hard and he almost goes down. Reeling and struggling not to go down on one knee, he sends his dagger at the attacking corpse with a flick of a telekinetic pulse, but the weapon flies past the throat as the thing groans yet thankfully lands back in Haggerty's hand quickly. The little dog looks sad.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Rage attack one of them.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee+2: (5)+6+2: 13&amp;lt;attack on Zombie3&amp;gt;&lt;br /&gt;
GAME: Kailin rolls 2d6+7+2: (6)+7+2: 15&amp;lt;Damage reduced by 5&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kailin is slashed along his arm as he struggles to get his heavy weapon back into position from his reckless, but effective attack. He whirls around and brings his Earthbreaker overhead, directing the weapon back down into the earth, just over the head of the zombie. It plummets downward and catches the zombie right in the crook of its neck. It tears downward, burying itself in the ground and taking the right half of the zombie's body with it. Unfortunately, it continues to stumble forward, undeterred, surprising Kailin with its tenacity.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Sigrid's turn! Zombie2-5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sigrid, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I'll attack one of the zombies on Haggerty?&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (19)+9: 28 &amp;lt;attack on Zombie5&amp;gt;&lt;br /&gt;
GAME: Sigrid rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
GAME: Sigrid rolls 2d6+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Sigrid steps behind the zombies going after Haggerty, and shouts, &amp;quot;Come fight me!&amp;quot; She takes a big overhand whack at the most damaged looking zombue and pow, she hacks it nearly in half. It crumples to the ground, resting in pieces.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Zombie2-5's turn! Haggerty is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (14)+4: 18&amp;lt;attack on Kailin&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (16)+4: 20&amp;lt;attack on Haggerty&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (5)+4: 9&amp;lt;damage on Kailin&amp;gt;&lt;br /&gt;
GAME: You damaged Kailin for 9 points. 4 remaining.&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (3)+4: 7&amp;lt;damage on Haggerty&amp;gt;&lt;br /&gt;
GAME: You damaged Haggerty for 7 points. -1 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
The two remaining zombies continue to attack at their targets without regards to those around them, or even themselves. One does a good hit on Kailin. The other one manages to hit Haggerty well in the head causing him to fall unconscious.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 25.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls +2: (17)+2: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty is stabilized.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Regular attack then.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls melee+2: (12)+6+2: 20&amp;lt;attack on Zombie3&amp;gt;&lt;br /&gt;
GAME: Kailin rolls 2d6+7+2: (7)+7+2: 16&amp;lt;damage reduced by 5&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kailin is smashed across the chest and Kailin turns his rage on the creature with a twist of his body. The heavy metal head follows, hurtling through the air to knock a chunk of ribs from the creature with splintering bone. But like the other, it continues forward, undeterred and angry.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Sigrid's turn! Zombie2-5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;I'll hit the other one on Haggerty.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (6)+7: 13&amp;lt;attack on Zombie5&amp;gt;&lt;br /&gt;
GAME: Sigrid rolls 2d6+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Sigrid is startled as Haggerty falls, and her urgency doubles. Sadly, she's not so experienced with the blade, and she hacks mightily, but her blow is struck from a poor balance, and though she hacks into the zombie, it's not enough to stop it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Zombie2-5's turn! Haggerty is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Zombie on Kailin attacks him. Zombie on Haggerty attacks Sigrid.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (20)+4: 24&amp;lt;threat on Kailin&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (3)+4: 7&amp;lt;Threat failed, normal damage only&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (14)+4: 18&amp;lt;attack on Sigrid&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (6)+4: 10&amp;lt;damage on Kailin&amp;gt;&lt;br /&gt;
GAME: You damaged Kailin for 10 points. -6 remaining. (DYING)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;I'm down. Though I had an extra 4 hp somewhere from raging so I should only be at -2&amp;quot;&lt;br /&gt;
GAME: You damaged Kailin for -4 points. -2 remaining. (DYING)&lt;br /&gt;
GAME: Kailin rolls constitution: (5)+2: 7&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (1)+4: 5&amp;lt;damage on Sigrid&amp;gt;&lt;br /&gt;
GAME: You damaged Sigrid for 5 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The two remaining badly damaged zombies are relentless in their pursuit of taking down their living opponents.  One of the undead slaps a heavy hand across Kailin's face, and that knocks him down.  The other manages to hit Sigrid in the arm and injuring her.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 25.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty, is unconscious but stable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll constitution check again, Kailin.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls constitution: (6)+2: 8&lt;br /&gt;
GAME: You damaged Kailin for 1 points. -3 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
The zombie swarms Kailin again, and another hit takes the breath from Kailin. The world seems to spin a monet as his Earthbreaker slips from his grip and slams into the ground heavily. He stumbles a step backwards and falls, collapsing on the ground amidst the other fallen bodies around them.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Sigrid's turn! Zombie2-5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Hack the zombie.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;The one I was hacking before.&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (16)+7: 23&amp;lt;Attack on Zombie5&amp;gt;&lt;br /&gt;
GAME: Sigrid rolls 2d6+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
Sigrid finds herself the only one standing suddenly, and she has a moment, just a moment, of doubt. Then it resolves, and she vows, &amp;quot;I will save you! Hang on!&amp;quot; And she takes a mighty swing with her greatsword and hacks another zombie in half.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Zombie2-5's turn! Haggerty is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (18)+4: 22&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (6)+4: 10&lt;br /&gt;
GAME: You damaged Sigrid for 10 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
The last zombie senses life nearby and detects Sigrid. It moves towards her and attacks her. It swings its arm hard against her face like a bat, and connects. It leaves a big welt on her face.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 25.&lt;br /&gt;
      It is now Haggerty's turn! Kailin is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Haggerty is... still unconscious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty lies on the ground amidst dead parts and is closer to that state than he would like. He faintly feels the nudges of the black pug who is still sound, but trapped under his carrier, as the pummeling robbed him of all breath and hurt his body all over. On the plus side, the wizard is not eaten or bitten. Definitely a plus!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Kailin's turn! Sigrid is next!&lt;br /&gt;
GAME: Kailin rolls constitution: (19)+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kailin is stable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 14.&lt;br /&gt;
      It is now Sigrid's turn! Zombie2-5 is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid says, &amp;quot;Hack the last one&amp;quot;&lt;br /&gt;
GAME: Sigrid rolls 1d20+7: (7)+7: 14&lt;br /&gt;
GAME: Sigrid rolls 2d6+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
Sigrid winces as the zombie scratches her pretty badly. &amp;quot;Definitely need new armor,&amp;quot; she grumbles to herself as she brings her heavy sword around, and she hacks hard, cuttiung down through it's shoulder and body. It falls, and she breathes a sigh of relieff, then immediately goes to her companions, using her ability to lay on hands to bring them back around.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus removes the timestop.&lt;br /&gt;
Timestop by Benthus has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Kailin comes to with a slow and groggy start, looking around him. He asses the situation and pulls himself up off the ground, despite his pain. A bit of magic goes into him to cure his wounds and he gives Sigrid a nod. &amp;quot;Thank you...&amp;quot; He moves over to grab at the handle of his maul, picking it upright, but not lifting the head off the ground yet. &amp;quot;Always go after the injured one...&amp;quot; Kailin says with a smirk, still feeling the pain of the battle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin says, &amp;quot;Can I cast a detect magic to see if there might be a magical cause that we can see?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sure. Cast it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kailin wiggles fingers around the magic.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;When you do. Roll spellcraft check to get more information.&amp;quot;&lt;br /&gt;
GAME: Kailin rolls spellcraft: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
Haggerty experiences the surge of holy energy knitting him back together while he regains actual consciousness. He shakes his head and sits up to make sure the little dog is sound and can breathe right. The beginner wizard then recalls the whole dead parts deal and senses that something got onto his clothes. He frowns and gets to his feet. When standing, the young arcanist mumbles, &amp;quot;Thank you, Sigrid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kailin glances around again and with a grunt to deal with th pain, he lifts his maul again, settling it on his shoulders. He moves over the area and says, &amp;quot;I'd like to see if I can tell anything of the magic in this area. Give me a few moment's please...&amp;quot; He begins concentrating on the area, casting his spell. His eyes go back and forth over the place, seeing the unseen as he works his magic through his senses.&lt;br /&gt;
&lt;br /&gt;
Haggerty slowly shakes his head, &amp;quot;We cannot go. Not yet. You got the inquisition gaze, don't you? Can you see where the strongest evil is?&amp;quot; The pug snorts, but the stink remains, his senses much stronger than a human's typically are. The man with the besmudged pointy hat flicks his look over to Kailin then back at the holy warrior of Daeus. &amp;quot;Okay, I will look at the other quadrants.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sigrid will detect evil, then.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;No more evil in the immediate vicinity, Sigrid. Place is clean. Relatively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid squints all around the area for several moments, then finally informs the others, &amp;quot;I can't sense any further evil. If it's here, it's buried or hidden. I don't think there's anything more here we can do other than bury these poor folks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kailin with 'You detect a large amount of powerful magical energy in the area, though in a state of decay. It is necromantic in origin. You suspect traces of 'animate dead' is being used, but something else. Something you are not at all familiar. It is like a soul siphoning thing. Looking at the dead corspes piled up, you notice that all of them have been stripped of their souls. Ripped out would be more appropriate. Whatever it is that came here and killed all the villagers and other living creatures, it wasn't interested in anything physical.'&lt;br /&gt;
&lt;br /&gt;
Kailin shivers and shakes his head, stepping back, despite the fact that there was really nothing to step back from. He continues to work teh spell for as long as he can, reading the magical eminations in the area. &amp;quot;Whatever it was is gone now. And it left with these people's souls. Necromancy.&amp;quot; He says the word with a bit of disgust. &amp;quot;But it is gone now and has left this mess behind.&amp;quot; He looks to the others and says, &amp;quot;There is nothing more for us to do, it appears, besides to report the situation. If our contractor would like to move into the area to set up an operation that would continue the logging of this wood... no one here will contest his claim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haggerty nods slowly, &amp;quot;If these.. zombies rose from the pile, it might be there, under all the corpses. Enough material of any kind blocks most magic and holy sight methods. Any practiced methods of how we should get the pile pulled apart to find out? I cannot say, sadly, other than we need to be more careful than before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sigrid says to Kailin, &amp;quot;Before we go back, I think we can bury these folks. And some may have family outside the town, who may contest the company's claim.&amp;quot; She nods to Haggerty. &amp;quot;Yes, let us lay them all neatly out, and then we shall see what may be seen.&amp;quot; She'll move over to the stack and lay the bodies neatly on the open area.&lt;br /&gt;
&lt;br /&gt;
GAME: Haggerty rolls knowledge/arcane: (18)+knowledge/arcane: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Haggerty says, &amp;quot;Bonus is +9.&amp;quot;&lt;br /&gt;
GAME: Haggerty rolls Spellcraft: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
You paged Haggerty with 'Some really powerful stuff is being cast here. Necromantic in origin. As what Kailin had said, souls have been siphon from the villagers and other living creatures. Magic is like soul jar in appearance.'&lt;br /&gt;
&lt;br /&gt;
Kailin nods to Sigrid and replies, &amp;quot;I will help in burying the bodies. But I have no say into matters of claims and stakes. That is for them to decide. But we have done our part to clear the wood of danger. It is up to others to continue the shipments in whichever way they work out amongst them.&amp;quot; He nods again as he begins stacking bodies, feeling only a slight pain from the fighting. He thanks his magic for the relief as he does so, finding it to be more useful now that he has become an adventurer.&lt;br /&gt;
&lt;br /&gt;
Haggerty nods slowly and rolls up the sleeves of his garments, &amp;quot;We have a plan. We..&amp;quot; He cracks his knuckles and shakes his head slowly, some of his optimism drained, which gives his words a tired ring which is no less compassionate, but all the more sad, &amp;quot;They.. stole the souls. Snuck them away. You know how demons can be locked away or unapologetic criminals. Put their souls into gems for as long as is needed. It is a terrible punishment. Now.. now imagine somebody did that to everyone in the village. Likely every other creature in the area, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21154</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21154"/>
		<updated>2016-01-01T07:32:46Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* December */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2015&lt;br /&gt;
|[[King of Stormgarde 2]]&lt;br /&gt;
|[[Many]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2015&lt;br /&gt;
|[[Borders I: Harvest Moan]]&lt;br /&gt;
|[[Terewin]], [[Kaj]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2015&lt;br /&gt;
|[[Demons! Maybe]]&lt;br /&gt;
|[[Terewin]], [[Chach]], [[Arynel]], [[Charity]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2015&lt;br /&gt;
|[[Muted Screams]]&lt;br /&gt;
|[[Zalara]], [[Stirling]], [[Dire Wolf]], [[Schneider]], [[Kroth]],[[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2015&lt;br /&gt;
|[[Manic Pixie Dreamgirl]]&lt;br /&gt;
|[[Malorn]], [[Vasya]], [[Chach]], [[Audax]], [[Dalan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2015&lt;br /&gt;
|[[Just Business]]&lt;br /&gt;
|[[Sigrid]], [[Kailin]], [[Haggerty]]&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Muted_Screams&amp;diff=21108</id>
		<title>Muted Screams</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Muted_Screams&amp;diff=21108"/>
		<updated>2015-12-22T04:36:01Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Muted Screams *Emitter: Benthus *Characters: Zalara (10), Stirling (9), Dire Wolf (9), Schneider (8...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Muted Screams&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Zalara (10), Stirling (9), Dire Wolf (9), Schneider (8), Kroth (7), Fayde (6)&lt;br /&gt;
*Place: The village of Netherway, 4 days away from Alexandria on horseback&lt;br /&gt;
*Time: Dec 12, 2015&lt;br /&gt;
*Summary: Village is under attack by undead&lt;br /&gt;
*APL: 9 (rounded up)&lt;br /&gt;
*Encounter 1: 20 improved Ghasts (+1 adv) (+2 HD), CR 4, EL13 (miscalculated the number) (attended by: Zalara, Stirling, Schneider, Kroth, Fayde)&lt;br /&gt;
*Encounter 2: 1 improved ghast commander, CR 9 (attended by: Zalara, Dire Wolf, Fayde) &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of plot)&lt;br /&gt;
&lt;br /&gt;
The news about a person hailing from one of Alexandria’s distant farming settlements was met with little interest. The man had a burning fever as a result of an infected wound to his arm. He only lived long enough to repeat his story twice to the local city guards before he passed away.&lt;br /&gt;
&lt;br /&gt;
The city officials were over-tasked with other important matters to have their attention diverted to this case, so the job has been handed over to an aspiring council member with the incentive that should he remedy the situation, he might just get what he wants.&lt;br /&gt;
&lt;br /&gt;
Allan Pyke, the interested council applicant, is a somewhat charismatic lad with some skill in the theatrics. He pounced on the opportunity of solving the undead rising, even though he has no experience in that particular field. Still, he did not waste time on finding a solution to the problem. He simply focused on what was needed, which was gathering intelligence on the supposed undead-overrunned village, determine if it is true or not, and then inform the council of his findings.&lt;br /&gt;
&lt;br /&gt;
Aided by the city council’s treasury, and some connections with the guild of explorers, he picks out several names for his operation. After doing some cost-cutting on the matter and some more evaluation of each member, the final group of individuals is made.&lt;br /&gt;
&lt;br /&gt;
Allan had a contract made with the guild with the express interest that those names being selected would be the ones doing the operation. The contract has been accepted by those of authority in the guild, and a meet-up is made with people selected.&lt;br /&gt;
&lt;br /&gt;
(Point of view of the players)&lt;br /&gt;
&lt;br /&gt;
As you arrive at one of the guild’s temporary work place, you are ushered to a room where a few others have been gathered. Once you have settled yourself, the mission debriefer provides the group with what they know so far.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A day ago, city guards at the gate stopped a sick man from entering the village as is demanded by the health protocol we have here. He was interrogated as to his purpose of coming to the city. According to the officer who questioned the man, the sick man said that his village is overrun by the undead. The person managed to get away to seek help. He said that he got bitten during his escape by something that walked on four limbs. The man appeared delirious and what was said is doubtful, but again, city’s protocol demands that any news of the restless dead must be confirmed, and thus your presence here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mister Alan Pyke has ‘requested’ that you be part of the reconnaisance mission. He has allocated a great deal of funds as well as procuring many favours to make this happen. Why he has chosen you guys, I don't know, but he seems to think very highly of you all. Or what you have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mission objective is this simple. Go to the village called 'Netherway', determine the presence of undead, and find out the status of the villagers. Return immediately to the city with whatever news you get and then return to the guild to get your pay. It is that easy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The man wants answers right away, so transportation has been allocated to you in the form of horses. If you have other modes to get there then you are free to use that, but you will not be refunded for any cost that your means of transportation requires.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, the mission debriefer ends the debriefing and gives all of you your contracts to sign and return.&lt;br /&gt;
&lt;br /&gt;
The distance toward the village of Netherway is four days on horseback.&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, its his prefered form of communication. He looks to the others chosen for the job, nodding &amp;quot;We go find problem, then return. Simple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara quirks an eyebrow at the name of the village, &amp;quot;Netherway I wonder where they got there name from. &lt;br /&gt;
&lt;br /&gt;
It seems like there should be some connection to what's happening here with that name. At any rate it seems very ominous. Netherway...like a way to the Nether World or something like that.&amp;quot; She shrugs a little bit.&lt;br /&gt;
&lt;br /&gt;
Fayde rides along trailing somewhat behind the party with his staff slid in along the side of the seat. &lt;br /&gt;
&lt;br /&gt;
He's quiet as he goes, his gaze heavenwards as always. His is a dream-touched aspect after all, he is more tied to the heavens than most, even for one of his auspicious bloodline. The young sorcerer hasn't been keeping up with conversations as a result, he's never been one to keep up with things around him under such circumstances. The skies are his first and last concern, as befits the professional astrologer.&lt;br /&gt;
&lt;br /&gt;
Schneider was here, but distracted, or so it might seem to the uninitiated. He is, in fact, communing with fire spirits. In his imagination or something. He rides along easily enough, though his feet hand particularly low, nearly dragging through any braken.&lt;br /&gt;
&lt;br /&gt;
The group departs from the city of Alexandria and make their way towards Netherway. The first part of the journey towards the village is uneventful. The cold of winter has made it hard for people to go traveling. Still there are some roving sentrymen from Alexandria who patrol certain areas, and the checkpoints are often manned by guards who actually are doing their job. On occasions, peddlers and farm merchants can be seen on the road, escorted by hired sellswords, some if not all are from the explorer's guild.&lt;br /&gt;
&lt;br /&gt;
As the group is about a days away journey to the village, strange sightings begin to appear. A murder of crows has been spotted flying over the roads as if they were looking for something. Strange mists would suddenly appear out of no where, covering the entire area, before dispersing just as quickly. The sound of birds and other animal calls seem to have diminished if not has disappeared all together.&lt;br /&gt;
&lt;br /&gt;
An foreboding feeling falls on the group. A sense of being watched and observed. It becomes increasingly apparent that you and your party have been discovered. You feel that it is no long a question of 'if' you will encounter something bad on the road, but when.&lt;br /&gt;
&lt;br /&gt;
On the last eve before you reach the village, your group sets up camp.&lt;br /&gt;
&lt;br /&gt;
Kroth grimaces, looking up at the sky after they have setup camp. &amp;quot;This is very strange, that the oddness is so widespread, yet no one beyond a single farmer has spoken out. It is still a good distance to the village and yet.&amp;quot; He simply gestures about, &amp;quot;This feels wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling rides his own horse, a trusty steed of the breed riden by the cavalry of Blar which the hobgoblin has some skill at riding. None the less he comes as prepared as he ever does, clad in his chrome armor and fists, furnace on the back belching black smoke into the air as he rides and a large black deathray held across the saddle with its four barrels. &amp;quot;I think its an undead thing, they always feel wrong. Just in the firepower we are bringing to see us through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara is riding her hoverbike and she looks around as she has her goggles on. She looks around, &amp;quot;My common sense is tingling, something not right here.&amp;quot; She gets out her death ray and holds it close as she drives along.&lt;br /&gt;
&lt;br /&gt;
Schneider rides on in just his loincloth, the cold not touching him at all, it would seem. &amp;quot;I have a foreboding feeling. Like we're being watched,&amp;quot; he says as we draw closer to our destination. &amp;quot;And I don't hear any animals or birds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde is quiet for most of the trip, though not entirely oblivious. The young sorcerer peers about big eyed as he thinks to himself on the significance of the phenomena.&amp;quot;This is not weather. The cosmic bands are not visible, and the wind is moot so those birds should not be flying this way nor should there be fog of that sort at all. The season is for a southerly wind and no mist whatsoever away from the rivers...&amp;quot; He tends to his horse with a light patting after dismounting for the camp.&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, &amp;quot;I agree this is wrong, we all sense its wrong. Why hasn't this come up before it became this widespread? We are still far away from the village, this must be a very large area of foulness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider says to Kroth, &amp;quot;I think that as far as we are from Alexandria, there's nothing else in the vicinity.&amp;quot; Fayde gets a shrug, he doesn't care much about weather. He can only shrug to Zalara's comment. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clearly /something/ is going on. And bad enough that they only want us to find out what it is and run away. But if that's what they're paying for, that's what I'll do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde rubs the back of his head as he glances to the others with a clearing of his throat as he offers,&amp;quot;I can take first watch if y'all want to catch a quick shut eye, I'll burn any trespassers with prejudice.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He nods curtly at that before squinting the weariness from his eyes.&amp;quot;I'd like to observe for a bit longer anyway. See if I can discern the nature of what's causing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling grunts &amp;quot;No kidding, although we cannot say what the problem requires until we investigate.&amp;quot; he notes as he takes the saddles off of his horse. &amp;quot;Sounds good, I will take the next.&amp;quot; he notes to Fayde.&lt;br /&gt;
&lt;br /&gt;
Zalara stretches out, &amp;quot;A rest sounds good. I'll take last watch if no one else wants to.&amp;quot; She stops her hoverbike and looks around for a good spot.&lt;br /&gt;
&lt;br /&gt;
You hear the sound of growls and snarls far before you can see the source of the sound. Waking all of your companions for the inevitable encounter, you determine where your foes are coming from and more importantly, what they are.&lt;br /&gt;
&lt;br /&gt;
The sound of growls and snarls are becoming louder far too soon than you had hope for, giving the impression that whatever is heading your way is moving really fast. As for the direction of where the sounds are coming from, you realize that it is all around you. Apparently, this is a coordinated attack with the intention of surrounding you and preventing you from escaping.&lt;br /&gt;
&lt;br /&gt;
In the darkness, you can see the yellow glint of feral eyes staring at you and your team mates. There are many of them, forming a circle of eyes all around your camp's perimeter. They seem to be observing you, checking out what your reactions would be now that you all are aware that they have you surrounded.&lt;br /&gt;
&lt;br /&gt;
One of the monsters dares to step out of position and reveal itself in the light of the group's camp fire. A gaunt, bipedal creature with skin of ebony black presents itself. It is slightly hunched down, its long, dangling arms often times used in moving around.&lt;br /&gt;
&lt;br /&gt;
Its black, leathery skin appears rough and heavily scarred, giving the impression that it has lived a harsh, if not tormented life. Something appears to be wafting off the surface of its skin, like dense steam. But the heavy mist that seem to be evaporating from their skin surface is greenish in color.&lt;br /&gt;
&lt;br /&gt;
The monster's face resembles that of a man but with its nose shriveled off and its lips curled backward in perpetual snarl. Instead of normal incisors and flat teeth that humans posses, this one only has sharp long canine teeth. And it has it in abundance.&lt;br /&gt;
&lt;br /&gt;
It hisses menacingly, opening its mouth wide, much wider than is physically possible for a humanoid creature, exposing it rows of razor sharp teeth.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls initiative: 8 + 3 = 11&lt;br /&gt;
GAME: Stirling rolls initiative: 17 + 3 = 20&lt;br /&gt;
GAME: Kroth rolls initiative: 20 + 2 = 22&lt;br /&gt;
GAME: Zalara rolls initiative: 14 + 3 = 17&lt;br /&gt;
GAME: Fayde rolls initiative: 19 + 1 = 20&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (16)+6: 22&lt;br /&gt;
GAME: You roll initiative for Dark Horrors: Roll: 11 + Bonus: +6 = Total: 17&lt;br /&gt;
GAME: Dark Horrors' initiative total changed to 22&lt;br /&gt;
&lt;br /&gt;
From afar, Fayde will cast shield, then begin to cast fireball immediately after.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Can an arcane caster use my wand of mage armor on me? And anyone else who wants a use&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde can do that.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider would like to cast Spectral Hand with his prep round.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll activate my titan armor (swift) and cast shield on myself (standard).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling will cast shield on himself during prep&lt;br /&gt;
GAME: Stirling casts Shield. Caster Level: 9 DC: 15&lt;br /&gt;
&lt;br /&gt;
Kroth grunts as he looks around, passing a wand to Fayde. &amp;quot;This is magic armor, can you use on me?&amp;quot; He then readies himself for a fight, which requires no real prep since he is a monk.&lt;br /&gt;
&lt;br /&gt;
Fayde takes the wand and taps Kroth with it, the item shimmering silvery in Fayde's hand as he invokes its power to protect him. He nods curtly at him,&amp;quot;You're set.&amp;quot; He then flips the item once in a swishing motion before making to tap himself with it. Swish and flick, the proper procedure for wielding a wand!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
The nightmarish figures has the camp surrounded and are eyeing the people within hungrily. The one who stepped forward keeps hissing at the group as if it is saying something that could be understood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Just ready action to punch one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
GAME: Note Flat-footed on Stirling ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Stirling, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;Ok, any chance theres a proper group of them all within a 20ft radius?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;9 targets.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;Sounds pretty good then. I will cast fireball&amp;quot;&lt;br /&gt;
GAME: Stirling casts Fireball. Caster Level: 9 DC: 17&lt;br /&gt;
GAME: Stirling rolls 9d6: (33): 33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (5)+7: 12 (Failed save)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (6)+7: 13 (Failed save)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (2)+7: 9 (Failed save)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (10)+7: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (8)+7: 15 (Failed save)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Four get full hits. Even with a direct hit, the three creatures seem to survive being baked in a blast furnace, though very badly damaged. They don't appear resistant to fire however. Just... sturdy. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stirling doesn't seem deterred by the abominations, stepping forward and loading a rocket into the top barrel of his deathray and firing it into the greatest mass of enemies. A whispy smoke trail from his deathray flies into a knot of enemies and lights up the night with a powerfull explosion. &amp;quot;What did I say? Firepower. Overwhelming firepower.&amp;quot; he says with a dark grin.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
GAME: Note Flat-footed on Fayde ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Follow the appropriate example I have been given. Fireball the same ones.&amp;quot;&lt;br /&gt;
GAME: Fayde casts Fireball. Caster Level: 6 DC: 19&lt;br /&gt;
GAME: Fayde rolls 6d6: (27): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (9)+7: 16 (Failed save)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (17)+7: 24&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (19)+7: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Any who fail their saves are dazzled for 3 rounds, btw&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Bloodline ability&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Five are dead. Those who should be dazzled are dead too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde grins toothily as he steps up to the proverbial plate. His eyes shimmer with silvery arcane fire as his hands ignite, the flames flowing together into a small orb before him that he shoves in the same direction as Stirling's rocket. The firey orb streaks in to burst amidst the horrors with a detonation of white flame and dazzling starlight the illuminates the darkness briefly,&amp;quot;And the darkness was sundered by fire and starlight...DIE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
GAME: Note Flat-footed on Zalara ended.&lt;br /&gt;
GAME: Zalara casts Shield. Caster Level: 10 DC: 17&lt;br /&gt;
GAME: Zalara activates her Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
Zalara wakes up after the others and she activates her titan armor immediately as the fireballs go off. As her armor wraps around her body and locks into place she reaches to press one of her bangles and a protective shield of magic forms around her to ward off any attacks these creatures might make.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
GAME: Note Flat-footed on Schneider ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Any more groups in a 20' radius pack?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods, &amp;quot;Otherside.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Fireball.&amp;quot;&lt;br /&gt;
GAME: Schneider casts Fireball. Caster Level: 7 DC: 16&lt;br /&gt;
GAME: Schneider rolls 7d6: (23): 23&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (3)+7: 10 (Failed save)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (6)+7: 13 (Failed save)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (7)+7: 14 (Failed save)&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (10)+7: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
Schneider watches to see what's going on, biding his time, it might seem, to wait for the right moment. Or it might be just that he's a slow waker up. Well, the one pack over there is well and truly lit up, he'll pivot 180 and light up a pack behind him. &amp;quot;Spirits of flame,&amp;quot; he intones. &amp;quot;Heed my commands: burn everything!&amp;quot; And then the monsters are surrounded by fire.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Five are dead and over half of those still standing have taken severe damage. They act in unison. They all charge into the groups camp and begin attacking everyone in it, focusing on the ones that did them damage first.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth, roll your readied attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Flurry!&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1: (14)+12+1: 27&lt;br /&gt;
GAME: Kroth rolls 1d8+strength+1: (5)+5+1: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;+1 magic due to amulet of mighty fists&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As they approach Kroth smiles faintly, then he waits until one nears him and lets out with a mighty kick to its side, it is still standing, but it definatly hurt it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, now that you all are in their overlapping aura's range, I have to ask everyone to roll fort save 7 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Rolling fort save vs sickened condition)&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls fort: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
GAME: Kroth rolls fort: (13)+7: 20&lt;br /&gt;
GAME: Kroth rolls fort: (7)+7: 14&lt;br /&gt;
GAME: Kroth rolls fort: (7)+7: 14&lt;br /&gt;
GAME: Kroth rolls fort: (17)+7: 24&lt;br /&gt;
GAME: Kroth rolls fort: (11)+7: 18&lt;br /&gt;
GAME: Kroth rolls fort: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls fortitude: (5)+4: 9&lt;br /&gt;
GAME: Fayde rolls fortitude: (16)+4: 20&lt;br /&gt;
GAME: Fayde rolls fortitude: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
GAME: Fayde rolls fortitude: (10)+4: 14&lt;br /&gt;
GAME: Fayde rolls fortitude: (11)+4: 15&lt;br /&gt;
GAME: Fayde rolls fortitude: (20)+4: 24 (CRITICAL SUCCESS)&lt;br /&gt;
GAME: Fayde rolls fortitude: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls fortitude: (2)+7: 9&lt;br /&gt;
GAME: Schneider rolls fortitude: (10)+7: 17&lt;br /&gt;
GAME: Schneider rolls fortitude: (11)+7: 18&lt;br /&gt;
GAME: Schneider rolls fortitude: (2)+7: 9&lt;br /&gt;
GAME: Schneider rolls fortitude: (19)+7: 26&lt;br /&gt;
GAME: Schneider rolls fortitude: (15)+7: 22&lt;br /&gt;
GAME: Schneider rolls fortitude: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls fort: (13)+14: 27&lt;br /&gt;
GAME: Stirling rolls fort: (12)+14: 26&lt;br /&gt;
GAME: Stirling rolls fort: (6)+14: 20&lt;br /&gt;
GAME: Stirling rolls fort: (5)+14: 19&lt;br /&gt;
GAME: Stirling rolls fort: (17)+14: 31&lt;br /&gt;
GAME: Stirling rolls fort: (18)+14: 32&lt;br /&gt;
GAME: Stirling rolls fort: (13)+14: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls fort: (16)+14: 30&lt;br /&gt;
GAME: Zalara rolls fort: (2)+14: 16&lt;br /&gt;
GAME: Zalara rolls fort: (1)+14: 15 (EPIC FAIL)&lt;br /&gt;
GAME: Zalara rolls fort: (18)+14: 32&lt;br /&gt;
GAME: Zalara rolls fort: (10)+14: 24&lt;br /&gt;
GAME: Zalara rolls fort: (1)+14: 15 (EPIC FAIL)&lt;br /&gt;
GAME: Zalara rolls fort: (16)+14: 30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Kroth.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (3)+11: 14&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (7)+11: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Stirling.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (15)+11: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (9)+11: 20&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (14)+11: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Fayde.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (16)+11: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (17)+11: 28&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Zalara.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (20)+11: 31&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (19)+11: 30&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (4)+11: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Schneider.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (15)+11: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (20)+11: 31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright. Those who have been hit, roll fort save again. This time with penalty. And this time... it is against paralysis (DC17).&amp;quot;&lt;br /&gt;
GAME: Zalara rolls fort-2: (14)+14+-2: 26 &lt;br /&gt;
GAME: Zalara rolls fort-2: (5)+14+-2: 17 &lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (14)+4+-2: 16 (failed)&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (15)+4+-2: 17&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (18)+4+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls fort-2: (14)+7+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls fortitude -2: (18)+7+-2: 23&lt;br /&gt;
GAME: Schneider rolls fortitude -2: (6)+7+-2: 11 (failed)&lt;br /&gt;
GAME: Schneider rolls fortitude -2: (10)+7+-2: 15 (failed)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4+1: (4)+1: 5 (Fayde and Schneider are paralyzed for 5 rounds)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, rolling damages. Based on init order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Kroth.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (4)+5: 9&lt;br /&gt;
GAME: You damaged Kroth for 9 points. 52 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Fayde.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (2)+5: 7&lt;br /&gt;
GAME: You damaged Fayde for 7 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Schneider.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (5)+5: 10&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (6)+5: 11&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (5)+5: 10&lt;br /&gt;
GAME: You damaged Schneider for 31 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
The black undead creatures come charging towards the groups position, each jumping over obstacles with the ease of an athlete, and laying their clawed hands on where they think their targets are vulnerable. &lt;br /&gt;
&lt;br /&gt;
Three of the heroes get injured. Two of them are left paralyzed.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth, three undead are trying to rip you to shreds.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'm going to use a point of ki for an extra attack, then flurry them. Using elemental fist on the first attack, also using Dragon Style.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;If I down one, I'll move to the next&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Starting with the one I already hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;So before -2. Its 12-12-7. I'll use the elemental strike when I down the first guy, as the first attack on the second target.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 12-2: (3)+12+-2: 13&lt;br /&gt;
GAME: Kroth rolls 12-2: (17)+12+-2: 27&lt;br /&gt;
GAME: Kroth rolls 1d8+6+2-2: (8)+6+2+-2: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;this one is the elemental strike&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Acid&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 7+1-2: (1)+7+1+-2: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Kroth suddenly blurs into motion, throwing kicks, punches and elbows at the things on him. He manages to take one down, but even charging his fist with a blur of green acid energy he fails to connect on another.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling will activate his titan armor and punch one twice, or if the first attack drops someone move onto the next one for the second.&lt;br /&gt;
GAME: Stirling activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
GAME: Stirling rolls melee+1: (11)+12+1: 24&lt;br /&gt;
GAME: Stirling rolls melee+1: (20)+12+1: 33 (THREAT)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;threat&amp;quot;&lt;br /&gt;
GAME: Stirling rolls mele+1: (9)+mele+1: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;er that would be 22&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, you critted it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 frost: (11)+6+1+(3 frost): 21&lt;br /&gt;
GAME: Stirling rolls 4d6+strength+strength+1+1+1d6 lightning: (12)+6+6+1+1+(2 lightning): 28&lt;br /&gt;
&lt;br /&gt;
Stirling grimaces, the furnace on his armor belches thick clouds of noxious smoke and the power cables to Stirling's titan fists surge with power. The cracks between the chrome plates of his armor glow blue and he reaches out and grabs the skull of a foe in each hand, one fist rimmed with frost and the other crackling with lighting. Between his grip the skulls of the undead begin to crack before be brings his hands together crushing the two between in a slash of gore which Stirling promptly wipes his hands of. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The only strong thing about these creatures are the stench, stand strong!&amp;quot; he calls out to the party.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&lt;br /&gt;
Fayde is standing frozen, his eyes nervous and pained as he's left helpless before the claws sinking into him time and time again. His eyes flicker about in a mixture of pain and confusion as he fights to free himself mentally.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Zalara, action please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your carried monetary totals are: 545pp 3gp 0sp 2cp&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll back up 5 feet and then shoot the undead in front of me with my Sunlight death ray, I get two shots.&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2: (3)+12+1+1+-2: 15 (miss)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;It is ranged touch&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2-5: (11)+12+1+1+-2+-5: 18 (hit)&lt;br /&gt;
GAME: Zalara rolls 5d6+10: (19)+10+7: 36&lt;br /&gt;
&lt;br /&gt;
Zalara ughs as she's feeling sick after getting hit twice by the undead horrors. She steps back and brings up her death ray. She flips some of the switches on her death ray and it starts to glow as bright as the sun. She aims at the undead and fires off two shots. The first one barely misses, but the second one hits dead on and destroys the undead.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is paralyzed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, they attack again. According to init list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Kroth.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (20)+9: 29&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (14)+9: 23&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (9)+9: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two attacks of three's.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;As they get to do 2 claws and a bite.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth killed one of the three so thus only two triple attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort save, kroth. for each hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls fort: (19)+7: 26&lt;br /&gt;
GAME: Kroth rolls fort: (14)+7: 21&lt;br /&gt;
GAME: Kroth rolls fort: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolling damages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (5)+5: 10&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (5)+5: 10&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 29 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Stirling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (11)+9: 20&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (16)+9: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Fayde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (20)+9: 29&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (8)+9: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (9)+9: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (8)+9: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort save for each hit, Fayde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (20)+4+-2: 22 (THREAT)&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (2)+4+-2: 4&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (16)+4+-2: 18&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (20)+4+-2: 22 (THREAT)&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (16)+4+-2: 18&lt;br /&gt;
GAME: Fayde rolls fortitude-2: (18)+4+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (3)+5: 8&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (3)+5: 8&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (5)+5: 10&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (3)+5: 8&lt;br /&gt;
GAME: You damaged Fayde for 26 points. -6 remaining. (DYING)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde is dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The undead around him are beginning to drag his fallen body out of the camp grounds. (moving at half-speed).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Zalara&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (4)+9: 13&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (18)+9: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (14)+9: 23&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (16)+9: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (3)+9: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort save for each hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls fort-2: (11)+14+-2: 23&lt;br /&gt;
GAME: Zalara rolls fort-2: (11)+14+-2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I have DR 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+5-1: (6)+5+-1: 10&lt;br /&gt;
GAME: Benthus rolls 1d6+5-1: (5)+5+-1: 9&lt;br /&gt;
GAME: You damaged Zalara for 19 points. 65 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On Schneider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (18)+9: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (18)+9: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (16)+9: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort on each hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (6)+5: 11&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (1)+5: 6&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (2)+5: 7&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (5)+5: 10&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (4)+5: 9&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is down and being dragged off into the darkness beyond.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth. Two immediate targets at your relative front.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ki for extra attack, flurry for extra attack. 4 attacks, 12 12 12 7. All at -2 for naseau of course.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Elemental strike on first hit.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 12+1-2: (15)+12+1+-2: 26&lt;br /&gt;
GAME: Kroth rolls 1d8+5+1-2+1d6: (8)+5+1+-2+(1): 13&lt;br /&gt;
GAME: Kroth rolls 12+1-2: (16)+12+1+-2: 27&lt;br /&gt;
GAME: Kroth rolls 1d8+5+1-2: (5)+5+1+-2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Still standing.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 12+1-2: (20)+12+1+-2: 31&lt;br /&gt;
GAME: Kroth rolls 12+1-2: (4)+12+1+-2: 15&lt;br /&gt;
GAME: Kroth rolls 1d8+5+1-2: (6)+5+1+-2: 10&lt;br /&gt;
&lt;br /&gt;
Kroth fights with a fury, roaring as he watches teammates fall. A punch infused with acid energy slams into one of the creatures knocking it to the ground, then two rapid fire kicks hit another and send it to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Stirling, action please. Only one is immediately in front of you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling knows he still has one in melee&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The whole ones are dragging your unconscious friends out of the camp grounds.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling hrm. I will try one punch first. If it kills move after the friends.&lt;br /&gt;
GAME: Stirling rolls melee+1: (8)+12+1: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;Drat. I will move anyway, save the casters.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You'll get AoOed by the foe you have in front of you.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You evade and pursue. Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Which team mate are you running after. They all are heading in different directions.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde and Schneider both have three on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Stirling whipes his hands of the gore left by the undead he spots his allies being dragged away and turns to follow, a swinging backhand missing the one remaining target as an afterthought. &amp;quot;Hold up now, I am not done with you yet!&amp;quot; he bellows after the fleeing undead.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde is dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Step back 5' activate titan wings and fly upwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara winces as two of the attacks get through her armor and she backs up to activate her titan wings. The beautiful platinum colored wings shine even in the pale light and they start to flap as Zalara rises above the battle field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Well, I'm paralyzed and being dragged off and I've been up for 19 hours, so I'm gonna log out here. There's nothing I'm gonna be able to do to help. Hopefully you guys can save the day,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zalara for -2 points. 67 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is being dragged off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright. The lone undead on Stirling bravely goes after him and makes a charge attack.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (13)+11: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The rest of the undead that were attacking Zalara shift their priorities and target...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 Stirling 2 Kroth&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d2: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two go charging towards Kroth...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (19)+11: 30&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (14)+11: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fort save for each hit.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls fort: (8)+7: 15&lt;br /&gt;
GAME: Kroth rolls fort: (6)+7: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;and I'm paralyzed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (1)+5: 6&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 12 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The rest of the undead are continuing to haul away the unconscious adventurers. Stirling, you got combat reflex? If not, roll your AoO on one of the undead carrying your buddy away.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;I do not&amp;quot;&lt;br /&gt;
GAME: Stirling rolls melee+1: (20)+12+1: 33 (THREAT)&lt;br /&gt;
GAME: Stirling rolls melee+1: (17)+12+1: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Crit.&amp;quot;&lt;br /&gt;
GAME: Stirling rolls 4d6+strength+strength+1+1+1d6 frost: (19)+6+6+1+1+(1 frost): 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are attacking a fresh undead. Ironic I know.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It gets pummelled and stops from hauling the unconscious adventurer to engage you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth is paralyzed for...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+1: (2)+1: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;3 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Stirling, action please. You have one undead in front of you. The other undead are dragging your unconscious ally into darkness. Soon they will be out of the camp fire's light.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling has darkvision.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling will attack the fresh one I just hit, and then hit him again or move on depending if he drops.&lt;br /&gt;
GAME: Stirling rolls melee+1: (20)+12+1: 33 (THREAT)&lt;br /&gt;
GAME: Stirling rolls melee+1: (2)+12+1: 15&lt;br /&gt;
GAME: Stirling rolls melee+1: (5)+12+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls 1d6+strength+1+1d6 frost: (2)+6+1+(5 frost): 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;Oops, thats suppose to be 2d6 so..&amp;quot;&lt;br /&gt;
GAME: Stirling rolls 1d6: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;So 17&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling pays little notice to his own danger and follows the zombies dragging Fayde away, smashing one in the face with the chrome knuckles of his titanfists as it tries to get away followed by a powerful body punch. &amp;quot;You will not get away from me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde is dragged off in a different direction to Schneider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde is still just laying around, being painfully useless and lazy against his will and personal judgement. He watches the mayhem with a fearful gaze, grateful as he sees one of them sprout a smoking hole as the other is being pummeled. Even as all this is going on, his consciousness reels as his life pours out on the ground beneath him while a captor drags him along.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll shoot at the ones on Fayde this round.&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2: (16)+12+1+1+-2: 28&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2-5: (2)+12+1+1+-2+-5: 9&lt;br /&gt;
GAME: Zalara rolls 5d6+17: (17)+17: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One down. One still dragging him away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara is above the chaos of battle now and she takes aim at the undead dragging off Fayde. She shoots twice and destroys one of them, but there is another still dragging him away.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is being dragged by the undead into darkness, opposite the direction from Fayde's abductors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The three undead on Kroth begin to attack him in his paralyzed form.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (6)+9: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (7)+9: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (6)+9: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (18)+9: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (12)+9: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls fort: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
GAME: Kroth rolls fort: (11)+7: 18&lt;br /&gt;
GAME: Kroth rolls fort: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (1)+5: 6&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (2)+5: 7&lt;br /&gt;
GAME: You damaged Kroth for 13 points. -2 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth is dying and being dragged away into darkness opposite the direction of either Fayde and Schneider.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The undead that Stirling dismissed earlier attacks him from behind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (14)+11: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;there are ten undead remaining. Three on Schneider, three on Kroth and one on Fayde.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two on Stirling. The last one kinda disappeaered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dark horrors continue to drag away the unconscious heroes out of the camp's light while the rest engage those who are still awake.  The three on Kroth start tearing into him while he is paralyzed until he is all bloodied up and unconscious.  The lone undead who was ignored by Stirling charges into him, but misses.  The one that Stirling injured earlier flanks with the other one attacking the hobgoblin, but still misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth is dying and being dragged off into darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Stirling, two undead double-teaming you. Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling will start atting one, full round&lt;br /&gt;
GAME: Stirling rolls melee+1: (11)+12+1: 24&lt;br /&gt;
GAME: Stirling rolls melee+1: (16)+12+1: 29&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 frost: (11)+6+1+(5 frost): 23&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 lightning: (10)+6+1+(6 lightning): 23&lt;br /&gt;
&lt;br /&gt;
Stirling keeps his fist close to his face, blocking the strikes from both with his titan armor still surging with power as black smoke is belched into the sky. Summoning a burst of strength he reaches out in opposite directions, grabbing both undead by the head and crushing their skulls into powder beneath his chrome fingers. &amp;quot;These are cowardly dead, I would have been embarrasing to know them in life...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde continues to bleed away as he is being dragged further and further away from the campsite by a lonesome undead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll shoot the one on fayde&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2: (20)+12+1+1+-2: 32&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2-5: (2)+12+1+1+-2+-5: 9&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2: (15)+12+1+1+-2: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll the crit damage dice.&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 6d6+23: (25)+23: 48&lt;br /&gt;
&lt;br /&gt;
Zalara takes careful aim at the one that's still dragging Fayde away. She pulls the trigger and a beam of sunlight streaks across the sky and hits the undead right in the head. It explodes and drops to the ground. She fire again, but misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Stirling, Zalara, roll perception checks. See if you can still spot your two other allies being dragged off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Stirling rolls perception: (17)+12: 29&lt;br /&gt;
GAME: Zalara rolls perception: (3)+16: 19&lt;br /&gt;
&lt;br /&gt;
(Stirling engages the three undead that have brought down Kroth)&lt;br /&gt;
GAME: Stirling rolls melee+1+2: (20)+12+1+2: 35 (THREAT)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;to confirm&amp;quot;&lt;br /&gt;
GAME: Stirling rolls melee+1+2: (19)+12+1+2: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Crit.&amp;quot;&lt;br /&gt;
GAME: Stirling rolls 4d6+strength+strength+1+1+1d6 frost: (17)+6+6+1+1+(1 frost): 32&lt;br /&gt;
&lt;br /&gt;
Little escapes the unblinking red gaze of Stirling's chrome eye, running after the dead taking Kroth away and smashing him hard in the ribs. &amp;quot;Come get whats coming to you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is no longer visible and the undead that have taken him are only faintly audible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Undead on Stirling stands its ground and attacks him.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The rest continue to drag their prey out into darkness...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the undead continues to attack Stirling but continues to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One round of paralysis left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;PUnch this guy and then move after Kroth&amp;quot;&lt;br /&gt;
GAME: Stirling rolls melee+1: (4)+12+1: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;Drat, so AoO on me.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You give chase with those dragging Kroth away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling continues to pursue the ones pulling Kroth away, missing with another backhand as he runs around the dead that turned to face him. &amp;quot; I'm coming for you Kroth... Zalara! Where are you at?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde is lying unconscious on some tall grass, bleeding steadily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll cast darkvision on myself and move in the direction of the faint moving sounds.&amp;quot;&lt;br /&gt;
GAME: Zalara casts Darkvision. Caster Level: 10 DC: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Zalara, can you make another perception check to see if you spot Schneider?&amp;quot;&lt;br /&gt;
GAME: Zalara rolls perception: (17)+16: 33&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You got eyes on him. They are moving fast, but the big giant-born makes movement slower. You have a move action available.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll move after them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara activates another bangle around her wrist and darkness becomes light as she gives herself darkvision. She sees Schneider and she calls out to Stirling, &amp;quot;I'm going after the ones that are dragging away Schneider.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is being dragged by three undead creatures moving as fast as they can carrying the large giant-born. They are now far from the camp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The one ignored by Stirling charge-attacks him.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (6)+11: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The other two of Kroth continue to move away with him, allowing Stirling a free AO.&amp;quot;&lt;br /&gt;
GAME: Stirling rolls melee+1: (4)+12+1: 17&lt;br /&gt;
&lt;br /&gt;
One of the undead continues to harass Stirling.  The rest try to get away along with their unconscious captive.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, well the frenzy wouldnt work as it only happens when I first go negative. But I &lt;br /&gt;
&lt;br /&gt;
can use a standard for healing balm belt. Granted its another point of damage&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, as the rule of the feat go, you have a standard action. Do it.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 4d8: (12): 12&lt;br /&gt;
GAME: You damaged Kroth for -12 points. 10 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay. You are awake and notice that you are being dragged away by two black undead creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling will attack his dude and move after Kroth&lt;br /&gt;
GAME: Stirling rolls melee+1: (16)+12+1: 29&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 frost: (8)+6+1+(4 frost): 19&lt;br /&gt;
&lt;br /&gt;
Stirling is in a made scrable to help Kroth, chasing after the dead that are dragging him away however his way is waylayed by a nuisance of a creature. Finaly one of his passing backhands connects and sends its head sailing through night sky as he continues his pursuit.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde, you are no longer paralyzed, and are stable. But you are a bloody mess sprawled under some tall grasses somewhere.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus will do something different here. Fayde, roll me a will check to see if you can be lucid for just a moment to get yourself healed up.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;DC16&amp;quot;&lt;br /&gt;
GAME: Fayde rolls will: (9)+9: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I think the DC should be higher, but anyway, you activate your healy thingy. Pose it.&amp;quot;&lt;br /&gt;
GAME: Fayde rolls 4d8: (23): 23&lt;br /&gt;
&lt;br /&gt;
Fayde gasps as he recovers from his unconsciousness with the force of effort, his hand reaching over to his belt to activate the healing magics it holds. The divine eldritch energies flow from it and his wounds begin to mend visibly. The young man sits up, shaking his head to clear his vision with an exhalation.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;If I'm close enough I'll fire at the ones on Schneider twice if not i'll move and shoot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Zalara, you still got the three undead within range. Roll the full attack.&amp;quot;&lt;br /&gt;
GAME: You damaged Fayde for -23 points. 17 remaining.&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2: (7)+12+1+1+-2: 19&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2-5: (17)+12+1+1+-2+-5: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 5d6+17: (17)+17: 34&lt;br /&gt;
GAME: Zalara rolls 5d6+17: (20)+17: 37&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Dead and Dead.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Only one is still dragging Schneider away. with great difficulty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara holds still as her wings flap to keep her steady. She fire off two shots of sunlight and they both hit the undead hard. They drop were they stand leaving one to slowly draw Schneider away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is slowly being dragged further away from the camp by a lonesome undead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The other undead breaks off to engage you, while the other one continues to drag a now-conscious Kroth.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling says, &amp;quot;Do I get an AoO?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Stirling rolls melee+1: (8)+12+1: 21 (Miss)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The one undead who engages you makes a full attack.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (19)+9: 28&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (9)+9: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (10)+9: 19&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (1)+5: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling has DR 1/-&lt;br /&gt;
GAME: Stirling rolls fort: (11)+14: 25&lt;br /&gt;
GAME: You damaged Stirling for 5 points. 98 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Saved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The onyx-skinned undead continue to carry away with their prey, but with the sudden appearance of Stirling (again), one is forced to engage him. That undead manages to break through all of Stirling's seemingly impregnable defenses and scores a wound across his face. The venom that drips from his claws is injected into his skin, but is rendered inert by the hobgoblins potent constitution.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Hrm, with these guys AC...I likely won't hit at that rate. So I'll stand up as a move, then take full defense for now. So I guess +4 dodge, giving me 27 AC till next round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth rolls to his feet and takes a defensive stance, trying to avoid getting hit with those paralytic touches, cause that is not fun.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Stirling, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling will swing twice at his guy.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Stirling rolls melee+1: (17)+12+1: 30&lt;br /&gt;
GAME: Stirling rolls melee+1: (13)+12+1: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two hits.&amp;quot;&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 frost: (8)+6+1+(2 frost): 17&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 lightning: (2)+6+1+(2 lightning): 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;This one hasn't received that much damage and is able to weather your punches. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stirling wipes the blood from his face where the undead saught to give him another scar and returns the favor, striking the fiend twice with his massive chrome clad fists, crushing bone and dealing the damage he took back in spades.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Can I get to my feet and cast magic missile?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Alright, MM the one on Stirling. And I have Low Light vision&amp;quot;&lt;br /&gt;
GAME: Fayde casts Magic Missile. Caster Level: 6 DC: 17&lt;br /&gt;
GAME: Fayde rolls 3d4+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Fayde makes his way to his feet, looking around as he steadies himself with a bit of effort. Once he's found the world beneath him and the stars above him, he decides that the world is right as ever and he's still in the the thick of it. He steadies himself off the stars above and draws a bead on the one attacking Stirling with a silvery hand, his palm raised to produce a trio of whirling motes of light that streak forth to nail the undead creature squarely in the chest and punch a burning hole through it.&amp;quot;One more down...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll shoot the one still on Schneider&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2: (9)+12+1+1+-2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-2-5: (16)+12+1+1+-2+-5: 23&lt;br /&gt;
GAME: Zalara rolls 5d6+17: (24)+17: 41&lt;br /&gt;
GAME: Zalara rolls 5d6+17: (19)+17: 36&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both hit touch AC.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And it is incinerated.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Only one undead left. Near Kroth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara fires another double blast of sunlight from her death ray and she blasts it apart as it burns. She looks around for any more before she starts to move towards Schneider.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 11.&lt;br /&gt;
      It is now Schneider's turn! Dark Horrors is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider is unconscious but stable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 22.&lt;br /&gt;
      It is now Dark Horrors' turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The undead creature sees that Kroth manage to awaken from his unconscious form and is up and ready. It tries to take him down again.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And misses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last remaining dark undead hisses at Kroth as it suddenly rolls over and stands, putting its arms up and bouncing on his heels. It flails at the Oruch monk in a feeble attempt to put him down again. But the monk's defenses are better.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 22.&lt;br /&gt;
      It is now Kroth's turn! Stirling is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, flurry + KI extra attack. Elemental fist to start.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 12+1-2: (18)+12+1+-2: 29&lt;br /&gt;
GAME: Kroth rolls 12+1-2: (11)+12+1+-2: 22&lt;br /&gt;
GAME: Kroth rolls 12+1-2: (10)+12+1+-2: 21&lt;br /&gt;
GAME: Kroth rolls 7+1-2: (12)+7+1+-2: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two hits.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 1d8+5+2+1-2+1d6: (2)+5+2+1+-2+(1): 9&lt;br /&gt;
GAME: Kroth rolls 1d8+5+2+1-2: (5)+5+2+1+-2: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is damaged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now that he is back on his feet, he narrows his eyes and starts throwing his rapid fire attacks. Punches, kicks and even an elbow at the undead, hoping to down it before it gets a chance to paralyze him again.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 20.&lt;br /&gt;
      It is now Stirling's turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Stirling, only one left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Stirling will charge the one on Kroth&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It was hail before Kroth injured it.&amp;quot;&lt;br /&gt;
GAME: Stirling rolls melee+1+2: (10)+12+1+2: 25&lt;br /&gt;
GAME: Stirling rolls 2d6+strength+1+1d6 frost: (9)+6+1+(5 frost): 21&lt;br /&gt;
&lt;br /&gt;
Stirling looks back at Fayde and snaps a sharp salute before turning back on the undead attacking Kroth, boots digging in earth as he propels himself and his fist across the ground to slug the mug of the undead creature, trailing smoke like a steam engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 20.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fayde, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Nailing the one on Kroth with a magic missile&amp;quot;&lt;br /&gt;
GAME: Fayde casts Magic Missile. Caster Level: 6 DC: 17&lt;br /&gt;
GAME: Fayde rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Fayde returns the salute with a grin moments before sending another volley of magic missiles streaking brilliantly towards the last standing undead creature. The poison clawed beast drops as its head is cored and Fayde makes his way to check on Kroth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;If they are all dead I'll fly down to Schneider and use a CLW on him to heal him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(First scene ends here.  Schneider, Kroth and Stirling return back to the city to inform the guild of their finding.  The guild sends Dire Wolf as reinforcement to the team that wishes to find out the fate of the villagers.  The remaining group took some time to heal up.)&lt;br /&gt;
&lt;br /&gt;
As the group make their way towards the village of Netherway, they discover that the place is situated in a valley between two imposing hills, with one of its sides facing a large, deep chasm. There appears to be only one safe route going into the valley and that section is presently covered in thick snow. Passage through this area would be slow, but the alternatives are worse.&lt;br /&gt;
&lt;br /&gt;
It is presently noon time, but even at this time the sun can barely pierce the gloom that has befallen the village. Thick mist of unknown origin continue to blanket the place like a perpetual shroud, severely reducing visibility.&lt;br /&gt;
&lt;br /&gt;
The group trudge through the thick snow and make their way into the village. So far, nothing has stirred inside the village.&lt;br /&gt;
&lt;br /&gt;
All the buildings appear to be intact, except for certain areas that has either been bashed down, or ripped off. There is a metallic smell in the air, a familiar scene often associated with fresh blood. There are blood splatters on some sections of the buildings nearby, but no corpses have been found so far.&lt;br /&gt;
&lt;br /&gt;
The group continues to search for signs of life until someone in the group notices that further down the streets, some of the buildings have shown structural damage. Inspecting the damages from a distance, the group manages to learn that some sort of explosion has occurred that resulted with the affected buildings' side blown off or shorn away.&lt;br /&gt;
&lt;br /&gt;
Tracing the path of damages roth by the hypothetical explosion, a massive hole on one side of the hill that surrounds the village is revealed. &lt;br /&gt;
&lt;br /&gt;
Zalara finds a place to park her hoverbike and she gets off to look around. She has her death ray out and she hmms as she looks over the village, &amp;quot;Something bad happened here.&amp;quot; She says as she pulls her goggles down and activate them to look for any signs of magic.&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls knowledge/engineering: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
You paged Zalara with 'Since you've engaged some of the improved ghasts, you surmise that they were the &lt;br /&gt;
&lt;br /&gt;
ones who broke into homes and attack the occupants.'&lt;br /&gt;
&lt;br /&gt;
Whether she possibly overheard some echoing destination, is distrustful of the unnatural miasma in the valley, or caught some suspicious scent on the wind, a large, light-pelted lupine descends the hills into the valley. Her coat blends well with the snow-covered ground and foliage, neither of which seem to impair her movement.&lt;br /&gt;
&lt;br /&gt;
Fayde has his own new spectacles on as he looks around, eyeballing for anything out of the ordinary. He adjusts their position on the bridge of his nose as he narrows his eyes to get a closer look at things through the long distance viewing specs, they're intended for astrological viewing but they work fine for jobs like this he reckons. He makes his way over to the parked hoverbike and its occupant stepping out.&lt;br /&gt;
&lt;br /&gt;
Zalara is checking out some of the broken buildings and she hmms, &amp;quot;Looks like something those ghasts we encountered before can do. Those things were big and nasty. These poor people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls perception: (13)+8: 21&lt;br /&gt;
You paged Fayde with 'There is blood splaters in most of the building that you have inspected. But surprisingly little blood. You notice though that there are drag marks on the floor and deduce that the people in the village have been taken away. Whether they are dead or not, you don't know. But you know that most, if not all, did not die inside their homes.'&lt;br /&gt;
&lt;br /&gt;
Fayde kneels down to inspect a bloodspatter, then a drag mark. He hrms to himself as he follows it with his unblinking gaze for a bit just to get an idea where it goes.&amp;quot;Well...these people were apparently abducted, in a fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The fools could have created their own destruction...&amp;quot; comes a growl, an intelligible one, from the sizable wolf as she reaches the valley floor and periphery of what remains of the village. She lifts her nose to the air in the area, then lowers it to the ground to gather information for her own opinion.&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls 1d100: (94): 94&lt;br /&gt;
GAME: Zalara rolls 1d100: (62): 62&lt;br /&gt;
GAME: Dire Wolf rolls 1d100: (79): 79&lt;br /&gt;
&lt;br /&gt;
You paged Fayde with 'Acute head ache. Feels like your skull is being split open. You then hear voices of people crying out in pain. The incident went as quickly as it came. The voices somehow linger at the back of your head.'&lt;br /&gt;
You paged Fayde with 'Will check please.'&lt;br /&gt;
GAME: Fayde rolls will: (15)+9: 24&lt;br /&gt;
You paged Fayde with 'You suffer no lasting effect (save success).'&lt;br /&gt;
&lt;br /&gt;
Fayde puts a hand to his temple, then slides it to the back of his head with a groan,&amp;quot;People...screaming...This place, it is marked...&amp;quot; He rises to his feet shakily,&amp;quot;I can't...Goddess...&amp;quot; He winces and grinds his teeth for a moment more until it passes. He then exhales, rubbing his eyes to clear his vision.&amp;quot;This is a bad place...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara nods in agreement, &amp;quot;Yes they probably did, they didn't get as lucky as we did. I did see a sizeable hole in one of the hills, perhaps that's where the undead came from.&amp;quot; She looks at Fayde, &amp;quot;Are you all right? What happened?&amp;quot; She looks around death ray ready to shoot whatever is hurting Fayde.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyone want to roll knowledge/religion or arcana?&amp;quot;&lt;br /&gt;
GAME: Fayde rolls knowledge/arcana: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
GAME: Zalara rolls knowledge/arcana: (13)+19: 32&lt;br /&gt;
&lt;br /&gt;
Fayde is still working his jaw and rubbing his head as the less pleasant sort of stars clear from his eyes, he's not the foggiest what just happened to him in his clearing daze,&amp;quot;I don't know, I just heard people screaming and...a motley of voices in pain and this horrid headache like my skull was tearing itself open...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dire Wolf peers at the half-mul and snorts, &amp;quot;The vile speak with the vile.&amp;quot; Her muzzle lowers again to the ground and she begins to move about. Her concern is far less on the buildings or the missing denizens than on the earth and snows, themselves.&lt;br /&gt;
&lt;br /&gt;
Zalara looks at Fayde closely and adjusts her goggles, &amp;quot;I think what you heard was a psychic scream. It's when the life force of a sentient living creature is being dragged in a painful method. It only occurs at the very height of pain. It has to be nearby or have been done very recently.&amp;quot; She says as she continues to look around for the source.&lt;br /&gt;
&lt;br /&gt;
All the buildings appear to be dark, except for one large building which appears to be the village's chapel. There appears to be light in the chapel, judging by the illumination provided through one of the painted glass windows. It was just for a brief moment before the light is extinguished and everything in the building is once again in darkness.&lt;br /&gt;
&lt;br /&gt;
(Group decides to go into the chapel)&lt;br /&gt;
&lt;br /&gt;
As the group make their way inside the chapel, one can feel a great sense of evil inside the area. It is like the very air itself has been corrupted causing the unnatural wind the sweeps through the inner halls to whisper words of profanity against the good gods. One can also notice that all the windows have been boarded shut, putting the entire building in darkness.&lt;br /&gt;
&lt;br /&gt;
If the group has a light source of some sort, they can see profane writings etched on the walls. The place has been 'desecrated'.&lt;br /&gt;
&lt;br /&gt;
Fayde shudders as he looks around at this place, feeling a little gunshy after his brush with the unnatural. He puts a hand to his glasses with one hand, then works his staff with the other to cast Dancing Lights.&lt;br /&gt;
GAME: Fayde casts Light. Caster Level: 7 DC: 16&lt;br /&gt;
&lt;br /&gt;
Zalara hmmms as she examines the writing, &amp;quot;Well that's not good, desecrating a church is bad news.&amp;quot; She tries to look to see who the church is too perhaps it will give some idea of who might have desecrated it.&lt;br /&gt;
&lt;br /&gt;
Dire Wolf follows her nose, hackles rising at the desecrated place of worship. While she may not follow, or even trust, all deities, she is wise enough to at least respect them. She is far less dependent on light , but it is helpful nonetheless. &amp;quot;Why this valley? This village? This place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fayde rolls knowledge/religion: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
You paged Fayde with 'The chapel is dedicated to Verdama. The profane writings look that of Thul.'&lt;br /&gt;
&lt;br /&gt;
Fayde takes a moment to inspect the script around the temple, verifying aloud,&amp;quot;This place was dedicated to the Gray Lady Verdama, this script however...is attributed to the followers of Thul.&amp;quot; He snorts derisively at that.&amp;quot;Light take them all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are either very brave, or very foolish to have come this far, warm-skin.&amp;quot; says a male voice, exuding both annoyance and anger.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Break the land and break the chain...&amp;quot; this growl is low, annoyed. It suddenly grows deeper before snapping into a sudden snarl at the additional voice. Ears, then head, eyes, and subsequently body turn towards the source.&lt;br /&gt;
&lt;br /&gt;
Zalara turns towards the voice and she has her death ray on him, &amp;quot;Who are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde spins on heel, his left casting hand arching in a claw manner with silver flame spring to life around it,&amp;quot;Explain yourself.&amp;quot; He glares sharply at the insinuations of the voice addressing them.&lt;br /&gt;
&lt;br /&gt;
From the darkness steps out a tall humanoid creature. As light is cast upon him, one can see that he has deathly white complexion with his dark veins visible on his skin like black thorns. Upon seeing his face, one would not be far from wrong in describing the person as beautiful, for even though his complexion is pasty white, he still exudes much charisma.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am called by many names, but I will allow you to call me 'Agony', for I am that to many. What is it that you seek here? Don't you see that there are no living creatures scurrying out and about? This place is dead. And so will you be if you stay any longer.&amp;quot; Says the male voice threateningly.&lt;br /&gt;
&lt;br /&gt;
Fayde sniffs as he stares down the bigger thing addressing them, eventually replying,&amp;quot;Why have you come here, what did these people do to deserve this?&amp;quot; He grips his staff tightly as he refuses to glance away for a second.&lt;br /&gt;
&lt;br /&gt;
Zalara frowns at Agony, &amp;quot;Are you the one that caused all this?&amp;quot; She asks as she keeps her death ray aimed at Agony. &amp;quot;If so you've hurt a lot of innocent people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This place is not dead,&amp;quot; the Dire Wolf growls, &amp;quot;Ea cannot be slain and will recover. Those responsible will not.&amp;quot; She remains fixed on the ... thing, stepping closer. &amp;quot;You are not pain. You are nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Agony replies menacingly, &amp;quot;They are a source of wealth. Their life force can be drawn into soul gems and used to barter with the denizens of the abyss, or the iron hells. They can even be used as bargaining chips to your celestial ally if there is a need for it. Once their lives have been sucked dry from their useless corpses, my brothers and sisters can feed on their remains. Nothing is wasted. Now, you have a choice. You can leave with your lives intact, or you can stay here and be cattle for us to drain of life force. What will it be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The otherworldy young sorcerer-astrologer raises his burning hand towards the thing that speaks to them. Fayde simply intones,&amp;quot;Eluna holds those accountable who defile the night. The stars harbor a rage all their own, it is you who will quit this place or suffer.&amp;quot; He intones this with a bitterness that doesn't allow for mincing of words.&lt;br /&gt;
GAME: Fayde casts Shield. Caster Level: 7 DC: 16&lt;br /&gt;
&lt;br /&gt;
Zalara looks at Agony, &amp;quot;Yah I don't think so.&amp;quot; She activates her titan armor and casts a spell of protection on herself. &amp;quot;You are going down.&amp;quot;&lt;br /&gt;
GAME: Zalara casts Shield. Caster Level: 10 DC: 17&lt;br /&gt;
&lt;br /&gt;
Dire Wolf snarls at the fiend and looses a roar. One that grows louder, and deeper as the lungs behind it also grow.&lt;br /&gt;
&lt;br /&gt;
Agony bares his teeth, exposing rows of canine teeth instead of incisors. &amp;quot;So be it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dire Wolf grows in mass and muscle, surface thickening into stippled dark hide and jaw expanding into a &lt;br /&gt;
&lt;br /&gt;
massive reptilian maw filled with vicious teeth.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Agony: Roll: 1 + Bonus: +5 = Total: 6&lt;br /&gt;
GAME: Zalara rolls initiative: 5 + 3 = 8&lt;br /&gt;
GAME: Fayde rolls initiative: 12 + 1 = 13&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
GAME: Note Flat-footed on Fayde ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;How close are we to him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;20 feet, give or take 10 feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Drop a fireball on him, just behind so we're clear of the blast and if he fails his save it's 3 rounds dazzle.&amp;quot;&lt;br /&gt;
GAME: Fayde casts Fireball. Caster Level: 7 DC: 19&lt;br /&gt;
GAME: Fayde rolls 7d6: (31): 31&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It saves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fayde ,immediately after the hemisphere of force from his invocation of the Shield spell, gestures towards the fiend with his eyes shimmering in the dark like twin shimmering stars. The flames around his casting hand briefly intensify as an orb like a third brighter star forms in their midst then launches to burst immediately behind Agony with quiet blue-white flames.&amp;quot;Burn with cosmic fire...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Zalara's turn! Agony is next!&lt;br /&gt;
GAME: Note Flat-footed on Zalara ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Zalara, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll double fire with a Sunlight death ray on Agony.&amp;quot;&lt;br /&gt;
GAME: Zalara activates her Titan Armor, gaining: +4 Dex&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fire away.&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1: (2)+12+1+1: 16&lt;br /&gt;
GAME: Zalara rolls 1d20+12+1+1-5: (12)+12+1+1+-5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both hit.&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 5d6+6+1: (22)+6+1: 29&lt;br /&gt;
GAME: Zalara rolls 5d6+6+1: (16)+6+1: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is hurt. Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;IF Agony is undead at all it'd be a +10 to damage for each roll&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Then it's +20 damage&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He is very hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara still has her death ray set on Sunlight as they were fighting undead before. She fires two shots at Agony. The blasts of sunlight rip through Agony and Zalara is surprised, &amp;quot;He's undead too!&amp;quot; She calls out as she back up 5 feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Agony's turn! Allosaurus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Agony sees Zalara as a threat and attacks her, charging towards her with a guisarme.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus says, &amp;quot;How near is he approaching?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus also asks as she has 15' reach.&lt;br /&gt;
GAME: Allosaurus rolls melee: (15)+11: 26&lt;br /&gt;
GAME: Allosaurus rolls 2d6+7+1d6: (7)+7+(4): 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus says, &amp;quot;The 1d6 is acid.&amp;quot;&lt;br /&gt;
Zalara pages: Sorry Chaotic good&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus also rolls for Grab.&lt;br /&gt;
GAME: Allosaurus rolls cmb+4: (12)+15+4: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But he is really hurt now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Greater trip attack on Zalara.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allosaurus's jaws snap at the in-rushing undead, tearing a hunk of non-living flesh free.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4+1+8+7+6: (16)+4+1+8+7+6: 42&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;AO from greater trip.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4+1+8+7+6: (16)+4+1+8+7+6: 42&lt;br /&gt;
GAME: Benthus rolls 1d8+1+9+7: (5)+1+9+7: 22&lt;br /&gt;
GAME: You damaged Zalara for 21 points. 63 remaining.&lt;br /&gt;
&lt;br /&gt;
Agony did not like the fireball that hit him. It did not like the lazer beams that bore holes in his dead body. Most of all, it does not like the look on itself being all banged up. It charges towards Zalara, drawing out his guisarme as he goes. As he gets near Zalara, he gets mauled by dire wolf, but manages to avoid being grappled. He uses the hook of his weapon to grab zalara's leg and trip her. And then he finishes the attack by swing the blade down on her prone body.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Allosaurus' turn! Fayde is next!&lt;br /&gt;
GAME: Note Flat-footed on Allosaurus ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus will bite and clawx2, in that order.&lt;br /&gt;
GAME: Allosaurus rolls melee: (8)+11: 19&lt;br /&gt;
GAME: Allosaurus rolls melee: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
GAME: Allosaurus rolls melee: (8)+11: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;All miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Allosaurus's jaws go snicker-snack. Her claws go clicker-clack. Unfortunately, not a one of them comes away with more flesh.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Fayde's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Do I have a clear area for another fireball? I notice everyone is either reach or range at this point, it seems.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fire it way back behind should do the trick, go for it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde thought so, just wanted to be sure. It has the best save for bloodline debuff.&lt;br /&gt;
GAME: Fayde casts Fireball. Caster Level: 7 DC: 19&lt;br /&gt;
GAME: Fayde rolls 7d6: (24): 24&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
Fayde sees how mangled the demonic undead is at this point in the fight, but more importantly he doesn't want to get in close quarters with the thing. This leaves him with the option to keep doing what he does best, and he launches another fireball with a starlight shimmering of his gaze followed by the formation of another twinkling orb that flies forth to burst behind the fiend yet again with deadly force.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Zalara's turn! Agony is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Zalara, you are prone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Get up and withdraw back.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Withdraw is a full action equivalent.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Then get up and move back&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Moving provokes AO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Understand&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolling the AO. Executing greater trip.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4+1+7+8+7: (15)+4+1+7+8+7: 42&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are tripped over again. AO from greater trip.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4+1+7+8+7: (13)+4+1+7+8+7: 40&lt;br /&gt;
GAME: Benthus rolls 1d8+1+9+7: (8)+1+9+7: 25&lt;br /&gt;
GAME: You damaged Zalara for 24 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
Zalara can't do anything on her back as she tries to get up she's tripped again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Agony's turn! Allosaurus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Agony full attacks Zalara.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4+1+7+8+7: (11)+4+1+7+8+7: 38&lt;br /&gt;
GAME: Benthus rolls 1d8+1+9+7: (6)+1+9+7: 23&lt;br /&gt;
GAME: You damaged Zalara for 23 points. 16 remaining.&lt;br /&gt;
GAME: Benthus rolls 1d20+4+1+7+8+7-5: (19)+4+1+7+8+7+-5: 41&lt;br /&gt;
GAME: Benthus rolls 1d8+1+9+7: (7)+1+9+7: 24&lt;br /&gt;
GAME: You damaged Zalara for 24 points. -8 remaining. (DYING)&lt;br /&gt;
GAME: Zalara rolls constitution: (7)+3: 10 (Stable)&lt;br /&gt;
&lt;br /&gt;
Agony is filled with rage. Nothing will stop him from getting vengeance, and so he continues to attack Zalara, unmindful of the others that are flaming it or mauling it to bits. He goes about slashing the prone artificer, eliciting horrible wounds on her body. Finally, a second slash is made that brings her down completely. Zalara is dying.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 3.&lt;br /&gt;
      It is now Allosaurus' turn! Fayde is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Allosaurus, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus will attempt to bite and claw it again.&lt;br /&gt;
GAME: Allosaurus rolls melee: (19)+11: 30&lt;br /&gt;
GAME: Allosaurus rolls melee: (3)+11: 14&lt;br /&gt;
GAME: Allosaurus rolls melee: (7)+11: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One hit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus says, &amp;quot;The first is also a threat.&amp;quot;&lt;br /&gt;
GAME: Allosaurus rolls melee: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Allosaurus says, &amp;quot;... That's 3, now.&amp;quot;&lt;br /&gt;
GAME: Allosaurus rolls 2d6+7+1d6: (6)+7+(6): 19&lt;br /&gt;
&lt;br /&gt;
Large jaws and large teeth allow more area for biting. This time, the snapping reptilian maw finds flesh to rend. Flesh that suddenly decomposes into dust and ash her Allosaurus' mouth. This leaves the foe decimated, but also leaves the terrible lizard spitting and sneezing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Can Dispel Magic affect Desecration?&amp;quot;&lt;br /&gt;
GAME: Fayde casts Dispel Magic. Caster Level: 7 DC: 18&lt;br /&gt;
GAME: Fayde rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Fayde says, &amp;quot;Glad I'm a sorc, can try try again.&amp;quot;&lt;br /&gt;
GAME: Fayde casts Dispel Magic. Caster Level: 7 DC: 18&lt;br /&gt;
GAME: Fayde rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You break it. Pose removing the stench of evil from the chapel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The small sorcerer-astrologer looks on as the shapeshifter tears into the demonic undead reducing him to ash before looking to Zalara. Taking a moment to ensure she's still alive, he glances back to the shifter and says,&amp;quot;Let me see what I can do about the corruption of this place...no promises of course.&amp;quot; He then renews the light at the end of his staff to get started.&lt;br /&gt;
&lt;br /&gt;
Moving to the head of the chapel he clears his throat and offers a quick prayer for success to Vardema and Eluna, the ousted goddess of this chapel and his own patron respectively. Invoking his magic initially proves a bust, as he's still abuzz from the conflict he presumes. Not to mention the spell is new to him and as yet relatively unpracticed so he takes a moment longer to center himself properly. With that, he gestures a bit more broadly, intoning a personal mantra of his as he does. He radiates a silvery aura and the atmosphere...changes. His palm becomes bright like a star as he undoes the negative arcana releasing the curse upon the temple and he suddenly goes lightheaded with the eldritch release brought forth with his effort.&lt;br /&gt;
&lt;br /&gt;
Allosaurus clears the undead detritus from her mouth and sinuses with a final snort. As the half-blood moves to cleanse the shrine, she leaves him be. Instead, her attention moves to the fallen one in foul-smelling artifice. She leans her muzzle down to bump Zalara, exhaling hot breath (and hopefully keeping the stench at bay) and calling upon Ea's own breath to mend some of her wounds.&lt;br /&gt;
&lt;br /&gt;
Zalara ughs as she gets up and she looks around, &amp;quot;I hope we won cause if not I wanna speak to the Grey Harpist...I've been a good girl.&amp;quot; She winces as she gets out some disks with green glowing liquid and she picks one to put it on her skin. She winces and ahs softly as the healing magic of her contraptions takes effect.&lt;br /&gt;
&lt;br /&gt;
Fayde leans on his staff for a moment longer,&amp;quot;I hope this wins me a few towards redeeming my ancestry.&amp;quot; He then rights himself from it to step towards the other two.&lt;br /&gt;
&lt;br /&gt;
(Aftermath)&lt;br /&gt;
&lt;br /&gt;
Agony has been guarding the passageway into a unhallowed catacombs found in the cellars below. Probably his handiwork. But the place had several people tied up and seated close to a gem that seems to be leeching life force out of them. There are not many, which makes one wonder where the others are. When revived, the prisoners say that some of the villagers were taken to an underground passageway that was opened up by an explosion. No one knows how the explosion came to be, but soon after that, the undead creatures were swarming out from under the hill and has been capturing and taking prisoners back into its dark depths.&lt;br /&gt;
&lt;br /&gt;
(End of the scene)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21107</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21107"/>
		<updated>2015-12-22T03:52:23Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* December */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2015&lt;br /&gt;
|[[King of Stormgarde 2]]&lt;br /&gt;
|[[Many]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2015&lt;br /&gt;
|[[Borders I: Harvest Moan]]&lt;br /&gt;
|[[Terewin]], [[Kaj]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2015&lt;br /&gt;
|[[Demons! Maybe]]&lt;br /&gt;
|[[Terewin]], [[Chach]], [[Arynel]], [[Charity]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2015&lt;br /&gt;
|[[Muted Screams]]&lt;br /&gt;
|[[Zalara]], [[Stirling]], [[Dire Wolf]], [[Schneider]], [[Kroth]],[[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2015&lt;br /&gt;
|[[Manic Pixie Dreamgirl]]&lt;br /&gt;
|[[Malorn]], [[Vasya]], [[Chach]], [[Audax]], [[Dalan]]&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21106</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21106"/>
		<updated>2015-12-22T03:38:28Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* December */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===October===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 17, 2015&lt;br /&gt;
|[[Chaos in Dun Morden Parts I and II]]&lt;br /&gt;
|[[Durrankar]], [[Ezriya]], [[Alba]], [[Miruan]], [[Niara]], [[Fayde]]  &lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2015&lt;br /&gt;
|[[Gambit: Stage 2: Broadscast System]]&lt;br /&gt;
|[[Karelin]], [[Benthus]], [[Kravar]], [[Tatyannah]], [[Ssylrath]], [[Svarshan]], [[Cesran]], [[Serene]], [[Myrana]], [[Renfrey]], [[Azog]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27, 2015&lt;br /&gt;
|[[Pancea Materiel Raid]]&lt;br /&gt;
|[[Schneider]], [[Kojot]], [[Stirling]], [[Alba]], [[Tiasa]] &lt;br /&gt;
|-&lt;br /&gt;
|October 28, 2015&lt;br /&gt;
|[[Meetup: Help Needed at Border]]&lt;br /&gt;
|[[Eilrie]], [[Mikilos]], [[Sapphire]], [[Terewin]], [[Kira]], [[Shagara]], [[Arisha]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2015&lt;br /&gt;
|[[Haunted House]]&lt;br /&gt;
|[[Arisha]], [[Arnora]], [[Kuumvu]], [[Miruan]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===November===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2015&lt;br /&gt;
|[[Food Run]]&lt;br /&gt;
|[[Kevan]], [[Miruan]], [[Eilrie]], [[Fayde]], [[Sully]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2015&lt;br /&gt;
|[[Shrine Evacuation part 1 and 2]]&lt;br /&gt;
|[[Valadhiel]], [[Kira]], [[Stirling]], [[Schneider]], [[Latenat]] &lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2015&lt;br /&gt;
|[[Taking the tower]]&lt;br /&gt;
|[[Miriuan]], [[Taidan]], [[Terewin]], [[Sully]], [[Chach]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2015&lt;br /&gt;
|[[King of Stormgarde 2]]&lt;br /&gt;
|[[Many]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2015&lt;br /&gt;
|[[Borders I: Harvest Moan]]&lt;br /&gt;
|[[Terewin]], [[Kaj]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
&lt;br /&gt;
===December===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 4, 2015&lt;br /&gt;
|[[Asumit Gathering: Kael 4 1017]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|December 7, 2015&lt;br /&gt;
|[[Demons! Maybe]]&lt;br /&gt;
|[[Terewin]], [[Chach]], [[Arynel]], [[Charity]]&lt;br /&gt;
|-&lt;br /&gt;
|December 10, 2015&lt;br /&gt;
|[[Muted Screamsl]]&lt;br /&gt;
|[[Zalara]], [[Stirling]], [[Dire Wolf]], [[Schneider]], [[Kroth]],[[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17, 2015&lt;br /&gt;
|[[Manic Pixie Dreamgirl]]&lt;br /&gt;
|[[Malorn]], [[Vasya]], [[Chach]], [[Audax]], [[Dalan]]&lt;br /&gt;
|-&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20898</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20898"/>
		<updated>2015-11-28T15:02:26Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BONDED MOUNT'S BASIC INFORMATION&lt;br /&gt;
&lt;br /&gt;
Name:  Stormwind&lt;br /&gt;
Animal Type: Griffon&lt;br /&gt;
Size: Large&lt;br /&gt;
Init:  +5&lt;br /&gt;
Senses:  Darkvision 60 ft., low-light vision, scent&lt;br /&gt;
Your Class Which Grants this Companion:  Paladin&lt;br /&gt;
&lt;br /&gt;
DEFENSES&lt;br /&gt;
&lt;br /&gt;
AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1)&lt;br /&gt;
HP: 12HD: 90 hp &lt;br /&gt;
Saves:  Fort +11, Reflex +13, Will +5&lt;br /&gt;
Additional:  Magical creature, Celestial beast (Resist cold, acid, electricity 15.  DR 10/evil.  SR 19)&lt;br /&gt;
&lt;br /&gt;
OFFENSES&lt;br /&gt;
&lt;br /&gt;
Speed: 40 ft (60 ft, fly, average)&lt;br /&gt;
Melee: Bite +14 (1d6+5), 2 Claws +11 (1d4+5)&lt;br /&gt;
Reach: 5 ft&lt;br /&gt;
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage)&lt;br /&gt;
Additional: Glide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATISTICS&lt;br /&gt;
&lt;br /&gt;
Stats: Str 21, Dex 21, Con 16, Int 6, Wis 12, Cha 12&lt;br /&gt;
BAB: +9&lt;br /&gt;
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard&lt;br /&gt;
Skills: Perception 12 (+16)&lt;br /&gt;
Additional:&lt;br /&gt;
Special Abilities and Tricks&lt;br /&gt;
-Link, Share Spells, Tricks: knows 22&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:  Mithral Breast Plate Barding, Exotic saddle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Benthus2.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Benthus2.jpg&amp;diff=20897</id>
		<title>File:Benthus2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Benthus2.jpg&amp;diff=20897"/>
		<updated>2015-11-28T14:42:22Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20592</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20592"/>
		<updated>2015-11-08T15:18:54Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BONDED MOUNT'S BASIC INFORMATION&lt;br /&gt;
&lt;br /&gt;
Name:  Stormwind&lt;br /&gt;
Animal Type: Griffon&lt;br /&gt;
Size: Large&lt;br /&gt;
Init:  +5&lt;br /&gt;
Senses:  Darkvision 60 ft., low-light vision, scent&lt;br /&gt;
Your Class Which Grants this Companion:  Paladin&lt;br /&gt;
&lt;br /&gt;
DEFENSES&lt;br /&gt;
&lt;br /&gt;
AC: 32 (+4 Base, +8 Paladin, +6 Mithral breast plate barding, +5 dex, -1)&lt;br /&gt;
HP: 12HD: 90 hp &lt;br /&gt;
Saves:  Fort +11, Reflex +13, Will +5&lt;br /&gt;
Additional:  Magical creature, Celestial beast (Resist cold, acid, electricity 15.  DR 10/evil.  SR 19)&lt;br /&gt;
&lt;br /&gt;
OFFENSES&lt;br /&gt;
&lt;br /&gt;
Speed: 40 ft (60 ft, fly, average)&lt;br /&gt;
Melee: Bite +14 (1d6+5), 2 Claws +11 (1d4+5)&lt;br /&gt;
Reach: 5 ft&lt;br /&gt;
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage)&lt;br /&gt;
Additional: Glide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATISTICS&lt;br /&gt;
&lt;br /&gt;
Stats: Str 21, Dex 21, Con 16, Int 6, Wis 12, Cha 12&lt;br /&gt;
BAB: +9&lt;br /&gt;
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard&lt;br /&gt;
Skills: Perception 12 (+16)&lt;br /&gt;
Additional:&lt;br /&gt;
Special Abilities and Tricks&lt;br /&gt;
-Link, Share Spells, Tricks: knows 22&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:  Mithral Breast Plate Barding, Exotic saddle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20370</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20370"/>
		<updated>2015-10-17T03:39:12Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BONDED MOUNT'S BASIC INFORMATION&lt;br /&gt;
