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		<id>http://www.tenebraemush.net/index.php?title=My_Mommy_Lies_Over_The_Ocean&amp;diff=25924</id>
		<title>My Mommy Lies Over The Ocean</title>
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		<updated>2017-04-19T04:07:09Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: My Mommy Lies Over The Ocean&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Hunrar Level 5, Dubtle Level 3, Miles Level 4, Kore Level 3&lt;br /&gt;
*Place: Alexandria - Adventurer's Guild&lt;br /&gt;
*Time: Mar 11, 2017&lt;br /&gt;
*Summary: A child is found adrift at sea clinging to a piece of flotsam by a merchant ship, but there was no other people or traces of a ship found. They state their family is still alive and would like to go home. They just cannot seem to tell where home is.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: Little Girl CR ?&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The call went out through the Aventurer's Guild when one merchant vessel came into port. Apparently, they had picked up a young girl, no more than sixyears old, and they have said that they want to go home, that they want their mommy. There was little to no trace of where the vessel had come from as the only remains were the debris the little girl was clinging to. Her features set her as a mix of Cerenzan and Veyshanti.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Oh good. &lt;br /&gt;
 &lt;br /&gt;
 Dubtle looks /thrilled/. &lt;br /&gt;
 &lt;br /&gt;
 He's signed up, of course, and seems glad to be able to help. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I'll do whatever is required,&amp;quot; he adds, solemnly, to the Guild reps.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hun'rar is always happy to be of service. &amp;quot;This sounds like a proper mystery, although I hope there won't be too much swimming involved.&amp;quot; he notes adjusting his belt so his sword hangs more comfortably. &amp;quot;Just hate to have to strip out of my armor is all.&amp;quot; he says as way of explanation.&lt;br /&gt;
&lt;br /&gt;
Miles, on the other hand, not so much thrilled. He recently signed up to be the assistant of a more experienced artificer, thinking it'd give him the opportunity to study new blueprints! Assist with some world-changing invention! Look good on a resume! Sadly, it pretty much does none of those things and the only new recipe he's learned is exactly how his boss takes his coffee. Also, to run errands the man can't be bothered with, like, say, try to identify where a strange girl picked up in the middle of the ocean came from. &amp;quot;Yeah, sure, sign me up&amp;quot;, he says, monotone.&lt;br /&gt;
&lt;br /&gt;
Kore arrives quietly, wearing no armor at all and looking more the part of a peasant than anyone official. She is, however, wearing the holy symbol of Vardama and her homespun tunic and trousers are clean. Something more than most peasants can say. She doesn't say much when the call is put out., just steps over to join the group of adventurers who has decided to go out. The young Chord's expression is one of deep contemplation. She looks solemn, if anything.&lt;br /&gt;
&lt;br /&gt;
The girl looks at the assembled crew of adventurers, blinks and then looks them over again. &amp;quot;Who are you?&amp;quot; she says and smiles, &amp;quot;Do you know my mommy? I wanna go home.&amp;quot; She wraps her arms around herself as she stands there, sniffling a lttle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, my dear child, we don't know your mother... but we're going to try to help you find your mother. We may be able to do so, okay? Can you tell us everything that happened?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Me. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar kneels before the little girl, taking his helmet off so she can see his dark skin. &amp;quot;Are you hurt? Hungry? Thirsty?&amp;quot; he says offering a flask of water and taking the opportunity to look for any wounds or any signs that may help the investigation. &amp;quot;My name in Hun'rar, whats yours?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls heal: (15)+10: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hun'rar says, &amp;quot;If it helps at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles doesn't question the child so as not to bombard her, but instead looks to whatever representative of the guild is available. &amp;quot;I don't suppose the merchants could give a rough location of where they picked her up? Or mentioned the closest shipping lanes, so we can try to work out where she drifted from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore takes a deep breath looking around at those surrounding her for a second. She starts to step forward then hesitates when Dubtle speaks listening. Then the small woman is nodding. She smiles at the girl gently, but seems to be at a loss for what tosay. So instead she nodss when Miles speaks. &amp;quot;I can go check for shipping manifests and see what ship was coming in, when- we van start with Veyshan, I think.&amp;quot; She is pursing her lips lightly. &amp;quot;It shouldn't take long and I'll bring the documents back here.&amp;quot; then she's off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;Investigating!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The child seems to be in good health, the only wounds having already been treated when she was fished out of the sea, and those were a few cuts and scratches and malnourishment. She looks at Dubtle at his question and says, &amp;quot;We were going sailing, me and daddy. I was watching the birdies, and then there was a loud noise.. The next thing I knew I was here,&amp;quot; she says and then looks at Hun'rar, looking at his dark skin for a long moment. &amp;quot;I am Chelsea,&amp;quot; she replies.&lt;br /&gt;
&lt;br /&gt;
The guild representative looks to Miles as he asks, indicating a spot in The Sea of Shattered Swords where she was found, closer towards the Gustav side by about twenty leagues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hopefully it's not an adorable baby kraken,&amp;quot; mutters Dubtle under his breath. &amp;quot;I've heard tale that one lurks in the harbor close to Alexandria from time to time...&amp;quot; He pauses, then adds, &amp;quot;It's nice to meet you, Chelsea. We're going to do everything we can to help you find your family, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Feel free to throw some rolls for research if you have a skill of use, or we could make it just some int checks, Kore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls knowledge/History: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Any similar tales in the records? &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;(I mean, not that I have much to go on BUT WORTH A TRY)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir grins. &amp;quot;Similar tales of shipwrecks with survivors? There's probably a lot of those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls Intelligence: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;Hahah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;the ocean is wet. Probably.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;PROBABLY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;There's tons of them. But it was worth a try that threre might be something more specific. Dudblt'es only know score. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Intelligence: (4)+3: 7&lt;br /&gt;
GAME: Hun'rar rolls intelligence: (17)+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Kore finds that there have been a lot of shipments going to and from that area. &lt;br /&gt;
&lt;br /&gt;
Granted, Gustav is an area where the general details aren't all that well known, so they may not have regular records, but there are ships that deliver metals to them that they can not provide themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's a kraken?&amp;quot; asks Chelsea as she hears Dubtle talking before nodding to him. &amp;quot;Okay. I just miss my mommy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles eyes the chart he was shown, then shrugs, and calls over, &amp;quot;Hey, kid, are you and your mom from Gustav?&amp;quot; then adds, to the rest, &amp;quot;If it was a day trip with her dad, I doubt they were that far from shore to start out with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore, for the moment, is off investigating. She pulls records and asks questions, collecting a lot information about shipments. Even though the child was sailing with her father and not on a transport vessel. She will be a moment.&lt;br /&gt;
&lt;br /&gt;
Chelsea looks over at Miles as he asks, considering. &amp;quot;I live in a house, with me my mommy, daddy and my brother. It's a brown house, made from trees my daddy cut down,&amp;quot; she offers and smiles as if that answers his question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did your house have anything like this, or like my armor?&amp;quot; Miles holds up a small artifice contraption that looks a bit like a beetle has had horrible things done to it with a glowstick and a metalworks. A pause. &amp;quot;Did your mum and dad give you your name, Chelsea, or did they take you someplace when you were younger to get it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Gustav,&amp;quot; muses Dubtle. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I've heard tales but never been there. And it's not like the area isn't host to a horde of ship wecks and other problems.&amp;quot; He smiles down at the child. &amp;quot;What did the birdies look like?&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's pretty,&amp;quot; says Chelsea as she looks at the contraption that Miles holds up. &amp;quot;What is it? What does it do?&amp;quot; she asks curiously, looking it over before she gets asked about her name. &amp;quot;My mommy and daddy told me that was my name. Isn't that how you got your name?&amp;quot; she replies, confused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Oh good.&lt;br /&gt;
&lt;br /&gt;
Dubtle looks /thrilled/.&lt;br /&gt;
&lt;br /&gt;
He's signed up, of course, and seems glad to be able to help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll do whatever is required,&amp;quot; he adds, solemnly, to the Guild reps.'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I stick it on my arm and it makes me stronger for a while&amp;quot;, Miles explains. &amp;quot; and in the place I thought you might be from, your parents take you to someone else to be named.&amp;quot; Miles explains, then straightens up. &amp;quot;So, maybe not Gustav, unless the stories I've heard about the place are all out of date...which is, of course, entirely possible. It's supposed to be even more artifice-heavy than here. Sailing ships and log cabins doesn't really sound like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore is finally back, red in the cheeks from all the running around. She looks around at those present and starts forward slowly. &amp;quot;If I may?&amp;quot; Her expression is faintly chagrined bu the small woman smiles at Chelsea never theless. She's the size of a child, even if her gray skin might give some question to that. And shaped like ah uman, in fact, which makes them closer in some way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chelsea, my name is Kore. I was wondering when you last saw your mommy? Have you ever been to Alexandria before? Do you... Think she might be here? Or your grandma and grandpa or anyone else you know?&amp;quot; She looks over at Miles after asking and nods once in response to his point. For Chelsea she tries to be as unimposing as possible. Easy enough at her size.&lt;br /&gt;
&lt;br /&gt;
Chelsea turns to look at Kore as she comes back in, smiling as she moves closer. &amp;quot;Hello lady,&amp;quot; she says and pauses, &amp;quot;Kore.&amp;quot; She then looks down at the ground as she tries to think about the questions she was asked. &amp;quot;I last saw my mommy before I went out with my daddy,&amp;quot; she says and then looks around. &amp;quot;Alex and Ria? No, I've never been to those places before, but then I've only seen this place since I woke up.&amp;quot; She then smiles a little and looks to Kora. &amp;quot;If my Grandpa and Grandma were here, then I would be in heaven. Am I in heaven? Are you angels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, sweetie. Not angels. But... I'm a Chord of Vardama.&amp;quot; Kora offers a quiet smile and holds up her holy symbol. She takes it from around her neck and offers it to the girl, a little silver harp on a leather cord. &amp;quot;Do you know who She is? She keeps the souls of the dead and protects them. So she would be in charge of Heaven... And I bet she takes very good of your grandpa and grandma.&amp;quot; Kore takes a deep breath and exhales. &amp;quot;Alexandria is one place. I can see why that's confusing. So your grandparents are in Heaven and your mommy is still at home. Do you know your mommy's adult name? Or your daddy's? What do they call eachother?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning towards Kore, Dubtle seems curiou as to where she's taking this. Seem he's not very in tune with kids, himself.&lt;br /&gt;
&lt;br /&gt;
Hun'rar ponders for a moment, taking a proper seat on the ground. &amp;quot;Hrm, so what did your father do? What does your mother do?&amp;quot; he ponders to himself as he listens &amp;quot;Never been much of an investigator. What kind of food did you eat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girl looks at Kore as she holds up the holy symbol. &amp;quot;That's shiny,&amp;quot; she offers as she looks at it, &amp;quot;V...V.. Var... Vardama?&amp;quot; she says, stumbling slowly over the word as she sounds it out. She then blinks for a moment. &amp;quot;Isn't Mommy's name Mommy? And Daddy's name Daddy?&amp;quot; she asks, her voice serious though sounding confused when asked about their adult names before she smiles brightly. &amp;quot;I know, Daddy calls Mommy Dear and Mommy calls Daddy Heart. Is that their adult names?&amp;quot; she says and then turns to Hun'rar. &amp;quot;Daddy was a sailor. Mommy, she took care of me and my brother. As for food, we would eat meat and vegetables before we would get our desserts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there a town near where you lived, a village?,&amp;quot; Miles asks. &amp;quot;Any place with other people besides your family?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right. Vardama.&amp;quot; Kore nods a couple times then. She release the symbol then, letting it glitter as it falls to rest against her chest. &amp;quot;I'm afraid those aren't the names I'm thinking of. Like. You could call me 'sister',&amp;quot; she starts, referring to her place in the Church. &amp;quot;But my name is Kore. You daddy might have called you 'daughter' but your name is Chelsea. You call your mommy 'mommy' but she has a name too. If you don't know what it is that's okay but if you remember something, tell me.&amp;quot; Kore smiles again at Chelsea, falling quiet to let Miles ask his question.&lt;br /&gt;
&lt;br /&gt;
Nodding towards Kore approvingly, Dubtle beams a smile at Chelsea. &amp;quot;You're doing good, Chelsea,' he adds, warmly, towards her.&lt;br /&gt;
&lt;br /&gt;
Chelsea sits and strokes her chin for a moment. &amp;quot;There was a lot of others houses nearby, yes,&amp;quot; she says and smiles. &amp;quot;There was my best friend Rei and teacher Tralena, and the storyteller Sharrita,&amp;quot; she says happily. &amp;quot;We lived in the sea's reach, my daddy said.&amp;quot; She smiles as she looks around at all the others. &amp;quot;Will I see them again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles looks thoughtful, and then consults the chart the staffer put out earlier. &amp;quot;A village or town called Sea's Reach...let's see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore nods when Miles speaks, taking a deep breath. &amp;quot;Sea's Reach? Ooh. That's a pretty name. I grew up here, in Alexandria. Tell me about the Sea's Reach. What do you remember?&amp;quot; Kore reaches for the girl's hand now, quietly offering her presence and warmth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chelsea smiles and nods. &amp;quot;It was very pretty,&amp;quot; she says and smiles, &amp;quot;There were so many trees and animals. I liked the pretty birdies and the fishes,&amp;quot; she offers and nods, &amp;quot;There were so many ships coming and going all the time so things were always busy there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (4)+8: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miles says, &amp;quot;Just trying to see if I can find a port of that name on the chart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar continues to ponder &amp;quot;Well you were... something happened in the water. What day did you go out on the water? What kind of boat was it?&amp;quot; he continues to ask.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't look at me,&amp;quot; says Dubtle to the others, &amp;quot;Until last year I'd never even been above ground.&amp;quot; This is why he is not helpful on some of this.&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'You do find a port called Seareach, a port in part of the nation of Esentra.'&lt;br /&gt;
&lt;br /&gt;
Chelsea looks at Hun'rar and smiles. &amp;quot;Well, we had been in a few boats,&amp;quot; she says. &amp;quot;Daddy had said that he had to get somewhere, that he owed someone something and that he had to deliver,&amp;quot; she offers, &amp;quot;That was why we had to be up early and go without mommy, because it was a surprise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...oh,&amp;quot; says Dubtle. There's a rather horrified look dawning on his face.&lt;br /&gt;
&lt;br /&gt;
Miles stiffens a little at Chelsea's words, even as he taps the map. &amp;quot;There's a port called Seareach in Esentra, down in the Jade Isles.&amp;quot; He glances at the others. &amp;quot;Couldn't hurt to start there, but, well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Makes sense,&amp;quot; says Dubtle to Miles, giving the girl a warm smile. &amp;quot;Sounds like we have a place to start, in any case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Chelsea &amp;quot;Ok and then what happened? Who else and what else was on the boat? Who did he owe it too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah...&amp;quot; Kore looks between those present and then nods quickly in response to the decision to check near the Jade Isles. She takes a deep breath and then smiles again at Chelsea. &amp;quot;We're almost done for now, Chelsea. Then I'm going to take you to some nice people and get you something to eat, okay?&amp;quot; She tilts her head slightly, with a glance toward Hun'rar.&lt;br /&gt;
&lt;br /&gt;
Cheslea nods and hmms, considering as she listens to the others. &amp;quot;There was just me and him on the boat, and some food, of course,&amp;quot; she says. &amp;quot;We had been on a bigger ship to get to the city, then he took out a small boat out, saying it wouldn't be long now,&amp;quot; she says, &amp;quot;Is something wrong? Is my daddy in trouble?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Hun'rar shrugs &amp;quot;Don't know. I would like to know what happened to that boat though that you ended up in the water. Thats what I was asking. If you had just fallen out of the boat we will just send you home.&amp;quot; he notes with a smile. &amp;quot;But it doesn't sound like it.&amp;quot;&lt;br /&gt;
&amp;quot;We'll do everything we can to find your mom and dad so you can go home,&amp;quot; says Dubtle to Chelsea warmly. &amp;quot;I think we've got a place to start looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles asides, quietly, to Hun'rar, &amp;quot;Pirates are...not uncommon in that part of the world, which may well answer both questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know where your daddy is but I don't think anything is wrong. We just need to find where you came from and see. We'll look for your daddy too, just in case. But how did you end up in the water?&amp;quot; The small woman nods, indicating Hun'rar. &amp;quot;That's a really good question. And after that we'll head out for a little bit and have something special to eat. You can even have dessert without your vegetables if you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chelsea nods slowly and smiles, &amp;quot;I don't know exactly what happened, I was watching the birdies and then there was a loud cracking noise and then I woke up here,&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods and stands up &amp;quot;Indeed, sounds like we have a start. Lets get some food in you and we will go out and find your folks.&amp;quot; he says trying to be reassuring as he picks up his helmet and dons it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll take responsibility for Chelsea,&amp;quot; Kore states firmly. &amp;quot;We're going to go find you something nice to eat and take a look around. Do you like birds, little one?&amp;quot; Kore is reaching for the girl's hand, intending on leading her away.&lt;br /&gt;
&lt;br /&gt;
Kore pages: Hey. Results of Detect Evil? I can do it for free. &amp;gt;.&amp;gt;;&lt;br /&gt;
Kore pages: Since she's taking her home and all.&lt;br /&gt;
You paged Kore with 'She's not coming up as evil. Well, no more evil than you'ld expect a child to be. :P'&lt;br /&gt;
Kore pages: I didn't THINK so.&lt;br /&gt;
Kore pages: But you don't get to be an Inquisitor with 16 Wisdom by NOT checking. &amp;gt;.&amp;gt;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=My_Mommy_Lies_Over_The_Ocean&amp;diff=25923</id>
		<title>My Mommy Lies Over The Ocean</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=My_Mommy_Lies_Over_The_Ocean&amp;diff=25923"/>
		<updated>2017-04-19T04:01:12Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: My Mommy Lies Over The Ocean *Emitter: Ansrir *Characters: Hunrar Level 5, Dubtle Level 3, Miles Le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: My Mommy Lies Over The Ocean&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Hunrar Level 5, Dubtle Level 3, Miles Level 4, Kore Level 3&lt;br /&gt;
*Place: Alexandria - Tad Norgorn's Haunted Caverns&lt;br /&gt;
*Time: Mar 11, 2017&lt;br /&gt;
*Summary: A child is found adrift at sea clinging to a piece of flotsam by a merchant ship, but there was no other people or traces of a ship found. They state their family is still alive and would like to go home. They just cannot seem to tell where home is.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: Little Girl CR ?&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The call went out through the Aventurer's Guild when one merchant vessel came into port. Apparently, they had picked up a young girl, no more than sixyears old, and they have said that they want to go home, that they want their mommy. There was little to no trace of where the vessel had come from as the only remains were the debris the little girl was clinging to. Her features set her as a mix of Cerenzan and Veyshanti.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; Oh good. &lt;br /&gt;
 &lt;br /&gt;
 Dubtle looks /thrilled/. &lt;br /&gt;
 &lt;br /&gt;
 He's signed up, of course, and seems glad to be able to help. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I'll do whatever is required,&amp;quot; he adds, solemnly, to the Guild reps.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hun'rar is always happy to be of service. &amp;quot;This sounds like a proper mystery, although I hope there won't be too much swimming involved.&amp;quot; he notes adjusting his belt so his sword hangs more comfortably. &amp;quot;Just hate to have to strip out of my armor is all.&amp;quot; he says as way of explination.&lt;br /&gt;
&lt;br /&gt;
Miles, on the other hand, not so much thrilled. He recently signed up to be the assistant of a more experienced artificer, thinking it'd give him the opportunity to study new blueprints! Assist with some world-changing invention! Look good on a resume! Sadly, it pretty much does none of those things and the only new recipe he's learned is exactly how his boss takes his coffee. Also, to run errands the man can't be bothered with, like, say, try to identify where a strange girl picked up in the middle of the ocean came from. &amp;quot;Yeah, sure, sign me up&amp;quot;, he says, monotone.&lt;br /&gt;
&lt;br /&gt;
Kore arrives quietly, wearing no armor at all and looking more hte aprt of a peasant than anyone official. She is, however, wearing the holy sybmol of Vardama and her homespun tunic and trousers are clean. Something more than most peasants can say. She doesn't say much when the call is put out., just steps over to join the grou pof adventurers who has decided to go out. The young Chord's expression is one of deep contemplation. She looks solemn, if anything.&lt;br /&gt;
&lt;br /&gt;
The girl looks at the assembled crew of adventurers, blinks and then looks them over again. &amp;quot;Who are you?&amp;quot; she says and smiles, &amp;quot;Do you know my mommy? I wanna go home.&amp;quot; She wraps her arms around herself as she stands there, sniffling a lttle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, my dear child, we don't know your mother... but we're going to try to help you find your mother. We may be able to do so, okay? Can you tell us everything that happened?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Me. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar kneels before the little girl, taking his helmet off so she can see his dark skin. &amp;quot;Are you hurt? Hungry? Thirsty?&amp;quot; he says offering a flask of water and taking the oppertunity to look for any wounds or any signs that may help the investigation. &amp;quot;My name in Hun'rar, whats yours?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls heal: (15)+10: 25&lt;br /&gt;
&amp;lt;OOC&amp;gt; Hun'rar says, &amp;quot;If it helps at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles doesn't question the child so as not to bombard her, but instead looks to whatever representative of the guild is available. &amp;quot;I don't suppose the merchants could give a rough location of where they picked her up? Or mentioned the closest shipping lanes, so we can try to work out where she drifted from?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore takes a deep breath looking around at those surrounding her for a second. She starts to step forward then hesitates when Dubtle speaks listening. Then the small woman is nodding. She smiles at the girl gently, but seems to be at a loss for what tosay. So instead she nodss when Miles speaks. &amp;quot;I can go check for shipping manifests and see what ship was coming in, when- we van start with Veyshan, I think.&amp;quot; She is pursing her lips lightly. &amp;quot;It shouldn' take long and I'll bring the documents back here.&amp;quot; then she's off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;Investigating!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The child seems to be in good health, the only wounds having already been treated when she was fished out of the sea, and those were a few cuts and scratches and malnourishment. She looks at Dubtle at his question and says, &amp;quot;We were going sailing, me and daddy. I was watching the birdies, and then there was a loud noise.. The next thing I knew I was here,&amp;quot; she says and then looks at Hun'rar, looking at his dark skin for a long moment. &amp;quot;I am Chelsea,&amp;quot; she replies.&lt;br /&gt;
&lt;br /&gt;
The guild representative looks to Miles as he asks, indicating a spot in The Sea of Shattered Swords where she was found, closer towards the Gustav side by about twenty leagues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...hopefully it's not an adorable baby kraken,&amp;quot; mutters Dubtle under his breath. &amp;quot;I've heard tale that one lurks in the harbor close to Alexandria from time to time...&amp;quot; He pauses, then adds, &amp;quot;It's nice to meet you, Chelsea. We're going to do everything we can to help you find your family, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Feel free to throw some rolls for research if you have a skill of use, or we could make it just some int checks, Kore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls knowledge/History: (17)+9: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Any similar tales in the records? &amp;lt;.&amp;lt;&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;(I mean, not that I have much to go on BUT WORTH A TRY)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir grins. &amp;quot;Similar tales of shipwrecks with survivors? There's probably a lot of those.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kore rolls Intelligence: (1)+2: 3 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;Hahah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;the ocean is wet. Probably.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kore says, &amp;quot;PROBABLY.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;There's tons of them. But it was worth a try that threre might be something more specific. Dudblt'es only know score. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Intelligence: (4)+3: 7&lt;br /&gt;
GAME: Hun'rar rolls intelligence: (17)+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Kore finds that there have been a lot of shipments going to and from that area. &lt;br /&gt;
&lt;br /&gt;
Granted, Gustav is an area where the general details aren't all that well known, so they may not have regular records, but there are ships that deliver metals to them that they can not provide themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's a kraken?&amp;quot; asks Chelsea as she hears Dubtle talking before nodding to him. &amp;quot;Okay. I just miss my mommy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles eyes the chart he was shown, then shrugs, and calls over, &amp;quot;Hey, kid, are you and your mom from Gustav?&amp;quot; then adds, to the rest, &amp;quot;If it was a day trip with her dad, I doubt they were that far from shore to start out with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore, for the moment, is off investigating. She pulls records and asks questions, collecting a lot information about shipments. Even though the child was sailing with her father and not on a transport vessel. She will be a moment.&lt;br /&gt;
&lt;br /&gt;
Chelsea looks over at Miles as he asks, considering. &amp;quot;I live in a house, with me my mommy, daddy and my brother. It's a brown house, made from trees my daddy cut down,&amp;quot; she offers and smiles as if that answers his question.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did your house have anything like this, or like my armor?&amp;quot; Miles holds up a small artifice contraption that looks a bit like a beetle has had horrible things done to it with a glowstick and a metalworks. A pause. &amp;quot;Did your mum and dad give you your name, Chelsea, or did they take you someplace when you were younger to get it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Gustav,&amp;quot; muses Dubtle. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I've heard tales but never been there. And it's not like the area isn't host to a horde of ship wecks and other problems.&amp;quot; He smiles down at the child. &amp;quot;What did the birdies look like?&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's pretty,&amp;quot; says Chelsea as she looks at the contraption that Miles holds up. &amp;quot;What is it? What does it do?&amp;quot; she asks curiously, looking it over before she gets asked about her name. &amp;quot;My mommy and daddy told me that was my name. Isn't that how you got your name?&amp;quot; she replies, confused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Oh good.&lt;br /&gt;
&lt;br /&gt;
Dubtle looks /thrilled/.&lt;br /&gt;
&lt;br /&gt;
He's signed up, of course, and seems glad to be able to help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll do whatever is required,&amp;quot; he adds, solemnly, to the Guild reps.'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I stick it on my arm and it makes me stronger for a while&amp;quot;, Miles explains. &amp;quot; and in the place I thought you might be from, your parents take you to someone else to be named.&amp;quot; Miles explains, then straightens up. &amp;quot;So, maybe not Gustav, unless the stories I've heard about the place are all out of date...which is, of course, entirely possible. It's supposed to be even more artifice-heavy than here. Sailing ships and log cabins doesn't really sound like it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore is finally back, red in the cheeks from all the running around. She looks around at those present and starts forward slowly. &amp;quot;If I may?&amp;quot; Her expression is faintly chagrined bu the small woman smiles at Chelsea never theless. She's the size of a child, even if her gray skin might give some question to that. And shaped like ah uman, in fact, which makes them closer in some way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chelsea, my name is Kore. I was wondering when you last saw your mommy? Have you ever been to Alexandria before? Do you... Think she might be here? Or your grandma and grandpa or anyone else you know?&amp;quot; She looks over at Miles after asking and nods once in response to his point. For Chelsea she tries to be as unimposing as possible. Easy enough at her size.&lt;br /&gt;
&lt;br /&gt;
Chelsea turns to look at Kore as she comes back in, smiling as she moves closer. &amp;quot;Hello lady,&amp;quot; she says and pauses, &amp;quot;Kore.&amp;quot; She then looks down at the ground as she tries to think about the questions she was asked. &amp;quot;I last saw my mommy before I went out with my daddy,&amp;quot; she says and then looks around. &amp;quot;Alex and Ria? No, I've never been to those places before, but then I've only seen this place since I woke up.&amp;quot; She then smiles a little and looks to Kora. &amp;quot;If my Grandpa and Grandma were here, then I would be in heaven. Am I in heaven? Are you angels?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, sweetie. Not angels. But... I'm a Chord of Vardama.&amp;quot; Kora offers a quiet smile and holds up her holy symbol. She takes it from around her neck and offers it to the girl, a little silver harp on a leather cord. &amp;quot;Do you know who She is? She keeps the souls of the dead and protects them. So she would be in charge of Heaven... And I bet she takes very good of your grandpa and grandma.&amp;quot; Kore takes a deep breath and exhales. &amp;quot;Alexandria is one place. I can see why that's confusing. So your grandparents are in Heaven and your mommy is still at home. Do you know your mommy's adult name? Or your daddy's? What do they call eachother?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turning towards Kore, Dubtle seems curiou as to where she's taking this. Seem he's not very in tune with kids, himself.&lt;br /&gt;
&lt;br /&gt;
Hun'rar ponders for a moment, taking a proper seat on the ground. &amp;quot;Hrm, so what did your father do? What does your mother do?&amp;quot; he ponders to himself as he listens &amp;quot;Never been much of an investigator. What kind of food did you eat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The girl looks at Kore as she holds up the holy symbol. &amp;quot;That's shiny,&amp;quot; she offers as she looks at it, &amp;quot;V...V.. Var... Vardama?&amp;quot; she says, stumbling slowly over the word as she sounds it out. She then blinks for a moment. &amp;quot;Isn't Mommy's name Mommy? And Daddy's name Daddy?&amp;quot; she asks, her voice serious though sounding confused when asked about their adult names before she smiles brightly. &amp;quot;I know, Daddy calls Mommy Dear and Mommy calls Daddy Heart. Is that their adult names?&amp;quot; she says and then turns to Hun'rar. &amp;quot;Daddy was a sailor. Mommy, she took care of me and my brother. As for food, we would eat meat and vegetables before we would get our desserts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was there a town near where you lived, a village?,&amp;quot; Miles asks. &amp;quot;Any place with other people besides your family?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right. Vardama.&amp;quot; Kore nods a couple times then. She release the symbol then, letting it glitter as it falls to rest against her chest. &amp;quot;I'm afraid those aren't the names I'm thinking of. Like. You could call me 'sister',&amp;quot; she starts, referring to her place in the Church. &amp;quot;But my name is Kore. You daddy might have called you 'daughter' but your name is Chelsea. You call your mommy 'mommy' but she has a name too. If you don't know what it is that's okay but if you remember something, tell me.&amp;quot; Kore smiles again at Chelsea, falling quiet to let Miles ask his question.&lt;br /&gt;
&lt;br /&gt;
Nodding towards Kore approvingly, Dubtle beams a smile at Chelsea. &amp;quot;You're doing good, Chelsea,' he adds, warmly, towards her.&lt;br /&gt;
&lt;br /&gt;
Chelsea sits and strokes her chin for a moment. &amp;quot;There was a lot of others houses nearby, yes,&amp;quot; she says and smiles. &amp;quot;There was my best friend Rei and teacher Tralena, and the storyteller Sharrita,&amp;quot; she says happily. &amp;quot;We lived in the sea's reach, my daddy said.&amp;quot; She smiles as she looks around at all the others. &amp;quot;Will I see them again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles looks thoughtful, and then consults the chart the staffer put out earlier. &amp;quot;A village or town called Sea's Reach...let's see.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kore nods when Miles speaks, taking a deep breath. &amp;quot;Sea's Reach? Ooh. That's a pretty name. I grew up here, in Alexandria. Tell me about the Sea's Reach. What do you remember?&amp;quot; Kore reaches for the girl's hand now, quietly offering her presence and warmth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chelsea smiles and nods. &amp;quot;It was very pretty,&amp;quot; she says and smiles, &amp;quot;There were so many trees and animals. I liked the pretty birdies and the fishes,&amp;quot; she offers and nods, &amp;quot;There were so many ships coming and going all the time so things were always busy there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (4)+8: 12&lt;br /&gt;
&amp;lt;OOC&amp;gt; Miles says, &amp;quot;Just trying to see if I can find a port of that name on the chart!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar continues to ponder &amp;quot;Well you were... something happened in the water. What day did you go out on the water? What kind of boat was it?&amp;quot; he continues to ask.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't look at me,&amp;quot; says Dubtle to the others, &amp;quot;Until last year I'd never even been above ground.&amp;quot; This is why he is not helpful on some of this.&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'You do find a port called Seareach, a port in part of the nation of Esentra.'&lt;br /&gt;
&lt;br /&gt;
Chelsea looks at Hun'rar and smiles. &amp;quot;Well, we had been in a few boats,&amp;quot; she says. &amp;quot;Daddy had said that he had to get somewhere, that he owed someone something and that he had to deliver,&amp;quot; she offers, &amp;quot;That was why we had to be up early and go without mommy, because it was a surprise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...oh,&amp;quot; says Dubtle. There's a rather horrified look dawning on his face.&lt;br /&gt;
&lt;br /&gt;
Miles stiffens a little at Chelsea's words, even as he taps the map. &amp;quot;There's a port called Seareach in Esentra, down in the Jade Isles.&amp;quot; He glances at the others. &amp;quot;Couldn't hurt to start there, but, well...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Makes sense,&amp;quot; says Dubtle to Miles, giving the girl a warm smile. &amp;quot;Sounds like we have a place to start, in any case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods to Chelsea &amp;quot;Ok and then what happened? Who else and what else was on the boat? Who did he owe it too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah...&amp;quot; Kore looks between those present and then nods quickly in response to the decision to check near the Jade Isles. She takes a deep breath and then smiles again at Chelsea. &amp;quot;We're almost done for now, Chelsea. Then I'm going to take you to some nice people and get you something to eat, okay?&amp;quot; She tilts her head slightly, with a glance toward Hun'rar.&lt;br /&gt;
&lt;br /&gt;
Cheslea nods and hmms, considering as she listens to the others. &amp;quot;There was just me and him on the boat, and some food, of course,&amp;quot; she says. &amp;quot;We had been on a bigger ship to get to the city, then he took out a small boat out, saying it wouldn't be long now,&amp;quot; she says, &amp;quot;Is something wrong? Is my daddy in trouble?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Hun'rar shrugs &amp;quot;Don't know. I would like to know what happened to that boat though that you ended up in the water. Thats what I was asking. If you had just fallen out of the boat we will just send you home.&amp;quot; he notes with a smile. &amp;quot;But it doesn't sound like it.&amp;quot;&lt;br /&gt;
&amp;quot;We'll do everything we can to find your mom and dad so you can go home,&amp;quot; says Dubtle to Chelsea warmly. &amp;quot;I think we've got a place to start looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles asides, quietly, to Hun'rar, &amp;quot;Pirates are...not uncommon in that part of the world, which may well answer both questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't know where your daddy is but I don't think anything is wrong. We just need to find where you came from and see. We'll look for your daddy too, just in case. But how did you end up in the water?&amp;quot; The small woman nods, indicating Hun'rar. &amp;quot;That's a really good question. And after that we'll head out for a little bit and have something special to eat. You can even have dessert without your vegetables if you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chelsea nods slowly and smiles, &amp;quot;I don't know exactly what happened, I was watching the birdies and then there was a loud cracking noise and then I woke up here,&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
Hun'rar nods and stands up &amp;quot;Indeed, sounds like we have a start. Lets get some food in you and we will go out and find your folks.&amp;quot; he says trying to be reassuring as he picks up his helmet and dons it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll take responsibility for Chelsea,&amp;quot; Kore states firmly. &amp;quot;We're going to go find you something nice to eat and take a look around. Do you like birds, little one?&amp;quot; Kore is reaching for the girl's hand, intending on leading her away.&lt;br /&gt;
&lt;br /&gt;
Kore pages: Hey. Results of Detect Evil? I can do it for free. &amp;gt;.&amp;gt;;&lt;br /&gt;
Kore pages: Since she's taking her home and all.&lt;br /&gt;
You paged Kore with 'She's not coming up as evil. Well, no more evil than you'ld expect a child to be. :P'&lt;br /&gt;
Kore pages: I didn't THINK so.&lt;br /&gt;
Kore pages: But you don't get to be an Inquisitor with 16 Wisdom by NOT checking. &amp;gt;.&amp;gt;&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=25922</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=25922"/>
		<updated>2017-04-19T03:59:28Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: /* March */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 11, 2017&lt;br /&gt;
|[[My Mommy Lies Over The Ocean]]&lt;br /&gt;
|[[Hunrar]], [[Dubtle]], [[Miles]], [[Kore]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25921</id>
		<title>Defenestration</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25921"/>
		<updated>2017-04-19T03:57:50Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Defenestration&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Dubtle Level 3, Ferrah Level 2&lt;br /&gt;
*Place: Alexandria Streets&lt;br /&gt;
*Time: April 3, 2017&lt;br /&gt;
*Summary: After seeing someone fall out of a second story window, the PCs chase after the suspected killer.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 1 Level 4 Human Rogue, CR 3&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It's a pretty busy day, being the market day for the city. Vendor stalls are set up everywhere they can find room, out front of their houses or other groups of buildings wherever they could get some space to put their wares on display. And you can hear the calls as people hawk their products through the cacophony of people walking around and talking to the various vendors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Buy a pot, no finer pot in brass or silver!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sugar dates. Sugar dates and figs. Sugar dates and pistachios.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about a necklace? Pretty necklace for pretty lady!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh Fish! We catch 'em, you buy 'em!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What lovely grapes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You call this bacon?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ferrah comes to the market every once in a while to buy something nice for herself. Being an adventurer has given her a lot more spending money than she knows what to do with, so now the half-orc is going about looking at boots. &amp;quot;How much for this?&amp;quot; She asks, holding up a pair of sturdy looking boots that would last her a lifetime. Upon hearing the answer she puts the boots down. &amp;quot;For that price you might as well be asking me to sell my mother!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;What a beautiful day!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Dubtle is happy and all smiles as he taps his quarterstaff along through the markte. A fat raven sits on his shoulder as he explores. Cheerfully.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
The two of you are around the same area, a couple buildings with alleys off the sides in between them, a small square with five different roads coming off from it. The chatter carries along before it is shattered by a woman's scream. You are quickly able to locate the source, a body flying out of the second story of one of the buildings to come to rest on the ground, unmoving. The bloodpool from the body grows as it starts to seep into the ground.&lt;br /&gt;
&lt;br /&gt;
The cobbler is about to retort with something about his own mother when he stops short, hearing the scream. Ferrah turns to look at what got the man distracted, and seeing the body being flung from the second story window she mutters, &amp;quot;Hells.&amp;quot; She rushes towards the building where the body came from, jumping over the pool of blood to rush up to the second story.&lt;br /&gt;
&lt;br /&gt;
A similar curse is Khazad is let loose by Dubtle. He runs towards the source of the commotion too. He quickly kneels by the body to see if he can help. He does have some healing magic, after all.&lt;br /&gt;
&lt;br /&gt;
The body is clearly dead, the eyes already starting to glaze over as the light behind them has gone out. As Ferrah starts to rush up towards the second story of the building, there are some surprised people in the building as she dashes into it. The stairs are off to the left through a small archway and go up to a landing and then back up to the second floor, where a door rests closed.&lt;br /&gt;
&lt;br /&gt;
Ferrah doesn't even bother seeing if the door is unlocked. She just charges against it with her shoulder, hoping to burst it open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whe--,&amp;quot; and then Ferrah is doing... /that/. Dubtle goes after her, yelping.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
The door is closed but not barred in any way as it goes flying open, putting Ferrah in the room where the woman fell from. The room is about twenty feet by twenty five feet, though a couple of hanging blankets have been put up to seperate it into a few spaces. The one closest to the window that the woman went out has been pulled to one side, and that is over to your right as you come through the door, turning to face out to the square. There is another curtain hung over to the left hand side that is still waving back and forth as if blowing in some non-existent breeze.&lt;br /&gt;
&lt;br /&gt;
As Dubtle comes charging to the building, he could swear he saw something shift in the alleyway but when he looks back, there is nothing there. Instead, he can hear a voice yelling at him from inside the house as a dwarf male dressed in a pair of breeches held up by suspenders and no shirt on looks at him, a pair of dwarven childen behind him. &amp;quot;Ya and ya'r.... Pet,&amp;quot; he says spitting in the direction of the stairs Ferrah passed early, &amp;quot;Think ya can just come into people's homes and do as ya bloody please, don'tcha?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah narrow her eyes and pulls at the still waiving curtain to see what's behind it, hoping to find whoever it was that threw the body out the window. It's probably a good thing, though, that she isn't downstairs to hear the dwarf call her a pet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...'scuse me?&amp;quot; says Dubtle. &amp;quot;A man just was thown bodily from a window and that's your concern? Please keep yourselves safe and don't you dare call that lady anyone's pet --I think she'd probably traumitize.&amp;quot; The raven squawks.&lt;br /&gt;
&lt;br /&gt;
The still waiving curtain is covering a small nook set up by a window that leads out to the alleyway. A small table, some pillows on a bench and one on the floor, and a tea setting adn a few candles resting on the ledge.&lt;br /&gt;
&lt;br /&gt;
The dwarf just shrugs his shoulders and chuckles. &amp;quot;Ah, so the noisy broad is dead?&amp;quot; he says and smiles, &amp;quot;Maybe now my kids will get to sleep the whole night through.&amp;quot; He turns back towards the room and pulls the kids along with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Is the window open?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;THe body was male or female, Ansrir?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Female&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes over to the window, and peers out of it, looking up the alleyway to see if the culprit fled the scene that way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;...! SIR&amp;quot;! &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is mortified by the other khazad's words. That is most ungentlemanly! &lt;br /&gt;
 &lt;br /&gt;
 Still, he goes up after Ferrah at this point.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a figure out in the alleyway, dressed in a dark blue leggings and a green tunic. Long blonde hair is tied back into a ponytail. The figure is charging towards a wall at the end of the alley, bouncing off a wall and onto a box to start climbing on the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah bellows out, &amp;quot;HEY, STOP!&amp;quot; at the figure, and she, herself leaps out the window to give chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Acrobatics check please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah just soaks the damage. :D&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...go with them,&amp;quot; says Dubtle to the fat raven on his shoulder as he sees Ferrah go out the window, having arrived just in time for that. The raven squawks in protest but does as told. Familiars. Who needs 'em?&lt;br /&gt;
&lt;br /&gt;
Ferrah makes it to the ground, stumbling slightly but managing to stay up. She is about twenty feet behind the figure who looks over their shoulder as he sits atop the wall, glancing back at Ferrah as she calls out to him, just shaking their head and dropping off onto the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah charges the wall, hoping her superior strength will make up for the fact that she.... just isn't built or trained for this kind of thing. The wall is far enough that she can prepare, and she leaps at it like a mighty... something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir would say another acrobatics check if you're leaping at the wall. Are you trying to just leap as high as you can? Like a running high jump?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah is.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;There is various detritus to climb on if you would prefer to do that instead. Might take a bit longer, but easier than trying to leap it. Up to you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;BARBARIAN LEAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle Will take the longer way around and have his familiar follow.&lt;br /&gt;
&lt;br /&gt;
Ferrah goes charging down the alleyway, building up a good amount of speed as she leaps towards the wall. Her fingers just seem to get below the lip of the ledge as she scratches at the wll before falling. However, she doesn't fall as far as she might expect as her feet thunk on an empty barrel that was stored here, perhaps for collecting water or something. She now stands off the ground, the wall in reach of her were she to jump again, easily getting to pull herself up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. &amp;quot;Go ahead and pose it. Your familiar is following the figure then, while you go around another way?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah, because Dubtle can't do what Ferrah did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah curses loudly as she just aaaallllmost made it, and she leaps at the edge again, to pull herself up and over and resume the chase. Hopefully she can still see where the guy is going.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Go, go,&amp;quot; says Duble to the bird. And go it does! Flapping into the night! Dangerously! &lt;br /&gt;
 &lt;br /&gt;
 Duble tromps back down the stairs and runs after.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Perception check fro Ferrah and the bird, assuming it has different perception score than Duble&amp;quot;&lt;br /&gt;
GAME: Ferrah rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Oh yeah. That's what I'm talking about. Ferrah *knows* these back alley streets. This is where she grew up after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle looks up!&lt;br /&gt;
GAME: Dubtle rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bird and Ferrah are able to catch a glimpse of the same figure as it darts around the corner at the end of the alley and turns left, heading now towards the northern city gate it would seem, at least assuming that they were interested in fleeing the city.&lt;br /&gt;
&lt;br /&gt;
Ferrah sprints down the alleys, figuring she can keep this faster pace up longer than her quarry. Still, just in case, she grabs a loose brick from a building and, if she gets a clear shot, will hurl it at him to slow him down.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Dubtle is just trying to keep up. Those hairy khazad legs were not made for long distane running.&lt;br /&gt;
&lt;br /&gt;
Ferrah rounds the corner to see him moving through the crowd. She might be able to get a good shot with the brick if her aim is true. Meanwhile Dubtle, following on the last known location and whatever information his familiar might be able to provide, he keeps working to catch up with the two on the chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Yeah. Gonna hurl the brick.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Roll a ranged attack. Are you proficient in brick, whatever class of weapon that might be under?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;It's an improvised weapon, so no. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, make an attack roll, and let's see if you can get this guy so stoned he can't stand up straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah snnnnrk.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Ferrah says a silent prayer to Althea, and hurls the brick at the guy before he can get into the crowd. She winces when she sees that her aim is less than spectacular, and redoubles her efforts to catch up. &amp;quot;Not smart, Ferrah,&amp;quot; she mutters under her panting breath.&lt;br /&gt;
&lt;br /&gt;
The brick is thrown and unfortunately, it doesn't seem to have the power and control to make it to the target, who you see dart down a side sreet as the brick is tossed. Fortunately however, it does manage to just miss a Lucht Siuil female as she rounds the corner just after the brick tumbles to the dirt. She seems to be oblivious to how close to a different fate that she had been.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Huff huff huff...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is panting. &lt;br /&gt;
&lt;br /&gt;
 He is kind of a wuss, to be honest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, what now, darting down the alley after the figure?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;I am, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle is still trying to keep up!&lt;br /&gt;
GAME: Dubtle rolls athletics: (7)+1: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle fex.&lt;br /&gt;
&lt;br /&gt;
The figure turns down into the side street and then ducks into a doorway into a building about three doors ahead of you on the street. Now that they are out of sight you cannot know exactly what they are doing until you acquire them again.&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes madly towards the door, trying to catch up, and once again, just kind of sets her shoulder to break through it instead of testing to see if it's open or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;With his raven in the sky, Dubtle continues to chase after Ferrah! He can help1 REally! &lt;br /&gt;
 &lt;br /&gt;
 ... when he gets there.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no door so Ferrah goes charging through into the building. There is a door to the left, one straight ahead and a set of stairs leading up straight ahead as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Dubtle can see the other end of the street the figure darted into as he rounds an adjoining street, getting closer as he keeps running.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! YOU STOP!&amp;quot; Duble yells after the figure when he spots him! Having a bird to go as the bird flies does help.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferrah pauses, looking at her options, but when she hears Duble shout, she turns and runs in /that/ direction. After all, what are the odds that there are two people who need to be stopped?&lt;br /&gt;
&lt;br /&gt;
It is a good thing that the bird is following him as the figure is currently darting along the rooftops of the street, having slid out of a upper level window. The options for the figure at this point are either up the street towards Dubtle or down the street towards Ferrah, though both of the pursurers are on ground level so that is a bit of an advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Up there! You! Stop!&amp;quot; Dubtle's bird can talk, being a raven, and it even shouts too, &amp;quot;STOOOOP!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Well, squawks really.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferrah dashes outside and looks wildly about, until she hears the raven above her. She looks up to see the guy up on the roofs and curses. She grabs something, anything heavy, really, and tosses it at the culprit, hoping to knock him off his balance or, even better, off the room. &amp;quot;If this doesn't work...&amp;quot; she growls.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
It is almost like watching a Rube Goldberg machine being set in motion with this toss. It flies up, bounces off the roof, causing a few ceramic tile shingles to slide off of it as the tossed object bounces over to another roof and clips a gargoyle statue sitting there, the head beginning to wobble from the force smacking into it. As Ferrah leaps out of the way of the falling shingles, she lands right under a balcony as the garogle head gives way with an audible cracking sound. Instinctually, she looks up only to be given a stone headbutt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;STOP!&amp;quot; Dubtle then begin to intone a more forceful spell to try to make the do just that.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Hold Person. Caster Level: 3 DC: 15&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
The spell begins to take effect as the figure stumbles mid-step and thus falls to the ground as their body siezes up by the force of the spell. They are now lying on the rooftop, unable to move as the arcane energies hold them in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;It won't last long. &lt;br /&gt;
 &lt;br /&gt;
Dubtle casts another spell on himself, trying to grow to a huger size so that he can reach up and pull her off the roof!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Enlarge Person. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Struggle as they might, they just can't seem to break free as the giant figure starts to get closer. Not quite tall enough to completely reach the figure from the ground, Dubtle could very easily climb up to the roof and then get in range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Which he is going to try to do, carefully. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You're under arrest, sir, for murder.&amp;quot; He tries not to break anything on the way up.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls athletics+2: (18)+1+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Apparently, the figure can't break out of whatever has been done to it as it just lies there, as if awaiting its fate at the hand of the large figure coming to get them. There is the sound of some creaking and buckling as the roof is not meant to hold this much weight in one area for excessive amounts of time, but nothing has started to give way just yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Wincing, Dubtle reaches out for the figure and attepts to pull them down to the ground an deposit them there. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;GUARDS,&amp;quot; he booms.&amp;quot;GUARDS!'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
The figure begins to stir in your hands as you move it down to the ground, the spell wearing off it seems. There is sound of guards being mobilized towards your position, but they may take a bit of time to get to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stay down or I'll simply paralyze you again,&amp;quot; says Dubtle, threateningly, to the figure on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Intimidate: (12)+7: 19&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
Being chased and caught, especially by a magic using dwarf of all things, your quarry seems to have given up the fight. As you have them close, you get a really good look at them. They are human, long blonde hair tied back in a ponytail and light grey eyes with flecks of a deeper purple through them. There is a bit of wear on the face, but not too weathered by the ravages of time. Their figure is extremely lithe and agile, given the movements they made to get away from you it is not surprising.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're under arrest for the murder of.. of... whoever that was! YOu stay right there!&amp;quot; Dubtle keeps pointing at them.&lt;br /&gt;
&lt;br /&gt;
Soon enough, the guards come and given your statement start to haul the man away. You do get one of the guard officers looking at you and adds, &amp;quot;Be careful casting magic in the city limits, it could be you we were arresting for killing people if that building gave way,&amp;quot; he says sternly, watching for your reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was careful,&amp;quot; says Dubtle, &amp;quot;The last thing I wanted was anyone to get hurt.&amp;quot; He's firm on that front. He lets them take that poor individual away.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25920</id>
		<title>Defenestration</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25920"/>
		<updated>2017-04-19T03:48:48Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Defenestration&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Dubtle Level 3, Ferrah Level 2&lt;br /&gt;
*Place: Alexandria Streets&lt;br /&gt;
*Time: April 3, 2017&lt;br /&gt;
*Summary: After seeing someone fall out of a second story window, the PCs chase after the suspected killer.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 1 Level 7 Human Rogue, CR 6&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It's a pretty busy day, being the market day for the city. Vendor stalls are set up everywhere they can find room, out front of their houses or other groups of buildings wherever they could get some space to put their wares on display. And you can hear the calls as people hawk their products through the cacophony of people walking around and talking to the various vendors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Buy a pot, no finer pot in brass or silver!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sugar dates. Sugar dates and figs. Sugar dates and pistachios.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about a necklace? Pretty necklace for pretty lady!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh Fish! We catch 'em, you buy 'em!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What lovely grapes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You call this bacon?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ferrah comes to the market every once in a while to buy something nice for herself. Being an adventurer has given her a lot more spending money than she knows what to do with, so now the half-orc is going about looking at boots. &amp;quot;How much for this?&amp;quot; She asks, holding up a pair of sturdy looking boots that would last her a lifetime. Upon hearing the answer she puts the boots down. &amp;quot;For that price you might as well be asking me to sell my mother!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;What a beautiful day!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Dubtle is happy and all smiles as he taps his quarterstaff along through the markte. A fat raven sits on his shoulder as he explores. Cheerfully.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
The two of you are around the same area, a couple buildings with alleys off the sides in between them, a small square with five different roads coming off from it. The chatter carries along before it is shattered by a woman's scream. You are quickly able to locate the source, a body flying out of the second story of one of the buildings to come to rest on the ground, unmoving. The bloodpool from the body grows as it starts to seep into the ground.&lt;br /&gt;
&lt;br /&gt;
The cobbler is about to retort with something about his own mother when he stops short, hearing the scream. Ferrah turns to look at what got the man distracted, and seeing the body being flung from the second story window she mutters, &amp;quot;Hells.&amp;quot; She rushes towards the building where the body came from, jumping over the pool of blood to rush up to the second story.&lt;br /&gt;
&lt;br /&gt;
A similar curse is Khazad is let loose by Dubtle. He runs towards the source of the commotion too. He quickly kneels by the body to see if he can help. He does have some healing magic, after all.&lt;br /&gt;
&lt;br /&gt;
The body is clearly dead, the eyes already starting to glaze over as the light behind them has gone out. As Ferrah starts to rush up towards the second story of the building, there are some surprised people in the building as she dashes into it. The stairs are off to the left through a small archway and go up to a landing and then back up to the second floor, where a door rests closed.&lt;br /&gt;
&lt;br /&gt;
Ferrah doesn't even bother seeing if the door is unlocked. She just charges against it with her shoulder, hoping to burst it open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whe--,&amp;quot; and then Ferrah is doing... /that/. Dubtle goes after her, yelping.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
The door is closed but not barred in any way as it goes flying open, putting Ferrah in the room where the woman fell from. The room is about twenty feet by twenty five feet, though a couple of hanging blankets have been put up to seperate it into a few spaces. The one closest to the window that the woman went out has been pulled to one side, and that is over to your right as you come through the door, turning to face out to the square. There is another curtain hung over to the left hand side that is still waving back and forth as if blowing in some non-existent breeze.&lt;br /&gt;
&lt;br /&gt;
As Dubtle comes charging to the building, he could swear he saw something shift in the alleyway but when he looks back, there is nothing there. Instead, he can hear a voice yelling at him from inside the house as a dwarf male dressed in a pair of breeches held up by suspenders and no shirt on looks at him, a pair of dwarven childen behind him. &amp;quot;Ya and ya'r.... Pet,&amp;quot; he says spitting in the direction of the stairs Ferrah passed early, &amp;quot;Think ya can just come into people's homes and do as ya bloody please, don'tcha?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah narrow her eyes and pulls at the still waiving curtain to see what's behind it, hoping to find whoever it was that threw the body out the window. It's probably a good thing, though, that she isn't downstairs to hear the dwarf call her a pet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...'scuse me?&amp;quot; says Dubtle. &amp;quot;A man just was thown bodily from a window and that's your concern? Please keep yourselves safe and don't you dare call that lady anyone's pet --I think she'd probably traumitize.&amp;quot; The raven squawks.&lt;br /&gt;
&lt;br /&gt;
The still waiving curtain is covering a small nook set up by a window that leads out to the alleyway. A small table, some pillows on a bench and one on the floor, and a tea setting adn a few candles resting on the ledge.&lt;br /&gt;
&lt;br /&gt;
The dwarf just shrugs his shoulders and chuckles. &amp;quot;Ah, so the noisy broad is dead?&amp;quot; he says and smiles, &amp;quot;Maybe now my kids will get to sleep the whole night through.&amp;quot; He turns back towards the room and pulls the kids along with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Is the window open?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;THe body was male or female, Ansrir?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Female&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes over to the window, and peers out of it, looking up the alleyway to see if the culprit fled the scene that way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;...! SIR&amp;quot;! &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is mortified by the other khazad's words. That is most ungentlemanly! &lt;br /&gt;
 &lt;br /&gt;
 Still, he goes up after Ferrah at this point.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a figure out in the alleyway, dressed in a dark blue leggings and a green tunic. Long blonde hair is tied back into a ponytail. The figure is charging towards a wall at the end of the alley, bouncing off a wall and onto a box to start climbing on the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah bellows out, &amp;quot;HEY, STOP!&amp;quot; at the figure, and she, herself leaps out the window to give chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Acrobatics check please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah just soaks the damage. :D&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...go with them,&amp;quot; says Dubtle to the fat raven on his shoulder as he sees Ferrah go out the window, having arrived just in time for that. The raven squawks in protest but does as told. Familiars. Who needs 'em?&lt;br /&gt;
&lt;br /&gt;
Ferrah makes it to the ground, stumbling slightly but managing to stay up. She is about twenty feet behind the figure who looks over their shoulder as he sits atop the wall, glancing back at Ferrah as she calls out to him, just shaking their head and dropping off onto the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah charges the wall, hoping her superior strength will make up for the fact that she.... just isn't built or trained for this kind of thing. The wall is far enough that she can prepare, and she leaps at it like a mighty... something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir would say another acrobatics check if you're leaping at the wall. Are you trying to just leap as high as you can? Like a running high jump?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah is.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;There is various detritus to climb on if you would prefer to do that instead. Might take a bit longer, but easier than trying to leap it. Up to you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;BARBARIAN LEAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle Will take the longer way around and have his familiar follow.&lt;br /&gt;
&lt;br /&gt;
Ferrah goes charging down the alleyway, building up a good amount of speed as she leaps towards the wall. Her fingers just seem to get below the lip of the ledge as she scratches at the wll before falling. However, she doesn't fall as far as she might expect as her feet thunk on an empty barrel that was stored here, perhaps for collecting water or something. She now stands off the ground, the wall in reach of her were she to jump again, easily getting to pull herself up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. &amp;quot;Go ahead and pose it. Your familiar is following the figure then, while you go around another way?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah, because Dubtle can't do what Ferrah did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah curses loudly as she just aaaallllmost made it, and she leaps at the edge again, to pull herself up and over and resume the chase. Hopefully she can still see where the guy is going.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Go, go,&amp;quot; says Duble to the bird. And go it does! Flapping into the night! Dangerously! &lt;br /&gt;
 &lt;br /&gt;
 Duble tromps back down the stairs and runs after.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Perception check fro Ferrah and the bird, assuming it has different perception score than Duble&amp;quot;&lt;br /&gt;
GAME: Ferrah rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Oh yeah. That's what I'm talking about. Ferrah *knows* these back alley streets. This is where she grew up after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle looks up!&lt;br /&gt;
GAME: Dubtle rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bird and Ferrah are able to catch a glimpse of the same figure as it darts around the corner at the end of the alley and turns left, heading now towards the northern city gate it would seem, at least assuming that they were interested in fleeing the city.&lt;br /&gt;
&lt;br /&gt;
Ferrah sprints down the alleys, figuring she can keep this faster pace up longer than her quarry. Still, just in case, she grabs a loose brick from a building and, if she gets a clear shot, will hurl it at him to slow him down.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Dubtle is just trying to keep up. Those hairy khazad legs were not made for long distane running.&lt;br /&gt;
&lt;br /&gt;
Ferrah rounds the corner to see him moving through the crowd. She might be able to get a good shot with the brick if her aim is true. Meanwhile Dubtle, following on the last known location and whatever information his familiar might be able to provide, he keeps working to catch up with the two on the chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Yeah. Gonna hurl the brick.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Roll a ranged attack. Are you proficient in brick, whatever class of weapon that might be under?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;It's an improvised weapon, so no. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, make an attack roll, and let's see if you can get this guy so stoned he can't stand up straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah snnnnrk.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Ferrah says a silent prayer to Althea, and hurls the brick at the guy before he can get into the crowd. She winces when she sees that her aim is less than spectacular, and redoubles her efforts to catch up. &amp;quot;Not smart, Ferrah,&amp;quot; she mutters under her panting breath.&lt;br /&gt;