&lt;br /&gt;
Name:  Stormwind&lt;br /&gt;
Animal Type: Griffon&lt;br /&gt;
Size: Large&lt;br /&gt;
Init:  +5&lt;br /&gt;
Senses:  Darkvision 60 ft., low-light vision, scent&lt;br /&gt;
Your Class Which Grants this Companion:  Paladin&lt;br /&gt;
&lt;br /&gt;
DEFENSES&lt;br /&gt;
&lt;br /&gt;
AC: 28 (+4 Base, +8 Paladin, +2 Leather barding, +5 dex, -1)&lt;br /&gt;
HP: 12HD: 90 hp &lt;br /&gt;
Saves:  Fort +11, Reflex +13, Will +5&lt;br /&gt;
Additional:  Magical creature, Celestial beast (Resist cold, acid, electricity 15.  DR 10/evil.  SR 18)&lt;br /&gt;
&lt;br /&gt;
OFFENSES&lt;br /&gt;
&lt;br /&gt;
Speed: 40 ft (60 ft, fly, average)&lt;br /&gt;
Melee: Bite +14/+9 (1d6+5), 2 Claws +11 (1d4+5)&lt;br /&gt;
Reach: 5 ft&lt;br /&gt;
Special Attacks: Smite Evil (Celestial template: +1 attack, +1 AC (deflection), +12 damage)&lt;br /&gt;
Additional: Glide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATISTICS&lt;br /&gt;
&lt;br /&gt;
Stats: Str 21, Dex 21, Con 16, Int 6, Wis 12, Cha 12&lt;br /&gt;
BAB: +9&lt;br /&gt;
Feats: AP: light, , AP: Medium, hover, power attack, combat reflex, bodyguard&lt;br /&gt;
Skills: Perception 12 (+16)&lt;br /&gt;
Additional:&lt;br /&gt;
Special Abilities and Tricks&lt;br /&gt;
-Link, Share Spells, Tricks: knows 22&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:  Leather Barding, Exotic saddle&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20369</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=20369"/>
		<updated>2015-10-17T02:46:12Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet and is broad of built. He weighs around two hundred and ten pounds, a significant portion of that weight being muscles. A great sword can be seen poking out of a slit-hole at the back of his coat, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total. A falchion blade is scabbard'ed on one hip. A magical glaive criss-crosses the great sword behind his back. &lt;br /&gt;
&lt;br /&gt;
         An elegant blue coat with gold trimmings covers his body. The coat is drawn together at the front to keep the warmth in, but not buttoned. If by chance a strong wind should push aside the front cover of his coat, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
&lt;br /&gt;
A hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
        His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armament he is carrying clearly says otherwise.&lt;br /&gt;
&lt;br /&gt;
        He walks about in a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
        Times have changed for the sunguard, his mortality no longer an issue for him. He looks at the world in a different eye from that before. The enormity of his previous experience has changed much of his perspective and has made him less aggressive in battles. Although many days have passed since that fateful event, he still can be seen starring out into the distance, quiet and contemplative, sometimes for hours at a time.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Damsel_in_Distress_(part_1)&amp;diff=20363</id>
		<title>Damsel in Distress (part 1)</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Damsel_in_Distress_(part_1)&amp;diff=20363"/>
		<updated>2015-10-14T17:46:24Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Damsel in Distress *Emitter: Benthus *Characters: Duncan lvl7,  Kira lvl7,   Kiroth lvl9,   Latenat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Damsel in Distress&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Duncan lvl7,  Kira lvl7,   Kiroth lvl9,   Latenat lvl6,   Schneider lvl8,   Yngvild lvl8&lt;br /&gt;
*Place: Alexandria - Merchant District&lt;br /&gt;
*Time: From Sept 21- Oct 5, 2015&lt;br /&gt;
*Summary: Hired by the Guild of Adventurers, what could go wrong??&lt;br /&gt;
*APL: 8&lt;br /&gt;
*Encounter 1: 2 lvl8 eldritch knights (with one of them having sacrificed itself to gate in a Huge Fire Elemental CR7), CR10&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of the story)&lt;br /&gt;
&lt;br /&gt;
Trouble is brewing at the corner of Gofred’s tannery, somewhere in merchant district. Someone is shouting obscenities, drawing a crowd towards their location. The source of commotion is from a balding, pot-bellied man who wears a rich, fur coat. His neck and fingers are adorned by jewelries. He is flanked by two beefy-looking flunkies who seem to be taking delight at the distress of someone else.&lt;br /&gt;
&lt;br /&gt;
That someone happens to be a very young woman, no older than 18 years old, with a tattered cloak that she wraps around her like it could provide her protection for the angry man’s tirade. Her hands clasp the edges of her cloak as she weather the relentless verbal abuse she is getting from the man.&lt;br /&gt;
&lt;br /&gt;
She’s slightly tall in standing, 5’7&amp;quot; in height, with dirty blonde hair that falls down to her waist. A blue ribbon ties her hair at just below her shoulder. Parts of her hair are braided to give her a dignified appearance, something she is struggling at the moment.&lt;br /&gt;
&lt;br /&gt;
Her eyes are of the coolest blue framed by thin, dark brows that give her an intense look when she wants to. Her lips are ruby red and slightly pouting. The features of her face are smoothly angular and symmetrical.&lt;br /&gt;
&lt;br /&gt;
She is beautiful.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I don’t get my money by then, your house is mine. Do you hear me!?&amp;quot; Screamed the fat, balding man, spraying saliva as he does so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will have your money. Just stop harassing me and my brother.&amp;quot; She responds as calmly as she could manage at the present circumstance, drawing her younger brother to her like she could protect him somehow.&lt;br /&gt;
&lt;br /&gt;
The brother is about 7 years old, brown hair and the same smooth angular features that his sister possess. He attempts to look brave, scowling slightly at the one who is shouting at his sister. &amp;quot;Yes, leave us alone, you...over-sized toad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This gets the over-sized toad’s attention. He draws back his walking baton for a backhanded swing at the young child's face.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the sister saw what was coming and tries to cover her brother from the swinging stick. &amp;quot;Noo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With all the troubles of late Yngvild is almost always in her full plate armor, making her tall form even more imposing. She clanks towards the budding confrontation, a frown darkening her face &amp;quot;What is going on...&amp;quot; she begins in her deep contralto voice, then as the rich man raises his cane to strike the defenseless the Cleric of Angoron makes a grab for his arm. Missing that she does however get the length of wood. Her hard face twists in anger as she takes it in two hands and snaps it over her armored knee &amp;quot;Try that on someone who can defend themselves&amp;quot; she rumbles ominously as she tosses the two broken bits aside.&lt;br /&gt;
&lt;br /&gt;
Kiroth hears the yelling going on and he is quick to move to see what happens. He spots the fat older man and the beautiful woman and her brother. He moves in to find out what's going on as he sees the older man raise back his cane. Kiroth rushes ahead and he puts his shield up to block the cane. He waits for it to hit and instead he hears the dull thump of flesh hitting his shield.&lt;br /&gt;
&lt;br /&gt;
Duncan happens to be wandering through the same merchant district. The shouting draws his attention, as it's somehow different the normal haggling, hawking of merchendise, and other sounds you hear in the middle of a market. Then he hears the loud 'no' he guesses that something is not right and begins hurrying in that direction. &amp;quot;What's going on?&amp;quot; he bellows as he goes. The crowd finally parts and he sees for himself. &amp;quot;Stop this!&amp;quot; he points one finger in the direction of the merchant. &amp;quot;Stop or you'll regret it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A half-sil scoundrel happens to be walking the pathings and byways of the merchant quarter, no doubt on the heels of one of the many tasks that usually glean rumor from the general noise of communication of Alexandria's populace. Still, not exactly his business to interfere with well off merchant types with connections and bully boys 'less it happens to be against their interests indirectly. Grey eyes give a brief flickering glance to Duncan before focusing on the source of the commotion,&amp;quot;Now, I'm fairly sure assault in Alexandria - let alone on a child - would preclude involvement by the Watch and a fine of no less than 5 silvers and possible arrest.&amp;quot; Latenat reaches up to grasp his smoke languidly as his conversational mode of interjection continues,&amp;quot;Which wont be that much of a stumbling block in truth one can imagine, but to be /seen/ having to deal with such, a reputation could suffer, 'tis all I'm saying.&amp;quot; the scruffy half-sils grin is lazy and road.&lt;br /&gt;
&lt;br /&gt;
Kira is drawn by the initial ripple of commotion and crude language. When fists or weapons are raised, she gasps and moves her way through the crowd. &amp;quot;Stop! Whatever's wrong, I'm sure we can resolve it...&amp;quot; She looks to the woman and child, then the other man and his associates, then to the others intervening. &amp;quot;What IS the matter?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider is walking along, eating ... something. Whatever it is, it seems like it's drippy meat wrapped up in some kind of edible wrapper. Or else he's eating the paper, too. But probably some sort of edible wrapper. There's some sort of street theater going on, so he pauses to watch it. As it plays out, he applauds. &amp;quot;Well done!&amp;quot; To someone beside him, he says, &amp;quot;The tall woman. That was well done, breaking that over her knee. Totally convincing.&amp;quot; More applause.&lt;br /&gt;
&lt;br /&gt;
The young woman had raised her arm instinctively to shield herself from the oncoming stick. But it never came. When she opened her eyes, she sees a man has placed himself between her and the pot-bellied rich man, shield drawn to receive the fleshy fist that hits his shield. She draws a quick breath, surprised at the sudden change of events. She winces slightly at the sound of broken bones, still feeling pity for the one who abused her verbally. Her eyes shift to those around her when she notices more and more people seem to have shown an interest in her predicament, and are assisting her. It had been so long before anyone had come to their aid. She felt hopeful, but denied herself that feeling as she knows it to be temporary.&lt;br /&gt;
&lt;br /&gt;
The two thugs are a bit slow in reacting to the threat against their employer but eventually begin to act. Their first reaction is to attack the ones who are threatening their boss. Both of them take out saps and are prepared to use them against those they perceive are a problem.&lt;br /&gt;
&lt;br /&gt;
As the thugs start forward the towering Aesir woman draws her huge earthbreaker. Taller than the child and likely heavier too she holds it easily between her two hands. A wolfish smile crosses her face, casting it into an even harder light &amp;quot;I am Yngvild Bloodmane...&amp;quot; she rumbles in a cold tone of voice as ice cold eyes move between the two &amp;quot;...Warrior of Angoron. I would suggest you back off, as the Iron Mountain has no time for those who threaten women and children&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider seems to be enjoying the street theater, and he watches, rapt, to see what the fellows with saps think they can do to Yngvild. The Earthbreaker? This promises to be good! He finishes his meal and licks his fingers, half searching for another food vendor while keeping an eye on the altercation. &amp;quot;Take them down!&amp;quot; he calls out to her encouragingly.&lt;br /&gt;
&lt;br /&gt;
Kira rushes the rest of the way to the escalating altercation and tries to de-escalate it. She slips herself between the angry man, his sappers, and everyone else, spreading her arms wide to shield and interpose facing the man and saps. &amp;quot;Stop this! Please! Why would you want to hurt anyone? It doesn't solve anything! What is wrong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan moves to stand in between the thugs and the woman and the thugs - although now that he gets a closer look he realizes she's little more than a child. He pulls a flail out of his belt, and moving it lightly back and forth so that the spiked balls at the end of their chains sway.&lt;br /&gt;
&lt;br /&gt;
Far be from it for Latenat to be the instigator in any conflict... his forte is information and rather more diplomatic endeavors. Still, he is no stranger to back alley skirmishes and is eyes harden as he places a hand upon the haft of the sap hanging from his own belt by a loop of leather. Sometimes actions or non verbal signals are far more eloquent than words after all.&lt;br /&gt;
&lt;br /&gt;
Kiroth keeps his shield up and in between the fat old man and the young woman and boy. He pulls out his sword and points it at the thugs, &amp;quot;I am Sunblade Kiroth. You will leave or you will deal with me...&amp;quot; He looks around at the others who are here, &amp;quot;You will deal with us. You are outnumbered, stand down and let us figure out what's going on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two thugs are taken aback by the fierceness of the people who have stood against them. They thought they were only to contend against a woman, but now, it is more than that. Fear sets into their hearts and they feel like they have a better shot of escaping the ire of their employer than they are with these heroes. And so, with tails between their legs, they dropped their saps and run away.&lt;br /&gt;
&lt;br /&gt;
Alone, the rich man favours his broken finger and realizes much too late that his body-guards have deserted him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait!&amp;quot; Said the fat rich man. &amp;quot;I am a very important person. Some of you look like you belong to the adventurer's guild. I am a very generous beneficiary to your organization. If you harm me, your guild master will not be happy with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, don't kill him. He may be an evil man, but you can't execute him without due process.&amp;quot; Says the young lady who was a few seconds ago about to have been hit hard by the man's baton. &amp;quot;It is not right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Latenat would like to know if this merchant is a notable local figure!&lt;br /&gt;
From afar, Kira wishes to use LoH to help with the man's hand, and speak.&lt;br /&gt;
GAME: Latenat rolls Knowledge/Local+5: (1)+14+5: 20 (EPIC FAIL)&lt;br /&gt;
GAME: Latenat rolls Knowledge/Local+5: (1)+14+5: 20 (EPIC FAIL)&lt;br /&gt;
From afar, Latenat was using National Konwledge for two dice ';P&lt;br /&gt;
You paged Latenat with 'Gilbert Marfungs. That is the name of the rich fat man who almost attacked the girl. A very influential figure in Alexandria, offering generous amount of money to charity, and helping in sponsoring activities that would help the city prosper. But he is also known by another name. The collector. He doesn't collect material stuff, but people's lives. He denies it, but he has connection to the skin trade and most of his 'employed' staff he 'hires' off to business associates. He has enough money and influence to make the authority look the other way when he does something dastardly. It might not be good to tell everyone about who he is as you will likely get assassins after you. The young woman you know little of as she doesn't seem to be that important. But a name comes into mind. Sarah Kopins. You seem to find the surname familiar though.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one is harming anyone,&amp;quot; Kira assures everone. She lowers her arm and reaches, slowly for the injured man's arm. &amp;quot;May Althea's grace be upon you, and us all.&amp;quot; With the touch, and brief prayer, she calls some mending comfort to ease the main's pain and injury. He smile returns and looks from the man to the young woman with whom there was the disagreement. &amp;quot;Could either of you please explain what happened?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild allows herself a wolfish smile as the paid thugs retreat. That done she turns her hard gaze down to the rich man. She rests it there coldly for several moments &amp;quot;Your yapping curs have slunk off...&amp;quot; the huge cleric rumbles as that cold smile broadens &amp;quot;...join them&amp;quot; she finishes as any trace of a smile fades away &amp;quot;I was thinking a sound beating might be in order, but if he doesn't raise his hand again...&amp;quot; she says to the young woman but keeps her eyes on the rich man.&lt;br /&gt;
&lt;br /&gt;
Schneider continues to watch, laughing with amusement as the two bodyguards decide there's safer places to be than in front of Yngvild's earthbreaker. &amp;quot;Kill him!&amp;quot; he shouts out to her in counterpoint to the man's pleas, and in spite of Kira's healing. It's street theater, right? &amp;quot;Show him what it's like to be the helpless one!&amp;quot; Because that's what this is about, yeah? &amp;quot;Stand your ground, shylock!&amp;quot; he shouts to the fat man. Because that's going to work SO well.&lt;br /&gt;
&lt;br /&gt;
Duncan squints at the merchant, then begins to tuck his flail back through his belt. He casts a quick glance back at the lady, then pans his gaze around to take in the rest of the adventurers present. &amp;quot;Now wait just a moment - we don't even know who these people are! Who are you, girl?&amp;quot; he asks in what for him might pass for a mild tone. The only reason it seems so is that when he turns toward the merchant, his tone is gruffer and much more hostile. &amp;quot;Who are you both?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth uses his banesight as his eyes glow with golden light and he looks first at the young woman and boy. He then turns his sight upon the old man and he narrows his eyes as he fights to stay conscious. He turns his sword upon the old man and he says to the woman and boy, &amp;quot;Get back away from here now.&amp;quot; He looks at the old man, &amp;quot;Who are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Listen... Gilbert? Or do you prefer Mr. Marfungs?&amp;quot; Latenat's hand drops away from the truncheon he was considering defending himself with, proffering a shrug as if it were no matter as he puffs away upon his cigarillo,&amp;quot;I don't believe there is any benefit to you to remain here for at this juncture. Shall we bid each other a good day?&amp;quot; a not-quite-human eyebrow is arched speculatively at the merchant, providing a level head as he looks meaningfully toward the exit his thugs used.&lt;br /&gt;
&lt;br /&gt;
The fat man eyes Latenat with what looks like surprise tinged with slight admiration. He continues to ignore the questions raised by the others around him. He does look uncomfortable though, considering that he is now without bodyguards. &amp;quot;You better keep your eyes open at nights now.&amp;quot; He eyes Kiroth coldly and then directs his stare at the young woman, &amp;quot;You. You know the alternative. Just one night. Who knows. You might like it.&amp;quot; He grins evilly.&lt;br /&gt;
&lt;br /&gt;
The girl shivers in revulsion and says, &amp;quot;Over my dead body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That can be arranged.&amp;quot; Says the old fat toad, before arranging his coat and going away before anyone could stop him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you for interceding in our behalf.&amp;quot; Says the young lady, a tinge of pain on her face as she continues, &amp;quot;But it wasn't necessary. The one you accosted is Gilbert Marfungs, a rich and powerful aristocrat who is said to be the head of a powerful criminal syndicate. I fear that you may have brought danger to yourselves for going against him.&amp;quot; She sighs as he draws his younger brother to herself for support. Benjamin squirms but does not push himself away from her. &amp;quot;My name is Sarah Kopins. This is my brother, Benjamin. We live in a house nearby. I ask that you come with us and offer you something to drink. It is the least we can offer for your kindness. And I will explain what had happened earlier.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She leads the group to an old dilapidated house. There isn't much furnishing in the house and some of the guests are forced to stand up will drinks are being offered to those who entered. &amp;quot;This house used to be for visitors of my family who come in from far away. Now, it is the only shelter we have left that we can call our own. We used to live in a bigger home than this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A mansion with many servants and guards and cooks.&amp;quot; Blurted out Benjamin, a big grin on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hush now, Benjamin. That was in the past. We have to content ourselves with what we have now.&amp;quot; Sarah places a comforting hand on Benjamin's shoulder. She looks sad as she continues, &amp;quot;But we may lose this one too unless we can pay up for the cost of the house. You see, the title to this house went missing, and for some strange reason, Gilbert Marfungs has papers indicating that the house partially belongs to him. But he would offer it to me if I were to pay the sum that he had bought it for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a powerful urge to break his face&amp;quot; Yngvild growls as she watches the slimy man head off. Leather and metal creak as she unconsciously clenches her fists around the oak haft of her hammer then lets out a slow breath, her gaze shifting to Duncan questioningly.&lt;br /&gt;
&lt;br /&gt;
Duncan glances around the inside of the house as Sarah and Benjamin speak. His expression tightens at the story - or at least the part he hears of it, that of a once-proud clan fallen on hard times. When the tale is finished he turns to look Sarah. &amp;quot;You think this Gilbert Marfungs has any true claim to this house? Or is it some kind of underhanded merchant's trick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider goes along with the group, because, free drinks. It's at once not what he was expecting, and exactly what he was expecting, and he comments sourly, &amp;quot;You seem to have fallen on hard times.&amp;quot; He looks around at the group. &amp;quot;But, as I look around, I see the makings of an expedition that /might/ be able to restore your title.&amp;quot; He smirks. &amp;quot;As well as provide a good drubbing to that toad and his toadies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira wouldn't be so rude as to turn down hospitality, though she is much more interested in learning the story behind this rather than food. &amp;quot;You are very welcome, but he shouldn't be accosting anyone. If he's involved in other illegal activities, he will be found out and punished appropriately.&amp;quot; When they reach the house, he smile widens at Benjamin's innocent blurting before she states, &amp;quot;You both have a lovely home. I don't want you to lose it, especially if it is some kind of trick. Do you know where the title might be? Could anyone else vouch for your ownership? Is it possible that his claim is true?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls Knowledge/Nobility+2: (5)+8+2: 15&lt;br /&gt;
You paged Latenat with 'Do you remember the plot I ran entitled 'Hunter and Prey'? This girl is the last surviving member of that clan. But I ask that you keep this knowledge for now, as the story does revolve around her and her family.'&lt;br /&gt;
&lt;br /&gt;
Kiroth goes to jump after the old man to try to grab him or stop him, but the old man is out of his grasp. He grits his teeth as the man gets away and he can't leave to chase on his own. He'll have to report this to the temple. He looks towards the young lady, &amp;quot;It's all right it will take more then him to scare me.&amp;quot; He follows after the others. &amp;quot;Are you in danger of losing this home or the one that was stolen from you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild waves off the concern of the woman as she accepts a drink &amp;quot;Takes more than a puffed up nobleman to scare me. With that she moves closer to Kirth &amp;quot;What did you sense?&amp;quot; the towering Aesir rumbles quietly to Kiroth. Well quietly for her which is not far below normal speaking volume for normal people.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not know of how he has partial ownership of the house, because that would mean that the real deed is somewhere and not missing. Yes, we fear of losing this house. We'd be forced to live on the streets.&amp;quot; She looks down on the floor, forlorn. She raises her head again as she continues, &amp;quot;If you wish to aid us, then please, find the title to this house. We gave it to a friend of a friend, entrusting the deed to be given to the proper authorities. When we went to the city council to authenticate the ownership of this house, they told us that they have received no document of such a thing. When we asked the person who delivered the paper on where it is, he informed us that he gave it to the city council, and that they were lying about it not being there. The person we gave it to is named Aaron Kesh. He usually can be found in the market district. He works as a deliverer of parcels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mr. Marfungs is wholly capable to send... disreputable types to do his dirty work I'm afraid.&amp;quot; Latenat mentions blandly, keeping his interjections down to a minimum until the tale is told. The half-sil looks utterly at home as he slouches against a wall, swirling the drink in his hand around idily,&amp;quot;Kopins, now where have I heard that name before.&amp;quot; the scoundrel says thoughtfully, shrugging after a moment&amp;quot;I don't usually get involved in such things. But he threatened me in public and annoyed me into the bargain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls knowledge/the planes: (18)+1: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;He is not an efreet.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls Knowledge/Local+6: (6)+14+6: 26&lt;br /&gt;
&lt;br /&gt;
Kira nods as she listens. &amp;quot;We can speak to the courier and he can share who he gave it to. We can follow the trail to the documents you need...&amp;quot; Her smile widens more at the young woman. &amp;quot;Don't worry, we'll find them. Will you be safe here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aaron Kesh,&amp;quot; Duncan murmurs, committing the name to memory. &amp;quot;That sounds like a good place to start. A friend of a friend, you say? We'll keep it in mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider looks a little bored at the talk of investigation and who has what document. &amp;quot;I can set him on fire, if you like,&amp;quot; he offers helpfully. Well, his tone is helpful anyhow. &amp;quot;People are often helpful at such times.&amp;quot; He finishes his drink and sets the glass down wherever, glancing around in case there are snacks.&lt;br /&gt;
&lt;br /&gt;
Kiroth shakes his head a little bit, &amp;quot;He's not a jumped up nobleman. I have never seen evil like that inside of a person before. He could be some demon or devil is disguise or he is just really really evil. Don't worry we shall find out what happened.&amp;quot; He looks to Schneider, &amp;quot;He might be immune to fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira turns and looks over with a frown. &amp;quot;There's no reason to set anyone on fi-&amp;quot; she stops mid sentence and blinks at Kiroth. Now her frown is growing quickly. &amp;quot;Are you sure of this? That's... terrible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild cracks her neck from side to side as she listens to the others &amp;quot;I am better at healing and hammering&amp;quot; she admits a touch ruefully &amp;quot;Paperwork? meh. Still for what it is worth you have my aid, especialy with what the Sunblade said&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider looks very sad at Kiroth's news. &amp;quot;That is unfortunate. Luckily, I can use .... /more/ fire.&amp;quot; That seems to him like the perfect solution for when fire doesn't work. Though there's a greatsword at his hip in a well-used scabbard with more than a couple bloodstains on it. &amp;quot;So, shall we be off, then? If he's no nobleman, then he'll have no one to complain to when we take him by storm.&amp;quot; By firestorm, of course.&lt;br /&gt;
&lt;br /&gt;
As the group bid their farewell to Sarah and Benjamin, Latenat leads the group to where they can find Aaron Kesh. As they find the man, Aaron spots the group as well. For some strange reason, he suddenly begins to make a run for it.&lt;br /&gt;
&lt;br /&gt;
GAME: Yngvild casts Hold Person. Caster Level: 8 DC: 16&lt;br /&gt;
GAME: Schneider casts False Life. Caster Level: 7 DC: 15&lt;br /&gt;
&lt;br /&gt;
Yngvild spies the person described to her running for it. Rather suspiciously. She raises her hand and booms out &amp;quot;IN THE NAME OF ANGORON STOP!&amp;quot; her voice booms and echoes through the streets as the person running headlong comes to a screeching halt.&lt;br /&gt;
&lt;br /&gt;
Duncan's eyes fly open. &amp;quot;Wait!&amp;quot; he shouts. He breaks into a run after the man. &amp;quot;We'd like a WORD with you!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira follows Latenat's lead in weaving through the many wares and stalls of the district. When Aaron is spotted, she waves, but he only seems to want to hurry the other way. Maybe he has an urgent delivery? &amp;quot;AARon, please wait!&amp;quot; She starts to rush after him. Without heavy things like armor or weapons, she moves pretty quickly.&lt;br /&gt;
&lt;br /&gt;
Aaron Kesh is a tall, lanky person with freckles and his face. He is also suffering from acne infection. He has a two big front teeth, and beady eyes, giving him a ratty appearance. A tall ratty person.&lt;br /&gt;
&lt;br /&gt;
Aaron is immobilized in place, and looks scared. And he just soiled himself, so he smells as well. &amp;quot;Please! Please! Don't kill me! I swear, I did not know.&amp;quot; He whimpers.&lt;br /&gt;
&lt;br /&gt;
Schneider watches as his allies seem to catch the man without much effort. Well, this looks like it'll be a quick job. And it's always interesting working with actord, of course.&lt;br /&gt;
&lt;br /&gt;
Kiroth breaks into a run as well and he clanks along after the others. He sighs deeply, &amp;quot;We are not trying to hurt you, we just want some answers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why does everyone think we are going to kill them?&amp;quot; Kira asks rhetorically with a small amount of exasperation but also no small amount of concern. She's worried there's perfectly legitimate answer. With Aaron halted, it's even easier for her to catch up to him. &amp;quot;It's alright. We only wanted to talk to you about the documents for the Koplin home. Who did you give them to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it is the group of people following him, or the merchant is already throwing his weight around but Latenat is about to set up a good old fashioned foot race when cries of dismay break out and a cast is flung. The half-sil winces visibly, giving a brief look at the sky as he gives the pantheon a silent plea,&amp;quot;Listen good-man, I'm not terribly worried about what you didn't know. But rather interested in what you /do.&amp;quot; a forced grin appears on his face as he shrugs,&amp;quot;After that we'll let you on your way so you can tend to your uhh....&amp;quot; his nose wrinkles this time as the scent of panic reaches his nose,&amp;quot;Package.&amp;quot;&lt;br /&gt;
&amp;quot;I can't think why...' Rumbles the heavily armed and armoured Aesir down to Kira. She is rather slower than the less encumbered folk, but she holds him in place with the aid of her deity. She takes up position behind him, blocking off any escape as she folds her arms across her chest and glowers menacingly.&lt;br /&gt;
&lt;br /&gt;
Duncan slows to a stop next to Kira, just behind her and out of her sight. At her words he looks surprised for a moment, then resigned. Guess that's how they're playing this one. He doesn't say anything, but also tries to keep his expression neutral.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls sense motive: (13)+8: 21&lt;br /&gt;
GAME: Duncan rolls sense motive: (18)+7: 25&lt;br /&gt;
GAME: Kiroth rolls sense motive: (9)+14: 23&lt;br /&gt;
GAME: Yngvild rolls sense motive: (14)+4: 18&lt;br /&gt;
GAME: Latenat rolls sense motive: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
GAME: Schneider rolls sense motive: (17)+0: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I gave the documents to the city council. You must believe me on this!&amp;quot; (Sense motive DC10. -False statement)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, I was about to give it to the city council when someone approached me...(Sense motive DC12 -true statement)... and attacked me (Sense motive DC15- False statement). &lt;br /&gt;
&lt;br /&gt;
I tried to keep the document from them and that nothing would make him give it away (Sense motive DC15 -False statement. Sense motive DC20 - Additional info: He gave the document for a price.)... But they were too strong and they took it away from me. &lt;br /&gt;
&lt;br /&gt;
I tried to fight them to get the document back but they were too many (Sense motive DC15 - False statement. Sense motive DC20 - You manage to catch him saying 'him' before he said 'them' indicating there was only one person who approached him). &lt;br /&gt;
&lt;br /&gt;
I really care about Sarah and would do anything to help her.&amp;quot; (Sense motive DC15: Partially true, but his interest in her is more of the carnal type. Sense motive DC20: Apparently, he must have struck a deal with whomever he gave the document. Part of the deal would be in having his way with Sarah when everything has fallen according to their plans)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider frowns at the fellow, and says, &amp;quot;This man's a liar, and a bad one. I say we set him on fire and have done with it.&amp;quot; Of course this is Schneider's /normal/ response in any event, and there are already motes of fire flickering in the breeze that draws back his hair melodramatically.&lt;br /&gt;
&lt;br /&gt;
Duncan squints as he tries to follow the story along. But as the man goes on Duncan's expression darkens until he's glowering. &amp;quot;You honorless worm,&amp;quot; he growls. &amp;quot;Who did you give the papers to? Was it a fat man, almost like...&amp;quot; he describes Gilbert briefly (and rudely). As he speaks he pulls out his flail again, and this time the heads start to glow, one with an angry red and the other with a sickly green.&lt;br /&gt;
&lt;br /&gt;
Yngvild's knuckles crack and metal creaks as the Aesir clenches her rather large fists &amp;quot;I suggest trying again. And -not- lying this time&amp;quot; she rumbles, her icy eyes looking down to the nervous man &amp;quot;Or you might make me angry. You wouldn't like it when I get angry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira wants to believe him, she really does... but she is optimistic and hopeful, not inattentive. She catches some inconsistencies and body language. Well, eye movement, since he can't move much else. &amp;quot;Please, who did you ACTUALLY give it to... and no one is setting anyone on fire!&amp;quot; That's for Schneider, with a frown. She turns her frown at the rest. &amp;quot;Or otherwise harm him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Can I roll intimidate to maybe get him more cooperative?&amp;quot;&lt;br /&gt;
Kiroth looks to his companions and then to the man, &amp;quot;Aaron. We all know that you are lying to us. Why don't you tell us the truth? We know that you care about Sarah and I'm sure she'll be grateful to know that you played apart in helping her get her home back for her and her brother.&amp;quot; He moves closer to her, &amp;quot;Although if you try to take advantage of her I'll know and I will be disappointed.&amp;quot;&lt;br /&gt;
Watching the flurry of questions beset the panicked human Latenat takes the back seat, all the better to watch you with my dear... and getting the sense of his story not quite adding up,&amp;quot;Kid wants to help, let him help. Not as if he is putting up much of a resistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please don't kill me. I don't know the man. I have never seen him in my lift. He does look like Gilbert Marfungs, but no, he is not. He is shorter, haunched back with a rat-face (not literally, no). All I know is that when she is 'ready', I am to go to this place to get my prize.&amp;quot; Aaron gives out the address to where he is suppose to meet with the fallen-from-grace Sarah.&lt;br /&gt;
&lt;br /&gt;
Yngvild's nostrils wrinkle in disgust, both at the smell and the man himself. The towering Aesir somewhat reluctantly leans closer her ice cold eyes resting on him &amp;quot;If you are in any way lying to us again I will rip your arms off and beat you death with them. Then I will get nasty&amp;quot; she rumbles ominously.&lt;br /&gt;
&lt;br /&gt;
Duncan peers at Aaron, then finally shrugs. &amp;quot;It's the best lead we have,&amp;quot; he remarks. The only lead they have, but the Khazad leaves that part out. &amp;quot;Shall we pay a visit to this shop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira frowns at Yngvild. &amp;quot;He gave us the information we need. He'll face justice for his crime. You don't need to threaten him. We need to find the document.&amp;quot; That is their overall concern and goal. She nods to Duncan. &amp;quot;We should hurry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider isn't sure what to make of all this, exactly, though it'd help, in his opinion, if there were more fire involved. &amp;quot;Is this before or after I set him on fire?&amp;quot; he asks Yngvild conversationally. Of course near him the scent of candles is muted. The air around him swirls lightly and causes his hair to billow back dramatically.&lt;br /&gt;
&lt;br /&gt;
Kiroth crosses his arms as he looks at Aaron and then he looks at the others, &amp;quot;Well shall we go to this location then.&amp;quot; He looks at the man again, &amp;quot;And don't tip off the others that we will be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yngvild looks down at Kira, her nostrils flaring in a snort &amp;quot;You have much to learn about dealing with cowardly weak scum lass&amp;quot; is all she says before hoisting her hammer back over her shoulder and deliberately turning her back on the man as a show of contempt &amp;quot;And lets not set things on fire just yet&amp;quot; she says to Schneider with a faint smile softening her face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Intimidation would be of use if he was putting up a resistance to answering our questions.&amp;quot; Latenat voices philosophically as he raises his hands in a placatory gesture, the half-sil having taken a back seat to the 'negotiations' with the overly loquacious runner,&amp;quot;As you can see, this is not the problem. But.&amp;quot; the scoundrel turns his attention to Aaron,&amp;quot;It is good that you haven't collected payment yet, for I hardly think it would be in coin that you would appreciate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A shrug is proffered and Latenat retreats further out of range of the fecal miasma,&amp;quot;Needless to say, he has done the lass an exceedingly poor turn. Our silence upon the matter shall be the insurance we need, now let us withdraw before the watch sees us accosting this individual.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Schneider looks disappointed as Yngvild puts his fire out. &amp;quot;I'll be ready, should the need arise,&amp;quot; he tells her. As far as accosting the fellow, he says, &amp;quot;If the watch stops us, it will be to hand out medals for capturing this fellow. He's stolen the girl's home and sold it off for his own profit. There's definitely a crime in there. They'll probably string him up and leave him there for a month.&amp;quot; He asides to the fellow, &amp;quot;Going all manky and runny after the first week, and all the women will cry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan peers at Latenat, trying to piece together what he said. At last he huffs. &amp;quot;Then we are in agreement?&amp;quot; he says. &amp;quot;Good,&amp;quot; he adds without waiting for anyone to actually agree. &amp;quot; Lets get this over with, then.&amp;quot; He turns and looks about. &amp;quot;Ah, which way is it...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll knowledge local or geography.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Or diplomacy if you want to ask for direction from people in the area.&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls diplomacy: (19)+18: 37&lt;br /&gt;
GAME: Schneider rolls intimidate: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
Schneider turns on the fellow who's already confessed, and demands, &amp;quot;All right, where is this place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth is ushered to the location by a very enthusiastic girl. Schneider manages to intimidate another person to pointing him in the right direction. All in all, both methods work.&lt;br /&gt;
&lt;br /&gt;
Kiroth thanks the girl for her help and warns her to get out of the area. He looks to the others, &amp;quot;This is the place were the meeting takes place.&amp;quot; He looks around, &amp;quot;Should we try to take cover and see who shows up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls knowledge/local: (11)+14: 25&lt;br /&gt;
GAME: Latenat rolls knowledge/local: (12)+14: 26&lt;br /&gt;
You paged Latenat with 'It's a normal shop. Likely a front for something more sinister. You know that the shop is well liked by the locals and the owner is good-natured.'&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls diplomacy: (1)+16: 17 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Duncan scratches at his beard. &amp;quot;Seems to me we 're not necessarily interested in the who -- more the what. If they have papers and such, where would they keep them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The scented candle shop appears to be a normal looking shop. Well, as normal as any other shop within the vicinity. There are people going in and out of the shop. People of varying degrees, either light and bubbly to some shady individuals. Still, an average type of people that you would expect who would enter a scented candle shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Schneider says to the others, &amp;quot;We can probably pose as customers. They can't kick us out for shopping. Or if they do, we'll just nab them. Then just wait for the contact?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira asked for the wrong shop, and has to catch up with the others. &amp;quot;Yes,&amp;quot; she nods to Schneider, smiling at his idea. We can shop and wait.&amp;quot; She inhales. &amp;quot;The candles smell wonderful, don't they?&amp;quot; Going in and looking at them won't be difficult.&lt;br /&gt;
&lt;br /&gt;
Kiroth hmms as he looks over the candles shop. &amp;quot;So do we know what the person looks like that Aaron was going to meet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan gives Kiroth a blank look.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He didn't say...&amp;quot; Kira purses her lips at that, then steps inside to look around.&lt;br /&gt;
&lt;br /&gt;
Schneider goes inside as well, ducking his head as he enters. He looks around thoughtfully at all the .... stuff. Well, this place could use a good tornado. He doesn't voice that opinion just yet. But it will probably come out.&lt;br /&gt;
&lt;br /&gt;
Kiroth follows along after the others and he hmms as he starts to look around the candle store.&lt;br /&gt;
&lt;br /&gt;
Yngvild 's nose wrinkles at the mixed scents of the shop. Still rather more pleasant than the courier. She steps in as quietly as she may. Which is actually fairly noisy. Her eyes scan the shop carefully but the large woman keeps quiet for the moment.&lt;br /&gt;
&lt;br /&gt;
Duncan starts to go in with the rest of the party, then stops outside of the door and in a rare bit of subterfuge decides to wait a bit so that it doesn't turn into a line of adventurers filing in. Instead Duncan turns to survey the street and the surrounding shops. Only after he's counted to thirty in his head does he also enter.&lt;br /&gt;
&lt;br /&gt;
As the group make their way inside (except for Duncan who is staying at the out at the front entrance and Latenat who has gone somewhere to the back of the shop) the scented candles shop, they find a middle-aged woman arranging stuff inside. At first, when she heard the bell ring, she was enthusiastic. Probably happy at the thought she has customers. But when she sees who it is that has entered her shop, her expression change slightly to caution. She tries to cover it up with a smile, but the caution in her eyes is still there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception checks when you are finished posing a cursory look around the shop.&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls perception: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
Kira turns her smile to the woman. &amp;quot;Hello. Your shop smells wonderful. Do you have any favorite scents or recommendations?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls perception: (17)+13: 30&lt;br /&gt;
GAME: Yngvild rolls perception: (11)+9: 20&lt;br /&gt;
&lt;br /&gt;
As the larger part of the small party enters the shop, Latenat smiles plainly and stays outside with Duncan, quickly disappearing down a tight passage between the shop and the next building over after a moments wait.&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider rolls perception: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Kiroth moves up towards the shop keeper as well and he smiles, &amp;quot;Yes your shop is wonderful.&amp;quot; He says as he picks up a candle and he sniffs it.&lt;br /&gt;
&lt;br /&gt;
Schneider just kind of wanders aimlessly around the shop. The ... the fires here are captive and yearn to be free. Soon, soon.&lt;br /&gt;
&lt;br /&gt;
The woman nods nervously and ushers Kira to a stall which is marked 'recommended'. She starts describing her products to her, trying to sell her merchandise without being too obvious. The process alleviates some of her cautiousness and she begins to relax a little.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged (Kira, Yngvild) with 'Floor appears hallow below a carpeted segment where you passed through.'&lt;br /&gt;
&lt;br /&gt;
Yngvild pauses a moment, her large form on one of the carpeted sections of the store. Her shaggy brows furrow and she lifts a booted foot and brings it down fairly hard. As it makes contact a hollow wooden sound echoes around the room, and she turns her ice blue eyes to the storekeeper &amp;quot;What do you keep down here?&amp;quot; she rumbles softly. Well for her, it is about normal conversation volume for most.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my. I do like some of these...&amp;quot; Kira takes the time to wave the aromas from individual candles to her nose. After Yngvild asks the question of the moment, Kira leaves the shopkeep alone to answer her other customer's question.&lt;br /&gt;
&lt;br /&gt;
The shopkeeper is once again nervous. More so now than before. She looks left and right before looking at Yngvild.  &amp;quot;Ahmmm... S-storage room for more candles.&amp;quot; She says quickly, fidgeting slightly under Yngvild's gaze.&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls sense motive: (9)+14: 23&lt;br /&gt;
You paged Kiroth with 'She is lying. She doesn't even know what is under the floor.'&lt;br /&gt;
&lt;br /&gt;
Schneider idly browses while keeping an eye towards the door. If our mark comes in, Schneider will close the door behind him and block the way out.&lt;br /&gt;
&lt;br /&gt;
From afar, Kira tends to doubt it, but... is she evil?&lt;br /&gt;
You paged Kira with 'She does not register as evil.'&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls sense motive: (18)+8: 26&lt;br /&gt;
You paged Kira with 'She was lying. She doesn't even know what is under the floor.'&lt;br /&gt;
&lt;br /&gt;
Yngvild keeps that cold gaze on the shopkeeper, the usually fairly affable cleric looking rather annoyed today &amp;quot;What is it with people lying to me today?&amp;quot; she rumbles as she looks around to the rest of the party then back to the storekeeper. Her gaze rests on the woman in silence for a few moments &amp;quot;We are trying to stop an innocent young woman from getting repeatedly raped by cowardly, weak, thugs. Open this or I will&amp;quot; she adds with a hand reaching back to rest on the thick oaken haft of her earthbreaker.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please,&amp;quot; Kira asks the woman after looking at her intently a moment. &amp;quot;If someone is bullying you to help them, we can help, but you must be honest with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shopkeeper covers her mouth in shock and shakes her head, her eyes becoming teary, &amp;quot;By the gods, I did not know! Please, don't have the city guards arrest me. I have a young daughter to support. I owed money from a man known only as Mattias. In exchange for cooperation, he would not be asking me for what I owed him. I thought it was a good deal so I took it. I never realized what I signed into until I saw those poor young women lead into the passageway. They looked terrified. Please believe me. I did not want to be part of this, but I had no choice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kiroth rolls sense motive: (2)+14: 16&lt;br /&gt;
You paged Kiroth with 'She appears to be telling the truth.'&lt;br /&gt;
&lt;br /&gt;
Kiroth sighs softly, &amp;quot;Please don't lie to us. You don't really know what's under there do you?&amp;quot; He asks, &amp;quot;We are trying to stop these men.&amp;quot; He listens to her and nods, &amp;quot;We are here to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door swings open...&lt;br /&gt;
&lt;br /&gt;
But it's only Duncan. The Khazad puts on a completely obvious show of looking around at the candles before he realizes the shopkeeper is being 'questioned'. So he drops the charade and just watches.&lt;br /&gt;
&lt;br /&gt;
Kira blinks. &amp;quot;A passageway? Is that is what's under the rug? There were others?!&amp;quot; Ok, now she's more than willing to move the rug to see what's underneath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you were not strong enough there are those who are&amp;quot; Yngvild rumbles, softening just a little but still hard. As the shopkeeper mentions terrified young women anger sparks in her eyes, reflected in her voice &amp;quot;Especially when you saw terrified young girls. Are they still down there?&amp;quot; the thunders in a dangerous voice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The shopkeeper shakes her head slowly and sadly, &amp;quot;I don't think you can. Those who have... control of me... They are far more powerful than you think they are.&amp;quot; She shifts her attention to Yngvild, &amp;quot;There have been many, and it happens a couple of times a week. A young, pretty woman would be escorted here by some thugs.&amp;quot; She breaks down into tears and says, &amp;quot;Please, I don't want my family to get hurt. I ask that you say nothing to anyone about this. Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Removing the carpet reveals a large, and obviously locked, trapped door.&lt;br /&gt;
&lt;br /&gt;
Schneider glances casually at the trapped trapdoor, and winces. He takes a step so he's in the doorway, and waits to catch Latenat's glance, nodding for him to join us in the shop, then returning inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will stop them, they will be brought to justice, and you and your family will be protected,&amp;quot; Kira assures the woman. She looks to the locked door, then back to the woman. &amp;quot;Do you have a key? Do you usually open this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The woman shakes her head, &amp;quot;The escorts to the young woman are the ones who have the keys to the lock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth looks to the shopkeeper, &amp;quot;Is it just one man that brings them in or all sorts of men. Did this man ever bring them in?&amp;quot; He asks as he describes Aaron to the shopkeeper.&lt;br /&gt;
&lt;br /&gt;
A broad smile crosses Yngvild's face, doing a little to soften her roughly-hewn features &amp;quot;Reckon I have a key right here&amp;quot; she rumbles as she pulls her huge hammer over her shoulder, but peering closer at the door-hatch she pauses, enthusiasm dimming a little &amp;quot;Also there was one describe as looking like a rat&amp;quot; she adds, idly turning the hammer over in her hands.&lt;br /&gt;
&lt;br /&gt;
Kira listens to the answer to her own, and the others' questions, now. They're all good questions, and the shopkeep seems to honestly want to help. She was just caught in a bad situation.&lt;br /&gt;
&lt;br /&gt;
The shopkeeper shakes her head again, &amp;quot;I can't recognize the faces of the people who escort the woman. They always seem to be different from the other. One would think that I would recognize at least one of them as having come around a second time. But no. I do not recognize one of the escorts coming to the shop again.&amp;quot; To Yngvild, she shakes her head, not recalling one looking like a rat. &amp;quot;They all looked... average. I can't even recall their faces at all.&amp;quot; She seems to have come to this realization just now, and is startled by that thought. &amp;quot;I swear! I am telling the truth. I don't recall their faces at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seemingly oddly attuned to the alleyways of Alexandria, Latenat years a sound and moves toward the passway only to see Schneider looking down the tight thoroughfare. When the larger giantborne moves away without a word the scoundrel shrugs and wriggles back out into the street and in through the storefront entrance. It is clear he has been summoned!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hmmmmm?&amp;quot; the dawn's child inquires eloquently upon witnessing the odd situation with a large portion of the folk within looking at a trapdoor,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe you. They could have used magic to obscure your memory?&amp;quot; Kira isn't sure, but it's certainly in the realm of magic. &amp;quot;If there are others down there, we must help them!&amp;quot; That's for the others. She then looks to Yngvild. &amp;quot;Can you open it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A cursory look at the look reveals that is is a very, very well crafted lock. It would appear that someone is more likely to break down the trapdoor first before breaking the lock.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can destroy it&amp;quot; Yngvild rumbles in reply as she considers the other folks around her &amp;quot;Not quite the same thing,&amp;quot; She smiles faintly as she adds this bit &amp;quot;Anyone good with locks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Glancing left and right -just to be sure- Latenat reaches into his vest, having to undo a few buttons to reveal a leather satchel which when withdrawn proves to be a not quite so legal set of thieves tools,&amp;quot;Not my forte to be honest, but I can try.&amp;quot; the half-sil says rhetorically as he sets to work apon the trapped entrance&lt;br /&gt;
&lt;br /&gt;
Schneider hrmphs about good with locks. &amp;quot;I can burn doors down,&amp;quot; he replies with a smirk. &amp;quot;I can also command the spirits to open a door if it's not locked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls Disable Device+4: (14)+10+4: 28&lt;br /&gt;
&lt;br /&gt;
You paged Latenat with 'You have managed to disarm a poison needle trap that is hidden inside the intricate lock. But the lock is still... locked.'&lt;br /&gt;
&lt;br /&gt;
GAME: Latenat rolls Disable Device+4: (6)+10+4: 20&lt;br /&gt;
Kiroth moves to let the others do their work and he keep an eye on the door looking for the rat faced man they are supposed to meet.&amp;quot;&lt;br /&gt;
You paged Latenat with 'You broke your tool trying to open the lock.'&lt;br /&gt;
You paged Latenat with 'Well... Almost broke your tool. You fail to open it on your first attempt.'&lt;br /&gt;
&lt;br /&gt;
Setting to work without much ado Latenat takes care in disarming the ironically trapped trapdoor,&amp;quot;The trap is disarmed, but I'm having a bit of trouble with the lock.&amp;quot; the scoundrel admits, taking the time to wipe his forehead with the back of one sleeve in relief, in the past he hasn't had so much luck with the break and enter oriented aspect of his career,&amp;quot;Feel free to have at it, mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you for that,&amp;quot; Kira is grateful. She's also sure that they'll find a way in. Like Yngvild having at it.&lt;br /&gt;
&lt;br /&gt;
The shopkeeper waves her arms, &amp;quot;Please don't break the trap door, or they would know someone has tampered with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Can Lat have another go? I have an idea &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus will let Latenat have another go before altering the story a little.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye if I smash it in it will be a bit obvious&amp;quot; Yngvild rumbles. She slings her hammer over her shoulder again and then reaches down to grasp Latenat's shoulder &amp;quot;Iron Mountain, we are working in your service, grant this man some of your fortune&amp;quot; she rumbles in a soft prayer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Luck domain, give him a second roll :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods, &amp;quot;Make the second attempt now, Latenat.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls Disable Device+4: (15)+10+4: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira woos! &amp;quot;That's definitely much better!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But not enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kiroth with 'As you are observing those outside the shop, you spot two shadowy figures with non-descript faces escorting somebody covered in a thick and long black cloak.'&lt;br /&gt;
&lt;br /&gt;
Kiroth looks towards the others, &amp;quot;Hey...there are two thugs coming with a woman. We can hide or look inconspicuous as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira blinks. &amp;quot;Quick, we need to cover the door!&amp;quot; she whispers before moving back to look at the recommended table again.&lt;br /&gt;
&lt;br /&gt;
Yngvild looks down over herself at mention of the word inconspicuous, then over to Schneider and smiles faintly &amp;quot;I will go with hide&amp;quot; she rumbles and looks for a place to do so. At least until the thugs are inside.&lt;br /&gt;
&lt;br /&gt;
Schneider goes back to 'browsing' the contents of the shop near the door.&lt;br /&gt;
&lt;br /&gt;
No sooner has the trap door been covered again when the door opens. One of the escorts steps inside and looks around, seeing the other people inside. He moves towards the Shop owner and says. &amp;quot;Shop is closed. Tell your customers to go out. Now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The other thug is looking at the PC's critically, a frown on his average-and-forgetable face. The other person covered in thick long black cloak stands quietly and still.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;How far in are they? Can one of us block the front way out&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Yes I'd like to block the door way&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Only one of the thugs is inside the shop. The cloaked figure and the other non-discrept thug are just outside the door. The thug outside appears suspicious of your group.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider was trying to place himself so he could block the door.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Rgr&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Will move out of the shop then and try to get behind the other thug.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flipping the 'evidence' out of sight in a flash Latenat turns to browsing without pause... luckily his secret ability is looking like he belongs in any urban environment. In response to the 'request' however he looks up and raises an eyebrow, a passive inquiry like one confused.&lt;br /&gt;
&lt;br /&gt;
Kira looks up from the candlers at the sudden demand. &amp;quot;Oh, I'm sorry,&amp;quot; she apologizes to the shopkeeper, then looks to the man. &amp;quot;I didn't realize it was closing. Is everything alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Closed!&amp;quot; Duncan repeats incredulously. He looks between the thug and the shopkeep, as if to see how she's going to stand for this.&lt;br /&gt;
&lt;br /&gt;
Schneider has decided, like the flicker of flame, that right now is when he goes boom. But like a fire, there's a little trace of smoke first. In Schneider's case, it's an entreaty to certain spirits to guide his hand unerringly to his target.&lt;br /&gt;
&lt;br /&gt;
Kiroth shrugs a little bit as he puts down the candle he was looking at and he heads towards the door. He leaves and heads outside and move behind the other cloaked figure.&lt;br /&gt;
&lt;br /&gt;
The other thug finally speaks, &amp;quot;Jeremy, we should leave.&amp;quot; He cocks his head to his side, urging his companion to get out of the shop quickly. Apparently, it was a coded gesture because the other thug suddenly begins moving his fingers, &amp;quot;Die!&amp;quot; He points at several people including the shop owner... (Spellcraft DC14: Lightning bolt)&lt;br /&gt;
&lt;br /&gt;
The thug outside raises his hand at Kiroth and does the same thing. (Spellcraft DC14: Lightning bolt)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, before the show begins. Roll init and see if you beat them to the punch.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls spellcraft: (13)+7: 20&lt;br /&gt;
GAME: Schneider rolls initiative: Roll: 16 + Bonus: 3 = Total: 19&lt;br /&gt;
GAME: Yngvild rolls initiative: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
GAME: Kira rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
GAME: You roll initiative for Jeremy: Roll: 12 + Bonus: +7 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Thug 1: Roll: 3 + Bonus: +7 = Total: 10&lt;br /&gt;
GAME: Latenat rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
GAME: Latenat's initiative total changed to 23.&lt;br /&gt;
GAME: Kiroth rolls initiative: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 15 + Bonus: 3 = Total: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 23   Latenat          1   &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Jeremy              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     19   Schneider        1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     18   Duncan           1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     14   Kiroth           1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     14   Kira             1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Thug 1              &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   Yngvild          1  Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Latenat's turn! Jeremy is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat will whip out his sap and strike the prospective caster.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;human, yes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He looks human, yes.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is a miss. Please pose it.&amp;quot;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Jeremy's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1Schneider 2Yngvild 3Latenat 4Kira 5Duncan. In that order.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d5: (1): 1&lt;br /&gt;
GAME: Benthus rolls 1d5: (4): 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider and Kira, along with the shop keeper gets struck by lightning...&amp;quot;&lt;br /&gt;
GAME: Schneider rolls reflex: (9)+5: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;DC17.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Eek! No way to protect the shopkeeper?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sad as it may be, yes. She will die this round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat was hoping on an AoO&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild is she doesn't die outright Yng can heal&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh. True. Roll it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;AoO first. And if the damage is not enough to break concentration, then the lightning bolt happens.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+8: (19)+8: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Well, you manages a hit. Damage please.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d6+2: (6)+2: 8&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You managed to break his concentration and the spell fizzles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jeremy has his hands extended and an electrical surge is beginning to focus on the palm on his hands. He has his hands pointed at the shop keeper as well as Schneider and Kira. Latenat's earlier attempts at sapping the fellow might have failed, but the second time around did. It was enough to break the person's concentration and caise the spell to fizzle. The person shouts expletives at Latenat.&lt;br /&gt;
&lt;br /&gt;
Ahh, the good old fire fight in a candle shop. Latenat is on a hair trigger and when the code word is spoken and the thugs start their casting the rogue whips out a sap and leaps forward! His first strike goes awry, being a touch hasty, but when the spellcasting begins he takes the opportunity and nips that in the bud, striking the thug's forearm with a swift but solid blow .&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Schneider's turn! Duncan is next!&lt;br /&gt;
GAME: Note Flat-footed on Schneider ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;OK, I'll counterspell lightning bolt.&amp;quot;&lt;br /&gt;
GAME: Schneider casts Lightning Bolt. Caster Level: 7 DC: 16&lt;br /&gt;
&lt;br /&gt;
Schneider reconsiders his actions in light of seeing both of these fellows going through the motions he recognizes as calling lighting. Too slow to avoid the first one, he lucks out as the fellow is interrupted. Himself, he shifts into a defensive stance facing the other and calls out, &amp;quot;Spirits of Lightning, -I- demand your service! You are forbidden to serve him!&amp;quot; There is a faint crackle or spark, perhaps, and Schneider smiles as he draws his greatsword, flames licking up and down the blade, incidentally lighting a few of the candles.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Duncan's turn! Kiroth is next!&lt;br /&gt;
GAME: Note Flat-footed on Duncan ended.&lt;br /&gt;
GAME: Duncan rolls acrobatics: (7)+7: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is enough, it is a fairly large window, so you can do you jump-through-the-window 'move' and continue with your standard action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Duncan sweet! If it's a move action can I also pull out my flail and take a swing at the other Thug&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (20)+10: 30&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (15)+10: 25&lt;br /&gt;
GAME: Duncan rolls 2d8+18+1d6+1d6: (3)+18+(5)+(3): 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Duncan says, &amp;quot;5 is fire damage and 3 is acid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan puts a hand on the flail tucked through his belt, eyes shooting daggers on the first Thug, the one inside...but then the Khazad's eyes shift slyly towards the window. He leaps at it, and then through, landing in a shower of glass next to the Thug outside. &amp;quot;Closed? CLOSED?!&amp;quot; Without missing a beat he yanks his flail out and swings a quick blow, sending both flail heads, one tinged red and the other green, smacking into the enemy. &amp;quot;Close THIS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Kiroth's turn! Kira is next!&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kiroth, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;I'm going after the thug that's outside.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Duncan is already on him. The cloaked figure doesn't seem to be moving anywhere.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;That's fine I'll flank then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;With Vital strike and power attack.&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-3: (4)+14+1+2+2-3: 20&lt;br /&gt;
GAME: Kiroth rolls 2d8+2+4+5: (10)+2+4+5: 21&lt;br /&gt;
&lt;br /&gt;
Kiroth moves toward to flank with Duncan. &amp;quot;Get out of here!&amp;quot; He shouts at the girl as he slashes at the thug, &amp;quot;Give up now before we have to hurt you more.&amp;quot; He tells the thug.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Kira's turn! Thug 1 is next!&lt;br /&gt;
GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira would like to grab Mr. Fizzled Lightning Bolt that's in front of her.&lt;br /&gt;
GAME: Kira rolls cmb+7: (10)+11+7: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to grapple him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Yay! Maintain as a move action and pin.&amp;quot;&lt;br /&gt;
GAME: Kira rolls cmb+7: (15)+11+7: 33&lt;br /&gt;
&lt;br /&gt;
Before the magus bruised by Latenat can recover his arm position, Kira steps in to grab it. She twists, forcing him around, then immediately steps in to pivot his weight slightly off his feet using her hip as a fulcrum under his. She reaches up with her other hand to grabs his other forearm, pull it behind her, and holds it there to lock him in the awkward position. &amp;quot;You will NOT be harming anyone with your magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Thug 1's turn! Yngvild is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, thug moves 30 feet away from Kiroth and Duncan. Cloaked figure follows him. Roll AoO, Kiroth and Duncan.&amp;quot;&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (6)+10: 16&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2-3: (5)+14+1+2+-3: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Duncan and Kiroth misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thug 1 casts a spell (spellcraft DC13: Fireball) on Duncan and Kiroth.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Reflex DC17 please, Kiroth and Duncan.&amp;quot;&lt;br /&gt;
GAME: Duncan rolls reflex: (20)+4: 24 (CRITICAL SUCCESS)&lt;br /&gt;
GAME: Benthus rolls 7d6: (28): 28&lt;br /&gt;
GAME: Kiroth rolls reflex: (1)+11: 12 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira winces.&lt;br /&gt;
GAME: You damaged Duncan for 14 points. 47 remaining.&lt;br /&gt;
GAME: You damaged Kiroth for 28 points. 68 remaining.&lt;br /&gt;
&lt;br /&gt;
Thug 1 breaks away from being flanked by both Duncan and Kiroth, followed closely by the cloaked figure. He turns around and draws a pellet from his pouch. Encanting some strange words, he hurls the pellet at Duncan and Kiroth. &lt;br /&gt;
&lt;br /&gt;
The pellet burst into a fireball, spreading outwards, fire rolling like waves, concussing those near enough and burning those that are inside its range.&lt;br /&gt;
&lt;br /&gt;
Duncan manages to duck and roll, taking lesser damage. But Kiroth is hit full force.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Yngvild's turn! Latenat is next!&lt;br /&gt;
GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yngvild, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Can I charge one of the ones outside?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Charging requires that you move in a straight line. Unfortunately, the candle stalls provide an obstacle to that maneuver.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Searing Light then&amp;quot;&lt;br /&gt;
GAME: Yngvild casts Searing Light. Caster Level: 8 DC: 17&lt;br /&gt;
GAME: Yngvild rolls 1d20+8: (5)+8: 13&lt;br /&gt;
GAME: Yngvild rolls 3d8: (17): 17&lt;br /&gt;
&lt;br /&gt;
Yngvild moves forward through the shop as it looks like Kira has the inside caster well in hand. She lifts a hand up to the heavens and bellows &amp;quot;ANGORON WITNESS.&amp;quot; Her powerful voice echoes around the streets as she holds out one hand. A bright light gathers in her palm which she extends to the caster outside and a searing beam emerges, burning into him and sending him reeling backwards, gravely wounded.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Latenat's turn! Jeremy is next!&lt;br /&gt;
&lt;br /&gt;
(Latenat wasn't around during this time)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus saGAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Jeremy's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Jeremy is grappled but does something. Spellcraft DC20 please.&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls 1d20+2: (2)+2: 4&lt;br /&gt;
GAME: Schneider rolls spellcraft: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
Jeremy laughs at Kira and then grins, &amp;quot;Fools! You all will die this day!&amp;quot; And with that, he rolls his eyes to the back of his head and starts to convulse. All of a sudden, his body becomes hot. Extremely hot! The flesh begins to blister and char. Certain parts of his body erupt with fire, until his entire body is covered in fire. The fire spreads, engulfing the entire body and more. It spreads until it has covered an area of fifteen feet radius.&lt;br /&gt;
&lt;br /&gt;
Jeremy is no more, burned to ashes. What has replaced him is a huge humanoid figure covered in fire. And it is not happy at being brought out of its home plane.&lt;br /&gt;
&lt;br /&gt;
GAME: Kira rolls reflex: (19)+13: 32&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Schneider's turn! Kiroth is next!&lt;br /&gt;
GAME: Note Flat-footed on Schneider ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider, knowledge/the planes please.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls knowledge/the_planes+3: (16)+1+3: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;The game code doesn't understand it's a class skill for me.&amp;quot;&lt;br /&gt;
You paged Schneider with 'It's a huge fire elemental. DR 5/-. Weak/vulnerable to cold.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Action please. And yes, the buidling is now on fire.&amp;quot;&lt;br /&gt;
GAME: Jeremy removed from initiative list.&lt;br /&gt;
GAME: You roll initiative for Huge Fire Ele: Roll: 18 + Bonus: +11 = Total: 29&lt;br /&gt;
GAME: Huge Fire Ele's initiative total changed to 19&lt;br /&gt;
&lt;br /&gt;
GAME: Schneider casts Lightning Bolt. Caster Level: 7 DC: 16&lt;br /&gt;
GAME: Schneider rolls 7d6: (23): 23&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (15)+14: 29&lt;br /&gt;
&lt;br /&gt;
Schneider ooohs as the fellow turns into a fire elemental. This should be good! &amp;quot;You think to impress me? Hah, you're years too late for that. Take this!&amp;quot; he shouts, and intones, &amp;quot;Zarzardo, bakemono, lightning, heed my call! Strike!&amp;quot; An arc of lighting springs from his fingertips and crakles through the shop, striking the elemental a glancing hit.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Kiroth's turn! Kira is next!&lt;br /&gt;
GAME: Note Flat-footed on Kiroth ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kiroth, there is still thug 1 left. He might take Jeremy's hint and follow suit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;I'll full attack it with power attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Sorry then I'll charge with vital strike and power attack&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-4: (7)+14+1+2+2+-4: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hit and kill. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth swings and misses as the thug moves away. He charges after the thug not letting him get away and he slashes hard. He brings the thug down before he too can change into a fire elemental.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Kira's turn! Thug 1 is next!&lt;br /&gt;
GAME: Note Flat-footed on Kira ended.&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+4+2: (4)+5+4+2: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kira, action please. You are fifteen feet away from the fire elemental. The building is on fire.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira will try to grab the shopkeep to get her out since her player has almost no idea what's going on, now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods, &amp;quot;Pose away. And if you can add avoiding getting burned during the fire elemental transformation, that would be great.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;If he teleported 15 feet away, I think I'm fine.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Well... It is a huge fire creature. It just takes a lot more space than its predecessor.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hmmm... It also has a reach of 15 feet. Meaning it can hit everyone inside the shop.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Still going to get the shop owner out of the shop, Kira?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To say Kira is a little surprised when the man she grabbed bursts into flames, steps away, and grows... would be an understatement. He's on fire, then the entire room seems to be on fire, and lightning is zapping around. Kira isn't immune to fire, nor does she have any means handy to deal with flaming, teleporting, magical self-incinerating people. She's also pretty sure that the shopkeep isn't any of those things, either. Kira jumps over the counter to reach for her. &amp;quot;I'm sorry about your shop, but I need to get you out, now!&amp;quot; She may not wait for an answer before trying to get the woman out by the easiest or least dangerous option available.&lt;br /&gt;
&lt;br /&gt;
Huge Fire elemental spots Kira moving within his area of attack and slams his two fiery fist on where she is located...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (15)+15: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll Reflex again, Kira. DC18.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (8)+4: 12&lt;br /&gt;
GAME: Kira rolls reflex: (16)+13: 29&lt;br /&gt;
GAME: You damaged Kira for 12 points. 49 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But not burned. You seem to be made up of sterner stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Fire elemental smashes the wooden floor around Kira's vicinity, causing the fiery splinters and molten debris to fly around her. Some of which do hit her.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Yngvild's turn! Huge Fire Ele is next!&lt;br /&gt;
GAME: Note Flat-footed on Yngvild ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Will create water be enough to put out the shop fire?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, but not while the fire elemental is still around.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Okay, cast Protection from Energy(Fire) on myself a suppose and move to cover Kira and shopkeepers retreat&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Just a warning, everyone inside the shop is in the HFE attack reach.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;If you cast, Yngvild...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;No other option&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Casting defensively&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;DC 15 + double the level of the spell you're casting&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls 1d20+4+4: (8)+4+4: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Luck domain&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls 1d20+4+4: (10)+4+4: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Magic fizzles. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well that was entirely unexpected. Yngvild blinks as the man turns into a huge fire elemental. She doesn't take long to react at least stepping foward a little she raiseses her hammer but more in a defensive manner than usual &amp;quot;AGORON WITNESS&amp;quot; she begins, but something goes wrong and the usual glow in her eyes burns out quickly, leaving her looking rather non-plussed.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 19.&lt;br /&gt;
      It is now Huge Fire Ele's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 Kira 2 Schneider 3 Yngvild 4 shop-owner&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider, you have been targetted by HFE.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (19)+15: 34&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (5)+15: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Ow. Fire resistance 10, though.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 4d6+8: (19)+8: 27&lt;br /&gt;
GAME: You damaged Schneider for 17 points. 53 remaining.&lt;br /&gt;
GAME: Yngvild casts Protection From Energy. Caster Level: 8 DC: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll reflex to prevent getting burned, Schneider.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;DC18.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls reflex: (10)+5: 15&lt;br /&gt;
GAME: Benthus rolls 2d6: (7): 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You resist the burn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huge fire elemental looms over all the people inside the shop. It turns its fiery eyes from one person to another until it falls on Schneider. It lashes out at the giantborn, one fiery fist at a time, hitting him twice. The blows were felt, but the fires didn't do anything on Schneider.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 19.&lt;br /&gt;
      It is now Schneider's turn! Kiroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;If I'm in threat range, I'll just hack it with my sword, plus power attack and arcane strike.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it Schneider.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Schneider bathes in the fire. The pummeling he's not happy with, but he'll try to give some back. Sadly, he's not as good with the sword as he could be, and his swings are wide of the mark, but that doesn't prevent him from cackling with excitement.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Kiroth's turn! Kira is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kiroth, you are safe outside the burning building. Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;I'll cast resist energy fire on myself and move 20 ft closer&amp;quot;&lt;br /&gt;
GAME: Kiroth casts Resist Energy. Caster Level: 9 DC: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;It's 10 fire resistance&amp;quot;ys, &amp;quot;Okay, I think we pause at this juncture.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kiroth turns to see the huge fire elemental and he casts a spell on himself, &amp;quot;Shining Knight guard me from the flames.&amp;quot; He then moves closer ready to do battle with the huge fire elemental&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Kira's turn! Yngvild is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kira, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira has the shopkeeper outside, or still needs to get there?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Still need to get there. Shopkeep can't move while under threat range. She'll die immediately.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;So she can't be moved? That makes it really hard to get her out.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Especially in a burning building.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira will move her, with herself between the shopkeep and the elemental. &amp;quot;If the counter isn't enough cover, Kira should be.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods, &amp;quot;AoO.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (1)+15: 16 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Reflex roll DC18.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (4)+4: 8&lt;br /&gt;
GAME: You damaged Kira for 8 points. 41 remaining.&lt;br /&gt;
GAME: Kira rolls reflex: (1)+13: 14 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 2d6: (5): 5&lt;br /&gt;
GAME: You damaged Kira for 5 points. 36 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You use yourself a shield in getting the shop owner out of the building. But you got hurt and burned in the process. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira can't leave the shopkeep in the shop as it burns down. That is certain doom. Moving her past a flailing flaming creature isn't without it's dangers. She picks up the woman and holds her close as she makes her way out, putting her back to the elemental and her body between the two. Kira is struck and burned for it, but better her than the woman.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Yngvild's turn! Huge Fire Ele is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yngvild, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Channel positive to heal as many folks as I can get too&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls 6d6: (18): 18&lt;br /&gt;
GAME: You damaged Yngvild for -18 points. 60 remaining.&lt;br /&gt;
GAME: You damaged Kira for -18 points. 54 remaining.&lt;br /&gt;
GAME: You damaged Schneider for -18 points. 70 remaining.&lt;br /&gt;
GAME: You damaged Kiroth for -18 points. 86 remaining.&lt;br /&gt;
&lt;br /&gt;
Yngvild's teeth grit as she raises the hammer on high, her other hand dropping to the hammer in miniature around her neck &amp;quot;IRON MOUNTAIN WITNESS&amp;quot; she bellows to the heavens as a glowing light descends to engulf her. She slams the haft down on the floor and the light flares out to engulf the wounded and sooth their injuries.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 19.&lt;br /&gt;
      It is now Huge Fire Ele's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 Schneider 2 Yngvild&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d2: (1): 1&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (18)+15: 33&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (15)+15: 30&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (10)+4: 14&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (6)+4: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll reflex, Schneider.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls reflex: (2)+5: 7&lt;br /&gt;
GAME: You damaged Schneider for 24 points. 46 remaining.&lt;br /&gt;
GAME: Benthus rolls 2d6: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;No fire damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Huge Fire elemental pummels Schneider with both huge fists and connects.  The fire damage is ignored by the giantborn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 19.&lt;br /&gt;
      It is now Schneider's turn! Kiroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;I'll try to hack him again. Same deal, power attack and arcane strike.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 1d20+7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
Schneider cackles, possibly dishearteningly, possibly madly, certainly incessantly as he faces off against the fire elemental with his greatsword. The fire, he ignores; the hits, he rolls with, with intermittent success. He fights on, swinging his sword wildly, though he's closer to Yngvild than the fire elemental. He's more about enthusiasm than skill.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Kiroth's turn! Kira is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kiroth. You are 40 feet away from HUGE fire elemental. Action please.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls initiative: Roll: 4 + Bonus: 4 = Total: 8&lt;br /&gt;
GAME: Latenat's initiative total changed to 23.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Charge! I'll take the AoO, vital strike and power attack&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (15)+15: 30&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (5)+4: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Reflex save DC18, Kiroth.&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls reflex: (14)+8: 22&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-4: (5)+14+1+2+2+-4: 20&lt;br /&gt;
&lt;br /&gt;
Kiroth charges into the fire and even though he's hit he keeps on going. He slashes at the fire, but his sword swing barely misses.&lt;br /&gt;
&lt;br /&gt;
The huge fire elemental shifts his gaze to the approaching sun guard. It scowls and swipes at him with a free hand, hitting squarely on the shoulder. But the fire damage does not hinder the knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Kira's turn! Yngvild is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kira. You have made it outside the shop with the shop owner. Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Are there any more slavers outside? Where did the hooded captive go?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;She is standing near the spot where Thug 1 was killed. She is still there, unmoving. Duncan is near her.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. I'll leave the shopkeep with another adventurer for protection. Then I'll see if there's any water or buckets handy. If so, grab some water. If not, I'll head back inside.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There is water around. But with the Huge fire elemental still there, dousing the fire seems moot.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are free to continue to do so if you insist.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ok. Swift LoH on myself and head back inside.&amp;quot;&lt;br /&gt;
GAME: Kira rolls 1d6: (4): 4&lt;br /&gt;
GAME: You damaged Kira for -4 points. 58 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Swift action done. You can engage this round due to your speed. But You'll take AoO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Proceed?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Yes. This thing has alot of AoOs.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (9)+15: 24&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (4)+4: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll reflex DC18.&amp;quot;&lt;br /&gt;
GAME: You damaged Kira for 8 points. 50 remaining.&lt;br /&gt;
GAME: Kira rolls reflex: (4)+13: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Burn damage incoming.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d6: (5): 5&lt;br /&gt;
GAME: You damaged Kira for 5 points. 45 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are free to attack now, Kira.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira grabs it. Since I'm already on fire, anyhow.&lt;br /&gt;
GAME: Kira rolls cmb+7: (18)+11+7: 36&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to grapple a huge fire elemental. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The huge fire elemental is alert enough to notice that Kira is coming in to engage in the fight. It takes a swipe at her and succeeds, coating parts of her body in fire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, protect them!&amp;quot; Kira beseeches Duncan as she leaves the shopkeep with him and the former captive. She takes a quick glance around for water, but putting out the flames will be har with the flaming thing still in there. She races back in, and right for it, taking a hit and igniting her robes. She does her best to ignore it and grabs ahold of the thing, fire or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Yngvild's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;As everyone seems to be getting injured I will channel positive again :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls 6d6: (20): 20&lt;br /&gt;
GAME: You damaged Yngvild for -20 points. 60 remaining.&lt;br /&gt;
GAME: You damaged Kira for -20 points. 61 remaining.&lt;br /&gt;
GAME: You damaged Schneider for -20 points. 66 remaining.&lt;br /&gt;
GAME: You damaged Kiroth for -20 points. 96 remaining.&lt;br /&gt;
GAME: You damaged Latenat for -20 points. 35 remaining.&lt;br /&gt;
&lt;br /&gt;
Yngvild's sharp eyes scan the storefront battleground in a practiced sweep. Noting more injuries to her companions she bellows a prayer again &amp;quot;ANGORON, HEAL THESE HEROES!&amp;quot; she prays demandingly towards the sky. A bright blue holy light burns in her eyes as she slams her booted foot down, the light flaring out to engulf the wounded in a soothing balm.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Latenat's turn! Huge Fire Ele is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;On the bright side, it does not threaten while grappled.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat will place himself where he is flanking with Schneider, whip out my rapier and poke the elemental.&lt;br /&gt;
GAME: Latenat rolls 1d20+9: (10)+9: 19&lt;br /&gt;
GAME: Latenat rolls 4d6+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
Having stepped out to powder his nose Latenat's head whips around when the elemental formerly known as thugly the mage exits in the building,&amp;quot;Oh, hells no. Not in my City.&amp;quot; he curses vehemently as he discards the wooden sap in favor of a tempered steel blade. Thankfully, the swarm of adventurers surrounding it have hampered the huge figure enough that he can dance nearby it another to harry it opposite Schneider,&amp;quot;Ahah!&amp;quot; the blade lances upward across where its eyes would be, if it had them. It seems disgruntled by this beyond wrestling with Kira, but being no natural creature it is hard to tell.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 19.&lt;br /&gt;
      It is now Huge Fire Ele's turn! Schneider is next!&lt;br /&gt;
&lt;br /&gt;
Huge fire elemental is grappled.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 19.&lt;br /&gt;
      It is now Schneider's turn! Kiroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;If it can't AOO, I'll whip out some Shocking Grasp.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 1d20+8: (17)+8: 25&lt;br /&gt;
GAME: Schneider rolls 5d6: (21): 21&lt;br /&gt;
&lt;br /&gt;
Schneider holds out one hand, pausing in his ineffective sword attack to channel lightning, reaching out with a broad hand to reach out and touch the elemental, releasing a spark of electricity, connecting with a loud SNAP. &amp;quot;Hah, bastard, take that!&amp;quot; he shouts triumphantly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Kiroth's turn! Kira is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;If I can I'll move to flank, full attack if I can, power attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You can flank with Kira, Kiroth. Full attack away.&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-4: (20)+14+1+2+2+-4: 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;This is for the confirm crit&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-4: (2)+14+1+2+2+-4: 17&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-4-5: (18)+14+1+2+2+-4+-5: 28&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+4+2: (8)+5+4+2: 19&lt;br /&gt;
GAME: Kiroth rolls 2d8+5+4+2: (10)+5+4+2: 21&lt;br /&gt;
&lt;br /&gt;
Kiroth slashes at the huge fire elemental twice with his magic sword. It slices through the elemental twice causing great damage to it. He holds up his shield ready to fend it off.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Kira's turn! Yngvild is next!&lt;br /&gt;
GAME: Kira rolls cmb+7: (8)+11+7: 26&lt;br /&gt;
GAME: Kira rolls cmb+7: (13)+11+7: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;CMD is high. 34.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Ouch. Well, he's no longer grappled, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll get it out of here! Try and put out the fire!&amp;quot; Now that the shopkeep is safe, her next was to keep the thing from hurting anyone. That done, now she wants to save the shop. She tries to work herself and the flaming... limb... stuff to gain full control, and to try and maneuver it out of the shop. Doing this to something on fire is difficult and its flexible limbs don't help, either. She fails in both regards.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Yngvild's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Well that narrows down my options, charge and hammer it&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (3)+15: 18&lt;br /&gt;
GAME: Yngvild rolls 1d20+10+2: (2)+10+2: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ANGORON!&amp;quot; Yngvild yells, her powerful voice echoing around the room. She charges in, hammer raised up high. She ducks under its swings, and replies with one of her own, that manages to make a mess of the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Latenat's turn! Huge Fire Ele is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Latenat, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat uses the pokemon attack on the Large elemental.&lt;br /&gt;
GAME: Latenat rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;sorry, that's a 21, no flanking on elementals&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It still hits its AC.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
As much as he is a street rogue this sort of foe is outside of Latenat's realm of experience, and his blade whilst true lacks the power needed to affect the extra-planar form.... his scalpel-like precision for going after vulnerables simply doesn't apply here!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 19.&lt;br /&gt;
      It is now Huge Fire Ele's turn! Schneider is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 Kira 2 Kiroth 3 Latenat 4 Schneider 5 Yngvild&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d5: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kiroth, you get HFE's attack.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (10)+15: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (15)+15: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One hit.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Reflex save DC18, Kiroth.&amp;quot;&lt;br /&gt;
GAME: You damaged Kiroth for 14 points. 82 remaining.&lt;br /&gt;
GAME: Kiroth rolls reflex: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
The huge fire elemental manages to break the hold over it by Kira and stretches to its full height. It did not like what Kiroth did to it and makes this sentiment known to the sunblade. One of this two fist-slams connects with the knight, but the fire damage does nothing to him.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 19.&lt;br /&gt;
      It is now Schneider's turn! Kiroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Schneider, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;Hack with sword, power attack + arcane strike&amp;quot;&lt;br /&gt;
GAME: Schneider rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
With the elemental no longer grappled, Schneider can't cast magic without taking a smacking. And he's not really interested in a smacking while he casts, he's gotten sufficiently pummeled as it is. So he takes a two-handed grip on his trusty sword, energy crackling up and down the blade as he swings it at the creature. Unfortunately, he's not actually as good at the swordplay part of it and he misses once again.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 14.&lt;br /&gt;
      It is now Kiroth's turn! Kira is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kiroth says, &amp;quot;Keep attacking the element, full attack with power attack&amp;quot;&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-4: (2)+14+1+2+2+-4: 17&lt;br /&gt;
GAME: Kiroth rolls 1d20+14+1+2+2-4-5: (5)+14+1+2+2+-4+-5: 15&lt;br /&gt;
&lt;br /&gt;
Kiroth takes a hit from the element and he swings his sword at the elemental, but even with it's large side it's hard to strike at it with the intense heat blinding him. He gives a grunt of frustration at missing twice.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 14.&lt;br /&gt;
      It is now Kira's turn! Yngvild is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kira, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira will try grabbing and yoinking the thing out of her or at least keeping it from hurting people.&lt;br /&gt;
GAME: Kira rolls cmb+7: (3)+11+7: 21&lt;br /&gt;
GAME: Kira rolls cmb+7: (8)+11+7: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kira says, &amp;quot;Yeah, not with those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kira barely got her plan of action voiced out to the others when she lost her grip on the elemental. Burnt skin aside, she tries again, but grabbing flaming parts continues to be difficult... and painful. &amp;quot;Stop this! Why are you doing this?!&amp;quot; YEs, she's asking the elemental. It isn't the first fiery elemental she's met. Not that she's met many, but the last ones seemed rather reasonable.&lt;br /&gt;
&lt;br /&gt;
The huge fire elemental looks at Kira as she raised a question for it. It appears to ponder for a moment and then, the sound of crackling branches and roaring wind gives rise to a sound. A melody even. And then a voice. &amp;quot;I... don't want... to set the world... on fire... I just... want to start... a flame... in your heart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Literally...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 10.&lt;br /&gt;
      It is now Yngvild's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yngvild, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yngvild says, &amp;quot;Everyone is in green, so full attack&amp;quot;&lt;br /&gt;
GAME: Yngvild rolls 1d20+10: (17)+10: 27&lt;br /&gt;
GAME: Yngvild rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
GAME: Yngvild rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
Another quick scan of those around Yngvild shows no-one grievously wounded so the Aesir Warrior grins wolfishly and raises her huge hammer up &amp;quot;IRON MOUNTAIN GUIDE MY BLOWS&amp;quot; she demands of the heavens as her first strike slams into the creature. She brings it around again but having to avoid her allies around her and rather uncertain footing almost takes Latenat's head off as she misses completely.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Latenat's turn! Huge Fire Ele is next!&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Latenat rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
Latenat attacks the huge fire elemental and hits, but the damage is ignored by its tough, fiery shell.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 19.&lt;br /&gt;
      It is now Huge Fire Ele's turn! Schneider is next!&lt;br /&gt;
GAME: Benthus rolls 1d5: (4): 4&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (19)+15: 34&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (13)+15: 28&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (9)+4: 13&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (4)+4: 8&lt;br /&gt;
GAME: You damaged Schneider for 21 points. 45 remaining.&lt;br /&gt;
GAME: Schneider rolls reflex: (6)+5: 11&lt;br /&gt;
GAME: Benthus rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
Huge fire Elemental attacks Schneider once again and hits him twice with its huge fist, but the fire does nothing to the giantborn.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 19.&lt;br /&gt;
      It is now Schneider's turn! Kiroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Schneider says, &amp;quot;So, my attacks have been pretty useless. I'll walk out of it's threatened area, sucking up an AOO, and I'll lightning bolt it (ref save) from an angle that won't hit any allies.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (11)+15: 26&lt;br /&gt;
GAME: Benthus rolls 2d6+4: (4)+4: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;reflex save, Schneider.&amp;quot;&lt;br /&gt;
GAME: Schneider rolls reflex: (9)+5: 14&lt;br /&gt;
GAME: You damaged Schneider for 8 points. 37 remaining.&lt;br /&gt;
GAME: Benthus rolls 2d6: (9): 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Still ignored.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cast away, Schneider.&amp;quot;&lt;br /&gt;
GAME: Schneider casts Lightning Bolt. Caster Level: 7 DC: 16&lt;br /&gt;
GAME: Schneider rolls 7d6: (27): 27&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (17)+14: 31&lt;br /&gt;
&lt;br /&gt;
Schneider grumbles as his swordplay has been less than effective. He dodges out of the creatures huge zone of control because he's poor at casting while being beaten up, and while he takes a smack getting out of range, it's all in a day's work for the sorcerer. &amp;quot;Zarzardo! Bakemono! Lightning, heed my call!&amp;quot; he shouts, and holds out one hand, palm out. Lightning shoots forth, and this time, the elemental sort of writhes, then dissipates. &amp;quot;Take that!&amp;quot; he shouts to the empty air. Then he looks around. Wasn't there another bad guy? The fact that the place is on fire doesn't seem to bother him that much. It smells nice?&lt;br /&gt;
&lt;br /&gt;
(Scene to be continued in plot 'Damsel in distress 2')&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20362</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=20362"/>
		<updated>2015-10-14T17:22:29Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[Yngvild]], [[Tiasa]], [[Schneider]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[PrP: Cold Comfort Farm]]&lt;br /&gt;
|[[Alba]], [[Kalkorth]], [[Arnora]], [[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 4, 2015&lt;br /&gt;
|[[Summit About Asumit]]&lt;br /&gt;
|[[Jibbom]], [[Abigail]], [[Aldean]], [[Rakim]], [[Silmeria]], [[Benthus]], [[Fayde]], [[Kira]], [[Tatyannah]], [[Garak]], [[Stirling]], [[Mikilos]], [[Godwyn]], [[Latenat]], [[Jareth]], [[Karelin]], [[Cesran]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 10, 2015&lt;br /&gt;
|[[Gone Missing]]&lt;br /&gt;
|[[Taidan]],[[Rakim]],[[Fayde]][[Aevarr]].[[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 13. 2015&lt;br /&gt;
|[[Dark of the Moon]]&lt;br /&gt;
|[[Rakim]],[[Taidan]],[[Dain]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|August 16, 2015&lt;br /&gt;
|[[A Glimpse of Past]]&lt;br /&gt;
|[[Zalara]],[[Solace]],[[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2015&lt;br /&gt;
|[[Tower Reappears]]&lt;br /&gt;
|[[Lothos]], [[Dire Wolf]]. [[Latenat]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2015&lt;br /&gt;
|[[Mine Troubles]]&lt;br /&gt;
|[[Taidan]], [[Kirran]] [[Miruan]], [[Mac-B1G]], [[Durrankar]]. [[Radek]]&lt;br /&gt;
|-&lt;br /&gt;
|August 23, 2015&lt;br /&gt;
|[[A Beginning]]&lt;br /&gt;
|[[Taidan]], [[MAC-B1G]], [[Tim]], [[Arnora]]&lt;br /&gt;
|-&lt;br /&gt;
|Augst 24 2015&lt;br /&gt;
|[[Underground Bandits]]&lt;br /&gt;
|[[Miruan]], [[Alba]], [[MAC-B1G]], [[Ketala]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[A Simple Task]]&lt;br /&gt;
|[[Lilyth]], [[Faileh]], [[Jolan]], [[Abigail]]&lt;br /&gt;
|-&lt;br /&gt;
|August 26, 2015&lt;br /&gt;
|[[Dark Storm]]&lt;br /&gt;
|[[Rivalen]], [[Ketala]], [[Yrqemm]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 27, 2015&lt;br /&gt;
|[[Deep Down into the Mines]]&lt;br /&gt;
|[[Brianna]], [[Faileh]], [[Fayde]], [[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|August 29, 2015&lt;br /&gt;
|[[Village in Peril again]]&lt;br /&gt;
|[[Tiassa]], [[Silmeria]], [[Kojot]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 31, 2015&lt;br /&gt;
|[[Livestock Gone]]&lt;br /&gt;
|[[Mel]], [[Josselyn]], [[MAC-B1G]], [[Faileh]], [[Jolan]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===September===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Lost Squirrel]]&lt;br /&gt;
|[[Yrqemm]], [[Faileh]], [[Pelka]], [[Veitlin]], [[Jame]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 2, 2015&lt;br /&gt;
|[[Something Wicked This Way Comes]]&lt;br /&gt;
|[[Autumn]], [[Kojot]], [[Selia]], [[Lothos]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Dem Bones Dem Bones]]&lt;br /&gt;
|[[Faileh]], [[Yrqemm]], [[MAC-B1G]], [[Jame]], [[Karuda]]&lt;br /&gt;
|-&lt;br /&gt;
|September 3, 2015&lt;br /&gt;
|[[Sickness in Village]]&lt;br /&gt;
|[[Silmeria]], [[Corra]], [[Latenat]], [[Kira]], [[Lothos]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 7, 2015&lt;br /&gt;
|[[Famished]]&lt;br /&gt;
|[[Belladona]], [[MAC-B1G]], [[Mel]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|September 8, 2015&lt;br /&gt;
|[[Convoy Escort]]&lt;br /&gt;
|[[Jacob]], [[Alba]], [[MAC-B1G]], [[Decklar]], [[Zyla]], [[Arixillo]] &lt;br /&gt;
|-&lt;br /&gt;
|September 13, 2015&lt;br /&gt;
|[[Farmstead Shadows]]&lt;br /&gt;
|[[Nako]], [[Alba]], [[Pelka]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17, 2015&lt;br /&gt;
|[[Come out and Play]]&lt;br /&gt;
|[[Miruan]], [[Donna]], [[Delilah]], [[Arnora]], [[Niara]], [[Vasya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 25,2015&lt;br /&gt;
|[[A Summit on Asumit 2]]&lt;br /&gt;
|[[Aldean]], [[Rakim]], [[Benthus]], [[Azog]], [[Kira]], [[Miruan]], [[Zalara]], [[Vasya]], [[Stirling]], [[Mikilos]], [[Svarshan]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2015&lt;br /&gt;
| [[Party for the Light]]&lt;br /&gt;
| [[Aldean]], [[Renfrey]], [[Schneider]], [[Karuda]], [[Sandy]], [[Bennet]], [[Ezriya]], [[Mikilos]], [[Fayde]], [[Kaj]], [[Stjepan]], [[Kalkorth]],[[Yngvild]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|October 05, 2015&lt;br /&gt;
|[[Damsel in Distress (part 1)]]&lt;br /&gt;
|[[Duncan]], [[Kira]], [[Kiroth]],[[Latenat]],[[Schneider]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|October 08, 2015&lt;br /&gt;
|[[Mir and the Ellymintals]]&lt;br /&gt;
|[[Miruan]], [[Rakim]], [[Aldean]],[[Silmeria]],[[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Angry_Man&amp;diff=19649</id>
		<title>Angry Man</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Angry_Man&amp;diff=19649"/>
		<updated>2015-07-31T06:08:18Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Angry Man *Emitter: Benthus *Characters: Vodrick (lvl2), Rakim (lvl5) *Place: Near the Fern Pub in ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Angry Man&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Vodrick (lvl2), Rakim (lvl5)&lt;br /&gt;
*Place: Near the Fern Pub in Alexandria&lt;br /&gt;
*Time: July 25, 2015&lt;br /&gt;
*Summary: Man wearing black coat enters the tavern and attacks a group of people, killing most of them.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 1 Angry Man (Ish Torovan template) human ranger (urban ranger) lvl5, CR4 (leaves combat when reduced to less than 10HP)&lt;br /&gt;
*Encounter 2: 2 Angry Man (Ish Torovan template) human ranger (urban ranger) lvl5, CR4 (Fully healed, weapons coated with poison, and drank heroism potion)&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Vodrick’s desc:&lt;br /&gt;
&lt;br /&gt;
Vodrick Nimble-Fox Olefur apears to be a rather innocuous looking Lucht. Handsome by the standards of some, He has a wide toothy smile and deep, friendly looking eyes. His hair is long, resting just behind his shoulders and his bangs rest in small braids which seem to frame his face, yet never seem to obscure it. He also has one long braid in the back which gathers the rest of his hair neatly together and held in place by a strip of leather wraped around the length of the braid much like the handle of a sturdy sword. Even though he stands little higher then a foot stool, he seems to project himself with the bravado and swagger of a creature at least twice his size with an entusiasm to match. Despite all this, you can't help but feel that if you take your eyes off of him, even for a second, you may lose track of him in an instant if he so wished. While he wore a cloak over his diminuative frame, the hood is down. He carries a Bow lashed to his back and seems to have a small blade at his side. While he carries a pack that seems reletively used and full of assorted travelers gear, he doesn't seem to carry much more then his apparent needs require. All things considered, he seemed as your average traveler; if a bit more prepared at least.&lt;br /&gt;
&lt;br /&gt;
Soon after his first real adventure on his own, He somehow acquired the tooth of an Ice drake. He Proudly wears the trophy on a string of leather around his neck, and someone even seems to have gone to the trouble of Scrimshaw etching tribal markings into the enamel that seem to depict key scenes of an epic story&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yet without the blessings of the gods I would venture, somewhat immodestly, that neither yourself nor the less than charming witch would be here today&amp;quot; Rakim counters with an elegant motion of his hand &amp;quot;Beyond the metaphysical gods created the universe, the gifts they grant to those who follow them more directly help keep the less than pious alive. Of course...&amp;quot; he adds as one side of his mouth curves elegantly into a sardonic smile &amp;quot;...feel free to tell the next servant of the Gods you don't require healing or blessing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rakim’s Desc:&lt;br /&gt;
&lt;br /&gt;
With smooth olive skin, a mass of long black curls, lengthy sweeping lashes, deep dark eyes and delicate bone structure Rakim is far closer to pretty than handsome. There is however an edge that belies the prettiness with a long scar across his left cheek and a certain cold and keen watchfulness in his gaze. He also has a rather sharp van dyke goatee, the edges of his moustache and beard coming to waxed sharp points. Still he has a ready smile that often spreads his rather full lips and an elegant, languid grace to his movements and mannerisms. His voice is surprisingly deep and resonant considering his slenderness. His accent speaks of The Vast but seems tinged by many nations, even with a large hint of elvish in it.&lt;br /&gt;
&lt;br /&gt;
He is dressed to match the somewhat effeminate, foppish impression. From head to toe he is in the cool colours of Eluna, including a bejewelled holy symbol that sits in the middle of a silvery white lace jabot around his long slender neck. Day to day he wears a white silken shirt with a high embroidered collar and long trails of lace at the sleeves. Over the top is a blue silk waistcoat trimmed with silver pipping and buttons. His pants are a blue leather with matching buttons down the sides, boots the same with a silver chain belt around his slender waist the buckle a crescent moon. In all but the hottest of weather he wears a rather dramatically and cleverly tailored azure leather coat. Buttoned in silver with turned back cuffs decorated in the same way it darts it to his narrow waist, only to flare out down to his calves, sweeping dramatically with every movement. It also contains a multiple of cunningly sewn pockets, sheaths and places to hand various bits and pieces. Finally the entire ensemble is topped by a matching cavalier hat, a silvery plume decorating it and when shooting one brim turned up and pinned by a Crescent moon broach when aiming is required.&lt;br /&gt;
&lt;br /&gt;
Location:&lt;br /&gt;
&lt;br /&gt;
The common room of the Fernwood Pub dominates the inn, spacious and airy because of the high, vaulted ceiling. Ornately carved beams of dark, polished wood form a lattice overhead, supporting the arched roof two storeys above the floor. To the right of the double-door entry is a spiral staircase, winding upwards to a balcony that rings and overlooks the main area. Large windows at this level grant an excellent view of the river to the west and colorful market stalls to the north and east. An air of coziness is salvaged by keeping the pub dimly lit; parchment-shrouded mana lanterns hang at intervals from the base of the balcony, nestled amongst lush, magically propagated ivy and ferns that grow over this false demi-ceiling and the struts that support it.&lt;br /&gt;
&lt;br /&gt;
The bar is sleek and simple, comprised of meticulously polished black lacquer. Tables are set under the darker niches formed by the balcony floor as well as on the balcony itself. A few are deliberately sized to accommodate halflings and gnomes, but the majority are meant for human-sized individuals. A large common table is on the main floor, set before a semi-circular stage situated against the western wall. Beside it, with pipes mounted upon the wall and running up past the balcony and almost to the ceiling, is a refurbished pipe organ made to look like the one lost when the Fernwood was destroyed during the Merkabah Siege.&lt;br /&gt;
&lt;br /&gt;
(Start of the plot)&lt;br /&gt;
&lt;br /&gt;
Vodrick waves a hand in a polite, yet dismissive fashion. &amp;quot;Eh, still seems like a lot of studying. I follow my own whims and do what I can as an explorer. I look for my own wealth, search for my own hapiness, and make life for myself wherever I can find I am useful. That said, I am not really much for books or study. And because of that, I know little about any of the Higher powers people seem to hold up on a pedestal...no pun intended.&amp;quot; He shrugs and refills his glass. If any of em decide I am important enough to be worth a few words, I may listen if the day comes. But till now, the sky’s have been fairly quiet save the singing of the birds. ....and the occasional ice drake apparently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vodrick flushes a little behind his mug before setting it down &amp;quot;I suppose that is true, though they don't seem to have an over concern with urgency. If I didn't take it on myself to make the mother angry by waving about bits of her shatter hope of children, you might not well have had the chance to pray enough to even help her. And while it hurt to do so, I DID manage to take it down at the last...&amp;quot; He grumbles idly thumbing the tooth on the leather chord around his neck. &amp;quot;While I can't say whatever interactions the followers have with their gods isn't helpful, I still trust my own bow to silent whispers to the sky. But, again, this is merely my own experience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Again I flatter myself that I am rather harder to hit than one might guess at first glance&amp;quot; the languidly foppish Tsurani gentlemen counters in a sardonic drawl. Another pause to sip at his wine, casting a somewhat suspicious glance at the ruby red liquid &amp;quot;An...unusual...vintage&amp;quot; he drawls then glances up to Vodrick with a faintly razor edged smile &amp;quot;I will be sure to remember your preferences should we find ourselves in battle again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A group of people comprising of middle-aged individuals in well-to-do apparel can be seen entering through the main doors of the pub. They are busily conversing with one another, but some of the members would glance around the pub before resuming in their chat.&lt;br /&gt;
&lt;br /&gt;
A server approaches the group and welcomes them to the pub. She ushers the group towards a reserved table.&lt;br /&gt;
&lt;br /&gt;
Just at the group depart from the main entrance, another figure comes into view. A tall person covered in sky-blue coat with the hood drawn up over his head. His eyes are shadowed by the hood and only the grimace of his lips shows any indication of the person's disposition. He walks into the pub and then halts when a server greets him. He simply nods and listens as the person speaks, asking him what his preference would be for the day.&lt;br /&gt;
&lt;br /&gt;
The tall, coated man simply shakes his head and shifts his gaze to the bar area, before looking back at the server.&lt;br /&gt;
&lt;br /&gt;
Understanding the gesture, the server bows her head and allows the man go about his business.&lt;br /&gt;
&lt;br /&gt;
The sky-blue coated man heads towards the bar and unslings some of the heavy stuff that he carries on his back. He orders something from the barkeep and then settles himself on a chair. He looks around the area for a moment before refocusing his gaze to the bar.&lt;br /&gt;
&lt;br /&gt;
Vodrick sputters in his drink a moment before he sets it down to wipe his face. His face grows a faint shade of crimson as he waves his arms a bit. &amp;quot;Whoa there, I only meant in my personal practice not all encompassing. I know little to nothing about magic either, but can understand the benefit of an enchanted bow, or similar such spells. I just meant you wouldn't catch me in any sort of service in the immediate future.&amp;quot; He says hastily with a slight nervous chuckle.&lt;br /&gt;
&lt;br /&gt;
Rakim is seated in the paranoid's corner. Back to the wall where his faintly cold dark eyes can watch those who come and go into the inn. He notes the arrival of the new people, glancing over them with faint curiosity but looking away before it becomes impolite. His sardonic smile returns, wide enough to send his long scar twitching &amp;quot;So you are more than happy to accept their blessings, but not enough to consider actual worship?&amp;quot; he surmises, both finely arched eyebrows arising.&lt;br /&gt;
&lt;br /&gt;
A female server with her brown hair braided and tied up around the back of her head in bun waits patiently by the entrance way of the bar. She smiles and bows her head, greeting some of the people who pass through the entrance who venture a gaze into the bar. She tries to get some of them to come in. Most would smile at the pretty face and shake their heads. Some would downright ignore her.&lt;br /&gt;
&lt;br /&gt;
The young, petite server continues to wait by the entrance of the pub when a man in black coat strides into area. She looks startled by the person's sudden appearance, but gathers her wits around her and is able to say a few words of greeting. But she could not finish. The man roughly pushes her aside, eliciting a slight cry of distress from her. The man continues to walk onwards, heading to a table which is now occupied by a group of people who arrived earlier. He opens the buttons on the front of his coat and spreads his coat open, revealing several glass vials strapped to his chest.&lt;br /&gt;
&lt;br /&gt;
Some of the onlookers look nervously at the man and try to move out of his way. Those who are not fast enough are pushed aside, violently, causing distress to other patrons nearby. His actions caught the attention of the group found in the reserved table. One of the individuals there immediately tries to get out of his chair, a panicked scream coming out of her mouth. The rest note the sudden movement and all of them begin to move out of their chairs in panic.&lt;br /&gt;
&lt;br /&gt;
The black coat man, draws out two glass vials and says with a sneer, &amp;quot;For your sins! Burn in hell!&amp;quot; He begins to throw the potions at the group located in the reserved section.&lt;br /&gt;
&lt;br /&gt;
Vodrick thinks about that a moment, visibly tilting his head up in thought before he smiles and gives a quick nod and raises his glass up a bit in acknowledgment. &amp;quot;Yep! That sounds about right. Besides, with as many of them floating around up there it seems the only fair way when you think about it. Why be loyal to just one when you can just accept that they are all their in their equal form of Omnipotence? Then I am not showing any sort of favouritism for any one. Again, it isn't as if anyone in specific has ever made themselves personally known to me. So, I could only assume they don't seem to mind. It isn't as if I am condemning them or anything, I just haven’t really felt any personal, notable draw to any of em.&amp;quot; He says before downing the rest of his drink. He notices when he glances away and out of curiosity he spins in his chair to try and see what he saw. &amp;quot;Whatcha lookin at any ARG!&amp;quot; Unfortunately, the unfamiliarity to the much larger chair, a touch to do with his drink of choice, but largely to do with his apparent knack for falling prey to the whims of gravity, His spin somehow ended him just a touch too far over the edge of the seat. He flailed a bit to try and catch himself but, ultimately, ended up on the floor with a sound, &amp;quot;Whooph&amp;quot;. He groans from his new seat and reaches up for the table edge to help pull himself to his feet....which managed to tip his now empty cup off the table and squarely onto the top of his head &amp;quot;Ugh....I'm fine, happens all the, *Clonk* &amp;quot;ow... time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rakim moves rather faster than his usual languorous would indicate himself capable of. In one motion he kicks the table over for cover as his chair comes down on all four legs. He ducks behind the table and pulls out his rather fancy crossbow from under his coat &amp;quot;Speaking of religion&amp;quot; he drawls as pressing a recessed button the arms and lever of his crossbow spring out from the filigreed stock and he ratchets a bolt back before peeking over the top.&lt;br /&gt;
&lt;br /&gt;
Vodrick Squeaks in sudden surprise as the table lands just beside him and quickly slides a few feet away from it at the motion. He looks up to the commotion in the bar and back at Rakim as he sets up. His eyes fall on his bottle which had been on the table before, now smashed on the floor. It's contents slowly spreading in a puddle. He slumped and raised an arm at the bottle in disbelief. &amp;quot;Ah...Ahhh! I spent 3 silver on that rum!&amp;quot; He says before quickly crawling back behind the table with his companion. He frowns for a moment at the man and reaches for the bow on his back. &amp;quot;Someone owes me a drink after this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two glass vials fly into the air, one after the other before landing and cracking against the surface of the hard table. No reaction occurred on the first shattered vial. But whatever was inside the second vial catalyzed with the content of the first and produced a devastation explosion. Fire and flame, along with splintered table fly all around the point of impact. Those near the table didn't have much chance at all to escape. The explosion ripped through them, the debris perforating their skins and vital organs. Blood flecks and pieces of flesh can be seen flying out from the victims in that explosive moment.&lt;br /&gt;
&lt;br /&gt;
The man in the black coat covers himself against the shock wave of the explosion, but doesn't move away. He drops his arms down to look at his handiwork. Most of the victims of his attack are dead if not dying. A smile comes over his face.&lt;br /&gt;
&lt;br /&gt;
At this point, screams and yells can be heard all around the pub. People begin running for the exits, some even trying to jump out of the window.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Daeus, grant me healing.&amp;quot; A voice can be heard nearby as the man in blue coat moves towards the area where all the victims are sprawled down. A burst of light erupts from the man, and the dying gasps from those who were hit by the explosion turns into heavy breathing. They are still injured, but at least they are not dead. But not all of them were saved. Some continue to lie immobile on the ground.&lt;br /&gt;
&lt;br /&gt;
The black coated man sneers at the blue coated man and begins to run for the exit, grabbing and tossing anyone he can get a hold of into impeding the other person from following him.&lt;br /&gt;
&lt;br /&gt;
The sky-blue coated man looks at Rakim, his eyes narrows as he assess the other person in that split second moment. &amp;quot;Go!&amp;quot; He points at the black-coated man.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls initiative: Roll: 13 + Bonus: 7 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Angry Man: Roll: 2 + Bonus: +2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls initiative: Roll: 13 + Bonus: 4 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim casts Castigate. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;STOP!&amp;quot; Rakim says commandingly as he rises up to his full height behind the table. The languid fop is gone as he assumes all the authority of his office as an Inquisitor. His eyes glow with a silvery light as he motions towards the fleeing figure &amp;quot;KNEEL AND BEG FORGIVENESS FOR YOUR OWN SINS&amp;quot; he adds in the same stentorian tones, the force of his goddess behind him.&lt;br /&gt;
&lt;br /&gt;
The man in black coat immediately starts to shake and quiver, but he manages to shake off the effects of Rakim's spell soon after. A glare is flashed at Rakim.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry Man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls ranged+2: (12)+6+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls ranged+2: (5)+6+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls 1D8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Angry Man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
The man in black coat winces as an arrow impales into him from behind. He tries to grab the arrow but it is positioned where it is difficult for him to pull it out. He rages even more and takes out a potion and smashes it on the ground where he is standing. Smoke immediately covers him and everything else within 10 feet of him. More screaming people.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls perception: (6)+14: 20&lt;br /&gt;
&lt;br /&gt;
Rakim 's sharp eyes track movement through the smoke, his loaded crossbow tracking along with his gaze. Spotting something at the fringe his gloved finger starts to depress the trigger but with running 'civilians' everywhere he doesn't quite fire, rather he moves as swiftly as he may towards what he thinks is the dark angry figure.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry Man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls ranged+2: (13)+6+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls ranged: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Vodrick frowns at the smoke and glances at the windows of the pub. He stands, and fires at one of the glass panes and then quickly turns and just barely clips his arrow inside the frame enough to assure both windows shattered in a shower of glass. &amp;quot;Let's see if that helps with the smoke a bit&amp;quot; he mutters before turning back towards the smoke. He readies himself to fire again should the man become visible soon.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Angry Man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
The smoke dissipates quickly, and on the spot where the black coated man was standing earlier, there is only a few speck of blood visible. There are several people cowering nearby, all begging for mercy and to spare their lives. The exit from the tavern is now clear. But it appears that the young, petite server waiting at the door is now missing. A short female scream can be heard from outside that is immediately silenced.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
Rakim manage to get out of the pub, and as soon as he is outside, he can see the black coated man dragging away the petite, young server, one hand covering her mouth. The aggressor looks back and sees Rakim. He looks livid. &amp;quot;Why!?&amp;quot; He screams at no one in particular.&amp;quot; (Rakim's move action completed. Waiting for standard action.)&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls intimidate: (4)+12: 16&lt;br /&gt;
&lt;br /&gt;
Rakim slows down his headlong rush as he spies the angry man and his captive. He stalks slowly closer, lifting to aim down his crossbow at the man. The heavy bolt from this angle looks particularly large as he aims it carefully, and with a murmured prayer a silvery glow appears around it &amp;quot;Let the innocent go and put your hands atop you head. This is your last warning...&amp;quot; he says, voice still hard and cold, his finger tightening on the trigger as the bow seems to creak hungrily.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry Man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls acrobatics: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Vodrick takes off across the room. He slides and ducks around table legs and those belonging to still frantic patrons as he makes his way to the window now free of the glass in it's frame. He hops up onto a nearby chair and, seeing out the window, takes aim at the back of the man waiting to see how he would react to his companions threat.&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls weapon1-5: (3)+8+-5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Angry Man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9-2 (DC10: aiming Rakim's ground): (4)+9+-2 (DC10: aiming Rakim's ground): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls reflex: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
The girl manages to uncover her mouth and screams, &amp;quot;Please! Save me, please!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Angry man rattles her in his arms and shushes her forcefully. He grabs something within his coat and throws it at Rakim's feet. The bag burst on impact with green sticky goo stretching out everywhere. Everywhere but at Rakim. He sneers again at his foul luck.&lt;br /&gt;
&lt;br /&gt;
Vodrick watches as the man begins to pull his arm back and throw something towards Rakim. In an attempt to interrupt the throw, He takes aim at the man's arm just behind his elbow and draws back his bow for the shot. As he begins to fire, however, One of the still fleeing patrons backs into him on his perch in the chair and his shot goes out the window.....and directly into some poor individual's front door. He looks up and winces as he hears a crash from across the way and begins looking for who bumped him with an angry frown on his round face. &amp;quot;stay back back wouldja?! Trying to save someone, thanks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+1+2: (3)+7+1+1+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry Man is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You have had more warnings than I usually give...&amp;quot; Rakim says as he dives out of the way of the sticky bag of whatever. He comes up in a semi crouched position and squeezes the trigger but the sudden movement throws off his aim and the bolt sinks deep into the wall behind the man and his hostage.&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls weapon1-3: (12)+8+-3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls 1D8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Angry Man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
Vodric returns his attention to the man and lines up another shot. He takes his time with this one and and makes sure to try and avoid hurting the woman he is holding. He fires and smiles as he sees it make it's mark. Unfortunately, it looks to him that he merely got meat and fat rather then anything vital. That aside, a wound is a wound and he will take that over a miss any day.&lt;br /&gt;
&lt;br /&gt;
At this point, Angry man realizes that he has enemies behind him as well. He grabs another vial and hurls it at the window where Rakim is located. The vial breaks on impact and fire begins to spread out within a ten feet radius. &amp;quot;Why can't you just go away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9-2: (14)+9+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls reflex: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick for 1 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+1+2: (2)+7+1+1+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: No valid players found.&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
&lt;br /&gt;
Rakim flinches a little from the fire that breaks out as the angry man tosses another vial out &amp;quot;Let go of the hostage&amp;quot; he repeats, but squeezes the trigger anyway. Once more he misses, his eyes turning to the heavens as he mutters &amp;quot;Give me a break Silver Lady&amp;quot; and cranks down another bolt.&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls weapon1-1: (17)+8+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls weapon1-1: (1)+8+-1: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls 1D8+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged VodrickNEW for 1 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW's initiative total changed to 4.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry Man is next!&lt;br /&gt;
&lt;br /&gt;
The angry man is very angry now. So angry that he isn't thinking straight. He throws his hostage against Rakim, hoping that would slow him down. As he does so, an arrow hits him from behind (again). He really is smarting now, but he still has enough clarity of thought to pick his way through the streets and drop something on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Angry Man's turn! VodrickNEW is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus reverses the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry Man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Angry Man's turn! VodrickNEW is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now VodrickNEW's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
Vodrick flinches as the fires lick just inside the window and scorch his skin he glares in anger at the man and quickly draws another 2 arrows. He fires One directly into the man's back as he tries to flee and the sound of the solid impact reaching his ears was very satisfying indeed. He quickly nocks the second arrow and just as he is about to fire, his foot slips on his perch on the chair. and he watches as his vision suddenly starts sliding upward. his arrow is released just in time to find it's way sailing into the rafters of the pub as he lands with a solid &amp;quot;Omph&amp;quot; on the floor after his sudden decent. He could do nothing but lay there a moment with a look of utter disdain on his features as he grumbles. &amp;quot;Back to religion....exactly which of you is laughing at me right now?&amp;quot; He mumbles to the sky.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+1+2: (14)+7+1+1+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d10+2d6+1+2: (6)+(8)+1+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now Angry Man's turn! VodrickNEW is next!&lt;br /&gt;
&lt;br /&gt;
Rakim automatically reaches out to catch the woman flung at him. He offers her a bright smile &amp;quot;Do pardon me ma'am&amp;quot; he says somewhat gallantly as he lets her go and aims his crossbow down again. It seems his somewhat impious prayer has worked as the crossbow twangs and the enhanced bolt sinks deep into the angry's man's back &amp;quot;I did warn you&amp;quot; he calls out as he ratchets down another bolt.&lt;br /&gt;
&lt;br /&gt;
Petite, young girl holds on to Rakim as if her life depended on it, all they while crying her heart out from relief at being released and fear that she might still be killed yet.&lt;br /&gt;
&lt;br /&gt;
GAME: VodrickNEW rolls Weapon1+1: (5)+8+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now VodrickNEW's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Angry Man is next!&lt;br /&gt;
&lt;br /&gt;
Angry man effects his escape by running around a corner, shoving people aside who are blocking his way.&lt;br /&gt;
&lt;br /&gt;
Vodrick grumbles out a number of obscenities as he quickly clambers back into his position. He huffs and takes a quick, sloppy shot at the fleeing man as he makes his escape. He sees the arrow goes a touch wide and embeds itself in the wall just inches from the man's head and he swears again. Thinking quickly, he takes in a deep breath and yells out of the window for any who might be listening. &amp;quot;Guards! Guards! Injured criminal running from the Pub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Continuation of plot)&lt;br /&gt;
&lt;br /&gt;
Recap: The angry man managed to escape by running around a corner of the street, dropping something on the ground before doing so. A hysterical and still weeping server girl is clutching tightly to Rakim, still traumatized by her abduction. A small fire has erupted near the window of the Fern Pub that is being doused off by water. The sound of people groaning out in pain can be heard from inside the pub. A man in blue coat is attending to the injured. A few city guards make their way into the area, likely responding to the call of distress in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who was attacked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some Dranei nationals, at least that is what I got from the reservation list.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A terrorist attack? Why would anyone do that here? This is Alexandria!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nowhere is safe anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having had some experience detaching himself from ladies Rakim does his best to be gentle about it &amp;quot;If you will forgive me my dear, I have someone to catch...&amp;quot; he drawls whilst trying to extricate himself and give chase to the angry man.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls perception: (9)+14: 23&lt;br /&gt;
&lt;br /&gt;
with many a stumble, shove and pointed shout, Voddrick was finally able to make his way out of the front of the building. He hefted his cloak properly around his shoulders as it had shifted in all the chaos and began looking around for both the man he was fighting along side, and the one they were against. &amp;quot;Rakim? Where'd he go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Caltrops&amp;quot; is all Rakim gives as a verbal reply, but he does nod his head in the direction the angry man ran. He slows down as he picks his way carefully through the field, then as soon as he is clear accelerates again.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls perception: (8)+14: 22&lt;br /&gt;
&lt;br /&gt;
Vodrick nods at the warning and tries to follow rakim's lead in tracking carefully through the street he had been warned about. He tries to keep pace, but soon begins falling behind. He just didn't have the same stride as he did, but he did his best to keep him in his sights&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls perception: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop!&amp;quot; Rakim yells out towards the fleeing man as his rather fancy boots skid a little whilst he turns a corner at top speed. If the halfling can't spot the quarry at least Rakim in his street clothes rather stands out as he turns and accelerates as fast as he can.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls perception: (5)+14: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls perception: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls reflex: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am going to nail this guys prick to a wall&amp;quot; Rakim mutters rather inelegantly as his, perhaps, suprisingly keen eyes note the trap. He manages to avoid it and just in the nick of time yell a warning back &amp;quot;Trap under the board, don't step on it&amp;quot; as he runs after the madman.&lt;br /&gt;
&lt;br /&gt;
Vodrick seems to be having a reletively hard time navigating the streets. It was as if no one was paying attention to anything below their knees. He first stumbled just on the other side of the caltrops, and only just barely avoided getting run over by a passing cart. The interuption had cost him some distance, and as he rounded a corner, he was not paying quite as much attention as he should have been in trying to catch up. He was quite a way away from Rakin, but no sooner had he heard the called warning from him, he glanced down in time to see the board. He flails his arms, stopping just short of the board before he had stumbled on top of it and sighed in relief. This chase was turning into quite the dangerous obstacle course. side stepping the trap, he peers ahead to try and see which way the man was heading, but more importantly, keeping Rakim within earshot at the very least.&lt;br /&gt;
&lt;br /&gt;
Angry man makes his way towards an old abandoned warehouse.&lt;br /&gt;
&lt;br /&gt;
As you get nearer to the warehouse, you note that is no one else around the premise, not even vagrants. There is an old dilapidated sign hanging from one of the boarded windows.&lt;br /&gt;
&lt;br /&gt;
No tresspassers allowed!&lt;br /&gt;
&lt;br /&gt;
For a brief moment, the sound of shattering glass can be heard from inside the building.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls perception: (1)+14: 15 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Rakim kneels a moment to trace gloved fingertips across the drops remaining, bringing it up for a very cautious sniff &amp;quot;Hmm...&amp;quot; he says then heads within a little more cautiously then his rushing through the streets, his crossbow carefully leading the way.&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls perception: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
Vodrick runs from around the last corner and stops as he sees rakim beginning to enter the building. He pants a little out of breath from his multiple close calls and groans as he notes the building. &amp;quot;well, anyway in should have a way out. Maybe I can cut him off?&amp;quot; he mutters to himself and begins searching for an exit and listening for movement. Finding none, He changes tactics and opts for a slightly different approach in an enclosed area. He returns his bow to his back and instead draws an imposing, yet old, looking scimitar from his hip. from near the sheath of the blade, he also detaches a small buckler and begins to affix it to his wrist as he begins to carefully make his way inside.&lt;br /&gt;
&lt;br /&gt;
Inside the warehouse, there are several broken bottles of unknown content littering the floor. The remaining liquid in some of the broken glasses seem to fluoresce, and some carry an acrid if not foul odor.&lt;br /&gt;
&lt;br /&gt;
Following the trail leads to a section of the warehouse that is covered by a wide curtain. There appears to be movement behind the curtain. The sound of heavy breathing become more audible the closer one gets to the curtains.&lt;br /&gt;
&lt;br /&gt;
Suddenly, silence. No heavy breathing. Just a deathly stillness.&lt;br /&gt;
&lt;br /&gt;
A faint growl that is starting to become a loud roar can be heard from behind the curtain. And then, Angry man bursts forth with a dagger in each hand. He looks fully healed. The daggers seem to be coated with some unknown liquid.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Benthus to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls initiative: Roll: 2 + Bonus: 7 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Angry man: Roll: 7 + Bonus: +6 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls weapon4: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls 1D4+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
Vodrick scuttles inside with his blade and diminuative buckler at the ready. He makes his way just behind Rakim just in time to hear the strange sounds from the curtain before it was torn away to reveal the rather pissed off looking man. He grins widely as he shows himself and raises his sword as he cbegins to close the distance. &amp;quot;Finally, Given up the coward act eh? Works for me!&amp;quot; He says as he steps in and delivers a solid strike towards the frothing man's legs.&lt;br /&gt;
&lt;br /&gt;
Angry man howls in pain at the Lucht's slashing attack to his knee cap. This draws his ire on Vodrick. With his two daggers he begins to stab at the halfling...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 2d3+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick for 6 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls fortitude: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
Angry man becomes a flurry of movement, slashing at the halfling with two daggers. One misses, but the other one connect with his target at the neck area.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+2+1: (7)+7+1+2+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d10+2d6+1+1+2: (3)+(8)+1+1+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
Rakim drops down into a firing stance as the crossbow comes up to his shoulder. He aims down the fancy stock, some of the decoration actually serving a purpose as aiming points. Not a good enough one however as the heavy bolt manages to bounce of the angry man's armor. Calmly Rakim ratchets down another bolt from the magazine, although his eyes look far from calm.&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls weapon4-4: (5)+5+-4: 6&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Rakim     |HUMAN     |Inq        |  5  | 29  | 29  | 15 | 17 | 5  | 4  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Vodrick   |HALFLING  |Ftr        |  2  | 12  | 19  | 20 | 17 | 6  | 5  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
Vodrick clashes blades with the now very pissed off man but fails to deflect the second dagger as it finds it's mark, skimming across his neck and drawing a line of red. He gritted his teeth against the pain and directed a focused glare into his eyes. He flicks his blade to the side and spins around in an attempt to bring the blade up in an attempt to catch him off guard as well as keep a bit of space between the two of them. His attack didn't seem to connect with anything but the side of the man's blades, but he was able to keep the larger side of the blade between him and the man for a bit of added protection&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls fortitude: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick for 4 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick's Dexterity for 2 points. 2 total damage.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Rakim     |HUMAN     |Inq        |  5  | 29  | 29  | 15 | 17 | 5  | 4  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Vodrick   |HALFLING  |Ftr        |  2  |  8  | 19  | 20 | 16 | 6  | 4  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+2+1: (4)+7+1+2+1: 15&lt;br /&gt;
&lt;br /&gt;
Angry man continues to attack Vodrick. This time the poison in the blade seeps into his bloodstream and slows the luchts movement.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
As the second bolt misses by an ever bigger margin Rakim turns his gaze up to the heavens &amp;quot;Blessed Eluna help thy servant&amp;quot; he prays as his fingers ratchet down a third bolt, his aim shifting amidst the two combatants.&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls weapon4: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls 1D4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d3+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls fortitude: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick for 3 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+2+1: (5)+7+1+2+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
Angry man succeeds in injuring Vodrick once again. He roars bloodthirstily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silver lady grant thy servant a damn break&amp;quot; Rakim pleads heavenwards as yet another bolt misses the man. Frustration is starting to show more visibly on his fine bone features as he ratchets down a forth bolt with a soft sigh.&lt;br /&gt;
&lt;br /&gt;
Vodrick winces as yet another stab in the side gets inside his defenses. He groans as he feels his arms start to feel slightly numb and his legs a little heavier. He groans as the assorted cuts and bruises on his side start to take their toll on his maneuverability and while he was able to deflect at least one more attack, yet another gets inside a swing and wounds him again, though not before he was able to get a swing up and against his shoulder first. He readies for another attack, his eyes beginning to flutter in pain. He needed to hang on just a bit more. His aggravation was noticeable beginning to grow however as he hears the twang of yet another missed shot. &amp;quot;next time, I'm shooting!&amp;quot; he grumbles out.&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls weapon4: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick for 4 points. 1 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+2+1: (9)+7+1+2+1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d10+2d6+1+1+2: (5)+(7)+1+1+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
Vodrinck brings another swing forward, but his attack goes wide as it is deflected against one of the daggers. He Oofs loudly as the second dagger is brought around with a solid thunk into his stomach. He chokes and strains to stay on his feet as his wounds are almost too much to take. He coughs a splatter of blood onto the floor and grips his sword tightly. &amp;quot;you.....are pissing...me....off&amp;quot; he mutters weakly.&lt;br /&gt;
&lt;br /&gt;
It seems the impious prayer has in fact worked this time, for as Rakim squeezes the trigger the bolt flies true and sinks into the mad man, aided by the holy blessings upon the heavy bolt sinks in. The tension across the inquisitor shoulders ease a little bit as he levers down the last bolt in this magazine and takes aim &amp;quot;Surrender or die&amp;quot; he calls out as the bolt rests on the man.&lt;br /&gt;
&lt;br /&gt;
The angry man senses that the Lucht will not last long against his attack and so pushes on with his aggression. The first dagger stabs the lucht in the shoulder. As he withdraws the blade, he thrust again with the other dagger. This one misses.&lt;br /&gt;
&lt;br /&gt;
You paged Vodrick with 'Yes. I'll let the dice decide if he will continue to attack you or not, but he will certainly recognize the vial in your hand.'&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls weapon4: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d100 (More than 50, he will attack Vodrick): (77 (More than 50, he will attack Vodrick)): 77&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Vodrick is rather unsteady on his feat at this point, but is not about to make it easy on this man. He reaches back behind him into a small pouch and pulls an item from within. he makes sure it is visible in front of him and coughs another spot of blood onto the ground before him before stepping forward for another swing. It goes wide but he could only yell angrily at the man in front of him. &amp;quot;fine then, let's do this!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d3+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick for 5 points. -4 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+7+1+2+1: (8)+7+1+2+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d10+2d6+1+1+2: (4)+(5)+1+1+2: 13&lt;br /&gt;
&lt;br /&gt;
A moment of clarity passes through the eyes of Angry man as he looks at the vial held in Vodrick's hands. He sneer and then says, &amp;quot;You'll die first.&amp;quot; And with that, he stabs the lucht in the chest. The vial falls to the floor and shatters. The surrounding air catalyzes the chemicals in the vial and the area with 10 feet of the vial erupts in flames. Angry man growls in pain.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (19)+11: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (8)+11: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 2d3+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Rakim for 6 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
The final bolt sings out from the crossbow and sinks into the angry man. Despite this he is still up. Rakim curses softly in a harsh sounding language and puts the crossbow down on the ground, just in time to cop the charge of the angry man. Not in his usual armor the dagger manages to hit him and he curses again.&lt;br /&gt;
&lt;br /&gt;
No sooner had the Lucht's defiant cry left his lips, he recieved another rapid flurry of attacks from the man. Unable to defend fully from the attacks, he gasps as the blade sinks into his chest and the blade falls from his hands. from the other hand, a vial of blue alchemist fire falls to the floor and awashes the area in blue flame. He was unconcious before he hit the ground, but the addition of the flames had his cloak smoking as he was propeled to his back onto the floor. His breathing shallow, and his eyes clossed, there was little more he could do for now but try to hold out as best as he could.&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim casts Castigate. Caster Level: 5 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d3+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d20+5+4: (13)+5+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Six - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
You paged Vodrick with 'Yes. He has been drinking some potions to make him more powerful.'&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
Rakim's eyes narrow as he steps back elegantly, his long leather coat flaring wide. One hand reaches down to pull out a rather less than stylish morningstar, but rather than trust it he holds a palm up. As he starts to cast the angry man somehow follows and scores another slash across the Inquisitor. Shaking his head he keeps his concentration as the silvery glow radiates from his eyes &amp;quot;IN THE HOLY NAME OF THE SILVER LADY I COMMAND YOU TO REPENT YOU SINS AND PRAY FOR FORGIVENESS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Seven - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim casts Cure Light Wounds. Caster Level: 5 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Rakim rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Rakim for -8 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Rakim for 8 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Vodrick for -8 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
Rakim 's sharp eyes take in the ominous still form of Vodrick. Healing not really part of his training he has no idea how bad the Lucht is, but he prays softly as he approaches. A silvery light starts to shine from his palm and as he lays it on the prone hafling is fills and soothes much of his wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Angry man's turn! Rakim is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Eight - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Rakim's turn! Vodrick is next!&lt;br /&gt;
&lt;br /&gt;
You paged Vodrick with 'Thanks.'&lt;br /&gt;
&lt;br /&gt;
Rakim's lip curls up into a snarl &amp;quot;Well that will teach me to be merciful&amp;quot; he mutters under his breath as with not much other option he hangs his morningstar under his coat and picks up his crossbow.&lt;br /&gt;
&lt;br /&gt;
Vodrick inhales deeply as a strange force seems to course through him. he shivers a bit feeling a bit....strange but soon frowns as he realizes where he is. He groans as he pulls himself into a kneeling position and turns to face the man that had injured him this badly. He quickly pulls his bow from his back and readies to take aim as he sees him turn and run out of the door. He is REALLY starting to hate this asshole.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Nine - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Vodrick's turn! Angry man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls weapon1-2: (19)+7+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls weapon1-2: (12)+7+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls 1D8+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Vodrick rolls 1D8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
Vodrick had had ENTIRELY enough of this man and sighted up his shot as the man tried to flee. He concentrated all of his focus on his fleeing target and lets fly the first arrow. He barely flinches as he sees the arrow sink deeply into his back. Just to make sure that the job is well and truely done, he quickly draws another shaft and lets fly another shot out of the door. It too sinks into the man's back right beside its brother and he watches as the man FINALLY slumps forwards and falls to the ground. He then, slowly, lowers his bow and pulls himself to his feet. One arm is gently holding his midsection where the wounds from those painful daggers had definitely left their marks. He makes his way to the door, and spits a wad of blood in his direction with as much ire as a 3 foot tall Lucht could muster. &amp;quot;And....stay down.....Dick&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A rather irritating chap...&amp;quot; Rakim drawls casually as he approaches the man. Rather expert hands disarm him of anything that might even be conceived as possibly being vaguely associated with being a weapon. That done he ties him securely and only then does he heal him. Once sure the man is not going to die any time soon the rather pointy toe of his fancy boot 'accidentally' sinks into angry man's groin &amp;quot;Fetch the guards master Vodrick&amp;quot; he suggests &amp;quot;Once they are here I might search the warehouse&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vodrick winces as he turns to observe the inquisitor and gives a quick nod. &amp;quot;forgive me if I take my time....next time I decide to jump to the front lines to try and hold off someone twice my size drinking gods only know what....stop me. If he has a healing potion or 3 on him, I call dibs when I get back&amp;quot; he adds as he makes his way off in a slightly pained jog in search of any law enforcement.&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19648</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=19648"/>
		<updated>2015-07-31T05:49:06Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* July */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2015&lt;br /&gt;
|[[Delve]]&lt;br /&gt;
|[[Yrqemm]], [[Abigail]], [[Aldean]], [[Mikilos]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2015&lt;br /&gt;
|[[Meetup: Bane of Sobriety]]&lt;br /&gt;
|[[Jibbom]], [[Yngvild]], [[Bahken]], [[Tatyannah]], [[Sandy]], [[Godwyn]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Meetup: Kegger Fest!]]&lt;br /&gt;
|[[Dain]], [[Sandy]], [[Xiuhcoatl]], [[Myrana]], [[Cesran]],&amp;lt;br /&amp;gt; [[Sophia]], [[Godwyn]], [[Jibbom]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|February 18, 2015&lt;br /&gt;
|[[Return]]&lt;br /&gt;
|[[Rayne]], [[Aldean]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2015&lt;br /&gt;
|[[A Play]]&lt;br /&gt;
|[[Jessamy]], [[Bahken]], [[Xiuhcoatl]], [[Svarshan]], [[Cesran]], &amp;lt;br /&amp;gt;[[Mikilos]], [[Sandy]], [[Myrana]], [[Godwyn]], [[Stjepan]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2015&lt;br /&gt;
|[[PrP: Deathwatch on the Border of Dragonier]]&lt;br /&gt;
|[[Lothos]], [[Bennet]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sun Nap]]&lt;br /&gt;
|[[Audax]], [[Munch]], [[Uneth]] &lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2015&lt;br /&gt;
|[[Sandy's Dress]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Mikilos]], [[Karelin]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Shamans Blessing for Hatchlings|A Shaman's Blessing for Hatchlings]]&lt;br /&gt;
|[[Iuitl]], [[Xiuhcoatl]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2015&lt;br /&gt;
|[[Midnight Menagerie|PRP: Midnight Menagerie]]&lt;br /&gt;
|[[Blackjack]], [[Bahken]], [[Arkun]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2015&lt;br /&gt;
|[[High Sun in Dragonier]]&lt;br /&gt;
|[[Smythly]], [[Jibbom]], [[Rhar]], [[Jahnavi]], [[Katyana]],&amp;lt;br /&amp;gt; [[Korrani]], [[Godwyn]], [[Ssylrath]], [[Sophia]], [[Namira]],&amp;lt;br /&amp;gt; [[Ceres]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2015&lt;br /&gt;
|[[Spring Ball]]&lt;br /&gt;
|[[Silmeria]], [[Jessamy]], [[Mikilos]], [[Myrana]], [[Godwyn]], &amp;lt;br /&amp;gt;[[Abrahil]], [[Stjepan]], [[Sandy]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2015&lt;br /&gt;
|[[Reclaiming the Forest Part 1]]&lt;br /&gt;
|[[Aevarr]], [[Jessamy]], [[Taumaril]], [[Jonan]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|March 30, 2015&lt;br /&gt;
|[[Naming Day]]&lt;br /&gt;
|[[Renfrey]], [[Godwyn]], [[Myrana]], [[Sandy]], [[Mikilos]],&amp;lt;br /&amp;gt; [[Cesran]], [[Svarshan]], [[Rhar]], [[Jibbom]], [[Ssylrath]], &amp;lt;br /&amp;gt;[[Xiuhcoatl]], [[Durrankar]], [[Iuitl]], [[Silmeria]], [[Crow]],&amp;lt;br /&amp;gt; [[Aldean]], [[Karelin]], [[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2015&lt;br /&gt;
|[[Dummy Fight]]&lt;br /&gt;
|[[Munch]], [[Kroth]], [[Te'Andra]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2015&lt;br /&gt;
|[[Locked]]&lt;br /&gt;
|[[Selia]], [[Aldean]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|April 9, 2015&lt;br /&gt;
|[[Fireside]]&lt;br /&gt;
|[[Munch]], [[Alba]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 16, 2015&lt;br /&gt;
|[[Park Rain]]&lt;br /&gt;
|[[Aldean]], [[Thanix]], [[Munch]], [[Godwyn]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2015&lt;br /&gt;
|[[Parking]]&lt;br /&gt;
|[[Kyson]], [[Kiroth]], [[Godwyn]], [[Iuitl]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2015&lt;br /&gt;
|[[Zifnab]]&lt;br /&gt;
|[[Mikilos]], [[Autumn]], [[Cesran]], [[Tim]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2015&lt;br /&gt;
|[[PrP: Guf's Ma's Fin]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Tiasa]], [[Iuitl]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[PrP: Deal Gone Bad]]&lt;br /&gt;
|[[Blackjack]], [[Arkun]], [[Lyrana]], [[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2015&lt;br /&gt;
|[[Try Hards 1]]&lt;br /&gt;
|[[Aldean]], [[Ferawyn]], [[Garak]], [[Kiroth]], [[Lothos]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Researching_the_Enchantments|Broken Blade: Researching the Enchants]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Metal Identification|Broken Blade: Metal Identification]]&lt;br /&gt;
|[[Kyson]] and [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Blue_Rose_Blade|Broken Blade: Blue Rose Blade]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fernwood Discussion|Broken Blade: Fernwood Discussion]]&lt;br /&gt;
|[[Kyson]], [[Selia]], [[Aevarr]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Order Investigation|Broken Blade: Order Investigation]]&lt;br /&gt;
|[[Kyson]]. [[Te'Andra]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Getting To Know You|Broken Blade: Getting To Know You]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Echoes of the Past|Broken Blade: Echoes of the Past]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Garden Stroll|Broken Blade: Garden Stroll]]&lt;br /&gt;
|[[Kyson]], [[Aldean]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Scrying for the Blade|Broken Blade: Scrying for the Blade]]&lt;br /&gt;
|[[Kyson]] and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 3, 2015&lt;br /&gt;
|[[Log:Broken_Blade:_Fragment Recovery|Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Godwyn]]. [[Mel]], [[Kira]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Log: Meeting the Metalman]]&lt;br /&gt;
|[[Kyson]], [[Symar]] and [[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2015&lt;br /&gt;
|[[Try Hards II]]&lt;br /&gt;
|[[Aldean]], [[Dire Wolf]], [[Ferawyn]], [[Garak]], [[Kiroth]],&amp;lt;br /&amp;gt; [[Lothos]], [[Renfrey]], [[Stjepan]], and [[Zoob]].&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Ambush at Felwood]]&lt;br /&gt;
|[[Kyson]], [[Symar]], [[Dire Wolf]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2015&lt;br /&gt;
|[[Log: Recovery|Broken Blade: Recovery]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2015&lt;br /&gt;
|[[Log: Broken Blade: Felwood Fallout]]&lt;br /&gt;
|[[Kyson]], [[Godwyn]], [[Symar]], [[Aldean]] and [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Repaying a Debt|Broken Blade: Repaying a Debt]]&lt;br /&gt;
|[[Kyson]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2015&lt;br /&gt;
|[[Log: Broken Blade: Sword Training]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2015&lt;br /&gt;
|[[Log: Clever Title II]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Broken Blade: Training Daze]]&lt;br /&gt;
|[[Kyson]], [[Verna]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2015&lt;br /&gt;
|[[Log: Somewhere I Belong]]&lt;br /&gt;
|[[Gragnar]], [[Cesran]], and [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2015&lt;br /&gt;
|[[Log: Finding a Cleric]]&lt;br /&gt;
|[[Korra]], [[Kira]], [[Tim]], and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2015&lt;br /&gt;
|[[Log: Broken Blade: As the Blade Turns]]&lt;br /&gt;
|[[Kyson]] and [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2015&lt;br /&gt;
|[[Log: Clever Title III]]&lt;br /&gt;
|[[Kyson]], [[Xiuhcoatl]], [[Drok'thar]], [[Ganbaatar]] and [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2015&lt;br /&gt;
|[[Event: Dran's Latest Gambit II]]&lt;br /&gt;
|[[Kyson]], [[Leilani]], [[Coldran]], [[Aevarr]], [[Katyana]], &amp;lt;br /&amp;gt;[[Tim]] and [[Korra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log:BB: Fragment Recovery II|Broken Blade: Fragment Recovery II]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Cesran]] (GM)&lt;br /&gt;
|-&lt;br /&gt;
|May 23, 2015&lt;br /&gt;
|[[Log: Broken Blade: Fragment Recovery]]&lt;br /&gt;
|[[Kyson]], [[Korra]], [[Kira]], [[Godwyn]] and [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 30, 2015&lt;br /&gt;
|[[Log: Answers (Meetup)]]&lt;br /&gt;
|[[Garak]], [[Silmeria]], [[Aldean]], [[Latenat]], [[Svarshan]], [[Henrie]], and [[Oliver]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2015&lt;br /&gt;
|[[Log: Save the Young!]]&lt;br /&gt;
|[[Kira]], [[Duncan]], [[Korrani]], and [[Ladislaus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June!===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 11th, 2015&lt;br /&gt;
|[[Problems in Havenwood]]&lt;br /&gt;
|[[Cesran]], [[Duncan]], [[Garrin]], [[Godwyn]], [[Kira]], [[Kroth]], [[Renfrey]], [[Stjepan]], [[Tethelle]], [[Tatyannah]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2015&lt;br /&gt;
|[[Log: Holy Retrieval]]&lt;br /&gt;
|[[Tim]], [[Alba]], [[Smythly]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2015&lt;br /&gt;
|[[Meeting with the Hound]]&lt;br /&gt;
|[[Tatyannah]], [[Elessa]], [[Stirling]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2015&lt;br /&gt;
|[[Possibly Giants?]]&lt;br /&gt;
|[[Yngvild]], [[Schneider]], [[Stirling]], [[Dire Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14th, 2015&lt;br /&gt;
|[[We're working for WHO?]]&lt;br /&gt;
|[[Autumn]], [[Dire Wolf]], [[Duncan]], [[Leisel]], [[Kojot]], [[Stjepan]], [[Stirling]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 16th, 2015&lt;br /&gt;
|[[Do You Want to Build a Snow Man?]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Bo Peep has lost her Sheep]]&lt;br /&gt;
|[[Kira]],[[Terewin]],[[Rakim]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 19th, 2015&lt;br /&gt;
|[[Down into the Mines]]&lt;br /&gt;
|[[Corra]],[[Dire Wolf]],[[Garak]],[[Stirling]], and [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Miner Norty Finer]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Tim]],[[Vodrick]],[[Alba]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2015&lt;br /&gt;
|[[Protect the Goods]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Terewin]],[[Tiasa]],[[Tim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 22, 2015&lt;br /&gt;
|[[Hydra Menace]]&lt;br /&gt;
|[[Bennet]],[[Audax]],[[Celeste]],[[Dain]],[[Fayde]],[[Lesmae]],[[Richter]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2015&lt;br /&gt;
|[[Village Under Siege]]&lt;br /&gt;
|[[Kira]],[[Rakim]],[[Smythly]],[[Tim]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2015&lt;br /&gt;
|[[Angry Man]]&lt;br /&gt;
|[[Rakim]],[[Vodrick]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2015&lt;br /&gt;
|[[Suddenly Appearing Towers]]&lt;br /&gt;
|[[Rourn]],[[Mel]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2015&lt;br /&gt;
|[[Monster Mash-Graveyard Smash]]&lt;br /&gt;
|[[Rakim]],[[Kalkorth]],[[Leilani]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30th, 2015&lt;br /&gt;
|[[Murder on the Xiang-Sei Express]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Rescue_the_Orphans_Ending&amp;diff=17302</id>
		<title>PrP: Rescue the Orphans Ending</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Rescue_the_Orphans_Ending&amp;diff=17302"/>
		<updated>2015-02-14T07:18:54Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Rescue the Orphans (Ending) *Emitter: Benthus *Characters: Kravar lvl11, Godwyn lvl11, Cesran lvl14...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Rescue the Orphans (Ending)&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Kravar lvl11, Godwyn lvl11, Cesran lvl14&lt;br /&gt;
*Place: An unknown pocket dimension.&lt;br /&gt;
*Time: Feb 7, 2015&lt;br /&gt;
*Summary: Ending the 'Rescue the Orphans' plot.&lt;br /&gt;
*APL: 12&lt;br /&gt;
*Encounter 1: 5x Fiendish elite guards (Thoxel stats) +2 advanced (CR11), CR15&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of the Plot)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so the end game begins.&amp;quot; Sighs heavily an old but wise cleric of Daeus as he watches the gathering of what is left of the temple factions. &amp;quot;So few, yet so brave. May they all come back to us. If not, may the heavens grant them their eternal reward.&amp;quot; He says, slightly above a whisper, more to himself than to anyone else.&lt;br /&gt;
&lt;br /&gt;
A serrielite adjutant rallies all those assembled to their staging points, to which the respective faction leaders reminds those on the mission on what they are to do. Each member has rehearsed inside their heads what they are going to do. They are aware of the dangers of their mission. Some look ashened but determined to continue. &lt;br /&gt;
&lt;br /&gt;
Many of their number have died in the attack that was just more than a day ago. Now, they go to apprehend the ones responsible.&lt;br /&gt;
&lt;br /&gt;
The religious factions have gathered at the temple of Elune where many runes and sigils have been marked on the floors and walls to serve as focus for their teleportation. Groups converge towards their rally point and await for the signal to go.&lt;br /&gt;
&lt;br /&gt;
You and your group are brought before one of these teleportation foci and told to wait as diviners and scryers literally sweat blood as they thrust their consciousness into an alien plane, making sure that your entry point will not be prevented as that would likely result in your deaths.&lt;br /&gt;
&lt;br /&gt;
You have been told prior to your assembly what your task is. Apprehend the one called Matthias Fold. Bring him back dead or alive, preferably alive so that just sentencing could be brought upon his head.&lt;br /&gt;
&lt;br /&gt;
It is a daunting task, but there are very few people who are powerful enough to face the monster, and those who are more powerful than you have been assigned elsewhere. You are not informed of what those other tasks are. 'The less you know the better' they say.&lt;br /&gt;
&lt;br /&gt;
A prayer is made for everyone, empowering them all with the blessings of their gods, and then they wait for the signal.&lt;br /&gt;
&lt;br /&gt;
A flag is raised.&lt;br /&gt;
&lt;br /&gt;
Suddenly, there is a frenzy of movement as spells are being cast and energy vortices come to existence. Whole groups are swallowed and thrown into the ether. There isn't much to think, let alone to panic, as you and your group are sucked into your own teleportation vortex.&lt;br /&gt;
&lt;br /&gt;
You feel like you are drowning inside a swirling maelstrom, your body twisting and spinning in a sea or dark energy. You can't breathe, and you feel like blacking out as your body is subjected to heavy G's. Just when you thought your life has flashed before your eyes, you crash land on firm ground.&lt;br /&gt;
&lt;br /&gt;
You know you can't remain idle as you very know that the enemy is waiting for you. And so you push yourself up from the stone hard ground on where you landed, and prepare for the fight that you know will be coming your way.&lt;br /&gt;
&lt;br /&gt;
You orient yourself to the place of where you are as quickly as your mind can allow it. And it begins to register to you that you have landed on some large dais. You register something else as well. You and your party are not alone in the room.&lt;br /&gt;
&lt;br /&gt;
Standing to the relative north of where you are standing are four humanoid creatures wearing ornate battle armour. Full plate armours that have magical runes scribbled on the surface and gems that seem to give off wafts of potent energy.&lt;br /&gt;
&lt;br /&gt;
The wearers of these armours have human faces, all marred by scars that have been made by whips and lashes. They appear to be sleeping, leaning slightly on their magically enhanced double blades. But it is not true. They are not sleeping. They are resting. Waiting. Waiting for you.&lt;br /&gt;
&lt;br /&gt;
Their eyes open in unison as they stare unflinchingly at you and your companions. There is no fear in their eyes, but a curious gaze, as if wondering if you and your companions would even be a challenge for them. They begin to move as one, extending one of their hands out towards one of your companion.&lt;br /&gt;
&lt;br /&gt;
You sense what will happen next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: You roll initiative for Elite guards: Roll: 4 + Bonus: +6 = Total: 10&lt;br /&gt;
GAME: Cesran rolls initiative: Roll: 10 + Bonus: 7 = Total: 17&lt;br /&gt;
GAME: Kravar rolls initiative: Roll: 15 + Bonus: 4 = Total: 19&lt;br /&gt;
GAME: Godwyn rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There is a map of the scene where you are in. +tmap to see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I have so many questions&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fire away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;1. How many prep spells can we have before we teleport?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;As many as you think is necessary to keep you alive on this mission.&amp;quot;&lt;br /&gt;
GAME: Cesran casts Mage Armor. Caster Level: 14 DC: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Shield being cast using lesser extend rod.&amp;quot;&lt;br /&gt;
GAME: Cesran casts Shield. Caster Level: 14 DC: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Magic Circle from Evil with lesser extend rod.&amp;quot;&lt;br /&gt;
GAME: Cesran casts Magic Circle Against Evil. Caster Level: 14 DC: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;2. What plane are we going to?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The plane you are in is not exactly known. Most of the arcanist are convinced that you have landed somewhere in Limbo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;3. Matthias Fold? Man? Monster? What do we know about him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Mathias Fold is the person responsible for the gruesome murder of a man in the temple district. He later caused caused many deaths to people living at the outskirts of the city, posing as a magician entertainer and then summoning demons to kill all the villagers in the area. He has disrupted many businesses, both legal and illegal, and many people are after his head. Recently, based on this plots continuum, he attacked the temple district. Many died that day, not directly by his hands, but by the monsters he had summoned into existence. When the dust cleared, the orphans in the Temple of Althea are missing, and presumed kidnapped. A few hours later, a scouting group has confirmed the location of the man. About 24 hours later, a full scale assault is planned on his stronghold, said to be in another dimension, linked to the material.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Mathias fold is, by all those who have met him, human male.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;4. What are these creatures and specifically what are any weakness they might have and conversely what sort of immunities or resistances do they have, if you need my to roll any knowledge roll just let me know which one.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Any chance I can use some knowledge or other to try and figure out some info on these things? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Attempting to roll knowledge/planes. This might get interesting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus will give it as a freeby, Godwyn.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The five monsters ahead of you are called demons of insubordination. They have been fought before by the scouting team, but this particular group are the elite class. The best of the best. They are guarding the doors to their master and they will fight to the death.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;They are immune to poison and electricity, have damage reduction 10. SR16.  And are resistant to acid, cold and fire 15. They have a unique aura that if you are within 5 feet of them, you will have to roll will or be affected by an affliction called 'insolence'. Basically, you stop looking at your allies as allies, so flanking and all other aids are no longer applicable. You have to succeed a will check of 19 to be immune to it for 24 hours. And if you are hit by the two ends of their double swords, you are compelled to attack your group's leader (which would likely be Cesran), for one round. A will save of 19 will resist the urge to do so. Also, they can smite good.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kravar slides his sword from its sheath and raises his shield so that only the top half of his head is visible over the round edge. He squares off with the center-most armored figure, then begins to advance on it. &amp;quot;Tormenting orphans?&amp;quot; he calls out as he approaches. &amp;quot;For shame! Time to put an end to this villainy!&amp;quot; His voice is jovial, although his eyes behind the shield are wary and almost calculating.&lt;br /&gt;
&lt;br /&gt;
Godwyn... says nothing. Not yet. These... things... are not her target. No, there is a different goal to be met, and she will meet it. They are in the way. She does however draw her great sword. It was time to end this.&lt;br /&gt;
&lt;br /&gt;
Godwyn's eyes narrow, her head tilting to the right. &amp;quot;I've seen you all before... I've *fought* you before.&amp;quot; She steps forward and whirls her weapon above her head. &amp;quot;You are nothing but in my way. So I'll remove you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Group will be dropped around j10.&amp;quot;&lt;br /&gt;
GAME: Kravar places himself on the map as kr at location J10 (Medium).&lt;br /&gt;
GAME: Cesran places himself on the map as Cr at location J2 (Medium).&lt;br /&gt;
GAME: Godwyn places herself on the map as GD at location J 10 (Medium).&lt;br /&gt;
GAME: GAME: Cesran moves to location J8 (30 ft).&lt;br /&gt;
GAME: You move Godwyn to location J9 (5 ft). &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Note, there is a roof above your head. The ceiling is about 20 feet high.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Can they be challenged. Are they immune to mind affects.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;No, they can be challenged.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Then let's rock.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, Cesran, you have spellcraft, right? Mind checking to see if you can determine what active magic your enemies have?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran nods, 'No celstial t-rex...yet&lt;br /&gt;
GAME: Cesran rolls spellcraft: (7)+31: 38&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Wonderful. I'll page you what you will learn.&amp;quot;&lt;br /&gt;
You paged Cesran with 'corruption resistance, protection vs good, Bless, see invisibility.'&lt;br /&gt;
Cesran pages: What is corruption resistance?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;So we're in the magic circle, and it provides us a good +2 against evil things on saves and AC.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Yep&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods, &amp;quot;And something more. I makes you immune to mind attacks like charm and domination. Provided that the caster is of the evil alignment.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Pretty much. They probably won't move until we go after them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Does the circle move with us?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;It moves with me&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Then we're going on.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Challenge Evil is pretty much my version of it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Godwyn's turn! Kravar is next!&lt;br /&gt;
GAME: Note Flat-footed on Godwyn ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Godwyn, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Challenge Evil will reach the center-most enemy. So let's see what he's made of.&amp;quot;&lt;br /&gt;
GAME: Godwyn casts Challenge Evil. Caster Level: 11 DC: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cast it.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls 1d20+11: (14)+11: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (6)+8: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It barely saves.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Godwyn takes in a breath and points toward the center-most enemy... and before she can speak a single word, the very spell she seeks to use sparks before her eyes... and does nothing else. She sets herself again, waiting for someone to make the first move. &amp;quot;That should have worked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Kravar's turn! Cesran is next!&lt;br /&gt;
GAME: Note Flat-footed on Kravar ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will just stay where I am then...ready an action to shield bash if something gets within 10' (using Lunge)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus will adjust your init when your trigger has been activated.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Kravar readies an action)&lt;br /&gt;
&lt;br /&gt;
Kravar leans forward, his weight coming onto the balls of his feet. He hears the familiar sounds of spell-chanting behind him, and then feels the tingling of magic seeping into him. If anything it makes him more eager to get into swords-length, but he manages to restrain himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Cesran's turn! Elite Guards is next!&lt;br /&gt;
GAME: Note Flat-footed on Cesran ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Quick Caste haste, using lesser rod of quickening and cast black tentacles on the elite guards&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Centered on G3&amp;quot;&lt;br /&gt;
GAME: Cesran casts Haste. Caster Level: 14 DC: 21&lt;br /&gt;
GAME: Cesran casts Black Tentacles. Caster Level: 14 DC: 22&lt;br /&gt;
GAME: Cesran rolls 1d20+19: (10)+19: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It fails to grapple G3.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;What about the rest of them? It's a 20' radius&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;They share the same CMD.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran nods.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesran eyes the demons as they are all bunched up, &amp;quot;Hold on for a moment.&amp;quot; He says as he takes out a rod and then casts a spell of haste on himself and his allies. He then digs into his spell component pouch and takes out an arm of an octopus. He casts another spell at at the gates centered on the middle demon black tentacles shoot up from the ground and try to grab onto the demons, &amp;quot;That should drive them to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Elite guards' turn! Godwyn is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And drive them to you they do. Unencumbered by their powerful magic armours, they gather around the group in an attempt to encircle them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar's initiative total changed to 10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kravar, roll your AoO.&amp;quot;&lt;br /&gt;
GAME: You move Guardian3 to location J11 (35 ft). &lt;br /&gt;
GAME: Kravar rolls 1d20+21: (3)+21: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G3 charged...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Even with the -2 to AC, Kravar, you missed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolling on the attack...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+23: (14)+23: 37&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (5)+12: 17&lt;br /&gt;
GAME: You damaged Kravar for 17 points. 103 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, the rest have moved into their respective positions...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You move Guardian2 to location I9 (45 ft). &lt;br /&gt;
GAME: You move Guardian1 to location I8 (50 ft). &lt;br /&gt;
GAME: You move Guardian4 to location K9 (45 ft). &lt;br /&gt;
GAME: You move Guardian5 to location K8 (50 ft). &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The elite guard at the center has a slight grin on his face when he sensed Godwyn attempting something on him. He shifts his gaze to Kravar when the person suddenly went into a readied position. His grin turns into a sneer. Suddenly, the ground around him and his men bursts and black tentacles begin to wrap around them. Or are attempting too. Powered by infernal energy and inhuman strength, the five elite guardians make little of the attempt to subdue them. When it is finally their turn, they move. The one at the center charges head first into Kravar, ignoring the intruders attempt to shield bash him. He drives one of his blades into the side of Kravar, and grins once more when blood is leaking through his opponents armour. The other four begin to move into their position, almost as if rehearsed...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Godwyn's turn! Kravar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Okay, they've flanked us.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Let's see if we can't break out of it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Full Attack to the big bad ugly thing on my right... but let's see if I can't deal with both of them at once.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Instead of the Full Attack...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Power Attack. Cleave. Both of the ones to Godwyn's left side.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Please state their aliases, like g2 or g4.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Hold up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;G1 and G2&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;This should be quite painful ^^&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Did you declare smite?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;No. Does Smite only work on a declared target?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes. It's a swift action to do. And it only targets one monster.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Then not quite yet. It's too focused. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;As you wish. roll your attack.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee: (17)+14: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That hits G1.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee: (8)+14: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That misses G2.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls 2d6+6: (11)+6: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Damage has been dealt to g1...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Pick your targets and get ready! Aura of Justice!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;+3 to your swings. Enjoy. ^^&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Kravar, Cesran, you both have the ability to smite one of your foe for 1 minute.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;They're demons. They count as outsiders.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;This is likely going to hurt... +22 to your damage. Have fun.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Godwyn turns to her left as they surround them, and it's not long before she comes up with an idea. Instead of just focusing on one, she swings her weapon in a wide arc... and her weapon punches through the armor of one of the demons. It's unfortunate though that it doesn't seem to do much to the second enemy... and that makes her angry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enough of this.&amp;quot; She glances toward Kravar. &amp;quot;Get ready! We're breaking out of this circle!&amp;quot; With that, she takes in a breath and shouts her battle cry. &amp;quot;Forward Unto Destiny!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her weapons glow... but not just hers.&lt;br /&gt;
&lt;br /&gt;
Weapons, armor... everything that everyone is wearing glows with the bright blue aura. &amp;quot;Let's go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Cesran's turn! Kravar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;5ft step back. Cast defensively slow&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+14+8+4: (11)+14+8+4: 37&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I have combat casting&amp;quot;&lt;br /&gt;
GAME: Cesran casts Slow. Caster Level: 14 DC: 21&lt;br /&gt;
GAME: Cesran rolls 1d20+14+4: (7)+14+4: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Against their spell resistance&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It breaks their spell resistance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;From g1-g5&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (12)+8: 20&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (3)+8: 11&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (17)+8: 25&lt;br /&gt;
GAME: GAME: Cesran moves to location J7 (5 ft).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesran back up away from the demons as they try to surround him. He moves in a way that the demons can't attack him as he casts a spell and he slows 4 out of 5 of the demons down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Kravar's turn! Elite Guards is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;So for smite I declare it on one person? I'll do it on G3 if that's ok&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;And then the 4 others get the shield bashes&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d20+21: (5)+21: 26&lt;br /&gt;
GAME: Kravar rolls 1d20+21: (9)+21: 30&lt;br /&gt;
GAME: Kravar rolls 1d20+16: (13)+16: 29&lt;br /&gt;
GAME: Kravar rolls 1d20+16: (6)+16: 22&lt;br /&gt;
GAME: Kravar rolls 1d20+11: (20)+11: 31&lt;br /&gt;
GAME: Kravar rolls 1d20+11: (5)+11: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;The 22 and 16 should have been +3, sorry *blush*&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;So, its from g3 clockwise?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;miss, hit, hit, miss, hit, miss. In that order.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;G3 gets the 25 and 19, but I wanted to keep shield bashing g2 and g4 until I knock them prone and only then move to g1/g5 with any remaining shield bashes&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;So G2 gets a 30 cmd bull rush, g4 gets a 29 CMD bull rush&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;If either is above their cmd I could knock them prone by slamming then into the ones behind them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Their CMD is higher than that. So no prone enemy right now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I mean bull rushed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Slow doesn't affect CMD.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll the damages, btw.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Which ones hit?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;2nd, 3rd, and 5th attacks.&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d4+9: (2)+9: 11&lt;br /&gt;
GAME: Kravar rolls 1d4+9: (3)+9: 12&lt;br /&gt;
GAME: Kravar rolls 1d4+9: (1)+9: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;21 on g2, 12 on g4&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kravar attacks and damages Elite guard 2 and 4, doing very minimal damage due to their hefty damage reduction ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Elite guards' turn! Godwyn is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g3 attacks Kravar.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (13)+20: 33 (miss on Kravar)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G2 and G4 use a swift action to smite Godwyn.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+28: (4)+28: 32&lt;br /&gt;
GAME: Benthus rolls 1d20+28: (5)+28: 33&lt;br /&gt;
GAME: Benthus rolls 1d8+24: (3)+24: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn sighs. Both hit, because AC 27. This is going to hurt, isn't it.&lt;br /&gt;
GAME: Benthus rolls 1d8+24: (3)+24: 27&lt;br /&gt;
GAME: You damaged Godwyn for 54 points. 48 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g3 and g5 attack Cesran...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (19)+20: 39&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolling to confirm threat...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (5)+20: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Just a threat.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (7)+20: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two normal hits.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (2)+12: 14&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (1)+12: 13&lt;br /&gt;
GAME: You damaged Cesran for 27 points. 76 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The elite guards are slowed (except for g5) and damaged by Godwyn. Then they all get hit by a flurry of blows coming from Kravar. Only the toughest amongst them manages to shrug it off. The one at the front attacks Kravar but misses. &lt;br /&gt;
&lt;br /&gt;
The two other guards positioned besides Godwyn recognizes her and declare their smite attack on her, calling upon their evil master to grant them with more demonic powers to slay her. They attack her in their slowed state, and their experience and strength as well as the will of their dark masters enable them to hurt her. &lt;br /&gt;
&lt;br /&gt;
And hurt her badly. &lt;br /&gt;
&lt;br /&gt;
They grin at her bloodied state, but somewhat amazed that she is still standing. The other two guards attack Cesran, both of them being able to hit him and draw blood...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Godwyn's turn! Cesran is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Lay on Hands, for the love of everything Holy... give me a thirty!&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls 5d6: (17): 17&lt;br /&gt;
GAME: You damaged Godwyn for -17 points. 65 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Smite still active... and I'm going to follow through.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Declaring Smite and Power Attack on G2. Full attack.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Smite+1: aliased to weapon13+Charisma+1: (8)+16+3+1: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is a hit.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Power Smite+1: aliased to weapon13+Charisma-3+1: (17)+16+3+-3+1: 34&lt;br /&gt;
GAME: Godwyn rolls Power Smite+1-5: aliased to weapon13+Charisma-3+1-5: (19)+16+3+-3+1+-5: 31 (THREAT)&lt;br /&gt;
GAME: Godwyn rolls Power Smite+1-5: aliased to weapon13+Charisma-3+1-5: (7)+16+3+-3+1+-5: 19&lt;br /&gt;
GAME: Godwyn rolls Power Smite+1-10: aliased to weapon13+Charisma-3+1-10: (1)+16+3+-3+1+-10: 8 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;So three normal hits.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Outsider PS Damage: aliased to 2d6+15+22: (4)+15+22: 41&lt;br /&gt;
GAME: Godwyn rolls PS Damage: aliased to 2d6+15+Paladin: (8)+15+11: 34&lt;br /&gt;
GAME: Godwyn rolls PS Damage: aliased to 2d6+15+Paladin: (9)+15+11: 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Three normal, tank-like hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Tell me that did it... give me some room...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It... smarts from your attack. Your holy attack did damage, but not much. Thankfully, their DR is mitigated by the smite. It could have been worse otherwise. Pose wounding it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and Godwyn is indeed, still standing. Their blows smash into her armor... through her clothing... but she still stands. And her features are grim, determined. She stares at the demon in front of her and staggers to her feet, her right hand on the torn rose emblem adorning the front of her tabard.&lt;br /&gt;
&lt;br /&gt;
As the glow fades, she points her weapon at the demon in front of him. &amp;quot;You're going to regret that.&amp;quot; And with a roar, she brings her blade to bear, ramming into its armor. Sparks and blood fly as the empowered blows strike home, the first one sending a resounding clap of thunder through the chamber.&lt;br /&gt;
&lt;br /&gt;
The fourth strike scrapes against armor... but Godwyn does not care in the slightest. It won't be long now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Cesran's turn! Kravar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cesran, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;using rod of lesser quicken cast defensively Mirror Image, then start to defensively cast summon monster VI&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cast the spell. 1 round for the summoned monster right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;1 full round&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+14+8+4: (16)+14+8+4: 42&lt;br /&gt;
GAME: GAME: Cesran moves to location J6 (5 ft).&lt;br /&gt;
GAME: Cesran casts Mirror Image. Caster Level: 14 DC: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll for the images.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d4+4: (4)+4: 8&lt;br /&gt;
GAME: Cesran casts Summon Monster VI. Caster Level: 14 DC: 24&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesran takes a step back and he has his rod of quicken spells ready. He casts a spell and sudden there are 9 Cesran's to deal with and they all start casting the same spell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Kravar's turn! Elite Guards is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kravar, Are you still in Cesran's circle of protection?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Nope not anymore...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll will dc 19.&amp;quot;&lt;br /&gt;
GAME: Kravar rolls will: (14)+9: 23&lt;br /&gt;
GAME: Kravar rolls will: (10)+9: 19&lt;br /&gt;
GAME: Kravar rolls will: (11)+9: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are immune to their aura for 24 hours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will full attack starting with g3, if I manage to down him any remaining attacks would go to g2&lt;br /&gt;
GAME: Kravar rolls 1d20+24: (10)+24: 34&lt;br /&gt;
GAME: Kravar rolls 1d20+24: (8)+24: 32&lt;br /&gt;
GAME: Kravar rolls 1d20+19: (9)+19: 28&lt;br /&gt;
GAME: Kravar rolls 1d20+19: (2)+19: 21&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (11)+14: 25&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (16)+14: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hit hit hit miss miss hit.&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d4+31: (4)+31: 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Four of six attack connect.&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d4+31: (4)+31: 35&lt;br /&gt;
GAME: Kravar rolls 1d8+29: (2)+29: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Those are smite attacks, right?&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d8+29: (3)+29: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar nods&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kravar grimaces in pain as one of the guard's blows gets through his defense. He turns to focus on the enemy directly in front of him. Already in a fighting crouch, he leans forward even more to slam his shield into armored shins. It's enough to knock the enemy off balance, leaving him open for a few sword slashes. Every time the armored figure tries to fight back Kravar slams his shield into him once more to keep it off balance, and the rain of attacks slowly starts to wear the guardian down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Elite guards' turn! Godwyn is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G3 declares smite on Kravar. G4 and G5 declare smite on Cesran.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g3 attacks Kravar.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+26: (5)+26: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G2 and G3 continue to attack Godwyn...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+28: (7)+28: 35&lt;br /&gt;
GAME: Benthus rolls 1d20+28: (7)+28: 35&lt;br /&gt;
GAME: Benthus rolls 1d8+24: (1)+24: 25&lt;br /&gt;
GAME: Benthus rolls 1d8+24: (2)+24: 26&lt;br /&gt;
GAME: You damaged Godwyn for 51 points. 14 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;That's more like it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, g4 charge attacks Cesran...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+22: (10)+22: 32&lt;br /&gt;
GAME: Benthus rolls 1d9: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran boos&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Are there any AoOs if he moves away from us?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;There has to be.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;They're within our attack zones.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, there is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will use his shield!&lt;br /&gt;
GAME: Kravar rolls 1d20+21: (14)+21: 35&lt;br /&gt;
GAME: Kravar rolls 1d4+9: (2)+9: 11 (Damage dice)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That knocks him down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;This will result in a very, very interesting situation on my pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, crisis averted.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;haha&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g5 moves five feet to attack cesran. Full attack.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+27: (7)+27: 34&lt;br /&gt;
GAME: Benthus rolls 1d20+27: (19)+27: 46&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Checking for crit.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+27: (5)+27: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Should be a crit.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+25: (9)+25: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;So three attacks...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;One for double.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d9: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d8: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Crit misses.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d7: (4): 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;All misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;swing, swing, swing, but you can't hit a thing...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;there are now 6 cesrans left.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lead elite guard and the two other elite guards that are flanking cesran recognize the aura surrounding the two and declare a 'smite good' attack on them.  The lead elite guard attacks Kravar but misses in his attempt, slowed by Cesran's spell.&lt;br /&gt;
&lt;br /&gt;
The other two elite guards flanking Godwyn continue their relentless and brutal assault on the Althean paladin, further increasing the amount of damage she has already sustained and bringing her closer to death's door.&lt;br /&gt;
&lt;br /&gt;
The two other elite guards close to Cesran begin to engage him.  The first one moves closer to him but is smacked down by a lunging shield attack by Kravar.  The other one moves five feet closer and unleashes a battery of swings at the mage.  Three of the nine Cesran images poof out of existence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Godwyn's turn! Cesran is next!&lt;br /&gt;
GAME: You move Guardian5 to location K7 (5 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Thirty... thirty, come on...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Lay on Hands! Four uses remaining.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls 5d6: (17): 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Somehow, I'm still standing.&amp;quot;&lt;br /&gt;
GAME: You damaged Godwyn for -17 points. 31 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Perfect. This ties in with what might happen. I smite G2, potentially decisive. If he does fall down, Godwyn will call out her change in tactics to Kravar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Cool?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Smite+1: aliased to weapon13+Charisma+1: (20)+16+3+1: 40 (THREAT)&lt;br /&gt;
GAME: Godwyn rolls Smite+1: aliased to weapon13+Charisma+1: (14)+16+3+1: 34&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Confirmed.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Power Smite+1: aliased to weapon13+Charisma-3+1: (16)+16+3+-3+1: 33&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Wait, that might have been it.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Power Smite+1-5: aliased to weapon13+Charisma-3+1-5: (2)+16+3+-3+1+-5: 14&lt;br /&gt;
GAME: Godwyn rolls Power Smite+1-10: aliased to weapon13+Charisma-3+1-10: (18)+16+3+-3+1+-10: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Two hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll damages, first being a crit.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls 2d6+52: (7)+52: 59&lt;br /&gt;
GAME: Godwyn rolls PS Damage: aliased to 2d6+15+Paladin: (9)+15+11: 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He... still... stands... barely.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose it, Godwyn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Or do you have something else to add?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything happens all at once. She is assailed again from both sides, and falls to one knee again. The hand on her chest is the only sign she's still moving, but somehow she gets to her feet. With a shout of defiance, she raises her weapon and comes at the demon in front of her again, refusing to leave him alone!&lt;br /&gt;
&lt;br /&gt;
One strike, two, and the first one slams home, taking a good chunk of flesh out of the Insubordinate. Yet her weakness shows... the next two do nothing. What armor is left on him protects him from her wrath.&lt;br /&gt;
&lt;br /&gt;
But there is an evident smile on her face as well. &amp;quot;You're mine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Cesran's turn! Kravar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Okay so I am summon a celestial tricerotops being summoned at K4,&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'll 5' step back and cast Animal growth on it...bumping it up from huge to Collosal&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;It will then charge g5&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;And smite the heck out of it&amp;quot;&lt;br /&gt;
GAME: You add Triceratops (TC) to the map at location K4 (Medium).&lt;br /&gt;
GAME: You change Triceratops' size to GL (Gargantuan/Long).&lt;br /&gt;
GAME: You move Triceratops to location K3 (5 ft). &lt;br /&gt;
GAME: You move Triceratops to location K4 (5 ft). &lt;br /&gt;
GAME: Cesran casts Animal Growth. Caster Level: 14 DC: 23&lt;br /&gt;
GAME: You move Triceratops to location K2 (10 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;He'll just gore g5 then with some smite.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Celestial triceratops, now I get it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Smite away.&amp;quot;&lt;br /&gt;
GAME: GAME: Cesran moves to location J5 (5 ft).&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;You know what I'm gonna bull rush G5 with the Tricerotops&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+20: (13)+20: 33&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Does that hit their CMD?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, pretty much,&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Okay so he's pushed back 5feet every 5 that I'm over his CMD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You just pushed him 5.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Totally fine, gets him out of my face&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Benthus if I add 4 more to the CMB, does that push him back any further...I forgot going up a size gets +8 str bonus&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You just pushed him 10 feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;That hit's g4 right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, he bumps into g4.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+24-4: (11)+24+-4: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Does that push them back any more?&amp;quot;&lt;br /&gt;
GAME: You move Guardian5 to location K8 (5 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;No.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran rats.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesran manages to finish his summoning and in a flash of bright white light there is a golden and white Triceratops. Cesran moves back and places his hand on the triceratops, &amp;quot;Grow big Alaster...grow big.&amp;quot; The already huge triceratops grows to gargantuan size and Cesran points at the guardian that attacked him, &amp;quot;Push him back!&amp;quot; The celestial triceratops, see the halo above its horns stamps its feet and then rushes at the guardian. It hits the demon and pushes it back into the other demon, but moving two demons is tough as they are barely able to hold on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Kravar's turn! Elite Guards is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kravar, G3 is barely standing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will try 2 sword attacks on g3 and shield attacks on g2 unless/until he gets knocked down, if so any remaining shield attacks on g1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will roll sword attacks on G3 first, easier to keep it straight that way&lt;br /&gt;
GAME: Benthus rolls 1d6: (6): 6&lt;br /&gt;
GAME: Kravar rolls 1d20+19: (7)+19: 26&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (6)+14: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss. Miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar doh...ok here are shield attacks&lt;br /&gt;
GAME: Kravar rolls 1d20+21: (1)+21: 22 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You added smite on that?&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d20+21: (3)+21: 24&lt;br /&gt;
GAME: Kravar rolls 1d20+16: (19)+16: 35&lt;br /&gt;
GAME: Kravar rolls 1d20+11: (13)+11: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar nods I did add smite&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss miss hit miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Only 1 hit.&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d4+9: (3)+9: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is not enough, Kravar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Also a bull rush, with 35 cmb&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It move 5 feet back.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Oh thank you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar wants to move it into g1 so it falls prone :)&lt;br /&gt;
GAME: You move Guardian3 to location J12 (5 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Map is correct?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;He's trying to knock them over like dominoes. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;I just opted to knowck G2 prone...he gets -4 to attacks and AC and if he tries to get up it uses up a move action and he eats some AoOs&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g2 and g5 are both prone at the moment.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kravar continues to injure the lead elite guard and also manages to knock G2 prone with a shield bash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Elite guards' turn! Godwyn is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright. First off, g2 who is prone attacks Godwyn.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+24: (12)+24: 36&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That hits.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Oh come on...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn sighs.&lt;br /&gt;
GAME: Benthus rolls 1d8+24: (5)+24: 29&lt;br /&gt;
GAME: You damaged Godwyn for 29 points. 2 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g4 attacks Godwyn.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+28: (10)+28: 38&lt;br /&gt;
GAME: Benthus rolls 1d8+24: (4)+24: 28&lt;br /&gt;
GAME: You damaged Godwyn for 28 points. -26 remaining. (DEAD)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G3 attacks Kravar.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+26: (3)+26: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And misses again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g5 full attacks triceratops.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+17: (6)+17: 23&lt;br /&gt;
GAME: Benthus rolls 1d20+17: (15)+17: 32&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (13)+15: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Any of those numbers hit, Cesran?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;All of them are&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 3d8+36: (9)+36: 45&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Are the weapons evil?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;45 damage to it this round. Please note it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;It's still up. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G1 crawls towards you, Cesran.&amp;quot;&lt;br /&gt;
GAME: You move Guardian1 to location I6 (10 ft). &lt;br /&gt;
GAME: You move Guardian1 to location I7 (5 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Tricratops will AoO it!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: You move Guardian1 to location I6 (5 ft). &lt;br /&gt;
GAME: Cesran rolls 1d20+21: (3)+21: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Did you add the +4 for being prone?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Nope, so it's be 28&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Damage pls.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 2d10+16: (12)+16: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yup, it grazes him a little.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It bypasses the demons DR btw.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;OKay&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The elite demon guard to Godwyn's left attacks her and nearly topples her over. It was the other guard that is flanking her to the right that finishes his comrade's work. &lt;br /&gt;
&lt;br /&gt;
The Althean paladin collapses at the two prong attack. &lt;br /&gt;
&lt;br /&gt;
The lead guard continues to attack Kravar, but misses. &lt;br /&gt;
&lt;br /&gt;
The prone guard attacks the Tricratops and damages it three times. &lt;br /&gt;
&lt;br /&gt;
The other prone guard crawls towards Cesran with the intent to murder him, but gets horned by the triceratop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Godwyn's turn! Cesran is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Godwyn is unconscious.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She's stopped a lot of their attempts to kill her and her companions, but she can't stop everything.&lt;br /&gt;
&lt;br /&gt;
Godwyn is too weak, too battered to avoid the attacks that come at her, and the second strike causes her to slump to the ground in one good hit. It catches her in a bad place, but just enough to where she blacks out.&lt;br /&gt;
&lt;br /&gt;
She might not get to see justice done, but she can't say she didn't try... and before her vision goes dark, she sees the glow of Kravar's sword and shield.&lt;br /&gt;
&lt;br /&gt;
Well, at least they still have a chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Cesran's turn! Kravar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I will 5' back, and smite g1 with Scorching Ray&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;SR.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+14+4: (18)+14+4: 36&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;SR bypassed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fire at the prone unit (-4 to attack for ranged vs prone).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;So I add 22 to attack roll and damage?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+10-4+22: (13)+10+-4+22: 41&lt;br /&gt;
GAME: Cesran rolls 1d20+10-4+11: (17)+10+-4+11: 34&lt;br /&gt;
GAME: Cesran rolls 1d20+10-4+11: (13)+10+-4+11: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Scorching ray is fire damage.&amp;quot;&lt;br /&gt;