&lt;br /&gt;
The brick is thrown and unfortunately, it doesn't seem to have the power and control to make it to the target, who you see dart down a side sreet as the brick is tossed. Fortunately however, it does manage to just miss a Lucht Siuil female as she rounds the corner just after the brick tumbles to the dirt. She seems to be oblivious to how close to a different fate that she had been.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Huff huff huff...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is panting. &lt;br /&gt;
&lt;br /&gt;
 He is kind of a wuss, to be honest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, what now, darting down the alley after the figure?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;I am, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle is still trying to keep up!&lt;br /&gt;
GAME: Dubtle rolls athletics: (7)+1: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle fex.&lt;br /&gt;
&lt;br /&gt;
The figure turns down into the side street and then ducks into a doorway into a building about three doors ahead of you on the street. Now that they are out of sight you cannot know exactly what they are doing until you acquire them again.&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes madly towards the door, trying to catch up, and once again, just kind of sets her shoulder to break through it instead of testing to see if it's open or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;With his raven in the sky, Dubtle continues to chase after Ferrah! He can help1 REally! &lt;br /&gt;
 &lt;br /&gt;
 ... when he gets there.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no door so Ferrah goes charging through into the building. There is a door to the left, one straight ahead and a set of stairs leading up straight ahead as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Dubtle can see the other end of the street the figure darted into as he rounds an adjoining street, getting closer as he keeps running.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! YOU STOP!&amp;quot; Duble yells after the figure when he spots him! Having a bird to go as the bird flies does help.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferrah pauses, looking at her options, but when she hears Duble shout, she turns and runs in /that/ direction. After all, what are the odds that there are two people who need to be stopped?&lt;br /&gt;
&lt;br /&gt;
It is a good thing that the bird is following him as the figure is currently darting along the rooftops of the street, having slid out of a upper level window. The options for the figure at this point are either up the street towards Dubtle or down the street towards Ferrah, though both of the pursurers are on ground level so that is a bit of an advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Up there! You! Stop!&amp;quot; Dubtle's bird can talk, being a raven, and it even shouts too, &amp;quot;STOOOOP!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Well, squawks really.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferrah dashes outside and looks wildly about, until she hears the raven above her. She looks up to see the guy up on the roofs and curses. She grabs something, anything heavy, really, and tosses it at the culprit, hoping to knock him off his balance or, even better, off the room. &amp;quot;If this doesn't work...&amp;quot; she growls.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
It is almost like watching a Rube Goldberg machine being set in motion with this toss. It flies up, bounces off the roof, causing a few ceramic tile shingles to slide off of it as the tossed object bounces over to another roof and clips a gargoyle statue sitting there, the head beginning to wobble from the force smacking into it. As Ferrah leaps out of the way of the falling shingles, she lands right under a balcony as the garogle head gives way with an audible cracking sound. Instinctually, she looks up only to be given a stone headbutt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;STOP!&amp;quot; Dubtle then begin to intone a more forceful spell to try to make the do just that.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Hold Person. Caster Level: 3 DC: 15&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
The spell begins to take effect as the figure stumbles mid-step and thus falls to the ground as their body siezes up by the force of the spell. They are now lying on the rooftop, unable to move as the arcane energies hold them in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;It won't last long. &lt;br /&gt;
 &lt;br /&gt;
Dubtle casts another spell on himself, trying to grow to a huger size so that he can reach up and pull her off the roof!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Enlarge Person. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Struggle as they might, they just can't seem to break free as the giant figure starts to get closer. Not quite tall enough to completely reach the figure from the ground, Dubtle could very easily climb up to the roof and then get in range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Which he is going to try to do, carefully. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You're under arrest, sir, for murder.&amp;quot; He tries not to break anything on the way up.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls athletics+2: (18)+1+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Apparently, the figure can't break out of whatever has been done to it as it just lies there, as if awaiting its fate at the hand of the large figure coming to get them. There is the sound of some creaking and buckling as the roof is not meant to hold this much weight in one area for excessive amounts of time, but nothing has started to give way just yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Wincing, Dubtle reaches out for the figure and attepts to pull them down to the ground an deposit them there. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;GUARDS,&amp;quot; he booms.&amp;quot;GUARDS!'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
The figure begins to stir in your hands as you move it down to the ground, the spell wearing off it seems. There is sound of guards being mobilized towards your position, but they may take a bit of time to get to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stay down or I'll simply paralyze you again,&amp;quot; says Dubtle, threateningly, to the figure on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Intimidate: (12)+7: 19&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
Being chased and caught, especially by a magic using dwarf of all things, your quarry seems to have given up the fight. As you have them close, you get a really good look at them. They are human, long blonde hair tied back in a ponytail and light grey eyes with flecks of a deeper purple through them. There is a bit of wear on the face, but not too weathered by the ravages of time. Their figure is extremely lithe and agile, given the movements they made to get away from you it is not surprising.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're under arrest for the murder of.. of... whoever that was! YOu stay right there!&amp;quot; Dubtle keeps pointing at them.&lt;br /&gt;
&lt;br /&gt;
Soon enough, the guards come and given your statement start to haul the man away. You do get one of the guard officers looking at you and adds, &amp;quot;Be careful casting magic in the city limits, it could be you we were arresting for killing people if that building gave way,&amp;quot; he says sternly, watching for your reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was careful,&amp;quot; says Dubtle, &amp;quot;The last thing I wanted was anyone to get hurt.&amp;quot; He's firm on that front. He lets them take that poor individual away.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25919</id>
		<title>Defenestration</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25919"/>
		<updated>2017-04-19T03:32:00Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Defenestration&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Dubtle Level 3, Ferrah Level 2&lt;br /&gt;
*Place: Alexandria Streets&lt;br /&gt;
*Time: April 3, 2017&lt;br /&gt;
*Summary: After seeing someone fall out of a second story window, the PCs chase after the suspected killer.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 8 (baby) common bats, CR 2 &lt;br /&gt;
*Encounter 2: 2 (angry parents) Dire Bats, CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It's a pretty busy day, being the market day for the city. Vendor stalls are set up everywhere they can find room, out front of their houses or other groups of buildings wherever they could get some space to put their wares on display. And you can hear the calls as people hawk their products through the cacophony of people walking around and talking to the various vendors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Buy a pot, no finer pot in brass or silver!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sugar dates. Sugar dates and figs. Sugar dates and pistachios.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about a necklace? Pretty necklace for pretty lady!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh Fish! We catch 'em, you buy 'em!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What lovely grapes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You call this bacon?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ferrah comes to the market every once in a while to buy something nice for herself. Being an adventurer has given her a lot more spending money than she knows what to do with, so now the half-orc is going about looking at boots. &amp;quot;How much for this?&amp;quot; She asks, holding up a pair of sturdy looking boots that would last her a lifetime. Upon hearing the answer she puts the boots down. &amp;quot;For that price you might as well be asking me to sell my mother!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;What a beautiful day!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Dubtle is happy and all smiles as he taps his quarterstaff along through the markte. A fat raven sits on his shoulder as he explores. Cheerfully.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
The two of you are around the same area, a couple buildings with alleys off the sides in between them, a small square with five different roads coming off from it. The chatter carries along before it is shattered by a woman's scream. You are quickly able to locate the source, a body flying out of the second story of one of the buildings to come to rest on the ground, unmoving. The bloodpool from the body grows as it starts to seep into the ground.&lt;br /&gt;
&lt;br /&gt;
The cobbler is about to retort with something about his own mother when he stops short, hearing the scream. Ferrah turns to look at what got the man distracted, and seeing the body being flung from the second story window she mutters, &amp;quot;Hells.&amp;quot; She rushes towards the building where the body came from, jumping over the pool of blood to rush up to the second story.&lt;br /&gt;
&lt;br /&gt;
A similar curse is Khazad is let loose by Dubtle. He runs towards the source of the commotion too. He quickly kneels by the body to see if he can help. He does have some healing magic, after all.&lt;br /&gt;
&lt;br /&gt;
The body is clearly dead, the eyes already starting to glaze over as the light behind them has gone out. As Ferrah starts to rush up towards the second story of the building, there are some surprised people in the building as she dashes into it. The stairs are off to the left through a small archway and go up to a landing and then back up to the second floor, where a door rests closed.&lt;br /&gt;
&lt;br /&gt;
Ferrah doesn't even bother seeing if the door is unlocked. She just charges against it with her shoulder, hoping to burst it open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whe--,&amp;quot; and then Ferrah is doing... /that/. Dubtle goes after her, yelping.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
The door is closed but not barred in any way as it goes flying open, putting Ferrah in the room where the woman fell from. The room is about twenty feet by twenty five feet, though a couple of hanging blankets have been put up to seperate it into a few spaces. The one closest to the window that the woman went out has been pulled to one side, and that is over to your right as you come through the door, turning to face out to the square. There is another curtain hung over to the left hand side that is still waving back and forth as if blowing in some non-existent breeze.&lt;br /&gt;
&lt;br /&gt;
As Dubtle comes charging to the building, he could swear he saw something shift in the alleyway but when he looks back, there is nothing there. Instead, he can hear a voice yelling at him from inside the house as a dwarf male dressed in a pair of breeches held up by suspenders and no shirt on looks at him, a pair of dwarven childen behind him. &amp;quot;Ya and ya'r.... Pet,&amp;quot; he says spitting in the direction of the stairs Ferrah passed early, &amp;quot;Think ya can just come into people's homes and do as ya bloody please, don'tcha?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah narrow her eyes and pulls at the still waiving curtain to see what's behind it, hoping to find whoever it was that threw the body out the window. It's probably a good thing, though, that she isn't downstairs to hear the dwarf call her a pet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...'scuse me?&amp;quot; says Dubtle. &amp;quot;A man just was thown bodily from a window and that's your concern? Please keep yourselves safe and don't you dare call that lady anyone's pet --I think she'd probably traumitize.&amp;quot; The raven squawks.&lt;br /&gt;
&lt;br /&gt;
The still waiving curtain is covering a small nook set up by a window that leads out to the alleyway. A small table, some pillows on a bench and one on the floor, and a tea setting adn a few candles resting on the ledge.&lt;br /&gt;
&lt;br /&gt;
The dwarf just shrugs his shoulders and chuckles. &amp;quot;Ah, so the noisy broad is dead?&amp;quot; he says and smiles, &amp;quot;Maybe now my kids will get to sleep the whole night through.&amp;quot; He turns back towards the room and pulls the kids along with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Is the window open?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;THe body was male or female, Ansrir?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Female&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes over to the window, and peers out of it, looking up the alleyway to see if the culprit fled the scene that way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;...! SIR&amp;quot;! &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is mortified by the other khazad's words. That is most ungentlemanly! &lt;br /&gt;
 &lt;br /&gt;
 Still, he goes up after Ferrah at this point.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a figure out in the alleyway, dressed in a dark blue leggings and a green tunic. Long blonde hair is tied back into a ponytail. The figure is charging towards a wall at the end of the alley, bouncing off a wall and onto a box to start climbing on the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah bellows out, &amp;quot;HEY, STOP!&amp;quot; at the figure, and she, herself leaps out the window to give chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Acrobatics check please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah just soaks the damage. :D&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...go with them,&amp;quot; says Dubtle to the fat raven on his shoulder as he sees Ferrah go out the window, having arrived just in time for that. The raven squawks in protest but does as told. Familiars. Who needs 'em?&lt;br /&gt;
&lt;br /&gt;
Ferrah makes it to the ground, stumbling slightly but managing to stay up. She is about twenty feet behind the figure who looks over their shoulder as he sits atop the wall, glancing back at Ferrah as she calls out to him, just shaking their head and dropping off onto the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah charges the wall, hoping her superior strength will make up for the fact that she.... just isn't built or trained for this kind of thing. The wall is far enough that she can prepare, and she leaps at it like a mighty... something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir would say another acrobatics check if you're leaping at the wall. Are you trying to just leap as high as you can? Like a running high jump?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah is.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;There is various detritus to climb on if you would prefer to do that instead. Might take a bit longer, but easier than trying to leap it. Up to you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;BARBARIAN LEAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle Will take the longer way around and have his familiar follow.&lt;br /&gt;
&lt;br /&gt;
Ferrah goes charging down the alleyway, building up a good amount of speed as she leaps towards the wall. Her fingers just seem to get below the lip of the ledge as she scratches at the wll before falling. However, she doesn't fall as far as she might expect as her feet thunk on an empty barrel that was stored here, perhaps for collecting water or something. She now stands off the ground, the wall in reach of her were she to jump again, easily getting to pull herself up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. &amp;quot;Go ahead and pose it. Your familiar is following the figure then, while you go around another way?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah, because Dubtle can't do what Ferrah did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah curses loudly as she just aaaallllmost made it, and she leaps at the edge again, to pull herself up and over and resume the chase. Hopefully she can still see where the guy is going.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Go, go,&amp;quot; says Duble to the bird. And go it does! Flapping into the night! Dangerously! &lt;br /&gt;
 &lt;br /&gt;
 Duble tromps back down the stairs and runs after.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Perception check fro Ferrah and the bird, assuming it has different perception score than Duble&amp;quot;&lt;br /&gt;
GAME: Ferrah rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Oh yeah. That's what I'm talking about. Ferrah *knows* these back alley streets. This is where she grew up after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle looks up!&lt;br /&gt;
GAME: Dubtle rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bird and Ferrah are able to catch a glimpse of the same figure as it darts around the corner at the end of the alley and turns left, heading now towards the northern city gate it would seem, at least assuming that they were interested in fleeing the city.&lt;br /&gt;
&lt;br /&gt;
Ferrah sprints down the alleys, figuring she can keep this faster pace up longer than her quarry. Still, just in case, she grabs a loose brick from a building and, if she gets a clear shot, will hurl it at him to slow him down.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Dubtle is just trying to keep up. Those hairy khazad legs were not made for long distane running.&lt;br /&gt;
&lt;br /&gt;
Ferrah rounds the corner to see him moving through the crowd. She might be able to get a good shot with the brick if her aim is true. Meanwhile Dubtle, following on the last known location and whatever information his familiar might be able to provide, he keeps working to catch up with the two on the chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Yeah. Gonna hurl the brick.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Roll a ranged attack. Are you proficient in brick, whatever class of weapon that might be under?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;It's an improvised weapon, so no. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, make an attack roll, and let's see if you can get this guy so stoned he can't stand up straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah snnnnrk.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Ferrah says a silent prayer to Althea, and hurls the brick at the guy before he can get into the crowd. She winces when she sees that her aim is less than spectacular, and redoubles her efforts to catch up. &amp;quot;Not smart, Ferrah,&amp;quot; she mutters under her panting breath.&lt;br /&gt;
&lt;br /&gt;
The brick is thrown and unfortunately, it doesn't seem to have the power and control to make it to the target, who you see dart down a side sreet as the brick is tossed. Fortunately however, it does manage to just miss a Lucht Siuil female as she rounds the corner just after the brick tumbles to the dirt. She seems to be oblivious to how close to a different fate that she had been.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Huff huff huff...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is panting. &lt;br /&gt;
&lt;br /&gt;
 He is kind of a wuss, to be honest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, what now, darting down the alley after the figure?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;I am, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle is still trying to keep up!&lt;br /&gt;
GAME: Dubtle rolls athletics: (7)+1: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle fex.&lt;br /&gt;
&lt;br /&gt;
The figure turns down into the side street and then ducks into a doorway into a building about three doors ahead of you on the street. Now that they are out of sight you cannot know exactly what they are doing until you acquire them again.&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes madly towards the door, trying to catch up, and once again, just kind of sets her shoulder to break through it instead of testing to see if it's open or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;With his raven in the sky, Dubtle continues to chase after Ferrah! He can help1 REally! &lt;br /&gt;
 &lt;br /&gt;
 ... when he gets there.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no door so Ferrah goes charging through into the building. There is a door to the left, one straight ahead and a set of stairs leading up straight ahead as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Dubtle can see the other end of the street the figure darted into as he rounds an adjoining street, getting closer as he keeps running.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! YOU STOP!&amp;quot; Duble yells after the figure when he spots him! Having a bird to go as the bird flies does help.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferrah pauses, looking at her options, but when she hears Duble shout, she turns and runs in /that/ direction. After all, what are the odds that there are two people who need to be stopped?&lt;br /&gt;
&lt;br /&gt;
It is a good thing that the bird is following him as the figure is currently darting along the rooftops of the street, having slid out of a upper level window. The options for the figure at this point are either up the street towards Dubtle or down the street towards Ferrah, though both of the pursurers are on ground level so that is a bit of an advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;Up there! You! Stop!&amp;quot; Dubtle's bird can talk, being a raven, and it even shouts too, &amp;quot;STOOOOP!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Well, squawks really.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferrah dashes outside and looks wildly about, until she hears the raven above her. She looks up to see the guy up on the roofs and curses. She grabs something, anything heavy, really, and tosses it at the culprit, hoping to knock him off his balance or, even better, off the room. &amp;quot;If this doesn't work...&amp;quot; she growls.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
It is almost like watching a Rube Goldberg machine being set in motion with this toss. It flies up, bounces off the roof, causing a few ceramic tile shingles to slide off of it as the tossed object bounces over to another roof and clips a gargoyle statue sitting there, the head beginning to wobble from the force smacking into it. As Ferrah leaps out of the way of the falling shingles, she lands right under a balcony as the garogle head gives way with an audible cracking sound. Instinctually, she looks up only to be given a stone headbutt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;STOP!&amp;quot; Dubtle then begin to intone a more forceful spell to try to make the do just that.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Hold Person. Caster Level: 3 DC: 15&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
The spell begins to take effect as the figure stumbles mid-step and thus falls to the ground as their body siezes up by the force of the spell. They are now lying on the rooftop, unable to move as the arcane energies hold them in place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;It won't last long. &lt;br /&gt;
 &lt;br /&gt;
Dubtle casts another spell on himself, trying to grow to a huger size so that he can reach up and pull her off the roof!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Enlarge Person. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Struggle as they might, they just can't seem to break free as the giant figure starts to get closer. Not quite tall enough to completely reach the figure from the ground, Dubtle could very easily climb up to the roof and then get in range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Which he is going to try to do, carefully. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You're under arrest, sir, for murder.&amp;quot; He tries not to break anything on the way up.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls athletics+2: (18)+1+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Apparently, the figure can't break out of whatever has been done to it as it just lies there, as if awaiting its fate at the hand of the large figure coming to get them. There is the sound of some creaking and buckling as the roof is not meant to hold this much weight in one area for excessive amounts of time, but nothing has started to give way just yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Wincing, Dubtle reaches out for the figure and attepts to pull them down to the ground an deposit them there. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;GUARDS,&amp;quot; he booms.&amp;quot;GUARDS!'&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
The figure begins to stir in your hands as you move it down to the ground, the spell wearing off it seems. There is sound of guards being mobilized towards your position, but they may take a bit of time to get to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stay down or I'll simply paralyze you again,&amp;quot; says Dubtle, threateningly, to the figure on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Intimidate: (12)+7: 19&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
Being chased and caught, especially by a magic using dwarf of all things, your quarry seems to have given up the fight. As you have them close, you get a really good look at them. They are human, long blonde hair tied back in a ponytail and light grey eyes with flecks of a deeper purple through them. There is a bit of wear on the face, but not too weathered by the ravages of time. Their figure is extremely lithe and aglie, given the movements they made to get away from you it is not surprising.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're under arrest for the murder of.. of... whoever that was! YOu stay right there!&amp;quot; Dubtle keeps pointing at them.&lt;br /&gt;
&lt;br /&gt;
Soon enough, the guards come and given your statement start to haul the man away. You do get one of the guard officers looking at you and adds, &amp;quot;Be careful casting magic in the city limits, it could be you we were arresting for killing people if that building gave way,&amp;quot; he says sternly, watching for your reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was careful,&amp;quot; says Dubtle, &amp;quot;The last thing I wanted was anyone to get hurt.&amp;quot; He's firm on that front. He lets them take that poor individual away.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25918</id>
		<title>Defenestration</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25918"/>
		<updated>2017-04-19T03:25:32Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Defenestration&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Dubtle Level 2, Ferrah&lt;br /&gt;
*Place: Alexandria Streets&lt;br /&gt;
*Time: April 3, 2017&lt;br /&gt;
*Summary: After seeing someone fall out of a second story window, the PCs chase after the suspected killer.&lt;br /&gt;
*APL: 2&lt;br /&gt;
*Encounter 1: 8 (baby) common bats, CR 2 &lt;br /&gt;
*Encounter 2: 2 (angry parents) Dire Bats, CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It's a pretty busy day, being the market day for the city. Vendor stalls are set up everywhere they can find room, out front of their houses or other groups of buildings wherever they could get some space to put their wares on display. And you can hear the calls as people hawk their products through the cacophony of people walking around and talking to the various vendors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Buy a pot, no finer pot in brass or silver!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sugar dates. Sugar dates and figs. Sugar dates and pistachios.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about a necklace? Pretty necklace for pretty lady!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh Fish! We catch 'em, you buy 'em!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What lovely grapes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You call this bacon?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah comes to the market every once in a while to buy something nice for herself. Being an adventurer has given her a lot more spending money than she knows what to do with, so now the half-orc is going about looking at boots. &amp;quot;How much for this?&amp;quot; She asks, holding up a pair of sturdy looking boots that would last her a lifetime. Upon hearing the answer she puts the boots down. &amp;quot;For that price you might as well be asking me to sell my mother!&amp;quot;&lt;br /&gt;
&amp;quot;What a beautiful day!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Dubtle is happy and all smiles as he taps his quarterstaff along through the markte. A fat raven sits on his shoulder as he explores. Cheerfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
The two of you are around the same area, a couple buildings with alleys off the sides in between them, a small square with five different roads coming off from it. The chatter carries along before it is shattered by a woman's scream. You are quickly able to locate the source, a body flyinh out of the second story of one of the buildings to come to rest on the ground, unmoving. The bloodpool from the body grows as it starts to seep into the ground.&lt;br /&gt;
&lt;br /&gt;
The cobbler is about to retort with something about his own mother when he stops short, hearing the scream. Ferrah turns to look at what got the man distracted, and seeing the body being flung from the second story window she mutters, &amp;quot;Hells.&amp;quot; She rushes towards the building where the body came from, jumping over the pool of blood to rush up to the second story.&lt;br /&gt;
&lt;br /&gt;
A similar curse is Khazad is let loose by Dubtle. He runs towards the source of the commotion too. He quickly kneels by the body to see if he can help. He does have some healing magic, after all.&lt;br /&gt;
&lt;br /&gt;
The body is clearly dead, the eyes already starting to glaze over as the light behind them has gone out. As Ferrah starts to rush up towards the second story of the building, there are some surprised people in the building as she dashes into it. The stairs are off to the left through a small archway and go up to a landing and then back up to the second floor, where a door rests closed.&lt;br /&gt;
&lt;br /&gt;
Ferrah doesn't even bother seeing if the door is unlocked. She just charges against it with her shoulder, hoping to burst it open.&lt;br /&gt;
&amp;quot;Whe--,&amp;quot; and then Ferrah is doing... /that/. Dubtle goes after her, yelping.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
The door is closed but not barred in any way as it goes flying open, putting Ferrah in the room where the woman fell from. The room is about twenty feet by twenty five feet, though a couple of hanging blankets have been put up to seperate it into a few spaces. The one closest to the window that the woman went out has been pulled to one side, and that is over to your right as you come through the door, turning to face out to the square. There is another curtain hung over to the left hand side that is still waving back and forth as if blowing in some non-existent breeze.&lt;br /&gt;
&lt;br /&gt;
As Dubtle comes charging to the building, he could swear he saw something shift in the alleyway but when he looks back, there is nothing there. Instead, he can hear a voice yelling at him from inside the house as a dwarf male dressed in a pair of breeches held up by suspenders and no shirt on looks at him, a pair of dwarven childen behind him. &amp;quot;Ya and ya'r.... Pet,&amp;quot; he says spitting in the direction of the stairs Ferrah passed early, &amp;quot;Think ya can just come into people's homes and do as ya bloody please, don'tcha?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah narrow her eyes and pulls at the still waiving curtain to see what's behind it, hoping to find whoever it was that threw the body out the window. It's probably a good thing, though, that she isn't downstairs to hear the dwarf call her a pet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...'scuse me?&amp;quot; says Dubtle. &amp;quot;A man just was thown bodily from a window and that's your concern? Please keep yourselves safe and don't you dare call that lady anyone's pet --I think she'd probably traumitize.&amp;quot; The raven squawks.&lt;br /&gt;
&lt;br /&gt;
The still waiving curtain is covering a small nook set up by a window that leads out to the alleyway. A small table, some pillows on a bench and one on the floor, and a tea setting adn a few candles resting on the ledge.&lt;br /&gt;
&lt;br /&gt;
The dwarf just shrugs his shoulders and chuckles. &amp;quot;Ah, so the noisy broad is dead?&amp;quot; he says and smiles, &amp;quot;Maybe now my kids will get to sleep the whole night through.&amp;quot; He turns back towards the room and pulls the kids along with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Is the window open?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;THe body was male or female, Ansrir?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Female&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes over to the window, and peers out of it, looking up the alleyway to see if the culprit fled the scene that way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...! SIR&amp;quot;! &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is mortified by the other khazad's words. That is most ungentlemanly! &lt;br /&gt;
 &lt;br /&gt;
 Still, he goes up after Ferrah at this point.&lt;br /&gt;
&lt;br /&gt;
There is a figure out in the alleyway, dressed in a dark blue leggings and a green tunic. Long blonde hair is tied back into a ponytail. The figure is charging towards a wall at the end of the alley, bouncing off a wall and onto a box to start climbing on the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah bellows out, &amp;quot;HEY, STOP!&amp;quot; at the figure, and she, herself leaps out the window to give chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Acrobatics check please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah just soaks the damage. :D&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...go with them,&amp;quot; says Dubtle to the fat raven on his shoulder as he sees Ferrah go out the window, having arrived just in time for that. The raven squawks in protest but does as told. Familiars. Who needs 'em?&lt;br /&gt;
&lt;br /&gt;
Ferrah makes it to the ground, stumbling slightly but managing to stay up. She is about twenty feet behind the figure who looks over their shoulder as he sits atop the wall, glancing back at Ferrah as she calls out to him, just shaking their head and dropping off onto the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah charges the wall, hoping her superior strength will make up for the fact that she.... just isn't built or trained for this kind of thing. The wall is far enough that she can prepare, and she leaps at it like a mighty... something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir would say another acrobatics check if you're leaping at the wall. Are you trying to just leap as high as you can? Like a running high jump?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah is.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;There is various detritus to climb on if you would prefer to do that instead. Might take a bit longer, but easier than trying to leap it. Up to you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;BARBARIAN LEAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle Will take the longer way around and have his familiar follow.&lt;br /&gt;
&lt;br /&gt;