GAME: Cesran casts Scorching Ray. Caster Level: 14 DC: 22&lt;br /&gt;
GAME: Cesran rolls 4d6+22+7: (17)+22+7: 46&lt;br /&gt;
GAME: Cesran rolls 4d6+11+7: (18)+11+7: 36&lt;br /&gt;
GAME: Cesran rolls 4d6+11+7: (12)+11+7: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thanks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Tricratops will attack g5&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Wait a minute, you declared smite. So all its resistances are mitigated.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Nice roll btw.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+21: (4)+21: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G1 is almost out.&amp;quot; (Not true as corruption resistance plus its other innate damage resistances would lessen each attack.  So G1 is far from over at this point)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You forgot your +4 for being prone, Cesran.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll damage.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 2d10+16: (8)+16: 24&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesran sees the demon crawling towards him and he backs up. &amp;quot;Let's see how resistant to fire you really are.&amp;quot; He aims his hand at the demon and unleashes three powerful beams of fire that slice into the demon hurting it. The triceratops in the mean time does not like being cut as it gores the demon that hurt it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 10.&lt;br /&gt;
      It is now Kravar's turn! Elite Guards is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar will start attacking g3, if he falls I'll switch to g2, if HE falls switch to g4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
GAME: Kravar rolls 1d20+24: (18)+24: 42&lt;br /&gt;
GAME: Kravar rolls 1d20+24: (6)+24: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hit hit&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d4+31: (1)+31: 32&lt;br /&gt;
GAME: Kravar rolls 1d4+31: (2)+31: 33&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G3 is still standing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Proceed with the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: GAME: Cesran moves to location J4 (5 ft).&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls 1d20+19: (16)+19: 35&lt;br /&gt;
GAME: Kravar rolls 1d20+19: (5)+19: 24&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (18)+14: 32&lt;br /&gt;
GAME: Kravar rolls 1d20+14: (11)+14: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hit miss hit miss.&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d8+29: (1)+29: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I think the first damage will be enough. You can spread the succeeding damages to the other guards.&amp;quot;&lt;br /&gt;
GAME: Kravar rolls 1d8+29: (2)+29: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;G3 is down for the count.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g2 takes less damage as it is not your smite target.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;Er if the last one hits someone else it would be just 9 damage&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sadly, it does not go over its DR.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It shrugs your attack off.&amp;quot;&lt;br /&gt;
GAME: Guardian3 removed from the map.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Is there anything else you will do on your turn, Kravar?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar nope I'm done&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kravar takes down elite guard 3 and bumps his shield on elite guard 2 to no effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 10.&lt;br /&gt;
      It is now Elite guards' turn! Godwyn is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, g5 attacks Triceratops prone style.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+17: (8)+17: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+17: (19)+17: 36&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Hit&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Checking for crit.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+17: (4)+17: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Normal hit.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (3)+15: 18&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (3)+12: 15&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (1)+12: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;28.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g1 continues to crawl towards Cesran.&amp;quot;&lt;br /&gt;
GAME: You move Guardian1 to location I5 (5 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll the tri's AoO.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d20+21: (17)+21: 38&lt;br /&gt;
GAME: Cesran rolls 2d10+16: (7)+16: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, g2 attacks Kravar. And so does g4.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (8)+20: 28&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (13)+20: 33&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (3)+12: 15&lt;br /&gt;
GAME: You damaged Kravar for 15 points. 88 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The leader of the elite guards bites the dust. The two guards that were flanking Godwyn have now switched their targets to Kravar. The guard to his right lands a blow that draws blood. The prone guard that is attacking the triceratops lands 2 blows on it. The other guard continues to crawl towards Cesran's 6 images and gets attacked by the dinosaur again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Godwyn's turn! Cesran is next!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Godwyn is unconscious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 17.&lt;br /&gt;
      It is now Cesran's turn! Kravar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Is the Tmap correct because I'd lke to try to line up a shout and if I need to tell the dinosaur to move&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Okay I'm going to have triceratops trample g5 and g4 and skirt the edge of the black tentacles to set up a charge&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;reflex DC is...?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;29&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;they will take the trample instead. But rolling for their attacks...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+17: (7)+17: 24&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (18)+20: 38&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;2 hits&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;It's AC is normally a 21, but with going one size bigger it goes up to a 22&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (8)+12: 20&lt;br /&gt;
GAME: Benthus rolls 1d8+12: (4)+12: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;36 damage all in all.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;roll for your damages on them, Cesran.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 1d8+16: (4)+16: 20&lt;br /&gt;
GAME: Cesran rolls 1d8+16: (4)+16: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. They weather it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But they all fall prone.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;As for myself I'm going to hold ready action to move and cast shout as soon as Kravar moves Godwyn out of the way&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 10.&lt;br /&gt;
      It is now Kravar's turn! Elite Guards is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kravar. your turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar is gonna drag Godwyn out of the way, to j11 I think&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesran looks over towards Kravar, &amp;quot;Hey pull Godwyn back.&amp;quot; He looks to the dinosaur, &amp;quot;Stomp them flat!&amp;quot; The triceratops tramples over two of the demons and makes it was past the black tentacles without going in it by skirting the edge of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You get AoO for that, Kravar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar oks.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar says, &amp;quot;They're still both prone right? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;g4 is. Right now, it is only g2 that is standing.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kravar oks&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (7)+20: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+16: (10)+16: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both miss.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Moving both of you...&amp;quot;&lt;br /&gt;
GAME: You move Triceratops to location O17 (70 ft). &lt;br /&gt;
GAME: You move Kravar to location J11 (5 ft). &lt;br /&gt;
GAME: You move Godwyn to location J12 (5 ft). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Perfect. I'll move over 5' and catch all the baddies with a shout!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Demons hate rock and roll.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kravar gives the wizard an incredulous look but then reaches down grabs Godwyn under the arms. He pulls her back, only managing to get her a few feet before he steps over her to face the enemies again. &amp;quot;This had better work Cesran!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And cast the spell.&amp;quot;&lt;br /&gt;
GAME: GAME: Cesran moves to location K5 (5 ft).&lt;br /&gt;
GAME: Cesran casts Shout. Caster Level: 14 DC: 24&lt;br /&gt;
GAME: Cesran rolls 1d20+14+4: (1)+14+4: 19 (EPIC FAIL)&lt;br /&gt;
GAME: Cesran rolls 1d20+14+4: (19)+14+4: 37&lt;br /&gt;
GAME: Cesran rolls 1d20+14+4: (15)+14+4: 33&lt;br /&gt;
GAME: Cesran rolls 1d20+14+4: (5)+14+4: 23&lt;br /&gt;
GAME: Cesran rolls 5d6+7: (12)+7: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll for the crytalline damage please.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 14d6+7: (65)+7: 72&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Now that's a death shout.&amp;quot;&lt;br /&gt;
Godwyn pages: Nnngh... well at least I did something.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Well... Wasn't expecting that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Are they all dead Jim?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The crystals hold them in place. Sort of keeps them from being 'banished' if someone were to banish them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;As the gems are no more. Well... They are forcefully torn from this plane of existence and back to where they were before...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran laughs&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That... kinda sucks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Ow. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh well...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Now for an epic pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus chinscratches and takes down notes.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Nnnngh... probably not gonna be awake for this. XD&amp;quot;&lt;br /&gt;
GAME: You damaged Kravar for -1000 points. 120 remaining.&lt;br /&gt;
GAME: You damaged Cesran for -1000 points. 103 remaining.&lt;br /&gt;
GAME: You damaged Godwyn for -1000 points. 102 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Mmm....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Can I pose someone waking me up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyone got a potion of healing?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;I have a few scrolls and a wand&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran closes his eyes and feels around Godwyn's body for one.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus isn't that even worse?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Get a scroll out of my bag.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus blargs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Oh wait!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Potion. Cure Moderate Wounds.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Get one.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cesran nods to his companion as Kravar gets Godwyn out of the way. He gets into a horse stand and he starts to inhale and exhale each time taking a deeper and deeper breath. He draws in his breath for the final time before he opens his mouth and lets out a primal manly shout. He expects there to be some damage, but what happens is surprising. There is the sound of shattered gems and a demonic howl as the demons are ripped from this plane back to where they came from. Cesran gives a knowing, almost arrogant smile as he leans on his staff for a moment and he heads over towards the other two, &amp;quot;How bad is she?&amp;quot; He asks, &amp;quot;I have some potions if that will help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;wait, it's still a scroll&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Bah, whatever.&amp;quot;&lt;br /&gt;
GAME: Cesran used a Potion of Cure Moderate Wounds.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Oh, thank you.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls 2d8+3: (14)+3: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are healed, Godwyn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And with your LoH, I believe you can make a full recovery.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;anywho, to the end scene...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The door leading to Matthias Fold's bed chamber is pushed open. Matthias is sprawled over a satin sheet bed, surrounded scantly clad women with chains wrapped around their necks. He has a pleasurable smile on his face that vanishes as soon as the three heroes barge in. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It can't be... I have guards stationed outside! The best guards that the abyss could offer me! You couldn't have bested them?!&amp;quot; He stands up and frantically looks around for a place to run...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus leaves it to the group to take him back to Alexandria. Whether dead or alive, it is your choice.&lt;br /&gt;
&lt;br /&gt;
Cesran uses Grasping hand to catch Matthias, &amp;quot;Where are the children? I literally just ripped apart 5 demons with my own voice and that's just one of my lower level spells...where are the children!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls intimidate: (9)+0: 9 (success)&lt;br /&gt;
&lt;br /&gt;
The man's face contorts in fear for it seems he is a cowardly sort. &amp;quot;Please don't kill me! I beg of you! I just wanted to have some fun with them. I didn't know the demons intended to have fun with them as well. You can go and take them from them. I am sure that they will give them back to you. But please! Don't kill me!&amp;quot; He covers his face from Cesran.&lt;br /&gt;
&lt;br /&gt;
GAME: Cesran rolls sense motive: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are very certain that the man is telling the truth, Cesran.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Except for the part of the demons giving the children back easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kravar stands just behind Cesran. He's reslung his shield and exchanged his sword for an elaborate handaxe. A weapon just as suitable for an execution as a battle. There's still blood on his side, and murder in his eyes.&lt;br /&gt;
&lt;br /&gt;
GAME: Kravar rolls intimidate: (6)+18: 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;I'm giving Godwyn a chance to pose if she wants to&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Maybe I could persuade him a bit better. I just hope my intimidate is better than last time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Godwyn rolls Intimidate+2: (4)+3+2: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Oh come on.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Okay. No pose then.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Intimidate away. You succeed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cesran says, &amp;quot;Try some diplomacy. Kravar is the bad cop all ready&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Hmm... Cesran's right.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Diplomacy: (7)+18: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;That's fair, I think.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;What are you trying to reason with him, Godwyn?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;1. Stop lying. 2. Stop crying. 3. Just tell the whole truth, please? It's been a long day for all of us. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1.) He is not lying as far as you know. 2.) He stops crying, but can't stop sniffling. 3.) He has told the truth. The children are in the hands of the demons. To which another group of adventurers were tasked of rescuing. That part is uncertain, and you have no idea if all the children got saved or not. This was a compartmentalized (is there such a word?) mission.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Yeah, pretty much.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyone of you would like to roll a heal check please.&amp;quot;&lt;br /&gt;
GAME: Cesran rolls heal: (4)+2: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright... Cesran think that the man is normal.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He is just having a bad day.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kravar moves forward and then rests a heavy hand on Matthias' shoulder. The other hand holds the axe uncomfortably close to the villain's neck. &amp;quot;There's almost no point in slaying him now.&amp;quot; The look he gives Matthias seems to imply that Kravar would still be more than willing to do it. &amp;quot;Let's take him back to Alexandria,&amp;quot; he suggests. &amp;quot;To face justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Godwyn rolls Heal: (7)+10: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Okay, better...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Matthias whimpers like a little dog when Kravar places his big menacing hands around his neck. He visibly pales as the axe is brought close to his neck and, in fact, he faints.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Godwyn, you *think* that Matthias is mentally unstable. What reason it is that has unhinged him is something you guys may have to dig into. But that is another story for another time.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Btw, there are several beautiful slave women still chained to his bed. They look spaced out, like having taken a lot of recreational drugs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godwyn takes in a breath and nods... just as the man faints. &amp;quot;Well... let's hope the other teams find them. We have what we came for. In the meantime... you're right. There's no point in killing him, because he's gone unhinged. I dare say some time in a cell may actually do him good, but perhaps I'll find out how far gone he is later. See if there's something to bring back.&amp;quot; She ties his hands behind his back... and then looks around the room.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goddess, no... get them unchained!&amp;quot; Oh yes, he's definitely going to need some work done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And with that, I close this plot. Thank you all for coming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cesran gives him a couple of shakes to see if he's faking it or if anything jingles. Like a secret key or money pouch. He looks at the women, &amp;quot;Let's at least help these women get out of here.&amp;quot; He says as he looks to Kravar and Godwyn before he takes a deep breath as he briefly contemplates using his spell to throw him out a window. He finally nods, &amp;quot;Agreed...it's not our place to dole out justice.&amp;quot; He grips his hand tighter so Matthias won't get away and then heads out.&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17301</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17301"/>
		<updated>2015-02-14T07:13:51Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  ''Roleplay Rooms are not private spaces.'' Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP: The Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]], [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2015&lt;br /&gt;
|[[PrP: Attack of the Daeodon]]&lt;br /&gt;
|[[Audax]], [[Eligar]], [[Gareth]], [[Mara]], [[Nuanna]], [[Rakim]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2015&lt;br /&gt;
|[[PrP: Dotting the Eyes]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Kojot]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2015&lt;br /&gt;
|[[PrP: Rescue the Orphans Ending]]&lt;br /&gt;
|[[Godywn]],[[Kravar]],[[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2015&lt;br /&gt;
|[[PrP: A Mine-or Task]]&lt;br /&gt;
|[[Faiza]], [[Jian]], [[Bahken]], [[Uneth]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=17173</id>
		<title>Benthus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Benthus&amp;diff=17173"/>
		<updated>2015-02-07T10:18:28Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;{{CPHEADER-START}} Benthus {{CPHEADER-END}}     {{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}   Desc:  &amp;lt;pre&amp;gt;          This person stands at roughly six feet tall and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Benthus&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Desc: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         This person stands at roughly six feet tall and is broadly-built.  He weighs around two hundred and ten pounds.  A great sword can be seen poking out of a slit-hole at his back, as well as a composite longbow and a quiver of arrows. There are several daggers strapped around his body, numbering six in total.  A falchion blade is strapped on one hip.  A magical glaive crisscrosses the greatsword behind his back.  &lt;br /&gt;
&lt;br /&gt;
         An elegant blue cloak with gold trimmings covers his body.  The cloak is drawn together at the front to keep the warmth in, but not fastened.  If by chance a strong wind should push aside the cloak for a little while, one could see the intricately crafted breastplate of unusual material beneath. Engraved on the chest-piece is the symbol of the sun.&lt;br /&gt;
        &lt;br /&gt;
         The hood is worn over his head, but not covering his face. The face, if one manages to get a look at it, appears part human part sildanyari. &lt;br /&gt;
&lt;br /&gt;
         His eyes have a soft, patient quality to them, giving him an appearance of a kind-hearted individual. When he speaks, he speaks in a soothing tone, almost hypnotic. But it is not spoken barely above a whisper, for his voice can clearly be heard by those around him. His appearance may suggest a docile person. But the armaments he is carrying clear says otherwise.&lt;br /&gt;
        &lt;br /&gt;
         He walks about in a a calm and collected manner, tipping his head and offering silent hellos to anyone who would glance his way. There is a grace and strength to his movement that sets him apart from the normal populace. But it is his presence that seems to hold most people's attention. Exuding out of him is an intangible aura of goodness that sets people at ease (and probably unease to those that are not good).&lt;br /&gt;
&lt;br /&gt;
         But much of that has changed about him in the recent days, and his once humble veneer has changed to that of grim foreboding.  He no longer talks to people as he has once before.  He no longer looks at the people as he has before.  He moves likes someone carrying a great burden in his heart, and the once smiling face is replaced by a sad and bitter grimace.&lt;br /&gt;
&lt;br /&gt;
         When he looks at people, there is judgment in his eyes.  Mercy is no longer a quality he holds, and it is shown in how he deals with the people around him.  Much has changed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:My_character.jpg&amp;diff=17172</id>
		<title>File:My character.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:My_character.jpg&amp;diff=17172"/>
		<updated>2015-02-07T10:14:22Z</updated>

		<summary type="html">&lt;p&gt;Benthus: uploaded a new version of &amp;amp;quot;File:My character.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=17171</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=17171"/>
		<updated>2015-02-07T08:33:56Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bahken]]&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cinnamon]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Conjan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eilwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Flicker]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
* [[Ivy]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jenner]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Johan]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kidda]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Morasha]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
* [[Pips]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Donations&amp;diff=17112</id>
		<title>PrP: Donations</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Donations&amp;diff=17112"/>
		<updated>2015-02-03T12:45:59Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Donations *Emitter: Benthus *Characters: Margaret lvl6, Bahken lvl4 *Place: Alexandria - Temple dis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Donations&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Margaret lvl6, Bahken lvl4&lt;br /&gt;
*Place: Alexandria - Temple district&lt;br /&gt;
*Time: Feb 2, 2015&lt;br /&gt;
*Summary: A dead body was placed in an Althean donation bin.&lt;br /&gt;
*APL: 5&lt;br /&gt;
*Encounter 1: 1x Human rogue (sniper) 5/assassin 3, CR7&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Scene is occurring in a the temple district)&lt;br /&gt;
&lt;br /&gt;
The temple of Althea receives a lot of petitioners to her hallowed halls, either asking for guidance or assistance in one sort or another. The day seems to be unremarkable with the normal chores being done by the temple attendees.&lt;br /&gt;
&lt;br /&gt;
Then, a scream echoes in the hall.&lt;br /&gt;
&lt;br /&gt;
Guards rush swiftly to the site of concern and there they find one attendee visibly shaking from what she has discovered.&lt;br /&gt;
&lt;br /&gt;
Stashed into one of the donation bins is a dead body. The dead body appears to be wearing the clothes commonly seen amongst sailors.&lt;br /&gt;
&lt;br /&gt;
Margaret is at the scene, of course. She usually hangs out in or near the Temple... you know, being a priestess and all. So when a -body- is discovered in the -donation bin-, she's front and centre, kneeling at the poor soul that's been laid out on the floor. Some kindly soul provided a cloak for a blanket. Even in death, people are treated with respect and given comfort at the Temple of Althea. &amp;quot;Blessed Mother,&amp;quot; the blue-clad priestess is saying. &amp;quot;Who'd do such a thing? And why here?&amp;quot; For all that she appears shocked, she's all business when it comes to a patient... or ex-patient, as the case is here; she's checking for a pulse(just to be sure), and then trying to determine cause of death.&lt;br /&gt;
&lt;br /&gt;
Bahken likely is making temple rounds. Though not the most pious, as a mercenary he does believe different gods come in handy at different times and it pays to 'grease the wheel' as it were. Thus, he hears the commotion and approaches, noticing the body in the sailor garb and frowning.&lt;br /&gt;
&lt;br /&gt;
The dead body with the sailor outfit has many tattoos on his body. One particular tattoo which is located on his forearm is that of a trading vessel. It has the words 'Man of Manetho' inked visibly. The person appears to have several stab wounds from the back, and by the looks of it, the crime was committed within the temple itself.&lt;br /&gt;
&lt;br /&gt;
The body is still warm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus request for one more pose from each character and then roll perception check (DC20). And if that fails, Sense motive (DC15).&lt;br /&gt;
&lt;br /&gt;
Bahken's lips draw down more sharply at the edges as he steps through the crowd. It might be another Manetho.. after all, there are other Cesran's that still use the old names... there's just fewer and fewer of them each passing century... He confirms the tattoo then looks around.&lt;br /&gt;
GAME: Bahken rolls perception: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
There's blood on Margaret's hands, but that's from handling the body; she deftly pulls a cloth out of a pouch at her side that looks made to be easily accessed without soiling it. So she wipes her hands on the cloth, and says to the nearest guard, who's undoubtedly loitering just nearby, &amp;quot;Check the exits, please. Ask if anything suspicious has been seen. There's been a murder right here in the Temple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Margaret rolls perception: (13)+4: 17&lt;br /&gt;
GAME: Margaret rolls sense motive: (17)+11: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A man casually moves through the throng of onlookers, not particularly interested in what is going on. He is heading towards the exit. There are several other people that are heading out of the temple, but it is only this person who seems to be continuing his walk without even taking a glance on what is causing people to gather around a donation bin... (Margaret's sense motive success)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, you there!&amp;quot; Alas, the guard's already moved off to investigate the exits, so the diminutive priestess doesn't have anyone else handy to help apprehend anyone - everyone else present is a civilian and onlooker. Margaret points directly at the somewhat-too-nonchalant man as she rises to her feet. &amp;quot;Could I have a word with you?&amp;quot; Her tone is carefully neutral... but there's some steel behind the words; she is a priestess, after all, with some experience with authority despite her rather unassuming appearance.&lt;br /&gt;
&lt;br /&gt;
Bahken reacts a little more dramatically, following the priestesses indication, he looks at the man and motions with his hand. The words from his lips radiate power as he sings out, o/~ Hold me now.... Warm my heart... STAY WITH MEEEEE! o/~&lt;br /&gt;
&lt;br /&gt;
GAME: Bahken casts Hold Person. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
The man continue to head towards the exit. It would appear that he may have not heard Margaret's call, or he simply ignores her. But the guard stationed at the exit point where the person is heading has heard Margaret and slowly move to block the exit. He extends a hand out and gestures for the man to hold. But the man doesn't stop, continuing to walk until the guard presses his outstretched palm at his chest. It is at this point that the man attacks the guard by raising both his hands up and bringing them down together on the guard's arm. The guard is pulled down by the momentum of the blow. The person then quickly rolls over his back and continues walking out of the exit. It is at this point that Bahken acts...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
The man continues to walk forward as if nothing has happened until all of a sudden, he is rooted in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Margaret rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
GAME: Bahken rolls initiative: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
GAME: You roll initiative for Stranger: Roll: 19 + Bonus: +4 = Total: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The stranger attempts to resist the hold spell...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And it manages to do so. It can move next turn.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Stranger is held in place and it takes every last bit of strength and will from his body to break the hold on him. He manages to do so in the end. It prepares to make its move...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
GAME: Note Flat-footed on Bahken ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Distance?&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;20 feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Crowd in the way?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;... at which point Maggie goes &amp;quot;Sit DOWN.&amp;quot; (Command). :P&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d8: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;You'll get your turn ;)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;About six normal temple patrons.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Crowd are in the way.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Some of them are going in and other are coming out...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Hmm.. so if I draw and throw tanglefoot bag, -2 for range +1 for point blank, and +4 his AC for cover from patrons?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Target the person or the ground?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Tanglefoot unlike Alchemist's fire does not seem to be a splash weapon..&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;So person' touch AC&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls BAB+Dex-2+1: (2)+3+Dex+-2+1: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;well I don't think it handled dex right but I rolled 2 so... yeah&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One of the patrons unerringly moves into the path of your tangle bag. It explodes on him and fixes him in place.&amp;quot;&lt;br /&gt;
GAME: Bahken used a Tanglefoot Bag.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken draws out a bag and lobs it at the stranger. SMACK! Someone is stuck to the floor!... Unfortunately its one of the patrons in between Bahken and the Stranger, drawing a curse from the bard's lips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
GAME: Note Flat-footed on Margaret ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Command! Fall. Makes him lie down and remain prone for a round.&amp;quot;&lt;br /&gt;
GAME: Margaret casts Command. Caster Level: 6 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Yikes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It refuses your command.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret will be moving up to keep up with 'im, too.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oh no you don't. &amp;quot;Sit DOWN,&amp;quot; says Margaret, pointing at the fleeing person as she stomps after him. There's a curious resonance to her voice; it rings with divine authority. At the edges of the scene, a small child who was busy clearing used candles from the devotional altar suddenly plops down on its butt on the floor from sheer gotta-obey-the-Hearthguardness. The stranger, however... doesn't.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The Stranger begins to run at full tilt... (120 feet distance from where he stood in the span of 6 seconds).&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Are you all wearing light armour?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken is!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stranger looks at Bahken, a look of recognition on his face. It then bolts at full speed, nimbly avoiding the people in his path by either sliding under them, or somersaulting over them...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Move 30, cast Hold Person again, range is 140 ft&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Draw bow as moving&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (2)+4: 6&lt;br /&gt;
GAME: Bahken casts Hold Person. Caster Level: 4 DC: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is held in place again.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken moves forward, unslinging his bow as he steps around the stuck person. Again he reaches out with his free hand, closing a fist as he sings those lyrics again and again the man jerks to a halt as he's held by magical strings, paralyzed there, 110 feet from the bard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
GAME: Benthus rolls 1d6: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, you are 130 feet from the suspect.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Seriously? Wow, he moves fast.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;He ran, his ac should really suck right now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret ... doesn't want to actually hurt him, though. Not in the temple.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;I think he's out of the temple...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Or at the temple grounds. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He would still be in the temple grounds.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Well, I recommend running after him.. if he makes this save he's still burned a full round action this turn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret runrunrun!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Light armour, Margaret?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Yarp. Mithril chain shirt.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are 10 feet away from him now. Pose.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Is she 10' ahead of him?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Oh no, I would be&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Nvm&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seeing that kind of speed on the mysterious figure can take one aback. Margaret, however, hitches up the front of her robe... and sprints after him. She's got some legs on her, the little priestess. Despite her diminutive size, she manages to almost catch up to him. &amp;quot;Halt!&amp;quot; she pants. &amp;quot;We just - want to - talk to you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is still held in place.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once again, the stranger is held in place by magic. Again it tries to resist that which is keeping him in place, but alas, he is not strong enough to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Run 120' to 10' ahead&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken sprints dodging around people as best he can, though the path seems clear after the previous two sprinted along, he actually makes it ahead of them both, panting as he holds up his bow aiming back at the attempted escapee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Ohboy. I'm going to regret this...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Imma tackle 'im. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll CMB&amp;quot;&lt;br /&gt;
GAME: Margaret rolls cmb: (20)+4: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Haha!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to grapple him.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's almost silly. Maggie, short and not very athletic and, well, comparatively light as a feather, leaps on top of the paralysed stranger, grabbing hold of him and bringing them both down onto the ground, trying to hold him in place. &amp;quot;Seriously!&amp;quot; she pants, trying to find a good hold and looking hilariously inexperienced at it. &amp;quot;Just stay still! We don't want to hurt you!&amp;quot; What are you going to do to hurt him, pummel him with your tiny kitten fists?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Next turn, he can move again.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;So question.. does that make him not helpless right now, or 'just before his next turn'?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;As he manages to break the spell at the end of his turn, I would say he is not helpless.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Kay!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret is grapplin'.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stranger finds somebody tackling him from behind. He could do nothing to prevent this. But he manages to break the spell that has held him in place. Now that he is able to control his movements again. He attempts to make a grab for something under his coat...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, you can try to pin him if you like.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Sure. It's going to fail hilariously, but yeah. xD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;I think It's my turn still... drop bow, draw sword as moving 5' and stab the man..&amp;quot;&lt;br /&gt;
GAME: Bahken rolls Melee: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;he's at -4 dex&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yup, you hit.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to nick him.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken drops his beautiful and super nice bow and draws his longsword as he steps closer, he thrusts it down in the fracas underneath Margaret, and cuts the man, wounding him but only slightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, going to pin the man, Margaret?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Hopefully!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;True. Roll the pin attempt then.&amp;quot;&lt;br /&gt;
GAME: Margaret rolls cmb: (7)+4: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Oh dear.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;No pin. Grappled still.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey! We don't want to kill the guy.&amp;quot; Also, pointy swords right in the direction of her squishy self are scary. Margaret squirms around like a tiny, angry squirrel, trying to hold the man down with any means necessary - arms, legs... teeth... Alas, she's less than successful. She's not made for wrasslin'!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The stranger attempts to break grapple..&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Using escape artist skill...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (13)+13: 26&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|Bahken    |HUMAN     |Bard       |  4  | 28  | 28  | 17 | 17 | 4  | 8  | 5  |&lt;br /&gt;
|Margaret  |HUMAN     |Clr        |  6  | 26  | 40  | 17 | 15 | 8  | 4  | 10 |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That beats your cmd, Margaret.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;It does, by like 11.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;In any case, it attempts to make a run for it again. He moves 30 feet, eliciting AoO from both of you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Do we count as flanking?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Wouldn't he still be prone and having to get up from the grapple?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Grapple doesn't actually make you prone...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;That sounds odd.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Otherwise, the trip feat is not a good feat at all.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Think of it more like 'trapping' wing chung stuff.. or professional wrestling instead of Gracie style BJJ&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Except much, much less graceful and professional-lookin', 'cos Maggie is a profoundly nonathletic cleric. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hmmm... It would be funny if he were to run with Margaret dangling behind his back.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken pictures her jumping on his back from behind and trying to wrap up his arms while beating ineffectively on him&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret laughs.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Anyway, flanking? She hit him from the back and I hit him from the front&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls Melee+2: (15)+4+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And roll wisdom check to remember something.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Have I somehow managed to keep my staff with me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Oof.. knowledge/local would be easier..&amp;quot;&lt;br /&gt;
GAME: Bahken rolls wisdom: (6)+0: 6&lt;br /&gt;
GAME: Margaret rolls weapon6+2: (15)+4+2: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Whack!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll damages, Bahken.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And Margaret as well.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls 1d8+1: (7)+1: 8&lt;br /&gt;
GAME: Margaret rolls 1d6: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He gets hit twice but manages to distance himself from you guys (30 feet, going sideways from both of you, jumping through an open window with his incredible acrobatic skills.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stranger manages to shakes himself free of Margaret, before attempting to make a run for it again. It is then that he is face to face with Bahken. Again, the look of recognition on the man's face before he changes direction and jumps through an open window. He gets hit as he does so by both Bahken and Margaret...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Dance through the window and grease the floor under him&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken has versatile performance dance, so I use that instead of acrobatics&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret is spectacularly unsuited for chase scenes. xD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;and flying whenever I get that&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cast it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Want the dance roll too?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I just need the Grease DC.&amp;quot;&lt;br /&gt;
GAME: Bahken casts Grease. Caster Level: 4 DC: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He maintains his balance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But the people in the building are slipping and sliding...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken dances gracefully through the window and then sings out, o/~ Slip slidin away, slip slidin awaaaaay o/~ motioning to the floor. The floor from under the man to five feet ahead turns greasy in a big 10' square, others slip and fall but not this guy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;That is one graceful son of a wossname.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Hold Person!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;... after moving to stay near him, as far as my move allows.&amp;quot;&lt;br /&gt;
GAME: Margaret casts Hold Person. Caster Level: 6 DC: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He manages to resist the spell.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;I do believe you've created the slipperiest NPC I've ever seen. And I don't mean just the grease.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;We just haven't gotten the rope around him fast enough...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Make a skill check sense motive again.&amp;quot;&lt;br /&gt;
GAME: Margaret rolls sense motive: (6)+11: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret can sense that the person is heading south of your present location. Roll knowledge/local to see if you can actually intercept him somewhere.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken has rope.. I just needed him to fail like.. one more check :P&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Hahahyeahno, I'm Myrrish. Not a local. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Also not got the skill.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. But I think someone else does ---&amp;gt;Bahken.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus leaves it to you, Margaret.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose when ready.&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's not graceful. It's not pretty. It might be cute, if you're into that kind of thing. Margaret scrambles to catch up to the stranger, pausing at the open window - seriously, who jumps through a WINDOW? - and voicing syllables of power. The syllables are &amp;quot;Stop in the name of the Mother!&amp;quot;&lt;br /&gt;
They have no effect. The Mother must be busy elsewhere.&lt;br /&gt;
Margaret adds, &amp;quot;... he's going south! ... what's south?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He manages to move out of the greased up area and is heading for the roof of the building...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Oh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;As in, what can be found there, not what is the direction.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls knowledge/local: (9)+8: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There is a bridge to the south. If he is heading further south, you will find him passing there.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;There's bound to be, like, Sentinels, regular guards, all kinds of martially inclined Althean folks, in and around the Temple. What've they been up to while we've been playing Road Runner and the Coyote?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;After the bridge is a commercial district with lots of alleyways. One can easily get lost in that maze of a place...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Apparently, the sentinels are not where they should be. They must be busy elsewhere.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;No Althean cookies for them today. :(&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Stranger rolls on the ground where he landed and continues to sprint even when the floor is made slippery by Bahken's magic. A few of the people who are inside the building with him suddenly begin to loose footing and begin slipping and sliding. The stranger dashes for the stairs heading to the roof...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
GAME: Bahken rolls perform/Dance: (10)+12: 22&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There's a bridge to the south, if that's where he's heading, he'll have to take it! Cut him off there!&amp;quot; Bahken says, running after the man. And dancing nimbly over the grease that he doesn't have time to dismiss... He is hot on the mystery man's heels!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret will... run towards the bridge. And try to rally people to help stop the guy.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll diplomacy, Margaret.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Finally something I'm good at! -- watch me totally flub it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus chuckles.&lt;br /&gt;
GAME: Margaret rolls diplomacy: (14)+15: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to get the assistance of the locals. Point when the man shows himself (perception check DC10), and they will mob him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose when ready.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Citizens!&amp;quot; Margaret calls as she breaks off and runs in the direction of the bridge. &amp;quot;There has been a murder in the Temple of the Mother! We need your help in catching the man! He's heading towards the bridge!&amp;quot; She manages, somehow, to shout all this while running. She is SO out of breath. &amp;quot;Please--&amp;quot; Pant, pant, &amp;quot;Please help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It just so happens that there are some murderhob-- adventurers are in the area. They are more than happy to lend their assistance to the Althean priestess, knowing that whatever the outcome may be, they are going to get paid for it...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stranger gets on to the top of the stairs and rushes out of the door leading to the roof. He is no longer visible at the moment...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;I suppose it does help that Maggie's outfit couldn't look more Althean if she tried. http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/cassock-of-the-clergy&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Still chasing&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Bahken, you lost sight of your target when he dashed out of the door and into the roof...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Hrm.. so I get onto the roof and don't see anything?&amp;quot;&lt;br /&gt;
Bahken says, &amp;quot;Do I have any actions left?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On the roof, you spot him trying to check the distance between the building he is currently on and the building to the south. He looks at you and decides it is time to jump.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You have a standard action left.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Oh, I forgot the +3 I'd get to Diplomacy for any similarly-aligned or Althean people, from the robe...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;How far's the fall?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The distance between buildings is 20 feet.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;No, I mean.. how many feet UP are we?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, 20 feet down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;My plan is ready silent image for just before he jumps. Make it Bahken on the other side, waiting to grab him. If he hits it, he gets a roll to disbelieve.. otherwise, let him think I teleported.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Hopefully messing up his jump and sending him 20' down :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;That'll still leave him 20' down and you 20' up.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken huffs, moving up the stairs and pausing outside. He looks over and sees the stranger on the roof about to jump to another. Sucking in his breath, his hand clutches some fleece from a pouch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, you have some guildies with you and they are rearing at the opportunity to trash someone's face.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret is running to the bridge, yessiree. Also keeping a sharp eye on the buildings and rooftops and things leading towards the bridge.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Margaret, for her part, looks very grateful for the assistance of her new found friends; she quickly fills them in on the details as they run, pointing out the rooftop the possible killer fled up onto and the direction he might take towards the bridge. &amp;quot;Keep a sharp look-out, please, it's important we not let this guy get away!&amp;quot; Pause. &amp;quot;But, uh, please try not to kill him if you can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some of the adventurers seems sad at the thought that they can't kill anyone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The stranger makes a running jump...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (6)+15: 21&lt;br /&gt;
GAME: Bahken casts Silent Image. Caster Level: 4 DC: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He makes it to the otherside and believes that Bahken is on that roof top as well.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He searches for a way to get off the roof (His action consumed for the round).&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
o/~ Do you see what I see.... o/~ and then suddenly there's Bahken on the other side, waiting for the stranger with his sword out and ready.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Bahken, the stranger is looking to get off the roof. He does not want to figth you, although he could have already done so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;standard action.. concentrate, move back in the stairs so that he doesn't see the two of us.. Would I be able to tell if Margaret is ready at the bridge?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Not inside the building, no.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken assumes she's not ready then.. Move the image closer to the stranger, trying to back him off the building.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It gets a save every round, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;No saves unless he actually interacts with it, but yeah I'd say a save every time he does. also it makes no sound, smell, and has no texture...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken focuses to maintain the illusion as he slips back into the hall. Through thought he guides the apparition and its blade closer to the man, trying to back him off the side of the building.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, you are at the bridge.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret iiiis... going to Bless the group of adventurers. Because she's a buffy, healy kind of type. Using the Bless charge from her robe which was linked earlier.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The adventurers begin to talk tactics amongst themselves and set up an ambush. They begin to hide from sight...&amp;quot;&lt;br /&gt;
GAME: Margaret casts Bless. Caster level: 6 DC: --&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the adventurers prepare, Margaret herself makes herself useful in the most familiar way - by voicing a soft prayer to the Mother goddess, asking her to shine her light on her companions for success in their endeavors. And it works: a gentle luminescence settles over the scene, strengthening the random murderhobos' resolve. &amp;quot;I hope they know what they're doing,&amp;quot; mutters Margaret to herself. Then pauses, and adds, &amp;quot;I hope I know what I'm doing, recruiting random people off the street. The mother superior is going to have Words...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The stranger make a leap of faith from one corner of the roof in order to avoid the illusion that Bahken has set up...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (17)+15: 32&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He manages to land on the ground without injuring himself. He continues to run... south.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stranger blinks as he find Bahken on the other roof. He steps back and nearly falls off the roof. Looking down he realizes that that would not be a good idea. He looks to the left and then to the right. He chooses to go right. He jumps off of the building and manages to land on one vendor's tarp roof and slides down from it. He continues running towards the direction of the bridge...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 20.&lt;br /&gt;
      It is now Bahken's turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;let the illusion fade, run and dance after him..&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Jump off the roof too?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken nods&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll DC20.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls Perform/dance: (6)+12: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Ouch.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Could be worse.. you didn't see what the Huge Xorn did to me&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;but I'm prone in addition to damage&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You land on the same tarp roof but you got snagged by one of the poles and hit the ground hard.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6: (3): 3&lt;br /&gt;
GAME: You damaged Bahken for 3 points of nonlethal. 3 total.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken can do that.. Yeah, why not? He takes a flying leap at the tarp, yep, hit it perfe-ohfu-SLAM! His foot still in the tarp he swings down to land head first on the concrete, could have been worse, but could have been a lot better then ending up with his chin on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 12.&lt;br /&gt;
      It is now Margaret's turn! Stranger is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Uhm...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, will you be readying an action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;You can ready a charge&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Hum. Yes. It's an unorthodox use of it, but could I conceivably use Shatter to shred his shoes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;I mean, if that won't make you fall over, nothing will.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I am afraid that this is not a cinderella man, Margaret. He's not wearing glass slippers.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Oooor... I can just keep a sharp eye out for his approach and signal the adventurers the moment I spot him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;good idea.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Margaret readies an action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Ten - Init 23.&lt;br /&gt;
      It is now Stranger's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret | Alternatively, you can target shatter against a single solid non-magical object, regardless of composition, weighing up to 10 pounds per caster level.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, there is a group of people heading towards the bridge. Margaret, roll perception.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;that I did not know, Margaret.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;But yeah, signallin'. :D&amp;quot;&lt;br /&gt;
GAME: Margaret rolls perception: (13)+4: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You spot him. Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Ooh ooh, can I use Create Water as my signal to soak him to the bones for ease of identification? Because that would be hilarious. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Nevermind, silly idea. :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret poses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There!&amp;quot; Margaret spots the swiftly-running man. &amp;quot;That guy, see him? The one in the pants and the jacket. Runs like he's born to do it. That's the guy!&amp;quot; She has never been good at battlefield jargon, poor thing.&lt;br /&gt;
&lt;br /&gt;
Margaret also points at the stranger, helpfully.&lt;br /&gt;
&lt;br /&gt;
The adventurers spring into action. Chaos ensues as all forms of spells and devices that could render a man immobile is put to use. Tangle bags, bollas, whips, hold spell, and even a web spell. Needless to say, the other people that were walking together with the stranger are caught up in the attack. But the end result is the same. The stranger is caught. &lt;br /&gt;
&lt;br /&gt;
Tied up and dangling from the arms of a giant-born, the stranger is brought before Margaret. &amp;quot;Is this the person you want?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret imagines the scene. Such havoc. Poor civilians. xD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is what happens if you call for help in a city like Alexandria.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;And happen to be someone people would be inclined to help. I imagine Faiza, for instance, might have some more difficulty. Filthy Mul'niessa that she is. :P&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken stands up, dusting himself off as he limps in the direction of the man and the ensuing sounds of chaos. He again shoulders his way through the gathered crowd to get closer.&lt;br /&gt;
&lt;br /&gt;
The stranger avoids looking at anybody in the eyes...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;The thought that you might be able to open the temple coffers probably helps.. if only they knew what the donation was today...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus chuckles.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Everyone gets a share!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's the one!&amp;quot; Margaret looks extremely pleased that the stranger was brought in without undue harm. &amp;quot;We're going to have to have a chat, you and I. And possibly some of the Sentinels, too. And the mother superior of the Hearthguards. I don't suppose you have anything to say for yourself?&amp;quot; She's surprisingly mild in tone.&lt;br /&gt;
&lt;br /&gt;
The stranger remains silent...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No? Well...&amp;quot; The diminutive priestess glances up at the hulking Giantborn holding the stranger securely wrapped up. &amp;quot;Come along, then. We'll get down to business.&amp;quot; She gestures in the direction of the Temple of Althea, and adds, &amp;quot;You might want to come along too. I have a feeling you might be interested in whatever he has to say.&amp;quot; This in the direction of Bahken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Bahken casts Charm Person. Caster Level: 4 DC: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose casting the spell, Bahken.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Slippery guy.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bahken watches the man interact with Margaret and tries his own interrogation trick since the combat is done and the man isn't being threatened.. not directly anyway, o/~ Why can't we be friends.. why can't we be friends... o/~ he sings to the man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;I'm sure the Temple has ways of making people talk. Gentle but persuasive ways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The stranger raises his eyes look at Bahken and says, &amp;quot;Your brother sends his greetings.&amp;quot; He is then moved along, carried by the giantborn at the request of the Althean priest. The rest of the adventurers seem to be idling around, suddenly bored and not anymore talkative...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anywho, this is Bahken's plot, so I'll let him decide on how it should end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken frowns and nods towards Margaret, moving to follow her. He wonders if he means Manetho.. or a newer brother.. it seems strange, but he might actually prefer Manetho if only because it means there isn't a little bastard sending out hired killers, possibly for him.. Manetho's man... Awful public way to kill him.. sending a message?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Lets the authorities take him and sticks around for the interrogation as long as they let him..&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll wisdom again, Bahken. Just for kicks. If you fail then it was meant to be.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls wisdom: (6)+0: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It was meant to be.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;I suspect the Althean paladins/guards would have jurisdiction, since the murder took place in the temple.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Same as before, I have only a 10 in wisdom you know :P&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken retrieves his bow too :P&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;should still be on the temple grounds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyway, if the person wanted you dead, Bahken, why didn't he when you both were at the roof top alone? And he never draw out a weapon, even when he could have.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Possibly there's a message in the murder of that sailor.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus doesn't know exactly who this person is. His actions were decided by the dice I made to myself.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 Kill Bahken 2 Do not kill Bahken&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolled 2.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;lol&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It's weird how stories develop a mind of their own.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;... if you let the dice decide what happens.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Thanks for your participation. I'll try to follow up on this story if I can.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Well without more.. my best guess is, he's Manetho's man too. The other was a traitor or a failure, killed publicly as a sign to Manetho's other men.. He knows of Bahken (possibly one of Bahken's father's crew or his brother's own) and without orders to kill his bosses brother he decided against it.. besides, aside from a little light stabbing, Bahken wasn't being super violent either.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17111</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17111"/>
		<updated>2015-02-03T12:41:55Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP: The Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]], [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17110</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17110"/>
		<updated>2015-02-03T12:40:23Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP: The Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]], [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Donations]]&lt;br /&gt;
|[[Margaret]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Hunter_and_Prey&amp;diff=17009</id>
		<title>PrP: Hunter and Prey</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Hunter_and_Prey&amp;diff=17009"/>
		<updated>2015-01-26T04:39:22Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Hunter and Prey *Emitter: Benthus *Characters: Lily (Bard2), Latenat (Rdr1/rog1) *Place: Alexandria...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Hunter and Prey&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Lily (Bard2), Latenat (Rdr1/rog1)&lt;br /&gt;
*Place: Alexandria&lt;br /&gt;
*Time: Jan 25, 2015&lt;br /&gt;
*Summary: Something is lurking inside an old abandoned house.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 1x Arrow trap (CR2), 1x Poison needle trap (CR3), CR3 &lt;br /&gt;
*Encounter 2: Male Human rogue 5/assassin 1, CR 5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Start of Plot)&lt;br /&gt;
&lt;br /&gt;
There's a few people gathered at the corner of the road of which you are passing through. You manage to get a snippet of their discussion.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you think it is haunted?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know. But those who enter it have not been seen of again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, it must have some magic security in it or something. There is a big sign at the front that says 'No Entry! Trespassers will be dealt with severely!' It is likely that people who entered it got zapped and thrown into the city prison for their troubles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Really? Well, I heard that one of the city guards was investigating the place. He said that he had heard complaints from the neighbours of hearing strange things inside the building. Unnatural things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Didn't I already say that place could have magical security in place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If that were so, why don't the city guards know about it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do the city guards actually know anything in the city?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I have not seen that city guard for days now. He could be another one of those missing people who ventured into that building and never to be seen again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sshh! I think someone's listening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crowd disperse, leaving behind an old abandoned building with a large sign at the door saying 'No Entry! Trespassers will be dealt with severely!'&lt;br /&gt;
&lt;br /&gt;
Lily is traveling the road alone, as she often does. Her supplies are light, it's just her route between a small village and the main city. A few day's journey, nothing more than the rations she could care on her body were really needed. Despite this, she's still decked out in potions, with a violin strapped over her back as if it were a bow and arrow. She stops for a rest not far from the crowd, catching her breath and grabbing the word. Magical security? She looks towards the building.&lt;br /&gt;
&lt;br /&gt;
This is right up a certain half-sil rogue's alley. No seriously, Latenat is lounging up against the wall of the adjoining alley tending to a burning cigarillo, his ears well honed to rumour and converse. Mulling over the overhead discussion the colorless-cloaked scoundrel levers himself away from the wall and begins jandering toward the abandoned houses frontage, forbidden you say? sounds like a scam of the most common order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Lily with 'Perception please.'&lt;br /&gt;
GAME: Lily rolls perception: (4)+9: 13&lt;br /&gt;
You paged Lily with 'As you observe the house, you see a silhouette of a figure standing near one of the buildings windows. It just allows you a brief glimpse before whoever it is, or whatever, steps back into obscurity.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon eyeing the house, Lily sees something of interest, apparently. She visibly perks and then her eyes dart to the half-sil walking towards the door steps. Could he be so bold? Sitting up from her resting spot, she jogs forward to catch up to the rogue, glancing at him as she joins his side while keeping pace towards the property. No greetings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
From afar, Latenat wishes to peruse his brain pan, of knowledge of this abode's history.&lt;br /&gt;
You paged Latenat with 'It belongs to a Sir Arvon Kopins, a knight said to have been lost during the sendor wars. This is one of his many estates in the city.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Used to be an estate of one of the high muckety-muck knights. Used to be.&amp;quot; Latenat muses out loud, slender fingers rolling the cigarello 'twixt them as a thinking aid,&amp;quot;One of them at least, 'fore he was lost in some war or another.&amp;quot; shoulders are shrugged as he turns a questing eye upon the sil woman, an eyebrow soon raising in wordless question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Were you going to go in alone?&amp;quot; Lily posits, glancing for a moment upon the other, still walking. She stops by the door and watches Latenat expectantly. &amp;quot;Don't mind me, but there is an occupant currently in this house.&amp;quot; Tilting her head, she continues, &amp;quot;If you're right, it could be anyone. We should check it out.&amp;quot; Just like that? Recruited.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was thinking about it.&amp;quot; replies Latenat nonchalantly, puffing away as he flares his cloak out a matter of fact butter-wouldn't-melt-in-his-mouth expression upon his features,&amp;quot;Anybody at all. Could be in need of rescue, even.&amp;quot; at that justification the quirk of a smirk tugs up one corner if his mouth as he sidles over to the door, giving it the hard eye.&lt;br /&gt;
&lt;br /&gt;
Strangely, the door is not locked as you test it. You manage to enter the abandoned domicile with little resistance at all. The house is eerily silent with the long passages empty of anything worthwhile. The little furnitures that are still in place have been covered in white sheets. As you check the building some more, the main door closes in on itself. When checked, it is now locked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls perception: (4)+9: 13&lt;br /&gt;
GAME: Lily rolls perception+2: (9)+9+2: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;+2 is from Keen eyes.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You paged Lily with 'You hear the faintest of sounds footsteps located at the second level of the building. You also see something ahead of you. A piece of string running across one wall to the other side, at the level of one's shin. A trap perhaps?'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That, is a dodgy play.&amp;quot; Latenat purses his lips and narrows grey eyes as he considers the door and reaches underneath his vest, pulling out a leather wallet which he unrolls. This reveals a set of metal probes, the usage of which are soon evident as he attacks the lock in short order,&amp;quot;Not leaving but I'd be daft if we didn't have an escape route planned out in advance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Latenat rolls disable device: (17)+8: 25&lt;br /&gt;
You paged Latenat with 'You manage to unlock the main door. You also manage to detect a string that runs from the door to the walls. Where it goes is anyone's guess.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily glances around the building, she doesn't move from her spot, but she glances back at the door. A shiver runs up her back. &amp;quot;I don't like this place.&amp;quot; Her voice is lower. Reaching up, she rubs behind her ear as she spots something shiny. Reaching into her pliers, she pulls out a little knife of her own. Kneeling down in the hallway, she works to disarm.. Something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Lily pages: Roll Disable Device?&lt;br /&gt;
GAME: Lily rolls disable device+3: (19)+4+3: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;+3 from Cosmopolitan.&amp;quot;&lt;br /&gt;
You paged Lily with 'You successfully cut the strings without triggering anything.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple string trigger, not quite sure what, if anything it was hooked up to, but either way it won't be triggered no. She snips the strings and looks up to Latenat, &amp;quot;Small trap..?&amp;quot; A violinist and a rogue? What a weird career choice. &amp;quot;There's someone upstairs.&amp;quot; She puts a finger to her lips without actually 'sshing'. She does give him a thumbs up for the good effort with the lock. Now they can escape should something go awry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello.&amp;quot; Latenat murmurs, his eyes following the door jamb to the wall after a loud 'CLICK' announces his success before he looks over his shoulder at Lily, and her own victory,&amp;quot;Got a string going to the wall from the door here. Shall we?&amp;quot; sweeping an arm out into a flourish the street rat bows eloquently, proffering the fore to the lady.        &lt;br /&gt;
&lt;br /&gt;
As you and your companion reach the second floor, you notice that the ambient temperature in the area has increased. It is still cold, but not as cold as one would expect from an empty building.&lt;br /&gt;
&lt;br /&gt;
There appears to be a light source of some kind behind one of the rooms as you can see light beneath the door.&lt;br /&gt;
&lt;br /&gt;
Latenat loses his jocularity quickly now business is afoot, games aside he moves with the weight upon the blade of his foot, and soon avaunt upstairs. When the light is encountered the half-sil pauses with a frown,&amp;quot;&amp;lt;something you don't understand in handspeech&amp;gt;&amp;quot; he signs, his expression conveying caution as he moves forward silently and checks out the door for other hidden surprises.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll perception again.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls perception: (6)+9: 15&lt;br /&gt;
GAME: Lily rolls perception+2: (11)+9+2: 22&lt;br /&gt;
You paged Lily with 'You see what looks like a needle hidden within the recess of the door knob.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily pushes herself up and carefully steps over the broken string to follow behind. Quickest way to make friends? It's apparently to walk up with them to an abandoned building and start disarming traps. Ascending the stairs, she makes a concerted effort to /not/ let every creaking step announce her presence. When she reaches the crest of the stairs she pauses to take a look. She catches the handspeech, but doesn't reply. Again, her eyes catch something and she steps forward. Carefully she points towards a needle that appears to be hidden in the recess of the door knob.&lt;br /&gt;
&lt;br /&gt;
Having missed the needle on the first pass Latenat's eyebrow raises once again, nodding his relieved thanks to his partner-in-trespass he reaches for his tools of the trade once again. Kneeling down to go to work he uses a cork with a dab of wax apon it to shield some of his digits from its puncture-prone consequences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Latenat rolls disable device: (10)+8: 18&lt;br /&gt;
You paged Latenat with 'It appears you have disabled the device.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily steps back to allow Latenat to do his work. She doesn't have the tools to disable every single little trap. She watches with a bit of interest to how this particular one is disabled, and remains back to deal with anything once the door is open.&lt;br /&gt;
&lt;br /&gt;
The cork gets in the way of course, but a precaution well-advised. Nonetheless Latenat blinks with surprise when he disables the potentially lethal device and without triggering the actuator as well. With a long slow breath out he stands and moves to the side of the door, preparing his weapons, possibly as a ward against the chill as the pair prepare to enter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Who wants to open the door?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Lat!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lat, roll reflex save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;I am? oh bloody hell, I have my hands full. Sure ';P&amp;quot;&lt;br /&gt;
GAME: Latenat rolls reflex: (4)+8: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily is a bard, no way is she going in first. Hahahah.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Apparently, the trap *wasn't* really disarmed. The needle shoots out and pricks your hand. Roll fort save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat was being a GENTLEMAN&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily squees and giggles.&lt;br /&gt;
GAME: Latenat used a Antitoxin.&lt;br /&gt;
GAME: Latenat rolls fort+5: (14)+3+5: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You succeed it overcoming the poison that was coursing through your veins.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The door to the room opens up revealing what looks to be the building's study room. The fireplace is lit, and a figure can be seen sitting on the only furniture in the room, a cushioned arm-chair. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here you are... At last.&amp;quot; Says the man seated on the chair.&lt;br /&gt;
&lt;br /&gt;
He slowly rises from his chair, smoothening his cloak around him before snapping both of his hands forward. Two projectiles hurtle to each one of you...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (14)+6: 20&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I guess that hits both your ACs.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+1: (2)+1: 3&lt;br /&gt;
GAME: Benthus rolls 1d4+1: (3)+1: 4&lt;br /&gt;
GAME: You damaged Latenat for 4 points. 11 remaining.&lt;br /&gt;
GAME: You damaged Lily for 3 points. 9 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort saves btw.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;poison?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls fort+5: (13)+3+5: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Latenat saves again.&amp;quot;&lt;br /&gt;
GAME: Lily rolls fort: (3)+0: 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Yuuuush.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d2: (2): 2&lt;br /&gt;
GAME: You damaged Lily's Strength for 2 points. 2 total damage.&lt;br /&gt;
You paged Lily with 'The poison courses through your vein and you feel your strength leaving you.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cloaked man manages to throw his venom-coated darts at his two prey, injuring them both, but only poisoning one of them. &amp;quot;Don't run, my pretties. You will only die tired.&amp;quot; He smile can be seen beneath the shadow of his hood...&lt;br /&gt;
&lt;br /&gt;
(+init)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Lily rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
GAME: Latenat rolls initiative: Roll: 11 + Bonus: 4 = Total: 15&lt;br /&gt;
GAME: You roll initiative for Hunter: Roll: 2 + Bonus: +4 = Total: 6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|Latenat   |HALF-ELF  |Rgr/Rog    |  2  | 15  | 15  | 17 | 17 | 3  | 8  | 2  |&lt;br /&gt;
|Lily      |WILD_ELF  |Bard       |  2  | 12  | 12  | 12 | 13 | 0  | 5  | 5  |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
GAME: Note Flat-footed on Latenat ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, it is now your turn, Latenat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat will attempt to politely fillet this guy.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll the dice. He is 20 feet away from you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;human?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bloody, Bastard, Shit, Damn.&amp;quot; stealth kinda becomes a moot point at this stage as Latenat's hand is punctured with the needle he /thought/ he had disarmed, the half-sil grasping for a vial he had hoped to never have to use... and is just in the process of drinking as their nemesis flings projectiles at them,&amp;quot;Oh no you didn't... Son of a Bitch!&amp;quot; his indignance is mixed with pain as the dart flung at him finds its home in the meat of its upper shoulder, and you can hear the capitalisation in his efflusive swearing. It was just a simple B&amp;amp;E at that point, now its personal as he hurls himself forth and misses with his hastily drawn rapier, the glass of the vial he was supping from shattering behind him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Lily's turn! Hunter is next!&lt;br /&gt;
GAME: Note Flat-footed on Lily ended.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily yelps in surprise as the projectile neatly plants itself in her leg. She doesn't pull it out, instead using precious time to duck back in retreat while drawing that viola off her back. Ducking around the corner of the doorway, she obscures herself from the hunter. Don't run? She's not running. The sound of her music begins, the sound of her playing filling the house.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 6.&lt;br /&gt;
      It is now Hunter's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The hunter hurls himself against Latenat, intent of bowling him over...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (11)+4: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;cmd neh?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to get an AoO on him, Latenat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;I think that's Inspire Courage +1, too.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, your CMD is better.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss. The maneuver continues unimpeded...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;oops, crap. forgot the durn thing is MW&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;So +1 to attack and weapon damage rolls.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4 CMB to Bowl over Latenat: (5)+15: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are bowled over Latenat. It rolls over you and stands on the end of the floor, drawing out two darts again...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cloaked person hurls himself at Latenat as the man swings his weapon at him. He seems to twist in the air as the native born scoundrel attempts to stab him in the air. He manages to bowl Latenat down before rolling over him and coming to a standing position on the other end. He flourishes two new darts in either hands...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Latenat, you are flat on the floor with the villain standing close to your head, it looks like he is going to stab you with his darts.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;hmm, might I attempt something acrobatic?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls Acrobatics: (19)+8: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;Stabbity stab time&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Remember the +1s&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Incorporated in Latenat's next pose)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Lily's turn! Hunter is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;I'm going to cast Resistance on Lat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;And maintain my inspire courage/performance.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From around the corner, Lily starts performing a flourish, her notes picking up a sudden urgency and becoming deep. She peeks around the corner at Latenat as the magic of her songlines imbues him with additional resistances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 6.&lt;br /&gt;
      It is now Hunter's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hunter attempts to stab Latenat...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll AoO, Latenat.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (9)+7: 16&lt;br /&gt;
GAME: Latenat rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You injure him, but he continues with his double attack...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (8)+2: 10&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (20)+2: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He injures you with one of his darts. Roll fort save.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+1: (4)+1: 5&lt;br /&gt;
GAME: You damaged Latenat for 5 points. 6 remaining.&lt;br /&gt;
GAME: Latenat rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You resist the poison.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cloaked man tries to distract Latenat with his darts, swirling them around in his hands. The he suddenly stabs him with one of his darts. But Latenat anticipated this and swings his blade at the incoming hand. He manages to injure his attacker and foils its first stabbing attempt. But the second dart finds the weak spot in Latenat's defenses and the venom encrusted on the blade seeps into the wound, but with no effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;a simple rapier thrust&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (17)+7: 24&lt;br /&gt;
GAME: Latenat rolls 1d6+5: (2)+5: 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hulking hunter easily brushes away Latenat's defenses as he charges forward, bowling him down and reaching for his weapons to finish the hapless rogue off. Survival instinct however has ever been a good motivator and the rogue crab walks frantically out of the way before pulling himself to his feet without the use of his hands,&amp;quot;Crazy!&amp;quot; he yells and sticks the masked man as he is rushed once again, paying a heavy price for the lunge as he takes a dart in the meat of his neck by way of reply. As one might imagine, this does not leave the bravo in good straits indeed... but he makes another successful follow up attack anyway, the rapier sliding through The Hunter's shoulder blade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Lily's turn! Hunter is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;... Prestidigitation.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;... I want to change the hunter's cloak to pink.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Hot. Pink.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus chuckles, &amp;quot;You just earned the ire of your present foe, Lily. Beware!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Would it be possible for me to close the door when he approaches?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;As part of a move action? It's a standard action to cast the spell.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Opposing dex checks, I believe.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Sure. Why not.&amp;quot;&lt;br /&gt;
GAME: Lily rolls dex: (19)+dex: 19&lt;br /&gt;
GAME: Benthus rolls 1d20+3: (3)+3: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;That should be 21.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;But .. looks like that doesn't matter. Heheh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat coughs. I believe someone moved away from a threatened space ';P&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily grrrrriiins.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to close it on his face. But yeah, let us deal with this chronologically... First off, pose your prestidigitation...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily presses her back against the wall, her music taking a lighter tone, before becoming just obviously flamboyant. Looking at the hunter, a small grin cracks on her lips as she manipulates the fabric of the hunter's cloak to bleed pink upwards. &amp;quot;That looks better&amp;quot;, she murmurs with a smirk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 6.&lt;br /&gt;
      It is now Hunter's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, Hunter acrobats out of Latenat's threat range when his cloak turns pink. Hot pink.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+12: (2)+12: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;AoO, Latenat.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (12)+7: 19&lt;br /&gt;
GAME: Latenat rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Meanwhile, outside: (Violin music) Peasants: &amp;quot;.. I thought that house was supposed to be haunted. Sounds like a hell of a party.&amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hunter suddenly notices that his cloak has turned pink. He is visibly vexed by this and turns his attention to the one responsible. An audible growl can be heard from him and he suddenly leaps away from Latenat to get to the door.  Latenat attacks and hits and subsequently slows the pink-cloaked foe's advance towards the door.  Just as he is about to get to the portal, the door slams against his face. Hard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Latenat, you see a slightly disoriented pink-cloaked man near a closed door.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A thin, tight, grim smile pastes itself across Latenats features. Locked in a room with a homicidal madman, brilliant. At least his back is to him as the now flamboyant hunter hurtles away from him and takes a strike for his own trouble... although the follow up attack goes awry as he frantically rips the door open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 9.&lt;br /&gt;
      It is now Lily's turn! Hunter is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lily, you are behind a closed door. Action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;I'm going to just continue playing music and hold the door shut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Make an opposing strength check.&amp;quot;&lt;br /&gt;
GAME: Lily rolls strength: (4)+-1: 3&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On Lily's side, her hips slowly sway from side to side as she plucks the strings to her viola before going back to the silky tones from before. With a practiced grace, her foot taps the door to close it just as a pink cloaked man slams into it. Shiny. She sidles to the side and leans against the door as she continues playing. That is, until the door is forced open from behind her. It sends her stumbling forward a bit, but she keeps playing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 6.&lt;br /&gt;
      It is now Hunter's turn! Latenat is next!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deeply upset over the ruining of his precious cloak, the unknown assailant disregards all common sense and focuses his attention on hurting the one responsible. He kicks the door open, which causes the person behind the door to be knocked back. Seeing Lily, he draws his darts back to hurl both of them at her...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;5 step to position flank, and attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it, Latenat.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And no to flank.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lily is not close enough to be a threat.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But you hit him anyway.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d6+5: (2)+5: 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The music plays on... adding grace to Latenat's attack, a stab in the back sure but not a back stab! The shoulder blade is pinked, a streak of red now running down Latenat's blade as he whittles away at the human between the two. Man, this guy is /a monster. Those peasants out the front were not kidding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 9.&lt;br /&gt;
      It is now Lily's turn! Hunter is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Total defense and keep playing?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily shrinks back a little bit, gritting her teeth as she continues to play, crouching a bit lower as she tenses up. She's ready to move or block anything thrown at her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 6.&lt;br /&gt;
      It is now Hunter's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hunter hurls his daggers at Lily. Latenat, AoO please.&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Latenat rolls 1d6+5: (2)+5: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Nice, you injure him more.. But he still manages to hurl his darts at Lily...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (17)+2: 19&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (6)+2: 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pink-cloaked attacker hurls both of his darts at Lily, but not before he gets stabbed again by Latenat. One of the dart misses, but the other goes straight for Lily's face. That is until her violin becomes a dart board. Bleeding profusely, the cloaked attacker roars in frustration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fury of the Hunter is daunting, were it not his familiarity in fighting humans he would be much poorer off indeed and wouldn't consider this guy as actually one of them. As it is the Blade of the rapier is daunted enough that it just scores skin, neither drawing blood nor causing injury. Woops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 9.&lt;br /&gt;
      It is now Lily's turn! Hunter is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;I'll take an apple out of my pouch and offer it as part of Beguiling Gift.&amp;quot;&lt;br /&gt;
GAME: Lily casts Beguiling Gift. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (18)+1: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It swats the apple from your hand, and throws his other hand towards your throat, which will happen on its turn.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily stops playing long enough to retrieve an apple from her pouch, she extends it towards the hunter with a magical gleam in her eye, only for it to be swatted out of her hand. She gasps as it hits the floor, and just narrowly ducks to the side to avoid a punch to her neck. &amp;quot;Jeez!&amp;quot; She whispers, returning to playing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 6.&lt;br /&gt;
      It is now Hunter's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And the hunter tries to punch Lily in the throat...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The angry, pink-cloaked attacker slaps the offered apple and immediately throws a punch directed towards Lily's throat. He barely misses her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Latenat, the pink cloaked guy stepped away from you and attacked Lily.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;Whut! That sir is not a gentlemanly act. Now, stand still while I stab you in the back&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is truly like a horror movie, the indefatigable unstoppable antagonist shrugging off every effort by the heroes to stop him. Even seemingly /feeding/ off their efforts as Latenat frantically lunges and slashes at The hunter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 9.&lt;br /&gt;
      It is now Lily's turn! Hunter is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lily, you are now flanking with Latenat. Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Gonna try the same trick twice. This time I'm going to use a small knicknack/puzzle toy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Maybe he's just grumpy.&amp;quot;&lt;br /&gt;
GAME: Lily casts Beguiling Gift. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (20)+1: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Now he is really mad!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lily, not one to give up, stops playing again in a way that almost creates suspense. The stop and go flow of her music, ending in a high note, expecting more. She digs into another pocket and pulls out a small knicknack puzzletoy and extends it towards the Hunter only for it to get smacked out of her hand again. &amp;quot;What?!&amp;quot; She exclaims, &amp;quot;Just trying to -Woah!&amp;quot; And she just /barely/ dodges a blade coming at her. Yikes! Then she just resumes playing. The show must go on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 6.&lt;br /&gt;
      It is now Hunter's turn! Latenat is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He grabs hold of his short sword and attempts to stab Lily with it...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He moves a square to avoid being flanked.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pink-cloaked attacker switches to his shortsword and thrusts it against Lily, but she manages to get out of its way in time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;        &lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 15.&lt;br /&gt;
      It is now Latenat's turn! Lily is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Latenat says, &amp;quot;move and attack, I dont think I can get into a flanking position myself without potentially eating an AoO&amp;quot;&lt;br /&gt;
GAME: Latenat rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Latenat rolls 1d6+5: (6)+5: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Wow, you dropped him.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyhoo. The adversary now lies dying on the second floor of the building. I leave it up to you guys whether he should live or die.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh no you dont!&amp;quot; Latenat sees a blade flash in the dimly lit hallway, striking at his companion in arms. Thankfully, he has enough elven blood to see in these conditions and seeing an opening takes it! Up and in between two ribs, into a lung and through his chest,&amp;quot;There. You. Go.&amp;quot; the half-sil says between gritted teeth, grasping the back of the terribly garish cloak and lowering the gurgling foe to the ground face first&lt;br /&gt;
&lt;br /&gt;
Lily takes a step back, and her performance finishes. She lowers the violin, looking from the body to Latenat. &amp;quot;Well. He certainly wasn't very nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;I say live, if he's still alive.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lily says, &amp;quot;Guards are nearby. Let's hand him over, collect a prize, and call it a night complete.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The attacker, when revealed, is that of a non-discript man. Little could be gleaned from the person except that he was hired to kill someone. According to the authorities, that person is Lily. The man now sits in the city guards' dungeon prison, where he awaits his sentencing for the many deaths he has committed and acknowledged.&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17008</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=17008"/>
		<updated>2015-01-26T04:33:48Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP: The Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]], [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Danger_Close&amp;diff=16911</id>
		<title>PrP: Danger Close</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Danger_Close&amp;diff=16911"/>
		<updated>2015-01-19T02:56:25Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Danger Close *Emitter: Benthus *Characters: Zalara (Art10)*   Rhar (Cav10)*   Lothos (Wtc7)*   Marg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Danger Close&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Zalara (Art10)*   Rhar (Cav10)*   Lothos (Wtc7)*   Margaret (Clr6)*&lt;br /&gt;
*Place: Alexandria &lt;br /&gt;
*Time: Jan 18, 2015&lt;br /&gt;
*Summary:  An explosion rocks the city with several buildings on fire. A winged creature can be seen flying over the area of destruction before landing in one of the blasted buildings. The city has not responded to the chaos, yet. There will likely be a lot of casualties before any form of control measures are set on the affected area. Your character stands at the edge of the turmoil, deciding whether to follow the rest of the crowd running for safety... or going against the flow and heading to that which has caused the disturbance.&lt;br /&gt;
*APL: 8&lt;br /&gt;
*Encounter 1: 1x dominated wizard (lvl10), CR9&lt;br /&gt;
*Encounter 2: 1x succubus (CR7), 3x Incubus (CR6), CR9 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
And so the day passes by with little to no incident happening within your part of the city, when all of a sudden a loud explosion can be heard. The earth trembled from the force of the explosion and a cloud of debris swiftly rushes through the streets where you are standing. For a moment, shock is what pervades among those who are nearby. It is quickly replaced by fear when people start to see and hear people running down the road, trying to get away from something.&lt;br /&gt;
&lt;br /&gt;
(perception checks please)&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (19)+9: 28&lt;br /&gt;
GAME: Lothos rolls knowledge/The Planes: (19)+13: 32&lt;br /&gt;
You paged Lothos with 'A succubus is flying overhead before landing back in the cloud of dust... You are pretty sure of what you saw.'&lt;br /&gt;
&lt;br /&gt;
Lothos has been doing something reciently, he has been working as a healer for the soldiers defense. Now, he can't cure diseases, but folks who cut themselves, sailors who stab each other in barfights, things like that, he can heal up pretty easily. He was on his way down to a dive bar, to clean up the wounded from a fight, the wounded who would rather not head up to the hospital. When he spots something in the sky, he blinks, &amp;quot;Damn....kinda sexy...but, definatly a bad sign.&amp;quot; He looks around for a moment, seeing if he recognizes anyone from the guild who can help him.&lt;br /&gt;
&lt;br /&gt;
GAME: Margaret rolls perception: (14)+4: 18&lt;br /&gt;
GAME: Zalara rolls perception: (13)+16: 29&lt;br /&gt;
&lt;br /&gt;
Zalara is on her hoverbike and she is riding through the city when she sees something pass overhead. She can see the earth trembling and she moves her hoverbike up into the air so that she can fly over the heads of those running. She heads towards the thing that is flying over the debris and she sees it land inside. She finds a spot to park her bike and she grabs her death ray as she heads towards the building that is on fire.&lt;br /&gt;
&lt;br /&gt;
When Lothos spots someone else headed that direction, he will follow them.&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr are along the river. Running. They like to run. Well, Gurr likes to run. Rhar likes to help her friend run. Then there are loud unhappy noises. And unhappy people noises. Noises like people need help. So they go to help! &amp;quot;What noise? Why run?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Regardless of why she was here in the first place, as the explosion shakes the street, a certain blue-robed redhead pauses for a moment from the surprise of it all... and then collects herself and heads determinedly -towards- the source of the noise and debris. Pausing briefly to check on a stumbling pedestrian, Margaret then quickly heads into the fray, as it were, apparently alongside several other hardened adventurer types. &amp;quot;What just happened? Did anyone see what caused that?&amp;quot; With a slight Myrrish burr, the petite woman casts about for... well, anyone who seems likely to answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The whole district is on fire!&amp;quot; Cries out one of the people running away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't want to die!&amp;quot; weeps one as she limps out of the cloud debris, her appearance covered in ash dirt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run! Run for your lives! A mad man is on the loose!&amp;quot; Yells out another person, stumbling a few times on the road.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zalara will help those that she can along the way and try to direct them to safety as she continues to move closer and closer to where whoever or whatever landed in the building and caused it to become on fire. She reaches into her metal pack to take out a contraption of her's to let her breath easier. It will filter out the dust and smells to let her beath easier. There is the soft wheezing and wooshing as the small billows work to give her fresh air.&lt;br /&gt;
&lt;br /&gt;
Gurr couldn't see what happened, but his flawless lupine logic directs him to where everyone is running FROM. Could be some there who can't run and need help. And there's a madman there. Rhar keeps asking, but also helps. &amp;quot;No die! Run more! Be safe!&amp;quot; When someone else about what happened, she answers, &amp;quot;Rhar not see yet! Go look!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos is jogging along, not much he can do about the fires, but that demon thing, now that he might be able to deal with. So he keeps looking for the source of the trouble, be it the demon lady, or this mad man folks are talking about.&lt;br /&gt;
&lt;br /&gt;
Margaret has no air filters or gadgets; she does, however, have a symbol of Althea prominently displayed, and that usually gives people some reassurance that things are Being Taken Care Of. Gripping her walking staff a little tighter, she presses on towards the source ofthe disturbance. Along the way she notes fellow adventurers moving against the flow of panicked civilians, and sends them each a brief nod. &amp;quot;Go towards the Temple District,&amp;quot; she instructs one woman clutching a hand to her chest as if it's hurt. &amp;quot;Others will come to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A stillness seem to have descended on the area where the supposed heroes have gathered. The dust cloud thins and an image of a man weeping and laughing at the same time can be seen stumbling through the now-deserted street. &amp;quot;Save me please.&amp;quot; He weeps. And then laughs, &amp;quot;Life is never fun without death and destruction. Burn! Everyone, Burn!&amp;quot; And fire shoots out of his hands setting more buildings aflame, and he cast something on himself causing copies of himself to appear adjacent to him. &amp;quot;I can't... help me... Please! ... DIE EVERYONE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: Margaret rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Crazy Man: Roll: 16 + Bonus: 0 = Total: 16&lt;br /&gt;
GAME: Rhar rolls initiative: Roll: 4 + Bonus: 4 = Total: 8&lt;br /&gt;
GAME: Lothos rolls initiative: Roll: 1 + Bonus: 4 = Total: 5&lt;br /&gt;
GAME: Zalara rolls initiative: Roll: 13 + Bonus: 3 = Total: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|Lothos    |HUMAN     |Wtc        |  7  | 10  | 17  | 15 | 18 | 2  | 7  | 8  |&lt;br /&gt;
|Margaret  |HUMAN     |Clr        |  6  | 38  | 40  | 17 | 15 | 8  | 4  | 10 |&lt;br /&gt;
|Rhar      |HALFLING  |Cav        | 10  | 61  | 82  | 26 | 27 | 12 | 10 | 8  |&lt;br /&gt;
|Zalara    |HUMAN     |Art        | 10  | 83  | 84  | 19 | 20 | 14 | 14 | 10 |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 19.&lt;br /&gt;
      It is now Margaret's turn! Zalara is next!&lt;br /&gt;
GAME: Note Flat-footed on Margaret ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, there is a crazed man firing destructive magic all around him. Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Oh dear. I suppose giving him a stern talking-to is out of the question. &lt;br /&gt;
GAME: Margaret casts Bless. Caster Level: 6 DC: 15&lt;br /&gt;
&lt;br /&gt;
What does a priestess of Althea do when faced with a raving madman throwing magic all over? She prays. Hands clasped together, head slightly bowed, Margaret mumbles words of soothing and support. &amp;quot;Heaven's Queen, give us succor and strength to help this poor soul,&amp;quot; she murmurs. And a soft glow manifests around her hands, spreading out before seeming to dissipate... but leaving everyone a little warmer, a little more confident.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Zalara's turn! Crazy Man is next!&lt;br /&gt;
GAME: Note Flat-footed on Zalara ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;activate titan armor and cast resist energy fire on myself.&amp;quot;&lt;br /&gt;
GAME: Zalara casts Resist Energy. Caster Level: 10 DC: 18&lt;br /&gt;
&lt;br /&gt;
Zalara frowns as she sees the man, 'Oh that's not good.&amp;quot; She will activate her titan armor and the sides of her backpack open up. Metal bands come out from the backpack and wrap around her body before sliding down to cover her legs and arms and over her head like a helmet. She activates one of the bracelets she has on her eyes and her armor glows for a moment as a protective aura moves over her.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Crazy Man's turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The crazy man seems to become lucid for a moment and then says something before disappearing...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls spellcraft: (1)+19: 20 (EPIC FAIL)&lt;br /&gt;
GAME: Margaret rolls spellcraft: (7)+10: 17&lt;br /&gt;
GAME: Lothos rolls spellcraft: (16)+15: 31&lt;br /&gt;
You paged (Zalara, Lothos, Margaret) with 'He cast invisibility on himself.'&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls 5+2: (3)+5+2: 10 (Human improvisation: Knowledge/local)&lt;br /&gt;
You paged Lothos with 'The face of the crazed person looks familiar. You are not positively sure but you think that the person is a renowned magic crafter in the city. Goes by the name of Alernon Sagespring. It is said that he is a good person, by has never been successful in getting any attention from the opposite sex.'&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls 1d20+9: (12)+9: 21 (Human improvisation: Knowledge/local)&lt;br /&gt;
You paged Zalara with 'You are positively sure that the person is a renowned magic crafter in the city. Goes by the name of Alernon Sagespring. It is said that he is a good person, but has never been successful in getting any attention from the opposite sex.'&lt;br /&gt;
&lt;br /&gt;
The clearly unhinged man continues to laugh as he sets fire to his surrounding, but tears stream down his face as he seems to be struggling with something. When the heroes are spotted, he stops laughing. A pleading look surfaces on his face which is quickly replaced by a curious look that looks eeriely frightening. He says a few words and then disappears from sight...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Lothos is next!&lt;br /&gt;
GAME: Note Flat-footed on Rhar ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop! No burn! No hurt!&amp;quot; Rhar demands of the burning man. &amp;quot;Then help!&amp;quot; Then she's surprised when the burning man vanishes. Left blinking. &amp;quot;Why leave? Where go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Lothos' turn! Margaret is next!&lt;br /&gt;
GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I'm going to cast glitterdust&amp;quot;&lt;br /&gt;
GAME: Lothos casts Glitterdust. Caster Level: 7 DC: 17&lt;br /&gt;
GAME: Lothos rolls perception: (10)+9: 19&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He is not blinded, but his outline is made visible by the magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos whispers a few words, and tosses some powder in the likely direction he thinks the mage would have moved, and sure enough, there he is. &amp;quot;Try not to kill him, I think he is betwictched by a succubus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls 1d20+9: (4)+9: 13 (Human improvisation: Knowledge/the planes)&lt;br /&gt;
You paged Zalara with 'You get a hint from Lothos so you will know that it was indeed a succubus that was flying overhead.'&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 19.&lt;br /&gt;
      It is now Margaret's turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Command: Halt. That makes him unable to do anything for that round, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, you see the outline of someone that should be invisible. Well, it is not just one figure as there seems to be many other figures moving along with it.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+2: (4)+2: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There are... seven outlined images.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Can I recognise the images as a specific magical effect?&amp;quot;&lt;br /&gt;
GAME: Margaret rolls spellcraft: (13)+10: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You definitely know that the person had cast mirror image on himself, plus other things..&amp;quot;&lt;br /&gt;
You paged Margaret with 'Active mage armour and looks like bulls strength and bears endurance. He must have prepared it before the destruction started.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Would I be able to end the effect with a Dispel Magic?&amp;quot;&lt;br /&gt;
GAME: Margaret rolls 1d20+6: (14)+6: 20&lt;br /&gt;
GAME: Margaret casts Dispel Magic. Caster Level: 6 DC: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You hit it successfully. All the images disappear leaving the real image behind.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is still invisible, but lined by the glittering dust spell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking a step back, eyes narrowed as her gaze flits from one glittering outline to the other, the petite Althean priestess extends a hand towards the jumble of half-invisible casters. &amp;quot;Let the shade be lifted from our eyes,&amp;quot; says Margaret, almost conversationally. Abruptly, the extra images of the confused mage flicker out of existence. &amp;quot;Please,&amp;quot; she adds. &amp;quot;We don't want to hurt you. Help us help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Zalara's turn! Crazy Man is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;actually I'll cast shield on myself and try to talk.&amp;quot;&lt;br /&gt;
GAME: Zalara casts Shield. Caster Level: 10 DC: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, yes, he is clearly possessed (Dominated). Sorry for not having stated that earlier.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara sees the caster get glitterdusted and she looks over at the others, &amp;quot;All right we'll talk.&amp;quot; She does make sure to touch another bracelet to put up an invisible defensive shield. &amp;quot;Yes we just want to help you Alernon. I know succubus are tempting, but they are empty and meaningless even if they are beautiful. It's better to go out with a real woman. Help us get rid of this demoness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls diplomacy: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Crazy Man's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was lonely. I just wanted someone to talk to. I got carried away. I didn't want this. I am sorry. I am-- SO HAPPY TO KILL YOU ALL!&amp;quot; says the magically outlined person as he casts confusion on the group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It casts something at the group. Roll will saves at DC20.&amp;quot;&lt;br /&gt;
GAME: Margaret rolls will: (5)+10: 15&lt;br /&gt;
GAME: Margaret rolls 1d100: (48): 48&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On your turn, margaret, you do nothing but babble incoherently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I have spell resistance 13&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (7)+8: 15 (vs spell resistance)&lt;br /&gt;
GAME: Zalara rolls will: (20)+10: 30 (CRITICAL SUCCESS)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, Zalara, you know that confusion has been cast on the group and will last for the next 8 rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls will: (7)+8: 15&lt;br /&gt;
GAME: Rhar rolls 1d100: (66): 66&lt;br /&gt;
GAME: Rhar rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls will: (6)+8: 14&lt;br /&gt;
GAME: Lothos rolls 1d100: (74): 74&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lothos, you deal... 1d8 points of damage + Str modifier to self with item in hand&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
The glimmering image extends what appears to be its arms at the group and then mouths out a few arcane words. A sharp pinging sound explodes within the group's center, not causing any damage but affecting their minds. All except for Zalara is affected by the confusion spell..&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
Rhar is ready to give the now sort of seen and back to just one burning man a talking to! But then there's snakes! On her big round stick arm! So she hacks at them with her sharp stick. Too bad the snakes are only snakes she can see. Gurr just stands and drools. Because everything and everywhere suddenly looks and smells like tasty, tasty meat.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Rhar for 10 points. 72 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 5.&lt;br /&gt;
      It is now Lothos' turn! Margaret is next!&lt;br /&gt;
&lt;br /&gt;
Lothos is usually fairly strong of will, just, well, this guy is damn powerful. The spell hits him and his mind goes blank, next thing he knows, he is punching himself in the face. &amp;quot;Blarg!&amp;quot; he manages to mutter.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lothos for 4 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls 1d100: (17): 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lothos will be able to act normal on his round.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 19.&lt;br /&gt;
      It is now Margaret's turn! Zalara is next!&lt;br /&gt;
&lt;br /&gt;
Margaret frowns deeply, turning her head as if listening to someone talking near her. &amp;quot;Wha'? No, uncle's down t'pit,&amp;quot; she says. Her accent seems to have deepened considerably, the way some will do when speaking to family or friends from home. &amp;quot;Dinnae be daft, ye numpty, 's not even... wha' was ah sayin'?&amp;quot; Shaking her head as if to clear it, the blue-clad priestess takes two staggering steps to the side, and then sits down heavily. Oof!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 16.&lt;br /&gt;
      It is now Zalara's turn! Crazy Man is next!&lt;br /&gt;
GAME: Zalara casts Dispel Magic. Caster Level: 10 DC: 19&lt;br /&gt;
GAME: Zalara rolls 1d20+10: (16)+10: 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, you managed to break the control on Alernon, Zalara.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But... The confusion spell can not be ended by the caster...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara frowns a little bit, &amp;quot;Don't worry Alernon I have just the contraption for this.&amp;quot; She makes a gun with her fingers and she shoots at the mage. A beam of light comes out of her finger and hit the mage ending the domination. She looks around, &amp;quot;Now where is that tricky vixen, come out and get your ass kicked.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 16.&lt;br /&gt;
      It is now Crazy Man's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
Alernon falls to his hands and knees and he weeps bitterly over what he has done. And then he looks behind him and then around him. &amp;quot;We have to run! We have to get out of there quickly. Melrianel, the alluring is still around. She may control us.&amp;quot; He struggles to get to his feet and run, but only manages to stumble a few steps forward.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls 1d100: (45): 45&lt;br /&gt;
&lt;br /&gt;
Rhar chopped off the snakes. But now there's meat! Great minds think alike! And great mouths drool alike. With noises that not even Gurr can understand.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 5.&lt;br /&gt;
      It is now Lothos' turn! Margaret is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (13)+9: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;So, I'm going to hide for now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos blinks, looking around. &amp;quot;Best to hide for a bit I think.&amp;quot; He moves towards some sort of cover, hoping his mind doesn't betray him too fast.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 19.&lt;br /&gt;
      It is now Margaret's turn! Zalara is next!&lt;br /&gt;
GAME: Margaret rolls 1d100: (87): 87&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rhar has pretty good AC, you miss. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Argh! A demon!&amp;quot; Margaret's eyes open wide with sudden fury as her gaze falls on the equally confused Lucht, and with a couple of bounding steps, she closes with Rhar, swinging her staff with all her might! And misses so completely she turns herself around with the force of the swing.&lt;br /&gt;
&lt;br /&gt;
The bell in the staff's crook tinkles sadly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 16.&lt;br /&gt;
      It is now Zalara's turn! Crazy Man is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls perception: (9)+16: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You spot the succubus hovering over the roof of a burning building.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;About 60 feet from present position. It looks like it is studying you all.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;If you engage it... Understand that some of your companions are still having a negative condition active.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll ask the mage if he can stop the confusion spell&amp;quot;&lt;br /&gt;
GAME: Zalara rolls spellcraft: (5)+19: 24&lt;br /&gt;
&lt;br /&gt;
Zalara looks over at the mage, &amp;quot;Hey Alernon, can you please help us out, do you have the spell dispel magic? Can you use it on her first.&amp;quot; She points at Margaret as she was saying something about Althean earlier.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 16.&lt;br /&gt;
      It is now Crazy Man's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
Alernon looks unsteady, as if his legs were made of jelly. Still, his mind is still sharp and he manages to understand what Zalara wants of him. He gathers himself and casts a spell on Margaret. The spell works and it removes the confusion spell that has affected the Althean priestess... &amp;quot;My sins are great. I hope that my actions redeem me for what I have done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rhar, roll 1d100 again.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls 1d100: (80): 80&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You injure yourself, Rhar.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls 1d8+4: (5)+4: 9&lt;br /&gt;
GAME: You damaged Rhar for 9 points. 63 remaining.&lt;br /&gt;
&lt;br /&gt;
Oh no! The snakes are back! Rhar gurgles something through the drool as she hacks at her leg this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 5.&lt;br /&gt;
      It is now Lothos' turn! Margaret is next!&lt;br /&gt;
GAME: Lothos rolls 1d100: (16): 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Staying hidden till this wears off or gets removed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos is still waiting out the confusion, he can feel his head clearing, but he knows the magic is still on him. He waits for it to wear off, hopefully it will soon.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 19.&lt;br /&gt;
      It is now Margaret's turn! Zalara is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Margaret casts Cure Moderate Wounds. Caster Level: 6 DC: 16&lt;br /&gt;
GAME: Margaret rolls 2d8+6: (6)+6: 12&lt;br /&gt;
GAME: You damaged Rhar for -12 points. 75 remaining.&lt;br /&gt;
&lt;br /&gt;
Blinking as the fog lifts from her mind, the blue-clad priestess shakes her head, and takes a look around the field. &amp;quot;Oh... dear,&amp;quot; she murmurs. She looks, well, shocked and appalled. &amp;quot;Don't... don't do that,&amp;quot; she adds lamely, finding her way past Rhar's flailing to touch a hand to exposed skin on the Lucht's neck. &amp;quot;Shhh. Be still. Let the Mother soothe your hurts.&amp;quot; And a soft, golden lights spreads across that exposed skin, leeching into flesh, easing pain and closing wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 16.&lt;br /&gt;
      It is now Zalara's turn! Crazy Man is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Does the mage have any more dispel magic spells?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll ask him to dispel magic rhar&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;And keep watch on the sucubus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara smiles, &amp;quot;Welcome back to sanity.&amp;quot; She looks over to the mage, &amp;quot;Can you un-confuse her now too?&amp;quot; She asks as she points to Rhar. She looks around, &amp;quot;Lothos?! Come out and be helped?&amp;quot; She keeps an eye out on the succubus too.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 16.&lt;br /&gt;
      It is now Crazy Man's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
Alernon listens to further instructions from Zalara and focuses on casting another spell. He targets his spell at Rhar, as was directed. The spell renders the existing spell inert and removes the confused state over Rhar. &amp;quot;I've got one last dispel magic left in me.&amp;quot; He begins to encant the spell to cast it on the last person still affected by the confusion spell (Lothos)...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (16)+8: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
Rhar blinks as the snakes vanish. And the meat. And everything is clear again. Gurr snorts and shakes his head. &amp;quot;Where fire man?&amp;quot; Then she finds him. &amp;quot;No fire? Is safe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 5.&lt;br /&gt;
      It is now Lothos' turn! Margaret is next!&lt;br /&gt;
GAME: Lothos rolls 1d100: (55): 55&lt;br /&gt;
&lt;br /&gt;
Lothos sorta sits in his hiding spot, mumbling to himself about something.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 19.&lt;br /&gt;
      It is now Margaret's turn! Zalara is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Y'know what, I'm just going to cast Protection from Evil on Rhar. And hope she can actually get to the succubus. :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Margaret casts Protection From Evil. Caster Level: 6 DC: 15&lt;br /&gt;
&lt;br /&gt;
Apparently not content merely to heal Rhar's wounds, Margaret lets her hand remain on the Lucht's neck. &amp;quot;Goddess of Creation, watch over us,&amp;quot; she intones. &amp;quot;Lend your protection to your servant, bolster her against evil.&amp;quot; Calling Rhar Althea's servant may be a stretch, but somehow it seems to work, all the same. There's a gentle golden light that issues from the medallion clasped in the priestess' other hand, and it spreads like a cocoon around the diminutive feral woman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 16.&lt;br /&gt;
      It is now Zalara's turn! Crazy Man is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Can I see Lothos or tell where he is so I can direct the wizard to him to dispel magic on him&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You can hear Lothos blabbering incoherently.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;I'll go find him with the wizard to dispel magic him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zalara listens and looks around, &amp;quot;Where did Lothos go?&amp;quot; She hears the babbling and waves to the mage, &amp;quot;Come on this is the last one.&amp;quot; She finds Lothos, &amp;quot;Please dispel the magic on him, then we can go kick some sucubus butt.&lt;br /&gt;
&lt;br /&gt;
Alernon nods once again to the artificer and follows her to where he can find Lothos. He directs an open hand at the warlock and encants the words that would render the present magic inert. He does so successfully. &amp;quot;That's the last of my dispel magic. I hope you don't have anymore friends that need it.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
Lothos nods when the confusion is dispelled. &amp;quot;Thanks, that was highly annoying. I suggest you go find more help, we can either delay or hopefully defeat the succubus in the meantime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The group make their way to the location where they have spotted Melrianel, the alluring. The succubus does not hide her presence from the adventurers as they make their way towards her. She smiles as she continues to hover in the air. &amp;quot;Well, well, what do we have here. More toys to play with?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
GAME: Margaret rolls initiative: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
GAME: You roll initiative for Succubus: Roll: 4 + Bonus: +3 = Total: 7&lt;br /&gt;
GAME: You roll initiative for Incubus: Roll: 15 + Bonus: +2 = Total: 17&lt;br /&gt;
GAME: Lothos rolls initiative: Roll: 19 + Bonus: 4 = Total: 23&lt;br /&gt;
GAME: Rhar rolls initiative: Roll: 4 + Bonus: 4 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Lothos' turn! Zalara is next!&lt;br /&gt;
GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;So, we move and find the succubus right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, the succubus Melrianel is located at the group's immediate north (12 o'clock). Action, Lothos.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;She presents herself, yes. But she is hovering on top of a burning building.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;About 20 feet high, and 30 feet ahead.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Stinking cloud centered on her.&amp;quot;&lt;br /&gt;
GAME: Lothos casts Stinking Cloud. Caster Level: 7 DC: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The cloud covers the succubus. It is not known if it affects her or not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos looks up, grinning, then takes off up into the air, putting some distance between him and the group, no fireballs please. He then chants a few words and points and a cloud of noxious fumes centers on the succubus.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Incubus is next!&lt;br /&gt;
GAME: Note Flat-footed on Zalara ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Activate invisibility and 30' away from the others.&amp;quot;&lt;br /&gt;
GAME: Zalara casts Invisibility. Caster Level: 10 DC: 18&lt;br /&gt;
&lt;br /&gt;
Zalara hmmms as she doesn't like not seeing the baddie. She activates one of her bracelet contraptions and turns invisible before she sneaks off and looks around for any more baddies.&lt;br /&gt;
&lt;br /&gt;
GAME: Zalara rolls perception: (16)+16: 32&lt;br /&gt;
You paged Zalara with 'There are three male-bat-winged creatures on the buildings 3', 6' and 9' clock position.  So back, and both sides have one more foe hidden.'&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;An incubus reveals itself in the battlefield. One is located at the group's 3 o'clock position, on a building's roof. Another one is located on another roof at 6 o'clock position. The third one is also on the roof top of another building, at group's 9 o'clock. They attack the first creature they can easily see, which in this case is the flying Lothos...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;They all use flyby to attack Lothos...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (5)+14: 19&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (4)+14: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (17)+14: 31&lt;br /&gt;
&lt;br /&gt;
Three handsome looking men appear on the roof tops on the side and back of the adventurers. They appear to be wearing a cape. But the cape moves to reveal batwings. Seeing Lothos, they draw out their scimitars and attack him in the air. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is good to draw pain once again.&amp;quot; Says the incubus located on the eastern building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aye, my brothers, it is indeed.&amp;quot; Says the incubus located on the southern building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Suffer, and be content with your suffering.&amp;quot;  Says the incubus located on the western building.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 9d6+15: (33)+15: 48&lt;br /&gt;
GAME: You damaged Lothos for 48 points. -14 remaining. (DEAD) &amp;lt;--Not a death consent plot so only unconscious.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lothos is knocked unconscious in the air and drops to the ground...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
GAME: Note Flat-footed on Rhar ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Oh wait. Not sure even Gurr can jump that high. I will Tacticize to give everyone Seize the Moment. Can I Intimidate or something to try and yell or goad them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go for belly! go for throat! Gut big bat when fly!&amp;quot; Rhar growls out a warning to the pack, then waves her sticks around and yells out at the -cubi. &amp;quot;No hurt pack! Rhar get bat boys! Rhar protect pack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls intimidate: (14)+15: 29&lt;br /&gt;
&lt;br /&gt;
The incubi frowns at Rhar... You guess they will attack her next...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Succubus' turn! Margaret is next!&lt;br /&gt;
&lt;br /&gt;
The Succubus moves hovers through the stinking cloud (it is immune to the stinking clouds effect) and smiles evily at the adventurers, now that Lothos has been incapacitated. It draws a hand out, incanting something on it and then flys down to attack Margaret...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (11)+11: 22&lt;br /&gt;
GAME: Benthus rolls 6d6: (21): 21&lt;br /&gt;
GAME: You damaged Margaret for 21 points. 19 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The succubus drains energy from you and gains temp HP...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My, what a delightful feast we have here. It is sad that we won't be staying long, but we will enjoy it as best as we can.&amp;quot; She lands near Margaret and quickly touches her with her empowered hands, draining her strength and adding it to hers. &amp;quot;I do love do-gooders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Margaret's turn! Lothos is next!&lt;br /&gt;
GAME: Note Flat-footed on Margaret ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Is the succubus right next to me now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;So, 5' step back, channel healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Margaret rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lothos for -27 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
With a distinctly undignified little shriek at the withering, burning touch, the Althean priestess scrambles to get away from the succubus, one hand grasping at the medallion around her neck. Fervently murmuring prayers to her goddess, Margaret gestures - and a healing wave of golden light washes over the area, knitting together wounds, easing hurts, and generally bringing the goodness of the Mother Goddess.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Lothos' turn! Zalara is next!&lt;br /&gt;
&lt;br /&gt;
Lothos recovers from his wounds.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Zalara's turn! Incubus is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;Take aim at the closest incubus, flip on to the cold switch, and full attack him&amp;quot;&lt;br /&gt;
GAME: Zalara rolls 1d20+13: (17)+13: 30&lt;br /&gt;
GAME: Zalara rolls 1d20+8: (1)+8: 9 (EPIC FAIL)&lt;br /&gt;
GAME: Zalara rolls 5d6+6: (13)+6+1: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;the one on the east.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zalara says, &amp;quot;dc 21 fort save or be staggered&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is not staggered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zalara takes aim at the incubus to the east and she fires off her death ray as her invisibility drops. She hit it with one blast, but misses with the other.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The incubus fly down to attack Rhar...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (19)+14: 33&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (4)+14: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+14: (7)+14: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Only one of them hits.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 3d6+5: (8)+5: 13&lt;br /&gt;
GAME: You damaged Rhar for 13 points. 62 remaining.&lt;br /&gt;
&lt;br /&gt;
The incubi fly towards Rhar and attack her with their scimitars.  Only one of them manages to injure her.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar challenges the cutest one and swings sticks at it!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I marked them as East, south, and west. Pick?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;West.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Gurr will chomp south.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls weapon6: (4)+16: 20&lt;br /&gt;
GAME: Rhar rolls weapon6: (4)+16: 20&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10: (1)+5+10: 16&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10: (4)+5+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Rhar rolls gurr bite: aliased to 1d20+13: (5)+13: 18&lt;br /&gt;
GAME: Rhar rolls gurr bite-5: aliased to 1d20+13-5: (16)+13+-5: 24&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (4)+10: 14&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (7)+10: 17&lt;br /&gt;
GAME: Rhar rolls gurr trip: aliased to 1d20+15: (4)+15: 19&lt;br /&gt;
GAME: Rhar rolls gurr trip: aliased to 1d20+15: (13)+15: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;South is tripped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RHAR! YOUNOHURTPACK!&amp;quot; She politely introduces herself first. So they know who's hitting them with sticks. Then she hits the one from the west with sticks. While Gurr chomps down on the one from the south. There's some little cuts. And big teeth marks. And Gurr drags southie down to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Succubus' turn! Margaret is next!&lt;br /&gt;
GAME: You damaged Margaret for -27 points. 40 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The succubus turns her attention to Zalara and casts suggestion against her...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Zalara has to leave unfortunately. Emergency.&amp;quot;&lt;br /&gt;
Zalara has disconnected.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The spell seems to work as Zalara turns around and starts running away...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melrianel shifts her attention away from the althean priestess and eyes Zalara. She smiles and touches her lips seductively. &amp;quot;Don't you think you should be go and check on your mechanical ride? It might get stolen.&amp;quot; And it has the desired effect with Zalara holstering her death ray and running to where she left her hoverbike...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 5.&lt;br /&gt;
      It is now Margaret's turn! Lothos is next!&lt;br /&gt;
GAME: Margaret casts Prayer. Caster Level: 6 DC: 17&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Give us succor in our time of need,&amp;quot; prays Margaret, stepping another few feet back away from the succubus. &amp;quot;Grant us your favour, Althea, aid us against these unholy foes.&amp;quot; There's a hint of desperation in her voice, but it stays strong, and there's immediate response, yet again bathing the scene in holy light that strengthens the adventurers - and somehow causes the demons to appear more uncoordinated.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Lothos' turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ok, I'll get within 30 of the Succubus and misfortune it.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
Lothos doesn't really need to stand up in a way, he simply flies...but close to the ground. As he does he draws out a tarot card and tosses it at the succubus when he nears her. &amp;quot;Lets see if you get a bad fortune today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Incubus continue their attack on Rhar...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Flankers first...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Does tripped one stand up?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes. Roll AoO.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls weapon6+4: (16)+16+4: 36 (THREAT)&lt;br /&gt;
GAME: Rhar rolls weapon6+4: (13)+16+4: 33&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (4)+10: 14&lt;br /&gt;
GAME: Rhar rolls 1d4+5: (3)+5: 8&lt;br /&gt;
GAME: Rhar rolls weapon6+4: (3)+16+4: 23&lt;br /&gt;
GAME: Rhar rolls gurr bite+4: aliased to 1d20+13+4: (15)+13+4: 32&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (1)+10: 11&lt;br /&gt;
GAME: Rhar rolls 1d4+5: (2)+5: 7&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (16)+15: 31&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (7)+15: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (8)+8: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (5)+13: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (5)+8: 13&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (4)+5: 9&lt;br /&gt;
GAME: You damaged Rhar for 9 points. 53 remaining.&lt;br /&gt;
&lt;br /&gt;
The tall and ruggedly handsome fiends attack Gurr's rider. The one that was tripped stands up, weathering a barrage of blows and cuts. It could not be stopped from doing so. The start swinging their scimitars at her. But her defenses were good. Only one manages to draw blood. The incubus licks the blood off of its sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4: (12)+16+2+-4: 26&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4-5: (19)+16+2+-4+-5: 28 (THREAT)&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4-5: (3)+16+2+-4+-5: 12&lt;br /&gt;
GAME: Rhar rolls melee+2-4: (19)+15+2+-4: 32&lt;br /&gt;
GAME: Rhar rolls gurr bite+2: aliased to 1d20+13+2: (6)+13+2: 21&lt;br /&gt;
GAME: Rhar rolls gurr bite+2-5: aliased to 1d20+13+2-5: (19)+13+2+-5: 29&lt;br /&gt;
GAME: Rhar rolls gurr trip: aliased to 1d20+15: (15)+15: 30&lt;br /&gt;
GAME: Rhar rolls bab: (8)+10: 18&lt;br /&gt;
GAME: Rhar rolls bab-5: (19)+10+-5: 24&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10: (2)+5+10: 17&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10: (2)+5+10: 17&lt;br /&gt;
GAME: Rhar rolls 2d6: (3): 3&lt;br /&gt;
GAME: Rhar rolls 2d6: (9): 9&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (7)+10: 17&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
They draw blood and Rhar, Rhar draw blood back! &amp;quot;Pack protect pack!&amp;quot; She swings her sharp stick. She smacks with her other big flat round stick. Even the carved wolf's head on her big flat shiny metal stick comes alive to snarl and bite at the one Rhar swings at. Gurr continues snapping his very big jaws at the one to the south. And tearing out hunks. And yanking it down to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Succubus' turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 dominate 2 charm 3 suggest&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d3: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 rhar 2 Lothos 3 Margaret&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d3: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret is being told to pray fervently to her god for a miracle. Will save DC21.&amp;quot;&lt;br /&gt;
GAME: Margaret rolls will+1: (10)+10+1: 21&lt;br /&gt;
&lt;br /&gt;
Melrianel laughs as the heroes are slowly being whittled away by the incessant attacks. Although a bad omen has come upon her, she doesn't seem overly perturbed by it. It instead turns her attention to the priestess and suggests something to her. &amp;quot;I think you should pray to your godess to save you now. That is if she even listens.&amp;quot; He grins. The grin faded when the spell she invoked is rendered powerless on the priestess. She sneers venomously.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 5.&lt;br /&gt;
      It is now Margaret's turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Hm. I'm going to try to Hold Person the succubus. 'Cuz it might work.&amp;quot;&lt;br /&gt;
GAME: Margaret casts Hold Person. Caster Level: 6 DC: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (7)+9: 16&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She listens,&amp;quot; replies Margaret, with conviction. Grasping her medallion and presenting it towards the succubus, she straightens up, voice rising. &amp;quot;The Queen of the Heavens bids you HOLD, creature. Be still! Be silent!&amp;quot; There's such -power- in her voice, for that brief moment, it's downright alarming.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Lothos' turn! Zalara is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Cackle to keep up the misfortune...and...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I'll cast Blindness/DEafness at it, to Blind it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cast it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Blindness-Deafness. Caster Level: 7 DC: 17&lt;br /&gt;
GAME: Lothos rolls 7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Lothos giggles, &amp;quot;Well now, lets see what else we can do to ruin your day!&amp;quot; He chants some words and tries a spell, but it fails. He continues to giggle and laugh, &amp;quot;Ahh well, maybe the next one!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Incubi love to hurt people. South stands up. roll AoO, Rhar.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls weapon6+4+2: (5)+16+4+2: 27&lt;br /&gt;
GAME: Rhar rolls gurr bite+4+2: aliased to 1d20+13+4+2: (3)+13+4+2: 22&lt;br /&gt;
GAME: Rhar rolls 1d4+5+1: (1)+5+1: 7&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (7)+10+1: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (11)+15: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (5)+15: 20&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (19)+8: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (4)+8: 12&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (19)+13: 32&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (6)+13: 19&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (19)+8: 27&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (3)+5: 8&lt;br /&gt;
GAME: You damaged Rhar for 8 points. 45 remaining.&lt;br /&gt;
&lt;br /&gt;
The incubus that was tripped by the giant wolf gathers himself to his feet, but not before it gets a savage mauling and stabbing from Rhar and her mount. The other two incubus start slashing at her again, driven by the pleasure to inflict pain on others. One succeeds, but the rest miss...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4: (8)+16+2+-4: 22&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4-5: (7)+16+2+-4+-5: 16&lt;br /&gt;
GAME: Rhar rolls melee+2-4: (17)+15+2+-4: 30&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10: (3)+5+10: 18&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10: (1)+5+10: 16&lt;br /&gt;
GAME: Rhar rolls 1d3+2+10: (3)+2+10: 15&lt;br /&gt;
GAME: Rhar rolls gurr bite+2: aliased to 1d20+13+2: (3)+13+2: 18&lt;br /&gt;
GAME: Rhar rolls gurr bite+2-5: aliased to 1d20+13+2-5: (6)+13+2+-5: 16&lt;br /&gt;
GAME: Rhar rolls gurr trip+2: aliased to 1d20+15+2: (5)+15+2: 22&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (6)+10+1: 17&lt;br /&gt;
GAME: Benthus rolls 1d6: (1): 1&lt;br /&gt;
GAME: Benthus rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr are surrounded, but not out. Sharp metal sticks are hitting! Then the wofl's head big roudn one. *BONG* Westsider is knocked back into a wall. While Gurr keeps gnawing on the southpaw, but doesn't frag him down this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Succubus' turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On her turn, she rolls to resist hold spell...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (10)+9: 19&lt;br /&gt;
GAME: Benthus rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
The Succubus grits her teeth as the althean spell manages to bypass her defenses and render her immobile. But the immobility does not last long as she wills herself free of the enchantment. &amp;quot;You had your fun, little girl. Now the gloves are off. Feel my wrath!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 5.&lt;br /&gt;
      It is now Margaret's turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret channels healing.&lt;br /&gt;
GAME: Margaret rolls 3d6: (13): 13&lt;br /&gt;
GAME: You damaged Margaret for -13 points. 40 remaining.&lt;br /&gt;
GAME: You damaged Rhar for -13 points. 58 remaining.&lt;br /&gt;
GAME: You damaged Lothos for -13 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
Once more, the gentle golden light of healing spreads across the battlefield, warming the Althean priestess' allies yet oddly never quite touching their foes. Margaret opens her eyes and stares defiantly at the succubus, but doesn't deign to reply.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Lothos' turn! Incubus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Cackle to keep up misfortune (move action), Rod of Reach + Bestow Curse on Succubus (Standard) Curse will be -4 to attack, save, skills. Will save, SR, ect.&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Lothos giggles some more, &amp;quot;Yes well, you'll have to deal with me too won't you?&amp;quot; He points a rod at the succubus but when a ray of black energy fires out it just evaporates near the creature. He shakes his head, &amp;quot;Your making it hard to smile!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (16)+15: 31&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (11)+15: 26&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (12)+10: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (18)+13: 31&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One potential crit.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It's confirmed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort DC19, Rhar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two hits, one crit.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (2)+5: 7&lt;br /&gt;
GAME: Benthus rolls 2d6+10: (6)+10: 16&lt;br /&gt;
GAME: Benthus rolls 2d6: (5): 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;+1 to fort from Prayer, +2 from Protection from Evil.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls fort+1+2: (10)+12+1+2: 25&lt;br /&gt;
GAME: You damaged Rhar for 25 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
The incubus at the west roars and flies to attack Rhar. He misses. Incubus east attacks her and deal one blow. Incubus south was more successful. He manages to find a chink in her defenses and stabs at the weak spot. It relishes the blood and pain that it has inflicted on Rhar, but his victory is not complete as she resists his attempts of giving her more pain.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar keeps doing what she's doing! Did west get up and move back over?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods.&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4: (4)+16+2+-4: 18&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4-5: (19)+16+2+-4+-5: 28 (THREAT)&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4-5: (8)+16+2+-4+-5: 17&lt;br /&gt;
GAME: Rhar rolls melee+2-4: (2)+15+2+-4: 15&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10+1: (4)+5+10+1: 20&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10+1: (4)+5+10+1: 20&lt;br /&gt;
GAME: Rhar rolls gurr bite+2: aliased to 1d20+13+2: (13)+13+2: 28&lt;br /&gt;
GAME: Rhar rolls gurr bite+2-5: aliased to 1d20+13+2-5: (4)+13+2+-5: 14&lt;br /&gt;
GAME: Rhar rolls gurr trip+2: aliased to 1d20+15+2: (20)+15+2: 37&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (5)+10+1: 16&lt;br /&gt;
&lt;br /&gt;
Rhar hasn't liked west. He keeps getting hit with many sticks. She isn't big, and their skin is tough, but all those hits are adding up. It's just going to fall apart one moment. And then there's the Gurr chewtoy formerly known as south. Chomped again, and dragged down again. For easier dining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 7.&lt;br /&gt;
      It is now Succubus' turn! Margaret is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 dominate 2 charm 3 suggest&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d3: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;1 Rhar 2 Lothos 3 Margaret&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d3: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, roll vs charm. Will save DC 22.&amp;quot;&lt;br /&gt;
GAME: Margaret rolls will+1: (20)+10+1: 31 (CRITICAL SUCCESS)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus smiles.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;DENIED.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar woos! &amp;quot;Go pack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Melrianel draws both her hands forwards and a gleam appears in her eyes as she encants words of power upon Margaret. But all her efforts are in vain, as the spell passes through her harmlessly. She roars in anger and frustration, &amp;quot;I will control you, and when I do, I will make sure that your goddess will never look at you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 5.&lt;br /&gt;
      It is now Margaret's turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Can I get at Rhar to heal her without provoking AoOs?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar thinks she's pretty surrounded. :(&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Iiii think it'd probably better to channel. 'Cos my AC sucks.&amp;quot;&lt;br /&gt;
GAME: Margaret rolls 3d6: (8): 8&lt;br /&gt;
GAME: You damaged Margaret for -8 points. 40 remaining.&lt;br /&gt;
GAME: You damaged Rhar for -8 points. 41 remaining.&lt;br /&gt;
GAME: You damaged Lothos for -8 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has been with me so far, demon,&amp;quot; replies Margaret coolly, once more briefly closing her eyes to send healing energies out across the battlefield, soothing hurts and staunching blood. It wavers slightly, however; the stress of combat may be taking its toll on the Althean priestess.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Lothos' turn! Incubus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Are those incubus spell resistant too?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Cackle again. Rod of Reach + Shocking Grasp on Succubus. SR and ranged touch. No save.&amp;quot;&lt;br /&gt;
GAME: Lothos casts Shocking Grasp. Caster Level: 7 DC: 16&lt;br /&gt;
GAME: Lothos rolls 7: (7)+7: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos twitches&lt;br /&gt;
&lt;br /&gt;
Lothos continues to giggle, though its growing a bit more forced as he tries to hit the Succubus with a blast of electricity, and nothing happens. &amp;quot;You know, I wonder if its because your so ugly that magic won't touch you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;South stands up.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll AoO.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls weapon6+2+4: (14)+16+2+4: 36&lt;br /&gt;
GAME: Rhar rolls gurr bite +2+4: aliased to 1d20+13 +2+4: (13)+13+2+4: 32&lt;br /&gt;
GAME: Rhar rolls 1d4+5+1: (4)+5+1: 10&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (6)+10+1: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+13: (4)+13: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (12)+8: 20&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (7)+15: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (7)+15: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (4)+10: 14&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
The incubi are wavering and it shows when they all failed to hit Rhar...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar will cast Hit With Sticks again this turn.&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4: (11)+16+2+-4: 25&lt;br /&gt;
GAME: Rhar rolls weapon6+2-4-5: (12)+16+2+-4+-5: 21&lt;br /&gt;
GAME: Rhar rolls melee+2-4: (4)+15+2+-4: 17&lt;br /&gt;
GAME: Rhar rolls 1d4+5+1+10: (1)+5+1+10: 17&lt;br /&gt;
GAME: Rhar rolls 1d4+5+1+10: (4)+5+1+10: 20&lt;br /&gt;
GAME: Rhar rolls gurr bite +2: aliased to 1d20+13 +2: (7)+13+2: 22&lt;br /&gt;
GAME: Rhar rolls gurr bite +2-5: aliased to 1d20+13 +2-5: (9)+13+2+-5: 19&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (4)+10+1: 15&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (6)+10+1: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;West is destroyed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;South is destroyed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;With South's death, the succubi is no longer bound to the material plane and is sucked back to her dimension.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;... huh.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;East figures that it can't prevail against the heroes alone and moves backwards and teleports away...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;5 foot move and activate ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ha! The pack hasn't even begun to tire. Just bleed. Quite a bit from the deep cuts. But it doesn't slow them down! Rhar finally hits with a hitieth enough stick in the same spot to bring it down. And it better not get up again. Or it'll get more sticks! Gurr manages to get ahold of southie's leg more. This time, his jaws snap closed all the way with a crunch. And bites the thing clear off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Gurr Steps UP!&amp;quot;&lt;br /&gt;
GAME: Rhar rolls weapon6+2+4: (2)+16+2+4: 24&lt;br /&gt;
GAME: Rhar rolls gurr bite+4+2: aliased to 1d20+13+4+2: (15)+13+4+2: 34&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10+1: (2)+5+10+1: 18&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (7)+10: 17&lt;br /&gt;
GAME: Rhar rolls gurr trip+2: aliased to 1d20+15+2: (18)+15+2: 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Well, that suceeds in stopping it from teleporting out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pack is not about to let them surround them, just to run away! When it moves, Gurr is close on its heels. It grabs a heel and pulls it down. So Rhar can smack it with a stick!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 5.&lt;br /&gt;
      It is now Margaret's turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Margaret, a lone incubus is left. Action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;Aaand step up and Cure Serious, converted from a domain spell.&amp;quot;&lt;br /&gt;
GAME: Margaret casts Protection From Energy. Caster Level: 6 DC: 17&lt;br /&gt;
GAME: Margaret rolls 3d8+6: (22)+6: 28&lt;br /&gt;
GAME: You damaged Rhar for -28 points. 69 remaining.&lt;br /&gt;
&lt;br /&gt;
And the moment the succubus disappears with an ever so satisfying shriek of anger and frustration, Margaret spins on her heel and hustles over to poor, bleeding Rhar, and touches the Lucht with a murmured word of healing; instantly, the diminutive feral woman looks much better. &amp;quot;Althea be praised,&amp;quot; says the priestess, relieved.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 23.&lt;br /&gt;
      It is now Lothos' turn! Incubus is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lothos, last incubus left. Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Ok, so, Rod of reach + shocking grasp on the incubus.&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Lothos turns towards one of the incubus, and raises his rod, trying to fire off another jolt of electricity. Once more, nothing happens. He shakes the rod a few times, &amp;quot;Ok, now I am highly annoyed, I think this is defective!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Incubus attempts to flee... Withdraw action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;So, Rhar, will you let this lesser evil run away?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is scrabbling away on its hands and knees, trying to get away from you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Prey to chase? Heck no! Gurr loves to chase things!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The last Incubus looks distraught. It thought that it would no longer see Gurr and its rider. But it gets mauled and stabbed by the duo just as it was about to teleport out of the area. It get's hit hard and it is tripped. It tries to crawl away on its hands and knees, piteously whimpering for them to not get any closer. But it's pleas fall on deaf ears as the wolf and halfling advance on their prey...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
GAME: Rhar rolls weapon6+2: (11)+16+2: 29&lt;br /&gt;
GAME: Rhar rolls weapon6+2-5: (19)+16+2+-5: 32 (THREAT)&lt;br /&gt;
GAME: Rhar rolls weapon6+2-5: (4)+16+2+-5: 17&lt;br /&gt;
GAME: Rhar rolls gurr bite+2: aliased to 1d20+13+2: (15)+13+2: 30&lt;br /&gt;
GAME: Rhar rolls gurr bite+2-5: aliased to 1d20+13+2-5: (6)+13+2+-5: 16&lt;br /&gt;
GAME: Rhar rolls weapon6+2: (11)+16+2: 29&lt;br /&gt;
GAME: Rhar rolls gurr bite +2: aliased to 1d20+13 +2: (7)+13+2: 22&lt;br /&gt;
GAME: Rhar rolls 2d4+32: (3)+32: 35&lt;br /&gt;
GAME: Rhar rolls 1d4+5+1+10: (2)+5+1+10: 18&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (8)+10+1: 19&lt;br /&gt;
GAME: Rhar rolls 1d8+10+1: (6)+10+1: 17&lt;br /&gt;
GAME: Rhar rolls 1d4+5+10+1: (4)+5+10+1: 20&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr are not about to let enemies get away. Not mean ones like that! Stinky winged bat people! Shouldn't be here. So there's more sticks swining and teeth gnashing. &amp;quot;You hurt pack! No more hurt pack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 5.&lt;br /&gt;
      It is now Margaret's turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Margaret says, &amp;quot;I, uh... I'll heal Rhar some more. Just 'cos.&amp;quot;&lt;br /&gt;
GAME: Margaret casts Bestow Curse. Caster Level: 6 DC: 17&lt;br /&gt;
GAME: Margaret rolls 3d8+6: (12)+6: 18&lt;br /&gt;
GAME: You damaged Rhar for -18 points. 82 remaining.&lt;br /&gt;
&lt;br /&gt;
Margaret is looking a little taken aback at the degree of violence displayed -- but it IS a demon. Even the gentle Mother Goddess would probably not show it any mercy in sending it packing back where it came from. So she simply follows the Lucht and wolf, spreading more of that gentle golden healing glow.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 17.&lt;br /&gt;
      It is now Incubus' turn! Rhar is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The incubus turns supine, draws its hands up and begs Rhar and Gurr not to kill it. It promises to serve them if they will not kill it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The incubus screams in pain as it gets stabbed, slashed, smashed, clawed and bitten. After the beating that would make even a veteran fighter cringe, the incubus turns around spent and really out of fire. It begs Rhar and Gurr to make a slave of it in return that it would not be killed. It begs with tears forming at the corners of its eyes.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 8.&lt;br /&gt;
      It is now Rhar's turn! Succubus is next!&lt;br /&gt;
&lt;br /&gt;
Both of them are suspicious. Both growl at the thing. &lt;br /&gt;
&lt;br /&gt;
The scene fades to black with Rhar deciding whether to kill the incubus or keep it as a pet...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16910</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16910"/>
		<updated>2015-01-19T02:53:05Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP: The Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Missing_Husband&amp;diff=16833</id>
		<title>PrP: Missing Husband</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Missing_Husband&amp;diff=16833"/>
		<updated>2015-01-11T23:43:29Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Missing Husband *Emitter: Benthus *Characters: Bahken (Bard3)   Flicker (Wtc2) *Place: Near Alexand...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Missing Husband&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Bahken (Bard3)   Flicker (Wtc2)&lt;br /&gt;
*Place: Near Alexandria&lt;br /&gt;
*Time: Jan 11, 2015&lt;br /&gt;
*Summary: A woman is asking for help in finding her missing husband.&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 2x Highwaymen (ftr1/rog1-CR1), CR3&lt;br /&gt;
*Encounter 2: 2x Highwaymen (ftr1/rog1-CR1), CR3&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of Plot)&lt;br /&gt;
&lt;br /&gt;
A woman stands at the gates of the city, looking out. She looks distressed. When asked for what is the cause of her anxiety, she answers that her husband has not yet return from his trip to a farm town. He was suppose to be back yesterday morning, but even up to now, he has not yet returned. She fears for his safety and longs for someone to go through the route that he might have taken.&lt;br /&gt;
&lt;br /&gt;
Bahken is walking his horse through the gates, probably going to take it for a ride to exercise it and let it graze. He notices the concerned looking woman and sees how she approaches people. Glancing around, he approaches her with the horse trotting behind him.&lt;br /&gt;
&lt;br /&gt;
After her last encounter, and first assignment from the guild, Flicker catches sight of the woman and Bahken as he approaches the woman. She is riding a decent sized Wolf and she reigns it in over towards the woman to find out if something is wrong with her, or the man that is approaching her. &amp;quot;Everything alright here?&amp;quot; Now the wolf itself doesn't seem to react much, or even at all other than directed where it will by the little green Gobber Female. &lt;br /&gt;
&lt;br /&gt;
The woman looks up at Bahken as he slows down near her, and also at Flicker as she draws closer to her, and says, &amp;quot;Sir and madam, would you be so kind as to provide aid to an anxious woman? My husband went to a farm town and should have returned by now. But he has not. Will you please follow the route that he has taken and see if you can find signs of him passing through the area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken frowns a little, &amp;quot;I usually expect payment for my time, madam...&amp;quot; he says softly, then smiles a little, &amp;quot;How far is it though, maybe I can make a detour?&amp;quot; He glances over at Flicker, giving her a slight smile.&lt;br /&gt;
&lt;br /&gt;
The last one was a near death thing from an other-planer demon, tracking a farmer seemed a much better task to make a decent come back and a few coins perhaps, even if its with what one might find in the search. She smiles and nods a bit till her head is like a toy with a head that won't stop bouncing up and down. &amp;quot;Oh come on... who knows what we might find. Though payment if we find him... Could be up to anything.&amp;quot; She teases Bahken a little as he is trying to decide and looks to the woman, &amp;quot;I'm up for a jaunt. Any donations you can make to Flicker at the Guild. Besides it be a shame to waste this mount spell, seeing as this one has a horse and we can get there faster than walking.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a few hours south of the city, sir. Lesser if you have a fast steed. Oh, please help me, sir. I have been sick with worry all this time, and the only thing that would make me leave this spot is a news of what has happened to him.&amp;quot; Says the handsome woman. She offers a more descriptive direction on the route that her husband might have taken.&lt;br /&gt;
&lt;br /&gt;
Bahken sighs a little and looks at his horse, stroking the beast's mane.. &amp;quot;I hope you were looking for a workout today,&amp;quot; he tells it. Then he smiles at Flicker, &amp;quot;I don't think we'll be getting anything that glitters on this end... Care to ride together anyway?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flicker smiles some pearly whites and is already kicking in and riding out, &amp;quot;Already up and going, catch up and I think I can tolerate some company.&amp;quot; She looks back and smiles again, She always did like the wilds to the city anyway, so a further leave of absence form Alexandria suits her just fine. Seems the thing that peeks out from the back of her furred collar, the head of a centipede thinks so as well. A gloved hand rising to press the small creature back under the warm clothing provided for it by what she wears. &lt;br /&gt;
&lt;br /&gt;
GAME: Bahken rolls ride: (18)+2: 20&lt;br /&gt;
GAME: Flicker rolls ride + 4: (14)+3+4: 21&lt;br /&gt;
&lt;br /&gt;
Bahken sweeps up into the saddle and kicks the steed into motion. The light warhorse hurtling forward as he calls back, &amp;quot;We'll be back in a few hours with news!&amp;quot; Good news or bad news he doesn't yet know. He slides his bow from his shoulder though, holding it across his saddle as the other hand manages the reigns.&lt;br /&gt;
&lt;br /&gt;
The two kind-hearted people set forth on their journey to put one person's mind at ease. The journey is relatively short for people who are mounted and it does not take long to see some signs of struggle on the road. There is what appears to be some blood splatters on the road, but thankfully no dead bodies...&lt;br /&gt;
&lt;br /&gt;
Bahken draws up short when he sees the splatters. Frowning he looks around to see if there's a spot for an ambush that they might have just rode into. He looks over at Flicker, &amp;quot;Think that wolf can pick up the trail?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Flicker rolls Survival: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
The trail of blood doesn't seem to take you anywhere and so you wait around for a while trying to figure out where to go next...&lt;br /&gt;
&lt;br /&gt;
Flicker laughs a bit, &amp;quot;Nope, this thing is smoke and mirrors, though it has an easy gait I'm more used to then those large things you ride. Still I prefer it and always handy when one needs one... Now for these blood spatters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bahken rolls perception: (5)+6: 11&lt;br /&gt;
GAME: Flicker rolls perception: (10)+7: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (13)+4: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
As Bahken and Flicker decide on what to do, two figures come into view.  They are walking together and both are carrying shortswords.&lt;br /&gt;
&lt;br /&gt;
        Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: Bahken rolls initiative: Roll: 20 + Bonus: 3 = Total: 23&lt;br /&gt;
GAME: You roll initiative for Highwaymen: Roll: 18 + Bonus: +2 = Total: 20&lt;br /&gt;
GAME: Flicker rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;As you both manage to spot each other, there is no surprise round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You spot two people coming up on the path your are following...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
|Bahken    |HUMAN     |Bard       |  3  | 22  | 22  | 17 | 16 | 4  | 7  | 4  |&lt;br /&gt;
|Flicker   |GOBLIN    |Wtc        |  2  | 15  | 15  | 14 | 13 | 2  | 3  | 3  |&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 23.&lt;br /&gt;
      It is now Bahken's turn! Highwaymen is next!&lt;br /&gt;
GAME: Note Flat-footed on Bahken ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two human on the road with short swords holstered on their sides.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Ready an action, if they attack, cast sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken looks up and notices the men approaching. He takes a deep breath and holds it. The bow in one hand as the other lets the reigns slip free, but he makes no motion.. yet...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Highwaymen's turn! Flicker is next!&lt;br /&gt;
&lt;br /&gt;
When the two men spot the other two adventurers on their trail, they immediately draw their short swords and says, &amp;quot;Well, well, what have we here?&amp;quot; &lt;br /&gt;
&amp;quot;Easy pickings, easy pickings. This must be our lucky day!&amp;quot; &lt;br /&gt;
&amp;quot;Hahaha! Alright lad and lassy, mind relieving yourselves of your fancy stuff?&amp;quot;&lt;br /&gt;
&amp;quot;If not, we will gut you both!&amp;quot; &lt;br /&gt;
They brandish their short swords menacingly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now Flicker's turn! Bahken is next!&lt;br /&gt;
GAME: Note Flat-footed on Flicker ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Going to use my Ward hex on Bahken and releasing my wolf mount.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Looks like a bit of trouble, though Flicker doesn't look all that worried, she had faced down a Barbed Demon not too long ago, these guys... well didn't much startle her at this point. She stands up on her wolf and then hops up onto Bahken's horse while running her finger over his back marking the hex of a ward on him for protection and buffiness.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 23.&lt;br /&gt;
      It is now Bahken's turn! Highwaymen is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;40 feet.&amp;quot;&lt;br /&gt;
GAME: Bahken casts Sleep. Caster Level: 3 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (5)+1: 6&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (15)+1: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One sleeps, the other resists.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;and then riding back fifty feet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken lets out his breath as a hand reaches into a pouch and throws out a handful of rose petals that take on a strange sense as his voice carries out in a lullaby, o/~ Dream by night... wish by day o/~ causing one of the highwaymen to slump over asleep.          &lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Highwaymen's turn! Flicker is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The other highwayman kicks his sleeping partner awake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the highwayman blinks as his companions suddenly falls unconscious and is snoring loudly. He kicks the man awake, &amp;quot;Stop play around. We got rich people we need to rob from.&amp;quot; The man stirs from his sleep and groggily gets to his feet, &amp;quot;Wha-- what happened?&amp;quot; He picks up his sword and holds his head.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now Flicker's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Going to draw my bow.&amp;quot;&lt;br /&gt;
GAME: Flicker rolls ranged: (17)+5: 22&lt;br /&gt;
GAME: Flicker rolls 1d10: (5): 5&lt;br /&gt;
&lt;br /&gt;
She didn't want to use too many things up, they were precious, so Flicker pulls her Crossbow out and puts a bolt into the leg of one of the highway men, &amp;quot;Want some more of that. There is plenty, no one robs me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 23.&lt;br /&gt;
      It is now Bahken's turn! Highwaymen is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Bardic Performance Inspire courage. draw back another fifty feet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
o/~ A little less conversation, a little more action please! o/~ Bahkens voice booms out in a pulsing up tempo rhythm that fills Flicker and himself with an energy of battle. He then guides his horse back another 50 feet, still managing the tune, o/~ All this aggravation ain't satisfying me! o/~          &lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Highwaymen's turn! Flicker is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright... I guess there is no point in delaying the inevitable. The bloke with a bolt on his leg gets really mad and charge-attacks Flicker.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And misses. The other throws a dagger at her.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (15)+2: 17&lt;br /&gt;
GAME: Benthus rolls 1d4+2: (2)+2: 4&lt;br /&gt;
GAME: You damaged Flicker for 4 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AAUGH! MY LEG! Why you!&amp;quot; The bandit that got a bolt in his left leg pulls it out and then goes charging towards Flicker, his sword waving in the air. His legs must have hurt pretty badly as it affected his attack, missing goblin witch by a wide margin. The his partner does better by drawing out a dagger and hurling the blade towards Flicker. Despite throwing something where his partner is also, he manages to hit flicker with his dagger.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now Flicker's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Flicker, you got someone in melee and another one throwing daggers at you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Hmmmm..... can I step back 5 and fire again?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;one that charged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sadly, a heavy crossbow takes a full round to ready and can be AoOed.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;5' step is not an action&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, she can move back.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Well bless! 'Catch off guard' and I'm going to let him decide how much damage I can do smacking the guy with the crossbow.&amp;quot;&lt;br /&gt;
GAME: Flicker rolls melee: (12)+2+1: 15&lt;br /&gt;
GAME: Flicker rolls 1d4 + 1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Taking the hit from the knife hurt a bit, but the gobber doesn't back down one little bit as she swings at the guy that rushed her. The pain must have drawn her off a little the end of the Crossbow Flicker uses a s a makeshift club smacking him in the wounded leg, more a bit of pride then really hurting the guy.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 23.&lt;br /&gt;
      It is now Bahken's turn! Highwaymen is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Distances? I know I'm 140' from where they were.. how far am I from where they are?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;140 feet from the ranged attacker, and 100 from the melee attacker.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Ok, maintaining performance, riding 50' forward full attack, rapid shot, no pointblank range. MW and BP applying&amp;quot;&lt;br /&gt;
GAME: Bahken rolls ride: (4)+2: 6&lt;br /&gt;
GAME: Bahken rolls Ranged-2-2+1+1: (16)+5+-2+-2+1+1: 19&lt;br /&gt;
GAME: Bahken rolls Ranged-2-2+1+1: (15)+5+-2+-2+1+1: 18&lt;br /&gt;
GAME: Bahken rolls 2d6+2: (9)+2+2: 13&lt;br /&gt;
&lt;br /&gt;
o/~ A little more bite, a little less bark o/~ he sings out as two arrows sail past Flicker as he rides forward again at a steady pace. Both arrows slamming significantly into the far off highwayman's shoulder.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Highwaymen's turn! Flicker is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, the one that is hit by Bahken screams in pain and starts running away. The other one follows suit, but first has to take AoO from Flicker.&amp;quot;&lt;br /&gt;
GAME: Flicker rolls melee + 1: (10)+2+1: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;You lose any Dexterity bonus to AC unless you have the Run feat.&amp;quot;&lt;br /&gt;
The highwayman manages to dodge the incoming improvised melee weapon from hitting his head. He scrambles away...&lt;br /&gt;
GAME: Flicker rolls 1d4 + 1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
The ranged highwayman had enough when two arrows nearly killed him.  He turns around and starts running.  The other person, the one that is engaged with Flicker, screams in horror that he is being left behind and yells, &amp;quot;Don't leave me!!!&amp;quot;  He turns around and begins to  run at full tilt.&lt;br /&gt;
&lt;br /&gt;
Flicker is really pissed off, it was a nice little scratch the knife had given her and she swings her crossbow at the man as he turns to take off running, knocking him in the upper thigh once more, &amp;quot;That's right I told you both you'd...&amp;quot; The language does switch to her own tongue, Gobber-talk, and probably better no one knows what she is saying because it curl a sailor's whiskers. &amp;quot;Come on back, I'll beat you down with my bow some more.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 8.&lt;br /&gt;
      It is now Flicker's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Reloading would be a good thing now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seeing as they are running reloading her weapon seems to be the next best thing, just in case something else happens. &amp;quot;You have a mighty inspiring voice... Though I don't often try to act the chop chop in a fight like that.&amp;quot; Gobbers can be pretty handy in most any situation though... Instead of her bow she looks real fast for a stick to pick up and use that instead. &amp;quot;This should do for bashing their nuts with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 23.&lt;br /&gt;
      It is now Bahken's turn! Highwaymen is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Ending bardic performance, riding 250' ordering them, diplomacy check to get them to surrender?&amp;quot;&lt;br /&gt;
GAME: Bahken rolls diplomacy: (4)+8: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Nope. DC is pretty high since their attitude towards you guys is hostile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken lets the song leave his lips then urges the horse forward as he holds the bow out with his other hand. He rides PAST the highwaymen and turns back saying, &amp;quot;Gentlemen, this would be a good time to surrender.. Honestly, you don't want this to continue...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 20.&lt;br /&gt;
      It is now Highwaymen's turn! Flicker is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The one closest to Bahken draws another dagger and hurls it at him. The other moves as well and gets to the spot adjacent to his partner.  He throws a dagger at Bahken.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (14)+4: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (3)+4: 7&lt;br /&gt;
GAME: Benthus rolls 1d4+2: (1)+2: 3&lt;br /&gt;
GAME: You damaged Bahken for 3 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
The highwayman with two arrows stuck to his chest wheezes and strains but can not outrun a horse.  When the rider demands their surrender, he responds by taking out another dagger and throwing it at him.  It lands and injures Bahken.  The other highwayman, the one with a bolt on his leg, comes limping to his partner's side and takes a moment to copy what his partner did.  The daggers sails way away from its target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That ranged attacker is good with his daggers.&amp;quot;&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 8.&lt;br /&gt;
      It is now Flicker's turn! Bahken is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Flicker, your foes are 160 feet away now.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Might as well. Same one I've been after, shooting him.&amp;quot;&lt;br /&gt;
GAME: Flicker rolls ranged + -2: (17)+5++-2: 20&lt;br /&gt;
GAME: Flicker rolls 1d10: (7): 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You've brought him to 0. Still alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is still cursing as she looks at the distance, bringing up her Heavy Crossbow again she lets a bolt fly and with a little Gobber luck she pegs the guy in his upper back, the quill sticking out, &amp;quot;Too right I hit you. I'm going to let Douse Feed on your corpse.&amp;quot; There is an excited little churing from around Flicker's neck, probably only she could hear, but it is full of happiness as she says that.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 23.&lt;br /&gt;
      It is now Bahken's turn! Highwaymen is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are 40 feet ahead of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Rapid shot again, riding 50 more feet ahead to get out of charge range. Starting with the the one I nailed earlier, if the first shot kills him I'll hold on the second and try to get the other fellow to give up before he ends up dead.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls Ranged-2+1: (12)+5+-2+1: 16&lt;br /&gt;
GAME: Bahken rolls 1d6+1: (2)+1: 3&lt;br /&gt;
GAME: Bahken rolls Ranged-2+1: (18)+5+-2+1: 22&lt;br /&gt;
GAME: Bahken rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Target is dying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken sends two more arrows out as he sighs at their refusal to surrender. They send one to the dirt, his blood flowing out as he rides back, further ahead of them, but still keeping them between him and Flicker, &amp;quot;You REALLY should give up...&amp;quot; he suggests.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 20.&lt;br /&gt;
      It is now Highwaymen's turn! Flicker is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The last remaining highwayman surrenders.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I give up! Please! Don't kill me! I swear, I will be a better man now, just don't kill me! I have several wives and children who need me... I mean I have a wife and several children who need me.&amp;quot; Says the badly wounded highwayman, pleading for his life.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;before we end this part. Going to use Healing ward on us both.&amp;quot;&lt;br /&gt;
GAME: Flicker rolls 1d8 + 2: (6)+2: 8&lt;br /&gt;
GAME: Flicker rolls 1d8 + 2: (1)+2: 3&lt;br /&gt;
GAME: You damaged Flicker for 8 points. 3 remaining.&lt;br /&gt;
GAME: You damaged Flicker for -16 points. 15 remaining.&lt;br /&gt;
GAME: You damaged Bahken for -3 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Bahken rides forward, keeping his bow out, he dismounts and accepts Flicker's kindness. He then moves towards the bleeding man, glancing at Flicker, &amp;quot;Can you stem the bleeding?&amp;quot; he asks. He doesn't seem overly concerned if they can save him, but it seems he's willing to make the attempt.. you never know what bounties there are and some only pay for them alive.&lt;br /&gt;
&lt;br /&gt;
Flicker winces a little as she pulls the knife free and begins to dance as she moves, drawing her finger over her chest in an artful pattern, the hex drawn glows and the wounds seal up. Once she gets up to where the one man is surrendering she applies the same technique to Bahken. &amp;quot;I suppose I could stop that one from dying... might need him to talk too.&amp;quot; And walks over to the bleeding man and with a few flicks of fingers and calling on Eluna she stops the bleeding. &lt;br /&gt;
&lt;br /&gt;
GAME: Flicker casts Stabilize. Caster Level: 2 DC: -85&lt;br /&gt;
&lt;br /&gt;
Bahken sees about making sure both are securely bound. Then dusting off the still conscious fellow, he says, &amp;quot;There now.. Let's be be civil.. After all...&amp;quot; o/~ Why can't we be friends.. why can't we be friends.. why can't we be friends.. we be friends... o/~&lt;br /&gt;
&lt;br /&gt;
GAME: Bahken casts Charm Person. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is charmed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dying highwayman is stabilized while the other person his bound tight by ropes. The conscious prisoner, who is now charmed, talks about the camp site where they are hiding, that they have a prisoner there that they are using for 'camp maintenance'.  He is willing to take you there for the kindness you have shown him (by sparing his life).&lt;br /&gt;
&lt;br /&gt;
Bahken smiles, &amp;quot;Now, we're all friends now, right? So tell me, are there any more of your merry band of brothers?&amp;quot; he asks moving to the injured man and moving him onto his horse. He climbs aboard the horse and helps Flicker up if she's willing, making the conscious man march in front. the horse likely moving a little slow burdened with two and a half.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, there are two more of them. But one of them might be sleeping at the moment as it is his turn to rest.&amp;quot; Says the charmed one.&lt;br /&gt;
&lt;br /&gt;
Flicker indeed would take a helping hand and a ride along to boot as well letting the bard get the info out of the highwayman they are following, &amp;quot;I'm curious about that too. Are there any more of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The conscious highwayman shake his head and replies with, &amp;quot;There are only four of us that are working on the road tolls.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken nods to the fellow, &amp;quot;Let us know when we're about a half a mile off, would you. We'll dismount and let you rest a bit, then we'll proceed on foot closer. Say, do you think you could knock the awake one out for us?&amp;quot; he asks curiously, testing how far the friendship goes.&lt;br /&gt;
&lt;br /&gt;
The man smiles and says, &amp;quot;Would I? I wanted to kick that guy's behind ever since he made himself the leader of our bunch.&amp;quot; He seems eager to do this for his new friends.&lt;br /&gt;
&lt;br /&gt;
Flicker is nodding now, &amp;quot;Nice that should ease a few problems for us all then...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken nods, and seems to trust the man for some reason. When they get to the half-mile point, he helps Flicker down then slides off his mount and ties it off. He checks the unconscious man to make sure he's still out and tightly bound then moves over to the other man. True to his word, he lets the man rest. Then he actually undoes the man's bindings, he even gives the man a dagger (he doesn't have a club or a sap).&lt;br /&gt;
&lt;br /&gt;
The camp is not that far away, but it almost takes a full hour to get within proximity of it. The charmed highwayman was allowed to rest which took almost another hour, since he got slapped by a crossbow and hit twice by bolts. When he is ready, he makes his way towards the camp. &lt;br /&gt;
&lt;br /&gt;
The camp leader looks at the other highwayman and scowls. &amp;quot;Where's Dorow?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The charmed one says, &amp;quot;He told me to get something from the camp for me. I didn't want to do it at first, so he clubbed me hard in the head. See?&amp;quot; He presents the bruise he got. &lt;br /&gt;
&lt;br /&gt;
The leader chuckles and says, &amp;quot;Serves you right. Go get whatever it is you are looking for and then get out.&amp;quot; He begins head towards the camp's prisoner that has both his hands and feet chained. &amp;quot;Hey, you! Make me some grub!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Leader: Roll: 20 + Bonus: +2 = Total: 22&lt;br /&gt;
GAME: Bahken rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
GAME: You roll initiative for Charmed: Roll: 14 + Bonus: +2 = Total: 16&lt;br /&gt;
GAME: Flicker rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Bahken rolls knowledge/local: (11)+6: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Anything I know about the local highwaymen, their tactics/weapons?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;They don't have any tactics that would warrant concern. They basically hit people until they submit to their whims.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken nods&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And they use shortswords and saps.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Daggers for range.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Leader's turn! Charmed is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (5)+1: 6 (Sense motives)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The leader is oblivious to the real threat that is coming his way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The leader continues to hassle the camps prisoner into making him some food. He looks at the charmed highwayman for a moment and then returns to making the prisoner's life horrible.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Charmed's turn! Bahken is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The charmed highwayman moves behind the leader and attempt to slug him with his sap...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (9)+4: 13&lt;br /&gt;
GAME: Benthus rolls 1d6+2: (2)+2: 4&lt;br /&gt;
GAME: Benthus rolls 1d6: (3): 3 (sneak attack)&lt;br /&gt;
&lt;br /&gt;
The charmed one moves slowly towards the leader of the band and then, while the other guy is turned, pulls out his sap and slaps it hard against the back of his leader's head. It is not enough to drop him, but the person is unable to say anything let alone shout because of the surprise attack.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Bahken's turn! Flicker is next!&lt;br /&gt;
GAME: Note Flat-footed on Bahken ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Distance?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to get within 50 feet of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Cover/concealment in the way?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Roots or brush that slows us down?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;If you stand, you will have a clear shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll perception to see if you can find the other guy.&amp;quot;&lt;br /&gt;
GAME: Bahken rolls perception: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You see only the leader, the charmed one and the prisoner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Stand, shoot.. damn he's in melee but still flat footed?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Actually, stand and sleep him&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;10 foot radius, I'm not worried about sleeping the prisoner, but I'd target it to avoid the Charmed one so he doesn't feel threatened&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Bahken casts Sleep. Caster Level: 3 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (10)+1: 11&lt;br /&gt;
&lt;br /&gt;
Rises from his hiding spot, singing softly after the first blow falls, dazing the leader, o/~ Dream by night.. wish by day... o/~ rose petals fall as a wave of exhaustion hits the injured man and his eyes flutter shut as he slumps to the ground at the other man's feet.&lt;br /&gt;
Bahken rises from his hiding spot, singing softly after the first blow falls, dazing the leader, o/~ Dream by night.. wish by day... o/~ rose petals fall as a wave of exhaustion hits the injured man and his eyes flutter shut as he slumps to the ground at the other man's feet.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Flicker's turn! Leader is next!&lt;br /&gt;
GAME: Note Flat-footed on Flicker ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Flicker rolls perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Going to try and search for the last guy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Stealthy if possible.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll stealth.&amp;quot;&lt;br /&gt;
GAME: Flicker rolls stealth + 3: (4)+7+3: 14 (Success)&lt;br /&gt;
&lt;br /&gt;
The little Gobber watches as Bahken takes care of the leader, the guy falling asleep at the casting of a spell and slips away quietly. Flicker's aim to try and find the last guy that was supposed to be there before he found them.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Leader's turn! Charmed is next!&lt;br /&gt;
&lt;br /&gt;
Leader is asleep...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Charmed's turn! Bahken is next!&lt;br /&gt;
&lt;br /&gt;
The charmed one raises a thumbs up to his new friends and then points at a hidden location where a cleverly camouflaged hammock is tied. He indicates that the other guy is sleeping there. He moves over to where the hammock is and says, &amp;quot;He has been good to me. We should not hurt him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Bahken's turn! Flicker is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Sneak closer to the hammock gesturing for Flicker to tie up the leader, and whispering to the Charmed one, &amp;quot;No need to hurt him, but we do need to tie him up.. help me hold him.&amp;quot;&amp;quot;&lt;br /&gt;
GAME: Bahken rolls stealth: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wha-- What's going on? Fred? Aren't you suppose to be at the roads right now?&amp;quot; A figure stirs in the hammock, rubbing his bleary eyes...&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sleepy: Roll: 5 + Bonus: +2 = Total: 7&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Last spell of the day :P sleep again!&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (2)+1: 3&lt;br /&gt;
GAME: Bahken casts Sleep. Caster Level: 3 DC: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He falls back to sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken is definitely going to run out of rose petals at some point.. As he sneaks closer he somehow trips on pots and pans, making a racket and waking the brigand, but more petals and the soft lullaby send him back into that enchanted sleep.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Zzzzz...&amp;quot; says sleepy highwayman.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Sleepy's turn! Flicker is next!&lt;br /&gt;
&lt;br /&gt;
Sleepy highwayman is asleep.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Flicker's turn! Leader is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;What was the state of the prisoner, tied up or shackled?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Shackled. I should roll for him too.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20: (6): 6 (Sleep save: failed)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;He is asleep as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Flicker says, &amp;quot;Well, shouldn't be hard to find the key and shackle up the leader. That is what I should do, thus freeing the farmer.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On the leader's person.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Flicker seeing everything is handled nicely with the sleep spells Bahken is tossing around, moves over tot he leader and the farmer. Searching for the keys on the leader she makes sure the sleepy farmer don't ruin anything and makes the switch of shackles plan happen. Chaining up the leader instead of the farmer, she then looks over to see if the other guy is being handled in the same way. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Bahken says, &amp;quot;Do I need a charisma check to get the charmed guy to let us bind him again?&amp;quot;&lt;br /&gt;
GAME: Bahken rolls charisma: (19)+4: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You tell him that its good for him, and he thinks that is true. He is now bound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bahken takes a moment, with the still spellbound individual. &amp;quot;Ok it's time to put those ropes back on. After all, you don't want the others waking up and thinking you were working with us right?&amp;quot; he asks. He gently guides the man's hands behind his back and ties them up. Then he ties up the gent in the hammock. he gets lines of ropes for all the guys and wakes them up, &amp;quot;Alright, you're all under arrest! We're marching back to town... MARCH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The husband of the woman at the gate wakes up and rubs his weary head. &amp;quot;My wife. I must go back to the city quickly. She must be terribly worried for me now. Thank you for freeing me. I have no money to give you, but I know where these thieves are keeping their loot.&amp;quot; He tells heroes of the location of the loot.&lt;br /&gt;
&lt;br /&gt;
The heroes take the four highwayman back to the city (After looting their camp) and deliver them to the city guards.  A bounty for their arrest is issued to them.  The prisoner is reunited with his darling wife.  The wife offers her eternal gratitude to the heroes for their help.  She even offers them a brooch that is of some value.  It is a family heirloom.  She wants the heroes to have it as her husband is worth more than that.&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16832</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16832"/>
		<updated>2015-01-11T23:39:16Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
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&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Barney_the_Bear&amp;diff=16826</id>
		<title>PrP: Barney the Bear</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Barney_the_Bear&amp;diff=16826"/>
		<updated>2015-01-10T11:02:11Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Barney the Bear&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Kroth (Ftr1/Mnk2)   Terewin (Cav3)   Blackjack (Rgr2)   Arkun (Wtc2)&lt;br /&gt;
*Place: Near Alexandria&lt;br /&gt;
*Time: Jan 8, 2015&lt;br /&gt;
*Summary: A certain forest keeper is in need of help in getting a bear relocated.&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 3x Human fighter lvl3 (CR2), CR5 &lt;br /&gt;
*Encounter 2: 5x Goblins, Adv +1 (CR1), CR 6 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of plot)&lt;br /&gt;
&lt;br /&gt;
(DM) The adventurer's guild has many, many contracts being submitted to them daily. One particular contract required the need of strong and brave people to help relocate a special animal from its home to a different area. The person who offered the contract said that the creature has become too big for its local habitat, and for the continued balance (he initially wrote existence but erased it) of the local flora and fauna, it has to be moved away.&lt;br /&gt;
&lt;br /&gt;
(DM) The pay seems to be adequate of someone your caliber and the place is not so far away from the city. It would likely take a day or two to get the job done and be back in the city, enjoying the comforts that your pay may provide you.&lt;br /&gt;
&lt;br /&gt;
Terewin is great with animals! Most notably his steed Gallant which he rides to the site. In any case it is an opportunity to perform an important task for the city which Terewin whole heartily embraces and maybe there will be bandits involved for him to test his swords on.&lt;br /&gt;
&lt;br /&gt;
Kroth is ready for what he thinks will be an easy job he waits for everyone to depart and has no problems traveling on foot if necessary&lt;br /&gt;
&lt;br /&gt;
(DM) For whatever reasons there may be, you decided to take the contract and notice that several others have shown interest in it as well. Experience thought you that going on any guild contract alone is suicide, you decide to get to know who these people are and after formal introductions have been made, you all venture out towards your destination...&lt;br /&gt;
&lt;br /&gt;
(DM) It is here that the group meets its first encounter. The road going towards the forest is being blocked by a group of brigands. They demand a toll for anyone using their road.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Benthus to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For additional in-combat commands, please type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Jaunty tune.&lt;br /&gt;
&lt;br /&gt;
Off-key.&lt;br /&gt;
&lt;br /&gt;
The terrible song is broken up periodically by a good old-fashioned game of mumblepeg, a nonsensical muttering under her breath as Blackjack plods on. No mount. No cart. Just her short-legged skipping stride that has her walking similarly to a pimp. She occasionally 'entertains' the group with stories of sailing and treasure, and her legendary persona, of course. ... And then, bandits.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, aye, this'll be ri'.&amp;quot; A hand moves for the hilt of the greatsword at her back, lips curling into a cocky grin. &amp;quot;Hows about ye gimme -yer- money, an' we'll see if ye's can walk away after I'm done pokin' this up yer arse?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A one day trip adventure. Excellent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkun signed up as soon as the contract became available, if only because this contract didn't involve getting stuck in the sewers, and was thus, way better simply because of that fact. Robes neatly cleaned and shoes tended to after the whole sewer escapade. He comes to a complete stop at the Brigands, before he raises a hand up and scratches at the back of his neck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Toll? For a road? Really? No. I'm afraid not. And /remember/, I'm not dying in a group of dockboys! Nor a group of brigands! .. Wait. Oh, bollocks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He says this at the back of the group, obviously, in the most defensive position there is.&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls initiative: Roll: 16 + Bonus: 6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Brigands: Roll: 12 + Bonus: +2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
22   Kroth               Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
22   Arkun               Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
14   Brigands            &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
11   Terewin             Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    Blackjack           Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Arkun     |HUMAN     |Wtc        |  2  | 20  | 20  | 12 | 13 | 3  | 2  | 4  |&lt;br /&gt;
&lt;br /&gt;
|Blackjack |HUMAN     |Rgr        |  2  | 21  | 21  | 19 | 19 | 5  | 6  | 2  |&lt;br /&gt;
&lt;br /&gt;
|Kroth     |ORC       |Ftr/Mnk    |  3  | -2  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Terewin   |HUMAN     |Cav        |  3  | 11  | 29  | 20 | 20 | 6  | 5  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+2-1: (9)+5+1+2+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (1)+3+1+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arkun ended.&lt;br /&gt;
&lt;br /&gt;
Kroth simply shakes his head for a second then roars as he charges forward and slams a brass knuckle into the brigand.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shouts Arkun, from fifty feet away. This is obviously just to make sure they know they aren't actually going to get any money from the party, after all. He shuffles forwards a few steps, before his right eye almost pops out of its socket as it spins and revolves, finally settling on one of the Brigands, who shakes it off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bollocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 6 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+4+1+1: (12)+7+4+1+1: 25&lt;br /&gt;
&lt;br /&gt;
The three human brigands immediately attack Kroth when the monk jumps in and injures one of their numbers. Two of them move and attack him from the sides, one of them being able to penetrate his defenses and lands a blunt injury to the side of his head with his club. The rest only manage to hit air.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Blackjack ended.&lt;br /&gt;
&lt;br /&gt;
Terewin spurs Gallent into a run at the nearest bandit holding his two bladed sword in both hands to cleave mightily into the bandit's chest. &amp;quot;You would steal from a knight?! Stand down scoundrels!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls melee+1+2+2+2-1: (2)+6+1+2+2+2+-1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
A skipping run brings Blackjack into range of the bandits, a keen eye, a steady hand! ... A shitty swing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Och, ye chancer!&amp;quot; She curses, already readying herself for another swing, but off-balance from the first. The pirate huffs out a breath in a snooted 'hmph'. How dare they not be in the way of her sword!&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1+2: (12)+5+1+1+-2+-1+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1+2: (13)+5+1+1+-2+-1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2+1: (2)+3+2+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (6)+3+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Kroth maneuvers in the midst of the bandits and forces one into an awkward position between an ally. several punches later it is seriously injured.&lt;br /&gt;
&lt;br /&gt;
Once again, Arkun's eye does that very odd thing that it seems to do. From the depths of his robes, a pair of glowing eyes stare out at the Brigand, as the man channels the energies from unknown patron spirits to weaken the Brigand. Mostly by giving him a really, really creepy stare until he seems to flinch somewhat.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8 Terewin: (1)+8 Terewin: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10 Kroth: (15)+10 Kroth: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10 Kroth: (5)+10 Kroth: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 9 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+2-2: (7)+7+1+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+2-2: (6)+7+1+1+2+-2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +6: (10)++6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +2: (9)++2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +2: (2)++2: 4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A knight? You? You must be joking. Come down here so I can pummel you to death.&amp;quot; One of the brigands challenges Terewin and swings his club at the mounted cavalier and misses. The other two brigands seem to have it for the monk, and gang up on him. One of them manages to club him well in the back of the head, the other misses.&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with 'Hmmm... Two rolls?'&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with '16 and 15?'&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with 'Double swords! I thought you meant two-handed swords. Yup, one of them hits. And horse has 1 hit as well. Roll for both.'&lt;br /&gt;
&lt;br /&gt;
Kroth has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Kroth has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls heal: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Gallant rears up underneath Terewin, biting the bandit and striking with his hooves, all the while the young swordsman remains in control and slices out with both ends of his two bladed sword from each side, drawing blood on the first strike.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls melee+4: (1)+6+4: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
Blackjack arcs up in attack and misses once again. Cursing goes on, as cursing is wont to do.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1+2-2-1: (15)+5+1+1+2+-2+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (3)+5+1+1+-2+-1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (1)+3+1+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
Kroth continues to throw a series of attacks, mostly punches focused on his brass knuckle. It slams into the wounded one, crushing a rib or two and sending him collapsing to the ground with a punctured lung. Kroth tries to hit the other but the brigand gets out of the way quickly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 7 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
With a raise of a hand and a flick of a wrist, Arkun makes an odd arcane symbol in the air. It hovers for a moment, before with a crackle of static, the symbol disintegrates, leaving the odd Arcanist spitting curses and almost having a fit of anger.&lt;br /&gt;
&lt;br /&gt;
The last remaining brigand grieves that his companions have both bitten the dust. He wails his frustration at Kroth and successfully clubs him a second time. In the head.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+4: (12)+7+1+1+4: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Terewin looks up at the fleeing bandits and spurts his horse forward, running him down with an overhead blow down on the bandit with his double blade. &amp;quot;Buy these guys where a mark short of smart, but they got what they deserved!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, breathing heavily for a moment. &amp;quot;We should tie them up, and come back later after our assignment. If something happens between now and then, that is the gods will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seconded.&amp;quot; Arkun states, as he pulls a length of rope from a pack underneath one of the bundles of his robes. He proceeds to tie the brigands together, hand and feet, hogtie style, yeehaw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So. Anyone need some immediate healing, or are we good to continue after a little rest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, looking over multiple cuts on his body. &amp;quot;I could use some healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin turns his horse around and eyes the bandits and then shrugs &amp;quot;I suppose this is best, shall we proceed once they are tied up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, &amp;quot;Lets move on, if we encounter another fight, I'll use a bow, cause I cannot get up close again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun casts Cure Light Wounds. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun casts Cure Light Wounds. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -7 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
With a wave of his hand and a few choice words, Arkun manages to make Kroth a little less dead. A little. Just a little.&lt;br /&gt;
&lt;br /&gt;
After the group has finished taking care of the three highwaymen, they continue towards their original journey. It does not take long before you all arrive in the forest and the location where you were suppose to meet this Malfoy Gaindridge. You wait a while and then something moves towards your location. &amp;quot;Hallo there!&amp;quot; Says the person that is moving out of the foliage. &amp;quot;My name is Malfoy Gaindridge. You must be the adventurers that I have been trying to hire.&amp;quot; As he steps out of the forest and into the clear, a person of short round stature is revealed. He has leaves and branches sticking out of his dirt covered clothes and looks more like a walking-mudman than an employer. &amp;quot;There isn't much time to spare I am afraid. He will soon be waking up and when he does so, it will be more difficult to move him to his new home. Oh, did I tell you that you must not kill Barney?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Barney happens to be a bear. A big bear. And very temperamental. It would not be wise to get it angry as the forest keeper spoke of the times where barney slayed several people for wandering on its property unannounced.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, now that that issue has been taken cared of, you all need to know its location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The keeper makes a map on the ground and uses some visible terrain as landmarks, and then points out the location of the bear's den.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do hope you can bring him to his location here.&amp;quot; He points to another are on the drawn map, which is slightly far by those present.&lt;br /&gt;
&lt;br /&gt;