Ferrah goes charging down the alleyway, building up a good amount of speed as she leaps towards the wall. Her fingers just seem to get below the lip of the ledge as she scratches at the wll before falling. However, she doesn't fall as far as she might expect as her feet thunk on an empty barrel that was stored here, perhaps for collecting water or something. She now stands off the ground, the wall in reach of her were she to jump again, easily getting to pull herself up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. &amp;quot;Go ahead and pose it. Your familiar is following the figure then, while you go around another way?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah, because Dubtle can't do what Ferrah did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah curses loudly as she just aaaallllmost made it, and she leaps at the edge again, to pull herself up and over and resume the chase. Hopefully she can still see where the guy is going.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go, go,&amp;quot; says Duble to the bird. And go it does! Flapping into the night! Dangerously! &lt;br /&gt;
 &lt;br /&gt;
 Duble tromps back down the stairs and runs after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Perception check fro Ferrah and the bird, assuming it has different perception score than Duble&amp;quot;&lt;br /&gt;
GAME: Ferrah rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Oh yeah. That's what I'm talking about. Ferrah *knows* these back alley streets. This is where she grew up after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle looks up!&lt;br /&gt;
GAME: Dubtle rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bird and Ferrah are able to catch a glimpse of the same figure as it darts around the corner at the end of the alley and turns left, heading now towards the northern city gate it would seem, at least assuming that they were interested in fleeing the city.&lt;br /&gt;
&lt;br /&gt;
Ferrah sprints down the alleys, figuring she can keep this faster pace up longer than her quarry. Still, just in case, she grabs a loose brick from a building and, if she gets a clear shot, will hurl it at him to slow him down.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Dubtle is just trying to keep up. Those hairy khazad legs were not made for long distane running.&lt;br /&gt;
&lt;br /&gt;
Ferrah rounds the corner to see him moving through the crowd. She might be able to get a good shot with the brick if her aim is true. Meanwhile Dubtle, following on the last known location and whatever information his familiar might be able to provide, he keeps working to catch up with the two on the chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Yeah. Gonna hurl the brick.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Roll a ranged attack. Are you proficient in brick, whatever class of weapon that might be under?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;It's an improvised weapon, so no. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, make an attack roll, and let's see if you can get this guy so stoned he can't stand up straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah snnnnrk.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Ferrah says a silent prayer to Althea, and hurls the brick at the guy before he can get into the crowd. She winces when she sees that her aim is less than spectacular, and redoubles her efforts to catch up. &amp;quot;Not smart, Ferrah,&amp;quot; she mutters under her panting breath.&lt;br /&gt;
&lt;br /&gt;
The brick is thrown and unfortunately, it doesn't seem to have the power and control to make it to the target, who you see dart down a side sreet as the brick is tossed. Fortunately however, it does manage to just miss a Lucht Siuil female as she rounds the corner just after the brick tumbles to the dirt. She seems to be oblivious to how close to a different fate that she had been.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huff huff huff...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is panting. &lt;br /&gt;
 He is kind of a wuss, to be honest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, what now, darting down the alley after the figure?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;I am, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle is still trying to keep up!&lt;br /&gt;
GAME: Dubtle rolls athletics: (7)+1: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle fex.&lt;br /&gt;
&lt;br /&gt;
The figure turns down into the side street and then ducks into a doorway into a building about three doors ahead of you on the street. Now that they are out of sight you cannot know exactly what they are doing until you acquire them again.&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes madly towards the door, trying to catch up, and once again, just kind of sets her shoulder to break through it instead of testing to see if it's open or not.&lt;br /&gt;
&lt;br /&gt;
With his rven in the sky, Dubtle continues to chase after Ferrah! He can help1 REally! &lt;br /&gt;
 &lt;br /&gt;
 ... when he gets there.&lt;br /&gt;
&lt;br /&gt;
There is no door so Ferrah goes charging through into the building. There is a door to the left, one straight ahead and a set of stairs leading up straight ahead as well.&lt;br /&gt;
&lt;br /&gt;
Dubtle can see the other end of the street the figure darted into as he rounds an adjoining street, getting closer as he keeps running.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! YOU STOP!&amp;quot; Duble yells after the figure when he spots him! Having a bird to go as the bird flies does help.&lt;br /&gt;
&lt;br /&gt;
Ferrah pauses, looking at her options, but when she hears Duble shout, she turns and runs in /that/ direction. After all, what are the odds that there are two people who need to be stopped?&lt;br /&gt;
&lt;br /&gt;
It is a good thing that the bird is following him as the figure is currently darting along the rooftops of the street, having slid out of a upper level window. The options for the figure at this point are either up the street towards Dubtle or down the street towards Ferrah, though both of the pursurers are on ground level so that is a bit of an advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Up there! You! Stop!&amp;quot; Dubtle's bird can talk, being a raven, and it even shouts too, &amp;quot;STOOOOP!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Well, squawks really.&lt;br /&gt;
&lt;br /&gt;
Ferrah dashes outside and looks wildly about, until she hears the raven above her. She looks up to see the guy up on the roofs and curses. She grabs something, anything heavy, really, and tosses it at the culprit, hoping to knock him off his balance or, even better, off the room. &amp;quot;If this doesn't work...&amp;quot; she growls.&lt;br /&gt;
GAME: Ferrah rolls ranged: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
It is almost like watching a Rube Goldberg machine being set in motion with this toss. It flies up, bounces off the roof, causing a few ceramic tile shingles to slide off of it as the tossed object bounces over to another roof and clips a gargoyle statue sitting there, the head beginning to wobble from the force smacking into it. As Ferrah leaps out of the way of the falling shingles, she lands right under a balcony as the garogle head gives way with an audible cracking sound. Instinctually, she looks up only to be given a stone headbutt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;STOP!&amp;quot; Dubtle then begin to intone a more forceful spell to try to make the do just that.&lt;br /&gt;
GAME: Dubtle casts Hold Person. Caster Level: 3 DC: 15&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
The spell begins to take effect as the figure stumbles mid-step and thus falls to the ground as their body siezes up by the force of the spell. They are now lying on the rooftop, unable to move as the arcane energies hold them in place.&lt;br /&gt;
&lt;br /&gt;
It won't last long. &lt;br /&gt;
 &lt;br /&gt;
Dubtle casts another spell on himself, trying to grow to a huger size so that he can reach up and pull her off the roof!&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Enlarge Person. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Struggle as they might, they just can't seem to break free as the giant figure starts to get closer. Not quite tall enough to completely reach the figure from the ground, Dubtle could very easily climb up to the roof and then get in range.&lt;br /&gt;
&lt;br /&gt;
Which he is going to try to do, carefully. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You're under arrest, sir, for murder.&amp;quot; He tries not to break anything on the way yup.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls athletics+2: (18)+1+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Apparently, the figure can't break out of whatever has been done to it as it just lies there, as if awaiting its fate at the hand of the large figure coming to get them. There is the sound of some creaking and buckling as the roof is not meant to hold this much weight in one area for excessive amounts of time, but nothing has started to give way just yet.&lt;br /&gt;
&lt;br /&gt;
Wincing, Dubtle reaches out for the figure and attepts to pull them down to the ground an deposit them there. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;GUARDS,&amp;quot; he booms.&amp;quot;GUARDS!'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
The figure begins to stir in your hands as you move it down to the ground, the spell wearing off it seems. There is sound of guards being mobilized towards your position, but they may take a bit of time to get to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stay down or I'll simply paralyze you again,&amp;quot; says Dubtle, threateningly, to the figure on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Intimidate: (12)+7: 19&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
Being chased and caught, especially by a magic using dwarf of all things, your quarry seems to have given up the fight. As you have them close, you get a really good look at them. They are human, long blonde hair tied back in a ponytail and light grey eyes with flecks of a deeper purple through them. There is a bit of wear on the face, but not too weathered by the ravages of time. Their figure is extremely lithe and aglie, given the movements they made to get away from you it is not surprising.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're under arrest for the murder of.. of... whoever that was! YOu stay right there!&amp;quot; Dubtle keeps pointing at them.&lt;br /&gt;
&lt;br /&gt;
Soon enough, the guards come and given your statement start to haul the man away. You do get one of the guard officers looking at you and adds, &amp;quot;Be careful casting magic in the city limits, it could be you we were arresting for killing people if that building gave way,&amp;quot; he says sternly, watching for your reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was careful,&amp;quot; says Dubtle, &amp;quot;The last thing I wanted was anyone to get hurt.&amp;quot; He's firm on that front. He lets them take that poor individual away.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25917</id>
		<title>Defenestration</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Defenestration&amp;diff=25917"/>
		<updated>2017-04-19T03:22:07Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: Created page with &amp;quot;It's a pretty busy day, being the market day for the city. Vendor stalls are set up everywhere they can find room, out front of their houses or othergroups of buildings wherev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's a pretty busy day, being the market day for the city. Vendor stalls are set up everywhere they can find room, out front of their houses or othergroups of buildings wherever they could get some space to put their wares on display. And you can hear the calls as people hawk their products through the cacophony of people walking around and talking to the various vendors:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Buy a pot, no finer pot in brass or silver!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sugar dates. Sugar dates and figs. Sugar dates and pistachios.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about a necklace? Pretty necklace for pretty lady!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fresh Fish! We catch 'em, you buy 'em!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What lovely grapes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You call this bacon?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah comes to the market every once in a while to buy something nice for herself. Being an adventurer has given her a lot more spending money than she knows what to do with, so now the half-orc is going about looking at boots. &amp;quot;How much for this?&amp;quot; She asks, holding up a pair of sturdy looking boots that would last her a lifetime. Upon hearing the answer she puts the boots down. &amp;quot;For that price you might as well be asking me to sell my mother!&amp;quot;&lt;br /&gt;
&amp;quot;What a beautiful day!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
Dubtle is happy and all smiles as he taps his quarterstaff along through the markte. A fat raven sits on his shoulder as he explores. Cheerfully.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (11)+2: 13&lt;br /&gt;
&lt;br /&gt;
The two of you are around the same area, a couple buildings with alleys off the sides in between them, a small square with five different roads coming off from it. The chatter carries along before it is shattered by a woman's scream. You are quickly able to locate the source, a body flyinh out of the second story of one of the buildings to come to rest on the ground, unmoving. The bloodpool from the body grows as it starts to seep into the ground.&lt;br /&gt;
&lt;br /&gt;
The cobbler is about to retort with something about his own mother when he stops short, hearing the scream. Ferrah turns to look at what got the man distracted, and seeing the body being flung from the second story window she mutters, &amp;quot;Hells.&amp;quot; She rushes towards the building where the body came from, jumping over the pool of blood to rush up to the second story.&lt;br /&gt;
&lt;br /&gt;
A similar curse is Khazad is let loose by Dubtle. He runs towards the source of the commotion too. He quickly kneels by the body to see if he can help. He does have some healing magic, after all.&lt;br /&gt;
&lt;br /&gt;
The body is clearly dead, the eyes already starting to glaze over as the light behind them has gone out. As Ferrah starts to rush up towards the second story of the building, there are some surprised people in the building as she dashes into it. The stairs are off to the left through a small archway and go up to a landing and then back up to the second floor, where a door rests closed.&lt;br /&gt;
&lt;br /&gt;
Ferrah doesn't even bother seeing if the door is unlocked. She just charges against it with her shoulder, hoping to burst it open.&lt;br /&gt;
&amp;quot;Whe--,&amp;quot; and then Ferrah is doing... /that/. Dubtle goes after her, yelping.&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls perception: (6)+6: 12&lt;br /&gt;
GAME: Dubtle rolls Perception: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
The door is closed but not barred in any way as it goes flying open, putting Ferrah in the room where the woman fell from. The room is about twenty feet by twenty five feet, though a couple of hanging blankets have been put up to seperate it into a few spaces. The one closest to the window that the woman went out has been pulled to one side, and that is over to your right as you come through the door, turning to face out to the square. There is another curtain hung over to the left hand side that is still waving back and forth as if blowing in some non-existent breeze.&lt;br /&gt;
&lt;br /&gt;
As Dubtle comes charging to the building, he could swear he saw something shift in the alleyway but when he looks back, there is nothing there. Instead, he can hear a voice yelling at him from inside the house as a dwarf male dressed in a pair of breeches held up by suspenders and no shirt on looks at him, a pair of dwarven childen behind him. &amp;quot;Ya and ya'r.... Pet,&amp;quot; he says spitting in the direction of the stairs Ferrah passed early, &amp;quot;Think ya can just come into people's homes and do as ya bloody please, don'tcha?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah narrow her eyes and pulls at the still waiving curtain to see what's behind it, hoping to find whoever it was that threw the body out the window. It's probably a good thing, though, that she isn't downstairs to hear the dwarf call her a pet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...'scuse me?&amp;quot; says Dubtle. &amp;quot;A man just was thown bodily from a window and that's your concern? Please keep yourselves safe and don't you dare call that lady anyone's pet --I think she'd probably traumitize.&amp;quot; The raven squawks.&lt;br /&gt;
&lt;br /&gt;
The still waiving curtain is covering a small nook set up by a window that leads out to the alleyway. A small table, some pillows on a bench and one on the floor, and a tea setting adn a few candles resting on the ledge.&lt;br /&gt;
&lt;br /&gt;
The dwarf just shrugs his shoulders and chuckles. &amp;quot;Ah, so the noisy broad is dead?&amp;quot; he says and smiles, &amp;quot;Maybe now my kids will get to sleep the whole night through.&amp;quot; He turns back towards the room and pulls the kids along with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Is the window open?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Yup&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;THe body was male or female, Ansrir?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Female&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes over to the window, and peers out of it, looking up the alleyway to see if the culprit fled the scene that way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...! SIR&amp;quot;! &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is mortified by the other khazad's words. That is most ungentlemanly! &lt;br /&gt;
 &lt;br /&gt;
 Still, he goes up after Ferrah at this point.&lt;br /&gt;
&lt;br /&gt;
There is a figure out in the alleyway, dressed in a dark blue leggings and a green tunic. Long blonde hair is tied back into a ponytail. The figure is charging towards a wall at the end of the alley, bouncing off a wall and onto a box to start climbing on the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah bellows out, &amp;quot;HEY, STOP!&amp;quot; at the figure, and she, herself leaps out the window to give chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Acrobatics check please.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah just soaks the damage. :D&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (7)+0: 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...go with them,&amp;quot; says Dubtle to the fat raven on his shoulder as he sees Ferrah go out the window, having arrived just in time for that. The raven squawks in protest but does as told. Familiars. Who needs 'em?&lt;br /&gt;
&lt;br /&gt;
Ferrah makes it to the ground, stumbling slightly but managing to stay up. She is about twenty feet behind the figure who looks over their shoulder as he sits atop the wall, glancing back at Ferrah as she calls out to him, just shaking their head and dropping off onto the other side of the wall.&lt;br /&gt;
&lt;br /&gt;
Ferrah charges the wall, hoping her superior strength will make up for the fact that she.... just isn't built or trained for this kind of thing. The wall is far enough that she can prepare, and she leaps at it like a mighty... something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir would say another acrobatics check if you're leaping at the wall. Are you trying to just leap as high as you can? Like a running high jump?&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah is.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;There is various detritus to climb on if you would prefer to do that instead. Might take a bit longer, but easier than trying to leap it. Up to you.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;BARBARIAN LEAP!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls acrobatics: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (2): 2&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle Will take the longer way around and have his familiar follow.&lt;br /&gt;
&lt;br /&gt;
Ferrah goes charging down the alleyway, building up a good amount of speed as she leaps towards the wall. Her fingers just seem to get below the lip of the ledge as she scratches at the wll before falling. However, she doesn't fall as far as she might expect as her feet thunk on an empty barrel that was stored here, perhaps for collecting water or something. She now stands off the ground, the wall in reach of her were she to jump again, easily getting to pull herself up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. &amp;quot;Go ahead and pose it. Your familiar is following the figure then, while you go around another way?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Yeah, because Dubtle can't do what Ferrah did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ferrah curses loudly as she just aaaallllmost made it, and she leaps at the edge again, to pull herself up and over and resume the chase. Hopefully she can still see where the guy is going.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go, go,&amp;quot; says Duble to the bird. And go it does! Flapping into the night! Dangerously! &lt;br /&gt;
 &lt;br /&gt;
 Duble tromps back down the stairs and runs after.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Perception check fro Ferrah and the bird, assuming it has different perception score than Duble&amp;quot;&lt;br /&gt;
GAME: Ferrah rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Oh yeah. That's what I'm talking about. Ferrah *knows* these back alley streets. This is where she grew up after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle looks up!&lt;br /&gt;
GAME: Dubtle rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bird and Ferrah are able to catch a glimpse of the same figure as it darts around the corner at the end of the alley and turns left, heading now towards the northern city gate it would seem, at least assuming that they were interested in fleeing the city.&lt;br /&gt;
&lt;br /&gt;
Ferrah sprints down the alleys, figuring she can keep this faster pace up longer than her quarry. Still, just in case, she grabs a loose brick from a building and, if she gets a clear shot, will hurl it at him to slow him down.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Dubtle is just trying to keep up. Those hairy khazad legs were not made for long distane running.&lt;br /&gt;
&lt;br /&gt;
Ferrah rounds the corner to see him moving through the crowd. She might be able to get a good shot with the brick if her aim is true. Meanwhile Dubtle, following on the last known location and whatever information his familiar might be able to provide, he keeps working to catch up with the two on the chase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Yeah. Gonna hurl the brick.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Roll a ranged attack. Are you proficient in brick, whatever class of weapon that might be under?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;It's an improvised weapon, so no. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, make an attack roll, and let's see if you can get this guy so stoned he can't stand up straight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ferrah rolls ranged: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah snnnnrk.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Ferrah says a silent prayer to Althea, and hurls the brick at the guy before he can get into the crowd. She winces when she sees that her aim is less than spectacular, and redoubles her efforts to catch up. &amp;quot;Not smart, Ferrah,&amp;quot; she mutters under her panting breath.&lt;br /&gt;
&lt;br /&gt;
The brick is thrown and unfortunately, it doesn't seem to have the power and control to make it to the target, who you see dart down a side sreet as the brick is tossed. Fortunately however, it does manage to just miss a Lucht Siuil female as she rounds the corner just after the brick tumbles to the dirt. She seems to be oblivious to how close to a different fate that she had been.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Huff huff huff...&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Dubtle is panting. &lt;br /&gt;
 He is kind of a wuss, to be honest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, what now, darting down the alley after the figure?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ferrah says, &amp;quot;I am, yeah.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle is still trying to keep up!&lt;br /&gt;
GAME: Dubtle rolls athletics: (7)+1: 8&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle fex.&lt;br /&gt;
&lt;br /&gt;
The figure turns down into the side street and then ducks into a doorway into a building about three doors ahead of you on the street. Now that they are out of sight you cannot know exactly what they are doing until you acquire them again.&lt;br /&gt;
&lt;br /&gt;
Ferrah rushes madly towards the door, trying to catch up, and once again, just kind of sets her shoulder to break through it instead of testing to see if it's open or not.&lt;br /&gt;
&lt;br /&gt;
With his rven in the sky, Dubtle continues to chase after Ferrah! He can help1 REally! &lt;br /&gt;
 &lt;br /&gt;
 ... when he gets there.&lt;br /&gt;
&lt;br /&gt;
There is no door so Ferrah goes charging through into the building. There is a door to the left, one straight ahead and a set of stairs leading up straight ahead as well.&lt;br /&gt;
&lt;br /&gt;
Dubtle can see the other end of the street the figure darted into as he rounds an adjoining street, getting closer as he keeps running.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HEY! YOU STOP!&amp;quot; Duble yells after the figure when he spots him! Having a bird to go as the bird flies does help.&lt;br /&gt;
&lt;br /&gt;
Ferrah pauses, looking at her options, but when she hears Duble shout, she turns and runs in /that/ direction. After all, what are the odds that there are two people who need to be stopped?&lt;br /&gt;
&lt;br /&gt;
It is a good thing that the bird is following him as the figure is currently darting along the rooftops of the street, having slid out of a upper level window. The options for the figure at this point are either up the street towards Dubtle or down the street towards Ferrah, though both of the pursurers are on ground level so that is a bit of an advantage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Up there! You! Stop!&amp;quot; Dubtle's bird can talk, being a raven, and it even shouts too, &amp;quot;STOOOOP!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
 Well, squawks really.&lt;br /&gt;
&lt;br /&gt;
Ferrah dashes outside and looks wildly about, until she hears the raven above her. She looks up to see the guy up on the roofs and curses. She grabs something, anything heavy, really, and tosses it at the culprit, hoping to knock him off his balance or, even better, off the room. &amp;quot;If this doesn't work...&amp;quot; she growls.&lt;br /&gt;
GAME: Ferrah rolls ranged: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
It is almost like watching a Rube Goldberg machine being set in motion with this toss. It flies up, bounces off the roof, causing a few ceramic tile shingles to slide off of it as the tossed object bounces over to another roof and clips a gargoyle statue sitting there, the head beginning to wobble from the force smacking into it. As Ferrah leaps out of the way of the falling shingles, she lands right under a balcony as the garogle head gives way with an audible cracking sound. Instinctually, she looks up only to be given a stone headbutt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;STOP!&amp;quot; Dubtle then begin to intone a more forceful spell to try to make the do just that.&lt;br /&gt;
GAME: Dubtle casts Hold Person. Caster Level: 3 DC: 15&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
The spell begins to take effect as the figure stumbles mid-step and thus falls to the ground as their body siezes up by the force of the spell. They are now lying on the rooftop, unable to move as the arcane energies hold them in place.&lt;br /&gt;
&lt;br /&gt;
It won't last long. &lt;br /&gt;
 &lt;br /&gt;
Dubtle casts another spell on himself, trying to grow to a huger size so that he can reach up and pull her off the roof!&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle casts Enlarge Person. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
Struggle as they might, they just can't seem to break free as the giant figure starts to get closer. Not quite tall enough to completely reach the figure from the ground, Dubtle could very easily climb up to the roof and then get in range.&lt;br /&gt;
&lt;br /&gt;
Which he is going to try to do, carefully. &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You're under arrest, sir, for murder.&amp;quot; He tries not to break anything on the way yup.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls athletics+2: (18)+1+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
Apparently, the figure can't break out of whatever has been done to it as it just lies there, as if awaiting its fate at the hand of the large figure coming to get them. There is the sound of some creaking and buckling as the roof is not meant to hold this much weight in one area for excessive amounts of time, but nothing has started to give way just yet.&lt;br /&gt;
&lt;br /&gt;
Wincing, Dubtle reaches out for the figure and attepts to pull them down to the ground an deposit them there. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;GUARDS,&amp;quot; he booms.&amp;quot;GUARDS!'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Odd or Even?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Dubtle says, &amp;quot;Odd!&amp;quot;&lt;br /&gt;
GAME: Ansrir rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
The figure begins to stir in your hands as you move it down to the ground, the spell wearing off it seems. There is sound of guards being mobilized towards your position, but they may take a bit of time to get to you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stay down or I'll simply paralyze you again,&amp;quot; says Dubtle, threateningly, to the figure on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Dubtle rolls Intimidate: (12)+7: 19&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (13)+1: 14&lt;br /&gt;
&lt;br /&gt;
Being chased and caught, especially by a magic using dwarf of all things, your quarry seems to have given up the fight. As you have them close, you get a really good look at them. They are human, long blonde hair tied back in a ponytail and light grey eyes with flecks of a deeper purple through them. There is a bit of wear on the face, but not too weathered by the ravages of time. Their figure is extremely lithe and aglie, given the movements they made to get away from you it is not surprising.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're under arrest for the murder of.. of... whoever that was! YOu stay right there!&amp;quot; Dubtle keeps pointing at them.&lt;br /&gt;
&lt;br /&gt;
Soon enough, the guards come and given your statement start to haul the man away. You do get one of the guard officers looking at you and adds, &amp;quot;Be careful casting magic in the city limits, it could be you we were arresting for killing people if that building gave way,&amp;quot; he says sternly, watching for your reaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was careful,&amp;quot; says Dubtle, &amp;quot;The last thing I wanted was anyone to get hurt.&amp;quot; He's firm on that front. He lets them take that poor individual away.[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=25916</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=25916"/>
		<updated>2017-04-19T03:21:11Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=25915</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=25915"/>
		<updated>2017-04-19T03:20:18Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many of the logs below refer to general roleplay. Some are tied to '''[[Standard PrPs|Player-Run Plots]]''', though. Many are also '''[[Meetups]]''', or '''[[Small Stories]]'''!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2017 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2017&lt;br /&gt;
|[[PrP: Winter Raids]]&lt;br /&gt;
|[[Selerik]], [[Blauensturm]], [[Astaren]], [[Zenia]], [[Malorn]], [[Josselyn]], [[Albain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Troll Hunt]]&lt;br /&gt;
|DM: [[Elisabeth du Leoncorte|Elisabeth]], Players: [[Nasrin]], [[Sadia]], [[Hun'rar]], [[Ilmig]], [[Khera]]&lt;br /&gt;
|-&lt;br /&gt;
|January 3, 2017&lt;br /&gt;
|[[Scene: Penance Before Althea]]&lt;br /&gt;
|[[An'thirya]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|MEETUP: [[Hayatiento Aerie Opening]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2017&lt;br /&gt;
|[[Scene: To Petition Eluna]]&lt;br /&gt;
|[[An'thirya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2017&lt;br /&gt;
|[[Redeye Flight]]&lt;br /&gt;
|[[An'thirya]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Scene: Bound to the Moon]]&lt;br /&gt;
|[[An'thirya]], [[Astaren]], [[Aya]], [[Dubtle]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2017&lt;br /&gt;
|[[Selerik Intros Elian to the City's Malaise]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2017&lt;br /&gt;
|[[A New Year Blitz]]&lt;br /&gt;
|[[Ollithial]], [[Sparrow]], [[Azarval]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Elian Intros Pendaril to Selerik]]&lt;br /&gt;
|[[Selerik]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2017&lt;br /&gt;
|[[Crimson Justice!]]&lt;br /&gt;
|[[Astaren]], [[Aznara]], [[Cesran]], [[Mikilos]], [[Miriai]], [[Myrana]], [[Sandy]], [[Selerik]], [[Silmeria]], [[Tarragon]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2017&lt;br /&gt;
|[[About the Door Trials]]&lt;br /&gt;
|[[Aya]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2017&lt;br /&gt;
|[[Big Dreams and a Little Dragon]]&lt;br /&gt;
|[[Astaren]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2017&lt;br /&gt;
|[[Tracks to the Junkyard]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]], [[Azog]], [[Aya]], [[Pelka]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2017&lt;br /&gt;
|[[Interview: Mistress of Weasels]]&lt;br /&gt;
|[[Astaren]], [[Roselle]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2017&lt;br /&gt;
|[[Mysterious Box Recovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 19, 2017&lt;br /&gt;
|[[Checking Out the Wreck]]&lt;br /&gt;
|[[Munch]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2017&lt;br /&gt;
|[[Lodestones, Trails, and Spells]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2017&lt;br /&gt;
|[[Horse Sense]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Soren]], [[Aya]], [[Masamya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2017&lt;br /&gt;
|[[Huldith]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[Drunken Blindfolded Target Practice]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mayahuel]], [[Bjoric]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2017&lt;br /&gt;
|[[A Fault in the Plan]]&lt;br /&gt;
|[[Aya]], [[Bjoric]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Stjepan]], [[Fazhad]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2017&lt;br /&gt;
|[[A Conspiracy Discovered]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2017&lt;br /&gt;
|PrP: [[Lady Jaquetta]]&lt;br /&gt;
|[[Munch]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===February===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2017&lt;br /&gt;
|Meetup: [[Beer Khazad and Calzones]]&lt;br /&gt;
|[[Lysa]]   [[Astaren]]   [[Dubtle]]   [[Hildr]]   [[Khogh Dorahl]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2017&lt;br /&gt;
|[[Frolic in Mictlan]]&lt;br /&gt;
|[[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2017&lt;br /&gt;
|[[The Rest of the Story]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2017&lt;br /&gt;
|[[Rats &amp;amp; Shadows]]&lt;br /&gt;
|[[Selia]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|February 14, 2017&lt;br /&gt;
|[[Erithamiel and Airships]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|February 17, 2017&lt;br /&gt;
|[[PrP: Not For Licking]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Amythyst]], [[Nicolai]], [[Ollithial]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|February 19, 2017&lt;br /&gt;
|[[PrP: Eye Spy]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Sasha]], [[Dubtle]], [[Ilmig]], [[Zant]], [[Ophelia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 21, 2017&lt;br /&gt;
|[[PrP: Construction Season]]&lt;br /&gt;
|[[Yokai]] ST, [[Aodh]], [[Karuda]], [[Dubtle]], [[Kore]], [[Zant]], [[Aznara]]&lt;br /&gt;
|-&lt;br /&gt;
|February 23, 2017&lt;br /&gt;
|[[Supplying the Brewers]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Meeting New Faces]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Wilros]], [[Skadi]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2017&lt;br /&gt;
|[[PrP: Cargonia Requires Your Aid]]&lt;br /&gt;
|[[Aodh]] ST, [[Yokai]], [[Dubtle]], [[Zant]], [[Ollithial]], [[Sasha]], [[Albion]], [[Orenthial]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2017&lt;br /&gt;
|[[Scream from the Alley]]&lt;br /&gt;
|[[Lysa]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2017&lt;br /&gt;
|Meetup: [[PrP: Shadows Over Alexandros]]&lt;br /&gt;
|[[Yokai]] ST, [[Safiya]], [[Aodh]], [[Lysa]], [[Sasha]], [[Zant]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2017&lt;br /&gt;
|[[PrP: Silent Incursion - LTP]]&lt;br /&gt;
|[[Sebropert]] GM, [[Donna]], [[Delilah]], [[Miriai]], [[Orenthal]]&lt;br /&gt;
|-&lt;br /&gt;
|March 7, 2017&lt;br /&gt;
|[[Junkyard Dragons]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bronze Griffons &amp;amp; the Purple Rose]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2017&lt;br /&gt;
|[[Getting Acquainted in Rune]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Garrin]], [[Landau]], &amp;amp; [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 13, 2017&lt;br /&gt;
|[[Search and Rescue]]&lt;br /&gt;
|[[Aya]], [[Kiroth]], [[Elisabeth du Leoncorte|Elisabeth]], [[Selerik]], [[Bjoric]], [[Nadara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2017&lt;br /&gt;
|[[Intelligent Combatants]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2017&lt;br /&gt;
|[[Classroom Hangover]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2017&lt;br /&gt;
|[[Look Out Below]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2017&lt;br /&gt;
|[[Mithralla Magnificence]]&lt;br /&gt;
|[[Mikilos]], [[Kaj]], [[Roselle]], &amp;amp; [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|March 28, 2017&lt;br /&gt;
|RP: [[I'm Not on a Boat]]&lt;br /&gt;
|[[Boshter]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Vithnauruk]], &amp;amp; [[Whuridred]]. Emitted by: [[Ansrir]]&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
April 3, 2017&lt;br /&gt;
|PRP: |[[Defenestration]]&lt;br /&gt;
|Emitted by [[Ansrir]]. PCs: [[Dubtle]], [[Ferrah]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2017&lt;br /&gt;
|[[Visiting the Maternity Ward]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|PRP: [[Owlbears Oh My]]&lt;br /&gt;
|Emitted by [[Ga'Elian Faravanilas|Ga'Elian]]. PCs: [[Charity]], [[Delilah]], [[Dubtle]], [[Saiorse]], &amp;amp; [[Vandred]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Knight_on_the_Town&amp;diff=21966</id>
		<title>Knight on the Town</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Knight_on_the_Town&amp;diff=21966"/>
		<updated>2016-04-26T12:18:43Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Knight On The Town *Emitter: Ansrir *Characters: Aya Level 4, Charlotte Level 4, Jokul level 4, Len...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Knight On The Town&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Aya Level 4, Charlotte Level 4, Jokul level 4, Lenore Level 2, Raniq Level 2, Virton Level 2&lt;br /&gt;
*Place: Alexandria - Random Bar&lt;br /&gt;
*Time: Apr 19, 2016&lt;br /&gt;
*Summary: A man in shining armor shows up in town. That is a good thing, right?&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 1 Rogue 4  half-mul'niessa, CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is about seven in the evening in Alexandria, a lot of the main hustle and bustle has died down as a lot of the shops are closed to spend time with their families and friends. There still are a few places open, like the hospitals and bars, being a symbiotic pair of industries that usually end up supplying each other with new customers. So, where does the evening find you at this time?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Charlotte would likely be at a bar. While she didn't drink the normal swill that the others did, but she managed with a bit of red wine. Yup, screams of someone who thought she was a little better than others, but then, she also tried to hold herself to a somewhat higher ideal as well. This included manners. *BELLLLLLLLLLLLLLLLLLLLLLLLLLLLCH* &amp;quot;Excuse me.&amp;quot; Manners.&lt;br /&gt;
&lt;br /&gt;
Aya also enjoys a pub at times. If it is a reputable establishment, she will enjoy a drink. If not, she is probably more interested in conversation with one or more of the regular patrons.&lt;br /&gt;
 &lt;br /&gt;
        &amp;quot;Aw. Come on. One more?&amp;quot; Lenore is leaning against some mechanical man in a poncho as he leads her away from one of the local drinking holes where she's obviously already had enough of the celebrations for several evenings to come. Still, her smile is bright, one arm vaguely reaching Virton's shoulder as they stagger on.&lt;br /&gt;
        &amp;quot;I mean, you have my back... right?&amp;quot; She coos at him, her head tilting to the side to lean against his arm as she grips at it, a soft 'clang' as she meets the metal beneath the cloth, bouncing a now ringing noggin off it.&lt;br /&gt;
        &amp;quot;Ooch! You, uh, that solid all over?&amp;quot; Her brows lift, a soft laugh exhaled as she meanders along. Poor thing has just let the night get away from her, that's all. Her accent is a strange and lilting thing, and her chatter is more playful than suggestive as she elbows him lightly, straightening herself up and heaving out a breath. She looks so proper, all done up with leathers and feathers aplenty, all the pomp and panache one might expect of a swashbuckler, all out of sorts. A casual rosy hue creeps over her features in idle blushing as she clears her throat, releasing the man's arm, resting her hand at the pommel of her sword. &amp;quot;Ahem. That is to say...&amp;quot; It's a trainwreck. She's got nothing.&lt;br /&gt;
        &amp;quot;... Lenore San Antigua,&amp;quot; She introduces, apparently for the first time. &amp;quot;Not usually this drunk, this city has some ... spirit. .. ss.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;No.&amp;quot; comes the buzzing tone of voice from the poncho-wearing mechanical man. &amp;quot;Yer drunk 'nuff already, partner. You don't need no more drinks to ruin you any more, y'see?&amp;quot; A small pause, and a small 'puff' comes out from the exhaust pipe that seems to come out from the Golem's mouth -- except the mouth is a grill with a backlight that buzzes orange when he speaks.&lt;br /&gt;
        &amp;quot;I am. Golem, partner, means I don't got none of them there fleshy bits that y'all sorts got.&amp;quot; He shifts, to support Lenore as they stumble out of the bar, a faint hiss and clank of pistons and gears as he wobbles, obviously unused to supporting someone elses weight - that is, until she stands upright. He lifts up a hand, fingers spreading to grip at a hat - then the fingers grip a few times at thin air - and the hand lowers a bit.&lt;br /&gt;
        &amp;quot;Ya can call me Virton. S'alright, it seems to be a fleshy thing for you folks t'do, drinkin' all them spirits and beers and such. Looks like a lotta fun, iffin' you be askin' me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And in contrast to the people who are either A) Already in a drinking hole or B) Heading out... There's Jokul, who's just heading to the way of an aforementioned drinking hole. Apparently, some people end up working REALLY late into the evening sometimes.&lt;br /&gt;
&lt;br /&gt;
As happenstance may be, this does cause the heavily-armed Aesir to cross paths with with Lenore and Virton, even if just on account of just when they're getting to the door. And it's enough, on his part, to just stop and take in the sight of the two for the briefest moment it takes him to wonder if we're already at *that* point in the night.&lt;br /&gt;
&lt;br /&gt;
The answer, by the way, is yes. Yes we are.&lt;br /&gt;
&lt;br /&gt;
Aya doesn't over-indulge, and concludes her business in the irreputable bilge-watering hole. She steps outside, mindful of drunkards, conscious or otherwise. She'd hate to stain her clothes in ...whatever that might be they're wearing.&lt;br /&gt;
&lt;br /&gt;
As everyone seems to be getting settled, there is the sound which could be compared to metal scraping against stone, if the metal were nails and the stone was a slate chalkboard. A few clanks like a metal tankard bouncing on the floor and then the door is opened in force by a suit of armor. It appears to be full plate, those in the know would be able to tell. Those really in the know would be able to identify the armor itself is older and poorly maintained. A crest is shown on the sheild that is attached to its left arm and it looks like it has been put on more recently than the armor itself.&lt;br /&gt;
&lt;br /&gt;
Raniq had just left dinner at a tabern and was heading toward the City Library.&lt;br /&gt;
&lt;br /&gt;
Aya's ears are sharp, and not only due to their points. She turns towards the sounds of scraping and clanking to watch the armored figure. A crest suggests nobility, but birthright and noble are not intrinsicly linked. Especially when spirits are involved.&lt;br /&gt;
&lt;br /&gt;
        Wiping her mouth with a hankerchief, Charlotte looks over as the door is forcefully opened and she looks at the armor. &amp;quot;Interesting.&amp;quot; She says as she tries to look over the armor and crests.....while keeping out of reach of the armored one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;If you wish to try and know the heraldry, go ahead and check your knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq enters the establishment in the wake of the armored figure, staring at him with great interest, almost studying him. Raniq's ermine is looking alert, nestled upon his shoulders.&lt;br /&gt;
GAME: Raniq rolls knowledge/nobility: (7)+8: 15&lt;br /&gt;
GAME: Raniq rolls knowledge/local: (9)+8: 17&lt;br /&gt;
GAME: Lenore rolls knowledge/local: (11)+6: 17&lt;br /&gt;
GAME: Charlotte rolls knowledge/nobility: (11)+8: 19&lt;br /&gt;
GAME: Charlotte rolls knowledge/local: (10)+8: 18&lt;br /&gt;
 &lt;br /&gt;
        An imaginary cap is doffed toward Jokul as a somewhat lopsided, but dashingly dazzling smile creeps over Lenore's lips; there is, of course, that glint in her eye -- the mischeivous sort, the scandalous thing that she is, that spark of life that has gone missing in the gaze of so many as of late. In passing, she gives him a wink, and draws her attentions back to Virton, &amp;quot;Good to know, my unusual new friend, good to ... know...&amp;quot; Her eyes trail toward the knight, squinting into a narrow slit, as though she were trying to focus.&lt;br /&gt;
        &amp;quot;A good evening, my fine s-HCC~!...&amp;quot; Her brows shoot upward, and a hand smacks over her mouth. &amp;quot;... My fine... sir.&amp;quot; She tries again.&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;Evenin', partner.&amp;quot; states Virton, who's head has to crane upwards to look towards the towering Aesir. By the buzzing tone of his voice, it sounds like he's smiling in greeting - but when your face doesn't have any real moving parts, it's hard to convey that properly. There's a puff of acrid smoke that escapes from the cigar-like exhaust tube that protrudes from the corner of his mouth. &amp;quot;I hope s'goin' fine for yerself.&amp;quot; He buzzes, before turning his head towards Lenore.&lt;br /&gt;
        &amp;quot;Yer fulla good humour this evenin', partner. S'a great thing. Ah've been lookin' bout for someone ta teach me ta.. well. Y'know, act like you them there fleshy folk. I'll pay fer yer drinks?&amp;quot; After he'd been saying she's done for the night. &amp;quot;I mean. Later and all that. Some stew first might be in order for ya. You lot.. uh.. Eat stew, right? It's not just a Khazad thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged (Raniq, Charlotte) with 'The heraldry is from an older house, judging by the embellishments that have been built into it. The closest house that you can identify the Dulac family, however there were some chages to that crest to make the one you see now.'&lt;br /&gt;
To (Ansrir, Charlotte), Raniq pages: Just out of curiosity, you have a blazon for it?&lt;br /&gt;
You paged (Raniq, Lenore) with 'The heraldry is not from a local house, it seems to be more from Stormgarde region.'&lt;br /&gt;
You paged (Raniq, Charlotte) with 'Not made, but can mock one up in seconds'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's only the evening?&amp;quot; Asks Jokul with an arch of his brows sent towards Lenore, at Virton's greeting. As if though somehow the state of the former should somehow suggest... different. Whatever else he was going to say to the two is distracted by the, uh, knight prowling through and inside the pub, and in his own curiousity he slips past the other two to peek through the door and inside. &amp;quot;...Huh. Do *knights* usually come around here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        Charlotte is looking over the crest that is on the armor. &amp;quot;Do you talk or are you standing here to look menacing? Is that crest part of the Dulac family? Or is it for something else?&amp;quot; Not one for diplomacy, this one.&lt;br /&gt;
&lt;br /&gt;
Raniq approaches the knight. &amp;quot;May I be of service, Sir Knight? You look like perhaps you have lately had some trouble. I am Raniq of Alexandria, third son of Lord Alvar Aiglos. Your arms seem reminiscent to me of Stormgardic heraldry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya knows nothing of the crests here, nor in most other places that matter little. She does have ears, and eyes, though. Others are intent to question the knight, which means she doesn't need to. For now.&lt;br /&gt;
&lt;br /&gt;
The armored figure moves further into the room as it gets the comments from Charlotte and Raniq. &amp;quot;I am looking for someone,&amp;quot; comes a voice from the armor. A hand goes to lift the visor from the helmet, revealing a young face, someone perhaps in their early twenties. &amp;quot;I have tracked them here from my homeland, and I come seeking recompense.&amp;quot; The voice echoes a little in the armor as it was made for a person of a larger stature.&lt;br /&gt;
&lt;br /&gt;
There is a bit of shuffling in the back as the armored figure begins to speak, someone apparently finally noticed the figure that has the main crowd's attention.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;Could we try perception to notice the shuffling dude?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;If you're looking to see a specific cause of it, you would need perception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Virton rolls perception: (10)+4: 14&lt;br /&gt;
GAME: Lenore rolls perception: (14)+6: 20&lt;br /&gt;
GAME: Raniq rolls Perception +2: (15)+2+2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raniq says, &amp;quot;+2 because familiar is within arm's reach&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well....how about you tell us what's going on, hmm? besides 'looking for someone' Sounds so ominous.&amp;quot; Charlotte says as she looks about behind her, but sees that others have it covered....&lt;br /&gt;
Raniq looks at the person in the other room that seemed to react to the knight.&lt;br /&gt;
&lt;br /&gt;
You paged (Lenore, Raniq) with 'It is pretty easy to make out a figure moving around some of the other patrons, trying to avoid being seen as much as possible. They were good enough to have at least kept their face from being seen.'&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20: (19): 19&lt;br /&gt;
GAME: Ansrir rolls 1d20: (13): 13&lt;br /&gt;
 &lt;br /&gt;
        Following the knight back toward the bar, Lenore rests in the open doorway; obnoxious, but not meaning to make herself an obstacle. Her arms cross over her chest, a vacant smirk ever-present on her lips. She's about to say something when she catches a glimpse of the man moving in the back, her eyes narrowing sharply, lips pursing ever so slightly. &amp;quot;Don't suppose it might be that skulky fellow back there? I mean, I may be drunk, but he's either up to something, or you two have shared time and it's gotten awkward for him to be in the same room.&amp;quot; A golden talon-covered finger points at him, er, pointedly.&lt;br /&gt;
&lt;br /&gt;
From afar, to (Ansrir, Lenore): Raniq awaits a visual description.&lt;br /&gt;
To (Ansrir, Raniq), Lenore pages: We got one. He's hiding his face. Trying not to be seen.&lt;br /&gt;
To (Ansrir, Lenore), Raniq pages: but big/small? clothing color? etc.&lt;br /&gt;
You paged (Lenore, Raniq) with 'Medium sized, dressed in dark blue with purple trim, wearing what appears to be leather boots and gloves made from dark black leather with fur trim.'&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;I don't think so,&amp;quot; buzzes Virton towards Jokul. &amp;quot;I mean. Yes. It is evenin', but, uh. I think this is a bit rough for them knightly sorts.&amp;quot; He quickly adds to the end. As Lenore detatches to move on over to the doorway, the Golem's head swivels on its axis to the point where one would probably start wincing, if he were alive. Then, his body turns in concert with a whirr of mechanics. He stands a little bit to the side, to make sure he isn't blocking the doorway, but with a soft 'vvrt' noise, his neck extends an inch or three, so that he can poke one orange-glowing eye pass the doorway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They took an heirloom of my family's,&amp;quot; Says the armored figure, moving closer to those asking the questions. &amp;quot;It was a mulblood with grey skin and hair, who had come to our home seeking a place to stay for the night as they were passing through, a wandering performer on the road to seek inspiration. We offered them a place to spend the night, even shared with them our food. In the morning, the had absconded with my great grandfather's blade. The blade had been a gift for his service, a custom made job by the smith. It is mostly sentimental to us, but the thief must have wanted it due to the jewels inlaid in the hilt. I have since tracked them to this city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His attention drawn to a medium-build figure in dark blue with purple trim, Raniq points him/her out to the young foreign knight and says, &amp;quot;Is that the person you seek, Sir?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir looks at Virton's extending neck and is reminded of Mekaneck from He-man. :P&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;So, dude ignored me, yes? lol&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;Since I was ... asking, pointing, etc.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya listens to the explanation, then follows Raniq's pointing towards another with her eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raniq says to Lenore, &amp;quot;Perhaps the knight fail his Perception check to hear/see you through that helmet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe a little more likely for 'knights' with armor that was probably fitted for someone else too, right?&amp;quot; Jokul murmurs quietly back to Virton's way, still on the other side of the door's treshold -- quiet enough that probably only him and Lenore would hear it, too. And speaking of-- while everyone else's attention is going to the knight and the fellow at the back, *his* attention actually turns to Virton when all the... turning and neck-extending happens. He doesn't say anything, but he does give him a *look*. Golem or not, that's still disturbing as far as he's concerned.&lt;br /&gt;
&lt;br /&gt;
The knight turns to look at the figure that Lenore indicates, hmming as they try and make out details. &amp;quot;The attire seems the same,&amp;quot; the offer as they push themselves to a stand, &amp;quot;But without seeing their face, I cannot guarantee.&amp;quot; Of course, at the indication by Lenore, the figure seems to start pushing through the crowd as if trying to get out of there quicker now.&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;Must be the person.&amp;quot; Charlotte mutter. &amp;quot;Let's grab him and find out.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They be tryin' to git 'way now, either way.&amp;quot; quips Virton, who's head is still sticking up behind Lenore's. He obviously isn't going to go charging in before a fully armoured knight, anyway. &amp;quot;So, I think some folk should maybe try an' get a hold of him before he makes an exit, eh, partner?&amp;quot; The Golem queries, his voice buzzing electronically all the while.&lt;br /&gt;
&lt;br /&gt;
Aya also begins to walk towards the indicated one. Along the way, she calls the shadows of the watering whole to her. They answer and flock. Gather and condense. Thicken, deepen, and darken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aya drops a Darkness, if that's all right.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods.&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Ansrir has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Ansrir to instruct you further.&lt;br /&gt;
&lt;br /&gt;
        For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Aya rolls initiative: 13 + 3 = 16&lt;br /&gt;
GAME: You roll initiative for Clanky: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
GAME: Lenore rolls initiative: 5 + 4 = 9&lt;br /&gt;
GAME: Virton rolls initiative: 1 + 4 = 5&lt;br /&gt;
GAME: Raniq rolls initiative: 11 + 2 = 13&lt;br /&gt;
GAME: Jokul rolls initiative: 17 + 3 = 20&lt;br /&gt;
GAME: You roll initiative for The Skulkster: Roll: 2 + Bonus: 6 = Total: 8&lt;br /&gt;
GAME: Charlotte rolls initiative: 1 + 4 = 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 20.&lt;br /&gt;
      It is now Jokul's turn! Clanky is next!&lt;br /&gt;
GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
&lt;br /&gt;
From afar, Aya is rather tempted to question this alleged mul.&lt;br /&gt;
You paged Aya with 'Alleged mul? You think they're actually something else? ;P'&lt;br /&gt;
From afar, Aya has no idea, but thought they were concealed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Uh... I'm just staying at the door for now &amp;gt;.&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Clanky's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The knight starts moving to try and intercept the target, making their way through the barroom as best as they can, though that means heading towards the batch of darkness that has been created by Aya if they keep on their current course.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 16.&lt;br /&gt;
      It is now Aya's turn! Raniq is next!&lt;br /&gt;
GAME: Note Flat-footed on Aya ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aya heads for the purple-robed one.&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. &amp;quot;So, you're basically a walking shadow then?&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 13.&lt;br /&gt;
      It is now Raniq's turn! Lenore is next!&lt;br /&gt;
GAME: Note Flat-footed on Raniq ended.&lt;br /&gt;
&lt;br /&gt;
Aya steps through the darkness, or rather WITH the darkness, as it follows her. This should make it easier to pass any drunks or would-be heroes. The true uncertainty is the one she approaches. Once she feels near enough, she speaks. Softly, and in her native tongue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aya says, &amp;quot;Walking mass of shadows. It is a 20' radius.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir Nods.&lt;br /&gt;
&lt;br /&gt;
Raniq readies a spell, but waits to cast because in the darkness he can't target with any accuracy.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 9.&lt;br /&gt;
      It is now Lenore's turn! The Skulkster is next!&lt;br /&gt;
GAME: Note Flat-footed on Lenore ended.&lt;br /&gt;
&lt;br /&gt;
From afar, Aya points out, &amp;quot;If you have the dagger, hand it over before you're searched..&amp;quot; in Undercommon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;... I'm gunna go find the back door he's inevitably gunna go for, but I'm gunna run 'round the outside, cause ... darkness ain't no fun fo nobody.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 8.&lt;br /&gt;
      It is now The Skulkster's turn! Virton is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+4: (3)+4: 7&lt;br /&gt;
GAME: Ansrir rolls 1d6: (4): 4&lt;br /&gt;
 &lt;br /&gt;
        &amp;quot;Uh,&amp;quot; Lenore watches as the room fills with darkness, people start preparing spells, and Steiner goes clanking off after the figure she'd pointed out, lifting a hand to scratch delicately at the back of her head with a baffled expression on her face. &amp;quot;... Oh! Back door!&amp;quot; She turns swiftly, just about faceplanting as she does so in her drunken state, before her grace saves her and she rights herself and starts jogging around the back of the building, &amp;quot;I'll cut him off! You, uh, you...&amp;quot; She pauses, skipping from foot to foot as she flails a hand in Virton's direction, &amp;quot;Ah, eh, PARTNER,&amp;quot; She forgets his name already. &amp;quot;You have that... sticky do-hicky thing, you just slow that guy down! Okay?! Okay!&amp;quot; She then skips off, tearing around the corner and flying down an alley like she knows where she is.&lt;br /&gt;
        She's -helping-.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raniq says, &amp;quot;Can I release my spell now, targeted just in front of where I think the back door is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'Is your comment meant to come across as a threat, like you're telling them to surrender? Or some other way?'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is dark, especially with the shadows eminating from Aya covering a large moving distance as she comes towards the figure trying to get out. As the darkness encroaches, there is a reply to the comment from Aya, the sound of a few people's cries of alarm, perhaps for having all the light suddenly disappear, and then the sounds of wood being broken which brings about a few more cries of alarm.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Virton's turn! Charlotte is next!&lt;br /&gt;
GAME: Note Flat-footed on Virton ended.&lt;br /&gt;
&lt;br /&gt;
Raniq pages: I can release the spell now?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton says, &amp;quot;I shoot skulkster with a tanglefoot death ray. For that, I roll.. Just a normal attack vs touch AC, correct?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Raniq with 'You can have your release anytime you want.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Virton rolls 1d20+5: (4)+5: 9&lt;br /&gt;
GAME: Raniq casts Sleep. Caster Level: 2 DC: 15&lt;br /&gt;
GAME: Virton spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
Raniq releases his spell.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d2: (2): 2&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 5.&lt;br /&gt;
      It is now Charlotte's turn! Jokul is next!&lt;br /&gt;
GAME: Note Flat-footed on Charlotte ended.&lt;br /&gt;
&lt;br /&gt;
Virton pages: That's a miss on my part, correct? :D&lt;br /&gt;
You paged Virton with 'You've definately caught something in your tanglefoot ray, but it didn't hit the fellow you were trying for.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;Nrrr&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte  XD&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;uh....Hmmm.....I can't poke them in the leg to slow them down yet....blast it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;Sticky do-hicky, sticky do-hicky?&amp;quot; buzzes Virton in confusion, before he clicks on. &amp;quot;OH!&amp;quot; Yeah. That thing. His neck audiably clicks down back into place, locking in there. The Golem takes one step to put himself more into the doorway as the small cannon on his shoulder locks up into place. A scent of o-zone as it powers up, and the Golem raises both hands to brace it in place. Rather than a jolt of electricity, the spinning radar-dish dome at the front shoots out a single bolt of something that more resembles a jet of green ichor. It goes sizzling through the air, missing the ol' Skulkster, but instead manages to pin down some random member in the crowd.&lt;br /&gt;
        &amp;quot;Dangit! Many apologies, partner!&amp;quot; He calls out to the glooped individual, who can only muffle angrily in complaint.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raniq says, &amp;quot;The Skulkster has total cover or total concealment in the Darkness?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Total concealment, so 50 miss chance in darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya pages: It's not meant as a threat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;Well dang.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Unless you have darkvision&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya pages: But it's a curt suggestion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;Nope. I'm human.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;Oh well. XD&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raniq says, &amp;quot;That means I can't use magic missile.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;Target the darkness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long distance to Aya: Ansrir nods. &amp;quot;The reply that you get is &amp;quot;I don't have it an...&amp;quot; and then it goes silent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;and the back door has been blocked. Well....I'll draw my rapier and holds my position to make sure he doesn't try the other side. :D&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raniq kinda did with the sleep spell. Anyone within 10 ft that fails a DC 15 save should be napping&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 20.&lt;br /&gt;
      It is now Jokul's turn! Clanky is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul iiis going to keep guarding the door for now. &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
From afar, Aya facepalms and now remembers to ask whether this one is actually mul'niessa.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Clanky's turn! Aya is next!&lt;br /&gt;
GAME: Ansrir rolls 1d20+2: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah that doesn't look like it's gonna happen,&amp;quot; Jokul mutters after Virton's attempt at... something. &amp;quot;Not with the mul lady doing that thing again. Look, I'll keep watch here--&amp;quot; And his hand goes clapping against the side of the golem. &amp;quot;You should go make sure your friend isn't falling flat on her face somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
        Drawing her rapier, Charlotte stays outside of the darkness that Aya created and puts the tip of the blade on the ground....waiting for the guy to come her way.&lt;br /&gt;
&lt;br /&gt;
The knight keeps moving for the darkness, and surprisingly, at least based on the sounds, has managed to keep their footing. After all, that much metal... you're bound to hear that falling. They seem to be pushing their wat through anything as anyone outside the darkness sees one person come flying out of the darkness to land on the barroom floor, but not the figure that was indicated earlier.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 16.&lt;br /&gt;
      It is now Aya's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'So far, based on what has been said, it does seem to be. I believe with your vision you can see in the dark so the darkness is no problem for you, right?'&lt;br /&gt;
&lt;br /&gt;
Aya pages: Yes. It shouldn't hinder him, either.&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'Half-sil don't get that bonus of darkvision, they get low light.'&lt;br /&gt;
&lt;br /&gt;
Aya pages: Ah.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aya poses.&lt;br /&gt;
&lt;br /&gt;
Long distance to Aya: Ansrir can discribe what you saw if tyou would like before yuo pose.&lt;br /&gt;
Aya pages: Oh! Yes, please.&lt;br /&gt;
You paged Aya with 'Okay, so your darkness had an impact on the half-sil, since it reduced what they could see, plus with all the people milling about, they ended up bumping into someone and tripping, thus the 120+4 dex check, which failed. They then (based on the 1d6 roll) fell over a chair and ended up on the floor. Which wouldn't be too bad, except the sleep spell knocked out people nearby, so now one of the people is sleeping on top of them.'&lt;br /&gt;
You paged Aya with 'The 1d2 roll was to see the odds of someone falling on him. :P'&lt;br /&gt;
Aya pages: Ah!&lt;br /&gt;
Aya pages: So he's covered?&lt;br /&gt;
Long distance to Aya: Ansrir nods. &amp;quot;Basically, right now, he's literally pinned. If there was a referee, he would be going for the three count.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Sorry for the holdup, just resolving a few issues. We now return you to your irregularly scheduled plot, already in progress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya calls out from the darkness. &amp;quot;I don't see him in all these falling drunks! I think he escaped out the back, but these idiots are in the way.&amp;quot; There is a pile or three of sleeping, drunken, or falling people in there. She, and the darkness, her old friend, begin to move towards the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;Don't worry! I'm super fast when I'm blutered!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 13.&lt;br /&gt;
      It is now Raniq's turn! Lenore is next!&lt;br /&gt;
&lt;br /&gt;
     Having not yet ascertained that (A) the knight is telling the truth, or (B) the Skulkster is guilty, Raniq only intends to prevent the Skulkster's escape, not actually harm it... yet, at least, so he casts and holds another spell, awaiting the Skulkster's emergence from the darkness.&lt;br /&gt;
&lt;br /&gt;
Virton pages: Since I got Darkvision and all, am I still good for seeing the evil Skulkster?&lt;br /&gt;
You paged Virton with 'Could I get a perception roll, please?'&lt;br /&gt;
GAME: Virton rolls perception: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
Virton pages: My hallmark is bad rolls, I'm guessing no!&lt;br /&gt;
You paged Virton with 'He dove under a table and then you lost sight of him.'&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 9.&lt;br /&gt;
      It is now Lenore's turn! The Skulkster is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;Getting to the back door, drawing rapier and waiting! EN GARDE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 8.&lt;br /&gt;
      It is now The Skulkster's turn! Virton is next!&lt;br /&gt;
GAME: Ansrir rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
THere is some noise of furniture being moved around in the darkness as people shuffle around, trying to stay out of the way of the inky blackness. There is the sound of one voice speaking for a moment stating &amp;quot;It shore got late fast.. What do they put in these things?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 5.&lt;br /&gt;
      It is now Virton's turn! Charlotte is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can see in the dark, partner. That fella's just movin' around helluva lot. He done ducked under a table, blast it.&amp;quot; The Golem wobbles as the huge Aesir gives him a friendly slap on the side - for all the metal, he's a lighter chassis. The cannon on the shoulder begins to power down, retracting back to point up the way, the 'safety' clicking on. &amp;quot;She can handle herself, partner, but with all this dark goin' abouts, might be wise to give her another set of eyes.&amp;quot;&lt;br /&gt;
        With that, the Golem begins to jog around to the back door, an audiable *tink* *tink* *tink* of his spurs as he jogs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton says, &amp;quot;I jog around to go help Lenore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 5.&lt;br /&gt;
      It is now Charlotte's turn! Jokul is next!&lt;br /&gt;
 &lt;br /&gt;
        Scamper, scamper, scamper.&lt;br /&gt;
        Lenore has actually managed not to trip over herself, the sobering chase doing well to clear her senses, the excitement thrumming through her as her alcohol permeated blood wooshes on. She'll sleep well tonight. Her gloved hand moves to the hilt of her blade as she nears the end of the alley, yarded artfully free of its holstering with a skill fairly uncommon among the inebriated masses. She skids to a stop by the back door, hopping a step or two in her staggering stall, before her damascus blade is whipped to point toward the doorway, waiting ever so impatiently for it to swing open.&lt;br /&gt;
        &amp;quot;Ha! Lenore San Antigua is no -fool-, you sneak! Show yourself! Meet my blade in,&amp;quot; Swish! &amp;quot;Vigorous!&amp;quot; Woosh! &amp;quot;Battle!&amp;quot;&lt;br /&gt;
        Swish-swish goes her rapier, before it points again.&lt;br /&gt;
        She breathes heavily... her shoulders slouch.&lt;br /&gt;
        &amp;quot;En garde?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;Looks like, if he hasn't come out yet, I'll keep my place, so he doesn't have a way out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 20.&lt;br /&gt;
      It is now Jokul's turn! Clanky is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul will remain as the blocking force still. &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Clanky's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
        Charlotte is still standing guard. Well...the darkness should fall sometime soon...or Aya will find the person....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is also *incredibly drunk*,&amp;quot; Jokul calls after Virton, without turning from the door and... everything going on beyond it, while his free hand scratches at the side of his stubbled cheek. &amp;quot;...Some barfight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From afar, Aya hopes she isn't throwing in too many wrenches in things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FACE ME, You craven wagtail,&amp;quot; offers the knight as they go pushing through things, &amp;quot;Someone rid us of this etheral darkness!&amp;quot; they add.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 16.&lt;br /&gt;
      It is now Aya's turn! Raniq is next!&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'No problems, I can run with it, just trying to figure how to keep it intreresting and the like.'&lt;br /&gt;
&lt;br /&gt;
From afar, Aya has a wild idea.&lt;br /&gt;
Aya pages: Would I be able to get his cloak off of him?&lt;br /&gt;
You paged Aya with 'You can, yes. He did free himself from the sleeping person you see, but beyond that has not moved.'&lt;br /&gt;
From afar, Aya apologizes. &amp;quot; I would like to get his cloak from him, to stick on someone else stumbling around in the dark.&amp;quot;&lt;br /&gt;
You paged Aya with 'Make two sleight of hand checks please.'&lt;br /&gt;
GAME: Aya rolls sleight of hand: Trained Use Only: 0 to Ansrir&lt;br /&gt;
From afar, Aya hrms. &amp;quot;Guess that won't work out well.&amp;quot;&lt;br /&gt;
You paged Aya with 'Well.. do dex checks.'&lt;br /&gt;
You paged Aya with 'It is not really being sneaky, they may know something happened, but it isn't like they can immediately see it.'&lt;br /&gt;
You paged Aya with 'Sleight of hand is more for sneaking stuff in and out unnoticed.'&lt;br /&gt;
&lt;br /&gt;
Raniq's prepared spell fizzles, and he merely stands there watching events unfold.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 13.&lt;br /&gt;
      It is now Raniq's turn! Lenore is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 9.&lt;br /&gt;
      It is now Lenore's turn! The Skulkster is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;Still waiting at the back door, holding action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 8.&lt;br /&gt;
      It is now The Skulkster's turn! Virton is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Aya rolls dexterity: (20)+3: 23 to Ansrir&lt;br /&gt;