He claps his hand and says, &amp;quot;Alright, times a wasting! I better let you do what you need to do. I will be hear when the job is complete. And I will know that bear is in its new home because I have some friends there who will inform me as soon as Barney gets there. So no tricks, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, looking at the bear, the map, and then the man. &amp;quot;How are we to move him? You just asked for adventurers, you should have specified druids or rangers if you did not have your own plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin looks at the makeshift map and then back up at the others &amp;quot;I am good with animals but not good enough for a wild bear I think or at least I wouldn't count on it. Perhaps we can knock it out and drag him there somehow?&amp;quot; the horseman offers.&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks perplexed at the question raised by Kroth. &amp;quot;Carry him? He may have gained a few pounds due to winter and it is its hibernation period, but I think you four strong men (and women), can handle it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;.. Carry... a bear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is Arkun's addition to this whole business.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about your village provides a cart and some horses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blackjack sits nearby, picking her teeth; apparently this is talk for menfolk, not a delicate flower such as herself.&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks at Terewin and his horse and then point to the horse. &amp;quot;I am sure that your pack horse can do the task of carrying Barney to his new home. Just don't wake him up. He can be very troublesome if he does wake up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin raises an eyebrow &amp;quot;Packhorse?! Gallant is a Myrrish warhorse! I demand you take your statement back!&amp;quot; he says in a commanding tone, the horse stomps his hoof with indignation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No. Not doing it. You told us to move an animal. You said nothing about a dangerous giant bear that you won't provide any gear to help move. Deal with the bear yourself. I'm going home if this is the case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkun slaps his hands together before dusting himself off, turning on a heel. &amp;quot;At least we can get back in time to hand the bandits in for that reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, at Arkuns comment he frowns, but doesn't seem to disagree offhand. He then looks the others, &amp;quot;I feel that attempting this task will cause more harm than good. We wake the bear, it eats us or we kill it....either way, bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The forest keeper looks pleadingly at you all, &amp;quot;But... But you're adventurers, right? You do this for a living? You solve other people's problem for money.&amp;quot; The keeper falls on his knees and sobs, &amp;quot;Please, Barney needs a new home. Have some kindness in your heart for the wild creatures of the forest.&amp;quot; He wails and sobs and wipes his bulbous nose.&lt;br /&gt;
&lt;br /&gt;
Lipsmack. Deep sigh.&lt;br /&gt;
&lt;br /&gt;
Blackjack gets herself to a standing position when Arkun moves to leave, her shoulders rolling back and head tilting to the side. &amp;quot;... I aren't one t'back down from a challenge, but... aye, th'lad's gota point. Maybe if yon twig-bearer,&amp;quot; Haw. &amp;quot;Were offerin' a viable method o'transport... maybe...&amp;quot; A hand rests at her hip, her weight shifting as she bows her head in contemplation. &amp;quot;I ain't got th'back necessary t'haul a bear... most especially not on top of this fellow's poor horse.&amp;quot; She frowns, &amp;quot;... it'd.. be a lot shorter by th'end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the man stops sobbing. &amp;quot;... Lairds above, lad, get ahold a'yerself.&amp;quot; The skin above her nose wrinkles, &amp;quot;S'embarrasin'.&amp;quot; Her brows raise, her smile turning too dorky, &amp;quot;Em-bear-assin'! HAW!&amp;quot; She slaps her knee audibly, snorting and barking out a ruckus laugh. &amp;quot;Aye, m'funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently, if kindness is what this man is after, he's come to the wrong girl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye get a cart, ye get some horses, ye apologize t'... Gallant... maybe we see what we can do. But, sake, man, mansake, stop yer blubberin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin ponders &amp;quot;Well we could try and make some kind of litter for the bear and if the slight to Gallant's honor is remedied he could see about pulling it.&amp;quot; he offers in he face of the miserable blubbering of the woodsman.&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, and shrugs, &amp;quot;If you think you can build a litter strong enough, we can try. I do not wish to kill the bear simply because we did not know what we were doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks up at the adventurers that have gathered around him and says, &amp;quot;I think I can get a make-shift litter for you, but the place going there is not safe at the moment. Goblins have been walking around this forest lately looking for something. I don't know what. But you can get the litter if you go to this place (he points a location on the earth drawn map). You can use that in carrying Barney to his new home.&amp;quot; He then walks over to Gallant and talks to the horse, &amp;quot;You should have said something that you were a warhorse. Bad horsey, bad.&amp;quot; He attempts to be mean to Gallant but hugs it's head in the end, rubbing face with it. &amp;quot;Sorry for calling you a pack horse, dear.&amp;quot; He turns and looks at all and says, &amp;quot;Will that be enough to get you to have Barney relocated?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You never said there were goblins, either.&amp;quot; Arkun accuses. &amp;quot;So. Now we have to deal with a over sized bear and a pack of Goblins. What is the time constraints on this? I'm going to have to prepare more spells for healing if we're going up against a pack of those things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks about, &amp;quot;Somebody is hurt? Who?&amp;quot; He asks, relatively concerned.&lt;br /&gt;
&lt;br /&gt;
Terewin looks at Gallant, which nods in return &amp;quot;Ok, Gallant will help and any goblin foolish enough to attack a bear, sleeping or no is daft. Lets get this litter made and lets see how far we get. Perhaps carry some food for the bear should he wake up, if anyone knows what he eats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grimaces and nods, &amp;quot;Alright, lets check on these goblins then, if that's something we can deal with then we can try to move the bear. If not....well, angoron can laugh at me running away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malfoy notices that Kroth is in a very bad shape and offers a bit of his healing to him. &amp;quot;Remember, this is wild forest magic, so you might have some strange side-effects. Would you like to have a try?&amp;quot; The keeper smiles, bobbing his head up and down, hoping that it would be accepted.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The forest keeper smiles at Kroth and proceeds to touch the monk and apply some stuff over him. He begins encanting some words and moving about strangely, but after all of it has been done, Kroth is fully healed, but then his body hair starts to grow uncontrollably, until he is matted in hair. &lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -100 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, your wounds are all sealed. Wonderful. I will see you soon when the job is done. You pay will be ready, I assure you.&amp;quot; Says Mister Gaindridge and then he waves as the group departs. &lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls perception: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls perception: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along the journey to get the make-shift litter, something seems to be taking an interest in the group. No sooner did Arkun warn the group of his findings that arrows begin flying into their area...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls initiative: Roll: 20 + Bonus: 6 = Total: 26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Weird goblins: Roll: 14 + Bonus: +8 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
Staring up the tree for a moment, Arkun stares oddly at the goblins that clamber around on the treetops. &amp;quot;That is just not right,&amp;quot; He states, as if stating the obvious. He dodges under a hail of arrows by bravely diving to the ground and covering his head, with the adage: If I cannot see it, it cannot hurt me.&lt;br /&gt;
&lt;br /&gt;
His head tilts up, before he settles both eyes on one of the goblins, staring at it until it flinches and decides to shiver on the spot a moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (7)+6 Kroth: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (2)+6 Kroth: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (8)+6 Blackjack: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Terewin: (19)+6 Terewin: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arkun ended.&lt;br /&gt;
&lt;br /&gt;
The four goblins fire their arrows at the adventurers, two have focused on Kroth, while the other two focused on Blackjack and Terewin. Terewin gets grazed by an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for 3 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
Arkun stares angrily at one of the goblins again. It seems to work this time, as one of them is visibly shaken.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Arkun     |HUMAN     |Wtc        |  2  | 20  | 20  | 12 | 13 | 3  | 2  | 4  |&lt;br /&gt;
&lt;br /&gt;
|Blackjack |HUMAN     |Rgr        |  2  | 21  | 21  | 19 | 19 | 5  | 6  | 2  |&lt;br /&gt;
&lt;br /&gt;
|Kroth     |ORC       |Ftr/Mnk    |  3  | 26  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Terewin   |HUMAN     |Cav        |  3  | 26  | 29  | 20 | 20 | 6  | 5  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for 3 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The goblins reload on their short bows and once again dire at their targets. Kroth gets hit twice but their arrows are of poor quality and don't hurt that much. One goblin arrow hits blackjack and is grazed as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Blackjack ended.&lt;br /&gt;
&lt;br /&gt;
Terewin is not mounted as Gallant pulls the litter but he draws out his light crossbow and takes aim at the trees, the dart missing the enemy but he holds firm and begins to reload. Terewin for one will not stand down from his charge!&lt;br /&gt;
&lt;br /&gt;
Kroth has a fairly nice bow, its all specially made for his strength, he just prefers to get in close and punch things. He draws an arrow back, and then releases, the arrow finding its mark and sending one of the goblins falling to the ground dead.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (20)+5: 25 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
Blackjack pulls out her bow and fires at the goblin Arkun's been staring down. The arrow finds it's mark, but doesn't fell the critter. Still, he's feelin' it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Arkun is just staring them down, one by one. Locking eyes and giving them the good ol' lazy eye treatment until he see's the mildly weirded out look in their features. That would be fantastic. He raises a hand, idly pointing at one goblin, then another. &amp;quot;Weakened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4 Kroth: (5)+4 Kroth: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (14)+6 Blackjack: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Terewin: (4)+6 Terewin: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for 3 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (20)+6: 26 (THREAT)&lt;br /&gt;
&lt;br /&gt;
All of a sudden, the ground bursts in front of the group and something comes out of it charging Arkun. It's a wild goblins carrying a short sword. Just before it reaches the warlock, it stumbles and nearly falls flat on the ground. The rest continue to draw arrows and fire. Blackjack is grazed again...&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +6: (3)++6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin pionts to the goblin that has poped up and bellows in a commanding voice &amp;quot;Gallant! Attack!&amp;quot; before reloading his bow and drawing a bead on the weakend goblin, plucking it from its perch with a well placed bolt.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (9)+5+1+1+-2+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (14)+5+1+1+-2+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
Kroth moves up, dropping his bow and closing in to protect their spellcaster. He throws a few quick jabs at the goblin but apparently its way to quick and totally avoids him.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Oogaboogla. Arkun does the good ol' evil eye again. To be honest, he might just have a honestly really weird stare as he points at the goblin that charged into melee.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 4 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (4)+6 Kroth: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (7)+6 Blackjack: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
The goblin that is on ground level switches targets and goes after the monk. It swings its short sword at Kroth and manages to cut him. The archer goblins didn't fare so good.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin reloads his bow and takes aim at the trees, managing to land a very telling shot on the trunk. That will show that tree. Meanwhile Gallant stomps and bites at the goblin, his hooves missing but he does chomp down hard on the goblin, is Terewin feeding it?&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
Arkun hits one of the archers with the good ol' Evil Eye. He points at it to show it out to the others, while trying to keep himself down low to dodge any incoming arrows.&lt;br /&gt;
&lt;br /&gt;
Kroth glances up at the horse that has just trampled his goblin, &amp;quot;That one was mine!&amp;quot; he grunts and turns to step back and grab his bow.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (15)+6 Kroth: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (8)+6 Blackjack: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 1 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -1 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
The goblins on the treest continue to attack their targets with arrows. One of them would have hit Kroth, but the monk slaps the arrow away.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin is on a mission, to punish those trees. Especially after what they said about his mother? His mother! Who was a respected knight in her day! That's one more bolt in the trunk of a tree.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses again.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
Kroth swipes an arrow out of the air, then draws one of his own and sends it back at the goblin that fired at him, or, well one of them. He lands a solid hit and the creature falls to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (4)+6 Blackjack: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
Arkun hits the last Goblin with the good ol' EVIL EYE.&lt;br /&gt;
&lt;br /&gt;
The single remaining goblin seems undeterred by the fate of his four allies and continues to draw another arrow and fire at blackjack. Again, it misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin continues to punish the trees, this time shooting a bolt through several leaves.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for -100 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -100 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arkun for -100 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for -100 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
Kroth seems to be having much better luck with his bow, and manages to hit with yet another arrow, knocking another goblin out of the tree.&lt;br /&gt;
&lt;br /&gt;
With the last of the goblins defeated the trip to the area where the make-shift litter can be found is achieved. Taking the litter, the group heads towards the cave where the best is resting. It is presently hibernating. It seems somewhat aware of your presence, but doesn't seem to stir. It is a very big brown bear.&lt;br /&gt;
&lt;br /&gt;
Terewin very carefully approaches the bear, trying to seem as non-threatening as possible and recalling his training with horses to help.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls strength: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Blackjack leans against the bear, helpfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls strength: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls strength: (6)+0: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls strength: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
Blackjack cheers.&lt;br /&gt;
&lt;br /&gt;
With the litter the Oruch is a bit more confident about their chances, so Kroth will assist with the other larger members of the group to secure the bear and transport it.&lt;br /&gt;
&lt;br /&gt;
Blackjack cheers quietly.&lt;br /&gt;
&lt;br /&gt;
Terewin with a great grunt and a lot of effort starts pushing the bear over onto the litter, barely managing to get it on.&lt;br /&gt;
&lt;br /&gt;
With Barney the big brown bear safely deposited on its ride, the group make their way towards its new home. Hampered by difficult terrain and snow, it takes a while before they finally get there. The bear is deposited in its new cave and as soon as the adventurers leave the den, lots of bird calls can be heard. But its stops quickly as well.&lt;br /&gt;
&lt;br /&gt;
The group make their way back to the meeting place where they found mister Gaindridge. The forest keeper is there and is all smiles now that he knows that Barney is alright and in his new home. &amp;quot;Thank you very much for your assistance, adventurers. Please, accept your pay and my eternal gratitude for the service rendered to the forest. I hope that I can call on your assistance again if ever there is any need of it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Barney_the_Bear&amp;diff=16825</id>
		<title>PrP: Barney the Bear</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Barney_the_Bear&amp;diff=16825"/>
		<updated>2015-01-10T10:53:23Z</updated>

		<summary type="html">&lt;p&gt;Benthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Barney the Bear&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Kroth (Ftr1/Mnk2)   Terewin (Cav3)   Blackjack (Rgr2)   Arkun (Wtc2)&lt;br /&gt;
*Place: Near Alexandria&lt;br /&gt;
*Time: Jan 8, 2015&lt;br /&gt;
*Summary: A certain forest keeper is in need of help in getting a bear relocated.&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 3x Human fighter lvl3 (CR2), CR5 &lt;br /&gt;
*Encounter 2: 5x Goblins, Adv +1 (CR1), CR 6 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of plot)&lt;br /&gt;
&lt;br /&gt;
(DM) The adventurer's guild has many, many contracts being submitted to them daily. One particular contract required the need of strong and brave people to help relocate a special animal from its home to a different area. The person who offered the contract said that the creature has become too big for its local habitat, and for the continued balance (he initially wrote existence but erased it) of the local flora and fauna, it has to be moved away.&lt;br /&gt;
&lt;br /&gt;
(DM) The pay seems to be adequate of someone your caliber and the place is not so far away from the city. It would likely take a day or two to get the job done and be back in the city, enjoying the comforts that your pay may provide you.&lt;br /&gt;
&lt;br /&gt;
Terewin is great with animals! Most notably his steed Gallant which he rides to the site. In any case it is an opportunity to perform an important task for the city which Terewin whole heartily embraces and maybe there will be bandits involved for him to test his swords on.&lt;br /&gt;
&lt;br /&gt;
Kroth is ready for what he thinks will be an easy job he waits for everyone to depart and has no problems traveling on foot if necessary&lt;br /&gt;
&lt;br /&gt;
(DM) For whatever reasons there may be, you decided to take the contract and notice that several others have shown interest in it as well. Experience thought you that going on any guild contract alone is suicide, you decide to get to know who these people are and after formal introductions have been made, you all venture out towards your destination...&lt;br /&gt;
&lt;br /&gt;
(DM) It is here that the group meets its first encounter. The road going towards the forest is being blocked by a group of brigands. They demand a toll for anyone using their road.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Benthus to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For additional in-combat commands, please type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Jaunty tune.&lt;br /&gt;
&lt;br /&gt;
Off-key.&lt;br /&gt;
&lt;br /&gt;
The terrible song is broken up periodically by a good old-fashioned game of mumblepeg, a nonsensical muttering under her breath as Blackjack plods on. No mount. No cart. Just her short-legged skipping stride that has her walking similarly to a pimp. She occasionally 'entertains' the group with stories of sailing and treasure, and her legendary persona, of course. ... And then, bandits.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, aye, this'll be ri'.&amp;quot; A hand moves for the hilt of the greatsword at her back, lips curling into a cocky grin. &amp;quot;Hows about ye gimme -yer- money, an' we'll see if ye's can walk away after I'm done pokin' this up yer arse?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A one day trip adventure. Excellent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkun signed up as soon as the contract became available, if only because this contract didn't involve getting stuck in the sewers, and was thus, way better simply because of that fact. Robes neatly cleaned and shoes tended to after the whole sewer escapade. He comes to a complete stop at the Brigands, before he raises a hand up and scratches at the back of his neck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Toll? For a road? Really? No. I'm afraid not. And /remember/, I'm not dying in a group of dockboys! Nor a group of brigands! .. Wait. Oh, bollocks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He says this at the back of the group, obviously, in the most defensive position there is.&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls initiative: Roll: 16 + Bonus: 6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Brigands: Roll: 12 + Bonus: +2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
22   Kroth               Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
22   Arkun               Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
14   Brigands            &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
11   Terewin             Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    Blackjack           Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Arkun     |HUMAN     |Wtc        |  2  | 20  | 20  | 12 | 13 | 3  | 2  | 4  |&lt;br /&gt;
&lt;br /&gt;
|Blackjack |HUMAN     |Rgr        |  2  | 21  | 21  | 19 | 19 | 5  | 6  | 2  |&lt;br /&gt;
&lt;br /&gt;
|Kroth     |ORC       |Ftr/Mnk    |  3  | -2  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Terewin   |HUMAN     |Cav        |  3  | 11  | 29  | 20 | 20 | 6  | 5  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+2-1: (9)+5+1+2+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (1)+3+1+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arkun ended.&lt;br /&gt;
&lt;br /&gt;
Kroth simply shakes his head for a second then roars as he charges forward and slams a brass knuckle into the brigand.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shouts Arkun, from fifty feet away. This is obviously just to make sure they know they aren't actually going to get any money from the party, after all. He shuffles forwards a few steps, before his right eye almost pops out of its socket as it spins and revolves, finally settling on one of the Brigands, who shakes it off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bollocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 6 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+4+1+1: (12)+7+4+1+1: 25&lt;br /&gt;
&lt;br /&gt;
The three human brigands immediately attack Kroth when the monk jumps in and injures one of their numbers. Two of them move and attack him from the sides, one of them being able to penetrate his defenses and lands a blunt injury to the side of his head with his club. The rest only manage to hit air.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Blackjack ended.&lt;br /&gt;
&lt;br /&gt;
Terewin spurs Gallent into a run at the nearest bandit holding his two bladed sword in both hands to cleave mightily into the bandit's chest. &amp;quot;You would steal from a knight?! Stand down scoundrels!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls melee+1+2+2+2-1: (2)+6+1+2+2+2+-1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
A skipping run brings Blackjack into range of the bandits, a keen eye, a steady hand! ... A shitty swing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Och, ye chancer!&amp;quot; She curses, already readying herself for another swing, but off-balance from the first. The pirate huffs out a breath in a snooted 'hmph'. How dare they not be in the way of her sword!&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1+2: (12)+5+1+1+-2+-1+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1+2: (13)+5+1+1+-2+-1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2+1: (2)+3+2+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (6)+3+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Kroth maneuvers in the midst of the bandits and forces one into an awkward position between an ally. several punches later it is seriously injured.&lt;br /&gt;
&lt;br /&gt;
Once again, Arkun's eye does that very odd thing that it seems to do. From the depths of his robes, a pair of glowing eyes stare out at the Brigand, as the man channels the energies from unknown patron spirits to weaken the Brigand. Mostly by giving him a really, really creepy stare until he seems to flinch somewhat.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8 Terewin: (1)+8 Terewin: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10 Kroth: (15)+10 Kroth: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10 Kroth: (5)+10 Kroth: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 9 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+2-2: (7)+7+1+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+2-2: (6)+7+1+1+2+-2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +6: (10)++6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +2: (9)++2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +2: (2)++2: 4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A knight? You? You must be joking. Come down here so I can pummel you to death.&amp;quot; One of the brigands challenges Terewin and swings his club at the mounted cavalier and misses. The other two brigands seem to have it for the monk, and gang up on him. One of them manages to club him well in the back of the head, the other misses.&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with 'Hmmm... Two rolls?'&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with '16 and 15?'&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with 'Double swords! I thought you meant two-handed swords. Yup, one of them hits. And horse has 1 hit as well. Roll for both.'&lt;br /&gt;
&lt;br /&gt;
Kroth has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Kroth has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls heal: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Gallant rears up underneath Terewin, biting the bandit and striking with his hooves, all the while the young swordsman remains in control and slices out with both ends of his two bladed sword from each side, drawing blood on the first strike.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls melee+4: (1)+6+4: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
Blackjack arcs up in attack and misses once again. Cursing goes on, as cursing is wont to do.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1+2-2-1: (15)+5+1+1+2+-2+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (3)+5+1+1+-2+-1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (1)+3+1+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
Kroth continues to throw a series of attacks, mostly punches focused on his brass knuckle. It slams into the wounded one, crushing a rib or two and sending him collapsing to the ground with a punctured lung. Kroth tries to hit the other but the brigand gets out of the way quickly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 7 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
With a raise of a hand and a flick of a wrist, Arkun makes an odd arcane symbol in the air. It hovers for a moment, before with a crackle of static, the symbol disintegrates, leaving the odd Arcanist spitting curses and almost having a fit of anger.&lt;br /&gt;
&lt;br /&gt;
The last remaining brigand grieves that his companions have both bitten the dust. He wails his frustration at Kroth and successfully clubs him a second time. In the head.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+4: (12)+7+1+1+4: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Terewin looks up at the fleeing bandits and spurts his horse forward, running him down with an overhead blow down on the bandit with his double blade. &amp;quot;Buy these guys where a mark short of smart, but they got what they deserved!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, breathing heavily for a moment. &amp;quot;We should tie them up, and come back later after our assignment. If something happens between now and then, that is the gods will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seconded.&amp;quot; Arkun states, as he pulls a length of rope from a pack underneath one of the bundles of his robes. He proceeds to tie the brigands together, hand and feet, hogtie style, yeehaw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So. Anyone need some immediate healing, or are we good to continue after a little rest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, looking over multiple cuts on his body. &amp;quot;I could use some healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin turns his horse around and eyes the bandits and then shrugs &amp;quot;I suppose this is best, shall we proceed once they are tied up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, &amp;quot;Lets move on, if we encounter another fight, I'll use a bow, cause I cannot get up close again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun casts Cure Light Wounds. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun casts Cure Light Wounds. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -7 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
With a wave of his hand and a few choice words, Arkun manages to make Kroth a little less dead. A little. Just a little.&lt;br /&gt;
&lt;br /&gt;
After the group has finished taking care of the three highwaymen, they continue towards their original journey. It does not take long before you all arrive in the forest and the location where you were suppose to meet this Malfoy Gaindridge. You wait a while and then something moves towards your location. &amp;quot;Hallo there!&amp;quot; Says the person that is moving out of the foliage. &amp;quot;My name is Malfoy Gaindridge. You must be the adventurers that I have been trying to hire.&amp;quot; As he steps out of the forest and into the clear, a person of short round stature is revealed. He has leaves and branches sticking out of his dirt covered clothes and looks more like a walking-mudman than an employer. &amp;quot;There isn't much time to spare I am afraid. He will soon be waking up and when he does so, it will be more difficult to move him to his new home. Oh, did I tell you that you must not kill Barney?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Barney happens to be a bear. A big bear. And very temperamental. It would not be wise to get it angry as the forest keeper spoke of the times where barney slayed several people for wandering on its property unannounced.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, now that that issue has been taken cared of, you all need to know its location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The keeper makes a map on the ground and uses some visible terrain as landmarks, and then points out the location of the bear's den.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do hope you can bring him to his location here.&amp;quot; He points to another are on the drawn map, which is slightly far by those present.&lt;br /&gt;
&lt;br /&gt;
He claps his hand and says, &amp;quot;Alright, times a wasting! I better let you do what you need to do. I will be hear when the job is complete. And I will know that bear is in its new home because I have some friends there who will inform me as soon as Barney gets there. So no tricks, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, looking at the bear, the map, and then the man. &amp;quot;How are we to move him? You just asked for adventurers, you should have specified druids or rangers if you did not have your own plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin looks at the makeshift map and then back up at the others &amp;quot;I am good with animals but not good enough for a wild bear I think or at least I wouldn't count on it. Perhaps we can knock it out and drag him there somehow?&amp;quot; the horseman offers.&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks perplexed at the question raised by Kroth. &amp;quot;Carry him? He may have gained a few pounds due to winter and it is its hibernation period, but I think you four strong men (and women), can handle it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;.. Carry... a bear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is Arkun's addition to this whole business.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about your village provides a cart and some horses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blackjack sits nearby, picking her teeth; apparently this is talk for menfolk, not a delicate flower such as herself.&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks at Terewin and his horse and then point to the horse. &amp;quot;I am sure that your pack horse can do the task of carrying Barney to his new home. Just don't wake him up. He can be very troublesome if he does wake up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin raises an eyebrow &amp;quot;Packhorse?! Gallant is a Myrrish warhorse! I demand you take your statement back!&amp;quot; he says in a commanding tone, the horse stomps his hoof with indignation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No. Not doing it. You told us to move an animal. You said nothing about a dangerous giant bear that you won't provide any gear to help move. Deal with the bear yourself. I'm going home if this is the case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkun slaps his hands together before dusting himself off, turning on a heel. &amp;quot;At least we can get back in time to hand the bandits in for that reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, at Arkuns comment he frowns, but doesn't seem to disagree offhand. He then looks the others, &amp;quot;I feel that attempting this task will cause more harm than good. We wake the bear, it eats us or we kill it....either way, bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The forest keeper looks pleadingly at you all, &amp;quot;But... But your adventurers, right? You do this for a living? You solve other people's problem for money.&amp;quot; The keeper falls on his knees and sobs, &amp;quot;Please, Barney needs a new home. Have some kindness in your hear for the wild creatures of the forest.&amp;quot; He wails and sobs and wipes his bulbous nose.&lt;br /&gt;
&lt;br /&gt;
Lipsmack. Deep sigh.&lt;br /&gt;
&lt;br /&gt;
Blackjack gets herself to a standing position when Arkun moves to leave, her shoulders rolling back and head tilting to the side. &amp;quot;... I aren't one t'back down from a challenge, but... aye, th'lad's gota point. Maybe if yon twig-bearer,&amp;quot; Haw. &amp;quot;Were offerin' a viable method o'transport... maybe...&amp;quot; A hand rests at her hip, her weight shifting as she bows her head in contemplation. &amp;quot;I ain't got th'back necessary t'haul a bear... most especially not on top of this fellow's poor horse.&amp;quot; She frowns, &amp;quot;... it'd.. be a lot shorter by th'end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the man stops sobbing. &amp;quot;... Lairds above, lad, get ahold a'yerself.&amp;quot; The skin above her nose wrinkles, &amp;quot;S'embarrasin'.&amp;quot; Her brows raise, her smile turning too dorky, &amp;quot;Em-bear-assin'! HAW!&amp;quot; She slaps her knee audibly, snorting and barking out a ruckus laugh. &amp;quot;Aye, m'funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently, if kindness is what this man is after, he's come to the wrong girl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye get a cart, ye get some horses, ye apologize t'... Gallant... maybe we see what we can do. But, sake, man, mansake, stop yer blubberin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin ponders &amp;quot;Well we could try and make some kind of litter for the bear and if the slight to Gallant's honor is remedied he could see about pulling it.&amp;quot; he offers in he face of the miserable blubbering of the woodsman.&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, and shrugs, &amp;quot;If you think you can build a litter strong enough, we can try. I do not wish to kill the bear simply because we did not know what we were doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks up at the adventurers that have gathered around him and says, &amp;quot;I think I can get a make-shift litter for you, but the place going there is not safe at the moment. Goblins have been walking around this forest lately looking for something. I don't know what. But you can get the litter if you go to this place (he points a location on the earth drawn map). You can use that in carrying Barney to his new home.&amp;quot; He then walks over to Gallant and talks to the horse, &amp;quot;You should have said something that you were a warhorse. Bad horsey, bad.&amp;quot; He attempts to be mean to Gallant but hugs it's head in the end, rubbing face with it. &amp;quot;Sorry for calling you a pack horse, dear.&amp;quot; He turns and looks at all and says, &amp;quot;Will that be enough to get you to have Barney relocated?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You never said there were goblins, either.&amp;quot; Arkun accuses. &amp;quot;So. Now we have to deal with a over sized bear and a pack of Goblins. What is the time constraints on this? I'm going to have to prepare more spells for healing if we're going up against a pack of those things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks about, &amp;quot;Somebody is hurt? Who?&amp;quot; He asks, relatively concerned.&lt;br /&gt;
&lt;br /&gt;
Terewin looks at Gallant, which nods in return &amp;quot;Ok, Gallant will help and any goblin foolish enough to attack a bear, sleeping or no is daft. Lets get this litter made and lets see how far we get. Perhaps carry some food for the bear should he wake up, if anyone knows what he eats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grimaces and nods, &amp;quot;Alright, lets check on these goblins then, if that's something we can deal with then we can try to move the bear. If not....well, angoron can laugh at me running away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malfoy notices that Kroth is in a very bad shape and offers a bit of his healing to him. &amp;quot;Remember, this is wild forest magic, so you might have some strange side-effects. Would you like to have a try?&amp;quot; The keeper smiles, bobbing his head up and down, hoping that it would be accepted.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The forest keeper smiles at Kroth and proceeds to touch the monk and apply some stuff over him. He begins encanting some words and moving about strangely, but after all of it has been done, Kroth is fully healed, but then his body hair starts to grow uncontrollably, until he is matted in hair. &lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -100 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, your wounds are all sealed. Wonderful. I will see you soon when the job is done. You pay will be ready, I assure you.&amp;quot; Says Mister Gaindridge and then he waves as the group departs. &lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls perception: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls perception: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along the journey to get the make-shift litter, something seems to be taking an interest in the group. No sooner did Arkun warn the group of his findings that arrows begin flying into their area...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls initiative: Roll: 20 + Bonus: 6 = Total: 26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Weird goblins: Roll: 14 + Bonus: +8 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
Staring up the tree for a moment, Arkun stares oddly at the goblins that clamber around on the treetops. &amp;quot;That is just not right,&amp;quot; He states, as if stating the obvious. He dodges under a hail of arrows by bravely diving to the ground and covering his head, with the adage: If I cannot see it, it cannot hurt me.&lt;br /&gt;
&lt;br /&gt;
His head tilts up, before he settles both eyes on one of the goblins, staring at it until it flinches and decides to shiver on the spot a moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (7)+6 Kroth: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (2)+6 Kroth: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (8)+6 Blackjack: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Terewin: (19)+6 Terewin: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arkun ended.&lt;br /&gt;
&lt;br /&gt;
The four goblins fire their arrows at the adventurers, two have focused on Kroth, while the other two focused on Blackjack and Terewin. Terewin gets grazed by an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for 3 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
Arkun stares angrily at one of the goblins again. It seems to work this time, as one of them is visibly shaken.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Arkun     |HUMAN     |Wtc        |  2  | 20  | 20  | 12 | 13 | 3  | 2  | 4  |&lt;br /&gt;
&lt;br /&gt;
|Blackjack |HUMAN     |Rgr        |  2  | 21  | 21  | 19 | 19 | 5  | 6  | 2  |&lt;br /&gt;
&lt;br /&gt;
|Kroth     |ORC       |Ftr/Mnk    |  3  | 26  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Terewin   |HUMAN     |Cav        |  3  | 26  | 29  | 20 | 20 | 6  | 5  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for 3 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The goblins reload on their short bows and once again dire at their targets. Kroth gets hit twice but their arrows are of poor quality and don't hurt that much. One goblin arrow hits blackjack and is grazed as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Blackjack ended.&lt;br /&gt;
&lt;br /&gt;
Terewin is not mounted as Gallant pulls the litter but he draws out his light crossbow and takes aim at the trees, the dart missing the enemy but he holds firm and begins to reload. Terewin for one will not stand down from his charge!&lt;br /&gt;
&lt;br /&gt;
Kroth has a fairly nice bow, its all specially made for his strength, he just prefers to get in close and punch things. He draws an arrow back, and then releases, the arrow finding its mark and sending one of the goblins falling to the ground dead.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (20)+5: 25 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
Blackjack pulls out her bow and fires at the goblin Arkun's been staring down. The arrow finds it's mark, but doesn't fell the critter. Still, he's feelin' it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Arkun is just staring them down, one by one. Locking eyes and giving them the good ol' lazy eye treatment until he see's the mildly weirded out look in their features. That would be fantastic. He raises a hand, idly pointing at one goblin, then another. &amp;quot;Weakened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4 Kroth: (5)+4 Kroth: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (14)+6 Blackjack: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Terewin: (4)+6 Terewin: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for 3 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (20)+6: 26 (THREAT)&lt;br /&gt;
&lt;br /&gt;
All of a sudden, the ground bursts in front of the group and something comes out of it charging Arkun. It's a wild goblins carrying a short sword. Just before it reaches the warlock, it stumbles and nearly falls flat on the ground. The rest continue to draw arrows and fire. Blackjack is grazed again...&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +6: (3)++6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin pionts to the goblin that has poped up and bellows in a commanding voice &amp;quot;Gallant! Attack!&amp;quot; before reloading his bow and drawing a bead on the weakend goblin, plucking it from its perch with a well placed bolt.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (9)+5+1+1+-2+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (14)+5+1+1+-2+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
Kroth moves up, dropping his bow and closing in to protect their spellcaster. He throws a few quick jabs at the goblin but apparently its way to quick and totally avoids him.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Oogaboogla. Arkun does the good ol' evil eye again. To be honest, he might just have a honestly really weird stare as he points at the goblin that charged into melee.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 4 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (4)+6 Kroth: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (7)+6 Blackjack: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
The goblin that is on ground level switches targets and goes after the monk. It swings its short sword at Kroth and manages to cut him. The archer goblins didn't fare so good.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin reloads his bow and takes aim at the trees, managing to land a very telling shot on the trunk. That will show that tree. Meanwhile Gallant stomps and bites at the goblin, his hooves missing but he does chomp down hard on the goblin, is Terewin feeding it?&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
Arkun hits one of the archers with the good ol' Evil Eye. He points at it to show it out to the others, while trying to keep himself down low to dodge any incoming arrows.&lt;br /&gt;
&lt;br /&gt;
Kroth glances up at the horse that has just trampled his goblin, &amp;quot;That one was mine!&amp;quot; he grunts and turns to step back and grab his bow.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (15)+6 Kroth: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (8)+6 Blackjack: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 1 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -1 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
The goblins on the treest continue to attack their targets with arrows. One of them would have hit Kroth, but the monk slaps the arrow away.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin is on a mission, to punish those trees. Especially after what they said about his mother? His mother! Who was a respected knight in her day! That's one more bolt in the trunk of a tree.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses again.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
Kroth swipes an arrow out of the air, then draws one of his own and sends it back at the goblin that fired at him, or, well one of them. He lands a solid hit and the creature falls to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (4)+6 Blackjack: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
Arkun hits the last Goblin with the good ol' EVIL EYE.&lt;br /&gt;
&lt;br /&gt;
The single remaining goblin seems undeterred by the fate of his four allies and continues to draw another arrow and fire at blackjack. Again, it misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin continues to punish the trees, this time shooting a bolt through several leaves.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for -100 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -100 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arkun for -100 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for -100 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
Kroth seems to be having much better luck with his bow, and manages to hit with yet another arrow, knocking another goblin out of the tree.&lt;br /&gt;
&lt;br /&gt;
With the last of the goblins defeated the trip to the area where the make-shift litter can be found is achieved. Taking the litter, the group heads towards the cave where the best is resting. It is presently hibernating. It seems somewhat aware of your presence, but doesn't seem to stir. It is a very big brown bear.&lt;br /&gt;
&lt;br /&gt;
Terewin very carefully approaches the bear, trying to seem as non-threatening as possible and recalling his training with horses to help.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls strength: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Blackjack leans against the bear, helpfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls strength: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls strength: (6)+0: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls strength: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
Blackjack cheers.&lt;br /&gt;
&lt;br /&gt;
With the litter the Oruch is a bit more confident about their chances, so Kroth will assist with the other larger members of the group to secure the bear and transport it.&lt;br /&gt;
&lt;br /&gt;
Blackjack cheers quietly.&lt;br /&gt;
&lt;br /&gt;
Terewin with a great grunt and a lot of effort starts pushing the bear over onto the litter, barely managing to get it on.&lt;br /&gt;
&lt;br /&gt;
With Barney the big brown bear safely deposited on its ride, the group make their way towards its new home. Hampered by difficult terrain and snow, it takes a while before they finally get there. The bear is deposited in its new cave and as soon as the adventurers leave the den, lots of bird calls can be heard. But its stops quickly as well.&lt;br /&gt;
&lt;br /&gt;
The group make their way back to the meeting place where they found mister Gaindridge. The forest keeper is there and is all smiles now that he knows that Barney is alright and in his new home. &amp;quot;Thank you very much for your assistance, adventurers. Please, accept your pay and my eternal gratitude for the service rendered to the forest. I hope that I can call on your assistance again if ever there is any need of it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Barney_the_Bear&amp;diff=16824</id>
		<title>PrP: Barney the Bear</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Barney_the_Bear&amp;diff=16824"/>
		<updated>2015-01-10T10:47:49Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Barney the Bear *Emitter: Benthus *Characters: Kroth (Ftr1/Mnk2)   Terewin (Cav3)   Blackjack (Rgr2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Barney the Bear&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Kroth (Ftr1/Mnk2)   Terewin (Cav3)   Blackjack (Rgr2)   Arkun (Wtc2)&lt;br /&gt;
*Place: Near Alexandria&lt;br /&gt;
*Time: Jan 8, 2015&lt;br /&gt;
*Summary: A certain forest keeper is in need of help in getting a bear relocated.&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 3x Human fighter lvl3 (CR2), CR5 &lt;br /&gt;
*Encounter 2: 5x Goblins, Adv +1 (CR1), CR 6 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of plot)&lt;br /&gt;
&lt;br /&gt;
The adventurer's guild has many, many contracts being submitted to them daily. One particular contract required the need of strong and brave people to help relocate a special animal from its home to a different area. The person who offered the contract said that the creature has become to big for its local habitat, and for the continued balance (he initially wrote existence but erased it) of the local flora and fauna, it has to be moved away.&lt;br /&gt;
&lt;br /&gt;
The pay seems to be adequate of someone your caliber and the place is not so far away from the city. It would likely take a day or two to get the job done and be back in the city, enjoying the comforts that your pay may provide you.&lt;br /&gt;
&lt;br /&gt;
Terewin is great with animals! Most notably his steed Gallant which he rides to the site. In any case it is an opportunity to perform an important task for the city which Terewin whole heartily embraces and maybe there will be bandits involved for him to test his swords on.&lt;br /&gt;
&lt;br /&gt;
Kroth is ready for what he thinks will be an easy job he waits for everyone to depart and has no problems traveling on foot if necessary&lt;br /&gt;
&lt;br /&gt;
For whatever reasons there may be, you decided to take the contract and notice that several others have shown interest in it as well. Experience thought you that going on any guild contract alone is suicide, you decide to get to know who these people are and after formal introductions have been made, you all venture out towards your destination...&lt;br /&gt;
&lt;br /&gt;
It is here that the group meets its first encounter. The road going towards the forest is being blocked by a group of brigands. They demand a toll for anyone using their road.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Benthus to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For additional in-combat commands, please type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Jaunty tune.&lt;br /&gt;
&lt;br /&gt;
Off-key.&lt;br /&gt;
&lt;br /&gt;
The terrible song is broken up periodically by a good old-fashioned game of mumblepeg, a nonsensical muttering under her breath as Blackjack plods on. No mount. No cart. Just her short-legged skipping stride that has her walking similarly to a pimp. She occasionally 'entertains' the group with stories of sailing and treasure, and her legendary persona, of course. ... And then, bandits.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, aye, this'll be ri'.&amp;quot; A hand moves for the hilt of the greatsword at her back, lips curling into a cocky grin. &amp;quot;Hows about ye gimme -yer- money, an' we'll see if ye's can walk away after I'm done pokin' this up yer arse?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls initiative: Roll: 6 + Bonus: 3 = Total: 9&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A one day trip adventure. Excellent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkun signed up as soon as the contract became available, if only because this contract didn't involve getting stuck in the sewers, and was thus, way better simply because of that fact. Robes neatly cleaned and shoes tended to after the whole sewer escapade. He comes to a complete stop at the Brigands, before he raises a hand up and scratches at the back of his neck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Toll? For a road? Really? No. I'm afraid not. And /remember/, I'm not dying in a group of dockboys! Nor a group of brigands! .. Wait. Oh, bollocks..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He says this at the back of the group, obviously, in the most defensive position there is.&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls initiative: Roll: 16 + Bonus: 6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Brigands: Roll: 12 + Bonus: +2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
22   Kroth               Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
22   Arkun               Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
14   Brigands            &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
11   Terewin             Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    Blackjack           Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Arkun     |HUMAN     |Wtc        |  2  | 20  | 20  | 12 | 13 | 3  | 2  | 4  |&lt;br /&gt;
&lt;br /&gt;
|Blackjack |HUMAN     |Rgr        |  2  | 21  | 21  | 19 | 19 | 5  | 6  | 2  |&lt;br /&gt;
&lt;br /&gt;
|Kroth     |ORC       |Ftr/Mnk    |  3  | -2  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Terewin   |HUMAN     |Cav        |  3  | 11  | 29  | 20 | 20 | 6  | 5  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+2-1: (9)+5+1+2+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (1)+3+1+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arkun ended.&lt;br /&gt;
&lt;br /&gt;
Kroth simply shakes his head for a second then roars as he charges forward and slams a brass knuckle into the brigand.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shouts Arkun, from fifty feet away. This is obviously just to make sure they know they aren't actually going to get any money from the party, after all. He shuffles forwards a few steps, before his right eye almost pops out of its socket as it spins and revolves, finally settling on one of the Brigands, who shakes it off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bollocks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 6 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+4+1+1: (12)+7+4+1+1: 25&lt;br /&gt;
&lt;br /&gt;
The three human brigands immediately attack Kroth when the monk jumps in and injures one of their numbers. Two of them move and attack him from the sides, one of them being able to penetrate his defenses and lands a blunt injury to the side of his head with his club. The rest only manage to hit air.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Blackjack ended.&lt;br /&gt;
&lt;br /&gt;
Terewin spurs Gallent into a run at the nearest bandit holding his two bladed sword in both hands to cleave mightily into the bandit's chest. &amp;quot;You would steal from a knight?! Stand down scoundrels!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls melee+1+2+2+2-1: (2)+6+1+2+2+2+-1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
A skipping run brings Blackjack into range of the bandits, a keen eye, a steady hand! ... A shitty swing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Och, ye chancer!&amp;quot; She curses, already readying herself for another swing, but off-balance from the first. The pirate huffs out a breath in a snooted 'hmph'. How dare they not be in the way of her sword!&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1+2: (12)+5+1+1+-2+-1+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1+2: (13)+5+1+1+-2+-1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2+1: (2)+3+2+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (6)+3+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Kroth maneuvers in the midst of the bandits and forces one into an awkward position between an ally. several punches later it is seriously injured.&lt;br /&gt;
&lt;br /&gt;
Once again, Arkun's eye does that very odd thing that it seems to do. From the depths of his robes, a pair of glowing eyes stare out at the Brigand, as the man channels the energies from unknown patron spirits to weaken the Brigand. Mostly by giving him a really, really creepy stare until he seems to flinch somewhat.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8 Terewin: (1)+8 Terewin: 9 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10 Kroth: (15)+10 Kroth: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10 Kroth: (5)+10 Kroth: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 9 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+2-2: (7)+7+1+1+2+-2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+2-2: (6)+7+1+1+2+-2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +6: (10)++6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +2: (9)++2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +2: (2)++2: 4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A knight? You? You must be joking. Come down here so I can pummel you to death.&amp;quot; One of the brigands challenges Terewin and swings his club at the mounted cavalier and misses. The other two brigands seem to have it for the monk, and gang up on him. One of them manages to club him well in the back of the head, the other misses.&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with 'Hmmm... Two rolls?'&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with '16 and 15?'&lt;br /&gt;
&lt;br /&gt;
You paged Terewin with 'Double swords! I thought you meant two-handed swords. Yup, one of them hits. And horse has 1 hit as well. Roll for both.'&lt;br /&gt;
&lt;br /&gt;
Kroth has reconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Kroth has partially disconnected.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls heal: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
Gallant rears up underneath Terewin, biting the bandit and striking with his hooves, all the while the young swordsman remains in control and slices out with both ends of his two bladed sword from each side, drawing blood on the first strike.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls melee+4: (1)+6+4: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
Blackjack arcs up in attack and misses once again. Cursing goes on, as cursing is wont to do.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1+2-2-1: (15)+5+1+1+2+-2+-1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (3)+5+1+1+-2+-1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (1)+3+1+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Brigands is next!&lt;br /&gt;
&lt;br /&gt;
Kroth continues to throw a series of attacks, mostly punches focused on his brass knuckle. It slams into the wounded one, crushing a rib or two and sending him collapsing to the ground with a punctured lung. Kroth tries to hit the other but the brigand gets out of the way quickly.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+2: (18)+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 14.&lt;br /&gt;
&lt;br /&gt;
It is now Brigands' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 7 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 11.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
With a raise of a hand and a flick of a wrist, Arkun makes an odd arcane symbol in the air. It hovers for a moment, before with a crackle of static, the symbol disintegrates, leaving the odd Arcanist spitting curses and almost having a fit of anger.&lt;br /&gt;
&lt;br /&gt;
The last remaining brigand grieves that his companions have both bitten the dust. He wails his frustration at Kroth and successfully clubs him a second time. In the head.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls melee+1+1+4: (12)+7+1+1+4: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d8+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
Terewin looks up at the fleeing bandits and spurts his horse forward, running him down with an overhead blow down on the bandit with his double blade. &amp;quot;Buy these guys where a mark short of smart, but they got what they deserved!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, breathing heavily for a moment. &amp;quot;We should tie them up, and come back later after our assignment. If something happens between now and then, that is the gods will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seconded.&amp;quot; Arkun states, as he pulls a length of rope from a pack underneath one of the bundles of his robes. He proceeds to tie the brigands together, hand and feet, hogtie style, yeehaw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So. Anyone need some immediate healing, or are we good to continue after a little rest?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grunts, looking over multiple cuts on his body. &amp;quot;I could use some healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin turns his horse around and eyes the bandits and then shrugs &amp;quot;I suppose this is best, shall we proceed once they are tied up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, &amp;quot;Lets move on, if we encounter another fight, I'll use a bow, cause I cannot get up close again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun casts Cure Light Wounds. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun casts Cure Light Wounds. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -7 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You clear initiatives.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus has cleared initiatives.&lt;br /&gt;
&lt;br /&gt;
With a wave of his hand and a few choice words, Arkun manages to make Kroth a little less dead. A little. Just a little.&lt;br /&gt;
&lt;br /&gt;
After the group has finished taking care of the three highwaymen, they continue towards their original journey. It does not take long before you all arrive in the forest and the location where you were suppose to meet this Malfoy Gaindridge. You wait a while and then something moves towards your location. &amp;quot;Hallo there!&amp;quot; Says the person that is moving out of the foliage. &amp;quot;My name is Malfoy Gaindridge. You must be the adventurers that I have been trying to hire.&amp;quot; As he steps out of the forest and into the clear, a person of short round stature is revealed. He has leaves and branches sticking out of his dirt covered clothes and looks more like a walking-mudman than an employer. &amp;quot;There isn't much time to spare I am afraid. He will soon be waking up and when he does so, it will be more difficult to move him to his new home. Oh, did I tell you that you must not kill Barney?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Barney happens to be a bear. A big bear. And very temperamental. It would not be wise to get it angry as the forest keeper spoke of the times where barney slayed several people for wandering on its property unannounced.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, now that that issue has been taken cared of, you all need to know its location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The keeper makes a map on the ground and uses some visible terrain as landmarks, and then points out the location of the bear's den.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do hope you can bring him to his location here.&amp;quot; He points to another are on the drawn map, which is slightly far by those present.&lt;br /&gt;
&lt;br /&gt;
He claps his hand and says, &amp;quot;Alright, times a wasting! I better let you do what you need to do. I will be hear when the job is complete. And I will know that bear is in its new home because I have some friends there who will inform me as soon as Barney gets there. So no tricks, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, looking at the bear, the map, and then the man. &amp;quot;How are we to move him? You just asked for adventurers, you should have specified druids or rangers if you did not have your own plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin looks at the makeshift map and then back up at the others &amp;quot;I am good with animals but not good enough for a wild bear I think or at least I wouldn't count on it. Perhaps we can knock it out and drag him there somehow?&amp;quot; the horseman offers.&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks perplexed at the question raised by Kroth. &amp;quot;Carry him? He may have gained a few pounds due to winter and it is its hibernation period, but I think you four strong men (and women), can handle it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;.. Carry... a bear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is Arkun's addition to this whole business.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about your village provides a cart and some horses?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blackjack sits nearby, picking her teeth; apparently this is talk for menfolk, not a delicate flower such as herself.&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks at Terewin and his horse and then point to the horse. &amp;quot;I am sure that your pack horse can do the task of carrying Barney to his new home. Just don't wake him up. He can be very troublesome if he does wake up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin raises an eyebrow &amp;quot;Packhorse?! Gallant is a Myrrish warhorse! I demand you take your statement back!&amp;quot; he says in a commanding tone, the horse stomps his hoof with indignation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No. Not doing it. You told us to move an animal. You said nothing about a dangerous giant bear that you won't provide any gear to help move. Deal with the bear yourself. I'm going home if this is the case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkun slaps his hands together before dusting himself off, turning on a heel. &amp;quot;At least we can get back in time to hand the bandits in for that reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth looks around, at Arkuns comment he frowns, but doesn't seem to disagree offhand. He then looks the others, &amp;quot;I feel that attempting this task will cause more harm than good. We wake the bear, it eats us or we kill it....either way, bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The forest keeper looks pleadingly at you all, &amp;quot;But... But your adventurers, right? You do this for a living? You solve other people's problem for money.&amp;quot; The keeper falls on his knees and sobs, &amp;quot;Please, Barney needs a new home. Have some kindness in your hear for the wild creatures of the forest.&amp;quot; He wails and sobs and wipes his bulbous nose.&lt;br /&gt;
&lt;br /&gt;
Lipsmack. Deep sigh.&lt;br /&gt;
&lt;br /&gt;
Blackjack gets herself to a standing position when Arkun moves to leave, her shoulders rolling back and head tilting to the side. &amp;quot;... I aren't one t'back down from a challenge, but... aye, th'lad's gota point. Maybe if yon twig-bearer,&amp;quot; Haw. &amp;quot;Were offerin' a viable method o'transport... maybe...&amp;quot; A hand rests at her hip, her weight shifting as she bows her head in contemplation. &amp;quot;I ain't got th'back necessary t'haul a bear... most especially not on top of this fellow's poor horse.&amp;quot; She frowns, &amp;quot;... it'd.. be a lot shorter by th'end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the man stops sobbing. &amp;quot;... Lairds above, lad, get ahold a'yerself.&amp;quot; The skin above her nose wrinkles, &amp;quot;S'embarrasin'.&amp;quot; Her brows raise, her smile turning too dorky, &amp;quot;Em-bear-assin'! HAW!&amp;quot; She slaps her knee audibly, snorting and barking out a ruckus laugh. &amp;quot;Aye, m'funny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently, if kindness is what this man is after, he's come to the wrong girl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye get a cart, ye get some horses, ye apologize t'... Gallant... maybe we see what we can do. But, sake, man, mansake, stop yer blubberin'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Terewin ponders &amp;quot;Well we could try and make some kind of litter for the bear and if the slight to Gallant's honor is remedied he could see about pulling it.&amp;quot; he offers in he face of the miserable blubbering of the woodsman.&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, and shrugs, &amp;quot;If you think you can build a litter strong enough, we can try. I do not wish to kill the bear simply because we did not know what we were doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks up at the adventurers that have gathered around him and says, &amp;quot;I think I can get a make-shift litter for you, but the place going there is not safe at the moment. Goblins have been walking around this forest lately looking for something. I don't know what. But you can get the litter if you go to this place (he points a location on the earth drawn map). You can use that in carrying Barney to his new home.&amp;quot; He then walks over to Gallant and talks to the horse, &amp;quot;You should have said something that you were a warhorse. Bad horsey, bad.&amp;quot; He attempts to be mean to Gallant but hugs it's head in the end, rubbing face with it. &amp;quot;Sorry for calling you a pack horse, dear.&amp;quot; He turns and looks at all and says, &amp;quot;Will that be enough to get you to have Barney relocated?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You never said there were goblins, either.&amp;quot; Arkun accuses. &amp;quot;So. Now we have to deal with a over sized bear and a pack of Goblins. What is the time constraints on this? I'm going to have to prepare more spells for healing if we're going up against a pack of those things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mister Gaindridge looks about, &amp;quot;Somebody is hurt? Who?&amp;quot; He asks, relatively concerned.&lt;br /&gt;
&lt;br /&gt;
Terewin looks at Gallant, which nods in return &amp;quot;Ok, Gallant will help and any goblin foolish enough to attack a bear, sleeping or no is daft. Lets get this litter made and lets see how far we get. Perhaps carry some food for the bear should he wake up, if anyone knows what he eats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth grimaces and nods, &amp;quot;Alright, lets check on these goblins then, if that's something we can deal with then we can try to move the bear. If not....well, angoron can laugh at me running away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Malfoy notices that Kroth is in a very bad shape and offers a bit of his healing to him. &amp;quot;Remember, this is wild forest magic, so you might have some strange side-effects. Would you like to have a try?&amp;quot; The keeper smiles, bobbing his head up and down, hoping that it would be accepted.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, &amp;quot;Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The forest keeper smiles at Kroth and proceeds to touch the monk and apply some stuff over him. He begins encanting some words and moving about strangely, but after all of it has been done, Kroth is fully healed, but then his body hair starts to grow uncontrollably, until he is matted in hair. &lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -100 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, your wounds are all sealed. Wonderful. I will see you soon when the job is done. You pay will be ready, I assure you.&amp;quot; Says Mister Gaindridge and then he waves as the group departs. &lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls perception: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls perception: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls perception: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls perception: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Along the journey to get the make-shift litter, something seems to be taking an interest in the group. No sooner did Arkun warn the group of his findings that arrows begin flying into their area...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls initiative: Roll: 20 + Bonus: 6 = Total: 26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Weird goblins: Roll: 14 + Bonus: +8 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
Staring up the tree for a moment, Arkun stares oddly at the goblins that clamber around on the treetops. &amp;quot;That is just not right,&amp;quot; He states, as if stating the obvious. He dodges under a hail of arrows by bravely diving to the ground and covering his head, with the adage: If I cannot see it, it cannot hurt me.&lt;br /&gt;
&lt;br /&gt;
His head tilts up, before he settles both eyes on one of the goblins, staring at it until it flinches and decides to shiver on the spot a moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (7)+6 Kroth: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (2)+6 Kroth: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (8)+6 Blackjack: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Terewin: (19)+6 Terewin: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Arkun ended.&lt;br /&gt;
&lt;br /&gt;
The four goblins fire their arrows at the adventurers, two have focused on Kroth, while the other two focused on Blackjack and Terewin. Terewin gets grazed by an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for 3 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (20)+6: 26&lt;br /&gt;
&lt;br /&gt;
Arkun stares angrily at one of the goblins again. It seems to work this time, as one of them is visibly shaken.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
|Arkun     |HUMAN     |Wtc        |  2  | 20  | 20  | 12 | 13 | 3  | 2  | 4  |&lt;br /&gt;
&lt;br /&gt;
|Blackjack |HUMAN     |Rgr        |  2  | 21  | 21  | 19 | 19 | 5  | 6  | 2  |&lt;br /&gt;
&lt;br /&gt;
|Kroth     |ORC       |Ftr/Mnk    |  3  | 26  | 26  | 18 | 21 | 7  | 5  | 8  |&lt;br /&gt;
&lt;br /&gt;
|Terewin   |HUMAN     |Cav        |  3  | 26  | 29  | 20 | 20 | 6  | 5  | 2  |&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for 3 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Terewin ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The goblins reload on their short bows and once again dire at their targets. Kroth gets hit twice but their arrows are of poor quality and don't hurt that much. One goblin arrow hits blackjack and is grazed as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Blackjack ended.&lt;br /&gt;
&lt;br /&gt;
Terewin is not mounted as Gallant pulls the litter but he draws out his light crossbow and takes aim at the trees, the dart missing the enemy but he holds firm and begins to reload. Terewin for one will not stand down from his charge!&lt;br /&gt;
&lt;br /&gt;
Kroth has a fairly nice bow, its all specially made for his strength, he just prefers to get in close and punch things. He draws an arrow back, and then releases, the arrow finding its mark and sending one of the goblins falling to the ground dead.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (20)+5: 25 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls 1d8+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
Blackjack pulls out her bow and fires at the goblin Arkun's been staring down. The arrow finds it's mark, but doesn't fell the critter. Still, he's feelin' it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (12)+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Arkun is just staring them down, one by one. Locking eyes and giving them the good ol' lazy eye treatment until he see's the mildly weirded out look in their features. That would be fantastic. He raises a hand, idly pointing at one goblin, then another. &amp;quot;Weakened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4 Kroth: (5)+4 Kroth: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (14)+6 Blackjack: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Terewin: (4)+6 Terewin: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for 3 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (20)+6: 26 (THREAT)&lt;br /&gt;
&lt;br /&gt;
All of a sudden, the ground bursts in front of the group and something comes out of it charging Arkun. It's a wild goblins carrying a short sword. Just before it reaches the warlock, it stumbles and nearly falls flat on the ground. The rest continue to draw arrows and fire. Blackjack is grazed again...&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls +6: (3)++6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin pionts to the goblin that has poped up and bellows in a commanding voice &amp;quot;Gallant! Attack!&amp;quot; before reloading his bow and drawing a bead on the weakend goblin, plucking it from its perch with a well placed bolt.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (9)+5+1+1+-2+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (14)+5+1+1+-2+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
Kroth moves up, dropping his bow and closing in to protect their spellcaster. He throws a few quick jabs at the goblin but apparently its way to quick and totally avoids him.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
Oogaboogla. Arkun does the good ol' evil eye again. To be honest, he might just have a honestly really weird stare as he points at the goblin that charged into melee.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 4 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (4)+6 Kroth: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (7)+6 Blackjack: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
The goblin that is on ground level switches targets and goes after the monk. It swings its short sword at Kroth and manages to cut him. The archer goblins didn't fare so good.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls 1d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin reloads his bow and takes aim at the trees, managing to land a very telling shot on the trunk. That will show that tree. Meanwhile Gallant stomps and bites at the goblin, his hooves missing but he does chomp down hard on the goblin, is Terewin feeding it?&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (9)+1: 10&lt;br /&gt;
&lt;br /&gt;
Arkun hits one of the archers with the good ol' Evil Eye. He points at it to show it out to the others, while trying to keep himself down low to dodge any incoming arrows.&lt;br /&gt;
&lt;br /&gt;
Kroth glances up at the horse that has just trampled his goblin, &amp;quot;That one was mine!&amp;quot; he grunts and turns to step back and grab his bow.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Kroth: (15)+6 Kroth: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (8)+6 Blackjack: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for 1 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -1 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
The goblins on the treest continue to attack their targets with arrows. One of them would have hit Kroth, but the monk slaps the arrow away.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin is on a mission, to punish those trees. Especially after what they said about his mother? His mother! Who was a respected knight in her day! That's one more bolt in the trunk of a tree.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Blackjack's turn! Arkun is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls ranged: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
Blackjack shoots and misses again.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 26.&lt;br /&gt;
&lt;br /&gt;
It is now Arkun's turn! Weird Goblins is next!&lt;br /&gt;
&lt;br /&gt;
Kroth swipes an arrow out of the air, then draws one of his own and sends it back at the goblin that fired at him, or, well one of them. He lands a solid hit and the creature falls to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 22.&lt;br /&gt;
&lt;br /&gt;
It is now Weird goblins' turn! Terewin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6 Blackjack: (4)+6 Blackjack: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 17.&lt;br /&gt;
&lt;br /&gt;
It is now Terewin's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
Arkun hits the last Goblin with the good ol' EVIL EYE.&lt;br /&gt;
&lt;br /&gt;
The single remaining goblin seems undeterred by the fate of his four allies and continues to draw another arrow and fire at blackjack. Again, it misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls ranged: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Five - Init 13.&lt;br /&gt;
&lt;br /&gt;
It is now Kroth's turn! Blackjack is next!&lt;br /&gt;
&lt;br /&gt;
Terewin continues to punish the trees, this time shooting a bolt through several leaves.&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls ranged: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Terewin for -100 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kroth for -100 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Arkun for -100 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Blackjack for -100 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
Kroth seems to be having much better luck with his bow, and manages to hit with yet another arrow, knocking another goblin out of the tree.&lt;br /&gt;
&lt;br /&gt;
With the last of the goblins defeated the trip to the area where the make-shift litter can be found is achieved. Taking the litter, the group heads towards the cave where the best is resting. It is presently hibernating. It seems somewhat aware of your presence, but doesn't seem to stir. It is a very big brown bear.&lt;br /&gt;
&lt;br /&gt;
Terewin very carefully approaches the bear, trying to seem as non-threatening as possible and recalling his training with horses to help.&lt;br /&gt;
&lt;br /&gt;
GAME: Blackjack rolls strength: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Blackjack leans against the bear, helpfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Terewin rolls strength: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Arkun rolls strength: (6)+0: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls strength: (17)+3: 20&lt;br /&gt;
&lt;br /&gt;
Blackjack cheers.&lt;br /&gt;
&lt;br /&gt;
With the litter the Oruch is a bit more confident about their chances, so Kroth will assist with the other larger members of the group to secure the bear and transport it.&lt;br /&gt;
&lt;br /&gt;
Blackjack cheers quietly.&lt;br /&gt;
&lt;br /&gt;
Terewin with a great grunt and a lot of effort starts pushing the bear over onto the litter, barely managing to get it on.&lt;br /&gt;
&lt;br /&gt;
With Barney the big brown bear safely deposited on its ride, the group make their way towards its new home. Hampered by difficult terrain and snow, it takes a while before they finally get there. The bear is deposited in its new cave and as soon as the adventurers leave the den, lots of bird calls can be heard. But its stops quickly as well.&lt;br /&gt;
&lt;br /&gt;
The group make their way back to the meeting place where they found mister Gaindridge. The forest keeper is there and is all smiles now that he knows that Barney is alright and in his new home. &amp;quot;Thank you very much for your assistance, adventurers. Please, accept your pay and my eternal gratitude for the service rendered to the forest. I hope that I can call on your assistance again if ever there is any need of it again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16797</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16797"/>
		<updated>2015-01-10T10:13:48Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Guardians_at_the_Gate&amp;diff=16714</id>
		<title>PrP: Guardians at the Gate</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Guardians_at_the_Gate&amp;diff=16714"/>
		<updated>2015-01-06T03:56:44Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Guardians at the Gate *Emitter: Benthus *Characters: Laefwyn (Clr6)  Alakton (Cav4)   Pips (Sor2)  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Guardians at the Gate&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Laefwyn (Clr6)  Alakton (Cav4)   Pips (Sor2)   Rhar (Cav9)   Renfrey (Rog9) Taro (Bbn1/Rgr3)&lt;br /&gt;
*Place: Alexandros&lt;br /&gt;
*Time: Jan 4, 2015&lt;br /&gt;
*Summary: Protect the villagers from an army of evil monsters.&lt;br /&gt;
*APL: 6&lt;br /&gt;
*Encounter A: 2x ogres(CR2), 10x oruchs(CR1/3),  CR6 &lt;br /&gt;
*Encounter B: 2x ogres(CR2), 1x Lvl6 Evil Mage (CR5). CR7&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(Start of Scene)&lt;br /&gt;
&lt;br /&gt;
The day started out relatively well for the people of New Townswich, a little village located within the region of Alexandros. The sun has been shinning all day with no snow precipitation at all. The children were allowed to go out and play in their area, enjoying the cool yet sunny weather. The older folks go about their work with better spirits than they usually do during the winters. As the day wore on and people begin to think that this is the best day of the year, claxon horns are sounded by the sentry towers. Enemy forces have approached their village.&lt;br /&gt;
&lt;br /&gt;
People at first just stood staring and listening to the horns blaring, hoping that it was all a farce. But when people begin running and screaming, it is then that they all know that this is not a drill. Men, women and children begin to run towards their respective stations. Men make way to the village hall as weapons and arms are being distributed to all able-bodied man, and even women help by carrying weapons and ammunition to the walls. The rest of the populace gather within the village hall, making sure that all of the inhabitants who can’t bear arms are accounted for.&lt;br /&gt;
&lt;br /&gt;
Of the two gates leading inside the village, the one connected to the main road heading towards Alexandria is being besieged. Feral Oruchs, with their allies of goblins and gnolls use battering rams to break the main gate down. Some of their numbers use fallen logs and prop it on the side of the wall to climb on. Archer and sentry men run along the ramparts of the wall as they deter any of their foes from scaling their defences. Volleys of arrows go flying from either side of the wall, doing their best to suppress the other side from doing anything, as ground troops continue to attack or defend. &lt;br /&gt;
&lt;br /&gt;
It is a frenzy of chaotic activities with both sides either surging in or pulling back, trying to get the advantage over the other for position or martial dominance. A lot of people and monsters die at the gate area selling their lives dearly for their cause. It continues to go on for a few hours, but for those who are fighting it feels much, much longer...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of a sudden, the oruchs sound their trumpets. There is a bit of confusion at the line of scrimmage as those who are fighting hard seem perplexed by the sound. And then, they begin to retreat from the walls. Oruchs, goblins and gnolls begin running for their lives, dropping their weapons and shields as they try to get away from the battle.&lt;br /&gt;
&lt;br /&gt;
The defenders are, at first, confused as well, thinking that the battle was not decisively won yet. But many are relieved and roar their cries of victory. Then all of a sudden, some of the defenders begin to give chase to those who are retreating, leaving their posts behind. At first, the other defenders just wonder what is going on, and then realizing that their comrades are finishing the fight; they too participate and run after the retreating foes. The wall is almost left defenseless as almost all the defenders are out and overrunning their hated enemies, finishing those who are limping away and shooting down those who are making a run for their lives.&lt;br /&gt;
&lt;br /&gt;
Inside the village, a joyous cry can be heard from its inhabitants, believing that the battle is theirs. And it is at this point of time, that several adventurers (You and your companions) approach the other gate of the village. The adventurers note something unusual is going on as the gates are closed. When they get close enough to the gate, a sentry man exclaims at see them. Apparently this person knows them, or have heard of their deeds. He rushes to open the gates and cries out, &amp;quot;We've routed the monsters! We've routed the monsters! They won’t be bothering us anymore&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taro appears at the outskirts of the village. He looks tempted to join in the attack. On the side of the Oruchs. But he restrains himself and instead climbs up one of the walls to look out at the pursuit. &amp;quot;Hah. Was it the Broken Tusks? I bet it was the Broken Tusks...they never did know when to wait and when to rush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Alakton rolls Knowledge/Military Theory: (16)+3: 19&lt;br /&gt;
You paged Alakton with 'It's a feignt. The defenders are lured out of the fortification while another force attacks it.'&lt;br /&gt;
Alakton pages: Do I have any idea of direction?&lt;br /&gt;
You paged Alakton with 'Let us assume that the first battle happened at the front/north gate. It is likely the other enemy force will come out from the back/south gate area.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Renfrey walks up to the gate and gives it a kick &amp;quot;Sure sure, that's great and all but mind letting us in? Imagine there will be a celebration with lots of ale and food right?&amp;quot; he says chewing an apple &amp;quot;I can also repair the locking mechanisms on your main gate, for a fee of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rhar amd Gurr are outside of Alexandria more than in it. The blaring horns drew them from their run in the woods. Loud noises mean trouble. But it's good news that greets them. &amp;quot;People safe? Enemy run?&amp;quot; Rhar holds up her sharper stick and howls. In joy.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Sounds like we can go home.&amp;quot; The dour Vanguard asides to her cavalier companion upon hearing their joyous cries. Laefwyn never has been one to question an early end and an easy day. However, if the guard is expecting a cookie for his efforts, he's come to the wrong bakery.&lt;br /&gt;
&lt;br /&gt;
The armoured woman shifts her weight, her head turning to level her gaze on Alakton, a slender brow quirked and then furrowed in impatience. &amp;quot;Shall we?&amp;quot; She's already turning to walk away, whistling sharply to goad the gryphon the man rides to follow her, instead. Seems the lance-toting gentleman is little more than intricate baggage to her.&lt;br /&gt;
&lt;br /&gt;
Pips looks shifts his oversized pack to get it sitting more comfortably on his back. He seems to have only been paying partial attention to his surroundings, as if suddenly realizing they arrived at the town he glances about. &amp;quot;Huh? The enemies are already beaten? Does that mean we can eat some food? I'm staaarrrving!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls perception: (14)+23: 37&lt;br /&gt;
GAME: Alakton rolls Perception: (7)+7: 14&lt;br /&gt;
GAME: Taro rolls perception: (2)+9: 11&lt;br /&gt;
GAME: Rhar rolls perception: (12)+16: 28&lt;br /&gt;
GAME: Laefwyn rolls perception: (20)+7: 27&lt;br /&gt;
GAME: Pips rolls perception: (6)+1: 7&lt;br /&gt;
You paged Renfrey with 'With your keen eyes, you see movements in at the edge of the forest. A lot of dark, shadowy figures can be seen there, shifting in the shadows.'&lt;br /&gt;
You paged Renfrey with 'It is to the south of the gate you are at at the moment.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What ho!&amp;quot; states Alakton, &amp;quot;I'm afraid that our job will not be as easy as that, Laefwyn.&amp;quot; He wheels the Griffon around, raising his lance up into the air. &amp;quot;A feint! Designed to lead the defenders away so that the enemy can assault.&amp;quot; The lance tip is whirled in the air for a moment, before he levels it off towards the southern gate.&lt;br /&gt;
&amp;quot;I would advise that we advance to the southern gate! Honour and glory await! HUZZAH!&amp;quot;&lt;br /&gt;
The Griffon gives an annoyed squawk, as, much like Lafewyn, it had little to no interest in actually getting involved in combat today.&lt;br /&gt;
&lt;br /&gt;
Renfrey looks over at the forest &amp;quot;More incoming looks like from the woods, suppose it would be safer to get inside the gate.&amp;quot; he comments as he draws his cloak about him, backing up into the shadow of the wall.&lt;br /&gt;
&lt;br /&gt;
The lone sentry man looks confused as he shifts his gaze from adventurer to adventurer. &amp;quot;No, no, no. Let me explain it again. We won!&amp;quot; He smiles, or attempts to. &amp;quot;The enemy lost at the northern gate and are retreating. We won! We won. We... won?&amp;quot; He looks at everyone again and it begins to sink it.&lt;br /&gt;
&lt;br /&gt;
The Southern gate is open...&lt;br /&gt;
&lt;br /&gt;
Taro turns to look in the direction indicated. &amp;quot;Advance why...?&amp;quot; he asks suspiciously. Nevertheless he hops down off of the wall and begins to edge in that direction. &amp;quot;This better not be more Oruch!&amp;quot; he shouts as he goes.&lt;br /&gt;
&lt;br /&gt;
Rhar turns around to look out the gate they entered. &amp;quot;More enemy? Where?&amp;quot; Gurr growls and pads to the gate opening. Both him and Rhar sniff the air and look around.&lt;br /&gt;
&lt;br /&gt;
Pips was lost in thought again, but Alakton's voice wakes him from his thoughts in time to see the man waving the lance around and talking of fighting. &amp;quot;Huh? Wait, I thought- But I'm...&amp;quot; He looks as confused as the town guard, but he quickly gets his crossbow out and shuffles to put the rest of the party between him and the direction Renfrey pointed to.&lt;br /&gt;
 &lt;br /&gt;
Laefwyn stops dead in her tracks, her back and shoulders stiff, her chin high in the air... until her head drops forward. She lets out an audible, obvious sigh before she drags herself around and pulls her shield from her back, weapon-arm hanging limply at her side, dragging the spiked ball of her morningstar along with her.&lt;br /&gt;
&amp;quot;We could have stayed gone.&amp;quot; She reminds him, shoulders rolling as she moves to follow behind him. &amp;quot;We could have been happy.&amp;quot; She's never happy. It's a lie. A trap! RUN, ALAKTON! &amp;quot;I could be sleeping...&amp;quot; She mutters under her breath.&lt;br /&gt;
&lt;br /&gt;
There's a rush of noise that can be heard from the tree line, about 120 feet away from the front gate. It takes a moment to realize what it is. Multiple arrows have been set loose in your direction. (Reflex save, DC18)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Renfrey rolls reflex: (15)+14: 29&lt;br /&gt;
GAME: Alakton rolls Reflex: (13)+3: 16&lt;br /&gt;
GAME: Pips rolls refex: (3)+4: 7&lt;br /&gt;
GAME: Taro rolls reflex: (20)+5: 25 (CRITICAL SUCCESS)&lt;br /&gt;
GAME: Rhar rolls reflex: (20)+10: 30 (CRITICAL SUCCESS)&lt;br /&gt;
GAME: Laefwyn rolls reflex: (16)+4: 20&lt;br /&gt;
GAME: Benthus rolls 2d8: (9): 9&lt;br /&gt;
GAME: You damaged Alakton for 9 points. 32 remaining.&lt;br /&gt;
GAME: You damaged Pips for 9 points. 6 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alakton pages: Do I get to use my mounted combat feat to try and wheel the Griffon to avoid getting hit?&lt;br /&gt;
You paged Alakton with 'Too many to avoid sadly. Picture this scene like that of the movie '300' where the arrows darken the sky.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alakton says, &amp;quot;Then we will hug in the shade.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alakton, Pips and the sentry man get hit by arrows...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So many arrows in the sky... It looks distracting. Or it was meant to be. But when the arrows begin their decent on the people at the southern gate, it becomes frightful. Alakton, who was at the front of the group gets peppered by arrows. So did Pip. The sentry man got it worst. He dies from his wound.&lt;br /&gt;
&lt;br /&gt;
Pips lets out a squeaky yelp as a few arrows scrape him with one hitting him in the shoulder directly. &amp;quot;Eeep!&amp;quot; He dashes through the gate, hiding around the side of the wall to collect his thoughts. &amp;quot;Lots of arrows!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renfrey neither advances or retreats but moves sideways and tries to find cover in the shadow of the wall, hoping not to be seen as he draws his shortbow in preparation to return fire.&lt;br /&gt;
&lt;br /&gt;
Taro peers up at the sky at the sound. His eyes grow wide as he spots the flying arrows, with one heading directly at him. With once-in-lifetime timing he sidesteps neatly, ending up in one of the spots where no arrows are falling. &amp;quot;We can see that!&amp;quot; he growls. &amp;quot;Cowards!&amp;quot; This time he's looking at the trees, one fist raised and shaking at them for good measure. In truth he doesn't blame them for shooting arrows. He'd shoot back if only he carried a bow of his own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey is trying to be stealthy.&lt;br /&gt;
GAME: Renfrey rolls stealth+2: (8)+26+2: 36&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The southern gates remain open...&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr Dart close to the wall when the arrows come and Rhar holds up her shield in defense. &amp;quot;Many sharp sticks! Get stick-throwers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is with a series of audible grunts, and a pained squawk or two, that indicate that Alakton and the Griffon have been righteously peppered with arrows. His knees push into the sides of the animal as it reaches around and yanks one arrow from its flank with its beak, letting out a clicking hiss before it trots forwards, leading the pair into the cover of the walls.&lt;br /&gt;
&amp;quot;Well, Laefwyn, isn't this fun?! We're fighting against a small army! What better place to show the righteousness of Serriel! What better place to show them WHAT IS WHAT! Just wait until they decide to charge! Then there will be JUSTICE.&amp;quot;&lt;br /&gt;
He shouts this at the woman as he reaches up, grabbing an arrow and removing it with an audible grunt of pain from his shoulder, allowing the limb free movement once more. &amp;quot;Just a flesh wound! HA HA!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception check please.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls perception: (15)+16: 31&lt;br /&gt;
GAME: Renfrey rolls perception: (8)+23: 31&lt;br /&gt;
GAME: Pips rolls perception: (6)+1: 7&lt;br /&gt;
GAME: Alakton rolls Perception: (7)+7: 14&lt;br /&gt;
GAME: Laefwyn casts Bless. Caster Level: 6 DC: 15&lt;br /&gt;
GAME: Laefwyn rolls perception: (4)+7: 11&lt;br /&gt;
GAME: Taro rolls perception: (3)+9: 12&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Laefwyn huffs out another disgruntled noise, turning to a bit of a guttural growl as she turns and jogs toward the gate, moving to make attempts at closing it. In this action, she has moved to take cover, but also attempts to make it harder for the enemy to get at the less-prepared within the town.&lt;br /&gt;
She won't admit it, but it's at least a little exciting.&lt;br /&gt;
Her hands begin to glow against the gate's surface, her eyes momentarily closing, &amp;quot;Fear no enemy! Have at them!&amp;quot; She calls, most probably to Alakton, continuing with her efforts to close up shop as a ripple of light pulses out from her location.&lt;br /&gt;
&lt;br /&gt;
At the edge of the tree line, many figures can be seen moving out of cover and heading towards the southern gate. Without the trees to hide their forms, the enemies' identity is revealed. Feral Oruchs, with their goblin and gnoll allies make their way forward. First they march, and then they begin to trot, and then they begin to charge, all heading towards the closing gate...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Laefwyn, make a strength check DC20 to push the gate close. You have two tries' to accomplish it or the enemies will be able to get inside the village.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll your first attempt...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro says, &amp;quot;Can some of us try to help?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Of course.&amp;quot;&lt;br /&gt;
GAME: Laefwyn rolls strength: (15)+2: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Fail.&amp;quot;&lt;br /&gt;
GAME: Taro rolls strength: (16)+4: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;Yay, Taro. :p&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Taro makes it. Pose pushing the gates close.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grunting continues, eyes squeezing shut as she tries and tries valiently to get the gate closed. &amp;quot;Nghff!&amp;quot; She huffs, boots sliding in the dirt and sand. &amp;quot;Somebody help me get this blasted thing closed!&amp;quot; Laefwyn calls to the others.&lt;br /&gt;
&lt;br /&gt;
Taro glares at the Oruchs and other monsters as they approach. He's been backpedaling his way inside the gates, but when Laefwyn mentions closing them he suddenly realuzes the sense in this and moves to add his strength to the effort. Once the doors are closed he glances at Laefwyn. &amp;quot;Those are no ordinary Oruchs,&amp;quot; he remarks.&lt;br /&gt;
&lt;br /&gt;
Rhar and Gurr bound to the inside of the gates. To help with the gates, though maybe they'll get closed before they get there to help.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, before we go into init, I would like people to roll several dice for me. Starting with, again, perception.&amp;quot;&lt;br /&gt;
GAME: Alakton rolls perception: (19)+7: 26&lt;br /&gt;
GAME: Renfrey rolls perception: (14)+23: 37&lt;br /&gt;
GAME: Laefwyn rolls perception: (3)+7: 10&lt;br /&gt;
GAME: Pips rolls perception: (13)+1: 14&lt;br /&gt;
GAME: Rhar rolls perception: (5)+16: 21&lt;br /&gt;
GAME: Taro rolls perception: (3)+9: 12&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Perception check) An army of oruch with goblin and gnoll allies begin to march towards the village’s secondary gate. There are roughly around two hundred in numbers. (DC20) There are three pairs of ogres seen at the middle of their formation. Each pair is carrying a battering ram. (DC30) A robed Mul’niessa can be seen at the far rear, carrying a wand that seems to be wreathed in flaming energy.'&lt;br /&gt;
&lt;br /&gt;
With his head craning around so he can get a good look at the charging army, Alakton seems to visibly cheer up, despite the fact that he is leaking all over his good armour.&lt;br /&gt;
&amp;quot;LOOK LAEFWYN! THEY HAVE OGRES! OGRES! HOORAY!&amp;quot;&lt;br /&gt;
The Cavalier hauls up his lance, tucking it in as he wheels the griffon around, trotting it back from the gate to make some space for a decent charge, if/when they break through.&lt;br /&gt;
&lt;br /&gt;
Rhar urges Gurr up onto the wall to watch the incoming army. Spying big ogres with big sticks, she points. &amp;quot;Big ones! Big sticks. To break big door! Door protect people! Protect door!&amp;quot; Gurr growls and lowers, waiting to spring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Renfrey rolls knowledge/local: (17)+16: 33&lt;br /&gt;
You paged Renfrey with '(Knowledge/local) DC10: The name of the present mayor of the village is Wakefield Knotley. He has been the mayor of the village for nearly 18 years. He is a hard man but cares deeply for every member of his village, including those who should be kicked out of it. His leadership has never been contested, but he is feeling his age now, especially after a near fatal heart-attack. Although his left arm is paralyzed, he is still able to move about, albeit limping. He often delegates responsibilities to his three sons. DC15: There is rumours that Wakefield’s fourth son despises him and would very much want control of the village to himself. He is known to be a shady person of who most, if not all of the other villagers, prefer not to be associated with. It is only out of respect to the mayor that he is still allowed in the village. DC20: There is said to be a secret organization that is working within the village that is interested in a special material that has just been recently detected on the shores of the village. Powerful men are trying to vie for control of the village, but the villagers are quite faithful to the present mayor.'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;12 feet (Upon reading the logs, the wall should definitely be taller). It's made of stone with steps leading towards its ramparts.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;If you have knowledge of the following subjects, please roll them. Arcana, engineering, geography, history, local, nature.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Renfrey rolls initiative: Roll: 8 + Bonus: 10 = Total: 18&lt;br /&gt;
GAME: Alakton rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
GAME: Pips rolls initiative: Roll: 4 + Bonus: 3 = Total: 7&lt;br /&gt;
GAME: You roll initiative for The Horde: Roll: 10 + Bonus: +4 = Total: 14&lt;br /&gt;
GAME: Taro rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
GAME: Rhar rolls initiative: Roll: 10 + Bonus: 4 = Total: 14&lt;br /&gt;
GAME: Laefwyn rolls initiative: Roll: 12 + Bonus: 1 = Total: 13&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM: There are two places that each character can choose to position themselves. They can be at the ramparts and attack anyone that tries to climb over the walls, or they can be at the gates defending it when it gets destroyed (and it will). &lt;br /&gt;
It takes 2 rounds for a person from one position to transfer to the other position, so decide well on where you want to be. Because when timestop is dropped, you can no longer change your mind.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;If those are the two choices I will be atop the ramparts.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Pips chooses ramparts as well&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro will stay at gates&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alakton says, &amp;quot;I am at the gates.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;Gates for me.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Oh. Guess we'll be at the gates. Was hoping to stop gate from being broken.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now Renfrey's turn! The Horde is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Ok, is an ogre within 30ft?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One pair is already preparing to batter the gate down.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;OK, snipe action against one.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls ranged+1: (7)+12+1: 20&lt;br /&gt;
GAME: Renfrey rolls 1d6+1+5d6: (6)+1+(15): 22&lt;br /&gt;
GAME: Renfrey rolls stealth+2-20: (14)+26+2+-20: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;To see if I remain hidden.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Renfrey draws an arrow to his shortbow and lines up one of the hulking ogres from a carefully concealed corner, with a deep breath he lets a black arrow go carefully aimed for the neck of the hulking brute and scores a painful hit.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now The Horde's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
Several Oruchs begin to place their make-shift ladders on the side of the wall and begin to climb over it. There are three oruchs who have managed to get up on the ramparts.  At the gates, the first pair of ogres carrying a battering ram are in position and are starting to break the gate down.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 14.&lt;br /&gt;
      It is now Rhar's turn! Laefwyn is next!&lt;br /&gt;
GAME: Note Flat-footed on Rhar ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar isn't sure what to do now that she can't do what she wanted to do.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Brace the gate?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar and Gurr can do that! &amp;quot;Gurr can brace, Rhar aids?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods, &amp;quot;Roll opposing strength check, DC 20.&amp;quot;&lt;br /&gt;
&amp;quot;Protect door! Door protect pack!&amp;quot; Rhar shouts to everyone. Gurr moves his sizable wolfishness against it and Rhar leans on it to. An extra 30 pounds never hurt!&lt;br /&gt;
GAME: Rhar rolls strength: (11)+4: 15&lt;br /&gt;
GAME: Rhar rolls 1d20+11: (11)+11: 22&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rhar assists Gur in bracing the gate against the ogres' battering ram.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Laefwyn's turn! Taro is next!&lt;br /&gt;
GAME: Note Flat-footed on Laefwyn ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Laefwyn pages: Shield of Faith&lt;br /&gt;
Long distance to Laefwyn: Benthus nods, &amp;quot;Cast and pose.&amp;quot;&lt;br /&gt;
GAME: Laefwyn casts Shield of Faith. Caster Level: 6 DC: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Keep holding!&amp;quot; Laefwyn calls out to those aiding behind the gate, &amp;quot;We must stand!&amp;quot;&lt;br /&gt;
Once more, her palms glow, and then her shield, and then the breastplate that she wears; holy symbols of Serriel setting steel awash with brilliant blessings. She braces herself for the coming attacks, readying herself to wade into the battle that seems so much bigger than her and her meager abilities.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Taro's turn! Alakton is next!&lt;br /&gt;
GAME: Note Flat-footed on Taro ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro says, &amp;quot;I will help with the door.&amp;quot;&lt;br /&gt;
GAME: Taro rolls strength: (18)+4: 22&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taro rushes over and plants his back against the gates to help hold them shut - even though the others seem to be managing. &amp;quot;We can't let them in!&amp;quot; he bellows. &amp;quot;There are hundreds!!&amp;quot; The way he's pushing against the gate leaves his hands free, and after a moment he lifts his axe and tries to set it alongside the gate's bar, to add the enchanted weapons rugged strength to that of the bar.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Alakton's turn! Pips is next!&lt;br /&gt;
GAME: Note Flat-footed on Alakton ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alakton says, &amp;quot;Ready a charge on the first Ogre through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Settling himself in comfortably in his saddle as the griffon finishes its trotting backwards, Alakton rolls his shoulders, pausing to let out a hiss of pain from his shoulder. &amp;quot;Damnation,&amp;quot; He mutters, before he raises his lance and locks it into place under his arm, the other hand tightening around the reins of the griffon.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Pips' turn! Renfrey is next!&lt;br /&gt;
GAME: Note Flat-footed on Pips ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pips, there are three oruch on the ramparts. More are climbing over. Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Pips says, &amp;quot;Color Spray on the ogres.&amp;quot;&lt;br /&gt;
GAME: Pips casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (5)+-1: 4&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (8)+-1: 7&lt;br /&gt;
GAME: Pips rolls 1d4: (2): 2&lt;br /&gt;
GAME: Pips rolls 1d4: (2): 2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pips looks over the wall at the ogres battering the door and gasps, &amp;quot;Hey, stop that!&amp;quot; He lets loose a blast of rainbow colored light at the ogres, smiling happily when two of them seem to no longer know what is going on. &amp;quot;Ha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now Renfrey's turn! The Horde is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Snipe action against orcs on the wall.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls ranged+1: (7)+12+1: 20&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hit, damage.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls 1d6+1+5d6: (1)+1+(21): 23&lt;br /&gt;
GAME: Renfrey rolls stealth+2-20: (4)+26+2+-20: 12&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Renfrey kills one of three Oruchs who got up on the wall's ramparts.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now The Horde's turn! Rhar is next!&lt;br /&gt;
&lt;br /&gt;
Dark elf extends his hand out and aims at where Renfrey just poked his head out. Several magic missiles go hurtling towards the sniper...&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 3d4+3: (6)+3: 9&lt;br /&gt;
GAME: You damaged Renfrey for 9 points. 58 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The ogres continue to batter the gates, there are two pairs doing it now. &lt;br /&gt;
&lt;br /&gt;
The three oruchs who got to the top first are securing the area for the rest of their allies to climb over.  More oruchs begin to climb up the walls. There are nine now...&lt;br /&gt;
&lt;br /&gt;
Renfrey is like a shadow on the ramparts, carefully picking an orc off the wall with another arrow in the unprotected neck. However this time he's spotted as he draws another arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 14.&lt;br /&gt;
      It is now Rhar's turn! Laefwyn is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rhar, door's DC to hold has increased to 25. Roll it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar and Gurr will keep trying to be furry doorstops.&lt;br /&gt;
GAME: Rhar rolls strength: (12)+4: 16&lt;br /&gt;
GAME: Rhar rolls 1d20+11: (10)+11: 21&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even Gurr's lupine mass may not be enough to halt an army of Oruchs and Ogres. He's a wolf, not a doorstop! He and Rhar shudder from the impact, and the wolfling even bounces some. &amp;quot;Door not stronger than big sticks!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Laefwyn's turn! Taro is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Laefwyn casts Bull's Strength. Caster Level: 6 DC: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;Am I able to assist with the door?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You may, roll to assist Gur. It was at 21 already.&amp;quot;&lt;br /&gt;
GAME: Laefwyn rolls strength+2: (11)+2+2: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blessings continue to stack as Laefwyn bathes herself in divine glory. She turns and hurls her form against the door as it begins to crack, her head shaking. &amp;quot;We're losing it! Alakton!&amp;quot; She grits her teeth, bouncing off the door as the ram impacts again, slamming back against it with a grunt. &amp;quot;BE USEFUL FOR A CHANGE!&amp;quot; She demands, urgency in her tone.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Taro's turn! Alakton is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro will also aid another with the door :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Taro, roll your assist.&amp;quot;&lt;br /&gt;
GAME: Taro rolls strength: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taro feels the gate shuddering and suddenly thinks twice of pressing his back against it. He turns at just the wrong time and is out of place and not helping at all the next time an Oruch slams into it. Luckily others are there to take up the slack!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Alakton's turn! Pips is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alakton says, &amp;quot;I'll advance with griffon and we'll both shove up against the door.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alakton says, &amp;quot;Mount has land speed of 40'.&amp;quot;&lt;br /&gt;
GAME: Alakton rolls Strength: (8)+4: 12&lt;br /&gt;
GAME: Alakton rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HUZZAAAAH.&amp;quot;&lt;br /&gt;
Cavalier's generally charge at almost anything, so Alakton doesn't generally disappoint when the Griffon comes charging up, ramming both of their forms against the door. The griffon digs its four clawed talons into the ground, holding itself there as the Cavalier rams his figure up against the door to keep it firmly held in place. &amp;quot;I'M USEFUL.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Pips' turn! Renfrey is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pips, there are nine oruchs on the ramparts.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Action, please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Pips says, &amp;quot;I will Color Spray as many as I can&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Cast away.&amp;quot;&lt;br /&gt;
GAME: Pips casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (5)+-1: 4&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (5)+-1: 4&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (17)+-1: 16&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (20)+-1: 19&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (5)+-1: 4&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (6)+-1: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You manage to get 4 of them. Two of them are raising their axes to kill you.  The other three continue to secure their area for more oruchs to climb over&amp;quot;&lt;br /&gt;
GAME: Pips rolls 2d4: (4): 4&lt;br /&gt;
GAME: Pips rolls 2d4: (4): 4&lt;br /&gt;
GAME: Pips rolls 2d4: (8): 8&lt;br /&gt;
GAME: Pips rolls 2d4: (4): 4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pips, not fully paying attention, suddenly realizes that there are a lot of oruchs on this rampart with him! He lets out a small EEEP and lets fly another color spray at the oruchs. Though he catches four of the six, the other two don't look too happy. &amp;quot;Uh oh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now Renfrey's turn! The Horde is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Ok, full round attack 2 shots at the 2 conscience oruchs.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls ranged+1: (9)+12+1: 22&lt;br /&gt;
GAME: Renfrey rolls ranged+1-5: (5)+12+1+-5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Those hit. Roll damages.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Did they see me last turn? Do I get sneak attack?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You may.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls 1d6+1+5d6: (4)+1+(16): 21&lt;br /&gt;
GAME: Renfrey rolls 1d6+1+5d6: (4)+1+(23): 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pose their greasly deaths.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;Definitely not stealthed any more.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Renfrey stands up from his crouch and draws an other arrow catching two more orcs in the neck and kidney, one feathered shaft after another to take down the hulking brutes and momentarily clearing the rampart before more climb up.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now The Horde's turn! Rhar is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, those at the gates, roll to brace the gate at DC30. Three pairs of ogres are now battering the gate.&amp;quot;&lt;br /&gt;
GAME: Alakton rolls Strength: (10)+4: 14&lt;br /&gt;
GAME: Alakton rolls 1d20+2: (13)+2: 15&lt;br /&gt;
GAME: Rhar rolls strength: (9)+4: 13&lt;br /&gt;
GAME: Rhar rolls 1d20+11: (18)+11: 29&lt;br /&gt;
GAME: Laefwyn rolls strength+2: (3)+2+2: 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gate holds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;On the rampart, 6 more oruchs have climbed over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Dark elf continues to pepper Renfrey from afar...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 3d4+3: (7)+3: 10&lt;br /&gt;
GAME: You damaged Renfrey for 10 points. 48 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gates is being hammered heavily, now by three pairs of ogres simultaneously. But despite their raw brute force, the gate continues to hold. At the walls, more oruchs begin to climb up the wall and there are not 9 more that have made it to the ramparts. They surge towards the defenders located there. The dark elf located at the forest end continues to be a pest for Renfrey as he fires more magic missiles at him.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 14.&lt;br /&gt;
      It is now Rhar's turn! Laefwyn is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gurr stronger than sticks!&amp;quot; Rhar growls out at the ogres from their side of the gate. The triple-bashing rattles the gate like mad, and shakes wolf and wolfling. But it holds. For now. Power of the pack!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Laefwyn's turn! Taro is next!&lt;br /&gt;
 &lt;br /&gt;
        &amp;quot;He is, ngh..&amp;quot; Laefwyn continues straining against the door, eyes narrowed, &amp;quot;An impressive beast. Should we survive this, I really must get him some, nnghrabbits.&amp;quot; She continues to bounce every time the door is struck. Her attentions are turned to the civilians still in the vicinity. &amp;quot;Get to the hall and stay there! This is no place for the unprepared!&amp;quot; She issues a directive.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Taro's turn! Alakton is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro wants to run up the ramparts and do something. Push away a ladder or bull rush one of Oruchs off? Or if not just stand next to Pips.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It takes two rounds to get there. You sure?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro dohs...even if I double move? My speed is also 40'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro says, &amp;quot;Don't want to leave poor Pips facing all those Oruchs alone&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey is up there as well!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus will compromise and let you get there before next round. Pose if this is what you really want.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taro is backing away from the gate now, tiny half-steps at first but in the wrong direction. His eyes are getting bigger and bigger. &amp;quot;Hundreds...&amp;quot; he murmurs. Finally the Flight instinct wins out and he turns to run! He almost plows into the griffin and veers away. Now he's running in the direction of the ramparts. Still not thinking clearly he bounds up and then comes to a stop at the sight if the fighting and Oruchs spilling over the walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Alakton's turn! Pips is next!&lt;br /&gt;
GAME: Alakton rolls Strength: (12)+4: 16&lt;br /&gt;
GAME: Alakton rolls 1d20+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
A Cavalier and his Griffon consistently shove themselves up against a gate that ogres are trying to ram themselves through. To put it bluntly, this sucks. Like, really sucks. Cause there's Ogres on the other side and they really do not smell very good at all, and this is coming from a man who deals with Griffon dung.&lt;br /&gt;
The Griffon turns to look at Laefwyn for a second at the promise of rabbit, and squawks hungrily.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Pips' turn! Renfrey is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Pips says, &amp;quot;MORE COLOR SPRAY! on the Oruchs. Because they are mean&amp;quot;&lt;br /&gt;
GAME: Pips casts Color Spray. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (2)+-1: 1&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (12)+-1: 11&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (8)+-1: 7&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (3)+-1: 2&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (18)+-1: 17&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (4)+-1: 3&lt;br /&gt;
GAME: Benthus rolls 1d20-1: (17)+-1: 16&lt;br /&gt;
GAME: Pips rolls 2d4: (4): 4&lt;br /&gt;
GAME: Pips rolls 2d4: (5): 5&lt;br /&gt;
GAME: Pips rolls 2d4: (5): 5&lt;br /&gt;
GAME: Pips rolls 2d4: (6): 6&lt;br /&gt;
GAME: Pips rolls 2d4: (5): 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Pips says, &amp;quot;So, lots of unconcious oruchs&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two of them manage to get away from the spray. There are two more that were not covered by the spray and make their way towards Pips.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes, there is a pile of stunned oruchs at the ramparts.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pips blasts out another cone of fabulously colored lights at the oruchs, but they are beginning to overwhelm him. He watches as five more fall unconcious, but four others are still not dealt with. &amp;quot;Uhhh, Renfrey? I think we miiiight have a problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now Renfrey's turn! The Horde is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Renfrey, four mobile oruchs on the rampart.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;drop the bow and move on one with my rapier.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls finesse+2: (5)+12+2: 19&lt;br /&gt;
GAME: Renfrey rolls 1d6+2: (1)+2: 3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Renfrey draws his rapier and moves to close with an ourch, the end of his rapier cutting one across the arm. &amp;quot;Gentleman, your mothers send their regard, they were fantastic fun in bed last night.&amp;quot; he says in Oruch with a grin as he dodge and weaves throw axe blows although one catches him across the back.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now The Horde's turn! Rhar is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, the four oruchs gather around Renfrey and attack him..&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (14)+7: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (5)+7: 12&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (18)+7: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (20)+7: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (15)+7: 22&lt;br /&gt;
GAME: Benthus rolls 1d12+4: (12)+4: 16&lt;br /&gt;
GAME: You damaged Renfrey for 16 points. 32 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two pairs of ogres continue to pound on the wall. The wall finally breaks down, its integrity finally shattered. Oruchs begin to charge into the gap, along with the goblins and gnoll allies. The ogres drop their battering rams and engage as well. They (ogres) will be the first to attack the heroes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Ogres bullrush against Gurr.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Ooh! AoOs?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alakton says, &amp;quot;I got reach with the lance.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay. Alakton, you go first since you have reach.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;How many bullrushing?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two.&amp;quot;&lt;br /&gt;
GAME: Alakton rolls Melee+1: (14)+8+1: 23&lt;br /&gt;
GAME: Alakton rolls 1d20+4: (10)+4: 14 (Griffon miss)&lt;br /&gt;
GAME: Alakton rolls 1d8+6: (5)+6: 11&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Rhar rolls weapon6+4: (18)+15+4: 37 (THREAT)&lt;br /&gt;
GAME: Rhar rolls weapon6+4: (16)+15+4: 35 (CRIT)&lt;br /&gt;
GAME: Rhar rolls weapon6+4: (9)+15+4: 28&lt;br /&gt;
GAME: Rhar rolls gurr bite+4: aliased to 1d20+3+4: (4)+3+4: 11&lt;br /&gt;
GAME: Rhar rolls gurr bite+4: aliased to 1d20+3+4: (16)+3+4: 23&lt;br /&gt;
GAME: Rhar rolls gurrattack+4: aliased to 1d20+6+4: (14)+6+4: 24&lt;br /&gt;
GAME: Rhar rolls gurrattack+4: aliased to 1d20+6+4: (13)+6+4: 23&lt;br /&gt;
GAME: Rhar rolls 2d4+10+1d6: (5)+10+(3): 18&lt;br /&gt;
GAME: Rhar rolls 1d4+5+1d6: (1)+5+(4): 10&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (8)+10: 18&lt;br /&gt;
GAME: Rhar rolls 1d8+10: (3)+10: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One goes down.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls gurr trip: aliased to 1d20+15: (8)+15: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That trips the other.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The two ogres fail in their bullrush.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Elf waves his wand at those at the gate...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Reflex save everyone. DC18.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Except Taro, renfrey and pips.&amp;quot;&lt;br /&gt;
GAME: Rhar rolls reflex: (8)+10: 18&lt;br /&gt;
GAME: Alakton rolls reflex: (14)+3: 17&lt;br /&gt;
GAME: Laefwyn rolls reflex: (18)+4: 22&lt;br /&gt;
GAME: Benthus rolls 6d6: (22): 22&lt;br /&gt;
GAME: You damaged Alakton for 22 points. 10 remaining.&lt;br /&gt;
GAME: You damaged Rhar for 22 points. 54 remaining.&lt;br /&gt;
GAME: You damaged Laefwyn for 1 points. 67 remaining.&lt;br /&gt;
GAME: You damaged Laefwyn for 10 points. 57 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And the two four ogres who were behind the first two are killed in the blast.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The oruchs at the ramparts begin to converge on Renfrey, pushing over the stunned oruchs out of their way and dropping them off the wall and into their deaths.  The start swinging at him with their great axes. Only one of them manages to bypass Renfrey's defenses and score a hit. It hurts.&lt;br /&gt;
&lt;br /&gt;
The ogres finally break the gate down and begin to push inside. Two of the ogres are taken down by Alakton and Rhar/Gurr. The rest of the monsters continue to push in. The elf, finally had enough of it, and fires a spell using his wand at the gate. An explosion occurred killing many of those near the gate. The Oruch advance slackens...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 14.&lt;br /&gt;
      It is now Rhar's turn! Laefwyn is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;So, what is still moving at the gate or in front of me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The area is clear for the next 20 feet, rhar.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The fireball made sure of that.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar will take a swift and ready the rest to hold the line and wait for things to come in?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar tacticizes! &amp;quot;Everbyone gets Seize the Moment! Confirm a threat and the crit'd target provokes AoO from anyone else threatening it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar says, &amp;quot;Anyone who can hear her within 30 feet&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No let in! Stay toegether! Stay strong! Go for belly! Go for throat! Pack keep all out!&amp;quot; Rhar howls to everyone. Even the horde outside. She also adds &amp;quot;RHAR!&amp;quot; To properly introduce herself to them. So they know who's going to help stop them. She has manners.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Laefwyn's turn! Taro is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;Channel energy, selective channel.&amp;quot;&lt;br /&gt;
GAME: Laefwyn rolls 3d6: (10): 10&lt;br /&gt;
GAME: You damaged Pips for -10 points. 15 remaining.&lt;br /&gt;
GAME: You damaged Taro for -10 points. 42 remaining.&lt;br /&gt;
GAME: You damaged Alakton for -10 points. 20 remaining.&lt;br /&gt;
GAME: You damaged Renfrey for -10 points. 42 remaining.&lt;br /&gt;
GAME: You damaged Rhar for -10 points. 64 remaining.&lt;br /&gt;
GAME: You damaged Laefwyn for -10 points. 67 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We MUST stand!&amp;quot; Laefwyn repeats her earlier sentiment as she's struck, like others around her. She lifts her morningstar to slam it against the side of her shield, the resounding clang carrying with it the visible element of Serriel's radiant light. &amp;quot;We will not fall here today!&amp;quot; She makes her attempt at rallying, ignoring the sharp pain of her wound.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Taro's turn! Alakton is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Taro, you reach the top of the ramparts. The Oruch are still trying to get up the wall.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro says, &amp;quot;Can I push down some ladders?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Sure. Make a strenght check of DC15.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Taro says, &amp;quot;Oh or actually how far am I from Renfrey and his new friends&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;30 feet.&amp;quot;&lt;br /&gt;
GAME: Taro rolls strength: (18)+4: 22&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taro sees a horde of Oruchs surrounding Renfrey. The grunts and war cries of others draw Taro's eyes to the ladders, and then he finally understands how they are getting onto the walls. He moves along the rampart, shoving ladders back off of the wall and shouting curses in Yrch down at the Oruchs that fall. &lt;br /&gt;
        &lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Alakton's turn! Pips is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alakton pages: How far away is the Elf?&lt;br /&gt;
You paged Alakton with 'alakton 120 feet.'&lt;br /&gt;
Alakton pages: Alright. MOving to cover and readying a stab on anyone who charges by.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cavalier and the Griffon are now deeply singed, but thankfully not dead singed, mostly thanks to the healing power of Laefwyn, and by that, we mean if the Cavalier dies he honestly wouldn't ever hear the end of it, so he's not dropping dead yet.&lt;br /&gt;
The Griffon quickly limps off into cover as directed by the Cavalier, moving away from the broken down gate to lean against the wall. The Cavalier hauls up his Lance, prepping it for a stab on anyone unlucky enough to run by.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Pips' turn! Renfrey is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Pips, Renfrey is in front of you and is being attacked by 4 big oruchs. Action?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Pips says, &amp;quot;I will shoot my Elemental Ray at the one Renfrey already hit&amp;quot;&lt;br /&gt;
GAME: Pips rolls ranged-4: (16)+5+-4: 17&lt;br /&gt;
GAME: Pips rolls 1d6+1: (3)+1: 4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pips feels a lot better suddenly, the wound he had disappearing. The relief lasts only a moment before he remembers Renfrey's predicament. He blasts out a wibbly, wobbly emerald-green ray at one of the oruchs, cheering when it falls from the acidic blast. &amp;quot;Woohoo!&amp;quot;    &lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now Renfrey's turn! The Horde is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Renfrey, three oruchs on you, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Renfrey says, &amp;quot;any flanking to be had, with acrobatics if need be?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Nope.&amp;quot;&lt;br /&gt;
GAME: Renfrey rolls finesse+2: (4)+12+2: 18&lt;br /&gt;
GAME: Renfrey rolls finesse+2-5: (20)+12+2+-5: 29 (THREAT)&lt;br /&gt;
GAME: Renfrey rolls finesse+2-5: (19)+12+2+-5: 28&lt;br /&gt;
GAME: Renfrey rolls 1d6+2: (1)+2: 3&lt;br /&gt;
GAME: Renfrey rolls 2d6+4: (2)+4: 6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Renfrey carefully parries and dodges blows with his rapier and buckler before slicing one of the orcs up across the face, seems he has no compuction about where he attacks the ferocious foe.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 14.&lt;br /&gt;
      It is now The Horde's turn! Rhar is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;With the ladders pushed down, the oruchs have no way of getting back up the walls, but they are working on it. Some of them begin to push the fallen ladders back into place. The rest of the oruch horde charge into the gate. At the same time, the mage fires off another spell at the location of the broken down gate...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;DC18 reflex, please. For those at the gate.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 6d6: (14): 14&lt;br /&gt;
Alakton pages: Does this include me this time?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;2 of them?&amp;quot;&lt;br /&gt;
You paged Alakton with 'Yes.'&lt;br /&gt;
Alakton pages: Do I get less damage due to moving into cover from the fireball?&lt;br /&gt;
Long distance to Alakton: Benthus will allow it.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;And am I still at the gate?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. Because Rhar asked you all to stand strong.&lt;br /&gt;
GAME: Alakton rolls 1d20+4: (4)+4: 8&lt;br /&gt;
GAME: Laefwyn rolls reflex: (18)+4: 22&lt;br /&gt;
GAME: Rhar rolls reflex: (3)+10: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus shrugs, &amp;quot;Sure.&amp;quot;&lt;br /&gt;
GAME: You damaged Laefwyn for 7 points. 60 remaining.&lt;br /&gt;
GAME: You damaged Alakton for 7 points. 13 remaining.&lt;br /&gt;
GAME: You damaged Rhar for 14 points. 50 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Oruchs begin to push the fallen ladders back into place and begin to climb it up the walls. The two remaining oruch put on full defense against Renfrey's attacks. The other oruch horde rush into the gap only to be burned by an incoming fireball.  The mage taunts the defenders at the gate (if anyone can hear him at 120 feet)...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 14.&lt;br /&gt;
      It is now Rhar's turn! Laefwyn is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar will swing sticks and bites at anything coming into reach.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Rhar will change her pose and go for fire-flinger then.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stay! Protect door! Rhar get fire thrower!&amp;quot; She wants to hold the line, but that isn't good if he's just going to keep burning them. And Gurr HATES the smell of burnt fur. Especially when it's his. So it doesn't take much her her to get him to go. He takes off like a furry rocket. A half-ton furry rocket.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Rhar rolls weapon6+2: (10)+15+2: 27&lt;br /&gt;
GAME: Rhar rolls 1d4+5+1d6: (3)+5+(5): 13&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many people don't like to be stepped on by a very big, very angry Gurr. This counts for oruchs Arvek, too! Maybe they figure sooty fire guy wanted to meet them, since he's taunting them. So they get out of the way to let them meet. With stick. Sharp metal stick hits sooty fire guy.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 13.&lt;br /&gt;
      It is now Laefwyn's turn! Taro is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Channel away.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;Actually... I'm gunna cure serious, spont.&amp;quot;&lt;br /&gt;
GAME: Laefwyn rolls 3d8+6: (13)+6: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Laefwyn says, &amp;quot;On Alakton&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laefwyn's head jerks to the side, her shield moving up to protect her from the fierce blast of the mage's fireball, eyes squinting shut as she hisses in a breath. Turned and shielding, she catches Alakton and Siege, a brow quirking high on her features. &amp;quot;What are you doing here?! Go get that son of a bitch before we're all burnt to cinders! Do I have to do everything?!&amp;quot; She moves toward him, hand engulfed in light, warm and bright as she slaps it against his back, harshly shoving him forward on his mount.&lt;br /&gt;
&amp;quot;Go! GO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alakton's initiative total changed to 12.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Alakton rolls Melee+1+4: (8)+8+1+4: 21&lt;br /&gt;
GAME: Alakton rolls 1d8+18: (4)+18: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Ouch! That kills the mage.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alakton says, &amp;quot;I screwed up on that, it's 3d8, but hey, same effect yes.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, Laefwyn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HUZZAAAHHH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bright light of healing assists the Cavalier in shoving the Griffon forwards, where it gives a loud, angry squawk as it begins to rumble into a charge. This squawk is either aimed at the Cavalier, or at the mage throwing fireballs. Either way, there is a lot of anger aimed at something. The Cavalier's lance slowly lowers as he catches up to Gurr and Rhar, and his Lance comes down to strike the Mage, the force of the blow punching apart a chunk of the Mage's upper torso, casting it tumbling to the ground dead as the Cavalier begins to wheel around.&lt;br /&gt;
&lt;br /&gt;
With the leader of the assault slain, the remaining oruchs and their allies become disorganized. Those who were planning on scaling the wall stop and begin to fall back. Those who were on the walls jump down to get away, provided they survive the fall.  And many more follow suit. Eventually, all of the remaining oruchs begin to retreat, dropping weapons and shields to get back behind the tree line...&lt;br /&gt;
&lt;br /&gt;
The southern gate is broken, but the line of defense is still secure. The enemies have not breached into the village proper. The villagers are surprised and shocked at what was transpiring elsewhere. The remainder of the village defenders return to their homes appalled that their actions nearly brought the fall of everyone they loved, including themselves. The mayor declares a celebration for the victory that would have been a defeat were it not for the adventurers. A statue is being commissioned to be made at the village square, and it is to be named 'Guardians of the Gate'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(End of plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16712</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16712"/>
		<updated>2015-01-06T03:33:53Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Dying_Paladin&amp;diff=16662</id>
		<title>PrP: Dying Paladin</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Dying_Paladin&amp;diff=16662"/>
		<updated>2015-01-02T05:24:02Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Dying Paladin&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Munch (Bbn4/DDs4/Sor1)   Lothos (Wtc7)*   Sophia (Clr9/Pal2)*&lt;br /&gt;
*Place: Desolation&lt;br /&gt;
*Time: Dec 25, 2014&lt;br /&gt;
*Summary: A paladin of Daeus and a fellow guild member is under the possession of a very powerful entity, after he offered himself as a vessel to save the life of a fellow Daeusite. The said paladin manages to maintain a tenuous 'hold' on the powerful entity and serves as a medium for communicating with the possessor. The being is said to be a Mystic Theurge of great power and renown, but his capture, torture and and inevitable death made its spirit vengeful. The only way for the entity to 'go on' is that if the monsters responsible for its demise be destroyed. Only then will it release the paladin, and only then will it leave this plane of existence. A clue is given to the Daeusite as to the location of where the nefarious killers are located.  The paladin is being held inside the temple of Daeus to prevent the vengeful entity from wrecking havoc in the city.&lt;br /&gt;
*APL: 9&lt;br /&gt;
*Encounter 1: 1x Vrock, CR9&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Whether you are asked for a favour from the Daeusite or a contract is offered to you by the guild of explorers, you have accepted the task of locating the whereabouts of the monsters said to be responsible for the demise of a Mystic theurge. You are quickly brought to the airship yard, and a fast transport ship is commissioned for your group's use. The pilot and crew immediately set 'sail' towards the location said to be a clue as to where entity's enemies might be located.&lt;br /&gt;
&lt;br /&gt;
The ship is unusually fast, and it actually teleports from point to point making the trip uncomfortable but quick. Soon, the ship heads through a barren desert that many travelers know is the great desolation. The captain of the ship has every man on board on alert as the dangers on this region is real and that an attack can happen any time.&lt;br /&gt;
&lt;br /&gt;
Whatever gods there may be, the ship manages to reach the location of interest without any mishap. The passengers (you) are being dropped not too far from the site, as the area is too difficult to land in safely.&lt;br /&gt;
&lt;br /&gt;
The group make their passage towards the destination on foot.&lt;br /&gt;
&lt;br /&gt;
It does not take too long before the group comes upon a ruin of sort. The desert sand has covered most of it, and if it were not that you and your group are actively searching for it, you might have missed it all together. An opening/hatch can be seen in one of the platforms that make the ruin. After a bit more inspection, you realize that the platform is the roof of a big building. &lt;br /&gt;
&lt;br /&gt;
It appears that the only way to get inside the submerged building is through the hatch.&lt;br /&gt;
&lt;br /&gt;
Lothos sighs, looking up at the sun for a moment. &amp;quot;Well, inside we will be out of the heat at least...&amp;quot; He then shakes his head a bit vigourously, &amp;quot;And get the sand out of my hair.&amp;quot; He looks to the others, &amp;quot;So, lets see...um, ohh yes, lets look for magic and traps and all those sorts of nasty things first, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Detect Magic. Caster Level: 7 DC: -85&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Looking for magical stuffy trap thingies! or, anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch hrms, absently tugging upon a leathery dreadlocks upon his head, mashing the chemicals inside together to start a simple reaction. A tiny bit of heat, and a lot of glowy light. &amp;quot;Dead guy happen to mention what it was that actually killed him? They didn't let me get too close to listen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Munch casts Light. Caster Level: 4 DC: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch casts light. And rolls k/nature for monsters native to this area?&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Munch rolls knowledge/nature: (10)+5: 15&lt;br /&gt;
GAME: Munch rolls perception: (4)+17: 21&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Lothos rolls perception: (15)+9: 24&lt;br /&gt;
GAME: Lothos rolls spellcraft: (16)+15: 31&lt;br /&gt;
GAME: Lothos rolls knowledge/arcana: (19)+13: 32&lt;br /&gt;
GAME: Lothos rolls intelligence+2: (12)+5+2: 19 (knowledge/religion - human improvisation)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Sophia rolls perception: (14)+14: 28&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Sophia shakes her head, &amp;quot;Nothing beyond 'monsters'... which really doesn't narrow things down at all.&amp;quot; She glances back and forth, looking a bit tense but not too much as she rests one hand on the hilt of her longsword.&lt;br /&gt;
&lt;br /&gt;
You paged Munch with 'There are many monsters that live around this place, from giant scorpions to wind elementals, to demonic creatures that have slipped through the tear in the dimensional barrier. Your knowledge of the area tells you that demons may be of a greater chance of encounter than any other, considering that a known tear in the fabrics of time and space is somewhere nearby.'&lt;br /&gt;
&lt;br /&gt;
Reaver the GreatAxe pipes up. &amp;quot;Demonic monsters, most likely. They always seem to hang out in this sort of place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Lothos, Munch, Sophia) with 'You look around your area for anything out of the ordinary, and find some writings on the bricks and stones that are scattered all around the ruined area. There are no tracks that you can see going in or coming out of the hatch. The hatch appears to be closed, but the years of neglect has made the wooden door and hinges very brittle. It is likely a little prodding would be enough to break it.'&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'You spot several magical runes etched on the many bricks that comprise the roof of the building you are standing. They still glow with faint magical energy that only you can see. At first you don't seem to understand what the runes are for. But you begin to see a pattern. When magical runes are looked at from a high perspective, one can see a symbol, and the symbol is that of a lost god that once fought against the gods of light. The name of the god is Ekeshius, the sadist.'&lt;br /&gt;
&lt;br /&gt;
Munch eyes the nearby stones a few moments. Covered either with writing or the strangest erosion patterned the metal man has seen, they don't offer much insight to the barbarian. &amp;quot;Figure I can take point, keep the squishy guy in the middle, and you can bring up the rear?&amp;quot; he suggests, nodding to Sophia.&lt;br /&gt;
&lt;br /&gt;
Lothos frowns, looking around a bit, stepping back, then walking forward, then back. &amp;quot;Runes..&amp;quot; he points around at various things that some only he can see with detect magic. &amp;quot;Seems to spell out Ekeshius, an old god that fought the gods of light. The sadist.....ohh, that sounds delightful.&amp;quot; The last is said with sarcasm.&lt;br /&gt;
&lt;br /&gt;
A few dust devils can be seen spinning on the desert floor on the horizon. They vanish as quickly as they appear. The sun is immediately on top of you, indicating that it is now noon. It is very hot in the area...&lt;br /&gt;
&lt;br /&gt;
Sophia nods, &amp;quot;Sounds like a plan... we'll need to get out of this sun, and soon.&amp;quot; She glances at Munch and Lothos, &amp;quot;Let's get moving... but if this is an old temple to an old god of darkness, I have a bad feeling over what sort of monster we may be facing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch nods. &amp;quot;I hope they're the spicy sort of demon and not the gamey sort of demon.&amp;quot; Priorities. Munch has them. Moving over to the hatch, the barbarian jumps on top of it. A few hundred pounds of metal man should be enough to take him right though... why wait for silly things like being cautious?&lt;br /&gt;
&lt;br /&gt;
GAME: Munch casts Feather Fall. Caster Level: 4 DC: 12&lt;br /&gt;
&lt;br /&gt;
Munch crashes though the hatch... and yelps in surprise when there isn't a landing a short distance below. Stubby little wings flap desperately, but uselessly, far too small to be of any help... until gossimer filaments spool off from the membrane, weaving themselves into a large web of thin wings... the weight of the golem rips these delicate wings to shreds almost instantly, only for more strands to try and repair the damage. The end result means the barbarian continues to fall, but far slower than he elsewise might.&lt;br /&gt;
&lt;br /&gt;
Lothos looks down, and nods, &amp;quot;Ok, well, you have a way yes?&amp;quot; He looks to Sophia, and if she confirms she is fine, he too will jump after munch. Floating slowly down, but without any fancy wings, pure raw witchy magics!&lt;br /&gt;
&lt;br /&gt;
Reaver the GreatAxe, arguably the smarter of the golem duo, inquires &amp;quot;Okay... so how will we be getting back up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia steps off the edge and descends slowly, no visible effect coming from her as she floats down as well. Though about halfway down, she does draw her longsword, the silvery blade glowing with azure light, the priestess glancing back and forth as she eventually lands next to the other two.&lt;br /&gt;
&lt;br /&gt;
As Munch lands on the dust-covered floor, the light he has cast on himself illuminates the vast chamber he is in. There are many skulls and bones that decorate the chamber, and a sense of unease can be felt by those who enter the building. The ground looks tarry, but experience and knowledge offers a hint that this may have been blood long time ago. It would appear that the entire walls and floor is covered by it. An dark altar can be seen on the far end of the building...&lt;br /&gt;
&lt;br /&gt;
Lothos looks around, needing that light created by Munch to see. &amp;quot;Well, at least its not a maze, and we have lots of room to maneuver when soemthing does try to kill us...cause, you know something will.&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Lothos rolls perception: (3)+9: 12&lt;br /&gt;
GAME: Sophia rolls perception: (12)+14: 26&lt;br /&gt;
GAME: Munch rolls perception: (9)+17: 26&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Munch huhs, keeping Reaver firmly in hand. &amp;quot;Usually have to look harder for the blood covered altar...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos says, &amp;quot;Just no clay golems I'm hoping, last evil alter had those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch says, &amp;quot;'Try' to kill us. That's the important bit. And yeah, those things suck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia smiles faintly, &amp;quot;If there are, I have just the thing. Though hopefully no golems at all.&amp;quot; She glances around, keeping her sword raised somewhat to provide more illumination.&lt;br /&gt;
&lt;br /&gt;
You paged (Munch, Sophia) with 'You see two shapes on either side of the altar. It looks big with wings.'&lt;br /&gt;
&lt;br /&gt;
Sophia pauses, then points her sword towards the altar, &amp;quot;Um, do you see what I see, fellows?&amp;quot; She points towards the altar, specifically the ends, &amp;quot;Something... big, with wings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos squints, &amp;quot;Its a statue right, tell me its a statue...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch blinks with a soft click, and nods towards the altar. Specifically, the large shadowy shapes to each side. &amp;quot;Yep. Think we've found what will be attempting to kill us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Sophia, Munch) with 'It looks statuesque. It has not moved ever since you landed.'&lt;br /&gt;
&lt;br /&gt;
Sophia hrms, &amp;quot;Hasn't moved yet... I would think that it would have reacted by now... particularly to me.&amp;quot; She smiles faintly, &amp;quot;Still, best to be careful. No telling what sorts of things could still be lurking around here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos nods, and continues to look around, &amp;quot;Lets see about finding more magic.&amp;quot; He whispers a few words, detecting magic once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Detect Magic. Caster Level: 7 DC: -85&lt;br /&gt;
&lt;br /&gt;
As Munch approaches the altar, he could see that the two winged figures on either side of the altar are statues. Statues of two grotesque-looking demons. They stare menacingly at anyone approaching the altar. On the altar is a glass case. There is a book inside it.&lt;br /&gt;
&lt;br /&gt;
Munch peers, and shrugs... &amp;quot;Stone golem, maybe? OR they only react if we get close to that altar? ...or maybe they really are just statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos peers around with slightly glowing eyes, &amp;quot;See its a trap, you think those statues are going to attack you, but its likely the book that's going to either suck you inside it, or eat your hand and then fly around trying to bite everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'The statues are magical. So is the altar. The glass covering the book is magically trapped, or so you think.'&lt;br /&gt;
&lt;br /&gt;
Lothos points to glass, &amp;quot;Glass seems to have an enchantment, and statues are magical, altar magical, but the glass, definitely trapped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch ehs. &amp;quot;Wouldn't be the first time something ate my hand. Didn't end well for the bug, wouldn't end well for the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia blinks, &amp;quot;Well, that's different. It seems like a rather silly thing to intentionally trigger that trap, though.&amp;quot; She glances over towards the other two, &amp;quot;Unless... do we believe these are the monsters that we're looking for? They seem a bit passive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch shrugs. &amp;quot;Guards who watch the book, which summons the monsters? I think we should break them -before- they start to move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos nods, &amp;quot;Might as well, I mean, worst case scenario they just form back together and attack us, but that gives us a second or two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia hrms and sheathes her sword, &amp;quot;Alright.&amp;quot; With that, she draws out her mace instead, the black metal blending with the shadows as she moves towards one of the statues, looking rather intent on smashing it.&lt;br /&gt;
&lt;br /&gt;
Munch nods, and heads towards the other, ready to take out a stone kneecap. The golem remaining careful to stay well away from the altar and book.&lt;br /&gt;
&lt;br /&gt;
Lothos moves back &amp;quot;I'll stay back a bit, just in case you know...I can heal a bit, for emergencies.&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Sophia rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The moment the statue is struck, it's eyes blaze red, and the stone covering begins to crumble and fall. Before the dust and debris settles a creature lunges forth and attacks Munch.&lt;br /&gt;
&lt;br /&gt;
Benthus has dropped a TIMESTOP!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Lothos rolls initiative: Roll: 9 + Bonus: 4 = Total: 13&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 19 + Bonus: 3 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Winged foes: Roll: 8 + Bonus: +7 = Total: 15&lt;br /&gt;
GAME: Sophia rolls initiative: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia is much better once she gets her buffs going. But hasn't bothered yet. ;)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Drat, this shall prevent me from Fireballing!!!! Your too close!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch shall one day resist fire, and won't mind. For now, yes, fire still hurts.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, the winged foe had a surprise round and attempts to disarm Munch.&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (11)+20: 31&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It disarms Munch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature behind the statue that is brought to life by the crumbling of its restraints attacks the first person it sees, Munch. It does so by using its incredible long arms to swipe at his hands and disarm him before he could even react to the threat. It stares malevolently at everyone before it unfurls its wings and begins to rise up from the ground, hovering...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Munch rolls knowledge/the planes: (9)+2: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Move to fetch Reaver... and if that doesn't consume my Standard Action, use Dragon Breath.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, picking up an item triggers an AoO, Munch. Proceed?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It's a standard action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That elicits AoO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Darn. Take the attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It attempts to trip you...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (4)+20: 24&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Munch acks as Reaver is swiped from his hands, and scrambles after the axe. He acks again as the demon swipes at his feet, but manages to remain upright, grabbing the blade and glaring at the monster. &amp;quot;You! You suck!&amp;quot; As yes, the height of witty banter....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 22   Munch                &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Winged Foes         &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Sophia              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Lothos              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Sophia is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Foe full attacks Munch...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (16)+15: 31&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (17)+15: 32&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (2)+15: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (6)+15: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Three hits...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d6+5: (6)+5: 11&lt;br /&gt;
GAME: Benthus rolls 2d6+5: (10)+5: 15&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (3)+5: 8&lt;br /&gt;
GAME: You damaged Munch for 34 points. 69 remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The winged creature attacks Munch with its two clawed hands, the razor tips digging deep into the metal armour that covers the war golem. It attempts to bite him, but misses. While hovering, it uses one of its talons to swipe at him, doing more damage to the war golem.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Sophia's turn! Lothos is next!&lt;br /&gt;
GAME: Note Flat-footed on Sophia ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Actually, since Lothos is (hopefully) identifying it, I'll delay until after his action. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods and adjusts your init...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Munch is next!&lt;br /&gt;
GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sophia's initiative total changed to 12.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/The Planes: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'It is a Vrock. A winged creature that serves as a champion to the demonic horde. It has DR to all except good aligned. It also has a lot of resistance to.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I will speak to identify it, and then try to Misfortune the thing. DC 18 Will save, no SR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
Lothos takes a few more steps back as the thing appears, grunting, &amp;quot;Vrock, dancing lightning demon...nasty thing. Well, lets see if I cant trip it up.&amp;quot; He draws a tarot card from his pack and throws it at it....though, well, nothing happens. &amp;quot;Ok, well....its um...tough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The demon simply stares at the tarot card thrown at it and ignores it...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia okies. Well, there is SR on this, but I'm going to try it. Holy Smite! :)&lt;br /&gt;
GAME: Sophia casts Holy Smite. Caster Level: 9 DC: 21&lt;br /&gt;
GAME: Sophia rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia would also like to weapon swap, as she is not moving. Not sure if that is kosher.&lt;br /&gt;
GAME: Benthus rolls 1d20+6 (will save): (20)+6 (will save): 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It takes half damage.&amp;quot;&lt;br /&gt;
GAME: Sophia rolls 9d6: (35): 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;So... 18&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Sophia scowls, &amp;quot;Foul demon of the pits...&amp;quot; She puts her mace away, drawing out her longsword again as it flares with an angry blue light now, while the priestess intones her goddess, &amp;quot;Althea, aid us in pruning this abomination from your gardens!&amp;quot; With that, a blast of azure light erupts around the demon, causing it to shriek in pain... and look rather cheesed off.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Withdraw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch falls back from the demon, keeping his blade raised and wary of a coming attack. &amp;quot;...okay. That hurt. And the flying part is starting to annoy me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The demon extends one of its hands and directs it at Sophia. Telekinesis trip attack.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (8)+15: 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The creature continues to hover about 10 feet above the ground as he lets Munch step away from it. Then it feels searing pain as Sophia brings forth the power of her god into the fight. It does not like it. It extends a hand towards sophia and twists its wrist. As he does so, Sophia's feet are pulled from under her and she falls flat on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lothos cast glitterdust...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is blinded.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lothos aims his rod at the demon and enchants a spell which causes the creature to clutch its eyes and screech in fury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia picks herself up (move), and channels energy to blast evil aligned boogerheads.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Will DC 17 for half damage.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia is at 5/6 channels.&lt;br /&gt;
GAME: Sophia rolls 5d6: (19): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It does not save.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sophia picks herself up off the ground, and looks at the demon calmly, &amp;quot;My turn.&amp;quot; She then raises her blade and points it at the demon, shouting in a powerful voice, &amp;quot;ALTHEA!!!&amp;quot; A blast of azure light erupts from the sword, engulfing the demon with divine fury, wounding it still further.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Throw a tanglefoot bag at it.&amp;quot;&lt;br /&gt;
GAME: Munch rolls ranged: (9)+10: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That hits its touch AC. If can't fly and falls to the ground.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Munch grumbles, and grabs a different leathery dreadlocks from his head, ripping the 'bag' free. Crushing the chemicals within together, the golem hurls the fizzing mix at the demon, where it bursts into a bubbeling green foam, which then swiftly dries into a sticky green goo. It's wings covered in the sudden chemical tar, the demon has a heck of a time staying in the air. The landing is hard, but not enough to hurt the infernal beast.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The demon uses its turn to tear down the sticky goo attached to it. And since it can attack 5 times in a round, it would be safe to say it is successful. It is still blinded, but it can make another save roll at the end of its round. Which is now.&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is still blind.&amp;quot;&lt;br /&gt;
GAME: Munch used a Tanglefoot Bag.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The vulture head demon tears away the sticky green goo that has hit its wings and prevents it from flying.  It manages to do so speedily and even while blinded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Well, I'm going to use my Rod of Reach + Bestow Curse.&amp;quot;&lt;br /&gt;
GAME: Lothos casts Bestow Curse. Caster Level: 7 DC: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (10)+6: 16&lt;br /&gt;
GAME: Lothos rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lothos switches to a new rod, pointing it at the creature and speaking arcane words. A black ray of energy fires out at the creature but is unable to affect it because of the creatures natural resistances.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn it all...&amp;quot; He mutters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia is going to smite evil (vrock), and charge! :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;So +4 to damage (2x2) and +3 to hit, ignore DR. And +3 to AC.&amp;quot;&lt;br /&gt;
GAME: Sophia rolls 1d20+16: (8)+16: 24&lt;br /&gt;
GAME: Sophia rolls 1d8+7: (6)+7: 13&lt;br /&gt;
GAME: Sophia rolls 2d6: (7): 7&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sophia looks at the wizard, and nods, &amp;quot;I think I shall have to get up close and personal this time.&amp;quot; She smiles a bit, then shouts, &amp;quot;For Althea! For the Light!&amp;quot; And off she runs, eating up the ground between herself and the demon as she brings her shimmering longsword down with a flash of azure light and another wound onto the foul abomination.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Move in (not charge) and attack.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+14: (16)+14: 30&lt;br /&gt;
GAME: Munch rolls 1d12+7: (7)+7: 14&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Munch moves foreward, taking a swipe at the demon. The blade slices flesh, but doesn't penitrate far into the infernal hide. &amp;quot;Okay... let's do this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: You move Vrock to location K16 (5 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The demon casts something once it has finished moving back 5 feet...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+4: (2)+4: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There are now 7 images of the demon. It attempts to save against blindness again...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is still blind.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Vrock gets hit by both Sophia and Munch. It has had enough. It moves backwards and casts a spell. Multiple images of itself appear all around it, copying everything it is doing and saying...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I cast Black Tentacles, centered behind the demon, so he is at the very edge of the area.&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 1d20+7+4+1: (6)+7+4+1: 18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lothos narrows his eyes as the creature splits up, then he nods, &amp;quot;Well, that's a lot of demons, we simply need more hands.&amp;quot; He then speaks a few words and tons of black tentacles erupt from the ground swinging around wildly and trying to grab the demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Well, still blinded so no AoO... let's channel! :D&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Sophia rolls 5d6: (23): 23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sophia looks at the seven new images, and seems unfazed as she just raises her sword high, invoking her goddess again as she shouts, &amp;quot;ALTHEA!&amp;quot; Another flash of azure power emanates from her blade, and all the demons seem to shriek and burn, though the images don't disappear.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay... so do we know which is the 'real' demon? Or are will still mess up by the images?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Basically, each attack has a chance of either popping an image or hitting the target. If an image is hit it goes poof and lowers the odds.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia also thinks even if you miss the AC by like... 5, I think, you can pop an image possibly.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Activate Rage, activate Boots for Haste, activate Dragon Claws. base attack, haste attack, second attack, offhand attack, bite attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;So roll your attacks, and I will roll mine. A roll of 1 means you hit the real creature.&amp;quot;&lt;br /&gt;
GAME: Munch RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC&lt;br /&gt;
GAME: Munch rolls 1d20+15: (8)+15: 23&lt;br /&gt;
GAME: Munch rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Munch rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
GAME: Munch rolls 1d20+10: (5)+10: 15&lt;br /&gt;
GAME: Munch rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;And two threats...&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+15: (9)+15: 24&lt;br /&gt;
GAME: Munch rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Last threat misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;AC of blinded foe is 20.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d6+8: (5)+8: 13&lt;br /&gt;
GAME: Munch rolls 2d6+16: (9)+16: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, three hits. The second one is the crit.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolling if you hit the target...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d7: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Poof one image. first attack misses.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Poof second image. second attack misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, and if miss by 5, aka a 15, pops an image without chance of actually hitting?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, yes, you destroy another image.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, you miss all attacks, but there are only 3 images left.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Munch grins, his face splitting open to show off row upon row of gleaming metal fangs. Chemical bladders collapse, sending waves of toxic chemicals into the golems limbs, powering muscles in a destructive fashion. His feet tingle, and a shower of rainbow sparkles rise, draping his limbs in magical speed. Rubbery flesh pulls back from his fingertips, leaving gleaming mithril claws behind. Munch attacks, blurring though the host of fake images, turning the horde into a few stragglers, but finding no solid flesh.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The creature did not like being attacked and sensed that one of its attackers is close by. It attacks Munch even though it is blind...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (4)+11: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (7)+11: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (4)+11: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (16)+11: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Only one of its talon attacks is likely to hit Munch...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;over 50 means it hits.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d100: (18): 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It misses.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Vrock, continues to resist the tentacle attempts to grapple it. It knows that some of its projections have been destroyed. Blinded, it attempts to attack the foe in front of it. None hit their mark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Well, lets start with the grappling....&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 1d20+7+4+1: (5)+7+4+1: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Rod of Reach + Shocking Grasp&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Lothos rolls ranged: (2)+7: 9&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lothos keeps switching rods, he likely needs a special container if he gets any more. This one has him firing an arc of electricity across towards the demon, but missing and just blasting sand off the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia fires up the Heavy Metal Hobbit music. Full attack with smitey mods.&lt;br /&gt;
GAME: Sophia rolls 1d20+14: (8)+14: 22&lt;br /&gt;
GAME: Sophia rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d3: (1): 1&lt;br /&gt;
GAME: Sophia rolls 1d8+7: (3)+7: 10&lt;br /&gt;
GAME: Sophia rolls 2d6: (4): 4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sophia scowls at the duplicates that are fading rapidly thanks to Munch's rapid attacks, &amp;quot;Your trickery will not stop justice from being done, demon!&amp;quot; She slashes out with her blade, a surprised shriek coming from the demon as her blade actually hits home, though the follow-through is deflected off its feathery hide.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Axe attacks, haste, second, bite, then any threats.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+16: (15)+16: 31&lt;br /&gt;
GAME: Munch rolls 1d20+16: (18)+16: 34&lt;br /&gt;
GAME: Munch rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;So no threats, three hits?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, First roll hits...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d3: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Mirror image... poof.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d2: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You hit with the second one.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d2: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And the third destroys an image so the last one hits as well.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;so you got two hits.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GAME: Munch rolls 1d12+13: (6)+13: 19&lt;br /&gt;
GAME: Munch rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Munch buzzes happily, blade whirling though images and flesh, destroying the last of the arcane images before Reaver sinks into the feathery hide, the corpse starting to dissolve away even as the metallic teeth give a piercing snap. &amp;quot;Ha! ...that was nasty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shakes his head, looking around for a bit and finally putting away his rods, &amp;quot;Well...that was something special wasn't it. Very good work both of you, I only got the one lucky shot in there.&amp;quot; He detects magic once more, and finds the case is no longer enchanted. &amp;quot;I think we can get the book now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Detect Magic. Caster Level: 7 DC: -85&lt;br /&gt;
You paged Lothos with 'The magical trap on the glass case has been sprung. You can now retrieve the book without any further incident.'&lt;br /&gt;
&lt;br /&gt;
Sophia smiles, &amp;quot;Always a pleasure to send one of /those/ things shrieking back to the Darkness.&amp;quot; She nods towards Lothos, and goes over to retrieve the book, cleaning the foul ichor off her blade as she moves.&lt;br /&gt;
&lt;br /&gt;
Munch nods, and spits out a stray feather. &amp;quot;Those aren't one of the spicy demons. They taste like bitterness and hate. Nasty. Still, glad it's not around any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos moves over, and carefully reaches to take the book. &amp;quot;Ok, so, this has the answers we need to free the curse thingy.....right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The book talks about the god Ekeshius, and how it and its many minions waged war against the Sildanyari so very long ago. It was one of the many gods that were destroyed, or left floundering in limbo. Still, the servants of this evil god continue to operate, even though their patron is no longer there to listen to their cries. The book talks about the many rituals they have which consists of the torture of many good creatures, including the angels themselves. One particular thing of interest in the book is a location not far from the dawn elves home region. A clue as to where the remaining cultist are located maybe.&lt;br /&gt;
&lt;br /&gt;
(End of plot... for now)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Unwanted_Residents&amp;diff=16659</id>
		<title>PrP: Unwanted Residents</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Unwanted_Residents&amp;diff=16659"/>
		<updated>2015-01-01T11:23:13Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Unwanted Residents *Emitter: Benthus *Characters: Yrqemm (Rog3/Wiz2)   Kroth (Ftr1/Mnk2)   Tiasa (B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Unwanted Residents&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Yrqemm (Rog3/Wiz2)   Kroth (Ftr1/Mnk2)   Tiasa (Bbn2)   Uraug (Dru3)&lt;br /&gt;
*Place: Alexandria - Noble district&lt;br /&gt;
*Time: Dec 31, 2014&lt;br /&gt;
*Summary:  A certain lord in the noble district require the services of the guild to remove some residents in one of his properties.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 3x Ghasts (CR2), CR5&lt;br /&gt;
*Encounter 2: 7x Zombies (CR1), CR 6 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Scene intro)&lt;br /&gt;
&lt;br /&gt;
It is another day at the guild hall and someone has just posted a new list jobs that are up for grabs for those who are interested. Although some of the jobs have to be done on far away lands, and some that are not within your pay requirement, there is one particular job that suits your need or interest.&lt;br /&gt;
&lt;br /&gt;
The job is for someone named Albertus Coinspiel. He lives in the noble district and the amount of money that he is offering is good. Not obscene, but something to tide you over for the next mission. The job he wants done is about clearing an old, run-down property of his of some annoying, illegal residents.&lt;br /&gt;
&lt;br /&gt;
Interested trouble-shooters are required to meet with 'lord' Coinspiel in his manor. The location is disclosed in the advertised job. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Yrqemm rolls diplomacy: (7)+6: 13 (Gathering information)&lt;br /&gt;
&lt;br /&gt;
You paged Yrqemm with 'Not a lot, that roll. If you decide to take the job, you spend a bit of time finding out about your employer. Your sources tell you that the person is a bit of a loon, that is another term for 'eccentric' in your parlance. He has been secluding himself from most people, and only a few servants of his are allowed to actually meet him. He is old and probably not long for the world. Some say that his health is fading and may already be on his deathbed. He has a large sum of money that people say he has buried somewhere.'&lt;br /&gt;
&lt;br /&gt;
Having perused the boards almost on a daily basis, Yrqemm is well pleased to find something suitable that doesn't involve certain death or camping. He thus gears up his few belongings and makes his way towards the manor.&lt;br /&gt;
&lt;br /&gt;
Kroth punches things, and kicks things, and general stuff like that. Of course, money is helpful with many things, so sometimes he takes jobs that are not obviously about punching or kicking things. He has responded to the inquiry, with hopes someone else will be able to handle the thinking parts of the job.&lt;br /&gt;
&lt;br /&gt;
The green-skinned Uraug saw the posting as well and is now sauntering up the entrance to the mansion. Armed and armored, she looks ready for work.&lt;br /&gt;
&lt;br /&gt;
At the mansion, the resident butler opens the door and looks at all of you. &amp;quot;Yes?&amp;quot; He asks those gathered, his nose tilted slightly upwards.&lt;br /&gt;
&lt;br /&gt;
Tiasa has decided to keep herself busy and learn more of the local area by taking local jobs. She finds herself reaching the manor and glancing around a bit. She dips her head and gives a toothy grin as the door is opened.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I....err, we,&amp;quot; begins Yrqemm, &amp;quot;are here in response to a post at the Adventurers' Guild. Something about clearing a property of illegal residents for Lord Coinspeil?&amp;quot; he says, crossing his arms and leaning to one side to let the butler see the people gathered behind him.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, &amp;quot;Yes, we were told you have troubles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The butler arches one of his brows, his lips set in a thin line. He rolls his eyes before stepping aside for the group to enter the building. &amp;quot;Follow me.&amp;quot; He says after he closes the door. He leads the group through a series of corridor and stairs that allows those present to see all the stuff inside the mansion. There are a lot of stuff on display, or should be on display. Most of the furniture are covered in white sheets, and even the paintings are covered as well. But some are not as covered as most and the shiny parts of something expensive can be seen.&lt;br /&gt;
&lt;br /&gt;
It does not take long before the group is brought before a large door that presumably leads to the lord's chamber. The butler knocks on the door. A raspy voice calls out, &amp;quot;Who is it?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your 'workers' have arrived, m'lord.&amp;quot; says the butler.&lt;br /&gt;
&lt;br /&gt;
There was no answer for a while and the group has to wait a bit. Just when someone was about to ask what is going on, lord Coinspiel makes a reply, &amp;quot;Send them in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The butler looks at the group, his nose still raised, and opens the door to his lord's chamber...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;After you,&amp;quot; says Yrqemm to everyone, sort of mocking the butler in his bow, motioning everyone in, but doing so in a playful way, rather than trying to offend the man.&lt;br /&gt;
&lt;br /&gt;
Kroth doesn't bother with any mocking or jokes, he simply follows along quietly. He will not say anything when they finally go inside, he is content to wait things out.&lt;br /&gt;
&lt;br /&gt;
Tiasa makes her way in and looks around as they go, she hasn't been in such a fancy home before.&lt;br /&gt;
&lt;br /&gt;
Uraug reaches up as a flapping of feathers alights on her shoulder and turns into a tall, gray owl before they head in. Walking through the house the orc woman lets out a low, impressed whistle at the various covered goods in the house.&lt;br /&gt;
&lt;br /&gt;
Inside Lord Albertus Coinspeil's bedroom chamber, one would notice that all the curtain covers have been drawn close, making the room dark and somber. Only a few lit candles give the room any illumination. There are furniture here, not covered by any sheet, but dust has covered them as if they have not been touched for a long time. There is a big bed on the far end of the room. Lying on the bed, with sheets brought up to his chest, is the lord of the house, Albertus Coinspeil. He gestures for the group to get closer to him. &amp;quot;Come closer. My eyes can't see that far.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yrqemm closes the gap, coming closer and taking the suffering man's hand in his. &amp;quot;Are you in pain, M'Lord?&amp;quot; he asks, sounding concerned.&lt;br /&gt;
&lt;br /&gt;
Kroth approaches, frowning slightly, is the guy super obese? Is this Dale the Whale? Or, well, is he just crippled. Kroths curiosity will have him taking a look to see what he can, dim light doesn't bother him, he can see in the dark.&lt;br /&gt;
&lt;br /&gt;
Uraug strokes her owl as she approaches the bed, nodding at the Lord. She glances around the room, taking in the details, and maybe casing exits, but also attentive to the situation.&lt;br /&gt;
&lt;br /&gt;
Albertus is a very old man, and his skin palor suggest that he may even be terminally sick. He almost looks like skin and bones. &lt;br /&gt;
&lt;br /&gt;
Lord Coinspeil eyes every member of the group critically, but doesn't say a word of what he thinks. He simply nods his head and says, &amp;quot;So, you all are not averse to kicking out some unwanted home-stayers, are you?  That is good. I've been needing for a place to be cleared out so I can have some stuff taken from there. See to it that you get rid of them at all cost. And don't ask any questions. I am sure that the money I am offering is enough to buy your cooperation and silence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa cocks her head to the side, that doesn't sound right, but then they just need to get rid of the people doesn't say how.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You wish us to simply drive them out or do more than that?&amp;quot; ask Yrqemm, still sounding concerned.&lt;br /&gt;
&lt;br /&gt;
Albertus replies in as cold and as uncaring a voice as possible, &amp;quot;Get rid of them.&amp;quot; Even in his sickly state, he is still able to put some expression on his face.&lt;br /&gt;
&lt;br /&gt;
Uraug grunts and shakes her head at the Lord's explanation, but then nods at Yrqemm's comment. &amp;quot;I don't mind kickin' out trespassers. But that ain't a 'killin offense'.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth shrugs, &amp;quot;Your request is simple, remove the habitants so you can remove some things. After that is done, will you be needing the property?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yrqemm pages: would it be appropriate/ok to roll Bluff to get him to really trust me more than he should, maybe give me more info than he intends to ?&lt;br /&gt;
GAME: Yrqemm rolls bluff: (5)+10: 15 to benthus&lt;br /&gt;
&lt;br /&gt;
Albertus draws a breath and says, &amp;quot;I thought I have purchased your services without questions. Are you not from the adventurers guild? If you don't like they job I am offering you, you can step out of the room. My butler will escort you outside. As for my property, that is none of your concern. Your only job is to do what I have told you to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth smirks a bit, &amp;quot;I can do your job, I just need to know how much force to apply to it. If the inhabitants are to be encouraged to 'never' return...that requires a different tactic most likely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yrqemm nods along with Kroth, seeing what Coinspiel's response is to the Oruch's line of inquiry before adding anything to the conversation.&lt;br /&gt;
&lt;br /&gt;
Albertus smiles at Kroth, &amp;quot;'Never' is a wonderful idea, sir. Make it so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent,&amp;quot; replies Yrqemm, &amp;quot;Well sir, if you would give us directions and any information you think would aid us in doing a better and quicker job of it, we'll be on our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uraug sighs and just nods.&lt;br /&gt;
&lt;br /&gt;
Kroth nods, &amp;quot;Yes. We can handle this, it is lawfully your property, therefore it is your right to declare who resides there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albertus turns his head to look at Yrqemm and nods very slowly, &amp;quot;My butler will give you the details.&amp;quot; He shifts his attention to the door and declares, &amp;quot;Pugsworth, these are the people I want to take care of my problem. See to it that they know what they need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The door opens and the butler steps inside. He bows his head subserviently and says, &amp;quot;As you wish, m'lord.&amp;quot; He ushers everyone else to step outside the room. He closes it as soon as everyone is outside. He takes the group to the study room, which looks like a big library. There he discusses the details of the job.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord Coinspeil has several estates in the noble district. But there is one property of his that has been encroached by...'invaders'. The people use to be servants of the lord, but they decided to... 'live' in the house permanently. Despite many efforts to have them leave, they always find a way to get back in. It is your job to make sure that they no longer do so. The lord has many plans for the place.&amp;quot; The butler gives you the location of the problem building. &amp;quot;Now, if you will excuse me, I have some work to do. And I believe you do, too.&amp;quot; He opens the study room's back door, leading outside.&lt;br /&gt;
&lt;br /&gt;
The group arrives at an old, unused building in a location far from any other residential building. All the curtains of the windows have been drawn down so nothing can be seen inside. The place looks pretty much deserted, and there appears to be no sign of anything or anyone having passed through the place in a long while. Which beggars the question 'Where are these unwanted resident?'&lt;br /&gt;
&lt;br /&gt;
The door to the big building lies ahead of you.&lt;br /&gt;
&lt;br /&gt;
Kroth looks around for a few moments, then walks up to the door, checking to see if its unlocked.&lt;br /&gt;
&lt;br /&gt;
Tiasa cocks her head to the side and keeps her eyes open trying to keep alert, who knows what to expect, for all she knows it could be something surprising here.&lt;br /&gt;
&lt;br /&gt;
On the way to the house Uraug securely stows her shield on her back and leaves her scimitar in its scabbard in favor of her long quarterstaff. She stands in front of the house with the others and grunts. &amp;quot;There's no need for killing, if they let us avoid it. Agreed? I don't see anything wrong with just scaring them off.&amp;quot; She clunks her heavy staff on the cobblestones and grins. She squints at Kroth knocking on the door but doesn't seem to disapprove.&lt;br /&gt;
&lt;br /&gt;
The door is opens up after a bit of resistance. A loud creaking noise is made as the door's hinges are rusty. The waiting room is pretty sparse, with a table on the side and an old painting on the side wall. The room ahead is closed by another door. Even at the waiting room alone, the place is already dark...&lt;br /&gt;
&lt;br /&gt;
Yrqemm pages: I'd like to send my monkey familiar up the side of the house, to spy and let us know if there's anyone in ambush. Is that doable?&lt;br /&gt;
&lt;br /&gt;
You paged Yrqemm with 'Sure. Roll your familiar's perception check.'&lt;br /&gt;
&lt;br /&gt;
Kroth looks around for a moment, then back at the group. He shrugs and steps into the building, wary of traps of course. He is curious about the residents, and figures they will encounter them soon enough.&lt;br /&gt;
&lt;br /&gt;
GAME: Yrqemm rolls 1d20+6: (18)+6: 24 to benthus&lt;br /&gt;
&lt;br /&gt;
Uraug peers into the darkness past Kroth and finally tromps up the stairs to follow him inside.&lt;br /&gt;
&lt;br /&gt;
Yrqemm glances up and down the building, then makes a shrill little whistle. Seemingly from out of nowhere, a small Capuchin monkey sprints over, climbing up to his shoulder. He gives it a little treat while muttering something, and then the little monkey is scrambling up the side of the building to explore...&lt;br /&gt;
&lt;br /&gt;
Tiasa lets her eyes adjust as it gets darker, taking in what is inside, &amp;quot;Watch, this feels...wrong.&amp;quot; she mutters.&lt;br /&gt;
&lt;br /&gt;
Kroth frowns as Tiasa mentions that the place feels wrong, finally he shrugs and starts slipping on his brass knuckles. &amp;quot;Wrong or not, we are here to empty the house.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once everyone has stepped inside the waiting room, the main door draws shut. A click can be heard from behind... The room is very dark for anyone without dark vision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Any furniture in this room, and windows?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;In the waiting room, only a table and a picture on the wall. The windows are boarded shut.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There is a door at the far end of the room.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I would like to try to smash out the boards/window :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Are you sure? This may be counted against your pay.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;He didnt ask for the house to be intact&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;He said get rid of the inhabitants so he can recover something&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;True. Go ahead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth looks around a few moments, then moves over to one of the boarded windows. He draws back a fist, taking a deep breath and focusing on his Dragon stance. Then he throws a brass knuckled fist at the boards and windows...&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (6)+3+1+2: 12&lt;br /&gt;
&lt;br /&gt;
The boarded windows take some damage. But it continues to hold.&lt;br /&gt;
&lt;br /&gt;
Nodding at Kroth, Uraug says, &amp;quot;Yeah, if everything were right, the house would be empty and Coinspiel wouldn't need to pay us.&amp;quot; She pauses to peer at the picture by the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Who's in the pic?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Some unknown man standing behind a woman and a young boy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Not Coinspiel then? :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It does look a bit like Coinspiel, but the picture is that of a younger man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa cocks her head, &amp;quot;Not right in that if there were residents, shouldn't we see them.&amp;quot; she says and then shakes her head as the door closes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kroth lands what he considers a good blow, but the wood is sturdier than he expected. He frowns, &amp;quot;I would like an open path to escape, if no one else disagrees, I shall continue to smash this. Unless someone has an earthbreaker hidden in their pocket?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey,&amp;quot; Uraug says quietly, holding up a palm to Kroth. &amp;quot;Take it easy. He hired us to kick out the squatters, not the windows. I want to get paid after this.&amp;quot; She nods at the next door. &amp;quot;Is that one locked?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yrqemm pages: Any news from my monkey btw :)&lt;br /&gt;
You paged Yrqemm with 'It hears something moving inside the room ahead of you.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, perception checks please.&amp;quot;&lt;br /&gt;
GAME: Uraug rolls perception: (18)+8: 26&lt;br /&gt;
GAME: Tiasa rolls perception: (8)+6: 14&lt;br /&gt;
GAME: Kroth rolls perception: (6)+7: 13&lt;br /&gt;
GAME: Yrqemm rolls perception+2: (12)+7+2: 21&lt;br /&gt;
&lt;br /&gt;
You paged Uraug with 'You manage to hear something other than Kiroth punching the boarded window. You hear something moving in the other room ahead. The room that is presently blocked by a closed door.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;We established that door was locked, yes?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The second door leading inside? No.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But the door leading outside... well, did anyone pose trying to open it?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;Don't think so, I didn't :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Nope, I'm more concerned on an exit strategy :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;I think he means that door, Kroth&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;as in, are we all assuming it's locked but no one has checked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yrqemm pages: OK, but the thing we hear is on OUR side of the door? :)&lt;br /&gt;
You paged Yrqemm with 'Otherside.'&lt;br /&gt;
You paged Yrqemm with 'Presumably, the living room.'&lt;br /&gt;
&lt;br /&gt;
GAME: Yrqemm casts Light. Caster Level: 2 DC: 13&lt;br /&gt;
&amp;quot;There's something on the other side of that door,&amp;quot; says Yrqemm, warning everyone who may not have heard it, and doing so in a whisper, as he casts Light on a copper coin and palms it, extinguishing the light for now, but letting everyone know it's available.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sh-sh-sh,&amp;quot; Uraug hisses, dropping to a combat crouch while staring at the vestibule's inner door. Her staff is proper upright and her free hand gestures to the others. &amp;quot;Something is /moving/ in there...&amp;quot; she whispers.&lt;br /&gt;
&lt;br /&gt;
Kroth turns his attention from the window, he doesn't say anything, merely shrugs and looks ready to see whats going to come out of the door.&lt;br /&gt;
&lt;br /&gt;
Tiasa nods, &amp;quot;Well its probably what we are supposed to get to vacate.&amp;quot; she shakes her head a bit.&lt;br /&gt;
&lt;br /&gt;
Yrqemm draws one of his rapiers with his free hand and takes a step back and to the side of the door to the living room (presumably).&lt;br /&gt;
&lt;br /&gt;
Everything is silent...&lt;br /&gt;
&lt;br /&gt;
You paged (Yrqemm, Uraug) with 'There is a the sound of something panting and growling behind the inner door...'&lt;br /&gt;
To (Uraug, Benthus), Yrqemm pages: does it look like the door opens into our room or swing out ?&lt;br /&gt;
You paged (Yrqemm, Uraug) with 'Swings out.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get ready,&amp;quot; Uraug says quietly. &amp;quot;There's an animal of some kind on the other side of this.&amp;quot; She's backed up to the inner door, holding the doorknob while looking at her guild-mates. &amp;quot;Let me see if I can calm it down, but be ready to cover me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, last chance for people to cast their spells.&amp;quot;&lt;br /&gt;
To (Uraug, Benthus), Yrqemm pages: ok, i'll position myself so that if it charges in, i'll be behind it, or at least flank it. That's the hope :)&lt;br /&gt;
Long distance to (Yrqemm, Uraug): Benthus nods.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Detect magic please&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There is no magic inside the room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth nods, and gets ready for a fight, taking his dragon stance and cracking his neck, just like all the cool folks do before a fight.&lt;br /&gt;
&lt;br /&gt;
Tiasa is just ready always, she doesn't have any apparent weapons, but the sith looks quite alert.&lt;br /&gt;
&lt;br /&gt;
Uraug turns the knob and swings the door open fast, tense and ready for what comes.&lt;br /&gt;
&lt;br /&gt;
GAME: Yrqemm rolls initiative: Roll: 1 + Bonus: 3 = Total: 4&lt;br /&gt;
GAME: Uraug rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Uninvited: Roll: 17 + Bonus: +4 = Total: 21&lt;br /&gt;
GAME: Tiasa rolls initiative: Roll: 3 + Bonus: 3 = Total: 6&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 9 + Bonus: 2 = Total: 11&lt;br /&gt;
&lt;br /&gt;
The moment Uraug opens the door, a powerful stench wafts inside the room. It is so horrible that anyone of weaker constitution would be gagging uncontrollably...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Everyone roll fort DC15.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls fort: (14)+7: 21&lt;br /&gt;
GAME: Yrqemm rolls fortitude: (7)+1: 8&lt;br /&gt;
GAME: Uraug rolls fort: (4)+5: 9&lt;br /&gt;
GAME: Tiasa rolls fortitude: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yrqemm and Uraug are sickened for the remainder of this encounter...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The character takes a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception check again to see if you actually spot the creature.&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Uraug rolls perception-2: (16)+8+-2: 22&lt;br /&gt;
GAME: Yrqemm rolls perception+2-2: (14)+7+2+-2: 21&lt;br /&gt;
GAME: Kroth rolls perception: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
You paged (Uraug, Yrqemm) with 'You see: three sickly looking creatures of pallid skin tone and sharp pointed teeth staring back at you. +roll knowledge/religion to find out what it is.'&lt;br /&gt;
You paged (Uraug, Yrqemm) with 'It is definitely not natural.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Surprise round... Uraug, uninvited and Yrqemm will each have a standard action this round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Uraug first.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;And I can assume it doesn't look like a normal animal of some kind at least?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Definitely.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;Are Ura and me still gagged in this standard action round?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Ok, I'll attack with my staff&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;not gagged, sickened i mean :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Stupid - I didn't prep shillelagh today :p&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are pretty much gagging for the entire encounter, Yrqemm. The condition lasts at least 2 minutes. That's like 20 turns, and I'd be mortified if we go that long.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm laughs, &amp;quot;Gotcha. I just meant if it had gone into effect in the surprise round :)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, yes, it is in effect.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The creatures are at 20 feet, 30 feet and 60 feet away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls BAB+strength: (11)+2+3-2: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uraug's face wrinkles in revulsion but rushes forward anyway. Her oaken staff smashes down but only gets floorboards instead. &amp;quot;Gah, this is disgusting!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The creatures begin to surround Uraug. That is all they do for the surprise round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You have a standard action to do something on this surprise round.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And please don't say 'close the door'.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;Can I cast grease past Uraug so it doesn't affect her, but at least poses a challenge for the other 2 that have yet to close in, then maybe we can pick em off? I have a range of 35. And yea, poor Uraug if I closed the door haha.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Yrqemm attempts to cast Grease but fails due to ASF.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is so unfortunate!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yrqemm looks shocked as the sounds on the other side of the door are revealed to be what he can assume is only some sort of undead or three. Then the wave of rotting stench hits him, and as he's trying to recover from that, he starts to gag, even as Uraug is rushing the closest entity.&lt;br /&gt;
&lt;br /&gt;
Hoping to help her, he casts a simple spell, but as he's doing so, he retches violently, losing his concentration.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus reverses the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Uraug's turn! Uninvited is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Are the creatures close enough to grab with Entangle?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Very, very close. So close in fact that they will likely interrupt your spell casting.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Or can I take a 5 step back and still cast?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Very wise if you do so.&amp;quot;&lt;br /&gt;
GAME: Uraug casts Entangle. Caster Level: 3 DC: 14&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (18)+4: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (4)+4: 8&lt;br /&gt;
GAME: Benthus rolls 1d20+4: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two of them are entangled. The other one manages to scramble out of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uraug scrambles back, still trying to keep her own lunch down when her hand shoots out. All the over grown, untended plants in the room, not to mention a few roots from under the floorboards jump up and grab two of the creatures running at the group.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 21.&lt;br /&gt;
      It is now Uninvited's turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The creature goes after Uraug...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+5: (16)+5: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+5: (7)+5: 12&lt;br /&gt;
GAME: Benthus rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It bites her and deals...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (2)+3: 5&lt;br /&gt;
GAME: You damaged Uraug for 5 points. 17 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll a fort check again, Uraug.&amp;quot;&lt;br /&gt;
GAME: Uraug rolls fort: (15)+5: 20 (save vs paralysis)&lt;br /&gt;
GAME: Uraug rolls fort: (6)+5: 11 (failed vs ghoul disease)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Your wound gets infected rapidly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The other creatures attempt to break free from their entanglement.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 120+3: (14)+120+3: 137&lt;br /&gt;
GAME: Benthus rolls 1d20+3: (12)+3: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+3: (1)+3: 4 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One of the entangled creatures manage to brute force its way out. The other is still stuck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The pallid creature that managed to evade entanglement bites into Uraug and infects her with something. The other two creatures try to get loose from the vines. Only one manages to do so successfully and begins to crowd on Uraug...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;How many of these are there?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Three.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Ok, well I'll move up and power attack one of them.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I will move to flank one with Uraug&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1+2-1: (7)+5+1+2+-1: 14&lt;br /&gt;
&lt;br /&gt;
Kroth moves quickly, circling around the stinky creatures but not getting overwhelmed by the smell. He tries to hit the creature but fails to even connect solidly. He grimaces, growling to himself.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 6.&lt;br /&gt;
      It is now Tiasa's turn! Yrqemm is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;will rage and move and attack the other free one&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;roll it.&amp;quot;&lt;br /&gt;
GAME: Tiasa RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
GAME: Tiasa rolls melee-1: (16)+7+-1: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Hit.&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Tiasa growls out ferally as she calls on the rage within her that she has honed. As she rages, she seems to grow a little in size, muscles expanding and there is crackling as her hands shift and change. The grow and turn to claws. She moves over to engage the creature not trapped or fighting already and rends into it deeply with one of her claws, but it still is standing.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 4.&lt;br /&gt;
      It is now Yrqemm's turn! Uraug is next!&lt;br /&gt;
Yrqemm pages: i want to attack and try to do sneak attack damage&lt;br /&gt;
You paged Yrqemm with 'Sadly, it puts you at AoO of one creature and the other one is covered by Kroth.'&lt;br /&gt;
Yrqemm pages: Can i use acrobatics to avoid the AOO or will that put me straight into the path of the entangle vines rough terrain?&lt;br /&gt;
You paged Yrqemm with 'Can your acrobatics beat DC18?'&lt;br /&gt;
You paged Yrqemm with 'You can try.'&lt;br /&gt;
Yrqemm pages: with the penalty i have, i need 13 on the dice. I'll try :)&lt;br /&gt;
GAME: Yrqemm rolls acrobatics-2: (10)+7+-2: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yrqeem tries to slip through one of the creatures to get a good position to stab the other, but the creature spots him doing so and attacks. (Aoo)&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+5: (15)+5: 20&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (4)+3: 7&lt;br /&gt;
GAME: You damaged Yrqemm for 7 points. 20 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll fort DC15, Yrqemm.&amp;quot;&lt;br /&gt;
GAME: Yrqemm rolls fortitued-2: (18)+1+-2: 17&lt;br /&gt;
Yrqemm pages: and can i do 2 weapon attack?&lt;br /&gt;
You paged Yrqemm with 'Do you have the feat?'&lt;br /&gt;
Yrqemm pages: yep&lt;br /&gt;
Yrqemm pages: my offhand weapon in this case is my spiked gauntlet (light)&lt;br /&gt;
&lt;br /&gt;
GAME: Yrqemm rolls bab+4+1-2: (16)+3+4+1+-2: 22&lt;br /&gt;
GAME: Yrqemm rolls bab+4+1-2: (19)+3+4+1+-2: 25&lt;br /&gt;
GAME: Yrqemm rolls 1d8+1+4-2: (2)+1+4+-2: 5&lt;br /&gt;
GAME: Yrqemm rolls 1d4+1+4-2-2: (4)+1+4+-2+-2: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Remember sneak attack.&amp;quot;&lt;br /&gt;
GAME: Yrqemm rolls 2d6+4: (6)+4: 10&lt;br /&gt;
GAME: Yrqemm rolls 2d6+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Yrqemm sees things getting ugly and decides to charge past the Yrch-bloods, releasing the copper coin in his hand and thus its Light effect on the room as he uses that hand to jump over a chair. But one of the creatures takes a painful swipe at him! It's worth the price though as he arrives and skewers one of the opponents with a lunge of the rapier to its stomach and a blow of his spiked gauntlet across its windpipe.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Uraug's turn! Uninvited is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Uraug, you are sickened but have a flanking buddy (Kroth). Action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;I will attack!&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee - 2: (12)+5+- 2: 19&lt;br /&gt;
GAME: Uraug rolls 1d6 + 1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
Uraug swallows hard against more gagging and brings her staff around down hard against the creature's skull with a satisfying crack as it goes limp. &amp;quot;Don't get too close,&amp;quot; she chokes out. &amp;quot;The vines will grab anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 21.&lt;br /&gt;
      It is now Uninvited's turn! Kroth is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+3: (7)+3: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The last creature is still stuck in the creeping vines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sickly and emaciated looking creature continues to struggle against its confines, but with little to no success.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 11.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;How far is the last one from me?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It's at the edge of the entangled area. A five foot step move will bring you within reach.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;So five foot, and then power flurry&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (11)+5+1+1+-2+-1: 15&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (14)+5+1+1+-2+-1: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One hit.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (4)+3+2: 9&lt;br /&gt;
&lt;br /&gt;
Kroth moves over towards the remaining creature, throwing a rapid series of punches and kicks, managing to do some damage to it, but not enough to take it down yet.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 6.&lt;br /&gt;
      It is now Tiasa's turn! Yrqemm is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Tiasa, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;so the first one I was fighting is gone and just one left that Kroth is fighting?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;'5 and full attack then&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;with power attack&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls melee-1: (8)+7+-1: 14&lt;br /&gt;
GAME: Tiasa rolls melee-1: (5)+7+-1: 11&lt;br /&gt;
&lt;br /&gt;
Tiasa moves over a little and then is a flurry of claws as she tries to take out the last creature, but her claws miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 4.&lt;br /&gt;
      It is now Yrqemm's turn! Uraug is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Yrqemm casts Magic Missile. Caster Level: 2 DC: 14&lt;br /&gt;
GAME: Yrqemm rolls 1d4+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
Yrqemm recovers his combat stance, see the other creature is still standing but on the wrong side of the vines. He fires off an orb of energy, which hits the creature with a satisfying CRUNCH, but it remains stoic and standing!&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 22.&lt;br /&gt;
      It is now Uraug's turn! Uninvited is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;I'll delay my action until the creature dies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 21.&lt;br /&gt;
      It is now Uninvited's turn! Kroth is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, creature has three targets. and it is hungry. 1 Kroth 2 Tiasa 3 Yrqemm&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d3: (1): 1&lt;br /&gt;
GAME: Benthus rolls 1d20+5-2: (6)+5+-2: 9&lt;br /&gt;
GAME: Benthus rolls 1d20+5-2: (5)+5+-2: 8&lt;br /&gt;
GAME: Benthus rolls 1d20+5-2: (17)+5+-2: 20&lt;br /&gt;
GAME: Benthus rolls 1d6+3: (5)+3: 8&lt;br /&gt;
GAME: You damaged Kroth for 8 points. 18 remaining.&lt;br /&gt;
GAME: Kroth rolls fort: (18)+7: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You are not paralyzed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature sees that it has something to bite or claw at, and attacks one of them. It's bite misses, but one of its claws lands a hit.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 11.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;If I'm still in range, powa flurry&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (7)+5+1+1+-2+-1: 11&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (13)+5+1+1+-2+-1: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Miss, hit. Roll damage.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (2)+3+2: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is destroyed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kroth takes a small blow, but manages to return with one of his own, a final kick sends the creature falling to the ground, and Kroth holds himself ready for anything else that might be around.&lt;br /&gt;
&lt;br /&gt;
Uraug heaves a sigh of relief and closes her eyes when the creature dies in her vines. After a second, the vines begin to shrivel and retract. Unfortunately for everyone present, the relief also seems to be the end of Uraug's ability to hold back. The oruch turns to the corner and vomits noisily onto the floor.&lt;br /&gt;
&lt;br /&gt;
Gagging one more time, and thus destroying one of Coinspeil's sofas, Yrqemm wipes his mouth with the back of his wrist and while trying not to inhale too deeply despite those excertios says, &amp;quot;I heard a rumour about this Coinspeil: apparently, there's a rumour he buried some treasure around here...probably worth looking into before we head back, hey?&amp;quot; He seems to be addressing the whole room when he says that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Yrqemm says, &amp;quot;Guys, i'm divulging that info so you can do what you will with it. It's 2 am here and I've got an early start in the am, so I'm going to go shortly. Would anyone be willing/able to proxy me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Yrqeem logs off after this)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, let me set up the next encounter.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception checks, btw.&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls perception: (7)+6: 13&lt;br /&gt;
GAME: Kroth rolls perception: (9)+7: 16&lt;br /&gt;
GAME: Uraug rolls perception: (7)+8: 15&lt;br /&gt;
GAME: Uraug rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;11 is Yrq's percep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Are me and Yrq still sick?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Let's assume that you rested a bit before proceeding, so no, you and Yrqemm are no longer sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Kroth with 'You hear the faintest of sound somewhere ahead of you. It sounds like two metal plates scraping against each other.'&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, looking down the hall, he reaches up a hand, tapping his ear and then pointing ahead.&lt;br /&gt;
&lt;br /&gt;