GAME: Aya rolls dexterity: (3)+3: 6 to Ansrir&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'Cloak is off no problem, pinned on someone haphazardly, so it mostly just hangs there.'&lt;br /&gt;
 &lt;br /&gt;
        Fierce, ready, stalwart.&lt;br /&gt;
        Lenore stands at that back door as though it were her sworn duty, gaze leveled just so, smirk a suitably smarmy tilt, chin elevated a fraction to drive home the superiority. The duelist just stands there, breath still heaving, face frozen in that mask of mockery, nostrils flaring as she tries to suck in breath whilst not looking like some panting mutt. She hears the golem coming, a brow quirking, the muscles in her face twitching as she fights to remain exactly this way.&lt;br /&gt;
        He'll come out! She knows it!&lt;br /&gt;
&lt;br /&gt;
From afar, Aya nods and poses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aya says, &amp;quot;Is someone blocking the back door on the inside?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton says, &amp;quot;Afaik, no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This way!&amp;quot; Aya calls out and moves for the back door. Only then does the darkness recede. Or, rather, it dissipates from her, shadows returning to their normal skulking spots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;PErception checks from everyone, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Virton rolls perception: (2)+4: 6&lt;br /&gt;
GAME: Jokul rolls perception: (9)+5: 14&lt;br /&gt;
GAME: Lenore rolls perception: (14)+6: 20&lt;br /&gt;
GAME: Charlotte rolls perception: (17)+9: 26&lt;br /&gt;
GAME: Aya rolls perception: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
As the darkness goes away, it look like there's been quite the busy time with various tables and chairs being moved and knocked around, not to mention a few people lying on the ground with some asleep. In admist all this, you can make out the figure that had been trying to sneak out before, granted this time with all the attention on them and the lack of moton, especially since one persn got tangled and others fell asleep, the crowd is pretty motionless.&lt;br /&gt;
&lt;br /&gt;
GAME: Raniq rolls perception +2: (4)+2+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 5.&lt;br /&gt;
      It is now Virton's turn! Charlotte is next!&lt;br /&gt;
&lt;br /&gt;
Virton pages: Can I see the skulkster? Since I got a low perception roll&lt;br /&gt;
Virton pages: If I kick open the door, that is.&lt;br /&gt;
You paged Virton with 'Anyone who can see the inside can see them, they don't have an area to hide, so kick it open and spot them.'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton says, &amp;quot;Kicking open the door and firing off a tanglefoot ray.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Virton spends ONE use of DEATH RAY.&lt;br /&gt;
GAME: Virton rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton says, &amp;quot;Fml&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton :D&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lenore says, &amp;quot;A true cowboy.&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Guess you're tangled now?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton says, &amp;quot;Probably!&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;Don't think so :)&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Whirlpool says, &amp;quot;I don't /think/ a 1 will cause that problem for an artificer. xD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Virton says, &amp;quot;Whatever works/is humerous for everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 5.&lt;br /&gt;
      It is now Charlotte's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
        With one spurred boot coming up, Virton promptly kicks the back door open in an attempt to help Lenore identify who should get the pointy end of the sword. The death-ray-slash-cannon-thing on his shoulder pops up as he does so, and off comes another burst of that green inchor -- which this time reflects off a glass, off a tin mug, bounces once more off a glass, and then promptly sticks the Golem's foot to the ground. &amp;quot;DANG BLAST IT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;all righty. I can see the guy, right?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;alllll righty. Try to keep him from running.....&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;Sorry, but he hasn't attacked yet and I'm trying to drive him to the back door. Wanna get the other guys in on this too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Four - Init 20.&lt;br /&gt;
      It is now Jokul's turn! Clanky is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Charlotte says, &amp;quot;Still holding action.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        Now that the darkness is down, Charlotte raises her rapier. &amp;quot;Maybe if you stopped trying to run....we'd be willing to listen to you.....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Holding action at the front door in case he decides to try to turn thataway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Clanky's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+1: (14)+1: 15&lt;br /&gt;
GAME: Ansrir rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
As people can see clearly now as the darkness is gone, the knight can not only see all obstacles in their way, they can also see the target of their search as they move towards the moving target and end up smacking hem upside the head and watching them fold like cheap tailoring.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir removes the timestop.&lt;br /&gt;
Timestop by Ansrir has left.&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
 &lt;br /&gt;
        The swashbuckler still stands on the other side of the door, the one now kicked in by the guns-blazin' sheriff, whom is now stuck to the floor by his own device's misfiring. There's a momentary pause, before she lets out a hearty laugh, swipes her rapier back and forth, slides it back into its holster and steps around Virton, hands on her hips. &amp;quot;Another day saved, another feather in our hats. Why, I do believe I should be getting on home to bed. Or floor. ... I'll be laying down somewhere!&amp;quot; Lenore quips, smiling wide.&lt;br /&gt;
		&lt;br /&gt;
&amp;quot;Y'know, lady. If you'd stop with that whole dark what-have-you business, folks would be doin' far easier on the seein' and the spottin'.&amp;quot; buzzes Virton at Aya, as he leans down to his left foot. He prods at the goop that has hardened, sealing his foot to the ground. &amp;quot;Dangit. I make some good stuff. I just can't shoot worth a dang..&amp;quot; He heaves a few times, before giving a low sigh as he begins to idly pick at it. &amp;quot;Dangit, by all that's good an' made by Reos..&amp;quot; He heaves what can only be approximated as a sigh, a low irritated tone blurting out from his vocal box, a puff of dark smoke escaping from the exhaust pipe in his mouth. &amp;quot;Some rest an' repair would be mighty fine, partner. Mighty fine.. Soon as I get mah boot loose..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If others would learn to see in the dark, they would be much better at spotting many things,&amp;quot; Aya offers in counterpoint. &amp;quot;The land is dark every night. You'd think more would learn to adapt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raniq replies, &amp;quot;There's dark, and them there's DARK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gotta disagree, ma'am. Folks round these parts are mostly normal. You gotta learn ta work with what ya got, an' they got eyes that work like normal. An' that stuff ain't helpin' nobody. Hells bells, it was even dark for my eyes, and they ain't normal eyes.&amp;quot; Chip, chip, peel, and his boot comes free. &amp;quot;Hoooah. There we go.&amp;quot; He picks himself up, pistons working as he straightens. &amp;quot;Alright, partner.&amp;quot; He states to Lenore. &amp;quot;Lets git, bidness been done an' all that.&amp;quot;&lt;br /&gt;
        A hand is raised up towards Jokul, who was guarding the other door. &amp;quot;Thanks fer guardin' the door, partner! Maybe we meet up again sometime, y'hear!?&amp;quot; Well, it's hard not to hear, considering he's upped the volume on his voicebox. He tones it down after that, though, with a puff of exhaust out of the pipe.&lt;br /&gt;
&lt;br /&gt;
Charlotte says, &amp;quot;Not all of us can naturally see in the dark like you can.&amp;quot; She says as she slides her rapier ino her scabbard.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
        &amp;quot;You'll find soon enough that it can be awfully lonely in the dark, madam. Awfully lonely.&amp;quot; Lenore offers with a smile, before she nods stiffly once, bows elaborately with a twirl of her wrist in airy salute, before straightening herself and heading out the back door with Virton in tow.&lt;br /&gt;
&lt;br /&gt;
From afar, Aya still isn't even certain whom they attacked.&lt;br /&gt;
&lt;br /&gt;
Raniq is still curious how the matter of the allegedly stolen family heirloom turns out.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21959</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21959"/>
		<updated>2016-04-26T02:05:07Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Song_To_The_Moon&amp;diff=21958</id>
		<title>Song To The Moon</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Song_To_The_Moon&amp;diff=21958"/>
		<updated>2016-04-26T00:44:06Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Song To The Moon *Emitter: Ansrir *Characters: Aya Level 4, Orenthal Level 2, Zyla Level 5 *Place: ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Song To The Moon&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Aya Level 4, Orenthal Level 2, Zyla Level 5&lt;br /&gt;
*Place: Red Ridge Mountains - Pinnella Pass&lt;br /&gt;
*Time: Apr 23, 2016&lt;br /&gt;
*Summary: Pinnella Pass, a mining community that makes its home in the RedRidge Mountain, has been hit with a lot of problems lately. First, one of the caverns collapsed killing three miners, and now they have found another citizen, young Molly Jessum having gone missing from her bed in the middle of the night. The Adventurer's Guild has been contacted to help bring her home and bring some light back to this dreary town.&lt;br /&gt;
*APL: 3&lt;br /&gt;
*Encounter 1: 1 Werewolf (Hybrid Form), CR 2  &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Guild gets word of a mining community in the Red Ridge mountains that is looking for some adventurers to help out in recovering a lost child who disappeared from their bedroom without a trace in the middle of the night. They believe that she was taken by something. They have no idea what it could be that had come to take her, but as there were no signs of struggle, some believe a powerful wizard while others believe it was the spirit of her father who died in a cavein a few days earlier. They can pay some for your services, so you will be compensated. The town itself is far enough away that it will take at least two days travel by foot, were you to do that.&lt;br /&gt;
&lt;br /&gt;
Orenthal volunteers to help out. &amp;quot;That is indeed a mysterious situation,&amp;quot; he agrees, &amp;quot;but we can certainly work out what has happened and return this child home.&amp;quot; He smiles winningly.&lt;br /&gt;
&lt;br /&gt;
Zyla offers to assist. Money is always good but a job like this might help raise her status in her order and gain her much honor. The large lass looks around to see who all volunteers. &amp;quot;Do we want to hire a wagon or carriage? We can pay for it with some of what we are paid. She doesnt mind walking but time might be if the essence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Free RP until you guys move on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cave-in. Missing child. Insult to injury for the quaint little community. Large enough that they can offer a reward, though, and it's an excuse for a change of scenery. This is enough to secure Aya's interest. &amp;quot;Walk or ride makes no difference to me,&amp;quot; she responds with a light roll of her shoulders to Zyla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aya apologizes and finally poses.&lt;br /&gt;
&lt;br /&gt;
Orenthal agrees with Zyla, &amp;quot;Yes, time is likely to be a factor. Let us rent swift horses and be away.&amp;quot; He smiles to Aya, &amp;quot;We meet again, it seems,&amp;quot; he says with an easy smile.&lt;br /&gt;
&lt;br /&gt;
There are a few horses for rent, and you are able to make arrangements to them for your trip. With the horses, it would be able to make it ou to the town by evening tonight.&lt;br /&gt;
&lt;br /&gt;
Zyla nods and isn't best on a horse, but can manage. It would probably be a good idea, get them there quicker.&lt;br /&gt;
&lt;br /&gt;
Orenthal will front the cash if no one else can, negotiating a good rate and getting us on the road as quickly as possible. &amp;quot;Alexandria is a great city. Not everywhere has people that will just rent you horses on your word. Or at all.&amp;quot; He's not a skilled horseman at all, but he can sit on a horse as it goes, and not fall off. As long as the horse is moving calmly.&lt;br /&gt;
&lt;br /&gt;
Aya dips her head to Orenthal in acknowledgement. &amp;quot;So we do.&amp;quot; She isn't an accomplished rider, but if time is sensitive, horses are a good idea. She mounts her horse, prepares to go, and asks, &amp;quot;Does anyone have any ideas where the girl may be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla smiles, &amp;quot;I am sure that we will get more information when we arrive at the village.&amp;quot; she says, &amp;quot;After all that is where they are headed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal nods at what Zyla says. &amp;quot;We only know what was posted at the Guild. I, too, assume we will get the full scoop when we arrive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse travel is pretty quick, the sun setting when you get to the base of the mountain and then up to the trail leading to Pinnella Pass. The town is pretty straightforward, the houses for the miners, a bar and restaurant, a few shops for services and even a school for the family members of the miners.&lt;br /&gt;
&lt;br /&gt;
Orenthal will ask to meet the sheriff or magistrate, if there is any sort of official here, or whoever sent for the Guild, so we can get started as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Aya seconds Orenthal's aim. The quicker they can start, the quicker they can finish, and they need to find their local contact in the town. They'll be the one to give them more information.&lt;br /&gt;
&lt;br /&gt;
Zyla nods, and follows after the others, not sure who they should be looking for, but there has to be someone to greet them and given them the information.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome, welcome,&amp;quot; says a older man as he walks out of his office to greet you on your white horses when you came. The rest of the village all came out to greet you as well. &amp;quot;Are you here from the guild,&amp;quot; one of the villagers, a woman dressed in an apron, asks.&lt;br /&gt;
&lt;br /&gt;
Orenthal looks pleased as the man comes out, and he puts on his best haggling smile as he says, &amp;quot;Yes, we're here from the Guild, to find your missing child. Can you tell us what happened, exacctly? When was the child last seen? And something happened to the father?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orenthal can roll diplomacy, but I think they're already glad to see us and helpful?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. That they are&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; Aya answers the woman rather simply. Orenthal gets straight to the point, so she doesn't have anything to add.&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head and tries not to look too intimidating, luckily she is in robes. She nods as she listens, &amp;quot;We have come to offer our aid and help, we are the ones that have been hired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The child's father was one of the men lost in a cave in in the mines a few days prior. The child was in her bed with her adoptive family as her mother died in childbirth, leaving only her father to raise her.&amp;quot; The magistrate shakes his head and frowns. &amp;quot;It does not look like there were any signs of struggle, her room was immaculate except for the unmade bed.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal hrms. &amp;quot;Unmade? So, the child may have gone to her room, but she never went to bed.&amp;quot; He nods. &amp;quot;WHat about the adoptive family? Do they have kids, or was she the only child they were taking care of?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya listens, making mental notes. &amp;quot;Does the child have a favorite place to go? She could have left on her own.&amp;quot; Grief, pain, or naivete can make people do foolish things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The family has a daughter of two years older, age ten, to Molly's eight. As for favorite places, the only one that was known was the tree in the main square,&amp;quot; offers the magistrate in reply.&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head a bit, &amp;quot;was there anything strange on the days and nights leading up to her going missing?&amp;quot; she asks.&lt;br /&gt;
&lt;br /&gt;
Orenthal nods about the tree. He assumes people checked there. Or, it's just in plain view. &amp;quot;The older child,&amp;quot; he asks. &amp;quot;She's OK? She didn't hear or notice anything? DO they share a bedroom?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beyond the cave in, nothing really strange that anyone can remember. The two share a room, but the otherr had slept the whole night through.&amp;quot; replies the magistrate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Has the mine been cleared? The bodies recovered?&amp;quot; It may not be the most pleasant question, but Aya thinks it's important to ask.&lt;br /&gt;
&lt;br /&gt;
Zyla nods her head, &amp;quot;So more than likely something caused her to get up and leave silently in the night.&amp;quot; she shakes her head, &amp;quot;Doubt tracking would work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal hrms. &amp;quot;That tells us a lot, then,&amp;quot; he says. &amp;quot;Do their room windows latch? And was it latched? I assume it's possible she just walked out the front door, too. Have any trackers checked the area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There were no sign of her tracks outside of the house, save those of her enterancve the night before,&amp;quot; offers the magistrate and then nods, &amp;quot;The winows latch from the inside, but it was lrft unlatched. We have cleared the cavein annd buried the bodies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Something flying then.&amp;quot; she thinks for a moment and then looks at the others, &amp;quot;Any ideas?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to Zyla. &amp;quot;If there are no tracks, then that is all that's left,&amp;quot; he agrees. &amp;quot;Have you searched the forest and surroundings yet?&amp;quot; he asks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are only so many places she could go in the mountains,&amp;quot; Aya points out. &amp;quot;If the town was already searched, we should look outside of it.&amp;quot; She looks to the magistrate. &amp;quot;Are there any significant landmarks other than the mine? Was the mine searched?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The magitrate shakes his head again, &amp;quot;We investigated the town as much as we could and some surroundings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And whre her father is buried? He was one of the bodies recovered and buried right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The magistrate nods. &amp;quot;There were the remains of those caught in the collapse and had been crushed by the rocks, they were buried in the cemetary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;And have you checked the cemetary?&amp;quot; she asks, &amp;quot;For the girl? And are you sure you got her father's remains?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We should check the cemetery, and the mine.&amp;quot; Those are the only sgnificant places that Aya can think of, at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We checked to see if she was with her father's grave, but there was no one there,&amp;quot; offers the magistrate, the rest of the town returning to their business.&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to Aya. &amp;quot;She ...&amp;quot; but the magistrate echoes his thinking. &amp;quot;Well, if she's not in any of the places you've searched, then search the places you haven't searched,&amp;quot; he suggests,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That simplifies it, doesn't it?&amp;quot; Aya's lips curl upwards on one side. &amp;quot;Where is the mine?&amp;quot; She is ready to move there, but directions would make it much, much easier.&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Well, we should get started then.&amp;quot; she says and shrugs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The mine is down that way,&amp;quot; the magistrate points to one tunnel down into the mountain. &amp;quot;Take a left, right and left and you will see where the collapsed tunnel was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to the magistrate, &amp;quot;Thank you. We will work as hard as we can to resolve this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods and smiles as she dips her head, &amp;quot;Shall we?&amp;quot; she asks as she looks at the others and then starts in the direction that was pointed.&lt;br /&gt;
&lt;br /&gt;
Aya acknowledges the directions with a nod after looking down the mountain in the pointed direction. &amp;quot;Thank you, and yes.&amp;quot; The last is for Zyla before Aya begins moving for the mine.&lt;br /&gt;
&lt;br /&gt;
Orenthal nods, walks along with Zyla and Aya, keeping alert for clues.&lt;br /&gt;
&lt;br /&gt;
The tunnel is dimly lit, small lights every so often as the tunnels go, hung to support beams. The tunnels turn at semi regularly intervals as you follow the directions given. Soon you can see where all the rubble had been cleaned away. tHey had not managed to clean up everything, as there is still some loose rocks lying about.&lt;br /&gt;
&lt;br /&gt;
Zyla doesn't like being underground, mostly because half the time, she has stoop. She does follow, glad at least there is lights. She hmms a little, &amp;quot;Doesn't look like they fully cleaned up.&amp;quot; she murmers and starts looking around, for signs of someone passing, like a little someone.&lt;br /&gt;
&lt;br /&gt;
Orenthal is OK with being underground, using his staff occasionally as a walking stick, looking for signs of passage also. He nods about the lack of cleanup, but excuses it by saying, &amp;quot;They've had more pressing issues, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Perception for those looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls perception: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
You paged Orenthal with 'Looks like a natural fall of rocks from what you can see.'&lt;br /&gt;
&lt;br /&gt;
You paged Zyla with 'It appears the miners might have been trying to cut themselves out from inside as there are tool marks on both sides of the rocks.'&lt;br /&gt;
&lt;br /&gt;
Zyla nods hr head and looks at some marks on the edges of the rocks, &amp;quot;Well think some miners were trying to dig their way out too, marks show it.&lt;br /&gt;
&lt;br /&gt;
Orenthal looks blank as Zyla points things out. &amp;quot;Uh. Okay, does that tell us anything? Could the girl have gone deeper? Are there even any tracks here?&lt;br /&gt;
&lt;br /&gt;
There is a lot of dust and dirt from the rescue operations, and the only tracks you see are adult ones working at the rocks and dragging things out, no child tracks.&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;I don't know.&amp;quot; she shrugs a little, &amp;quot;i really don't know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal ahems. &amp;quot;Actually... are either of you spellcsaters?&amp;quot; he asks. He's pretty sure Aya said she was, before. &amp;quot;We should check for magic in the girl's room, to see if that was involved.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head, &amp;quot;Nope, I just smash things.&amp;quot; she says and shakes her head a b, the gaint born lass lives up to her species.&lt;br /&gt;
&lt;br /&gt;
Aya has no issues with being underground looks over the remain loose rubble. Zyla's mention of digging markings draws her interest. &amp;quot;If they were trying to dig out, they were not all crushed in the collapse. If they were all killed in the collapse, as the magistrate implied, then something else was digging.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya looks to Orenthal and also shakes her head. &amp;quot;I bear some magic, but not in that way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal says, &amp;quot;I had assumed the digging was done by the rescuers?&amp;quot; He ohs to Aya, &amp;quot;My mistake, then. Well, I suppose we just keep looking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla blinks for a moment, &amp;quot;Was the collapse caused by them going to deep, opening and releasing something that should not have been released.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orenthal says, &amp;quot;How deep are we?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orenthal says, &amp;quot;And how big was the collapse? Mine-wide, or just here?&amp;quot;&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Not very, you walked probably about an hour in the tunnel, and it was just a collapse in this section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal says to Zyla, &amp;quot;That's an old story. I guess it could be true in this case. But this here,&amp;quot; he gestures to the immediate area, &amp;quot;it's not so deep as that. I had assumed a more mundane collapse. But you're right - if it's something that was disturbed by the mining, it could have taken the girl as revenge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is possible, too,&amp;quot; Aya admits to Orenthal. &amp;quot;The marks could be from that, and we're wasting our time here. If the villagers searched as thoroughly as they claim, though, this is the most conspicuous place to left to search.&amp;quot; She continues to walk further, looking over the mostly-cleared tunnel for anything worth noting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;One more perception check, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Aya rolls perception: (10)+12: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls perception: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (2)+13: 15&lt;br /&gt;
&lt;br /&gt;
Zyla looks around a little more but is running out of ideas.&lt;br /&gt;
&lt;br /&gt;
Inside the collapsed side of the tunnel, there are marks that show that there had been at least one body under the rocks when it gave way. A broken pick lies near the remaining rubble. There are a few marks against a far wall, where some dried blood rests. Perhaps an injured miner made it there and had tried to do something productive.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Interesting,&amp;quot; Aya comments absently as she looks at the markings on the wall which stand out due to the blood stain near them. &amp;quot;A dedicated worker, digging until the end, or to save others? Why would he dig at the wall, then, and not the collapsed stone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to Aya about this being the last place left to search. &amp;quot;I was thinking before she might have simply come down here searching for her dad, cause kids don't always understand or accept death, but there's no reason she would have left no tracks.&amp;quot; As Aya points out the digging, he suggests, &amp;quot;He may simply have become disoriented under the rubble...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;Maybe.&amp;quot; she still thinks something else is down here, &amp;quot;Maybe her father is alive, and people didn't realize it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya rolls one shoulder. &amp;quot;It could be many things, but Orenthal is right. If she is here, she didn't leave any conspicuous tracks. If anyone else has any theories outside of this mine, I'd entertain them. Otherwise,&amp;quot; she looks down the tunnels, &amp;quot;we have a long search ahead of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal says to Zyla, &amp;quot;I thought of that, but if he is, why has he not come out and come home?&amp;quot; He says to Aya, &amp;quot;Yes, let's get to the end of this if we can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shrugs, &amp;quot;I am out of my depth here I think, not sure what to do next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orenthal says, &amp;quot;Likewise&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;ICly, it is getting late. Its about two hours after sundown and you were travelling all day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are many questions, and no answers,&amp;quot; Aya glances around one more and frowns. &amp;quot;We should return to the town. If the khazad continue their search, maybe they will find her, or some trace of her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Still cemetary to check I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal shrugs to Aya and Zyla. &amp;quot;It's true, we're not finding much by way of clues. I hadn't expected such a complicated mystery here. I don't know what else we can do, either.&amp;quot; He yawns, and says, &amp;quot;I'm tired, but I don't like to admit defeat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walk back to town from the mine takes about another hour, and then getting to the cemetary takes another fifteen. You see the plots that they were buried in, graves marked with the names of the miners. the one for Jerome, the father of Molly, is one of the freshly dug as it has only been a day since they were buried.&lt;br /&gt;
&lt;br /&gt;
Zyla starts to look for signs to see if something else dug him up too.&lt;br /&gt;
&lt;br /&gt;
Orenthal looks for signs of visitors that might still be here.&lt;br /&gt;
&lt;br /&gt;
The grave still buried is a good sign. Empty graves usually means something unexpected happened. &amp;quot;Nothing looks unusual so far...&amp;quot; Aya says.&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls perception: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
You paged Orenthal with 'You see something in the distance, it appears to be a set of eyes reflecting in moonlight, at about the right height for a child.'&lt;br /&gt;
&lt;br /&gt;
GAME: Aya rolls perception: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
You paged Aya with 'You see a pair of eyes in the distance and then turns to move away into the woods, the height is about right for a child.'&lt;br /&gt;
&lt;br /&gt;
Zyla has disconnected.&lt;br /&gt;
&lt;br /&gt;
Orenthal whispers to his companions. &amp;quot;Do you see, over there?&amp;quot; He casts his eyes towards what might be a set of eyes in the distance. &amp;quot;I'm going to see if I can come up behind it, whatever it is....&amp;quot; That said, he heads off in the opposite direction, hoping to mislead it as to his intentions, and he'll slip into some cover once he's out of sight of where he started, and then he'll try and sneak around.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Stealth Orenthal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes...&amp;quot; Aya answers after her own eyes dart to the shadows. &amp;quot;We have a runaway...&amp;quot; She moves to follow the eyes into the woods directly, and quickly. They've wasted enough time already.&lt;br /&gt;
&lt;br /&gt;
The figure pushes further away from you towards the forest, and judging by the sounds as you get closer, it has taken off into a run as it goes too, the ground crunching beneneath its feet as it moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls stealth: (9)+7: 16&lt;br /&gt;
GAME: Ansrir rolls 1d20+4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
Aya glances back to see if any of the others are following, though she did see Orenthal run off in the other direction initially. She isn't surprised when no one is immediately apparent. She picks up speed to follow her fleeing prey. If nothing else, the crunching makes it easier to follow.&lt;br /&gt;
&lt;br /&gt;
Orenthal hears everyone else running, and now it's a footrace rather than a scouting thing. But maybe that's okay. He was coming in at an angle, or planning to, so maybe he can cut the target off?&lt;br /&gt;
&lt;br /&gt;
The thing you are chasing seems to have moved far ahead of you and then stopped near a large grove of trees, as you cannot make out any more crunching of the forest detritus as they move away. There are six willows placed in a small semi-circle around one larger oak.&lt;br /&gt;
&lt;br /&gt;
Orenthal will stop moving and listen for a moment, then try to creep around, so he and his allies are closing from opposite directions.&lt;br /&gt;
&lt;br /&gt;
Now that her quarry seems to have slowed or stopped, Aya also slows down. The half-circle of trees is a probably detination, so she aims there while quieting her own steps. She has a place to check, so there's no reason to blindly rush in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;And perception once more please&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls perception: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Stealth as well if you are trying to sneak&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls stealth: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Aya rolls perception: (5)+12: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Aya rolls stealth+1: (9)+10+1: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Aya says, &amp;quot;The dice aren't very kind today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
You see sitting on a branch on the oak is a young girl, likely the one you are looking for. At the base of the tree is a wolf, standing alert, its head cocked, watching for anyone to get close.&lt;br /&gt;
&lt;br /&gt;
Orenthal has heard of this one, a shapechanger who roams around as a wolf most of the time. &amp;quot;We mean you no harm!&amp;quot; he calls out, holding his hands up to show they're empty. He comes no closer, for now.&lt;br /&gt;
&lt;br /&gt;
Aya eyes the wolf, then looks up to the girl. &amp;quot;Come down, child. You need to return to your family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Ansrir has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Ansrir to instruct you further.&lt;br /&gt;
&lt;br /&gt;
        For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls initiative: 9 + 3 = 12&lt;br /&gt;
&lt;br /&gt;
GAME: Aya rolls initiative: 14 + 3 = 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for W: Roll: 13 + Bonus: 5 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
      Round One - Init 18.&lt;br /&gt;
      It is now W's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
The wolf slowly looks at Aya as she mentions about returning the child to its family. Iy growls, bearing teeth but doesn't do much else.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 17.&lt;br /&gt;
      It is now Aya's turn! Orenthal is next!&lt;br /&gt;
GAME: Note Flat-footed on Aya ended.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Out of the way, creature. This doesn't concern you.&amp;quot; Not that Aya expects it to understand her, but it now has her full focus as she slowly moves towards the tree.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Orenthal's turn! W is next!&lt;br /&gt;
GAME: Note Flat-footed on Orenthal ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orenthal says, &amp;quot;I'd like to walk closer and try to placate the girl and/or the wolf. Possibly with diplomacy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Roll your bones&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls diplomacy: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 18.&lt;br /&gt;
      It is now W's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
Orenthal comes towards the girl and wolf attempting to look innocent. He has forgotten he's got his staff in one hand, and so his peaceful gesture attempts look a bit like someone miming a decapitating stroke with an axe. &amp;quot;We're here to help,&amp;quot; takes on a very sinister edge in that light.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+3: (10)+3: 13&lt;br /&gt;
&lt;br /&gt;
The wolf cocks its head and then just begins to ripple and contort as it moves to stand on two legs as it reaches to five foot nine in height and covered with fur, as it growls out, &amp;quot;No one harms my daughter,&amp;quot; in its deep voice.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 17.&lt;br /&gt;
      It is now Aya's turn! Orenthal is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're not here to harm her,&amp;quot; Aya points at the child. &amp;quot;The villagers seem to think she belongs to them, though her parents are now dead. If you know otherwise, you should tell them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Orenthal's turn! W is next!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orenthal says, &amp;quot;Can I tell if wolfman is being straight and his really her dad?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Sense motive?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls sense motive: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Seems to be truthful, the child doesn't seem frightened at all of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orenthal ohs, &amp;quot;Ah, so you /did/ survive the cave-in!&amp;quot; he says with some surprise. He stops moving forward, at least, and explains, &amp;quot;Everyone was worried because they didn't know what happened to her.&amp;quot; He eyes the wolf, &amp;quot;I ... &amp;quot; he looks to Aya, then back to the wolfman, &amp;quot;I really don't have a problem with you and your daughter, but you probably ought to change back to human for a bit and come back to town, so people will stop worrying. Then you can vanish if you like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 18.&lt;br /&gt;
      It is now W's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And explain to them how I was supposed to survive the wounds from the cavein?&amp;quot; offers the wolfman, &amp;quot;It's not like claiming it was just a scratch would work...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 17.&lt;br /&gt;
      It is now Aya's turn! Orenthal is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah.&amp;quot; Now things make much more sense to Aya. &amp;quot;Then we are done here. We were to find her, return her to her family. That's been done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Three - Init 12.&lt;br /&gt;
      It is now Orenthal's turn! W is next!&lt;br /&gt;
&lt;br /&gt;
Orenthal shakes the wolfman's comment off. &amp;quot;You just tell them you were in a different part that didn't get cut off. But a rock hit you on the head and you got disoriented and wandered off. People will believe a lot of things,&amp;quot; he says glibly. &amp;quot;Trust me on this.&amp;quot; He nods to Aya, though, and says, &amp;quot;This is where it gets tricky. Because if they don't /see/ girl and/or dad present and 'OK', how do we get paid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Four - Init 18.&lt;br /&gt;
      It is now W's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The figure shifts back into human form, and you can see the marks on his leg which could have created the blood pattern of the miner against the wall from in the cavern. &amp;quot;Given that they pulled me out from within the cavein, I think that might be a little hard to believe,&amp;quot; he says as he picks up his daughter from the branch. &amp;quot;But if you can guarantee she will not come to any harm, we can try it your way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Four - Init 17.&lt;br /&gt;
      It is now Aya's turn! Orenthal is next!&lt;br /&gt;
&lt;br /&gt;
Aya looks to Orenthal. &amp;quot;We tell them that we confirmed she is with her father. They can make their own inferences.&amp;quot; She then turns to look back to the man not entirely a man. &amp;quot;If you return, they will think you unnatural. Undead, possessed, or whatever other stories their fearful minds create. You will not be safe, and I can't guarantee your daughter will be, either.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Four - Init 12.&lt;br /&gt;
      It is now Orenthal's turn! W is next!&lt;br /&gt;
&lt;br /&gt;
Orenthal ahhhhhhs, understanding now. &amp;quot;They buried you, then? And you got up from that? That might be a little harder to explain, then.&amp;quot; He nods to Aya, but says, &amp;quot;Do you think they'd believe us? And if they did, that might be worse.&amp;quot; Clearly, the truth is not something he'd share with the locals, either. His brow furrows a moment, and he asks, &amp;quot;How well was your family known, then, in your town? You could be a twin brother from afar, who heard what happened? And of course you'd take in your brother's daughter, that'd only be right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Five - Init 18.&lt;br /&gt;
      It is now W's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
The father nods his head slightly, looking between the two of you like angel and devil on his shoulder. &amp;quot;It's a town of like a hundred people, so you usuallu know your neighbors,&amp;quot; he says softly and looks to his daughter and then to the two of you as if trying to decide the best course.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Five - Init 17.&lt;br /&gt;
      It is now Aya's turn! Orenthal is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If they know you so well, they will be suspicious,&amp;quot; Aya opines. &amp;quot;I suggest that you not return, but the choice is yours.&amp;quot; She turns, noting to Orenthal, now, &amp;quot;Our task is done. We should return.&amp;quot; Aya steps off, leaving the debate of choices to father and daughter.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Five - Init 12.&lt;br /&gt;
      It is now Orenthal's turn! W is next!&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to the man. &amp;quot;In a town that small, they'd know if you had a twin. There's still a couple options. A distant cousin is still family enough to take in a daughter. And the other way is to say who you really are.... though that begs the question of how dead you looked when they buried you. BUt if you're not evil and can convince teh priests that you're not a zombie or something, you may be able to come back as yourself.&amp;quot; He shakes his head to Aya, &amp;quot;I'm not in such a great hurry as that,&amp;quot; he says. &amp;quot;Also, I don't trust them to pay us based on just a story. And they're going to want to say goodbye to the girl, at least. They were neighbors in a small town, so they'd have been close.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Six - Init 18.&lt;br /&gt;
      It is now W's turn! Aya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d2: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If he chooses to return, he chooses to return. If not, it's better they think both are dead, or they might continue to search. Either way, it's not our decision to make.&amp;quot; Aya rolls her shoulders. &amp;quot;As for our pay, we searched as we were hired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya has disconnected.&lt;br /&gt;
&lt;br /&gt;
The man nods slowly and sighs. &amp;quot;I have always tried to teach my child to take responsibility for their actions, and I should for this, I Suppose,&amp;quot; he admits and nods.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Six - Init 17.&lt;br /&gt;
      It is now Aya's turn! Orenthal is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Six - Init 12.&lt;br /&gt;
      It is now Orenthal's turn! W is next!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orenthal says to Aya, &amp;quot;Actually .... I have another idea.&amp;quot; He says to the wolfman, &amp;quot;My father hires men from all different places and towns. It wouldn't be farfetched at all if you had a cousin who worked for me. If we return with the girl, and I tell them I'm taking her to this cousin, I can bring her back to you, and you two can start afresh someplace new.&amp;quot; To Aya, he says, &amp;quot;If she were dead, they'd have expected us to bring back her body.&amp;quot; He ponders, &amp;quot;If you weren't -too- dead, before, you could claim the girl came and dug you up and brought you back around. That'd work too, and then you could stay.&amp;quot; Orenthal's just brainstorming now.&lt;br /&gt;
&lt;br /&gt;
The man offers a nod to that and bows his head. &amp;quot;I have tried to be careful living around a village of people lke this... but I just couldn't leave without my daughter. I came back for her after the wolf had attacked me while out hunting, and had made sure to leave her with the neighbours when it was close to the full moon. She is all the family I have left and I would do anything for her... I suppose we can always leave town if they don't accept us, but... I will own up for my actions as I taught her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Orenthal nods to the man, and smiles to the girl as well. &amp;quot;I think that's the best solution, then,&amp;quot; he says with a smile. &amp;quot;I think you are a good man, and you care for your family. I think things will work our for the best this way, and I'll help you as far as I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
Upon his return to the village, those who are still awake at this hour are definately nervous, seeing how he is up and walking about when they buried him just the other day. They keep out of his way as he moves about town.&lt;br /&gt;
&lt;br /&gt;
Orenthal will help the fellow out and back up whatever story we've decided on. He's all smiles and confidence and reassuring; hopefully that will help the man's cause.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Diplomacy again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orenthal rolls diplomacy: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
With your words, as well as the fact the child is not seeming to be affected, plus the fact that holy magic does not detect anything undead about him, the community is a bit more welcoming of him. They aren't about to leave him unattended for a while, perhaps, but they aren't going to lynch just yet.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21957</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21957"/>
		<updated>2016-04-26T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2016&lt;br /&gt;
|[[PrP: Fright Night]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Ikavod]], [[Nicolai]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Ghoul_in_Wolf%27s_Clothing&amp;diff=21870</id>
		<title>Ghoul in Wolf's Clothing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Ghoul_in_Wolf%27s_Clothing&amp;diff=21870"/>
		<updated>2016-04-11T02:43:48Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Ghoul in Wolf's Clothing *Emitter: Ansrir *Characters: Mandor Level 2, Zyla Level 5, Albain Level 4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Ghoul in Wolf's Clothing&lt;br /&gt;
*Emitter: Ansrir&lt;br /&gt;
*Characters: Mandor Level 2, Zyla Level 5, Albain Level 4, Arisha Level 4, Jokul Level 4&lt;br /&gt;
*Place: Alexandros Random Farming Town &lt;br /&gt;
*Time: April 7, 2016&lt;br /&gt;
*Summary: A child discovered gnawed by wolves, adventures hired to find out what happened.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 1 Ghoul Dire Wolf, CR 6&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Word gets around to you that there is a new face in town looking for assistance. He comes from one of the nearby towns, looking for aide in solving a problem that is plaguing their town. It started with a few late night stories of something looming in the distance at night, what looked like some glowing lights hovering in the distance, looming over their small town. At first, it was dismissed as the tales of drunks, but then last night one of their town was found dead and they could find no reason as to why that should have happened.&lt;br /&gt;
&lt;br /&gt;
Ever the tracker, Arisha would probably find the guy first. She's good when it comes to tracking down people. So it shouldn't too surprising to find Arisha talking to the man before everyone else. &amp;quot;Did you happen to see it yourself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mandor is something of an explorer of the world and all its oddities. He is also fairly quiet most of the time, and today is no exception. He quietly listens as the man speaks his trouble, and some of Mandor's attention is also spent observing the others here to join in the task at hand.&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head and is the muscle, so when she heard word she did come to offer her assistance, &amp;quot;Lights?&amp;quot; she looks at some of the others and then back, &amp;quot;I don't know what to take of that.&amp;quot; she shrugs a bt, &amp;quot;Well I am here to help, just tell me where to go.&amp;quot; she smiles, the Brotherhood of War, her order, are pretty much mercenaries. &lt;br /&gt;
&lt;br /&gt;
Members of the Adventurer's Guild come in all shapes, sizes, and motivations. In the case of Albain, they come in the form of a Rosalian man with an obvious thrillseeking streak. The fact that they were off to help out a town to... well... help it, didn't really come up in his commentary. Instead he mentioned it was a chance to see a town he hadn't visited yet, and solve a  mystery with a hint of danger, all with a hint of excitement in his eye. While he lets Arisha begin the questioning, he's close and obviously eager to hear the answers.&lt;br /&gt;
&lt;br /&gt;
The man shakes his head about having seen it and sighs. &amp;quot;It took one of the children who had apparently snuck out of their room to go play,&amp;quot; he says and frowns. &amp;quot;No one saw what did it to poor Tomas besides Tomas, and he isn't speaking anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha nods quietly. &amp;quot;Where's the body?&amp;quot; She says pointedly. &amp;quot;Or have you recovered it, yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla blinks, &amp;quot;A child?&amp;quot; that makes it different, &amp;quot;I say we finish talking on the way if children are in danger.&amp;quot; she shakes her head, that riles her up good.&lt;br /&gt;
&lt;br /&gt;
As far as mercenaries go, Jokul fits the bill too. So when it comes down to it, he came more or less because a call for hire was made. Initially, he's off to the side, since others have taken over talking, just watching the surroundings with his massive sword stabbed into the ground to act as a makeshift leaning post. He does mutter, however, &amp;quot;I suppose we'll be working at night mostly, then. Hunting nocturnals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was recovered and buried in the cemetary,&amp;quot; the man, known as Mikal, offers. &amp;quot;We wanted to make sure he was able to join the Gods and leave this horrible situation behind him,&amp;quot; he replies and then nods his head.&lt;br /&gt;
&lt;br /&gt;
Arisha makes a face behind her half face mask. &amp;quot;That'll make things a little more difficult to figure out what killed him. You said two glowing lights in the distance, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;can I make a knowledge religion check?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What wounds did his body exhibit, if I may ask?&amp;quot; Albain asks, finally speaking up as he steps forward a tad. The fact a child died doesn't seem to have diminished his mood, though at least he's not outright smiling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Go ahead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha assumes undead.....hence the +2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;additional +2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls knowledge/religion +5: (7)+8+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor rolls knowledge/Religion: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor will guess too :)&lt;br /&gt;
&lt;br /&gt;
You paged Arisha with 'There are a few types of undead which could appear as lights that come to mind; wraith, wight, ghul for example. Though, you know that it cannot be wight because those killed by a wight normally rise soon after death, while this one left a body behind.'&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls knowledge/religion: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albain says, &amp;quot;Why not? :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Mandor with 'There are a few types of undead which could appear as lights that come to mind; wraith, wight, ghul for example. Each have their own telltale signs as to how to know it is one of them, but you just can't quite remember what they were.'&lt;br /&gt;
&lt;br /&gt;
You paged Albain with 'There are a few types of undead which could appear as lights that come to mind; wraith, wight, ghul for example. One thing common with most of the type is that the slain will return back to life as one of the creatures, though there are a few where that is not the case.'&lt;br /&gt;
&lt;br /&gt;
Arisha scratches her left arm idly, then she looks at her arm and rolls her eyes. &amp;quot;Many types of undead can appear as lights. It's why I needed to see the body, so I know what we're dealing with.&amp;quot; She then takes a deep breath. &amp;quot;It can't be a wight though. because the body tends to rise soon after it dies.&amp;quot; She then pops her neck. &amp;quot;If you can show us to where you found the body, sir.....we'll see if this thing can be destroyed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The body looks like it had been fed on,&amp;quot; says Mikal, &amp;quot;Alomst like a wolf digging into a deer,&amp;quot; he says and closes his eyes, trying not to remember the image he saw.&lt;br /&gt;
&lt;br /&gt;
Arisha stops quietly before looking back. &amp;quot;Fed upon. you're positive of that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So it's something that hungers for the humanoid flesh,&amp;quot; murmurs Jokul, and with a grunt lifts his sword up to turn it upwards and into resting against his armored shoulder. &amp;quot;As long as steel can hit it, it'll fall down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods, &amp;quot;Well best to go and keep them from eating anyone else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albain nods his head at Mikal's words. &amp;quot;Sounds like it could be a ghoul, a dreadful thing they are. Fortunately they paralyze you, so he didn't feel a thing.&amp;quot; he explains, before turning around casually as if he wanted to glance at something behind him. Instead he gives a little shake of his head to the others and soundlessly mouths the word 'yes, he did'.&lt;br /&gt;
&lt;br /&gt;
Mandor turns his head, looking to each person as they speak, he nods in agreement. &amp;quot;Yes, this could be a large disruption to the balance, it must be corrected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mikal nods his head. &amp;quot;It was a horrible sight, the child lying there, looking like something from a butcher shop,&amp;quot; he says and shakes, taking a deep breath. &amp;quot;I can lead you to where we found the remains, and then... then you'll take care of whatever did this?&amp;quot; he says, &amp;quot;We may not have a lot in the way of money, but we can find some way to compensate you, I'm sure of it,&amp;quot; he says cheerfully.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please do.&amp;quot; Arisha says gesturing with her right arm. &amp;quot;I'll track it from there. You're to stay behind.&amp;quot; She says before gesturing. &amp;quot;Lead the way, please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mandor straightens up as he stands, his body almost simply shifting from a sitting to a standing position, as if it lacks true joints or even a solid humanoid form. &amp;quot;Can destination be arrived at before nightfall?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods an smiles ready to go, and watching to punch some evil thing.&lt;br /&gt;
&lt;br /&gt;
Jokul sighs ever-so-quietly at the mention of low money. Thankfully for everyone's sake, he doesn't make an actual verbal comment on it, nor does it seem to make him walk the other way as opposed to setting into step right after Arisha. &amp;quot;Let's go find this thing, then, before my sword gets dull from not being used.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is a quick journey, takes until after midday though the sun is still in the sky, to be led from Alexandria to the smaller village, though Mikal does not take you into the village proper, instead moving towards the woods surrounding the village. There is definitely been a struggle here as there are all sorts of detritus scattered about as well as the dried blood on some items showing that something had been killed and butchered here recently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor will look around for tracks and such. Perception or Survival?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Survival here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor rolls survival: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls survival+2: (3)+10+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls survival: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
You paged Mandor with 'You find child prints leading from the village to the forest, though as they get closer to the woods, it looks to be less walking and more dragging as there are signs of sturggling and the impresson of the heels leaving an even rut.'&lt;br /&gt;
&lt;br /&gt;
You paged Arisha with 'There are a number of various human prints from the parents and perhaps a few lookie-loos from the city, but outside of those, there are some prints that appear to be canine, perhaps a large dog.'&lt;br /&gt;
&lt;br /&gt;
You paged Albain with 'You find a large number of animal prints around, a central paw with four claws off of it. They are of the canine family, however it would have to be one large dog to leave these, so likely we are looking at a wolf, or perhaps wolves, because there are an awful lot of the prints around to have been left by just one wolf.'&lt;br /&gt;
&lt;br /&gt;
Arisha blinkblinks. &amp;quot;An undead dog. huh. never heard of this one before.&amp;quot; She says softly. &amp;quot;he did say it was eaten like a wolf eating a deer.&amp;quot; She says pointing towards the tracks. &amp;quot;This way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla shakes her head and nods as she moves to follow, letting the tracker lead the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An undead dog,&amp;quot; Jokul repeats after Arisha. But then his track of thought goes somewhere completely different. &amp;quot;Werewolf? Undead werewolf? Deadwolf? Huh? ...No? Okay...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mandor spends some time moving slowly about, looking over the ground, leaning down to examine plants and such that may be been broken by the passage. Of course there are obvious signs, but he is looking for what else might be there. He looks over as the others speak of an undead dog.&lt;br /&gt;
&lt;br /&gt;
Arisha also makes sure to take off her cloak, and hang it on a branch near where the body was found.....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe we're going down the wrong line of thinking here?&amp;quot; Albain comments after examining the paw prints for himself. &amp;quot;Might not be undead at all; boring, but possible.&amp;quot; he clarifies as he stands back up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Can I have perception checks from everyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls perception: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls perception: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls perception: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor rolls perception: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (16)+13: 29&lt;br /&gt;
&lt;br /&gt;
You paged (Arisha, Zyla) with 'The two of you find tufts of matted dark fur torn off on a few of brambles and branches around the area, looking like it was torn off a creature. Some of it even has sickly grey flesh attached to it, likely the skin of whatever these things are peeling off.'&lt;br /&gt;
&lt;br /&gt;
Zyla nods as she seems to find something and is holding a tuft of fur, &amp;quot;Well seems undead dog indeed, or at least diseased.&amp;quot; she shakes her head a bit, she is still guessing.&lt;br /&gt;
&lt;br /&gt;
Looking towards the branches, Arisha makes a bit of a face. &amp;quot;no...we're not thinking differently. this is definitely undead, but it's four legged, not two.&amp;quot; She says as she draws her pistol. &amp;quot;We can't be too fare off now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, tracking the trail back to wherever the beasts hang out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Wherever Arisha leads us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Need me to roll survival?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albain will follow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor will try to track too, if he doesnt roll a 4 again :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albain will do Aid Another on Arisha to help in the tracking instead&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor rolls survival: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls survival+2: (14)+10+2: 26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir laughs. &amp;quot;Looks like you guys are on your way.&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls survival: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
You paged (Mandor, Arisha) with 'As you follow the tracks, you notice something odd. The oldest set  of tracks go in one direction, heading towards a hlll deeper in the woods while the other two wolves prints turn away, veering to a different section of the forest and avoiding that hill entirely.'&lt;br /&gt;
&lt;br /&gt;
The war golem pauses a moment, looking at the tracks. He points towards a hill, &amp;quot;One set, the older goes there.&amp;quot; He then points another direction, &amp;quot;The four legged go that way. This would imply that the four legged beasts were mearly partaking of a meal provided to them without the need to hunt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;All tracks are four legged, just to make that clear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor nods.&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;uh oh.&amp;quot; She says looking to Mandor. &amp;quot;There's more than one. One is...&amp;quot; She then gestures towards the golem. &amp;quot;yes.&amp;quot; She then rubs her chin. &amp;quot;Lets head for the hill. Check it out first.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albain draws his own dragonspitter, sliding a paper-bound cartridge into the breach and snapping his firearm closed. &amp;quot;Doesn't matter much to me on which we investigate first; this promises to be exciting either way!&amp;quot; he declares with a little grin as he moves to follow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Somehow I get the feeling that it's not just a case of animal charity,&amp;quot; Jokul mutters with a groan, nose wrinkling briefly along with the words. &amp;quot;Do undead keep pets?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mandor shakes his head, &amp;quot;The second, later tracks, seem to be avoiding the path the first took at this point. They do not seem to like that hill....&amp;quot; His face turns to look around, &amp;quot;In fact...&amp;quot; He starts looking to see if 'any' animal tracks are near the hill.&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor rolls survival: (1)+10: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;Animals tend to avoid the undead when they're in the area. So we'll need to see to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla nods and lets those who know what they are doing lead the way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;One last perception check from everyone please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls perception: (10)+13: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls perception: (3)+12: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls perception: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor rolls perception: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls perception: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+9: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
As you start to get close to the hill, you can see there is a lair dug under a large dead tree, the root system exposed. Some bits of the same matted fur linger around on bits where it was torn off, so it looks like you have found the right place. However, so far it is not possible to see inside to see if anyone, or anything, is at home.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;Are we talking people sized hole, or gotta crawl in?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Something like http://twilightdawnsunandmoon.webs.com/DawnClanWarriorsDen.jpg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So...&amp;quot; Jokul muses out over the hole. He probably didn't see it until someone else pointed out, but he's moving close enough to crouch besides it anyway, with the futile effort of trying to study it and what's inside. He can't see through the shadows, exactly, so he's obviously not actually *seeing* anything. &amp;quot;Would it be unreasonable to just toss a fireball or something similiar into this hole and call it a day?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't have a fireball, I fear.&amp;quot; Arisha says as she points her pistol at the hole. &amp;quot;Someone's gotta draw it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mandor observes the whole for a time, seemingly in thought. &amp;quot;We must have an assurance this disruption has been neutralized, a random attempt is not adequate. Going into this hole will cause great risk, we must consider alternative options.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albain points his firearm upwards while his left hand traces an intricate - but invisible - pattern across it's mana chamber. As he finishes his gesturing, the loud sound of childish laughter emits from his gun barrel. It sounds like at least two children, laughing and playing, though muffled without the clarity of hearing what they're saying.&lt;br /&gt;
&lt;br /&gt;
GAME: Albain casts Ghost Sound. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
Zyla just stands there waiting, &amp;quot;Call it out, see if that works?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Ansrir has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
        Please +init, then cease all roleplay and actions immediately and wait for Ansrir to instruct you further.&lt;br /&gt;
&lt;br /&gt;
        For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls initiative: 8 + 7 = 15&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor rolls initiative: 1 + 2 = 3&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls initiative: 20 + 2 = 22&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls initiative: 15 + 7 = 22&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls initiative: 9 + 3 = 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for NPC1: Roll: 4 + Bonus: +6 = Total: 10&lt;br /&gt;
&lt;br /&gt;
 ===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
 ---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
     22   Albain           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     22   Zyla             3  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     15   Arisha           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     12   Jokul            4  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     10   NPC1                &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
     3    Mandor           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
 ------------------------------------------------------------------------------&lt;br /&gt;
 ==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Albain's turn! Zyla is next!&lt;br /&gt;
GAME: Note Flat-footed on Albain ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albain will set up within 20' of the hole, with his dragonspitter ready to open fire on whatever pops out.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 22.&lt;br /&gt;
      It is now Zyla's turn! Arisha is next!&lt;br /&gt;
GAME: Note Flat-footed on Zyla ended.&lt;br /&gt;
&lt;br /&gt;
Albain casts a mischevious look back to his colleagues after setting up the illusory lure in place. He quickly finds a position a short distance from the hole where none of the others are obstructing his view, and levels his firearm in preparation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zyla says, &amp;quot;will hold too big to go down a hole&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 15.&lt;br /&gt;
      It is now Arisha's turn! Jokul is next!&lt;br /&gt;
GAME: Note Flat-footed on Arisha ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;I'm gnna hold as well......at least until everyone's in position.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha holds action, at least until everyone's in position.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 12.&lt;br /&gt;
      It is now Jokul's turn! NPC1 is next!&lt;br /&gt;
GAME: Note Flat-footed on Jokul ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul will takes position just to the side from the opening of the hole, ready to bring the SWOOOOORD down on whatever comes out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Okay, go ahead and make your pose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round One - Init 10.&lt;br /&gt;
      It is now NPC1's turn! Mandor is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...That probably works, sure,&amp;quot; Jokul mutters after a stare sent Albain's way that started as one of bemusement, but gradually grew to catching on. Rather than saying anything, he makes a vague circling motion with his free hand while he hefts his massive sword from the shoulder-lean, along with a few different finger-waggles. He might not be thinking about the fact that not everyone necessarily knows handspeech, but he's at least trying to signal for people to get in an ambush circle for the hole, with himself coming up to standing just besides the hole -- off to the side enough that he can't be seen from *inside* but close enough that he can hold his sword just ready there to swing down.&lt;br /&gt;
&lt;br /&gt;
There is a rumbling from the hole as dirt gets shifted out of place as the head of the wolf begins to appear, some areas of fur and flesh having been torn off so that even skull and putrified muscle is visible, the rest of the body coming from behind, this wolf larger than a normal wolf would be, its teeth sharp and a growl emanating from it as it comes seeking what is intruding on its lair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;So, those holding action looking to do anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Yup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;SWOOOOORD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Using a special ability.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul ahems. Sorry. &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albain says, &amp;quot;Shooty McShoot :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Disrupt animation, which is a special from my inquisition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods. &amp;quot;We'll resolve in the matter of init from top to bottom again, I guess. So, Albain and then Zyla, then Arisha and Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arishathumbs up.&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls pistol: aliased to weapon8: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albain says, &amp;quot;That's a ranged touch attack at this range, if that makes a difference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;That hits, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls pistolDMG: aliased to 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Next, Zyla?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next sound that comes from Albain's gun is the sharp crack of a bullet being fired into the cadaver that pokes its head out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zyla says, &amp;quot;I guess well move over and attack, punch it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls uc: aliased to melee+1: (1)+9+1: 11 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Do we have a random crit table or anything here? :P&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Nah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Albain says, &amp;quot;Not for fails :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir pulled up the one on the SRD. Move 10 feet in a random direction and provoke attacks of opportunity as normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Either way, figure open up to an AoO and then we move on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zyla nods&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+17: (20)+17: 37&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Make a fort save.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls fortitude: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 2d6+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Ok, so you made the save,, so you're not paralyzed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Zyla for 19 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Next we have Arisha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Zyla, pose. Attempted to strike, stumbled. I can pose it biting you or you can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla moves over, the Giantborn able to conver distance fast. She throws a fist at it but over shot and stumbled, the dead wolf takes a bite out of her as she is left a little vulnerable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;using my special disrupt undead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Rolling for ranged touch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir nods.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;oh, and activating judgement to add to attack rolls. so +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls ranged+1: (19)+7+1: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Well, that's a hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls 1d6+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;And batting cleanup is Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Sword?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;SWOOOORD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul cough&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Sorry. What I meant to say, power attack w/furious focus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha stays back, glancing at what they're up against. In her reaction when it comes out, she snaps her fingers and mutters something before she fires out something at the undead menace, but not doing much damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls melee+1: (20)+6+1: 27 (THREAT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Undead are immune to crits, aren't they? :c&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha shakes head. 'not anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul !!!!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha says, &amp;quot;Only a few things are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;Only constructs and slimes really&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls melee+1: (3)+6+1: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul womp womp&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls 2d6+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zyla says, &amp;quot;elementals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
      Round One - Init 3.&lt;br /&gt;
      It is now Mandor's turn! Albain is next!&lt;br /&gt;