As the group leaves the living room and enters into a new room, your realize that you have stumbled into the dining area. It is slightly smaller than the living room, but just a tad. The noise of two metal plates scraping together is heard again. It seems to be located behind the next door which you all presume to be the kitchen area...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The door is slightly ajar...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug casts Cure Light Wounds. Caster Level: 3 DC: 14&lt;br /&gt;
GAME: Uraug rolls 1d8+3: (3)+3: 6&lt;br /&gt;
GAME: You damaged Kroth for -6 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
Uraug and Yrqemm both take a moment to catch their breath and settle their stomachs. When Kroth notes the sound he hears, Uraug nods and moves quietly to rest her hand on his shoulder, flooding him with healing power. Then she nods at him and then to the door, indicating he should go first.&lt;br /&gt;
&lt;br /&gt;
Kroth nods his thanks as he is healed, then he moves over to the door that the noise is coming from. He holds out a hand toward the handle, waiting for everyone else to get in position to fight whatever it is behind it.&lt;br /&gt;
&lt;br /&gt;
Tiasa has shrank back to normal size. &amp;quot;Well I don't mind getting these things out of here.&amp;quot; she says and then is just trying to look around a bit. She blinks as she hears the sounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;perception check again.&amp;quot;&lt;br /&gt;
GAME: Uraug rolls perception: (6)+8: 14&lt;br /&gt;
GAME: Tiasa rolls perception: (7)+6: 13&lt;br /&gt;
GAME: Uraug rolls 7: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
GAME: Kroth rolls perception: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
You paged Kroth with 'You detect that the sound is coming from somewhere below the other room. There could be a secret hatch on the floor leading to an underground room? Probably the cellars.'&lt;br /&gt;
&lt;br /&gt;
Peering through the narrow slit of the partly closed door, the group tries to see what is on the other side. But there is no movement whatsoever than can be detected, but the noise is obviously coming from that area.&lt;br /&gt;
&lt;br /&gt;
Kroth frowns, then taps his ear again, and points down, at the floor. He opens the door slowly, moving in, and pointing down at the floor again.&lt;br /&gt;
&lt;br /&gt;
The scratching noise is definitely beneath the floor.&lt;br /&gt;
&lt;br /&gt;
Frowning as well, Uraug watches as Kroth goes and then peers more closely at the floor as well, looking for any loose floorboards and such.&lt;br /&gt;
&lt;br /&gt;
The floor of the kitchen is covered in marble, except for a spot that is covered by a carpet...&lt;br /&gt;
&lt;br /&gt;
Kroth will of course move over and pull at the corner of the carpet, likely assuming there is a trap door.&lt;br /&gt;
&lt;br /&gt;
Yrqemm follows Uraug's eyeline and notes the carpet on the floor, reaching out carefully to check for traps, and pull it back if it seems safe.&lt;br /&gt;
&lt;br /&gt;
Tiasa cocks her head to the side and is wary so watches for them to move things.&lt;br /&gt;
There is indeed a trapdoor on the floor once the carpet is removed. The latch is locked by an improvised locking device-- A fork wedged through the latch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Can I have Yrq check for traps?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception check.&amp;quot;&lt;br /&gt;
GAME: Uraug rolls 7: (15)+7: 22&lt;br /&gt;
You paged Uraug with 'yrqeem finds nothing out of the ordinary on the trap door.'&lt;br /&gt;
&lt;br /&gt;
Having checked the trap door thoroughly, Yrqemm nods to himself and hauls the thing open, scrabbling back and getting himself out of the way of anything inside in the process.&lt;br /&gt;
&lt;br /&gt;
As soon as the door is opened, the sound of moaning can be heard. Something is climbing up the stairs towards you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls initiative: Roll: 3 + Bonus: 2 = Total: 5&lt;br /&gt;
GAME: Kroth rolls initiative: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
GAME: Tiasa rolls initiative: Roll: 8 + Bonus: 3 = Total: 11&lt;br /&gt;
GAME: You roll initiative for Food: Roll: 10 + Bonus: 0 = Total: 10&lt;br /&gt;
GAME: You roll initiative for Yrqeem: Roll: 1 + Bonus: +3 = Total: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, something humanoid is coming up the stairs. As no one has knowledge religion, you don't know what it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
GAME: Note Flat-footed on Kroth ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;I'm going to stunning fist it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth, there's several creatures shambling up the stairs to meet you...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Swift for dragon style, then stunning fist it in the face&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll it. Bludgeoning attack, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Yes&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee: (8)+5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;If it can be stunned, its a DC 14 fort save.&amp;quot;&lt;br /&gt;
GAME: Kroth rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It can't be stunned.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It shrugs off your attack as if it didn't even hurt it. Pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;then rage, 5' step, full attack the one that Kroth didn't attack&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;with power attack&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls melee-1: (5)+5+-1: 9&lt;br /&gt;
GAME: Tiasa rolls melee-1: (1)+5+-1: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
GAME: Tiasa RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The two shambling creatures, which look like animated, decayed corpses attack. One flails its arms at Kroth, and the other at Tiasa.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (18)+6: 24&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (3)+4: 7&lt;br /&gt;
GAME: You damaged Tiasa for 7 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
The two shambling figures that got up to the head of the stairs begin attacking those who are blocking their way.  One hits Tiasa.  The rest of the shambling figures behind them try to claw through the two figures in front of them, snarling and gnashing their teeth.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
GAME: Note Flat-footed on Uraug ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Drop staff, draw scimitar and shield&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uraug had entered into this assuming the squatters were just people, but these aren't people at all! She drops her quarterstaff in a noisy clatter and steps back, drawing her shield and scimitar instead. This bit just got real!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Ok, these things look pretty gross, so he's gonna step back and cast Prot from Evil on himself&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyes wide, and suddenly not sure if he's ever faced something like this or not, Yrqemm draws magics into himself to protect from these vile creatures.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power Flurry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kroth rolls melee+1+1+1-2-1: (14)+5+1+1+1+-2+-1: 19&lt;br /&gt;
GAME: Kroth rolls melee+1+1+1-2-1: (14)+5+1+1+1+-2+-1: 19&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (3)+3+1+2: 9&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (5)+3+2: 10&lt;br /&gt;
&lt;br /&gt;
Kroth seems to have a good angle on this one, he throws a few punches and a knee and manages to smash off its jawbone, of course, that doesn't exactly stop the dead creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;full attack one that attack me, power attack, is there enough to 5' and flank?&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (14)+7+1+-1: 21&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (12)+7+1+-1: 19&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (2)+7: 9&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Tiasa growls a bit and took a hit, to get back at it, she slashes with her claws at the one that hit her, both claws find purchase but it doesn't seem that bothered.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The two dead creatures up front continue to flail their arms...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (5)+6: 11&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (13)+6: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;All miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two creatures at the front of the pack continue to attack Kroth and Tiasa. Both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;I will step in to attack the one fighting Kroth, and then Yrqemm will probably MM something. Depends on what happens.&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
Finally ready, Uraug rushes forward with shield and scimitar to help Kroth. Her flailing doesn't accomplish much but she looks great trying.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Yrq will MM&amp;quot;&lt;br /&gt;
GAME: Uraug rolls 1d4+2: (1): 3&lt;br /&gt;
&lt;br /&gt;
Yrqemm launches a bolt of force at the one fighting Tiasa and hits, but not for much effect.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power flurry whatever I can reach&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1+1+1-2-1: (3)+5+1+1+1+-2+-1: 8&lt;br /&gt;
GAME: Kroth rolls melee+1+1+1-2-1: (17)+5+1+1+1+-2+-1: 22&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (4)+3+2: 9&lt;br /&gt;
&lt;br /&gt;
Kroth continues to attack the undead creatures, fists and elbows and feet being his weapon of choice, though sometimes its just done to make room for a solid hit with the brass knuckles.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;full attack power attack again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (8)+7+1+-1: 15&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (6)+7+1+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (3)+7: 10&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Tiasa growls and rips into the one she was fighting again and again with her claws and this time it drops, not moving as she takes the unlife from it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Another shambling corpse moves up front and attacks Tiasa and Kroth. (Kroth first and then Tiasa)&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (19)+6: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It hits Tiasa.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (2)+4: 6&lt;br /&gt;
GAME: You damaged Tiasa for 6 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
When one of the creatures gets pulverized and falls back down the stairs, another one takes its place. The one attacking Kroth continues to flail its arms at him and continues to miss. The new one that is up against Tiasa manages to hit her.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Scimitar for me, rapier for Yrq, both on Kroth's guy now&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (14)+5: 19&lt;br /&gt;
GAME: Uraug rolls 1d6 + strength: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 7: (19)+7: 26&lt;br /&gt;
GAME: Uraug rolls 7: (9)+7: 16&lt;br /&gt;
GAME: Uraug rolls 2d8 + 8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
Circling in to assist, it looks like everyone is finally working like a team. Uraug slashes the creature throwing it off balance and Yrqemm swoops in to skewer it in a killing blow.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;More power flurry&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (8)+5+1+1+-2+-1: 12&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (10)+5+1+1+-2+-1: 14&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (4)+3+2: 9&lt;br /&gt;
GAME: Kroth rolls 1d6+3+2: (6)+3+2: 11&lt;br /&gt;
&lt;br /&gt;
Kroth attacks the creature in front of him and damages it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Monsters attack Kroth and Tiasa, in that order.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (13)+6: 19&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two monsters in front of Kroth and Tiasa continue their assault. All fail.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Ok, same as last time&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (19)+5: 24&lt;br /&gt;
GAME: Uraug rolls melee: (6)+5: 11&lt;br /&gt;
GAME: Uraug rolls 1d6 + strength: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 7: (18)+7: 25&lt;br /&gt;
GAME: Uraug rolls 7: (3)+7: 10&lt;br /&gt;
GAME: Uraug rolls 1d8 + 4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Again, working in tandem Uraug and Yrqemm slash and stab to victory. Another one returns to dust.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Can I power flurry again?&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (4)+5+1+1+-2+-1: 8&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (5)+5+1+1+-2+-1: 9&lt;br /&gt;
&lt;br /&gt;
It seems the oruchs luck has run out, he throws a few more jabs and hooks at the creature, but fails to connect with anything solid enough to hurt it.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Tiasa goes full defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The space vacated by the monster that Uraug and Yrqeem take down is replaced by another. The two front monsters attack Kroth and Tiasa, in that order.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (2)+6: 8&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
When one of the zombies that was in front of Kroth is taken down by Uraug and Yrqeem, another takes its place. The two creatures at the front of the pack continue to assail those blocking their way, but they continue to fail in doing anything.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls melee: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 7: (12)+7: 19&lt;br /&gt;
GAME: Uraug rolls 1d8 + 4: (2)+4: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;6 piercing from Yrq I thnk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uraug's scimitar skills fail her a bit and her slash goes wide. Apparently this throws off Yrqemm's rhythm as well, who only gets a minor stab in this time.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kroth says, &amp;quot;Power flurry again?&amp;quot;&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (15)+5+1+1+-2+-1: 19&lt;br /&gt;
GAME: Kroth rolls melee+1+1-2-1: (1)+5+1+1+-2+-1: 5 (EPIC FAIL)&lt;br /&gt;
GAME: Kroth rolls 1d6+3+1+2: (4)+3+1+2: 10&lt;br /&gt;
&lt;br /&gt;
The oruch continues to flail away at the creature, unfortunately its body easily resists his hits and things do not seem to be going well. He manages a blow but its just not enough to destroy the creature.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;full power attack&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (8)+7+1+-1: 15&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (5)+7+1+-1: 12&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (5)+7: 12&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
Tiasa went fully defensive for a moment but this time she attacks again, slashing into it and ripping chunks off but it is still standing.        &lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (2)+6: 8&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The creatures pilling up at the head of the stairs don't seem to give up or even affected by their numbers being cut down. They continue to attack those above the stairs, and they continue to fail at hitting any of them.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;We'll change it up. I'll slash, and Yrq will cast Acid Splash&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (7)+5: 12&lt;br /&gt;
GAME: Uraug rolls 1d6 + strength: (3)+3: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;What is touch attack based on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Uraug slashes with her scimitar and damages her opponent.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 6: (8)+6: 14&lt;br /&gt;
GAME: Uraug rolls 1d3: (1): 1&lt;br /&gt;
&lt;br /&gt;
Yrqeem cast acid splash at his target and hits.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, Kroth goes into full defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Tiasa goes full defense too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (12)+6: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Both fail again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Try as the monsters might, they continue to hit air...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;slash and stab from the fearsome twosome!&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (13)+5: 18&lt;br /&gt;
GAME: Uraug rolls 1d6 + 3: (6)+3: 9&lt;br /&gt;
GAME: Uraug rolls 7: (18)+7: 25&lt;br /&gt;
GAME: Uraug rolls 7: (3)+7: 10&lt;br /&gt;
GAME: Uraug rolls 1d8 + 4: (3)+4: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth's target is down. Pose it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Seven - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
Once again, Uraug and Yrqemm tag team the undead to victory.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth goes full defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;full power attack&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (20)+7+1+-1: 27 (THREAT)&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (10)+7+1+-1: 17&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (17)+7+1+-1: 24&lt;br /&gt;
GAME: Tiasa rolls 2d6+14: (3)+14: 17&lt;br /&gt;
GAME: Tiasa rolls 1d6+7: (4)+7: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You take id down Tiasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa slashes into her target again and again this time she takes out a huge chunk and then follows up with a slash that takes it down.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;One hits Tiasa.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (4)+4: 8&lt;br /&gt;
GAME: You damaged Tiasa for 8 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
Two left, and the one attacking Tiasa manages to score a hit on her.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;We'll both lay into that one attacking Tiasa&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (8)+5: 13&lt;br /&gt;
GAME: Uraug rolls 1d6 + 3: (5)+3: 8&lt;br /&gt;
GAME: Uraug rolls 7: (10)+7: 17&lt;br /&gt;
GAME: Uraug rolls 1d8 + 4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eight - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
Uraug rushes around the opening in the floor to aid Tiasa and slashes across the creature's back. Yrqemm steps up too, but the pointy rapier doesn't seem as effective despite his terrific thrust.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth puts on full defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Tiasa goes on full defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (2)+6: 8&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
The animated dead continue to slog it out against those at the head of the stairs, but their defenses are too strong...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Uraug, action please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;I'll try Tiasa's again&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (13)+5: 18&lt;br /&gt;
GAME: Uraug rolls 1d6+3: (5)+3: 8&lt;br /&gt;
GAME: Uraug rolls 7: (14)+7: 21&lt;br /&gt;
GAME: Uraug rolls 1d8 + 4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
Uraug continues in her effort to help Tiasa, finally making enough cuts to drop another creature out of thew fight.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Nine - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
Yrqemm swoops in to help Kroth, but again, his stab is not very effective.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Ten - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Kroth puts on full defense.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Ten - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa says, &amp;quot;full power attack&amp;quot;&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (2)+7+1+-1: 9&lt;br /&gt;
GAME: Tiasa rolls melee+1-1: (2)+7+1+-1: 9&lt;br /&gt;
&lt;br /&gt;
Tiasa tries to claw but isn't having much luck at the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Ten - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (15)+6: 21&lt;br /&gt;
GAME: Benthus rolls 1d6+4: (5)+4: 9&lt;br /&gt;
GAME: You damaged Tiasa for 9 points. -2 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
The last remaining monster attacks Tiasa and succeeds in putting her down.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Ten - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Ok, I'll slash, and Yrq will stab&amp;quot;&lt;br /&gt;
GAME: Uraug rolls melee: (5)+5: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Yrq&amp;quot;&lt;br /&gt;
GAME: Uraug rolls 7: (18)+7: 25&lt;br /&gt;
GAME: Uraug rolls 7: (19)+7: 26&lt;br /&gt;
GAME: Uraug rolls 2d8 + 8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
Uraug misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Ten - Init 4.&lt;br /&gt;
      It is now Yrqeem's turn! Kroth is next!&lt;br /&gt;
&lt;br /&gt;
Yrqeem succeeds in stabbing his target.  It does little damage.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Eleven - Init 13.&lt;br /&gt;
      It is now Kroth's turn! Tiasa is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eleven - Init 11.&lt;br /&gt;
      It is now Tiasa's turn! Food is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eleven - Init 10.&lt;br /&gt;
      It is now Food's turn! Uraug is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
The last monster was able to take down Tiasa, it now tries to accomplish the same feat with Uraug. But it fails in hitting her.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Eleven - Init 5.&lt;br /&gt;
      It is now Uraug's turn! Yrqeem is next!&lt;br /&gt;
GAME: Uraug rolls melee: (17)+5: 22&lt;br /&gt;
GAME: Uraug rolls 1d6 + 3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Uraug growls as the last of these things stumbles around. She spins with her scimitar and delivers a killing blow, relieving the undead monster of its head.&lt;br /&gt;
&lt;br /&gt;
There are no more hostile creatures coming up the stairs to attack you. You wait a bit just to be sure, but there is absolute silence from below. Someone goes down and checks. The person realizes that this is the house's underground cellar, or food storage room. But the things that are being hanged for storage are not the usual livestock you find in a farm. Not sheep, nor pig parts, nor cows, nor chicken. What is hanged on the hooks are dead corpses.&lt;br /&gt;
&lt;br /&gt;
After this shocking revelation has passed, the person investigating downstairs spots what looks like a chest. A sturdy and ornately decorated one. Inside the chest are several expensive stuff. You suspect that this is what your employer is after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Eewwww, Coinspiel just voided our contract&amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;I assume this would be illegal in the city?&amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll knowledge/local to see if it is so.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That is if you have it.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;I do not&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You may be right.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;But in any case, you have successfully completed your job. What now?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Well, it violates Uraug's rules so yeah. Taking stuff and reporting this dude to the guard&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And your case is...?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;He's got corpses in his basement&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;No city lets you keep human remains around&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Was he the recent occupant of the house?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Oohh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Good point&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Hmm&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It would be so nice if you knew a bit of knowledge/religion.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Sure would!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That would explain things a bit.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;My bard got approved an hour into this scene XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;So yeah, I guess I won't be taking his stuff, but I can't speak for the others&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You can talk to your bard next time and ask him about these things. If he takes 10, he will likely learn that the three creatures you attacked first were ghasts, and the last 7 creatures you fought were zombies. And the bard might also know that ghast likes to eat decayed corpses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, the three people on the painting? (points at the three ghasts)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;People that Albertus has been sending to the house have been paralyzed by the ghasts and brought to the cellar to be eaten at a later date. Some of the corpses animated and became zombies.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;No reports from me&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;And no thieving. My vote would just be to return and report back to Coinspiel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On your return to the manor, you heard tragic news about the owner. Lord Albertus Coinspeil just passed away a few hours after you left his chamber. As for your reward, the butler has been tasked to give you your due. Money is deposited to your account. Nobody knows other than you and your group about the chest located below the building you just cleared out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;oohhh&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Well, it would be a shame to let it go to waste&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;XD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tiasa took a while to wake up before they checked the place and was glad to be paid, she just wants to put it behind her and spend some time recovering.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods. It really falls on your conscience.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;We should loot it and split the proceeds&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Tiasa giggles and hit -10 took a bit to wake up&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Beware the ghost of Lord Albertus Coinspeil!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Uraug says, &amp;quot;Oh, and Uraug totally would have done a Heal check on Tiasa before we left&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And that concludes this scene. Thank you all for participating. Sorry it took so long, but we manage to get there in the end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(End of Plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16658</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16658"/>
		<updated>2015-01-01T11:14:30Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Rescue_the_Orphans_2&amp;diff=16650</id>
		<title>PrP: Rescue the Orphans 2</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Rescue_the_Orphans_2&amp;diff=16650"/>
		<updated>2014-12-29T14:20:34Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Rescue the Orphans 2 *Emitter: Benthus *Characters: Godwyn (Pal10)   Aldean (Bard7)*   Corra (Bard1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Rescue the Orphans 2&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Godwyn (Pal10)   Aldean (Bard7)*   Corra (Bard1/Rgr6)&lt;br /&gt;
*Place: An underground city - Location: Unknown&lt;br /&gt;
*Time: Dec 29, 2014&lt;br /&gt;
*Summary: Continuation of the 'Rescuing the orphans' plot&lt;br /&gt;
*APL: 8&lt;br /&gt;
*Encounter 1: 6x  Thoxel (CR5), CR10&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
(These events transpired a few minutes after the plot 'Rescue the Orphans)&lt;br /&gt;
&lt;br /&gt;
The group has just discovered a large crack on the side of the sewer wall, which opens up into a long, irregular passageway that has a gradual slope downwards. The visibility in the passageway is pitch-black (you can't even see the front of your own nose without some sort of light), and the stench seems to be even worse than that of the sewer itself. It has an acidic sort of smell to it that is quite irritating to the nose. Aside from that, there is a persistent heat along the passageway that feels like one is entering into a sauna bath. One would arguably say that that is better than the biting cold above, but the heat would become close to unbearable the deeper one would go through the passageway.&lt;br /&gt;
&lt;br /&gt;
As the group gather up at the mouth of the opening, a sound could be heard along the passageway. The group had to be very, very quiet to even hear what it is, and not everyone could actually hear it. It is only those that have exceptionally good hearing that can. When asked what they are hearing, the general answer is that of a faint scream, and a cry for help, followed by the sound of harsh, sadistic laughter.&lt;br /&gt;
&lt;br /&gt;
At that very moment, a very strong sense of acknowledgement is in the minds of each member of the scouting team. They are getting close to where the missing orphans are located.&lt;br /&gt;
&lt;br /&gt;
The united temple factions must be made aware of the situation that is transpiring, and so a few of the original members of the scouting team depart in order to relay the information above. It does not take long before a new set of heroes come up to reinforce the scouting team. Once introduction has been set aside, the group make their way into the ominous passageway.&lt;br /&gt;
&lt;br /&gt;
It takes close to half an hour before the group finally comes upon a large underground cavern. For everyone who can only see things in the normal light spectrum, the cavern is huge. About several hundred meters top to bottom and extending from side to side like a sea of darkness, only broken up by the faint light produced by molten lava that dot the landscape. For those gifted with the ability to see in pitch-black surrounding, the place is not entirely just rocks and stones with stalagmites and stalactites. The place also has some distinct features of smooth, carved surfaces and flat-chiseled patterns suggesting that the area may not be entirely natural. As this pattern seems to pervade from side to side, an impression comes into mind. This is a vast underground city, as big as the city above.&lt;br /&gt;
&lt;br /&gt;
A cry can be heard in the darkness, somewhere in the vast underground city. It is a child's cry, pitiful and weak. At this distance, even those hard of hearing can pick up on it. &amp;quot;Please, please! Stop it! It hurts!&amp;quot; It is followed by a harsh, sadistic laughter.&lt;br /&gt;
&lt;br /&gt;
As the underground cavern is vast, the scouting team is forced to break up into smaller groups so as to cover more area in lesser time.&lt;br /&gt;
&lt;br /&gt;
One group has taken it upon itself to investigate the area where the cries for help can be heard. Caution is urged by the other teams to the one investigating as this is likely a trap of sorts. The main objective of the mission is to gather information and return with the information back to headquarters. Avoiding detection is the second objective, but it can't be stressed that this is just as important as the first objective. Letting the enemies know that their hide-away has been discovered would endanger the succeeding missions, and might result in the death of hostages.&lt;br /&gt;
&lt;br /&gt;
Once that particular discussion has been done away with, the group segregates and heads off towards their objectives.&lt;br /&gt;
&lt;br /&gt;
Godwyn seethes at the sounds of terror. Her hands tighten into fists again, itching for a weapon to be in their grip, but she manages to maintain her composure. For the man causing the fear, punishment is overdue. Still, she restrains herself for the moment, and prepares to make her best attempt to get down there, quietly, in order to better assess the situation.&lt;br /&gt;
Corra has been moving along with the others. She has her goggles on, using a light spell to see by though she keeps it hidden under her cloak to keep it from being seen too much, &amp;quot;We are just sneaking up to find them yes, no attacking right?&amp;quot; she doesn't like that idea, but if it means saving more lives in the long run.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Aye.&amp;quot; Aldean's low baritone betrays his own agitation, tuned as he is to human sound. &amp;quot;Dunno what he's got down there, 'f it be th'same whoreson.&amp;quot; He keeps his own voice down, testing the pull on his own bow. &amp;quot;I'll not be usin' spells 'less I must, can't silence 'em an' any sound'll carry here.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh he is, Aldean. Where we are right now proves it.&amp;quot; Godwyn glances toward Corra. &amp;quot;How I wish we could draw blades, but we have no choice in the matter. Aldean and I have been tracking this mongrel for the better part of a month, and he has the cowardice to involve children in this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods her head, &amp;quot;Well hopefully I can help.&amp;quot; she offers.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Aye an' ye'd be right welcome. Find out what he's got down there first. Mayhap kill the son of a bitch do we get an openin' ... but don't count on it. I'll not be takin' that wager.&amp;quot; Aldean answers Corra first, but continues to check his gear before answering Godwyn. &amp;quot;There be two whoresons, mind ye, an' both of 'em need killin'.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Corra nods as she listens and then shakes her head a bit, &amp;quot;Will do what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Two?&amp;quot; Godwyn blinks. &amp;quot;Well we know the first one is our man. I mean, think about it.&amp;quot; She inches closer to Aldean. &amp;quot;Building something in the slums, with everyone including the criminals out looking for him. The initial killing in the Temple District, plus the second attack, led up to the constructs. It connects.&amp;quot; She frowns. &amp;quot;This is Terrence, Aldean.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Aye. I be meanin' Matthias.&amp;quot; Aldean's counter is immediate, terse, and low. Evidently the swim did not endear Matthias to the bard. &amp;quot;Ain't neither one of 'em worth a sack o' horseshit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra nods and just listens to the two since she is new to all this.&lt;br /&gt;
&lt;br /&gt;
Godwyn's face sets into a grimace. &amp;quot;Yes... that little pest. We'll be getting our hands on him soon enough. He can't run forever.&amp;quot; Godwyn takes one last look around. &amp;quot;Well if this is everyone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the group draws closer to the location where the cries for help were last heard, movement can be sensed ahead...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Perception checks please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;DC18.&amp;quot;&lt;br /&gt;
GAME: Aldean rolls perception: (9)+9: 18&lt;br /&gt;
GAME: Godwyn rolls Perception: (17)+8: 25&lt;br /&gt;
GAME: Corra rolls perception: (13)+17: 30&lt;br /&gt;
GAME: Corra rolls knowledge/arcana+1: (19)+8+1: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh...&amp;quot;&lt;br /&gt;
GAME: Aldean rolls karcana: aliased to knowledge/arcana: (12)+12: 24&lt;br /&gt;
GAME: Godwyn rolls Intelligence+2: (13)+3+2: 18&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'The crack in the sewer wall wasn't just a normal crack, but a crack in the dimensional barrier itself. You are actually in a different place, possibly a different dimension. The crack looked stable. But you are not sure if it could be commanded to seal by whoever made the breach. If so, it is possible for you and your group to be stuck somewhere far far away.'&lt;br /&gt;
&lt;br /&gt;
Corra moves along with the others and then thinks, &amp;quot;Something has been bothering me. I think..that crack...wasn't a crack but took us through a barrier, we are elsewhere.&amp;quot; she shakes her head a bit, &amp;quot;We will want to be careful, they might be able to seal us here. It would explain why they are so hard to find, if they can close and open it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The passageway that the group is following slowly funnels into a choke point. At the choke point stands six armoured men, all standing at least six feet in height and wearing full plate armour. They all are carrying what looks like a double-sword in one hand. They appear to have their head bowed, and may be asleep.&lt;br /&gt;
&lt;br /&gt;
A hiss escapes through Godwyn's teeth. &amp;quot;Then if this goes sideways, we're locked in without further reinforcements.&amp;quot; Her eyes narrowed as they closed on something ahead. &amp;quot;Guards. Wonderful. There goes the stealth option...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls initiative: Roll: 7 + Bonus: 4 = Total: 11&lt;br /&gt;
GAME: You roll initiative for Fiendish Foes: Roll: 20 + Bonus: +2 = Total: 22&lt;br /&gt;
GAME: Godwyn rolls initiative: Roll: 5 + Bonus: 2 = Total: 7&lt;br /&gt;
GAME: Aldean rolls initiative: Roll: 5 + Bonus: 2 = Total: 7&lt;br /&gt;
 &lt;br /&gt;
Startled, Aldean glances back in the direction of the crack they came through, but he doesn't have time to study it further, to confirm ... not when Godwyn points out the guards ahead. He begins to shake his head at her, silent disagreement written across his features. &lt;br /&gt;
&lt;br /&gt;
GAME: Godwyn rolls Intelligence+2: (13)+3+2: 18&lt;br /&gt;
GAME: Corra rolls knowledge/the planes+1: (12)+10+1: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;if are evil outsider I get +4 to my roll, so would be 27 if they are&amp;quot;&lt;br /&gt;
GAME: Aldean rolls 1d20+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
You paged (Godwyn, Corra) with 'Knowledge/The planes: You have heard something about this creatures. There are many names given to them, Betrayers of Hope, Traitors of light, Friend-slayers, but the one word that most people associate them with is 'Thoxel'. These are the spirits of the deserters and military men who have disobeyed the commands of their commanders and has brought death to all their comrades, because of their vanity and disregard of following orders.'&lt;br /&gt;
&lt;br /&gt;
Godwyn shrugs, her voice still subdued. &amp;quot;If you think that you can somehow sneak past a phalanx of heavily armored evil spirits, deliberately placed at a chokepoint, be my guest Aldean. For me, there's only one way through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra shakes her head, &amp;quot;Spirits of Betrayers, but Godwyn is right, doubt we can sneak through them as much as I would like to try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Fiendish Foes' turn! Corra is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Alright, the foes move together in cadence at the mouth of the opening and then begin to cast something....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Corra, roll will save 6 times DC12.&amp;quot;&lt;br /&gt;
GAME: Corra rolls will: (6)+6: 12&lt;br /&gt;
GAME: Corra rolls will: (3)+6: 9&lt;br /&gt;
GAME: Corra rolls will: (7)+6: 13&lt;br /&gt;
GAME: Corra rolls will: (11)+6: 17&lt;br /&gt;
GAME: Corra rolls will: (13)+6: 19&lt;br /&gt;
GAME: Corra rolls will: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
You paged Corra with 'You are filled with the murderous urge to slay one of your companions. Attack either Godwyn or Arlean.'&lt;br /&gt;
&lt;br /&gt;
The six armed soldiers raise their heads in unison as the three explorers come into view. They move as one to the mouth of the opening and immediately extend their hands out into the direction of Corra. They begin to murmur words that manage to overwhelm her control over her senses..&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 11.&lt;br /&gt;
      It is now Corra's turn! Godwyn is next!&lt;br /&gt;
GAME: Note Flat-footed on Corra ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus ... is this a sonic, mind-affecting effect?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean nods. OK.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra hates it but guess it would be full attack, pbs since right there, rapid shot, deadly aim, and many shot in effect since that would be her regular norm...have to do that right?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;its at godwyn then..rolling&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls ranged+2+1-2-2: (12)+10+2+1+-2+-2: 21&lt;br /&gt;
GAME: Corra rolls ranged+2+1-2-2: (14)+10+2+1+-2+-2: 23&lt;br /&gt;
GAME: Corra rolls ranged+2+1-2-2-5: (19)+10+2+1+-2+-2+-5: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;All miss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Corra is overcome by whatever they did and turns pulling arrows and firing at Godwyn. She looses four arrows, two with the first shot, and then two more in rapid succession, luckily they all miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Godwyn's turn! Aldean is next!&lt;br /&gt;
GAME: Note Flat-footed on Godwyn ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll spellcraft if you have that knowledge Godwyn.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Intelligence+2: (2)+3+2: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Aldean, you may roll one, but keep whatever you learn to yourself until it is your turn.&amp;quot;&lt;br /&gt;
GAME: Aldean rolls spellcraft: (7)+8: 15&lt;br /&gt;
You paged Aldean with 'Close enough. It is murderous command. A level 1 spell.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Target, the one straight in front of me.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee+2: (16)+13+2: 31&lt;br /&gt;
GAME: Godwyn rolls 2d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
Arrows are shot at her from an unexpected location... yet they seem to miss entirely. Well, we can't have that, can we?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A good try. My turn.&amp;quot; Godwyn sets herself, eyes narrowed, and rushes the armored brute just in front of her. She withdraws her weapon as she makes her advance, and rams her blade into the Betrayer.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 7.&lt;br /&gt;
      It is now Aldean's turn! Fiendish Foes is next!&lt;br /&gt;
GAME: Note Flat-footed on Aldean ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Okay. Godwyn's charge keeps me from hitting her, but start bardsong (move) and cast haste on myself and Corra (Standard).&amp;quot;&lt;br /&gt;
GAME: Aldean casts Haste. Caster Level: 7 DC: 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;For myself and Corra: +30' movement, +1 ATK / +1 dex/dodge bonus to AC, extra attack on full attack.&amp;quot;&lt;br /&gt;
GAME: Note Haste added to Godwyn with a duration of 7 rounds.&lt;br /&gt;
GAME: Note Haste added to Corra with a duration of 7 rounds.&lt;br /&gt;
GAME: Note Haste added to Aldean with a duration of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
A grunt is Aldean's only response, as things begin to happen before any of them have a chance to even attempt stealth were they so inclined. Instead, his baritone voice rings out against the walls, and there's that weird double-voicing effect again that proves as inspiring as it does odd. Too, there's another effect woven into it, one that seems to speed up time for two of them as he adds a quick, complex gesture to the music. &lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Fiendish Foes' turn! Corra is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Again, they murmur towards Corra... Corra, roll will 6x. DC12.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls will: (7)+6: 13&lt;br /&gt;
GAME: Corra rolls will: (20)+6: 26 (CRITICAL SUCCESS)&lt;br /&gt;
GAME: Corra rolls will: (1)+6: 7 (EPIC FAIL)&lt;br /&gt;
GAME: Corra rolls will: (9)+6: 15&lt;br /&gt;
GAME: Corra rolls will: (5)+6: 11&lt;br /&gt;
GAME: Corra rolls will: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Godwyn gets AoO if any she threaten cast, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Of course. Roll it, Godwyn.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Shame I only get to roll it once, but here goes.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee: (7)+13: 20&lt;br /&gt;
GAME: Godwyn rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;F5 still?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, Godwyn, make a will check for me.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls WIll: (16)+13: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Nice. You are immune to the creatures powers for 24 hours.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Well, aura. But not their spells.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The guy that succeeded in controlling Corra's action was F3. Too far from Godwyn to interrupt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The soldiers once again raise their hands and murmur something towards Corra, and once again she is under their control.&lt;br /&gt;
&lt;br /&gt;
Godwyn grimaces as she hears the ominous chanting again. &amp;quot;I'm afraid not...&amp;quot; She has no clue of which one will strike, but she does know that they are predictable. A successful strike on a target will be followed up with a secondary. She makes her best attempt to stop at least one of them from doing anything about it, using the trademark method: using the business end of her sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 11.&lt;br /&gt;
      It is now Corra's turn! Godwyn is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;it would be probably godwyn logically...rolling arrow shots...full attack...rapid shot, deadly aim, many shot active&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls ranged+2+1-2-2: (10)+10+2+1+-2+-2: 19&lt;br /&gt;
GAME: Corra rolls ranged+2+1-2-2: (19)+10+2+1+-2+-2: 28&lt;br /&gt;
GAME: Corra rolls ranged+2+1-2-2: (14)+10+2+1+-2+-2: 23&lt;br /&gt;
GAME: Corra rolls ranged+2+1-2-2-5: (2)+10+2+1+-2+-2+-5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Corra rolls 1d8+3+4: (8)+3+4: 15&lt;br /&gt;
GAME: You damaged Godwyn for 15 points. 78 remaining.&lt;br /&gt;
&lt;br /&gt;
Corra is still affected by the mind control but she is also moving faster, so five arrows fly at Godwyn though only one isn't deflected by armor and misses, the single shot does sink deep.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Godwyn's turn! Aldean is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Smite!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;I'm going to focus on the target in front of me, because priorities.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Power Attack, Full Round Attack.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee+3: (18)+13+3: 34&lt;br /&gt;
GAME: Godwyn rolls melee+3-5: (2)+13+3+-5: 13&lt;br /&gt;
GAME: Godwyn rolls Melee+3: (2)+13+3: 18&lt;br /&gt;
GAME: Godwyn rolls 2d6+20: (8)+20+3+9: 40&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Benthus, is the spell they're using considered a charm or fear effect?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;charm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Something thunks into and past her armor, yet she holds her ground. Oh yes, it hurts... but she only sports bared teeth. &amp;quot;I'll forgive you for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godwyn fixes her glare on the enemy in front of her. &amp;quot;But not *you* lot. Begone!&amp;quot; She flares a royal blue aura, weapon and all, and lifts her weapon just enough to gain momentum... before cleaving through the target in one stroke. &amp;quot;For the Matron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Corra, bardsong grants you a +2 to that save.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra nods&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 7.&lt;br /&gt;
      It is now Aldean's turn! Fiendish Foes is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Maintain bardsong (free action), swift action to activate arcane strike, and charge F2. Hopefully this doesn't end too too badly.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Does the +2 to charm/fear for bardsong apply to this will check?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;I think you will overcome it, but I need to have you roll for it still.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;OK. Also +1 for Fearless Curiosity: http://tinyurl.com/qh7e56r&amp;quot;&lt;br /&gt;
GAME: Aldean rolls will+2+1: (20)+9+2+1: 32 (CRITICAL SUCCESS)&lt;br /&gt;
GAME: Aldean rolls melee+2+1+2: aliased to weapon2+2+1+2: (7)+9+2+1+2: 21&lt;br /&gt;
GAME: Aldean rolls 1d8+3+2+2: (2)+3+2+2: 9&lt;br /&gt;
&lt;br /&gt;
As Corra looses another volley at Godwyn, Aldean snarls, but it's the evil armored figures he's focused on. Got to disrupt those spells! His voice still echoes off the walls, bolstering and encouraging over the casting voices of the betrayers as he pulls the morningstar, which begins to glow with an eerie green light. He them charges directly for the unfocused group, aiming blows at first one, and then another as the second starts to cast a spell. &lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Fiendish Foes' turn! Corra is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;F1 casts something at Corra. Will save, Corra, with +2.&amp;quot;&lt;br /&gt;
GAME: Corra rolls will+2: (6)+6+2: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;I want AoO, I'm threatening :)&amp;quot;&lt;br /&gt;
GAME: Aldean rolls melee+2+1: aliased to weapon2+2+1: (18)+9+2+1: 30&lt;br /&gt;
GAME: Aldean rolls 1d8+3+2: (8)+3+2: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Concentration check or lose the spell, I'd have to find DC's it's in there someplace.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It fails, Aldean.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The rest take a 5-foot step back and cast a spell at Corra. Corra, roll will+2 4x.&amp;quot;&lt;br /&gt;
GAME: Corra rolls will+2: (5)+6+2: 13&lt;br /&gt;
GAME: Corra rolls will+2: (7)+6+2: 15&lt;br /&gt;
GAME: Corra rolls will+2: (14)+6+2: 22&lt;br /&gt;
GAME: Corra rolls will+2: (2)+6+2: 10&lt;br /&gt;
&lt;br /&gt;
The five remaining soldiers are not deterred from their duty as one of their comrade falls down in a bloody heap. One of them begins to cast which is quickly attacked by Aldean. The spell fizzles. They soldiers understood as a unit that casting in close range is not likely to succeed. They move back and begin casting again. Corra is once again under their control...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 11.&lt;br /&gt;
      It is now Corra's turn! Godwyn is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;godwyn again..rapid and many and deadly aim&amp;quot;&lt;br /&gt;
GAME: Corra rolls ranged+1+2-2-2: (5)+10+1+2+-2+-2: 14&lt;br /&gt;
GAME: Corra rolls ranged+1+2-2-2: (9)+10+1+2+-2+-2: 18&lt;br /&gt;
GAME: Corra rolls ranged+1+2-2-2: (18)+10+1+2+-2+-2: 27&lt;br /&gt;
GAME: Corra rolls ranged+1+2-2-2-5: (1)+10+1+2+-2+-2+-5: 5 (EPIC FAIL)&lt;br /&gt;
GAME: Corra rolls 1d8+3+4: (6)+3+4: 13&lt;br /&gt;
GAME: You damaged Godwyn for 13 points. 65 remaining.&lt;br /&gt;
&lt;br /&gt;
Corra is a mindless slave and while she manages to shrug off most of the control attempts one does get through and she fires at Godwyn again with a hail of arrows, 1 sinking into Godwyn and doing damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Godwyn's turn! Aldean is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Or I could do Lay On Hands.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls 5d6: (17): 17&lt;br /&gt;
GAME: You damaged Godwyn for -17 points. 82 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Well then, let's just attack then. Full round, with Haste, Power Attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Roll three attacks.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Furious Focus?&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee: (13)+13: 26&lt;br /&gt;
GAME: Godwyn rolls Melee: (10)+13: 23&lt;br /&gt;
GAME: Godwyn rolls Melee-5: (5)+13+-5: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;That's actually -7 but whatever. Miss.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls PA Damage: aliased to 2d6+14: (6)+14: 20&lt;br /&gt;
GAME: Godwyn rolls PA Damage: aliased to 2d6+14: (7)+14: 21&lt;br /&gt;
&lt;br /&gt;
Godwyn growls and removes the arrows from the back of her armor. &amp;quot;All right, that's enough.&amp;quot; She throws the arrows down, lifts her right hand into the air, and mutters a brief prayer before placing the armored hand on her breastplate.&lt;br /&gt;
&lt;br /&gt;
With a gasp of fresh air, energy rushes through her. &amp;quot;I think you see... how much trouble you're in. Now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godwyn advances forward with a flourish of her great-sword. &amp;quot;...get back here!&amp;quot; She swings once, and the slash cracks his armor. The second attack digs even deeper, her full momentum behind the blow.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 7.&lt;br /&gt;
      It is now Aldean's turn! Fiendish Foes is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;Still standing after that? Yeah I better. Maintain bardsong (free), cast Thunderous Drums.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aldean says, &amp;quot;This is a 15' cone emanating from me, should hit F1/F2/F3, fort save for half, failure means being knocked prone. Will take 5' step to close after.&amp;quot;&lt;br /&gt;
GAME: Aldean rolls 5d6: (21): 21&lt;br /&gt;
GAME: Aldean casts Thunderous Drums. Caster Level: 7 DC: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (12)+8: 20&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (5)+8: 13&lt;br /&gt;
GAME: Benthus rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Two of them fall to the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The snarl remains firmly fixed to Aldean's mobile features, but instead of closing, he gestures again, and the baritone voice deepens ominously. At the end of the gestures, he slams both fists and the morningstar in his hand to the ground, and the stone walls themselves seem to reverberate with the pounding of unearthly drums where he struck. A limited range, but two of them stumble and fall under the sonic onslaught. &lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Fiendish Foes' turn! Corra is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, f1 full attacks Aldean...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (17)+10: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (15)+10: 25&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (17)+7: 24&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;All three attacks hit Aldean's AC.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Make a will save, Aldean. This is a different attack which you are not immune yet.&amp;quot;&lt;br /&gt;
GAME: Aldean rolls will: (18)+9: 27&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You saved it. Now for the damages...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 3d8+6: (12)+18: 30&lt;br /&gt;
GAME: You damaged Aldean for 30 points. 24 remaining.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, f2 stands... AoO, Aldean.&amp;quot;&lt;br /&gt;
GAME: Aldean rolls melee+2+1: aliased to weapon2+2+1: (9)+9+2+1: 21&lt;br /&gt;
GAME: Aldean rolls 1d8+3+2: (2)+3+2: 7&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;F3 stands, AoO Godwyn.&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee: (11)+13: 24&lt;br /&gt;
GAME: Godwyn rolls PA Damage: aliased to 2d6+14: (8)+14: 22&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Not enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (14)+10: 24&lt;br /&gt;
GAME: Benthus rolls 1d8+6: (5)+6: 11&lt;br /&gt;
GAME: You damaged Aldean for 11 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (13)+10: 23&lt;br /&gt;
GAME: Benthus rolls 1d8+6: (3)+6: 9&lt;br /&gt;
GAME: You damaged Aldean for 9 points. 4 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Anyhoo, f6 full attacks Godwyn...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (11)+10: 21&lt;br /&gt;
GAME: Benthus rolls 1d20+10: (12)+10: 22&lt;br /&gt;
GAME: Benthus rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
One of the fiendish soldiers attacks Aldean and succeeds in its three swing attack. The other soldier rises to his feet and attacks Aldean as well, hurting him more. The third one stands and is slashed badly by Godwyn, but is still able to attack Aldean and nearly toppling him over. The fourth stands up and puts on full defense. The six one attacks Godwyn but misses on all three swings.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 11.&lt;br /&gt;
      It is now Corra's turn! Godwyn is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;start with f3 move to f4 and then f1 if it goes that way. full attack, many shot, deadly aim rapid shot active as well as FE bonus for evil outsider.&amp;quot;&lt;br /&gt;
GAME: Corra rolls ranged+2+1+4+2-2-2: (13)+10+2+1+4+2+-2+-2: 28&lt;br /&gt;
GAME: Corra rolls ranged+2+1+4+2-2-2: (5)+10+2+1+4+2+-2+-2: 20&lt;br /&gt;
GAME: Corra rolls ranged+2+1+4+2-2-2: (14)+10+2+1+4+2+-2+-2: 29&lt;br /&gt;
GAME: Corra rolls ranged+2+1+4+2-2-2: (14)+10+2+1+4+2+-2+-2: 29&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;sorry the last should be 25...okay..damage for first attack, its two arrows due to manyshot&amp;quot;&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+2+4: (5)+3+4+2+4: 18&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+2+4: (2)+3+4+2+4: 15&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+2+4: (2)+3+4+2+4: 15&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+2+4: (3)+3+4+2+4: 16&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+2+4: (8)+3+4+2+4: 21&lt;br /&gt;
&lt;br /&gt;
Corra is freed from the control of the creatures. Their mistake. She knows about evil outsiders and knows just where to hit them, as well as she is now inspired by Aldean's song. She looses her first shot, two arrows flying at one of the creatures. Both arrows sink deeply and drop it. Then three more arrows follow in rapid succession, two more of the arrows dropping their targets and the last wounding its target.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Godwyn's turn! Aldean is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;Smite!&amp;quot;&lt;br /&gt;
GAME: Godwyn rolls Melee+3: (11)+13+3: 27&lt;br /&gt;
GAME: Godwyn rolls Melee+3: (11)+13+3: 27&lt;br /&gt;
GAME: Godwyn rolls Melee+3-7: (19)+13+3+-7: 28&lt;br /&gt;
GAME: Godwyn rolls Melee+3-7: (20)+13+3+-7: 29 (THREAT)&lt;br /&gt;
GAME: Godwyn rolls Outsider PS Damage: aliased to 2d6+14+20: (6)+14+20: 40&lt;br /&gt;
GAME: Godwyn rolls PS Damage: aliased to 2d6+14+Paladin: (7)+14+10: 31&lt;br /&gt;
GAME: Godwyn rolls PS Damage: aliased to 2d6+14+Paladin: (7)+14+10: 31&lt;br /&gt;
&lt;br /&gt;
Godwyn whirls her blade toward the armored spirit to her right and... smiles.&lt;br /&gt;
&lt;br /&gt;
Well that's not good.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Begone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's all she says before her armor and weapons flare with the sacred aura again, and she rams her weapon home with authority. The Betrayer is cleaved through in one clean stroke, dispersing into so much dust. &amp;quot;Aldean, you okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 7.&lt;br /&gt;
      It is now Aldean's turn! Fiendish Foes is next!&lt;br /&gt;
&lt;br /&gt;
The song wavers and nearly breaks at multiple hits in succession, but gritting his teeth, Aldean hangs on, dropping back and withdrawing away, bleeding badly from multiple hits. Not far enough, though...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Fiendish Foes' turn! Corra is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;f1 charges Aldean.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+12: (16)+12: 28&lt;br /&gt;
GAME: Benthus rolls 1d8+6: (7)+6: 13&lt;br /&gt;
GAME: You damaged Aldean for 13 points. -9 remaining. (DYING)&lt;br /&gt;
&lt;br /&gt;
The soldier finds it a matter of pride to take down Aldean by itself. This must have been one of the reasons why it is a fallen soldier, his vanity and action having compromised the safety of its entire squad. It succeeds in taking down Aldean, but it fails at something more important: Informing its master of foes within their perimeter.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 11.&lt;br /&gt;
      It is now Corra's turn! Godwyn is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Corra says, &amp;quot;full attack it, deadly aim and manyshot active&amp;quot;&lt;br /&gt;
GAME: Corra rolls ranged+2+1+4-2: (12)+10+2+1+4+-2: 27&lt;br /&gt;
GAME: Corra rolls ranged+2+1+4-2: (17)+10+2+1+4+-2: 32&lt;br /&gt;
GAME: Corra rolls ranged+2+1+4-2-5: (18)+10+2+1+4+-2+-5: 28&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+4: (4)+3+4+4: 15&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+4: (3)+3+4+4: 14&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+4: (5)+3+4+4: 16&lt;br /&gt;
GAME: Corra rolls 1d8+3+4+4: (7)+3+4+4: 18&lt;br /&gt;
&lt;br /&gt;
Corra sees only one standing but watches it take down Aldean. She fires three times thanks to the haste spell still accelerating her actions and four arrows fly at it and each finds its mark taking out the creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Godwyn says, &amp;quot;and... casting! Cure Moderate Wounds, go.&amp;quot;&lt;br /&gt;
GAME: Godwyn casts Cure Moderate Wounds. Caster Level: 10 DC: 16&lt;br /&gt;
GAME: Godwyn rolls 2d8+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Aldean for -15 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aldean...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godwyn's gaze shifts over her left shoulder... and with a gasp, she sees the sailor on the ground, bleeding. &amp;quot;Aldean!&amp;quot; Without further delay, Godwyn makes for him at a sprint, falls to her knees once she arrives, and mutters a prayer. With a few repetitions of 'please' thrown in for good measure.&lt;br /&gt;
&lt;br /&gt;
She puts both hands on his chest and presses down. &amp;quot;You're too stubborn to go down like this... now LIVE!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
As the pale blue light of the Matron's healing takes over, Aldean stirs, half-turns, groans, and half-opens his eyes, his entire kit most thoroughly blood-soaked. &amp;quot;There's got ... to be a better way t'get ye t'put yer hands on me,&amp;quot; he mutters, starting to push himself up to one elbow. It's a slow and painful process, accompanied by colorful language, but he manages it at least. It takes him longer still and a bit of hunting to put hands on a thin, silver-wrapped length of birchwood.&lt;br /&gt;
&lt;br /&gt;
Godwyn huffs and gives a chuckle before trying to help him up. &amp;quot;Hey... you're gonna be okay, all right? Let me and Corra finish this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Aldean recuperates from his wounds, Godwyn and Corra continue their scouting of the area.  Their search for the source of the cry for help leads them to an old-looking castle-like structure in the ruins of the underground city.  As the castle appears heavily guarded, the scouts observe the castle and the number of guards stationed there.  After sufficient information has been gathered, the duo head back to Aldean and appraise him of the situation.&lt;br /&gt;
&lt;br /&gt;
(End of plot)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16649</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=16649"/>
		<updated>2014-12-29T14:18:33Z</updated>

		<summary type="html">&lt;p&gt;Benthus: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 21, 2014&lt;br /&gt;
|[[Taint Talk]]&lt;br /&gt;
|[[Munch]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 24, 2014&lt;br /&gt;
|[[Chat Rune]]&lt;br /&gt;
|[[Cesran]], [[Mikilos]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2014&lt;br /&gt;
|[[Farmers Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Cesran]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 20, 2014&lt;br /&gt;
|[[Toy Fishing]]&lt;br /&gt;
|[[Katja]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
| August 26, 2014&lt;br /&gt;
|[[Where all life goes]]&lt;br /&gt;
|[[Tsunetomo]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
| August 30, 2014&lt;br /&gt;
|[[Dinosaur Hunt]]&lt;br /&gt;
|[[Alice]], [[Lothos]], [[Taro]], and [[Tsunetomo]]&lt;br /&gt;
|-&lt;br /&gt;
| September 5, 2014&lt;br /&gt;
|[[MEETUP: Druids Sith and Wards Oh My!]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Godwyn]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[PRP: The Farm]]&lt;br /&gt;
|[[Taro]], [[Yngvild]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 6, 2014&lt;br /&gt;
|[[MEETUP: Science Fair!]]&lt;br /&gt;
|[[Coppervolt]], [[Stirling]], [[Jareth]], [[Klythos]], [[Munch]] and [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10, 2014&lt;br /&gt;
|[[Pink Hearts]]&lt;br /&gt;
|[[Mikilos]], [[Solace]], [[Godwyn]], [[Fiore]], [[Fazahd]], [[Boshter]], [[Benthus]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|September 11, 2014&lt;br /&gt;
|[[Book Vendor]]&lt;br /&gt;
|[[Talitha]], [[Azog]], [[Benthus]], [[Mikilos]], [[Solace]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|September 12, 2014&lt;br /&gt;
|[[Chatter in the Temple]]&lt;br /&gt;
|[[Selia]], [[Godwyn]], [[Sophia]]&lt;br /&gt;
|-&lt;br /&gt;
| September 13, 2014&lt;br /&gt;
|[[PRP: Trip on the Wild Side]]&lt;br /&gt;
|[[Kelia]], [[Sargon]]&lt;br /&gt;
|-&lt;br /&gt;
| September 14, 2014&lt;br /&gt;
|[[PRP: Investigate]]&lt;br /&gt;
|[[Belladona]], [[Lothos]], [[Yngvild]], [[Godwyn]], [[Elspeth]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16, 2014&lt;br /&gt;
|[[Concussion]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Namira]], [[Godwyn]], [[Taurmuindyr]]&lt;br /&gt;
|-&lt;br /&gt;
|September 18, 2014&lt;br /&gt;
|[[Park Nap]]&lt;br /&gt;
|[[Selia]], [[Arlean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Operation Unwavering Blade]]&lt;br /&gt;
|[[Taro]], [[Torak]], [[Silvana]], [[Godwyn]], [[Stjepan]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
| September 20, 2014&lt;br /&gt;
|[[PRP: Following a Lead]]&lt;br /&gt;
|[[Godwyn]], [[Hethyr]], [[Bennet]], [[Fiore]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
|[[PRP: Shock and Awe]]&lt;br /&gt;
|[[Munch]], [[Kojot]], [[Moonshadow]], [[Klythos]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
| September 27, 2014&lt;br /&gt;
| [[MEETUP: Landlord Throw Away That Cork!]]&lt;br /&gt;
| [[Arlean]], [[Svarshan]], [[Godwyn]], [[Selia]], [[Solace]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|September 28, 2014&lt;br /&gt;
|[[Shield Market]]&lt;br /&gt;
|[[Kelia]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29, 2014&lt;br /&gt;
|[[RPP: Adventure Scout Troop 405]]&lt;br /&gt;
|[[Sandy]], [[Svarshan]], [[Roland]], and [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|September 30, 2014&lt;br /&gt;
|[[Bank Chatter]]&lt;br /&gt;
|[[Arlean]], [[Cressida]], [[Mikilos]], [[Godwyn]], [[Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|October 2, 2014&lt;br /&gt;
|[[PrP: The Derelict]]&lt;br /&gt;
|[[Hethyr]], [[Rhar]], [[Jokul]], [[Bennet]], [[Deanna]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: The Farm Revisited]]&lt;br /&gt;
|[[Mel]], [[Stirling]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|October 6, 2014&lt;br /&gt;
|[[PrP: Haunted House]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Godwyn]], [[Kiroth]], [[Orion]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|October 10, 2014&lt;br /&gt;
|[[Smith Time]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Arlean]], [[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 18, 2014&lt;br /&gt;
|[[PrP: Rattle Hum Thump]]&lt;br /&gt;
|[[Rhar]], [[Korrani]], [[Hethyr]], [[Fiore]], [[Mel]], [[Lyrana]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Cowled Dock Knight]]&lt;br /&gt;
|[[Godwyn]], [[Aldean]], [[Lothos]], [[Terewin]], [[Zoob]], [[Kirran]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|October 21, 2014&lt;br /&gt;
|[[PrP: Dire Forecast]]&lt;br /&gt;
|[[Belladona]], [[Taro]], [[Korrani]], [[Brianna]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[Gravedigger Shindig|Gravedigger's Shindig]]&lt;br /&gt;
|Eirene, Iuriel, Namira, Verna, Bennet, Garak, Rhodes, Ionus, Boshter, Godwyn, Kerbasy, Fazahd&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dead Rising: Return]]&lt;br /&gt;
|[[Autumn]], [[Lyrana]], [[Lilyth]], [[Zlegvog]], [[Kidda]]&lt;br /&gt;
|-&lt;br /&gt;
|October 23, 2014&lt;br /&gt;
|[[PrP: Dire Expectations]]&lt;br /&gt;
|[[Lothos]], [[Curugorm]], [[Lyrana]], [[Taro]], [[Alba]],[[Gragnar]],[[Iuriel]]&lt;br /&gt;
|-&lt;br /&gt;
|October 29, 2014&lt;br /&gt;
|[[PrP: Jungle Hunt]]&lt;br /&gt;
|[[Jahnavi]], [[Kilian]], and [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|October 30, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Hethyr]], [[Smythly]], [[Korrani]], [[Nuanna]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: The Derelict II]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 2, 2014&lt;br /&gt;
|[[PrP: Dead Approaching]]&lt;br /&gt;
|[[Lothos]], [[Mel]], [[Korrani]], [[Alba]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|November 3, 2014&lt;br /&gt;
|[[PrP:Gone Astray]]&lt;br /&gt;
|[[Hethyr]], [[Benthus]], [[Autumn]], [[Kirran]], [[Schneider]], [[Kilian]]&lt;br /&gt;
|-&lt;br /&gt;
|November 9, 2014&lt;br /&gt;
|[[PrP:Uninvited Guest]]&lt;br /&gt;
|[[Azog]], [[Elessa]], [[Uneth]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 10, 2014&lt;br /&gt;
|[[PrP: Sinkhole I]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Dragomir]],[[Samson]],[[Lyrana]],[[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14, 2014&lt;br /&gt;
|[[Challenges]]&lt;br /&gt;
|[[Munch]], [[Yngvild]], [[Kravar]], [[Azog]], [[Solace]], [[Talazia]], [[Benthus]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Stickball]]&lt;br /&gt;
|[[Munch]], [[Cesran]], [[Gorag]]&lt;br /&gt;
|-&lt;br /&gt;
|November 15, 2014&lt;br /&gt;
|[[Thunderstorm]]&lt;br /&gt;
|[[Yngvild]], [[Verna]], [[Aldean]], [[Talazia]], [[Solace]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|November 18, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2]]&lt;br /&gt;
|[[Jahnavi]], [[Kidda]], [[Thanix]], [[Samson]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|November 19, 2014&lt;br /&gt;
|[[PrP: Sabotage!]]&lt;br /&gt;
|[[Nuanna]], [[Rayne]], [[Kirran]], [[Aevarr]], [[Aldean]], [[Korrani]]&lt;br /&gt;
|-&lt;br /&gt;
|November 20, 2014&lt;br /&gt;
|[[Minstrel MEETUP:  Charity Concert for Adventure Scout Troop 405]]&lt;br /&gt;
|[[Abrahil]], [[Aldean]], [[Butters]], [[Cesran]], [[Godwyn]], [[Pendleton]],[[Renfrey]],[[Roland]],[[Sandy]],[[Selia]],[[Silmeria]],[[Tatyannah]],[[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[Meetup: Harvest Festival]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22, 2014&lt;br /&gt;
|[[PrP: Dire Discovery]]&lt;br /&gt;
|[[Verna]], [[Lyrana]], [[Jessamy]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Diplomatic Chaos]]&lt;br /&gt;
|[[Aevarr]], [[Mel]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[PrP: Decoy]]&lt;br /&gt;
|[[Corra]], [[Lothos]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|November 23, 2014&lt;br /&gt;
|[[Meetup: Wilderness and Am'shere]]&lt;br /&gt;
|[[Belladona]], [[Ferawyn]], [[Lothos]], [[Svarshan]], and [[Uneth]]. Hosted by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|November, 25th, 2014&lt;br /&gt;
|[[PrP: Attack on Brighton]]&lt;br /&gt;
|[[Takiyah]], [[Lyrana]], [[Alba]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans]]&lt;br /&gt;
|[[Godwyn]], [[Ionus]], [[Kravar]], [[Aldean]],[[Lorien]],[[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|November ?, 2014&lt;br /&gt;
|[[PrP:Autumn Murder!]]&lt;br /&gt;
|[[Benthus]], [[Azog]], [[Oates]]&lt;br /&gt;
|-&lt;br /&gt;
|November 28, 2014&lt;br /&gt;
|[[Gates]]&lt;br /&gt;
|[[Renfrey]], [[Svarshan]], [[Mikilos]], [[Sandy]], [[Fa'lere]], [[Ganbaatar]], [[Vroole]]&lt;br /&gt;
|-&lt;br /&gt;
|November 29, 2014&lt;br /&gt;
|[[PrP: Rapid Reaction Force]]&lt;br /&gt;
|[[Nuanna]], [[Korrani]], [[Aevarr]], [[Curugorm]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], [[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]], [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Dying_Paladin&amp;diff=16542</id>
		<title>PrP: Dying Paladin</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Dying_Paladin&amp;diff=16542"/>
		<updated>2014-12-25T06:38:29Z</updated>

		<summary type="html">&lt;p&gt;Benthus: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Dying Paladin *Emitter: Benthus *Characters: Munch (Bbn4/DDs4/Sor1)   Lothos (Wtc7)*   Sophia (Clr9...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Dying Paladin&lt;br /&gt;
*Emitter: Benthus&lt;br /&gt;
*Characters: Munch (Bbn4/DDs4/Sor1)   Lothos (Wtc7)*   Sophia (Clr9/Pal2)*&lt;br /&gt;
*Place: Desolation&lt;br /&gt;
*Time: Dec 25, 2014&lt;br /&gt;
*Summary: A paladin of Daeus and a fellow guild member is under the possession of a very powerful entity, after he offered himself as a vessel to save the life of a fellow Daeusite. The said paladin manages to maintain a tenuous 'hold' on the powerful entity and serves as a medium for communicating with the possessor. The being is said to be a Mystic Theurge of great power and renown, but his capture, torture and and inevitable death made its spirit vengeful. The only way for the entity to 'go on' is that if the monsters responsible for its demise be destroyed. Only then will it release the paladin, and only then will it leave this plane of existence. A clue is given to the Daeusite as to the location of where the nefarious killers are located.  The paladin is being held inside the temple of Daeus to prevent the vengeful entity from wrecking havoc in the city.&lt;br /&gt;
*APL: 9&lt;br /&gt;
*Encounter 1: 1x Vrock, CR9&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Whether you are asked for a favour from the Daeusite or a contract is offered to you by the guild of explorers, you have accepted the task of locating the whereabouts of the monsters said to be responsible for the demise of a Mystic theurge. You are quickly brought to the airship yard, and a fast transport ship is commissioned for your group's use. The pilot and crew immediately set 'sail' towards the location said to be a clue as to where entity's enemies might be located.&lt;br /&gt;
&lt;br /&gt;
The ship is unusually fast, and it actually teleports from point to point making the trip uncomfortable but quick. Soon, the ship heads through a barren desert that many travelers know is the great desolation. The captain of the ship has every man on board on alert as the dangers on this region is real and that an attack can happen any time.&lt;br /&gt;
&lt;br /&gt;
Whatever gods there may be, the ship manages to reach the location of interest without any mishap. The passengers (you) are being dropped not too far from the site, as the area is too difficult to land in safely.&lt;br /&gt;
&lt;br /&gt;
The group make their passage towards the destination on foot.&lt;br /&gt;
&lt;br /&gt;
It does not take too long before the group comes upon a ruin of sort. The desert sand has covered most of it, and if it were not that you and your group are actively searching for it, you might have missed it all together. An opening/hatch can be seen in one of the platforms that make the ruin. After a bit more inspection, you realize that the platform is the roof of a big building. &lt;br /&gt;
&lt;br /&gt;
It appears that the only way to get inside the submerged building is through the hatch.&lt;br /&gt;
&lt;br /&gt;
Lothos sighs, looking up at the sun for a moment. &amp;quot;Well, inside we will be out of the heat at least...&amp;quot; He then shakes his head a bit vigourously, &amp;quot;And get the sand out of my hair.&amp;quot; He looks to the others, &amp;quot;So, lets see...um, ohh yes, lets look for magic and traps and all those sorts of nasty things first, shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Detect Magic. Caster Level: 7 DC: -85&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Looking for magical stuffy trap thingies! or, anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch hrms, absently tugging upon a leathery dreadlocks upon his head, mashing the chemicals inside together to start a simple reaction. A tiny bit of heat, and a lot of glowy light. &amp;quot;Dead guy happen to mention what it was that actually killed him? They didn't let me get too close to listen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Munch casts Light. Caster Level: 4 DC: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch casts light. And rolls k/nature for monsters native to this area?&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls knowledge/nature: (10)+5: 15&lt;br /&gt;
GAME: Munch rolls perception: (4)+17: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (15)+9: 24&lt;br /&gt;
GAME: Lothos rolls spellcraft: (16)+15: 31&lt;br /&gt;
GAME: Lothos rolls knowledge/arcana: (19)+13: 32&lt;br /&gt;
GAME: Lothos rolls intelligence+2: (12)+5+2: 19 (knowledge/religion - human improvisation)&lt;br /&gt;
&lt;br /&gt;
GAME: Sophia rolls perception: (14)+14: 28&lt;br /&gt;
&lt;br /&gt;
Sophia shakes her head, &amp;quot;Nothing beyond 'monsters'... which really doesn't narrow things down at all.&amp;quot; She glances back and forth, looking a bit tense but not too much as she rests one hand on the hilt of her longsword.&lt;br /&gt;
&lt;br /&gt;
You paged Munch with 'There are many monsters that live around this place, from giant scorpions to wind elementals, to demonic creatures that have slipped through the tear in the dimensional barrier. Your knowledge of the area tells you that demons may be of a greater chance of encounter than any other, considering that a known tear in the fabrics of time and space is somewhere nearby.'&lt;br /&gt;
&lt;br /&gt;
Reaver the GreatAxe pipes up. &amp;quot;Demonic monsters, most likely. They always seem to hang out in this sort of place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Lothos, Munch, Sophia) with 'You look around your area for anything out of the ordinary, and find some writings on the bricks and stones that are scattered all around the ruined area. There are no tracks that you can see going in or coming out of the hatch. The hatch appears to be closed, but the years of neglect has made the wooden door and hinges very brittle. It is likely a little prodding would be enough to break it.'&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'You spot several magical runes etched on the many bricks that comprise the roof of the building you are standing. They still glow with faint magical energy that only you can see. At first you don't seem to understand what the runes are for. But you begin to see a pattern. When magical runes are looked at from a high perspective, one can see a symbol, and the symbol is that of a lost god that once fought against the gods of light. The name of the god is Ekeshius, the sadist.'&lt;br /&gt;
&lt;br /&gt;
Munch eyes the nearby stones a few moments. Covered either with writing or the strangest erosion patterned the metal man has seen, they don't offer much insight to the barbarian. &amp;quot;Figure I can take point, keep the squishy guy in the middle, and you can bring up the rear?&amp;quot; he suggests, nodding to Sophia.&lt;br /&gt;
&lt;br /&gt;
Lothos frowns, looking around a bit, stepping back, then walking forward, then back. &amp;quot;Runes..&amp;quot; he points around at various things that some only he can see with detect magic. &amp;quot;Seems to spell out Ekeshius, an old god that fought the gods of light. The sadist.....ohh, that sounds delightful.&amp;quot; The last is said with sarcasm.&lt;br /&gt;
&lt;br /&gt;
A few dust devils can be seen spinning on the desert floor on the horizon. They vanish as quickly as they appear. The sun is immediately on top of you, indicating that it is now noon. It is very hot in the area...&lt;br /&gt;
&lt;br /&gt;
Sophia nods, &amp;quot;Sounds like a plan... we'll need to get out of this sun, and soon.&amp;quot; She glances at Munch and Lothos, &amp;quot;Let's get moving... but if this is an old temple to an old god of darkness, I have a bad feeling over what sort of monster we may be facing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch nods. &amp;quot;I hope they're the spicy sort of demon and not the gamey sort of demon.&amp;quot; Priorities. Munch has them. Moving over to the hatch, the barbarian jumps on top of it. A few hundred pounds of metal man should be enough to take him right though... why wait for silly things like being cautious?&lt;br /&gt;
&lt;br /&gt;
GAME: Munch casts Feather Fall. Caster Level: 4 DC: 12&lt;br /&gt;
&lt;br /&gt;
Munch crashes though the hatch... and yelps in surprise when there isn't a landing a short distance below. Stubby little wings flap desperately, but uselessly, far too small to be of any help... until gossimer filaments spool off from the membrane, weaving themselves into a large web of thin wings... the weight of the golem rips these delicate wings to shreds almost instantly, only for more strands to try and repair the damage. The end result means the barbarian continues to fall, but far slower than he elsewise might.&lt;br /&gt;
&lt;br /&gt;
Lothos looks down, and nods, &amp;quot;Ok, well, you have a way yes?&amp;quot; He looks to Sophia, and if she confirms she is fine, he too will jump after munch. Floating slowly down, but without any fancy wings, pure raw witchy magics!&lt;br /&gt;
&lt;br /&gt;
Reaver the GreatAxe, arguably the smarter of the golem duo, inquires &amp;quot;Okay... so how will we be getting back up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia steps off the edge and descends slowly, no visible effect coming from her as she floats down as well. Though about halfway down, she does draw her longsword, the silvery blade glowing with azure light, the priestess glancing back and forth as she eventually lands next to the other two.&lt;br /&gt;
&lt;br /&gt;
As Munch lands on the dust-covered floor, the light he has cast on himself illuminates the vast chamber he is in. There are many skulls and bones that decorate the chamber, and a sense of unease can be felt by those who enter the building. The ground looks tarry, but experience and knowledge offers a hint that this may have been blood long time ago. It would appear that the entire walls and floor is covered by it. An dark altar can be seen on the far end of the building...&lt;br /&gt;
&lt;br /&gt;
Lothos looks around, needing that light created by Munch to see. &amp;quot;Well, at least its not a maze, and we have lots of room to maneuver when soemthing does try to kill us...cause, you know something will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls perception: (3)+9: 12&lt;br /&gt;
GAME: Sophia rolls perception: (12)+14: 26&lt;br /&gt;
GAME: Munch rolls perception: (9)+17: 26&lt;br /&gt;
&lt;br /&gt;
Munch huhs, keeping Reaver firmly in hand. &amp;quot;Usually have to look harder for the blood covered altar...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos says, &amp;quot;Just no clay golems I'm hoping, last evil alter had those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch says, &amp;quot;'Try' to kill us. That's the important bit. And yeah, those things suck.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia smiles faintly, &amp;quot;If there are, I have just the thing. Though hopefully no golems at all.&amp;quot; She glances around, keeping her sword raised somewhat to provide more illumination.&lt;br /&gt;
&lt;br /&gt;
You paged (Munch, Sophia) with 'You see two shapes on either side of the altar. It looks big with wings.'&lt;br /&gt;
&lt;br /&gt;
Sophia pauses, then points her sword towards the altar, &amp;quot;Um, do you see what I see, fellows?&amp;quot; She points towards the altar, specifically the ends, &amp;quot;Something... big, with wings?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos squints, &amp;quot;Its a statue right, tell me its a statue...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch blinks with a soft click, and nods towards the altar. Specifically, the large shadowy shapes to each side. &amp;quot;Yep. Think we've found what will be attempting to kill us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Sophia, Munch) with 'It looks statuesque. It has not moved ever since you landed.'&lt;br /&gt;
&lt;br /&gt;
Sophia hrms, &amp;quot;Hasn't moved yet... I would think that it would have reacted by now... particularly to me.&amp;quot; She smiles faintly, &amp;quot;Still, best to be careful. No telling what sorts of things could still be lurking around here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos nods, and continues to look around, &amp;quot;Lets see about finding more magic.&amp;quot; He whispers a few words, detecting magic once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Detect Magic. Caster Level: 7 DC: -85&lt;br /&gt;
&lt;br /&gt;
As Munch approaches the altar, he could see that the two winged figures on either side of the altar are statues. Statues of two grotesque-looking demons. They stare menacingly at anyone approaching the altar. On the altar is a glass case. There is a book inside it.&lt;br /&gt;
&lt;br /&gt;
Munch peers, and shrugs... &amp;quot;Stone golem, maybe? OR they only react if we get close to that altar? ...or maybe they really are just statues.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos peers around with slightly glowing eyes, &amp;quot;See its a trap, you think those statues are going to attack you, but its likely the book that's going to either suck you inside it, or eat your hand and then fly around trying to bite everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Lothos with 'The statues are magical. So is the altar. The glass covering the book is magically trapped, or so you think.'&lt;br /&gt;
&lt;br /&gt;
Lothos points to glass, &amp;quot;Glass seems to have an enchantment, and statues are magical, altar magical, but the glass, definitely trapped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch ehs. &amp;quot;Wouldn't be the first time something ate my hand. Didn't end well for the bug, wouldn't end well for the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia blinks, &amp;quot;Well, that's different. It seems like a rather silly thing to intentionally trigger that trap, though.&amp;quot; She glances over towards the other two, &amp;quot;Unless... do we believe these are the monsters that we're looking for? They seem a bit passive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch shrugs. &amp;quot;Guards who watch the book, which summons the monsters? I think we should break them -before- they start to move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos nods, &amp;quot;Might as well, I mean, worst case scenario they just form back together and attack us, but that gives us a second or two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia hrms and sheathes her sword, &amp;quot;Alright.&amp;quot; With that, she draws out her mace instead, the black metal blending with the shadows as she moves towards one of the statues, looking rather intent on smashing it.&lt;br /&gt;
&lt;br /&gt;
Munch nods, and heads towards the other, ready to take out a stone kneecap. The golem remaining careful to stay well away from the altar and book.&lt;br /&gt;
&lt;br /&gt;
Lothos moves back &amp;quot;I'll stay back a bit, just in case you know...I can heal a bit, for emergencies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls 1d12+10: (12)+10: 22&lt;br /&gt;
GAME: Sophia rolls 1d8+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
The moment the statue is struck, it's eyes blaze red, and the stone covering begins to crumble and fall. Before the dust and debris settles a creature lunges forth and attacks Munch.&lt;br /&gt;
&lt;br /&gt;
Benthus has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls initiative: Roll: 9 + Bonus: 4 = Total: 13&lt;br /&gt;
GAME: Munch rolls initiative: Roll: 19 + Bonus: 3 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Winged foes: Roll: 8 + Bonus: +7 = Total: 15&lt;br /&gt;
GAME: Sophia rolls initiative: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia is much better once she gets her buffs going. But hasn't bothered yet. ;)&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Drat, this shall prevent me from Fireballing!!!! Your too close!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch shall one day resist fire, and won't mind. For now, yes, fire still hurts.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, the winged foe had a surprise round and attempts to disarm Munch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (11)+20: 31&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It disarms Munch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creature behind the statue that is brought to life by the crumbling of its restraints attacks the first person it sees, Munch. It does so by using its incredible long arms to swipe at his hands and disarm him before he could even react to the threat. It stares malevolently at everyone before it unfurls its wings and begins to rise up from the ground, hovering...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls knowledge/the planes: (9)+2: 11&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Move to fetch Reaver... and if that doesn't consume my Standard Action, use Dragon Breath.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, picking up an item triggers an AoO, Munch. Proceed?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It's a standard action.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That elicits AoO.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Darn. Take the attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It attempts to trip you...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+20: (4)+20: 24&lt;br /&gt;
&lt;br /&gt;
Munch acks as Reaver is swiped from his hands, and scrambles after the axe. He acks again as the demon swipes at his feet, but manages to remain upright, grabbing the blade and glaring at the monster. &amp;quot;You! You suck!&amp;quot; As yes, the height of witty banter....&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name----------------Notes--------------------------------------------&lt;br /&gt;
  &amp;gt;&amp;gt; 22   Munch                &amp;lt;&amp;lt;&lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Winged Foes         &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Sophia              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     13   Lothos              Flat-footed (0 rnds remaining)               &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Sophia is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Foe full attacks Munch...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (16)+15: 31&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (17)+15: 32&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (2)+15: 17&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (6)+15: 21&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Three hits...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 2d6+5: (6)+5: 11&lt;br /&gt;
GAME: Benthus rolls 2d6+5: (10)+5: 15&lt;br /&gt;
GAME: Benthus rolls 1d6+5: (3)+5: 8&lt;br /&gt;
GAME: You damaged Munch for 34 points. 69 remaining.&lt;br /&gt;
&lt;br /&gt;
The winged creature attacks Munch with its two clawed hands, the razor tips digging deep into the metal armour that covers the war golem. It attempts to bite him, but misses. While hovering, it uses one of its talons to swipe at him, doing more damage to the war golem.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Sophia's turn! Lothos is next!&lt;br /&gt;
GAME: Note Flat-footed on Sophia ended.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Actually, since Lothos is (hopefully) identifying it, I'll delay until after his action. :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus nods and adjusts your init...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Munch is next!&lt;br /&gt;
GAME: Note Flat-footed on Lothos ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Sophia's initiative total changed to 12.&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos rolls Knowledge/The Planes: (15)+13: 28&lt;br /&gt;
You paged Lothos with 'It is a Vrock. A winged creature that serves as a champion to the demonic horde. It has DR to all except good aligned. It also has a lot of resistance to.'&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I will speak to identify it, and then try to Misfortune the thing. DC 18 Will save, no SR.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
Lothos takes a few more steps back as the thing appears, grunting, &amp;quot;Vrock, dancing lightning demon...nasty thing. Well, lets see if I cant trip it up.&amp;quot; He draws a tarot card from his pack and throws it at it....though, well, nothing happens. &amp;quot;Ok, well....its um...tough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The demon simply stares at the tarot card thrown at it and ignores it...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia okies. Well, there is SR on this, but I'm going to try it. Holy Smite! :)&lt;br /&gt;
GAME: Sophia casts Holy Smite. Caster Level: 9 DC: 21&lt;br /&gt;
GAME: Sophia rolls 1d20+9: (19)+9: 28&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia would also like to weapon swap, as she is not moving. Not sure if that is kosher.&lt;br /&gt;
GAME: Benthus rolls 1d20+6 (will save): (20)+6 (will save): 26&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It takes half damage.&amp;quot;&lt;br /&gt;
GAME: Sophia rolls 9d6: (35): 35&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;So... 18&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia scowls, &amp;quot;Foul demon of the pits...&amp;quot; She puts her mace away, drawing out her longsword again as it flares with an angry blue light now, while the priestess intones her goddess, &amp;quot;Althea, aid us in pruning this abomination from your gardens!&amp;quot; With that, a blast of azure light erupts around the demon, causing it to shriek in pain... and look rather cheesed off.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Withdraw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch falls back from the demon, keeping his blade raised and wary of a coming attack. &amp;quot;...okay. That hurt. And the flying part is starting to annoy me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The demon extends one of its hands and directs it at Sophia. Telekinesis trip attack.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+15: (8)+15: 23&lt;br /&gt;
&lt;br /&gt;
The creature continues to hover about 10 feet above the ground as he lets Munch step away from it. Then it feels searing pain as Sophia brings forth the power of her god into the fight. It does not like it. It extends a hand towards sophia and twists its wrist. As he does so, Sophia's feet are pulled from under her and she falls flat on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Lothos cast glitterdust...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is blinded.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos aims his rod at the demon and enchants a spell which causes the creature to clutch its eyes and screech in fury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia picks herself up (move), and channels energy to blast evil aligned boogerheads.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Will DC 17 for half damage.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia is at 5/6 channels.&lt;br /&gt;
GAME: Sophia rolls 5d6: (19): 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It does not save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sophia picks herself up off the ground, and looks at the demon calmly, &amp;quot;My turn.&amp;quot; She then raises her blade and points it at the demon, shouting in a powerful voice, &amp;quot;ALTHEA!!!&amp;quot; A blast of azure light erupts from the sword, engulfing the demon with divine fury, wounding it still further.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Throw a tanglefoot bag at it.&amp;quot;&lt;br /&gt;
GAME: Munch rolls ranged: (9)+10: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;That hits its touch AC. If can't fly and falls to the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch grumbles, and grabs a different leathery dreadlocks from his head, ripping the 'bag' free. Crushing the chemicals within together, the golem hurls the fizzing mix at the demon, where it bursts into a bubbeling green foam, which then swiftly dries into a sticky green goo. It's wings covered in the sudden chemical tar, the demon has a heck of a time staying in the air. The landing is hard, but not enough to hurt the infernal beast.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The demon uses its turn to tear down the sticky goo attached to it. And since it can attack 5 times in a round, it would be safe to say it is successful. It is still blinded, but it can make another save roll at the end of its round. Which is now.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is still blind.&amp;quot;&lt;br /&gt;
GAME: Munch used a Tanglefoot Bag.&lt;br /&gt;
&lt;br /&gt;
The vulture head demon tears away the sticky green goo that has hit its wings and prevents it from flying.  It manages to do so speedily and even while blinded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Well, I'm going to use my Rod of Reach + Bestow Curse.&amp;quot;&lt;br /&gt;
GAME: Lothos casts Bestow Curse. Caster Level: 7 DC: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (10)+6: 16&lt;br /&gt;
GAME: Lothos rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
Lothos switches to a new rod, pointing it at the creature and speaking arcane words. A black ray of energy fires out at the creature but is unable to affect it because of the creatures natural resistances.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Damn it all...&amp;quot; He mutters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia is going to smite evil (vrock), and charge! :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;So +4 to damage (2x2) and +3 to hit, ignore DR. And +3 to AC.&amp;quot;&lt;br /&gt;
GAME: Sophia rolls 1d20+16: (8)+16: 24&lt;br /&gt;
GAME: Sophia rolls 1d8+7: (6)+7: 13&lt;br /&gt;
GAME: Sophia rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
Sophia looks at the wizard, and nods, &amp;quot;I think I shall have to get up close and personal this time.&amp;quot; She smiles a bit, then shouts, &amp;quot;For Althea! For the Light!&amp;quot; And off she runs, eating up the ground between herself and the demon as she brings her shimmering longsword down with a flash of azure light and another wound onto the foul abomination.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Move in (not charge) and attack.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+14: (16)+14: 30&lt;br /&gt;
GAME: Munch rolls 1d12+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
Munch moves foreward, taking a swipe at the demon. The blade slices flesh, but doesn't penitrate far into the infernal hide. &amp;quot;Okay... let's do this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You move Vrock to location K16 (5 ft). &lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The demon casts something once it has finished moving back 5 feet...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4+4: (2)+4: 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;There are now 7 images of the demon. It attempts to save against blindness again...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It is still blind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Vrock gets hit by both Sophia and Munch. It has had enough. It moves backwards and casts a spell. Multiple images of itself appear all around it, copying everything it is doing and saying...&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;I cast Black Tentacles, centered behind the demon, so he is at the very edge of the area.&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 1d20+7+4+1: (6)+7+4+1: 18&lt;br /&gt;
&lt;br /&gt;
Lothos narrows his eyes as the creature splits up, then he nods, &amp;quot;Well, that's a lot of demons, we simply need more hands.&amp;quot; He then speaks a few words and tons of black tentacles erupt from the ground swinging around wildly and trying to grab the demon.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Well, still blinded so no AoO... let's channel! :D&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (4)+6: 10&lt;br /&gt;
GAME: Sophia rolls 5d6: (23): 23&lt;br /&gt;
&lt;br /&gt;
Sophia looks at the seven new images, and seems unfazed as she just raises her sword high, invoking her goddess again as she shouts, &amp;quot;ALTHEA!&amp;quot; Another flash of azure power emanates from her blade, and all the demons seem to shriek and burn, though the images don't disappear.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay... so do we know which is the 'real' demon? Or are will still mess up by the images?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia says, &amp;quot;Basically, each attack has a chance of either popping an image or hitting the target. If an image is hit it goes poof and lowers the odds.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia also thinks even if you miss the AC by like... 5, I think, you can pop an image possibly.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Activate Rage, activate Boots for Haste, activate Dragon Claws. base attack, haste attack, second attack, offhand attack, bite attack.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;So roll your attacks, and I will roll mine. A roll of 1 means you hit the real creature.&amp;quot;&lt;br /&gt;
GAME: Munch RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC&lt;br /&gt;
GAME: Munch rolls 1d20+15: (8)+15: 23&lt;br /&gt;
GAME: Munch rolls 1d20+15: (20)+15: 35&lt;br /&gt;
GAME: Munch rolls 1d20+10: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
GAME: Munch rolls 1d20+10: (5)+10: 15&lt;br /&gt;
GAME: Munch rolls 1d20+10: (20)+10: 30&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;And two threats...&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+15: (9)+15: 24&lt;br /&gt;
GAME: Munch rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Last threat misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;AC of blinded foe is 20.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d6+8: (5)+8: 13&lt;br /&gt;
GAME: Munch rolls 2d6+16: (9)+16: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, three hits. The second one is the crit.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Rolling if you hit the target...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d7: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Poof one image. first attack misses.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d6: (6): 6&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Poof second image. second attack misses.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Okay, and if miss by 5, aka a 15, pops an image without chance of actually hitting?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Oh, yes, you destroy another image.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d4: (4): 4&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, you miss all attacks, but there are only 3 images left.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Munch grins, his face splitting open to show off row upon row of gleaming metal fangs. Chemical bladders collapse, sending waves of toxic chemicals into the golems limbs, powering muscles in a destructive fashion. His feet tingle, and a shower of rainbow sparkles rise, draping his limbs in magical speed. Rubbery flesh pulls back from his fingertips, leaving gleaming mithril claws behind. Munch attacks, blurring though the host of fake images, turning the horde into a few stragglers, but finding no solid flesh.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 15.&lt;br /&gt;
      It is now Winged foes' turn! Lothos is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;The creature did not like being attacked and sensed that one of its attackers is close by. It attacks Munch even though it is blind...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (4)+11: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (7)+11: 18&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (4)+11: 15&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (16)+11: 27&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (7)+11: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Only one of its talon attacks is likely to hit Munch...&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;over 50 means it hits.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d100: (18): 18&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;It misses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Vrock, continues to resist the tentacle attempts to grapple it. It knows that some of its projections have been destroyed. Blinded, it attempts to attack the foe in front of it. None hit their mark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 13.&lt;br /&gt;
      It is now Lothos' turn! Sophia is next!&lt;br /&gt;
GAME: Benthus rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Well, lets start with the grappling....&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 1d20+7+4+1: (5)+7+4+1: 17&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lothos says, &amp;quot;Rod of Reach + Shocking Grasp&amp;quot;&lt;br /&gt;
GAME: Lothos rolls 1d20+7: (13)+7: 20&lt;br /&gt;
GAME: Lothos rolls ranged: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Lothos keeps switching rods, he likely needs a special container if he gets any more. This one has him firing an arc of electricity across towards the demon, but missing and just blasting sand off the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus advances the initiative order.&lt;br /&gt;
      Round Five - Init 12.&lt;br /&gt;
      It is now Sophia's turn! Munch is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Sophia fires up the Heavy Metal Hobbit music. Full attack with smitey mods.&lt;br /&gt;
GAME: Sophia rolls 1d20+14: (8)+14: 22&lt;br /&gt;
GAME: Sophia rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
GAME: Benthus rolls 1d3: (1): 1&lt;br /&gt;
GAME: Sophia rolls 1d8+7: (3)+7: 10&lt;br /&gt;
GAME: Sophia rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Sophia scowls at the duplicates that are fading rapidly thanks to Munch's rapid attacks, &amp;quot;Your trickery will not stop justice from being done, demon!&amp;quot; She slashes out with her blade, a surprised shriek coming from the demon as her blade actually hits home, though the follow-through is deflected off its feathery hide.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Benthus advances the initiative order.&lt;br /&gt;
      Round Six - Init 22.&lt;br /&gt;
      It is now Munch's turn! Winged Foes is next!&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;Axe attacks, haste, second, bite, then any threats.&amp;quot;&lt;br /&gt;
GAME: Munch rolls 1d20+16: (15)+16: 31&lt;br /&gt;
GAME: Munch rolls 1d20+16: (18)+16: 34&lt;br /&gt;
GAME: Munch rolls 1d20+11: (5)+11: 16&lt;br /&gt;
GAME: Munch rolls 1d20+11: (12)+11: 23&lt;br /&gt;
&amp;lt;OOC&amp;gt; Munch says, &amp;quot;So no threats, three hits?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Okay, First roll hits...&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d3: (3): 3&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;Mirror image... poof.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d2: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;You hit with the second one.&amp;quot;&lt;br /&gt;
GAME: Benthus rolls 1d2: (1): 1&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;And the third destroys an image so the last one hits as well.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus says, &amp;quot;so you got two hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Munch rolls 1d12+13: (6)+13: 19&lt;br /&gt;
GAME: Munch rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
Munch buzzes happily, blade whirling though images and flesh, destroying the last of the arcane images before Reaver sinks into the feathery hide, the corpse starting to dissolve away even as the metallic teeth give a piercing snap. &amp;quot;Ha! ...that was nasty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos shakes his head, looking around for a bit and finally putting away his rods, &amp;quot;Well...that was something special wasn't it. Very good work both of you, I only got the one lucky shot in there.&amp;quot; He detects magic once more, and finds the case is no longer enchanted. &amp;quot;I think we can get the book now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lothos casts Detect Magic. Caster Level: 7 DC: -85&lt;br /&gt;
You paged Lothos with 'The magical trap on the glass case has been sprung. You can now retrieve the book without any further incident.'&lt;br /&gt;
&lt;br /&gt;
Sophia smiles, &amp;quot;Always a pleasure to send one of /those/ things shrieking back to the Darkness.&amp;quot; She nods towards Lothos, and goes over to retrieve the book, cleaning the foul ichor off her blade as she moves.&lt;br /&gt;
&lt;br /&gt;
Munch nods, and spits out a stray feather. &amp;quot;Those aren't one of the spicy demons. They taste like bitterness and hate. Nasty. Still, glad it's not around any more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lothos moves over, and carefully reaches to take the book. &amp;quot;Ok, so, this has the answers we need to free the curse thingy.....right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The book talks about the god Ekeshius, and how it and its many minions waged war against the Sildanyari so very long ago. It was one of the many gods that were destroyed, or left floundering in limbo. Still, the servants of this evil god continue to operate, even though their patron is no longer there to listen to their cries. The book talks about the many rituals they have which consists of the torture of many good creatures, including the angels themselves. One particular thing of interest in the book is a location not far from the dawn elves home region. A clue as to where the remaining cultist are located maybe.&lt;br /&gt;
&lt;br /&gt;
(End of plot... for now)&lt;/div&gt;</summary>
		<author><name>Benthus</name></author>
	</entry>
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