GAME: Note Flat-footed on Mandor ended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir supposes the beast should go.. forgot all about its' move. :P&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Having just been slashed by Jokul, it's going to turn its attention to him and take a swing at him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jokul actually lets out a &amp;quot;Whoa!&amp;quot; when he sees the DeadWolf (as he dubbed it earlier) responding to the giantborn's fast-as-wind movement by just ripping a chunk out of her with it's teeth -- but that doesn't stop him from promptly lowering the sword he'd kept readied above the hole. If 'lowering' in this case means 'smashing the thing down like a hammer'. Hammer that cuts and sinks deep into the beast's neck, anyway.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+17: (10)+17: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls fortitude: (19)+6: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 2d6+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Jokul for 19 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
Its taken a hell of a beating since it poked its head out of its lair, so it's going to put up a fight. One bite at the woman who basically offered herself to it and then the wolf turns to the man who just cut into it with a sword, barking as it goes forward to bite into his arm, raking its teeth against him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;And now Mandor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;Entangle it is then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;If I can do it without getting the party&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;You'ld likely get Zyla and Jokul, it's a 40 foot radius, and they were close enough to meele.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;Ok, lets do it, safest choice for the rest of the group&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;And they might be able to move with a save anyhow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Mandor casts Entangle. Caster Level: 2 DC: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;Reflex&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls reflex: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls reflex: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
Mandor takes a step back, his eyes glowing briefly as he watches the creature jump out and start attacking. He murmers some sounds, like sounds of forest animals or something and makes a grasping gesture with his hands. The grass in the area starts to lengthen and grab at anything near the &lt;br /&gt;
evilwolf and sadly, two of the team.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;Honestly doesnt make a differnce unless you were planning to run away&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;Beyond the -2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;You can use strength or escape artist at DC 15 to get free on your turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Mandor says, &amp;quot;as a move action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
      Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Albain's turn! Zyla is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Albain casts Scorching Ray. Caster Level: 3 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Albain rolls ranged: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 22.&lt;br /&gt;
      It is now Zyla's turn! Arisha is next!&lt;br /&gt;
&lt;br /&gt;
Albain takes aim again with his dragonspitter, though without having reloaded it. While his left hand yet again inscribes an eldritch pattern over the gun's mana chamber, a bolt of fiery light roars out of the barrel, only to blacken a chunk of the entangling roots rather than strike the beast. &amp;quot;I am beginning to regret this plan of mine!&amp;quot; he declares.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla spends ONE point of KI POOL.&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls uc: aliased to melee+1: (2)+9+1: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls uc: aliased to melee+1: (7)+9+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls uc: aliased to melee+1: (8)+9+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;As for Zyla, first missed, second two hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls uc2: aliased to 1d8+6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls uc2: aliased to 1d8+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Zyla says, &amp;quot;miss the big damage one...at least 2 hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Zyla rolls reflex: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 15.&lt;br /&gt;
      It is now Arisha's turn! Jokul is next!&lt;br /&gt;
&lt;br /&gt;
Zyla lets loose with a flurry, her hands come together to slam down on the wolf and misses it, but then she slams with another fist into it and then a third fist. She hits with both the last fists, hitting soundly and deftly avoids being entangled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Arisha is gonna cast spiritual weapon.&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha casts Spiritual Weapon. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls 1d20+3+3: (15)+3+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Arisha rolls 1d8+1: (8)+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir advances the initiative order.&lt;br /&gt;
      Round Two - Init 12.&lt;br /&gt;
      It is now Jokul's turn! NPC1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls melee+1: (20)+6+1: 27 (THREAT)&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls melee+1: (12)+6+1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Jokul says, &amp;quot;Eeh. I forgot the -2 from being entangled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Ansrir says, &amp;quot;Even with the -2 it still works.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Jokul rolls 4d6+14: (20)+14: 34&lt;br /&gt;
&lt;br /&gt;
Arisha sees that Jokul and Zyla are in dire straits, so she calls upon Vardama to help her friends. What happens is a Khopesh appears behind the animal and cuts deep into it.&lt;br /&gt;
&lt;br /&gt;
This is not going anywhere near as Jokul was hoping. For one, he did not expect he'd go against a wolf that can bite a chunk of his arm off *through his armor* (which hurt enough for him to growl out sharply in pain before pushing the beast off, too, which doesn't happen a lot). Secondly, he did not expect to be all caught up in vine-like grass all tangling up along him. The completely-shredded arm hangs limp by his side briefly, twitching and dripping blood all over. But hell. He's still alive, isn't he? So, he forces the arm back up - as much as the plantation is trying to stop him from doing so - even though the moment he grips his sword's hilt again with both hands causes more blood to spurt out from his arm, and he forces himself through the entanglement back towards the wolf, with the unreasonably-sized sword brought high and swinging down. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;DDDRRRRRRAAAAAAAAAAHHHHH!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Aesir's roar comes in time with the heavy blade cleaving through both vine and the beast's neck alike and carrying through to sink into the ground to send dirt flying into the air -- and around the falling head of the undead wolf. The effort and heavy motion puts a toll on the wounded man, though, and he nearly slumps forward after the sword, only managing to use it, itself, as a way to keep himself propped up, panting heavy as he is.&lt;br /&gt;
&lt;br /&gt;
GAME: Ansrir removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Ansrir has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Now, with the undead wolf slain, the threat to the town is over. Or, is it. There still were those two other wolves who veered off away from this lair. They could just be normal wolves avoiding the undead, like Arisha commented on before you discovered this undead beast. Either way, you have likely given Tomas rest and saved Mikal's community from repeat visits from this undead lupine scourge.&lt;br /&gt;
&lt;br /&gt;
Mandor waves a hand and the rest of the grass and vines return back to their normal state. He looks at the undead wolf for a time, then to its little den. &amp;quot;Investigation should be done to ensure disruption has been completely eradicated. Possible second site of future disruption based on previous second set of tracks.&amp;quot; He appears to not be overly concerned with the status of peoples wounds at the moment.&lt;br /&gt;
&lt;br /&gt;
Jokul might've cut the head off, but Arisha still levels her pistol at the wolf's head and shoots it.....once. &amp;quot;Jokul....smash the head. I don't care how many times you do it, just make sure the head is caved in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyla cocks her head to the side, &amp;quot;You know fire might be better.&amp;quot; she doesn't look to hot herself, she calls on her ki and heals the wounds she took. She shakes her head a bit and then nods, &amp;quot;Shall we let them know we took care of it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;because the fire might spread, Zyla. And I'd like to show a little respect for the druid with us.&amp;quot; She then shrugs. &amp;quot;but yeah. Let's head back. I have a feeling those two wolves that came here, just came here for the free meal.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shouldn't we deliver the head as proof, first?&amp;quot; Albain remarks, as he crouches down to the hole and has a peek inside. &amp;quot;As for this... lair... I can scour it with some flames, if that's necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha nodnods. &amp;quot;not a bad idea.&amp;quot; She then points to the druid. 'let him do it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just... had the armor fixed too...&amp;quot; Jokul mutters while he lifts his sword up from the ground enough that he can use it as a one-handed leaning post... while his very-much-injured arm lets go of it and slumps back down to hanging limply by his side. Even in spite of that, when Arisha urges for the destruction of the head, he still shuffles his way closer to the thing, and draws the heap of metal up, one handed, so he can fall it down upon the head -- and likely cleaving through the skull. &amp;quot;Let's... Do a little less of the whole getting the team caught up in vines next time, yeah?&amp;quot; He doesn't really know precisely *who* was responsible for that, so *everyone* gets a *look* from him.&lt;br /&gt;
&lt;br /&gt;
Arisha chuckles over to Jokul, and places a hand upon his arm.....which emits a blue light. &amp;quot;By the lady's divine grace, heal this man's wound.....&amp;quot; Arisha says, &amp;quot;Come on. Let's get these headpieces back to the village.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mandor turns his head slightly, his eyes glowing faintly as they focus on Jokul. &amp;quot;The disruption was a threat to the balance in this zone. Containment was required, potential losses were acceptable.&amp;quot; He then moves over to look into the den, holding up a hand that seems to glow red for a moment before a flame appears in it. He throws it down into the hole. &amp;quot;I shall monitor cleansing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Albain looks up as the wargolem tosses a flame past him and into the lair. &amp;quot;Alrighty, saves me a spell then if you're doing it instead.&amp;quot; he adds with a shrug, rising to his feet and turning to join the others. &amp;quot;So, a ferocious undead wolf; honestly did not know such things were possible.&amp;quot; he adds with an excited tone. &amp;quot;Better studied at a distance, admittedly, but interesting all the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For whatever reason Jokul seems a little perplexed, actually, when ARisha closes in and sets a hand on his arm. But then there's the healing light, and he can actually feel himself able to move the arm properly again. &amp;quot;...Thanks,&amp;quot; he mutters quietly while he eyes the healed-up limb over-- just before he *snaps* his eyes to the wargolem. &amp;quot;Potential--&amp;quot; He half-repeats before he forces his jaws shut and into grinding. &amp;quot;....Let's just...&amp;quot; He mutters past the grinding teeth, eventually, and turns to lean over and pick out one of the pieces of the wolf's head (by the snout) instead of putting out his anger on that particular matter. &amp;quot;...Go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arisha says, &amp;quot;Anything can be undead, Albain. Sad to say. That's why I hunt them. When they pass, they fall under the lady's gaze. Escaping it only leads to more pain.&amp;quot; She says as she makes her way back with Jokul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mandor will finish with what he can to burn the den, perhaps something else down there is an issue, perhaps not. When he feels satisified he will douse the den with created water as well to make sure nothing catches on fire in the area. After that, he will return with the others.&lt;br /&gt;
&lt;br /&gt;
There is a smell of roasted meat eminating from the lair before the water is added to drench anything that was inside, the smell slowly wafting away into the ether.&lt;br /&gt;
&lt;br /&gt;
Albain nods at Jokul's words. &amp;quot;Going sounds good; nothing more to find here, and we might still be able to get some sleep in a vermin-free bed if we return quickly.&amp;quot; he adds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll take vermin-covered bed over the rocks,&amp;quot; notes Jokul over his shoulder to Albain -- his stride back to the way of the village is definitely casual enough he's not particularly worried about any time constraints.&lt;br /&gt;
&lt;br /&gt;
Mandor joins the others, slowing down to match thier pace when he does. &amp;quot;All creatures have proper nesting habitats. Improper nesting locations can cause difficulties in creatures health and procreation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I certainly prefer vermin-free if procreation is involved.&amp;quot; Albain quips as he begins cleaning the breach of his dragonspitter during the walk.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21869</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=21869"/>
		<updated>2016-04-11T02:11:33Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: /* April */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Ansrir&amp;diff=21856</id>
		<title>User:Ansrir</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Ansrir&amp;diff=21856"/>
		<updated>2016-04-06T23:55:05Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== My characters: ==&lt;br /&gt;
[[Ansrir]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GMing Style ==&lt;br /&gt;
&lt;br /&gt;
I love to tell stories, both as a character and as a storyteller. I have a number of books and articles and such to help hone my craft on both. If you're looking for a plot or some RP, please page or @mail me. Just know that I have a few core beliefs when it comes to RP: &lt;br /&gt;
* Losing is Fun: It is the [http://dwarffortresswiki.org/images/4/40/FunComic.png Dwarf Fortress motto], and I believe in it. Losing means that you are being challenged, and a good challenge can be beat if you can figure out a way past it.&lt;br /&gt;
&lt;br /&gt;
* Adventuring is Dangerous: This is also known as 'Summon Bigger Fish', if you read [http://darthsanddroids.net/episodes/0033.html Darths and Droids webcomic]. There are things out there that can kill you, no mater how powerful you might be. Sometimes, you may be in the sights of one of these because of choices you made. &lt;br /&gt;
&lt;br /&gt;
*Shades of Grey: I am a believer that some of the best stories are those where there are [http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyAndGrayMorality no clear good and evil sides]. For some ideas of challenges that might be encountered, check out [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretTest Secret Test], or maybe its about your virtues in a [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretTestOfCharacter Secret Test of Character], perhaps a [http://tvtropes.org/pmwiki/pmwiki.php/Main/LeaveYourQuestTest Leave Your Quest Test], but remember because you know it could be a test, it may be a [http://tvtropes.org/pmwiki/pmwiki.php/Main/HiddenPurposeTest Hidden Purpose Test]. All sorts of options in those examples, as well as the subtropes from them.&lt;br /&gt;
&lt;br /&gt;
*I am a card carrying Dirty GM, which is someone who uses every dirty trick in the book to challenge the players. Keeping them off balance with guerrilla tactics, he increases the players’ enjoyment with off-beat and unorthodox methods, forcing them to think on their feet, use their improvisational skills and keep their adrenaline pumping at full speed. So, f you're in one of my plots, expect there to be some sort of challenge you'll be facing, and likely not all of it is solved by dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What's a Paladin? ==&lt;br /&gt;
&lt;br /&gt;
Many people have different views as to what a Paladin is. A lot of people have experience with someone playing the group policeman, keeping the rogue from opening locks and picking pockets and the one who would keep the party from interrogating prisoners. There is much more to the character than that single 'Judge Dredd' like fascination with the Law for there to be all sort of ways to play a Paladin.&lt;br /&gt;
&lt;br /&gt;
Paladins are someone who has to make the hard decisions, which may lead to them suffering due to choosing what they believe to be the right choice, and possibly the unpopular one. They are the ones who find the strength to carry on and bear that struggle, never giving in, because by them doing it they prevent others from needing to. Those who would keep fighting the good fight got all that they're worth, upholding the morals that they believe in until the bitter end, not because it is easy but because it is right. They know that they have evil in them, and they occasionally may make small misstep (even times some their own Gods may not consider important) but they would see it as a fault and seek to fix it because they are following their beliefs. They know there will come a time when they have to make the choice to, for lack of a better expression, die a hero or live to see themselves become the villain, but they do not fear that moment because they know that is their destiny.&lt;br /&gt;
&lt;br /&gt;
Some examples of what I am referring to above can be seen in many works but I will cite a few that I know of personally and thus can discuss:&lt;br /&gt;
&lt;br /&gt;
King Arthur/Knights of the Round Table, especially Lancelot. A great example of the Lancelot story I find showing of a Paladin (and his struggle and fall) are in the movie First Knight.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/GQXy84W2AZU Dragonheart] Bowen, a knight of the old code, which is one great example of a Godless Paladin system if ever there was one.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bd1ssZ0c7Mg Ultima games] Ever since Ultima 4, there has been a virtue system as another example of Godless system of values. The creator even twists in around in later stories, like Ultima 5 where they are corrupted to the extremes.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bTfc6-1ed9c The Paladin's Code] An epic in-game story about a Paladin and what they stand for&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see, especially with The Paladin's Code, one of the best ways to challenge a Paladin's morally. There are many examples of games with moral choices in them, as well as tv shows and movies to get the ideas of how to challenge people. These are just some  videos by Extra Credits showing ways to try and make choice versus consequence work right and mean something. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lg8fVtKyYxY Choice and Conflict - What Does Choice Mean in Games?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6Q7ECX5FaX0 The Feeling of Agency - What Makes Choice Meaningful?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=45PdtGDGhac The Illusion of Choice - How Games Balance Freedom and Scope]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=j0RFoGvkQfs How Much Agency Do Games Need?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hnxVOUSzX4A Negative Possibility Space - When Exploration Lets Players Down]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=7iklM_djBeY Choices vs Consequences - What Player Decisions Mean in Games]&lt;br /&gt;
&lt;br /&gt;
Also, by comic book writer Mark Waid, a pair of blog posts on how to make choice matter &lt;br /&gt;
&lt;br /&gt;
[http://kfmonkey.blogspot.ca/2009/04/waid-wednesdays-17-wait-what.html Wait, What?]&lt;br /&gt;
&lt;br /&gt;
[http://kfmonkey.blogspot.ca/2009/04/waid-wednesdays-18-dont-waste-my-time.html Don't Waste My Time]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Ansrir&amp;diff=21847</id>
		<title>User:Ansrir</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Ansrir&amp;diff=21847"/>
		<updated>2016-04-03T14:34:32Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== My characters: ==&lt;br /&gt;
[[Ansrir]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GMing Style ==&lt;br /&gt;
&lt;br /&gt;
I love to tell stories, both as a character and as a storyteller. I have a number of books and articles and such to help hone my craft on both. If you're looking for a plot or some RP, please page or @mail me. Just know that I have a few core beliefs when it comes to RP: &lt;br /&gt;
* Losing is Fun: It is the [http://dwarffortresswiki.org/images/4/40/FunComic.png Dwarf Fortress motto], and I believe in it. Losing means that you are being challenged, and a good challenge can be beat if you can figure out a way past it.&lt;br /&gt;
&lt;br /&gt;
* Adventuring is Dangerous: This is also known as 'Summon Bigger Fish', if you read [http://darthsanddroids.net/episodes/0033.html Darths and Droids webcomic]. There are things out there that can kill you, no mater how powerful you might be. Sometimes, you may be in the sights of one of these because of choices you made. &lt;br /&gt;
&lt;br /&gt;
*Shades of Grey: I am a believer that some of the best stories are those where there are [http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyAndGrayMorality no clear good and evil sides]. For some ideas of challenges that might be encountered, check out [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretTest Secret Test], or maybe its about your virtues in a [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretTestOfCharacter Secret Test of Character], perhaps a [http://tvtropes.org/pmwiki/pmwiki.php/Main/LeaveYourQuestTest Leave Your Quest Test], but remember because you know it could be a test, it may be a [http://tvtropes.org/pmwiki/pmwiki.php/Main/HiddenPurposeTest Hidden Purpose Test]. All sorts of options in those examples, as well as the subtropes from them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What's a Paladin? ==&lt;br /&gt;
&lt;br /&gt;
Many people have different views as to what a Paladin is. A lot of people have experience with someone playing the group policeman, keeping the rogue from opening locks and picking pockets and the one who would keep the party from interrogating prisoners. There is much more to the character than that single 'Judge Dredd' like fascination with the Law for there to be all sort of ways to play a Paladin.&lt;br /&gt;
&lt;br /&gt;
Paladins are someone who has to make the hard decisions, which may lead to them suffering due to choosing what they believe to be the right choice, and possibly the unpopular one. They are the ones who find the strength to carry on and bear that struggle, never giving in, because by them doing it they prevent others from needing to. Those who would keep fighting the good fight got all that they're worth, upholding the morals that they believe in until the bitter end, not because it is easy but because it is right. They know that they have evil in them, and they occasionally may make small misstep (even times some their own Gods may not consider important) but they would see it as a fault and seek to fix it because they are following their beliefs. They know there will come a time when they have to make the choice to, for lack of a better expression, die a hero or live to see themselves become the villain, but they do not fear that moment because they know that is their destiny.&lt;br /&gt;
&lt;br /&gt;
Some examples of what I am referring to above can be seen in many works but I will cite a few that I know of personally and thus can discuss:&lt;br /&gt;
&lt;br /&gt;
King Arthur/Knights of the Round Table, especially Lancelot. A great example of the Lancelot story I find showing of a Paladin (and his struggle and fall) are in the movie First Knight.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/GQXy84W2AZU Dragonheart] Bowen, a knight of the old code, which is one great example of a Godless Paladin system if ever there was one.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bd1ssZ0c7Mg Ultima games] Ever since Ultima 4, there has been a virtue system as another example of Godless system of values. The creator even twists in around in later stories, like Ultima 5 where they are corrupted to the extremes.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bTfc6-1ed9c The Paladin's Code] An epic in-game story about a Paladin and what they stand for&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see, especially with The Paladin's Code, one of the best ways to challenge a Paladin's morally. There are many examples of games with moral choices in them, as well as tv shows and movies to get the ideas of how to challenge people. These are just some  videos by Extra Credits showing ways to try and make choice versus consequence work right and mean something. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lg8fVtKyYxY Choice and Conflict - What Does Choice Mean in Games?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6Q7ECX5FaX0 The Feeling of Agency - What Makes Choice Meaningful?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=45PdtGDGhac The Illusion of Choice - How Games Balance Freedom and Scope]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=j0RFoGvkQfs How Much Agency Do Games Need?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hnxVOUSzX4A Negative Possibility Space - When Exploration Lets Players Down]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=7iklM_djBeY Choices vs Consequences - What Player Decisions Mean in Games]&lt;br /&gt;
&lt;br /&gt;
Also, by comic book writer Mark Waid, a pair of blog posts on how to make choice matter &lt;br /&gt;
&lt;br /&gt;
[http://kfmonkey.blogspot.ca/2009/04/waid-wednesdays-17-wait-what.html Wait, What?]&lt;br /&gt;
&lt;br /&gt;
[http://kfmonkey.blogspot.ca/2009/04/waid-wednesdays-18-dont-waste-my-time.html Don't Waste My Time]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Ansrir&amp;diff=21846</id>
		<title>Ansrir</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Ansrir&amp;diff=21846"/>
		<updated>2016-04-03T03:47:12Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Ansrir&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Cerenzan Paladin of Vardama, plays the lute as a hobby. Always up for a challenge, not quick to judge or to anger, instead likes to take things a bit more carefully, lest he rush into something unprepared. OF course, hie still is a Paladin, so if there is innocents at risk caution is thrown into the wind and he will be the first in line to do anything.&lt;br /&gt;
&lt;br /&gt;
[[image:ansrir.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Always fighting the good fight so others don't have to&lt;br /&gt;
* Can be fun to talk to&lt;br /&gt;
&lt;br /&gt;
[[image:WAP.jpg|thumb|left|link=User:Ansrir]] &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Vardama&lt;br /&gt;
{{Badge-Entry|Temple}}Vardama's Temple&lt;br /&gt;
{{Badge-Entry|Role}}Absolution&lt;br /&gt;
{{Badge-Entry|Landmarks}}None&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Flaws02.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Flaws PC Badge}}&lt;br /&gt;
{{Badge-Entry|Flaw}}Compulsion&lt;br /&gt;
{{Badge-Entry|Development}}Must always be presentable, after all the Paladin is an image to inspire.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
[[Category:Player]][[Category:Paladin]][[Category:Vardaman]][[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:WAP.jpg&amp;diff=21845</id>
		<title>File:WAP.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:WAP.jpg&amp;diff=21845"/>
		<updated>2016-04-03T03:40:45Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=User:Ansrir&amp;diff=21844</id>
		<title>User:Ansrir</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=User:Ansrir&amp;diff=21844"/>
		<updated>2016-04-03T03:39:02Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: Created page with &amp;quot; == My characters: == Ansrir    == What's a Paladin? ==  Many people have different views as to what a Paladin is. A lot of people have experience with someone playing the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== My characters: ==&lt;br /&gt;
[[Ansrir]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What's a Paladin? ==&lt;br /&gt;
&lt;br /&gt;
Many people have different views as to what a Paladin is. A lot of people have experience with someone playing the group policeman, keeping the rogue from opening locks and picking pockets and the one who would keep the party from interrogating prisoners. There is much more to the character than that single 'Judge Dredd' like fascination with the Law for there to be all sort of ways to play a Paladin.&lt;br /&gt;
&lt;br /&gt;
Paladins are someone who has to make the hard decisions, which may lead to them suffering due to choosing what they believe to be the right choice, and possibly the unpopular one. They are the ones who find the strength to carry on and bear that struggle, never giving in, because by them doing it they prevent others from needing to. Those who would keep fighting the good fight got all that they're worth, upholding the morals that they believe in until the bitter end, not because it is easy but because it is right. They know that they have evil in them, and they occasionally may make small misstep (even times some their own Gods may not consider important) but they would see it as a fault and seek to fix it because they are following their beliefs. They know there will come a time when they have to make the choice to, for lack of a better expression, die a hero or live to see themselves become the villain, but they do not fear that moment because they know that is their destiny.&lt;br /&gt;
&lt;br /&gt;
Some examples of what I am referring to above can be seen in many works but I will cite a few that I know of personally and thus can discuss:&lt;br /&gt;
&lt;br /&gt;
King Arthur/Knights of the Round Table, especially Lancelot. A great example of the Lancelot story I find showing of a Paladin (and his struggle and fall) are in the movie First Knight.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/GQXy84W2AZU Dragonheart] Bowen, a knight of the old code, which is one great example of a Godless Paladin system if ever there was one.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bd1ssZ0c7Mg Ultima games] Ever since Ultima 4, there has been a virtue system as another example of Godless system of values. The creator even twists in around in later stories, like Ultima 5 where they are corrupted to the extremes.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=bTfc6-1ed9c The Paladin's Code] An epic in-game story about a Paladin and what they stand for&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see, especially with The Paladin's Code, one of the best ways to challenge a Paladin s morally. There are many examples of games with moral choices in them, as well as tv shows and movies to get the ideas of how to challenge people. These are just some  videos by Extra Credits showing ways to try and make choice versus consequence work right and mean something. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lg8fVtKyYxY Choice and Conflict - What Does Choice Mean in Games?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=6Q7ECX5FaX0 The Feeling of Agency - What Makes Choice Meaningful?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=45PdtGDGhac The Illusion of Choice - How Games Balance Freedom and Scope]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=j0RFoGvkQfs How Much Agency Do Games Need?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hnxVOUSzX4A Negative Possibility Space - When Exploration Lets Players Down]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=7iklM_djBeY Choices vs Consequences - What Player Decisions Mean in Games]&lt;br /&gt;
&lt;br /&gt;
Also, by comic book writer Mark Waid, a pair of blog posts on how to make choice matter &lt;br /&gt;
&lt;br /&gt;
[http://kfmonkey.blogspot.ca/2009/04/waid-wednesdays-17-wait-what.html Wait, What?]&lt;br /&gt;
&lt;br /&gt;
[http://kfmonkey.blogspot.ca/2009/04/waid-wednesdays-18-dont-waste-my-time.html Don't Waste My Time]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Ansrir&amp;diff=21843</id>
		<title>Ansrir</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Ansrir&amp;diff=21843"/>
		<updated>2016-04-03T02:25:30Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: Created page with &amp;quot;{{CPHEADER-START}} Ansrir {{CPHEADER-END}}     {{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}   Cerenzan Paladin of Vardama, plays the lute as a hobby. Always up for a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Ansrir&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Cerenzan Paladin of Vardama, plays the lute as a hobby. Always up for a challenge, not quick to judge or to anger, instead likes to take things a bit more carefully, lest he rush into something unprepared. OF course, hie still is a Paladin, so if there is innocents at risk caution is thrown into the wind and he will be the first in line to do anything.&lt;br /&gt;
&lt;br /&gt;
[[image:ansrir.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Always fighting the good fight so others don't have to&lt;br /&gt;
* Can be fun to talk to&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Vardama&lt;br /&gt;
{{Badge-Entry|Temple}}Vardama's Temple&lt;br /&gt;
{{Badge-Entry|Role}}Absolution&lt;br /&gt;
{{Badge-Entry|Landmarks}}None&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Flaws02.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Flaws PC Badge}}&lt;br /&gt;
{{Badge-Entry|Flaw}}Compulsion&lt;br /&gt;
{{Badge-Entry|Development}}Must always be presentable, after all the Paladin is an image to inspire.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
[[Category:Player]][[Category:Paladin]][[Category:Vardaman]][[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Ansrir.jpg&amp;diff=21842</id>
		<title>File:Ansrir.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Ansrir.jpg&amp;diff=21842"/>
		<updated>2016-04-03T02:10:09Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=21841</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=21841"/>
		<updated>2016-04-03T01:42:36Z</updated>

		<summary type="html">&lt;p&gt;Ansrir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Ansrir]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arnora|Arnora Stonesmasher]]&lt;br /&gt;
* [[Aria]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Arisha]]&lt;br /&gt;
* [[Arithand'ruil Thal'lassar'van]]&lt;br /&gt;
* [[Arynel]]&lt;br /&gt;
* [[Auk]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bahken]]&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Charlotte]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Coldan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
* [[Cassandra]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Diemma|Sister Diemma]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Duncan]]&lt;br /&gt;
* [[Durrankar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eilwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fiore]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Flicker]]&lt;br /&gt;
* [[Ferawyn]]&lt;br /&gt;
* [[Fayde]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
[[Haggerty]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iadoth]]&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
* [[Iuitl]]&lt;br /&gt;
* [[Ivy]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[James]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kailin]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kidda]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Krom]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Ladislaus]]&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Latenat]]&lt;br /&gt;
* [[Leilani]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lesmae]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Margaret]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Miles]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Miruan]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Morasha]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Nako]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
* [[Nysalia]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Omah]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
* [[Pips]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Ralickwort]]&lt;br /&gt;
* [[Raethon]]&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
* [[Rakim]]&lt;br /&gt;
* [[Rhar]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Sasha]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Setiawan|Setiawan 'Seti' Bambangputra]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Silmeria]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
* [[Symar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Themba]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsarra]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
* [[Torgrim Stonehelm]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vasya]]&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
* [[Verna]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* [[Wilros]]&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xiuhcoatl]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Ansrir</name></author>
	</entry>
</feed>